diff options
306 files changed, 12564 insertions, 10537 deletions
@@ -40,8 +40,8 @@ $(pokered_obj): %_red.o: %.asm $$(dep) $(pokeblue_obj): %_blue.o: %.asm $$(dep) rgbasm -D _BLUE -h -o $@ $*.asm -pokered_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED" -pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE" +pokered_opt = -jsv -k 01 -l 0x33 -m 0x1B -p 0 -r 03 -t "POKEMON RED" +pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x1B -p 0 -r 03 -t "POKEMON BLUE" %.gbc: $$(%_obj) rgblink -n $*.sym -o $@ $^ @@ -1,19 +1,21 @@ -# Pokémon Red and Blue +# Pokémon: Rote Edition and Blaue Edition -This is a disassembly of Pokémon Red and Blue. +This is a disassembly of Pokémon: Rote Edition and Blaue Edition. It builds the following roms: -* Pokemon Red (UE) [S][!].gb `md5: 3d45c1ee9abd5738df46d2bdda8b57dc` -* Pokemon Blue (UE) [S][!].gb `md5: 50927e843568814f7ed45ec4f944bd8b` +* Pokemon - Rote Edition (G) [S][!].gb `md5: 8ed0e8d45a81ca34de625d930148a512` +* Pokemon - Blaue Edition (G) [S][!].gb `md5: a1ec7f07c7b4251d5fafc50622d546f8` To set up the repository, see [**INSTALL.md**](INSTALL.md). ## See also +* Disassembly of [**Pokémon Red & Blue**][pokered] * Disassembly of [**Pokémon Crystal**][pokecrystal] * irc: **irc.freenode.net** [**#pret**][irc] +[pokered]: https://github.com/pret/pokered [pokecrystal]: https://github.com/kanzure/pokecrystal [irc]: https://kiwiirc.com/client/irc.freenode.net/?#pret @@ -127,7 +127,7 @@ INCLUDE "audio/sfx/cry21_1.asm" INCLUDE "audio/sfx/cry22_1.asm" -SECTION "Sound Effects 2", ROMX, BANK[AUDIO_2] +SECTION "Sound Effects 2", ROMX[$42FD], BANK[AUDIO_2] INCLUDE "audio/sfx/snare1_2.asm" INCLUDE "audio/sfx/snare2_2.asm" @@ -252,7 +252,7 @@ INCLUDE "audio/sfx/cry21_2.asm" INCLUDE "audio/sfx/cry22_2.asm" -SECTION "Sound Effects 3", ROMX, BANK[AUDIO_3] +SECTION "Sound Effects 3", ROMX[$42FD], BANK[AUDIO_3] INCLUDE "audio/sfx/snare1_3.asm" INCLUDE "audio/sfx/snare2_3.asm" @@ -360,7 +360,7 @@ INCLUDE "audio/sfx/cry22_3.asm" -SECTION "Audio Engine 1", ROMX, BANK[AUDIO_1] +SECTION "Audio Engine 1", ROMX[$50C6], BANK[AUDIO_1] PlayBattleMusic:: xor a @@ -453,7 +453,7 @@ Music_Cities1AlternateTempo:: jp Audio1_OverwriteChannelPointer -SECTION "Audio Engine 2", ROMX, BANK[AUDIO_2] +SECTION "Audio Engine 2", ROMX[$536E], BANK[AUDIO_2] Music_DoLowHealthAlarm:: ld a, [wLowHealthAlarm] @@ -541,7 +541,7 @@ Music_PokeFluteInBattle:: ; begin playing the "caught mon" sound effect ld a, SFX_CAUGHT_MON call PlaySoundWaitForCurrent - ; then immediately overwrite the channel pointers + ; then immediately overwrtie the channel pointers ld hl, wChannelCommandPointers + Ch4 * 2 ld de, SFX_08_PokeFlute_Ch4 call Audio2_OverwriteChannelPointer @@ -557,7 +557,7 @@ Audio2_OverwriteChannelPointer: ret -SECTION "Audio Engine 3", ROMX, BANK[AUDIO_3] +SECTION "Audio Engine 3", ROMX[$513B], BANK[AUDIO_3] PlayPokedexRatingSfx:: ld a, [$ffdc] @@ -601,7 +601,7 @@ INCLUDE "audio/engine_3.asm" -SECTION "Music 1", ROMX, BANK[AUDIO_1] +SECTION "Music 1", ROMX[$5BA3], BANK[AUDIO_1] INCLUDE "audio/music/pkmnhealed.asm" INCLUDE "audio/music/routes1.asm" diff --git a/audio/engine_2.asm b/audio/engine_2.asm index 4eb9b96b..7f31d88b 100644 --- a/audio/engine_2.asm +++ b/audio/engine_2.asm @@ -1017,8 +1017,8 @@ Audio2_21e8b: jr z, .asm_21e9a jr c, .asm_21e9d .asm_21e9a - scf - ccf + ld a, [wLowHealthAlarm] + rla ret .asm_21e9d scf diff --git a/charmap.asm b/charmap.asm index 4b5278c6..e7cac936 100644 --- a/charmap.asm +++ b/charmap.asm @@ -155,6 +155,7 @@ charmap "#", $54 ;charmap "POKé", $54 charmap "<TARGET>", $59 charmap "<USER>", $5A +charmap "‘", $70 charmap "′", $71 charmap "″", $73 charmap "№", $74 @@ -226,17 +227,41 @@ charmap "w", $B6 charmap "x", $B7 charmap "y", $B8 charmap "z", $B9 -charmap "é", $BA -charmap "'d", $BB -charmap "'l", $BC -charmap "'s", $BD -charmap "'t", $BE -charmap "'v", $BF - +charmap "à", $BA +charmap "è", $BB +charmap "é", $BC +charmap "ù", $BD +charmap "ß", $BE +charmap "ç", $BF +charmap "Ä", $C0 +charmap "Ö", $C1 +charmap "Ü", $C2 +charmap "ä", $C3 +charmap "ö", $C4 +charmap "ü", $C5 +charmap "ë", $C6 +charmap "ï", $C7 +charmap "â", $C8 +charmap "ô", $C9 +charmap "û", $CA +charmap "ê", $CB +charmap "î", $CC +charmap "c'", $D4 +charmap "d'", $D5 +charmap "j'", $D6 +charmap "l'", $D7 +charmap "m'", $D8 +charmap "n'", $D9 +charmap "p'", $DA +charmap "s'", $DB +charmap "'s", $DC +charmap "t'", $DD +charmap "u'", $DE +charmap "y'", $DF charmap "'", $E0 charmap "-", $E3 -charmap "'r", $E4 +charmap "+", $E4 charmap "'m", $E5 charmap "?", $E6 charmap "!", $E7 diff --git a/constants/credits_constants.asm b/constants/credits_constants.asm index f5715072..395a2c26 100644 --- a/constants/credits_constants.asm +++ b/constants/credits_constants.asm @@ -48,20 +48,23 @@ const_value = 0 const CRED_SA_OOTA ; $2D const CRED_YOSHIKAWA ; $2E const CRED_TO_OOTA ; $2F - const CRED_US_STAFF ; $30 - const CRED_US_COORD ; $31 - const CRED_TILDEN ; $32 - const CRED_KAWAKAMI ; $33 - const CRED_HI_NAKAMURA ; $34 - const CRED_GIESE ; $35 - const CRED_OSBORNE ; $36 - const CRED_TRANS ; $37 - const CRED_OGASAWARA ; $38 - const CRED_IWATA ; $39 - const CRED_IZUSHI ; $3A + const CRED_EU_STAFF ; $30 + const CRED_EU_COORD ; $31 + const CRED_MOYSE ; $32 + const CRED_PFITZNER ; $33 + const CRED_KRAFT ; $34 + const CRED_KAWAKAMI ; $35 + const CRED_EDASAMA ; $36 + const CRED_UESUGI ; $37 + const CRED_YOSHIMURA ; $38 + const CRED_DE_TEXT ; $39 + const CRED_FABRI ; $3A const CRED_HARADA ; $3B - const CRED_MURAKAWA ; $3C + const CRED_IZUSHI ; $3C const CRED_FUKUI ; $3D - const CRED_CLUB ; $3E - const CRED_PAAD ; $3F - + const CRED_TE_MURAKAWA ; $3E + const CRED_KUKUI ; $3F + const CRED_NOE_TEST ; $40 + const CRED_ZEHTAPPERT ; $41 + const CRED_NOA_TEST ; $42 + const CRED_HUDSONBUECHELE ; $43 diff --git a/data/credits_order.asm b/data/credits_order.asm index 20b9137f..12dc2668 100755 --- a/data/credits_order.asm +++ b/data/credits_order.asm @@ -25,15 +25,14 @@ CreditsOrder: db CRED_PRODUCERS, CRED_MIYAMOTO, $FD db CRED_PRODUCERS, CRED_KAWAGUCHI, $FC db CRED_PRODUCERS, CRED_ISHIHARA, $FE - db CRED_US_STAFF, $FD - db CRED_US_COORD, CRED_TILDEN, $FD - db CRED_US_COORD, CRED_KAWAKAMI, CRED_HI_NAKAMURA, $FC - db CRED_US_COORD, CRED_GIESE, CRED_OSBORNE, $FC - db CRED_TRANS, CRED_OGASAWARA, $FD - db CRED_PROGRAMMERS, CRED_MURAKAWA, CRED_FUKUI, $FD - db CRED_SPECIAL, CRED_IWATA, $FD - db CRED_SPECIAL, CRED_HARADA, $FC - db CRED_TEST, CRED_PAAD, CRED_CLUB, $FD + db CRED_EU_STAFF, $FD + db CRED_EU_COORD, CRED_MOYSE, $FD + db CRED_EU_COORD, CRED_PFITZNER, CRED_KRAFT, CRED_KAWAKAMI, $FC + db CRED_EU_COORD, CRED_EDASAMA, CRED_UESUGI, CRED_YOSHIMURA, $FC + db CRED_DE_TEXT, CRED_FABRI, $FD + db CRED_PROGRAMMERS, CRED_TE_MURAKAWA, CRED_KUKUI, $FD + db CRED_SPECIAL, CRED_FUKUI, CRED_HARADA, $FC + db CRED_NOE_TEST, CRED_ZEHTAPPERT, CRED_NOA_TEST, CRED_HUDSONBUECHELE, $FD db CRED_PRODUCER, CRED_IZUSHI, $FD - db CRED_EXECUTIVE, CRED_YAMAUCHI, $FF + db CRED_EXECUTIVE, CRED_PRODUCER, CRED_YAMAUCHI, $FF db $FB, $FF, $FA diff --git a/data/pokedex_entries.asm b/data/pokedex_entries.asm index 3fb2d3c6..5d652570 100755 --- a/data/pokedex_entries.asm +++ b/data/pokedex_entries.asm @@ -191,1064 +191,1064 @@ PokedexEntryPointers: dw VictreebelDexEntry ; string: species name -; height in feet, inches -; weight in pounds +; height in decimetres +; weight in centigrams ; text entry RhydonDexEntry: - db "DRILL@" - db 6,3 - dw 2650 + db "BOHRER@" + db 19 + dw 1200 TX_FAR _RhydonDexEntry db "@" KangaskhanDexEntry: - db "PARENT@" - db 7,3 - dw 1760 + db "MUTTERTIER@" + db 22 + dw 800 TX_FAR _KangaskhanDexEntry db "@" NidoranMDexEntry: - db "POISON PIN@" - db 1,8 - dw 200 + db "GIFTDORN@" + db 5 + dw 90 TX_FAR _NidoranMDexEntry db "@" ClefairyDexEntry: - db "FAIRY@" - db 2,0 - dw 170 + db "FEE@" + db 6 + dw 75 TX_FAR _ClefairyDexEntry db "@" SpearowDexEntry: - db "TINY BIRD@" - db 1,0 - dw 40 + db "KLEINVOGEL@" + db 3 + dw 20 TX_FAR _SpearowDexEntry db "@" VoltorbDexEntry: db "BALL@" - db 1,8 - dw 230 + db 5 + dw 104 TX_FAR _VoltorbDexEntry db "@" NidokingDexEntry: - db "DRILL@" - db 4,7 - dw 1370 + db "BOHRER@" + db 14 + dw 620 TX_FAR _NidokingDexEntry db "@" SlowbroDexEntry: - db "HERMITCRAB@" - db 5,3 - dw 1730 + db "SYMBIOSE@" + db 16 + dw 785 TX_FAR _SlowbroDexEntry db "@" IvysaurDexEntry: - db "SEED@" - db 3,3 - dw 290 + db "SAMEN@" + db 10 + dw 130 TX_FAR _IvysaurDexEntry db "@" ExeggutorDexEntry: - db "COCONUT@" - db 6,7 - dw 2650 + db "PALMFRUCHT@" + db 20 + dw 1200 TX_FAR _ExeggutorDexEntry db "@" LickitungDexEntry: - db "LICKING@" - db 3,11 - dw 1440 + db "SCHLECKER@" + db 12 + dw 655 TX_FAR _LickitungDexEntry db "@" ExeggcuteDexEntry: - db "EGG@" - db 1,4 - dw 60 + db "EI@" + db 4 + dw 25 TX_FAR _ExeggcuteDexEntry db "@" GrimerDexEntry: - db "SLUDGE@" - db 2,11 - dw 660 + db "SCHLAMM@" + db 9 + dw 300 TX_FAR _GrimerDexEntry db "@" GengarDexEntry: - db "SHADOW@" - db 4,11 - dw 890 + db "SCHATTEN@" + db 15 + dw 405 TX_FAR _GengarDexEntry db "@" NidoranFDexEntry: - db "POISON PIN@" - db 1,4 - dw 150 + db "GIFTDORN@" + db 4 + dw 70 TX_FAR _NidoranFDexEntry db "@" NidoqueenDexEntry: - db "DRILL@" - db 4,3 - dw 1320 + db "BOHRER@" + db 13 + dw 600 TX_FAR _NidoqueenDexEntry db "@" CuboneDexEntry: - db "LONELY@" - db 1,4 - dw 140 + db "EINSAM@" + db 4 + dw 65 TX_FAR _CuboneDexEntry db "@" RhyhornDexEntry: - db "SPIKES@" - db 3,3 - dw 2540 + db "STACHLER@" + db 10 + dw 1150 TX_FAR _RhyhornDexEntry db "@" LaprasDexEntry: db "TRANSPORT@" - db 8,2 - dw 4850 + db 25 + dw 2200 TX_FAR _LaprasDexEntry db "@" ArcanineDexEntry: - db "LEGENDARY@" - db 6,3 - dw 3420 + db "LEGENDÄR@" + db 19 + dw 1550 TX_FAR _ArcanineDexEntry db "@" MewDexEntry: - db "NEW SPECIE@" - db 1,4 - dw 90 + db "NEUE ART@" + db 4 + dw 40 TX_FAR _MewDexEntry db "@" GyaradosDexEntry: - db "ATROCIOUS@" - db 21,4 - dw 5180 + db "GRAUSAM@" + db 65 + dw 2350 TX_FAR _GyaradosDexEntry db "@" ShellderDexEntry: - db "BIVALVE@" - db 1,0 - dw 90 + db "MUSCHEL@" + db 3 + dw 40 TX_FAR _ShellderDexEntry db "@" TentacoolDexEntry: - db "JELLYFISH@" - db 2,11 - dw 1000 + db "QUALLE@" + db 9 + dw 455 TX_FAR _TentacoolDexEntry db "@" GastlyDexEntry: db "GAS@" - db 4,3 - dw 2 + db 13 + dw 1 TX_FAR _GastlyDexEntry db "@" ScytherDexEntry: db "MANTIS@" - db 4,11 - dw 1230 + db 15 + dw 560 TX_FAR _ScytherDexEntry db "@" StaryuDexEntry: - db "STARSHAPE@" - db 2,7 - dw 760 + db "STERNFORM@" + db 8 + dw 345 TX_FAR _StaryuDexEntry db "@" BlastoiseDexEntry: - db "SHELLFISH@" - db 5,3 - dw 1890 + db "PANZERTIER@" + db 16 + dw 855 TX_FAR _BlastoiseDexEntry db "@" PinsirDexEntry: - db "STAGBEETLE@" - db 4,11 - dw 1210 + db "KNEIFKÄFER@" + db 15 + dw 550 TX_FAR _PinsirDexEntry db "@" TangelaDexEntry: - db "VINE@" - db 3,3 - dw 770 + db "RANKE@" + db 10 + dw 350 TX_FAR _TangelaDexEntry db "@" GrowlitheDexEntry: - db "PUPPY@" - db 2,4 - dw 420 + db "HUND@" + db 7 + dw 190 TX_FAR _GrowlitheDexEntry db "@" OnixDexEntry: - db "ROCK SNAKE@" - db 28,10 - dw 4630 + db "FELSNATTER@" + db 88 + dw 2100 TX_FAR _OnixDexEntry db "@" FearowDexEntry: - db "BEAK@" - db 3,11 - dw 840 + db "PICKVOGEL@" + db 12 + dw 380 TX_FAR _FearowDexEntry db "@" PidgeyDexEntry: - db "TINY BIRD@" - db 1,0 - dw 40 + db "KLEINVOGEL@" + db 3 + dw 18 TX_FAR _PidgeyDexEntry db "@" SlowpokeDexEntry: - db "DOPEY@" - db 3,11 - dw 790 + db "SCHNARCHER@" + db 12 + dw 360 TX_FAR _SlowpokeDexEntry db "@" KadabraDexEntry: db "PSI@" - db 4,3 - dw 1250 + db 13 + dw 565 TX_FAR _KadabraDexEntry db "@" GravelerDexEntry: - db "ROCK@" - db 3,3 - dw 2320 + db "GESTEIN@" + db 10 + dw 1050 TX_FAR _GravelerDexEntry db "@" ChanseyDexEntry: - db "EGG@" - db 3,7 - dw 760 + db "EI@" + db 11 + dw 346 TX_FAR _ChanseyDexEntry db "@" MachokeDexEntry: - db "SUPERPOWER@" - db 4,11 - dw 1550 + db "KRAFTPROTZ@" + db 15 + dw 705 TX_FAR _MachokeDexEntry db "@" MrMimeDexEntry: - db "BARRIER@" - db 4,3 - dw 1200 + db "SPERRE@" + db 13 + dw 545 TX_FAR _MrMimeDexEntry db "@" HitmonleeDexEntry: - db "KICKING@" - db 4,11 - dw 1100 + db "KICKER@" + db 15 + dw 498 TX_FAR _HitmonleeDexEntry db "@" HitmonchanDexEntry: - db "PUNCHING@" - db 4,7 - dw 1110 + db "PUNCHER@" + db 14 + dw 502 TX_FAR _HitmonchanDexEntry db "@" ArbokDexEntry: - db "COBRA@" - db 11,6 - dw 1430 + db "KOBRA@" + db 35 + dw 650 TX_FAR _ArbokDexEntry db "@" ParasectDexEntry: - db "MUSHROOM@" - db 3,3 - dw 650 + db "PILZ@" + db 10 + dw 295 TX_FAR _ParasectDexEntry db "@" PsyduckDexEntry: - db "DUCK@" - db 2,7 - dw 430 + db "ENTE@" + db 8 + dw 196 TX_FAR _PsyduckDexEntry db "@" DrowzeeDexEntry: - db "HYPNOSIS@" - db 3,3 - dw 710 + db "HYPNOSE@" + db 10 + dw 324 TX_FAR _DrowzeeDexEntry db "@" GolemDexEntry: - db "MEGATON@" - db 4,7 - dw 6620 + db "URGESTEIN@" + db 14 + dw 3000 TX_FAR _GolemDexEntry db "@" MagmarDexEntry: - db "SPITFIRE@" - db 4,3 - dw 980 + db "BRENNER@" + db 13 + dw 445 TX_FAR _MagmarDexEntry db "@" ElectabuzzDexEntry: - db "ELECTRIC@" - db 3,7 - dw 660 + db "ELEKTRO@" + db 11 + dw 300 TX_FAR _ElectabuzzDexEntry db "@" MagnetonDexEntry: db "MAGNET@" - db 3,3 - dw 1320 + db 10 + dw 600 TX_FAR _MagnetonDexEntry db "@" KoffingDexEntry: - db "POISON GAS@" - db 2,0 - dw 20 + db "GIFTWOLKE@" + db 6 + dw 10 TX_FAR _KoffingDexEntry db "@" MankeyDexEntry: - db "PIG MONKEY@" - db 1,8 - dw 620 + db "SCHW./AFFE@" + db 5 + dw 280 TX_FAR _MankeyDexEntry db "@" SeelDexEntry: - db "SEA LION@" - db 3,7 - dw 1980 + db "SEEHUND@" + db 11 + dw 900 TX_FAR _SeelDexEntry db "@" DiglettDexEntry: - db "MOLE@" - db 0,8 - dw 20 + db "MAULWURF@" + db 2 + dw 8 TX_FAR _DiglettDexEntry db "@" TaurosDexEntry: - db "WILD BULL@" - db 4,7 - dw 1950 + db "WILDBULLE@" + db 14 + dw 884 TX_FAR _TaurosDexEntry db "@" FarfetchdDexEntry: - db "WILD DUCK@" - db 2,7 - dw 330 + db "WILDENTE@" + db 8 + dw 150 TX_FAR _FarfetchdDexEntry db "@" VenonatDexEntry: - db "INSECT@" - db 3,3 - dw 660 + db "INSEKT@" + db 10 + dw 300 TX_FAR _VenonatDexEntry db "@" DragoniteDexEntry: - db "DRAGON@" - db 7,3 - dw 4630 + db "DRACHE@" + db 22 + dw 2100 TX_FAR _DragoniteDexEntry db "@" DoduoDexEntry: - db "TWIN BIRD@" - db 4,7 - dw 860 + db "DUOVOGEL@" + db 14 + dw 392 TX_FAR _DoduoDexEntry db "@" PoliwagDexEntry: - db "TADPOLE@" - db 2,0 - dw 270 + db "KAULQUAPPE@" + db 6 + dw 124 TX_FAR _PoliwagDexEntry db "@" JynxDexEntry: - db "HUMANSHAPE@" - db 4,7 - dw 900 + db "HUMANOTYP@" + db 14 + dw 406 TX_FAR _JynxDexEntry db "@" MoltresDexEntry: - db "FLAME@" - db 6,7 - dw 1320 + db "FEUER@" + db 20 + dw 600 TX_FAR _MoltresDexEntry db "@" ArticunoDexEntry: - db "FREEZE@" - db 5,7 - dw 1220 + db "EIS@" + db 17 + dw 554 TX_FAR _ArticunoDexEntry db "@" ZapdosDexEntry: - db "ELECTRIC@" - db 5,3 - dw 1160 + db "ELEKTRO@" + db 16 + dw 526 TX_FAR _ZapdosDexEntry db "@" DittoDexEntry: db "TRANSFORM@" - db 1,0 - dw 90 + db 3 + dw 40 TX_FAR _DittoDexEntry db "@" MeowthDexEntry: - db "SCRATCHCAT@" - db 1,4 - dw 90 + db "KATZE@" + db 4 + dw 42 TX_FAR _MeowthDexEntry db "@" KrabbyDexEntry: - db "RIVER CRAB@" - db 1,4 - dw 140 + db "KRABBE@" + db 4 + dw 65 TX_FAR _KrabbyDexEntry db "@" VulpixDexEntry: - db "FOX@" - db 2,0 - dw 220 + db "FUCHS@" + db 6 + dw 99 TX_FAR _VulpixDexEntry db "@" NinetalesDexEntry: - db "FOX@" - db 3,7 - dw 440 + db "FUCHS@" + db 11 + dw 199 TX_FAR _NinetalesDexEntry db "@" PikachuDexEntry: - db "MOUSE@" - db 1,4 - dw 130 + db "MAUS@" + db 4 + dw 60 TX_FAR _PikachuDexEntry db "@" RaichuDexEntry: - db "MOUSE@" - db 2,7 - dw 660 + db "MAUS@" + db 8 + dw 300 TX_FAR _RaichuDexEntry db "@" DratiniDexEntry: - db "DRAGON@" - db 5,11 - dw 70 + db "DRACHE@" + db 18 + dw 33 TX_FAR _DratiniDexEntry db "@" DragonairDexEntry: - db "DRAGON@" - db 13,1 - dw 360 + db "DRACHE@" + db 40 + dw 165 TX_FAR _DragonairDexEntry db "@" KabutoDexEntry: - db "SHELLFISH@" - db 1,8 - dw 250 + db "SCHALTIER@" + db 5 + dw 115 TX_FAR _KabutoDexEntry db "@" KabutopsDexEntry: - db "SHELLFISH@" - db 4,3 - dw 890 + db "SCHALTIER@" + db 13 + dw 405 TX_FAR _KabutopsDexEntry db "@" HorseaDexEntry: - db "DRAGON@" - db 1,4 - dw 180 + db "DRACHE@" + db 4 + dw 80 TX_FAR _HorseaDexEntry db "@" SeadraDexEntry: - db "DRAGON@" - db 3,11 - dw 550 + db "DRACHE@" + db 12 + dw 250 TX_FAR _SeadraDexEntry db "@" SandshrewDexEntry: - db "MOUSE@" - db 2,0 - dw 260 + db "MAUS@" + db 6 + dw 120 TX_FAR _SandshrewDexEntry db "@" SandslashDexEntry: - db "MOUSE@" - db 3,3 - dw 650 + db "MAUS@" + db 10 + dw 295 TX_FAR _SandslashDexEntry db "@" OmanyteDexEntry: - db "SPIRAL@" - db 1,4 - dw 170 + db "SPIRALE@" + db 4 + dw 75 TX_FAR _OmanyteDexEntry db "@" OmastarDexEntry: - db "SPIRAL@" - db 3,3 - dw 770 + db "SPIRALE@" + db 10 + dw 350 TX_FAR _OmastarDexEntry db "@" JigglypuffDexEntry: - db "BALLOON@" - db 1,8 - dw 120 + db "BALLON@" + db 5 + dw 55 TX_FAR _JigglypuffDexEntry db "@" WigglytuffDexEntry: - db "BALLOON@" - db 3,3 - dw 260 + db "BALLON@" + db 10 + dw 120 TX_FAR _WigglytuffDexEntry db "@" EeveeDexEntry: db "EVOLUTION@" - db 1,0 - dw 140 + db 3 + dw 65 TX_FAR _EeveeDexEntry db "@" FlareonDexEntry: - db "FLAME@" - db 2,11 - dw 550 + db "FEUER@" + db 9 + dw 250 TX_FAR _FlareonDexEntry db "@" JolteonDexEntry: - db "LIGHTNING@" - db 2,7 - dw 540 + db "BLITZ@" + db 8 + dw 245 TX_FAR _JolteonDexEntry db "@" VaporeonDexEntry: - db "BUBBLE JET@" - db 3,3 - dw 640 + db "BLUBBLASE@" + db 10 + dw 290 TX_FAR _VaporeonDexEntry db "@" MachopDexEntry: - db "SUPERPOWER@" - db 2,7 - dw 430 + db "KRAFTPROTZ@" + db 8 + dw 195 TX_FAR _MachopDexEntry db "@" ZubatDexEntry: - db "BAT@" - db 2,7 - dw 170 + db "FLEDERMAUS@" + db 8 + dw 75 TX_FAR _ZubatDexEntry db "@" EkansDexEntry: - db "SNAKE@" - db 6,7 - dw 150 + db "SCHLANGE@" + db 20 + dw 69 TX_FAR _EkansDexEntry db "@" ParasDexEntry: - db "MUSHROOM@" - db 1,0 - dw 120 + db "PILZ@" + db 3 + dw 54 TX_FAR _ParasDexEntry db "@" PoliwhirlDexEntry: - db "TADPOLE@" - db 3,3 - dw 440 + db "KAULQUAPPE@" + db 10 + dw 200 TX_FAR _PoliwhirlDexEntry db "@" PoliwrathDexEntry: - db "TADPOLE@" - db 4,3 - dw 1190 + db "KAULQUAPPE@" + db 13 + dw 540 TX_FAR _PoliwrathDexEntry db "@" WeedleDexEntry: - db "HAIRY BUG@" - db 1,0 - dw 70 + db "RAUPE@" + db 3 + dw 32 TX_FAR _WeedleDexEntry db "@" KakunaDexEntry: - db "COCOON@" - db 2,0 - dw 220 + db "KOKON@" + db 6 + dw 100 TX_FAR _KakunaDexEntry db "@" BeedrillDexEntry: - db "POISON BEE@" - db 3,3 - dw 650 + db "GIFTBIENE@" + db 10 + dw 295 TX_FAR _BeedrillDexEntry db "@" DodrioDexEntry: - db "TRIPLEBIRD@" - db 5,11 - dw 1880 + db "TRIVOGEL@" + db 18 + dw 852 TX_FAR _DodrioDexEntry db "@" PrimeapeDexEntry: - db "PIG MONKEY@" - db 3,3 - dw 710 + db "SCHW./AFFE@" + db 10 + dw 320 TX_FAR _PrimeapeDexEntry db "@" DugtrioDexEntry: - db "MOLE@" - db 2,4 - dw 730 + db "MAULWURF@" + db 7 + dw 333 TX_FAR _DugtrioDexEntry db "@" VenomothDexEntry: - db "POISONMOTH@" - db 4,11 - dw 280 + db "GIFTMOTTE@" + db 15 + dw 125 TX_FAR _VenomothDexEntry db "@" DewgongDexEntry: - db "SEA LION@" - db 5,7 - dw 2650 + db "SEEHUND@" + db 17 + dw 1200 TX_FAR _DewgongDexEntry db "@" CaterpieDexEntry: - db "WORM@" - db 1,0 - dw 60 + db "WURM@" + db 3 + dw 29 TX_FAR _CaterpieDexEntry db "@" MetapodDexEntry: - db "COCOON@" - db 2,4 - dw 220 + db "KOKON@" + db 7 + dw 99 TX_FAR _MetapodDexEntry db "@" ButterfreeDexEntry: - db "BUTTERFLY@" - db 3,7 - dw 710 + db "FALTER@" + db 11 + dw 320 TX_FAR _ButterfreeDexEntry db "@" MachampDexEntry: - db "SUPERPOWER@" - db 5,3 - dw 2870 + db "KRAFTPROTZ@" + db 16 + dw 1300 TX_FAR _MachampDexEntry db "@" GolduckDexEntry: - db "DUCK@" - db 5,7 - dw 1690 + db "ENTE@" + db 17 + dw 766 TX_FAR _GolduckDexEntry db "@" HypnoDexEntry: - db "HYPNOSIS@" - db 5,3 - dw 1670 + db "HYPNOSE@" + db 16 + dw 756 TX_FAR _HypnoDexEntry db "@" GolbatDexEntry: - db "BAT@" - db 5,3 - dw 1210 + db "FLEDERMAUS@" + db 16 + dw 550 TX_FAR _GolbatDexEntry db "@" MewtwoDexEntry: - db "GENETIC@" - db 6,7 - dw 2690 + db "GENMUTANT@" + db 20 + dw 1220 TX_FAR _MewtwoDexEntry db "@" SnorlaxDexEntry: - db "SLEEPING@" - db 6,11 - dw 10140 + db "TAGTRÄUMER@" + db 21 + dw 4600 TX_FAR _SnorlaxDexEntry db "@" MagikarpDexEntry: - db "FISH@" - db 2,11 - dw 220 + db "FISCH@" + db 9 + dw 100 TX_FAR _MagikarpDexEntry db "@" MukDexEntry: - db "SLUDGE@" - db 3,11 - dw 660 + db "SCHLAMM@" + db 12 + dw 300 TX_FAR _MukDexEntry db "@" KinglerDexEntry: - db "PINCER@" - db 4,3 - dw 1320 + db "KNEIFER@" + db 13 + dw 600 TX_FAR _KinglerDexEntry db "@" CloysterDexEntry: - db "BIVALVE@" - db 4,11 - dw 2920 + db "MUSCHEL@" + db 15 + dw 1325 TX_FAR _CloysterDexEntry db "@" ElectrodeDexEntry: db "BALL@" - db 3,11 - dw 1470 + db 12 + dw 666 TX_FAR _ElectrodeDexEntry db "@" ClefableDexEntry: - db "FAIRY@" - db 4,3 - dw 880 + db "FEE@" + db 13 + dw 400 TX_FAR _ClefableDexEntry db "@" WeezingDexEntry: - db "POISON GAS@" - db 3,11 - dw 210 + db "GIFTWOLKE@" + db 12 + dw 95 TX_FAR _WeezingDexEntry db "@" PersianDexEntry: - db "CLASSY CAT@" - db 3,3 - dw 710 + db "RASSEKATZE@" + db 10 + dw 320 TX_FAR _PersianDexEntry db "@" MarowakDexEntry: - db "BONEKEEPER@" - db 3,3 - dw 990 + db "KNOCHENFAN@" + db 10 + dw 450 TX_FAR _MarowakDexEntry db "@" HaunterDexEntry: db "GAS@" - db 5,3 - dw 2 + db 16 + dw 1 TX_FAR _HaunterDexEntry db "@" AbraDexEntry: db "PSI@" - db 2,11 - dw 430 + db 9 + dw 195 TX_FAR _AbraDexEntry db "@" AlakazamDexEntry: db "PSI@" - db 4,11 - dw 1060 + db 15 + dw 480 TX_FAR _AlakazamDexEntry db "@" PidgeottoDexEntry: - db "BIRD@" - db 3,7 - dw 660 + db "VOGEL@" + db 11 + dw 300 TX_FAR _PidgeottoDexEntry db "@" PidgeotDexEntry: - db "BIRD@" - db 4,11 - dw 870 + db "VOGEL@" + db 15 + dw 395 TX_FAR _PidgeotDexEntry db "@" StarmieDexEntry: - db "MYSTERIOUS@" - db 3,7 - dw 1760 + db "MYSTERIÖS@" + db 11 + dw 800 TX_FAR _StarmieDexEntry db "@" BulbasaurDexEntry: - db "SEED@" - db 2,4 - dw 150 + db "SAMEN@" + db 7 + dw 69 TX_FAR _BulbasaurDexEntry db "@" VenusaurDexEntry: - db "SEED@" - db 6,7 - dw 2210 + db "SAMEN@" + db 20 + dw 1000 TX_FAR _VenusaurDexEntry db "@" TentacruelDexEntry: - db "JELLYFISH@" - db 5,3 - dw 1210 + db "QUALLE@" + db 16 + dw 550 TX_FAR _TentacruelDexEntry db "@" GoldeenDexEntry: - db "GOLDFISH@" - db 2,0 - dw 330 + db "GOLDFISCH@" + db 6 + dw 150 TX_FAR _GoldeenDexEntry db "@" SeakingDexEntry: - db "GOLDFISH@" - db 4,3 - dw 860 + db "GOLDFISCH@" + db 13 + dw 390 TX_FAR _SeakingDexEntry db "@" PonytaDexEntry: - db "FIRE HORSE@" - db 3,3 - dw 660 + db "FEUERPFERD@" + db 10 + dw 300 TX_FAR _PonytaDexEntry db "@" RapidashDexEntry: - db "FIRE HORSE@" - db 5,7 - dw 2090 + db "FEUERPFERD@" + db 17 + dw 950 TX_FAR _RapidashDexEntry db "@" RattataDexEntry: - db "RAT@" - db 1,0 - dw 80 + db "RATTE@" + db 3 + dw 35 TX_FAR _RattataDexEntry db "@" RaticateDexEntry: - db "RAT@" - db 2,4 - dw 410 + db "RATTE@" + db 7 + dw 185 TX_FAR _RaticateDexEntry db "@" NidorinoDexEntry: - db "POISON PIN@" - db 2,11 - dw 430 + db "GIFTDORN@" + db 9 + dw 195 TX_FAR _NidorinoDexEntry db "@" NidorinaDexEntry: - db "POISON PIN@" - db 2,7 - dw 440 + db "GIFTDORN@" + db 8 + dw 200 TX_FAR _NidorinaDexEntry db "@" GeodudeDexEntry: - db "ROCK@" - db 1,4 - dw 440 + db "GESTEIN@" + db 4 + dw 200 TX_FAR _GeodudeDexEntry db "@" PorygonDexEntry: - db "VIRTUAL@" - db 2,7 - dw 800 + db "VIRTUELL@" + db 8 + dw 365 TX_FAR _PorygonDexEntry db "@" AerodactylDexEntry: db "FOSSIL@" - db 5,11 - dw 1300 + db 18 + dw 590 TX_FAR _AerodactylDexEntry db "@" MagnemiteDexEntry: db "MAGNET@" - db 1,0 - dw 130 + db 3 + dw 60 TX_FAR _MagnemiteDexEntry db "@" CharmanderDexEntry: - db "LIZARD@" - db 2,0 - dw 190 + db "ECHSE@" + db 6 + dw 85 TX_FAR _CharmanderDexEntry db "@" SquirtleDexEntry: - db "TINYTURTLE@" - db 1,8 - dw 200 + db "MINIKRÖTE@" + db 5 + dw 90 TX_FAR _SquirtleDexEntry db "@" CharmeleonDexEntry: - db "FLAME@" - db 3,7 - dw 420 + db "FLAMME@" + db 11 + dw 190 TX_FAR _CharmeleonDexEntry db "@" WartortleDexEntry: - db "TURTLE@" - db 3,3 - dw 500 + db "KRÖTE@" + db 10 + dw 225 TX_FAR _WartortleDexEntry db "@" CharizardDexEntry: - db "FLAME@" - db 5,7 - dw 2000 + db "FLAMME@" + db 17 + dw 905 TX_FAR _CharizardDexEntry db "@" OddishDexEntry: - db "WEED@" - db 1,8 - dw 120 + db "UNKRAUT@" + db 5 + dw 54 TX_FAR _OddishDexEntry db "@" GloomDexEntry: - db "WEED@" - db 2,7 - dw 190 + db "UNKRAUT@" + db 8 + dw 86 TX_FAR _GloomDexEntry db "@" VileplumeDexEntry: - db "FLOWER@" - db 3,11 - dw 410 + db "BLUME@" + db 12 + dw 186 TX_FAR _VileplumeDexEntry db "@" BellsproutDexEntry: - db "FLOWER@" - db 2,4 - dw 90 + db "BLUME@" + db 7 + dw 40 TX_FAR _BellsproutDexEntry db "@" WeepinbellDexEntry: - db "FLYCATCHER@" - db 3,3 - dw 140 + db "FLIEGENTOT@" + db 10 + dw 64 TX_FAR _WeepinbellDexEntry db "@" VictreebelDexEntry: - db "FLYCATCHER@" - db 5,7 - dw 340 + db "FLIEGENTOT@" + db 17 + dw 155 TX_FAR _VictreebelDexEntry db "@" diff --git a/data/prizes.asm b/data/prizes.asm index 1120c0d0..0fc9a8f0 100755 --- a/data/prizes.asm +++ b/data/prizes.asm @@ -9,7 +9,7 @@ PrizeDifferentMenuPtrs: dw PrizeMenuTMsCost NoThanksText: - db "NO THANKS@" + db "TSCHÜSS!@" PrizeMenuMon1Entries: db ABRA diff --git a/data/trades.asm b/data/trades.asm index cf0fcbfd..9daac278 100755 --- a/data/trades.asm +++ b/data/trades.asm @@ -1,12 +1,12 @@ TradeMons: ; givemonster, getmonster, textstring, nickname (11 bytes), 14 bytes total - db NIDORINO, NIDORINA, 0,"TERRY@@@@@@" + db NIDORINO, NIDORINA, 0,"BOB@@@@@@@@" db ABRA, MR_MIME, 0,"MARCEL@@@@@" db BUTTERFREE,BEEDRILL, 2,"CHIKUCHIKU@" - db PONYTA, SEEL, 0,"SAILOR@@@@@" - db SPEAROW, FARFETCHD,2,"DUX@@@@@@@@" - db SLOWBRO, LICKITUNG,0,"MARC@@@@@@@" - db POLIWHIRL, JYNX, 1,"LOLA@@@@@@@" - db RAICHU, ELECTRODE,1,"DORIS@@@@@@" - db VENONAT, TANGELA, 2,"CRINKLES@@@" - db NIDORAN_M, NIDORAN_F,2,"SPOT@@@@@@@" + db PONYTA, SEEL, 0,"ROBBI@@@@@@" + db SPEAROW, FARFETCHD,2,"PATTE@@@@@@" + db SLOWBRO, LICKITUNG,0,"MARK@@@@@@@" + db POLIWHIRL, JYNX, 1,"LILLI@@@@@@" + db RAICHU, ELECTRODE,1,"PIA@@@@@@@@" + db VENONAT, TANGELA, 2,"TIM@@@@@@@@" + db NIDORAN_M, NIDORAN_F,2,"NICK@@@@@@@" diff --git a/engine/HoF_room_pc.asm b/engine/HoF_room_pc.asm index 82aa6d52..805f4ec1 100755 --- a/engine/HoF_room_pc.asm +++ b/engine/HoF_room_pc.asm @@ -248,18 +248,18 @@ Credits: ld hl, vChars2 + $600 lb bc, BANK(TheEndGfx), (TheEndGfxEnd - TheEndGfx) / $10 call CopyVideoData - coord hl, 4, 8 + coord hl, 7, 8 ld de, TheEndTextString call PlaceString - coord hl, 4, 9 + coord hl, 7, 9 inc de call PlaceString jp FadeInCreditsText TheEndTextString: ; "T H E E N D" - db $60," ",$62," ",$64," ",$64," ",$66," ",$68,"@" - db $61," ",$63," ",$65," ",$65," ",$67," ",$69,"@" + db $64," ",$66," ",$68," ",$64,"@" + db $65," ",$67," ",$69," ",$65,"@" INCLUDE "data/credits_order.asm" diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 4e21f6de..afbbf8b9 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -2120,12 +2120,12 @@ DisplayBattleMenu: ld bc, NAME_LENGTH call CopyData ; the following simulates the keystrokes by drawing menus on screen - coord hl, 9, 14 + coord hl, 7, 14 ld [hl], "▶" ld c, 80 call DelayFrames ld [hl], " " - coord hl, 9, 16 + coord hl, 7, 16 ld [hl], "▶" ld c, 50 call DelayFrames @@ -2133,7 +2133,7 @@ DisplayBattleMenu: ld a, $2 ; select the "ITEM" menu jp .upperLeftMenuItemWasNotSelected .oldManName - db "OLD MAN@" + db "GREIS@" .handleBattleMenuInput ld a, [wBattleAndStartSavedMenuItem] ld [wCurrentMenuItem], a @@ -2150,13 +2150,13 @@ DisplayBattleMenu: ld a, " " jr z, .safariLeftColumn ; put cursor in left column for normal battle menu (i.e. when it's not a Safari battle) - Coorda 15, 14 ; clear upper cursor position in right column - Coorda 15, 16 ; clear lower cursor position in right column - ld b, $9 ; top menu item X + Coorda 12, 14 ; clear upper cursor position in right column + Coorda 12, 16 ; clear lower cursor position in right column + ld b, $7 ; top menu item X jr .leftColumn_WaitForInput .safariLeftColumn - Coorda 13, 14 - Coorda 13, 16 + Coorda 12, 14 + Coorda 12, 16 coord hl, 7, 14 ld de, wNumSafariBalls lb bc, 1, 2 @@ -2183,9 +2183,9 @@ DisplayBattleMenu: ld a, " " jr z, .safariRightColumn ; put cursor in right column for normal battle menu (i.e. when it's not a Safari battle) - Coorda 9, 14 ; clear upper cursor position in left column - Coorda 9, 16 ; clear lower cursor position in left column - ld b, $f ; top menu item X + Coorda 7, 14 ; clear upper cursor position in left column + Coorda 7, 16 ; clear lower cursor position in left column + ld b, $c ; top menu item X jr .rightColumn_WaitForInput .safariRightColumn Coorda 1, 14 ; clear upper cursor position in left column @@ -2194,7 +2194,7 @@ DisplayBattleMenu: ld de, wNumSafariBalls lb bc, 1, 2 call PrintNumber - ld b, $d ; top menu item X + ld b, $c ; top menu item X .rightColumn_WaitForInput ld hl, wTopMenuItemY ld a, $e @@ -2326,7 +2326,7 @@ UseBagItem: ld a, [wcf91] ld [wd11e], a call GetItemName - call CopyStringToCF4B ; copy name + call CopyStringToCF50 ; copy name xor a ld [wPseudoItemID], a call UseItem @@ -2765,7 +2765,8 @@ MoveDisabledText: db "@" WhichTechniqueString: - db "WHICH TECHNIQUE?@" + db "Welche attacke?" + next " @" SelectMenuItem_CursorUp: ld a, [wCurrentMenuItem] @@ -2966,7 +2967,7 @@ PrintMenuItem: call PlaceString coord hl, 7, 11 ld [hl], "/" - coord hl, 5, 9 + coord hl, 4, 9 ld [hl], "/" coord hl, 5, 11 ld de, wcd6d @@ -2985,10 +2986,10 @@ PrintMenuItem: jp Delay3 DisabledText: - db "disabled!