summaryrefslogtreecommitdiff
path: root/home
diff options
context:
space:
mode:
Diffstat (limited to 'home')
-rw-r--r--home/audio.asm101
-rw-r--r--home/copy.asm591
-rw-r--r--home/ir.asm457
-rw-r--r--home/joypad.asm131
-rw-r--r--home/random.asm129
5 files changed, 1409 insertions, 0 deletions
diff --git a/home/audio.asm b/home/audio.asm
new file mode 100644
index 0000000..622e5da
--- /dev/null
+++ b/home/audio.asm
@@ -0,0 +1,101 @@
+
+PlaySong: ; 0x490
+ ld a, [hLoadedROMBank]
+ push af
+ ld a, [wCurrentSongBank]
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ld a, e
+ ld [wStageSong], a
+ ld a, [wCurrentSongBank]
+ ld [wStageSongBank], a
+ call PlaySong_BankF ; this function is replicated in multiple banks.
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ret
+
+PlaySoundEffect: ; 0x4af
+; u8 d = duration
+; u8 e = SFX ID
+ ld a, [wdead]
+ and a
+ ret nz
+ ld a, [wSFXTimer]
+ and a
+ jr z, .asm_4bd
+ ld a, d
+ and a
+ ret z
+.asm_4bd
+ ld a, d
+ ld [wSFXTimer], a
+ ld d, $0
+ ld a, [hLoadedROMBank]
+ push af
+ ld a, [wCurrentSongBank]
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ call PlaySoundEffect_BankF ; this function is replicated in multiple banks
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ret
+
+PlaySFXIfNoneActive: ; 0x4d8
+ push bc
+ push de
+ push hl
+ ld a, [wChannel4 + 2]
+ ld hl, wChannel5 + 2
+ or [hl]
+ ld hl, wChannel6 + 2
+ or [hl]
+ and $1
+ call z, PlaySoundEffect
+ pop hl
+ pop de
+ pop bc
+ ret
+
+PlayCry: ; 0x4ef
+; Plays a Pokemon cry.
+; Input: e = mon id
+ ld a, [hLoadedROMBank]
+ push af
+ ld a, [wCurrentSongBank]
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ call PlayCry_BankF ; this function is replicated in multiple banks
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ret
+
+UpdateSFX: ; 0x504
+ ld a, [hLoadedROMBank]
+ push af
+ ld a, [wCurrentSongBank]
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ call Func_3c180
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ld a, [wd801]
+ inc a
+ ld [wd801], a
+ and $3
+ ret nz
+ ld a, [wSFXTimer]
+ and a
+ ret z
+ dec a
+ ld [wSFXTimer], a
+ ret
+
+SetSongBank: ; 0x52c
+ di
+ ld [wCurrentSongBank], a
+ ei
+ ret
diff --git a/home/copy.asm b/home/copy.asm
new file mode 100644
index 0000000..d8f2a74
--- /dev/null
+++ b/home/copy.asm
@@ -0,0 +1,591 @@
+__memset_8: ; 0xc3e
+ dec bc
+.asm_63f
+ ld [hli], a
+ dec bc
+ bit 7, b
+ jr z, .asm_63f
+ ret
+
+__memset_16:
+ srl b
+ rr c
+.asm_064a
+ ld a, e
+ ld [hli], a
+ ld a, d
+ ld [hli], a
+ dec bc
+ ld a, b
+ or c
+ jr nz, .asm_064a
+ ret
+
+ClearData: ; 0x654
+; Clears bc bytes starting at hl.
+; bc can be a maximum of $7fff, since it checks bit 7 of b when looping.
