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2013-11-08audio: sfx and cries are contiguousyenatch
songs for the most part are independent sfx/cry headers are grouped together and most sound data is shared
2013-11-07oops forgot the criesyenatch
2013-11-07fix spacing for pokered music command classesyenatch
2013-11-07add some extra music command classesyenatch
2013-11-07crystal: use rom.interval instead of rom_intervalyenatch
rom_interval got broken when globals got nuked it's probably a bad idea to keep the function around but it's supposed to work eventually
2013-11-07preprocessor: from_asm method and is_rgbasm_macro in command classesyenatch
enjoy this half-assed implementation
2013-11-07sound parsing actually works nowyenatch
+ sorted out output semantics + cross-song label references + incbins
2013-11-07dont use ambiguous characters in sfx_namesyenatch
2013-11-05Merge branch 'master' of github.com:kanzure/pokemon-reverse-engineering-toolsyenatch
2013-11-05audio.py: cleaner key deletionyenatch
2013-11-05audio.py: pointer table generationyenatch
2013-11-03implement more parts of the battlerBryan Bishop
2013-11-03attempting a few more trainer battlesBryan Bishop
2013-11-02a broken attempt at starting random battlesBryan Bishop
2013-11-02a naive implementation of start_trainer_battleBryan Bishop
This is a really dumb way to start a battle, but the other methods aren't working yet.
2013-11-02attempt to start a trainer battleBryan Bishop
2013-11-02fix a call to vba.shutdown in bootstrap()Bryan Bishop
2013-11-02autoplayer.bootstrap to call skip_introBryan Bishop
There are situations other than just testing where making a bootstrapped game state is a useful ability.
2013-11-02fix some hook calls in Battle.runBryan Bishop
2013-11-02simplify the number of battle-related classesBryan Bishop
2013-11-02a basic battle handling frameworkBryan Bishop
2013-11-01Merge pull request #44 from dannye/masterBryan Bishop
Red Music Tools
2013-11-01Update red music toolsU-Fish-PC\Daniel
2013-10-31crystal: sound data dumperyenatch
todo: samples, drumkits
2013-10-31crystal: sfx and song namesyenatch
2013-10-31spruce up music command classes plus BigEndianParamyenatch
2013-10-22Update redmusicdisasm and redsfxdisasmU-Fish-PC\Daniel
2013-10-13Add pokered music toolsU-Fish-PC\Daniel
2013-10-13Add pokered music commandsU-Fish-PC\Daniel
2013-10-12move() can now take a list of movements to makeBryan Bishop
2013-10-12another minor docstringBryan Bishop
2013-10-12even more docstringsBryan Bishop
2013-10-12improve some VBA-related docstringsBryan Bishop
2013-10-12call super __init__() in SpeedRunnerBryan Bishop
2013-10-12use get_enemy_hp instead of a custom checkBryan Bishop
2013-10-12oops, made a mistake in get_enemy_hpBryan Bishop
2013-10-12write get_enemy_hp to calculate current hpBryan Bishop
2013-10-12Merge branch 'master' into vba-automationBryan Bishop
2013-09-30Merge pull request #42 from yenatch/script-commandsBryan Bishop
rename some event script commands
2013-10-01use 'wait' for events instead of move effectsyenatch
2013-09-30event script command 0xaa doesnt existyenatch
2013-09-30fix up the last few event scirpt commandsyenatch
2013-09-26if_greater_than and if_less_than commands were swappedyenatch
2013-09-26Merge pull request #41 from kanzure/fix-crystal-configBryan Bishop
Fix crystal.py configuration
2013-09-26fix configuration typoBryan Bishop
2013-09-26fix crystal.py configurationBryan Bishop
Ugh, it's still a global?
2013-09-26Merge branch 'yenatch/map-editor' into masterBryan Bishop
Conflicts: pokemontools/crystal.py Fixes #40.
2013-09-26crystal.py: no more relative pathsyenatch
2013-09-26map_editor: create any pngs that don't exist yetyenatch
2013-09-26map_editor: skip any nonexistent tiles in map renderingyenatch