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-rw-r--r--home/text.asm122
1 files changed, 69 insertions, 53 deletions
diff --git a/home/text.asm b/home/text.asm
index 1901676..ae15c57 100644
--- a/home/text.asm
+++ b/home/text.asm
@@ -48,20 +48,20 @@ Func_310a: ; 0x310a
jr nz, .asm_311d
ret
-Func_3125: ; 0x3125
+LoadMonNameIntoBottomMessageBufferList: ; 0x3125 enables special loads
ld b, $1
jr asm_312b
-Func_3129: ; 0x3129
+Func_3129: ; 0x3129 disables special loads
ld b, $0
-asm_312b: ; 0x312b
+asm_312b: ; 0x312b loads e chars of text text into de
ld a, [wd805]
and a
- jp nz, Func_3268
+ jp nz, Func_3268 ;if ??? = 0, then continue, else jump
.next_char
ld a, [hli]
and a
- ret z
+ ret z ;if a = 0, jump
ld c, $81
cp " "
jr z, .space
@@ -98,65 +98,65 @@ asm_312b: ; 0x312b
jr .next_char
.space
- ld a, c
+ ld a, c ;$81 = space
jr .load_char
.comma
- inc c
+ inc c ;$82 = , , goes back a space?
dec e
jr .check_special_load
.male
xor a
- call Func_31e1
+ call LoadSpecialTextChar
ld a, $83
jr .load_char
.female
ld a, $1
- call Func_31e1
+ call LoadSpecialTextChar
ld a, $84
jr .load_char
.apostrophe
ld a, $2
- call Func_31e1
+ call LoadSpecialTextChar
ld a, $85
jr .load_char
.e_acute
ld a, $3
- call Func_31e1
+ call LoadSpecialTextChar
ld a, $83
jr .load_char
.asterisk
ld a, $4
- call Func_31e1
+ call LoadSpecialTextChar
ld a, $87
jr .load_char
.exclamation
ld a, $5
- call Func_31e1
+ call LoadSpecialTextChar
ld a, $85
jr .load_char
.little_x
ld a, $6
- call Func_31e1
+ call LoadSpecialTextChar
ld a, $85
jr .load_char
.period
ld a, $7
- call Func_31e1
+ call LoadSpecialTextChar
ld a, $86
jr .load_char
.colon
ld a, $8
- call Func_31e1
+ call LoadSpecialTextChar
ld a, $83
jr .load_char
@@ -167,19 +167,19 @@ asm_312b: ; 0x312b
.alphabet
add $bf
.load_char
- ld [de], a
+ ld [de], a ;load char into de
.check_special_load
bit 0, b
- jr nz, .no_special_load
- set 7, e
+ jr nz, .no_special_load ;only load special if b is 1
+ set 7, e ;tempererally set 7 of e, adding to pointer de or taking it away
ld a, c
ld [de], a
res 7, e
.no_special_load
- inc e
+ inc e ;move to next slot
jp .next_char
-Func_31e1: ; 0x31e1
+LoadSpecialTextChar: ; 0x31e1 copy special font data into VRAM based on the contents of a
push bc
push de
push hl
@@ -196,7 +196,7 @@ Func_31e1: ; 0x31e1
add c
ld c, a
ld b, $0
- ld hl, Data_320e
+ ld hl, SpecialTextCharPointers ;special text pointers
add hl, bc
ld a, [hli]
ld e, a
@@ -207,51 +207,67 @@ Func_31e1: ; 0x31e1
ld a, [hli]
ld h, [hl]
ld l, a
- ld a, b
+ ld a, b ;bytes taken are, in order, in e,d,a,l,h
ld bc, $0010
- call LoadVRAMData
+ call LoadVRAMData ;copy 16 byte image into VRAM
pop hl
pop de
pop bc
ret
-Data_320e:
- dw vTilesSH tile 3
- dbw Bank(InGameMenuSymbolsGfx), InGameMenuSymbolsGfx + $40
