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authorBryan Bishop <kanzure@gmail.com>2012-03-07 22:31:59 -0600
committerBryan Bishop <kanzure@gmail.com>2012-03-07 22:31:59 -0600
commitefa015ce68f23cc85ab2ff36cbcb56f3658dca62 (patch)
treee1111e8071b8dda39ca995a2a40e2aef80f8e4a9 /crystal.py
parent29852c7e77994c20d53f551e599380cec58c5b04 (diff)
more crystal script parsing
original-commit-id: 6ec2257cbcf24b566731aa1445d29c1f3849a5be
Diffstat (limited to 'crystal.py')
-rw-r--r--crystal.py734
1 files changed, 631 insertions, 103 deletions
diff --git a/crystal.py b/crystal.py
index 316030d..33e4226 100644
--- a/crystal.py
+++ b/crystal.py
@@ -382,96 +382,168 @@ def calculate_pointer_from_bytes_at(address, bank=False):
temp = byte1 + (byte2 << 8)
return calculate_pointer(temp, bank)
-def command_debug_information(command_byte=None, map_group=None, map_id=None, address=None):
- return "parsing command byte " + hex(command_byte) + " for map " + \
+def clean_up_long_info(long_info):
+ """cleans up some data from parse_script_engine_script_at formatting issues"""
+ long_info = str(long_info)
+ #get rid of the first newline
+ if long_info[0] == "\n":
+ long_info = long_info[1:]
+ #get rid of the last newline and any leftover space
+ if long_info.count("\n") > 0:
+ if long_info[long_info.rindex("\n")+1:].isspace():
+ long_info = long_info[:long_info.rindex("\n")]
+ #remove spaces+hash from the front of each line
+ new_lines = []
+ for line in long_info.split("\n"):
+ line = line.strip()
+ if line[0] == "#":
+ line = line[1:]
+ new_lines.append(line)
+ long_info = "\n".join(new_lines)
+ return long_info
+
+def command_debug_information(command_byte=None, map_group=None, map_id=None, address=None, info=None, long_info=None):
+ info1 = "parsing command byte " + hex(command_byte) + " for map " + \
str(map_group) + "." + str(map_id) + " at " + hex(address)
+ info1 += "\tinfo: " + str(info)
+ info1 += "\tlong_info: " + long_info
+ return info1
-def parse_script_at(address):
+def parse_text_engine_script_at(address):
+ """parses a text-engine script ("in-text scripts")
+ http://hax.iimarck.us/files/scriptingcodes_eng.htm#InText
+ """
+ global rom
+ if rom == None:
+ load_rom()
+ commands = {}
+ return commands
+
+def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""parses a script-engine script"""
global rom
if rom == None:
load_rom()
- return {}
commands = {}
offset = address
end = False
while not end:
+ info, long_info, size = None, None, 0
command_byte = ord(rom[offset])
command = {"type": command_byte, "start_address": offset}
- print command_debug_information(command_byte=command_byte, map_group=map_group, map_id=map_id, address=offset)
#size is the total size including the command byte
#last_byte_address is offset+size-1
start_address = offset
if command_byte == 0x00: #Pointer code [2b+ret]
- #2byte pointer points to script; when pointed script ends --> return to old script
- #[code][2 byte pointer]
+ info = "pointer code"
+ long_info = """
+ 2byte pointer points to script; when pointed script ends --> return to old script
+ [code][2 byte pointer]
+ """
size = 3
start_address = offset
last_byte_address = offset + size - 1
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
#XXX should we also parse this target script?
elif command_byte == 0x01: #Pointer code [3b+ret]
- #3byte pointer points to script; when pointed script ends --> return to old script
- #[Code][resp. pointer(2byte or 3byte)]
+ info = "pointer code"
+ long_info = """
+ 3byte pointer points to script; when pointed script ends --> return to old script
+ [Code][resp. pointer(2byte or 3byte)]
+ """
size = 4
+ info = "pointer code"
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
elif command_byte == 0x02: #Pointer code [2b+3b+ret]
- #2byte pointer points to 3byte pointer; when pointed script --> return to old script
- #[Code][resp. pointer(2byte or 3byte)]
+ info = "pointer code"
+ long_info = """
+ 2byte pointer points to 3byte pointer; when pointed script --> return to old script
+ [Code][resp. pointer(2byte or 3byte)]
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
elif command_byte == 0x03: #Pointer code [2b]
#XXX what does "new script is part of main script" mean?
- #2byte pointer points to script; new script is part of main script
- #[Code][resp. pointer(2byte or 3byte)]
+ info = "pointer code"
+ long_info = """
+ 2byte pointer points to script; new script is part of main script
+ [Code][resp. pointer(2byte or 3byte)]
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
elif command_byte == 0x04: #Pointer code [3b]
- #3byte pointer points to script; new script is part of main script
- #[Code][resp. pointer(2byte or 3byte)]
+ info = "pointer code"
+ long_info = """
+ 3byte pointer points to script; new script is part of main script
+ [Code][resp. pointer(2byte or 3byte)]
+ """
size = 4
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
elif command_byte == 0x05: #Pointer code [2b+3b]
- #2byte pointer points to 3byte pointer; new script is part of main script
- #[Code][resp. pointer(2byte or 3byte)]
+ info = "pointer code"
+ long_info = """
+ 2byte pointer points to 3byte pointer; new script is part of main script
+ [Code][resp. pointer(2byte or 3byte)]
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
elif command_byte == 0x06: #RAM check [=byte]
- #When the conditional is true...
- #.. then go to pointed script, else resume interpreting after the pointer
+ info = "RAM check [=byte]"
+ long_info = """
+ When the conditional is true...
+ .. then go to pointed script, else resume interpreting after the pointer
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
elif command_byte == 0x07: #RAM check [<>byte]
- #When the conditional is true...
- #.. then go to pointed script, else resume interpreting after the pointer
+ info = "RAM check [<>byte]"
+ long_info = """
+ When the conditional is true...
+ .. then go to pointed script, else resume interpreting after the pointer
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
elif command_byte == 0x08: #RAM check [=0]
- #When the conditional is true...
- #.. then go to pointed script, else resume interpreting after the pointer
+ info = "RAM check [=0]"
+ long_info = """
+ When the conditional is true...
+ .. then go to pointed script, else resume interpreting after the pointer
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
elif command_byte == 0x09: #RAM check [<>0]
- #When the conditional is true...
- #.. then go to pointed script, else resume interpreting after the pointer
+ info = "RAM check [<>0]"
+ long_info = """
+ When the conditional is true...
+ .. then go to pointed script, else resume interpreting after the pointer
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
elif command_byte == 0x0A: #RAM check [<byte]
- #When the conditional is true...
- #.. then go to pointed script, else resume interpreting after the pointer
+ info = "RAM check [<byte]"
+ long_info = """
+ When the conditional is true...
+ .. then go to pointed script, else resume interpreting after the pointer
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
elif command_byte == 0x0B: #RAM check [>byte]
- #When the conditional is true...
- #.. then go to pointed script, else resume interpreting after the pointer
+ info = "RAM check [>byte]"
+ long_info = """
+ When the conditional is true...
+ .. then go to pointed script, else resume interpreting after the pointer
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
elif command_byte == 0x0C: #0C codes [xxyy]
- #Calls predefined scripts. After this code the script ends.
- #[0C][xxyy]
+ info = "call predefined script then end"
+ long_info = """
+ Calls predefined scripts. After this code the script ends.
+ [0C][xxyy]
+ """
size = 3
end = True
byte1 = ord(rom[offset+1])
@@ -480,7 +552,11 @@ def parse_script_at(address):
#0000 to 000AD ... XXX how should these be handled?
command["predefined_script_number"] = number
elif command_byte == 0x0D: #0D codes [xxyy]
- #Calls predefined scripts. Exactly like $0C except the script does not end.
+ info = "call some predefined script"
+ long_info = """
+ Calls predefined scripts. Exactly like $0C except the script does not end.
+ [0D][xxyy]
+ """
size = 3
byte1 = ord(rom[offset+1])
byte2 = ord(rom[offset+2])
@@ -488,92 +564,134 @@ def parse_script_at(address):
#0000 to 000AD ... XXX how should these be handled?
command["predefined_script_number"] = number
elif command_byte == 0x0E: #ASM code1 [3b]
- #Calls a predefined routine by interpreting the ASM the pointer points to.
- #[0E][3byte pointer]
+ info = "ASM code1 [3b]"
+ long_info = """
+ Calls a predefined routine by interpreting the ASM the pointer points to.
+ [0E][3byte pointer]
+ """
size = 4
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
#XXX should we dissassemble the asm at the target location?
elif command_byte == 0x0F: #0F codes [xxyy]
- #Calls predefined scripts.
- #[0F][xxyy]
- #NOTE: For (some) dialogues the font needs to be loaded with the Text box&font code.
+ info = "call some predefined script [0F][yyxx]"
+ long_info = """
+ Calls predefined scripts.
