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authorBryan Bishop <kanzure@gmail.com>2013-09-22 02:55:08 -0500
committerBryan Bishop <kanzure@gmail.com>2013-09-22 02:55:08 -0500
commit840e447557548b67d0c6436949d86c789f0e8fe9 (patch)
treed0d64a52b079487319bffbc3bea63d0b99607864 /tests
parent742bdf8c2fffccf1c216f08192693dab7241a597 (diff)
change the walk test after Elm's Lab
The walk test is useful to see if the player is able to move, but it shouldn't walk down and out of the building because the test is comparing against the MapNumber for Elm's Lab and not New Bark Town.
Diffstat (limited to 'tests')
-rw-r--r--tests/test_vba.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/test_vba.py b/tests/test_vba.py
index 55489fb..0232b1d 100644
--- a/tests/test_vba.py
+++ b/tests/test_vba.py
@@ -183,7 +183,7 @@ class VbaTests(unittest.TestCase):
# test again if the game is in a state where the player can walk
first_map_y = self.get_wram_value("MapY")
- runner.cry.move("d")
+ runner.cry.move("u")
second_map_y = self.get_wram_value("MapY")
# check that the player has moved