Func_4c000: push hl push de push bc push af call Func_4cb1b ld hl, wChannel0 ld de, wdeb0 - wChannel0 .clearLoop xor a ld [hli], a dec de ld a, e or d jr nz, .clearLoop ld hl, rNR50 xor a ld [hli], a ld [hli], a ld a, $80 ld [hli], a ld hl, rNR10 ld e, $4 .loop xor a ld [hli], a ld [hli], a ld a, $8 ld [hli], a xor a ld [hli], a ld a, $80 ld [hli], a dec e jr nz, .loop ld a, $8 ld [wde9a], a ld a, $77 ld [wde98], a call Func_4cb15 pop af pop bc pop de pop hl ret Func_4c042: ld a, [de] inc de and $7 ld [wdeae], a ld c, a ld b, $0 ld hl, ChannelPointers_Bank13 add hl, bc add hl, bc ld c, [hl] inc hl ld b, [hl] ld hl, $0002 add hl, bc res 0, [hl] push de xor a ld hl, $0000 add hl, bc ld e, $32 .loop ld [hli], a dec e jr nz, .loop ld hl, $0017 add hl, bc xor a ld [hli], a inc a ld [hl], a ld hl, $0028 add hl, bc ld [hl], a pop de ld hl, $0005 add hl, bc ld a, [de] ld [hli], a inc de ld a, [de] ld [hl], a inc de ld hl, $0000 add hl, bc ld a, [wde9b] ld [hli], a ld a, [wde9c] ld [hl], a ret Unused_4c08b: ; 4008b db $35, $39, $C8, $41, $3B PlaySong_Bank13: push de call Func_4c000 pop de call Func_4cb1b ld hl, wde9b ld [hl], e inc hl ld [hl], d ld hl, SongHeaderPointers_Bank13 add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] ld a, [de] rlca rlca and $3 inc a .asm_4c0ac push af call Func_4c042 call Func_4cadf pop af dec a jr nz, .asm_4c0ac call Func_4cb15 ret Unused_4c0bb: ; 400bb db $39, $A1, $43, $37, $53 PlaySoundEffect_Bank13: call Func_4cb1b ld hl, wde9b ld [hl], e inc hl ld [hl], d ld hl, SoundEffects_Bank13 add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] ld a, [de] rlca rlca and $3 inc a .asm_4c0d7 push af call Func_4c042 ld hl, $0002 add hl, bc set 3, [hl] call Func_4cadf pop af dec a jr nz, .asm_4c0d7 call Func_4cb15 ret Unused_4c0ec: ; ??? db $0E, $07, $00, $37 PlayCry_Bank13: ; Plays a Pokemon cry. ; Input: e = mon id call Func_4cb1b ld a, e and a ret z dec e ld d, $0 ld hl, CryData_Bank13 add hl, de add hl, de add hl, de add hl, de add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] ; de = base cry id inc hl ld a, [hli] ld [wdea8], a ld a, [hli] ld [wdea9], a ; dea8 = cry pitch ld a, [hli] ld [wdeaa], a ld a, [hl] ld [wdeab], a ; deaa = cry length ld hl, wde9b ld [hl], e inc hl ld [hl], d ld hl, CryBasePointers_Bank13 add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] ld a, [de] rlca rlca and $3 inc a .asm_4c12a push af call Func_4c042 ld hl, $0002 add hl, bc set 5, [hl] ld hl, $0003 add hl, bc set 4, [hl] ld hl, $0026 add hl, bc ld a, [wdea8] ld [hli], a ld a, [wdea9] ld [hl], a ld a, [wde97] and $3 cp $3 jr nc, .asm_4c15b ld hl, $0017 add hl, bc ld a, [wdeaa] ld [hli], a ld a, [wdeab] ld [hl], a .asm_4c15b call Func_4cadf pop af dec a jr nz, .asm_4c12a ld a, [wdeac] and a jr nz, .asm_4c173 ld a, [wde98] ld [wdeac], a ld a, $77 ld [wde98], a .asm_4c173 ld a, $1 ld [wdead], a call Func_4cb15 ret Unused_4c17c; ; 0x4017c ; ??? db $C1, $41, $52, $00 Func_4c180: ld a, [wdd00] and a ret z xor a ld [wde97], a ld [wde99], a ld bc, wChannel0 .asm_4c18f ld hl, $0002 add hl, bc bit 0, [hl] jp z, .asm_4c22d ld hl, $0014 add hl, bc ld a, [hl] cp $2 jr c, .asm_4c1a4 dec [hl] jr .asm_4c1c1 .asm_4c1a4 ld hl, $001c add hl, bc ld a, [hl] ld hl, $001b add hl, bc ld [hl], a ld hl, $0025 add hl, bc ld a, [hl] ld hl, $0024 add hl, bc ld [hl], a ld hl, $0003 add hl, bc res 1, [hl] call Func_4c670 .asm_4c1c1 ld hl, $000d add hl, bc ld a, [hli] ld [wde91], a ld a, [hli] ld [wde92], a ld a, [hli] ld [wde93], a ld a, [hl] ld [wde94], a call Func_4c4f0 call Func_4c632 ld a, [wdead] and a jr z, .asm_4c20a ld a, [wde97] cp $4 jr nc, .asm_4c219 ld hl, wChannel4 + 2 bit 0, [hl] jr nz, .asm_4c204 ld hl, wChannel5 + 2 bit 0, [hl] jr nz, .asm_4c204 ld hl, wChannel6 + 2 bit 0, [hl] jr nz, .asm_4c204 ld hl, wChannel7 + 2 bit 0, [hl] jr z, .asm_4c20a .asm_4c204 ld hl, $000b add hl, bc set 5, [hl] .asm_4c20a ld a, [wde97] cp $4 jr nc, .asm_4c219 ld hl, $00ca add hl, bc bit 0, [hl] jr nz, .asm_4c227 .asm_4c219 call Func_4c24d ld hl, $0019 add hl, bc ld a, [wde99] or [hl] ld [wde99], a .asm_4c227 ld hl, $000b add hl, bc xor a ld [hl], a .asm_4c22d ld hl, $0032 add hl, bc ld c, l ld b, h ld a, [wde97] inc a ld [wde97], a cp $8 jp nz, .asm_4c18f call Func_4c40d ld a, [wde98] ld [rNR50], a ld a, [wde99] ld [rNR51], a ret Func_4c24d: ld hl, PointerTable_4c25e ld a, [wde97] and $7 add a ld e, a ld d, $0 add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] PointerTable_4c25e: dw Func_4c26e dw Func_4c2e0 dw Func_4c349 dw Func_4c3cf dw Func_4c26e dw Func_4c2e0 dw Func_4c349 dw Func_4c3cf Func_4c26e: ld hl, $000b add hl, bc bit 3, [hl] jr z, .asm_4c27b ld a, [wde9a] ld [rNR10], a .asm_4c27b bit 5, [hl] jr nz, .asm_4c2ba bit 4, [hl] jr nz, .asm_4c2c6 bit 6, [hl] jr nz, .asm_4c2b4 bit 1, [hl] jr z, .asm_4c295 ld a, [wde93] ld [rNR13], a ld a, [wde94] ld [rNR14], a .asm_4c295 bit 2, [hl] jr z, .asm_4c2a5 ld a, [wde92] ld [rNR12], a ld a, [wde94] or $80 ld [rNR14], a .asm_4c2a5 bit 0, [hl] ret z ld a, [wde91] ld d, a ld a, [rNR11] and $3f or d ld [rNR11], a ret .asm_4c2b4 ld a, [wde93] ld [rNR13], a ret .asm_4c2ba ld a, $8 ld [rNR12], a ld a, [wde94] or $80 ld [rNR14], a ret .asm_4c2c6 ld hl, wde91 ld a, $3f or [hl] ld [rNR11], a ld a, [wde92] ld [rNR12], a ld a, [wde93] ld [rNR13], a ld a, [wde94] or $80 ld [rNR14], a ret Func_4c2e0: ld hl, $000b add hl, bc bit 5, [hl] jr nz, .asm_4c323 bit 4, [hl] jr nz, .asm_4c32f bit 6, [hl] jr nz, .asm_4c31d bit 1, [hl] jr z, .asm_4c2fe ld a, [wde93] ld [rNR23], a ld a, [wde94] ld [rNR24], a .asm_4c2fe bit 2, [hl] jr z, .asm_4c30e ld a, [wde92] ld [rNR22], a ld a, [wde94] or $80 ld [rNR24], a .asm_4c30e bit 0, [hl] ret z ld a, [wde91] ld d, a ld a, [rNR21] and $3f or d ld [rNR21], a ret .asm_4c31d ld a, [wde93] ld [rNR23], a ret .asm_4c323 ld a, $8 ld [rNR22], a ld a, [wde94] or $80 ld [rNR24], a ret .asm_4c32f ld hl, wde91 ld a, $3f or [hl] ld [rNR21], a ld a, [wde92] ld [rNR22], a ld a, [wde93] ld [rNR23], a ld a, [wde94] or $80 ld [rNR24], a ret Func_4c349: ld hl, $000b add hl, bc bit 5, [hl] jr nz, .asm_4c387 bit 4, [hl] jr nz, .asm_4c38b bit 6, [hl] jr nz, .asm_4c381 bit 1, [hl] jr z, .asm_4c367 ld a, [wde93] ld [rNR33], a ld a, [wde94] ld [rNR34], a .asm_4c367 bit 2, [hl] ret z xor a ld [rNR30], a call LoadWavePattern_Bank13 ld a, $80 ld [rNR30], a ld a, [wde93] ld [rNR33], a ld a, [wde94] or $80 ld [rNR34], a ret .asm_4c381 ld a, [wde93] ld [rNR33], a ret .asm_4c387 xor a ld [rNR30], a ret .asm_4c38b ld a, $3f ld [rNR31], a xor a ld [rNR30], a call LoadWavePattern_Bank13 ld a, $80 ld [rNR30], a ld a, [wde93] ld [rNR33], a ld a, [wde94] or $80 ld [rNR34], a ret LoadWavePattern_Bank13: push hl ld a, [wde92] and $f ld l, a ld h, $0 add hl, hl add hl, hl add hl, hl add hl, hl ld de, WavePatterns_Bank13 add hl, de ld de, rWave_0 push bc ld b, $10 .loop ld a, [hli] ld [de], a inc de dec b jr nz, .loop pop bc pop hl ld a, [wde92] and $f0 sla a ld [rNR32], a ; set volume of wave channel ret Func_4c3cf: ld hl, $000b add hl, bc bit 5, [hl] jr nz, .asm_4c3f1 bit 4, [hl] jr nz, .asm_4c3fa bit 1, [hl] jr z, .asm_4c3e4 ld a, [wde93] ld [rNR43], a .asm_4c3e4 bit 2, [hl] ret z ld a, [wde92] ld [rNR42], a ld a, $80 ld [rNR44], a ret .asm_4c3f1 ld a, $8 ld [rNR42], a ld a, $80 ld [rNR44], a ret .asm_4c3fa ld a, $3f ld [rNR41], a ld a, [wde92] ld [rNR42], a ld a, [wde93] ld [rNR43], a ld a, $80 ld [rNR44], a ret Func_4c40d: ld a, [wdea2] and a ret z ld a, [wdea3] and a jr z, .asm_4c41d dec a ld [wdea3], a ret .asm_4c41d ld a, [wdea2] ld d, a and $7f ld [wdea3], a ld a, [wde98] and $7 bit 7, d jr nz, .asm_4c448 and a jr z, .asm_4c435 dec a jr .asm_4c454 .asm_4c435 ld a, [wdea4] ld e, a ld a, [wdea5] ld d, a push bc call PlaySong_Bank13 pop bc ld hl, wdea2 set 7, [hl] ret .asm_4c448 cp $7 jr nc, .asm_4c44f inc a jr .asm_4c454 .asm_4c44f xor a ld [wdea2], a ret .asm_4c454 ld d, a swap a or d ld [wde98], a ret Func_4c45c: ld hl, $0003 add hl, bc bit 1, [hl] ret z ld hl, $0014 add hl, bc ld a, [hl] ld hl, wde95 sub [hl] jr nc, .asm_4c470 ld a, $1 .asm_4c470 ld [hl], a ld hl, $000f add hl, bc ld e, [hl] inc hl ld d, [hl] ld hl, $001f add hl, bc ld a, e sub [hl] ld e, a ld a, d sbc $0 ld d, a ld hl, $0020 add hl, bc sub [hl] jr nc, .asm_4c4ab ld hl, $0004 add hl, bc set 1, [hl] ld hl, $000f add hl, bc ld e, [hl] inc hl ld d, [hl] ld hl, $001f add hl, bc ld a, [hl] sub e ld e, a ld a, d sbc $0 ld d, a ld hl, $0020 add hl, bc ld a, [hl] sub d ld d, a jr .asm_4c4c9 .asm_4c4ab ld hl, $0004 add hl, bc res 1, [hl] ld hl, $000f add hl, bc ld e, [hl] inc hl ld d, [hl] ld hl, $001f add hl, bc ld a, e sub [hl] ld e, a ld a, d sbc $0 ld d, a ld hl, $0020 add hl, bc sub [hl] ld d, a .asm_4c4c9 push bc ld hl, wde95 ld b, $0 .asm_4c4cf inc b ld a, e sub [hl] ld e, a jr nc, .asm_4c4cf ld a, d and a jr z, .asm_4c4dc dec d jr .asm_4c4cf .asm_4c4dc ld a, e add [hl] ld d, b pop bc ld hl, $0021 add hl, bc ld [hl], d ld hl, $0022 add hl, bc ld [hl], a ld hl, $0023 add hl, bc xor a ld [hl], a ; fall through Func_4c4f0: ld hl, $0003 add hl, bc bit 2, [hl] jr z, .asm_4c50b ld hl, $001a add hl, bc ld a, [hl] rlca rlca ld [hl], a and $c0 ld [wde91], a ld hl, $000b add hl, bc set 0, [hl] .asm_4c50b ld hl, $0003 add hl, bc bit 4, [hl] jr z, .asm_4c529 ld hl, $0026 add hl, bc ld e, [hl] inc hl ld d, [hl] ld hl, wde93 ld a, [hli] ld h, [hl] ld l, a add hl, de ld e, l ld d, h ld hl, wde93 ld [hl], e inc hl ld [hl], d .asm_4c529 ld hl, $0003 add hl, bc bit 1, [hl] jp z, .asm_4c5c1 ld hl, $000f add hl, bc ld e, [hl] inc hl ld d, [hl] ld hl, $0004 add hl, bc bit 1, [hl] jr z, .asm_4c574 ld hl, $0021 add hl, bc ld l, [hl] ld h, $0 add hl, de ld d, h ld e, l ld hl, $0022 add hl, bc ld a, [hl] ld hl, $0023 add hl, bc add [hl] ld [hl], a ld a, $0 adc e ld e, a ld a, $0 adc d ld d, a ld hl, $0020 add hl, bc ld a, [hl] cp d jp c, .asm_4c5a1 jr nz, .asm_4c5b4 ld hl, $001f add hl, bc ld a, [hl] cp e jp c, .asm_4c5a1 jr .asm_4c5b4 .asm_4c574 ld a, e ld hl, $0021 add hl, bc ld e, [hl] sub e ld e, a ld a, d sbc $0 ld d, a ld hl, $0022 add hl, bc ld a, [hl] add a ld [hl], a ld a, e sbc $0 ld e, a ld a, d sbc $0 ld d, a ld hl, $0020 add hl, bc ld a, d cp [hl] jr c, .asm_4c5a1 jr nz, .asm_4c5b4 ld hl, $001f add hl, bc ld a, e cp [hl] jr nc, .asm_4c5b4 .asm_4c5a1 ld hl, $0003 add hl, bc res 1, [hl] ld hl, $0004 add hl, bc res 1, [hl] ld hl, $0020 add hl, bc ld e, [hl] inc hl ld d, [hl] .asm_4c5b4 ld hl, $000f add hl, bc ld [hl], e inc hl ld [hl], d ld hl, $000b add hl, bc set 1, [hl] .asm_4c5c1 ld hl, $0003 add hl, bc bit 0, [hl] jr z, .asm_4c61a ld hl, $001b add hl, bc ld a, [hl] and a jr nz, .asm_4c5e3 ld hl, $001d add hl, bc ld a, [hl] and a jr z, .asm_4c61a ld d, a ld hl, $001e add hl, bc ld a, [hl] and $f jr z, .asm_4c5e6 .asm_4c5e3 dec [hl] jr .asm_4c61a .asm_4c5e6 ld a, [hl] swap [hl] or [hl] ld [hl], a ld a, [wde93] ld e, a ld hl, $0004 add hl, bc bit 0, [hl] jr z, .asm_4c605 res 0, [hl] ld a, d and $f ld d, a ld a, e sub d jr nc, .asm_4c611 ld a, $0 jr .asm_4c611 .asm_4c605 set 0, [hl] ld a, d and $f0 swap a add e jr nc, .asm_4c611 ld a, $ff .asm_4c611 ld [wde93], a ld hl, $000b add hl, bc set 6, [hl] .asm_4c61a ld hl, $0003 add hl, bc bit 3, [hl] ret z ld hl, $0024 add hl, bc ld a, [hl] and a jr z, .asm_4c62b dec [hl] ret .asm_4c62b ld hl, $000b add hl, bc set 5, [hl] ret Func_4c632: ld hl, $0002 add hl, bc bit 4, [hl] ret z ld a, [wde9f] and a jr z, .asm_4c644 dec a ld [wde9f], a ret .asm_4c644 ld hl, wde9d ld e, [hl] inc hl ld d, [hl] ld a, [de] inc de cp $ff ret z and $f inc a ld [wde9f], a ld a, [de] inc de ld [wde92], a ld a, [de] inc de ld [wde93], a xor a ld [wde94], a ld hl, wde9d ld [hl], e inc hl ld [hl], d ld hl, $000b add hl, bc set 4, [hl] ret Func_4c670: call Func_4ca10 cp $ff jr z, .asm_4c6c9 cp $d0 jr c, .asm_4c680 .asm_4c67b call Func_4c786 jr Func_4c670 .asm_4c680 ld hl, $0002 add hl, bc bit 3, [hl] jp nz, Func_4c723 bit 5, [hl] jp nz, Func_4c723 bit 4, [hl] jp nz, Func_4c750 ld a, [wde96] and $f call Func_4ca5b ld