@" + db "BLOCKIERT@" TypeText: - db "TYPE@" + db "TYP@" SelectEnemyMove: ld a, [wLinkState] @@ -3631,7 +3632,7 @@ CheckPlayerStatusConditions: ld a, RAGE ld [wd11e], a call GetMoveName - call CopyStringToCF4B + call CopyStringToCF50 xor a ld [wPlayerMoveEffect], a ld hl, PlayerCanExecuteMove @@ -3833,7 +3834,7 @@ PrintMoveName: ret _PrintMoveName: - TX_FAR _CF4BText + TX_FAR _CF50Text TX_ASM ld hl, ExclamationPointPointerTable ld a, [wd11e] ; exclamation point num @@ -5215,7 +5216,7 @@ ReloadMoveData: call IncrementMovePP ; the follow two function calls are used to reload the move name call GetMoveName - call CopyStringToCF4B + call CopyStringToCF50 ld a,$01 and a ret @@ -5716,7 +5717,7 @@ EnemyCanExecuteChargingMove: ld [wNameListType], a call GetName ld de, wcd6d - call CopyStringToCF4B + call CopyStringToCF50 EnemyCanExecuteMove: xor a ld [wMonIsDisobedient], a @@ -6153,7 +6154,7 @@ CheckEnemyStatusConditions: ld a, RAGE ld [wd11e], a call GetMoveName - call CopyStringToCF4B + call CopyStringToCF50 xor a ld [wEnemyMoveEffect], a ld hl, EnemyCanExecuteMove @@ -6195,7 +6196,7 @@ GetCurrentMove: ld [wNameListType], a call GetName ld de, wcd6d - jp CopyStringToCF4B + jp CopyStringToCF50 LoadEnemyMonData: ld a, [wLinkState] @@ -6908,9 +6909,9 @@ InitWildBattle: ld hl, wEnemyMonNick ; set name to "GHOST" ld a, "G" ld [hli], a - ld a, "H" + ld a, "E" ld [hli], a - ld a, "O" + ld a, "I" ld [hli], a ld a, "S" ld [hli], a @@ -7953,17 +7954,17 @@ PrintStatText: jr z, .findStatName_outer jr .findStatName_inner .foundStatName - ld de, wcf4b + ld de, wcf50 ld bc, $a jp CopyData StatsTextStrings: - db "ATTACK@" - db "DEFENSE@" - db "SPEED@" - db "SPECIAL@" - db "ACCURACY@" - db "EVADE@" + db "ANGR@" + db "VERT@" + db "INIT@" + db "SPEZ@" + db "GENA@" + db "FLU@" StatModifierRatios: ; first byte is numerator, second byte is denominator diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm index c77e3b39..190992dc 100755 --- a/engine/battle/end_of_battle.asm +++ b/engine/battle/end_of_battle.asm @@ -12,14 +12,17 @@ EndOfBattle: call ClearScreen callab DisplayLinkBattleVersusTextBox ld a, [wBattleResult] - cp $1 + cp 1 ld de, YouWinText - jr c, .placeWinOrLoseString + jr c, .unk ld de, YouLoseText - jr z, .placeWinOrLoseString + jr z, .unk ld de, DrawText -.placeWinOrLoseString + coord hl, 4, 8 + jr .placeWinOrLoseString +.unk coord hl, 6, 8 +.placeWinOrLoseString call PlaceString ld c, 200 call DelayFrames @@ -75,13 +78,13 @@ EndOfBattle: ret YouWinText: - db "YOU WIN@" + db "GEWONNEN@" YouLoseText: - db "YOU LOSE@" + db "VERLOREN@" DrawText: - db " DRAW@" + db "UNENTSCHIEDEN@" PickUpPayDayMoneyText: TX_FAR _PickUpPayDayMoneyText diff --git a/engine/battle/link_battle_versus_text.asm b/engine/battle/link_battle_versus_text.asm index 76559117..9e5f89cb 100644 --- a/engine/battle/link_battle_versus_text.asm +++ b/engine/battle/link_battle_versus_text.asm @@ -3,7 +3,7 @@ DisplayLinkBattleVersusTextBox: call LoadTextBoxTilePatterns coord hl, 3, 4 ld b, 7 - ld c, 12 + ld c, 13 call TextBoxBorder coord hl, 4, 5 ld de, wPlayerName @@ -13,9 +13,9 @@ DisplayLinkBattleVersusTextBox: call PlaceString ; place bold "VS" tiles between the names coord hl, 9, 8 - ld a, $69 - ld [hli], a - ld [hl], $6a + ld a, "V" + ldi [hl], a + ld [hl], "S" xor a ld [wUpdateSpritesEnabled], a callab SetupPlayerAndEnemyPokeballs diff --git a/engine/battle/save_trainer_name.asm b/engine/battle/save_trainer_name.asm index 7e2c911c..50f8f052 100644 --- a/engine/battle/save_trainer_name.asm +++ b/engine/battle/save_trainer_name.asm @@ -69,44 +69,44 @@ TrainerNamePointers: dw wTrainerName YoungsterName: - db "YOUNGSTER@" + db "TEENAGER@" BugCatcherName: - db "BUG CATCHER@" + db "KÄFERSAMMLER@" LassName: - db "LASS@" + db "GÖRE@" JrTrainerMName: - db "JR.TRAINER♂@" + db "PFADFINDER@" JrTrainerFName: - db "JR.TRAINER♀@" + db "PFADFINDERIN@" PokemaniacName: - db "POKéMANIAC@" + db "#MANIAC@" SuperNerdName: - db "SUPER NERD@" + db "STREBER@" BurglarName: - db "BURGLAR@" + db "DIEB@" EngineerName: - db "ENGINEER@" + db "MECHANIKER@" JugglerXName: - db "JUGGLER@" + db "JONGLEUR@" SwimmerName: - db "SWIMMER@" + db "SCHWIMMER@" BeautyName: - db "BEAUTY@" + db "SCHÖNHEIT@" RockerName: db "ROCKER@" JugglerName: - db "JUGGLER@" + db "JONGLEUR@" BlackbeltName: - db "BLACKBELT@" + db "SCHWARZGURT@" ProfOakName: - db "PROF.OAK@" + db "PROF.EICH@" ChiefName: db "CHIEF@" ScientistName: - db "SCIENTIST@" + db "FORSCHER@" RocketName: db "ROCKET@" CooltrainerMName: - db "COOLTRAINER♂@" + db "TRAINER@" CooltrainerFName: - db "COOLTRAINER♀@" + db "TRAINERIN@" diff --git a/engine/cable_club.asm b/engine/cable_club.asm index 474dbd11..5037a586 100755 --- a/engine/cable_club.asm +++ b/engine/cable_club.asm @@ -11,7 +11,7 @@ CableClub_DoBattleOrTrade: call LoadTrainerInfoTextBoxTiles coord hl, 3, 8 ld b, 2 - ld c, 12 + ld c, 13 call CableClub_TextBoxBorder coord hl, 4, 10 ld de, PleaseWaitString @@ -290,7 +290,7 @@ CableClub_DoBattleOrTradeAgain: jr CallCurrentTradeCenterFunction PleaseWaitString: - db "PLEASE WAIT!@" + db "BITTE WARTEN!@" CallCurrentTradeCenterFunction: ld hl, TradeCenterPointerTable @@ -533,7 +533,7 @@ TradeCenter_SelectMon: ld [wTradeCenterPointerTableIndex], a jp CallCurrentTradeCenterFunction .statsTrade - db "STATS TRADE@" + db "STATUS TAUSCH@" .selectedCancelMenuItem ld a, [wCurrentMenuItem] ld b, a @@ -596,20 +596,20 @@ ReturnToCableClubRoom: ret TradeCenter_DrawCancelBox: - coord hl, 11, 15 + coord hl, 8, 15 ld a, $7e - ld bc, 2 * SCREEN_WIDTH + 9 + ld bc, 2 * SCREEN_WIDTH + 12 call FillMemory coord hl, 0, 15 ld b, 1 - ld c, 9 + ld c, 12 call CableClub_TextBoxBorder coord hl, 2, 16 ld de, CancelTextString jp PlaceString CancelTextString: - db "CANCEL@" + db "ABBRECHEN@" TradeCenter_PlaceSelectedEnemyMonMenuCursor: ld a, [wSerialSyncAndExchangeNybbleReceiveData] @@ -876,11 +876,11 @@ WillBeTradedText: db "@" TradeCompleted: - db "Trade completed!@" + db "TAUSCH VOLLZOGEN!@" TradeCanceled: - db "Too bad! The trade" - next "was canceled!@" + db "Schade! Der tausch" + next "wurde abgebrochen!@" TradeCenterPointerTable: dw TradeCenter_SelectMon diff --git a/engine/clear_save.asm b/engine/clear_save.asm index b47cd6c4..c37ee4a7 100755 --- a/engine/clear_save.asm +++ b/engine/clear_save.asm @@ -5,8 +5,8 @@ DoClearSaveDialogue: call LoadTextBoxTilePatterns ld hl, ClearSaveDataText call PrintText - coord hl, 14, 7 - lb bc, 8, 15 + coord hl, 13, 7 + lb bc, 8, 14 ld a, NO_YES_MENU ld [wTwoOptionMenuID], a ld a, TWO_OPTION_MENU diff --git a/engine/evolve_trade.asm b/engine/evolve_trade.asm index e17fc05c..d3a0ee63 100755 --- a/engine/evolve_trade.asm +++ b/engine/evolve_trade.asm @@ -17,18 +17,19 @@ EvolveTradeMon: ; This was fixed in Yellow. - ld a, [wInGameTradeReceiveMonName] + ;ld a, [wInGameTradeReceiveMonName] ; GRAVELER - cp "G" - jr z, .ok + ;cp "G" + ;jr z, .ok ; "SPECTRE" (HAUNTER) - cp "S" - ret nz - ld a, [wInGameTradeReceiveMonName + 1] - cp "P" - ret nz + ;cp "S" + ;ret nz + ;ld a, [wInGameTradeReceiveMonName + 1] + ;cp "P" + ;ret nz + ret .ok ld a, [wPartyCount] diff --git a/engine/evos_moves.asm b/engine/evos_moves.asm index f50f8081..dc7d5668 100755 --- a/engine/evos_moves.asm +++ b/engine/evos_moves.asm @@ -114,7 +114,7 @@ Evolution_PartyMonLoop: ; loop over party mons ld a, [wWhichPokemon] ld hl, wPartyMonNicks call GetPartyMonName - call CopyStringToCF4B + call CopyStringToCF50 ld hl, IsEvolvingText call PrintText ld c, 50 @@ -268,7 +268,7 @@ RenameEvolvedMon: pop af ld [wd0b5], a ld hl, wcd6d - ld de, wcf4b + ld de, wcf50 .compareNamesLoop ld a, [de] inc de @@ -368,7 +368,7 @@ LearnMoveFromLevelUp: ld [wMoveNum], a ld [wd11e], a call GetMoveName - call CopyStringToCF4B + call CopyStringToCF50 predef LearnMove .done ld a, [wcf91] diff --git a/engine/give_pokemon.asm b/engine/give_pokemon.asm index 49596782..d3c41885 100755 --- a/engine/give_pokemon.asm +++ b/engine/give_pokemon.asm @@ -18,7 +18,7 @@ _GivePokemon: callab LoadEnemyMonData call SetPokedexOwnedFlag callab SendNewMonToBox - ld hl, wcf4b + ld hl, wcf50 ld a, [wCurrentBoxNum] and $7f cp 9 diff --git a/engine/hall_of_fame.asm b/engine/hall_of_fame.asm index 9eb4edc5..7380362a 100755 --- a/engine/hall_of_fame.asm +++ b/engine/hall_of_fame.asm @@ -92,7 +92,7 @@ AnimateHallOfFame: ret HallOfFameText: - db "HALL OF FAME@" + db "RUHMESHALLE@" HoFShowMonOrPlayer: call ClearScreen @@ -179,8 +179,8 @@ HoFDisplayMonInfo: HoFMonInfoText: db "LEVEL/" - next "TYPE1/" - next "TYPE2/@" + next "TYP1/" + next "TYP2/@" HoFLoadPlayerPics: ld de, RedPicFront @@ -251,10 +251,10 @@ HoFPrintTextAndDelay: jp DelayFrames HoFPlayTimeText: - db "PLAY TIME@" + db "SPIELZEIT@" HoFMoneyText: - db "MONEY@" + db "GELD@" DexSeenOwnedText: TX_FAR _DexSeenOwnedText diff --git a/engine/hidden_object_functions17.asm b/engine/hidden_object_functions17.asm index c1fa5aa4..bc490e3c 100755 --- a/engine/hidden_object_functions17.asm +++ b/engine/hidden_object_functions17.asm @@ -111,7 +111,7 @@ LinkCableHelp: set 6, [hl] coord hl, 0, 0 ld b, 8 - ld c, 13 + ld c, 14 call TextBoxBorder coord hl, 2, 2 ld de, HowToLinkText @@ -151,10 +151,10 @@ LinkCableHelpText2: db "@" HowToLinkText: - db "HOW TO LINK" - next "COLOSSEUM" - next "TRADE CENTER" - next "STOP READING@" + db "LINK-INFO" + next "KOLOSSEUM" + next "HANDELSCENTER" + next "VERLASSEN@" LinkCableInfoTexts: dw LinkCableInfoText1 @@ -268,14 +268,14 @@ ViridianSchoolBlackboardText2: db "@" StatusAilmentText1: - db " SLP" - next " PSN" + db " SLF" + next " GIF" next " PAR@" StatusAilmentText2: - db " BRN" - next " FRZ" - next " QUIT@@" + db " BRT" + next " GFR" + next " ZUR.@" ViridianBlackboardStatusPointers: dw ViridianBlackboardSleepText diff --git a/engine/hidden_object_functions7.asm b/engine/hidden_object_functions7.asm index f04c1deb..39d72e2e 100755 --- a/engine/hidden_object_functions7.asm +++ b/engine/hidden_object_functions7.asm @@ -445,11 +445,11 @@ BillsHousePokemonListText1: db "@" BillsMonListText: - db "EEVEE" - next "FLAREON" - next "JOLTEON" - next "VAPOREON" - next "CANCEL@" + db "EVOLI" + next "FLAMARA" + next "BLITZA" + next "AQUANA" + next "ZURÜCK@" BillsHousePokemonListText2: TX_FAR _BillsHousePokemonListText2 diff --git a/engine/items/items.asm b/engine/items/items.asm index f46261b6..65115fed 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -825,8 +825,8 @@ ItemUseMedicine: ld [wActionResultOrTookBattleTurn],a ; item use failed jp PrintText .emptyPartyText - text "You don't have" - line "any #MON!" + text "Du besitzt noch" + line "keine #MON!" prompt .notUsingSoftboiled call DisplayPartyMenu @@ -1306,9 +1306,9 @@ ItemUseMedicine: jr nz,.statNameInnerLoop jr .statNameLoop .gotStatName - ld de,wcf4b + ld de,wcf50 ld bc,10 - call CopyData ; copy the stat's name to wcf4b + call CopyData ; copy the stat's name to wcf50 ld a,SFX_HEAL_AILMENT call PlaySound ld hl,VitaminStatRoseText @@ -1425,11 +1425,11 @@ VitaminNoEffectText: db "@" VitaminText: - db "HEALTH@" - db "ATTACK@" - db "DEFENSE@" - db "SPEED@" - db "SPECIAL@" + db "GESU@" + db "ANGR@" + db "VERT@" + db "INIT@" + db "SPEZ@" ItemUseBait: ld hl,ThrewBaitText @@ -2035,7 +2035,7 @@ ItemUsePPRestore: ld a,[hl] ld [wd11e],a call GetMoveName - call CopyStringToCF4B ; copy name to wcf4b + call CopyStringToCF50 ; copy name to wcf50 pop hl ld a,[wPPRestoreItem] cp a,ETHER @@ -2212,7 +2212,7 @@ ItemUseTMHM: ld a,[wd11e] ld [wMoveNum],a call GetMoveName - call CopyStringToCF4B ; copy name to wcf4b + call CopyStringToCF50 ; copy name to wcf50 pop af ld hl,BootedUpTMText jr nc,.printBootedUpMachineText @@ -2221,8 +2221,8 @@ ItemUseTMHM: call PrintText ld hl,TeachMachineMoveText call PrintText - coord hl, 14, 7 - lb bc, 8, 15 + coord hl, 13, 7 + lb bc, 8, 14 ld a,TWO_OPTION_MENU ld [wTextBoxID],a call DisplayTextBoxID ; yes/no menu @@ -2238,7 +2238,7 @@ ItemUseTMHM: ld a,[wcf91] push af .chooseMon - ld hl,wcf4b + ld hl,wcf50 ld de,wTempMoveNameBuffer ld bc,14 call CopyData ; save the move name because DisplayPartyMenu will overwrite it @@ -2249,7 +2249,7 @@ ItemUseTMHM: call DisplayPartyMenu push af ld hl,wTempMoveNameBuffer - ld de,wcf4b + ld de,wcf50 ld bc,14 call CopyData pop af @@ -2604,11 +2604,11 @@ TossItem_: ld a,[wcf91] ld [wd11e],a call GetItemName - call CopyStringToCF4B ; copy name to wcf4b + call CopyStringToCF50 ; copy name to wcf50 ld hl,IsItOKToTossItemText call PrintText - coord hl, 14, 7 - lb bc, 8, 15 + coord hl, 13, 7 + lb bc, 8, 14 ld a,TWO_OPTION_MENU ld [wTextBoxID],a call DisplayTextBoxID ; yes/no menu @@ -2624,7 +2624,7 @@ TossItem_: ld a,[wcf91] ld [wd11e],a call GetItemName - call CopyStringToCF4B ; copy name to wcf4b + call CopyStringToCF50 ; copy name to wcf50 ld hl,ThrewAwayItemText call PrintText pop hl diff --git a/engine/learn_move.asm b/engine/learn_move.asm index 53c7f87e..8dd72cd8 100755 --- a/engine/learn_move.asm +++ b/engine/learn_move.asm @@ -76,8 +76,8 @@ DontAbandonLearning: AbandonLearning: ld hl, AbandonLearningText call PrintText - coord hl, 14, 7 - lb bc, 8, 15 + coord hl, 13, 7 + lb bc, 8, 14 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID ; yes/no menu @@ -99,8 +99,8 @@ TryingToLearn: push hl ld hl, TryingToLearnText call PrintText - coord hl, 14, 7 - lb bc, 8, 15 + coord hl, 13, 7 + lb bc, 8, 14 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID ; yes/no menu diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm index 85a546e1..50db8d92 100644 --- a/engine/menu/bills_pc.asm +++ b/engine/menu/bills_pc.asm @@ -12,17 +12,17 @@ DisplayPCMainMenu:: jr nz, .leaguePCAvailable coord hl, 0, 0 ld b, 8 - ld c, 14 + ld c, 15 jr .next .noOaksPC coord hl, 0, 0 ld b, 6 - ld c, 14 + ld c, 15 jr .next .leaguePCAvailable coord hl, 0, 0 ld b, 10 - ld c, 14 + ld c, 15 .next call TextBoxBorder call UpdateSprites @@ -39,11 +39,11 @@ DisplayPCMainMenu:: .next2 call PlaceString coord hl, 2, 4 - ld de, wPlayerName + ld de, PlayersPCText call PlaceString ld l, c ld h, b - ld de, PlayersPCText + ld de, wPlayerName call PlaceString CheckEvent EVENT_GOT_POKEDEX jr z, .noOaksPC2 @@ -85,12 +85,12 @@ DisplayPCMainMenu:: ld [H_AUTOBGTRANSFERENABLED], a ret -SomeonesPCText: db "SOMEONE's PC@" -BillsPCText: db "BILL's PC@" -PlayersPCText: db "'s PC@" -OaksPCText: db "PROF.OAK's PC@" -PKMNLeaguePCText: db $4a, "LEAGUE@" -LogOffPCText: db "LOG OFF@" +SomeonesPCText: db "JEMANDES PC@" +BillsPCText: db "BILLS PC@" +PlayersPCText: db "PC VON @" +OaksPCText: db "EICHS PC@" +PKMNLeaguePCText: db "<pkmn>-LIGA@" +LogOffPCText: db "AUSLOGGEN@" BillsPC_:: ld hl, wd730 @@ -121,7 +121,7 @@ BillsPCMenu: call LoadScreenTilesFromBuffer2DisableBGTransfer coord hl, 0, 0 ld b, 10 - ld c, 12 + ld c, 14 call TextBoxBorder coord hl, 2, 2 ld de, BillsPCMenuText @@ -339,15 +339,15 @@ DisplayMonListMenu: ret BillsPCMenuText: - db "WITHDRAW ", $4a - next "DEPOSIT ", $4a - next "RELEASE ", $4a - next "CHANGE BOX" - next "SEE YA!" + db "<pkmn> MITNEHMEN" + next "<pkmn> ABLEGEN" + next "<pkmn> FREILASSEN" + next "BOX WECHSELN" + next "TSCHÜSS!" db "@" BoxNoPCText: - db "BOX No.@" + db "BOX Nr.@" KnowsHMMove:: ; returns whether mon with party index [wWhichPokemon] knows an HM move @@ -385,9 +385,9 @@ HMMoveArray: db -1 DisplayDepositWithdrawMenu: - coord hl, 9, 10 + coord hl, 8, 10 ld b, 6 - ld c, 9 + ld c, 10 call TextBoxBorder ld a, [wParentMenuItem] and a ; was the Deposit or Withdraw item selected in the parent menu? @@ -395,15 +395,15 @@ DisplayDepositWithdrawMenu: jr nz, .next ld de, WithdrawPCText .next - coord hl, 11, 12 + coord hl, 10, 12 call PlaceString - coord hl, 11, 14 + coord hl, 10, 14 ld de, StatsCancelPCText call PlaceString ld hl, wTopMenuItemY ld a, 12 ld [hli], a ; wTopMenuItemY - ld a, 10 + ld a, 9 ld [hli], a ; wTopMenuItemX xor a ld [hli], a ; wCurrentMenuItem @@ -451,11 +451,11 @@ DisplayDepositWithdrawMenu: call LoadGBPal jr .loop -DepositPCText: db "DEPOSIT@" -WithdrawPCText: db "WITHDRAW@" +DepositPCText: db "ABLEGEN@" +WithdrawPCText: db "MITNEHMEN@" StatsCancelPCText: - db "STATS" - next "CANCEL@" + db "STATUS" + next "ZURÜCK@" SwitchOnText: TX_FAR _SwitchOnText diff --git a/engine/menu/diploma.asm b/engine/menu/diploma.asm index 09ba123e..9f559b8a 100755 --- a/engine/menu/diploma.asm +++ b/engine/menu/diploma.asm @@ -33,7 +33,7 @@ DisplayDiploma: pop bc dec c jr nz, .asm_56715 - coord hl, 10, 4 + coord hl, 9, 6 ld de, wPlayerName call PlaceString callba DrawPlayerCharacter @@ -83,31 +83,30 @@ UnusedPlayerNameLengthFunc: DiplomaTextPointersAndCoords: dw DiplomaText - dwCoord 5, 2 - dw DiplomaPlayer - dwCoord 3, 4 - dw DiplomaEmptyText - dwCoord 15, 4 - dw DiplomaCongrats + dwCoord 6, 2 + dw DiplomaPlayer1 + dwCoord 2, 4 + dw DiplomaPlayer2 dwCoord 2, 6 + dw DiplomaCongrats + dwCoord 2, 8 dw DiplomaGameFreak dwCoord 9, 16 DiplomaText: - db $70,"Diploma",$70,"@" + db $70,"Diplom",$70,"@" -DiplomaPlayer: - db "Player@" +DiplomaPlayer1: + db "Herzlichen Glück-@" -DiplomaEmptyText: - db "@" +DiplomaPlayer2: + db "wunsch !@" DiplomaCongrats: - db "Congrats! This" - next "diploma certifies" - next "that you have" - next "completed your" - next "#DEX.@" + db "Du hast es ge-" + next "schafft, den" + next "#DEX zu" + next "vervollständigen@" DiplomaGameFreak: db "GAME FREAK@" diff --git a/engine/menu/draw_start_menu.asm b/engine/menu/draw_start_menu.asm index 83a81aac..5e10b972 100644 --- a/engine/menu/draw_start_menu.asm +++ b/engine/menu/draw_start_menu.asm @@ -60,22 +60,22 @@ DrawStartMenu: ret StartMenuPokedexText: - db "POKéDEX@" + db "#DEX@" StartMenuPokemonText: - db "POKéMON@" + db "#MON@" StartMenuItemText: db "ITEM@" StartMenuSaveText: - db "SAVE@" + db "SICHERN@" StartMenuResetText: db "RESET@" StartMenuExitText: - db "EXIT@" + db "ZURÜCK@" StartMenuOptionText: db "OPTION@" diff --git a/engine/menu/league_pc.asm b/engine/menu/league_pc.asm index 170c0ef3..8ca8e1e3 100755 --- a/engine/menu/league_pc.asm +++ b/engine/menu/league_pc.asm @@ -113,7 +113,7 @@ LeaguePCShowMon: jpba HoFDisplayMonInfo HallOfFameNoText: - db "HALL OF FAME No @" + db "RUHMESHALLE Nr.@" AccessedHoFPCText: TX_FAR _AccessedHoFPCText diff --git a/engine/menu/main_menu.asm b/engine/menu/main_menu.asm index cd4198b6..2da68a3b 100755 --- a/engine/menu/main_menu.asm +++ b/engine/menu/main_menu.asm @@ -141,12 +141,12 @@ LinkMenu: call SaveScreenTilesToBuffer1 ld hl, WhereWouldYouLikeText call PrintText - coord hl, 5, 5 + coord hl, 4, 5 ld b, $6 - ld c, $d + ld c, $e call TextBoxBorder call UpdateSprites - coord hl, 7, 7 + coord hl, 6, 7 ld de, CableClubOptionsText call PlaceString xor a @@ -155,7 +155,7 @@ LinkMenu: ld hl, wTopMenuItemY ld a, $7 ld [hli], a - ld a, $6 + ld a, $5 ld [hli], a xor a ld [hli], a @@ -240,11 +240,11 @@ LinkMenu: ld c, d .updateCursorPosition ld a, b - Coorda 6, 7 + Coorda 5, 7 ld a, c - Coorda 6, 9 + Coorda 5, 9 ld a, d - Coorda 6, 11 + Coorda 5, 11 ld c, 40 call DelayFrames call LoadScreenTilesFromBuffer1 @@ -329,25 +329,25 @@ SpecialEnterMap: jp EnterMap ContinueText: - db "CONTINUE", $4e + db "WEITER", $4e NewGameText: - db "NEW GAME" - next "OPTION@" + db "NEUES SPIEL" + next "OPTIONEN@" CableClubOptionsText: - db "TRADE CENTER" - next "COLOSSEUM" - next "CANCEL@" + db "HANDELSCENTER" + next "KOLOSSEUM" + next "ZURÜCK@" DisplayContinueGameInfo: xor a ld [H_AUTOBGTRANSFERENABLED], a - coord hl, 4, 7 + coord hl, 3, 7 ld b, 8 - ld c, 14 + ld c, 15 call TextBoxBorder - coord hl, 5, 9 + coord hl, 4, 9 ld de, SaveScreenInfoText call PlaceString coord hl, 12, 9 @@ -367,13 +367,13 @@ DisplayContinueGameInfo: PrintSaveScreenText: xor a ld [H_AUTOBGTRANSFERENABLED], a - coord hl, 4, 0 + coord hl, 3, 0 ld b, $8 - ld c, $e + ld c, $f call TextBoxBorder call LoadTextBoxTilePatterns call UpdateSprites - coord hl, 5, 2 + coord hl, 4, 2 ld de, SaveScreenInfoText call PlaceString coord hl, 12, 2 @@ -421,10 +421,10 @@ PrintPlayTime: jp PrintNumber SaveScreenInfoText: - db "PLAYER" - next "BADGES " - next "#DEX " - next "TIME@" + db "SPIELER" + next "ORDEN " + next "#DEX " + next "ZEIT@" DisplayOptionMenu: coord hl, 0, 0 @@ -579,19 +579,19 @@ DisplayOptionMenu: jp .eraseOldMenuCursor TextSpeedOptionText: - db "TEXT SPEED" - next " FAST MEDIUM SLOW@" + db "TEXT-TEMPO" + next " 3 2 1 @" BattleAnimationOptionText: - db "BATTLE ANIMATION" - next " ON OFF@" + db "KAMPFANIMATION" + next " AN AUS@" BattleStyleOptionText: - db "BATTLE STYLE" - next " SHIFT SET@" + db "KAMPFSTIL" + next " WECHSEL FOLGEND@" OptionMenuCancelText: - db "CANCEL@" + db "ZURÜCK@" ; sets the options variable according to the current placement of the menu cursors in the options menu SetOptionsFromCursorPositions: diff --git a/engine/menu/naming_screen.asm b/engine/menu/naming_screen.asm index 64065c4d..a3c2c72a 100755 --- a/engine/menu/naming_screen.asm +++ b/engine/menu/naming_screen.asm @@ -13,8 +13,8 @@ AskName: call GetMonName ld hl, DoYouWantToNicknameText call PrintText - coord hl, 14, 7 - lb bc, 8, 15 + coord hl, 13, 7 + lb bc, 8, 14 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID @@ -39,7 +39,7 @@ AskName: pop hl pop af ld [wUpdateSpritesEnabled], a - ld a, [wcf4b] + ld a, [wcf50] cp "@" ret nz .declinedNickname @@ -63,7 +63,7 @@ DisplayNameRaterScreen: call GBPalWhiteOutWithDelay3 call RestoreScreenTilesAndReloadTilePatterns call LoadGBPal - ld a, [wcf4b] + ld a, [wcf50] cp "@" jr z, .playerCancelled ld hl, wPartyMonNicks @@ -109,7 +109,7 @@ DisplayNamingScreen: ld a, 7 ld [wMaxMenuItem], a ld a, "@" - ld [wcf4b], a + ld [wcf50], a xor a ld hl, wNamingScreenSubmitName ld [hli], a @@ -157,7 +157,7 @@ DisplayNamingScreen: .submitNickname pop de - ld hl, wcf4b + ld hl, wcf50 ld bc, NAME_LENGTH call CopyData call GBPalWhiteOutWithDelay3 @@ -324,12 +324,15 @@ DisplayNamingScreen: jp EraseMenuCursor LoadEDTile: - ld de, ED_Tile - ld hl, vFont + $700 - ld bc, (ED_TileEnd - ED_Tile) / $8 + call DisableLCD + ld de, vFont + $700 + ld hl, ED_Tile + ld bc, (ED_TileEnd - ED_Tile) ; to fix the graphical bug on poor emulators - ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile) / $8 - jp CopyVideoDataDouble + ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile) + ld a,$01 + call FarCopyDataDouble + jp EnableLCD ED_Tile: INCBIN "gfx/ED_tile.1bpp" @@ -366,10 +369,10 @@ PrintAlphabet: jp Delay3 LowerCaseAlphabet: - db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥UPPER CASE@" + db "abcdefghijklmnopqrstuvwxyz äöü:×()",$e1,$e2,"-?!♂♀/⠄,¥GROSSBUCHSTABEN@" UpperCaseAlphabet: - db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥lower case@" + db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ÄÖÜ:;[]",$e1,$e2,"-?!♂♀/⠄,¥kleinbuchstaben@" PrintNicknameAndUnderscores: call CalcStringLength @@ -379,7 +382,7 @@ PrintNicknameAndUnderscores: lb bc, 1, 10 call ClearScreenArea coord hl, 10, 2 - ld de, wcf4b + ld de, wcf50 call PlaceString coord hl, 10, 3 ld a, [wNamingScreenType] @@ -455,9 +458,9 @@ Handakutens: db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ" db $ff -; calculates the length of the string at wcf4b and stores it in c +; calculates the length of the string at wcf50 and stores it in c CalcStringLength: - ld hl, wcf4b + ld hl, wcf50 ld c, $0 .loop ld a, [hl] @@ -485,9 +488,6 @@ PrintNamingText: call GetMonName coord hl, 4, 1 call PlaceString - ld hl, $1 - add hl, bc - ld [hl], $c9 coord hl, 1, 3 ld de, NicknameTextString jr .placeString @@ -500,13 +500,13 @@ PrintNamingText: jp PlaceString YourTextString: - db "YOUR @" + db "DEIN @" RivalsTextString: - db "RIVAL's @" + db "GEGNER-@" NameTextString: db "NAME?@" NicknameTextString: - db "NICKNAME?@" + db "ALIAS?@" diff --git a/engine/menu/party_menu.asm b/engine/menu/party_menu.asm index a35524ed..ff302968 100755 --- a/engine/menu/party_menu.asm +++ b/engine/menu/party_menu.asm @@ -127,9 +127,9 @@ RedrawPartyMenu_: inc c jp .loop .ableToLearnMoveText - db "ABLE@" + db "OK@" .notAbleToLearnMoveText - db "NOT ABLE@" + db "NEIN@" .evolutionStoneMenu push hl ld hl,EvosMovesPointerTable @@ -184,9 +184,9 @@ RedrawPartyMenu_: pop hl jr .printLevel .ableToEvolveText - db "ABLE@" + db "OK@" .notAbleToEvolveText - db "NOT ABLE@" + db "NEIN@" .afterDrawingMonEntries ld b, SET_PAL_PARTY_MENU call RunPaletteCommand diff --git a/engine/menu/players_pc.asm b/engine/menu/players_pc.asm index bc2be4ef..c5acfec7 100755 --- a/engine/menu/players_pc.asm +++ b/engine/menu/players_pc.asm @@ -1,6 +1,4 @@ PlayerPC: - ld hl, wd730 - set 6, [hl] ld a, ITEM_NAME ld [wNameListType], a call SaveScreenTilesToBuffer1 @@ -17,14 +15,16 @@ PlayerPC: call PrintText PlayerPCMenu: + ld hl, wd730 + set 6, [hl] ld a, [wParentMenuItem] ld [wCurrentMenuItem], a ld hl, wFlags_0xcd60 set 5, [hl] call LoadScreenTilesFromBuffer2 coord hl, 0, 0 - ld b, $8 - ld c, $e + ld b, 8 + ld c, 15 call TextBoxBorder call UpdateSprites coord hl, 2, 2 @@ -241,10 +241,10 @@ PlayerPCToss: jp .loop PlayersPCMenuEntries: - db "WITHDRAW ITEM" - next "DEPOSIT ITEM" - next "TOSS ITEM" - next "LOG OFF@" + db "ITEM AUFNEHMEN" + next "ITEM ABLEGEN" + next "ITEM WEGWERFEN" + next "AUSLOGGEN@" TurnedOnPC2Text: TX_FAR _TurnedOnPC2Text diff --git a/engine/menu/pokedex.asm b/engine/menu/pokedex.asm index bf8afaa9..ea28c133 100755 --- a/engine/menu/pokedex.asm +++ b/engine/menu/pokedex.asm @@ -360,19 +360,19 @@ DrawPokedexVerticalLine: ret PokedexSeenText: - db "SEEN@" + db "GES@" PokedexOwnText: - db "OWN@" + db "BES@" PokedexContentsText: - db "CONTENTS@" + db "INHALT@" PokedexMenuItemsText: db "DATA" - next "CRY" - next "AREA" - next "QUIT@" + next "RUF" + next "GEB." + next "ZUR.@" ; tests if a pokemon's bit is set in the seen or owned pokemon bit fields ; INPUT: @@ -515,22 +515,23 @@ ShowPokedexDataInternal: jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description inc de ; de = address of feet (height) ld a,[de] ; reads feet, but a is overwritten without being used - coord hl, 12, 6 - lb bc, 1, 2 + push af + coord hl, 13, 6 + lb bc, 1, 3 call PrintNumber ; print feet (height) - ld a,$60 ; feet symbol tile (one tick) - ld [hl],a - inc de - inc de ; de = address of inches (height) - coord hl, 15, 6 - lb bc, LEADING_ZEROES | 1, 2 - call PrintNumber ; print inches (height) - ld a,$61 ; inches symbol tile (two ticks) - ld [hl],a -; now print the weight (note that weight is stored in tenths of pounds internally) + ld hl, $C426 + pop af + cp $a + jr nc, .func_43d7 + ld [hl], $F6 +.func_43d7 + inc hl + ld a, [hli] + ldd [hl], a + ld [hl], $F2 inc de inc de - inc de ; de = address of upper byte of weight + inc de ; de = address of inches (height) push de ; put weight in big-endian order at hDexWeight ld hl,hDexWeight @@ -544,8 +545,8 @@ ShowPokedexDataInternal: ld a,[de] ; a = lower byte of weight ld [hl],a ; store lower byte of weight in [hDexWeight + 1] ld de,hDexWeight - coord hl, 11, 8 - lb bc, 2, 5 ; 2 bytes, 5 digits + coord hl, 12, 8 + lb bc, 2, 4 ; 2 bytes, 4 digits call PrintNumber ; print weight coord hl, 14, 8 ld a,[hDexWeight + 1] @@ -590,8 +591,8 @@ ShowPokedexDataInternal: ret HeightWeightText: - db "HT ?",$60,"??",$61 - next "WT ???lb@" + db "GR. ???",$60 + next "GEW ???",$61,$62,"@" ; XXX does anything point to this? PokeText: diff --git a/engine/menu/prize_menu.asm b/engine/menu/prize_menu.asm index f6ca013b..5cfdbc87 100755 --- a/engine/menu/prize_menu.asm +++ b/engine/menu/prize_menu.asm @@ -153,7 +153,7 @@ PrintPrizePrice: ld c, 7 call TextBoxBorder call UpdateSprites - coord hl, 12, 0 + coord hl, 13, 0 ld de, .CoinString call PlaceString coord hl, 13, 1 @@ -166,7 +166,7 @@ PrintPrizePrice: ret .CoinString: - db "COIN@" + db "MÜNZEN@" .SixSpacesString: db " @" diff --git a/engine/menu/start_sub_menus.asm b/engine/menu/start_sub_menus.asm index 251d7ae4..998d6458 100755 --- a/engine/menu/start_sub_menus.asm +++ b/engine/menu/start_sub_menus.asm @@ -367,7 +367,7 @@ StartMenu_Item: ld a,[wcf91] ld [wd11e],a call GetItemName - call CopyStringToCF4B ; copy name to wcf4b + call CopyStringToCF50 ; copy name to wcf50 ld a,[wcf91] cp a,BICYCLE jr nz,.notBicycle2 @@ -616,12 +616,12 @@ TrainerInfo_FarCopyData: TrainerInfo_NameMoneyTimeText: db "NAME/" - next "MONEY/" - next "TIME/@" + next "GELD/" + next "ZEIT/@" ; $76 is a circle tile TrainerInfo_BadgesText: - db $76,"BADGES",$76,"@" + db $76,"ORDEN",$76,"@" ; draws a text box on the trainer info screen ; height is always 6 diff --git a/engine/menu/status_screen.asm b/engine/menu/status_screen.asm index ef94f13c..2db9a908 100755 --- a/engine/menu/status_screen.asm +++ b/engine/menu/status_screen.asm @@ -205,13 +205,13 @@ NamePointers2: dw wDayCareMonName Type1Text: - db "TYPE1/", $4e + db "TYP1/", $4e Type2Text: - db "TYPE2/", $4e + db "TYP2/", $4e IDNoText: - db $73, "№/", $4e + db "″№/", $4e OTText: db "OT/" @@ -289,10 +289,10 @@ PrintStat: ret StatsText: - db "ATTACK" - next "DEFENSE" - next "SPEED" - next "SPECIAL@" + db "ANGR" + next "VERT" + next "INIT" + next "SPEZ@" StatusScreen2: ld a, [hTilesetType] @@ -328,8 +328,8 @@ StatusScreen2: ld b, a ; Number of moves ? coord hl, 11, 10 ld de, SCREEN_WIDTH * 2 - ld a, $72 ; special P tile id - call StatusScreen_PrintPP ; Print "PP" + ld a, $80 ; special P tile id + call StatusScreen_PrintAP ; Print "AP" ld a, b and a jr z, .InitPP @@ -463,7 +463,7 @@ CalcExpToLevelUp: ret StatusScreenExpText: - db "EXP POINTS" + db "EP-PUNKTE" next "LEVEL UP@" StatusScreen_ClearName: @@ -479,3 +479,13 @@ StatusScreen_PrintPP: dec c jr nz, StatusScreen_PrintPP ret + +StatusScreen_PrintAP: ; 12cd5 (4:6cd5) + ld a, "A" + ld [hli],a + ld a, "P" + ldd [hl], a + add hl, de + dec c + jr nz, StatusScreen_PrintAP + ret
