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authorRangi <remy.oukaour+rangi42@gmail.com>2021-11-27 15:52:57 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2021-11-27 15:52:57 -0500
commit1eff60b0578854598b1fc3a315d9ed63e0f4eb60 (patch)
treef9a3dca2e102c34da770015d39380c50df402346
parent375c8a7f9ae3d202ee0ad884a2836a788fee2cd6 (diff)
Update hardware.incHEADmaster
-rw-r--r--include/hardware.inc643
-rw-r--r--source/bank_00.asm4
2 files changed, 346 insertions, 301 deletions
diff --git a/include/hardware.inc b/include/hardware.inc
index 612f6b9..6be5103 100644
--- a/include/hardware.inc
+++ b/include/hardware.inc
@@ -25,40 +25,47 @@
;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta)
;* Rev 2.9 - 28-Feb-20 : Added utility rP1 constants
;* Rev 3.0 - 27-Aug-20 : Register ordering, byte-based sizes, OAM additions, general cleanup (Blitter Object)
+;* Rev 4.0 - 03-May-21 : Updated to use RGBDS 0.5.0 syntax, changed IEF_LCDC to IEF_STAT (Eievui)
+;* Rev 4.1 - 16-Aug-21 : Added more flags, bit number defines, and offset constants for OAM and window positions (rondnelson99)
+;* Rev 4.2 - 04-Sep-21 : Added CH3- and CH4-specific audio registers flags (ISSOtm)
+
+IF __RGBDS_MAJOR__ == 0 && __RGBDS_MINOR__ < 5
+ FAIL "This version of 'hardware.inc' requires RGBDS version 0.5.0 or later."
+ENDC
; If all of these are already defined, don't do it again.
IF !DEF(HARDWARE_INC)
-HARDWARE_INC SET 1
+DEF HARDWARE_INC EQU 1
-rev_Check_hardware_inc : MACRO
+MACRO rev_Check_hardware_inc
;NOTE: REVISION NUMBER CHANGES MUST BE ADDED
;TO SECOND PARAMETER IN FOLLOWING LINE.
- IF \1 > 3.0 ;PUT REVISION NUMBER HERE
+ IF \1 > 4.2 ;PUT REVISION NUMBER HERE
WARN "Version \1 or later of 'hardware.inc' is required."
ENDC
ENDM
-_VRAM EQU $8000 ; $8000->$9FFF
-_VRAM8000 EQU _VRAM
-_VRAM8800 EQU _VRAM+$800
-_VRAM9000 EQU _VRAM+$1000
-_SCRN0 EQU $9800 ; $9800->$9BFF
-_SCRN1 EQU $9C00 ; $9C00->$9FFF
-_SRAM EQU $A000 ; $A000->$BFFF
-_RAM EQU $C000 ; $C000->$CFFF / $C000->$DFFF
-_RAMBANK EQU $D000 ; $D000->$DFFF
-_OAMRAM EQU $FE00 ; $FE00->$FE9F
-_IO EQU $FF00 ; $FF00->$FF7F,$FFFF
-_AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F
-_HRAM EQU $FF80 ; $FF80->$FFFE
+DEF _VRAM EQU $8000 ; $8000->$9FFF
+DEF _VRAM8000 EQU _VRAM
+DEF _VRAM8800 EQU _VRAM+$800
+DEF _VRAM9000 EQU _VRAM+$1000
+DEF _SCRN0 EQU $9800 ; $9800->$9BFF
+DEF _SCRN1 EQU $9C00 ; $9C00->$9FFF
+DEF _SRAM EQU $A000 ; $A000->$BFFF
+DEF _RAM EQU $C000 ; $C000->$CFFF / $C000->$DFFF
+DEF _RAMBANK EQU $D000 ; $D000->$DFFF
+DEF _OAMRAM EQU $FE00 ; $FE00->$FE9F
+DEF _IO EQU $FF00 ; $FF00->$FF7F,$FFFF
+DEF _AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F
+DEF _HRAM EQU $FF80 ; $FF80->$FFFE
; *** MBC5 Equates ***
-rRAMG EQU $0000 ; $0000->$1fff
-rROMB0 EQU $2000 ; $2000->$2fff
-rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present.
-rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present)
+DEF rRAMG EQU $0000 ; $0000->$1fff
+DEF rROMB0 EQU $2000 ; $2000->$2fff
+DEF rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present.
