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2016-12-06WRAM labelsPikalaxALT
2016-12-06Finish hardcoded ROM labels in bank 7PikalaxALT
2016-12-05Yet more hardcoded pointersPikalaxALT
2016-12-05More hardcoded pointersPikalaxALT
2016-12-05Finish pointers in bank 6PikalaxALT
2016-12-05More pointers, including textPikalaxALT
2016-12-05Bump toolsPikalaxALT
2016-12-05Still more ROM label resolutionPikalaxALT
2016-12-04more resolution of hardcoded labelsPikalaxALT
2016-12-04Text dumpPikalaxALT
2016-12-04More hardcoded pointersPikalaxALT
2016-12-04Tilt data; several hardcoded constants and pointers (shut up, revo)PikalaxALT
2016-10-23INCLUDE gbhw.asmPikalaxALT
2016-10-23Add GBHW constants for MBC5PikalaxALT
2015-11-08Animation routines and data.Marcus Huderle
2015-11-08Unused stage graphics.Marcus Huderle
2015-11-07Flipper collisions routines and data.Marcus Huderle
2015-11-01Label some dangling pointers.Marcus Huderle
2015-11-01High Scores gfx.Marcus Huderle
2015-11-01Unused text gfx, and options screen tilemaps/palettes.Marcus Huderle
2015-11-01Seel Bonus gameboy color gfx.Marcus Huderle
2015-11-01Seel Bonus gameboy gfx.Marcus Huderle
2015-11-01Diglett Bonus gameboy color gfx.Marcus Huderle
2015-11-01Diglett Bonus gameboy gfx.Marcus Huderle
2015-11-01Meowth Bonus gameboy color gfx.Marcus Huderle
2015-11-01Meowth Bonus gameboy gfx.Marcus Huderle
2015-10-31Mewtwo Bonus gameboy color gfx.Marcus Huderle
2015-10-31Mewtwo Bonus gameboy gfx.Marcus Huderle
2015-10-31Gengar Bonus gameboy color gfx.Marcus Huderle
2015-10-29Gengar Bonus gameboy gfx.Marcus Huderle
2015-10-29Blue Field Bottom gameboy color gfx.Marcus Huderle
2015-10-27Blue Field Bottom gameboy gfx.Marcus Huderle
2015-10-27Blue Field Top gameboy color gfx.Marcus Huderle
2015-10-27Blue Field Top gameboy gfx.Marcus Huderle
2015-10-26Remove empty INCBIN statement.Marcus Huderle
2015-10-26Dump audio engine in Bank F.Marcus Huderle
2015-10-21Update pretMarcus Huderle
2015-10-21Convert pcm data to wave files.Marcus Huderle
2015-10-21Pikachu audio PCM data.Marcus Huderle
2015-10-20Evolutoin trinket coordinates. Special mode wram label. Some more indicator ↵Marcus Huderle
state tables.
2015-10-18Dump/label indicator states. Rename wram label.Marcus Huderle
2015-10-18Label more evolution-related things.Marcus Huderle
2015-10-18Dump and label evolution data.Marcus Huderle
2015-10-18Update pret submodule to latest commit.Marcus Huderle
2015-10-12Dump and Label indicators and other static data.Marcus Huderle
2015-10-11Dump and label more static data.Marcus Huderle
2015-10-05Dump and label lots of static data, including animated mon collision masks.Marcus Huderle
2015-09-30Dump and label some static INCBIN sections.Marcus Huderle
2015-09-30Use NUM_POKEMON constant.Marcus Huderle
2015-09-22Label collision masks pointer in wram.Marcus Huderle