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path: root/pokemontools/vba/autoplayer.py
AgeCommit message (Collapse)Author
2013-11-02fix a call to vba.shutdown in bootstrap()Bryan Bishop
2013-11-02autoplayer.bootstrap to call skip_introBryan Bishop
There are situations other than just testing where making a bootstrapped game state is a useful ability.
2013-10-12improve some VBA-related docstringsBryan Bishop
2013-10-12call super __init__() in SpeedRunnerBryan Bishop
2013-10-12use get_enemy_hp instead of a custom checkBryan Bishop
2013-09-26grind to a higher levelBryan Bishop
2013-09-22use explicit skips in vba autoplayerBryan Bishop
2013-09-22go heal if level reached the targetBryan Bishop
2013-09-22make skippable decorator not always save stateBryan Bishop
There are some runs where the "skippable" decorator should not save the state of the game before and after, like if the function is given different parameters and the after state should not be the canonical after state.
2013-09-22only heal if HP is low or move1 PP is lowBryan Bishop
2013-09-22better IsInBattle detection for level grindingBryan Bishop
2013-09-22fix some func calls in the auto level grinderBryan Bishop
2013-09-22get rid of a text_wait when talking to ElmBryan Bishop
2013-09-22fix cyndaquil selection in Elm's LabBryan Bishop
2013-09-22make SpeedRunner.setup use the right config refBryan Bishop
2013-09-22load_state was called on the wrong objectBryan Bishop
2013-09-22fix skippable decorator emulator state setterBryan Bishop
2013-09-22fix how autoplayer calls hold/press on buttonsBryan Bishop
2013-09-22make the skippable decorator use configBryan Bishop
Use the pokemontools configuration to determine where to save the save states.
2013-09-21make the vba autoplayer use the new methodsBryan Bishop
2013-09-09vba_autoplayer.py -> autoplayer.pyBryan Bishop