+DEF rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present)
;***************************************************************************
@@ -71,74 +78,81 @@ rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present)
; -- P1 ($FF00)
; -- Register for reading joy pad info. (R/W)
; --
-rP1 EQU $FF00
+DEF rP1 EQU $FF00
-P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons
-P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad
-P1F_3 EQU %00001000 ; P13 in port
-P1F_2 EQU %00000100 ; P12 in port
-P1F_1 EQU %00000010 ; P11 in port
-P1F_0 EQU %00000001 ; P10 in port
+DEF P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons
+DEF P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad
+DEF P1F_3 EQU %00001000 ; P13 in port
+DEF P1F_2 EQU %00000100 ; P12 in port
+DEF P1F_1 EQU %00000010 ; P11 in port
+DEF P1F_0 EQU %00000001 ; P10 in port
-P1F_GET_DPAD EQU P1F_5
-P1F_GET_BTN EQU P1F_4
-P1F_GET_NONE EQU P1F_4 | P1F_5
+DEF P1F_GET_DPAD EQU P1F_5
+DEF P1F_GET_BTN EQU P1F_4
+DEF P1F_GET_NONE EQU P1F_4 | P1F_5
; --
; -- SB ($FF01)
; -- Serial Transfer Data (R/W)
; --
-rSB EQU $FF01
+DEF rSB EQU $FF01
; --
; -- SC ($FF02)
; -- Serial I/O Control (R/W)
; --
-rSC EQU $FF02
+DEF rSC EQU $FF02
+
+DEF SCF_START EQU %10000000 ;Transfer Start Flag (1=Transfer in progress, or requested)
+DEF SCF_SPEED EQU %00000010 ;Clock Speed (0=Normal, 1=Fast) ** CGB Mode Only **
+DEF SCF_SOURCE EQU %00000001 ;Shift Clock (0=External Clock, 1=Internal Clock)
+DEF SCB_START EQU 7
+DEF SCB_SPEED EQU 1
+DEF SCB_SOURCE EQU 0
; --
; -- DIV ($FF04)
; -- Divider register (R/W)
; --
-rDIV EQU $FF04
+DEF rDIV EQU $FF04
; --
; -- TIMA ($FF05)
; -- Timer counter (R/W)
; --
-rTIMA EQU $FF05
+DEF rTIMA EQU $FF05
; --
; -- TMA ($FF06)
; -- Timer modulo (R/W)
; --
-rTMA EQU $FF06
+DEF rTMA EQU $FF06
; --
; -- TAC ($FF07)
; -- Timer control (R/W)
; --
-rTAC EQU $FF07
+DEF rTAC EQU $FF07
-TACF_START EQU %00000100
-TACF_STOP EQU %00000000
-TACF_4KHZ EQU %00000000
-TACF_16KHZ EQU %00000011
-TACF_65KHZ EQU %00000010
-TACF_262KHZ EQU %00000001
+DEF TACF_START EQU %00000100
+DEF TACF_STOP EQU %00000000
+DEF TACF_4KHZ EQU %00000000
+DEF TACF_16KHZ EQU %00000011
+DEF TACF_65KHZ EQU %00000010
+DEF TACF_262KHZ EQU %00000001
; --
; -- IF ($FF0F)
; -- Interrupt Flag (R/W)
; --
-rIF EQU $FF0F
+DEF rIF EQU $FF0F
; --
@@ -152,11 +166,11 @@ rIF EQU $FF0F
; -- Bit 2-0 - Number of sweep shift (# 0-7)
; -- Sweep Time: (n*7.8ms)
; --
-rNR10 EQU $FF10
-rAUD1SWEEP EQU rNR10
+DEF rNR10 EQU $FF10
+DEF rAUD1SWEEP EQU rNR10
-AUD1SWEEP_UP EQU %00000000
-AUD1SWEEP_DOWN EQU %00001000
+DEF AUD1SWEEP_UP EQU %00000000
+DEF AUD1SWEEP_DOWN EQU %00001000
; --
@@ -166,8 +180,8 @@ AUD1SWEEP_DOWN EQU %00001000
; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%)
; -- Bit 5-0 - Sound length data (# 0-63)
; --
-rNR11 EQU $FF11
-rAUD1LEN EQU rNR11
+DEF rNR11 EQU $FF11
+DEF rAUD1LEN EQU rNR11
; --
@@ -180,16 +194,16 @@ rAUD1LEN EQU rNR11
; -- 1: Range of increase
; -- Bit 2-0 - Number of envelope sweep (# 0-7)
; --
-rNR12 EQU $FF12
-rAUD1ENV EQU rNR12
+DEF rNR12 EQU $FF12
+DEF rAUD1ENV EQU rNR12
; --
; -- AUD1LOW/NR13 ($FF13)
; -- Frequency low byte (W)
; --
-rNR13 EQU $FF13
-rAUD1LOW EQU rNR13
+DEF rNR13 EQU $FF13
+DEF rAUD1LOW EQU rNR13
; --
@@ -200,8 +214,8 @@ rAUD1LOW EQU rNR13
; -- Bit 6 - Counter/consecutive selection
; -- Bit 2-0 - Frequency's higher 3 bits
; --
-rNR14 EQU $FF14
-rAUD1HIGH EQU rNR14
+DEF rNR14 EQU $FF14
+DEF rAUD1HIGH EQU rNR14
; --
@@ -210,8 +224,8 @@ rAUD1HIGH EQU rNR14
; --
; -- see AUD1LEN for info
; --
-rNR21 EQU $FF16
-rAUD2LEN EQU rNR21
+DEF rNR21 EQU $FF16
+DEF rAUD2LEN EQU rNR21
; --
@@ -220,16 +234,16 @@ rAUD2LEN EQU rNR21
; --
; -- see AUD1ENV for info
; --
-rNR22 EQU $FF17
-rAUD2ENV EQU rNR22
+DEF rNR22 EQU $FF17
+DEF rAUD2ENV EQU rNR22
; --
; -- AUD2LOW/NR23 ($FF18)
; -- Frequency low byte (W)
; --
-rNR23 EQU $FF18
-rAUD2LOW EQU rNR23
+DEF rNR23 EQU $FF18
+DEF rAUD2LOW EQU rNR23
; --
@@ -238,8 +252,8 @@ rAUD2LOW EQU rNR23
; --
; -- see AUD1HIGH for info
; --
-rNR24 EQU $FF19
-rAUD2HIGH EQU rNR24
+DEF rNR24 EQU $FF19
+DEF rAUD2HIGH EQU rNR24
; --
@@ -248,8 +262,11 @@ rAUD2HIGH EQU rNR24
; --
; -- Bit 7 - Sound ON/OFF (1=ON,0=OFF)
; --
-rNR30 EQU $FF1A
-rAUD3ENA EQU rNR30
+DEF rNR30 EQU $FF1A
