include $(DEVKITARM)/base_tools export CPP := $(PREFIX)cpp export LD := $(PREFIX)ld ifeq ($(OS),Windows_NT) EXE := .exe else EXE := endif TITLE := POKEPIN R/S GAME_CODE := BPPE MAKER_CODE := 01 REVISION := 0 HOSTCC = $(CC) HOSTCXX = $(CXX) HOSTCFLAGS = $(CFLAGS) HOSTCXXFLAGS = $(CXXFLAGS) HOST_VARS := CC=$(HOSTCC) CXX=$(HOSTCXX) CFLAGS='$(HOSTCFLAGS)' CXXFLAGS='$(HOSTCXXFLAGS)' SHELL := /bin/bash -o pipefail ROM := pokepinballrs.gba OBJ_DIR := build/pokepinballrs ELF = $(ROM:.gba=.elf) MAP = $(ROM:.gba=.map) C_SUBDIR = src ASM_SUBDIR = asm DATA_ASM_SUBDIR = data C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR) ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR) DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR) ASFLAGS := -mcpu=arm7tdmi CC1 := tools/agbcc/bin/agbcc$(EXE) override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm CPPFLAGS := -I tools/agbcc/include -I tools/agbcc -iquote include -nostdinc -undef LDFLAGS = -Map ../../$(MAP) LIB := -L ../../tools/agbcc/lib -lgcc -lc SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c GFX := tools/gbagfx/gbagfx$(EXE) SCANINC := tools/scaninc/scaninc$(EXE) PREPROC := tools/preproc/preproc$(EXE) RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE) FIX := tools/gbafix/gbafix$(EXE) TOOLS_DIR = tools TOOLDIRS = $(filter-out $(TOOLS_DIR)/agbcc,$(wildcard $(TOOLS_DIR)/*)) infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line)))) # Build tools when building the rom # Disable dependency scanning for clean/tidy/tools ifeq (,$(filter-out all compare,$(MAKECMDGOALS))) $(call infoshell, $(HOST_VARS) $(MAKE) tools) else NODEP := 1 endif # Clear the default suffixes .SUFFIXES: # Don't delete intermediate files .SECONDARY: # Delete files that weren't built properly .DELETE_ON_ERROR: # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: .PHONY: rom clean compare tidy tools clean-tools $(TOOLDIRS) $(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR)) C_SRCS := $(wildcard $(C_SUBDIR)/*.c) C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS)) ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s) ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS)) DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s) DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS)) OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS)) rom: $(ROM) # For contributors to make sure a change didn't affect the contents of the ROM. compare: $(ROM) @$(SHA1) pokepinballrs.sha1 clean: tidy clean-tools find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} + tidy: rm -f $(ROM) $(ELF) $(MAP) rm -r build/* tools: $(TOOLDIRS) $(TOOLDIRS): @$(HOST_VARS) $(MAKE) -C $@ clean-tools: $(foreach tool,$(TOOLDIRS),$(MAKE) clean -C $(tool);) include graphics_rules.mk %.s: ; %.png: ; %.pal: ; %.aif: ; %.1bpp: %.png ; $(GFX) $< $@ %.4bpp: %.png ; $(GFX) $< $@ %.8bpp: %.png ; $(GFX) $< $@ %.gbapal: %.pal ; $(GFX) $< $@ %.gbapal: %.png ; $(GFX) $< $@ %.lz: % ; $(GFX) $< $@ %.rl: % ; $(GFX) $< $@ $(C_BUILDDIR)/rom_850.o: CC1 := tools/agbcc/bin/old_agbcc $(C_BUILDDIR)/gbplayer.o: CC1 := tools/agbcc/bin/old_agbcc $(C_BUILDDIR)/libc.o: CC1 := tools/agbcc/bin/old_agbcc $(C_BUILDDIR)/libc.o: CFLAGS := -O2 $(C_BUILDDIR)/m4a_2.o: CC1 := tools/agbcc/bin/old_agbcc $(C_BUILDDIR)/m4a_4.o: CC1 := tools/agbcc/bin/old_agbcc $(C_BUILDDIR)/m4a.o: CC1 := tools/agbcc/bin/old_agbcc $(C_BUILDDIR)/agb_sram.o: CFLAGS := -mthumb-interwork -Wimplicit -Wparentheses -Werror -O1 $(C_BUILDDIR)/agb_sram.o: CC1 := tools/agbcc/bin/old_agbcc ifeq ($(NODEP),) $(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c) else $(C_BUILDDIR)/%.o: c_dep := endif $(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep) $(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i $(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s ifeq ($(NODEP),) $(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) $(ASM_SUBDIR)/$*.s) else $(ASM_BUILDDIR)/%.o: asm_dep := endif $(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep) $(AS) $(ASFLAGS) -o $@ $< build/pokepinballrs/asm/start.o: asm/start.s $(AS) $(ASFLAGS) -o $@ $< ifeq ($(NODEP),) $(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) $(DATA_ASM_SUBDIR)/$*.s) else $(DATA_ASM_BUILDDIR)/%.o: data_dep := endif $(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep) $(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@ $(OBJ_DIR)/sym_bss.ld: sym_bss.txt $(RAMSCRGEN) .bss $< ENGLISH > $@ $(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt) $(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@ $(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt $(RAMSCRGEN) ewram_data $< ENGLISH > $@ $(OBJ_DIR)/ld_script.ld: ld_script.txt $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld cd $(OBJ_DIR) && sed -f ../../ld_script.sed ../../$< | sed "s#tools/#../../tools/#g" > ld_script.ld $(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS) cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ $(OBJS_REL) $(LIB) $(ROM): $(ELF) $(OBJCOPY) -O binary $< $@ $(FIX) $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent