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AgeCommit message (Collapse)Author
2017-07-07Stop using Win^H^H^Hwindows DansGameNieDzejkob
2017-07-06Label a bunch of stuff in blue and red resolve_collision filesMarcus Huderle
2017-07-06Added linkerscript to comply with new rgbdsaaaaaa123456789
2017-07-04More wram.asm labeling and cleanupMarcus Huderle
2017-07-03Label all Ball Bonus thingsMarcus Huderle
2017-07-03More wram.asm cleanup and labelingMarcus Huderle
2017-07-03Cleanup references to wBallXPos and wBallYPosMarcus Huderle
2017-07-03Label some wram offsetsMarcus Huderle
2017-07-03Label FadeOut and FadeIn routinesMarcus Huderle
2017-07-02Cleanup references to wStageCollisionMapMarcus Huderle
2017-07-02Label wCurBonusMultiplier and move bonus multplier logic into separate fileMarcus Huderle
2017-07-02Label some more catch em mode and timer stuffMarcus Huderle
2017-07-02Add SPECIAL_MODE constantsMarcus Huderle
2017-07-02Move Slot routines and rewards into own fileMarcus Huderle
2017-07-02Label wPikachuSaverSlotRewardActiveMarcus Huderle
2017-07-02Label wPikachuSaverCharge and create constant MAX_PIKACHU_SAVER_CHARGEMarcus Huderle
2017-06-17Dump sound effectsMarcus Huderle
2017-06-04Tons of INCBINsMarcus Huderle
2017-05-18Dump gengar stage initial dataMarcus Huderle
2017-05-11Dump some unknown diglett stage dataMarcus Huderle
2017-04-02Label and dump animated mon animationMarcus Huderle
2017-04-02Label and dump mon capture animationMarcus Huderle
2017-04-02Label some Timer-related stuffMarcus Huderle
2017-03-31Audio channel wram addressesPikalaxALT
2017-03-26Function labels and data dism related to physicsPikalaxALT
2017-03-23Label and dump Gengar and Diglett stages' game object collision data/routinesMarcus Huderle
2017-03-23Dump and label Blue Stage Bottom's game object collision data/routinesMarcus Huderle
2017-03-22Dump and label Blue Stage Top's game object collision data/routinesMarcus Huderle
2017-03-21Dump and label Red Stage Top's game object collision data/routinesMarcus Huderle
2017-03-19Finish dumping and labeling Red Stage Bottom's game object collision ↵Marcus Huderle
data/routines.
2017-03-18Start dumping and labeling game object collision stuff.Marcus Huderle
2017-03-14Document scrolling message routines, data structs, and buffers.Marcus Huderle
2017-02-12Some WRAM changes; update farcall macroPikalaxALT
2017-01-20SRAM and high scoresPikalaxALT
2017-01-19Rip some data... kindaPikalaxALT
2017-01-19Coord macrosPikalaxALT
2017-01-19A little cleanupPikalaxALT
2017-01-18Split out HOMEPikalaxALT
2016-12-07A little cleanupPikalaxALT
2016-12-07Rip CATCH\! gfxPikalaxALT
2016-12-07Resolve incbinned pointers in bank 4PikalaxALT
2016-12-07Unreferenced functions and data in bank 2PikalaxALT
2016-12-06Some hardcoded HRAM labelsPikalaxALT
2016-12-06Still more hardcoded ROM pointersPikalaxALT
2016-12-06WRAM labelsPikalaxALT
2016-12-04more resolution of hardcoded labelsPikalaxALT
2015-11-08Animation routines and data.Marcus Huderle
2015-11-07Flipper collisions routines and data.Marcus Huderle
2015-10-20Evolutoin trinket coordinates. Special mode wram label. Some more indicator ↵Marcus Huderle
state tables.
2015-10-18Dump/label indicator states. Rename wram label.Marcus Huderle