+DEF rAUD3ENA EQU rNR30
+
+DEF AUD3ENA_OFF EQU %00000000
+DEF AUD3ENA_ON EQU %10000000
; --
@@ -258,8 +275,8 @@ rAUD3ENA EQU rNR30
; --
; -- Bit 7-0 - Sound length
; --
-rNR31 EQU $FF1B
-rAUD3LEN EQU rNR31
+DEF rNR31 EQU $FF1B
+DEF rAUD3LEN EQU rNR31
; --
@@ -272,8 +289,13 @@ rAUD3LEN EQU rNR31
; -- 10: 1/2
; -- 11: 1/4
; --
-rNR32 EQU $FF1C
-rAUD3LEVEL EQU rNR32
+DEF rNR32 EQU $FF1C
+DEF rAUD3LEVEL EQU rNR32
+
+DEF AUD3LEVEL_MUTE EQU %00000000
+DEF AUD3LEVEL_100 EQU %00100000
+DEF AUD3LEVEL_50 EQU %01000000
+DEF AUD3LEVEL_25 EQU %01100000
; --
@@ -282,8 +304,8 @@ rAUD3LEVEL EQU rNR32
; --
; -- see AUD1LOW for info
; --
-rNR33 EQU $FF1D
-rAUD3LOW EQU rNR33
+DEF rNR33 EQU $FF1D
+DEF rAUD3LOW EQU rNR33
; --
@@ -292,8 +314,8 @@ rAUD3LOW EQU rNR33
; --
; -- see AUD1HIGH for info
; --
-rNR34 EQU $FF1E
-rAUD3HIGH EQU rNR34
+DEF rNR34 EQU $FF1E
+DEF rAUD3HIGH EQU rNR34
; --
@@ -302,8 +324,8 @@ rAUD3HIGH EQU rNR34
; --
; -- Bit 5-0 - Sound length data (# 0-63)
; --
-rNR41 EQU $FF20
-rAUD4LEN EQU rNR41
+DEF rNR41 EQU $FF20
+DEF rAUD4LEN EQU rNR41
; --
@@ -312,8 +334,8 @@ rAUD4LEN EQU rNR41
; --
; -- see AUD1ENV for info
; --
-rNR42 EQU $FF21
-rAUD4ENV EQU rNR42
+DEF rNR42 EQU $FF21
+DEF rAUD4ENV EQU rNR42
; --
@@ -330,62 +352,65 @@ rAUD4ENV EQU rNR42
; -- 000: f/4 001: f/8 010: f/16 011: f/24
; -- 100: f/32 101: f/40 110: f/48 111: f/56 (f=4.194304 Mhz)
; --
-rNR43 EQU $FF22
-rAUD4POLY EQU rNR43
+DEF rNR43 EQU $FF22
+DEF rAUD4POLY EQU rNR43
+
+DEF AUD4POLY_15STEP EQU %00000000
+DEF AUD4POLY_7STEP EQU %00001000
; --
; -- AUD4GO/NR44 ($FF23)
; --
-; -- Bit 7 - Inital
+; -- Bit 7 - Initial (when set, sound restarts)
; -- Bit 6 - Counter/consecutive selection
; --
-rNR44 EQU $FF23
-rAUD4GO EQU rNR44
+DEF rNR44 EQU $FF23
+DEF rAUD4GO EQU rNR44
; --
; -- AUDVOL/NR50 ($FF24)
; -- Channel control / ON-OFF / Volume (R/W)
; --
-; -- Bit 7 - Vin->SO2 ON/OFF (Vin??)
-; -- Bit 6-4 - SO2 output level (volume) (# 0-7)
-; -- Bit 3 - Vin->SO1 ON/OFF (Vin??)
-; -- Bit 2-0 - SO1 output level (volume) (# 0-7)
+; -- Bit 7 - Vin->SO2 ON/OFF (left)
+; -- Bit 6-4 - SO2 output level (left speaker) (# 0-7)
+; -- Bit 3 - Vin->SO1 ON/OFF (right)
+; -- Bit 2-0 - SO1 output level (right speaker) (# 0-7)
; --
-rNR50 EQU $FF24
-rAUDVOL EQU rNR50
+DEF rNR50 EQU $FF24
+DEF rAUDVOL EQU rNR50
-AUDVOL_VIN_LEFT EQU %10000000 ; SO2
-AUDVOL_VIN_RIGHT EQU %00001000 ; SO1
+DEF AUDVOL_VIN_LEFT EQU %10000000 ; SO2
+DEF AUDVOL_VIN_RIGHT EQU %00001000 ; SO1
; --
; -- AUDTERM/NR51 ($FF25)
; -- Selection of Sound output terminal (R/W)
; --
-; -- Bit 7 - Output sound 4 to SO2 terminal
-; -- Bit 6 - Output sound 3 to SO2 terminal
-; -- Bit 5 - Output sound 2 to SO2 terminal
-; -- Bit 4 - Output sound 1 to SO2 terminal
-; -- Bit 3 - Output sound 4 to SO1 terminal
-; -- Bit 2 - Output sound 3 to SO1 terminal
-; -- Bit 1 - Output sound 2 to SO1 terminal
-; -- Bit 0 - Output sound 0 to SO1 terminal
+; -- Bit 7 - Output channel 4 to SO2 terminal (left)
+; -- Bit 6 - Output channel 3 to SO2 terminal (left)
+; -- Bit 5 - Output channel 2 to SO2 terminal (left)
+; -- Bit 4 - Output channel 1 to SO2 terminal (left)
+; -- Bit 3 - Output channel 4 to SO1 terminal (right)
+; -- Bit 2 - Output channel 3 to SO1 terminal (right)
+; -- Bit 1 - Output channel 2 to SO1 terminal (right)
+; -- Bit 0 - Output channel 1 to SO1 terminal (right)
; --
-rNR51 EQU $FF25
-rAUDTERM EQU rNR51
+DEF rNR51 EQU $FF25
+DEF rAUDTERM EQU rNR51
; SO2
-AUDTERM_4_LEFT EQU %10000000
-AUDTERM_3_LEFT EQU %01000000
-AUDTERM_2_LEFT EQU %00100000
-AUDTERM_1_LEFT EQU %00010000
+DEF AUDTERM_4_LEFT EQU %10000000
+DEF AUDTERM_3_LEFT EQU %01000000
+DEF AUDTERM_2_LEFT EQU %00100000
+DEF AUDTERM_1_LEFT EQU %00010000
; SO1
-AUDTERM_4_RIGHT EQU %00001000
-AUDTERM_3_RIGHT EQU %00000100
-AUDTERM_2_RIGHT EQU %00000010
-AUDTERM_1_RIGHT EQU %00000001
+DEF AUDTERM_4_RIGHT EQU %00001000
+DEF AUDTERM_3_RIGHT EQU %00000100
+DEF AUDTERM_2_RIGHT EQU %00000010
+DEF AUDTERM_1_RIGHT EQU %00000001
; --
@@ -398,35 +423,35 @@ AUDTERM_1_RIGHT EQU %00000001
; -- Bit 1 - Sound 2 ON flag (read only)
; -- Bit 0 - Sound 1 ON flag (read only)
; --
-rNR52 EQU $FF26
-rAUDENA EQU rNR52
+DEF rNR52 EQU $FF26
+DEF rAUDENA EQU rNR52
-AUDENA_ON EQU %10000000
-AUDENA_OFF EQU %00000000 ; sets all audio regs to 0!