+ [0F][yyxx]
+ NOTE: For (some) dialogues the font needs to be loaded with the Text box&font code.
+ """
size = 3
byte1 = ord(rom[offset+1])
byte2 = ord(rom[offset+2])
number = byte1 + (byte2 << 8)
command["predefined_script_number"] = number
elif command_byte == 0x10: #ASM code2 [2b]
- #Call an ASM script via a 2byte pointer pointing to a 3byte pointer.
- #[10][2byte pointer pointing to 3byte pointer pointing to ASM script]
+ info = "ASM code2 [2b to 3b to asm]"
+ long_info = """
+ Call an ASM script via a 2byte pointer pointing to a 3byte pointer.
+ [10][2byte pointer pointing to 3byte pointer pointing to ASM script]
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
#XXX should i include the 3-byte pointer at the target location?
#XXX should we dissassemble the asm at the target location?
elif command_byte == 0x11: #Trigger event check1 [xxyy]
- #Check the current number of the trigger event on map (map bank/map no).
- #[11][MapBank][MapNo]
+ info = "Trigger event check1 [xx][yy]"
+ long_info = """
+ Check the current number of the trigger event on map (map group/map id).
+ [11][map group][map number]
+ """
size = 3
command["map_group"] = ord(rom[start_address+1])
command["map_id"] = ord(rom[start_address+2])
elif command_byte == 0x12: #Activate trigger event from afar [xxyyzz]
- #Changes trigger event number on map (map bank/map no) to xx.
- #xx = trigger event number that should be activated
- #[12][MapBank][MapNo][xx]
+ info = "Activate trigger event from afar [xx][yy][zz]"
+ long_info = """
+ Changes trigger event number on map (map bank/map no) to xx.
+ xx = trigger event number that should be activated
+ [12][MapBank][MapNo][xx]
+ """
size = 4
command["map_group"] = ord(rom[start_address+1])
command["map_id"] = ord(rom[start_address+2])
command["trigger_number"] = ord(rom[start_address+3])
elif command_byte == 0x13: #Trigger event check
- #Checks the number of the trigger events on the current map.
- #[13]
+ info = "Trigger event check"
+ long_info = """
+ Checks the number of the trigger events on the current map.
+ [13]
+ """
size = 1
elif command_byte == 0x14: #De-/activate trigger event [xx]
- #Changes trigger event number on current map to xx.
- #xx = trigger event number that should be activated
- #[14][xx]
- #deactivate? Just activate a different trigger event number. There's a limit of 1 active trigger.
+ info = "De-/activate trigger event [xx]"
+ long_info = """
+ Changes trigger event number on current map to xx.
+ xx = trigger event number that should be activated
+ [14][xx]
+ deactivate? Just activate a different trigger event number. There's a limit of 1 active trigger.
+ """
size = 2
command["trigger_number"] = ord(rom[start_address+1])
elif command_byte == 0x15: #Load variable into RAM [xx]
- #[15][xx]
+ info = "Load variable into RAM [xx]"
+ long_info = "[15][xx]"
size = 2
command["variable"] = ord(rom[start_address+1])
elif command_byte == 0x16: #Add variables [xx]
- #Adds xx and the variable in RAM.
+ info = "Add variables [xx]"
+ long_info = """
+ Adds xx and the variable in RAM.
#[16][xx]
+ """
size = 2
command["variable"] = ord(rom[start_address+1])
elif command_byte == 0x17: #Random number [xx]
+ info = "Random number [xx]"
+ long_info = """
#Reads xx and creates a random number between 00 and xx -1.
#According to this xx can be all but 00. Random number = [00; xx)
#The nearer the random number is to xx, the rarer it occurs.
#Random number gets written to RAM.
+ """
size = 2
command["rarest"] = ord(rom[start_address+1])
elif command_byte == 0x18: #Version check
+ info = "G/S version check"
+ long_info = """
#Check if version is gold or silver. Gives feedback.
#00 = Gold
#01 = Silver
#[18]
+ """
size = 1
elif command_byte == 0x19: #Copy variable code1 [xxyy]
+ info = "Copy from RAM address to script RAM variable [xxyy]"
+ long_info = """
#Writes variable from ram address to RAM.
#[19][2-byte RAM address]
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x1A: #Copy variable code2 [xxyy]
+ info = "Write variable from script RAM variable to actual RAM address [xxyy]"
+ long_info = """
#Writes variable from RAM to actual RAM address.
#[1A][2-byte RAM address]
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x1B: #Load variable [xxyyzz]
+ info = "Load variable [xxyy][zz]"
+ long_info = """
#Writes zz to ram address.
#[1B][2-byte RAM address][zz]
+ """
size = 4
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
command["value"] = ord(rom[start_address+3])
elif command_byte == 0x1C: #Check codes [xx]
#XXX no idea what's going on in this one :(
+ info = "Check pre-ID-mapped RAM location [xx]"
+ long_info = """
#Checks special game-technical values and writes then into RAM.
#[1C][following part][Ram check (when <> 08/09 see „numbers“ in list of following parts)]
#following part (and then hex values)
@@ -615,63 +733,89 @@ def parse_script_at(address):
#12 = X position of HIRO
#13 = Y position of HIRO
#14 = phone call number
+ """
size = 2 #i think?
command["following_part"] = ord(rom[start_address+1])
elif command_byte == 0x1D: #Input code1 [xx]
+ info = "Write to pre-ID-mapped RAM location [xx]"
+ long_info = """
#Writes variable from RAM to special game-technical value offsets.
#[1D][following part]
#where [following part] is the same as 0x1C
+ """
size = 2
command["following_part"] = ord(rom[start_address+1])
elif command_byte == 0x1E: #Input code2 [xxyy]
+ info = "Write byte value to pre-ID-mapped RAM location [aa][xx]"
+ long_info = """
#Writes variable xx to special game-technical value offsets.
#[1E][following part][xx]
#where [following part] is the same as 0x1C
+ """
size = 3
command["following_part"] = ord(rom[start_address+1])
command["value"] = ord(rom[start_address+2])
elif command_byte == 0x1F: #Give item code [xxyy]
+ info = "Give item by id and quantity [xx][yy]"
+ long_info = """
#Gives item (item no) amount times.
#feedback:
# 00 = bag full
# 01 = OK
#[1F][item no][amount]
+ """
size = 3
command["item_id"] = ord(rom[start_address+1])
command["quantity"] = ord(rom[start_address+2])
elif command_byte == 0x20: #Take item code [xxyy]
+ info = "Take item by id and quantity [xx][yy]"
+ long_info = """
#Gives item (item no) amount times
#feedback:
# 00 = not enough items
#[20][item no][amount]
+ """
size = 3
command["item_id"] = ord(rom[start_address+1])
command["quantity"] = ord(rom[start_address+2])
elif command_byte == 0x21: #Check for item code [xx]
+ info = "Check if player has item [xx]"
+ long_info = """
#Checks if item is possessed.
#feedback:
# 00 = does not have item
# 01 = has item
#[21][item no]
+ """
size = 2
command["item_id"] = ord(rom[start_address+1])
elif command_byte == 0x22: #Give money code [xxyyzzaa]
+ info = "Give money to HIRO/account [xxyyzzaa]"
+ long_info = """
#Gives zzyyxx money to HIRO/account.
#zzyyxx = amount of money (000000 - 0F423F)
#[22][00-HIRO/01-account][xxyyzz]
+ """
size = 5
bytes = rom_interval(start_address, size, strings=False)
command["account"] = bytes[1]
- raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
+ command["amount"] = bytes[2:]
+ #raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
elif command_byte == 0x23: #Take money code [xxyyzzaa]
+ info = "Take money from HIRO/account [xxyyzzaa]"
+ long_info = """
#Takes zzyyxx money from HIRO/account.
#zzyyxx = amount of money (000000 - 0F423F)
#[23][00-HIRO/01-account][xxyyzz]
+ """
size = 5
bytes = rom_interval(start_address, size, strings=False)
command["account"] = bytes[1]
- raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
+ command["amount"] = bytes[2:]
+ #raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
elif command_byte == 0x24: #Check for money code [xxyyzzaa]
+ info = "Check if HIRO/account has enough money [xxyyzzaa]"
+ long_info = """
#Checks if HIRO/account has got zzyyxx money.
#feedback:
# 00 = enough money
@@ -679,25 +823,36 @@ def parse_script_at(address):
# 02 = less money
#zzyyxx = amount of money (000000 - 0F423F)
#[24][00-HIRO/01-account][xxyyzz]
+ """
size = 5
bytes = rom_interval(start_address, size, strings=False)
command["account"] = bytes[1]
- raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
+ command["quantity"] = bytes[2:]
+ #XXX how is quantity formatted?
+ #raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
elif command_byte == 0x25: #Give coins code [xxyy]
+ info = "Give coins to HIRO [xxyy]"
+ long_info = """
#Gives coins to HIRO.
