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-rw-r--r--[-rwxr-xr-x]home.asm83
1 files changed, 43 insertions, 40 deletions
diff --git a/home.asm b/home.asm
index 75de979..054eac7 100755..100644
--- a/home.asm
+++ b/home.asm
@@ -367,9 +367,9 @@ VBlank: ; 0x2f2
.asm_3b5
res 3, [hl]
.asm_3b7
- ld a, [wd4aa]
+ ld a, [wDrawBottomMessageBox]
and a
- call nz, Func_e69
+ call nz, DrawBottomMessageBox
pop hl
pop de
pop bc
@@ -1673,7 +1673,7 @@ ReadJoypad: ; 0xab8
.asm_b1a
ld a, [hJoypadState]
ld [hPreviousJoypadState], a
- ld hl, wd808
+ ld hl, wJoypadStatesPersistent
ld a, [hJoypadState]
or [hl]
ld [hli], a
@@ -1685,8 +1685,8 @@ ReadJoypad: ; 0xab8
ld [hli], a
ret
-Func_b2e: ; 0xb2e
- ld hl, wd808
+ClearPersistentJoypadStates: ; 0xb2e
+ ld hl, wJoypadStatesPersistent
xor a
ld [hli], a
ld [hli], a
@@ -2334,10 +2334,13 @@ Func_e5d: ; 0xe5d
jr nz, .asm_e62
ret
-Func_e69: ; 0xe69
+DrawBottomMessageBox: ; 0xe69
+; Draws the current scrolling bottom message box to VRAM during V-Blank.
+; Note, this only applies to the 1-tile high message bar. When it displays, things like Ball Bonus summary, and
+; the Save/Cancel menu, this is not used to draw the message buffer.
ld a, [rLY]
cp $90
- jr nc, Func_e69
+ jr nc, DrawBottomMessageBox ; ensure we're in V-Blank
.asm_e6f
ld a, [rSTAT]
and $3
@@ -2347,60 +2350,60 @@ Func_e69: ; 0xe69
dec a
jr nz, .asm_e77
ld hl, wBottomMessageBuffer + $40
- call Func_eef
+ call Load4BottomMessageBytes
push hl
ld hl, $9c00
- call Func_ef8
+ call Write4BottomMessageBytes
pop hl
- call Func_eef
+ call Load4BottomMessageBytes
push hl
ld hl, $9c04
- call Func_ef8
+ call Write4BottomMessageBytes
pop hl
- call Func_eef
+ call Load4BottomMessageBytes
push hl
ld hl, $9c08
- call Func_ef8
+ call Write4BottomMessageBytes
pop hl
- call Func_eef
+ call Load4BottomMessageBytes
push hl
ld hl, $9c0c
- call Func_ef8
+ call Write4BottomMessageBytes
pop hl
- call Func_eef
+ call Load4BottomMessageBytes
push hl
ld hl, $9c10
- call Func_ef8
+ call Write4BottomMessageBytes
pop hl
ld hl, wBottomMessageBuffer + $c0
- call Func_eef
+ call Load4BottomMessageBytes
push hl
ld hl, $9c20
- call Func_ef8
+ call Write4BottomMessageBytes
pop hl
- call Func_eef
+ call Load4BottomMessageBytes
push hl
ld hl, $9c24
- call Func_ef8
+ call Write4BottomMessageBytes
pop hl
- call Func_eef
+ call Load4BottomMessageBytes
push hl
ld hl, $9c28
- call Func_ef8
+ call Write4BottomMessageBytes
pop hl
- call Func_eef
+ call Load4BottomMessageBytes
push hl
ld hl, $9c2c
- call Func_ef8
+ call Write4BottomMessageBytes
pop hl
- call Func_eef
+ call Load4BottomMessageBytes
push hl
ld hl, $9c30
- call Func_ef8
+ call Write4BottomMessageBytes
pop hl
ret
-Func_eef: ; 0xeef
+Load4BottomMessageBytes: ; 0xeef
ld a, [hli]
ld b, a
ld a, [hli]
@@ -2411,10 +2414,10 @@ Func_eef: ; 0xeef
ld e, a
ret
-Func_ef8: ; 0xef8
+Write4BottomMessageBytes: ; 0xef8
ld a, [rSTAT]
and $3
- jr nz, Func_ef8
+ jr nz, Write4BottomMessageBytes
ld a, b
ld [hli], a
ld a, c
@@ -3949,7 +3952,7 @@ Func_1ffc: ; 0x1ffc
call Func_2034
call DoScreenLogic
call CleanOAMBuffer
- call Func_b2e
+ call ClearPersistentJoypadStates
rst AdvanceFrame
jr .master_loop
@@ -4218,7 +4221,7 @@ Sine: ; 0x2149
ApplyGravityToBall: ; 0x2168
; Adds a constant to the pinball's y velocity.
- ld a, [wDisableBallGravityAndTilt]
+ ld a, [wEnableBallGravityAndTilt]
and a
ret z
ld de, $000b ; gravity added to y velocity every frame
@@ -5242,8 +5245,8 @@ HandleLeftTilt: ; 0x358c
lb de, $00, $3f
call PlaySoundEffect
.skipSoundEffect
- ld a, [wd548]
- ld hl, wDisableBallGravityAndTilt
+ ld a, [wPinballIsVisible]
+ ld hl, wEnableBallGravityAndTilt
and [hl]
jr z, .skipBallMovement
ld a, [wBallXPos + 1]
@@ -5298,8 +5301,8 @@ HandleRightTilt: ; 0x35f3
lb de, $00, $3f
call PlaySoundEffect
.skipSoundEffect
- ld a, [wd548]
- ld hl, wDisableBallGravityAndTilt
+ ld a, [wPinballIsVisible]
+ ld hl, wEnableBallGravityAndTilt
and [hl]
jr z, .skipBallMovement
ld a, [wBallXPos + 1]
@@ -5354,8 +5357,8 @@ HandleUpperTilt: ; 0x365a
lb de, $00, $3f
call PlaySoundEffect
.skipSoundEffect
- ld a, [wd548]
- ld hl, wDisableBallGravityAndTilt
+ ld a, [wPinballIsVisible]
+ ld hl, wEnableBallGravityAndTilt
and [hl]
jr z, .skipBallMovement
ld a, [wBallYPos + 1]
@@ -5394,8 +5397,8 @@ HandleUpperTilt: ; 0x365a
ret
ApplyTiltForces: ; 0x36c1
- ld a, [wd548]
- ld hl, wDisableBallGravityAndTilt
+ ld a, [wPinballIsVisible]
+ ld hl, wEnableBallGravityAndTilt
and [hl]
ret z
ld c, $0