a, [wde96] swap a and $f jr z, .asm_4c6c2 ld hl, $0011 add hl, bc ld [hl], a ld e, a ld hl, $0012 add hl, bc ld d, [hl] call Func_4ca2b ld hl, $000f add hl, bc ld [hl], e inc hl ld [hl], d ld hl, $000b add hl, bc set 4, [hl] jp Func_4c45c .asm_4c6c2 ld hl, $000b add hl, bc set 5, [hl] ret .asm_4c6c9 ld hl, $0002 add hl, bc bit 1, [hl] jr nz, .asm_4c67b ld a, [wde97] cp $4 jr nc, .asm_4c6e0 ld hl, $00ca add hl, bc bit 0, [hl] jr nz, .asm_4c6f6 .asm_4c6e0 ld hl, $0002 add hl, bc bit 5, [hl] call nz, Func_4c704 ld a, [wde97] cp $4 jr nz, .asm_4c6f6 xor a ld [rNR10], a ld [wde9a], a .asm_4c6f6 ld hl, $0002 add hl, bc res 0, [hl] ld hl, $0000 add hl, bc xor a ld [hli], a ld [hli], a ret Func_4c704: ld a, [wde97] cp $4 ret nz xor a ld hl, wChannel5 + $26 ld [hli], a ld [hl], a ld hl, wChannel7 + $26 ld [hli], a ld [hl], a ld a, [wdeac] ld [wde98], a xor a ld [wdeac], a ld [wdead], a ret Func_4c723: ld hl, $000b add hl, bc set 4, [hl] ld a, [wde96] call Func_4ca5b call Func_4ca10 ld hl, $000e add hl, bc ld [hl], a call Func_4ca10 ld hl, $000f add hl, bc ld [hl], a ld a, [wde97] and $3 cp $3 ret z call Func_4ca10 ld hl, $0010 add hl, bc ld [hl], a ret Func_4c750: ld a, [wde97] cp $3 ret nz ld a, [wde96] and $f call Func_4ca5b ld a, [wdea1] ld e, a ld d, $0 ld hl, Data_4cba2 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a ld a, [wde96] swap a and $f ret z ld e, a ld d, $0 add hl, de add hl, de ld a, [hli] ld [wde9d], a ld a, [hl] ld [wde9e], a xor a ld [wde9f], a ret Func_4c786: ld a, [wde96] sub $d0 ld e, a ld d, $0 ld hl, PointerTable_4c797 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] PointerTable_4c797: dw Func_4c9b6 dw Func_4c9b6 dw Func_4c9b6 dw Func_4c9b6 dw Func_4c9b6 dw Func_4c9b6 dw Func_4c9b6 dw Func_4c9b6 dw Func_4c973 dw Func_4c9c1 dw Func_4c9aa dw Func_4c994 dw Func_4c9a1 dw Func_4c987 dw Func_4c939 dw Func_4c951 dw Func_4c8ff dw Func_4c8c4 dw Func_4c8b5 dw Func_4c95f dw Func_4c9ca dw Func_4c9da dw Func_4c926 dw Func_4c7f7 dw Func_4c7f7 dw Func_4c9e9 dw Func_4c7f7 dw Func_4c7f7 dw Func_4ca05 dw Func_4ca0b dw Func_4c7f7 dw Func_4c7f7 dw Func_4c7f7 dw Func_4c7f7 dw Func_4c7f7 dw Func_4c7f7 dw Func_4c7f7 dw Func_4c7f7 dw Func_4c7f7 dw Func_4c7f7 dw Func_4c7f7 dw Func_4c7f7 dw Func_4c885 dw Func_4c88e dw Func_4c833 dw Func_4c843 dw Func_4c80d dw Func_4c7f8 Func_4c7f7: ret Func_4c7f8: ld hl, $0002 add hl, bc res 1, [hl] ld hl, $0007 add hl, bc ld e, [hl] inc hl ld d, [hl] ld hl, $0005 add hl, bc ld [hl], e inc hl ld [hl], d ret Func_4c80d: call Func_4ca10 ld e, a call Func_4ca10 ld d, a push de ld hl, $0005 add hl, bc ld e, [hl] inc hl ld d, [hl] ld hl, $0007 add hl, bc ld [hl], e inc hl ld [hl], d pop de ld hl, $0005 add hl, bc ld [hl], e inc hl ld [hl], d ld hl, $0002 add hl, bc set 1, [hl] ret Func_4c833: call Func_4ca10 ld e, a call Func_4ca10 ld d, a ld hl, $0005 add hl, bc ld [hl], e inc hl ld [hl], d ret Func_4c843: call Func_4ca10 ld hl, $0002 add hl, bc bit 2, [hl] jr nz, .asm_4c859 and a jr z, .asm_4c862 dec a set 2, [hl] ld hl, $0016 add hl, bc ld [hl], a .asm_4c859 ld hl, $0016 add hl, bc ld a, [hl] and a jr z, .asm_4c872 dec [hl] .asm_4c862 call Func_4ca10 ld e, a call Func_4ca10 ld d, a ld hl, $0005 add hl, bc ld [hl], e inc hl ld [hl], d ret .asm_4c872 ld hl, $0002 add hl, bc res 2, [hl] ld hl, $0005 add hl, bc ld e, [hl] inc hl ld d, [hl] inc de inc de ld [hl], d dec hl ld [hl], e ret Func_4c885: call Func_4ca10 ld hl, $000c add hl, bc ld [hl], a ret Func_4c88e: call Func_4ca10 ld hl, $000c add hl, bc cp [hl] jr z, .asm_4c8a5 ld hl, $0005 add hl, bc ld e, [hl] inc hl ld d, [hl] inc de inc de ld [hl], d dec hl ld [hl], e ret .asm_4c8a5 call Func_4ca10 ld e, a call Func_4ca10 ld d, a ld hl, $0005 add hl, bc ld [hl], e inc hl ld [hl], d ret Func_4c8b5: call Func_4ca10 ld hl, $0025 add hl, bc ld [hl], a ld hl, $0003 add hl, bc set 3, [hl] ret Func_4c8c4: ld hl, $0003 add hl, bc set 0, [hl] ld hl, $0004 add hl, bc res 0, [hl] call Func_4ca10 ld hl, $001c add hl, bc ld [hl], a ld hl, $001b add hl, bc ld [hl], a call Func_4ca10 ld hl, $001d add hl, bc ld d, a and $f0 swap a srl a ld e, a adc $0 swap a or e ld [hl], a ld hl, $001e add hl, bc ld a, d and $f ld d, a swap a or d ld [hl], a ret Func_4c8ff: call Func_4ca10 ld [wde95], a call Func_4ca10 ld d, a and $f ld e, a ld a, d swap a and $f ld d, a call Func_4ca2b ld hl, $001f add hl, bc ld [hl], e ld hl, $0020 add hl, bc ld [hl], d ld hl, $0003 add hl, bc set 1, [hl] ret Func_4c926: ld hl, $0003 add hl, bc set 4, [hl] ld hl, $0027 add hl, bc call Func_4ca10 ld [hld], a call Func_4ca10 ld [hl], a ret Func_4c939: ld hl, $0003 add hl, bc set 2, [hl] call Func_4ca10 rrca rrca ld hl, $001a add hl, bc ld [hl], a and $c0 ld hl, $000d add hl, bc ld [hl], a ret Func_4c951: ld hl, $0002 add hl, bc bit 3, [hl] jr z, .asm_4c95c res 3, [hl] ret .asm_4c95c set 3, [hl] ret Func_4c95f: ld hl, $0002 add hl, bc bit 4, [hl] jr z, .asm_4c96a res 4, [hl] ret .asm_4c96a set 4, [hl] call Func_4ca10 ld [wdea1], a ret Func_4c973: call Func_4ca10 ld hl, $0028 add hl, bc ld [hl], a ld a, [wde97] and $3 cp $3 ret z call Func_4c9a1 ret Func_4c987: call Func_4ca10 ld [wde9a], a ld hl, $000b add hl, bc set 3, [hl] ret Func_4c994: call Func_4ca10 rrca rrca and $c0 ld hl, $000d add hl, bc ld [hl], a ret Func_4c9a1: call Func_4ca10 ld hl, $000e add hl, bc ld [hl], a ret Func_4c9aa: call Func_4ca10 ld d, a call Func_4ca10 ld e, a call Func_4ca95 ret Func_4c9b6: ld hl, $0012 add hl, bc ld a, [wde96] and $7 ld [hl], a ret Func_4c9c1: call Func_4ca10 ld hl, $0013 add hl, bc ld [hl], a ret Func_4c9ca: ld a, [wde97] call Func_4caf4 call Func_4ca10 ld hl, $0019 add hl, bc and [hl] ld [hl], a ret Func_4c9da: call Func_4ca10 ld a, [wdea2] and a ret nz ld a, [wde96] ld [wde98], a ret Func_4c9e9: call Func_4ca10 ; cast to s16 ld e, a cp $80 jr nc, .asm_4c9f5 ld d, $0 jr .asm_4c9f7 .asm_4c9f5 ld d, $ff .asm_4c9f7 ld hl, $0017 add hl, bc ld a, [hli] ld h, [hl] ld l, a add hl, de ld e, l ld d, h call Func_4ca95 ret Func_4ca05: ld a, $1 ld [wdead], a ret Func_4ca0b: xor a ld [wdead], a ret Func_4ca10: push hl push de ld hl, $0005 add hl, bc ld e, [hl] inc hl ld d, [hl] ld a, [de] ld [wde96], a inc de ld hl, $0005 add hl, bc ld [hl], e inc hl ld [hl], d pop de pop hl ld a, [wde96] ret Func_4ca2b: ld hl, $0013 add hl, bc ld a, [hl] swap a and $f add d push af ld hl, $0013 add hl, bc ld a, [hl] and $f ld l, a ld d, $0 ld h, d add hl, de add hl, hl ld de, Data_4cb20 add hl, de ld e, [hl] inc hl ld d, [hl] pop af .asm_4ca4b cp $7 jr nc, .asm_4ca56 sra d rr e inc a jr .asm_4ca4b .asm_4ca56 ld a, d and $7 ld d, a ret Func_4ca5b: inc a ld e, a ld d, $0 ld hl, $0028 add hl, bc ld a, [hl] ld l, $0 call Func_4ca86 ld a, l ld hl, $0017 add hl, bc ld e, [hl] inc hl ld d, [hl] ld hl, $0015 add hl, bc ld l, [hl] call Func_4ca86 ld e, l ld d, h ld hl, $0015 add hl, bc ld [hl], e ld hl, $0014 add hl, bc ld [hl], d ret Func_4ca86: ld h, $0 .asm_4ca88 srl a jr nc, .asm_4ca8d add hl, de .asm_4ca8d sla e rl d and a jr nz, .asm_4ca88 ret Func_4ca95: push bc ld a, [wde97] cp $4 jr nc, .asm_4cab7 ld bc, wChannel0 call Func_4cad1 ld bc, wChannel1 call Func_4cad1 ld bc, wChannel2 call Func_4cad1 ld bc, wChannel3 call Func_4cad1 jr .asm_4cacf .asm_4cab7 ld bc, wChannel4 call Func_4cad1 ld bc, wChannel5 call Func_4cad1 ld bc, wChannel6 call Func_4cad1 ld bc, wChannel7 call Func_4cad1 .asm_4cacf pop bc ret Func_4cad1: ld hl, $0017 add hl, bc ld [hl], e inc hl ld [hl], d xor a ld hl, $0015 add hl, bc ld [hl], a ret Func_4cadf: call Func_4cb06 ld a, [wdeae] jr .asm_4caea ld a, [wde97] .asm_4caea call Func_4caf4 ld hl, $0002 add hl, bc set 0, [hl] ret Func_4caf4: push de and $3 ld e, a ld d, $0 ld hl, Data_4cc8e add hl, de ld a, [hl] ld hl, $0019 add hl, bc ld [hl], a pop de ret Func_4cb06: ld a, [wdeae] and $3 cp $0 ret nz xor a ld [rNR10], a ld [wde9a], a ret Func_4cb15: ld a, $1 ld [wdd00], a ret Func_4cb1b: xor a ld [wdd00], a ret Data_4cb20: dw $0000 dw $f82c dw $f89d dw $f907 dw $f96b dw $f9ca dw $fa23 dw $fa77 dw $fac7 dw $fb12 dw $fb58 dw $fb9b dw $fbda dw $fc16 dw $fc4e dw $fc83 dw $fcb5 dw $fce5 dw $fd11 dw $fd3b dw $fd63 dw $fd89 dw $fdac dw $fdcd dw $fded WavePatterns_Bank13: WavePattern0_Bank13: db $02, $46, $8A, $CE, $FF, $FE, $ED, $DC, $CB, $A9, $87, $65, $44, $33, $22, $11 WavePattern1_Bank13: db $02, $46, $8A, $CE, $EF, $FF, $FE, $EE, $DD, $CB, $A9, $87, $65, $43, $22, $11 WavePattern2_Bank13: db $01, $23, $43, $21, $FE, $CA, $8A, $CE, $01, $23, $43, $21, $FE, $CA, $8A, $CE WavePattern3_Bank13: db $00, $11, $22, $33, $44, $33, $22, $11, $FF, $EE, $CC, $AA, $88, $AA, $CC, $EE WavePattern4_Bank13: db $00, $11, $22, $33, $44, $33, $22, $11, $FF, $EE, $CC, $AA, $88, $AA, $CC, $EE Data_4cba2: ; related to percussion instruments dw Data_4cbae dw Data_4cbce dw Data_4cbee dw Data_4cbee dw Data_4cbee dw Data_4cbee Data_4cbae: dw Data_4cc12 dw Data_4cc13 dw Data_4cc17 dw Data_4cc1b dw Data_4cc1f dw Data_4cc26 dw Data_4cc0e dw Data_4cc31 dw Data_4cc35 dw Data_4cc3c dw Data_4cc43 dw Data_4cc47 dw Data_4cc64 dw Data_4cc12 dw Data_4cc12 dw Data_4cc12 Data_4cbce: dw Data_4cc12 dw Data_4cc0e dw Data_4cc17 dw Data_4cc1b dw Data_4cc1f dw Data_4cc60 dw Data_4cc2d dw Data_4cc68 dw Data_4cc52 dw Data_4cc59 dw Data_4cc87 dw Data_4cc47 dw Data_4cc4b dw Data_4cc12 dw Data_4cc12 dw Data_4cc12 Data_4cbee: dw Data_4cc12 dw Data_4cc43 dw Data_4cc47 dw Data_4cc1b dw Data_4cc1f dw Data_4cc6f dw Data_4cc73 dw Data_4cc77 dw Data_4cc35 dw Data_4cc3c dw Data_4cc7b dw Data_4cc7f dw Data_4cc83 dw Data_4cc12 dw Data_4cc12 dw Data_4cc12 Data_4cc0e: db $20, $11, $11 db $FF ; terminator Data_4cc12: db $FF ; terminator Data_4cc13: db $20, $91, $33 db $FF ; terminator Data_4cc17: db $20, $51, $32 db $FF ; terminator Data_4cc1b: db $20, $81, $31 db $FF ; terminator Data_4cc1f: db $21, $71, $70, $20, $11, $11 db $FF ; terminator Data_4cc26: db $30, $82, $4C, $22, $61, $20 db $FF ; terminator Data_4cc2d: db $30, $91, $18 db $FF ; terminator Data_4cc31: db $27, $92, $10 db $FF ; terminator Data_4cc35: db $33, $91, $00, $33, $11, $00 db $FF ; terminator Data_4cc3c: db $33, $91, $11, $33, $11, $00 db $FF ; terminator Data_4cc43: db $01, $18, $01 db $FF ; terminator Data_4cc47: db $01, $28, $01 db $FF ; terminator Data_4cc4b: db $33, $88, $15, $20, $65, $12 db $FF ; terminator Data_4cc52: db $33, $51, $21, $33, $11, $11 db $FF ; terminator Data_4cc59: db $33, $51, $50, $33, $11, $11 db $FF ; terminator Data_4cc60: db $20, $A1, $31 db $FF ; terminator Data_4cc64: db $20, $84, $12 db $FF ; terminator Data_4cc68: db $33, $81, $00, $33, $11, $00 db $FF ; terminator Data_4cc6f: db $01, $38, $01 db $FF ; terminator Data_4cc73: db $01, $48, $01 db $FF ; terminator Data_4cc77: db $01, $58, $01 db $FF ; terminator Data_4cc7b: db $01, $68, $01 db $FF ; terminator Data_4cc7f: db $01, $78, $01 db $FF ; terminator Data_4cc83: db $01, $88, $01 db $FF ; terminator Data_4cc87: db $33, $81, $21, $33, $11, $11 db $FF ; terminator Data_4cc8e: db $11, $22, $44, $88 ChannelPointers_Bank13: dw wChannel0 dw wChannel1 dw wChannel2 dw wChannel3 dw wChannel4 dw wChannel5 dw wChannel6 dw wChannel7 SongHeaderPointers_Bank13: ; 0x4cca2 dw Music_Nothing13 dw Music_EndCredits dw Music_NameEntry INCLUDE "audio/music/nothing13.asm" INCLUDE "audio/music/endcredits.asm" INCLUDE "audio/music/nameentry.asm" SoundEffects_Bank13: dw SoundEffect0_Bank13 dw SoundEffect1_Bank13 dw SoundEffect2_Bank13 dw SoundEffect3_Bank13 dw SoundEffect4_Bank13 dw SoundEffect5_Bank13 dw SoundEffect6_Bank13 dw SoundEffect7_Bank13 dw SoundEffect8_Bank13 dw SoundEffect9_Bank13 dw SoundEffect10_Bank13 dw SoundEffect11_Bank13 dw SoundEffect12_Bank13 dw SoundEffect13_Bank13 dw SoundEffect14_Bank13 dw SoundEffect15_Bank13 dw SoundEffect16_Bank13 dw SoundEffect17_Bank13 dw SoundEffect18_Bank13 dw SoundEffect19_Bank13 dw SoundEffect20_Bank13 dw SoundEffect21_Bank13 dw SoundEffect22_Bank13 dw SoundEffect23_Bank13 dw SoundEffect24_Bank13 dw SoundEffect25_Bank13 dw SoundEffect26_Bank13 dw SoundEffect27_Bank13 