\ No newline at end of file diff --git a/engine/menu/text_box.asm b/engine/menu/text_box.asm index 12067dd4..6a4050bc 100644 --- a/engine/menu/text_box.asm +++ b/engine/menu/text_box.asm @@ -162,7 +162,7 @@ TextBoxCoordTable: TextBoxTextAndCoordTable: db JP_MOCHIMONO_MENU_TEMPLATE db 0,0,14,17 ; text box coordinates - dw JapaneseMochimonoText + dw BuySellQuitText ; JapaneseMochimonoText db 3,0 ; text coordinates db USE_TOSS_MENU_TEMPLATE @@ -172,18 +172,18 @@ TextBoxTextAndCoordTable: db JP_SAVE_MESSAGE_MENU_TEMPLATE db 0,0,7,5 ; text box coordinates - dw JapaneseSaveMessageText + dw BuySellQuitText ; JapaneseSaveMessageText db 2,2 ; text coordinates db JP_SPEED_OPTIONS_MENU_TEMPLATE db 0,6,5,10 ; text box coordinates - dw JapaneseSpeedOptionsText + dw BuySellQuitText ; JapaneseSpeedOptionsText db 2,7 ; text coordinates db BATTLE_MENU_TEMPLATE - db 8,12,19,17 ; text box coordinates + db 6,12,19,17 ; text box coordinates dw BattleMenuText - db 10,14 ; text coordinates + db 8,14 ; text coordinates db SAFARI_BATTLE_MENU_TEMPLATE db 0,12,19,17 ; text box coordinates @@ -197,7 +197,7 @@ TextBoxTextAndCoordTable: db BUY_SELL_QUIT_MENU_TEMPLATE db 0,0,10,6 ; text box coordinates - dw BuySellQuitText + dw BuySellQuitText + 1 db 2,1 ; text coordinates db MONEY_BOX_TEMPLATE @@ -207,64 +207,40 @@ TextBoxTextAndCoordTable: db JP_AH_MENU_TEMPLATE db 7,6,11,10 ; text box coordinates - dw JapaneseAhText + dw BuySellQuitText ; JapaneseAhText db 8,8 ; text coordinates db JP_POKEDEX_MENU_TEMPLATE db 11,8,19,17 ; text box coordinates - dw JapanesePokedexMenu + dw BuySellQuitText ; JapanesePokedexMenu db 12,10 ; text coordinates ; note that there is no terminator BuySellQuitText: - db "BUY" - next "SELL" - next "QUIT@@" + db "@KAUF" + next "VERKAUF" + next "TSCHÜSS!@" UseTossText: - db "USE" - next "TOSS@" - -JapaneseSaveMessageText: - db "きろく" - next "メッセージ@" - -JapaneseSpeedOptionsText: - db "はやい" - next "おそい@" + db "OK" + next "MÜLL@" MoneyText: - db "MONEY@" - -JapaneseMochimonoText: - db "もちもの@" - -JapaneseMainMenuText: - db "つづきから" - next "さいしょから@" + db "GELD@" BattleMenuText: - db "FIGHT ",$E1,$E2 - next "ITEM RUN@" + db "KMPF ",$E1,$E2 + next "ITEM FLUCHT@" SafariZoneBattleMenuText: - db "BALL× BAIT" - next "THROW ROCK RUN@" + db "BALL× KÖDER" + next "STEIN FLUCHT@" SwitchStatsCancelText: - db "SWITCH" - next "STATS" - next "CANCEL@" - -JapaneseAhText: - db "アッ!@" - -JapanesePokedexMenu: - db "データをみる" - next "なきごえ" - next "ぶんぷをみる" - next "キャンセル@" + db "TAUSCH" + next "STATUS" + next "ZURÜCK@" DisplayMoneyBox: ld hl, wd730 @@ -278,15 +254,12 @@ DisplayMoneyBox: call ClearScreenArea coord hl, 12, 1 ld de, wPlayerMoney - ld c, $a3 + ld c, "d" call PrintBCDNumber ld hl, wd730 res 6, [hl] ret -CurrencyString: - db " ¥@" - DoBuySellQuitMenu: ld a, [wd730] set 6, a ; no printing delay @@ -481,7 +454,7 @@ DisplayTwoOptionMenu: TwoOptionMenu_SaveScreenTiles: ld de, wBuffer - lb bc, 5, 6 + lb bc, 5, 7 .loop ld a, [hli] ld [de], a @@ -489,17 +462,17 @@ TwoOptionMenu_SaveScreenTiles: dec c jr nz, .loop push bc - ld bc, SCREEN_WIDTH - 6 + ld bc, SCREEN_WIDTH - 7 add hl, bc pop bc - ld c, $6 + ld c, $7 dec b jr nz, .loop ret TwoOptionMenu_RestoreScreenTiles: ld de, wBuffer - lb bc, 5, 6 + lb bc, 5, 7 .loop ld a, [de] inc de @@ -507,10 +480,10 @@ TwoOptionMenu_RestoreScreenTiles: dec c jr nz, .loop push bc - ld bc, SCREEN_WIDTH - 6 + ld bc, SCREEN_WIDTH - 7 add hl, bc pop bc - ld c, 6 + ld c, 7 dec b jr nz, .loop call UpdateSprites @@ -522,7 +495,7 @@ TwoOptionMenu_RestoreScreenTiles: ; 02: byte put blank line before first menu item ; 03: word text pointer TwoOptionMenuStrings: - db 4,3,0 + db 5,3,0 dw .YesNoMenu db 6,3,0 dw .NorthWestMenu @@ -536,15 +509,9 @@ TwoOptionMenuStrings: dw .TradeCancelMenu db 7,4,1 dw .HealCancelMenu - db 4,3,0 + db 5,3,0 dw .NoYesMenu -.NoYesMenu - db "NO" - next "YES@" -.YesNoMenu - db "YES" - next "NO@" .NorthWestMenu db "NORTH" next "WEST@" @@ -554,12 +521,18 @@ TwoOptionMenuStrings: .NorthEastMenu db "NORTH" next "EAST@" +.NoYesMenu + db "NEIN" + next "JA@" +.YesNoMenu + db "JA" + next "NEIN@" .TradeCancelMenu - db "TRADE" - next "CANCEL@" + db "TAUSCH" + next "ZURÜCK@" .HealCancelMenu - db "HEAL" - next "CANCEL@" + db "HEILEN" + next "ZURÜCK@" DisplayFieldMoveMonMenu: xor a @@ -682,20 +655,20 @@ DisplayFieldMoveMonMenu: jp PlaceString FieldMoveNames: - db "CUT@" - db "FLY@" + db "ZERSCHNEIDER@" + db "FLIEGEN@" db "@" - db "SURF@" - db "STRENGTH@" - db "FLASH@" - db "DIG@" + db "SURFER@" + db "STÄRKE@" + db "BLITZ@" + db "SCHAUFLER@" db "TELEPORT@" - db "SOFTBOILED@" + db "WEICHEI@" PokemonMenuEntries: - db "STATS" - next "SWITCH" - next "CANCEL@" + db "STATUS" + next "TAUSCH" + next "ZURÜCK@" GetMonFieldMoves: ld a, [wWhichPokemon] @@ -755,13 +728,13 @@ GetMonFieldMoves: ; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed ; "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C FieldMoveDisplayData: - db CUT, $01, $0C - db FLY, $02, $0C + db CUT, $01, $06 + db FLY, $02, $0B db $B4, $03, $0C ; unused field move db SURF, $04, $0C - db STRENGTH, $05, $0A + db STRENGTH, $05, $0C db FLASH, $06, $0C - db DIG, $07, $0C + db DIG, $07, $09 db TELEPORT, $08, $0A - db SOFTBOILED, $09, $08 + db SOFTBOILED, $09, $0B db $ff ; list terminator diff --git a/engine/menu/vending_machine.asm b/engine/menu/vending_machine.asm index aab4adf4..08f44694 100755 --- a/engine/menu/vending_machine.asm +++ b/engine/menu/vending_machine.asm @@ -85,10 +85,10 @@ VendingMachineText1: db "@" DrinkText: - db "FRESH WATER" - next "SODA POP" - next "LEMONADE" - next "CANCEL@" + db "TAFELWASSER" + next "SPRUDEL" + next "LIMONADE" + next "ZURÜCK@" DrinkPriceText: db "¥200" diff --git a/engine/oak_speech2.asm b/engine/oak_speech2.asm index 1258c59b..ffb06477 100755 --- a/engine/oak_speech2.asm +++ b/engine/oak_speech2.asm @@ -15,7 +15,7 @@ ChoosePlayerName: xor a ; NAME_PLAYER_SCREEN ld [wNamingScreenType], a call DisplayNamingScreen - ld a, [wcf4b] + ld a, [wcf50] cp "@" jr z, .customName call ClearScreen @@ -48,7 +48,7 @@ ChooseRivalName: ld a, NAME_RIVAL_SCREEN ld [wNamingScreenType], a call DisplayNamingScreen - ld a, [wcf4b] + ld a, [wcf50] cp "@" jr z, .customName call ClearScreen @@ -189,15 +189,15 @@ DisplayIntroNameTextBox: IF DEF(_RED) DefaultNamesPlayer: - db "NEW NAME" - next "RED" + db "NAME" + next "ROT" next "ASH" next "JACK" db "@" DefaultNamesRival: - db "NEW NAME" - next "BLUE" + db "NAME" + next "BLAU" next "GARY" next "JOHN" db "@" @@ -205,15 +205,15 @@ ENDC IF DEF(_BLUE) DefaultNamesPlayer: - db "NEW NAME" - next "BLUE" + db "NAME" + next "BLAU" next "GARY" next "JOHN" db "@" DefaultNamesRival: - db "NEW NAME" - next "RED" + db "NAME" + next "ROT" next "ASH" next "JACK" db "@" @@ -245,25 +245,25 @@ GetDefaultName: IF DEF(_RED) DefaultNamesPlayerList: - db "NEW NAME@" - db "RED@" + db "NAME@" + db "ROT@" db "ASH@" db "JACK@" DefaultNamesRivalList: - db "NEW NAME@" - db "BLUE@" + db "NAME@" + db "BLAU@" db "GARY@" db "JOHN@" ENDC IF DEF(_BLUE) DefaultNamesPlayerList: - db "NEW NAME@" - db "BLUE@" + db "NAME@" + db "BLAU@" db "GARY@" db "JOHN@" DefaultNamesRivalList: - db "NEW NAME@" - db "RED@" + db "NAME@" + db "ROT@" db "ASH@" db "JACK@" ENDC diff --git a/engine/overworld/cinnabar_lab.asm b/engine/overworld/cinnabar_lab.asm index 13313746..03974684 100755 --- a/engine/overworld/cinnabar_lab.asm +++ b/engine/overworld/cinnabar_lab.asm @@ -116,7 +116,7 @@ LoadFossilItemAndMonName: ld a, [wFossilMon] ld [wd11e], a call GetMonName - call CopyStringToCF4B + call CopyStringToCF50 ld a, [wFossilItem] ld [wd11e], a call GetItemName diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm index bbfbbc39..3b351e58 100644 --- a/engine/overworld/movement.asm +++ b/engine/overworld/movement.asm @@ -444,6 +444,7 @@ InitializeSpriteStatus: ld a, $8 ld [hli], a ; $c2x2: set Y displacement to 8 ld [hl], a ; $c2x3: set X displacement to 8 + call InitializeSpriteScreenPosition ; could have done fallthrough here ret ; calculates the sprite's screen position form its map position and the player position @@ -456,7 +457,7 @@ InitializeSpriteScreenPosition: ld b, a ld a, [hl] ; c2x4 (Y position + 4) sub b ; relative to player position - swap a ; * 16 + call Func_515D sub $4 ; - 4 dec h ld [hli], a ; c1x4 (screen Y position) @@ -465,11 +466,23 @@ InitializeSpriteScreenPosition: ld b, a ld a, [hli] ; c2x6 (X position + 4) sub b ; relative to player position - swap a ; * 16 + call Func_515D dec h ld [hl], a ; c1x6 (screen X position) ret +Func_515D: ; 515D (1:515D) + jr nc, .asm_5166 + cpl + inc a + swap a + cpl + inc a + ret +.asm_5166 + swap a + ret + ; tests if sprite is off screen or otherwise unable to do anything CheckSpriteAvailability: predef IsObjectHidden @@ -695,7 +708,7 @@ GetTileSpriteStandsOn: ld l, a ld a, [hli] ; c1x4: screen Y position add $4 ; align to 2*2 tile blocks (Y position is always off 4 pixels to the top) - and $f0 ; in case object is currently moving + and $f8 ; in case object is currently moving srl a ; screen Y tile * 4 ld c, a ld b, $0 diff --git a/engine/overworld/pokemart.asm b/engine/overworld/pokemart.asm index 823939b1..a8f3fae6 100755 --- a/engine/overworld/pokemart.asm +++ b/engine/overworld/pokemart.asm @@ -84,8 +84,8 @@ DisplayPokemartDialogue_: ld hl,PokemartTellSellPriceText lb bc, 14, 1 ; location that PrintText always prints to, this is useless call PrintText - coord hl, 14, 7 - lb bc, 8, 15 + coord hl, 13, 7 + lb bc, 8, 14 ld a,TWO_OPTION_MENU ld [wTextBoxID],a call DisplayTextBoxID ; yes/no menu @@ -159,11 +159,11 @@ DisplayPokemartDialogue_: ld a,[wcf91] ; item ID ld [wd11e],a ; store item ID for GetItemName call GetItemName - call CopyStringToCF4B ; copy name to wcf4b + call CopyStringToCF50 ; copy name to wcf50 ld hl,PokemartTellBuyPriceText call PrintText - coord hl, 14, 7 - lb bc, 8, 15 + coord hl, 13, 7 + lb bc, 8, 14 ld a,TWO_OPTION_MENU ld [wTextBoxID],a call DisplayTextBoxID ; yes/no menu diff --git a/engine/print_waiting_text.asm b/engine/print_waiting_text.asm index 7a95da2a..17b44a55 100644 --- a/engine/print_waiting_text.asm +++ b/engine/print_waiting_text.asm @@ -1,7 +1,7 @@ PrintWaitingText: coord hl, 3, 10 ld b, $1 - ld c, $b + ld c, $d ld a, [wIsInBattle] and a jr z, .asm_4c17 @@ -17,4 +17,4 @@ PrintWaitingText: jp DelayFrames WaitingText: - db "Waiting...!@" + db "BITTE WARTEN…@" diff --git a/engine/save.asm b/engine/save.asm index 4fb2c4c8..d6ea8c7d 100755 --- a/engine/save.asm +++ b/engine/save.asm @@ -171,7 +171,7 @@ SaveSAV: jp DelayFrames NowSavingString: - db "Now saving...@" + db "Speichern...@" SaveSAVConfirm: call PrintText @@ -508,7 +508,7 @@ BoxNames: next "BOX12@" BoxNoText: - db "BOX No.@" + db "BOX Nr.@" EmptyAllSRAMBoxes: ; marks all boxes in SRAM as empty (initialisation for the first time the diff --git a/engine/slot_machine.asm b/engine/slot_machine.asm index 2dfcffde..342d7084 100755 --- a/engine/slot_machine.asm +++ b/engine/slot_machine.asm @@ -133,8 +133,8 @@ MainSlotMachineLoop: .skip2 ld hl, OneMoreGoSlotMachineText call PrintText - coord hl, 14, 12 - lb bc, 13, 15 + coord hl, 13, 12 + lb bc, 13, 14 xor a ; YES_NO_MENU ld [wTwoOptionMenuID], a ld a, TWO_OPTION_MENU @@ -445,7 +445,7 @@ SlotMachine_CheckForMatches: ld a, [hli] ld h, [hl] ld l, a - ld de, wcf4b + ld de, wcf50 ld bc, 4 call CopyData pop hl diff --git a/engine/status_ailments.asm b/engine/status_ailments.asm index 787533c4..c3925eab 100755 --- a/engine/status_ailments.asm +++ b/engine/status_ailments.asm @@ -14,28 +14,28 @@ PrintStatusAilment: ld [hli], a ld a, "L" ld [hli], a - ld [hl], "P" + ld [hl], "F" ret .psn - ld a, "P" + ld a, "G" ld [hli], a - ld a, "S" + ld a, "I" ld [hli], a - ld [hl], "N" + ld [hl], "F" ret .brn ld a, "B" ld [hli], a ld a, "R" ld [hli], a - ld [hl], "N" + ld [hl], "T" ret .frz - ld a, "F" + ld a, "G" ld [hli], a - ld a, "R" + ld a, "F" ld [hli], a - ld [hl], "Z" + ld [hl], "R" ret .par ld a, "P" diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm index f4cce5b4..a1e8d787 100755 --- a/engine/titlescreen.asm +++ b/engine/titlescreen.asm @@ -42,7 +42,7 @@ DisplayTitleScreen: call FarCopyData2 ld hl, GamefreakLogoGraphics ld de, vTitleLogo2 + $100 + $50 - ld bc, $90 + ld bc, $a0 ld a, BANK(GamefreakLogoGraphics) call FarCopyData2 ld hl, PokemonLogoGraphics @@ -111,7 +111,7 @@ DisplayTitleScreen: jr .next .tileScreenCopyrightTiles - db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc. + db $41,$42,$43,$44,$42,$43,$4f,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©1995-1999 GAME FREAK inc. .next call SaveScreenTilesToBuffer2 @@ -370,34 +370,29 @@ LoadCopyrightAndTextBoxTiles: LoadCopyrightTiles: ld de, NintendoCopyrightLogoGraphics ld hl, vChars2 + $600 - lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $10 + lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $0f call CopyVideoData coord hl, 2, 7 ld de, CopyrightTextString jp PlaceString CopyrightTextString: - db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo - next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc. - next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc. + db $60,$61,$62,$63,$61,$62,$7C,$7F,$65,$66,$67,$68,$69,$6A ; ©1995-1999 Nintendo + next $60,$61,$62,$63,$61,$62,$7C,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©1995-1999 Creatures inc. + next $60,$61,$62,$63,$61,$62,$7C,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©1995-1999 GAME FREAK inc. db "@" INCLUDE "data/title_mons.asm" ; prints version text (red, blue) PrintGameVersionOnTitleScreen: - coord hl, 7, 8 + coord hl, 6, 8 ld de, VersionOnTitleScreenText jp PlaceString ; these point to special tiles specifically loaded for that purpose and are not usual text VersionOnTitleScreenText: -IF DEF(_RED) - db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version" -ENDC -IF DEF(_BLUE) - db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version" -ENDC +db $60,$61,$62,$63,$64,$65,$66,$67,$68,$69,"@" ; "Version Rouge" or "Version Bleue" NintenText: db "NINTEN@" SonyText: db "SONY@" diff --git a/engine/town_map.asm b/engine/town_map.asm index d417e0a3..63825c0e 100755 --- a/engine/town_map.asm +++ b/engine/town_map.asm @@ -132,7 +132,7 @@ LoadTownMap_Nest: ret MonsNestText: - db "'s NEST@" + db " FUNDORT@" LoadTownMap_Fly: call ClearSprites @@ -244,7 +244,7 @@ LoadTownMap_Fly: jr .pressedDown ToText: - db "To@" + db " ‘@" BuildFlyLocationsList: ld hl, wFlyLocationsList - 1 @@ -415,7 +415,7 @@ DisplayWildLocations: jp CopyData AreaUnknownText: - db " AREA UNKNOWN@" + db " GEBIET UNB.@" TownMapCoordsToOAMCoords: ; in: lower nybble of a = x, upper nybble of a = y diff --git a/engine/trade.asm b/engine/trade.asm index c3913a7e..4eb5c6c4 100755 --- a/engine/trade.asm +++ b/engine/trade.asm @@ -189,7 +189,7 @@ LoadTradingGFXAndMonNames: ld [wd11e], a call GetMonName ld hl, wcd6d - ld de, wcf4b + ld de, wcf50 ld bc, NAME_LENGTH call CopyData ld a, [wTradedEnemyMonSpecies] diff --git a/engine/trade2.asm b/engine/trade2.asm index 062d5285..bd03715e 100755 --- a/engine/trade2.asm +++ b/engine/trade2.asm @@ -10,7 +10,7 @@ Trade_PrintPlayerMonInfoText: lb bc, LEADING_ZEROES | 1, 3 call PrintNumber coord hl, 5, 2 - ld de,wcf4b + ld de,wcf50 call PlaceString coord hl, 8, 4 ld de,wTradedPlayerMonOT @@ -45,4 +45,4 @@ Trade_PrintEnemyMonInfoText: Trade_MonInfoText: db "──№⠄",$4E next "OT/" - next $73,"№⠄","@" + next "″№⠄@" diff --git a/gfx/ED_tile.png b/gfx/ED_tile.png Binary files differindex 352489d6..c8e132b9 100644 --- a/gfx/ED_tile.png +++ b/gfx/ED_tile.png diff --git a/gfx/battle_hud1.png b/gfx/battle_hud1.png Binary files differindex 74e6361f..097c8453 100644 --- a/gfx/battle_hud1.png +++ b/gfx/battle_hud1.png diff --git a/gfx/blue/blueversion.png b/gfx/blue/blueversion.png Binary files differindex a9c87be8..f8ca76b8 100644 --- a/gfx/blue/blueversion.png +++ b/gfx/blue/blueversion.png diff --git a/gfx/blue/sgbborder.map b/gfx/blue/sgbborder.map Binary files differindex b0b0b94b..b6d6564b 100644 --- a/gfx/blue/sgbborder.map +++ b/gfx/blue/sgbborder.map diff --git a/gfx/blue/sgbborder.png b/gfx/blue/sgbborder.png Binary files differindex 098df2b6..6e86d538 100644 --- a/gfx/blue/sgbborder.png +++ b/gfx/blue/sgbborder.png diff --git a/gfx/blue/slotmachine1.png b/gfx/blue/slotmachine1.png Binary files differindex 41ebfdea..304823e7 100644 --- a/gfx/blue/slotmachine1.png +++ b/gfx/blue/slotmachine1.png diff --git a/gfx/copyright.png b/gfx/copyright.png Binary files differindex 49174349..71a2085f 100644 --- a/gfx/copyright.png +++ b/gfx/copyright.png diff --git a/gfx/font.png b/gfx/font.png Binary files differindex 34e86b4a..5fc95645 100644 --- a/gfx/font.png +++ b/gfx/font.png diff --git a/gfx/hp_bar_and_status.png b/gfx/hp_bar_and_status.png Binary files differindex 1a832831..fb3214b2 100644 --- a/gfx/hp_bar_and_status.png +++ b/gfx/hp_bar_and_status.png diff --git a/gfx/pokedex.png b/gfx/pokedex.png Binary files differindex 0a2c89ea..41eb71b0 100644 --- a/gfx/pokedex.png +++ b/gfx/pokedex.png diff --git a/gfx/red/redgreenversion.png b/gfx/red/redgreenversion.png Binary files differdeleted file mode 100644 index e41b4295..00000000 --- a/gfx/red/redgreenversion.png +++ /dev/null diff --git a/gfx/red/redversion.png b/gfx/red/redversion.png Binary files differnew file mode 100644 index 00000000..98a83e5f --- /dev/null +++ b/gfx/red/redversion.png diff --git a/gfx/red/sgbborder.map b/gfx/red/sgbborder.map Binary files differindex 4077ed8e..7a34427b 100644 --- a/gfx/red/sgbborder.map +++ b/gfx/red/sgbborder.map diff --git a/gfx/red/sgbborder.png b/gfx/red/sgbborder.png Binary files differindex 7549bb47..1bc407c8 100644 --- a/gfx/red/sgbborder.png +++ b/gfx/red/sgbborder.png diff --git a/gfx/red/slotmachine1.png b/gfx/red/slotmachine1.png Binary files differindex 785c74f9..4873fd05 100644 --- a/gfx/red/slotmachine1.png +++ b/gfx/red/slotmachine1.png diff --git a/gfx/tilesets/overworld.t2.png b/gfx/tilesets/overworld.t2.png Binary files differindex c7533e40..6c7384da 100644 --- a/gfx/tilesets/overworld.t2.png +++ b/gfx/tilesets/overworld.t2.png diff --git a/gfx/town_map.png b/gfx/town_map.png Binary files differindex 23e52130..e96b1e25 100644 --- a/gfx/town_map.png +++ b/gfx/town_map.png diff --git a/gfx/unk_9.png b/gfx/unk_9.png Binary files differnew file mode 100644 index 00000000..706a169f --- /dev/null +++ b/gfx/unk_9.png @@ -487,11 +487,11 @@ PrintStatusCondition:: pop de jr nz,PrintStatusConditionNotFainted ; if the pokemon's HP is 0, print "FNT" - ld a,"F" + ld a,"B" ld [hli],a - ld a,"N" + ld a,"S" ld [hli],a - ld [hl],"T" + ld [hl],"G" and a ret @@ -1267,6 +1267,17 @@ DisplayPlayerBlackedOutText:: ld a,[wd732] res 5,a ; reset forced to use bike bit ld [wd732],a + ld a,[wd795] + bit 7,a + jr z,.didnotblackoutinsafari + xor a + ld [wNumSafariBalls],a + ld [wSafariSteps],a + ld [wSafariSteps+1],a + ld [wd795],a + ld [wcf0d],a + ld [wSafariZoneEntranceCurScript],a +.didnotblackoutinsafari jp HoldTextDisplayOpen PlayerBlackedOutText:: @@ -1524,7 +1535,7 @@ DisplayListMenuIDLoop:: call GetPartyMonName .storeChosenEntry ; store the menu entry that the player chose and return ld de,wcd6d - call CopyStringToCF4B ; copy name to wcf4b + call CopyStringToCF50 ; copy name to wcf50 ld a,CHOSE_MENU_ITEM ld [wMenuExitMethod],a ld a,[wCurrentMenuItem] @@ -1660,7 +1671,7 @@ DisplayChooseQuantityMenu:: ld de,SpacesBetweenQuantityAndPriceText call PlaceString ld de,hMoney ; total price - ld c,$a3 + ld c,$A3 call PrintBCDNumber coord hl, 9, 10 .printQuantity @@ -1785,7 +1796,7 @@ PrintListMenuEntries:: pop hl ld bc, SCREEN_WIDTH + 5 ; 1 row down and 5 columns right add hl,bc - ld c,$a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes + ld c,$A3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes call PrintBCDNumber .skipPrintingItemPrice ld a,[wListMenuID] @@ -1890,7 +1901,7 @@ PrintListMenuEntries:: jp PlaceString ListMenuCancelText:: - db "CANCEL@" + db "ZURÜCK@" GetMonName:: push hl @@ -1998,7 +2009,7 @@ GetMachineName:: TechnicalPrefix:: db "TM" HiddenPrefix:: - db "HM" + db "VM" ; sets carry if item is HM, clears carry if item is not HM ; Input: a = item ID @@ -2990,8 +3001,8 @@ Func_35f4:: InitYesNoTextBoxParameters:: xor a ; YES_NO_MENU ld [wTwoOptionMenuID], a - coord hl, 14, 7 - ld bc, $80f + coord hl, 13, 7 + ld bc, $80e ret YesNoChoicePokeCenter:: @@ -3365,9 +3376,9 @@ GetItemPrice:: ld [MBC1RomBank], a ret -; copies a string from [de] to [wcf4b] -CopyStringToCF4B:: - ld hl, wcf4b +; copies a string from [de] to [wcf50] +CopyStringToCF50:: + ld hl, wcf50 ; fall through ; copies a string from [de] to [hl] @@ -4540,7 +4551,7 @@ ReloadMapSpriteTilePatterns:: GiveItem:: ; Give player quantity c of item b, -; and copy the item's name to wcf4b. +; and copy the item's name to wcf50. ; Return carry on success. ld a, b ld [wd11e], a @@ -4551,7 +4562,7 @@ GiveItem:: call AddItemToInventory ret nc call GetItemName - call CopyStringToCF4B + call CopyStringToCF50 scf ret diff --git a/home/text.asm b/home/text.asm index b983f609..a78e88f8 100644 --- a/home/text.asm +++ b/home/text.asm @@ -203,7 +203,7 @@ MonsterNameCharsCommon:: call PlaceString ld h,b ld l,c - ld de,wEnemyMonNick ; enemy active monster name + ld de,wEnemyMonNick FinishDTE:: call PlaceString @@ -213,22 +213,22 @@ FinishDTE:: inc de jp PlaceNextChar -Char5CText:: - db "TM@" -Char5DText:: - db "TRAINER@" Char5BText:: db "PC@" Char5EText:: db "ROCKET@" -Char54Text:: - db "POKé@" Char56Text:: db "……@" -Char5AText:: - db "Enemy @" Char4AText:: - db $E1,$E2,"@" ; PKMN + db $E1,$E2,"@" +Char5CText:: + db "TM@" +Char5DText:: + db "TRAINER@" +Char54Text:: + db "POKé@" +Char5AText:: + db "Gegn. @" Char55:: push de diff --git a/macros/text_macros.asm b/macros/text_macros.asm index 21e02634..2c570525 100755 --- a/macros/text_macros.asm +++ b/macros/text_macros.asm @@ -9,7 +9,7 @@ done EQUS "db $57" ; End a text box. prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event). page EQUS "db $49," ; Start a new Pokedex page. -dex EQUS "db $5f, $50" ; End a Pokedex entry. +dex EQUS "db $50, $50" ; End a Pokedex entry. TX_RAM: MACRO ; prints text to screen @@ -86,7 +86,7 @@ INCLUDE "engine/remove_pokemon.asm" INCLUDE "engine/display_pokedex.asm" -SECTION "bank3",ROMX,BANK[$3] +SECTION "bank3",ROMX[$4000],BANK[$3] INCLUDE "engine/joypad.asm" @@ -174,9 +174,11 @@ BattleHudTiles3End: NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.2bpp" GamefreakLogoGraphics: INCBIN "gfx/gamefreak.2bpp" GamefreakLogoGraphicsEnd: +Unk9Graphic: INCBIN "gfx/unk_9.2bpp" +Unk9GraphicEnd: TextBoxGraphics: INCBIN "gfx/text_box.2bpp" TextBoxGraphicsEnd: -PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp" +PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp",$10,$120 PokedexTileGraphicsEnd: WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp" WorldMapTileGraphicsEnd: @@ -1879,10 +1881,10 @@ INCLUDE "engine/battle/decrement_pp.asm" Version_GFX: IF DEF(_RED) - INCBIN "gfx/red/redgreenversion.1bpp" ; 10 tiles + INCBIN "gfx/red/redversion.1bpp" ; 10 tiles ENDC IF DEF(_BLUE) - INCBIN "gfx/blue/blueversion.1bpp" ; 8 tiles + INCBIN "gfx/blue/blueversion.1bpp" ; 10 tiles ENDC Version_GFXEnd: @@ -1,2 +1,2 @@ -3d45c1ee9abd5738df46d2bdda8b57dc pokered.gbc -50927e843568814f7ed45ec4f944bd8b pokeblue.gbc +8ed0e8d45a81ca34de625d930148a512 pokered.gbc +a1ec7f07c7b4251d5fafc50622d546f8 pokeblue.gbc diff --git a/scripts/bikeshop.asm b/scripts/bikeshop.asm index 4d6853be..ab6b8df9 100755 --- a/scripts/bikeshop.asm +++ b/scripts/bikeshop.asm @@ -79,8 +79,8 @@ BikeShopText1: jp TextScriptEnd BikeShopMenuText: - db "BICYCLE" - next "CANCEL@" + db "FAHRRAD" + next "ZURÜCK@" BikeShopMenuPrice: db "¥1000000@" diff --git a/scripts/celadongamecorner.asm b/scripts/celadongamecorner.asm index 09d2df37..00acd169 100755 --- a/scripts/celadongamecorner.asm +++ b/scripts/celadongamecorner.asm @@ -491,7 +491,7 @@ CeladonGameCornerScript_48f1e: call PlaceString coord hl, 12, 3 ld de, wPlayerMoney - ld c, $a3 + ld c, "d" call PrintBCDNumber coord hl, 12, 4 ld de, GameCornerCoinText @@ -501,17 +501,17 @@ CeladonGameCornerScript_48f1e: call PlaceString coord hl, 15, 5 ld de, wPlayerCoins - ld c, $82 + ld c, "C" call PrintBCDNumber ld hl, wd730 res 6, [hl] ret GameCornerMoneyText: - db "MONEY@" + db "GELD@" GameCornerCoinText: - db "COIN@" + db "MÜNZEN@" GameCornerBlankText1: db " @" diff --git a/scripts/celadongym.asm b/scripts/celadongym.asm index ae7e6846..78506396 100755 --- a/scripts/celadongym.asm +++ b/scripts/celadongym.asm @@ -17,7 +17,7 @@ CeladonGymScript_48927: jp LoadGymLeaderAndCityName Gym4CityName: - db "CELADON CITY@" + db "PRISMANIA CITY@" Gym4LeaderName: db "ERIKA@" diff --git a/scripts/ceruleangym.asm b/scripts/ceruleangym.asm index b82b89f6..a1e772ef 100755 --- a/scripts/ceruleangym.asm +++ b/scripts/ceruleangym.asm @@ -17,7 +17,7 @@ CeruleanGymScript_5c6d0: jp LoadGymLeaderAndCityName Gym2CityName: - db "CERULEAN CITY@" + db "AZURIA CITY@" Gym2LeaderName: db "MISTY@" diff --git a/scripts/cinnabargym.asm b/scripts/cinnabargym.asm index 8af7bbd3..f1b8d31b 100755 --- a/scripts/cinnabargym.asm +++ b/scripts/cinnabargym.asm @@ -23,9 +23,9 @@ CinnabarGymScript_75772: jp LoadGymLeaderAndCityName Gym7CityName: - db "CINNABAR ISLAND@" + db "ZINNOBERINSEL@" Gym7LeaderName: - db "BLAINE@" + db "PYRO@" CinnabarGymScript_75792: xor a diff --git a/scripts/fuchsiagym.asm b/scripts/fuchsiagym.asm index 3628ebc0..77760a02 100755 --- a/scripts/fuchsiagym.asm +++ b/scripts/fuchsiagym.asm @@ -19,7 +19,7 @@ FuchsiaGymScript_75453: ret Gym5CityName: - db "FUCHSIA CITY@" + db "FUCHSANIA CITY@" Gym5LeaderName: db "KOGA@" diff --git a/scripts/pewtercity.asm b/scripts/pewtercity.asm index 80acede8..494298b8 100755 --- a/scripts/pewtercity.asm +++ b/scripts/pewtercity.asm @@ -277,6 +277,8 @@ PewterCityText_19431: PewterCityText5: TX_ASM + ld a,$FC + ld [$CD6B],a ld hl, PewterCityText_1945d call PrintText xor a diff --git a/scripts/pewtergym.asm b/scripts/pewtergym.asm index 2cfee6c0..5376ee37 100755 --- a/scripts/pewtergym.asm +++ b/scripts/pewtergym.asm @@ -17,10 +17,10 @@ PewterGymScript_5c3a4: jp LoadGymLeaderAndCityName Gym1CityName: - db "PEWTER CITY@" + db "MARMORIA CITY@" Gym1LeaderName: - db "BROCK@" + db "ROCKO@" PewterGymScript_5c3bf: xor a diff --git a/scripts/route23.asm b/scripts/route23.asm index 4eb6b5f7..6fd70051 100755 --- a/scripts/route23.asm +++ b/scripts/route23.asm @@ -92,25 +92,25 @@ BadgeTextPointers: dw EarthBadgeText EarthBadgeText: - db "EARTHBADGE@" + db "ERDORDEN@" VolcanoBadgeText: - db "VOLCANOBADGE@" + db "VULKANORDEN@" MarshBadgeText: - db "MARSHBADGE@" + db "SUMPFORDEN@" SoulBadgeText: - db "SOULBADGE@" + db "SEELENORDEN@" RainbowBadgeText: - db "RAINBOWBADGE@" + db "FARBORDEN@" ThunderBadgeText: - db "THUNDERBADGE@" + db "DONNERORDEN@" CascadeBadgeText: - db "CASCADEBADGE@" + db "QUELLORDEN@" Route23Script_512d8: ld a, $1 diff --git a/scripts/saffrongym.asm b/scripts/saffrongym.asm index cbf935e7..fa22f190 100755 --- a/scripts/saffrongym.asm +++ b/scripts/saffrongym.asm @@ -17,7 +17,7 @@ SaffronGymScript: jp LoadGymLeaderAndCityName Gym6CityName: - db "SAFFRON CITY@" + db "SAFFRONIA CITY@" Gym6LeaderName: db "SABRINA@" diff --git a/scripts/vermiliongym.asm b/scripts/vermiliongym.asm index c22ce9ce..350372f9 100755 --- a/scripts/vermiliongym.asm +++ b/scripts/vermiliongym.asm @@ -22,10 +22,10 @@ VermilionGymScript_5ca4c: jp LoadGymLeaderAndCityName Gym3CityName: - db "VERMILION CITY@" + db "ORANIA CITY@" Gym3LeaderName: - db "LT.SURGE@" + db "MAJOR BOB@" VermilionGymScript_5ca6d: CheckEvent EVENT_2ND_LOCK_OPENED diff --git a/scripts/viridiangym.asm b/scripts/viridiangym.asm index cc8dcb90..059a180d 100755 --- a/scripts/viridiangym.asm +++ b/scripts/viridiangym.asm @@ -11,7 +11,7 @@ ViridianGymScript: ret Gym8CityName: - db "VIRIDIAN CITY@" + db "VERTANIA CITY@" Gym8LeaderName: db "GIOVANNI@" @@ -22,17 +22,18 @@ INCLUDE "hram.asm" SECTION "Text 1", ROMX, BANK[TEXT_1] _CardKeySuccessText1:: - text "Bingo!@@" + text "Bingo! @@" _CardKeySuccessText2:: - text "" - line "The CARD KEY" - cont "opened the door!" + text "Der" + line "TÜRÖFFNER hat die" + cont "Tür entriegelt!" done _CardKeyFailText:: - text "Darn! It needs a" - line "CARD KEY!" + text "Mist! Die Tür" + line "geht nur mit dem" + cont "TÜRÖFFNER auf!" done _TrainerNameText:: @@ -40,17 +41,19 @@ _TrainerNameText:: text ": @@" _NoNibbleText:: - text "Not even a nibble!" + text "Nicht einmal ein" + line "alter Stiefel hat" + cont "angebissen!" prompt _NothingHereText:: - text "Looks like there's" - line "nothing here." + text "Hier findet man" + line "nichts. Schade!" prompt _ItsABiteText:: - text "Oh!" - line "It's a bite!" + text "Oh! Da hat etwas" + line "angebissen!!!" prompt _ExclamationText:: @@ -58,110 +61,120 @@ _ExclamationText:: done _GroundRoseText:: - text "Ground rose up" - line "somewhere!" + text "Irgendwo hat" + line "sich der Boden" + cont "gehoben!" done _BoulderText:: - text "This requires" - line "STRENGTH to move!" + text "Du benötigst" + line "STÄRKE, um den" + cont "Fels zu bewegen!" done _MartSignText:: - text "All your item" - line "needs fulfilled!" - cont "#MON MART" + text "Wir erfüllen alle" + line "Item-Wünsche!" + + para "PKMN-SUPERMARKT" done _PokeCenterSignText:: - text "Heal Your #MON!" - line "#MON CENTER" + text "Erfrische Deine" + line "#MON! " + + para "PKMN-CENTER" done _FoundItemText:: - text "<PLAYER> found" + text "<PLAYER> findet..." line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _NoMoreRoomForItemText:: - text "No more room for" - line "items!" + text "Du kannst keine" + line "weiteren Items" + cont "tragen!" done _OaksAideHiText:: - text "Hi! Remember me?" - line "I'm PROF.OAK's" - cont "AIDE!" + text "Hallo! Erinnerst" + line "Du Dich? Ich bin" + cont "PROF. EICHS" + cont "Gehilfe!" - para "If you caught @" + para "Wenn Du" + line "mindestens @" TX_NUM hOaksAideRequirement, 1, 3 text "" - line "kinds of #MON," - cont "I'm supposed to" - cont "give you an" - cont "@" + cont "verschiedene" + cont "#MON gefangen" + cont "hast, habe ich" + cont "ein Geschenk für" + cont "Dich: @" TX_RAM wOaksAideRewardItemName - text "!" + text "" - para "So, <PLAYER>! Have" - line "you caught at" - cont "least @" + para "Also, <PLAYER>, " + line "hast Du @" TX_NUM hOaksAideRequirement, 1, 3 - text " kinds of" - cont "#MON?" + text "" + cont "unterschiedliche" + cont "#MON gefangen?" done _OaksAideUhOhText:: - text "Let's see..." - line "Uh-oh! You have" - cont "caught only @" + text "Mal schauen..." + line "Oh! Du hast erst" + cont "@" TX_NUM hOaksAideNumMonsOwned, 1, 3 - text "" - cont "kinds of #MON!" + text " verschiedene" + cont "#MON gefangen!" - para "You need @" + para "Du benötigst @" TX_NUM hOaksAideRequirement, 1, 3 - text " kinds" - line "if you want the" - cont "@" - TX_RAM wOaksAideRewardItemName - text "." + text "," + line "um das Geschenk" + cont "zu erhalten." done _OaksAideComeBackText:: - text "Oh. I see." + text "Ich habe" + line "eine gute Idee." - para "When you get @" + para "Komm wieder, wenn" + line "Du @" TX_NUM hOaksAideRequirement, 1, 3 - text "" - line "kinds, come back" - cont "for @" - TX_RAM wOaksAideRewardItemName - text "." + text " #MON" + cont "besitzt. Ich" + cont "hebe Dir Dein" + cont "Geschenk auf." done _OaksAideHereYouGoText:: - text "Great! You have" - line "caught @" + text "Super! Du hast" + line "@" TX_NUM hOaksAideNumMonsOwned, 1, 3 - text " kinds " - cont "of #MON!" - cont "Congratulations!" + text " verschiedene" + cont "#MON gefangen!" + cont "Einfach klasse!" - para "Here you go!" + para "Hier, das hast" + line "Du Dir redlich" + cont "verdient!" prompt _OaksAideGotItemText:: - text "<PLAYER> got the" + text "<PLAYER> erhält" line "@" TX_RAM wOaksAideRewardItemName text "!