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Author
2017-07-07
Stop using Win^H^H^Hwindows DansGame
NieDzejkob
2017-07-06
Label a bunch of stuff in blue and red resolve_collision files
Marcus Huderle
2017-07-06
Added linkerscript to comply with new rgbds
aaaaaa123456789
2017-07-04
More wram.asm labeling and cleanup
Marcus Huderle
2017-07-03
Label all Ball Bonus things
Marcus Huderle
2017-07-03
More wram.asm cleanup and labeling
Marcus Huderle
2017-07-03
Cleanup references to wBallXPos and wBallYPos
Marcus Huderle
2017-07-03
Label some wram offsets
Marcus Huderle
2017-07-03
Label FadeOut and FadeIn routines
Marcus Huderle
2017-07-02
Cleanup references to wStageCollisionMap
Marcus Huderle
2017-07-02
Label wCurBonusMultiplier and move bonus multplier logic into separate file
Marcus Huderle
2017-07-02
Label some more catch em mode and timer stuff
Marcus Huderle
2017-07-02
Add SPECIAL_MODE constants
Marcus Huderle
2017-07-02
Move Slot routines and rewards into own file
Marcus Huderle
2017-07-02
Label wPikachuSaverSlotRewardActive
Marcus Huderle
2017-07-02
Label wPikachuSaverCharge and create constant MAX_PIKACHU_SAVER_CHARGE
Marcus Huderle
2017-06-17
Dump sound effects
Marcus Huderle
2017-06-04
Tons of INCBINs
Marcus Huderle
2017-05-18
Dump gengar stage initial data
Marcus Huderle
2017-05-11
Dump some unknown diglett stage data
Marcus Huderle
2017-04-02
Label and dump animated mon animation
Marcus Huderle
2017-04-02
Label and dump mon capture animation
Marcus Huderle
2017-04-02
Label some Timer-related stuff
Marcus Huderle
2017-03-31
Audio channel wram addresses
PikalaxALT
2017-03-26
Function labels and data dism related to physics
PikalaxALT
2017-03-23
Label and dump Gengar and Diglett stages' game object collision data/routines
Marcus Huderle
2017-03-23
Dump and label Blue Stage Bottom's game object collision data/routines
Marcus Huderle
2017-03-22
Dump and label Blue Stage Top's game object collision data/routines
Marcus Huderle
2017-03-21
Dump and label Red Stage Top's game object collision data/routines
Marcus Huderle
2017-03-19
Finish dumping and labeling Red Stage Bottom's game object collision ↵
Marcus Huderle
data/routines.
2017-03-18
Start dumping and labeling game object collision stuff.
Marcus Huderle
2017-03-14
Document scrolling message routines, data structs, and buffers.
Marcus Huderle
2017-02-12
Some WRAM changes; update farcall macro
PikalaxALT
2017-01-20
SRAM and high scores
PikalaxALT
2017-01-19
Rip some data... kinda
PikalaxALT
2017-01-19
Coord macros
PikalaxALT
2017-01-19
A little cleanup
PikalaxALT
2017-01-18
Split out HOME
PikalaxALT
2016-12-07
A little cleanup
PikalaxALT
2016-12-07
Rip CATCH\! gfx
PikalaxALT
2016-12-07
Resolve incbinned pointers in bank 4
PikalaxALT
2016-12-07
Unreferenced functions and data in bank 2
PikalaxALT
2016-12-06
Some hardcoded HRAM labels
PikalaxALT
2016-12-06
Still more hardcoded ROM pointers
PikalaxALT
2016-12-06
WRAM labels
PikalaxALT
2016-12-04
more resolution of hardcoded labels
PikalaxALT
2015-11-08
Animation routines and data.
Marcus Huderle
2015-11-07
Flipper collisions routines and data.
Marcus Huderle
2015-10-20
Evolutoin trinket coordinates. Special mode wram label. Some more indicator ↵
Marcus Huderle
state tables.
2015-10-18
Dump/label indicator states. Rename wram label.
Marcus Huderle
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