dw SoundEffect28_Bank13 dw SoundEffect29_Bank13 dw SoundEffect30_Bank13 dw SoundEffect31_Bank13 dw SoundEffect32_Bank13 dw SoundEffect33_Bank13 dw SoundEffect34_Bank13 dw SoundEffect35_Bank13 dw SoundEffect36_Bank13 dw SoundEffect37_Bank13 dw SoundEffect38_Bank13 dw SoundEffect39_Bank13 dw SoundEffect40_Bank13 dw SoundEffect41_Bank13 dw SoundEffect42_Bank13 dw SoundEffect43_Bank13 dw SoundEffect44_Bank13 dw SoundEffect45_Bank13 dw SoundEffect46_Bank13 dw SoundEffect47_Bank13 dw SoundEffect48_Bank13 dw SoundEffect49_Bank13 dw SoundEffect50_Bank13 dw SoundEffect51_Bank13 dw SoundEffect52_Bank13 dw SoundEffect53_Bank13 dw SoundEffect54_Bank13 dw SoundEffect55_Bank13 dw SoundEffect56_Bank13 dw SoundEffect57_Bank13 dw SoundEffect58_Bank13 dw SoundEffect59_Bank13 dw SoundEffect60_Bank13 dw SoundEffect61_Bank13 dw SoundEffect62_Bank13 dw SoundEffect63_Bank13 dw SoundEffect64_Bank13 dw SoundEffect65_Bank13 dw SoundEffect66_Bank13 dw SoundEffect67_Bank13 dw SoundEffect68_Bank13 dw SoundEffect69_Bank13 dw SoundEffect70_Bank13 dw SoundEffect71_Bank13 dw SoundEffect72_Bank13 dw SoundEffect73_Bank13 dw SoundEffect74_Bank13 dw SoundEffect75_Bank13 dw SoundEffect76_Bank13 dw SoundEffect77_Bank13 SoundEffect0_Bank13: db $04 ; wChannel4 dw SoundEffect0_Channel4_Bank13 SoundEffect0_Channel4_Bank13: dutycycle $02 soundinput $94 soundeffect_note $05, $F6, $0B, $1E soundinput $95 soundeffect_note $08, $8B, $0B, $3E soundeffect_note $01, $00, $00, $00 db $FF SoundEffect1_Bank13: db $04 ; wChannel4 dw SoundEffect1_Channel4_Bank13 SoundEffect1_Channel4_Bank13: dutycycle $02 soundinput $14 soundeffect_note $04, $F2, $00, $06 soundeffect_note $04, $F2, $00, $06 soundinput $17 soundeffect_note $0F, $F2, $00, $06 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect2_Bank13: db $04 ; wChannel4 dw SoundEffect2_Channel4_Bank13 SoundEffect2_Channel4_Bank13: dutycycle $01 soundinput $17 soundeffect_note $0F, $D7, $00, $06 soundeffect_note $0F, $B7, $80, $05 soundeffect_note $0F, $87, $00, $05 soundeffect_note $0F, $47, $80, $04 soundeffect_note $0F, $17, $00, $04 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect3_Bank13: db $04 ; wChannel4 dw SoundEffect3_Channel4_Bank13 SoundEffect3_Channel4_Bank13: dutycycle $02 soundeffect_note $02, $F1, $80, $06 soundeffect_note $02, $F1, $80, $07 soundeffect_note $02, $31, $80, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect4_Bank13: db $04 ; wChannel4 dw SoundEffect4_Channel4_Bank13 SoundEffect4_Channel4_Bank13: dutycycle $00 soundinput $35 soundeffect_note $0c, $C3, $6B, $3B soundeffect_note $01, $00, $00, $00 db $FF SoundEffect5_Bank13: db $04 ; wChannel4 dw SoundEffect5_Channel4_Bank13 SoundEffect5_Channel4_Bank13: dutycycle $02 soundinput $95 soundeffect_note $0F, $F2, $00, $04 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect6_Bank13: db $04 ; wChannel4 dw SoundEffect6_Channel4_Bank13 SoundEffect6_Channel4_Bank13: dutycycle $00 soundinput $17 soundeffect_note $0F, $D2, $00, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect7_Bank13: db $04 ; wChannel4 dw SoundEffect7_Channel4_Bank13 SoundEffect7_Channel4_Bank13: dutycycle $02 soundinput $9A soundeffect_note $04, $F3, $0B, $3E soundinput $9D soundeffect_note $03, $C2, $2C, $3F soundeffect_note $06, $E1, $A2, $1D soundeffect_note $01, $00, $00, $00 db $FF SoundEffect8_Bank13: db $04 ; wChannel4 dw SoundEffect8_Channel4_Bank13 SoundEffect8_Channel4_Bank13: dutycycle $02 soundinput $88 soundeffect_note $01, $D2, $62, $07 soundeffect_note $08, $52, $62, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect9_Bank13: db $04 ; wChannel4 dw SoundEffect9_Channel4_Bank13 SoundEffect9_Channel4_Bank13: dutycycle $02 soundeffect_note $02, $F1, $80, $07 soundeffect_note $04, $F1, $61, $07 soundeffect_note $02, $41, $61, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect10_Bank13: db $04 ; wChannel4 dw SoundEffect10_Channel4_Bank13 SoundEffect10_Channel4_Bank13: dutycycle $02 soundinput $2F soundeffect_note $0F, $E2, $80, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect11_Bank13: db $4 | (($2 - 1) << 6) ; wChannel4 dw SoundEffect11_Channel4_Bank13 db $07 ; wChannel7 dw SoundEffect11_Channel7_Bank13 SoundEffect11_Channel4_Bank13: dutycycle $02 soundinput $16 soundeffect_note $01, $F1, $27, $06 soundeffect_note $00, $71, $27, $06 soundeffect_note $0F, $F2, $00, $04 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect11_Channel7_Bank13: soundeffect_percussion $01, $7B, $37 soundeffect_percussion $00, $00, $00 soundeffect_percussion $0F, $82, $10 soundeffect_percussion $01, $00, $00 db $FF SoundEffect12_Bank13: db $07 ; wChannel7 dw SoundEffect12_Channel7_Bank13 SoundEffect12_Channel7_Bank13: soundeffect_percussion $01, $F8, $12 soundeffect_percussion $05, $A1, $20 soundeffect_percussion $01, $00, $00 db $FF SoundEffect13_Bank13: db $04 ; wChannel4 dw SoundEffect13_Channel4_Bank13 SoundEffect13_Channel4_Bank13: dutycycle $02 soundeffect_note $01, $F2, $A0, $06 soundeffect_note $01, $F2, $E0, $06 soundeffect_note $08, $F1, $00, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect14_Bank13: db $04 ; wChannel4 dw SoundEffect14_Channel4_Bank13 SoundEffect14_Channel4_Bank13: dutycycle $02 soundeffect_note $04, $E1, $C1, $06 soundeffect_note $02, $E1, $41, $07 soundeffect_note $0F, $F1, $81, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect15_Bank13: db $04 ; wChannel4 dw SoundEffect15_Channel4_Bank13 SoundEffect15_Channel4_Bank13: dutycycle $01 soundinput $AF soundeffect_note $0F, $F2, $80, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect16_Bank13: db $04 ; wChannel4 dw SoundEffect16_Channel4_Bank13 SoundEffect16_Channel4_Bank13: togglesfx forceoctave $04 SoundEffect16_Channel4_Loop_Bank13: notetype $01, $F8 soundinput $24 dutycycle $00 octave 2 note C_, 2 octave 4 note E_, 1 intensity $E8 octave 4 note G_, 1 loopchannel $15, SoundEffect16_Channel4_Loop_Bank13 octave 5 note G_, 2 note C_, 1 db $FF SoundEffect17_Bank13: db $04 ; wChannel4 dw SoundEffect17_Channel4_Bank13 SoundEffect17_Channel4_Bank13: dutycycle $00 soundeffect_note $00, $B1, $80, $07 soundeffect_note $08, $81, $B0, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect18_Bank13: db $04 ; wChannel4 dw SoundEffect18_Channel4_Bank13 SoundEffect18_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $27, $06 soundeffect_note $02, $41, $27, $06 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect19_Bank13: db $04 ; wChannel4 dw SoundEffect19_Channel19_Bank13 SoundEffect19_Channel19_Bank13: dutycycle $01 soundeffect_note $03, $F1, $72, $06 soundeffect_note $02, $41, $72, $06 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect20_Bank13: db $04 ; wChannel4 dw SoundEffect20_Channel4_Bank13 SoundEffect20_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $9D, $06 soundeffect_note $02, $41, $9D, $06 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect21_Bank13: db $04 ; wChannel4 dw SoundEffect21_Channel4_Bank13 SoundEffect21_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $C4, $06 soundeffect_note $02, $41, $C4, $06 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect22_Bank13: db $04 ; wChannel4 dw SoundEffect22_Channel4_Bank13 SoundEffect22_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $D6, $06 soundeffect_note $02, $41, $D6, $06 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect23_Bank13: db $04 ; wChannel4 dw SoundEffect23_Channel4_Bank13 SoundEffect23_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $F6, $06 soundeffect_note $02, $41, $F6, $06 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect24_Bank13: db $04 ; wChannel4 dw SoundEffect24_Channel4_Bank13 SoundEffect24_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $13, $07 soundeffect_note $02, $41, $13, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect25_Bank13: db $04 ; wChannel4 dw SoundEffect25_Channel4_Bank13 SoundEffect25_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $2D, $07 soundeffect_note $02, $41, $2D, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect26_Bank13: db $04 ; wChannel4 dw SoundEffect26_Channel4_Bank13 SoundEffect26_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $39, $07 soundeffect_note $02, $41, $39, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect27_Bank13: db $04 ; wChannel4 dw SoundEffect27_Channel4_Bank13 SoundEffect27_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $4E, $07 soundeffect_note $02, $41, $4E, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect28_Bank13: db $04 ; wChannel4 dw SoundEffect28_Channel4_Bank13 SoundEffect28_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $62, $07 soundeffect_note $02, $41, $62, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect29_Bank13: db $04 ; wChannel4 dw SoundEffect29_Channel4_Bank13 SoundEffect29_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $6B, $07 soundeffect_note $02, $41, $6B, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect30_Bank13: db $04 ; wChannel4 dw SoundEffect30_Channel4_Bank13 SoundEffect30_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $7B, $07 soundeffect_note $02, $41, $7B, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect31_Bank13: db $04 ; wChannel4 dw SoundEffect31_Channel4_Bank13 SoundEffect31_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $89, $07 soundeffect_note $02, $41, $89, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect32_Bank13: db $04 ; wChannel4 dw SoundEffect32_Channel4_Bank13 SoundEffect32_Channel4_Bank13: dutycycle $01 soundeffect_note $03, $F1, $96, $07 soundeffect_note $02, $41, $96, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect33_Bank13: db $04 ; wChannel4 dw SoundEffect33_Channel4_Bank13 SoundEffect33_Channel4_Bank13: dutycycle $01 soundinput $94 soundeffect_note $02, $F8, $27, $06 dutycycle $02 soundinput $95 soundeffect_note $04, $F4, $6A, $05 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect34_Bank13: db $04 | (($2 - 1) << 6) ; wChannel4 dw SoundEffect34_Channel4_Bank13 db $05 dw SoundEffect34_Channel5_Bank13 SoundEffect34_Channel4_Bank13: togglesfx tempo $88 volume $77 notetype $0C, $E1 dutycycle $02 octave 3 note B_, 1 note E_, 1 octave 4 note E_, 1 note G#, 1 intensity $52 note G#, 1 intensity $E1 note A_, 1 intensity $52 note A_, 1 intensity $E1 note G#, 1 intensity $52 note G#, 1 db $FF SoundEffect34_Channel5_Bank13: togglesfx notetype $06, $B1 dutycycle $02 octave 4 note E_, 2 note G#, 2 note B_, 2 octave 5 note E_, 2 intensity $52 note E_, 2 intensity $B1 note F#, 2 intensity $52 note F#, 2 intensity $B1 note E_, 2 intensity $52 note E_, 2 db $FF SoundEffect35_Bank13: db $04 | (($3 - 1) << 6) ; wChannel4 dw SoundEffect35_Channel4_Bank13 db $05 ; wChannel5 dw SoundEffect35_Channel5_Bank13 db $06 ; wChannel6 dw SoundEffect35_Channel6_Bank13 SoundEffect35_Channel4_Bank13: togglesfx tempo $73 volume $77 tone $01 dutycycle $02 notetype $06, $56 octave 5 note C_, 8 octave 4 note B_, 8 intensity $66 note A#, 8 note A_, 8 intensity $76 note G_, 10 note __, 1 intensity $68 note G#, 1 intensity $88 note A_, 2 note G_, 2 vibrato $12, $34 notetype $0C, $97 note F#, 12 db $FF SoundEffect35_Channel5_Bank13: togglesfx vibrato $12, $34 dutycycle $03 notetype $0C, $B4 octave 3 note E_, 1 intensity $28 note E_, 1 callchannel SoundEffect35_Channel5_ch1_Bank13 intensity $B4 note A#, 1 intensity $28 note A#, 1 callchannel SoundEffect35_Channel5_ch1_Bank13 intensity $B8 note B_, 5 intensity $28 note B_, 1 intensity $B8 note C_, 1 octave 3 note B_, 1 intensity $B7 note A_, 12 db $FF SoundEffect35_Channel5_ch1_Bank13: intensity $B4 note G_, 1 intensity $28 note G_, 1 intensity $B4 note A_, 1 intensity $28 note A_, 1 intensity $B4 note G_, 1 intensity $28 note G_, 1 db $FF SoundEffect35_Channel6_Bank13: togglesfx notetype $06, $22 octave 2 note C_, 2 intensity $32 octave 3 note C_, 1 note __, 1 octave 2 note G_, 1 note __, 1 octave 3 note C_, 1 note __, 1 note C_, 2 note __, 2 intensity $22 octave 1 note E_, 2 note G_, 2 octave 2 note C#, 