LoadMapBillboardTileData: ; 0x30253 ld a, [wCurrentMap] ; fall through LoadBillboardTileData: ; 0x30256 sla a ld c, a ld b, $0 push bc ld hl, BillboardTileDataPointers add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, Bank(BillboardTileDataPointers) call QueueGraphicsToLoad pop bc ld a, [hGameBoyColorFlag] and a ret z ld hl, BillboardPaletteDataPointers add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, Bank(BillboardPaletteDataPointers) call QueueGraphicsToLoad ret INCLUDE "data/queued_tiledata/billboard.asm"