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path: root/tests/test_vba.py
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2013-09-22a test for moving in circlesBryan Bishop
Well, it's more like a square.
2013-09-22remove vba.shutdown() from another testBryan Bishop
2013-09-22reduce some duplicated code inside some testsBryan Bishop
Those movement checks are now collapsed into a single function that each test can individually call.
2013-09-22remove unnecessary emulator shutdownBryan Bishop
2013-09-22change the walk test after Elm's LabBryan Bishop
The walk test is useful to see if the player is able to move, but it shouldn't walk down and out of the building because the test is comparing against the MapNumber for Elm's Lab and not New Bark Town.
2013-09-22test that the Elm's Lab sequence worksBryan Bishop
2013-09-22test that the current map is correctBryan Bishop
2013-09-22add more defaults to setup_wram for testingBryan Bishop
This is sorta absurd, it should just load these values by parsing wram.asm on its own.
2013-09-22test the walk_into_new_bark_town vba methodBryan Bishop
2013-09-22test autoplayer handle_momBryan Bishop
2013-09-22remove old jython comments from the vba testsBryan Bishop
2013-09-22combine some tests togetherBryan Bishop
2013-09-22make the vba tests passBryan Bishop
2013-09-22use the state property during test bootstrappingBryan Bishop
2013-09-22fix the autoplayer bootstrapper for test_vba.pyBryan Bishop
2013-09-21move tests into test_vba.pyBryan Bishop
They didn't belong in pokemontools/vba/vba.py in the first place.
2013-09-08fix some imports in test_vba.pyBryan Bishop
2013-09-08vba_tests.py -> test_vba.pyBryan Bishop
This matches the other filenames in the tests/ directory.