diff options
author | Bryan Bishop <kanzure@gmail.com> | 2013-09-22 02:55:08 -0500 |
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committer | Bryan Bishop <kanzure@gmail.com> | 2013-09-22 02:55:08 -0500 |
commit | 840e447557548b67d0c6436949d86c789f0e8fe9 (patch) | |
tree | d0d64a52b079487319bffbc3bea63d0b99607864 /tests | |
parent | 742bdf8c2fffccf1c216f08192693dab7241a597 (diff) |
change the walk test after Elm's Lab
The walk test is useful to see if the player is able to move, but it
shouldn't walk down and out of the building because the test is
comparing against the MapNumber for Elm's Lab and not New Bark Town.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/test_vba.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/test_vba.py b/tests/test_vba.py index 55489fb..0232b1d 100644 --- a/tests/test_vba.py +++ b/tests/test_vba.py @@ -183,7 +183,7 @@ class VbaTests(unittest.TestCase): # test again if the game is in a state where the player can walk first_map_y = self.get_wram_value("MapY") - runner.cry.move("d") + runner.cry.move("u") second_map_y = self.get_wram_value("MapY") # check that the player has moved |