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2013-11-17Merge pull request #53 from kanzure/fix-audio-syntax-errorBryan Bishop
Fix audio syntax error
2013-11-17make gfx.py not depend on crystal.pyBryan Bishop
2013-11-17fix configuration import in audio.pyBryan Bishop
2013-11-17fix syntax error in audio.pyBryan Bishop
2013-11-17groundwork for path planning implementationBryan Bishop
2013-11-14Merge pull request #52 from kanzure/battle-handlingBryan Bishop
Battles
2013-11-14never learn a new moveBryan Bishop
2013-11-14fast check for the "move to make room for" textBryan Bishop
2013-11-14detect the evolved screen textBryan Bishop
2013-11-14quick check for the evolved screenBryan Bishop
This is the message that appears after the pokemon evolved.
2013-11-14Merge pull request #51 from yenatch/masterBryan Bishop
sound dumps and from_asm() method in preprocessor macros
2013-11-14a quick method to detect the "is evolving" messageBryan Bishop
2013-11-14a faster way to detect the stats screen in battlesBryan Bishop
The other way was way too slow since it had to parse 1000 characters every frame.
2013-11-14make get_text slightly more configurableBryan Bishop
Add params to the get_text() function to dump text tiles from screen.
2013-11-14a really slow way to check for stats screenBryan Bishop
2013-11-13simplify the date/clock check in text_waitBryan Bishop
2013-11-13a better in-battle check for text_waitBryan Bishop
2013-11-13improve text_wait for in-battle situationsBryan Bishop
2013-11-13a really simple, broken battle strategyBryan Bishop
2013-11-13better "is input required" detectorBryan Bishop
2013-11-13fix a variable typo in wild prompt detectorBryan Bishop
2013-11-13press the "a" button (fix typo)Bryan Bishop
2013-11-13self.vba -> self.emulator.vbaBryan Bishop
2013-11-13battle move selectionBryan Bishop
2013-11-13Merge branch 'master' into battle-handlingBryan Bishop
2013-11-13audio: pass in a channel id to sound commandsyenatch
2013-11-13audio: noise commandyenatch
2013-11-12Merge pull request #50 from kanzure/include-wramBryan Bishop
Parse WRAM addresses into a dictionary
2013-11-13use the correct wram_labels variable in wram.pyBryan Bishop
2013-11-13flip the wram labels dictionaryBryan Bishop
2013-11-13include some constants for wram.asmBryan Bishop
UNfortunately these aren't being parsed from files at the moment.
2013-11-12make a simple join function in data/Bryan Bishop
2013-11-12store pokecrystal wram.asm in the repositoryBryan Bishop
2013-11-12Merge pull request #49 from kanzure/givepoke-todoBryan Bishop
TODO in givepoke
2013-11-12add todo comment to givepokeBryan Bishop
2013-11-12incomplete simple battle strategyBryan Bishop
2013-11-12select a battle menu optionBryan Bishop
2013-11-11make a class that shows off the handler methodsBryan Bishop
It doesn't do anything except show some of the methods that need to be implemented.
2013-11-11minor function to set battle typeBryan Bishop
This needs to be replaced with something that loads variable names from wram.asm instead of manually repeating everything in python.
2013-11-11handle wild yes/no prompt during battleBryan Bishop
2013-11-11wild switch prompt detectorBryan Bishop
2013-11-11prepare for a wild-based detectorBryan Bishop
This one isn't implemented yet but might as well get the wrapper functions out of the way.
2013-11-11fix a typo in the switch prompt testBryan Bishop
2013-11-11rename the switch prompt detectorBryan Bishop
2013-11-11handle the yes/no prompt in the battle run loopBryan Bishop
2013-11-11fix the is_switch_prompt testBryan Bishop
2013-11-11add is_switch_prompt to the input poll detectorBryan Bishop
2013-11-11a test for detecting the yes/no promptBryan Bishop
2013-11-11update docstrings about the switch promptBryan Bishop
2013-11-11use set_battle_mon_hp in a testBryan Bishop