Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-12 | store pokecrystal wram.asm in the repository | Bryan Bishop | |
2013-11-12 | Merge pull request #49 from kanzure/givepoke-todo | Bryan Bishop | |
TODO in givepoke | |||
2013-11-12 | add todo comment to givepoke | Bryan Bishop | |
2013-11-12 | incomplete simple battle strategy | Bryan Bishop | |
2013-11-12 | select a battle menu option | Bryan Bishop | |
2013-11-11 | make a class that shows off the handler methods | Bryan Bishop | |
It doesn't do anything except show some of the methods that need to be implemented. | |||
2013-11-11 | minor function to set battle type | Bryan Bishop | |
This needs to be replaced with something that loads variable names from wram.asm instead of manually repeating everything in python. | |||
2013-11-11 | handle wild yes/no prompt during battle | Bryan Bishop | |
2013-11-11 | wild switch prompt detector | Bryan Bishop | |
2013-11-11 | prepare for a wild-based detector | Bryan Bishop | |
This one isn't implemented yet but might as well get the wrapper functions out of the way. | |||
2013-11-11 | fix a typo in the switch prompt test | Bryan Bishop | |
2013-11-11 | rename the switch prompt detector | Bryan Bishop | |
2013-11-11 | handle the yes/no prompt in the battle run loop | Bryan Bishop | |
2013-11-11 | fix the is_switch_prompt test | Bryan Bishop | |
2013-11-11 | add is_switch_prompt to the input poll detector | Bryan Bishop | |
2013-11-11 | a test for detecting the yes/no prompt | Bryan Bishop | |
2013-11-11 | update docstrings about the switch prompt | Bryan Bishop | |
2013-11-11 | use set_battle_mon_hp in a test | Bryan Bishop | |
2013-11-11 | function to check if it's the yes/no prompt | Bryan Bishop | |
This is the prompt that appears during battles for whether or not to switch pokemon when the other trainer is sending something else out. | |||
2013-11-11 | a quick function to set pokemon hp in battle | Bryan Bishop | |
2013-11-11 | Merge pull request #48 from kanzure/various-readme-updates | Bryan Bishop | |
README: update introduction to pokemontools | |||
2013-11-11 | README: update introduction to pokemontools | Bryan Bishop | |
The previous version of the README was leftover from when all of the source code was just files inside of extras/ in the pokecrystal repo. | |||
2013-11-11 | version bump to: v1.6.0v1.6.0 | Bryan Bishop | |
2013-11-11 | Merge branch 'github/master' into master | Bryan Bishop | |
2013-11-11 | version bump to: v1.5.0v1.5.0 | Bryan Bishop | |
2013-11-11 | Merge pull request #39 from kanzure/vba-automation | Bryan Bishop | |
More VBA automation | |||
2013-11-11 | detect the "mandatory switch" menuvba-automation | Bryan Bishop | |
This requires a slightly slower text_wait function. There is probably a way to refactor that function in a way that doesn't cause cancer. | |||
2013-11-11 | switch tests to use new battle starter | Bryan Bishop | |
2013-11-10 | bootstrap the battle tests with more mons | Bryan Bishop | |
Use the givepoke function to add a few more pokemon to the team before starting the battle-related tests. There are some features of the battle handling code that require more than one pokemon to be present in the party. | |||
2013-11-10 | remove more dead code | Bryan Bishop | |
2013-11-10 | remove old functions | Bryan Bishop | |
2013-11-10 | remove a dead function | Bryan Bishop | |
2013-11-10 | start_trainer_battle spawns a battle | Bryan Bishop | |
2013-11-10 | simplify givepoke by using inject_script_into_rom | Bryan Bishop | |
2013-11-10 | write script to ROM and execute | Bryan Bishop | |
This handles all of the usual tasks that will be required for injecting and running custom scripts. | |||
2013-11-10 | make givepoke work (h/t padz) | Bryan Bishop | |
2013-11-10 | an attempt at givepoke | Bryan Bishop | |
2013-11-10 | function to start a battle by rocksmash | Bryan Bishop | |
01:04 < padz> u cunt | |||
2013-11-10 | method to lower enemy hp during battle | Bryan Bishop | |
2013-11-10 | implement call_script to call CallScript | Bryan Bishop | |
This is the entry point for calling in-game scripts. | |||
2013-11-10 | write inject_asm_into_rom | Bryan Bishop | |
This method injects asm straight into the ROM loaded in the emulator. It does not overwrite the ROM on the file system. This method is much slower than the wram version because it involves copying memory multiples and copying the entire ROM into python and then sending it back to the emulator. | |||
2013-11-10 | a working inject_asm implementation | Bryan Bishop | |
2013-11-10 | crude attempt at injecting asm into wram | Bryan Bishop | |
2013-11-10 | allow bank=0 in call() | Bryan Bishop | |
2013-11-10 | fix a few call() calls | Bryan Bishop | |
2013-11-10 | stop writing 0x4000 everywhere | Bryan Bishop | |
2013-11-10 | make call() calculate bank addresses | Bryan Bishop | |
2013-11-10 | broken attempt at calling givepoke | Bryan Bishop | |
2013-11-09 | make sure an attack works (new test) | Bryan Bishop | |
2013-11-09 | draw the menu in skip_until_input_required | Bryan Bishop | |
Step forward 10 frames so that the menu actually draws. Otherwise the user will probably be confused about the actual state of the battle. |