diff options
author | Bryan Bishop <kanzure@gmail.com> | 2013-11-09 15:45:03 -0600 |
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committer | Bryan Bishop <kanzure@gmail.com> | 2013-11-09 15:45:03 -0600 |
commit | 3868fb1e0622e5d3cda0c093ce3114c485fd0096 (patch) | |
tree | 184fc43668e7bfda64105693debeb36b9f3b9254 /tests/bootstrapping.py | |
parent | 54e2b189b8b9765d17d4c0d05675ac70c2bec2ac (diff) |
simplify the vba-related tests
The imports for the emulator-related tests are now simplified in the
tests/ folder. The bootstrapping.py file contains some shared functions
that multiple test files might choose to use. Those functions probably
belong in the actual module instead of in tests/.
The battle-related tests have been separated from the other emulator
tests.
Diffstat (limited to 'tests/bootstrapping.py')
-rw-r--r-- | tests/bootstrapping.py | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/tests/bootstrapping.py b/tests/bootstrapping.py new file mode 100644 index 0000000..17a2945 --- /dev/null +++ b/tests/bootstrapping.py @@ -0,0 +1,51 @@ +""" +Functions to bootstrap the emulator state +""" + +from setup_vba import ( + vba, + autoplayer, +) + +def bootstrap(): + """ + Every test needs to be run against a certain minimum context. That context + is constructed by this function. + """ + + cry = vba.crystal(config=None) + runner = autoplayer.SpeedRunner(cry=cry) + + # skip=False means run the skip_intro function instead of just skipping to + # a saved state. + runner.skip_intro(skip=True) + + state = cry.vba.state + + # clean everything up again + cry.vba.shutdown() + + return state + +def bootstrap_trainer_battle(): + """ + Start a trainer battle. + """ + # setup + cry = vba.crystal(config=None) + runner = autoplayer.SpeedRunner(cry=cry) + + runner.skip_intro(skip=True) + runner.handle_mom(skip=True) + runner.walk_into_new_bark_town(skip=True) + runner.handle_elm("totodile", skip=True) + + # levelgrind a pokemon + # TODO: make new_bark_level_grind able to figure out how to construct its + # initial state if none is provided. + runner.new_bark_level_grind(17, skip=True) + + # TODO: figure out a better way to start a trainer battle :( + runner.cry.start_trainer_battle_lamely() + + return runner.cry.vba.state |