import configuration config = configuration.Config() rom = bytearray(open(config.rom_path, "r").read()) sfx_names = [ "Snare1_1", "Snare2_1", "Snare3_1", "Snare4_1", "Snare5_1", "Triangle1_1", "Triangle2_1", "Snare6_1", "Snare7_1", "Snare8_1", "Snare9_1", "Cymbal1_1", "Cymbal2_1", "Cymbal3_1", "Muted_Snare1_1", "Triangle3_1", "Muted_Snare2_1", "Muted_Snare3_1", "Muted_Snare4_1", "Cry00_1", "Cry01_1", "Cry02_1", "Cry03_1", "Cry04_1", "Cry05_1", "Cry06_1", "Cry07_1", "Cry08_1", "Cry09_1", "Cry0A_1", "Cry0B_1", "Cry0C_1", "Cry0D_1", "Cry0E_1", "Cry0F_1", "Cry10_1", "Cry11_1", "Cry12_1", "Cry13_1", "Cry14_1", "Cry15_1", "Cry16_1", "Cry17_1", "Cry18_1", "Cry19_1", "Cry1A_1", "Cry1B_1", "Cry1C_1", "Cry1D_1", "Cry1E_1", "Cry1F_1", "Cry20_1", "Cry21_1", "Cry22_1", "Cry23_1", "Cry24_1", "Cry25_1", "Get_Item1_1", "Get_Item2_1", "Tink_1", "Heal_HP_1", "Heal_Ailment_1", "Start_Menu_1", "Press_AB_1", "Pokedex_Rating_1", "Get_Key_Item_1", "Poisoned_1", "Trade_Machine_1", "Turn_On_PC_1", "Turn_Off_PC_1", "Enter_PC_1", "Shrink_1", "Switch_1", "Healing_Machine_1", "Teleport_Exit1_1", "Teleport_Enter1_1", "Teleport_Exit2_1", "Ledge_1", "Teleport_Enter2_1", "Fly_1", "Denied_1", "Arrow_Tiles_1", "Push_Boulder_1", "SS_Anne_Horn_1", "Withdraw_Deposit_1", "Cut_1", "Go_Inside_1", "Swap_1", "59_1", "Purchase_1", "Collision_1", "Go_Outside_1", "Save_1", "Pokeflute", "Safari_Zone_PA", "Snare1_2", "Snare2_2", "Snare3_2", "Snare4_2", "Snare5_2", "Triangle1_2", "Triangle2_2", "Snare6_2", "Snare7_2", "Snare8_2", "Snare9_2", "Cymbal1_2", "Cymbal2_2", "Cymbal3_2", "Muted_Snare1_2", "Triangle3_2", "Muted_Snare2_2", "Muted_Snare3_2", "Muted_Snare4_2", "Cry00_2", "Cry01_2", "Cry02_2", "Cry03_2", "Cry04_2", "Cry05_2", "Cry06_2", "Cry07_2", "Cry08_2", "Cry09_2", "Cry0A_2", "Cry0B_2", "Cry0C_2", "Cry0D_2", "Cry0E_2", "Cry0F_2", "Cry10_2", "Cry11_2", "Cry12_2", "Cry13_2", "Cry14_2", "Cry15_2", "Cry16_2", "Cry17_2", "Cry18_2", "Cry19_2", "Cry1A_2", "Cry1B_2", "Cry1C_2", "Cry1D_2", "Cry1E_2", "Cry1F_2", "Cry20_2", "Cry21_2", "Cry22_2", "Cry23_2", "Cry24_2", "Cry25_2", "Level_Up", "Get_Item2_2", "Tink_2", "Heal_HP_2", "Heal_Ailment_2", "Start_Menu_2", "Press_AB_2", "Ball_Toss", "Ball_Poof", "Faint_Thud", "Run", "Dex_Page_Added", "Caught_Mon", "Peck", "Faint_Fall", "Battle_09", "Pound", "Battle_0B", "Battle_0C", "Battle_0D", "Battle_0E", "Battle_0F", "Damage", "Not_Very_Effective", "Battle_12", "Battle_13", "Battle_14", "Vine_Whip", "Battle_16", "Battle_17", "Battle_18", "Battle_19", "Super_Effective", "Battle_1B", "Battle_1C", "Doubleslap", "Battle_1E", "Horn_Drill", "Battle_20", "Battle_21", "Battle_22", "Battle_23", "Battle_24", "Battle_25", "Battle_26", "Battle_