Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-04-28 | also call load_all_sprite_Imagespath-finding | Bryan Bishop | |
2013-11-29 | basic plan for drawing paths | Bryan Bishop | |
This doesn't work yet. | |||
2013-11-29 | some code to prep for path planning | Bryan Bishop | |
2013-11-17 | groundwork for path planning implementation | Bryan Bishop | |
2013-11-14 | never learn a new move | Bryan Bishop | |
2013-11-14 | fast check for the "move to make room for" text | Bryan Bishop | |
2013-11-14 | detect the evolved screen text | Bryan Bishop | |
2013-11-14 | quick check for the evolved screen | Bryan Bishop | |
This is the message that appears after the pokemon evolved. | |||
2013-11-14 | a quick method to detect the "is evolving" message | Bryan Bishop | |
2013-11-14 | a faster way to detect the stats screen in battles | Bryan Bishop | |
The other way was way too slow since it had to parse 1000 characters every frame. | |||
2013-11-14 | make get_text slightly more configurable | Bryan Bishop | |
Add params to the get_text() function to dump text tiles from screen. | |||
2013-11-14 | a really slow way to check for stats screen | Bryan Bishop | |
2013-11-13 | simplify the date/clock check in text_wait | Bryan Bishop | |
2013-11-13 | a better in-battle check for text_wait | Bryan Bishop | |
2013-11-13 | improve text_wait for in-battle situations | Bryan Bishop | |
2013-11-13 | a really simple, broken battle strategy | Bryan Bishop | |
2013-11-13 | better "is input required" detector | Bryan Bishop | |
2013-11-13 | fix a variable typo in wild prompt detector | Bryan Bishop | |
2013-11-13 | press the "a" button (fix typo) | Bryan Bishop | |
2013-11-13 | self.vba -> self.emulator.vba | Bryan Bishop | |
2013-11-13 | battle move selection | Bryan Bishop | |
2013-11-13 | Merge branch 'master' into battle-handling | Bryan Bishop | |
2013-11-12 | add todo comment to givepoke | Bryan Bishop | |
2013-11-12 | incomplete simple battle strategy | Bryan Bishop | |
2013-11-12 | select a battle menu option | Bryan Bishop | |
2013-11-11 | make a class that shows off the handler methods | Bryan Bishop | |
It doesn't do anything except show some of the methods that need to be implemented. | |||
2013-11-11 | minor function to set battle type | Bryan Bishop | |
This needs to be replaced with something that loads variable names from wram.asm instead of manually repeating everything in python. | |||
2013-11-11 | handle wild yes/no prompt during battle | Bryan Bishop | |
2013-11-11 | wild switch prompt detector | Bryan Bishop | |
2013-11-11 | prepare for a wild-based detector | Bryan Bishop | |
This one isn't implemented yet but might as well get the wrapper functions out of the way. | |||
2013-11-11 | rename the switch prompt detector | Bryan Bishop | |
2013-11-11 | handle the yes/no prompt in the battle run loop | Bryan Bishop | |
2013-11-11 | add is_switch_prompt to the input poll detector | Bryan Bishop | |
2013-11-11 | update docstrings about the switch prompt | Bryan Bishop | |
2013-11-11 | function to check if it's the yes/no prompt | Bryan Bishop | |
This is the prompt that appears during battles for whether or not to switch pokemon when the other trainer is sending something else out. | |||
2013-11-11 | a quick function to set pokemon hp in battle | Bryan Bishop | |
2013-11-11 | detect the "mandatory switch" menuvba-automation | Bryan Bishop | |
This requires a slightly slower text_wait function. There is probably a way to refactor that function in a way that doesn't cause cancer. | |||
2013-11-10 | remove more dead code | Bryan Bishop | |
2013-11-10 | remove old functions | Bryan Bishop | |
2013-11-10 | remove a dead function | Bryan Bishop | |
2013-11-10 | start_trainer_battle spawns a battle | Bryan Bishop | |
2013-11-10 | simplify givepoke by using inject_script_into_rom | Bryan Bishop | |
2013-11-10 | write script to ROM and execute | Bryan Bishop | |
This handles all of the usual tasks that will be required for injecting and running custom scripts. | |||
2013-11-10 | make givepoke work (h/t padz) | Bryan Bishop | |
2013-11-10 | an attempt at givepoke | Bryan Bishop | |
2013-11-10 | function to start a battle by rocksmash | Bryan Bishop | |
01:04 < padz> u cunt | |||
2013-11-10 | method to lower enemy hp during battle | Bryan Bishop | |
2013-11-10 | implement call_script to call CallScript | Bryan Bishop | |
This is the entry point for calling in-game scripts. | |||
2013-11-10 | write inject_asm_into_rom | Bryan Bishop | |
This method injects asm straight into the ROM loaded in the emulator. It does not overwrite the ROM on the file system. This method is much slower than the wram version because it involves copying memory multiples and copying the entire ROM into python and then sending it back to the emulator. | |||
2013-11-10 | a working inject_asm implementation | Bryan Bishop | |