- dw vTilesSH tile 4
+SpecialTextCharPointers:
+ dw vTilesSH tile 3 ;start of special font data for LoadSpecialTextChar if DMG
+ dbw Bank(InGameMenuSymbolsGfx), InGameMenuSymbolsGfx + $40 ;bank of data, then pointer to source. each block is 5 bytes - male
+ dw vTilesSH tile 4 ; female
dbw Bank(InGameMenuSymbolsGfx), InGameMenuSymbolsGfx + $30
- dw vTilesSH tile 5
- dbw Bank(GFX_d61d0), GFX_d61d0
- dw vTilesSH tile 3
+
+ dw vTilesSH tile 5 ;apostrophe
+ dbw Bank(Apostrophe_CharacterGfx), Apostrophe_CharacterGfx
+
+ dw vTilesSH tile 3 ;acute e
dbw Bank(E_Acute_CharacterGfx), E_Acute_CharacterGfx
- dw vTilesSH tile 7
+
+ dw vTilesSH tile 7 ;asterisk
dbw Bank(InGameMenuSymbolsGfx), InGameMenuSymbolsGfx + $80
- dw vTilesSH tile 5
- dbw Bank(GFX_d61a0), GFX_d61a0
- dw vTilesSH tile 5
+
+ dw vTilesSH tile 5 ;exclaiamation point
+ dbw Bank(Exclamation_Point_CharacterGfx), Exclamation_Point_CharacterGfx
+
+ dw vTilesSH tile 5 ;little x
dbw Bank(InGameMenuSymbolsGfx), InGameMenuSymbolsGfx + $10
- dw vTilesSH tile 6
- dbw Bank(GFX_d61b0), GFX_d61b0
- dw vTilesSH tile 3
- dbw Bank(GFX_d61e0), GFX_d61e0
- dw vTilesSH tile 3
- dbw Bank(InGameMenuSymbolsGfx), InGameMenuSymbolsGfx + $40
- dw vTilesSH tile 4
+
+ dw vTilesSH tile 6 ;period
+ dbw Bank(Period_CharacterGfx), Period_CharacterGfx
+
+ dw vTilesSH tile 3 ;colon
+ dbw Bank(Colon_CharacterGfx), Colon_CharacterGfx
+
+ dw vTilesSH tile 3 ;start of special font data for LoadSpecialTextChar if DMG
+ dbw Bank(InGameMenuSymbolsGfx), InGameMenuSymbolsGfx + $40 ;male
+
+ dw vTilesSH tile 4 ;female
dbw Bank(InGameMenuSymbolsGfx), InGameMenuSymbolsGfx + $30
- dw vTilesSH tile 5
- dbw Bank(GFX_d63d0), GFX_d63d0
- dw vTilesSH tile 3
+
+ dw vTilesSH tile 5 ;apostrophe
+ dbw Bank(Apostrophe_CharacterGfx_GameboyColor), Apostrophe_CharacterGfx_GameboyColor
+
+ dw vTilesSH tile 3 ;acute e
dbw Bank(E_Acute_CharacterGfx_GameboyColor), E_Acute_CharacterGfx_GameboyColor
- dw vTilesSH tile 7
+
+ dw vTilesSH tile 7 ;asterisk
dbw Bank(InGameMenuSymbolsGfx), InGameMenuSymbolsGfx + $80
- dw vTilesSH tile 5
- dbw Bank(GFX_d63a0), GFX_d63a0
- dw vTilesSH tile 5
+
+ dw vTilesSH tile 5 ;exclaimation point
+ dbw Bank(Exclamation_Point_CharacterGfx_GameboyColor), Exclamation_Point_CharacterGfx_GameboyColor
+
+ dw vTilesSH tile 5 ;little x
dbw Bank(InGameMenuSymbolsGfx), InGameMenuSymbolsGfx + $10
- dw vTilesSH tile 6
- dbw Bank(GFX_d63b0), GFX_d63b0
- dw vTilesSH tile 3
- dbw Bank(GFX_d63e0), GFX_d63e0
+
+ dw vTilesSH tile 6 ;period
+ dbw Bank(Period_CharacterGfx_GameboyColor), Period_CharacterGfx_GameboyColor
+
+ dw vTilesSH tile 3 ;colon
+ dbw Bank(Colon_CharacterGfx_GameboyColor), Colon_CharacterGfx_GameboyColor
Func_3268: ; 0x3268
ld a, [hli]