+ xor a
+ dec bc
+.clearLoop
+ ld [hli], a
+ dec bc
+ bit 7, b
+ jr z, .clearLoop
+ ret
+
+LocalCopyData: ; 0x65d
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec bc
+ ld a, c
+ or b
+ jr nz, LocalCopyData
+ ret
+
+FarCopyData: ; 0x666 spooky
+; Copies data from any bank to either working RAM or video RAM
+; Input: hl = address of data to copy
+; a = bank of data to copy
+; de = destination for data
+; bc = number of bytes to copy
+ bit 7, h
+ jr nz, .copyFromSRAM
+ ld [hROMBankBuffer], a
+ ld a, [hLoadedROMBank]
+ push af
+ ld a, [hROMBankBuffer]
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ scf
+ jr .copyData
+
+.copyFromSRAM
+ ld [MBC5SRamBank], a
+ and a
+.copyData
+ push af
+.copyLoop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec bc
+ ld a, c
+ or b
+ jr nz, .copyLoop
+ pop af
+ ret nc
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ret
+
+ReadByteFromBank: ; 0x68f
+; Input: a = bank
+; hl = address of byte to read
+; Output: a = byte at a:hl
+ push de
+ ld d, a
+ ld a, [hLoadedROMBank]
+ ld e, a
+ ld a, d
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ld d, [hl]
+ ld a, e
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ld a, d
+ pop de
+ ret
+
+LoadVideoData: ; 0x6a4
+; Input:
+; hl = address of pointer table
+; a = index of item to load in pointer table
+; This needs more documentation. It loads things like graphics and palettes.
+ sla a
+ ld c, a
+ ld b, $0
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+.loadItem
+ ld a, [hli]
+ ld c, a
+ and [hl]
+ cp $ff ; two consecutive $ff bytes terminate the array
+ ret z
+ ld a, [hli]
+ ld b, a ; bc contains pointer to data to be loaded
+ push hl
+ push bc
+ ld a, [hli] ; a contains bank of data to be loaded
+ ld e, [hl]
+ inc hl
+ ld d, [hl] ; de contains destination address or palette offset for data
+ inc hl
+ ld c, [hl]
+ inc hl
+ ld b, [hl] ; bc contains size and flags
+ inc hl ; this is a wasted instruction
+ pop hl
+ call .autoCopyVideoData
+ pop hl
+ ld bc, $0005
+ add hl, bc
+ jr .loadItem
+
+.autoCopyVideoData
+; a: bank
+; hl: source
+; bc: flags and size rolled into one
+; bit 0: CGB palette data if set, tile data else
+; If tile data:
+; bit 1: VBank
+; de = dest
+; Else:
+; de = palette offset
+; remaining bits: size
+ srl b
+ rr c
+ jp c, FarCopyCGBPals ; if lowest bit of bc is set
+ jp @ + 2
+ ld [hROMBankBuffer], a ; save bank of data to be loaded
+ ld a, [hLoadedROMBank]
+ push af
+ ld a, [hROMBankBuffer] ; a contains bank of data to be loaded
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a ; switch bank to the bank of data to be loaded
+ srl b
+ rr c
+ rl a
+ and $1 ; checks bit 1 of the last word in the data struct
+ ld [rVBK], a ; set VRAM Bank
+.copyByte
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec bc
+ ld a, c
+ or b ; does bc = 0?
+ jr nz, .copyByte
+ xor a
+ ld [rVBK], a ; set VRAM Bank to Bank 0
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a ; reload the previous ROM Bank
+ ret
+
+FarCopyCGBPals: ; 0x6fd
+; a: bank
+; hl: source
+; e: dest offset
+; bc: size
+ ld [hROMBankBuffer], a ; save bank of data to be loaded
+ ld a, [hLoadedROMBank]
+ push af
+ ld a, [hROMBankBuffer] ; a contains bank of data to be loaded
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a ; switch bank to the bank of data to be loaded
+ ld a, e
+ bit 6, a
+ jr nz, .do_obp
+ ld de, rBGPI
+ call .copyPaletteData
+ jr z, .no_obp
+ xor a
+.do_obp
+ ld de, rOBPI
+ call .copyPaletteData
+.no_obp
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ret
+
+.copyPaletteData
+ res 6, a ; only 64 bytes fit here
+ ld b, a
+ set 7, a ; auto-increment
+ ld [de], a
+ inc de
+.copyByte
+ ld a, [hli]
+ ld [de], a
+ inc b
+ dec c
+ ret z
+ bit 6, b
+ jr z, .copyByte
+ ret
+
+LoadOrCopyVRAMData: ; 0x735
+ push hl
+ ld hl, rLCDC
+ bit 7, [hl]
+ pop hl
+ jp z, FarCopyData
+ ; fall through
+LoadVRAMData: ; 0x73f
+; This loads some data into VRAM. It waits for the LCD H-Blank to copy the data 4 bytes at a time.