@@" _OaksAideNoRoomText:: - text "Oh! I see you" - line "don't have any" - cont "room for the" + text "Oh! Du hast" + line "momentan keinen" + cont "Platz für den" cont "@" TX_RAM wOaksAideRewardItemName text "." @@ -231,41 +244,43 @@ INCLUDE "text/maps/seafoam_islands_b4f.asm" _AIBattleWithdrawText:: TX_RAM wTrainerName - text " with-" - line "drew @" + text " ruft" + line "@" TX_RAM wEnemyMonNick - text "!" + text "" + cont "zurück!" prompt _AIBattleUseItemText:: TX_RAM wTrainerName text "" - line "used @" + line "gibt @" TX_RAM wcd6d text "" - cont "on @" + cont "@" TX_RAM wEnemyMonNick text "!" prompt _TradeWentToText:: - TX_RAM wcf4b - text " went" - line "to @" + TX_RAM wcf50 + text " geht" + line "zu @" TX_RAM wGrassRate text "." done _TradeForText:: - text "For <PLAYER>'s" + text "<PLAYER> tauscht" line "@" - TX_RAM wcf4b - text "," + TX_RAM wcf50 + text "" done _TradeSendsText:: + text "gegen @" TX_RAM wGrassRate - text " sends" + text "s" line "@" TX_RAM wcd6d text "." @@ -273,732 +288,807 @@ _TradeSendsText:: _TradeWavesFarewellText:: TX_RAM wGrassRate - text " waves" - line "farewell as" + text " winkt" + line "zum Abschied, als" done _TradeTransferredText:: + text "sein @" TX_RAM wcd6d - text " is" - line "transferred." + text "" + line "übertragen wird." done _TradeTakeCareText:: - text "Take good care of" - line "@" + text "Kümmere Dich gut" + line "um @" TX_RAM wcd6d text "." done _TradeWillTradeText:: TX_RAM wGrassRate - text " will" - line "trade @" + text " möchte" + line "@" TX_RAM wcd6d - text "" + text " gegen" done _TradeforText:: - text "for <PLAYER>'s" - line "@" - TX_RAM wcf4b - text "." + text "<PLAYER>s @" + TX_RAM wcf50 + text "" + line "tauschen." done _PlaySlotMachineText:: - text "A slot machine!" - line "Want to play?" + text "Ein einarmiger" + line "Bandit! Möchtest" + cont "Du spielen?" done _OutOfCoinsSlotMachineText:: - text "Darn!" - line "Ran out of coins!" + text "Mist!" + line "Ich habe keine" + cont "Münzen mehr!" done _BetHowManySlotMachineText:: - text "Bet how many" - line "coins?" + text "Wie viele Münzen" + line "möchtest Du" + cont "setzen?" done _StartSlotMachineText:: - text "Start!" + text "Auf geht","'s! " ; "{t}{'s}" instead of "{t'}{s}" done _NotEnoughCoinsSlotMachineText:: - text "Not enough" - line "coins!" + text "Du hast nicht" + line "genug Münzen!" prompt _OneMoreGoSlotMachineText:: - text "One more " - line "go?" + text "Noch eine" + line "Runde?" done _LinedUpText:: - text " lined up!" - line "Scored @" - TX_RAM wcf4b - text " coins!" + text "Super! Du hast" + line "@" + TX_RAM wcf50 + text " Münzen" + cont "gewonnen!" done _NotThisTimeText:: - text "Not this time!" + text "Vielleicht beim" + line "nächsten Mal!" prompt _YeahText:: - text "Yeah!@@" + text "Ja!!!@@" _DexSeenOwnedText:: - text "#DEX Seen:@" + text "Gesehen: @" TX_NUM wDexRatingNumMonsSeen, 1, 3 - text "" - line " Owned:@" + text " PKMN" + line "Besitz: @" TX_NUM wDexRatingNumMonsOwned, 1, 3 - db "@" + text " PKMN" + done _DexRatingText:: - text "#DEX Rating", $6d + text "" done _GymStatueText1:: TX_RAM wGymCityName text "" - line "#MON GYM" - cont "LEADER: @" + line "PKMN-ARENA" + cont "LEITUNG:" + cont "@" TX_RAM wGymLeaderName - text "" + text " " - para "WINNING TRAINERS:" + para "BISHERIGE SIEGER:" line "<RIVAL>" done _GymStatueText2:: TX_RAM wGymCityName text "" - line "#MON GYM" - cont "LEADER: @" + line "PKMN-ARENA" + cont "LEITUNG: " + cont "@" TX_RAM wGymLeaderName text "" - para "WINNING TRAINERS:" + para "BISHERIGE SIEGER:" line "<RIVAL>" cont "<PLAYER>" done _ViridianCityPokecenterGuyText:: - text "#MON CENTERs" - line "heal your tired," - cont "hurt or fainted" - cont "#MON!" + text "Im PKMN-CENTER" + line "kannst Du müde," + cont "verletzte und" + cont "besiegte #MON" + cont "heilen!" done _PewterCityPokecenterGuyText:: - text "Yawn!" + text "Gähn!" - para "When JIGGLYPUFF" - line "sings, #MON" - cont "get drowsy..." + para "Von PUMMELUFFS" + line "GESANG werden" + cont "#MON ganz" + cont "müde..." - para "...Me too..." - line "Snore..." + para "Ich auch..." + line "Schnarch..." done _CeruleanPokecenterGuyText:: - text "BILL has lots of" - line "#MON!" + text "BILL besitzt" + line "viele #MON!" - para "He collects rare" - line "ones too!" + para "Er hat einige" + line "sehr seltene in" + cont "seiner Sammlung!" done _LavenderPokecenterGuyText:: - text "CUBONEs wear" - line "skulls, right?" + text "TRAGOSSO tragen" + line "Schädelmasken!" - para "People will pay a" - line "lot for one!" + para "Man zahlt für sie" + line "eine Menge Geld!" done _MtMoonPokecenterBenchGuyText:: - text "If you have too" - line "many #MON, you" - cont "should store them" - cont "via PC!" + text "Wenn Du keine" + line "weiteren #MON" + cont "tragen kannst," + cont "solltest Du" + cont "einige via PC" + cont "ablegen!" done _RockTunnelPokecenterGuyText:: - text "I heard that" - line "GHOSTs haunt" - cont "LAVENDER TOWN!" + text "Ich habe gehört," + line "daß in LAVANDIA" + cont "böse GEISTER" + cont "spuken!" done _UnusedBenchGuyText1:: - text "I wish I could" - line "catch #MON." + text "Ich wünschte, ich" + line "könnte #MON" + cont "fangen..." done _UnusedBenchGuyText2:: - text "I'm tired from" - line "all the fun..." + text "Nach all dem Spaß" + line "bin ich nun müde." done _UnusedBenchGuyText3:: - text "SILPH's manager" - line "is hiding in the" - cont "SAFARI ZONE." + text "Der Leiter der" + line "SILPH CO." + cont "versteckt sich in" + cont "der SAFARI-ZONE." done _VermilionPokecenterGuyText:: - text "It is true that a" - line "higher level" - cont "#MON will be" - cont "more powerful..." - - para "But, all #MON" - line "will have weak" - cont "points against" - cont "specific types." - - para "So, there is no" - line "universally" - cont "strong #MON." + text "Es stimmt, daß" + line "ein #MON mit" + cont "einem hohen Level" + cont "sehr stark ist..." + + para "Allerdings haben" + line "alle #MON" + cont "Schwächen. Die" + cont "richtige Attacke" + cont "kann sie leicht" + cont "besiegen!" + + para "Daher gibt es" + line "kein Universal-" + cont "#MON." done _CeladonCityPokecenterGuyText:: - text "If I had a BIKE," - line "I would go to" - cont "CYCLING ROAD!" + text "Wenn ich ein" + line "FAHRRAD hätte," + cont "würde ich den" + cont "RADWEG benutzen!" done _FuchsiaCityPokecenterGuyText:: - text "If you're studying " - line "#MON, visit" - cont "the SAFARI ZONE." + text "Du studierst die" + line "#MON?" + cont "Dann gehe in die" + cont "SAFARI-ZONE." - para "It has all sorts" - line "of rare #MON." + para "Dort gibt es" + line "viele seltene" + cont "#MON." done _CinnabarPokecenterGuyText:: - text "#MON can still" - line "learn techniques" - cont "after canceling" - cont "evolution." + text "Brichst Du ihre" + line "Entwicklung ab," + cont "dann können Deine" + cont "#MON weitere" + cont "Attacken lernen." - para "Evolution can wait" - line "until new moves" - cont "have been learned." + para "Die weitere" + line "Entwicklung kann" + cont "warten, bis sie" + cont "neue Attacken" + cont "gelernt haben!" done _SaffronCityPokecenterGuyText1:: - text "It would be great" - line "if the ELITE FOUR" - cont "came and stomped" - cont "TEAM ROCKET!" + text "Ich wünschte, die" + line "TOP VIER kämen" + cont "und stampften das" + cont "TEAM ROCKET" + cont "in den Boden!" done _SaffronCityPokecenterGuyText2:: - text "TEAM ROCKET took" - line "off! We can go" - cont "out safely again!" - cont "That's great!" + text "Das TEAM ROCKET" + line "ist geflohen! Wir" + cont "können wieder aus" + cont "dem Haus gehen!" done _CeladonCityHotelText:: - text "My sis brought me" - line "on this vacation!" + text "Dieser Urlaub war" + line "eine Idee meiner" + cont "Schwester!" done _BookcaseText:: - text "Crammed full of" - line "#MON books!" + text "Wow! Unmengen" + line "von Büchern über" + cont "#MON!" done _NewBicycleText:: - text "A shiny new" - line "BICYCLE!" + text "Ein brandneues" + line "FAHRRAD!" done _PushStartText:: - text "Push START to" - line "open the MENU!" + text "Drücke START," + line "um das MENÜ" + cont "aufzurufen!" done _SaveOptionText:: - text "The SAVE option is" - line "on the MENU" - cont "screen." + text "Im MENÜ kannst Du" + line "unter SICHERN" + cont "Deinen Spielstand" + cont "abspeichern." done _StrengthsAndWeaknessesText:: - text "All #MON types" - line "have strong and" - cont "weak points" - cont "against others." + text "#MON besitzen" + line "unterschiedliche" + cont "Attacken, deren" + cont "Wirkung je nach" + cont "Gegner variiert." done _TimesUpText:: - text "PA: Ding-dong!" + text "DURCHSAGE: Gong!" - para "Time's up!" + para "Die Zeit ist um!" prompt _GameOverText:: - text "PA: Your SAFARI" - line "GAME is over!" + text "DURCHSAGE: Deine" + line "SAFARI-TOUR ist" + cont "vorüber!" done _CinnabarGymQuizIntroText:: - text "#MON Quiz!" + text "Willkommen beim" + line "#MON-Quiz!" - para "Get it right and" - line "the door opens to" - cont "the next room!" + para "Weißt Du die" + line "richtige Antwort," + cont "dann öffnet sich" + cont "die Tür!" - para "Get it wrong and" - line "face a trainer!" + para "Ist die Antwort" + line "falsch, dann mußt" + cont "Du kämpfen..." - para "If you want to" - line "conserve your" - cont "#MON for the" - cont "GYM LEADER..." + para "Je mehr Antworten" + line "Du weißt, desto" + cont "fitter sind Deine" + cont "#MON beim" + cont "Kampf gegen den" + cont "ARENALEITER!" - para "Then get it right!" - line "Here we go!" + para "Laß uns beginnen!" prompt _CinnabarQuizQuestionsText1:: - text "CATERPIE evolves" - line "into BUTTERFREE?" + text "Entwickelt sich" + line "RAUPY zu SMETTBO?" done _CinnabarQuizQuestionsText2:: - text "There are 9" - line "certified #MON" - cont "LEAGUE BADGEs?" + text "Gibt es neun" + line "offizielle" + cont "#MON-ORDEN?" done _CinnabarQuizQuestionsText3:: - text "POLIWAG evolves 3" - line "times?" + text "Entwickelt sich" + line "QUAPSEL dreimal?" done _CinnabarQuizQuestionsText4:: - text "Are thunder moves" - line "effective against" - cont "ground element-" - cont "type #MON?" + text "Sind DONNER-" + line "ATTACKEN gegen" + cont "BODEN-#MON" + cont "sehr effektiv?" done _CinnabarQuizQuestionsText5:: - text "#MON of the" - line "same kind and" - cont "level are not" - cont "identical?" + text "Unterscheiden" + line "sich zwei gleiche" + cont "#MON mit" + cont "gleichem Level?" done _CinnabarQuizQuestionsText6:: - text "TM28 contains" - line "TOMBSTONER?" + text "Ist TM28 die " + line "FROSCH-ATTACKE?" done _CinnabarGymQuizCorrectText:: - text "You're absolutely" - line "correct!" + text "Und die Antwort" + line "ist... RICHTIG!" - para "Go on through!@@" + para "Geh weiter!@@" _CinnabarGymQuizIncorrectText:: - text "Sorry! Bad call!" + text "FALSCH!" + line "So ein Pech!" prompt _MagazinesText:: - text "#MON magazines!" + text "#MON-" + line "Zeitschriften!" - para "#MON notebooks!" + para "#MON-" + line "Notizbücher!" - para "#MON graphs!" + para "#MON-" + line "Schaubilder!" done _BillsHouseMonitorText:: - text "TELEPORTER is" - line "displayed on the" - cont "PC monitor." + text "Auf dem PC läuft" + line "ein Programm zur" + cont "Steuerung des" + cont "TELEPORTERS." done _BillsHouseInitiatedText:: - text "<PLAYER> initiated" - line "TELEPORTER's Cell" - cont "Separator!@@" + text "<PLAYER> hat den" + line "ZELL-SEPARATOR" + cont "in Gang gesetzt!@@" _BillsHousePokemonListText1:: - text "BILL's favorite" - line "#MON list!" + text "Ein Liste von" + line "BILLS LIEBLINGS-" + cont "#MON!" prompt _BillsHousePokemonListText2:: - text "Which #MON do" - line "you want to see?" + text "Welches #MON" + line "möchtest Du" + cont "betrachten?" done _OakLabEmailText:: - text "There's an e-mail" - line "message here!" + text "Im Briefkasten" + line "ist eine E-Mail!" para "..." - para "Calling all" - line "#MON trainers!" + para "An alle" + line "#MON-TRAINER!" - para "The elite trainers" - line "of #MON LEAGUE" - cont "are ready to take" - cont "on all comers!" + para "Die TRAINER-ELITE" + line "der PKMN-LIGA" + cont "wartet auf mutige" + cont "Herausforderer!" - para "Bring your best" - line "#MON and see" - cont "how you rate as a" - cont "trainer!" + para "Bringt Eure" + line "stärksten #MON" + cont "mit und zeigt," + cont "wie gut Ihr seid!" - para "#MON LEAGUE HQ" - line "INDIGO PLATEAU" + para "PKMN-LIGA-LEITUNG" + line "INDIGO-PLATEAU" - para "PS: PROF.OAK," - line "please visit us!" + para "PS.: PROF. EICH," + line "bitte melden Sie" + cont "sich bei uns!" cont "..." done _GameCornerCoinCaseText:: - text "A COIN CASE is" - line "required!" + text "Du benötigst" + line "einen MÜNZKORB!" done _GameCornerNoCoinsText:: - text "You don't have" - line "any coins!" + text "Du hast keine" + line "Münzen!" done _GameCornerOutOfOrderText:: - text "OUT OF ORDER" - line "This is broken." + text "AUSSER BETRIEB!" done _GameCornerOutToLunchText:: - text "OUT TO LUNCH" - line "This is reserved." + text "BIN ZU TISCH!" + line "Oh, dieser Platz" + cont "ist besetzt." done _GameCornerSomeonesKeysText:: - text "Someone's keys!" - line "They'll be back." + text "Da liegt ein" + line "Schlüsselbund." + + para "Der Platz scheint" + line "besetzt zu sein." done _JustAMomentText:: - text "Just a moment." + text "Warte einen" + line "Augenblick." done TMNotebookText:: - text "It's a pamphlet" - line "on TMs." + text "Ein INFOBLATT" + line "über TM." para "..." - para "There are 50 TMs" - line "in all." + para "Es gibt" + line "insgesamt 50 TM." - para "There are also 5" - line "HMs that can be" - cont "used repeatedly." + para "Außerdem gibt es" + line "fünf VM, die" + cont "mehrfach nutzbar" + cont "sind." para "SILPH CO.@@" _TurnPageText:: - text "Turn the page?" + text "Umblättern?" done _ViridianSchoolNotebookText5:: - text "GIRL: Hey! Don't" - line "look at my notes!@@" + text "MÄDCHEN: Hey! Laß" + line "die Finger von" + cont "meinen Notizen!@@" _ViridianSchoolNotebookText1:: - text "Looked at the" - line "notebook!" + text "Du schaust in" + line "das Notizbuch!" - para "First page..." + para "Erste Seite..." - para "# BALLs are" - line "used to catch" - cont "#MON." + para "Zum Fangen von" + line "#MON benutzt" + cont "man #BÄLLE." - para "Up to 6 #MON" - line "can be carried." + para "Man kann bis zu" + line "sechs #MON auf" + cont "einmal tragen." - para "People who raise" - line "and make #MON" - cont "fight are called" - cont "#MON trainers." + para "#MON-TRAINER" + line "ziehen #MON" + cont "groß und" + cont "trainieren sie." prompt _ViridianSchoolNotebookText2:: - text "Second page..." + text "Zweite Seite..." - para "A healthy #MON" - line "may be hard to" - cont "catch, so weaken" - cont "it first!" + para "Ein #MON bei" + line "voller Stärke ist" + cont "schwer zu fangen!" + cont "Man sollte es" + cont "erst schwächen." - para "Poison, burns and" - line "other damage are" - cont "effective!" + para "Feuer, Gift und" + line "andere Attacken" + cont "wirken Wunder!" prompt _ViridianSchoolNotebookText3:: - text "Third page..." + text "Dritte Seite..." - para "#MON trainers" - line "seek others to" - cont "engage in #MON" - cont "fights." + para "#MON-TRAINER" + line "suchen einander" + cont "und lassen ihre" + cont "#MON kämpfen." - para "Battles are" - line "constantly fought" - cont "at #MON GYMs." + para "In den" + line "PKMN-ARENEN" + cont "finden stets" + cont "Kämpfe statt." prompt _ViridianSchoolNotebookText4:: - text "Fourth page..." + text "Vierte Seite..." - para "The goal for" - line "#MON trainers" - cont "is to beat the " - cont "top 8 #MON" - cont "GYM LEADERs." + para "Das Ziel jedes" + line "#MON-TRAINERS" + cont "ist es, die acht" + cont "Leiter der" + cont "PKMN-ARENEN" + cont "zu besiegen." - para "Do so to earn the" - line "right to face..." - - para "The ELITE FOUR of" - line "#MON LEAGUE!" + para "Nur dann darf er" + line "den TOP VIER in" + cont "der PKMN-LIGA" + cont "gegenübertreten!" prompt _EnemiesOnEverySideText:: - text "Enemies on every" - line "side!" + text "Wandle Dich" + line "abhängig vom" + cont "Gegner!" done _WhatGoesAroundComesAroundText:: - text "What goes around" - line "comes around!" + text "Wie die Saat," + line "so die Ernte!" done _FightingDojoText:: - text "FIGHTING DOJO" + text "KAMPFARENA" done _IndigoPlateauHQText:: text "INDIGO PLATEAU" - line "#MON LEAGUE HQ" + line "#MON-LIGA" + cont "HAUPTQUARTIER" done _RedBedroomSNESText:: - text "<PLAYER> is" - line "playing the SNES!" - cont "...Okay!" - cont "It's time to go!" + text "<PLAYER> spielt" + line "SUPER NINTENDO!" + cont "...OK! Die Reise" + cont "kann beginnen!" done _Route15UpstairsBinocularsText:: - text "Looked into the" - line "binoculars..." + text "Du schaust durch" + line "das Fernrohr..." - para "A large, shining" - line "bird is flying" - cont "toward the sea." + para "Ein großer Vogel" + line "fliegt anmutig" + cont "aufs Meer hinaus." done _AerodactylFossilText:: - text "AERODACTYL Fossil" - line "A primitive and" - cont "rare #MON." + text "AERODACTYL-Fossil" + line "Ein urzeitliches" + cont "und seltenes" + cont "#MON." done _KabutopsFossilText:: - text "KABUTOPS Fossil" - line "A primitive and" - cont "rare #MON." + text "KABUTOPS-Fossil" + line "Ein urzeitliches" + cont "und seltenes" + cont "#MON." done _LinkCableHelpText1:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "Using a Game Link" - line "Cable" + para "Die Benutzung des" + line "Link-Kabels" prompt _LinkCableHelpText2:: - text "Which heading do" - line "you want to read?" + text "Wähle bitte ein" + line "Themengebiet aus." done _LinkCableInfoText1:: - text "When you have" - line "linked your GAME" - cont "BOY with another" - cont "GAME BOY, talk to" - cont "the attendant on" - cont "the right in any" - cont "#MON CENTER." + text "Spricht man die" + line "Bedienung bei" + cont "der rechten Theke" + cont "im PKMN-CENTER" + cont "an, während zwei" + cont "GAME BOYS über" + cont "das Link-Kabel" + cont "verbunden sind," + cont "dann gelangt man" + cont "in den 2-Spieler-" + cont "Raum." prompt _LinkCableInfoText2:: - text "COLOSSEUM lets" - line "you play against" - cont "a friend." + text "Im KOLOSSEUM" + line "kannst Du gegen" + cont "einen Freund" + cont "antreten." prompt _LinkCableInfoText3:: - text "TRADE CENTER is" - line "used for trading" - cont "#MON." + text "Im HANDELSCENTER" + line "können #MON" + cont "getauscht werden." prompt _ViridianSchoolBlackboardText1:: - text "The blackboard" - line "describes #MON" - cont "STATUS changes" - cont "during battles." + text "Die Tafel zeigt" + line "Statuswechsel der" + cont "#MON während" + cont "des Kampfes an." prompt _ViridianSchoolBlackboardText2:: - text "Which heading do" - line "you want to read?" + text "Wähle bitte ein" + line "Themengebiet aus." done _ViridianBlackboardSleepText:: - text "A #MON can't" - line "attack if it's" - cont "asleep!" + text "Wenn ein #MON" + line "schläft, kann es" + cont "nicht angreifen!" - para "#MON will stay" - line "asleep even after" - cont "battles." + para "Ein schlafendes" + line "#MON wacht" + cont "auch nach dem" + cont "Kampf nicht auf." - para "Use AWAKENING to" - line "wake them up!" + para "Benutze" + line "AUFWECKER, damit" + cont "es aufwacht." prompt _ViridianBlackboardPoisonText:: - text "When poisoned, a" - line "#MON's health" - cont "steadily drops." + text "Ein vergiftetes" + line "#MON verliert" + cont "stetig KP." - para "Poison lingers" - line "after battles." + para "Die Wirkung des" + line "Giftes hält auch" + cont "nach einem Kampf" + cont "an." - para "Use an ANTIDOTE" - line "to cure poison!" + para "GEGENGIFT heilt" + line "Vergiftungen." prompt _ViridianBlackboardPrlzText:: - text "Paralysis could" - line "make #MON" - cont "moves misfire!" + text "Ein paralysiertes" + line "#MON" + cont "verliert an" + cont "Treffgenauigkeit!" - para "Paralysis remains" - line "after battles." + para "Die Paralyse hält" + line "auch nach einem" + cont "Kampf an." - para "Use PARLYZ HEAL" - line "for treatment!" + para "Man behandelt sie" + line "mit PARA-HEILER." prompt _ViridianBlackboardBurnText:: - text "A burn reduces" - line "power and speed." - cont "It also causes" - cont "ongoing damage." + text "Eine Verbrennung" + line "vermindert Kraft" + cont "und Stärke. Die" + cont "KP sinken stetig." - para "Burns remain" - line "after battles." + para "Verbrennungen" + line "dauern auch nach" + cont "einem Kampf an." - para "Use BURN HEAL to" - line "cure a burn!" + para "Man heilt sie mit" + line "FEUERHEILER." prompt _ViridianBlackboardFrozenText:: - text "If frozen, a" - line "#MON becomes" - cont "totally immobile!" + text "Ein eingefrorenes" + line "#MON ist" + cont "bewegungsunfähig." - para "It stays frozen" - line "even after the" - cont "battle ends." + para "Es behält auch" + line "nach dem Kampf" + cont "diesen Zustand" + cont "bei." - para "Use ICE HEAL to" - line "thaw out #MON!" + para "Nur der EISHEILER" + line "kann es wieder" + cont "auftauen!" prompt _VermilionGymTrashText:: - text "Nope, there's" - line "only trash here." + text "Hier ist nichts," + line "bloß Abfall." done _VermilionGymTrashSuccessText1:: - text "Hey! There's a" - line "switch under the" - cont "trash!" - cont "Turn it on!" + text "Hey! Hier ist ein" + line "Hebel versteckt!" + cont "Ich werde ihn" + cont "betätigen!" - para "The 1st electric" - line "lock opened!@@" + para "Das erste Schloß" + line "wurde entriegelt!@@" _VermilionGymTrashSuccessText2:: - text "Hey! There's" - line "another switch" - cont "under the trash!" - cont "Turn it on!" + text "Hier ist noch ein" + line "Hebel unter dem" + cont "Abfall versteckt!" + cont "Ich betätige ihn!" prompt _VermilionGymTrashSuccessText3:: - text "The 2nd electric" - line "lock opened!" + text "Das zweite Schloß" + line "wurde entriegelt!" - para "The motorized door" - line "opened!@@" + para "Die mechanische" + line "Tür hat sich" + cont "geöffnet!@@" _VermilionGymTrashFailText:: - text "Nope! There's" - line "only trash here." - cont "Hey! The electric" - cont "locks were reset!@@" + text "Nichts! Hier ist" + line "nur Abfall..." + cont "Hey! Das Schloß" + cont "wurde wieder" + cont "verriegelt!@@" _FoundHiddenItemText:: - text "<PLAYER> found" + text "<PLAYER> findet" line "@" TX_RAM wcd6d text "!@@" _HiddenItemBagFullText:: - text "But, <PLAYER> has" - line "no more room for" - cont "other items!" + text "Aber <PLAYER> kann" + line "keine weiteren" + cont "Items tragen!" done _FoundHiddenCoinsText:: - text "<PLAYER> found" + text "<PLAYER> findet" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN - text " coins!@@" + text " Münzen!@@" _FoundHiddenCoins2Text:: - text "<PLAYER> found" + text "<PLAYER> findet" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN - text " coins!@@" + text " Münzen!@@" _DroppedHiddenCoinsText:: text "" - para "Oops! Dropped" - line "some coins!" + + para "Ups! Ich glaube," + line "ich habe ein paar" + cont "Münzen verloren!" done _IndigoPlateauStatuesText1:: @@ -1006,92 +1096,96 @@ _IndigoPlateauStatuesText1:: prompt _IndigoPlateauStatuesText2:: - text "The ultimate goal" - line "of trainers!" - cont "#MON LEAGUE HQ" + text "Das große Ziel" + line "aller Trainer ist" + cont "die PKMN-LIGA!" done _IndigoPlateauStatuesText3:: - text "The highest" - line "#MON authority" - cont "#MON LEAGUE HQ" + text "Das PKMN-LIGA-" + line "HAUPTQUARTIER" + cont "ist die höchste" + cont "PKMN-AUTORITÄT!" done _PokemonBooksText:: - text "Crammed full of" - line "#MON books!" + text "Wow! Unmengen" + line "Bücher über" + cont "#MON!" done _DiglettSculptureText:: - text "It's a sculpture" - line "of DIGLETT." + text "Eine Plastik, die" + line "DIGDA darstellt." done _ElevatorText:: - text "This is an" - line "elevator." + text "Dies ist ein" + line "Aufzug." done _TownMapText:: - text "A TOWN MAP.@@" + text "Eine KARTE!@@" _PokemonStuffText:: - text "Wow! Tons of" - line "#MON stuff!" + text "Wow! Jede Menge" + line "#MON-" + cont "Gegenstände!" done _OutOfSafariBallsText:: - text "PA: Ding-dong!" + text "DURCHSAGE: Gong!" - para "You are out of" - line "SAFARI BALLs!" + para "Du hast keine" + line "SAFARIBÄLLE mehr!" prompt _WildRanText:: - text "Wild @" + text "Das wilde" + line "@" TX_RAM wEnemyMonNick - text "" - line "ran!" + text " ist" + cont "geflüchtet!" prompt _EnemyRanText:: - text "Enemy @" TX_RAM wEnemyMonNick text "" - line "ran!" + line "ist geflüchtet!" prompt _HurtByPoisonText:: - text "<USER>'s" - line "hurt by poison!" + text "Das Gift schadet" + line "<USER>!" prompt _HurtByBurnText:: - text "<USER>'s" - line "hurt by the burn!" + text "Die Verbrennung" + line "schadet" + cont "<USER>!" prompt _HurtByLeechSeedText:: - text "LEECH SEED saps" - line "<USER>!" + text "Die SCHMAROTZER-" + line "ATTACKE schadet" + cont "<USER>!" prompt _EnemyMonFaintedText:: - text "Enemy @" TX_RAM wEnemyMonNick text "" - line "fainted!" + line "wurde besiegt!" prompt _MoneyForWinningText:: - text "<PLAYER> got ¥@" - TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN - text "" - line "for winning!" + text "<PLAYER>" + line "gewinnt ¥@" + TX_BCD wAmountMoneyWon, $c3 + text "!" prompt _TrainerDefeatedText:: - text "<PLAYER> defeated" + text "<PLAYER> besiegt" line "@" TX_RAM wTrainerName text "!" @@ -1100,198 +1194,209 @@ _TrainerDefeatedText:: _PlayerMonFaintedText:: TX_RAM wBattleMonNick text "" - line "fainted!" + line "wurde besiegt!" prompt _UseNextMonText:: - text "Use next #MON?" + text "Nächstes #MON" + line "einsetzen?" done _Sony1WinText:: - text "<RIVAL>: Yeah! Am" - line "I great or what?" + text "<RIVAL>: Ja! Ich" + line "bin der Beste!" prompt _PlayerBlackedOutText2:: - text "<PLAYER> is out of" - line "useable #MON!" + text "Alle #MON von" + line "<PLAYER> wurden" + cont "besiegt!" - para "<PLAYER> blacked" - line "out!" + para "<PLAYER> fällt" + line "in Ohnmacht!" prompt _LinkBattleLostText:: - text "<PLAYER> lost to" - line "@" TX_RAM wTrainerName - text "!" + text " hat" + line "<PLAYER> besiegt!" prompt _TrainerAboutToUseText:: TX_RAM wTrainerName - text " is" - line "about to use" - cont"@" + text " wird" + line "@" TX_RAM wEnemyMonNick - text "!" + text " in den" + cont "Kampf schicken!" - para "Will <PLAYER>" - line "change #MON?" + para "Möchtest Du das" + line "#MON wechseln?" done _TrainerSentOutText:: TX_RAM wTrainerName - text " sent" - line "out @" + text " setzt" + line "@" TX_RAM wEnemyMonNick - text "!" + text " ein!" done _NoWillText:: - text "There's no will" - line "to fight!" + text "Das #MON" + line "wurde besiegt!" prompt _CantEscapeText:: - text "Can't escape!" + text "Du kannst nicht" + line "davonlaufen!" prompt _NoRunningText:: - text "No! There's no" - line "running from a" - cont "trainer battle!" + text "Man kann aus" + line "TRAINER-KÄMPFEN" + cont "nicht fliehen!" prompt _GotAwayText:: - text "Got away safely!" + text "Du bist" + line "entkommen!" prompt _ItemsCantBeUsedHereText:: - text "Items can't be" - line "used here." + text "Du kannst hier" + line "keine Items " + cont "einsetzen." prompt _AlreadyOutText:: TX_RAM wBattleMonNick - text " is" - line "already out!" + text "" + line "kämpft bereits!" prompt _MoveNoPPText:: - text "No PP left for" - line "this move!" + text "Du hast keine AP" + line "für diese Attacke" + cont "mehr übrig!" prompt _MoveDisabledText:: - text "The move is" - line "disabled!" + text "Diese Attacke" + line "ist blockiert!" prompt _NoMovesLeftText:: TX_RAM wBattleMonNick - text " has no" - line "moves left!" + text " hat" + line "keine Attacken" + cont "mehr übrig!" done _MultiHitText:: - text "Hit the enemy" + text "Der Gegner wurde" line "@" TX_NUM wPlayerNumHits,1,1 - text " times!" + text " mal getroffen!" prompt _ScaredText:: TX_RAM wBattleMonNick - text " is too" - line "scared to move!" + text " kann" + line "sich vor Angst" + cont "nicht bewegen!" prompt _GetOutText:: - text "GHOST: Get out..." - line "Get out..." + text "GEIST: Hau ab..." + line "Verschwinde..." prompt _FastAsleepText:: text "<USER>" - line "is fast asleep!" + line "schläft!" prompt _WokeUpText:: text "<USER>" - line "woke up!" + line "ist aufgewacht!" prompt _IsFrozenText:: text "<USER>" - line "is frozen solid!" + line "ist festgefroren!" prompt _FullyParalyzedText:: - text "<USER>'s" - line "fully paralyzed!" + text "<USER>" + line "ist paralysiert!" prompt _FlinchedText:: text "<USER>" - line "flinched!" + line "ist ausgewichen!" prompt _MustRechargeText:: text "<USER>" - line "must recharge!" + line "muß sich wieder " + cont "aufladen!" prompt _DisabledNoMoreText:: - text "<USER>'s" - line "disabled no more!" + text "<USER>" + line "wird nicht mehr" + cont "blockiert!" prompt _IsConfusedText:: text "<USER>" - line "is confused!" + line "ist verwirrt!" prompt _HurtItselfText:: - text "It hurt itself in" - line "its confusion!" + text "Es hat sich vor" + line "Verwirrung selbst" + cont "verletzt!" prompt _ConfusedNoMoreText:: - text "<USER>'s" - line "confused no more!" + text "<USER>" + line "ist nicht mehr" + cont "verwirrt!" prompt _SavingEnergyText:: text "<USER>" - line "is saving energy!" + line "sammelt Kräfte!" prompt _UnleashedEnergyText:: text "<USER>" - line "unleashed energy!" + line "erzeugt Energie!" prompt _ThrashingAboutText:: - text "<USER>'s" - line "thrashing about!" + text "<USER>" + line "schlägt um sich!" done _AttackContinuesText:: - text "<USER>'s" - line "attack continues!" + text "<USER>" + line "greift weiter an!" done _CantMoveText:: text "<USER>" - line "can't move!" + line "ist gelähmt!" prompt _MoveIsDisabledText:: - text "<USER>'s" + text "<USER>s" line "@" TX_RAM wcd6d - text " is" - cont "disabled!" + text " ist" + cont "blockiert!" prompt _MonName1Text:: @@ -1299,18 +1404,17 @@ _MonName1Text:: _Used1Text:: text "" - line "used @@" + line "ben. @@" _Used2Text:: text "" - line "used @@" + line "ben. @@" _InsteadText:: - text "instead," + text "stattdessen" cont "@@" - -_CF4BText:: - TX_RAM wcf4b +_CF50Text:: + TX_RAM wcf50 text "@" _ExclamationPoint1Text:: @@ -1334,166 +1438,172 @@ _ExclamationPoint5Text:: done _AttackMissedText:: - text "<USER>'s" - line "attack missed!" + text "<USER>s" + line "Attacke ging" + cont "daneben!" prompt _KeptGoingAndCrashedText:: text "<USER>" - line "kept going and" - cont "crashed!" + line "verfehlt das Ziel" + cont "und fällt hin!" prompt _UnaffectedText:: - text "<TARGET>'s" - line "unaffected!" + text "<TARGET>" + line "ist unversehrt!" prompt _DoesntAffectMonText:: - text "It doesn't affect" + text "Keine Wirkung auf" line "<TARGET>!" prompt _CriticalHitText:: - text "Critical hit!" + text "Volltreffer!" prompt _OHKOText:: - text "One-hit KO!" + text "K.O.