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crystal.py
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Author
2012-05-22
Use Pokémon IDs for the “cry” macro.
IIMarckus
2012-05-22
dump-insert the stringtotext targets
Bryan Bishop
2012-05-22
use EncodedText for stringtotext params
Bryan Bishop
2012-05-22
check if trainer_names has been set yet before using that key
Bryan Bishop
2012-05-22
add '@' to EncodedText output
Bryan Bishop
2012-05-21
at least try to keep HoOh in tact in label names
Bryan Bishop
2012-05-21
fix line continuation syntax error
Bryan Bishop
2012-05-21
add trainer id to trainer fragment headers for grunts
Bryan Bishop
2012-05-21
improvements to map_name_cleaner
Bryan Bishop
2012-05-20
add the labels to the scripts, not to the params pointing to scripts
Bryan Bishop
2012-05-20
better signpost labeling
Bryan Bishop
2012-05-20
use better label for MapEventHeader
Bryan Bishop
2012-05-20
reuse pre-existing/pre-inserted MapBlockData objects when possible
Bryan Bishop
2012-05-20
make map header labels use better rules
Bryan Bishop
2012-05-20
don't add TrainerGroupTable to future dumps
Bryan Bishop
2012-05-20
give better labels to TrainerFragment subobjects like texts and scripts
Bryan Bishop
2012-05-20
create better labels for TrainerFragments
Bryan Bishop
2012-05-20
remove extra spacing in crystal.py
Bryan Bishop
2012-05-20
make TrainerFragment.to_asm() use trainer constants
Bryan Bishop
2012-05-20
better asm output for TrainerHeader and TrainerGroupHeader
Bryan Bishop
2012-05-20
improve MoveParam to handle zeroed-out moves
Bryan Bishop
2012-05-20
initial MoveParam class
Bryan Bishop
2012-05-20
update TrainerGroupParam and TrainerIdParam to use better constant/number rules
Bryan Bishop
2012-05-20
fix duplicate BENNY trainer name
Bryan Bishop
2012-05-20
fix RIVAL1 trainer id labeling
Bryan Bishop
2012-05-20
spit out trainer id constants
Bryan Bishop
2012-05-20
move around the trainers.py import line
Bryan Bishop
2012-05-20
add 'trainer_names' key to each trainer header in trainer_group_names
Bryan Bishop
2012-05-20
make better trainer names
Bryan Bishop
2012-05-19
fix TrainerGroupTable.get_dependencies()
Bryan Bishop
2012-05-19
add missing trainer header for twins lea & pia
Bryan Bishop
2012-05-19
add missing trainer header for kimono girl miki
Bryan Bishop
2012-05-19
add missing blackbelt wai
Bryan Bishop
2012-05-19
add missing jugglers
Bryan Bishop
2012-05-19
add two missing biker trainer headers
Bryan Bishop
2012-05-19
fix missing supernerd markus
Bryan Bishop
2012-05-19
pick up the third CAL trainer header
Bryan Bishop
2012-05-19
add TrainerGroupHeaders to script_parse_table
Bryan Bishop
2012-05-19
parse multiple party mons per trainer
Bryan Bishop
2012-05-19
move trainer parsing classes into crystal.py
Bryan Bishop
2012-05-19
better comments on trainer_group_report
Bryan Bishop
2012-05-19
use report_unreferenced_trainer_ids to show which ids are probably valid but ...
Bryan Bishop
2012-05-19
parse TrainerGroupTable in run_main after everything else
Bryan Bishop
2012-05-18
find last trainer id in each trainer group
Bryan Bishop
2012-05-18
extract trainer group id and trainer id from TrainerFragment objects
Bryan Bishop
2012-05-17
generate helpful labels for maps
Bryan Bishop
2012-05-16
use db instead of item_frag on ItemFragment remote chunks
Bryan Bishop
2012-05-16
don't repeat-parse movement scripts, and set bank=1 for $4000 <= x <= $7FFF
Bryan Bishop
2012-05-16
handle dragon shrine recursion (but not others?)
Bryan Bishop
2012-05-16
tool to help narrow down the problem in a bank
Bryan Bishop
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