+; input: hl = source of data
+; a = bank of data to load
+; de = destination of data
+; bc = number of bytes to copy
+ bit 7, h
+ jr nz, .asm_752
+ ld [hROMBankBuffer], a
+ ld a, [hLoadedROMBank]
+ push af
+ ld a, [hROMBankBuffer]
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ scf
+ jr .asm_756
+
+.asm_752
+ ld [MBC5SRamBank], a
+ and a
+.asm_756
+ push af
+ call WaitForLCD
+.loop
+ call Func_61b
+.waitForHBlank
+ ld a, [rSTAT]
+ and $3
+ jr nz, .waitForHBlank
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ inc de
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ dec bc
+ dec bc
+ dec bc
+ dec bc
+ nop
+ nop
+ nop
+ nop
+ ld a, b
+ or c
+ jr nz, .loop
+ pop af
+ ret nc
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ret
+
+FarCopyPalettes: ; 0x790
+ push hl
+ ld hl, rLCDC
+ bit 7, [hl]
+ pop hl
+ jp nz, Func_7dc
+ bit 7, h
+ jr nz, .asm_7ad
+ ld [hROMBankBuffer], a
+ ld a, [hLoadedROMBank]
+ push af
+ ld a, [hROMBankBuffer]
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ scf
+ jr .asm_7b1
+
+.asm_7ad
+ ld [MBC5SRamBank], a
+ and a
+.asm_7b1
+ push af
+ ld a, e
+ bit 6, e
+ ld de, rBGPI
+ jr z, .asm_7bf
+ res 6, a
+ ld de, rOBPI
+.asm_7bf
+ set 7, a
+ ld [de], a
+ inc de
+.asm_7c3
+ ld a, [hli]
+ ld [de], a
+ ld a, [hli]
+ ld [de], a
+ ld a, [hli]
+ ld [de], a
+ ld a, [hli]
+ ld [de], a
+ dec bc
+ dec bc
+ dec bc
+ dec bc
+ ld a, b
+ or c
+ jr nz, .asm_7c3
+ pop af
+ ret nc
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ret
+
+Func_7dc: ; 0x7dc
+ bit 7, h
+ jr nz, .asm_7ef
+ ld [hROMBankBuffer], a
+ ld a, [hLoadedROMBank]
+ push af
+ ld a, [hROMBankBuffer]
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ scf
+ jr .asm_7f3
+
+.asm_7ef
+ ld [MBC5SRamBank], a
+ and a
+.asm_7f3
+ push af
+ ld a, e
+ bit 6, e
+ ld de, rBGPI
+ jr z, .asm_801
+ res 6, a
+ ld de, rOBPI
+.asm_801
+ push hl
+ ld h, d
+ ld l, e
+ set 7, a
+ call PutTileInVRAM
+ inc de
+ pop hl
+ call WaitForLCD
+.asm_80e
+ call Func_61b
+.asm_811
+ ld a, [rSTAT]
+ and $3
+ jr nz, .asm_811
+ ld a, [hli]
+ ld [de], a
+ ld a, [hli]
+ ld [de], a
+ ld a, [hli]
+ ld [de], a
+ ld a, [hli]
+ ld [de], a
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ nop
+ dec bc
+ dec bc
+ dec bc
+ dec bc
+ nop
+ nop
+ nop
+ nop
+ ld a, b
+ or c
+ jr nz, .asm_80e
+ pop af
+ ret nc
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ret
+
+PutTileInVRAM: ; 0x848
+; Puts a tile in VRAM.
+; input: a = tile number
+; hl = pointer to VRAM location where tile should be placed
+ push af
+ call WaitForLCD
+ call Func_61b
+.asm_84f
+ ld a, [rSTAT]
+ and $3
+ jr nz, .asm_84f ; wait for lcd controller to finish transferring data
+ pop af
+ ld [hl], a ; Store tile number in VRAM background map
+ ret
+
+Func_858: ; 0x858
+ push af
+ call WaitForLCD
+ call Func_61b
+.asm_85f
+ ld a, [rSTAT]
+ and $3
+ jr nz, .asm_85f
+ ld a, $1
+ ld [rVBK], a
+ pop af
+ ld [hl], a
+ xor a
+ ld [rVBK], a
+ ret
+
+LoadBillboardPaletteMap: ; 0x86f
+; Loads the background palette map for a 6x4-tile billboard picture.
