Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-14 | never learn a new move | Bryan Bishop | |
2013-11-14 | fast check for the "move to make room for" text | Bryan Bishop | |
2013-11-14 | detect the evolved screen text | Bryan Bishop | |
2013-11-14 | quick check for the evolved screen | Bryan Bishop | |
This is the message that appears after the pokemon evolved. | |||
2013-11-14 | a quick method to detect the "is evolving" message | Bryan Bishop | |
2013-11-14 | a faster way to detect the stats screen in battles | Bryan Bishop | |
The other way was way too slow since it had to parse 1000 characters every frame. | |||
2013-11-14 | a really slow way to check for stats screen | Bryan Bishop | |
2013-11-13 | a better in-battle check for text_wait | Bryan Bishop | |
2013-11-13 | a really simple, broken battle strategy | Bryan Bishop | |
2013-11-13 | better "is input required" detector | Bryan Bishop | |
2013-11-13 | press the "a" button (fix typo) | Bryan Bishop | |
2013-11-13 | self.vba -> self.emulator.vba | Bryan Bishop | |
2013-11-13 | battle move selection | Bryan Bishop | |
2013-11-12 | incomplete simple battle strategy | Bryan Bishop | |
2013-11-12 | select a battle menu option | Bryan Bishop | |
2013-11-11 | make a class that shows off the handler methods | Bryan Bishop | |
It doesn't do anything except show some of the methods that need to be implemented. | |||
2013-11-11 | handle wild yes/no prompt during battle | Bryan Bishop | |
2013-11-11 | prepare for a wild-based detector | Bryan Bishop | |
This one isn't implemented yet but might as well get the wrapper functions out of the way. | |||
2013-11-11 | rename the switch prompt detector | Bryan Bishop | |
2013-11-11 | handle the yes/no prompt in the battle run loop | Bryan Bishop | |
2013-11-11 | add is_switch_prompt to the input poll detector | Bryan Bishop | |
2013-11-11 | update docstrings about the switch prompt | Bryan Bishop | |
2013-11-11 | function to check if it's the yes/no prompt | Bryan Bishop | |
This is the prompt that appears during battles for whether or not to switch pokemon when the other trainer is sending something else out. | |||
2013-11-11 | detect the "mandatory switch" menuvba-automation | Bryan Bishop | |
This requires a slightly slower text_wait function. There is probably a way to refactor that function in a way that doesn't cause cancer. | |||
2013-11-09 | draw the menu in skip_until_input_required | Bryan Bishop | |
Step forward 10 frames so that the menu actually draws. Otherwise the user will probably be confused about the actual state of the battle. | |||
2013-11-09 | fix a syntax error in battle.py | Bryan Bishop | |
2013-11-09 | even more comments in the battle routines | Bryan Bishop | |
2013-11-09 | add a bunch of docstrings in the battler | Bryan Bishop | |
2013-11-03 | implement more parts of the battler | Bryan Bishop | |
2013-11-02 | fix some hook calls in Battle.run | Bryan Bishop | |
2013-11-02 | simplify the number of battle-related classes | Bryan Bishop | |
2013-11-02 | a basic battle handling framework | Bryan Bishop | |