-TREFFER!" prompt _LoafingAroundText:: TX_RAM wBattleMonNick - text " is" - line "loafing around." + text "" + line "faulenzt!" prompt _BeganToNapText:: TX_RAM wBattleMonNick - text " began" - line "to nap!" + text " hält" + line "ein Nickerchen!" prompt _WontObeyText:: TX_RAM wBattleMonNick - text " won't" - line "obey!" + text " will" + line "nicht gehorchen!" prompt _TurnedAwayText:: TX_RAM wBattleMonNick - text " turned" - line "away!" + text "" + line "wendet sich ab!" prompt _IgnoredOrdersText:: TX_RAM wBattleMonNick text "" - line "ignored orders!" + line "mißachtet die" + cont "Befehle!" prompt _SubstituteTookDamageText:: - text "The SUBSTITUTE" - line "took damage for" - cont "<TARGET>!" + text "Der DELEGATOR hat" + line "<TARGET>" + cont "vor Schaden" + cont "bewahrt!" prompt _SubstituteBrokeText:: - text "<TARGET>'s" - line "SUBSTITUTE broke!" + text "<TARGET>s" + line "DELEGATOR wurde" + cont "zerstört!" prompt _BuildingRageText:: - text "<USER>'s" - line "RAGE is building!" + text "<USER>" + line "verfällt in" + cont "RASEREI!" prompt _MirrorMoveFailedText:: - text "The MIRROR MOVE" - next "failed!" + text "Der SPIEGELTRICK" + next "war erfolglos!" prompt _HitXTimesText:: - text "Hit @" TX_NUM wEnemyNumHits, 1, 1 - text " times!" + text " Mal getroffen!" prompt _GainedText:: TX_RAM wcd6d - text " gained" + text " erhält" line "@@" _WithExpAllText:: - text "with EXP.ALL," + text "mittels EP-TEILER" cont "@@" _BoostedText:: - text "a boosted" + text "spezielle" cont "@@" _ExpPointsText:: TX_NUM wExpAmountGained, 2, 4 - text " EXP. Points!" + text " EP!" prompt _GrewLevelText:: TX_RAM wcd6d - text " grew" - line "to level @" + text "" + line "erreicht" + cont "Level @" TX_NUM wCurEnemyLVL, 1, 3 text "!@@" _WildMonAppearedText:: - text "Wild @" + text "Ein wildes" + line "@" TX_RAM wEnemyMonNick - text "" - line "appeared!" + text "!" prompt _HookedMonAttackedText:: - text "The hooked" + text "Das gefangene" line "@" TX_RAM wEnemyMonNick text "" - cont "attacked!" + cont "greift an!" prompt _EnemyAppearedText:: TX_RAM wEnemyMonNick text "" - line "appeared!" + line "taucht auf!" prompt _TrainerWantsToFightText:: TX_RAM wTrainerName - text " wants" - line "to fight!" + text "" + line "möchte kämpfen!" prompt _UnveiledGhostText:: - text "SILPH SCOPE" - line "unveiled the" - cont "GHOST's identity!" + text "Das SILPH SCOPE" + line "hat den GEIST" + cont "identifiziert!" prompt _GhostCantBeIDdText:: - text "Darn! The GHOST" - line "can't be ID'd!" + text "Mist! Dieser" + line "GEIST ist nicht" + cont "identifizierbar!" prompt _GoText:: - text "Go! @@" + text "Los! @@" _DoItText:: - text "Do it! @@" + text "Los! @@" _GetmText:: - text "Get'm! @@" + text "Los! @@" _EnemysWeakText:: - text "The enemy's weak!" - line "Get'm! @@" + text "Mach ihn fertig!" + line "Los! @@" _PlayerMon1Text:: TX_RAM wBattleMonNick @@ -1502,428 +1612,473 @@ _PlayerMon1Text:: _PlayerMon2Text:: TX_RAM wBattleMonNick - text " @@" + text ", @@" _EnoughText:: - text "enough!@@" + text "genug!@@" _OKExclamationText:: text "OK!@@" _GoodText:: - text "good!@@" + text "super!@@" _ComeBackText:: text "" - line "Come back!" + line "Komm zurück!" done _SuperEffectiveText:: - text "It's super" - line "effective!" + text "Die Attacke ist" + line "sehr effektiv!" prompt _NotVeryEffectiveText:: - text "It's not very" - line "effective..." + text "Die Attacke ist" + line "nicht effektiv..." prompt _SafariZoneEatingText:: - text "Wild @" + text "Das wilde" + line "@" TX_RAM wEnemyMonNick - db $0 - line "is eating!" + text " frißt!" prompt _SafariZoneAngryText:: - text "Wild @" + text "Das wilde" + line "@" TX_RAM wEnemyMonNick - db $0 - line "is angry!" + text " ist" + cont "wütend!" prompt ; money related _PickUpPayDayMoneyText:: - text "<PLAYER> picked up" + text "<PLAYER> sammelt" line "¥@" TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text "!" + text " auf!" prompt _ClearSaveDataText:: - text "Clear all saved" - line "data?" + text "Alle Spielstände" + line "löschen?" done _WhichFloorText:: - text "Which floor do" - line "you want? " + text "Wähle ein" + line "Stockwerk aus:" done _PartyMenuNormalText:: - text "Choose a #MON." + text "Wähle ein #MON" + line "aus!" done _PartyMenuItemUseText:: - text "Use item on which" - line "#MON?" + text "Welches #MON" + line "erhält das Item?" done _PartyMenuBattleText:: - text "Bring out which" - line "#MON?" + text "Welches #MON" + line "soll antreten?" done _PartyMenuUseTMText:: - text "Use TM on which" - line "#MON?" + text "Wähle ein" + line "#MON aus!" done _PartyMenuSwapMonText:: - text "Move #MON" - line "where?" + text "Mit wem soll das" + line "#MON tauschen?" done _PotionText:: TX_RAM wcd6d - text "" - line "recovered by @" + text " erhält" + line "@" TX_NUM wHPBarHPDifference, 2, 3 - text "!" + text " Kraftpunkte!" done _AntidoteText:: - TX_RAM wcd6d - text " was" - line "cured of poison!" + text "Die Vergiftung" + line "wurde geheilt!" done _ParlyzHealText:: - TX_RAM wcd6d - text "'s" - line "rid of paralysis!" + text "Die Paralyse" + line "wurde aufgehoben!" done _BurnHealText:: TX_RAM wcd6d - text "'s" - line "burn was healed!" + text "" + line "wurde geheilt!" done _IceHealText:: TX_RAM wcd6d - text " was" - line "defrosted!" + text "" + line "wurde aufgetaut!" done _AwakeningText:: TX_RAM wcd6d text "" - line "woke up!" + line "ist aufgewacht!" done _FullHealText:: TX_RAM wcd6d - text "'s" - line "health returned!" + text " wurde" + line "komplett geheilt!" done _ReviveText:: TX_RAM wcd6d text "" - line "is revitalized!" + line "ist wieder fit!" done _RareCandyText:: TX_RAM wcd6d - text " grew" - line "to level @" - TX_NUM wCurEnemyLVL, 1, 3 + text "" + line "erreicht" + cont "Level @" + TX_NUM wCurEnemyLVL, $1,$3 text "!@@" _TurnedOnPC1Text:: - text "<PLAYER> turned on" - line "the PC." + text "<PLAYER> schaltet" + line "den PC ein." prompt _AccessedBillsPCText:: - text "Accessed BILL's" - line "PC." + text "Die Verbindung zu" + line "BILLS PC wurde" + cont "hergestellt." - para "Accessed #MON" - line "Storage System." + para "Du hast Zugriff" + line "auf das #MON-" + cont "LAGERUNGS-SYSTEM." prompt _AccessedSomeonesPCText:: - text "Accessed someone's" - line "PC." + text "Die Verbindung" + line "zum GAST-PC wurde" + cont "hergestellt." - para "Accessed #MON" - line "Storage System." + para "Du hast Zugriff" + line "auf das #MON-" + cont "LAGERUNGS-SYSTEM." prompt _AccessedMyPCText:: - text "Accessed my PC." + text "Die Verbindung zu" + line "Deinem PC wurde" + cont "hergestellt." - para "Accessed Item" - line "Storage System." + para "Du hast Zugriff" + line "auf das ITEM-" + cont "LAGERUNGS-SYSTEM." prompt _TurnedOnPC2Text:: - text "<PLAYER> turned on" - line "the PC." + text "<PLAYER> schaltet" + line "den PC ein." prompt _WhatDoYouWantText:: - text "What do you want" - line "to do?" + text "Wähle einen" + line "Menüpunkt aus." done _WhatToDepositText:: - text "What do you want" - line "to deposit?" + text "Welches Item soll" + line "gelagert werden?" done _DepositHowManyText:: - text "How many?" + text "Anzahl?" done _ItemWasStoredText:: TX_RAM wcd6d - text " was" - line "stored via PC." + text "" + line "wurde gelagert." prompt _NothingToDepositText:: - text "You have nothing" - line "to deposit." + text "Du hast keine" + line "Items, die Du" + cont "lagern könntest." prompt _NoRoomToStoreText:: - text "No room left to" - line "store items." + text "Die" + line "Lagerkapazität" + cont "ist erschöpft." prompt _WhatToWithdrawText:: - text "What do you want" - line "to withdraw?" + text "Welches Item" + line "möchtest Du" + cont "mitnehmen?" done _WithdrawHowManyText:: - text "How many?" + text "Anzahl?" done _WithdrewItemText:: - text "Withdrew" - line "@" TX_RAM wcd6d - text "." + text "" + line "mitgenommen." prompt + _NothingStoredText:: - text "There is nothing" - line "stored." + text "Hier lagern keine" + line "Items." prompt + _CantCarryMoreText:: - text "You can't carry" - line "any more items." + text "Du kannst keine" + line "weiteren Items" + cont "tragen." prompt + _WhatToTossText:: - text "What do you want" - line "to toss away?" + text "Welches Item" + line "möchtest Du" + cont "ausmustern?" done + _TossHowManyText:: - text "How many?" + text "Anzahl?" done + _AccessedHoFPCText:: - text "Accessed #MON" - line "LEAGUE's site." + text "Verbindung zur" + line "PKMN-LIGA-WEBSITE" + cont "hergestellt." - para "Accessed the HALL" - line "OF FAME List." + para "Du hast Zugriff" + line "auf die Datenbank" + cont "der RUHMESHALLE." prompt + _SwitchOnText:: - text "Switch on!" + text "Schalte ein!" prompt + _WhatText:: - text "What?" + text "Wähle!" done + _DepositWhichMonText:: - text "Deposit which" - line "#MON?" + text "Welches #MON" + line "lagern?" done _MonWasStoredText:: - TX_RAM wcf4b - text " was" - line "stored in Box @" + TX_RAM wcf50 + text " wurde" + line "in Box @" TX_RAM wBoxNumString - text "." + text "" + cont "transferiert." prompt _CantDepositLastMonText:: - text "You can't deposit" - line "the last #MON!" + text "Du kannst Dein" + line "letztes #MON" + cont "nicht lagern!" prompt + _BoxFullText:: - text "Oops! This Box is" - line "full of #MON." + text "In dieser Box ist" + line "kein Platz für" + cont "weitere #MON." prompt _MonIsTakenOutText:: - TX_RAM wcf4b - text " is" - line "taken out." - cont "Got @" - TX_RAM wcf4b - text "." + TX_RAM wcf50 + text " wurde" + line "transferiert." + + para "@" + TX_RAM wcf50 + + text "" + line "erhalten." prompt _NoMonText:: - text "What? There are" - line "no #MON here!" + text "Diese Box enthält" + line "keine #MON!" prompt _CantTakeMonText:: - text "You can't take" - line "any more #MON." + text "Du kannst keine" + line "#MON mehr" + cont "tragen!" - para "Deposit #MON" - line "first." + para "Du mußt erst" + line "#MON via PC" + cont "lagern." prompt _ReleaseWhichMonText:: - text "Release which" - line "#MON?" + text "Welches #MON" + line "soll freigelassen" + cont "werden?" done _OnceReleasedText:: - text "Once released," - line "@" - TX_RAM wcf4b - text " is" - cont "gone forever. OK?" + text "Ist es erstmal" + line "freigelassen," + cont "kommt @" + TX_RAM wcf50 + + text "" + cont "nicht wieder" + cont "zurück. OK?" done _MonWasReleasedText:: - TX_RAM wcf4b - text " was" - line "released outside." - cont "Bye @" + TX_RAM wcf50 + text " wurde" + line "freigelassen. Leb" + cont "wohl, @" + TX_RAM wcf50 -_CF4BExclamationText:: - TX_RAM wcf4b +_CF50ExclamationText:: text "!" prompt _RequireCoinCaseText:: - text "A COIN CASE is" - line "required!@@" + text "Du benötigst" + line "einen MÜNZKORB!@@" _ExchangeCoinsForPrizesText:: - text "We exchange your" - line "coins for prizes." + text "Wir tauschen" + line "Münzen gegen" + cont "Preise ein." prompt _WhichPrizeText:: - text "Which prize do" - line "you want?" + text "Welcher Preis" + line "soll es sein?" done _HereYouGoText:: - text "Here you go!@@" + text "Hier ist Dein" + line "Preis!@@" _SoYouWantPrizeText:: - text "So, you want" + text "Du möchtest also" line "@" TX_RAM wcd6d - text "?" + + text "" + cont "haben?" done _SorryNeedMoreCoinsText:: - text "Sorry, you need" - line "more coins.@@" + text "Schade. Du hast" + line "zu wenig Münzen!@@" _OopsYouDontHaveEnoughRoomText:: - text "Oops! You don't" - line "have enough room.@@" + text "Ups! Du hast" + line "momentan keinen" + cont "Platz dafür!@@" _OhFineThenText:: - text "Oh, fine then.@@" + text "Dann ist ja alles" + line "klar.@@" _GetDexRatedText:: - text "Want to get your" - line "#DEX rated?" + text "Soll Dein #DEX" + line "bewertet werden?" done _ClosedOaksPCText:: - text "Closed link to" - line "PROF.OAK's PC.@@" + text "Die Verbindung zu" + line "PROF. EICHS PC" + cont "wurde getrennt.@@" _AccessedOaksPCText:: - text "Accessed PROF." - line "OAK's PC." + text "Die Verbindung zu" + line "PROF. EICHS PC" + cont "wurde erstellt." - para "Accessed #DEX" - line "Rating System." + para "Du hast Zugriff" + line "auf die #DEX-" + cont "BEWERTUNG." prompt _WhereWouldYouLikeText:: - text "Where would you" - line "like to go?" + text "Wohin möchtest" + line "Du gehen?" done _PleaseWaitText:: - text "OK, please wait" - line "just a moment." + text "OK. Bitte warte" + line "einen Augenblick!" done _LinkCanceledText:: - text "The link was" - line "canceled." + text "Die Verbindung" + line "wurde getrennt." done INCLUDE "text/oakspeech.asm" _DoYouWantToNicknameText:: - text "Do you want to" - line "give a nickname" - cont "to @" + text "Möchtest Du" + line "@" TX_RAM wcd6d - text "?" + + text " einen" + cont "Spitznamen geben?" done _YourNameIsText:: - text "Right! So your" - line "name is <PLAYER>!" + text "Richtig! Dein" + line "Name ist <PLAYER>!" prompt _HisNameIsText:: - text "That's right! I" - line "remember now! His" - cont "name is <RIVAL>!" + text "<RIVAL>! Stimmt!" + line "Es lag mir auf" + cont "der Zunge!" prompt _WillBeTradedText:: TX_RAM wNameOfPlayerMonToBeTraded - text " and" - line "@" + text " soll" + line "gegen @" TX_RAM wcd6d - text " will" - cont "be traded." + text "" + cont "getauscht werden." done _Char00Text:: TX_NUM hSpriteIndexOrTextID,1,2 - text " ERROR." + text " FEHLER" done _Char55Text:: @@ -2002,138 +2157,141 @@ INCLUDE "text/maps/route_24_2.asm" INCLUDE "text/maps/route_25.asm" _FileDataDestroyedText:: - text "The file data is" - line "destroyed!" + text "Die Speicherdaten" + line "sind defekt!" prompt _WouldYouLikeToSaveText:: - text "Would you like to" - line "SAVE the game?" + text "Möchtest Du das" + line "Spiel SICHERN?" done _GameSavedText:: - text "<PLAYER> saved" - line "the game!" + text "<PLAYER> hat das" + line "Spiel gesichert!" done _OlderFileWillBeErasedText:: - text "The older file" - line "will be erased to" - cont "save. Okay?" + text "Der bisherige" + line "Spielstand wird" + cont "überschrieben!" + cont "OK?" done _WhenYouChangeBoxText:: - text "When you change a" - line "#MON BOX, data" - cont "will be saved." + text "Vor einem Wechsel" + line "der #MON-BOX" + cont "wird das Spiel" + cont "gesichert!" - para "Is that okay?" + para "Einverstanden?" done _ChooseABoxText:: - text "Choose a" - line "<pkmn> BOX.@@" + text "Wähle eine" + line "<pkmn>-BOX!@@" _EvolvedText:: - TX_RAM wcf4b - text " evolved" + TX_RAM wcf50 + text " wurde" done _IntoText:: text "" - line "into @" + line "zu @" TX_RAM wcd6d text "!" done _StoppedEvolvingText:: - text "Huh? @" - TX_RAM wcf4b - text "" - line "stopped evolving!" + text "Hmm? @" + TX_RAM wcf50 + text "s" + line "Entwicklung ist" + cont "abgebrochen!" prompt _IsEvolvingText:: - text "What? @" - TX_RAM wcf4b + text "Hey! @" + TX_RAM wcf50 text "" - line "is evolving!" + line "entwickelt sich!" done _FellAsleepText:: text "<TARGET>" - line "fell asleep!" + line "schläft!" prompt _AlreadyAsleepText:: - text "<TARGET>'s" - line "already asleep!" + text "<TARGET>" + line "schläft bereits!" prompt _PoisonedText:: text "<TARGET>" - line "was poisoned!" + line "wurde vergiftet!" prompt _BadlyPoisonedText:: - text "<TARGET>'s" - line "badly poisoned!" + text "<TARGET>" + line "ist vergiftet!" prompt _BurnedText:: text "<TARGET>" - line "was burned!" + line "brennt!" prompt _FrozenText:: text "<TARGET>" - line "was frozen solid!" + line "erstarrt zu Eis!" prompt _FireDefrostedText:: - text "Fire defrosted" - line "<TARGET>!" + text "<TARGET>" + line "ist aufgetaut!" prompt _MonsStatsRoseText:: - text "<USER>'s" + text "<USER>s" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "@@" _GreatlyRoseText:: - text $4c, "greatly@@" + text "@@" _RoseText:: - text " rose!" + text " nimmt zu!" prompt _MonsStatsFellText:: - text "<TARGET>'s" + text "<TARGET>s" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "@@" _GreatlyFellText:: - text $4c, "greatly@@" + text "@@" _FellText:: - text " fell!" + text " sinkt! " prompt _RanFromBattleText:: text "<USER>" - line "ran from battle!" + line "ist geflohen!" prompt _RanAwayScaredText:: text "<TARGET>" - line "ran away scared!" + line "läuft davon!" prompt _WasBlownAwayText:: text "<TARGET>" - line "was blown away!" + line "wurde weggeweht!" prompt _ChargeMoveEffectText:: @@ -2141,181 +2299,184 @@ _ChargeMoveEffectText:: _MadeWhirlwindText:: text "" - line "made a whirlwind!" + line "erz. WIRBELWIND!" prompt _TookInSunlightText:: text "" - line "took in sunlight!" + line "badet im Licht!" prompt _LoweredItsHeadText:: text "" - line "lowered its head!" + line "duckt sich!" prompt _SkyAttackGlowingText:: text "" - line "is glowing!" + line "leuchtet!" prompt _FlewUpHighText:: text "" - line "flew up high!" + line "fliegt empor!" prompt _DugAHoleText:: text "" - line "dug a hole!" + line "gräbt sich ein!" prompt _BecameConfusedText:: text "<TARGET>" - line "became confused!" + line "ist verwirrt!" prompt _MimicLearnedMoveText:: - text "<USER>" - line "learned" - cont "@" + text "<USER> hat" + line "@" TX_RAM wcd6d - text "!" + text "" + cont "gelernt!" prompt _MoveWasDisabledText:: - text "<TARGET>'s" + text "<TARGET>s" line "@" TX_RAM wcd6d - text " was" - cont "disabled!" + text "" + cont "wird blockiert!" prompt _NothingHappenedText:: - text "Nothing happened!" + text "Nichts geschieht!" prompt _NoEffectText:: - text "No effect!" + text "Es hat keine" + line "Wirkung!" prompt _ButItFailedText:: - text "But, it failed! " + text "Die Attacke" + line "schlug fehl!" prompt _DidntAffectText:: - text "It didn't affect" - line "<TARGET>!" + text "Es hat keine" + line "Wirkung!" prompt _IsUnaffectedText:: text "<TARGET>" - line "is unaffected!" + line "blieb unversehrt!" prompt _ParalyzedMayNotAttackText:: - text "<TARGET>'s" - line "paralyzed! It may" - cont "not attack!" + text "<TARGET>" + line "ist paralysiert!" prompt _SubstituteText:: - text "It created a" - line "SUBSTITUTE!" + text "Es setzt einen" + line "DELEGATOR ein!" prompt _HasSubstituteText:: text "<USER>" - line "has a SUBSTITUTE!" + line "ben. DELEGATOR!" prompt _TooWeakSubstituteText:: - text "Too weak to make" - line "a SUBSTITUTE!" + text "Keine Energie für" + line "den DELEGATOR!" prompt _CoinsScatteredText:: - text "Coins scattered" - line "everywhere!" + text "Es liegen überall" + line "Münzen verstreut!" prompt _GettingPumpedText:: - text "<USER>'s" - line "getting pumped!" + text "<USER>" + line "pumpt sich auf!" prompt _WasSeededText:: text "<TARGET>" - line "was seeded!" + line "wurde bepflanzt!" prompt _EvadedAttackText:: text "<TARGET>" - line "evaded attack!" + line "ist ausgewichen!" prompt _HitWithRecoilText:: - text "<USER>'s" - line "hit with recoil!" + text "<USER>" + line "wird verletzt!" prompt _ConvertedTypeText:: - text "Converted type to" - line "<TARGET>'s!" + text "<TARGET>s" + line "Elem. adaptiert!" prompt _StatusChangesEliminatedText:: - text "All STATUS changes" - line "are eliminated!" + text "Alle STATUS-" + line "VERÄNDERUNGEN" + cont "wurden entfernt!" prompt _StartedSleepingEffect:: text "<USER>" - line "started sleeping!" + line "schläft!" done _FellAsleepBecameHealthyText:: text "<USER>" - line "fell asleep and" - cont "became healthy!" + line "ist eingeschlafen" + cont "und genesen!" done _RegainedHealthText:: text "<USER>" - line "regained health!" + line "erholt sich!" prompt _TransformedText:: text "<USER>" - line "transformed into" - cont "@" + line "verwandelt sich" + cont "in @" TX_RAM wcd6d text "!" prompt _LightScreenProtectedText:: - text "<USER>'s" - line "protected against" - cont "special attacks!" + text "<USER>" + line "ist gegen " + cont "SPEZIAL-ATTACKEN" + cont "immun!" prompt _ReflectGainedArmorText:: text "<USER>" - line "gained armor!" + line "erhält Panzer!" prompt _ShroudedInMistText:: - text "<USER>'s" - line "shrouded in mist!" + text "<USER>" + line "ist eingenebelt!" prompt _SuckedHealthText:: - text "Sucked health from" - line "<TARGET>!" + text "<TARGET>" + line "hat KP verloren!" prompt _DreamWasEatenText:: - text "<TARGET>'s" - line "dream was eaten!" + text "<TARGET>s" + line "Traum gefressen!" prompt _TradeCenterText1:: @@ -2428,327 +2589,360 @@ INCLUDE "text/maps/saffron_pokecenter.asm" INCLUDE "text/maps/mr_psychics_house.asm" _PokemartGreetingText:: - text "Hi there!" - next "May I help you?" + text "Hallo!" + next "Kann ich Dir" + cont "behilflich sein?" done _PokemonFaintedText:: TX_RAM wcd6d text "" - line "fainted!" + line "wurde besiegt!" done _PlayerBlackedOutText:: - text "<PLAYER> is out of" - line "useable #MON!" + text "<PLAYER> hat keine" + line "einsatzbereiten" + cont "#MON mehr!" - para "<PLAYER> blacked" - line "out!" + para "<PLAYER> fällt" + line "in Ohnmacht!" prompt _RepelWoreOffText:: - text "REPEL's effect" - line "wore off." + text "Der SCHUTZ wirkt" + line "nicht mehr." done _PokemartBuyingGreetingText:: - text "Take your time." + text "Schau Dich in" + line "Ruhe um." done _PokemartTellBuyPriceText:: - TX_RAM wcf4b + TX_RAM wcf50 text "?" - line "That will be" + line "Das macht dann" cont "¥@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text ". OK?" + text "! OK?" done _PokemartBoughtItemText:: - text "Here you are!" - line "Thank you!" + text "Hier, bitte sehr!" + line "Vielen Dank!" prompt _PokemartNotEnoughMoneyText:: - text "You don't have" - line "enough money." + text "Du hast nicht" + line "genug Geld." prompt _PokemartItemBagFullText:: - text "You can't carry" - line "any more items." + text "Du kannst keine" + line "weiteren Items" + cont "mehr tragen." prompt _PokemonSellingGreetingText:: - text "What would you" - line "like to sell?" + text "Was möchtest Du" + line "verkaufen?" done _PokemartTellSellPriceText:: - text "I can pay you" + text "Ich gebe Dir" line "¥@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text " for that." + text " dafür." done _PokemartItemBagEmptyText:: - text "You don't have" - line "anything to sell." + text "Du hast nichts," + line "was Du verkaufen" + cont "könntest!" prompt _PokemartUnsellableItemText:: - text "I can't put a" - line "price on that." + text "Das kann ich" + line "nicht gebrauchen." prompt _PokemartThankYouText:: - text "Thank you!" + text "Vielen Dank!" done _PokemartAnythingElseText:: - text "Is there anything" - line "else I can do?" + text "Kann ich sonst" + line "irgendwie helfen?" done _LearnedMove1Text:: TX_RAM wLearnMoveMonName - text " learned" + text " lernt" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _WhichMoveToForgetText:: - text "Which move should" - next "be forgotten?" + text "Welche Attacke" + next "soll vergessen" + cont "werden?" done _AbandonLearningText:: - text "Abandon learning" - line "@" - TX_RAM wcf4b - text "?" + TX_RAM wcf50 + text "" + line "nicht erlernen?" done _DidNotLearnText:: TX_RAM wLearnMoveMonName text "" - line "did not learn" - cont "@" - TX_RAM wcf4b - text "!" + line "hat @" + TX_RAM wcf50 + text "" + cont "nicht erlernt!" prompt _TryingToLearnText:: TX_RAM wLearnMoveMonName - text " is" - line "trying to learn" + text "" + line "versucht," cont "@" - TX_RAM wcf4b - text "!" + TX_RAM wcf50 + text " zu" + cont "erlernen!" - para "But, @" + para "Aber @" TX_RAM wLearnMoveMonName text "" - line "can't learn more" - cont "than 4 moves!" - - para "Delete an older" - line "move to make room" - cont "for @" - TX_RAM wcf4b - text "?" + line "kann nicht mehr" + cont "als vier Attacken" + cont "erlernen!" + + para "Soll eine andere" + line "Attacke zugunsten" + cont "von @" + TX_RAM wcf50 + text "" + cont "vergessen werden?" done _OneTwoAndText:: - text "1, 2 and...@@" + text "1, 2, @@" _PoofText:: - text " Poof!@@" + text "schwupp!@@" _ForgotAndText:: text "" para "@" TX_RAM wLearnMoveMonName - text " forgot" + text " hat" line "@" TX_RAM wcd6d - text "!" + text "" + cont "vergessen!" - para "And..." + para "Und..." prompt _HMCantDeleteText:: - text "HM techniques" - line "can't be deleted!" + text "VM-Attacken" + line "können nicht" + cont "gelöscht werden!" prompt _PokemonCenterWelcomeText:: - text "Welcome to our" - line "#MON CENTER!" + text "Willkommen im" + line "PKMN-CENTER!" - para "We heal your" - line "#MON back to" - cont "perfect health!" + para "Wir heilen Deine" + line "#MON und" + cont "machen sie wieder" + cont "fit!" prompt _ShallWeHealYourPokemonText:: - text "Shall we heal your" - line "#MON?" + text "Sollen wir Deine" + line "#MON heilen?" done _NeedYourPokemonText:: - text "OK. We'll need" - line "your #MON." + text "OK. Wir benötigen" + line "Deine #MON." done _PokemonFightingFitText:: - text "Thank you!" - line "Your #MON are" - cont "fighting fit!" + text "Danke! Deine" + line "#MON sind" + cont "wieder topfit!" prompt _PokemonCenterFarewellText:: - text "We hope to see" - line "you again!" + text "Komm jederzeit" + line "wieder vorbei!" done _CableClubNPCAreaReservedFor2FriendsLinkedByCableText:: - text "This area is" - line "reserved for 2" - cont "friends who are" - cont "linked by cable." + text "Dieser Bereich" + line "ist für Freunde" + cont "reserviert, die" + cont "über Game Link" + cont "Kabel miteinander" + cont "spielen!" done _CableClubNPCWelcomeText:: - text "Welcome to the" - line "Cable Club!" + text "Willkommen im" + line "KABEL-CLUB!" done _CableClubNPCPleaseApplyHereHaveToSaveText:: - text "Please apply here." + text "Bitte melde Dich" + line "hier an." - para "Before opening" - line "the link, we have" - cont "to save the game." + para "Das Spiel wird" + line "gesichert, bevor" + cont "die Verbindung" + cont "hergestellt wird!" done _CableClubNPCPleaseWaitText:: - text "Please wait.@@" + text "Bitte warten.@@" _CableClubNPCLinkClosedBecauseOfInactivityText:: - text "The link has been" - line "closed because of" - cont "inactivity." + text "Die Verbindung" + line "wurde getrennt." - para "Please contact" - line "your friend and" - cont "come again!" + para "Es erfolgte keine" + line "Bestätigung von" + cont "der Gegenseite!" + + para "Versuche es" + line "noch einmal!" done SECTION "Text 10", ROMX, BANK[TEXT_10] _CableClubNPCPleaseComeAgainText:: - text "Please come again!" + text "Komm jederzeit" + line "wieder vorbei!" done _CableClubNPCMakingPreparationsText:: - text "We're making" - line "preparations." - cont "Please wait." + text "Wir treffen" + line "gerade die" + cont "Vorbereitungen." + cont "Bitte warte!" done _UsedStrengthText:: TX_RAM wcd6d - text " used" - line "STRENGTH.@@" + text "" + line "setzt STÄRKE ein.@@" _CanMoveBouldersText:: TX_RAM wcd6d - text " can" - line "move boulders." + text " kann" + line "Felsen bewegen." prompt _CurrentTooFastText:: - text "The current is" - line "much too fast!" + text "Die Strömung" + line "ist zu stark!" prompt _CyclingIsFunText:: - text "Cycling is fun!" - line "Forget SURFing!" + text "Radfahren macht" + line "Spaß! Surfen" + cont "dagegen ist" + cont "nichts!" prompt _FlashLightsAreaText:: - text "A blinding FLASH" - line "lights the area!" + text "Ein gleißender" + line "BLITZ erhellt" + cont "das Gebiet!" prompt _WarpToLastPokemonCenterText:: - text "Warp to the last" - line "#MON CENTER." + text "In das letzte" + line "PKMN-CENTER" + cont "zurückkehren?" done _CannotUseTeleportNowText:: TX_RAM wcd6d - text " can't" - line "use TELEPORT now." + text " kann" + line "TELEPORT momentan" + cont "nicht einsetzen!" prompt _CannotFlyHereText:: TX_RAM wcd6d - text " can't" - line "FLY here." + text "" + line "kann hier nicht" + cont "FLIEGEN." prompt _NotHealthyEnoughText:: - text "Not healthy" - line "enough." + text "Nicht genug" + line "Kraftpunkte!" prompt _NewBadgeRequiredText:: - text "No! A new BADGE" - line "is required." + text "Nein! Hier" + line "benötigt man" + cont "einen neuen" + cont "ORDEN!" prompt _CannotUseItemsHereText:: - text "You can't use items" - line "here." + text "Du kannst hier" + line "keine Items" + cont "einsetzen!" prompt _CannotGetOffHereText:: - text "You can't get off" - line "here." + text "Du kannst hier" + line "nicht absteigen!" prompt _GotMonText:: - text "<PLAYER> got" + text "<PLAYER> erhält" line "@" TX_RAM wcd6d text "!@@" _SetToBoxText:: - text "There's no more" - line "room for #MON!" + text "Es ist nicht" + line "genug Platz für" + cont "das #MON!" cont "@" TX_RAM wBoxMonNicks - text " was" - cont "sent to #MON" - cont "BOX @" - TX_RAM wcf4b - text " on PC!" + text " wurde" + cont "mittels PC in" + cont "#MON-BOX @" + TX_RAM wcf50 + text "" + cont "transferiert!" done _BoxIsFullText:: - text "There's no more" - line "room for #MON!" + text "Es ist kein Platz" + line "für das #MON!" - para "The #MON BOX" - line "is full and can't" - cont "accept any more!" + para "Die #MON-BOX" + line "ist voll und kann" + cont "keine weiteren" + cont "#MON" + cont "aufnehmen!" - para "Change the BOX at" - line "a #MON CENTER!" + para "Wechsle in einem" + line "#MON-CENTER" + cont "die BOX!" done INCLUDE "text/maps/pallet_town.asm" @@ -2763,432 +2957,470 @@ INCLUDE "text/maps/cinnabar_island.asm" INCLUDE "text/maps/saffron_city.asm" _ItemUseBallText00:: - text "It dodged the" - line "thrown BALL!" + text "Es weicht dem" + line "BALL aus!" - para "This #MON" - line "can't be caught!" + para "Dieses #MON" + line "läßt sich nicht" + cont "fangen!" prompt _ItemUseBallText01:: - text "You missed the" - line "#MON!" + text "Du hast das" + line "#MON verfehlt!" prompt _ItemUseBallText02:: - text "Darn! The #MON" - line "broke free!" + text "Mist! Das #MON" + line "hat sich befreit!" prompt _ItemUseBallText03:: - text "Aww! It appeared" - line "to be caught! " + text "Fast hätte es" + line "geklappt! " prompt _ItemUseBallText04:: - text "Shoot! It was so" - line "close too!" + text "Verflixt! Es" + line "hätte beinahe" + cont "geklappt!" prompt _ItemUseBallText05:: - text "All right!" + text "Wunderbar!" line "@" TX_RAM wEnemyMonNick - text " was" - cont "caught!@@" + text " wurde" + cont "gefangen!@@" _ItemUseBallText07:: TX_RAM wBoxMonNicks - text " was" - line "transferred to" - cont "BILL's PC!" + text " wurde" + line "auf BILLS PC" + cont "übertragen!" prompt _ItemUseBallText08:: TX_RAM wBoxMonNicks - text " was" - line "transferred to" - cont "someone's PC!" + text " wurde" + line "auf den GAST-PC" + cont "übertragen!" prompt _ItemUseBallText06:: - text "New #DEX data" - line "will be added for" - cont "@" + text "Für @" TX_RAM wEnemyMonNick - text "!@@" + text "" + line "wird ein neuer" + cont "Eintrag im" + cont "#DEX angelegt!