#yyxx = amount of coins (0000 - 270F)
#[25][xxyy]
+ """
size = 3
bytes = rom_interval(start_address, size, strings=False)
command["quantity"] = bytes[1] + (bytes[2] << 8)
elif command_byte == 0x26: #Take coins code [xxyy]
+ info = "Take coins from HIRO [xxyy]"
+ long_info = """
#Takes coins away from HIRO.
#yyxx = amount of coins (0000 - 270F)
#[26][xxyy]
+ """
size = 3
bytes = rom_interval(start_address, size, strings=False)
command["quantity"] = bytes[1] + (bytes[2] << 8)
elif command_byte == 0x27: #Check for coins code [xxyy]
+ info = "Check if HIRO has enough coins [xxyy]"
+ long_info = """
#Checks if HIRO has enough coins.
#feedback:
# 00 = has enough coins
@@ -705,10 +860,13 @@ def parse_script_at(address):
# 02 = does not have enough
#yyxx = amount of coins necessary (0000 - 270F)
#[27][xxyy]
+ """
size = 3
bytes = rom_interval(start_address, size, strings=False)
command["quantity"] = bytes[1] + (bytes[2] << 8)
elif command_byte == 0x28: #Give cell phone number [xx]
+ info = "Give cell phone number [xx]"
+ long_info = """
#Gives number to HIRO.
#feedback:
# 00 = number was added successfully
@@ -719,44 +877,59 @@ def parse_script_at(address):
#02 = bike store
#03 = bll
#04 = elm
+ """
size = 2
command["number"] = ord(rom[start_address+1])
elif command_byte == 0x29: #Take cell phone number [xx]
+ info = "Delete cell phone number [xx]"
+ long_info = """
#Deletes a number from the list.
#feedback:
# 00 = number deleted successfully
# 01 = number wasn't in list
#xx = number of person
#[29][xx]
+ """
size = 2
command["number"] = ord(rom[start_address+1])
elif command_byte == 0x2A: #Check for cell phone number [xx]
+ info = "Check for cell phone number [xx]"
+ long_info = """
#Checks if a number is in the list.
#feedback:
# 00 = number is in list
# 01 = number not in list
#xx = number to look for
#[2A][xx]
+ """
size = 2
command["number"] = ord(rom[start_address+1])
elif command_byte == 0x2B: #Check time of day [xx]
+ info = "Check time of day [xx]"
+ long_info = """
#Checks the time of day.
#feedback:
# 00 = time of day is the same
# 01 = time of day is not the same
#[2B][time of day (01morn-04night)]
+ """
size = 2
command["time_of_day"] = ord(rom[start_address+1])
elif command_byte == 0x2C: #Check for PKMN [xx]
+ info = "Check for pokemon [xx]"
+ long_info = """
#Checks if there is a certain PKMN in team.
#feedback:
# 00 = in team
# 01 = not in team
#xx = pkmn id
#[2C][xx]
+ """
size = 2
command["pokemon_id"] = ord(rom[start_address+1])
elif command_byte == 0x2D: #Give PKMN [xxyyzzaa(+2b +2b)]
+ info = "Give pokemon [pokemon][level][item][trainer2b][...]"
+ long_info = """
#Gives a PKMN if there's space
#feedback:
# trainer id
@@ -765,6 +938,7 @@ def parse_script_at(address):
# 00 = HIRO
# 01 = after the main code there are 4 bytes added
# [2byte pointer to trainer's name (max.0x0A figures + 0x50)][2byte pointer to nickname (max.0x0A figures + 0x50)]
+ """
size = 5
bytes = rom_interval(start_address, size, strings=False)
command["pokemon_id"] = bytes[1]
@@ -777,21 +951,29 @@ def parse_script_at(address):
command["trainer_name_pointer"] = calculate_pointer_from_bytes_at(start_address+5, bank=False)
command["pokemon_nickname_pointer"] = calculate_pointer_from_bytes_at(start_address+7, bank=False)
elif command_byte == 0x2E: #Give EGG [xxyy]
+ info = "Give egg [xx][yy]"
+ long_info = """
#Gives egg if there's space.
#feedback:
# 00 = OK
# 02 = transaction not complete
#[2E][PKMN][PKMNlvl]
+ """
size = 3
command["pokemon_id"] = ord(rom[start_address+1])
command["pokemon_level"] = ord(rom[start_address+2])
elif command_byte == 0x2F: #Attach item code [2B]
+ info = "Attach item to last pokemon in list [xxyy]"
+ long_info = """
#Gives last PKMN in list an item and letter text if applicable. Replaces existing items.
#[2F][2byte pointer to item no + 0x20 bytes letter text]
+ """
size = 3
command["item_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
#XXX are those 20 bytes supposed to happen here? or at the pointer's destination?
elif command_byte == 0x30: #Check letter code [2b]
+ info = "Check letter against known letter [xxyy]"
+ long_info = """
#Opens a PKMN list. Selected PKMN must have the right letter + the right contents. If OK, then PKMN is taken away
#feedback:
# 00 = wrong letter
@@ -800,60 +982,85 @@ def parse_script_at(address):
# 03 = Chosen PKMN has no letter
# 04 = Chosen PKMN is the only one in the list.
#[30][2byte pointer to letter item no + 0x20 bytes letter text]
+ """
size = 3
command["item_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x31: #BitTable1 check [xxyy]
+ info = "Check some bit on bit table 1 [xxyy]"
+ long_info = """
#Checks whether a bit of BitTable1 has the value 0 or 1.
#feedback:
# 00 = value 0 (off)
# 01 = value 1 (on)
#[31][2-byte bit number]
+ """
#XXX what format is the 2-byte number in?
size = 3
bytes = rom_interval(start_address+1, size-1, strings=False)
command["bit_number_bytes"] = bytes
#raise NotImplementedError, "what format is the 2-byte number in?"
elif command_byte == 0x32: #BitTable1 reset [xxyy]
+ info = "Reset (to 0) a bit on bit table 1 [xxyy]"
+ long_info = """
#Sets a bit of BitTable1 to value 0.
#[32][Bit no (2byte)]
+ """
size = 3
bytes = rom_interval(start_address+1, size-1, strings=False)
command["bit_number_bytes"] = bytes
elif command_byte == 0x33: #BitTable1 set [xxyy]
+ info = "Set (to 1) a bit on bit table 1 [xxyy]"
+ long_info = """
#Sets a bit of BitTable1 to value 1.
#[33][Bit-No (2byte)]
+ """
size = 3
bytes = rom_interval(start_address+1, size-1, strings=False)
command["bit_number_bytes"] = bytes
elif command_byte == 0x34: #BitTable2 check [xxyy]
+ info = "Check some bit on bit table 2 [xxyy]"
+ long_info = """
#Checks whether a bit of BitTable2 has the value 0 or 1.
#feedback:
# 00 = value 0 (off)
# 01 = value 1 (on)
#[34][Bit no (2byte)]
+ """
size = 3
bytes = rom_interval(start_address+1, size-1, strings=False)
command["bit_number_bytes"] = bytes
elif command_byte == 0x35: #BitTable2 reset [xxyy]
+ info = "Reset (to 0) a bit on bit table 2 [xxyy]"
+ long_info = """
#Sets a bit of BitTable2 to value 0.
#[35][Bit no (2byte)]
+ """
size = 3
bytes = rom_interval(start_address+1, size-1, strings=False)
command["bit_number_bytes"] = bytes
elif command_byte == 0x36: #BitTable2 set [xxyy]
+ info = "Set (to 1) a bit on bit table 2 [xxyy]"
+ long_info = """
#Sets a bit of BitTable2 to value 1.
#[36][Bit no (2byte)]
+ """
size = 3
bytes = rom_interval(start_address+1, size-1, strings=False)
command["bit_number_bytes"] = bytes
elif command_byte == 0x37: #Deactivate PKMN battles
+ info = "Turn off wild pokemon battles"
+ long_info = """
#This code turns all wild PKMN battles off.
#[37]
+ """
size = 1
elif command_byte == 0x38: #Activate PKMN battles
- #This code turns all wild PKMN battles on.
+ info = "Turn no wild pokemon battles"
+ long_info = "This code turns all wild PKMN battles on."
size = 1
elif command_byte == 0x39: #X/Y comparison [xxyy]
+ info = "BUGGY x/y comparison [xxyy]"
+ long_info = """
#This code is buggy (Bug fix: 0x3021 --> C6) and can't used as
#described without fix. This code compares the X and Y coordinates of
#HIRO with the ones in a table (max. 20h XY pairs) on the current map.
@@ -862,222 +1069,328 @@ def parse_script_at(address):
#in a command queue, because with every regular move of HIRO the bits
#are reset again. This code is an alternative to the trigger events and
#can be used via the command queue code.
+ #See Write command queue, Additional documentation: 3:4661 with c= index
+ #in table (start=00), hl=D171, b=01, d=00.
