Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-22 | comment add_map_offsets_into_map_names | Bryan Bishop | |
2013-11-22 | move the map offsets out of main() | Bryan Bishop | |
This is a function that is necessary outside of the context of a main method. | |||
2013-11-22 | Merge branch 'master' into path-finding | Bryan Bishop | |
2013-11-18 | Merge pull request #56 from kanzure/map-editor-stuff | Bryan Bishop | |
Remove globals from the map editor | |||
2013-11-18 | Merge pull request #57 from yenatch/master | Bryan Bishop | |
gfx rewrites and 1bpp support | |||
2013-11-18 | gfx: fix misuse of export_2bpp_to_png | yenatch | |
2013-11-18 | Merge branch 'master' of github.com:kanzure/pokemon-reverse-engineering-tools | yenatch | |
2013-11-18 | gfx: make sure rectangular images are also divisible into 8x8 tiles | yenatch | |
2013-11-18 | gfx: direct png-to-1bpp | yenatch | |
2013-11-18 | gfx: rewrite lz commands and comments | yenatch | |
2013-11-18 | gfx: 1bpp-to-png | yenatch | |
also dont assume any dimension matches in png conversion | |||
2013-11-18 | gfx: rewrite lots | yenatch | |
2013-11-17 | clean up more imports in map_editor.py | Bryan Bishop | |
2013-11-17 | use pillow instead of PIL in requirements.txt | Bryan Bishop | |
2013-11-17 | also import TclError into map_editor.py | Bryan Bishop | |
2013-11-17 | replace print with python logging | Bryan Bishop | |
2013-11-17 | use explicit import of Tkinter components | Bryan Bishop | |
2013-11-17 | fix up map_editor.py extra newlines | Bryan Bishop | |
2013-11-17 | only set global constants for eval | Bryan Bishop | |
Although I am not sure that using eval is a good idea in the first place... it should go away. | |||
2013-11-17 | factor out global configs in map_editor.py | Bryan Bishop | |
2013-11-17 | change RomStr usage in gfx.py to use RomStr.load | Bryan Bishop | |
2013-11-17 | make ConfigException accessible | Bryan Bishop | |
Apparently the "exceptions" name is already used for another module. | |||
2013-11-17 | get PIL from pypi to run map editor | Bryan Bishop | |
2013-11-17 | move import statements to top of map_editor.py | Bryan Bishop | |
2013-11-17 | tabs to spaces in map_editor.py | Bryan Bishop | |
This is to maintain consistency in python source code formatting in the project. | |||
2013-11-17 | Merge branch 'master' into path-finding | Bryan Bishop | |
2013-11-17 | refactor png-to-2bpp conversion | yenatch | |
2013-11-17 | gfx: 1bpp<->2bpp conversion | yenatch | |
this is the simplest way to support 1bpp without rewriting a lot | |||
2013-11-17 | Merge pull request #55 from kanzure/fix-map-editor-import | Bryan Bishop | |
Fix configuration import line in map_editor.py | |||
2013-11-17 | fix configuration import line in map_editor.py | Bryan Bishop | |
2013-11-17 | Merge branch 'master' into path-finding | Bryan Bishop | |
2013-11-17 | be sure to import romstr into gfx.py | Bryan Bishop | |
2013-11-17 | Merge pull request #54 from kanzure/fix-gfx-config | Bryan Bishop | |
Make gfx.py not depend on crystal.py | |||
2013-11-17 | Merge pull request #53 from kanzure/fix-audio-syntax-error | Bryan Bishop | |
Fix audio syntax error | |||
2013-11-17 | make gfx.py not depend on crystal.py | Bryan Bishop | |
2013-11-17 | fix configuration import in audio.py | Bryan Bishop | |
2013-11-17 | fix syntax error in audio.py | Bryan Bishop | |
2013-11-17 | groundwork for path planning implementation | Bryan Bishop | |
2013-11-14 | Merge pull request #52 from kanzure/battle-handling | Bryan Bishop | |
Battles | |||
2013-11-14 | never learn a new move | Bryan Bishop | |
2013-11-14 | fast check for the "move to make room for" text | Bryan Bishop | |
2013-11-14 | detect the evolved screen text | Bryan Bishop | |
2013-11-14 | quick check for the evolved screen | Bryan Bishop | |
This is the message that appears after the pokemon evolved. | |||
2013-11-14 | Merge pull request #51 from yenatch/master | Bryan Bishop | |
sound dumps and from_asm() method in preprocessor macros | |||
2013-11-14 | a quick method to detect the "is evolving" message | Bryan Bishop | |
2013-11-14 | a faster way to detect the stats screen in battles | Bryan Bishop | |
The other way was way too slow since it had to parse 1000 characters every frame. | |||
2013-11-14 | make get_text slightly more configurable | Bryan Bishop | |
Add params to the get_text() function to dump text tiles from screen. | |||
2013-11-14 | a really slow way to check for stats screen | Bryan Bishop | |
2013-11-13 | simplify the date/clock check in text_wait | Bryan Bishop | |
2013-11-13 | a better in-battle check for text_wait | Bryan Bishop | |