+ ld [hROMBankBuffer], a
+ ld a, [hLoadedROMBank]
+ push af
+ ld a, [hROMBankBuffer]
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ld a, [rLCDC]
+ bit 7, a
+ jr nz, .asm_8ac
+ ld a, $1
+ ld [rVBK], a
+ ld b, $4
+.loop
+ push bc
+ ld a, [de]
+ ld [hli], a
+ inc de
+ ld a, [de]
+ ld [hli], a
+ inc de
+ ld a, [de]
+ ld [hli], a
+ inc de
+ ld a, [de]
+ ld [hli], a
+ inc de
+ ld a, [de]
+ ld [hli], a
+ inc de
+ ld a, [de]
+ ld [hli], a
+ inc de
+ ld bc, $001a
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .loop
+ xor a
+ ld [rVBK], a
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ret
+
+.asm_8ac
+ ld b, $4
+.asm_8ae
+ push bc
+ ld a, [de]
+ call Func_858
+ inc hl
+ inc de
+ ld a, [de]
+ call Func_858
+ inc hl
+ inc de
+ ld a, [de]
+ call Func_858
+ inc hl
+ inc de
+ ld a, [de]
+ call Func_858
+ inc hl
+ inc de
+ ld a, [de]
+ call Func_858
+ inc hl
+ inc de
+ ld a, [de]
+ call Func_858
+ inc de
+ ld bc, $001b
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .asm_8ae
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ret
+
+Func_8e1: ; 0x8e1
+ ld [hROMBankBuffer], a
+ ld a, [hLoadedROMBank]
+ push af
+ ld a, [hROMBankBuffer]
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ld a, [rLCDC]
+ bit 7, a
+ jr nz, .asm_902
+ ld a, c
+ ld [hli], a
+.asm_8f5
+ ld a, [de]
+ ld [hl], a
+ inc de
+ dec b
+ jr nz, .asm_8f5
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ret
+
+.asm_902
+ ld a, c
+ call PutTileInVRAM
+ inc hl
+.asm_907
+ ld a, [de]
+ call PutTileInVRAM
+ inc de
+ dec b
+ jr nz, .asm_907
+ pop af
+ ld [hLoadedROMBank], a
+ ld [MBC5RomBank], a
+ ret
diff --git a/home/ir.asm b/home/ir.asm
new file mode 100644
index 0000000..97572eb
--- /dev/null
+++ b/home/ir.asm
@@ -0,0 +1,457 @@
+Func_1be3: ; 0x1be3
+ ld a, $c0
+ ld [rRP], a
+ ld a, $ff
+ ld [wd8ea], a
+ xor a
+ ld b, a
+.loop
+ inc a
+ jr nz, .loop
+ inc b
+ jr nz, .loop
+ ld hl, wd8eb
+ ld a, [rKEY1]
+ bit 7, a
+ jr z, .normalSpeed
+ ld [hl], $e
+ inc hl
+ ld [hl], $12
+ inc hl
+ ld [hl], $8
+ inc hl
+ ld [hl], $c
+ inc hl
+ ld [hl], $c
+ ret
+
+.normalSpeed
+ ld [hl], $6
+ inc hl
+ ld [hl], $8
+ inc hl
+ ld [hl], $2
+ inc hl
+ ld [hl], $4
+ inc hl
+ ld [hl], $5
+ ret
+
+Func_1c1b: ; 0x1c1b
+ inc d
+ ret z
+ ld a, [$ff00+c]
+ bit 1, a
+ jr z, Func_1c1b
+ ret
+
+Func_1c23: ; 0x1c23
+ inc d
+ ret z
+ ld a, [$ff00+c]
+ bit 1, a
+ jr nz, Func_1c23
+ ret
+
+Func_1c2b: ; 0x1c2b
+ ld a, $c1
+ ld [$ff00+c], a
+.asm_1c2e
+ dec d
+ jr nz, .asm_1c2e
