HandleBallLossGengarBonus: ; 0xdf1a ld a, [wCurrentStageBackup] ld hl, wCurrentStage cp [hl] ret z ld a, [wd6a8] and a jr nz, .asm_df57 ld a, [wd6a2] cp $5 jr c, .asm_df50 xor a ld [wMoveToNextScreenState], a ld a, [wd6a7] and a ret nz ld [wPinballIsVisible], a ld [wEnableBallGravityAndTilt], a ld [wBallSpin], a ld [wBallRotation], a ld hl, wBallXVelocity ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld a, $1 ld [wd6a7], a .asm_df50 lb de, $00, $02 call PlaySoundEffect ret .asm_df57 xor a ld [wGoingToBonusStage], a ld a, $1 ld [wReturningFromBonusStage], a ld a, $2 ld [wd4c8], a xor a ld [wDisableHorizontalScrollForBallStart], a ld a, [wCompletedBonusStage] and a ret nz call FillBottomMessageBufferWithBlackTile call EnableBottomText ld hl, wScrollingText3 ld de, EndGengarStageText call LoadScrollingText ret