@@" _SurfingGotOnText:: - text "<PLAYER> got on" - line "@" + text "<PLAYER> steigt" + line "auf @" TX_RAM wcd6d text "!" prompt _SurfingNoPlaceToGetOffText:: - text "There's no place" - line "to get off!" + text "Hier kann man" + line "nicht absteigen!" prompt _VitaminStatRoseText:: TX_RAM wcd6d - text "'s" + text "s" line "@" - TX_RAM wcf4b - text " rose." + TX_RAM wcf50 + text " ist" + cont "gestiegen." prompt _VitaminNoEffectText:: - text "It won't have any" - line "effect." + text "Das würde keinen" + line "Effekt haben." prompt _ThrewBaitText:: - text "<PLAYER> threw" - line "some BAIT." + text "<PLAYER> wirft" + line "einen KÖDER aus." done _ThrewRockText:: - text "<PLAYER> threw a" - line "ROCK." + text "<PLAYER> hat " + line "einen STEIN" + cont "geworfen." done _PlayedFluteNoEffectText:: - text "Played the #" - line "FLUTE." + text "Die #FLÖTE" + line "wurde gespielt!" - para "Now, that's a" - line "catchy tune!" + para "Eine schöne" + line "Melodie!" prompt _FluteWokeUpText:: - text "All sleeping" - line "#MON woke up." + text "Alle schlafenden" + line "#MON sind" + cont "aufgewacht." prompt _PlayedFluteHadEffectText:: - text "<PLAYER> played the" - line "# FLUTE.@@" + text "<PLAYER> spielt" + line "die #FLÖTE.@@" _CoinCaseNumCoinsText:: - text "Coins" + text "Münzen" line "@" TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " " prompt _ItemfinderFoundItemText:: - text "Yes! ITEMFINDER" - line "indicates there's" - cont "an item nearby." + text "Oh! Der DETEKTOR" + line "zeigt an, daß ein" + cont "Item in der Nähe" + cont "liegt!" prompt _ItemfinderFoundNothingText:: - text "Nope! ITEMFINDER" - line "isn't responding." + text "Nichts! Der" + line "DETEKTOR schlägt" + cont "nicht an." prompt _RaisePPWhichTechniqueText:: - text "Raise PP of which" - line "technique?" + text "Für welche" + line "Attacke sollen" + cont "die AP erhöht" + cont "werden?" done _RestorePPWhichTechniqueText:: - text "Restore PP of" - line "which technique?" + text "Für welche" + line "Attacke sollen" + cont "die AP erneuert" + cont "werden?" done _PPMaxedOutText:: - TX_RAM wcf4b - text "'s PP" - line "is maxed out." + text "Die AP von" + line "@" + TX_RAM wcf50 + text " sind" + cont "auf dem Maximum!" prompt _PPIncreasedText:: - TX_RAM wcf4b - text "'s PP" - line "increased." + text "Die AP von" + line "@" + TX_RAM wcf50 + text "" + cont "sind gestiegen." prompt _PPRestoredText:: - text "PP was restored." + text "Die AP wurden" + line "aufgefüllt!" prompt _BootedUpTMText:: - text "Booted up a TM!" + text "TM aktiviert!" prompt _BootedUpHMText:: - text "Booted up an HM!" + text "VM aktiviert!" prompt _TeachMachineMoveText:: - text "It contained" + text "Sie enthält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!" - para "Teach @" - TX_RAM wcf4b + para "@" + TX_RAM wcf50 text "" - line "to a #MON?" + line "einem #MON" + cont "beibringen?" done _MonCannotLearnMachineMoveText:: - TX_RAM wcd6d - text " is not" - line "compatible with" + TX_RAM wcf50 + text "" + line "paßt nicht zu" cont "@" - TX_RAM wcf4b + TX_RAM wcd6d text "." - para "It can't learn" + para "Es kann" line "@" - TX_RAM wcf4b - text "." + TX_RAM wcf50 + text "" + cont "nicht lernen." prompt _ItemUseNotTimeText:: - text "OAK: <PLAYER>!" - line "This isn't the" - cont "time to use that! " + text "EICH: <PLAYER>!" + line "Es ist noch nicht" + cont "an der Zeit, dies" + cont "zu benutzen!" prompt _ItemUseNotYoursToUseText:: - text "This isn't yours" - line "to use!" + text "Dies gehört Dir" + line "nicht!" prompt _ItemUseNoEffectText:: - text "It won't have any" - line "effect." + text "Das hätte keinen" + line "Effekt!" prompt _ThrowBallAtTrainerMonText1:: - text "The trainer" - line "blocked the BALL!" + text "Der Trainer hat" + line "den BALL" + cont "abgeblockt!" prompt _ThrowBallAtTrainerMonText2:: - text "Don't be a thief!" + text "Sei kein Dieb!" prompt _NoCyclingAllowedHereText:: - text "No cycling" - next "allowed here." + text "Das Radfahren ist" + next "hier verboten!" prompt _NoSurfingHereText:: - text "No SURFing on" - line "@" + text "Hier kann nicht" + line "auf @" TX_RAM wcd6d - text " here!" + text "" + cont "gesurft werden!" prompt _BoxFullCannotThrowBallText:: - text "The #MON BOX" - line "is full! Can't" - cont "use that item!" + text "Die #MON-BOX" + line "ist voll! Das" + cont "Item kann nicht" + cont "benutzt werden!" prompt SECTION "Text 11", ROMX, BANK[TEXT_11] _ItemUseText001:: - text "<PLAYER> used@@" + text "<PLAYER> setzt@@" _ItemUseText002:: - TX_RAM wcf4b - text "!" + TX_RAM wcf50 + text " ein!" done _GotOnBicycleText1:: - text "<PLAYER> got on the@@" + text "<PLAYER> steigt@@" _GotOnBicycleText2:: - TX_RAM wcf4b + text "auf das @" + TX_RAM wcf50 text "!" prompt _GotOffBicycleText1:: - text "<PLAYER> got off@@" + text "<PLAYER> steigt@@" _GotOffBicycleText2:: - text "the @" - TX_RAM wcf4b - text "." + text "vom @" + TX_RAM wcf50 + text " ab." prompt _ThrewAwayItemText:: - text "Threw away" - line "@" TX_RAM wcd6d - text "." + text "" + line "weggeworfen!" prompt _IsItOKToTossItemText:: - text "Is it OK to toss" + text "Willst Du" line "@" - TX_RAM wcf4b - text "?" + TX_RAM wcf50 + text "" + cont "wegwerfen?" prompt _TooImportantToTossText:: - text "That's too impor-" - line "tant to toss!" + text "Dieses Item ist" + line "zu wichtig! Du" + cont "kannst es nicht" + cont "wegwerfen!" prompt _AlreadyKnowsText:: TX_RAM wcd6d - text " knows" + text " kennt" line "@" - TX_RAM wcf4b - text "!" + TX_RAM wcf50 + text "" + cont "bereits!" prompt _ConnectCableText:: - text "Okay, connect the" - line "cable like so!" + text "OK, verbinde die" + line "Kabel so! " prompt _TradedForText:: - text "<PLAYER> traded" + text "<PLAYER> hat" line "@" TX_RAM wInGameTradeGiveMonName - text " for" + text " gegen" cont "@" TX_RAM wInGameTradeReceiveMonName - text "!@@" + text "" + cont "getauscht!@@" _WannaTrade1Text:: - text "I'm looking for" + text "Ich suche nach" line "@" TX_RAM wInGameTradeGiveMonName - text "! Wanna" + text "!" - para "trade one for" - line "@" + para "Tauschst Du es" + line "gegen @" TX_RAM wInGameTradeReceiveMonName - text "? " + text "?" done _NoTrade1Text:: - text "Awww!" - line "Oh well..." + text "Oje! Wenn" + line "das so ist..." done _WrongMon1Text:: - text "What? That's not" - line "@" + text "Was? Das ist aber" + line "kein @" TX_RAM wInGameTradeGiveMonName text "!" - para "If you get one," - line "come back here!" + para "Komm wieder," + line "wenn Du eins" + cont "besitzt!" done _Thanks1Text:: - text "Hey thanks!" + text "Vielen Dank!" done _AfterTrade1Text:: - text "Isn't my old" - line "@" + text "Ist @" TX_RAM wInGameTradeReceiveMonName - text " great?" + text "" + line "nicht cool?" done _WannaTrade2Text:: - text "Hello there! Do" - line "you want to trade" - - para "your @" + text "Hallo! Willst Du" + line "Dein @" TX_RAM wInGameTradeGiveMonName text "" - line "for @" + + para "nicht gegen ein" + line "@" TX_RAM wInGameTradeReceiveMonName - text "?" + text "" + para "tauschen?" done _NoTrade2Text:: - text "Well, if you" - line "don't want to..." + text "Wenn Du nicht" + line "magst, kann man" + cont "nichts machen!" done _WrongMon2Text:: - text "Hmmm? This isn't" + text "Hm? Das ist kein" line "@" TX_RAM wInGameTradeGiveMonName - text "." + text "!" - para "Think of me when" - line "you get one." + para "Denk an mich," + line "wenn Du eins" + cont "gefangen hast!" done _Thanks2Text:: - text "Thanks!" + text "Danke!" done _AfterTrade2Text:: - text "The @" + text "Der @" TX_RAM wInGameTradeGiveMonName - text " you" - line "traded to me" + text "," + line "den Du mir" - para "went and evolved!" + para "gegeben hast, hat" + line "sich entwickelt!" done _WannaTrade3Text:: - text "Hi! Do you have" + text "Besitzt Du ein" line "@" TX_RAM wInGameTradeGiveMonName text "?" - para "Want to trade it" - line "for @" + para "Willst Du es" + line "gegen @" TX_RAM wInGameTradeReceiveMonName - text "?" + text "" + + para "tauschen?" done _NoTrade3Text:: - text "That's too bad." + text "Schade!" done _WrongMon3Text:: - text "...This is no" + text "Das ist kein" line "@" TX_RAM wInGameTradeGiveMonName - text "." + text "!" - para "If you get one," - line "trade it with me!" + para "Komm wieder," + line "wenn Du eins" + cont "besitzt!" done _Thanks3Text:: - text "Thanks pal!" + text "Vielen Dank!" done _AfterTrade3Text:: - text "How is my old" + text "Wie geht es" line "@" TX_RAM wInGameTradeReceiveMonName text "?" - para "My @" + para "Mein @" TX_RAM wInGameTradeGiveMonName - text " is" - line "doing great!" + text "" + line "fühlt sich super!" done _NothingToCutText:: - text "There isn't" - line "anything to CUT!" + text "Hier kann" + line "man nichts" + cont "zerschneiden!" prompt _UsedCutText:: TX_RAM wcd6d - text " hacked" - line "away with CUT!" + text " setzt" + line "den ZERSCHNEIDER" + cont "ein!" prompt diff --git a/text/credits_text.asm b/text/credits_text.asm index a68c33d3..cfbe869f 100755 --- a/text/credits_text.asm +++ b/text/credits_text.asm @@ -47,29 +47,33 @@ CreditsTextPointers: dw CredSaOota dw CredYoshikawa dw CredToOota - dw CredUSStaff - dw CredUSCoord - dw CredTilden + dw CredEUStaff + dw CredEUCoord + dw CredMoyse + dw CredPfitzner + dw CredKraft dw CredKawakami - dw CredHiNakamura - dw CredGiese - dw CredOsborne + dw CredEdasawa + dw CredUesugi + dw CredYoshimura dw CredTrans - dw CredOgasawara - dw CredIwata + dw CredFabri + dw CredNakamichi dw CredIzushi dw CredHarada dw CredMurakawa dw CredFukui - dw CredClub - dw CredPAAD + dw CredNoEProdTest + dw CredZehAndTappert + dw CredNoAProdTest + dw CredHudsonAndBuechele -CredVersion: ; this 1 byte difference makes all bank addresses offset by 1 in the blue version +CredVersion: IF DEF(_RED) - db -8, "RED VERSION STAFF@" + db -5, "ROTE EDITION@" ENDC IF DEF(_BLUE) - db -8, "BLUE VERSION STAFF@" + db -6, "BLAUE EDITION@" ENDC CredTajiri: db -6, "SATOSHI TAJIRI@" @@ -128,35 +132,35 @@ CredYuda: CredMon: db -3, "#MON@" CredDirector: - db -3, "DIRECTOR@" + db -3, "LEITUNG@" CredProgrammers: - db -5, "PROGRAMMERS@" + db -6, "PROGRAMMIERER@" CredCharDesign: - db -7, "CHARACTER DESIGN@" + db -6, "FIGUREN-DESIGN@" CredMusic: - db -2, "MUSIC@" + db -2, "MUSIK@" CredSoundEffects: - db -6, "SOUND EFFECTS@" + db -6, "SOUND-EFFEKTE@" CredGameDesign: - db -5, "GAME DESIGN@" + db -5, "SPIEL-DESIGN@" CredMonsterDesign: - db -6, "MONSTER DESIGN@" + db -6, "MONSTER-DESIGN@" CredGameScene: - db -6, "GAME SCENARIO@" + db -6, "SPIEL-SZENARIO@" CredParam: - db -8, "PARAMETRIC DESIGN@" + db -7, "PARAMETR. DESIGN@" CredMap: - db -4, "MAP DESIGN@" + db -6, "KARTEN-DESIGN@" CredTest: - db -7, "PRODUCT TESTING@" + db -5, "PRODUKT-TEST@" CredSpecial: - db -6, "SPECIAL THANKS@" + db -7, "BESONDERER DANK@" CredProducers: - db -4, "PRODUCERS@" + db -5, "PRODUZENTEN@" CredProducer: - db -4, "PRODUCER@" + db -4, "PRODUZENT@" CredExecutive: - db -8, "EXECUTIVE PRODUCER@" + db -5, "AUSFÜHRENDER@" CredTamada: db -6, "SOUSUKE TAMADA@" CredSaOota: @@ -165,26 +169,30 @@ CredYoshikawa: db -6, "RENA YOSHIKAWA@" CredToOota: db -6, "TOMOMICHI OOTA@" -CredUSStaff: - db -7, "US VERSION STAFF@" -CredUSCoord: - db -7, "US COORDINATION@" -CredTilden: - db -5, "GAIL TILDEN@" +CredEUStaff: + db -8, "EUROPÄISCHES TEAM@" +CredEUCoord: + db -9, "EUROPA-KOORDINATION@" +CredMoyse: + db -7, "CLAUDE M. MOYSE@" +CredPfitzner: + db -7, "MARKUS PFITZNER@" +CredKraft: + db -6, "JOHN D. KRAFT@" CredKawakami: db -6, "NAOKO KAWAKAMI@" -CredHiNakamura: - db -6, "HIRO NAKAMURA@" -CredGiese: - db -6, "WILLIAM GIESE@" -CredOsborne: - db -5, "SARA OSBORNE@" +CredEdasawa: + db -6, "YUSUKE EDASAWA@" +CredUesugi: + db -5, "HIRO UESUGI@" +CredYoshimura: + db -7, "KAMON YOSHIMURA@" CredTrans: - db -7, "TEXT TRANSLATION@" -CredOgasawara: - db -6, "NOB OGASAWARA@" -CredIwata: - db -5, "SATORU IWATA@" + db -6, "DEUTSCHER TEXT@" +CredFabri: + db -6, "PATRICK FABRI@" +CredNakamichi: + db -7, "KIMIKO NAKAMICHI@" CredIzushi: db -7, "TAKEHIRO IZUSHI@" CredHarada: @@ -193,7 +201,11 @@ CredMurakawa: db -7, "TERUKI MURAKAWA@" CredFukui: db -5, "KOHTA FUKUI@" -CredClub: - db -9, "NCL SUPER MARIO CLUB@" -CredPAAD: - db -5, "PAAD TESTING@" +CredNoEProdTest: + db -9, "NOE PRODUCT TESTING@" +CredZehAndTappert: + db -9, "KAI ZEH + F.TAPPERT@" +CredNoAProdTest: + db -9, "NOA PRODUCT TESTING@" +CredHudsonAndBuechele: + db -9, "K.HUDSON+T.BUECHELE@" diff --git a/text/item_names.asm b/text/item_names.asm index e436d74d..cfe113af 100755 --- a/text/item_names.asm +++ b/text/item_names.asm @@ -1,98 +1,98 @@ ItemNames: - db "MASTER BALL@" - db "ULTRA BALL@" - db "GREAT BALL@" - db "POKé BALL@" - db "TOWN MAP@" - db "BICYCLE@" + db "MEISTERBALL@" + db "HYPERBALL@" + db "SUPERBALL@" + db "POKéBALL@" + db "KARTE@" + db "FAHRRAD@" db "?????@" - db "SAFARI BALL@" + db "SAFARIBALL@" db "POKéDEX@" - db "MOON STONE@" - db "ANTIDOTE@" - db "BURN HEAL@" - db "ICE HEAL@" - db "AWAKENING@" - db "PARLYZ HEAL@" - db "FULL RESTORE@" - db "MAX POTION@" - db "HYPER POTION@" - db "SUPER POTION@" - db "POTION@" - db "BOULDERBADGE@" - db "CASCADEBADGE@" - db "THUNDERBADGE@" - db "RAINBOWBADGE@" - db "SOULBADGE@" - db "MARSHBADGE@" - db "VOLCANOBADGE@" - db "EARTHBADGE@" - db "ESCAPE ROPE@" - db "REPEL@" - db "OLD AMBER@" - db "FIRE STONE@" - db "THUNDERSTONE@" - db "WATER STONE@" - db "HP UP@" + db "MONDSTEIN@" + db "GEGENGIFT@" + db "FEUERHEILER@" + db "EISHEILER@" + db "AUFWECKER@" + db "PARA-HEILER@" + db "TOP-GENESUNG@" + db "TOP-TRANK@" + db "HYPERTRANK@" + db "SUPERTRANK@" + db "TRANK@" + db "FELSORDEN@" + db "QUELLORDEN@" + db "DONNERORDEN@" + db "FARBORDEN@" + db "SEELENORDEN@" + db "SUMPFORDEN@" + db "VULKANORDEN@" + db "ERDORDEN@" + db "FLUCHTSEIL@" + db "SCHUTZ@" + db "ALTBERNSTEIN@" + db "FEUERSTEIN@" + db "DONNERSTEIN@" + db "WASSERSTEIN@" + db "KP-PLUS@" db "PROTEIN@" - db "IRON@" - db "CARBOS@" - db "CALCIUM@" - db "RARE CANDY@" - db "DOME FOSSIL@" - db "HELIX FOSSIL@" - db "SECRET KEY@" + db "EISEN@" + db "CARBON@" + db "KALZIUM@" + db "SONDERBONBON@" + db "DOMFOSSIL@" + db "HELIXFOSSIL@" + db "?-ÖFFNER@" db "?????@" - db "BIKE VOUCHER@" - db "X ACCURACY@" - db "LEAF STONE@" - db "CARD KEY@" + db "RAD-COUPON@" + db "X-TREFFER@" + db "BLATTSTEIN@" + db "TÜRÖFFNER@" db "NUGGET@" - db "PP UP@" - db "POKé DOLL@" - db "FULL HEAL@" - db "REVIVE@" - db "MAX REVIVE@" - db "GUARD SPEC.@" - db "SUPER REPEL@" - db "MAX REPEL@" - db "DIRE HIT@" - db "COIN@" - db "FRESH WATER@" - db "SODA POP@" - db "LEMONADE@" - db "S.S.TICKET@" - db "GOLD TEETH@" - db "X ATTACK@" - db "X DEFEND@" - db "X SPEED@" - db "X SPECIAL@" - db "COIN CASE@" - db "OAK's PARCEL@" - db "ITEMFINDER@" + db "AP-PLUS@" + db "POKéPUPPE@" + db "HYPERHEILER@" + db "BELEBER@" + db "TOP-BELEBER@" + db "MEGABLOCK@" + db "SUPERSCHUTZ@" + db "TOP-SCHUTZ@" + db "ANGRIFFPLUS@" + db "MÜNZEN@" + db "TAFELWASSER@" + db "SPRUDEL@" + db "LIMONADE@" + db "BOOTSTICKET@" + db "GOLDZÄHNE@" + db "X-ANGRIFF@" + db "X-ABWEHR@" + db "X-TEMPO@" + db "X-SPEZIAL@" + db "MÜNZKORB@" + db "EICHS PAKET@" + db "DETEKTOR@" db "SILPH SCOPE@" - db "POKé FLUTE@" - db "LIFT KEY@" - db "EXP.ALL@" - db "OLD ROD@" - db "GOOD ROD@" - db "SUPER ROD@" - db "PP UP@" - db "ETHER@" - db "MAX ETHER@" - db "ELIXER@" - db "MAX ELIXER@" - db "B2F@" - db "B1F@" - db "1F@" - db "2F@" - db "3F@" - db "4F@" - db "5F@" - db "6F@" - db "7F@" - db "8F@" - db "9F@" - db "10F@" - db "11F@" - db "B4F@" + db "POKéFLÖTE@" + db "LIFTÖFFNER@" + db "EP-TEILER@" + db "ANGEL@" + db "PROFIANGEL@" + db "SUPERANGEL@" + db "AP-PLUS@" + db "ÄTHER@" + db "TOP-ÄTHER@" + db "ELIXIER@" + db "TOP-ELIXIER@" + db "UG2@" + db "UG1@" + db "EG@" + db "S1@" + db "S2@" + db "S3@" + db "S4@" + db "S5@" + db "S6@" + db "S7@" + db "S8@" + db "S9@" + db "S10@" + db "UG4@" diff --git a/text/map_names.asm b/text/map_names.asm index cd9f6640..70257245 100755 --- a/text/map_names.asm +++ b/text/map_names.asm @@ -1,26 +1,26 @@ MapNames: PalletTownName: - db "PALLET TOWN@" + db "ALABASTIA@" ViridianCityName: - db "VIRIDIAN CITY@" + db "VERTANIA CITY@" PewterCityName: - db "PEWTER CITY@" + db "MARMORIA CITY@" CeruleanCityName: - db "CERULEAN CITY@" + db "AZURIA CITY@" LavenderTownName: - db "LAVENDER TOWN@" + db "LAVANDIA@" VermilionCityName: - db "VERMILION CITY@" + db "ORANIA CITY@" CeladonCityName: - db "CELADON CITY@" + db "PRISMANIA CITY@" FuchsiaCityName: - db "FUCHSIA CITY@" + db "FUCHSANIA CITY@" CinnabarIslandName: - db "CINNABAR ISLAND@" + db "ZINNOBERINSEL@" IndigoPlateauName: db "INDIGO PLATEAU@" SaffronCityName: - db "SAFFRON CITY@" + db "SAFFRONIA CITY@" Route1Name: db "ROUTE 1@" Route2Name: @@ -58,11 +58,11 @@ Route17Name: Route18Name: db "ROUTE 18@" Route19Name: - db "SEA ROUTE 19@" + db "ROUTE 19@" Route20Name: - db "SEA ROUTE 20@" + db "ROUTE 20@" Route21Name: - db "SEA ROUTE 21@" + db "ROUTE 21@" Route22Name: db "ROUTE 22@" Route23Name: @@ -72,36 +72,36 @@ Route24Name: Route25Name: db "ROUTE 25@" ViridianForestName: - db "VIRIDIAN FOREST@" + db "VERTANIA-WALD@" MountMoonName: - db "MT.MOON@" + db "MONDBERG@" RockTunnelName: - db "ROCK TUNNEL@" + db "FELSTUNNEL@" SeaCottageName: - db "SEA COTTAGE@" + db "KÜSTENHAUS@" SSAnneName: - db "S.S.ANNE@" + db "M.S.ANNE@" PokemonLeagueName: - db "#MON LEAGUE@" + db "#MON LIGA@" UndergroundPathName: - db "UNDERGROUND PATH@" + db "TUNNELPFAD@" PokemonTowerName: - db "#MON TOWER@" + db "#MON TURM@" SeafoamIslandsName: - db "SEAFOAM ISLANDS@" + db "SEESCHAUMINSELN@" VictoryRoadName: - db "VICTORY ROAD@" + db "SIEGESSTRASSE@" DiglettsCaveName: - db "DIGLETT's CAVE@" + db "DIGDAS HÖHLE@" RocketHQName: db "ROCKET HQ@" SilphCoName: db "SILPH CO.@" PokemonMansionName: - db $4a," MANSION@" + db "<pkmn>-HAUS@" SafariZoneName: - db "SAFARI ZONE@" + db "SAFARI-ZONE@" CeruleanCaveName: - db "CERULEAN CAVE@" + db "GEHEIMDUNGEON@" PowerPlantName: - db "POWER PLANT@" + db "KRAFTWERK@" diff --git a/text/maps/agatha.asm b/text/maps/agatha.asm index 9ef5059a..56921f7d 100644 --- a/text/maps/agatha.asm +++ b/text/maps/agatha.asm @@ -1,44 +1,51 @@ _AgathaBeforeBattleText:: - text "I am AGATHA of" - line "the ELITE FOUR!" - - para "OAK's taken a lot" - line "of interest in" - cont "you, child!" - - para "That old duff was" - line "once tough and" - cont "handsome! That" - cont "was decades ago!" - - para "Now he just wants" - line "to fiddle with" - cont "his #DEX! He's" - cont "wrong! #MON" - cont "are for fighting!" - - para "<PLAYER>! I'll show" - line "you how a real" - cont "trainer fights!" + text "Ich bin AGATHE" + line "aus dem Team der" + cont "TOP VIER!" + + para "PROF. EICH" + line "lobt Dich in" + cont "höchsten Tönen," + cont "junger Mann!" + + para "Er war einmal ein" + line "gutaussehender," + cont "stattlicher Mann!" + cont "Doch das war vor" + cont "Jahrzehnten!" + + para "Heute kümmert er" + line "sich nur noch um" + cont "seinen #DEX!" + cont "Aber #MON" + cont "wollen ja" + cont "kämpfen!" + + para "<PLAYER>! " + line "Ich zeige Dir," + cont "wie ein richtiger" + cont "Trainer kämpft!" done _AgathaEndBattleText:: - text "Oh ho!" - line "You're something" - cont "special, child!" + text "Wirklich!" + line "Du bist ein ganz" + cont "besonderes Kind!" prompt _AgathaAfterBattleText:: - text "You win! I see" - line "what the old duff" - cont "sees in you now!" - - para "I have nothing" - line "else to say! Run" - cont "along now, child!" + text "Du hast gewonnen!" + line "Nun verstehe ich," + cont "was der Professor" + cont "meinte..." + + para "Ich stimme ihm" + line "voll und ganz zu!" + cont "Setze Deinen Weg" + cont "fort, mein Junge!" done _AgathaDontRunAwayText:: - text "Someone's voice:" - line "Don't run away!" + text "EINE STIMME:" + line "Lauf nicht davon!" done diff --git a/text/maps/bike_shop.asm b/text/maps/bike_shop.asm index 86799865..d09fd7fd 100644 --- a/text/maps/bike_shop.asm +++ b/text/maps/bike_shop.asm @@ -1,70 +1,81 @@ _BikeShopText_1d810:: - text "Hi! Welcome to" - line "our BIKE SHOP." + text "Hallo! Willkommen" + line "im FAHRRADLADEN!" - para "Have we got just" - line "the BIKE for you!" + para "Wir haben" + line "garantiert das" + cont "richtige FAHRRAD" + cont "für Dich!" prompt _BikeShopText_1d815:: - text "It's a cool BIKE!" - line "Do you want it?" + text "Das ist unser" + line "bestes FAHRRAD!" + cont "Möchtest Du es" + cont "haben?" done _BikeShopCantAffordText:: - text "Sorry! You can't" - line "afford it!" + text "Es tut mir leid," + line "Du kannst es Dir" + cont "nicht leisten!" prompt _BikeShopText_1d81f:: - text "Oh, that's..." + text "Oh, das ist ein..." - para "A BIKE VOUCHER!" + para "...RAD-COUPON!" - para "OK! Here you go!" + para "OK!" + line "Es gehört Dir!" prompt _BikeShopText_1d824:: - text "<PLAYER> exchanged" - line "the BIKE VOUCHER" - cont "for a BICYCLE.@@" + text "<PLAYER> tauscht" + line "den RAD-COUPON" + cont "gegen das" + cont "FAHRRAD.@@" _BikeShopComeAgainText:: - text "Come back again" - line "some time!" + text "Besuch uns doch" + line "mal wieder!" done _BikeShopText_1d82f:: - text "How do you like" - line "your new BICYCLE?" + text "Wie gefällt Dir" + line "Dein neues" + cont "FAHRRAD?" - para "You can take it" - line "on CYCLING ROAD" - cont "and in caves!" + para "Du kannst damit" + line "auf dem RADWEG" + cont "und in Höhlen" + cont "fahren!" done _BikeShopText_1d834:: - text "You better make" - line "room for this!" + text "Du kannst es" + line "momentan nicht" + cont "mitnehmen!" done _BikeShopText_1d843:: - text "A plain city BIKE" - line "is good enough" - cont "for me!" + text "Ich möchte ein" + line "HOLLANDRAD" + cont "kaufen!" - para "You can't put a" - line "shopping basket" - cont "on an MTB!" + para "Ein MOUNTAINBIKE" + line "hat keinen" + cont "Gepäckträger!" done _BikeShopText_1d85c:: - text "These BIKEs are" - line "cool, but they're" - cont "way expensive!" + text "Die FAHRRÄDER" + line "sind ziemlich" + cont "cool, aber" + cont "unheimlich teuer!" done _BikeShopText_1d861:: - text "Wow. Your BIKE is" - line "really cool!" + text "Wow! Du hast ein" + line "cooles FAHRRAD!" done diff --git a/text/maps/bills_house.asm b/text/maps/bills_house.asm index 5ece48d7..041b816d 100644 --- a/text/maps/bills_house.asm +++ b/text/maps/bills_house.asm @@ -1,87 +1,99 @@ _BillsHouseText_1e865:: - text "Hiya! I'm a" - line "#MON..." - cont "...No I'm not!" + text "Hallo! Ich" + line "bin ein #MON!" + cont "Spaß beiseite, " + cont "ich bin keines!" - para "Call me BILL!" - line "I'm a true blue" - cont "#MANIAC! Hey!" - cont "What's with that" - cont "skeptical look?" + para "Nenn mich einfach" + line "BILL! Ich bin ein" + cont "waschechter" + cont "#MANIAC!" + cont "Glaubst Du mir" + cont "nicht?" - para "I'm not joshing" - line "you, I screwed up" - cont "an experiment and" - cont "got combined with" - cont "a #MON!" + para "Mir ist ein" + line "Experiment" + cont "mißglückt! Dabei" + cont "wurden meine" + cont "Zellen mit denen" + cont "eines #MON" + cont "kombiniert!" - para "So, how about it?" - line "Help me out here!" + para "Wie sieht es aus?" + line "Hilfst Du mir?" done _BillsHouseText_1e86a:: - text "When I'm in the" - line "TELEPORTER, go to" - cont "my PC and run the" - cont "Cell Separation" - cont "System!" + text "Ich gehe in den" + line "TELEPORTER, und" + cont "Du startest von" + cont "meinem PC aus das" + cont "ZELLTEILUNGS-" + cont "PROGRAMM." done _BillsHouseText_1e86f:: - text "No!? Come on, you" - line "gotta help a guy" - cont "in deep trouble!" + text "Nein? Komm schon," + line "ich stecke in" + cont "wirklich ernsten" + cont "Schwierigkeiten!" - para "What do you say," - line "chief? Please?" - cont "OK? All right!" + para "Also, hilfst Du" + line "mir? Bitte!" + cont "OK? Alles klar!" prompt _BillThankYouText:: - text "BILL: Yeehah!" - line "Thanks, bud! I" - cont "owe you one!" + text "BILL: Klasse!" + line "Danke, Kumpel!" + cont "Du hast bei mir" + cont "etwas gut!" - para "So, did you come" - line "to see my #MON" - cont "collection?" - cont "You didn't?" - cont "That's a bummer." + para "Bist Du hier, um" + line "Dir meine" + cont "#MON-SAMMLUNG" + cont "anzusehen? Nein?" + cont "Das ist schade!" - para "I've got to thank" - line "you... Oh here," - cont "maybe this'll do." + para "Wie kann ich Dir" + line "nur danken?" + cont "Nimm einfach das" + cont "hier..." prompt _SSTicketReceivedText:: - text "<PLAYER> received" - line "an @" - TX_RAM wcf4b + text "<PLAYER> erhält" + line "ein @" + TX_RAM wcf50 text "!@@" _SSTicketNoRoomText:: - text "You've got too" - line "much stuff, bud!" + text "Hey Kumpel, Du" + line "trägst zuviel" + cont "mit Dir herum!" done _BillsHouseText_1e8cb:: - text "That cruise ship," - line "S.S.ANNE, is in" - cont "VERMILION CITY." - cont "Its passengers" - cont "are all trainers!" + text "In ORANIA CITY" + line "ankert ein großes" + cont "Kreuzfahrtschiff," + cont "die M.S. ANNE!" + cont "An Bord befinden" + cont "sich nur Trainer!" - para "They invited me" - line "to their party," - cont "but I can't stand" - cont "fancy do's. Why" - cont "don't you go" - cont "instead of me?" + para "Sie haben mich" + line "zu einer Party" + cont "eingeladen, aber" + cont "ich mag so viel" + cont "Trubel nicht." + cont "Hättest Du Lust, " + cont "hinzugehen?" done _BillsHouseText_1e8da:: - text "BILL: Look, bud," - line "just check out" - cont "some of my rare" - cont "#MON on my PC!" + text "BILL: Schau Dir" + line "doch einfach auf" + cont "dem PC ein paar" + cont "meiner seltenen" + cont "#MON an!" done diff --git a/text/maps/blues_house.asm b/text/maps/blues_house.asm index 1898636a..1f2d85c9 100644 --- a/text/maps/blues_house.asm +++ b/text/maps/blues_house.asm @@ -1,41 +1,45 @@ _DaisyInitialText:: - text "Hi <PLAYER>!" - line "<RIVAL> is out at" - cont "Grandpa's lab." + text "Hallo <PLAYER>!" + line "<RIVAL> wartet" + cont "in Opas Labor." done _DaisyOfferMapText:: - text "Grandpa asked you" - line "to run an errand?" - cont "Here, this will" - cont "help you!" + text "Opa hat Dich um" + line "einen Botengang" + cont "gebeten? Hier," + cont "das wird Dir" + cont "weiterhelfen!" prompt _GotMapText:: - text "<PLAYER> got a" - line "@" - TX_RAM wcf4b + text "<PLAYER> erhält" + line "eine @" + TX_RAM wcf50 text "!@@" _DaisyBagFullText:: - text "You have too much" - line "stuff with you." + text "Du trägst zu" + line "viele Dinge mit" + cont "Dir herum!" done _DaisyUseMapText:: - text "Use the TOWN MAP" - line "to find out where" - cont "you are." + text "Benutze die" + line "KARTE, um Deinen" + cont "Standort zu" + cont "bestimmen." done _BluesHouseText2:: - text "#MON are living" - line "things! If they" - cont "get tired, give" - cont "them a rest!" + text "#MON sind" + line "Lebewesen! Gönne" + cont "ihnen eine Pause," + cont "wenn sie müde" + cont "sind!" done _BluesHouseText3:: - text "It's a big map!" - line "This is useful!" + text "Eine große Karte!" + line "Sie ist nützlich!" done diff --git a/text/maps/bruno.asm b/text/maps/bruno.asm index 9c493c4a..9bae2b03 100644 --- a/text/maps/bruno.asm +++ b/text/maps/bruno.asm @@ -1,37 +1,39 @@ _BrunoBeforeBattleText:: - text "I am BRUNO of" - line "the ELITE FOUR!" + text "Ich gehöre zu den" + line "TOP VIER! Mein" + cont "Name ist BRUNO!" - para "Through rigorous" - line "training, people" - cont "and #MON can" - cont "become stronger!" + para "Durch ausgiebiges" + line "Training können" + cont "#MON sehr" + cont "stark werden!" - para "I've weight" - line "trained with" - cont "my #MON!" + para "Ich habe meine" + line "#MON pausenlos" + cont "trainiert!" para "<PLAYER>!" - para "We will grind you" - line "down with our" - cont "superior power!" + para "Wir werden Dich" + line "mit unserer Kraft" + cont "bezwingen!" - para "Hoo hah!" + para "Zum Angriff!" done _BrunoEndBattleText:: - text "Why?" - line "How could I lose?" + text "Wie konnte" + line "ich verlieren?" prompt _BrunoAfterBattleText:: - text "My job is done!" - line "Go face your next" - cont "challenge!" + text "Ich bin erledigt!" + line "Doch die nächste" + cont "Herausforderung" + cont "wartet bereits..." done _BrunoDontRunAwayText:: - text "Someone's voice:" - line "Don't run away!" + text "EINE STIMME:" + line "Lauf nicht davon!" done diff --git a/text/maps/celadon_city.asm b/text/maps/celadon_city.asm index 1dbd5cdf..c2624a2a 100644 --- a/text/maps/celadon_city.asm +++ b/text/maps/celadon_city.asm @@ -1,152 +1,174 @@ _CeladonCityText1:: - text "I got my KOFFING" - line "in CINNABAR!" + text "Ich habe SMOGON" + line "auf der" + cont "ZINNOBERINSEL" + cont "gefangen!" - para "It's nice, but it" - line "breathes poison" - cont "when it's angry!" + para "Es ist nett, doch" + line "wenn man es" + cont "ärgert, atmet es" + cont "Gift aus!" done _CeladonCityText2:: - text "Heheh! This GYM" - line "is great! It's" - cont "full of women!" + text "Hehe! Diese" + line "ARENA ist voller" + cont "Frauen..." done _CeladonCityText3:: - text "The GAME CORNER" - line "is bad for our" - cont "city's image!" + text "Die SPIELHALLE" + line "schadet dem Ruf" + cont "unserer Stadt!" done _CeladonCityText4:: - text "Moan! I blew it" - line "all at the slots!" + text "Mist! Ich habe" + line "alles verspielt!" - para "I knew I should" - line "have cashed in my" - cont "coins for prizes!" + para "Hätte ich doch" + line "meine Münzen" + cont "rechtzeitig gegen" + cont "einen Preis" + cont "eingetauscht!" done _TM41PreText:: - text "Hello, there!" + text "Hallo erstmal!" - para "I've seen you," - line "but I never had a" - cont "chance to talk!" + para "Ich kenne Dich" + line "vom Sehen! Aber" + cont "ich hatte bisher" + cont "keine Zeit, Dich" + cont "anzusprechen!" - para "Here's a gift for" - line "dropping by!" + para "Hier, nimm dieses" + line "Geschenk!" prompt _ReceivedTM41Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _TM41ExplanationText:: - text "TM41 teaches" - line "SOFTBOILED!" + text "TM41 ist" + line "WEICHEI!" - para "Only one #MON" - line "can use it!" + para "Nur ein #MON" + line "kann es benutzen!" - para "That #MON is" - line "CHANSEY!" + para "Dieses #MON" + line "heißt CHANEIRA!" done _TM41NoRoomText:: - text "Oh, your pack is" - line "full of items!" + text "Oh, Du trägst" + line "zu viele Items!" done _CeladonCityText6:: - text "This is my trusted" - line "pal, POLIWRATH!" + text "QUAPPO ist" + line "mein bester" + cont "Freund!" - para "It evolved from" - line "POLIWHIRL when I" - cont "used WATER STONE!" + para "Es entwickelte" + line "sich, als ich" + cont "einem QUAPUTZI" + cont "einen WASSERSTEIN" + cont "gab!" done _CeladonCityText7:: - text "POLIWRATH: Ribi" - line "ribit!@@" + text "QUAPPO: Quappo!" + line "Quappo!