Age | Commit message (Collapse) | Author |
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"whoops"
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Truncate colors in a palette beyond the limit of 4.
Make palette sorting more accurate by taking the sum of the hues rather than by luminance. Ultimately, palette order is up to the whim of whoever was drawing in the tile editor at the time, but this is a reasonable estimation.
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Eval should really not be used in the first place, but at least it works again.
Fixes 82b78e5c7969aebb797f35a58577dd0afb2c2f38, which replaced the constants_to_dict method with BSSReader.
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Speed, readability, accuracy and compression are all improved.
Also fix an off-by-one error in repeat commands in the compressor.
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Accidentally forgot to zfill either half of pointer_part, which would return malformed addresses.
Fixes de39f7c6ff487f02d1914cc4a3260817287207c5.
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The map editor can now be invoked in ipython:
import extras.pokemontools.map_editor as ed
app = ed.init()
Then <app> can be modified on the fly to make up for lacking functionality.
Also see app.map.crop().
Now works with all maps in both Red and Crystal.
The version defaults to Crystal. To use with pokered, invoke from the command line:
python extras/pokemontools/map_editor.py red
Or in ipython:
import extras.pokemontools.map_editor as ed
app = ed.init(version='red')
Also displays connections, but they're unaligned.
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This lets the map editor do cool things.
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Nothing needs this yet, but chances are it'll happen.
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Conflicts:
pokemontools/gfx.py
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Transposing non-square images would work over the expected width, rather than the current width (the expected height). This never came up since transposed images are typically square.
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This prevented pokered from building if the file "baserom.gbc" did not exist.
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Before, converting a .2bpp.lz file required calling decompress and convert_to_png
on the compressed and decompressed files respectively.
gfx.py unlz {}.lz
gfx.py png {}
Putting a .lz file into convert_to_png would raise an exception.
Instead, passing compressed graphics into convert_to_png will decompress them first.
This skips the (now optional) manual decompress step.
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This allows transposed images to be grouped together (e.g. animations).
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https://github.com/magical/pokemon-sprites-rby to python 2.7.
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Also fix a bug where images smaller than a tile are not converted at all.
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Eliminates repeated tiles and also spits out a tilemap respectively.
One-way for now. Likely to be used in pokered, but useful in its own right.
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- Use argparse and less redundant commands.
- Make .lz independent of content. Allows tilemaps to not be images.
- Add .[w]x[h] filename argument for transposed images.
- Add .interleave filename argument for 8x16 sprites.
- Refactor some conversion code.
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Some images do not occupy a full tile.
In pokered, gfx/minimize_pic.1bpp is 8x5. This is still rectangular.
Previously, converting this image would cause an error.
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png has some incompatibilities with 2bpp. Among them:
- 2bpp is tiled, and can be arranged arbitrarily
- 2bpp does not have associated palette data
- png must be rectangular
- png must have specific dimensions
The requirements for an image vary, and are unwritten. One conversion method will not work for all images.
To resolve these conflicts metadata can be attached to images and related data.
So as to not create additional files without changing the file content, the filename is used.
Usage: metadata is defined as pseudoextensions.
.w<width>
- force width to <width> px
.h<height>
- force height to <height> px
.t<num>
- pad the image by <num> tiles so the resulting png can be rectangular
- remove said tiles when converting back to 2bpp
Example:
gfx/title/logo.w160.t4.{lz,2bpp,png}
- width 160px
- pad by 4 tiles
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Don't return an address and call it a label.
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PointerLabelParam.to_asm() returns a label by default.
If no label exists, instead return a bank and address.
This will not compile (maybe it ought to), but it
simplifies debugging.
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- Pass a constants dict into eval instead of using globals
- Read same-line labels and tokens
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This doesn't read same-line tokens after labels yet.
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fixes 2a44f6e4
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Dump and format all types of sound data correctly.
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Conflicts:
pokemontools/map_editor.py
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