+ ret
+
+Func_1c32: ; 0x1c32
+ ld a, $c0
+ ld [$ff00+c], a
+.asm_1c35
+ dec d
+ jr nz, .asm_1c35
+ ret
+
+Func_1c39:
+ xor a
+ ld [hNumFramesSinceLastVBlank], a
+ ld a, $1
+ ld [wd8e9], a
+.asm_1c41
+ ld b, $2
+ ld c, rRP % $100
+ ld a, [$ff00+c]
+ and b
+ jr z, Func_1c50
+ ld a, [hNumFramesSinceLastVBlank]
+ and a
+ jr nz, Func_1ca1
+ jr .asm_1c41
+
+Func_1c50: ; 0x1c50
+ ld a, $1
+ ld [wd8e9], a
+ ld b, $1a
+ ld c, rRP % $100
+ ld d, $0
+ ld e, d
+ call Func_1c23
+ ld a, d
+ and a
+ jp z, Func_1dc2
+ ld d, e
+ call Func_1c1b
+ ld a, d
+ and a
+ jp z, Func_1dc2
+ call Func_1c23
+ ld a, d
+ and a
+ jp z, Func_1dc2
+ call Func_1c1b
+ ld a, d
+ and a
+ jp z, Func_1dc2
+ cp $8
+ jp c, Func_1dc2
+ cp $2a
+ jp nc, Func_1dc2
+ ld a, $0
+ ld [wd8ea], a
+ ld d, b
+ call Func_1c32
+ ld d, b
+ call Func_1c2b
+ ld d, b
+ call Func_1c32
+ ld d, b
+ call Func_1c2b
+ ld d, b
+ call Func_1c32
+ ret
+
+Func_1ca1: ; 0x1ca1
+ ld a, $2
+ ld [wd8e9], a
+ ld b, $1a
+ ld c, rRP % $100
+ ld d, b
+ ld e, $0
+ call Func_1c32
+ ld d, b
+ call Func_1c2b
+ ld d, b
+ call Func_1c32
+ ld d, b
+ call Func_1c2b
+ ld d, b
+ call Func_1c32
+ ld d, e
+ call Func_1c23
+ ld a, d
+ and a
+ jp z, Func_1dc2
+ ld d, e
+ call Func_1c1b
+ ld a, d
+ and a
+ jp z, Func_1dc2
+ ld d, e
+ call Func_1c23
+ ld a, d
+ and a
+ jp z, Func_1dc2
+ ld d, e
+ call Func_1c1b
+ ld a, d
+ and a
+ jp z, Func_1dc2
+ ld d, $1a
+ call Func_1c32
+ ld a, $0
+ ld [wd8ea], a
+ ret
+
+Func_1cef:
+ xor a
+ ld [rRP], a
+ ld a, $ff
+ ld [wd8ea], a
+ ret
+
+Func_1cf8: ; 0x1cf8
+ xor a
+ ld [wd8e4], a
+ ld [wd8e5], a
+ push hl
+ push bc
+ ld hl, wd8e6
+ ld a, $5a
+ ld [hli], a
+ ld [hl], b
+ dec hl
+ ld b, $2
+ ld d, $1e
+ call Func_1c32
+ call Func_1d44
+ pop bc
+ pop hl
+ call Func_1ed3
+ call Func_1d44
+ ld a, [wd8e4]
+ ld [wd8e6], a
+ ld a, [wd8e5]
+ ld [wd8e7], a
+ ld hl, wd8e6
+ ld b, $2
+ call Func_1d44
+ ld hl, wd8ea
+ ld b, $1
+ call Func_1e3b
+ ld a, [wd8e6]
+ ld [wd8e4], a
+ ld a, [wd8e7]
+ ld [wd8e5], a
+ ret
+
+Func_1d44: ; 0x1d44
+ ld a, [wd8ea]
+ cp $0
+ ret nz
+ ld c, rRP % $100
+ ld d, $16
+ call Func_1c2b
+ ld d, $16
+ call Func_1c32
+ ld a, b
+ cpl
+ ld b, a
+.asm_1d59
+ inc b
+ jr z, .asm_1dae
+ ld a, $8
+ ld [wd8e3], a
+ ld a, [hli]
+ ld e, a
+ ld a, [wd8e4]
+ add e
+ ld [wd8e4], a
+ jr nc, .asm_1d75
+ ld a, [wd8e5]
+ inc a
+ ld [wd8e5], a
+ jr .asm_1d78
+
+.asm_1d75
+ call Func_1ed3
+.asm_1d78
+ ld a, e
+ rlca
+ ld e, a
+ jr nc, .asm_1d8d
+ ld a, [wd8eb]