@@" _CeladonCityText8:: - text "What are you" - line "staring at?" + text "Was starrst Du" + line "mich so an?" done _CeladonCityText9:: - text "Keep out of TEAM" - line "ROCKET's way!" + text "Halte Dich aus" + line "TEAM ROCKETS" + cont "Angelegenheiten" + cont "heraus!" done _CeladonCityText10:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "X ACCURACY boosts" - line "the accuracy of" - cont "techniques!" + para "X-TREFFER erhöht" + line "die Genauigkeit" + cont "von Attacken!" - para "DIRE HIT jacks up" - line "the likelihood of" - cont "critical hits!" + para "ANGRIFFPLUS" + line "erhöht die" + cont "Wahrscheinlich-" + cont "keit, einen" + cont "Volltreffer zu" + cont "landen!" - para "Get your items at" - line "CELADON DEPT." - cont "STORE!" + para "Diese Items" + line "kannst Du im" + cont "EINKAUFSZENTRUM" + cont "von PRISMANIA" + cont "CITY kaufen!" done _CeladonCityText11:: - text "CELADON CITY" - line "The City of" - cont "Rainbow Dreams" + text "PRISMANIA CITY" + line "Die Stadt der" + cont "Regenbogen-" + cont "Träume!" done _CeladonCityText13:: - text "CELADON CITY" - line "#MON GYM" - cont "LEADER: ERIKA" + text "PRISMANIA CITY" + line "PKMN-ARENA" + cont "ARENALEITERIN:" + cont "ERIKA" - para "The Nature Loving" - line "Princess!" + para "Die Prinzessin" + line "der Natur!" done _CeladonCityText14:: - text "CELADON MANSION" + text "PRISMANIA-VILLA" done _CeladonCityText15:: - text "Find what you" - line "need at CELADON" - cont "DEPT. STORE!" + text "Im PRISMANIA CITY" + line "EINKAUFSZENTRUM" + cont "findest Du alles," + cont "was Du brauchst!" done _CeladonCityText16:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "GUARD SPEC." - line "protects #MON" - cont "against SPECIAL" - cont "attacks such as" - cont "fire and water!" + para "MEGABLOCK schützt" + line "#MON vor " + cont "SPEZIAL-Attacken" + cont "wie Feuer- oder" + cont "Wasser-Attacken!" - para "Get your items at" - line "CELADON DEPT." - cont "STORE!" + para "Diese Items" + line "kannst Du im" + cont "EINKAUFSZENTRUM" + cont "von PRISMANIA" + cont "CITY erstehen!" done _CeladonCityText17:: - text "Coins exchanged" - line "for prizes!" - cont "PRIZE EXCHANGE" + text "Tausche Münzen" + line "gegen Preise!" + cont "WECHSELSTUBE" done _CeladonCityText18:: - text "ROCKET GAME CORNER" - line "The playground" - cont "for grown-ups!" + text "ROCKET SPIELHALLE" + line "Ein Spielplatz" + cont "für Erwachsene!" done diff --git a/text/maps/celadon_dept_store_1f.asm b/text/maps/celadon_dept_store_1f.asm index 8d805edc..3ea82996 100644 --- a/text/maps/celadon_dept_store_1f.asm +++ b/text/maps/celadon_dept_store_1f.asm @@ -1,31 +1,33 @@ _CeladonMart1Text1:: - text "Hello! Welcome to" - line "CELADON DEPT." - cont "STORE." - - para "The board on the" - line "right describes" - cont "the store layout." + text "Willkommen im" + line "EINKAUFSZENTRUM" + cont "von PRISMANIA" + cont "CITY!" + + para "Auf der Tafel" + line "rechts findest Du" + cont "eine Übersicht." done _CeladonMart1Text2:: - text "1F: SERVICE" - line " COUNTER" + text "EG: KUNDEN-" + line "INFORMATION" - para "2F: TRAINER'S" - line " MARKET" + para "S1: UTENSILIEN" + line "FÜR TRAINER" - para "3F: TV GAME SHOP" + para "S2: VIDEOSPIELE" - para "4F: WISEMAN GIFTS" + para "S3: GESCHENK-" + line "ARTIKEL" - para "5F: DRUG STORE" + para "S4: DROGERIE" - para "ROOFTOP SQUARE:" - line "VENDING MACHINES" + para "DACHGARTEN:" + line "AUTOMATEN" done _CeladonMart1Text3:: - text "1F: SERVICE" - line " COUNTER" + text "EG: KUNDEN-" + line "INFORMATION" done diff --git a/text/maps/celadon_dept_store_2f.asm b/text/maps/celadon_dept_store_2f.asm index 74869902..83b21ab4 100644 --- a/text/maps/celadon_dept_store_2f.asm +++ b/text/maps/celadon_dept_store_2f.asm @@ -1,22 +1,23 @@ _CeladonMart2Text3:: - text "SUPER REPEL keeps" - line "weak #MON at" - cont "bay..." + text "SUPERSCHUTZ hält" + line "#MON auf" + cont "Distanz..." - para "Hmm, it's a more" - line "powerful REPEL!" + para "Es ist besser als" + line "normaler SCHUTZ!" done _CeladonMart2Text4:: - text "For long outings," - line "you should buy" - cont "REVIVE." + text "Vor längeren" + line "Ausflügen" + cont "solltest Du" + cont "BELEBER kaufen." done _CeladonMart2Text5:: - text "Top Grade Items" - line "for Trainers!" + text "Nützliche Items" + line "für Trainer!" - para "2F: TRAINER'S" - line " MARKET" + para "S1: ZUBEHÖR FÜR" + line "TRAINER" done diff --git a/text/maps/celadon_dept_store_3f.asm b/text/maps/celadon_dept_store_3f.asm index 8211750d..69a9f62f 100644 --- a/text/maps/celadon_dept_store_3f.asm +++ b/text/maps/celadon_dept_store_3f.asm @@ -1,98 +1,113 @@ _TM18PreReceiveText:: - text "Oh, hi! I finally" - line "finished #MON!" - - para "Not done yet?" - line "This might be" - cont "useful!" + text "Hallo! Ich habe" + line "kürzlich #MON" + cont "durchgespielt!" + + para "Du bist noch" + line "nicht soweit?" + cont "Vielleicht hilft" + cont "Dir das hier!" prompt _ReceivedTM18Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _TM18ExplanationText:: - text "TM18 is COUNTER!" - line "Not like the one" - cont "I'm leaning on," - cont "mind you!" + text "TM18 ist KONTER!" + line "Ich brauche die" + cont "TM hier sowieso" + cont "nicht!" done _TM18NoRoomText:: - text "Your pack is full" - line "of items!" + text "Dein Rucksack" + line "ist zu voll!" done _CeladonMart3Text2:: - text "Captured #MON" - line "are registered" - cont "with an ID No." - cont "and OT, the name" - cont "of the Original" - cont "Trainer that" - cont "caught it!" + text "Jedes gefangene" + line "#MON erhält" + cont "eine ID-Nr. und" + cont "wird mit dem" + cont "Namen des" + cont "ORIGINALTRAINERS," + cont "OT, registriert. " + cont "Der OT ist der" + cont "Trainer, der das" + cont "#MON gefangen" + cont "hat!" done _CeladonMart3Text3:: - text "All right!" + text "Cool!" - para "My buddy's going" - line "to trade me his" - cont "KANGASKHAN for my" - cont "GRAVELER!" + para "Mein Kumpel" + line "tauscht sein" + cont "KANGAMA gegen" + cont "mein GEOROK!" done _CeladonMart3Text4:: - text "Come on GRAVELER!" + text "Komm, GEOROK!" - para "I love GRAVELER!" - line "I collect them!" + para "Ich bin" + line "GEOROK-Sammler!" - para "Huh?" + para "Nanu?" - para "GRAVELER turned" - line "into a different" - cont "#MON!" + para "GEOROK hat sich" + line "zu einem anderen" + cont "#MON" + cont "entwickelt!" done _CeladonMart3Text5:: - text "You can identify" - line "#MON you got" - cont "in trades by" - cont "their ID Numbers!" + text "Anhand ihrer" + line "ID-Nr. kannst Du" + cont "#MON, die Du" + cont "bei einem Tausch" + cont "erhalten hast," + cont "identifizieren!" done _CeladonMart3Text6:: - text "It's an SNES!" + text "Das ist ein" + line "SUPER NINTENDO!" done _CeladonMart3Text7:: - text "An RPG! There's" - line "no time for that!" + text "Ein Rollenspiel!" + line "Ich habe keine" + cont "Zeit! Schade!" done _CeladonMart3Text9:: - text "A sports game!" - line "Dad'll like that!" + text "Ein Rennspiel!" + line "Das würde meinem" + cont "Vater gefallen!" done _CeladonMart3Text11:: - text "A puzzle game!" - line "Looks addictive!" + text "Ein Puzzle-Spiel!" + line "Es ist bestimmt" + cont "fesselnd!" done _CeladonMart3Text13:: - text "A fighting game!" - line "Looks tough!" + text "Ein Kampfsport-" + line "Spiel! Aufregend!" done _CeladonMart3Text14:: - text "3F: TV GAME SHOP" + text "S2: VIDEOSPIELE-" + line "SHOP" done _CeladonMart3Text15:: - text "Red and Blue!" - line "Both are #MON!" + text "Die rote und die" + line "blaue #MON-" + cont "Edition! Cool!" done diff --git a/text/maps/celadon_dept_store_4f.asm b/text/maps/celadon_dept_store_4f.asm index 78fa0b66..0603657e 100644 --- a/text/maps/celadon_dept_store_4f.asm +++ b/text/maps/celadon_dept_store_4f.asm @@ -1,26 +1,30 @@ _CeladonMart4Text2:: - text "I'm getting a" - line "# DOLL for my" - cont "girl friend!" + text "Ich kaufe meiner" + line "Freundin eine" + cont "#PUPPE!" done _CeladonMart4Text3:: - text "I heard something" - line "useful." + text "Ich habe einen" + line "Tip bekommen!" - para "You can run from" - line "wild #MON by" - cont "distracting them" - cont "with a # DOLL!" + para "Du kannst vor" + line "wilden #MON" + cont "fliehen, wenn Du" + cont "sie mit einer" + cont "#PUPPE" + cont "ablenkst!" done _CeladonMart4Text4:: - text "Express yourself" - line "with gifts!" + text "Bereite anderen" + line "mit Geschenken" + cont "eine Freude!" - para "4F: WISEMAN GIFTS" + para "S3: GESCHENK-" + line "ARTIKEL" - para "Evolution Special!" - line "Element STONEs on" - cont "sale now!" + para "SONDERANGEBOTE!" + line "Sonderpreise für" + cont "ELEMENT-STEINE!" done diff --git a/text/maps/celadon_dept_store_5f.asm b/text/maps/celadon_dept_store_5f.asm index 1871194b..764496f8 100644 --- a/text/maps/celadon_dept_store_5f.asm +++ b/text/maps/celadon_dept_store_5f.asm @@ -1,28 +1,32 @@ _CeladonMart5Text1:: - text "#MON ability" - line "enhancers can be" - cont "bought only here." + text "Nur hier kannst" + line "Du leistungs-" + cont "fördernde Mittel" + cont "für Deine #MON" + cont "kaufen!" - para "Use CALCIUM to" - line "increase SPECIAL" - cont "abilities." + para "KALZIUM steigert" + line "die Stärke von" + cont "SPEZIAL-ATTACKEN!" - para "Use CARBOS to" - line "increase SPEED." + para "CARBON erhöht die" + line "INITIATIVE." done _CeladonMart5Text2:: - text "I'm here for" - line "#MON ability" - cont "enhancers." + text "Ich bin wegen" + line "der leistungs-" + cont "fördernden Mittel" + cont "für #MON hier." - para "PROTEIN increases" - line "ATTACK power." + para "PROTEIN steigert" + line "die ANGRIFFS-" + cont "STÄRKE." - para "IRON increases" - line "DEFENSE!" + para "EISEN stärkt die" + line "ABWEHR!" done _CeladonMart5Text5:: - text "5F: DRUG STORE" + text "S4: DROGERIE" done diff --git a/text/maps/celadon_dept_store_roof.asm b/text/maps/celadon_dept_store_roof.asm index 5d104cf5..3d13de49 100644 --- a/text/maps/celadon_dept_store_roof.asm +++ b/text/maps/celadon_dept_store_roof.asm @@ -1,138 +1,152 @@ _CeladonMartRoofText_484ee:: - text "Give her which" - line "drink?" + text "Welches Getränk" + line "möchtest Du ihr" + cont "geben?" done _CeladonMartRoofText_484f3:: - text "Yay!" + text "Ja!" - para "FRESH WATER!" + para "TAFELWASSER!" - para "Thank you!" + para "Vielen Dank!" - para "You can have this" - line "from me!@@" + para "Nimm bitte dieses" + line "Geschenk!@@" _CeladonMartRoofText_484f9:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _CeladonMartRoofText_484fe:: - db $0 + text "" + para "@" - TX_RAM wcf4b - text " contains" - line "ICE BEAM!" + TX_RAM wcf50 + text " ist" + line "EISSTRAHL!" - para "It can freeze the" - line "target sometimes!@@" + para "Damit kann man" + line "manche Gegner" + cont "einfrieren!@@" _CeladonMartRoofText_48504:: - text "Yay!" + text "Cool!" - para "SODA POP!" + para "SPRUDEL!" - para "Thank you!" + para "Vielen Dank!" - para "You can have this" - line "from me!@@" + para "Nimm bitte dieses" + line "Geschenk!@@" _CeladonMartRoofText_4850a:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _CeladonMartRoofText_4850f:: - db $0 + text "" + para "@" - TX_RAM wcf4b - text " contains" - line "ROCK SLIDE!" + TX_RAM wcf50 + text " ist" + line "STEINHAGEL!" - para "It can spook the" - line "target sometimes!@@" + para "Damit kann man" + line "manchen Gegnern" + cont "Angst einjagen!@@" _CeladonMartRoofText_48515:: - text "Yay!" + text "Cool!" - para "LEMONADE!" + para "LIMONADE!" - para "Thank you!" + para "Vielen Dank!" - para "You can have this" - line "from me!@@" + para "Nimm bitte dieses" + line "Geschenk!@@" _ReceivedTM49Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "TM49!@@" _CeladonMartRoofText_48520:: - db $0 - para "TM49 contains" - line "TRI ATTACK!@@" + text "" + + para "TM49 ist" + line "TRIPLETTE!@@" _CeladonMartRoofText_48526:: - text "You don't have" - line "space for this!@@" + text "Du hast keinen" + line "Platz dafür!@@" _CeladonMartRoofText_4852c:: - text "No thank you!" - line "I'm not thirsty" - cont "after all!@@" + text "Das ist nett" + line "gemeint, aber ich" + cont "habe keinen" + cont "Durst!@@" _CeladonMartRoofText1:: - text "My sister is a" - line "trainer, believe" - cont "it or not." - - para "But, she's so" - line "immature, she" - cont "drives me nuts!" + text "Ob Du es glaubst" + line "oder nicht: Meine" + cont "Schwester ist" + cont "eine Trainerin!" + + para "Aber sie ist so" + line "kindisch! Ich" + cont "werde noch ganz" + cont "verrückt!" done _CeladonMartRoofText_48598:: - text "I'm thirsty!" - line "I want something" - cont "to drink!" + text "Ich bin durstig!" + line "Ein Königreich" + cont "für ein Getränk!" done _CeladonMartRoofText4:: - text "I'm thirsty!" - line "I want something" - cont "to drink!" + text "Ich bin durstig!" + line "Ich möchte etwas" + cont "trinken!" - para "Give her a drink?" + para "Gibst Du dem" + line "Mädchen ein" + cont "Getränk?" done _CeladonMartRoofText6:: - text "ROOFTOP SQUARE:" - line "VENDING MACHINES" + text "DACHGARTEN:" + line "AUTOMATEN" done _VendingMachineText1:: - text "A vending machine!" - line "Here's the menu!" + text "Ein Automat! Zur" + line "Auswahl stehen:" prompt _VendingMachineText4:: - text "Oops, not enough" - line "money!" + text "Ups, nicht genug" + line "Geld!" done _VendingMachineText5:: - TX_RAM wcf4b - db $0 - line "popped out!" + text "Eine Flasche" + line "@" + TX_RAM wcf50 + text " liegt" + cont "im Schacht!" done _VendingMachineText6:: - text "There's no more" - line "room for stuff!" + text "Du kannst keine" + line "weiteren Items" + cont "tragen!" done _VendingMachineText7:: - text "Not thirsty!" + text "Kein Durst!" done diff --git a/text/maps/celadon_diner.asm b/text/maps/celadon_diner.asm index dc5e9350..105d5e48 100644 --- a/text/maps/celadon_diner.asm +++ b/text/maps/celadon_diner.asm @@ -1,59 +1,63 @@ _CeladonDinerText1:: - text "Hi!" + text "Hallo!" - para "We're taking a" - line "break now." + para "Wir machen gerade" + line "eine Pause." done _CeladonDinerText2:: - text "My #MON are" - line "weak, so I often" - cont "have to go to the" - cont "DRUG STORE." + text "Meine #MON" + line "sind ziemlich" + cont "schwach, deshalb" + cont "gehe ich oft zur" + cont "DROGERIE." done _CeladonDinerText3:: - text "Psst! There's a" - line "basement under" - cont "the GAME CORNER." + text "Pst! Unter der" + line "SPIELHALLE" + cont "befindet sich ein" + cont "Keller!" done _CeladonDinerText4:: - text "Munch..." + text "Mampf..." - para "The man at that" - line "table lost it all" - cont "at the slots." + para "Der Mann dort" + line "drüben am Tisch" + cont "hat Haus und Hof" + cont "verzockt." done _CeladonDinerText_491a7:: - text "Go ahead! Laugh!" + text "Ja, lach mich" + line "ruhig aus!" - para "I'm flat out" - line "busted!" + para "Ich bin pleite!" - para "No more slots for" - line "me! I'm going" - cont "straight!" + para "Jetzt ist Schluß" + line "damit! Ich werde" + cont "niemals wieder" + cont "zocken!" - para "Here! I won't be" - line "needing this any-" - cont "more!" + para "Hier, das kann" + line "ich jetzt nicht" + cont "mehr gebrauchen!" prompt _ReceivedCoinCaseText:: - text "<PLAYER> received" - line "a @" - TX_RAM wcf4b + text "<PLAYER> erhält" + line "einen @" + TX_RAM wcf50 text "!@@" _CoinCaseNoRoomText:: - text "Make room for" - line "this!" + text "Du solltest etwas" + line "Platz schaffen!" done _CeladonDinerText_491b7:: - text "I always thought" - line "I was going to" - cont "win it back..." + text "Ich dachte immer," + line "ich könnte den" + cont "Jackpot knacken!" done diff --git a/text/maps/celadon_game_corner.asm b/text/maps/celadon_game_corner.asm index 1e59f83e..fe6444e4 100644 --- a/text/maps/celadon_game_corner.asm +++ b/text/maps/celadon_game_corner.asm @@ -1,186 +1,198 @@ _CeladonGameCornerText1:: - text "Welcome!" + text "Willkommen!" - para "You can exchange" - line "your coins for" - cont "fabulous prizes" - cont "next door." + para "Hinter der Tür" + line "kannst Du Deine" + cont "Münzen gegen" + cont "Preise tauschen." done _CeladonGameCornerText_48d22:: - text "Welcome to ROCKET" - line "GAME CORNER!" + text "Willkommen" + line "in der ROCKET" + cont "SPIELHALLE!" - para "Do you need some" - line "game coins?" + para "Benötigst Du" + line "Spiel-Münzen?" - para "It's ¥1000 for 50" - line "coins. Would you" - cont "like some?" + para "Für ¥1000" + line "erhältst Du 50" + cont "Münzen. OK?" done _CeladonGameCornerText_48d27:: - text "Thanks! Here are" - line "your 50 coins!" + text "Danke! Hier sind" + line "Deine 50 Münzen!" done _CeladonGameCornerText_48d2c:: - text "No? Please come" - line "play sometime!" + text "Nein? Dann komm" + line "vorbei, wenn Du" + cont "spielen möchtest!" done _CeladonGameCornerText_48d31:: - text "You can't afford" - line "the coins!" + text "Du hast nicht" + line "genug Geld!" done _CeladonGameCornerText_48d36:: - text "Oops! Your COIN" - line "CASE is full." + text "Dein MÜNZKORB" + line "ist voll!" done _CeladonGameCornerText_48d3b:: - text "You don't have a" - line "COIN CASE!" + text "Du benötigst" + line "einen MÜNZKORB!" done _CeladonGameCornerText3:: - text "Keep this quiet." + text "Pst! Höre mir zu!" - para "It's rumored that" - line "this place is run" - cont "by TEAM ROCKET." + para "Man sagt, diese" + line "SPIELHALLE gehöre" + cont "dem TEAM ROCKET!" done _CeladonGameCornerText4:: - text "I think these" - line "machines have" - cont "different odds." + text "Ich glaube, jeder" + line "Spielautomat hat" + cont "eine andere" + cont "Gewinnchance!" done _CeladonGameCornerText_48d9c:: - text "Kid, do you want" - line "to play?" + text "Möchtest Du auch" + line "spielen, Junge?" prompt _Received10CoinsText:: - text "<PLAYER> received" - line "10 coins!@@" + text "<PLAYER> erhält" + line "10 Münzen!@@" _CeladonGameCornerText_48da7:: - text "You don't need my" - line "coins!" + text "Du brauchst meine" + line "Münzen nicht!" done _CeladonGameCornerText_48dac:: - text "Wins seem to come" - line "and go." + text "Mal gewinnt man," + line "mal verliert man!" done _CeladonGameCornerText6:: - text "I'm having a" - line "wonderful time!" + text "Herrlich!" + line "Das macht Spaß!" done _CeladonGameCornerText_48dca:: text "Hey!" - para "You have better" - line "things to do," - cont "champ in making!" + para "Du hast" + line "Wichtigeres zu" + cont "tun, Champion" + cont "in spe!" - para "CELADON GYM's" - line "LEADER is ERIKA!" - cont "She uses grass-" - cont "type #MON!" + para "Die ARENALEITERIN" + line "von PRISMANIA" + cont "CITY heißt ERIKA." + cont "Sie trainiert" + cont "PFLANZEN-#MON!" - para "She might appear" - line "docile, but don't" - cont "be fooled!" + para "Sie wirkt sanft," + line "doch man sollte" + cont "sie nicht" + cont "unterschätzen!" done _CeladonGameCornerText_48dcf:: - text "They offer rare" - line "#MON that can" - cont "be exchanged for" - cont "your coins." + text "Man kann die" + line "Münzen gegen" + cont "seltene #MON" + cont "eintauschen." - para "But, I just can't" - line "seem to win!" + para "Aber ich habe" + line "kein Glück im" + cont "Spiel!" done _CeladonGameCornerText8:: - text "Games are scary!" - line "It's so easy to" - cont "get hooked!" + text "Glücksspiele sind" + line "unheimlich!" + cont "Man wird schnell" + cont "davon abhängig!" done _CeladonGameCornerText_48e26:: - text "What's up? Want" - line "some coins?" + text "Wie geh",$B3,"'s?" + line "Brauchst Du ein" + cont "paar Münzen?" prompt _Received20CoinsText:: - text "<PLAYER> received" - line "20 coins!@@" + text "<PLAYER> erhält" + line "20 Münzen!@@" _CeladonGameCornerText_48e31:: - text "You have lots of" - line "coins!" + text "Hey, Du besitzt" + line "genug Münzen!" done _CeladonGameCornerText_48e36:: - text "Darn! I need more" - line "coins for the" - cont "#MON I want!" + text "Mist! Ich habe" + line "noch immer nicht" + cont "genug Münzen für" + cont "das #MON!" done _CeladonGameCornerText_48e88:: - text "Hey, what? You're" - line "throwing me off!" - cont "Here are some" - cont "coins, shoo!" + text "Hey! Willst Du" + line "mich ablenken?" + cont "Hier, nimm ein" + cont "paar Münzen!" prompt _CeladonGameCornerText_48e8d:: - text "<PLAYER> received" - line "20 coins!@@" + text "<PLAYER> erhält" + line "20 Münzen!@@" _CeladonGameCornerText_48e93:: - text "You've got your" - line "own coins!" + text "Du hast Deine" + line "eigenen Münzen!" done _CeladonGameCornerText_48e98:: - text "The trick is to" - line "watch the reels" - cont "closely!" + text "Du mußt die" + line "Walzen genau im" + cont "Auge behalten!" done _CeladonGameCornerText_48ece:: - text "I'm guarding this" - line "poster!" - cont "Go away, or else!" + text "Verschwinde von" + line "dem Poster, oder" + cont "ich muß..." done _CeladonGameCornerText_48ed3:: - text "Dang!" + text "Mist!" prompt _CeladonGameCornerText_48ed8:: - text "Our hideout might" - line "be discovered! I" - cont "better tell BOSS!" + text "Ich muß dem BOSS" + line "sagen, daß unser" + cont "Versteck entdeckt" + cont "werden könnte!" done _CeladonGameCornerText_48f09:: - text "Hey!" + text "Seltsam!" - para "A switch behind" - line "the poster!?" - cont "Let's push it!@@" + para "Hinter dem Poster" + line "ist ein Schalter!" + cont "Mal sehen...@@" _CeladonGameCornerText_48f19:: - text "Oops! Forgot the" - line "COIN CASE!" + text "Ups! Ich habe" + line "den MÜNZKORB " + cont "vergessen!" done diff --git a/text/maps/celadon_gym.asm b/text/maps/celadon_gym.asm index d8f9394c..6fe98289 100644 --- a/text/maps/celadon_gym.asm +++ b/text/maps/celadon_gym.asm @@ -1,218 +1,233 @@ _CeladonGymText_48a5e:: - text "Hello. Lovely" - line "weather isn't it?" - cont "It's so pleasant." + text "Ist das Wetter" + line "nicht wundervoll?" + cont "Einfach herrlich!" - para "...Oh dear..." - line "I must have dozed" - cont "off. Welcome." + para "Du meine Güte..." + line "Ich muß kurz" + cont "eingenickt sein!" + cont "Willkommen!" - para "My name is ERIKA." - line "I am the LEADER" - cont "of CELADON GYM." + para "Ich bin ERIKA," + line "die ARENALEITERIN" + cont "von PRISMANIA" + cont "CITY!" - para "I teach the art of" - line "flower arranging." - cont "My #MON are of" - cont "the grass-type." + para "Ich liebe die" + line "Kräfte der Natur!" + cont "Deshalb trainiere" + cont "ich PFLANZEN-" + cont "#MON." - para "Oh, I'm sorry, I" - line "had no idea that" - cont "you wished to" - cont "challenge me." + para "Du möchtest gegen" + line "mich antreten?" + cont "Also gut!" - para "Very well, but I" - line "shall not lose." + para "Ich werde ohnehin" + line "nicht verlieren!" done _CeladonGymText_48a63:: - text "Oh!" - line "I concede defeat." + text "Ich muß" + line "meine Niederlage" + cont "eingestehen!" - para "You are remarkably" - line "strong." + para "Deine Stärke ist" + line "beachtlich!" - para "I must confer you" - line "the RAINBOWBADGE." + para "Ich übergebe Dir" + line "den FARBORDEN!" prompt _CeladonGymText_48a68:: - text "You are cataloging" - line "#MON? I must" - cont "say I'm impressed." + text "Du katalogisierst" + line "#MON? Ich" + cont "bin beeindruckt!" - para "I would never" - line "collect #MON" - cont "if they were" - cont "unattractive." + para "Ich würde niemals" + line "#MON sammeln," + cont "die mich nicht" + cont "interessieren!" done _CeladonGymText9:: - text "The RAINBOWBADGE" - line "will make #MON" - cont "up to L50 obey." + text "Der FARBORDEN" + line "läßt #MON bis" + cont "Level 50 Deinen" + cont "Befehlen folgen!" - para "It also allows" - line "#MON to use" - cont "STRENGTH in and" - cont "out of battle." + para "Außerdem können" + line "Deine #MON nun" + cont "STÄRKE außerhalb" + cont "von Kämpfen" + cont "anwenden." - para "Please also take" - line "this with you." + para "Nimm bitte noch" + line "dieses Geschenk:" done _ReceivedTM21Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _TM21ExplanationText:: - db $0 - para "TM21 contains" - line "MEGA DRAIN." + text "" + + para "TM21 ist" + line "MEGASAUGER." - para "Half the damage" - line "it inflicts is" - cont "drained to heal" - cont "your #MON!" + para "Dein #MON" + line "erhält die Hälfte" + cont "der KP, die diese" + cont "Attacke dem" + cont "Gegner abzieht!" done _TM21NoRoomText:: - text "You should make" - line "room for this." + text "Du solltest etwas" + line "Platz schaffen!" done _CeladonGymBattleText2:: text "Hey!" - para "You are not" - line "allowed in here!" + para "Du darfst hier" + line "nicht hinein!" done _CeladonGymEndBattleText2:: - text "You're" - line "too rough!" + text "Sei nicht" + line "so grob zu mir!" prompt _CeladonGymAfterBattleText2:: - text "Bleaah!" - line "I hope ERIKA" - cont "wipes you out!" + text "Buääh!" + line "Das wird ERIKA" + cont "Dir heimzahlen!" done _CeladonGymBattleText3:: - text "I was getting" - line "bored." + text "Mir wurde es" + line "schon langweilig!" done _CeladonGymEndBattleText3:: - text "My" - line "makeup!" + text "" + line "Meine Frisur!" + cont "Ganz zerzaust!" prompt _CeladonGymAfterBattleText3:: - text "Grass-type #MON" - line "are tough against" - cont "the water-type!" + text "PFLANZEN-#MON" + line "sind gegenüber" + cont "WASSER-#MON" + cont "im Vorteil!" - para "They also have an" - line "edge on rock and" - cont "ground #MON!" + para "Ebenso sind sie" + line "STEIN- und" + cont "BODEN-#MON" + cont "überlegen!" done _CeladonGymBattleText4:: - text "Aren't you the" - line "peeping Tom?" + text "Hier dürfen nur" + line "Frauen herein!" done _CeladonGymEndBattleText4:: - text "I'm" - line "in shock!" + text "Ich" + line "bin schockiert!" prompt _CeladonGymAfterBattleText4:: - text "Oh, you weren't" - line "peeping? We get a" - cont "lot of gawkers!" + text "Du bist ein" + line "Trainer? Und ich" + cont "dachte schon..." done _CeladonGymBattleText5:: - text "Look at my grass" - line "#MON!" + text "Schau Dir meine" + line "PFLANZEN-#MON" + cont "an!" - para "They're so easy" - line "to raise!" + para "Man kann sie ohne" + line "Mühe trainieren!" done _CeladonGymEndBattleText5:: - text "No!" + text "Nein!" prompt _CeladonGymAfterBattleText5:: - text "We only use grass-" - line "type #MON at" - cont "our GYM!" + text "Wir trainieren" + line "ausschließlich" + cont "PFLANZEN-#MON" + cont "in unserer ARENA!" - para "We also use them" - line "for making flower" - cont "arrangements!" + para "Wir lieben die" + line "Kräfte der Natur!" done _CeladonGymBattleText6:: - text "Don't bring any" - line "bugs or fire" - cont "#MON in here!" + text "Bringe bloß keine" + line "Käfer oder" + cont "FEUER-#MON" + cont "hierher!" done _CeladonGymEndBattleText6:: text "Oh!" - line "You!" + line "Du Grobian!" prompt _CeladonGymAfterBattleText6:: - text "Our LEADER, ERIKA," - line "might be quiet," - cont "but she's also" - cont "very skilled!" + text "Wenngleich ERIKA" + line "schüchtern wirkt," + cont "ist sie eine" + cont "sehr begabte" + cont "ARENALEITERIN!" done _CeladonGymBattleText7:: - text "Pleased to meet" - line "you. My hobby is" - cont "#MON training." + text "Ich habe die" + line "Ehre... Ich liebe" + cont "#MON-Kämpfe!" done _CeladonGymEndBattleText7:: text "Oh!" - line "Splendid!" + line "Ausgezeichnet!" prompt _CeladonGymAfterBattleText7:: - text "I have a blind" - line "date coming up." - cont "I have to learn" - cont "to be polite." + text "Es war mir eine" + line "Ehre! Wunderbar!" + cont "Mein Benimm-Kurs" + cont "zeigt Wirkung!" done _CeladonGymBattleText8:: - text "Welcome to" - line "CELADON GYM!" + text "Willkommen in der" + line "PKMN-ARENA von" + cont "PRISMANIA CITY!" - para "You better not" - line "underestimate" - cont "girl power!" + para "Unterschätze" + line "niemals die" + cont "Girl-Power!" done _CeladonGymEndBattleText8:: - text "Oh!" - line "Beaten!" + text "Ich" + line "habe verloren!" prompt _CeladonGymAfterBattleText8:: - text "I didn't bring my" - line "best #MON!" + text "Meine besten" + line "#MON hatte" + cont "ich nicht dabei!" - para "Wait 'til next" - line "time!" + para "Warte nur, beim" + line "nächsten Mal..." done diff --git a/text/maps/celadon_hotel.asm b/text/maps/celadon_hotel.asm index f2eb059e..5ad05388 100644 --- a/text/maps/celadon_hotel.asm +++ b/text/maps/celadon_hotel.asm @@ -1,21 +1,23 @@ _CeladonHotelText1:: - text "#MON? No, this" - line "is a hotel for" - cont "people." + text "In diesem Hotel" + line "sind keine" + cont "#MON erlaubt!" - para "We're full up." + para "Tut mir leid." done _CeladonHotelText2:: - text "I'm on vacation" - line "with my brother" - cont "and boy friend." + text "Ich mache hier" + line "mit meinem Bruder" + cont "und meinem Freund" + cont "Urlaub." - para "CELADON is such a" - line "pretty city!" + para "PRISMANIA CITY" + line "ist wunderschön!" done _CeladonHotelText3:: - text "Why did she bring" - line "her brother?" + text "Warum nur mußte" + line "sie ihren Bruder" + cont "mitnehmen?" done diff --git a/text/maps/celadon_house.asm b/text/maps/celadon_house.asm index 19e59bd6..296f8dee 100644 --- a/text/maps/celadon_house.asm +++ b/text/maps/celadon_house.asm @@ -1,22 +1,26 @@ _CeladonHouseText1:: - text "Hehehe! The slots" - line "just reel in the" - cont "dough, big time!" + text "Haha! Mit den" + line "Spielautomaten" + cont "verdienen wir uns" + cont "eine goldene" + cont "Nase!" done _CeladonHouseText2:: - text "CHIEF!" + text "BOSS!" - para "We just shipped" - line "2000 #MON as" - cont "slot prizes!" + para "Wir haben gerade" + line "2000 #MON als" + cont "Preise versandt!" done _CeladonHouseText3:: - text "Don't touch the" - line "poster at the" - cont "GAME CORNER!" + text "Schenke dem" + line "Poster in der" + cont "SPIELHALLE keine" + cont "Beachtung." - para "There's no secret" - line "switch behind it!" + para "Dahinter ist" + line "kein versteckter" + cont "Schalter!" done diff --git a/text/maps/celadon_mansion_1f.asm b/text/maps/celadon_mansion_1f.asm index fc175cd5..7e0929f0 100644 --- a/text/maps/celadon_mansion_1f.asm +++ b/text/maps/celadon_mansion_1f.asm @@ -1,23 +1,23 @@ _CeladonMansion1Text1:: - text "MEOWTH: Meow!@@" + text "MAUZI: Miau!@@" _CeladonMansion1Text2:: - text "My dear #MON" - line "keep me company." + text "Meine treuen" + line "#MON leisten" + cont "mir Gesellschaft." - para "MEOWTH even brings" - line "money home!" + para "MAUZI bringt" + line "sogar Geld mit" + cont "nach Hause!" done _CeladonMansion1Text3:: - text "CLEFAIRY: Pi" - line "pippippi!@@" + text "PIEPI: Pi pippi!@@" _CeladonMansion1Text4:: - text "NIDORAN: Kya" - line "kyaoo!