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authorBryan Bishop <kanzure@gmail.com>2013-09-22 17:27:35 -0500
committerBryan Bishop <kanzure@gmail.com>2013-09-22 17:27:35 -0500
commit38ecfa8705fb6140a00988ef8fc88272974cbe36 (patch)
tree629ae867b32110aa54295ebcf9afa5aa3f457498
parent2268dd43b599c691dc38c45afa5569eaf02963ef (diff)
use explicit skips in vba autoplayer
-rw-r--r--pokemontools/vba/autoplayer.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/pokemontools/vba/autoplayer.py b/pokemontools/vba/autoplayer.py
index 0049021..479924c 100644
--- a/pokemontools/vba/autoplayer.py
+++ b/pokemontools/vba/autoplayer.py
@@ -76,18 +76,18 @@ class SpeedRunner(Runner):
Start the game.
"""
# get past the opening sequence
- self.skip_intro()
+ self.skip_intro(skip=True)
# walk to mom and handle her text
- self.handle_mom()
+ self.handle_mom(skip=True)
# walk outside into new bark town
- self.walk_into_new_bark_town()
+ self.walk_into_new_bark_town(skip=True)
# walk to elm and do whatever he wants
- self.handle_elm("totodile")
+ self.handle_elm("totodile", skip=True)
- self.new_bark_level_grind(10, skip=False)
+ self.new_bark_level_grind(6, skip=False)
@skippable
def skip_intro(self, stop_at_name_selection=False):