+DEF AUDENA_ON EQU %10000000
+DEF AUDENA_OFF EQU %00000000 ; sets all audio regs to 0!
; --
; -- LCDC ($FF40)
; -- LCD Control (R/W)
; --
-rLCDC EQU $FF40
-
-LCDCF_OFF EQU %00000000 ; LCD Control Operation
-LCDCF_ON EQU %10000000 ; LCD Control Operation
-LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select
-LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select
-LCDCF_WINOFF EQU %00000000 ; Window Display
-LCDCF_WINON EQU %00100000 ; Window Display
-LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select
-LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select
-LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select
-LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select
-LCDCF_OBJ8 EQU %00000000 ; OBJ Construction
-LCDCF_OBJ16 EQU %00000100 ; OBJ Construction
-LCDCF_OBJOFF EQU %00000000 ; OBJ Display
-LCDCF_OBJON EQU %00000010 ; OBJ Display
-LCDCF_BGOFF EQU %00000000 ; BG Display
-LCDCF_BGON EQU %00000001 ; BG Display
+DEF rLCDC EQU $FF40
+
+DEF LCDCF_OFF EQU %00000000 ; LCD Control Operation
+DEF LCDCF_ON EQU %10000000 ; LCD Control Operation
+DEF LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select
+DEF LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select
+DEF LCDCF_WINOFF EQU %00000000 ; Window Display
+DEF LCDCF_WINON EQU %00100000 ; Window Display
+DEF LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select
+DEF LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select
+DEF LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select
+DEF LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select
+DEF LCDCF_OBJ8 EQU %00000000 ; OBJ Construction
+DEF LCDCF_OBJ16 EQU %00000100 ; OBJ Construction
+DEF LCDCF_OBJOFF EQU %00000000 ; OBJ Display
+DEF LCDCF_OBJON EQU %00000010 ; OBJ Display
+DEF LCDCF_BGOFF EQU %00000000 ; BG Display
+DEF LCDCF_BGON EQU %00000001 ; BG Display
; "Window Character Data Select" follows BG
@@ -434,32 +459,38 @@ LCDCF_BGON EQU %00000001 ; BG Display
; -- STAT ($FF41)
; -- LCDC Status (R/W)
; --
-rSTAT EQU $FF41
+DEF rSTAT EQU $FF41
-STATF_LYC EQU %01000000 ; LYC=LY Coincidence (Selectable)
-STATF_MODE10 EQU %00100000 ; Mode 10
-STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank)
-STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank)
-STATF_LYCF EQU %00000100 ; Coincidence Flag
-STATF_HBL EQU %00000000 ; H-Blank
-STATF_VBL EQU %00000001 ; V-Blank
-STATF_OAM EQU %00000010 ; OAM-RAM is used by system
-STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system
-STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe
+DEF STATF_LYC EQU %01000000 ; LYC=LY Coincidence (Selectable)
+DEF STATF_MODE10 EQU %00100000 ; Mode 10
+DEF STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank)
+DEF STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank)
+DEF STATF_LYCF EQU %00000100 ; Coincidence Flag
+DEF STATF_HBL EQU %00000000 ; H-Blank
+DEF STATF_VBL EQU %00000001 ; V-Blank
+DEF STATF_OAM EQU %00000010 ; OAM-RAM is used by system
+DEF STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system
+DEF STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe
+DEF STATB_LYC EQU 6
+DEF STATB_MODE10 EQU 5
+DEF STATB_MODE01 EQU 4
+DEF STATB_MODE00 EQU 3
+DEF STATB_LYCF EQU 2
+DEF STATB_BUSY EQU 1
; --
; -- SCY ($FF42)
; -- Scroll Y (R/W)
; --
-rSCY EQU $FF42
+DEF rSCY EQU $FF42
; --
; -- SCX ($FF43)
; -- Scroll X (R/W)
; --
-rSCX EQU $FF43
+DEF rSCX EQU $FF43
; --
@@ -468,7 +499,7 @@ rSCX EQU $FF43
; --
; -- Values range from 0->153. 144->153 is the VBlank period.
