diff options
| author | Bryan Bishop <kanzure@gmail.com> | 2013-11-09 15:45:03 -0600 | 
|---|---|---|
| committer | Bryan Bishop <kanzure@gmail.com> | 2013-11-09 15:45:03 -0600 | 
| commit | 3868fb1e0622e5d3cda0c093ce3114c485fd0096 (patch) | |
| tree | 184fc43668e7bfda64105693debeb36b9f3b9254 /tests/test_vba.py | |
| parent | 54e2b189b8b9765d17d4c0d05675ac70c2bec2ac (diff) | |
simplify the vba-related tests
The imports for the emulator-related tests are now simplified in the
tests/ folder. The bootstrapping.py file contains some shared functions
that multiple test files might choose to use. Those functions probably
belong in the actual module instead of in tests/.
The battle-related tests have been separated from the other emulator
tests.
Diffstat (limited to 'tests/test_vba.py')
| -rw-r--r-- | tests/test_vba.py | 71 | 
1 files changed, 8 insertions, 63 deletions
| diff --git a/tests/test_vba.py b/tests/test_vba.py index 9c12cc1..caa1867 100644 --- a/tests/test_vba.py +++ b/tests/test_vba.py @@ -4,20 +4,16 @@ Tests for VBA automation tools  import unittest -import pokemontools.vba.vba as vba - -from pokemontools.vba.battle import ( -    Battle, -    BattleException, +from setup_vba import ( +    vba, +    autoplayer, +    keyboard,  ) -try: -    import pokemontools.vba.vba_autoplayer as autoplayer -except ImportError: -    import pokemontools.vba.autoplayer as autoplayer -autoplayer.vba = vba - -import pokemontools.vba.keyboard as keyboard +from bootstrapping import ( +    bootstrap, +    bootstrap_trainer_battle, +)  def setup_wram():      """ @@ -39,49 +35,6 @@ def setup_wram():      return wram -def bootstrap(): -    """ -    Every test needs to be run against a certain minimum context. That context -    is constructed by this function. -    """ - -    cry = vba.crystal(config=None) -    runner = autoplayer.SpeedRunner(cry=cry) - -    # skip=False means run the skip_intro function instead of just skipping to -    # a saved state. -    runner.skip_intro(skip=True) - -    state = cry.vba.state - -    # clean everything up again -    cry.vba.shutdown() - -    return state - -def bootstrap_trainer_battle(): -    """ -    Start a trainer battle. -    """ -    # setup -    cry = vba.crystal(config=None) -    runner = autoplayer.SpeedRunner(cry=cry) - -    runner.skip_intro(skip=True) -    runner.handle_mom(skip=True) -    runner.walk_into_new_bark_town(skip=True) -    runner.handle_elm("totodile", skip=True) - -    # levelgrind a pokemon -    # TODO: make new_bark_level_grind able to figure out how to construct its -    # initial state if none is provided. -    runner.new_bark_level_grind(17, skip=True) - -    # TODO: figure out a better way to start a trainer battle :( -    runner.cry.start_trainer_battle_lamely() - -    return runner.cry.vba.state -  class OtherVbaTests(unittest.TestCase):      def test_keyboard_planner(self):          button_sequence = keyboard.plan_typing("an") @@ -329,13 +282,5 @@ class VbaTests(unittest.TestCase):              pname = self.cry.get_player_name().replace("@", "")              self.assertEqual(name, pname) -    def test_battle_is_player_turn(self): -        state = bootstrap_trainer_battle() -        self.cry.vba.state = state - -        battle = Battle(emulator=self.cry) - -        self.assertTrue(battle.is_player_turn()) -  if __name__ == "__main__":      unittest.main() | 