+ ld d, a
+ call Func_1c2b
+ ld a, [wd8ec]
+ ld d, a
+ call Func_1c32
+ jr .asm_1d9b
+
+.asm_1d8d
+ ld a, [wd8ed]
+ ld d, a
+ call Func_1c2b
+ ld a, [wd8ee]
+ ld d, a
+ call Func_1c32
+.asm_1d9b
+ ld a, [wd8e3]
+ dec a
+ ld [wd8e3], a
+ jr z, .asm_1dac
+ call Func_1ed4
+ call Func_1ed4
+ jr .asm_1d78
+
+.asm_1dac
+ jr .asm_1d59
+
+.asm_1dae
+ call Func_1ed3
+ call Func_1ed3
+ call Func_1ed4
+ ld d, $16
+ call Func_1c2b
+ ld d, $16
+ call Func_1c32
+ ret
+
+Func_1dc2: ; 0x1dc2
+ ld a, $2
+ ld [wd8ea], a
+ ret
+
+Func_1dc8:
+ ld a, [wd8ea]
+ or $1
+ ld [wd8ea], a
+ ret
+
+Func_1dd1: ; 0x1dd1
+ ld a, [wd8ea]
+ or $4
+ ld [wd8ea], a
+ ret
+
+Func_1dda: ; 0x1dda
+ xor a
+ ld [wd8e4], a
+ ld [wd8e5], a
+ push hl
+ ld hl, wd8e6
+ ld b, $2
+ call Func_1e3b
+ ld a, [wd8e7]
+ ld [wd8e8], a
+ ld b, a
+ pop hl
+ ld a, [wd8e6]
+ cp $5a
+ jp nz, Func_1dd1
+ call Func_1e3b
+ ld a, [wd8e4]
+ ld d, a
+ ld a, [wd8e5]
+ ld e, a
+ push de
+ ld hl, wd8e6
+ ld b, $2
+ call Func_1e3b
+ pop de
+ ld hl, wd8e6
+ ld a, [hli]
+ xor d
+ ld b, a
+ ld a, [hl]
+ xor e
+ or b
+ jr z, .asm_1e22
+ ld a, [wd8ea]
+ or $1
+ ld [wd8ea], a
+.asm_1e22
+ push de
+ ld hl, wd8ea
+ ld b, $1
+ call Func_1d44
+ pop de
+ ld a, d
+ ld [wd8e4], a
+ ld a, e
+ ld [wd8e5], a
+ ld a, [wd8e8]
+ cp $82
+ ret z
+ ret
+
+Func_1e3b: ; 0x1e3b
+ ld a, [wd8ea]
+ cp $0
+ ret nz
+ ld c, rRP % $100
+ ld d, $0
+ call Func_1c23
+ ld a, d
+ or a
+ jp z, Func_1dc2
+ ld d, $0
+ call Func_1c1b
+ ld a, d
+ or a
+ jp z, Func_1dc2
+ ld d, $0
+ call Func_1c23
+ ld a, d
+ or a
+ jp z, Func_1dc2
+ call Func_1ed4
+ call Func_1ed4
+ push af
+ pop af
+ ld a, b
+ cpl
+ ld b, a
+.asm_1e6c
+ inc b
+ jr z, .asm_1eb9
+ ld a, $8
+ ld [wd8e3], a
+.asm_1e74
+ ld d, $0
+ call Func_1c1b
+ call Func_1c23
+ ld a, [wd8ef]
+ cp d
+ jr nc, .asm_1e88
+ ld a, e
+ set 0, a
+ ld e, a
+ jr .asm_1e8c
+
+.asm_1e88
+ ld a, e
+ res 0, a
+ ld e, a
+.asm_1e8c
+ ld a, [wd8e3]
+ dec a
+ ld [wd8e3], a
+ jr z, .asm_1ea0
+ ld a, e
+ rlca
+ ld e, a
+ call Func_1ed4
+ call Func_1ed4
+ jr .asm_1e74
+
+.asm_1ea0
+ ld a, e
+ ld [hli], a
+ ld a, [wd8e4]
+ add e
+ ld [wd8e4], a
+ jr nc, .asm_1eb4
+ ld a, [wd8e5]
+ inc a
+ ld [wd8e5], a
+ jr .asm_1eb7
+
+.asm_1eb4
+ call Func_1ed3
+.asm_1eb7
+ jr .asm_1e6c
+
+.asm_1eb9
+ ld d, $0
+ call Func_1c1b
+ ld a, d
+ and a
+ jp z, Func_1dc2
+ ld d, $11
+ call Func_1c32
+ ret
+
+Func_1ec9:
+ ld b, $00
+ jp Func_1cf8
+
+Func_1ece:
+ ld b, $00
+ jp Func_1dda
+
+Func_1ed3: ; 0x1ed3
