diff options
| -rw-r--r-- | pokemontools/vba/vba.py | 10 | 
1 files changed, 5 insertions, 5 deletions
| diff --git a/pokemontools/vba/vba.py b/pokemontools/vba/vba.py index 8fdff08..b403236 100644 --- a/pokemontools/vba/vba.py +++ b/pokemontools/vba/vba.py @@ -40,7 +40,7 @@ registers = vba_wrapper.core.registers.Registers(vba)  button_masks = vba_wrapper.core.VBA.button_masks  button_combiner = vba_wrapper.core.VBA.button_combine -def get_memory_range(address, length): +def get_memory_range(vba, address, length):      """      This is just a lame way to avoid converting some of the old      get_memory_range calls to use the vba.memory property. @@ -73,9 +73,9 @@ def call(bank, address):          registers.sp -= 2          vba.write_memory_at(registers.sp + 1, value >> 8)          vba.write_memory_at(registers.sp, value & 0xFF) -        if get_memory_range(registers.sp, 2) != [value & 0xFF, value >> 8]: +        if get_memory_range(vba, registers.sp, 2) != [value & 0xFF, value >> 8]:              print "desired memory values: " + str([value & 0xFF, value >> 8] ) -            print "actual memory values: " + str(get_memory_range(registers.sp , 2)) +            print "actual memory values: " + str(get_memory_range(vba, registers.sp, 2))              print "wrong value at " + hex(registers.sp) + " expected " + hex(value) + " but got " + hex(vba.read_memory_at(registers.sp))      if bank != 0: @@ -330,7 +330,7 @@ class crystal:          """          Returns the 7 characters making up the player's name.          """ -        bytez = get_memory_range(0xD47D, 7) +        bytez = get_memory_range(vba, 0xD47D, 7)          name = translate_chars(bytez)          return name @@ -372,7 +372,7 @@ class crystal:          Other characters will not be shown.          """          output = "" -        tiles = get_memory_range(0xc4a0, 1000) +        tiles = get_memory_range(vba, 0xc4a0, 1000)          for each in tiles:              if each in chars.keys():                  thing = chars[each] | 