27", "Battle_28", "Battle_29", "Battle_2A", "Battle_2B", "Battle_2C", "Psybeam", "Battle_2E", "Battle_2F", "Psychic_M", "Battle_31", "Battle_32", "Battle_33", "Battle_34", "Battle_35", "Battle_36", "Silph_Scope", "Snare1_3", "Snare2_3", "Snare3_3", "Snare4_3", "Snare5_3", "Triangle1_3", "Triangle2_3", "Snare6_3", "Snare7_3", "Snare8_3", "Snare9_3", "Cymbal1_3", "Cymbal2_3", "Cymbal3_3", "Muted_Snare1_3", "Triangle3_3", "Muted_Snare2_3", "Muted_Snare3_3", "Muted_Snare4_3", "Cry00_3", "Cry01_3", "Cry02_3", "Cry03_3", "Cry04_3", "Cry05_3", "Cry06_3", "Cry07_3", "Cry08_3", "Cry09_3", "Cry0A_3", "Cry0B_3", "Cry0C_3", "Cry0D_3", "Cry0E_3", "Cry0F_3", "Cry10_3", "Cry11_3", "Cry12_3", "Cry13_3", "Cry14_3", "Cry15_3", "Cry16_3", "Cry17_3", "Cry18_3", "Cry19_3", "Cry1A_3", "Cry1B_3", "Cry1C_3", "Cry1D_3", "Cry1E_3", "Cry1F_3", "Cry20_3", "Cry21_3", "Cry22_3", "Cry23_3", "Cry24_3", "Cry25_3", "Get_Item1_3", "Get_Item2_3", "Tink_3", "Heal_HP_3", "Heal_Ailment_3", "Start_Menu_3", "Press_AB_3", "Pokedex_Rating_3", "Get_Key_Item_3", "Poisoned_3", "Trade_Machine_3", "Turn_On_PC_3", "Turn_Off_PC_3", "Enter_PC_3", "Shrink_3", "Switch_3", "Healing_Machine_3", "Teleport_Exit1_3", "Teleport_Enter1_3", "Teleport_Exit2_3", "Ledge_3", "Teleport_Enter2_3", "Fly_3", "Denied_3", "Arrow_Tiles_3", "Push_Boulder_3", "SS_Anne_Horn_3", "Withdraw_Deposit_3", "Cut_3", "Go_Inside_3", "Swap_3", "59_3", "Purchase_3", "Collision_3", "Go_Outside_3", "Save_3", "Intro_Lunge", "Intro_Hip", "Intro_Hop", "Intro_Raise", "Intro_Crash", "Intro_Whoosh", "Slots_Stop_Wheel", "Slots_Reward", "Slots_New_Spin", "Shooting_Star", ] headerlist = ( ["sfxheaders02.asm", 0x8003, 0x822e], ["sfxheaders08.asm", 0x20003, 0x202be], ["sfxheaders1f.asm", 0x7c003, 0x7c249], ) def printsfxheaders(filename, address, end, sfxnum): file = open(filename, 'w') bank = address / 0x4000 byte = rom[address] sfx = 1 channel = 1 file.write("SFX_Headers_{:02x}::\n".format(bank)) file.write("\tdb $ff, $ff, $ff ; padding\n") while address != end: left = (byte >> 6) + 1 file.write("\nSFX_{}:: ; {:02x} ({:0x}:{:02x})\n".format(sfx_names[sfxnum], address, bank, address % 0x4000 + 0x4000)) while left != 0: pointer = rom[address + 2] * 0x100 + rom[address + 1] if byte >> 4 != 0: file.write(" db ( ${:0x}0 | CH{:0x} )\n".format(byte >> 4, byte % 0x10)) else: file.write("\tdb CH{:0x}\n".format(byte)) file.write("\tdw SFX_{}_Ch{}\n".format(sfx_names[sfxnum], channel)) address += 3 byte = rom[address] channel += 1 left -= 1 channel = 1 sfx += 1 sfxnum += 1 #file.write("\n; {}".format(hex(address))) return sfxnum sfxnum = 0 for header in headerlist: sfxnum = printsfxheaders(header[0], header[1], header[2], sfxnum)