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2015-11-01Meowth Bonus gameboy color gfx.Marcus Huderle
2015-11-01Meowth Bonus gameboy gfx.Marcus Huderle
2015-10-31Mewtwo Bonus gameboy color gfx.Marcus Huderle
2015-10-31Mewtwo Bonus gameboy gfx.Marcus Huderle
2015-10-31Gengar Bonus gameboy color gfx.Marcus Huderle
2015-10-29Gengar Bonus gameboy gfx.Marcus Huderle
2015-10-29Blue Field Bottom gameboy color gfx.Marcus Huderle
2015-10-27Blue Field Bottom gameboy gfx.Marcus Huderle
2015-10-27Blue Field Top gameboy color gfx.Marcus Huderle
2015-10-27Blue Field Top gameboy gfx.Marcus Huderle
2015-10-26Remove empty INCBIN statement.Marcus Huderle
2015-10-26Dump audio engine in Bank F.Marcus Huderle
2015-10-21Convert pcm data to wave files.Marcus Huderle
2015-10-21Pikachu audio PCM data.Marcus Huderle
2015-10-20Evolutoin trinket coordinates. Special mode wram label. Some more indicator ↵Marcus Huderle
state tables.
2015-10-18Dump/label indicator states. Rename wram label.Marcus Huderle
2015-10-18Label more evolution-related things.Marcus Huderle
2015-10-18Dump and label evolution data.Marcus Huderle
2015-10-12Dump and Label indicators and other static data.Marcus Huderle
2015-10-11Dump and label more static data.Marcus Huderle
2015-10-05Dump and label lots of static data, including animated mon collision masks.Marcus Huderle
2015-09-30Dump and label some static INCBIN sections.Marcus Huderle
2015-09-30Use NUM_POKEMON constant.Marcus Huderle
2015-09-22Label collision masks pointer in wram.Marcus Huderle
2015-09-22Dump collision masks and move collision maps to different folder.Marcus Huderle
2015-09-22Label and dump collisoin attributes for stages.Marcus Huderle
2015-09-21Label billboard picture routine and dump some collision data.Marcus Huderle
2015-09-21Label CopyDataToRAM routine.Marcus Huderle
2015-09-20Dump and label various pokedex-related things.Marcus Huderle
2015-09-19Dump and label Pokedex descriptions.Marcus Huderle
2015-09-19Dump some more code that was hiding. Label some routines.Marcus Huderle
2015-09-19Convert graphics entries to macro format.Marcus Huderle
2015-09-13Add macros for video data entries, and dump some more graphics data.Marcus Huderle
2015-09-13Dump various data and remaining erase all data screen graphics.Marcus Huderle
2015-09-13Dump some collision-related data.Marcus Huderle
2015-09-08Dump second OAM data table and its pointers.Marcus Huderle
2015-09-08Label blue stage forcefield direction.Marcus Huderle
2015-09-07Label some Catch Em mode things.Marcus Huderle
2015-09-06Dump map billboard palette data.Marcus Huderle
2015-09-06Dump mon animated sprite object palettes.Marcus Huderle
2015-09-06Dump mons 91-97 billboard palette data.Marcus Huderle
2015-09-06Dump mons 81-90 billboard palette data.Marcus Huderle
2015-09-06Dump mons 71-80 billboard palette data.Marcus Huderle
2015-09-06Dump mons 61-70 billboard palette data.Marcus Huderle
2015-09-06Change mon billboard bgpalette maps to asm, rather than binary files.Marcus Huderle
2015-09-03Dump mons 51-60 billboard palette data.Marcus Huderle
2015-09-03Dump mons 41-50 billboard palette data.Marcus Huderle
2015-09-03Dump mons 31-40 billboard palette data.Marcus Huderle
2015-09-03Dump mons 21-30 billboard palette data.Marcus Huderle
2015-09-03Dump mons 11-20 billboard palette data.Marcus Huderle