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author | Bryan Bishop <kanzure@gmail.com> | 2013-11-11 00:55:54 -0600 |
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committer | Bryan Bishop <kanzure@gmail.com> | 2013-11-11 00:55:54 -0600 |
commit | 966985411f01b799fa71f4823da7a8cd6d9cc47b (patch) | |
tree | be94d8ec6e86db5e883db5ebe9edffc2bdc951ff /tests/test_vba_battle.py | |
parent | 1d9ecfa00f91d602073b56a64f9aa129b95a8c2e (diff) |
detect the "mandatory switch" menuvba-automation
This requires a slightly slower text_wait function. There is probably a
way to refactor that function in a way that doesn't cause cancer.
Diffstat (limited to 'tests/test_vba_battle.py')
-rw-r--r-- | tests/test_vba_battle.py | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/tests/test_vba_battle.py b/tests/test_vba_battle.py index e86b53c..61c0297 100644 --- a/tests/test_vba_battle.py +++ b/tests/test_vba_battle.py @@ -56,6 +56,25 @@ class BattleTests(unittest.TestCase): # should not be asking for a switch so soon in the battle self.assertFalse(self.battle.is_mandatory_switch()) + def test_is_mandatory_switch(self): + self.battle.skip_start_text() + self.battle.skip_until_input_required() + + # press "FIGHT" + self.vba.press(["a"], after=20) + + # press the first move ("SCRATCH") + self.vba.press(["a"], after=20) + + # set partymon1 hp to very low + self.vba.write_memory_at(0xc63c, 0) + self.vba.write_memory_at(0xc63d, 1) + + # let the enemy attack and kill the pokemon + self.battle.skip_until_input_required() + + self.assertTrue(self.battle.is_mandatory_switch()) + def test_attack_loop(self): self.battle.skip_start_text() self.battle.skip_until_input_required() |