+ """
size = 3
command["table_pointer"] = rom_interval(start_address+1, size-1, strings=False)
- #See Write command queue, Additional documentation: 3:4661 with c= index in table (start=00), hl=D171, b=01, d=00.
elif command_byte == 0x3A: #Warp modifier [xxyyzz]
+ info = "Set target for 0xFF warps [warp id][map group][map id]"
+ long_info = """
#Changes warp data for all warps of the current map that have a 0xFF for warp-to data.
#[3A][Nee warp-to][New map bank][New map no]
+ """
size = 4
bytes = rom_interval(start_address+1, size-1, strings=False)
command["nee_warp_to"] = bytes[0]
command["map_group"] = bytes[1]
command["map_id"] = bytes[2]
elif command_byte == 0x3B: #Blackout modifier [xxyy]
+ info = "Blackout warp modifier [map group][map id]"
+ long_info = """
#Changes the map HIRO arrives at, after having a blackout.
#There needs to be flying data for that map.
#[3B][Map bank][Map no]
+ """
size = 3
command["map_group"] = ord(rom[start_address+1])
command["map_id"] = ord(rom[start_address+2])
elif command_byte == 0x3C: #Warp code [xxyyzzaa]
+ info = "Warp to [map group][map id][x][y]"
+ long_info = """
#Warps to another map.
#If all data is 00s, then the current map is reloaded with
#the current X and Y coordinates. Old script is not finished
#without a [90].
#[3C][Map bank][Map no][X][Y]
+ """
size = 5
command["map_group"] = ord(rom[start_address+1])
command["map_id"] = ord(rom[start_address+2])
command["x"] = ord(rom[start_address+3])
command["y"] = ord(rom[start_address+4])
elif command_byte == 0x3D: #Account code [xxyy]
+ info = "Read money amount [xx][yy]"
+ long_info = """
#Reads amount of money in accounts of HIRO and mother and writes
#it to MEMORY1, 2 or 3 for later use in text.
#[3D][00 = HIRO| <> 00 = Mother][00-02 MEMORY]
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#InText01
+ """
size = 3
command["account_id"] = ord(rom[start_address+1])
command["memory_id"] = ord(rom[start_address+2])
elif command_byte == 0x3E: #Coin case code [xx]
+ info = "Read coins amount [xx]"
+ long_info = """
#Reads amount of coins in coin case and writes it to MEMORY 1, 2,
#or 3 for later use in text.
#[3E][00-02 MEMORY]
+ """
size = 2
command["memory_id"] = ord(rom[start_address+1])
elif command_byte == 0x3F: #Display RAM [xx]
+ info = "Copy script RAM value into memX [xx]"
+ long_info = """
#Reads RAM value and writes it to MEMORY1, 2 or 3 for later use in text.
#[3F][00-02 MEMORY]
+ """
size = 2
command["memory_id"] = ord(rom[start_address+1])
elif command_byte == 0x40: #Display pokémon name [xxyy]
- #Writes PokéMon name to MEMORY1, 2 or 3 for later use in text.
+ info = "Copy pokemon name (by id) to memX [id][xx]"
+ long_info = """
+ #Writes pokémon name to MEMORY1, 2 or 3 for later use in text.
#[40][PKMN no][00-02 MEMORY]
+ """
size = 3
command["map_id"] = ord(rom[start_address+1])
command["memory_id"] = ord(rom[start_address+2])
elif command_byte == 0x41: #Display item name [xxyy]
+ info = "Copy item name (by id) to memX [id][xx]"
+ long_info = """
#Writes item name to MEMORY1, 2 or 3 for later use in text.
#[41][Item no][00-02 MEMORY]
+ """
size = 3
command["item_id"] = ord(rom[start_address+1])
command["memory_id"] = ord(rom[start_address+2])
elif command_byte == 0x42: #Display location name [xx]
+ info = "Copy map name to memX [xx]"
+ long_info = """
#Writes current location's name to MEMORY1, 2 or 3 for later use in text.
#[42][00-02 MEMORY]
+ """
size = 2
command["memory_id"] = ord(rom[start_address+1])
elif command_byte == 0x43: #Display trainer name [xxyyzz]
+ info = "Copy trainer name (by id&group) to memZ [xx][yy][zz]"
+ long_info = """
#Writes trainer name to MEMORY1, 2 or 3 for later use in text.
#[43][Trainer number][Trainer group][00-02 MEMORY]
+ """
size = 4
command["trainer_id"] = ord(rom[start_address+1])
command["trainer_group"] = ord(rom[start_address+2])
command["memory_id"] = ord(rom[start_address+3])
elif command_byte == 0x44: #Display strings [2b + xx]
+ info = "Copy text (by pointer) to memX [aabb][xx]"
+ long_info = """
#Writes string to MEMORY1, 2 or 3 for later use in text.
#[44][2byte pointer to string (max. 0x0C figures + 0x50)][00-02 MEMORY]
#See 0C codes: 0C2900, 0C2A00, 0C1B00, 0C2200, Usage of variable strings in text.
+ """
size = 4
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
command["memory_id"] = ord(rom[start_address+3])
elif command_byte == 0x45: #Stow away item code
+ info = "Show HIRO put the ITEMNAME in the ITEMPOCKET text box"
+ long_info = """
#Text box: "HIRO put the ITEMNAME in the ITEMPOCKET."
#The item number has to have been loaded beforehand
#(e.g. by Give item code).
+ """
size = 1
elif command_byte == 0x46: #Full item pocket code
+ info = "Show ITEMPOCKET is full textbox"
+ long_info = """
#Text box: "ITEMPOCKET is full..." The item number has to have
#been loaded beforehand (e.g. by Give item code).
+ """
size = 1
elif command_byte == 0x47: #Text box&font code
- #Loads the font into the ram and opens a text box.
+ info = "Loads the font into the ram and opens a text box."
size = 1
elif command_byte == 0x48: #Refresh code [xx]
+ info = "Screen refresh [xx]"
+ long_info = """
#Executes a complete screen refresh.
#[48][xx]
#xx is a dummy byte
+ """
size = 2
command["dummy"] = ord(rom[start_address+1])
elif command_byte == 0x49: #Load moving sprites
- #Loads moving sprites for person events into ram.
+ info = "Load moving sprites into memory"
+ long_info = "Loads moving sprites for person events into ram."
size = 1
elif command_byte == 0x4A: #Load byte to C1CE [xx]
+ info = "Load specific byte to $C1CE [xx]"
+ long_info = """
#Loads a byte to C1CE. Seems to have no function in the game.
#[4A][Byte]
+ """
+ size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x4B: #Display text [3b]
+ info = "Display text by pointer [bb][xxyy]"
+ long_info = """
#Opens a text box and writes text. Doesn't load font.
#[4B][Text bank][2byte text pointer]
+ """
size = 4
command["text_group"] = ord(rom[start_address+1])
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
elif command_byte == 0x4C: #Display text [2b]
+ info = "Display text by pointer [xxyy]"
+ long_info = """
#Opens a text box and writes text. Doesn't load font.
#[4C][2byte text pointer]
+ """
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x4D: #Repeat text [xxyy]
+ info = "Repeat text [FF][FF]"
+ long_info = """
#Opens a text box and writes the text written latest resp. whose address was put statically to D175-D177.
#Doesn't load font.
#[4D][FF][FF]
#Without FF for both bytes, no operation occurs
+ """
size = 3
command["bytes"] = rom_interval(start_address+1, 2, strings=False)
elif command_byte == 0x4E: #YES/No box
+ info = "YES/No box"
+ long_info = """
#Displays a YES/NO box at X0F/Y07
#feedback:
# 00 = no
# 01 = yes
+ """
size = 1
elif command_byte == 0x4F: #Menu data code [2b]
+ info = "Load menu data by pointer [xxyy]"
+ long_info = """
#Loads data for menus
#[4F][2byte pointer to menu data]
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA4F
+ """
size = 3
command["menu_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x50: #Write backup code
- #Writes backup of parts of the screen the box was overlapping.
+ info = "Write screen backup"
+ long_info = "Writes backup of parts of the screen the box was overlapping."
size = 1
elif command_byte == 0x51: #Text1 code [2b]
+ info = "Display text (by pointer), turn to HIRO, end [xxyy]"
+ long_info = """
#Displays a text and lets person turn to HIRO.
#Afterwards there is no other script interpreted.
#Corresponds to 6A + 47 + 4C + 53 + 49 + 90
#[51][2byte textpointer]
+ """
size = 3
+ end = True
command["text_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x52: #Text2 code [2b]
+ info = "Display text (by pointer) and end [xxyy]"
+ long_info = """
#Displays a text. Afterwards there is no other script interpreted.
#Corresponds to 47 + 4C + 53 + 49 + 90
#[52][2byte textpointer]
+ """
size = 3
+ end = True
command["text_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x53: #Close text box code
- #Closes a text box which was opened by 47 resp. 4B/4C/4D.
+ info = "Close text box"
+ long_info = "Closes a text box which was opened by 47 resp. 4B/4C/4D."
size = 1
elif command_byte == 0x54: #Keep text box open code
- #Keeps a text box open which was opened by 47 resp. 4B/4C/4D.
