LoadBillboardPicture: ; 0xf178 ; Loads a billboard picture's tiles into VRAM ; input: a = billboard picture id push hl ld c, a ld b, $0 sla c add c ; a has been multplied by 3 becuase entires in BillboardPicturePointers are 3 bytes long ld c, a ld hl, BillboardPicturePointers add hl, bc ld a, [hli] ld c, a ld a, [hli] ld b, a ld a, [hl] ld h, b ld l, c ld de, vTilesSH tile $10 ; destination address to copy the tiles ld bc, $180 ; billboard pictures are $180 bytes call LoadVRAMData ; loads the tiles into VRAM pop hl ret LoadBillboardOffPicture: ; 0xf196 ; Loads the dimly-lit "off" version of a billboard picture into VRAM ; Input: a = billboard picture id push hl ld c, a ld b, $0 sla c add c ld c, a ld hl, BillboardPicturePointers add hl, bc ld a, [hli] ld c, a ld a, [hli] ld b, a ld a, [hl] ld h, b ld l, c ld bc, $0180 ; get the address of the "off" version of the picture add hl, bc ld de, vTilesSH tile $10 ld bc, $0180 call LoadVRAMData pop hl ret INCLUDE "data/billboard/billboard_pic_pointers.asm" LoadGreyBillboardPaletteData: ; 0xf269 ld a, [hGameBoyColorFlag] and a jr z, .loadPaletteMap ld a, BANK(StageRedFieldBottomBGPalette5) ; also used in blue stage ld hl, StageRedFieldBottomBGPalette5 ld de, $0030 ld bc, $0008 call Func_7dc .loadPaletteMap ld a, BANK(GreyBillboardPaletteMap) ld de, GreyBillboardPaletteMap hlCoord 7, 4, vBGMap call LoadBillboardPaletteMap ret GreyBillboardPaletteMap: db $06, $06, $06, $06, $06, $06 db $06, $06, $06, $06, $06, $06 db $06, $06, $06, $06, $06, $06 db $06, $06, $06, $06, $06, $06