DrawPinball: ; 0x17e81 ld a, [wPinballIsVisible] and a ret z ld hl, wBallSpin ld a, [wBallRotation] add [hl] ld [wBallRotation], a ld a, [wBallXPos + 1] inc a ld hl, hSCX sub [hl] ld b, a ld a, [wBallYPos + 1] inc a sub $10 ld hl, hSCY sub [hl] ld c, a ld a, [wBallRotation] srl a srl a srl a ; divide wBallRotation by 8 because srl a ; there are 8 frames of the ball spinning and $7 add $0 call LoadOAMData ld a, [hGameBoyColorFlag] and a ret nz ld a, [hGameBoyColorFlag] and a ret nz ld a, [hSGBFlag] and a ret nz ld a, [wd4c5] inc a ld hl, hSCX sub [hl] ld b, a ld a, [wd4c6] inc a sub $10 ld hl, hSCY sub [hl] ld c, a ld a, [wd4c7] srl a srl a srl a srl a and $7 add $0 call LoadOAMData ld a, [wBallXPos + 1] ld [wd4c5], a ld a, [wBallYPos + 1] ld [wd4c6], a ld a, [wBallRotation] ld [wd4c7], a ret