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author | Bryan Bishop <kanzure@gmail.com> | 2012-05-02 01:39:01 -0500 |
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committer | Bryan Bishop <kanzure@gmail.com> | 2012-05-02 01:39:01 -0500 |
commit | 78fb1059bb49b2a4699bf860f9c08a9638facf18 (patch) | |
tree | 4d2c754bd6115f1877b19f822389ddea05cfccf4 /README.md | |
parent | 36e44c52eaf93afee36e98b33014fcff973bcb4e (diff) |
fix readme typo
original-commit-id: 0406a12fdfaaa860336ad2bffb2411357dcd0448
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1,7 +1,7 @@ Pokémon Crystal utilities and extras ============================== -`crystal.py` parsees the ROM into classes and objects. It prmarily parses map headers, "second" map headers, map event headers, map script headers, map triggers, map "callbacks", map blockdata, xy triggers, warps, people-events, texts and scripts. The purpose of the file is to parse the ROM into python and then spit it back out with the global `to_asm()` method. +`crystal.py` parses the ROM into classes and objects. It prmarily parses map headers, "second" map headers, map event headers, map script headers, map triggers, map "callbacks", map blockdata, xy triggers, warps, people-events, texts and scripts. The purpose of the file is to parse the ROM into python and then spit it back out with the global `to_asm()` method. #### Simple ASM generation example |