2 intensity $32 octave 3 note C#, 1 note __, 1 octave 2 note G_, 1 note __, 1 octave 3 note C#, 1 note __, 1 note C#, 2 note __, 2 intensity $22 octave 1 note A_, 2 note G_, 2 octave 2 note D_, 2 intensity $32 octave 3 note D_, 1 note __, 1 octave 2 note A_, 1 note __, 1 octave 3 note D_, 1 note __, 1 note D_, 2 note __, 2 intensity $22 octave 2 note D_, 2 note E_, 2 notetype $0C, $22 note F#, 12 db $FF SoundEffect36_Bank13: db $04 | (($3 - 1) << 6) ; wChannel4 dw SoundEffect36_Channel4_Bank13 db $05 ; wChannel5 dw SoundEffect36_Channel5_Bank13 db $06 ; wChannel6 dw SoundEffect36_Channel6_Bank13 SoundEffect36_Channel4_Bank13: togglesfx tempo $70 volume $77 dutycycle $02 notetype $08, $81 note __, 3 SoundEffect36_Channel4_loop_Bank13: octave 4 note F_, 2 note D_, 2 intensity $88 octave 2 note A#, 1 note __, 1 loopchannel $02, SoundEffect36_Channel4_loop_Bank13 intensity $81 octave 4 note E_, 2 note C_, 2 intensity $88 octave 3 note C_, 1 note __, 1 intensity $81 octave 4 note C_, 2 octave 3 note G_, 2 intensity $88 note C_, 1 note __, 1 dutycycle $00 intensity $A8 octave 2 note A_, 2 note __, 4 octave 3 note C_, 2 note __, 2 octave 2 note A_, 2 note __, 2 db $FF SoundEffect36_Channel5_Bank13: togglesfx dutycycle $03 notetype $08, $A8 octave 4 note C_, 1 note E_, 1 note F#, 1 note G_, 4 note A_, 1 intensity $28 note A_, 1 intensity $A8 note G_, 4 note F_, 1 intensity $28 note F_, 1 intensity $A8 note G_, 4 note F_, 1 intensity $28 note F_, 1 intensity $A8 note E_, 2 intensity $88 note D#, 1 intensity $78 note D_, 1 intensity $A8 note C_, 2 octave 3 note F_, 2 intensity $28 note F_, 2 note __, 1 intensity $88 note G#, 1 intensity $A8 note A_, 2 intensity $28 note A_, 2 intensity $A8 note F_, 2 intensity $28 note F_, 2 db $FF SoundEffect36_Channel6_Bank13: togglesfx notetype $08, $22 note __, 3 octave 1 note A#, 4 octave 2 note F_, 1 note __, 1 octave 1 note A#, 4 octave 2 note F_, 1 note __, 1 note C_, 4 note G_, 1 note __, 1 note C_, 4 note G_, 1 note __, 1 note C_, 2 note __, 4 note F_, 2 note __, 2 note C_, 2 note __, 2 db $FF SoundEffect37_Bank13: db $04 | (($3 - 1) << 6) ; wChannel4 dw SoundEffect37_Channel4_Bank13 db $05 ; wChannel5 dw SoundEffect37_Channel5_Bank13 db $06 ; wChannel6 dw SoundEffect37_Channel6_Bank13 SoundEffect37_Channel4_Bank13: togglesfx tempo $6E volume $77 dutycycle $02 notetype $06, $91 note __, 4 octave 3 note G_, 2 intensity $71 note A#, 2 octave 4 note D_, 2 note F_, 2 intensity $91 octave 3 note G_, 2 intensity $71 note A#, 2 octave 4 note D_, 2 octave 3 note A#, 2 intensity $91 note E_, 2 intensity $71 note G_, 2 note A_, 2 octave 4 note C_, 2 intensity $91 octave 3 note E_, 2 intensity $71 note G_, 2 note A_, 2 note G_, 2 intensity $91 note F_, 2 intensity $71 note A#, 2 octave 4 note D_, 2 octave 3 note F_, 2 intensity $91 note A#, 2 intensity $71 octave 4 note D_, 2 intensity $91 octave 3 note A#, 2 intensity $71 octave 4 note D_, 2 intensity $A3 note E_, 4 note __, 4 dutycycle $03 octave 3 note E_, 2 note __, 2 note C_, 1 note __, 1 note C_, 1 note __, 1 note C_, 4 db $FF SoundEffect37_Channel5_Bank13: togglesfx dutycycle $03 notetype $06, $B3 octave 4 note F_, 3 note A_, 1 note A#, 4 note A_, 4 note G_, 4 note F_, 4 note E_, 4 note F_, 4 note G_, 4 note F_, 3 note F#, 1 note G_, 4 note F_, 4 note E_, 4 note F_, 4 note G_, 4 intensity $28 note G_, 2 note __, 2 intensity $b3 octave 3 note G_, 2 intensity $28 note G_, 2 intensity $b3 note E_, 1 intensity $28 note E_, 1 intensity $b3 note E_, 1 intensity $28 note E_, 1 intensity $b3 note F_, 4 db $FF SoundEffect37_Channel6_Bank13: togglesfx notetype $06, $22 note __, 4 octave 1 note A#, 2 note __, 2 note A#, 2 note __, 2 octave 2 note D_, 5 note __, 1 octave 1 note A#, 2 note A_, 2 note __, 2 note A_, 2 note __, 2 octave 2 note C_, 5 note __, 1 octave 1 note A_, 2 note A#, 2 note __, 2 note F_, 2 note __, 2 note F_, 5 note __, 1 note A#, 2 octave 2 note C_, 4 note __, 4 note C_, 2 note __, 2 octave 1 note G_, 1 note __, 1 note G_, 1 note __, 1 note A_, 4 db $FF SoundEffect38_Bank13: db $04 | (($3 - 1) << 6) ; wChannel4 dw SoundEffect38_Channel4_Bank13 db $05 ; wChannel5 dw SoundEffect38_Channel5_Bank13 db $06 ; wChannel6 dw SoundEffect38_Channel6_Bank13 SoundEffect38_Channel4_Bank13: togglesfx tempo $70 volume $77 dutycycle $03 vibrato $09, $34 forceoctave $07 notetype $08, $A3 octave 3 note C_, 4 intensity $78 octave 2 note C_, 2 intensity $A3 note A#, 4 intensity $78 note C_, 2 intensity $A3 note A_, 4 intensity $78 note C_, 2 intensity $38 octave 3 note C_, 1 intensity $48 note D_, 1 intensity $58 note E_, 1 intensity $68 note F_, 1 intensity $78 note G_, 1 intensity $88 note A_, 1 intensity $91 note D_, 1 note __, 1 note D_, 1 note __, 1 note D_, 1 note __, 1 note C#, 1 note __, 1 note C_, 1 note __, 1 octave 2 note A#, 1 note __, 1 intensity $85 octave 3 note C_, 12 note __, 1 db $FF SoundEffect38_Channel5_Bank13: togglesfx dutycycle $03 vibrato $09, $34 forceoctave $07 notetype $08, $B8 octave 3 note A_, 4 intensity $28 note A_, 2 intensity $B8 note F_, 4 intensity $28 note F_, 2 intensity $B8 note C_, 4 intensity $28 note C_, 2 note __, 6 intensity $98 note A#, 1 intensity $28 note A#, 1 intensity $B8 note A#, 1 intensity $28 note A#, 1 intensity $B8 note A#, 1 intensity $28 note A#, 1 intensity $B8 note G_, 1 intensity $28 note G_, 1 intensity $B8 note G_, 1 intensity $28 note G_, 1 intensity $B8 note A#, 1 intensity $28 note A#, 1 intensity $B5 note A_, 12 note __, 1 db $FF SoundEffect38_Channel6_Bank13: togglesfx forceoctave $07 notetype $08, $22 octave 1 note F_, 2 note __, 2 note A_, 2 note F_, 2 note __, 2 note A#, 2 note F_, 2 note __, 2 note A_, 2 note F_, 2 note __, 2 note A_, 2 note A#, 2 note __, 2 octave 2 note D_, 1 note __, 1 note C#, 2 note __, 2 note F_, 1 note __, 1 note F_, 12 note __, 1 db $FF SoundEffect39_Bank13: db $04 | (($2 - 1) << 6) ; wChannel4 dw SoundEffect39_Channel4_Bank13 db $05 ; wChannel5 dw SoundEffect39_Channel5_Bank13 SoundEffect39_Channel4_Bank13: togglesfx tempo $80 volume $77 dutycycle $02 notetype $0C, $C1 forceoctave $05 octave 4 note G_, 1 note D_, 1 note A_, 1 intensity $72 octave 5 note D_, 1 intensity $52 octave 4 note A_, 1 intensity $32 octave 5 note D_, 1 intensity $22 octave 4 note A_, 1 intensity $12 octave 5 note D_, 1 db $FF SoundEffect39_Channel5_Bank13: togglesfx notetype $06, $A1 dutycycle $02 forceoctave $05 octave 4 note D_, 2 octave 3 note A_, 2 octave 4 note D_, 2 note __, 2 intensity $52 note D_, 2 note __, 2 intensity $22 note D_, 2 db $FF SoundEffect40_Bank13: db $04 ; wChannel4 dw SoundEffect40_Channel4_Bank13 SoundEffect40_Channel4_Bank13: togglesfx dutycycle $02 notetype $01, $F1 octave 4 note C_, 2 note E_, 2 note G_, 2 octave 5 note C_, 9 intensity $A1 note C_, 9 intensity $71 note C_, 9 intensity $41 note C_, 9 note __, 2 db $FF SoundEffect41_Bank13: db $04 | (($3 - 1) << 6) ; wChannel4 dw SoundEffect41_Channel4_Bank13 db $05 ; wChannel5 dw SoundEffect41_Channel5_Bank13 db $06 ; wChannel6 dw SoundEffect41_Channel6_Bank13 SoundEffect41_Channel4_Bank13: togglesfx tempo $78 volume $77 tone $01 vibrato $09, $34 dutycycle $02 notetype $06, $93 octave 3 note A#, 2 note __, 2 note A#, 1 note __, 1 note A#, 1 note __, 1 note G_, 2 note __, 2 note G_, 1 note __, 1 note G_, 1 note __, 1 note A#, 2 note __, 2 note A#, 1 note __, 1 note A#, 1 note __, 1 note F#, 2 note __, 2 note F#, 1 note __, 1 note F#, 1 note __, 1 intensity $85 note F_, 16 note __, 1 db $FF SoundEffect41_Channel5_Bank13: togglesfx vibrato $09, $34 dutycycle $02 callchannel SoundEffect41_Channel5_ch0_Bank13 forceoctave $18 callchannel SoundEffect41_Channel5_ch0_Bank13 forceoctave $03 callchannel SoundEffect41_Channel5_ch0_Bank13 forceoctave $01 callchannel SoundEffect41_Channel5_ch0_Bank13 forceoctave $00 intensity $B5 note D_, 16 note __, 1 db $FF SoundEffect41_Channel5_ch0_Bank13: notetype $06, $B3 octave 4 note D_, 2 intensity $28 note D_, 2 intensity $B3 note D_, 1 intensity $28 note D_, 1 intensity $B3 note D_, 1 intensity $28 note D_, 1 db $FF SoundEffect41_Channel6_Bank13: togglesfx notetype $06, $22 octave 2 note F_, 2 note __, 2 octave 3 note F_, 1 note __, 1 octave 2 note F_, 1 note __, 1 note D#, 2 note __, 2 octave 3 note D#, 1 note __, 1 octave 2 note D#, 1 note __, 1 note D_, 2 note __, 2 octave 3 note D_, 1 note __, 1 octave 2 note D_, 1 note __, 1 octave 1 note A#, 2 note __, 2 octave 2 note A#, 1 note __, 1 octave 1 note A#, 1 note __, 1 note A#, 16 note __, 1 db $FF SoundEffect42_Bank13: db $04 | (($4 - 1) << 6) ; wChannel4 dw SoundEffect42_Channel4_Bank13 db $05 ; wChannel5 dw SoundEffect42_Channel5_Bank13 db $06 ; wChannel6 dw SoundEffect42_Channel6_Bank13 db $07 ; wChannel7 dw SoundEffect42_Channel7_Bank13 SoundEffect42_Channel4_Bank13: togglesfx forceoctave $18 tempo $70 volume $77 vibrato $14, $24 notetype $06, $84 note __, 12 dutycycle $03 octave 4 note E_, 4 octave 3 note A_, 4 octave 4 note C#, 4 note E_, 4 dutycycle $02 intensity $88 octave 2 note A_, 2 note __, 2 octave 3 note A_, 1 note __, 1 note A_, 1 note __, 1 note A_, 4 note __, 4 dutycycle $03 intensity $84 octave 4 note F#, 4 note C#, 1 note D_, 3 octave 3 note A_, 4 octave 4 note F#, 4 dutycycle $02 intensity $88 octave 2 note A_, 2 note __, 2 octave 3 note A_, 1 note __, 1 note A_, 1 note __, 1 note A_, 4 dutycycle $03 note __, 1 intensity $67 octave 4 note D_, 1 intensity $77 note F_, 1 intensity $87 note G#, 1 notetype $0C, $97 note A_, 12 note __, 1 db $FF SoundEffect42_Channel5_Bank13: togglesfx forceoctave $18 vibrato $14, $24 notetype $06, $B4 dutycycle $03 octave 4 note G#, 4 note A_, 4 note B_, 4 octave 5 note C#, 4 note C_, 4 octave 4 note B_, 4 octave 5 note C#, 4 intensity $28 note C#, 2 note __, 2 intensity $B4 note C_, 4 intensity $28 note C_, 2 note __, 2 intensity $B4 octave 4 note B_, 4 note A_, 4 octave 5 note D#, 1 note E_, 3 note D_, 4 note E_, 4 intensity $28 note E_, 2 note __, 2 intensity $B4 octave 4 note B_, 4 intensity $28 note B_, 2 note __, 2 intensity $B4 octave 5 note D_, 4 notetype $0C, $B7 note C#, 12 note __, 1 db $FF SoundEffect42_Channel6_Bank13: togglesfx forceoctave $18 notetype $06, $22 octave 2 note E_, 2 note __, 2 note E_, 6 note __, 2 note E_, 2 note __, 2 note E_, 2 note __, 2 note A_, 4 note E_, 1 note __, 1 note E_, 1 note __, 1 note C#, 2 note __, 2 octave 3 note F_, 1 note __, 1 note F_, 1 note __, 1 note F_, 4 octave 2 note C#, 4 note F#, 2 note __, 2 note F#, 2 note __, 2 note A_, 4 note D_, 1 note __, 1 note D_, 1 note __, 1 note D_, 2 note __, 2 octave 3 note F_, 1 note __, 1 note F_, 1 note __, 1 note F_, 4 octave 1 note A_, 4 notetype $0C, $22 octave 2 note E_, 12 note __, 1 db $FF SoundEffect42_Channel7_Bank13: note F#, 1 note C_, 2 note __, 1 loopchannel 5, SoundEffect42_Channel7_Bank13 note D_, 1 note C_, 2 note __, 1 db $FF SoundEffect43_Bank13: db $04 ; wChannel 4 dw SoundEffect43_Channel4_Bank13 SoundEffect43_Channel4_Bank13: dutycycle $01 soundinput $94 soundeffect_note $02, $F1, $17, $05 soundinput $AA soundeffect_note $03, $F8, $6C, $1F soundeffect_note $03, $F8, $6C, $1F soundeffect_note $08, $F1, $6C, $1F soundeffect_note $01, $00, $00, $00 db $FF SoundEffect44_Bank13: db $04 ; wChannel4 dw SoundEffect44_Channel4_Bank13 SoundEffect44_Channel4_Bank13: dutycycle $00 soundinput $6D soundeffect_note $09, $FB, $96, $07 soundinput $65 soundeffect_note $04, $FE, $C4, $06 soundeffect_note $04, $94, $C4, $06 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect45_Bank13: db $04 ; wChannel4 dw SoundEffect45_Channel4_Bank13 SoundEffect45_Channel4_Bank13: dutycycle $03 soundinput $6D soundeffect_note $09, $FB, $13, $07 soundinput $65 soundeffect_note $04, $FE, $27, $06 soundeffect_note $04, $94, $27, $06 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect46_Bank13: db $04 ; wChannel4 dw SoundEffect46_Channel4_Bank13 SoundEffect46_Channel4_Bank13: dutycycle $03 soundinput $43 soundeffect_note $08, $F8, $64, $3B soundinput $9F soundeffect_note $06, $F8, $64, $3B soundinput $95 soundeffect_note $08, $F8, $64, $3B soundinput $5D soundeffect_note $06, $F3, $27, $06 soundeffect_note $04, $E3, $72, $06 soundeffect_note $04, $D3, $27, $06 soundeffect_note $08, $C3, $72, $06 soundeffect_note $10, $A3, $27, $06 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect47_Bank13: db $04 ; wChannel4 dw SoundEffect47_Channel4_Bank13 SoundEffect47_Channel4_Bank13: dutycycle $02 soundeffect_note $01, $E2, $13, $07 soundeffect_note $08, $62, $13, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect48_Bank13: db $04 ; wChannel4 dw SoundEffect48_Channel4_Bank13 SoundEffect48_Channel4_Bank13: dutycycle $00 soundinput $5E soundeffect_note $02, $F8, $D6, $06 soundeffect_note $02, $A1, $D6, $06 soundeffect_note $08, $F1, $13, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect49_Bank13: db $07 ; wChannel7 dw SoundEffect49_Channel7_Bank13 SoundEffect49_Channel7_Bank13: soundeffect_percussion $03, $8D, $21 soundeffect_percussion $02, $CC, $22 soundeffect_percussion $08, $82, $21 soundeffect_percussion $01, $00, $00 db $FF SoundEffect50_Bank13: db $04 ; wChannel4 dw SoundEffect50_Channel4_Bank13 SoundEffect50_Channel4_Bank13: dutycycle $00 soundeffect_note $01, $91, $96, $07 SoundEffect50_Channel4_loop_Bank13: _Bank13 soundeffect_note $03, $F1, $C6, $07 loopchannel $02, SoundEffect50_Channel4_loop_Bank13 soundeffect_note $0A, $C1, $C6, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect51_Bank13: db $04 ; wChannel4 dw SoundEffect51_Channel4_Bank13 SoundEffect51_Channel4_Bank13: dutycycle $00 soundinput $77 soundeffect_note $01, $C8, $D6, $06 soundeffect_note $03, $F8, $62, $07 soundeffect_note $02, $B3, $6B, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect52_Bank13: db $04 ; wChannel4 dw SoundEffect52_Channel4_Bank13 SoundEffect52_Channel4_Bank13: dutycycle $00 soundeffect_note $01, $91, $B6, $07 soundeffect_note $02, $F1, $CD, $07 soundeffect_note $02, $41, $CD, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect53_Bank13: db $04 ; wChannel4 dw SoundEffect53_Channel4_Bank13 SoundEffect53_Channel4_Bank13: dutycycle $00 soundinput $9F soundeffect_note $02, $F8, $27, $06 soundinput $8F soundeffect_note $02, $E1, $D6, $06 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect54_Bank13: db $04 ; wChannel4 dw SoundEffect54_Channel4_Bank13 SoundEffect54_Channel4_Bank13: dutycycle $00 soundinput $9E soundeffect_note $02, $F8, $27, $05 soundinput $8F soundeffect_note $02, $F1, $D6, $05 soundinput $BC soundeffect_note $07, $F4, $D6, $04 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect55_Bank13: db $04 ; wChannel4 dw SoundEffect55_Channel4_Bank13 SoundEffect55_Channel4_Bank13: dutycycle $03 soundinput $43 soundeffect_note $08, $F8, $64, $3B soundinput $9F soundeffect_note $06, $F8, $64, $3B soundinput $95 soundeffect_note $08, $F8, $64, $3B soundeffect_note $01, $00, $00, $00 db $FF SoundEffect56_Bank13: db $04 ; wChannel4 dw SoundEffect56_Channel4_Bank13 SoundEffect56_Channel4_Bank13: dutycycle $02 soundinput $97 soundeffect_note $04, $F3, $B6, $06 soundeffect_note $04, $A3, $7D, $06 soundeffect_note $04, $63, $07, $06 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect57_Bank13: db $07 ; wChannel7 dw SoundEffect57_Channel7_Bank13 SoundEffect57_Channel7_Bank13: soundeffect_percussion $06, $F1, $47 soundeffect_percussion $04, $B8, $35 soundeffect_percussion $06, $B1, $59 soundeffect_percussion $04, $51, $59 soundeffect_percussion $01, $00, $00 db $FF SoundEffect58_Bank13: db $04 ; wChannel4 dw SoundEffect58_Channel4_Bank13 SoundEffect58_Channel4_Bank13: dutycycle $02 soundinput $A7 soundeffect_note $05, $D4, $2D, $07 soundeffect_note $05, $A4, $4E, $07 soundeffect_note $02, $94, $7B, $07 soundeffect_note $05, $74, $4E, $07 soundeffect_note $02, $54, $7B, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect59_Bank13: db $04 ; wChannel4 dw SoundEffect59_Channel4_Bank13 SoundEffect59_Channel4_Bank13: dutycycle $02 soundinput $A7 soundeffect_note $04, $91, $27, $07 dutycycle $01 soundinput $AF soundeffect_note $03, $C1, $96, $07 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect60_Bank13: db $04 ; wChannel4 dw SoundEffect60_Channel4_Bank13 SoundEffect60_Channel4_Bank13: togglesfx dutycycle $02 notetype $01, $F1 octave 5 note C#, 3 intensity $31 note C#, 3 note __, 2 db $FF SoundEffect61_Bank13: db $04 ; wChannel4 dw SoundEffect61_Channel4_Bank13 SoundEffect61_Channel4_Bank13: togglesfx dutycycle $02 notetype $01, $F1 octave 5 note F#, 3 intensity $31 note F#, 3 note __, 2 db $FF SoundEffect62_Bank13: db $04 ; wChannel4 dw SoundEffect62_Channel4_Bank13 SoundEffect62_Channel4_Bank13: togglesfx dutycycle $02 notetype $01, $A1 octave 4 note D_, 3 note A_, 3 octave 5 note C#, 9 intensity $28 note C#, 3 note __, 2 db $FF SoundEffect63_Bank13: db $07 ; wChannel7 dw SoundEffect63_Channel7_Bank13 SoundEffect63_Channel7_Bank13: soundeffect_percussion $01, $B1, $44 soundeffect_percussion $00, $00, $00 soundeffect_percussion $01, $51, $44 soundeffect_percussion $01, $00, $00 db $FF SoundEffect64_Bank13: db $07 ; wChannel7 dw SoundEffect64_Channel7_Bank13 SoundEffect64_Channel7_Bank13: soundeffect_percussion $06, $F1, $47 soundeffect_percussion $04, $C8, $35 soundeffect_percussion $04, $B1, $59 SoundEffect64_Channel7_loop_Bank13: soundeffect_percussion $04, $98, $33 soundeffect_percussion $06, $64, $69 loopchannel $03, SoundEffect64_Channel7_loop_Bank13 soundeffect_percussion $06, $6C, $11 soundeffect_percussion $06, $6C, $22 soundeffect_percussion $06, $6C, $33 soundeffect_percussion $06, $6C, $44 soundeffect_percussion $16, $83, $55 soundeffect_percussion $01, $00, $00 db $FF SoundEffect65_Bank13: db $04 ; wChannel4 dw SoundEffect65_Channel4_Bank13 SoundEffect65_Channel4_Bank13: dutycycle $02 soundinput $3A soundeffect_note $04, $F2, $00, $02 soundinput $22 soundeffect_note $08, $E2, $00, $02 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect66_Bank13: db $04 ; wChannel4 dw SoundEffect66_Channel4_Bank13 SoundEffect66_Channel4_Bank13: togglesfx dutycycle $02 notetype $02, $D1 octave 4 note A_, 3 note G#, 3 note G_, 3 octave 3 note B_, 3 note A_, 3 note G#, 3 intensity $D2 note G_, 16 note __, 2 db $FF SoundEffect67_Bank13: db $04 ; wChannel4 dw SoundEffect67_Channel4_Bank13 SoundEffect67_Channel4_Bank13: togglesfx dutycycle $02 notetype $02, $D1 octave 4 note G_, 3 note B_, 3 octave 5 note C_, 3 note D_, 3 note F_, 3 note E_, 3 intensity $D2 note F_, 16 note __, 2 db $FF SoundEffect68_Bank13: db $04 ; wChannel4 dw SoundEffect68_Channel4_Bank13 SoundEffect68_Channel4_Bank13: togglesfx dutycycle $02 notetype $01, $F1 octave 4 note G_, 2 octave 5 note C_, 2 note E_, 2 note G_, 9 intensity $A1 note G_, 9 intensity $71 note G_, 9 intensity $41 note G_, 9 note __, 2 db $FF SoundEffect69_Bank13: db $04 ; wChannel4 dw SoundEffect69_Channel4_Bank13 SoundEffect69_Channel4_Bank13: togglesfx dutycycle $02 notetype $01, $F1 octave 4 note C_, 2 note E_, 2 note G_, 2 octave 6 note C_, 9 intensity $A1 note C_, 9 intensity $71 note C_, 9 intensity $41 note C_, 9 note __, 2 db $FF SoundEffect70_Bank13: db $04 ; wChannel4 dw SoundEffect70_Channel4_Bank13 SoundEffect70_Channel4_Bank13: togglesfx dutycycle $02 notetype $01, $F1 octave 4 note G_, 3 octave 5 note D_, 3 octave 4 note B_, 3 octave 5 note F_, 3 octave 6 note C_, 9 intensity $28 note C_, 3 note __, 2 db $FF SoundEffect71_Bank13: db $04 ; wChannel4 dw SoundEffect71_Channel4_Bank13 SoundEffect71_Channel4_Bank13: dutycycle $00 soundeffect_note $02, $F8, $64, $3B soundeffect_note $02, $28, $64, $3B soundeffect_note $14, $F8, $64, $3B soundeffect_note $02, $28, $64, $3B soundeffect_note $01, $00, $00, $00 db $FF SoundEffect72_Bank13: db $07 ; wChannel7 dw SoundEffect72_Channel7_Bank13 SoundEffect72_Channel7_Bank13: soundeffect_percussion $00, $E8, $34 soundeffect_percussion $00, $00, $00 soundeffect_percussion $01, $E1, $01 soundeffect_percussion $01, $00, $00 db $FF SoundEffect73_Bank13: db $04 dw SoundEffect73_Channel4_Bank13 SoundEffect73_Channel4_Bank13: dutycycle $02 SoundEffect73_Channel4_loop_Bank13: soundeffect_note $02, $F1, $B6, $07 soundeffect_note $02, $31, $B6, $07 loopchannel $04, SoundEffect73_Channel4_loop_Bank13 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect74_Bank13: db $04 ; wChannel4 dw SoundEffect74_Channel4_Bank13 SoundEffect74_Channel4_Bank13: dutycycle $02 SoundEffect74_Channel4_loop_Bank13: soundeffect_note $02, $F1, $B6, $07 soundeffect_note $02, $31, $B6, $07 loopchannel $06, SoundEffect74_Channel4_loop_Bank13 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect75_Bank13: db $04 ; wChannel4 dw SoundEffect75_Channel4_Bank13 SoundEffect75_Channel4_Bank13: dutycycle $02 SoundEffect75_Channel4_loop_Bank13: soundeffect_note $02, $F1, $B6, $07 soundeffect_note $02, $31, $B6, $07 loopchannel $08, SoundEffect75_Channel4_loop_Bank13 soundeffect_note $01, $00, $00, $00 db $FF SoundEffect76_Bank13: db $04 ; wChannel4 dw SoundEffect76_Channel4_Bank13 SoundEffect76_Channel4_Bank13: togglesfx dutycycle $02 notetype $01, $F1 octave 4 note G_, 3 note B_, 3 octave 5 note D_, 3 note F#, 14 note __, 2 db $FF SoundEffect77_Bank13: db $4 | (($2 - 1) << 6) ; wChannel4 dw SoundEffect77_Channel4_Bank13 db $05 ; wChannel5 dw SoundEffect77_Channel5_Bank13 SoundEffect77_Channel4_Bank13: togglesfx dutycycle $02 tempo $90 volume $77 notetype $08, $D1 octave 4 note G#, 1 note F_, 1 note G#, 1 octave 5 note C#, 1 intensity $50 note C#, 1 intensity $D1 octave 4 note G#, 1 octave 5 note C#, 3 intensity $52 note C#, 3 db $FF SoundEffect77_Channel5_Bank13: togglesfx dutycycle $02 notetype $08, $E1 octave 5 note C#, 1 octave 4 note G#, 1 octave 5 note C#, 1 note F_, 1 intensity $50 note F_, 1 intensity $E1 note C#, 1 note G#, 3 intensity $52 note G#, 3 db $FF CryBasePointers_Bank13: dw Cry_00_Header_Bank13 dw Cry_01_Header_Bank13 dw Cry_02_Header_Bank13 dw Cry_03_Header_Bank13 dw Cry_04_Header_Bank13 dw Cry_05_Header_Bank13 dw Cry_06_Header_Bank13 dw Cry_07_Header_Bank13 dw Cry_08_Header_Bank13 dw Cry_09_Header_Bank13 dw Cry_0A_Header_Bank13 dw Cry_0B_Header_Bank13 dw Cry_0C_Header_Bank13 dw Cry_0D_Header_Bank13 dw Cry_0E_Header_Bank13 dw Cry_0F_Header_Bank13 dw Cry_10_Header_Bank13 dw Cry_11_Header_Bank13 dw Cry_12_Header_Bank13 dw Cry_13_Header_Bank13 dw Cry_14_Header_Bank13 dw Cry_15_Header_Bank13 dw Cry_16_Header_Bank13 dw Cry_17_Header_Bank13 dw Cry_18_Header_Bank13 dw Cry_19_Header_Bank13 dw Cry_1A_Header_Bank13 dw Cry_1B_Header_Bank13 dw Cry_1C_Header_Bank13 dw Cry_1D_Header_Bank13 dw Cry_1E_Header_Bank13 dw Cry_1F_Header_Bank13 dw Cry_20_Header_Bank13 dw Cry_21_Header_Bank13 dw Cry_22_Header_Bank13 dw Cry_23_Header_Bank13 dw Cry_24_Header_Bank13 dw Cry_25_Header_Bank13 CryData_Bank13: ; Each entry is in the following format: ; [base cry id], [pitch], [length dw $000F, $0080, $0081 ; BULBASAUR dw $000F, $0020, $0100 ; IVYSAUR dw $000F, $0000, $0140 ; VENUSAUR dw $0004, $0060, $00C0 ; CHARMANDER dw $0004, $0020, $00C0 ; CHARMELEON dw $0004, $0000, $0100 ; CHARIZARD dw $001D, $0060, $00C0 ; SQUIRTLE dw $001D, $0020, $00C0 ; WARTORTLE dw $0013, $0000, $0100 ; BLASTOISE dw $0016, $0080, $00A0 ; CATERPIE dw $001C, $00CC, $0081 ; METAPOD dw $0016, $0077, $00C0 ; BUTTERFREE dw $0015, $00EE, $0081 ; WEEDLE dw $0013, $00FF, $0081 ; KAKUNA dw $0013, $0060, $0100 ; BEEDRILL dw $000E, $00DF, $0084 ; PIDGEY dw $0014, $0028, $0140 ; PIDGEOTTO dw $0014, $0011, $017F ; PIDGEOT dw $0022, $0000, $0100 ; RATTATA dw $0022, $0020, $017F ; RATICATE dw $0010, $0000, $0100 ; SPEAROW dw $0018, $0040, $0120 ; FEAROW dw $0017, $0012, $00C0 ; EKANS dw $0017, $00E0, $0090 ; ARBOK dw $000F, $00EE, $0081 ; PIKACHU dw $0009, $00EE, $0088 ; RAICHU dw $0000, $0020, $00C0 ; SANDSHREW dw $0000, $00FF, $017F ; SANDSLASH dw $0001, $0000, $0100 ; NIDORAN_F dw $0001, $002C, $0160 ; NIDORINA dw $000A, $0000, $0100 ; NIDOQUEEN dw $0000, $0000, $0100 ; NIDORAN_M dw $0000, $002C, $0140 ; NIDORINO dw $0009, $0000, $0100 ; NIDOKING dw $0019, $00CC, $0081 ; CLEFAIRY dw $0019, $00AA, $00A0 ; CLEFABLE dw $0024, $004F, $0090 ; VULPIX dw $0024, $0088, $00E0 ; NINETALES dw $000E, $00FF, $00B5 ; JIGGLYPUFF dw $000E, $0068, $00E0 ; WIGGLYTUFF dw $001D, $00E0, $0100 ; ZUBAT dw $001D, $00FA, $0100 ; GOLBAT dw $0008, $00DD, $0081 ; ODDISH dw $0008, $00AA, $00C0 ; GLOOM dw $0023, $0022, $017F ; VILEPLUME dw $001E, $0020, $0160 ; PARAS dw $001E, $0042, $017F ; PARASECT dw $001A, $0044, $00C0 ; VENONAT dw $001A, $0029, $0100 ; VENOMOTH dw $000B, $00AA, $0081 ; DIGLETT dw $000B, $002A, $0090 ; DUGTRIO dw $0019, $0077, $0090 ; MEOWTH dw $0019, $0099, $017F ; PERSIAN dw $0021, $0020, $00E0 ; PSYDUCK dw $0021, $00FF, $00C0 ; GOLDUCK dw $000A, $00DD, $00E0 ; MANKEY dw $000A, $00AF, $00C0 ; PRIMEAPE dw $001F, $0020, $00C0 ; GROWLITHE dw $0015, $0000, $0100 ; ARCANINE dw $000E, $00FF, $017F ; POLIWAG dw $000E, $0077, $00E0 ; POLIWHIRL dw $000E, $0000, $017F ; POLIWRATH dw $001C, $00C0, $0081 ; ABRA dw $001C, $00A8, $0140 ; KADABRA dw $001C, $0098, $017F ; ALAKAZAM dw $001F, $00EE, $0081 ; MACHOP dw $001F, $0048, $00E0 ; MACHOKE dw $001F, $0008, $0140 ; MACHAMP dw $0021, $0055, $0081 ; BELLSPROUT dw $0025, $0044, $00A0 ; WEEPINBELL dw $0025, $0066, $014C ; VICTREEBEL dw $001A, $0000, $0100 ; TENTACOOL dw $001A, $00EE, $017F ; TENTACRUEL dw $0024, $00F0, $0090 ; GEODUDE dw $0024, $0000, $0100 ; GRAVELER dw $0012, $00E0, $00C0 ; GOLEM dw $0025, $0000, $0100 ; PONYTA dw $0025, $0020, $0140 ; RAPIDASH dw $0002, $0000, $0100 ; SLOWPOKE dw $001F, $0000, $0100 ; SLOWBRO dw $001C, $0080, $00E0 ; MAGNEMITE dw $001C, $0020, $0140 ; MAGNETON dw $0010, $00DD, $0081 ; FARFETCH_D dw $000B, $00BB, $0081 ; DODUO dw $000B, $0099, $00A0 ; DODRIO dw $000C, $0088, $0140 ; SEEL dw $000C, $0023, $017F ; DEWGONG dw $0005, $0000, $0100 ; GRIMER dw $0007, $00EF, $017F ; MUK dw $0018, $0000, $0100 ; SHELLDER dw $0018, $006F, $0160 ; CLOYSTER dw $001C, $0000, $0100 ; GASTLY dw $001C, $0030, $00C0 ; HAUNTER dw $0007, $0000, $017F ; GENGAR dw $0017, $00FF, $0140 ; ONIX dw $000D, $0088, $00A0 ; DROWZEE dw $000D, $00EE, $00C0 ; HYPNO dw $0020, $0020, $0160 ; KRABBY dw $0020, $00EE, $0160 ; KINGLER dw $0006, $00ED, $0100 ; VOLTORB dw $0006, $00A8, $0110 ; ELECTRODE dw $000B, $0000, $0100 ; EXEGGCUTE dw $000D, $0000, $0100 ; EXEGGUTOR dw $0019, $0000, $0100 ; CUBONE dw $0008, $004F, $00E0 ; MAROWAK dw $0012, $0080, $0140 ; HITMONLEE dw $000C, $00EE, $0140 ; HITMONCHAN dw $000C, $0000, $0100 ; LICKITUNG dw $0012, $00E6, $015D ; KOFFING dw $0012, $00FF, $017F ; WEEZING dw $0004, $0000, $0100 ; RHYHORN dw $0011, $0000, $0100 ; RHYDON dw $0014, $000A, $0140 ; CHANSEY dw $0012, $0000, $0100 ; TANGELA dw $0003, $0000, $0100 ; KANGASKHAN dw $0019, $0099, $0090 ; HORSEA dw $0019, $003C, $0081 ; SEADRA dw $0016, $0080, $00C0 ; GOLDEEN dw $0016, $0010, $017F ; SEAKING dw $001E, $0002, $00A0 ; STARYU dw $001E, $0000, $0100 ; STARMIE dw $0020, $0008, $00C0 ; MR_MIME dw $0016, $0000, $0100 ; SCYTHER dw $000D, $00FF, $017F ; JYNX dw $0006, $008F, $017F ; ELECTABUZZ dw $0004, $00FF, $00B0 ; MAGMAR dw $0014, $0000, $0100 ; PINSIR dw $001D, $0011, $00C0 ; TAUROS dw $0017, $0080, $0080 ; MAGIKARP dw $0017, $0000, $0100 ; GYARADOS dw $001B, $0000, $0100 ; LAPRAS dw $000E, $00FF, $017F ; DITTO dw $001A, $0088, $00E0 ; EEVEE dw $001A, $00AA, $017F ; VAPOREON dw $001A, $003D, $0100 ; JOLTEON dw $001A, $0010, $00A0 ; FLAREON dw $0025, $00AA, $017F ; PORYGON dw $001F, $00F0, $0081 ; OMANYTE dw $001F, $00FF, $00C0 ; OMASTAR dw $0016, $00BB, $00C0 ; KABUTO dw $0018, $00EE, $0081 ; KABUTOPS dw $0023, $0020, $0170 ; AERODACTYL dw $0005, $0055, $0081 ; SNORLAX dw $0009, $0080, $00C0 ; ARTICUNO dw $0018, $00FF, $0100 ; ZAPDOS dw $0009, $00F8, $00C0 ; MOLTRES dw $000F, $0060, $00C0 ; DRATINI dw $000F, $0040, $0100 ; DRAGONAIR dw $000F, $003C, $0140 ; DRAGONITE dw $001E, $0099, $017F ; MEWTWO dw $001E, $00EE, $017F ; MEW Cry_00_Header_Bank13: channelcount 3 channel 4, Cry_00_Ch4_Bank13 channel 5, Cry_00_Ch5_Bank13 channel 7, Cry_00_Ch7_Bank13 Cry_01_Header_Bank13: channelcount 3 channel 4, Cry_01_Ch4_Bank13 channel 5, Cry_01_Ch5_Bank13 channel 7, Cry_01_Ch7_Bank13 Cry_02_Header_Bank13: channelcount 3 channel 4, Cry_02_Ch4_Bank13 channel 5, Cry_02_Ch5_Bank13 channel 7, Cry_02_Ch7_Bank13 Cry_03_Header_Bank13: channelcount 3 channel 4, Cry_03_Ch4_Bank13 channel 5, Cry_03_Ch5_Bank13 channel 7, Cry_03_Ch7_Bank13 Cry_04_Header_Bank13: channelcount 3 channel 4, Cry_04_Ch4_Bank13 channel 5, Cry_04_Ch5_Bank13 channel 7, Cry_04_Ch7_Bank13 Cry_05_Header_Bank13: channelcount 3 channel 4, Cry_05_Ch4_Bank13 channel 5, Cry_05_Ch5_Bank13 channel 7, Cry_05_Ch7_Bank13 Cry_06_Header_Bank13: channelcount 3 channel 4, Cry_06_Ch4_Bank13 channel 5, Cry_06_Ch5_Bank13 channel 7, Cry_06_Ch7_Bank13 Cry_07_Header_Bank13: channelcount 3 channel 4, Cry_07_Ch4_Bank13 channel 5, Cry_07_Ch5_Bank13 channel 7, Cry_07_Ch7_Bank13 Cry_08_Header_Bank13: channelcount 3 channel 4, Cry_08_Ch4_Bank13 channel 5, Cry_08_Ch5_Bank13 channel 7, Cry_08_Ch7_Bank13 Cry_09_Header_Bank13: channelcount 3 channel 4, Cry_09_Ch4_Bank13 channel 5, Cry_09_Ch5_Bank13 channel 7, Cry_09_Ch7_Bank13 Cry_0A_Header_Bank13: channelcount 3 channel 4, Cry_0A_Ch4_Bank13 channel 5, Cry_0A_Ch5_Bank13 channel 7, Cry_0A_Ch7_Bank13 Cry_0B_Header_Bank13: channelcount 3 channel 4, Cry_0B_Ch4_Bank13 channel 5, Cry_0B_Ch5_Bank13 channel 7, Cry_0B_Ch7_Bank13 Cry_0C_Header_Bank13: channelcount 3 channel 4, Cry_0C_Ch4_Bank13 channel 5, Cry_0C_Ch5_Bank13 channel 7, Cry_0C_Ch7_Bank13 Cry_0D_Header_Bank13: channelcount 3 channel 4, Cry_0D_Ch4_Bank13 channel 5, Cry_0D_Ch5_Bank13 channel 7, Cry_0D_Ch7_Bank13 Cry_0E_Header_Bank13: channelcount 3 channel 4, Cry_0E_Ch4_Bank13 channel 5, Cry_0E_Ch5_Bank13 channel 7, Cry_0E_Ch7_Bank13 Cry_0F_Header_Bank13: channelcount 3 channel 4, Cry_0F_Ch4_Bank13 channel 5, Cry_0F_Ch5_Bank13 channel 7, Cry_0F_Ch7_Bank13 Cry_10_Header_Bank13: channelcount 3 channel 4, Cry_10_Ch4_Bank13 channel 5, Cry_10_Ch5_Bank13 channel 7, Cry_10_Ch7_Bank13 Cry_11_Header_Bank13: channelcount 3 channel 4, Cry_11_Ch4_Bank13 channel 5, Cry_11_Ch5_Bank13 channel 7, Cry_11_Ch7_Bank13 Cry_12_Header_Bank13: channelcount 3 channel 4, Cry_12_Ch4_Bank13 channel 5, Cry_12_Ch5_Bank13 channel 7, Cry_12_Ch7_Bank13 Cry_13_Header_Bank13: channelcount 3 channel 4, Cry_13_Ch4_Bank13 channel 5, Cry_13_Ch5_Bank13 channel 7, Cry_13_Ch7_Bank13 Cry_14_Header_Bank13: channelcount 3 channel 4, Cry_14_Ch4_Bank13 channel 5, Cry_14_Ch5_Bank13 channel 7, Cry_14_Ch7_Bank13 Cry_15_Header_Bank13: channelcount 3 channel 4, Cry_15_Ch4_Bank13 channel 5, Cry_15_Ch5_Bank13 channel 7, Cry_15_Ch7_Bank13 Cry_16_Header_Bank13: channelcount 3 channel 4, Cry_16_Ch4_Bank13 channel 5, Cry_16_Ch5_Bank13 channel 7, Cry_16_Ch7_Bank13 Cry_17_Header_Bank13: channelcount 3 channel 4, Cry_17_Ch4_Bank13 channel 5, Cry_17_Ch5_Bank13 channel 7, Cry_17_Ch7_Bank13 Cry_18_Header_Bank13: channelcount 3 channel 4, Cry_18_Ch4_Bank13 channel 5, Cry_18_Ch5_Bank13 channel 7, Cry_18_Ch7_Bank13 Cry_19_Header_Bank13: channelcount 3 channel 4, Cry_19_Ch4_Bank13 channel 5, Cry_19_Ch5_Bank13 channel 7, Cry_19_Ch7_Bank13 Cry_1A_Header_Bank13: channelcount 3 channel 4, Cry_1A_Ch4_Bank13 channel 5, Cry_1A_Ch5_Bank13 channel 7, Cry_1A_Ch7_Bank13 Cry_1B_Header_Bank13: channelcount 3 channel 4, Cry_1B_Ch4_Bank13 channel 5, Cry_1B_Ch5_Bank13 channel 7, Cry_1B_Ch7_Bank13 Cry_1C_Header_Bank13: channelcount 3 channel 4, Cry_1C_Ch4_Bank13 channel 5, Cry_1C_Ch5_Bank13 channel 7, Cry_1C_Ch7_Bank13 Cry_1D_Header_Bank13: channelcount 3 channel 4, Cry_1D_Ch4_Bank13 channel 5, Cry_1D_Ch5_Bank13 channel 7, Cry_1D_Ch7_Bank13 Cry_1E_Header_Bank13: channelcount 3 channel 4, Cry_1E_Ch4_Bank13 channel 5, Cry_1E_Ch5_Bank13 channel 7, Cry_1E_Ch7_Bank13 Cry_1F_Header_Bank13: channelcount 3 channel 4, Cry_1F_Ch4_Bank13 channel 5, Cry_1F_Ch5_Bank13 channel 7, Cry_1F_Ch7_Bank13 Cry_20_Header_Bank13: channelcount 3 channel 4, Cry_20_Ch4_Bank13 channel 5, Cry_20_Ch5_Bank13 channel 7, Cry_20_Ch7_Bank13 Cry_21_Header_Bank13: channelcount 3 channel 4, Cry_21_Ch4_Bank13 channel 5, Cry_21_Ch5_Bank13 channel 7, Cry_21_Ch7_Bank13 Cry_22_Header_Bank13: channelcount 3 channel 4, Cry_22_Ch4_Bank13 channel 5, Cry_22_Ch5_Bank13 channel 7, Cry_22_Ch7_Bank13 Cry_23_Header_Bank13: channelcount 3 channel 4, Cry_23_Ch4_Bank13 channel 5, Cry_23_Ch5_Bank13 channel 7, Cry_23_Ch7_Bank13 Cry_24_Header_Bank13: channelcount 3 channel 4, Cry_24_Ch4_Bank13 channel 5, Cry_24_Ch5_Bank13 channel 7, Cry_24_Ch7_Bank13 Cry_25_Header_Bank13: channelcount 3 channel 4, Cry_25_Ch4_Bank13 channel 5, Cry_25_Ch5_Bank13 channel 7, Cry_25_Ch7_Bank13 UnusedCry_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $0F, $E0, $80, $07 soundeffect_note $0F, $F0, $84, $07 soundeffect_note $0F, $C3, $E0, $05 soundeffect_note $0F, $C4, $00, $06 soundeffect_note $0A, $6C, $80, $07 soundeffect_note $08, $71, $84, $07 endchannel UnusedCry_Ch5_Bank13: unknownmusic0xde $05 soundeffect_note $0F, $A0, $41, $07 soundeffect_note $0F, $B0, $43, $07 soundeffect_note $0F, $93, $B1, $05 soundeffect_note $0F, $94, $C1, $05 soundeffect_note $0A, $4C, $41, $07 soundeffect_note $08, $31, $46, $07 endchannel UnusedCry_Ch7_Bank13: soundeffect_percussion $02, $F2, $4C soundeffect_percussion $06, $E0, $3A soundeffect_percussion $0F, $D0, $3A soundeffect_percussion $08, $D0, $2C soundeffect_percussion $06, $E6, $4C soundeffect_percussion $0C, $7D, $4C soundeffect_percussion $0F, $D3, $4C endchannel Cry_09_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $0F, $F7, $A0, $07 soundeffect_note $06, $E6, $A3, $07 soundeffect_note $0A, $F4, $A0, $07 unknownmusic0xde $A5 soundeffect_note $0A, $F6, $D8, $07 soundeffect_note $04, $E3, $D7, $07 soundeffect_note $0F, $F2, $D8, $07 endchannel Cry_09_Ch5_Bank13: unknownmusic0xde $05 soundeffect_note $02, $08, $00, $00 soundeffect_note $0F, $A7, $A1, $06 soundeffect_note $06, $86, $A2, $06 soundeffect_note $0A, $74, $A1, $06 unknownmusic0xde $5F soundeffect_note $0A, $76, $D6, $06 soundeffect_note $04, $83, $D9, $06 soundeffect_note $0F, $A2, $D7, $06 endchannel Cry_09_Ch7_Bank13: soundeffect_percussion $02, $F2, $3C soundeffect_percussion $08, $E4, $3E soundeffect_percussion $0F, $D7, $3C soundeffect_percussion $06, $C5, $3B soundeffect_percussion $06, $E4, $3D soundeffect_percussion $08, $B6, $3C soundeffect_percussion $06, $D4, $3D soundeffect_percussion $08, $C1, $3B endchannel Cry_23_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $0F, $F7, $C0, $07 soundeffect_note $06, $E4, $C1, $07 soundeffect_note $0A, $F6, $C0, $07 soundeffect_note $04, $D3, $C2, $07 soundeffect_note $08, $C1, $C0, $07 endchannel Cry_23_Ch5_Bank13: unknownmusic0xde $5F soundeffect_note $0F, $97, $81, $07 soundeffect_note $06, $84, $80, $07 soundeffect_note $0A, $96, $81, $07 soundeffect_note $0F, $83, $81, $07 endchannel Cry_23_Ch7_Bank13: soundeffect_percussion $03, $F2, $3C soundeffect_percussion $0D, $E6, $2C soundeffect_percussion $0F, $D7, $3C soundeffect_percussion $08, $C1, $2C endchannel Cry_24_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $0F, $F7, $80, $06 soundeffect_note $0A, $E6, $84, $06 soundeffect_note $0F, $D7, $90, $06 soundeffect_note $08, $D5, $90, $06 soundeffect_note $06, $C4, $88, $06 soundeffect_note $05, $D3, $70, $06 soundeffect_note $04, $D3, $60, $06 soundeffect_note $08, $C1, $40, $06 endchannel Cry_24_Ch5_Bank13: unknownmusic0xde $05 soundeffect_note $0F, $B7, $41, $06 soundeffect_note $0A, $96, $42, $06 soundeffect_note $0F, $A7, $51, $06 soundeffect_note $08, $A5, $51, $06 soundeffect_note $06, $94, $47, $06 soundeffect_note $05, $A3, $31, $06 soundeffect_note $04, $93, $22, $06 soundeffect_note $08, $71, $01, $06 endchannel Cry_24_Ch7_Bank13: soundeffect_percussion $0F, $E4, $3C soundeffect_percussion $0A, $C7, $4C soundeffect_percussion $0A, $C7, $3C soundeffect_percussion $0C, $B7, $4C soundeffect_percussion $0F, $A2, $5C endchannel Cry_11_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $06, $F7, $A0, $07 