Age | Commit message (Collapse) | Author |
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Remove all of the ending newlines at the end of the file, since this is
apparently against pep8.
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original-commit-id: aade38c733d0060be623525e50d2b24e718c7bee
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original-commit-id: cc1add094f3cbbbb281d892828ffd1dd6f29f7af
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original-commit-id: 72fbe86c7aee557282322666c1c3a25fbe964b0b
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original-commit-id: 95369248f4400ea01b2f11216286c71bc515fe69
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indents were previously 8 spaces
original-commit-id: 0b5885e1a96e9242fc31d9fdbfaf9c7c6097dd19
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original-commit-id: a60bf1690146cfd052f028334c652618b752a39c
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original-commit-id: 3ee5295ee3ff5868b346246e56cadf0b5b47a043
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original-commit-id: 60b52a8cf0ab9714419796a981b85992930f3d31
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original-commit-id: 1120eaaaf54afe16600c7b5f665edcbc621fde0f
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still reqd by make pngs
original-commit-id: bbed370d84e1721fc78c008bc5122776703f0f41
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rather than keep up inconsistent palette formats, just incbin a portion of each
original-commit-id: 6ba758aa53bbf14e2c152fd88f786a501f6bb029
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original-commit-id: 5803db714c348574e09e428b79aa2c66531e74f5
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original-commit-id: b06c96e4d2d9e365544f8abba9392752178a8fcd
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original-commit-id: 5d204ce5692c06f9b48bbad0fe1e42107bdf5231
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without a .pal file as reference, palettes are sorted by luminance.
pokemon crystal reads palettes exactly 4 colors in length.
if an image used fewer than 4 colors, invalid palettes were produced.
instead, dummy colors are inserted to pad out the palette.
original-commit-id: 5cf1754b08aa6903f01b839c917169e6dc8c260f
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original-commit-id: e3565bd7007b194b04ceecaf1909fff65062211f
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original-commit-id: 77e365d49ffc6caa5364b405a263e4a43938def1
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original-commit-id: 604cafc27859700e45f4c54237b54f3c584cf458
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original-commit-id: a1b9fdc9c92279bef7383e8c8278934ca2889de8
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original-commit-id: abaed2145fbf982a4873e186e964ce0435fb3ce0
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original-commit-id: 3a0e80932ec11494407ea5a3aa7724007b71502b
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original-commit-id: 05ceafe614def25e599f839bd86d03292fdbc5b0
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original-commit-id: a85077eb4f8a153cbe8fd00f59943b715536045e
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hram labels + png make target
original-commit-id: 1abb020335e89ace4f51e1c81902e9bbe95c6af2
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lz files were being decompressed to the top directory (gfx/)
original-commit-id: b570c4d6e660ffe36427a29ee34f87298b77bfda
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original-commit-id: e0e902b1c7612a582a945fd4b0bb31e3b19d5945
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Checks for any palette using the same name as the 2bpp file.
original-commit-id: 7f7f4612404b6c898d4cb50fb4468580dbd46910
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A quirk of the Decompressed class dissociated the orientation from
the output attribute.
The makefile no longer suppresses output since it's still relevant.
original-commit-id: ad0578fda0aec42c28e3db26bbf68d06aa19f63e
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Now any existing lz files are converted to 2bpp, and all 2bpp files
are converted to png.
original-commit-id: 0b8c5ef75b69521ccbd3e9b30431fba0ba2d569e
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original-commit-id: 98d8914b62750ea7575a5c16ce954cc0bbedb825
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original-commit-id: d1172e1fb67fe8bd9c33cc4ab0d45905167d4c53
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original-commit-id: 80600f929193208e435e6ce833e4207a6cd5a382
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Also, make non-square images 1 tile wide
Minor path fixes and cleanup
original-commit-id: e7762890aac4da72e75c7e7365c1cd924dadbc85
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Extras:
-function to dump trainer pals
-fix testing leftover in a compression function
-keep load_rom() from getting in the way (relative address breaks extras)
original-commit-id: 70280c0c3f64e41edaed8d2726c6472bec395f55
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palette export works fine, but palette import is disabled for now
original-commit-id: da205909c056fd2299fec5bc546999929192a629
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original-commit-id: 4d44c2c0e64d7e1eed97fe1b246638c251d00972
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original-commit-id: cd0f71730583f7db1e81549d0269fa38ea315ac9
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original-commit-id: 9fbe7ea42390e7a0d6a1288f076d7951ce66b5eb
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original-commit-id: 238f40602479c43954916a967523d0a873cdd92b
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* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map
fixes #33, #34 and #35
original-commit-id: 2cdf7a3688c43766663028cf6e644f13fae4bdf3
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original-commit-id: e91f41dd3565cd4edfd71d0e3ee9744e99403443
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original-commit-id: 3e953ad7b65f033cc5e29319f34cfd661b24af07
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original-commit-id: a3fe9c00d0c5d0e63c7e64a28d16010f43707d10
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