Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-09-26 | map_editor: more flexible macro handling | yenatch | |
makes less assumptions about the structure of a header | |||
2013-09-26 | Revert "tabs to spaces (pep8)" | Bryan Bishop | |
This reverts commit 9bea14db798eedcb262d17562a37b1f337fb67eb. Conflicts: pokemontools/map_editor.py | |||
2013-09-25 | Merge pull request #38 from kanzure/importable-map-editor | Bryan Bishop | |
Importable map editor | |||
2013-09-26 | refactor a global constant to be set in __init__ | Bryan Bishop | |
2013-09-26 | put the tk loop into __main__ | Bryan Bishop | |
2013-09-26 | minor formatting fix | Bryan Bishop | |
2013-09-26 | tabs to spaces (pep8) | Bryan Bishop | |
2013-09-26 | grind to a higher level | Bryan Bishop | |
2013-09-26 | use config instead of configuration | yenatch | |
this was kind of overzealous | |||
2013-09-24 | rename bit1/bit2 script commands to event/flag | yenatch | |
2013-09-24 | script commands wildon and wildoff got mixed up | yenatch | |
this was a mistake in the original pksv spec and tauwasser's notes | |||
2013-09-22 | use explicit skips in vba autoplayer | Bryan Bishop | |
2013-09-22 | additional words for the keyboard testing | Bryan Bishop | |
2013-09-22 | basic level-up stats screen detection | Bryan Bishop | |
2013-09-22 | go heal if level reached the target | Bryan Bishop | |
2013-09-22 | test keyboard typing functions | Bryan Bishop | |
This tests 18 different names being typed on the keyboard. These are supposed to be typed using the shortest possible sequence of button presses to get to the right letter selection. | |||
2013-09-22 | pause a few frames before typing on a keyboard | Bryan Bishop | |
For names that weren't starting with a capletter, the "select" button to switch to downcase was happening too soon. So add in a small delay to get the keyboard writing to work. | |||
2013-09-22 | basic keyboard writing test | Bryan Bishop | |
2013-09-22 | make skippable decorator not always save state | Bryan Bishop | |
There are some runs where the "skippable" decorator should not save the state of the game before and after, like if the function is given different parameters and the after state should not be the canonical after state. | |||
2013-09-22 | only heal if HP is low or move1 PP is low | Bryan Bishop | |
2013-09-22 | better IsInBattle detection for level grinding | Bryan Bishop | |
2013-09-22 | fix some func calls in the auto level grinder | Bryan Bishop | |
2013-09-22 | a test for moving in circles | Bryan Bishop | |
Well, it's more like a square. | |||
2013-09-22 | remove vba.shutdown() from another test | Bryan Bishop | |
2013-09-22 | reduce some duplicated code inside some tests | Bryan Bishop | |
Those movement checks are now collapsed into a single function that each test can individually call. | |||
2013-09-22 | remove unnecessary emulator shutdown | Bryan Bishop | |
2013-09-22 | change the walk test after Elm's Lab | Bryan Bishop | |
The walk test is useful to see if the player is able to move, but it shouldn't walk down and out of the building because the test is comparing against the MapNumber for Elm's Lab and not New Bark Town. | |||
2013-09-22 | test that the Elm's Lab sequence works | Bryan Bishop | |
2013-09-22 | get rid of a text_wait when talking to Elm | Bryan Bishop | |
2013-09-22 | fix cyndaquil selection in Elm's Lab | Bryan Bishop | |
2013-09-22 | test that the current map is correct | Bryan Bishop | |
2013-09-22 | add more defaults to setup_wram for testing | Bryan Bishop | |
This is sorta absurd, it should just load these values by parsing wram.asm on its own. | |||
2013-09-22 | test the walk_into_new_bark_town vba method | Bryan Bishop | |
2013-09-22 | test autoplayer handle_mom | Bryan Bishop | |
2013-09-22 | make SpeedRunner.setup use the right config ref | Bryan Bishop | |
2013-09-22 | remove old jython comments from the vba tests | Bryan Bishop | |
2013-09-22 | combine some tests together | Bryan Bishop | |
2013-09-22 | make the vba tests pass | Bryan Bishop | |
2013-09-22 | weird, why was there no shutdown command? | Bryan Bishop | |
2013-09-22 | save_state_path is only on self.config | Bryan Bishop | |
2013-09-22 | load_state was called on the wrong object | Bryan Bishop | |
2013-09-22 | implement a vba helper func for state loading | Bryan Bishop | |
This re-implements the load_state method that previously existed. I forget why it was removed, but basically a similar function is needed again, and it doesn't entirely belong in the emulator or in the emulator wrapper because these save states are game-specific. | |||
2013-09-22 | fix skippable decorator emulator state setter | Bryan Bishop | |
2013-09-22 | use the state property during test bootstrapping | Bryan Bishop | |
2013-09-22 | use self.registers in text_wait | Bryan Bishop | |
2013-09-22 | fix how autoplayer calls hold/press on buttons | Bryan Bishop | |
2013-09-22 | re-implement save_state | Bryan Bishop | |
This can be used to dump state to a file based on the current configuration of the running instance. | |||
2013-09-22 | make vba.crystal accept config | Bryan Bishop | |
2013-09-22 | make the skippable decorator use config | Bryan Bishop | |
Use the pokemontools configuration to determine where to save the save states. | |||
2013-09-22 | fix the autoplayer bootstrapper for test_vba.py | Bryan Bishop | |