""" Tests for VBA automation tools """ import unittest import pokemontools.vba.vba as vba try: import pokemontools.vba.vba_autoplayer as autoplayer except ImportError: import pokemontools.vba.autoplayer as autoplayer import pokemontools.vba.keyboard as keyboard autoplayer.vba = vba def setup_wram(): """ Loads up some default addresses. Should eventually be replaced with the actual wram parser. """ # TODO: this should just be parsed straight out of wram.asm wram = {} wram["PlayerDirection"] = 0xd4de wram["PlayerAction"] = 0xd4e1 wram["MapX"] = 0xd4e6 wram["MapY"] = 0xd4e7 wram["WarpNumber"] = 0xdcb4 wram["MapGroup"] = 0xdcb5 wram["MapNumber"] = 0xdcb6 wram["YCoord"] = 0xdcb7 wram["XCoord"] = 0xdcb8 return wram def bootstrap(): """ Every test needs to be run against a certain minimum context. That context is constructed by this function. """ cry = vba.crystal(config=None) runner = autoplayer.SpeedRunner(cry=cry) # skip=False means run the skip_intro function instead of just skipping to # a saved state. runner.skip_intro(skip=True) state = cry.vba.state # clean everything up again cry.vba.shutdown() return state class OtherVbaTests(unittest.TestCase): def test_keyboard_planner(self): button_sequence = keyboard.plan_typing("an") expected_result = ["select", "a", "d", "r", "r", "r", "r", "a"] self.assertEqual(len(expected_result), len(button_sequence)) self.assertEqual(expected_result, button_sequence) class VbaTests(unittest.TestCase): cry = None wram = None @classmethod def setUpClass(cls): cls.bootstrap_state = bootstrap() cls.wram = setup_wram() cls.cry = vba.crystal() cls.vba = cls.cry.vba cls.vba.state = cls.bootstrap_state @classmethod def tearDownClass(cls): cls.vba.shutdown() def setUp(self): # reset to whatever the bootstrapper created self.vba.state = self.bootstrap_state def get_wram_value(self, name): return self.vba.memory[self.wram[name]] def test_movement_changes_player_direction(self): player_direction = self.get_wram_value("PlayerDirection") self.cry.move("u") # direction should have changed self.assertNotEqual(player_direction, self.get_wram_value("PlayerDirection")) def test_movement_changes_y_coord(self): first_map_y = self.get_wram_value("MapY") self.cry.move("u") # y location should be different second_map_y = self.get_wram_value("MapY") self.assertNotEqual(first_map_y, second_map_y) def test_movement_ends_in_standing(self): # should start with standing self.assertEqual(self.get_wram_value("PlayerAction"), 1) self.cry.move("l") # should be standing player_action = self.get_wram_value("PlayerAction") self.assertEqual(player_action, 1) # 1 = standing def test_PlaceString(self): self.cry.call(0, 0x1078) # where to draw the text self.cry.registers["hl"] = 0xc4a0 # what text to read from self.cry.registers["de"] = 0x1276 self.cry.vba.step(count=10) text = self.cry.get_text() self.assertTrue("TRAINER" in text) def test_speedrunner_constructor(self): runner = autoplayer.SpeedRunner(cry=self.cry) def test_speedrunner_handle_mom(self): self.vba.shutdown() # TODO: why can't i pass in the current state of the emulator? runner = autoplayer.SpeedRunner(cry=None) runner.setup() runner.skip_intro(skip=True) runner.handle_mom(skip=False) # confirm that handle_mom is done by attempting to move on the map first_map_y = self.get_wram_value("MapY") runner.cry.move("d") second_map_y = self.get_wram_value("MapY") self.assertNotEqual(first_map_y, second_map_y) def test_speedrunner_walk_into_new_bark_town(self): runner = autoplayer.SpeedRunner(cry=None) runner.setup() runner.skip_intro(skip=True) runner.handle_mom(skip=True) runner.walk_into_new_bark_town(skip=False) # test again if the game is in a state where the player can walk first_map_y = self.get_wram_value("MapY") runner.cry.move("d") second_map_y = self.get_wram_value("MapY") # check that the player has moved self.assertNotEqual(first_map_y, second_map_y) # check that the map is correct self.assertEqual(self.get_wram_value("MapGroup"), 24) self.assertEqual(self.get_wram_value("MapNumber"), 4) def test_speedrunner_handle_elm(self): self.vba.shutdown() runner = autoplayer.SpeedRunner(cry=None) runner.setup() runner.skip_intro(skip=True) runner.handle_mom(skip=True) runner.walk_into_new_bark_town(skip=False) # go through the Elm's Lab sequence runner.handle_elm("cyndaquil", skip=False) # test again if the game is in a state where the player can walk first_map_y = self.get_wram_value("MapY") runner.cry.move("u") second_map_y = self.get_wram_value("MapY") # check that the player has moved self.assertNotEqual(first_map_y, second_map_y) # check that the map is correct self.assertEqual(self.get_wram_value("MapGroup"), 24) self.assertEqual(self.get_wram_value("MapNumber"), 5) if __name__ == "__main__": unittest.main()