+ ret
+
+Func_1ed4: ; 0x1ed4
+ jr z, .asm_1ed6
+.asm_1ed6
+ jr nz, .asm_1ed8
+.asm_1ed8
+ ret
diff --git a/home/joypad.asm b/home/joypad.asm
new file mode 100644
index 0000000..ff9e6dc
--- /dev/null
+++ b/home/joypad.asm
@@ -0,0 +1,131 @@
+
+ReadJoypad: ; 0xab8
+; Reads the current state of the joypad and saves the state into
+; some registers the game uses during gameplay. It remembers the joypad state
+; from the current frame, previous frame, and two frames ago.
+ ld a, $20
+ ld [rJOYP], a
+ ld a, [rJOYP]
+ ld a, [rJOYP]
+ and $f
+ swap a
+ ld b, a
+ ld a, $30
+ ld [rJOYP], a
+ ld a, $10
+ ld [rJOYP], a
+ ld a, [rJOYP]
+ ld a, [rJOYP]
+ ld a, [rJOYP]
+ ld a, [rJOYP]
+ ld a, [rJOYP]
+ ld a, [rJOYP]
+ and $f
+ or b
+ cpl ; a contains currently-pressed buttons
+ ld [hJoypadState], a
+ ld a, $30
+ ld [rJOYP], a
+ ld a, [hJoypadState]
+ ld hl, hPreviousJoypadState
+ xor [hl] ; a contains buttons that are different from previous frame
+ push af
+ ld hl, hJoypadState
+ and [hl] ; a contains newly-pressed buttons compared to last frame
+ ld [hNewlyPressedButtons], a
+ ld [hPressedButtons], a
+ pop af
+ ld hl, hPreviousJoypadState
+ and [hl] ; a contains newly-pressed buttons compared to two frames ago
+ ld [hPrevPreviousJoypadState], a
+ ld a, [hJoypadState]
+ and a
+ jr z, .asm_b15
+ ld hl, hPreviousJoypadState
+ cp [hl]
+ jr nz, .asm_b15
+ ; button(s) is pressed, and they're identical to the buttons pressed last frame.
+ ; this code is related to holding down a button for an extended period of time.
+ ld hl, hJoyRepeatDelay
+ dec [hl]
+ jr nz, .asm_b1a
+ ld a, [hJoypadState]
+ ld [hPressedButtons], a
+ ld a, [wd807]
+ ld [hJoyRepeatDelay], a
+ jr .asm_b1a
+
+.asm_b15
+ ld a, [wd806]
+ ld [hJoyRepeatDelay], a
+.asm_b1a
+ ld a, [hJoypadState]
+ ld [hPreviousJoypadState], a
+ ld hl, wJoypadStatesPersistent
+ ld a, [hJoypadState]
+ or [hl]
+ ld [hli], a
+ ld a, [hNewlyPressedButtons]
+ or [hl]
+ ld [hli], a
+ ld a, [hPressedButtons]
+ or [hl]
+ ld [hli], a
+ ret
+
+ClearPersistentJoypadStates: ; 0xb2e
+ ld hl, wJoypadStatesPersistent
+ xor a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ret
+
+IsKeyPressed2: ; 0xb36
+ ld a, [hJoypadState]
+ and [hl]
+ jr z, .asm_b3e
+ cp [hl]
+ jr z, .asm_b48
+.asm_b3e
+ inc hl
+ ld a, [hJoypadState]
+ and [hl]
+ ret z
+ cp [hl]
+ jr z, .asm_b48
+ xor a
+ ret
+
+.asm_b48
+ ld a, $1
+ and a
+ ret
+
+IsKeyPressed: ; 0xb4c
+; Checks if a key for the specified key config is pressed.