; --
-rLY EQU $FF44
+DEF rLY EQU $FF44
; --
@@ -477,14 +508,14 @@ rLY EQU $FF44
; --
; -- When LY==LYC, STATF_LYCF will be set in STAT
; --
-rLYC EQU $FF45
+DEF rLYC EQU $FF45
; --
; -- DMA ($FF46)
; -- DMA Transfer and Start Address (W)
; --
-rDMA EQU $FF46
+DEF rDMA EQU $FF46
; --
@@ -496,7 +527,7 @@ rDMA EQU $FF46
; -- Bit 3-2 - Intensity for %01
; -- Bit 1-0 - Intensity for %00
; --
-rBGP EQU $FF47
+DEF rBGP EQU $FF47
; --
@@ -505,7 +536,7 @@ rBGP EQU $FF47
; --
; -- See BGP for info
; --
-rOBP0 EQU $FF48
+DEF rOBP0 EQU $FF48
; --
@@ -514,7 +545,7 @@ rOBP0 EQU $FF48
; --
; -- See BGP for info
; --
-rOBP1 EQU $FF49
+DEF rOBP1 EQU $FF49
; --
@@ -524,7 +555,7 @@ rOBP1 EQU $FF49
; -- 0 <= WY <= 143
; -- When WY = 0, the window is displayed from the top edge of the LCD screen.
; --
-rWY EQU $FF4A
+DEF rWY EQU $FF4A
; --
@@ -535,18 +566,20 @@ rWY EQU $FF4A
; -- When WX = 7, the window is displayed from the left edge of the LCD screen.
; -- Values of 0-6 and 166 are unreliable due to hardware bugs.
; --
-rWX EQU $FF4B
+DEF rWX EQU $FF4B
+
+DEF WX_OFS EQU 7 ; add this to a screen position to get a WX position
; --
; -- SPEED ($FF4D)
; -- Select CPU Speed (R/W)
; --
-rKEY1 EQU $FF4D
-rSPD EQU rKEY1
+DEF rKEY1 EQU $FF4D
+DEF rSPD EQU rKEY1
-KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R)
-KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W)
+DEF KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R)
+DEF KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W)
; --
@@ -555,7 +588,7 @@ KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W)
; --
; -- Bit 0 - Bank Specification (0: Specify Bank 0; 1: Specify Bank 1)
; --
-rVBK EQU $FF4F
+DEF rVBK EQU $FF4F
; --
@@ -563,7 +596,7 @@ rVBK EQU $FF4F
; -- High byte for Horizontal Blanking/General Purpose DMA source address (W)
; -- CGB Mode Only
; --
-rHDMA1 EQU $FF51
+DEF rHDMA1 EQU $FF51
; --
@@ -571,7 +604,7 @@ rHDMA1 EQU $FF51
; -- Low byte for Horizontal Blanking/General Purpose DMA source address (W)
; -- CGB Mode Only
; --
-rHDMA2 EQU $FF52
+DEF rHDMA2 EQU $FF52
; --
@@ -579,7 +612,7 @@ rHDMA2 EQU $FF52
; -- High byte for Horizontal Blanking/General Purpose DMA destination address (W)
; -- CGB Mode Only
; --
-rHDMA3 EQU $FF53
+DEF rHDMA3 EQU $FF53
; --
@@ -587,7 +620,7 @@ rHDMA3 EQU $FF53
; -- Low byte for Horizontal Blanking/General Purpose DMA destination address (W)
; -- CGB Mode Only
; --
-rHDMA4 EQU $FF54
+DEF rHDMA4 EQU $FF54
; --
@@ -595,13 +628,13 @@ rHDMA4 EQU $FF54
; -- Transfer length (in tiles minus 1)/mode/start for Horizontal Blanking, General Purpose DMA (R/W)
; -- CGB Mode Only
; --
-rHDMA5 EQU $FF55
+DEF rHDMA5 EQU $FF55
-HDMA5F_MODE_GP EQU %00000000 ; General Purpose DMA (W)
-HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W)
+DEF HDMA5F_MODE_GP EQU %00000000 ; General Purpose DMA (W)
+DEF HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W)
; -- Once DMA has started, use HDMA5F_BUSY to check when the transfer is complete
-HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R)
+DEF HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R)
; --
@@ -609,44 +642,44 @@ HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete
; -- Infrared Communications Port (R/W)
; -- CGB Mode Only
; --
-rRP EQU $FF56
+DEF rRP EQU $FF56
-RPF_ENREAD EQU %11000000
-RPF_DATAIN EQU %00000010 ; 0=Receiving IR Signal, 1=Normal
-RPF_WRITE_HI EQU %00000001
-RPF_WRITE_LO EQU %00000000
+DEF RPF_ENREAD EQU %11000000
+DEF RPF_DATAIN EQU %00000010 ; 0=Receiving IR Signal, 1=Normal
+DEF RPF_WRITE_HI EQU %00000001
+DEF RPF_WRITE_LO EQU %00000000
; --
; -- BCPS ($FF68)
; -- Background Color Palette Specification (R/W)
; --
-rBCPS EQU $FF68
+DEF rBCPS EQU $FF68
-BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)
+DEF BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)
; --
; -- BCPD ($FF69)
; -- Background Color Palette Data (R/W)
; --
-rBCPD EQU $FF69
+DEF rBCPD EQU $FF69
; --
; -- OCPS ($FF6A)
; -- Object Color Palette Specification (R/W)
; --
-rOCPS EQU $FF6A
+DEF rOCPS EQU $FF6A
-OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)
+DEF OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)
; --
; -- OCPD ($FF6B)
; -- Object Color Palette Data (R/W)
; --
-rOCPD EQU $FF6B
+DEF rOCPD EQU $FF6B
; --
@@ -655,8 +688,8 @@ rOCPD EQU $FF6B
; --
; -- Bit 2-0 - Bank Specification (0,1: Specify Bank 1; 2-7: Specify Banks 2-7)
; --
-rSVBK EQU $FF70
-rSMBK EQU rSVBK
+DEF rSVBK EQU $FF70
+DEF rSMBK EQU rSVBK
; --
@@ -666,7 +699,7 @@ rSMBK EQU rSVBK
; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude
; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude
; --
-rPCM12 EQU $FF76
+DEF rPCM12 EQU $FF76
; --
@@ -676,20 +709,26 @@ rPCM12 EQU $FF76
; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude
; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude
; --
-rPCM34 EQU $FF77
+DEF rPCM34 EQU $FF77
; --
; -- IE ($FFFF)
; -- Interrupt Enable (R/W)
; --
-rIE EQU $FFFF
+DEF rIE EQU $FFFF
-IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13
-IEF_SERIAL EQU %00001000 ; Serial I/O transfer end
-IEF_TIMER EQU %00000100 ; Timer Overflow
-IEF_LCDC EQU %00000010 ; LCDC (see STAT)
-IEF_VBLANK EQU %00000001 ; V-Blank
+DEF IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13
+DEF IEF_SERIAL EQU %00001000 ; Serial I/O transfer end
+DEF IEF_TIMER EQU %00000100 ; Timer Overflow
+DEF IEF_STAT EQU %00000010 ; STAT
+DEF IEF_VBLANK EQU %00000001 ; V-Blank
+
+DEF IEB_HILO EQU 4
+DEF IEB_SERIAL EQU 3
+DEF IEB_TIMER EQU 2
+DEF IEB_STAT EQU 1
+DEF IEB_VBLANK EQU 0
;***************************************************************************
@@ -704,10 +743,10 @@ IEF_VBLANK EQU %00000001 ; V-Blank
; -- Can be used with AUD1LEN and AUD2LEN
; -- See AUD1LEN for more info
; --
-AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5%
-AUDLEN_DUTY_25 EQU %01000000 ; 25%
-AUDLEN_DUTY_50 EQU %10000000 ; 50%
-AUDLEN_DUTY_75 EQU %11000000 ; 75%
+DEF AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5%
+DEF AUDLEN_DUTY_25 EQU %01000000 ; 25%
+DEF AUDLEN_DUTY_50 EQU %10000000 ; 50%
+DEF AUDLEN_DUTY_75 EQU %11000000 ; 75%
; --
@@ -716,8 +755,8 @@ AUDLEN_DUTY_75 EQU %11000000 ; 75%
; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV
; -- See AUD1ENV for more info
; --
-AUDENV_UP EQU %00001000
-AUDENV_DOWN EQU %00000000
+DEF AUDENV_UP EQU %00001000
+DEF AUDENV_DOWN EQU %00000000
; --
@@ -727,9 +766,9 @@ AUDENV_DOWN EQU %00000000
; -- See AUD1HIGH for more info
; --
-AUDHIGH_RESTART EQU %10000000
-AUDHIGH_LENGTH_ON EQU %01000000
-AUDHIGH_LENGTH_OFF EQU %00000000
+DEF AUDHIGH_RESTART EQU %10000000
+DEF AUDHIGH_LENGTH_ON EQU %01000000
+DEF AUDHIGH_LENGTH_OFF EQU %00000000
;***************************************************************************
@@ -738,14 +777,14 @@ AUDHIGH_LENGTH_OFF EQU %00000000
;*
;***************************************************************************
-BOOTUP_A_DMG EQU $01 ; Dot Matrix Game
-BOOTUP_A_CGB EQU $11 ; Color GameBoy
-BOOTUP_A_MGB EQU $FF ; Mini GameBoy (Pocket GameBoy)
+DEF BOOTUP_A_DMG EQU $01 ; Dot Matrix Game
+DEF BOOTUP_A_CGB EQU $11 ; Color GameBoy
+DEF BOOTUP_A_MGB EQU $FF ; Mini GameBoy (Pocket GameBoy)
; if a=BOOTUP_A_CGB, bit 0 in b can be checked to determine if real CGB or
; other system running in GBC mode
-BOOTUP_B_CGB EQU %00000000
-BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP
+DEF BOOTUP_B_CGB EQU %00000000
+DEF BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP
;***************************************************************************
@@ -755,72 +794,72 @@ BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP
;***************************************************************************
; $0143 Color GameBoy compatibility code
-CART_COMPATIBLE_DMG EQU $00
-CART_COMPATIBLE_DMG_GBC EQU $80
-CART_COMPATIBLE_GBC EQU $C0
+DEF CART_COMPATIBLE_DMG EQU $00
+DEF CART_COMPATIBLE_DMG_GBC EQU $80
+DEF CART_COMPATIBLE_GBC EQU $C0
; $0146 GameBoy/Super GameBoy indicator
-CART_INDICATOR_GB EQU $00
-CART_INDICATOR_SGB EQU $03
+DEF CART_INDICATOR_GB EQU $00
+DEF CART_INDICATOR_SGB EQU $03
; $0147 Cartridge type
