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author | Bryan Bishop <kanzure@gmail.com> | 2013-11-11 10:36:33 -0800 |
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committer | Bryan Bishop <kanzure@gmail.com> | 2013-11-11 10:36:33 -0800 |
commit | a11b084a2824dbe9c1df84d9ea205b8495f3da13 (patch) | |
tree | be94d8ec6e86db5e883db5ebe9edffc2bdc951ff /tests/bootstrapping.py | |
parent | ff55a23ece3f74ad30ef2f10d81c54f464d5988b (diff) | |
parent | 966985411f01b799fa71f4823da7a8cd6d9cc47b (diff) |
Merge pull request #39 from kanzure/vba-automation
More VBA automation
Diffstat (limited to 'tests/bootstrapping.py')
-rw-r--r-- | tests/bootstrapping.py | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/tests/bootstrapping.py b/tests/bootstrapping.py new file mode 100644 index 0000000..b71c19a --- /dev/null +++ b/tests/bootstrapping.py @@ -0,0 +1,54 @@ +""" +Functions to bootstrap the emulator state +""" + +from setup_vba import ( + vba, + autoplayer, +) + +def bootstrap(): + """ + Every test needs to be run against a certain minimum context. That context + is constructed by this function. + """ + + cry = vba.crystal(config=None) + runner = autoplayer.SpeedRunner(cry=cry) + + # skip=False means run the skip_intro function instead of just skipping to + # a saved state. + runner.skip_intro(skip=True) + + state = cry.vba.state + + # clean everything up again + cry.vba.shutdown() + + return state + +def bootstrap_trainer_battle(): + """ + Start a trainer battle. + """ + # setup + cry = vba.crystal(config=None) + runner = autoplayer.SpeedRunner(cry=cry) + + runner.skip_intro(skip=True) + runner.handle_mom(skip=True) + runner.walk_into_new_bark_town(skip=True) + runner.handle_elm("totodile", skip=True) + + # levelgrind a pokemon + # TODO: make new_bark_level_grind able to figure out how to construct its + # initial state if none is provided. + runner.new_bark_level_grind(17, skip=True) + + cry.givepoke(64, 31, "kAdAbRa") + cry.givepoke(224, 60, "OcTiLlErY") + cry.givepoke(126, 87, "magmar") + + cry.start_trainer_battle() + + return runner.cry.vba.state |