soundeffect_note $08, $E6, $A4, $07 soundeffect_note $04, $D6, $A0, $07 soundeffect_note $0F, $D3, $20, $07 soundeffect_note $08, $C3, $23, $07 soundeffect_note $02, $C2, $28, $07 soundeffect_note $08, $B1, $30, $07 endchannel Cry_11_Ch5_Bank13: unknownmusic0xde $0A soundeffect_note $04, $08, $00, $00 soundeffect_note $06, $A7, $41, $07 soundeffect_note $08, $86, $43, $07 soundeffect_note $04, $76, $41, $07 soundeffect_note $0D, $83, $C2, $06 soundeffect_note $07, $73, $C1, $06 soundeffect_note $03, $82, $CC, $06 soundeffect_note $08, $71, $D8, $06 endchannel Cry_11_Ch7_Bank13: soundeffect_percussion $02, $F2, $4C soundeffect_percussion $06, $E6, $3A soundeffect_percussion $04, $D7, $3A soundeffect_percussion $06, $D6, $2C soundeffect_percussion $08, $E5, $3C soundeffect_percussion $0C, $D2, $3D soundeffect_percussion $08, $D1, $2C endchannel Cry_25_Ch4_Bank13: unknownmusic0xde $A5 soundeffect_note $06, $F4, $40, $07 soundeffect_note $0F, $E3, $30, $07 soundeffect_note $04, $F4, $40, $07 soundeffect_note $05, $B3, $48, $07 soundeffect_note $08, $D1, $50, $07 endchannel Cry_25_Ch5_Bank13: unknownmusic0xde $77 soundeffect_note $06, $C3, $12, $07 soundeffect_note $0F, $B3, $04, $07 soundeffect_note $03, $C3, $12, $07 soundeffect_note $04, $C3, $21, $07 soundeffect_note $08, $B1, $32, $07 endchannel Cry_25_Ch7_Bank13: soundeffect_percussion $08, $D6, $2C soundeffect_percussion $0C, $C6, $3C soundeffect_percussion $0A, $B6, $2C soundeffect_percussion $08, $91, $1C endchannel Cry_03_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $04, $F7, $08, $06 soundeffect_note $06, $E6, $00, $06 soundeffect_note $06, $D7, $F0, $05 soundeffect_note $06, $C4, $E0, $05 soundeffect_note $05, $D3, $C0, $05 soundeffect_note $04, $D3, $A0, $05 soundeffect_note $08, $E1, $80, $05 endchannel Cry_03_Ch5_Bank13: unknownmusic0xde $0A soundeffect_note $04, $C7, $04, $05 soundeffect_note $06, $A6, $02, $05 soundeffect_note $06, $97, $F1, $04 soundeffect_note $04, $B4, $E1, $04 soundeffect_note $05, $A3, $C2, $04 soundeffect_note $04, $B3, $A3, $04 soundeffect_note $08, $C1, $82, $04 endchannel Cry_03_Ch7_Bank13: soundeffect_percussion $0C, $E4, $4C soundeffect_percussion $0A, $C7, $5C soundeffect_percussion $0C, $B6, $4C soundeffect_percussion $0F, $A2, $5C endchannel Cry_0F_Ch4_Bank13: unknownmusic0xde $F1 soundeffect_note $04, $F7, $C0, $07 soundeffect_note $0C, $E6, $C2, $07 soundeffect_note $06, $B5, $80, $06 soundeffect_note $04, $C4, $70, $06 soundeffect_note $04, $B5, $60, $06 soundeffect_note $08, $C1, $40, $06 endchannel Cry_0F_Ch5_Bank13: unknownmusic0xde $CC soundeffect_note $03, $C7, $81, $07 soundeffect_note $0C, $B6, $80, $07 soundeffect_note $06, $A5, $41, $06 soundeffect_note $04, $C4, $32, $06 soundeffect_note $06, $B5, $21, $06 soundeffect_note $08, $A1, $02, $06 endchannel Cry_0F_Ch7_Bank13: soundeffect_percussion $03, $E4, $3C soundeffect_percussion $0C, $D6, $2C soundeffect_percussion $04, $E4, $3C soundeffect_percussion $08, $B7, $5C soundeffect_percussion $0F, $C2, $5D endchannel Cry_10_Ch4_Bank13: unknownmusic0xde $C9 soundeffect_note $08, $F7, $80, $06 soundeffect_note $02, $F7, $60, $06 soundeffect_note $01, $E7, $40, $06 soundeffect_note $01, $E7, $20, $06 soundeffect_note $0F, $D1, $00, $06 soundeffect_note $04, $C7, $40, $07 soundeffect_note $04, $A7, $30, $07 soundeffect_note $0F, $91, $20, $07 endchannel Cry_10_Ch5_Bank13: unknownmusic0xde $79 soundeffect_note $0A, $E7, $82, $06 soundeffect_note $02, $E7, $62, $06 soundeffect_note $01, $D7, $42, $06 soundeffect_note $01, $D7, $22, $06 soundeffect_note $0F, $C1, $02, $06 soundeffect_note $04, $B7, $42, $07 soundeffect_note $02, $97, $32, $07 soundeffect_note $0F, $81, $22, $07 endchannel Cry_10_Ch7_Bank13: soundeffect_percussion $04, $74, $21 soundeffect_percussion $04, $74, $10 soundeffect_percussion $04, $71, $20 endchannel Cry_00_Ch4_Bank13: unknownmusic0xde 245 soundeffect_note 4, 243, 24, 7 soundeffect_note 15, 229, 152, 7 soundeffect_note 8, 145, 88, 7 endchannel Cry_00_Ch5_Bank13: unknownmusic0xde 160 soundeffect_note 5, 179, 8, 7 soundeffect_note 15, 197, 136, 7 soundeffect_note 8, 113, 72, 7 endchannel Cry_00_Ch7_Bank13: soundeffect_percussion 3, 161, 28 soundeffect_percussion 14, 148, 44 soundeffect_percussion 8, 129, 28 endchannel Cry_0E_Ch4_Bank13: unknownmusic0xde $A5 soundeffect_note $04, $E1, $00, $07 soundeffect_note $04, $F2, $80, $07 soundeffect_note $02, $92, $40, $07 soundeffect_note $08, $E1, $00, $06 endchannel Cry_0E_Ch5_Bank13: unknownmusic0xde $0A soundeffect_note $04, $B1, $E1, $06 soundeffect_note $03, $C2, $E1, $06 soundeffect_note $03, $62, $81, $06 soundeffect_note $08, $B1, $E1, $05 endchannel Cry_0E_Ch7_Bank13: soundeffect_percussion $02, $61, $32 soundeffect_percussion $02, $61, $21 soundeffect_percussion $08, $61, $11 endchannel Cry_06_Ch4_Bank13: unknownmusic0xde $FA soundeffect_note $06, $83, $47, $02 soundeffect_note $0F, $62, $26, $02 soundeffect_note $04, $52, $45, $02 soundeffect_note $09, $63, $06, $02 soundeffect_note $0F, $82, $25, $02 soundeffect_note $0F, $42, $07, $02 Cry_06_Ch5_Bank13: endchannel Cry_06_Ch7_Bank13: soundeffect_percussion $08, $D4, $8C soundeffect_percussion $04, $E2, $9C soundeffect_percussion $0F, $C6, $8C soundeffect_percussion $08, $E4, $AC soundeffect_percussion $0F, $D7, $9C soundeffect_percussion $0F, $F2, $AC endchannel Cry_07_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $04, $F3, $E0, $06 soundeffect_note $0F, $E4, $40, $06 soundeffect_note $08, $C1, $20, $06 endchannel Cry_07_Ch5_Bank13: unknownmusic0xde $0A soundeffect_note $03, $C3, $83, $06 soundeffect_note $0E, $B4, $02, $06 soundeffect_note $08, $A1, $01, $06 endchannel Cry_07_Ch7_Bank13: soundeffect_percussion $04, $D3, $5C soundeffect_percussion $0F, $E6, $4C soundeffect_percussion $08, $B1, $5C endchannel Cry_05_Ch4_Bank13: unknownmusic0xde $0A soundeffect_note $06, $E2, $00, $05 soundeffect_note $06, $E3, $80, $05 soundeffect_note $06, $D3, $70, $05 soundeffect_note $08, $A1, $60, $05 endchannel Cry_05_Ch5_Bank13: unknownmusic0xde $F5 soundeffect_note $06, $E2, $82, $04 soundeffect_note $06, $D3, $01, $05 soundeffect_note $06, $B2, $E2, $04 soundeffect_note $08, $81, $C1, $04 Cry_05_Ch7_Bank13: endchannel Cry_0B_Ch4_Bank13: unknownmusic0xde $CC soundeffect_note $04, $F1, $00, $07 soundeffect_note $04, $E1, $80, $07 soundeffect_note $04, $D1, $40, $07 soundeffect_note $04, $E1, $40, $07 soundeffect_note $04, $F1, $80, $07 soundeffect_note $04, $D1, $00, $07 soundeffect_note $04, $F1, $01, $07 soundeffect_note $04, $D1, $82, $07 soundeffect_note $04, $C1, $42, $07 soundeffect_note $08, $B1, $41, $07 endchannel Cry_0B_Ch5_Bank13: unknownmusic0xde $44 soundeffect_note $0C, $08, $00, $00 soundeffect_note $04, $F1, $01, $07 soundeffect_note $04, $E1, $82, $07 soundeffect_note $04, $D1, $41, $07 soundeffect_note $04, $E1, $41, $07 soundeffect_note $04, $F1, $82, $07 soundeffect_note $08, $D1, $01, $07 endchannel Cry_0B_Ch7_Bank13: soundeffect_percussion $0F, $08, $00 soundeffect_percussion $04, $08, $00 soundeffect_percussion $04, $D1, $4C soundeffect_percussion $04, $B1, $2C soundeffect_percussion $04, $D1, $3C soundeffect_percussion $04, $B1, $3C soundeffect_percussion $04, $C1, $2C soundeffect_percussion $08, $A1, $4C endchannel Cry_0C_Ch4_Bank13: unknownmusic0xde $CC soundeffect_note $08, $F5, $00, $06 soundeffect_note $02, $D2, $38, $06 soundeffect_note $02, $C2, $30, $06 soundeffect_note $02, $C2, $28, $06 soundeffect_note $02, $B2, $20, $06 soundeffect_note $02, $B2, $10, $06 soundeffect_note $02, $A2, $18, $06 soundeffect_note $02, $B2, $10, $06 soundeffect_note $08, $C1, $20, $06 endchannel Cry_0C_Ch5_Bank13: unknownmusic0xde $44 soundeffect_note $0C, $C3, $C0, $05 soundeffect_note $03, $B1, $F9, $05 soundeffect_note $02, $A1, $F1, $05 soundeffect_note $02, $A1, $E9, $05 soundeffect_note $02, $91, $E1, $05 soundeffect_note $02, $91, $D9, $05 soundeffect_note $02, $81, $D1, $05 soundeffect_note $02, $91, $D9, $05 soundeffect_note $08, $91, $E1, $05 Cry_0C_Ch7_Bank13: endchannel Cry_02_Ch4_Bank13: unknownmusic0xde $00 soundeffect_note $08, $F5, $80, $04 soundeffect_note $02, $E1, $E0, $05 soundeffect_note $08, $D1, $DC, $05 endchannel Cry_02_Ch5_Bank13: unknownmusic0xde $A5 soundeffect_note $07, $95, $41, $04 soundeffect_note $02, $81, $21, $05 soundeffect_note $08, $61, $1A, $05 Cry_02_Ch7_Bank13: endchannel Cry_0D_Ch4_Bank13: unknownmusic0xde $88 soundeffect_note $05, $F2, $50, $06 soundeffect_note $09, $D1, $60, $06 soundeffect_note $05, $E2, $12, $06 soundeffect_note $09, $C1, $22, $06 soundeffect_note $05, $F2, $10, $06 soundeffect_note $06, $D1, $20, $06 soundeffect_note $FD, $02, $FC, $73 endchannel Cry_0D_Ch5_Bank13: unknownmusic0xde $40 soundeffect_note $04, $08, $00, $00 soundeffect_note $05, $F2, $51, $06 soundeffect_note $09, $D1, $61, $06 soundeffect_note $05, $E2, $14, $06 soundeffect_note $08, $C1, $24, $06 soundeffect_note $05, $F2, $11, $06 soundeffect_note $0C, $D1, $21, $06 soundeffect_note $05, $E2, $14, $06 soundeffect_note $08, $C1, $24, $06 soundeffect_note $05, $F2, $11, $06 soundeffect_note $04, $D1, $21, $06 endchannel Cry_0D_Ch7_Bank13: soundeffect_percussion $06, $D2, $1C soundeffect_percussion $09, $B1, $2C soundeffect_percussion $08, $C2, $2C soundeffect_percussion $09, $B1, $3C soundeffect_percussion $06, $C2, $2C soundeffect_percussion $09, $A2, $3C soundeffect_percussion $07, $C2, $2C soundeffect_percussion $05, $A1, $3C soundeffect_percussion $09, $C2, $2C soundeffect_percussion $04, $A1, $3C endchannel Cry_01_Ch4_Bank13: unknownmusic0xde $A0 soundeffect_note $04, $F3, $00, $06 soundeffect_note $08, $D5, $60, $07 soundeffect_note $03, $E2, $20, $07 soundeffect_note $08, $D1, $10, $07 endchannel Cry_01_Ch5_Bank13: unknownmusic0xde $5A soundeffect_note $05, $B3, $F1, $06 soundeffect_note $07, $C5, $52, $07 soundeffect_note $03, $A2, $11, $07 soundeffect_note $08, $B1, $01, $06 endchannel Cry_01_Ch7_Bank13: soundeffect_percussion $03, $A2, $3C soundeffect_percussion $0C, $94, $2C soundeffect_percussion $03, $82, $1C soundeffect_percussion $08, $71, $2C endchannel Cry_0A_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $08, $F7, $E0, $06 soundeffect_note $06, $E6, $E5, $06 soundeffect_note $03, $F4, $E0, $06 soundeffect_note $03, $F6, $D0, $06 soundeffect_note $03, $E3, $C0, $06 soundeffect_note $04, $F2, $B0, $06 soundeffect_note $0F, $A2, $C8, $06 endchannel Cry_0A_Ch5_Bank13: unknownmusic0xde $05 soundeffect_note $03, $08, $00, $00 soundeffect_note $08, $A7, $A1, $06 soundeffect_note $06, $86, $A3, $06 soundeffect_note $03, $74, $A1, $06 soundeffect_note $03, $76, $91, $06 soundeffect_note $03, $83, $82, $06 soundeffect_note $04, $A2, $71, $06 soundeffect_note $0F, $72, $89, $06 endchannel Cry_0A_Ch7_Bank13: soundeffect_percussion $02, $F2, $3C soundeffect_percussion $08, $E4, $3E soundeffect_percussion $08, $D7, $3C soundeffect_percussion $05, $C5, $3B soundeffect_percussion $03, $D4, $2C soundeffect_percussion $02, $B6, $3C soundeffect_percussion $03, $A4, $2C soundeffect_percussion $08, $91, $3C endchannel Cry_08_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $0F, $F6, $65, $05 soundeffect_note $0A, $E4, $7C, $05 soundeffect_note $03, $C2, $5C, $05 soundeffect_note $0F, $B2, $3C, $05 endchannel Cry_08_Ch5_Bank13: unknownmusic0xde $5A soundeffect_note $0E, $D6, $03, $05 soundeffect_note $09, $B4, $1B, $05 soundeffect_note $04, $92, $FA, $04 soundeffect_note $0F, $A2, $DB, $04 endchannel Cry_08_Ch7_Bank13: soundeffect_percussion $0C, $E6, $4C soundeffect_percussion $0B, $D7, $5C soundeffect_percussion $0F, $C2, $4C endchannel Cry_04_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $04, $F7, $A0, $06 soundeffect_note $08, $E6, $A4, $06 soundeffect_note $04, $D6, $A0, $06 soundeffect_note $0C, $D3, $20, $06 soundeffect_note $08, $C3, $24, $06 soundeffect_note $04, $C2, $20, $06 soundeffect_note $08, $B1, $10, $06 endchannel Cry_04_Ch5_Bank13: unknownmusic0xde $5A