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author | Bryan Bishop <kanzure@gmail.com> | 2013-11-11 21:48:29 -0600 |
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committer | Bryan Bishop <kanzure@gmail.com> | 2013-11-11 21:48:29 -0600 |
commit | ba6eb203b4afef6179d30a13f6f4037349d79272 (patch) | |
tree | d8bdb89c8066c3e8349f33a86878acc0083ba501 /tests/test_vba_battle.py | |
parent | 2801a3545ffd4cde947cb6fee212fe3a4f759543 (diff) |
a test for detecting the yes/no prompt
Diffstat (limited to 'tests/test_vba_battle.py')
-rw-r--r-- | tests/test_vba_battle.py | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/tests/test_vba_battle.py b/tests/test_vba_battle.py index 8b02cef..8299bea 100644 --- a/tests/test_vba_battle.py +++ b/tests/test_vba_battle.py @@ -88,5 +88,30 @@ class BattleTests(unittest.TestCase): self.assertTrue(self.battle.is_player_turn()) + def test_is_battle_switch_prompt(self): + self.battle.skip_start_text() + self.battle.skip_until_input_required() + + # press "FIGHT" + self.vba.press(["a"], after=20) + + # press the first move ("SCRATCH") + self.vba.press(["a"], after=20) + + # set enemy hp to very low + self.cry.lower_enemy_hp() + + # attack the enemy and kill it + self.battle.skip_until_input_required() + + import time + time.sleep(1) + + # yes/no menu is present, should be detected + self.assertTrue(self.battle.is_switch_prompt()) + + # but it's not mandatory + self.assertFalse(self.battle.is_mandatory_switch()) + if __name__ == "__main__": unittest.main() |