#ifndef GUARD_TITLESCREEN_H #define GUARD_TITLESCREEN_H struct TitlescreenStruct { /*0x00*/ s8 menuCursorIndex; /*0x02*/ s16 unk2; /*0x04*/ s16 animTimer; /*0x06*/ s8 unk6; /*0x07*/ u8 unk7; /*0x08*/ s8 unk8; /*0x09*/ s8 unk9; /*0x0A*/ s8 unkA; /*0x0B*/ s8 unkB; /*0x0C*/ s8 unkC; /*0x0D*/ s8 unkD; /*0x0E*/ s8 unkE; /*0x0F*/ s8 unkF; /*0x10*/ s8 unk10; /*0x11*/ s8 unk11; /*0x12*/ s16 idleFadeoutCounter; /*0x14*/ s16 idleFramesCounter; }; extern struct TitlescreenStruct gTitlescreen; extern s8 gAutoDisplayTitlescreenMenu; extern u8 gUnknown_202BE24; extern u16 gUnknown_0202C588; extern s8 gEraseSaveDataAccessStep; extern s8 gEraseSaveDataAccessCounter; extern s8 gEReaderAccessStep; extern s8 gEReaderAccessCounter; extern s8 gUnknown_020028A4; extern s8 gUnknown_020028A5; extern const u8 *gUnknown_0201C190[]; extern const u8 *gUnknown_0202BE00[]; #endif // GUARD_TITLESCREEN_H