+ info = "Keep text box open"
+ long_info = "Keeps a text box open which was opened by 47 resp. 4B/4C/4D."
size = 1
elif command_byte == 0x55: #Pokémon picture code [xx]
+ info = "Display a pokemon picture in a box by pokemon id [xx]"
+ long_info = """
#Opens a box and puts a Pokémon picture into it.
#[55][xx]
#xx:
# <>00 : Pokémon no
# =00 : Pokémon no gets read from RAM
+ """
size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x56: #Pokémon picture YES/NO code
+ info = "?? Display a pokemon picture and a yes/no box"
+ long_info = """
#Displays a YES/NO box at X08/Y05.
#feedback:
# 00 = no chosen
# 01 = yes chosen
+ """
size = 1
elif command_byte == 0x57: #Menu interpreter 1
+ info = "Menu interpreter 1 (see menu loader)"
+ long_info = """
#Interprets menu data loaded by 4F.
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA57
+ """
size = 1
elif command_byte == 0x58: #Menu interpreter 2
+ info = "Menu interpreter 2 (see menu loader)"
+ long_info = """
#Interprets menu data loaded by 4F.
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke57
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA58
+ """
size = 1
elif command_byte == 0x59: #Load Pikachu data
- #Loads 0x19 (Pikachu) to PokéRAM and level 5 to LevelRAM.
+ info = "Load pikachu data"
+ long_info = "Loads 0x19 (Pikachu) to PokéRAM and level 5 to LevelRAM."
size = 1
elif command_byte == 0x5A: #Delete FightRAM/reset person check
+ info = "? Disable fleeing from battle"
+ long_info = """
#Deletes the value in BattleRAM.
#Turns off the check if the battle was started by entering
#a trainer's area of view.
+ """
size = 1
elif command_byte == 0x5B: #Load trainer data1
+ info = "Load trainer from RAM"
+ long_info = """
#Loads trainer data when HIRO is in a trainer's range of sight.
#Trainer group is read from CF2E and written to
#TrRAM1, the trainer number is read from CF2F and written to
#TrRAM2. 81 is written to BattleRAM.
+ """
size = 1
elif command_byte == 0x5C: #Load Pokémon data [xxyy]
+ info = "Loads pokemon by id and level for BattleRAM [xx][yy]"
+ long_info = """
#Loads Pokémon data. Writes 80 to BattleRAM.
#[5C][Poke no][Level]
+ """
size = 3
command["pokemon_id"] = ord(rom[start_address+1])
command["pokemon_level"] = ord(rom[start_address+2])
elif command_byte == 0x5D: #Load trainer data2 [xxyy]
+ info = "Load trainer by group/id for BattleRAM [xx][yy]"
+ long_info = """
#Loads trainer data. Trainer group --> TrRAM1,
#trainer number --> TrRAM2. Writes 81 to BattleRAM.
#[5D][Trainer group][Trainer no]
+ """
size = 3
command["trainer_group"] = ord(rom[start_address+1])
command["trainer_id"] = ord(rom[start_address+2])
elif command_byte == 0x5E: #Start battle
+ info = "Start pre-configured battle"
+ long_info = """
#Starts trainer or Pokémon battle. BattleRAM: 80 = Poké battle; 81 = Trainer battle.
#feedback:
# 00 = win
# 01 = lose
+ """
size = 1
elif command_byte == 0x5F: #Return to In game engine after battle
- #Returns to ingame engine and evaluates battle. When lost then return to last Pokémon Center etc.
+ info = "Return to in-game engine after battle"
+ long_info = "Returns to ingame engine and evaluates battle. When lost then return to last Pokémon Center etc."
size = 1
elif command_byte == 0x60: #Learn how to catch PKMN [xx]
+ info = "Pokemon catching tutorial [xx]"
+ long_info = """
#Starts a learn-how-to-catch battle with a Pokémon, whose data needs to be loaded beforehand
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke5C
#Player has to have at least 1 Pokémon for it to work.
@@ -1085,16 +1398,23 @@ def parse_script_at(address):
#[60][xx]
#xx: Between 01 and 03. If <> 03 then HIRO sprite instead of dude sprite and kills
#itself when using the item system.
+ """
size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x61: #Trainer text code
- #Interprets the data of a in the event structure defined trainer. Xx decides which text to use.
- #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
+ info = "Set trainer text by id [xx]"
+ long_info = """
+ #Interprets the data of a in the event structure defined trainer.
#[61][xx]
+ #Xx decides which text to use.
#xx: Between 00 and 03.
+ #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
+ """
size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x62: #Trainer status code [xx]
+ info = "? Check trainer status [xx]"
+ long_info = """
#Checks/changes the status of a in the event structure defined trainer.
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
#[62][xx]
@@ -1102,357 +1422,522 @@ def parse_script_at(address):
# 00 = deactivate
# 01 = activate
# 02 = check
+ """
size = 2
command["byte"] = ord(rom[start_address+1])
- elif command_byte == 0x63: #Pointer Win/Loss [2b + 2b]
- #Writes the win/loss pointer of a battle into the ram.
+ elif command_byte == 0x63: #Pointer Win/Lose [2b + 2b]
+ info = "Set win/lose pointers for battle [xxyy][xxyy]"
+ long_info = """
+ #Writes the win/lose pointer of a battle into the ram.
#[63][2byte pointer to text Win][2byte pointer to text Loss*]
#* When pointer = 0000 then "Blackout" instead of return to gameplay.
+ """
size = 5
command["won_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
command["lost_pointer"] = calculate_pointer_from_bytes_at(start_address+3, bank=False)
elif command_byte == 0x64: #Script talk-after
+ #XXX this is a really poor description of whatever this is
+ info = "? Load the trainer talk-after script"
+ long_info = """
#Interprets which script is going to be run, when a in the event-structure-defined
#trainer is talked to again.
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
#[64]
+ """
size = 1
elif command_byte == 0x65: #Script talk-after-cancel
+ info = "Disable/cancel trainer after-battle text"
+ long_info = """
#Cancels the talk-after script of the in the event-structure-defined
#trainer when talk-after script is executed just after the battle.
#[65]
+ """
size = 1
elif command_byte == 0x66: #Script talk-after-check
+ #XXX also bad explanation/name...
+ info = "? Check if trainer talk-after script is executed just after battle or not"
+ long_info = """
#Checks if the talk-after script of the event structure defined trainer
#is executed just after the battle or at a later point in time.
#feedback:
# 00 = no
# 01 = yes
#[66]
+ """
size = 1
elif command_byte == 0x67: #Set talked-to person [xx]
+ info = "Set last talked-to person [xx]"
+ long_info = """
#Sets the number of the last person talked to.
#[67][person]
+ """
size = 2
command["person_id"] = ord(rom[start_address+1])
elif command_byte == 0x68: #Moving code [xx + 2b]
+ info = "Move person (by id) with moving data (by pointer) [id][xxyy]"
+ long_info = """
#Moves the person using moving data.
#[68][Person][2byte pointer to moving data]
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzB68bis69
+ """
size = 4
command["person_id"] = ord(rom[start_address+1])
command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+2, bank=False)
elif command_byte == 0x69: #Moving code for talked-to person [2b]
+ info = "Move talked-to person with moving data (by pointer) [xxyy]"
+ long_info = """
#Moves talked-to person using moving data.
#[69][2byte pointer to moving data]
+ """
size = 3
command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x6A: #Talk-to facing code
+ info = "Move talked-to person's facing direction to HIRO"
+ long_info = """
#Turns the heads of the talked-to persons to HIRO.
#[6A]
+ """
size = 1
elif command_byte == 0x6B: #Facing of people code [xxyy]
+ info = "Move facing direction of person1 to look at person2 [2][1]"
+ long_info = """
#Turns the head of person1 to another person2.
#[6B][Person2][Person1]
#Person2 = If number is greater than 0xFD, then use number of talked-to person.
#Person1 = If number equals 0xFE, then take number of talked-to person.
+ """
size = 3
command["person2_id"] = ord(rom[start_address+1])
command["person1_id"] = ord(rom[start_address+2])
elif command_byte == 0x6C: #Variable sprites [xxyy]
+ info = "Store value in variable sprite RAM location x by id Y [xx][yy]"
+ long_info = """
#Writes a number to the variable sprite RAM from D555 to D564 (see Compendium on the sprite system).
#[6C][xx][Sprite no]
#xx: Number between 0x00 and 0x0F
+ """
size = 3
command["number"] = ord(rom[start_address+1])
command["sprite_id"] = ord(rom[start_address+2])
elif command_byte == 0x6D: #Hide person [xx]
+ info = "Hide person by id [xx]"
+ long_info = """
#Hides a person.
#[6D][person id]
+ """
size = 2
command["person_id"] = ord(rom[start_address+1])
elif command_byte == 0x6E: #Show person [xx]
+ info = "Show person by id [xx]"
+ long_info = """
#Shows a hidden person again.
#[6E][person id]
+ """
size = 2
command["person_id"] = ord(rom[start_address+1])
elif command_byte == 0x6F: #Following code1 [xxyy]
+ info = "Following code1 [leader id][follower id]"
+ long_info = """
#A person1 follows another person2. The person1 that follows
#just repeats the movement of person2, even if the persons are
#not directly next to each other.
#[6F][Leader Person2][Follower Person1]
+ """
size = 3
command["leader_person_id"] = ord(rom[start_address+1])
command["follower_person_id"] = ord(rom[start_address+2])
elif command_byte == 0x70: #Stop following code
- #Ends all current follow codes.
+ info = "Stop all follow code"
+ long_info = "Ends all current follow codes."
size = 1
elif command_byte == 0x71: #Move person [xxyyzz]
+ info = "Move person by id to xy [id][xx][yy]"
+ long_info = """
#Sets the X/Y values of a person anew.
#The person doesn't get shown immediately. Use hide&show.
#[71][Person][X][Y]
+ """
size = 4
command["person_id"] = ord(rom[start_address+1])
command["x"] = ord(rom[start_address+2])
command["y"] = ord(rom[start_address+3])
elif command_byte == 0x72: #Write person location [xx] (lock person location?)
+ info = "Lock person's location by id [id]"
+ long_info = """
#Writes the current X/Y values of a person into the ram.
#The person is going to stand at its current location even when
#it's out of HIRO's sight and is not going to return to its old
#location until the next map load.
#[72][person]
+ """
size = 2
command["person_id"] = ord(rom[start_address+1])
elif command_byte == 0x73: #Load emoticons [xx]
+ info = "Load emoticon bubble [xx]"
+ long_info = """
#Loads the emoticon bubble depending on the given bubble number.
#[73][bubble number]
#xx: If xx = FF then take number from RAM.
- #00 = Exclamation mark
- #01 = Question mark
- #02 = Happy
- #03 = Sad
- #04 = Heart
- #05 = Flash
- #06 = Snoring
- #07 = Fish
+ # 00 = Exclamation mark
+ # 01 = Question mark
+ # 02 = Happy
+ # 03 = Sad
+ # 04 = Heart
+ # 05 = Flash
+ # 06 = Snoring
+ # 07 = Fish
+ """
size = 2
command["bubble_number"] = ord(rom[start_address+1])
elif command_byte == 0x74: #Display emoticon [xxyyzz]
+ info = "Display emoticon by bubble id and person id and time [xx][yy][zz]"
+ long_info = """
#Displays the bubble above a persons head for the given time period.
#Attention: Bubbles get loaded into ram!
#[74][Bubble][Person][Time]
#for bubble ids see 0x73
+ """
size = 4
command["bubble_number"] = ord(rom[start_address+1])
command["person_id"] = ord(rom[start_address+2])
command["time"] = ord(rom[start_address+3])
elif command_byte == 0x75: #Change facing [xxyy]
+ info = "Set facing direction of person [person][facing]"
+ long_info = """
#Changes the facing direction of a person.
#[75][person][facing]
+ """
size = 3
command["person_id"] = ord(rom[start_address+1])
command["facing"] = ord(rom[start_address+2])
elif command_byte == 0x76: #Following code2 [xxyy]
+ info = "Following code2 [leader id][follower id]"
+ long_info = """
#A person1 follows a person2. The following person1 automatically clings to person2.
#Person1 just follows person2, but doesn't make the exact same movements at person2.
#[76][Leader Person2][Follower Person1]
+ """
size = 3
command["leader_person_id"] = ord(rom[start_address+1])
command["follower_person_id"] = ord(rom[start_address+2])
elif command_byte == 0x77: #Earth quake [xx]
+ info = "Earthquake [xx]"
+ long_info = """
#The screen shakes. xx gives time as well as displacement of the screen.
#[77][xx]
+ """
size = 2
command["shake_byte"] = ord(rom[start_address+1])
elif command_byte == 0x78: #Exchange map [3b]
+ info = "Draw map data over current map [bank][pointer]"
+ long_info = """
#This code draws another whole map as wide and high as the
#current map over the current map.
#The 3byte pointer points to the new map.
#[78][3byte pointer to new map data]
+ """
size = 4
command["map_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
elif command_byte == 0x79: #Change block code [xxyyzz]
+ info = "Change block to block id on map [xx][yy][id]"
+ long_info = """
#Changes a block on the current map by giving the new block
#number and its X/Y values measured in half-blocks.
#[79][X][Y][Block]
+ """
size = 4
command["x"] = ord(rom[start_address+1])
command["y"] = ord(rom[start_address+2])
command["block"] = ord(rom[start_address+3])
elif command_byte == 0x7A: #Reload map code
+ info = "Reload/redisplay map"
+ long_info = """
#Reloads and re-displays the map completely.
#Loads tileset and all map data anew. Screen gets light.
#[7A]
+ """
size = 1
elif command_byte == 0x7B: #Reload map part code
+ info = "Reload/redisplay map portion occupied by HIRO"
+ long_info = """
#Reloads and re-displays the part of the map HIRO is on,
#without reloading any other map data or the tileset.
#[7B]
+ """
size = 1
elif command_byte == 0x7C: #Write command queue
+ info = "Write command queue [xxyy]"
+ long_info = """
#Writes a command queue to the next free slot in ram.
#Max 4 command queues à 5 bytes. This code is buggy (bug fix: 25:7C74 --> 12).
#[7C][2byte pointer to 5byte command queue]
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok25_7CC9
+ """
size = 3
command["command_queue_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x7D: #Delete command queue
+ info = "Delete command queue"
+ long_info = """
#Deletes a command queue and frees a slot in ram.
#[7D][First command of the resp. queue]
+ """
#XXX wtf?
size = 2
command["first_command"] = ord(rom[start_address+1])
elif command_byte == 0x7E: #Song code1 [xxyy]
+ info = "Play music by number [xxyy]"
+ long_info = """
#Immediately plays the music.
#[7E][Music no (2byte)]
#Music no: See the music archive that should accompany
#this document Thanks to Filb. He dumped all the songs
#via gameboy player and gave them to me.
+ """
size = 3
#XXX what is the format of this music data?
command["music_number"] = rom_interval(start_address+1, size-1, strings=False)
elif command_byte == 0x7F: #Song code2
+ info = "Song code2"
+ long_info = """
#Plays the music of the trainer group in TrRAM1.
#Takes music numbers from list at 3A:5027.
#[7F]
+ """
size = 1
elif command_byte == 0x80: #Music fade-out code [xxyy][zz]
+ info = "Music fade-out then play next [xxyy][time]"
+ long_info = """
#The current music is faded out and the new music is played afterwards.
#[80][Music no (2byte)][Time to fade out (00-7F)]
+ """
size = 4
command["music_number"] = rom_interval(start_address+1, 2, strings=False)
command["fade_time"] = ord(rom[start_address+3])
elif command_byte == 0x81: #Play map music code
+ info = "Play map's music"
+ long_info = """
#Starts playing the original map music.
#Includes special check for surfer and bug contest song.
#[81]
+ """
size = 1
elif command_byte == 0x82: #Map reload music code
+ info = "Reload map music"
+ long_info = """
#After a map reload no music is played.
#[82]
+ """
size = 1
elif command_byte == 0x83: #Cry code [xx00]
+ info = "Play cry by id or RAM [cry][00]"
+ long_info = """
#Plays the Pokémon's cry.
#[83][Cry no][00]
#If the cry no = 00 then the number is taken from RAM.
+ """
size = 3
command["cry_number"] = ord(rom[start_address+1])
command["other_byte"] = ord(rom[start_address+2])
elif command_byte == 0x84: #Sound code [xxyy]
+ info = "Play sound by sound number [xxyy]"
+ long_info = """
#Plays the sound.
#[84][Sound no (2byte)]
#Sound no: See the music archive that should accompany this document
#Thanks to philb for this matter. He helped me to record a big
#part of these sounds.
+ """
size = 3
command["sound_number"] = rom_interval(start_address+1, 2, strings=False)
elif command_byte == 0x85: #Key-down code
+ info = "Wait for key-down"
+ long_info = """
#Waits for the Player to press a button.
#[85]
+ """
size = 1
elif command_byte == 0x86: #Warp sound
+ info = "Warp sound"
+ long_info = """
#Evaluates which sound is played when HIRO enters a Warp field.
#Usage via script ingame is rather not useful.
#[86]
+ """
size = 1
elif command_byte == 0x87: #Special sound
+ info = "Special sound if TM was last checked"
+ long_info = """
#When last given/checked Item was a TM then it plays sound 0x9B. If not, then 0x01.
#[87]
+ """
size = 1
elif command_byte == 0x88: #Engine remote control [2b]
+ info = "Engine remote control [bb][xxyy]"
+ long_info = """
#This code controls the engine via "data stream".
