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2013-11-22comment add_map_offsets_into_map_namesBryan Bishop
2013-11-22move the map offsets out of main()Bryan Bishop
This is a function that is necessary outside of the context of a main method.
2013-11-22Merge branch 'master' into path-findingBryan Bishop
2013-11-18Merge pull request #56 from kanzure/map-editor-stuffBryan Bishop
Remove globals from the map editor
2013-11-18gfx: fix misuse of export_2bpp_to_pngyenatch
2013-11-18Merge branch 'master' of github.com:kanzure/pokemon-reverse-engineering-toolsyenatch
2013-11-18gfx: make sure rectangular images are also divisible into 8x8 tilesyenatch
2013-11-18gfx: direct png-to-1bppyenatch
2013-11-18gfx: rewrite lz commands and commentsyenatch
2013-11-18gfx: 1bpp-to-pngyenatch
also dont assume any dimension matches in png conversion
2013-11-18gfx: rewrite lotsyenatch
2013-11-17clean up more imports in map_editor.pyBryan Bishop
2013-11-17also import TclError into map_editor.pyBryan Bishop
2013-11-17replace print with python loggingBryan Bishop
2013-11-17use explicit import of Tkinter componentsBryan Bishop
2013-11-17fix up map_editor.py extra newlinesBryan Bishop
2013-11-17only set global constants for evalBryan Bishop
Although I am not sure that using eval is a good idea in the first place... it should go away.
2013-11-17factor out global configs in map_editor.pyBryan Bishop
2013-11-17change RomStr usage in gfx.py to use RomStr.loadBryan Bishop
2013-11-17make ConfigException accessibleBryan Bishop
Apparently the "exceptions" name is already used for another module.
2013-11-17move import statements to top of map_editor.pyBryan Bishop
2013-11-17tabs to spaces in map_editor.pyBryan Bishop
This is to maintain consistency in python source code formatting in the project.
2013-11-17Merge branch 'master' into path-findingBryan Bishop
2013-11-17refactor png-to-2bpp conversionyenatch
2013-11-17gfx: 1bpp<->2bpp conversionyenatch
this is the simplest way to support 1bpp without rewriting a lot
2013-11-17fix configuration import line in map_editor.pyBryan Bishop
2013-11-17Merge branch 'master' into path-findingBryan Bishop
2013-11-17be sure to import romstr into gfx.pyBryan Bishop
2013-11-17Merge pull request #54 from kanzure/fix-gfx-configBryan Bishop
Make gfx.py not depend on crystal.py
2013-11-17make gfx.py not depend on crystal.pyBryan Bishop
2013-11-17fix configuration import in audio.pyBryan Bishop
2013-11-17fix syntax error in audio.pyBryan Bishop
2013-11-17groundwork for path planning implementationBryan Bishop
2013-11-14Merge pull request #52 from kanzure/battle-handlingBryan Bishop
Battles
2013-11-14never learn a new moveBryan Bishop
2013-11-14fast check for the "move to make room for" textBryan Bishop
2013-11-14detect the evolved screen textBryan Bishop
2013-11-14quick check for the evolved screenBryan Bishop
This is the message that appears after the pokemon evolved.
2013-11-14Merge pull request #51 from yenatch/masterBryan Bishop
sound dumps and from_asm() method in preprocessor macros
2013-11-14a quick method to detect the "is evolving" messageBryan Bishop
2013-11-14a faster way to detect the stats screen in battlesBryan Bishop
The other way was way too slow since it had to parse 1000 characters every frame.
2013-11-14make get_text slightly more configurableBryan Bishop
Add params to the get_text() function to dump text tiles from screen.
2013-11-14a really slow way to check for stats screenBryan Bishop
2013-11-13simplify the date/clock check in text_waitBryan Bishop
2013-11-13a better in-battle check for text_waitBryan Bishop
2013-11-13improve text_wait for in-battle situationsBryan Bishop
2013-11-13a really simple, broken battle strategyBryan Bishop
2013-11-13better "is input required" detectorBryan Bishop
2013-11-13fix a variable typo in wild prompt detectorBryan Bishop
2013-11-13press the "a" button (fix typo)Bryan Bishop