From bcb3295dbd4bcc063e0f6f59a8cf2de9eb53e981 Mon Sep 17 00:00:00 2001 From: yenatch Date: Tue, 1 Oct 2013 00:36:39 -0400 Subject: use 'wait' for events instead of move effects --- pokemontools/crystal.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/pokemontools/crystal.py b/pokemontools/crystal.py index ca44965..c95b705 100644 --- a/pokemontools/crystal.py +++ b/pokemontools/crystal.py @@ -2860,7 +2860,7 @@ pksv_crystal_more = { 0xA5: ["displaylocation", ["id", SingleByteParam], ["memory", SingleByteParam]], 0xA6: ["trainerclassname", ["id", SingleByteParam]], 0xA7: ["name", ["type", SingleByteParam], ["id", SingleByteParam]], - 0xA8: ["waitframes", ["unknown", SingleByteParam]], + 0xA8: ["wait", ["unknown", SingleByteParam]], 0xA9: ["unknown0xa9"], } def create_command_classes(debug=False): @@ -3142,7 +3142,7 @@ effect_commands = { 0xa7: ['effect0xa7'], 0xa8: ['effect0xa8'], 0xa9: ['clearmissdamage'], - 0xaa: ['wait'], + 0xaa: ['movedelay'], 0xab: ['hittarget'], 0xac: ['tristatuschance'], 0xad: ['supereffectivelooptext'], -- cgit v1.2.3