-CART_ROM EQU $00
-CART_ROM_MBC1 EQU $01
-CART_ROM_MBC1_RAM EQU $02
-CART_ROM_MBC1_RAM_BAT EQU $03
-CART_ROM_MBC2 EQU $05
-CART_ROM_MBC2_BAT EQU $06
-CART_ROM_RAM EQU $08
-CART_ROM_RAM_BAT EQU $09
-CART_ROM_MMM01 EQU $0B
-CART_ROM_MMM01_RAM EQU $0C
-CART_ROM_MMM01_RAM_BAT EQU $0D
-CART_ROM_MBC3_BAT_RTC EQU $0F
-CART_ROM_MBC3_RAM_BAT_RTC EQU $10
-CART_ROM_MBC3 EQU $11
-CART_ROM_MBC3_RAM EQU $12
-CART_ROM_MBC3_RAM_BAT EQU $13
-CART_ROM_MBC5 EQU $19
-CART_ROM_MBC5_BAT EQU $1A
-CART_ROM_MBC5_RAM_BAT EQU $1B
-CART_ROM_MBC5_RUMBLE EQU $1C
-CART_ROM_MBC5_RAM_RUMBLE EQU $1D
-CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E
-CART_ROM_MBC7_RAM_BAT_GYRO EQU $22
-CART_ROM_POCKET_CAMERA EQU $FC
-CART_ROM_BANDAI_TAMA5 EQU $FD
-CART_ROM_HUDSON_HUC3 EQU $FE
-CART_ROM_HUDSON_HUC1 EQU $FF
+DEF CART_ROM EQU $00
+DEF CART_ROM_MBC1 EQU $01
+DEF CART_ROM_MBC1_RAM EQU $02
+DEF CART_ROM_MBC1_RAM_BAT EQU $03
+DEF CART_ROM_MBC2 EQU $05
+DEF CART_ROM_MBC2_BAT EQU $06
+DEF CART_ROM_RAM EQU $08
+DEF CART_ROM_RAM_BAT EQU $09
+DEF CART_ROM_MMM01 EQU $0B
+DEF CART_ROM_MMM01_RAM EQU $0C
+DEF CART_ROM_MMM01_RAM_BAT EQU $0D
+DEF CART_ROM_MBC3_BAT_RTC EQU $0F
+DEF CART_ROM_MBC3_RAM_BAT_RTC EQU $10
+DEF CART_ROM_MBC3 EQU $11
+DEF CART_ROM_MBC3_RAM EQU $12
+DEF CART_ROM_MBC3_RAM_BAT EQU $13
+DEF CART_ROM_MBC5 EQU $19
+DEF CART_ROM_MBC5_BAT EQU $1A
+DEF CART_ROM_MBC5_RAM_BAT EQU $1B
+DEF CART_ROM_MBC5_RUMBLE EQU $1C
+DEF CART_ROM_MBC5_RAM_RUMBLE EQU $1D
+DEF CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E
+DEF CART_ROM_MBC7_RAM_BAT_GYRO EQU $22
+DEF CART_ROM_POCKET_CAMERA EQU $FC
+DEF CART_ROM_BANDAI_TAMA5 EQU $FD
+DEF CART_ROM_HUDSON_HUC3 EQU $FE
+DEF CART_ROM_HUDSON_HUC1 EQU $FF
; $0148 ROM size
; these are kilobytes
-CART_ROM_32KB EQU $00 ; 2 banks
-CART_ROM_64KB EQU $01 ; 4 banks
-CART_ROM_128KB EQU $02 ; 8 banks
-CART_ROM_256KB EQU $03 ; 16 banks
-CART_ROM_512KB EQU $04 ; 32 banks
-CART_ROM_1024KB EQU $05 ; 64 banks
-CART_ROM_2048KB EQU $06 ; 128 banks
-CART_ROM_4096KB EQU $07 ; 256 banks
-CART_ROM_8192KB EQU $08 ; 512 banks
-CART_ROM_1152KB EQU $52 ; 72 banks
-CART_ROM_1280KB EQU $53 ; 80 banks
-CART_ROM_1536KB EQU $54 ; 96 banks
+DEF CART_ROM_32KB EQU $00 ; 2 banks
+DEF CART_ROM_64KB EQU $01 ; 4 banks
+DEF CART_ROM_128KB EQU $02 ; 8 banks
+DEF CART_ROM_256KB EQU $03 ; 16 banks
+DEF CART_ROM_512KB EQU $04 ; 32 banks
+DEF CART_ROM_1024KB EQU $05 ; 64 banks
+DEF CART_ROM_2048KB EQU $06 ; 128 banks
+DEF CART_ROM_4096KB EQU $07 ; 256 banks
+DEF CART_ROM_8192KB EQU $08 ; 512 banks
+DEF CART_ROM_1152KB EQU $52 ; 72 banks
+DEF CART_ROM_1280KB EQU $53 ; 80 banks
+DEF CART_ROM_1536KB EQU $54 ; 96 banks
; $0149 SRAM size
; these are kilobytes
-CART_SRAM_NONE EQU 0
-CART_SRAM_2KB EQU 1 ; 1 incomplete bank
-CART_SRAM_8KB EQU 2 ; 1 bank
-CART_SRAM_32KB EQU 3 ; 4 banks
-CART_SRAM_128KB EQU 4 ; 16 banks
+DEF CART_SRAM_NONE EQU 0
+DEF CART_SRAM_2KB EQU 1 ; 1 incomplete bank
+DEF CART_SRAM_8KB EQU 2 ; 1 bank
+DEF CART_SRAM_32KB EQU 3 ; 4 banks
+DEF CART_SRAM_128KB EQU 4 ; 16 banks
-CART_SRAM_ENABLE EQU $0A
-CART_SRAM_DISABLE EQU $00
+DEF CART_SRAM_ENABLE EQU $0A
+DEF CART_SRAM_DISABLE EQU $00
; $014A Destination code
-CART_DEST_JAPANESE EQU $00
-CART_DEST_NON_JAPANESE EQU $01
+DEF CART_DEST_JAPANESE EQU $00
+DEF CART_DEST_NON_JAPANESE EQU $01
;***************************************************************************
@@ -829,23 +868,23 @@ CART_DEST_NON_JAPANESE EQU $01
;*
;***************************************************************************
-PADF_DOWN EQU $80
-PADF_UP EQU $40
-PADF_LEFT EQU $20
-PADF_RIGHT EQU $10
-PADF_START EQU $08
-PADF_SELECT EQU $04
-PADF_B EQU $02
-PADF_A EQU $01
-
-PADB_DOWN EQU $7
-PADB_UP EQU $6
-PADB_LEFT EQU $5
-PADB_RIGHT EQU $4
-PADB_START EQU $3
-PADB_SELECT EQU $2
-PADB_B EQU $1
-PADB_A EQU $0
+DEF PADF_DOWN EQU $80
+DEF PADF_UP EQU $40
+DEF PADF_LEFT EQU $20
+DEF PADF_RIGHT EQU $10
+DEF PADF_START EQU $08
+DEF PADF_SELECT EQU $04
+DEF PADF_B EQU $02
+DEF PADF_A EQU $01
+
+DEF PADB_DOWN EQU $7
+DEF PADB_UP EQU $6
+DEF PADB_LEFT EQU $5
+DEF PADB_RIGHT EQU $4
