#ifndef GUARD_TYPES_H #define GUARD_TYPES_H // Place all discovered types (structs, unions, etc.) in this file. typedef void (*StateFunc)(void); typedef void (*IntrFunc)(void); struct MainUnk2E8 { u16 unk0; u16 unk2; }; struct SpriteSet { u16 count; u8 oamData[0]; }; struct OamDataSimple { u16 oamId; s16 xOffset; s16 yOffset; }; struct SpriteGroup { u16 available; s16 baseX; s16 baseY; struct OamDataSimple oam[MAX_SPRITES_IN_GROUP]; }; // size: 0xB8 struct Coord16 { u16 x; u16 y; }; #endif // GUARD_TYPES_H