Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-02 | fix a call to vba.shutdown in bootstrap() | Bryan Bishop | |
2013-11-02 | autoplayer.bootstrap to call skip_intro | Bryan Bishop | |
There are situations other than just testing where making a bootstrapped game state is a useful ability. | |||
2013-10-12 | improve some VBA-related docstrings | Bryan Bishop | |
2013-10-12 | call super __init__() in SpeedRunner | Bryan Bishop | |
2013-10-12 | use get_enemy_hp instead of a custom check | Bryan Bishop | |
2013-09-26 | grind to a higher level | Bryan Bishop | |
2013-09-22 | use explicit skips in vba autoplayer | Bryan Bishop | |
2013-09-22 | go heal if level reached the target | Bryan Bishop | |
2013-09-22 | make skippable decorator not always save state | Bryan Bishop | |
There are some runs where the "skippable" decorator should not save the state of the game before and after, like if the function is given different parameters and the after state should not be the canonical after state. | |||
2013-09-22 | only heal if HP is low or move1 PP is low | Bryan Bishop | |
2013-09-22 | better IsInBattle detection for level grinding | Bryan Bishop | |
2013-09-22 | fix some func calls in the auto level grinder | Bryan Bishop | |
2013-09-22 | get rid of a text_wait when talking to Elm | Bryan Bishop | |
2013-09-22 | fix cyndaquil selection in Elm's Lab | Bryan Bishop | |
2013-09-22 | make SpeedRunner.setup use the right config ref | Bryan Bishop | |
2013-09-22 | load_state was called on the wrong object | Bryan Bishop | |
2013-09-22 | fix skippable decorator emulator state setter | Bryan Bishop | |
2013-09-22 | fix how autoplayer calls hold/press on buttons | Bryan Bishop | |
2013-09-22 | make the skippable decorator use config | Bryan Bishop | |
Use the pokemontools configuration to determine where to save the save states. | |||
2013-09-21 | make the vba autoplayer use the new methods | Bryan Bishop | |
2013-09-09 | vba_autoplayer.py -> autoplayer.py | Bryan Bishop | |