+DEF PADB_START EQU $3
+DEF PADB_SELECT EQU $2
+DEF PADB_B EQU $1
+DEF PADB_A EQU $0
;***************************************************************************
@@ -854,15 +893,15 @@ PADB_A EQU $0
;*
;***************************************************************************
-SCRN_X EQU 160 ; Width of screen in pixels
-SCRN_Y EQU 144 ; Height of screen in pixels
-SCRN_X_B EQU 20 ; Width of screen in bytes
-SCRN_Y_B EQU 18 ; Height of screen in bytes
+DEF SCRN_X EQU 160 ; Width of screen in pixels
+DEF SCRN_Y EQU 144 ; Height of screen in pixels
+DEF SCRN_X_B EQU 20 ; Width of screen in bytes
+DEF SCRN_Y_B EQU 18 ; Height of screen in bytes
-SCRN_VX EQU 256 ; Virtual width of screen in pixels
-SCRN_VY EQU 256 ; Virtual height of screen in pixels
-SCRN_VX_B EQU 32 ; Virtual width of screen in bytes
-SCRN_VY_B EQU 32 ; Virtual height of screen in bytes
+DEF SCRN_VX EQU 256 ; Virtual width of screen in pixels
+DEF SCRN_VY EQU 256 ; Virtual height of screen in pixels
+DEF SCRN_VX_B EQU 32 ; Virtual width of screen in bytes
+DEF SCRN_VY_B EQU 32 ; Virtual height of screen in bytes
;***************************************************************************
@@ -874,47 +913,53 @@ SCRN_VY_B EQU 32 ; Virtual height of screen in bytes
; OAM attributes
; each entry in OAM RAM is 4 bytes (sizeof_OAM_ATTRS)
RSRESET
-OAMA_Y RB 1 ; y pos
-OAMA_X RB 1 ; x pos
-OAMA_TILEID RB 1 ; tile id
-OAMA_FLAGS RB 1 ; flags (see below)
-sizeof_OAM_ATTRS RB 0
+DEF OAMA_Y RB 1 ; y pos plus 16
+DEF OAMA_X RB 1 ; x pos plus 8
+DEF OAMA_TILEID RB 1 ; tile id
+DEF OAMA_FLAGS RB 1 ; flags (see below)
+DEF sizeof_OAM_ATTRS RB 0
+
+DEF OAM_Y_OFS EQU 16 ; add this to a screen-relative Y position to get an OAM Y position
+DEF OAM_X_OFS EQU 8 ; add this to a screen-relative X position to get an OAM X position
-OAM_COUNT EQU 40 ; number of OAM entries in OAM RAM
+DEF OAM_COUNT EQU 40 ; number of OAM entries in OAM RAM
; flags
-OAMF_PRI EQU %10000000 ; Priority
-OAMF_YFLIP EQU %01000000 ; Y flip
-OAMF_XFLIP EQU %00100000 ; X flip
-OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG)
-OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG)
-OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC)
-OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC)
+DEF OAMF_PRI EQU %10000000 ; Priority
+DEF OAMF_YFLIP EQU %01000000 ; Y flip
+DEF OAMF_XFLIP EQU %00100000 ; X flip
+DEF OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG)
+DEF OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG)
+DEF OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC)
+DEF OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC)
-OAMF_PALMASK EQU %00000111 ; Palette (GBC)
+DEF OAMF_PALMASK EQU %00000111 ; Palette (GBC)
-OAMB_PRI EQU 7 ; Priority
-OAMB_YFLIP EQU 6 ; Y flip
-OAMB_XFLIP EQU 5 ; X flip
-OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG)
-OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC)
+DEF OAMB_PRI EQU 7 ; Priority
+DEF OAMB_YFLIP EQU 6 ; Y flip
+DEF OAMB_XFLIP EQU 5 ; X flip
+DEF OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG)
+DEF OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC)
;*
;* Nintendo scrolling logo
;* (Code won't work on a real GameBoy)
;* (if next lines are altered.)
-NINTENDO_LOGO : MACRO
+MACRO NINTENDO_LOGO
DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E
ENDM
+; Deprecated constants. Please avoid using.
+
+DEF IEF_LCDC EQU %00000010 ; LCDC (see STAT)
+
+
; Custom pokepicross additions
KEY1F_DBLSPEED_BIT EQU 7
LCDCF_ON_BIT EQU 7
LCDCF_BG8000_BIT EQU 4
-IEF_VBLANK_BIT EQU 0
-SC_TRANSFER_START_FLAG_BIT EQU 7
ENDC ;HARDWARE_INC
diff --git a/source/bank_00.asm b/source/bank_00.asm
index b2587ee..3d57044 100644
--- a/source/bank_00.asm
+++ b/source/bank_00.asm
@@ -1956,7 +1956,7 @@ function_00_0d91::
ldh a, [rIE]
push af
- res IEF_VBLANK_BIT, a
+ res IEB_VBLANK, a
ldh [rIE], a
di
ld a, [w_c35a]
@@ -2683,7 +2683,7 @@ SECTION "serial, etc", ROM0[$2836]
serial::
push af
ldh a, [rSC]
- bit SC_TRANSFER_START_FLAG_BIT, a
+ bit SCB_START, a
jr nz, .skip
push bc
push de