Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-09-24 | rename bit1/bit2 script commands to event/flag | yenatch | |
2013-09-24 | script commands wildon and wildoff got mixed up | yenatch | |
this was a mistake in the original pksv spec and tauwasser's notes | |||
2013-09-22 | use explicit skips in vba autoplayer | Bryan Bishop | |
2013-09-22 | basic level-up stats screen detection | Bryan Bishop | |
2013-09-22 | go heal if level reached the target | Bryan Bishop | |
2013-09-22 | pause a few frames before typing on a keyboard | Bryan Bishop | |
For names that weren't starting with a capletter, the "select" button to switch to downcase was happening too soon. So add in a small delay to get the keyboard writing to work. | |||
2013-09-22 | make skippable decorator not always save state | Bryan Bishop | |
There are some runs where the "skippable" decorator should not save the state of the game before and after, like if the function is given different parameters and the after state should not be the canonical after state. | |||
2013-09-22 | only heal if HP is low or move1 PP is low | Bryan Bishop | |
2013-09-22 | better IsInBattle detection for level grinding | Bryan Bishop | |
2013-09-22 | fix some func calls in the auto level grinder | Bryan Bishop | |
2013-09-22 | get rid of a text_wait when talking to Elm | Bryan Bishop | |
2013-09-22 | fix cyndaquil selection in Elm's Lab | Bryan Bishop | |
2013-09-22 | make SpeedRunner.setup use the right config ref | Bryan Bishop | |
2013-09-22 | weird, why was there no shutdown command? | Bryan Bishop | |
2013-09-22 | save_state_path is only on self.config | Bryan Bishop | |
2013-09-22 | load_state was called on the wrong object | Bryan Bishop | |
2013-09-22 | implement a vba helper func for state loading | Bryan Bishop | |
This re-implements the load_state method that previously existed. I forget why it was removed, but basically a similar function is needed again, and it doesn't entirely belong in the emulator or in the emulator wrapper because these save states are game-specific. | |||
2013-09-22 | fix skippable decorator emulator state setter | Bryan Bishop | |
2013-09-22 | use self.registers in text_wait | Bryan Bishop | |
2013-09-22 | fix how autoplayer calls hold/press on buttons | Bryan Bishop | |
2013-09-22 | re-implement save_state | Bryan Bishop | |
This can be used to dump state to a file based on the current configuration of the running instance. | |||
2013-09-22 | make vba.crystal accept config | Bryan Bishop | |
2013-09-22 | make the skippable decorator use config | Bryan Bishop | |
Use the pokemontools configuration to determine where to save the save states. | |||
2013-09-21 | make the vba autoplayer use the new methods | Bryan Bishop | |
2013-09-21 | move tests into test_vba.py | Bryan Bishop | |
They didn't belong in pokemontools/vba/vba.py in the first place. | |||
2013-09-21 | combine some vba tests | Bryan Bishop | |
2013-09-21 | fix a vba.py test (test_PlaceString) | Bryan Bishop | |
2013-09-21 | Merge branch 'master' into vba-automation | Bryan Bishop | |
2013-09-21 | include all pokemontools/ files in installs | Bryan Bishop | |
2013-09-21 | switch vba.crystal to have instance methods | Bryan Bishop | |
2013-09-21 | remove get_memory_range | Bryan Bishop | |
2013-09-21 | move call into vba.crystal | Bryan Bishop | |
2013-09-21 | move get_stack into vba.crystal | Bryan Bishop | |
2013-09-21 | pass vba and registers into get_stack | Bryan Bishop | |
2013-09-21 | pass vba and registers into call() | Bryan Bishop | |
2013-09-21 | pass vba into get_memory_range | Bryan Bishop | |
2013-09-21 | fix some memory manipulation to use vba_wrapper | Bryan Bishop | |
2013-09-21 | placeholder for get_memory_range | Bryan Bishop | |
But really, the old calls to get_memory_range should just be replaced with code that uses vba.memory[:] directly. | |||
2013-09-21 | get_memory_at -> vba.read_memory_at | Bryan Bishop | |
2013-09-21 | set_memory_at -> vba.write_memory_at | Bryan Bishop | |
The set_memory_at function was moved into vba_wrapper. There's no reason for that one to be defined in pokemontools. | |||
2013-09-21 | replace one more step() with vba.step() | Bryan Bishop | |
2013-09-21 | use vba.step() instead of step() | Bryan Bishop | |
2013-09-21 | remove the custom press() implementation | Bryan Bishop | |
This is now handled in vba_wrapper. | |||
2013-09-21 | fix up some import lines | Bryan Bishop | |
2013-09-21 | Merge pull request #31 from yenatch/map-editor | Bryan Bishop | |
Another map editor. | |||
2013-09-16 | use try/except on globals.asm for preprocessing | Bryan Bishop | |
2013-09-16 | fix how pointers are imported | Bryan Bishop | |
2013-09-15 | map_editor: red: read tileset gfx filenames from source | yenatch | |
2013-09-14 | barely-working map editor | yenatch | |
works with both pokecrystal and pokered version is crystal by default | |||
2013-09-12 | Merge pull request #30 from kanzure/cleanup-again | Bryan Bishop | |
More cleanup of crystal.py |