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2013-11-10a working inject_asm implementationBryan Bishop
2013-11-10crude attempt at injecting asm into wramBryan Bishop
2013-11-10allow bank=0 in call()Bryan Bishop
2013-11-10fix a few call() callsBryan Bishop
2013-11-10stop writing 0x4000 everywhereBryan Bishop
2013-11-10make call() calculate bank addressesBryan Bishop
2013-11-10broken attempt at calling givepokeBryan Bishop
2013-11-09make sure an attack works (new test)Bryan Bishop
2013-11-09draw the menu in skip_until_input_requiredBryan Bishop
Step forward 10 frames so that the menu actually draws. Otherwise the user will probably be confused about the actual state of the battle.
2013-11-09write another quick battle testBryan Bishop
2013-11-09simplify the battle testsBryan Bishop
2013-11-09simplify the vba-related testsBryan Bishop
The imports for the emulator-related tests are now simplified in the tests/ folder. The bootstrapping.py file contains some shared functions that multiple test files might choose to use. Those functions probably belong in the actual module instead of in tests/. The battle-related tests have been separated from the other emulator tests.
2013-11-09Merge branch 'master' into vba-automationBryan Bishop
Conflicts: pokemontools/vba/vba.py
2013-11-09Merge pull request #47 from kanzure/testing-fixupsBryan Bishop
Testing fixups
2013-11-09fix an import in tests.pyBryan Bishop
2013-11-09fix some configuration in vba/vba.pyBryan Bishop
2013-11-09fix a syntax error in battle.pyBryan Bishop
2013-11-09Merge branch 'master' into vba-automationBryan Bishop
2013-11-09import Battle for testingBryan Bishop
2013-11-09Merge pull request #46 from kanzure/fix-old-parsers-test-importsBryan Bishop
Fix a few imports for testing an old func
2013-11-09fix a few imports for testing an old funcBryan Bishop
2013-11-09fix move() for lists of commandsBryan Bishop
2013-11-09a basic battle testBryan Bishop
2013-11-09even more comments in the battle routinesBryan Bishop
2013-11-09add a bunch of docstrings in the battlerBryan Bishop
2013-11-03implement more parts of the battlerBryan Bishop
2013-11-03attempting a few more trainer battlesBryan Bishop
2013-11-02a broken attempt at starting random battlesBryan Bishop
2013-11-02a naive implementation of start_trainer_battleBryan Bishop
This is a really dumb way to start a battle, but the other methods aren't working yet.
2013-11-02attempt to start a trainer battleBryan Bishop
2013-11-02fix a call to vba.shutdown in bootstrap()Bryan Bishop
2013-11-02autoplayer.bootstrap to call skip_introBryan Bishop
There are situations other than just testing where making a bootstrapped game state is a useful ability.
2013-11-02fix some hook calls in Battle.runBryan Bishop
2013-11-02simplify the number of battle-related classesBryan Bishop
2013-11-02a basic battle handling frameworkBryan Bishop
2013-11-01Merge pull request #44 from dannye/masterBryan Bishop
Red Music Tools
2013-11-01Update red music toolsU-Fish-PC\Daniel
2013-10-22Update redmusicdisasm and redsfxdisasmU-Fish-PC\Daniel
2013-10-13Add pokered music toolsU-Fish-PC\Daniel
2013-10-13Add pokered music commandsU-Fish-PC\Daniel
2013-10-12move() can now take a list of movements to makeBryan Bishop
2013-10-12another minor docstringBryan Bishop
2013-10-12even more docstringsBryan Bishop
2013-10-12improve some VBA-related docstringsBryan Bishop
2013-10-12call super __init__() in SpeedRunnerBryan Bishop
2013-10-12use get_enemy_hp instead of a custom checkBryan Bishop
2013-10-12oops, made a mistake in get_enemy_hpBryan Bishop
2013-10-12write get_enemy_hp to calculate current hpBryan Bishop
2013-10-12Merge branch 'master' into vba-automationBryan Bishop
2013-09-30Merge pull request #42 from yenatch/script-commandsBryan Bishop
rename some event script commands