Age | Commit message (Collapse) | Author |
|
songs for the most part are independent
sfx/cry headers are grouped together and most sound data is shared
|
|
|
|
|
|
|
|
rom_interval got broken when globals got nuked
it's probably a bad idea to keep the function around but it's supposed to work eventually
|
|
enjoy this half-assed implementation
|
|
+ sorted out output semantics
+ cross-song label references
+ incbins
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is a really dumb way to start a battle, but the other methods
aren't working yet.
|
|
|
|
|
|
There are situations other than just testing where making a bootstrapped
game state is a useful ability.
|
|
|
|
|
|
|
|
Red Music Tools
|
|
|
|
todo: samples, drumkits
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
rename some event script commands
|
|
|
|
|
|
|
|
|
|
Fix crystal.py configuration
|
|
|
|
Ugh, it's still a global?
|
|
Conflicts:
pokemontools/crystal.py
Fixes #40.
|
|
|
|
|
|
|