soundeffect_note $04, $E7, $01, $06 soundeffect_note $08, $D6, $03, $06 soundeffect_note $04, $C6, $01, $06 soundeffect_note $0C, $C3, $81, $05 soundeffect_note $08, $B3, $83, $05 soundeffect_note $04, $B2, $82, $05 soundeffect_note $08, $A1, $71, $05 endchannel Cry_04_Ch7_Bank13: soundeffect_percussion $07, $D6, $5C soundeffect_percussion $08, $E6, $4C soundeffect_percussion $04, $D4, $5C soundeffect_percussion $04, $D4, $4C soundeffect_percussion $07, $C3, $4C soundeffect_percussion $08, $A1, $5C endchannel Cry_19_Ch4_Bank13: unknownmusic0xde $1B soundeffect_note $07, $D2, $40, $07 soundeffect_note $0F, $E5, $60, $07 soundeffect_note $18, $C1, $30, $07 endchannel Cry_19_Ch5_Bank13: unknownmusic0xde $81 soundeffect_note $02, $C2, $01, $07 soundeffect_note $04, $C2, $08, $07 soundeffect_note $0F, $D7, $41, $07 soundeffect_note $18, $A2, $01, $07 Cry_19_Ch7_Bank13: endchannel Cry_16_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $0F, $D7, $80, $07 soundeffect_note $04, $E6, $A0, $07 soundeffect_note $0F, $D2, $40, $07 endchannel Cry_16_Ch5_Bank13: unknownmusic0xde $5A soundeffect_note $0F, $C7, $53, $07 soundeffect_note $05, $B6, $72, $07 soundeffect_note $0F, $C2, $11, $07 endchannel Cry_16_Ch7_Bank13: soundeffect_percussion $0D, $F6, $4C soundeffect_percussion $04, $E6, $3C soundeffect_percussion $0F, $F2, $4C endchannel Cry_1B_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $06, $F7, $C0, $06 soundeffect_note $0F, $E7, $00, $07 soundeffect_note $04, $F4, $F0, $06 soundeffect_note $04, $E4, $E0, $06 soundeffect_note $08, $D1, $D0, $06 endchannel Cry_1B_Ch5_Bank13: unknownmusic0xde $0A soundeffect_note $07, $E6, $81, $06 soundeffect_note $0E, $D5, $C1, $06 soundeffect_note $04, $C4, $B1, $06 soundeffect_note $04, $D4, $A1, $06 soundeffect_note $08, $C1, $91, $06 endchannel Cry_1B_Ch7_Bank13: soundeffect_percussion $0A, $A6, $3C soundeffect_percussion $0E, $94, $2C soundeffect_percussion $05, $A3, $3C soundeffect_percussion $08, $91, $2C endchannel Cry_12_Ch4_Bank13: unknownmusic0xde $A5 soundeffect_note $0C, $F2, $40, $04 soundeffect_note $0F, $E3, $A0, $04 soundeffect_note $04, $D2, $90, $04 soundeffect_note $08, $D1, $80, $04 endchannel Cry_12_Ch5_Bank13: unknownmusic0xde $EE soundeffect_note $0B, $D2, $38, $04 soundeffect_note $0E, $C6, $98, $04 soundeffect_note $03, $B2, $88, $04 soundeffect_note $08, $B1, $78, $04 endchannel Cry_12_Ch7_Bank13: soundeffect_percussion $0A, $E6, $6C soundeffect_percussion $0F, $D2, $5C soundeffect_percussion $03, $C2, $6C soundeffect_percussion $08, $D1, $5C endchannel Cry_13_Ch4_Bank13: unknownmusic0xde $33 soundeffect_note $0F, $F6, $C0, $05 soundeffect_note $08, $E3, $BC, $05 soundeffect_note $06, $D2, $D0, $05 soundeffect_note $06, $B2, $E0, $05 soundeffect_note $06, $C2, $F0, $05 soundeffect_note $08, $B1, $00, $06 endchannel Cry_13_Ch5_Bank13: unknownmusic0xde $99 soundeffect_note $0E, $C6, $B1, $04 soundeffect_note $07, $C3, $AD, $04 soundeffect_note $05, $B2, $C1, $04 soundeffect_note $08, $92, $D1, $04 soundeffect_note $06, $A2, $E1, $04 soundeffect_note $08, $91, $F1, $04 endchannel Cry_13_Ch7_Bank13: soundeffect_percussion $0A, $E6, $5C soundeffect_percussion $0A, $D6, $6C soundeffect_percussion $04, $C2, $4C soundeffect_percussion $06, $D3, $5C soundeffect_percussion $08, $B3, $4C soundeffect_percussion $08, $A1, $5C endchannel Cry_14_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $08, $E4, $90, $07 soundeffect_note $0F, $F5, $C0, $07 soundeffect_note $08, $D1, $D8, $07 endchannel Cry_14_Ch5_Bank13: unknownmusic0xde $A5 soundeffect_note $0A, $C4, $71, $07 soundeffect_note $0F, $B6, $A2, $07 soundeffect_note $08, $A1, $B7, $07 endchannel Cry_14_Ch7_Bank13: soundeffect_percussion $08, $E4, $4C soundeffect_percussion $0E, $C4, $3C soundeffect_percussion $08, $D1, $2C endchannel Cry_1E_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $06, $F2, $00, $06 soundeffect_note $06, $E2, $40, $06 soundeffect_note $06, $D2, $80, $06 soundeffect_note $06, $E2, $C0, $06 soundeffect_note $06, $D2, $00, $07 soundeffect_note $06, $C2, $40, $07 soundeffect_note $06, $B2, $80, $07 soundeffect_note $08, $A1, $C0, $07 endchannel Cry_1E_Ch5_Bank13: unknownmusic0xde $11 soundeffect_note $03, $08, $01, $00 soundeffect_note $06, $C2, $C1, $05 soundeffect_note $06, $B2, $02, $06 soundeffect_note $06, $A2, $41, $06 soundeffect_note $06, $B2, $82, $06 soundeffect_note $06, $A2, $C2, $06 soundeffect_note $06, $92, $01, $07 soundeffect_note $06, $A2, $42, $07 soundeffect_note $08, $81, $81, $07 endchannel Cry_1E_Ch7_Bank13: soundeffect_percussion $06, $08, $01 soundeffect_percussion $05, $E2, $5C soundeffect_percussion $05, $C2, $4C soundeffect_percussion $05, $D2, $3C soundeffect_percussion $05, $B2, $2C soundeffect_percussion $05, $C2, $1C soundeffect_percussion $05, $A2, $1B soundeffect_percussion $05, $92, $1A soundeffect_percussion $08, $81, $18 endchannel Cry_15_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $04, $F3, $80, $07 soundeffect_note $0F, $E7, $00, $07 soundeffect_note $08, $D3, $10, $07 soundeffect_note $04, $C2, $00, $07 soundeffect_note $04, $D2, $F0, $06 soundeffect_note $08, $C1, $E0, $06 endchannel Cry_15_Ch5_Bank13: unknownmusic0xde $5A soundeffect_note $06, $C3, $01, $07 soundeffect_note $0E, $B7, $81, $06 soundeffect_note $07, $B3, $92, $06 soundeffect_note $03, $A2, $81, $06 soundeffect_note $04, $B2, $72, $06 soundeffect_note $08, $A1, $61, $06 endchannel Cry_15_Ch7_Bank13: soundeffect_percussion $06, $E3, $5C soundeffect_percussion $0E, $D6, $4C soundeffect_percussion $06, $C6, $3C soundeffect_percussion $03, $B3, $4C soundeffect_percussion $03, $A2, $5C soundeffect_percussion $08, $B1, $6C endchannel Cry_17_Ch4_Bank13: unknownmusic0xde $0F soundeffect_note $0F, $F7, $00, $05 soundeffect_note $0F, $E7, $08, $05 soundeffect_note $08, $B4, $80, $04 soundeffect_note $0F, $A2, $60, $04 endchannel Cry_17_Ch5_Bank13: unknownmusic0xde $44 soundeffect_note $0E, $D7, $81, $04 soundeffect_note $0E, $C7, $89, $04 soundeffect_note $0A, $B4, $01, $04 soundeffect_note $0F, $C2, $E1, $03 endchannel Cry_17_Ch7_Bank13: soundeffect_percussion $0E, $F7, $7C soundeffect_percussion $0C, $F6, $6C soundeffect_percussion $09, $E4, $7C soundeffect_percussion $0F, $E2, $6C endchannel Cry_1C_Ch4_Bank13: unknownmusic0xde $F5 soundeffect_note $07, $D6, $E1, $07 soundeffect_note $06, $C6, $E2, $07 soundeffect_note $09, $D6, $E1, $07 soundeffect_note $07, $C6, $E0, $07 soundeffect_note $05, $B6, $E2, $07 soundeffect_note $07, $C6, $E1, $07 soundeffect_note $06, $B6, $E0, $07 soundeffect_note $08, $A1, $DF, $07 endchannel Cry_1C_Ch5_Bank13: unknownmusic0xde $44 soundeffect_note $06, $C3, $C9, $07 soundeffect_note $06, $B3, $C7, $07 soundeffect_note $0A, $C4, $C3, $07 soundeffect_note $08, $B4, $C7, $07 soundeffect_note $06, $C3, $C9, $07 soundeffect_note $0F, $A2, $C5, $07 endchannel Cry_1C_Ch7_Bank13: soundeffect_percussion $0D, $19, $7C soundeffect_percussion $0D, $F7, $8C soundeffect_percussion $0C, $D6, $7C soundeffect_percussion $08, $C4, $6C soundeffect_percussion $0F, $B3, $5C endchannel Cry_1A_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $06, $F7, $40, $07 soundeffect_note $0C, $E6, $44, $07 soundeffect_note $06, $D5, $50, $07 soundeffect_note $04, $C3, $60, $07 soundeffect_note $03, $C3, $80, $07 soundeffect_note $08, $D1, $A0, $07 endchannel Cry_1A_Ch5_Bank13: unknownmusic0xde $0A soundeffect_note $06, $C7, $01, $07 soundeffect_note $0B, $B6, $02, $07 soundeffect_note $06, $A5, $11, $07 soundeffect_note $04, $93, $21, $07 soundeffect_note $03, $A3, $41, $07 soundeffect_note $08, $91, $62, $07 endchannel Cry_1A_Ch7_Bank13: soundeffect_percussion $03, $E2, $3C soundeffect_percussion $08, $D6, $4C soundeffect_percussion $05, $D4, $3C soundeffect_percussion $0C, $C7, $4C soundeffect_percussion $02, $E2, $3C soundeffect_percussion $08, $D1, $2C endchannel Cry_1D_Ch4_Bank13: unknownmusic0xde $F4 soundeffect_note $0F, $F0, $05, $07 soundeffect_note $0A, $E0, $00, $07 soundeffect_note $06, $B4, $10, $07 soundeffect_note $04, $D3, $00, $07 soundeffect_note $06, $B2, $20, $06 soundeffect_note $08, $A1, $24, $06 endchannel Cry_1D_Ch5_Bank13: unknownmusic0xde $22 soundeffect_note $0F, $B0, $C3, $06 soundeffect_note $0A, $A0, $C1, $06 soundeffect_note $06, $84, $D2, $06 soundeffect_note $04, $93, $C1, $06 soundeffect_note $06, $82, $E1, $05 soundeffect_note $08, $61, $E8, $05 endchannel Cry_1D_Ch7_Bank13: soundeffect_percussion $06, $E6, $4C soundeffect_percussion $0F, $D6, $3C soundeffect_percussion $0A, $C5, $4A soundeffect_percussion $01, $B2, $5B soundeffect_percussion $0F, $C2, $4C endchannel Cry_18_Ch4_Bank13: unknownmusic0xde $50 soundeffect_note $0A, $F5, $80, $06 soundeffect_note $03, $E2, $A0, $06 soundeffect_note $03, $F2, $C0, $06 soundeffect_note $03, $E2, $E0, $06 soundeffect_note $03, $D2, $00, $07 soundeffect_note $03, $C2, $E0, $06 soundeffect_note $03, $D2, $C0, $06 soundeffect_note $08, $C1, $A0, $06 endchannel Cry_18_Ch5_Bank13: unknownmusic0xde $0F soundeffect_note $09, $D5, $31, $06 soundeffect_note $03, $D2, $52, $06 soundeffect_note $03, $E2, $71, $06 soundeffect_note $03, $B2, $91, $06 soundeffect_note $03, $C2, $B2, $06 soundeffect_note $03, $B2, $91, $06 soundeffect_note $03, $C2, $71, $06 soundeffect_note $08, $B1, $51, $06 endchannel Cry_18_Ch7_Bank13: soundeffect_percussion $06, $E3, $4C soundeffect_percussion $04, $C3, $3C soundeffect_percussion $05, $D4, $3C soundeffect_percussion $04, $C4, $2C soundeffect_percussion $06, $B4, $3C soundeffect_percussion $08, $C1, $2C endchannel Cry_1F_Ch4_Bank13: unknownmusic0xde $A5 soundeffect_note $03, $F4, $41, $06 soundeffect_note $0D, $D6, $21, $07 soundeffect_note $08, $F4, $19, $07 soundeffect_note $08, $C1, $1A, $07 endchannel Cry_1F_Ch5_Bank13: unknownmusic0xde $CC soundeffect_note $04, $F4, $80, $05 soundeffect_note $0E, $E6, $E0, $06 soundeffect_note $08, $D5, $D8, $06 soundeffect_note $08, $D1, $DC, $06 endchannel Cry_1F_Ch7_Bank13: soundeffect_percussion $05, $C4, $46 soundeffect_percussion $0D, $A5, $44 soundeffect_percussion $08, $C4, $45 soundeffect_percussion $08, $B1, $44 endchannel Cry_20_Ch4_Bank13: unknownmusic0xde $F0 soundeffect_note $0D, $F1, $11, $05 soundeffect_note $0D, $E1, $15, $05 soundeffect_note $0D, $E1, $11, $05 soundeffect_note $08, $D1, $11, $05 endchannel Cry_20_Ch5_Bank13: unknownmusic0xde $15 soundeffect_note $0C, $E1, $0C, $05 soundeffect_note $0C, $D1, $10, $05 soundeffect_note $0E, $C1, $0C, $05 soundeffect_note $08, $C1, $0A, $05 endchannel Cry_20_Ch7_Bank13: soundeffect_percussion $0E, $F2, $65 soundeffect_percussion $0D, $E2, $55 soundeffect_percussion $0E, $D2, $56 soundeffect_percussion $08, $D1, $66 endchannel Cry_21_Ch4_Bank13: unknownmusic0xde $1B soundeffect_note $03, $F3, $64, $05 soundeffect_note $02, $E2, $44, $05 soundeffect_note $05, $D1, $22, $05 soundeffect_note $02, $B2, $84, $04 soundeffect_note $08, $D1, $A2, $04 soundeffect_note $03, $F3, $24, $05 soundeffect_note $04, $E4, $E4, $04 soundeffect_note $08, $D1, $02, $05 endchannel Cry_21_Ch5_Bank13: unknownmusic0xde $CC soundeffect_note $03, $D3, $60, $05 soundeffect_note $02, $C2, $40, $05 soundeffect_note $05, $C1, $20, $05 soundeffect_note $02, $92, $80, $04 soundeffect_note $08, $C1, $A0, $04 soundeffect_note $03, $D3, $20, $05 soundeffect_note $03, $C4, $E0, $04 soundeffect_note $08, $C1, $00, $05 Cry_21_Ch7_Bank13: endchannel Cry_22_Ch4_Bank13: unknownmusic0xde $11 soundeffect_note $02, $3D, $81, $03 soundeffect_note $07, $F5, $01, $06 soundeffect_note $01, $C2, $81, $04 soundeffect_note $08, $91, $81, $03 endchannel Cry_22_Ch5_Bank13: unknownmusic0xde $EE soundeffect_note $02, $3E, $B0, $05 soundeffect_note $07, $D5, $5D, $07 soundeffect_note $01, $B2, $B0, $06 soundeffect_note $08, $61, $B0, $05 endchannel Cry_22_Ch7_Bank13: soundeffect_percussion $02, $92, $49 soundeffect_percussion $07, $B5, $29 soundeffect_percussion $01, $A2, $39 soundeffect_percussion $08, $91, $49 endchannel