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authorBryan Bishop <kanzure@gmail.com>2012-05-14 10:42:43 -0500
committerBryan Bishop <kanzure@gmail.com>2012-05-14 10:42:43 -0500
commit6b8b380535343ec72cecfb9f7f25a7425cb92261 (patch)
treed8696e696092734026229ff99814a34c454ba18f
parentf50df4df672e5984ea15cc37da4f40e598c9fb2d (diff)
improve extras/README.md opening sentence
original-commit-id: 3afb9602ebce53fa14c7360a22fb8b6ae5e4f557
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 36c28bb..d0a2119 100644
--- a/README.md
+++ b/README.md
@@ -1,7 +1,7 @@
Pokémon Crystal utilities and extras
==============================
-`crystal.py` parses the ROM into classes and objects. It prmarily parses map headers, "second" map headers, map event headers, map script headers, map triggers, map "callbacks", map blockdata, xy triggers, warps, people-events, texts and scripts. The purpose of the file is to parse the ROM into python and then spit it back out with the global `to_asm()` method.
+`crystal.py` parses the ROM and provides convenient classes to dump human-readable ASM with the global `to_asm()` method. This ASM can then be compiled back into the original ROM. Currently it parses map headers, "second" map headers, map event headers, map script headers, map triggers, map "callbacks", map blockdata, xy triggers, warps, people-events, texts and scripts.
#### Simple ASM generation example