#[88][3byte pointer to control structure]
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA88
+ """
size = 4
command["data_stream_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
elif command_byte == 0x89: #Load map anew [xx]
+ info = "Load map with specific loading process [xx]"
+ long_info = """
#The number decides which map loading process is used.
#The number must be 0xF0 + process number to work correctly.
#[89][Number]
#see map loading process:
# http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok5_5550
+ """
size = 2
command["number"] = ord(rom[start_address+1])
elif command_byte == 0x8A: #Waiting code [xx]
+ info = "Wait code"
+ long_info = """
#This code lets the game wait for 2 * xx time intervals.
#[8A][xx]
#xx: Numbers from 0x01 to 0xFF.
#If 0x00 is chosen then the time can be manipulated by previously loading a number to RAM2.
+ """
size = 2
command["time"] = ord(rom[start_address+1])
elif command_byte == 0x8B: #Deactivate static facing [xx]
+ info = "Deactive static facing after time [xx]"
+ long_info = """
#Deactivates static facings on all persons on the screen after a time xx.
#[8B][xx]
+ """
size = 2
command["time"] = ord(rom[start_address+1])
elif command_byte == 0x8C: #Priority jump1 [2b]
+ info = "Priority jump to script by pointer [xxyy]"
+ long_info = """
#The pointer acts like code 00, but with this higher
#functions like the bike etc. are not paid attention to,
#while the script is running.
#[8C][2byte pointer to script]
+ """
size = 3
command["script_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x8D: #Warp check
+ info = "Reactive all engine checks if player is warping"
+ long_info = """
#If HIRO is entering or leaving a warp then this code reactivates all the engine-checks.
#[8D]
+ """
size = 1
elif command_byte == 0x8E: #Priority jump2 [2b]
+ info = "Priority jump to script by pointer (after 1st cycle) [xxyy]"
+ long_info = """
#The pointer acts like code 03, but with this code all
#higher functions wait for a cycle before the script gets interpreted.
#[8E][2byte pointer to script]
+ """
size = 3
command["script_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x8F: #Return code1
+ info = "Return code 1"
+ long_info = """
#Ends the current script and loads the backup offset for "linked"
#scripts if applicable. The sophisticated functions are not affected
#and run like before the code. This code is mostly used for scripts
#called by the 2nd part of the script header, because else malfunctions
#occur.
#[8F]
+ """
size = 1
end = True
elif command_byte == 0x90: #Return code2
+ info = "Return code 2"
+ long_info = """
#Ends the current script and loads the backup offset for "linked"
#scripts if applicable. The sophisticated functions get reset if
#no backup offset was loaded. This code is used to end most scripts.
#[90]
+ """
size = 1
end = True
elif command_byte == 0x91: #Return code3
+ info = "Return code 3"
+ long_info = """
#Reloads the map completely like the code 0x7A
#and else acts completely like Return code2
#[91]
#see reload map code
# http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke7A
#see 0x90
+ """
size = 1
#XXX does this end the script?? "else acts like 0x90"
# else? what's the "if"?
end = True
elif command_byte == 0x92: #Reset sophisticated functions
+ info = "Reset sophisticated functions"
+ long_info = """
#Resets all sophisticated functions to 0.
#[92]
+ """
size = 1
elif command_byte == 0x93: #Mart menu [xxyyzz]
+ info = "Mart menu [dialog no][mart no 2b]"
+ long_info = """
#Displays a whole mart menu, however, doesn't load font to ram.
#[93][Dialog no][Mart no (2byte)]
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#AwBsp93
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzB93
+ """
size = 4
command["dialog_number"] = ord(rom[start_address+1])
command["mart_number"] = rom_interval(start_address+2, 2, strings=False)
elif command_byte == 0x94: #Elevator menu [2b]
+ info = "Display elevator menu by pointer [xxyy]"
+ long_info = """
#Displays a whole elevator menu, but it doesn't load font to ram.
#Only works with warps with warp-to = 0xFF.
#[94][2byte pointer to floor list]
+ """
size = 3
command["floor_list_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x95: #Trade menu [xx]
+ info = "Display trade menu by trade id [xx]"
+ long_info = """
#Displays a whole trade menu, but it doesn't load font to ram.
#[95][trade no]
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDokTausch
+ """
size = 2
command["trade_number"] = ord(rom[start_address+1])
elif command_byte == 0x96: #Give cell phone number with YES/NO [xx]
+ info = "Give cell phone number by id with YES/NO [id]"
+ long_info = """
#Gives a telephone number but asks for decision beforehand.
#feedback:
# 00 = ok chosen
# 01 = Cell phone number already registered/Memory full
# 02 = no chosen
#[96][Cell phone number]
+ """
size = 2
#maybe this next param should be called "phone_number"
command["number"] = ord(rom[start_address+1])
elif command_byte == 0x97: #Call code [2b]
+ info = "Call code pointing to name of caller [xxyy]"
+ long_info = """
#Displays the upper cell phone box and displays a freely selectable name.
#[97][2byte pointer to name of caller]
+ """
size = 3
command["caller_name_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x98: #Hang-up code
+ info = "Hang-up phone"
+ long_info = """
#Simulates the hanging-up.
#[98]
+ """
size = 1
elif command_byte == 0x99: #Decoration code [xx]
+ info = "Set monologue decoration [xx]"
+ long_info = """
#Displays monologues according to the selected ornament.
#[99][xx]
#xx values:
@@ -1461,18 +1946,24 @@ def parse_script_at(address):
# 02 = Ornament right
# 03 = Huge doll
# 04 = Console
+ """
size = 2
command["ornament"] = ord(rom[start_address+1])
elif command_byte == 0x9A: #Berry tree code [xx]
+ info = "Berry tree by tree id [xx]"
+ long_info = """
#Creates a typical berry tree monologue.
#There is a maximum of 32 berry trees in the game.
#After this code the script ends.
#[9A][Fruit tree number]
#Fruit tree number + 11:4091 is the offset where the item no of the berry is defined.
+ """
size = 2
end = True
command["tree_id"] = ord(rom[start_address+1])
elif command_byte == 0x9B: #Cell phone call code [xx00]
+ info = "Cell phone call [call id][00]"
+ long_info = """
#Initiates with the next step on a outer world map (permission byte) a phone call.
#[9B][Call no][00]
#call no:
@@ -1484,61 +1975,92 @@ def parse_script_at(address):
# 06 = Bike shop gives bike away
# 07 = Mother is unhappy that HIRO didn't talk to her before leaving
# 08 = PROF. ELM has got something for HIRO a second time
+ """
size = 3
command["call_id"] = ord(rom[start_address+1])
command["byte"] = ord(rom[start_address+2])
elif command_byte == 0x9C: #Check cell phone call code
+ info = "Check if/which a phone call is active"
+ long_info = """
#Checks if a phone call is "in the line".
#feedback:
# 00 = no
# <>00 = call number
#[9C]
+ """
size = 1
elif command_byte == 0x9D: #Commented give item code [xxyy]
+ info = "Give item by id and quantity with 'put in pocket' text [id][qty]"
+ long_info = """
#The same as 0x1F but this code comments where
#HIRO puts what item in a short monologue.
#[9D][Item][Amount]
+ """
size = 3
command["item_id"] = ord(rom[start_address+1])
- command["quantity"] = ord[rom[start_address+2])
+ command["quantity"] = ord(rom[start_address+2])
elif command_byte == 0x9E: #Load special wild PKMN data [xxyy]
+ info = "Load wild pokemon data for a remote map [map group][map id]"
+ long_info = """
#Activates the checks in the special tables for the wild pokémon data.
- #[9E][Mapbank][Map no]
+ #[9E][map group][map id]
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok3E_66ED
+ """
size = 3
command["map_group"] = ord(rom[start_address+1])
command["map_id"] = ord(rom[start_address+2])
elif command_byte == 0x9F: #Hall of Fame code
+ info = "Hall of Fame"
+ long_info = """
#Saves and enters HIRO's complete Team in the Hall of Fame.
#Shows the credits and restarts the game with HIRO located in New Bark Town.
#[9F]
+ """
size = 1
elif command_byte == 0xA0: #Credits code
+ info = "Credits"
+ long_info = """
#Shows the credits and HIRO is located on the Silver mountain plateau.
#[A0]
+ """
size = 1
elif command_byte == 0xA1: #Facing warp
+ info = "Warp-to and set facing direction [Facing (00-03)][Map bank][Map no][X][Y]"
+ long_info = """
#Acts like code 0x3C but defines the desired facing of HIRO.
#[A1][Facing (00-03)][Map bank][Map no][X][Y]
+ """
size = 6
command["facing"] = ord(rom[start_address+1])
command["map_group"] = ord(rom[start_address+2])
- command["map_id"] = ord(rom[start_addresss+3])
+ command["map_id"] = ord(rom[start_address+3])
command["x"] = ord(rom[start_address+4])
command["y"] = ord(rom[start_address+5])
elif command_byte == 0xA2: #MEMORY code [2b + Bank + xx]
+ info = "Set memX to a string by a pointer [aabb][bank][xx]"
+ long_info = """
#MEMORY1, 2 or 3 can directly be filled with a string from
#a different rom bank.
