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authorBryan Bishop <kanzure@gmail.com>2012-05-02 01:39:01 -0500
committerBryan Bishop <kanzure@gmail.com>2012-05-02 01:39:01 -0500
commit78fb1059bb49b2a4699bf860f9c08a9638facf18 (patch)
tree4d2c754bd6115f1877b19f822389ddea05cfccf4
parent36e44c52eaf93afee36e98b33014fcff973bcb4e (diff)
fix readme typo
original-commit-id: 0406a12fdfaaa860336ad2bffb2411357dcd0448
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index f92ede4..00c2775 100644
--- a/README.md
+++ b/README.md
@@ -1,7 +1,7 @@
Pokémon Crystal utilities and extras
==============================
-`crystal.py` parsees the ROM into classes and objects. It prmarily parses map headers, "second" map headers, map event headers, map script headers, map triggers, map "callbacks", map blockdata, xy triggers, warps, people-events, texts and scripts. The purpose of the file is to parse the ROM into python and then spit it back out with the global `to_asm()` method.
+`crystal.py` parses the ROM into classes and objects. It prmarily parses map headers, "second" map headers, map event headers, map script headers, map triggers, map "callbacks", map blockdata, xy triggers, warps, people-events, texts and scripts. The purpose of the file is to parse the ROM into python and then spit it back out with the global `to_asm()` method.
#### Simple ASM generation example