+; input: hl = pointer to key config byte pair (e.g. wKeyConfigLeftFlipper)
+; output: zero flag is set if a corresponding key is pressed
+; zero flag is reset if no corresponding key is pressed
+ ld a, [hJoypadState]
+ and [hl]
+ jr z, .asm_b58
+ cp [hl]
+ jr nz, .asm_b58
+ ld a, [hNewlyPressedButtons]
+ and [hl]
+ ret nz
+.asm_b58
+ inc hl
+ ld a, [hJoypadState]
+ and [hl]
+ ret z
+ cp [hl]
+ jr nz, .asm_b64
+ ld a, [hNewlyPressedButtons]
+ and [hl]
+ ret
+
+.asm_b64
+ xor a
+ ret
diff --git a/home/random.asm b/home/random.asm
new file mode 100644
index 0000000..84e4571
--- /dev/null
+++ b/home/random.asm
@@ -0,0 +1,129 @@
+GenRandom: ; 0x959
+ push bc
+ push de
+ push hl
+ ld a, [wd811]
+ ld c, a
+ ld b, $0
+ inc a
+ cp 54 + 1
+ jr nz, .asm_96e
+ call Func_9fa
+ xor a
+ ld bc, $0000
+.asm_96e
+ ld [wd811], a
+ ld hl, wd812
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ pop de
+ pop bc
+ ret
+
+Func_97a: ; 0x97a
+ ld a, [wd810]
+ ld d, a
+ ld a, $0
+ ld a, [sRNGMod]
+.asm_983
+ cp d
+ jr c, .asm_989
+ sub d
+ jr .asm_983
+
+.asm_989
+ ld [wd80f], a
+ ld [wd848], a
+ ld e, $1
+ ld hl, Data_9c4
+ ld a, $36
+.asm_996
+ push af
+ ld c, [hl]
+ inc hl
+ ld b, $0
+ push hl
+ ld hl, wd812
+ add hl, bc
+ ld [hl], e
+ ld a, [wd80f]
+ sub e
+ jr nc, .asm_9a8
+ add d
+.asm_9a8
+ ld e, a
+ ld a, [hl]
+ ld [wd80f], a
+ pop hl
+ pop af
+ dec a
+ jr nz, .asm_996
+ call Func_9fa
+ call Func_9fa
+ call Func_9fa
+ ld a, $0
+ call GenRandom
+ ld [sRNGMod], a
+ ret
+
+Data_9c4:
+ db $14, $29, $07, $1c, $31, $0f, $24, $02, $17
+ db $2c, $0a, $1f, $34, $12, $27, $05, $1a, $2f
+ db $0d, $22, $00, $15, $2a, $08, $1d, $32, $10
+ db $25, $03, $18, $2d, $0b, $20, $35, $13, $28
+ db $06, $1b, $30, $0e, $23, $01, $16, $2b, $09
+ db $1e, $33, $11, $26, $04, $19, $2e, $0c, $21
+
+Func_9fa: ; 0x9fa
+ ld a, [wd810]
+ ld d, a
+ ld bc, wd812
+ ld hl, wd812 + $1f
+ ld e, $18
+.asm_a06
+ ld a, [bc]
+ sub [hl]
+ jr nc, .asm_a0b
+ add d
+.asm_a0b
+ ld [bc], a
+ dec e
+ jr nz, .asm_a06
+ ld bc, wd812 + $18
+ ld hl, wd812
+ ld e, $1f
+.asm_a17
+ ld a, [bc]
+ sub [hl]
+ jr nc, .asm_a1c
+ add d
+.asm_a1c
+ ld [bc], a
+ dec e
+ jr nz, .asm_a17
+ ret
+
+Func_a21: ; 0xa21
+ push bc
+ push hl
+ ld c, a
+ ld b, $0
+ ld hl, Data_a38
+ add hl, bc
+ ld l, [hl]
+ call GenRandom
+ call Func_dd4
+ inc h
+ srl h
+ ld a, h
+ pop hl
+ pop bc
+ ret
+
+Data_a38:
+x = 0
+REPT 128
+ db x | ((x >> 7) & 1)
+x = x + 2
+ENDR