#[A2][2byte pointer][Bank][00-02 MEMORY]
+ """
size = 5
command["string_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank="reversed")
command["string_pointer_bank"] = ord(rom[start_address+3])
command["memory_id"] = ord(rom[start_address+4])
elif command_byte == 0xA3: #Display any location name [xx]
+ info = "Copy the name of a location (by id) to TEMPMEMORY1"
+ long_info = """
#By the location number the name of that location is written to TEMPMEMORY1.
#[A3][Location no]
+ """
size = 2
command["location_number"] = ord(rom[start_address+1])
+ else:
+ end = True
+ #raise NotImplementedError, "command byte is " + hex(command_byte) + " at " + hex(offset) + " on map " + str(map_group) + "." + str(map_id)
+ long_info = clean_up_long_info(long_info)
+ print command_debug_information(command_byte=command_byte, map_group=map_group, map_id=map_id, address=offset, info=info, long_info=long_info)
+
#store the size of the command
command["size"] = size
#the end address is just offset + size - 1 (because size includes command byte)
@@ -1569,7 +2091,7 @@ def parse_warp_bytes(some_bytes):
"map_id": map_id,
})
return warps
-def parse_xy_trigger_bytes(some_bytes, bank=None):
+def parse_xy_trigger_bytes(some_bytes, bank=None, map_group=None, map_id=None):
"""parse some number of triggers from the data"""
assert len(some_bytes) % trigger_byte_size == 0, "wrong number of bytes"
triggers = []
@@ -1585,7 +2107,8 @@ def parse_xy_trigger_bytes(some_bytes, bank=None):
script = None
if bank:
script_address = calculate_pointer(script_ptr, bank)
- script = parse_script_at(script_address)
+ print "******* parsing xy trigger byte scripts... x=" + str(x) + " y=" + str(y)
+ script = parse_script_engine_script_at(script_address, map_group=map_group, map_id=map_id)
triggers.append({
"trigger_number": trigger_number,
@@ -1598,7 +2121,7 @@ def parse_xy_trigger_bytes(some_bytes, bank=None):
"script": script,
})
return triggers
-def parse_signpost_bytes(some_bytes, bank=None):
+def parse_signpost_bytes(some_bytes, bank=None, map_group=None, map_id=None):
"""parse some number of signposts from the data
[Y position][X position][Function][Script pointer (2byte)]
@@ -1635,8 +2158,9 @@ def parse_signpost_bytes(some_bytes, bank=None):
script_address = None
script = None
if bank:
+ print "******* parsing signpost script.. signpost is at: x=" + str(x) + " y=" + str(y)
script_address = calculate_pointer(script_pointer, bank)
- script = parse_script_at(script)
+ script = parse_script_engine_script_at(script_address, map_group=map_group, map_id=map_id)
signposts.append({
"y": y,
"x": x,
@@ -1647,7 +2171,7 @@ def parse_signpost_bytes(some_bytes, bank=None):
"script": script,
})
return signposts
-def parse_people_event_bytes(some_bytes, address=None): #max of 14 people per map?
+def parse_people_event_bytes(some_bytes, address=None, map_group=None, map_id=None): #max of 14 people per map?
"""parse some number of people-events from the data
see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Scripthdr
@@ -1686,8 +2210,9 @@ def parse_people_event_bytes(some_bytes, address=None): #max of 14 people per ma
script_address = None
script = None
if bank:
+ print "parsing a person-script at x=" + str(x) + " y=" + str(y)
script_address = calculate_pointer(script_pointer, bank)
- script = parse_script_at(script_address)
+ script = parse_script_engine_script_at(script_address, map_group=map_group, map_id=map_id)
#take the script pointer
@@ -1752,7 +2277,7 @@ class PeopleEvent(MapEventElement):
standard_size = people_event_byte_size
parse_func = parse_people_event_bytes
-def parse_map_header_at(address):
+def parse_map_header_at(address, map_group=None, map_id=None):
"""parses an arbitrary map header at some address"""
bytes = rom_interval(address, map_header_byte_size, strings=False)
bank = bytes[0]
@@ -1776,12 +2301,12 @@ def parse_map_header_at(address):
"fishing": fishing_group,
}
map_header.update(parse_second_map_header_at(second_map_header_address))
- map_header.update(parse_map_event_header_at(map_header["event_address"]))
+ map_header.update(parse_map_event_header_at(map_header["event_address"], map_group=map_group, map_id=map_id))
#maybe this next one should be under the "scripts" key?
- map_header.update(parse_map_script_header_at(map_header["script_address"]))
+ map_header.update(parse_map_script_header_at(map_header["script_address"], map_group=map_group, map_id=map_id))
return map_header
-def parse_second_map_header_at(address):
+def parse_second_map_header_at(address, map_group=None, map_id=None):
"""each map has a second map header"""
bytes = rom_interval(address, second_map_header_byte_size, strings=False)
border_block = bytes[0]
@@ -1813,7 +2338,7 @@ def parse_second_map_header_at(address):
"connections": connections,
}
-def parse_map_event_header_at(address):
+def parse_map_event_header_at(address, map_group=None, map_id=None):
"""parse crystal map event header byte structure thing"""
returnable = {}
@@ -1836,24 +2361,27 @@ def parse_map_event_header_at(address):
trigger_byte_count = trigger_byte_size * trigger_count
triggers = rom_interval(after_warps+1, trigger_byte_count)
after_triggers = after_warps + 1 + trigger_byte_count
- returnable.update({"xy_trigger_count": trigger_count, "xy_triggers": parse_xy_trigger_bytes(triggers, bank=bank)})
+ returnable.update({"xy_trigger_count": trigger_count, "xy_triggers": parse_xy_trigger_bytes(triggers, bank=bank, map_group=map_group, map_id=map_id)})
#signposts
signpost_count = ord(rom[after_triggers])
signpost_byte_count = signpost_byte_size * signpost_count
signposts = rom_interval(after_triggers+1, signpost_byte_count)
after_signposts = after_triggers + 1 + signpost_byte_count
- returnable.update({"signpost_count": signpost_count, "signposts": parse_signpost_bytes(signposts, bank=bank)})
-
+ returnable.update({"signpost_count": signpost_count, "signposts": parse_signpost_bytes(signposts, bank=bank, map_group=map_group, map_id=map_id)})
+
+ print "skipping event data... (oops)"
+ #raise NotImplementedError, "holy mother of god"
+ #XXX parse trainer data too.. this changes the structure of people events...
#people events
- people_event_count = ord(rom[after_signposts])
- people_event_byte_count = people_event_byte_size * people_event_count
- people_events = rom_interval(after_signposts+1, people_event_byte_count)
- returnable.update({"people_event_count": people_event_count, "people_events": parse_people_event_bytes(people_events, address=after_signposts+1)})
+ #people_event_count = ord(rom[after_signposts])
+ #people_event_byte_count = people_event_byte_size * people_event_count
+ #people_events = rom_interval(after_signposts+1, people_event_byte_count)
+ #returnable.update({"people_event_count": people_event_count, "people_events": parse_people_event_bytes(people_events, address=after_signposts+1, map_group=map_group, map_id=map_id)})
return returnable
-def parse_map_script_header_at(address):
+def parse_map_script_header_at(address, map_group=None, map_id=None):
"""parses a script header
This structure allows the game to have e.g. one-time only events on a map
@@ -1915,7 +2443,7 @@ def parse_map_script_header_at(address):
byte2 = trigger_pointer[1]
ptr = byte1 + (byte2 << 8)
trigger_address = calculate_pointer(ptr, calculate_bank(address))
- trigger_script = parse_script_at(trigger_address)
+ trigger_script = parse_script_engine_script_at(trigger_address, map_group=map_group, map_id=map_id)
triggers[index] = {
"script": trigger_script,
"address": trigger_address,
@@ -1937,7 +2465,7 @@ def parse_map_script_header_at(address):
callback_byte2 = callback_line[2]
callback_ptr = callback_byte1 + (callback_byte2 << 8)
callback_address = calculate_pointer(callback_ptr, calculate_bank(address))
- callback_script = parse_script_at(callback_address)
+ callback_script = parse_script_engine_script_at(callback_address)
callback_pointers[len(callback_pointers.keys())] = [hook_byte, callback_ptr]
callbacks[index] = {
"script": callback_script,
@@ -1968,7 +2496,7 @@ def parse_all_map_headers():
for map_id, map_data in group_data.items():
map_header_offset = offset + ((map_id - 1) * map_header_byte_size)
print "map_group is: " + str(group_id) + " map_id is: " + str(map_id)
- parsed_map = parse_map_header_at(map_header_offset)
+ parsed_map = parse_map_header_at(map_header_offset, map_group=group_id, map_id=map_id)
map_names[group_id][map_id].update(parsed_map)
map_names[group_id][map_id]["header_offset"] = map_header_offset