@@" + text "NIDORAN: Nidoran!@@" _CeladonMansion1Text5:: - text "CELADON MANSION" - line "Manager's Suite" + text "PRISMANIA-VILLA" + line "Manager Suite" done diff --git a/text/maps/celadon_mansion_2f.asm b/text/maps/celadon_mansion_2f.asm index b2ecb4fa..7cd0be98 100644 --- a/text/maps/celadon_mansion_2f.asm +++ b/text/maps/celadon_mansion_2f.asm @@ -1,4 +1,4 @@ _CeladonMansion2Text1:: text "GAME FREAK" - line "Meeting Room" + line "Konferenzraum" done diff --git a/text/maps/celadon_mansion_3f.asm b/text/maps/celadon_mansion_3f.asm index c8858281..0649586d 100644 --- a/text/maps/celadon_mansion_3f.asm +++ b/text/maps/celadon_mansion_3f.asm @@ -1,66 +1,76 @@ _ProgrammerText:: - text "Me? I'm the" - line "programmer!" + text "Ich? Ich bin der" + line "Programmierer!" done _GraphicArtistText:: - text "I'm the graphic" - line "artist!" - cont "I drew you!" + text "Ich bin der" + line "Grafiker!" + cont "Ich habe dies" + cont "alles gezeichnet!" done _WriterText:: - text "I wrote the story!" - line "Isn't ERIKA cute?" + text "Die Geschichte" + line "stammt von mir!" + cont "Ist ERIKA nicht" + cont "süß?" - para "I like MISTY a" - line "lot too!" + para "Aber MISTY mag" + line "ich auch gerne!" - para "Oh, and SABRINA," - line "I like her!" + para "Und nicht zu" + line "vergessen," + cont "SABRINA!" done _GameDesignerText:: - text "Is that right?" + text "Gefällt Dir das" + line "Spiel?" - para "I'm the game" - line "designer!" + para "Ich habe das" + line "Spiel gestaltet!" - para "Filling up your" - line "#DEX is tough," - cont "but don't quit!" + para "Auch wenn es sehr" + line "mühsam ist, den" + cont "#DEX zu" + cont "erstellen: Gib" + cont "nicht auf!" - para "When you finish," - line "come tell me!" + para "Zeige ihn mir," + line "wenn er komplett" + cont "ist!" done _CompletedDexText:: - text "Wow! Excellent!" - line "You completed" - cont "your #DEX!" - cont "Congratulations!" - cont "...@@" + text "Wow! Fantastisch!" + line "Dein #DEX" + cont "ist vollständig!" + cont "Herzlichen" + cont "Glückwunsch!@@" _CeladonMansion3Text5:: - text "It's the game" - line "program! Messing" - cont "with it could bug" - cont "out the game!" + text "Der Programmcode!" + line "Davon sollte man" + cont "besser die Finger" + cont "lassen!" done _CeladonMansion3Text6:: - text "Someone's playing" - line "a game instead of" - cont "working!" + text "Dort spielt" + line "jemand, anstatt" + cont "zu arbeiten!" done _CeladonMansion3Text7:: - text "It's the script!" - line "Better not look" - cont "at the ending!" + text "Das Drehbuch!" + line "Ich schaue mir" + cont "das Ende besser" + cont "nicht an!" done _CeladonMansion3Text8:: text "GAME FREAK" - line "Development Room" + line "Entwicklungs-" + cont "Abteilung" done diff --git a/text/maps/celadon_mansion_4f_inside.asm b/text/maps/celadon_mansion_4f_inside.asm index dab81a8d..d05e6c31 100644 --- a/text/maps/celadon_mansion_4f_inside.asm +++ b/text/maps/celadon_mansion_4f_inside.asm @@ -1,10 +1,11 @@ _CeladonMansion5Text1:: - text "I know everything" - line "about the world" - cont "of #MON in" - cont "your GAME BOY!" + text "Ich kenne jedes" + line "Detail der" + cont "#MON-WELT" + cont "in Deinem" + cont "GAME BOY!" - para "Get together with" - line "your friends and" - cont "trade #MON!" + para "Triff Dich mit" + line "Freunden und" + cont "tausche #MON!" done diff --git a/text/maps/celadon_mansion_4f_outside.asm b/text/maps/celadon_mansion_4f_outside.asm index c8fd7ec8..480ce746 100644 --- a/text/maps/celadon_mansion_4f_outside.asm +++ b/text/maps/celadon_mansion_4f_outside.asm @@ -1,3 +1,3 @@ _CeladonMansion4Text1:: - text "I KNOW EVERYTHING!" + text "ICH WEISS ALLES!" done diff --git a/text/maps/celadon_pokecenter.asm b/text/maps/celadon_pokecenter.asm index a04f51c9..a38fc07b 100644 --- a/text/maps/celadon_pokecenter.asm +++ b/text/maps/celadon_pokecenter.asm @@ -1,12 +1,15 @@ _CeladonPokecenterText2:: - text "# FLUTE awakens" - line "#MON with a" - cont "sound that only" - cont "they can hear!" + text "Die #FLÖTE" + line "weckt #MON mit" + cont "einem Geräusch," + cont "das nur #MON" + cont "hören können!" done _CeladonPokecenterText3:: - text "I rode uphill on" - line "CYCLING ROAD from" - cont "FUCHSIA!" + text "Ich bin von" + line "FUCHSANIA CITY" + cont "aus auf dem" + cont "RADWEG" + cont "hinaufgefahren!" done diff --git a/text/maps/celadon_prize_room.asm b/text/maps/celadon_prize_room.asm index 6b2bb537..f3dc44ee 100644 --- a/text/maps/celadon_prize_room.asm +++ b/text/maps/celadon_prize_room.asm @@ -1,12 +1,15 @@ _CeladonPrizeRoomText1:: - text "I sure do fancy" - line "that PORYGON!" + text "Ich hätte gerne" + line "einen PORYGON!" - para "But, it's hard to" - line "win at slots!" + para "Aber ich habe" + line "kein Glück an" + cont "den einarmigen" + cont "Banditen!" done _CeladonPrizeRoomText2:: - text "I had a major" - line "haul today!" + text "Ich hatte" + line "heute eine" + cont "Glückssträhne!" done diff --git a/text/maps/cerulean_badge_house.asm b/text/maps/cerulean_badge_house.asm index 9d701443..be4d2156 100644 --- a/text/maps/cerulean_badge_house.asm +++ b/text/maps/cerulean_badge_house.asm @@ -1,97 +1,114 @@ _CeruleanHouse2Text_74e77:: - text "#MON BADGEs" - line "are owned only by" - cont "skilled trainers." + text "Nur sehr begabte" + line "Trainer tragen" + cont "#MON-ORDEN." - para "I see you have" - line "at least one." + para "Wie ich sehe," + line "bist Du bereits" + cont "Träger eines" + cont "ORDENS." - para "Those BADGEs have" - line "amazing secrets!" + para "Die ORDEN sind" + line "geheimnisumwoben!" prompt _CeruleanHouse2Text_74e7c:: - text "Now then..." + text "Also dann..." - para "Which of the 8" - line "BADGEs should I" - cont "describe?" + para "Über welchen der" + line "acht ORDEN soll" + cont "ich Dir etwas" + cont "erzählen?" done _CeruleanHouse2Text_74e81:: - text "Come visit me any" - line "time you wish." + text "Besuche mich," + line "wann immer Du" + cont "möchtest." done _CeruleanHouse2Text_74e96:: - text "The ATTACK of all" - line "#MON increases" - cont "a little bit." - - para "It also lets you" - line "use FLASH any" - cont "time you desire." + text "Die ANGRIFFE" + line "Deiner #MON" + cont "werden ein wenig" + cont "verstärkt." + + para "Außerdem kannst" + line "Du jederzeit" + cont "BLITZ einsetzen." prompt _CeruleanHouse2Text_74e9b:: - text "#MON up to L30" - line "will obey you." - - para "Any higher, they" - line "become unruly!" - - para "It also lets you" - line "use CUT outside" - cont "of battle." + text "#MON bis" + line "Level 30 folgen" + cont "Deinen Befehlen!" + + para "#MON höherer" + line "Level gehorchen" + cont "Dir jedoch nicht!" + + para "Ferner kannst Du" + line "den ZERSCHNEIDER" + cont "außerhalb von" + cont "Kämpfen nutzen!" prompt _CeruleanHouse2Text_74ea0:: - text "The SPEED of all" - line "#MON increases" - cont "a little bit." - - para "It also lets you" - line "use FLY outside" - cont "of battle." + text "Die" + line "INITIATIVE Deiner" + cont "#MON nimmt zu." + + para "Desweiteren ist" + line "es Dir möglich," + cont "FLIEGEN außerhalb" + cont "von Kämpfen" + cont "einzusetzen." prompt _CeruleanHouse2Text_74ea5:: - text "#MON up to L50" - line "will obey you." - - para "Any higher, they" - line "become unruly!" - - para "It also lets you" - line "use STRENGTH out-" - cont "side of battle." + text "#MON bis" + line "Level 50 folgen" + cont "Deinen Befehlen." + + para "#MON höherer" + line "Level gehorchen" + cont "Dir jedoch nicht!" + + para "Zusätzlich kannst" + line "Du außerhalb von" + cont "Kämpfen STÄRKE" + cont "einsetzen." prompt _CeruleanHouse2Text_74eaa:: - text "The DEFENSE of all" - line "#MON increases" - cont "a little bit." - - para "It also lets you" - line "use SURF outside" - cont "of battle." + text "Die VERTEIDIGUNG" + line "Deiner #MON" + cont "wird verbessert." + + para "Ferner kannst Du" + line "außerhalb von" + cont "Kämpfen SURFER" + cont "verwenden." prompt _CeruleanHouse2Text_74eaf:: - text "#MON up to L70" - line "will obey you." + text "#MON bis" + line "Level 70 folgen" + cont "Deinen Befehlen." - para "Any higher, they" - line "become unruly!" + para "#MON höherer" + line "Level gehorchen" + cont "Dir jedoch nicht!" prompt _CeruleanHouse2Text_74eb4:: - text "Your #MON's" - line "SPECIAL abilities" - cont "increase a bit." + text "Die SPEZIAL-" + line "FÄHIGKEITEN" + cont "Deiner #MON" + cont "werden erhöht." prompt _CeruleanHouse2Text_74eb9:: - text "All #MON will" - line "obey you!" + text "Jegliches #MON" + line "gehorcht Dir!" prompt diff --git a/text/maps/cerulean_city.asm b/text/maps/cerulean_city.asm index b5319d04..40d1f0e8 100644 --- a/text/maps/cerulean_city.asm +++ b/text/maps/cerulean_city.asm @@ -1,232 +1,259 @@ _CeruleanCityText_19668:: - text "<RIVAL>: Yo!" + text "<RIVAL>: Hi," line "<PLAYER>!" - para "You're still" - line "struggling along" - cont "back here?" + para "Du bist also" + line "immer noch " + cont "unterwegs!" - para "I'm doing great!" - line "I caught a bunch" - cont "of strong and" - cont "smart #MON!" + para "Mir geht es" + line "bestens! Ich habe" + cont "jede Menge neue," + cont "starke #MON" + cont "gefangen!" - para "Here, let me see" - line "what you caught," + para "Zeig mal, was Du" + line "gefangen hast," cont "<PLAYER>!" done _CeruleanCityText_1966d:: - text "Hey!" - line "Take it easy!" - cont "You won already!" + text "Hey, " + line "schon gut! Du" + cont "hast gewonnen!" prompt _CeruleanCityText_19672:: - text "Heh!" - line "You're no match" - cont "for my genius!" + text "Ha!" + line "Meiner Genialität" + cont "kannst Du nichts" + cont "entgegensetzen!" prompt _CeruleanCityText_19677:: - text "<RIVAL>: Hey," - line "guess what?" - - para "I went to BILL's" - line "and got him to" - cont "show me his rare" - cont "#MON!" - - para "That added a lot" - line "of pages to my" - cont "#DEX!" - - para "After all, BILL's" - line "world famous as a" - cont "#MANIAC!" - - para "He invented the" - line "#MON Storage" - cont "System on PC!" - - para "Since you're using" - line "his system, go" - cont "thank him!" - - para "Well, I better" - line "get rolling!" - cont "Smell ya later!" + text "<RIVAL>: Soll" + line "ich Dir was" + cont "verraten?" + + para "Ich war bei BILL" + line "und habe mir" + cont "seine seltenen" + cont "#MON" + cont "zeigen lassen!" + + para "Das hat mir" + line "einige Einträge" + cont "in meinem #DEX" + cont "gebracht!" + + para "BILL ist weltweit" + line "als #MANIAC" + cont "bekannt!" + + para "Er hat das " + line "#MON- " + cont "Lagersystem für" + cont "den PC" + cont "entwickelt!" + + para "Du kannst Dich" + line "bei ihm dafür" + cont "bedanken!" + + para "Naja, ich hau ab!" + line "Mach's mal gut!" done _CeruleanCityText_196d9:: - text "Hey! Stay out!" - line "It's not your" - cont "yard! Huh? Me?" - - para "I'm an innocent" - line "bystander! Don't" - cont "you believe me?" + text "He! Bleib" + line "draußen! Du hast" + cont "hier nichts zu" + cont "suchen! Was ich" + cont "hier tue?" + + para "Ich bin nur ein" + line "unschuldiger" + cont "Passant! Was?" + cont "Glaubst Du mir" + cont "etwa nicht?" done _ReceivedTM28Text:: - text "<PLAYER> recovered" + text "<PLAYER> erhält" line "TM28!@@" _ReceivedTM28Text2:: - db $0 - para "I better get" - line "moving! Bye!@@" + text "" -_TM28NoRoomText:: - text "Make room for" - line "this!" + para "Ich gehe wohl" + line "besser! Tschüß!@@" - para "I can't run until" - line "I give it to you!" +_TM28NoRoomText:: + text "Mache Platz für" + line "dieses coole" + cont "Item!" + + para "Ich kann erst" + line "gehen, wenn ich" + cont "es Dir gegeben" + cont "habe!" done _CeruleanCityText_196ee:: - text "Stop!" - line "I give up! I'll" - cont "leave quietly!" + text "Ist gut!" + line "Ich gebe auf!" + cont "Ich verschwinde!" prompt _CeruleanCityText_196f3:: - text "OK! I'll return" - line "the TM I stole!" + text "OK! Ich gebe die" + line "gestohlene TM" + cont "zurück!" prompt _CeruleanCityText3:: - text "You're a trainer" - line "too? Collecting," - cont "fighting, it's a" - cont "tough life." + text "Du bist auch ein" + line "Trainer? Zu" + cont "sammeln und zu" + cont "kämpfen ist nicht" + cont "immer so leicht!" done _CeruleanCityText4:: - text "That bush in" - line "front of the shop" - cont "is in the way." + text "Der Busch vor dem" + line "Laden steht im" + cont "Weg!" - para "There might be a" - line "way around." + para "Vielleicht gibt es" + line "einen anderen" + cont "Weg!?" done _CeruleanCityText5:: - text "You're making an" - line "encyclopedia on" - cont "#MON? That" - cont "sounds amusing." + text "Du erstellst eine" + line "Enzyklopädie der" + cont "#MON? Das" + cont "klingt lustig!" done _CeruleanCityText6:: - text "The people here" - line "were robbed." - - para "It's obvious that" - line "TEAM ROCKET is" - cont "behind this most" - cont "heinous crime!" - - para "Even our POLICE" - line "force has trouble" - cont "with the ROCKETs!" + text "Die Leute hier" + line "wurden beraubt." + + para "Das TEAM ROCKET" + line "steckt hinter den" + cont "abscheulichen" + cont "Verbrechen!" + + para "Sogar die POLIZEI" + line "ist gegen das" + cont "TEAM ROCKET" + cont "machtlos!" done _CeruleanCityText_19730:: - text "OK! SLOWBRO!" - line "Use SONICBOOM!" - cont "Come on, SLOWBRO" - cont "pay attention!" + text "OK! LAHMUS!" + line "Setze ULTRASCHALL" + cont "ein! Los, mach" + cont "schon, LAHMUS!" done _CeruleanCityText_19735:: - text "SLOWBRO punch!" - line "No! You blew it" - cont "again!" + text "LAHMUS, schlage" + line "zu! Oh nein!" + cont "Wieder nicht..." done _CeruleanCityText_1973a:: - text "SLOWBRO, WITHDRAW!" - line "No! That's wrong!" - - para "It's so hard to" - line "control #MON!" - - para "Your #MON's" - line "obedience depends" - cont "on your abilities" - cont "as a trainer!" + text "LAHMUS, ZURÜCK!" + line "Nein, nicht!!!" + + para "Es ist schwer," + line "ein #MON" + cont "zu kontrollieren!" + + para "Ob Dein #MON" + line "gehorcht, hängt" + cont "von Deinen" + cont "Fähigkeiten als" + cont "Trainer ab!" done _CeruleanCityText_1976f:: - text "SLOWBRO took a" - line "snooze..." + text "LAHMUS macht" + line "ein Nickerchen..." done _CeruleanCityText_19774:: - text "SLOWBRO is" - line "loafing around..." + text "LAHMUS bummelt" + line "herum..." done _CeruleanCityText_19779:: - text "SLOWBRO turned" - line "away..." + text "LAHMUS wendet" + line "sich ab..." done _CeruleanCityText_1977e:: - text "SLOWBRO" - line "ignored orders..." + text "LAHMUS ignoriert" + line "die Befehle..." done _CeruleanCityText9:: - text "I want a bright" - line "red BICYCLE!" - - para "I'll keep it at" - line "home, so it won't" - cont "get dirty!" + text "Ich hätte gern" + line "ein rotes" + cont "FAHRRAD!" + + para "Aber ich würde" + line "nicht damit" + cont "fahren, damit es" + cont "nicht schmutzig" + cont "wird!" done _CeruleanCityText10:: - text "This is CERULEAN" - line "CAVE! Horribly" - cont "strong #MON" - cont "live in there!" + text "Die AZURIA" + line "HÖHLE! Dort leben" + cont "extrem starke" + cont "#MON!" - para "The #MON LEAGUE" - line "champion is the" - cont "only person who" - cont "is allowed in!" + para "Nur PKMN-LIGA-" + line "Champions ist der" + cont "Zutritt erlaubt!" done _CeruleanCityText12:: - text "CERULEAN CITY" - line "A Mysterious," - cont "Blue Aura" - cont "Surrounds It" + text "AZURIA CITY" + line "Eine mysteriöse" + cont "blaue Aura" + cont "umgibt die Stadt!" done _CeruleanCityText13:: - text "TRAINER TIPS" - - para "Pressing B Button" - line "during evolution" - cont "cancels the whole" - cont "process." + text "TIPS FÜR TRAINER" + + para "Drückt man den" + line "B-Knopf während" + cont "der Entwicklung" + cont "eines #MON, so" + cont "wird der Prozess" + cont "abgebrochen!" done _CeruleanCityText16:: - text "Grass and caves" - line "handled easily!" - cont "BIKE SHOP" + text "FAHRRADLADEN" + line "Fahre leicht und" + cont "schnell mit dem" + cont "Rad durch Höhlen" + cont "und Gras!" done _CeruleanCityText17:: - text "CERULEAN CITY" - line "#MON GYM" - cont "LEADER: MISTY" + text "AZURIA CITY" + line "PKMN-ARENA" + cont "ARENALEITERIN: " + cont "MISTY" - para "The Tomboyish" - line "Mermaid!" + para "Die gruselige" + line "Arenaleiterin!" done diff --git a/text/maps/cerulean_gym.asm b/text/maps/cerulean_gym.asm index 1d1d6d1c..9b3d1654 100644 --- a/text/maps/cerulean_gym.asm +++ b/text/maps/cerulean_gym.asm @@ -1,131 +1,156 @@ _CeruleanGymText_5c7be:: - text "Hi, you're a new" - line "face!" - - para "Trainers who want" - line "to turn pro have" - cont "to have a policy" - cont "about #MON!" - - para "What is your" - line "approach when you" - cont "catch #MON?" - - para "My policy is an" - line "all-out offensive" - cont "with water-type" + text "Du mußt neu sein," + line "ich habe Dich" + cont "noch nie gesehen!" + + para "Wenn ein Trainer" + line "zum Profi werden" + cont "möchte, muß er" + cont "sich eine" + cont "#MON-TAKTIK" + cont "erarbeiten!" + + para "Auf welche Weise" + line "fängst Du Deine" + cont "#MON?" + + para "Meine Strategie" + line "basiert auf dem" + cont "gnadenlosen" + cont "Offensiv-Einsatz" + cont "von WASSER-" cont "#MON!" done _CeruleanGymText_5c7c3:: - text "TM11 teaches" - line "BUBBLEBEAM!" + text "TM11 ist der" + line "BLUBBSTRAHL!" - para "Use it on an" - line "aquatic #MON!" + para "WASSER-#MON" + line "können diese" + cont "Attacke erlernen!" done _CeruleanGymText_5c7c8:: - text "The CASCADEBADGE" - line "makes all #MON" - cont "up to L30 obey!" - - para "That includes" - line "even outsiders!" - - para "There's more, you" - line "can now use CUT" - cont "any time!" - - para "You can CUT down" - line "small bushes to" - cont "open new paths!" - - para "You can also have" - line "my favorite TM!" + text "Der QUELLORDEN" + line "läßt alle #MON" + cont "bis Level 30" + cont "Deinen Befehlen" + cont "gehorchen!" + + para "Sogar Außenseiter" + line "gehorchen Dir!" + + para "Deine #MON" + line "können den" + cont "ZERSCHNEIDER" + cont "nun jederzeit " + cont "einsetzen!" + + para "Du kannst kleine" + line "Büsche zerhacken" + cont "und so neue Wege" + cont "freilegen!" + + para "Zu guter Letzt" + line "schenke ich Dir" + cont "noch meine" + cont "Lieblings-TM!" done _ReceivedTM11Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "TM11!@@" _CeruleanGymText_5c7d3:: - text "You better make" - line "room for this!" + text "Du hast momentan" + line "keinen Platz für" + cont "mein Geschenk!" done _CeruleanGymText_5c7d8:: - text "Wow!" - line "You're too much!" + text "Wow! Du" + line "bist sehr gut!" - para "All right!" + para "Alles klar!" - para "You can have the" - line "CASCADEBADGE to" - cont "show you beat me!@@" + para "Ich überlasse Dir" + line "den QUELLORDEN" + cont "als Zeichen" + cont "Deines Triumphes!@@" _CeruleanGymBattleText1:: - text "I'm more than good" - line "enough for you!" + text "Zuerst fordere" + line "ich Dich heraus!" - para "MISTY can wait!" + para "MISTY muß warten!" done _CeruleanGymEndBattleText1:: - text "You" - line "overwhelmed me!" + text "Ich" + line "bin überwältigt!" prompt _CeruleanGymAfterBattleText1:: - text "You have to face" - line "other trainers to" - cont "find out how good" - cont "you really are." + text "Du mußt Dich" + line "anderen Trainern" + cont "stellen, um " + cont "herauszufinden," + cont "wie gut Du bist." done _CeruleanGymBattleText2:: - text "Splash!" + text "Platsch!" - para "I'm first up!" - line "Let's do it!" + para "Ich bin Dein" + line "erster Gegner!" + cont "Es geht los!" done _CeruleanGymEndBattleText2:: - text "That" - line "can't be!" + text "" + line "Das darf nicht" + cont "wahr sein!" prompt _CeruleanGymAfterBattleText2:: - text "MISTY is going to" - line "keep improving!" + text "MISTY verbessert" + line "stets ihr Können!" - para "She won't lose to" - line "someone like you!" + para "Jemand wie Du hat" + line "keine Chance, sie" + cont "zu besiegen!" done _CeruleanGymText_5c82a:: - text "Yo! Champ in" - line "making!" - - para "Here's my advice!" - - para "The LEADER, MISTY," - line "is a pro who uses" - cont "water #MON!" - - para "You can drain all" - line "their water with" - cont "plant #MON!" - - para "Or, zap them with" - line "electricity!" + text "Hey! Warte, Du" + line "Champion in spe!" + + para "Ich habe einen" + line "Tip für Dich!" + + para "MISTY, die" + line "ARENALEITERIN," + cont "kämpft mit" + cont "WASSER-#MON!" + + para "Du kannst ihnen" + line "das Wasser mit" + cont "PFLANZEN-#MON" + cont "entziehen!" + + para "ELEKTRO-#MON" + line "dürften sich auch" + cont "als nützlich" + cont "erweisen!" done _CeruleanGymText_5c82f:: - text "You beat MISTY!" - line "What'd I tell ya?" + text "Du hast MISTY" + line "besiegt! Habe ich" + cont "es nicht gesagt?" - para "You and me kid," - line "we make a pretty" - cont "darn good team!" + para "Glaub mir, wir" + line "beide bilden ein" + cont "sehr gutes Team!" done diff --git a/text/maps/cerulean_mart.asm b/text/maps/cerulean_mart.asm index 86a74588..fb76577b 100644 --- a/text/maps/cerulean_mart.asm +++ b/text/maps/cerulean_mart.asm @@ -1,19 +1,25 @@ _CeruleanMartText2:: - text "Use REPEL to keep" - line "bugs and weak" - cont "#MON away." + text "Benutze einen" + line "SCHUTZ, um Käfer" + cont "und schwächere" + cont "#MON von Dir" + cont "fernzuhalten!" - para "Put your strongest" - line "#MON at the" - cont "top of the list" - cont "for best results!" + para "Für optimalen" + line "Schutz solltest" + cont "Du das stärkste" + cont "#MON an die" + cont "Spitze der Liste" + cont "setzen!" done _CeruleanMartText3:: - text "Have you seen any" - line "RARE CANDY?" + text "Besitzt Du" + line "SONDERBONBONS?" - para "It's supposed to" - line "make #MON go" - cont "up one level!" + para "Gibt man einem" + line "#MON ein" + cont "BONBON, dann" + cont "erreicht es den" + cont "nächsten Level!" done diff --git a/text/maps/cerulean_pokecenter.asm b/text/maps/cerulean_pokecenter.asm index 497fbce3..f61844f0 100644 --- a/text/maps/cerulean_pokecenter.asm +++ b/text/maps/cerulean_pokecenter.asm @@ -1,24 +1,25 @@ _CeruleanPokecenterText2:: - text "That BILL!" + text "Dieser BILL!" - para "I heard that" - line "he'll do whatever" - cont "it takes to get" - cont "rare #MON!" + para "Ich hörte, für" + line "seltene #MON" + cont "würde er alles" + cont "tun!" done _CeruleanPokecenterText3:: - text "Have you heard" - line "about BILL?" + text "Hat man Dir schon" + line "von BILL erzählt?" - para "Everyone calls" - line "him a #MANIAC!" + para "Jeder nennt ihn" + line "den #MANIAC!" - para "I think people" - line "are just jealous" - cont "of BILL, though." + para "Aber ich glaube," + line "die Leute sind" + cont "bloß neidisch auf" + cont "BILL." - para "Who wouldn't want" - line "to boast about" - cont "their #MON?" + para "Wer würde denn" + line "nicht mit seinen" + cont "#MON prahlen?" done diff --git a/text/maps/cerulean_trade_house.asm b/text/maps/cerulean_trade_house.asm index b606613b..08c3a612 100644 --- a/text/maps/cerulean_trade_house.asm +++ b/text/maps/cerulean_trade_house.asm @@ -1,9 +1,10 @@ _CeruleanHouse1Text1:: - text "My husband likes" - line "trading #MON." + text "Mein Mann tauscht" + line "für sein Leben" + cont "gern #MON." - para "If you are a" - line "collector, would" - cont "you please trade" - cont "with him?" + para "Bist Du auch ein" + line "Sammler? Würdest" + cont "Du bitte #MON" + cont "mit ihm tauschen?" done diff --git a/text/maps/cerulean_trashed_house.asm b/text/maps/cerulean_trashed_house.asm index f79540ae..c29d21f7 100644 --- a/text/maps/cerulean_trashed_house.asm +++ b/text/maps/cerulean_trashed_house.asm @@ -1,36 +1,42 @@ _CeruleanTrashedText_1d6ab:: - text "Those miserable" - line "ROCKETs!" + text "Dieses gemeine" + line "TEAM ROCKET!" - para "Look what they" - line "did here!" + para "Hör Dir an, was" + line "sie wieder" + cont "verbrochen haben!" - para "They stole a TM" - line "for teaching" - cont "#MON how to" - cont "DIG holes!" + para "Sie haben den" + line "SCHAUFLER" + cont "gestohlen, eine" + cont "TM, mit der" + cont "#MON Löcher" + cont "graben können!" - para "That cost me a" - line "bundle, it did!" + para "Der SCHAUFLER war" + line "sündhaft teuer!" done _CeruleanTrashedText_1d6b0:: - text "I figure what's" - line "lost is lost!" + text "Was weg ist," + line "ist weg!" - para "I decided to teach" - line "DIGLETT how to" - cont "DIG without a TM!" + para "Ich werde DIGDA" + line "beibringen, ohne" + cont "den SCHAUFLER" + cont "zu graben!" done _CeruleanHouseTrashedText2:: - text "TEAM ROCKET must" - line "be trying to DIG" - cont "their way into no" - cont "good!" + text "Das TEAM ROCKET" + line "braucht den" + cont "SCHAUFLER sicher" + cont "für irgendeine" + cont "Schandtat!" done _CeruleanHouseTrashedText3:: - text "TEAM ROCKET left" - line "a way out!" + text "Das TEAM ROCKET" + line "hat Spuren" + cont "hinterlassen!" done diff --git a/text/maps/champion.asm b/text/maps/champion.asm index 61050565..c634da93 100644 --- a/text/maps/champion.asm +++ b/text/maps/champion.asm @@ -1,146 +1,173 @@ _GaryChampionIntroText:: - text "<RIVAL>: Hey!" + text "<RIVAL>: Hallo!" - para "I was looking" - line "forward to seeing" - cont "you, <PLAYER>!" + para "Auf diesen Moment" + line "warte ich schon" + cont "lange, <PLAYER>!" - para "My rival should" - line "be strong to keep" - cont "me sharp!" + para "Ich brauche einen" + line "starken Gegner, " + cont "um mich in Form" + cont "zu halten!" - para "While working on" - line "#DEX, I looked" - cont "all over for" - cont "powerful #MON!" + para "Während ich" + line "meinen #DEX" + cont "aktualisierte," + cont "habe ich nur die" + cont "stärksten #MON" + cont "ausgewählt!" - para "Not only that, I" - line "assembled teams" - cont "that would beat" - cont "any #MON type!" + para "Aber nicht nur" + line "das: Ich habe" + cont "Teams aufgebaut," + cont "die ALLE #MON" + cont "besiegen können!" - para "And now!" + para "Und nun..." - para "I'm the #MON" - line "LEAGUE champion!" + para "...bin ich" + line "Champion der" + cont "PKMN-LIGA!" - para "<PLAYER>! Do you" - line "know what that" - cont "means?" + para "<PLAYER>!" + + para "Weißt Du, was das" + line "bedeutet?" - para "I'll tell you!" + para "Ich werde es Dir" + line "sagen!" - para "I am the most" - line "powerful trainer" - cont "in the world!" + para "Ich bin der" + line "mächtigste" + cont "Trainer der Welt!" done _GaryDefeatedText:: - text "NO!" - line "That can't be!" - cont "You beat my best!" - - para "After all that" - line "work to become" - cont "LEAGUE champ?" - - para "My reign is over" - line "already?" - cont "It's not fair!" + text "NEIN!" + line "Das kann nicht" + cont "wahr sein! Meine" + cont "besten #MON" + cont "sind geschlagen!" + + para "Mein Siegeszug" + line "ist schon vorbei?" + + para "Nach all den" + line "Anstrengungen," + cont "LIGA-CHAMPION" + cont "zu werden?" + + para "Das ist nicht" + line "fair!" prompt _GaryVictoryText:: - text "Hahaha!" - line "I won, I won!" - - para "I'm too good for" - line "you, <PLAYER>!" - - para "You did well to" - line "even reach me," - cont "<RIVAL>, the" - cont "#MON genius!" - - para "Nice try, loser!" - line "Hahaha!" + text "Haha! Ich" + line "habe GEWONNEN!" + + para "Ich bin einfach " + line "zu gut für Dich, " + cont "<PLAYER>!" + + para "Immerhin hast" + line "Du es bis hierher" + cont "geschafft! Ich" + cont "hätte aber mehr" + cont "von Dir erwartet," + cont "<RIVAL>!" + + para "Vielleicht beim" + line "nächsten mal, Du" + cont "Kämpfer! Hahaha!" prompt _GaryText_76103:: - text "Why?" - line "Why did I lose?" + text "Wieso? Wieso habe" + line "ich verloren?" - para "I never made any" - line "mistakes raising" - cont "my #MON..." + para "Ich habe meine" + line "#MON doch" + cont "sehr sorgfältig" + cont "aufgezogen..." - para "Darn it! You're" - line "the new #MON" - cont "LEAGUE champion!" + para "Verdammt!" + line "Du bist der neue" + cont "CHAMPION der" + cont "PKMN-LIGA!" - para "Although I don't" - line "like to admit it." + para "Aber ich gönne" + line "Dir das nicht!" done _GaryText2:: - text "OAK: <PLAYER>!" + text "EICH: <PLAYER>!" done _GaryText_76120:: - text "OAK: So, you won!" - line "Congratulations!" - cont "You're the new" - cont "#MON LEAGUE" - cont "champion!" - - para "You've grown up so" - line "much since you" - cont "first left with" + text "EICH: Du hast" + line "also gewonnen!" + cont "Glückwunsch!" + cont "Du bist der neue" + cont "Champion der" + cont "PKMN-LIGA!" + + para "Du hast viel" + line "dazugelernt, seit" + cont "Du Dich mit" cont "@" TX_RAM wcd6d - text "!" - para "<PLAYER>, you have" - line "come of age!" + text " auf" + cont "den Weg gemacht" + cont "hast!" + + para "<PLAYER>," + line "Du bist schon" + cont "viel erfahrener!" done _GaryText_76125:: - text "OAK: <RIVAL>! I'm" - line "disappointed!" - - para "I came when I" - line "heard you beat" - cont "the ELITE FOUR!" - - para "But, when I got" - line "here, you had" - cont "already lost!" - - para "<RIVAL>! Do you" - line "understand why" - cont "you lost?" - - para "You have forgotten" - line "to treat your" - cont "#MON with" - cont "trust and love!" - - para "Without them, you" - line "will never become" - cont "a champ again!" + text "EICH: <RIVAL>!" + line "Du hast mich" + cont "sehr enttäuscht!" + + para "Als ich hörte, " + line "Du hättest die" + cont "TOP VIER besiegt," + cont "kam ich hierher!" + + para "Doch als ich" + line "ankam, warst Du" + cont "der Verlierer!" + + para "<RIVAL>, weißt" + line "Du, warum Du" + cont "verloren hast?" + + para "Du hast Deinen" + line "#MON nicht" + cont "genug Liebe" + cont "und Vertrauen " + cont "entgegengebracht!" + + para "So wirst Du" + line "niemals Sieger" + cont "werden!" done _GaryText_7612a:: - text "OAK: <PLAYER>!" + text "EICH: <PLAYER>!" - para "You understand" - line "that your victory" - cont "was not just your" - cont "own doing!" + para "Du hast" + line "begriffen, daß" + cont "Dein Sieg nicht" + cont "alleine Dein" + cont "Verdienst war!" - para "The bond you share" - line "with your #MON" - cont "is marvelous!" + para "Die Beziehung" + line "zu Deinen #MON" + cont "ist vorbildlich!" para "<PLAYER>!" - line "Come with me!" + line "Folge mir!" done diff --git a/text/maps/cinnabar_gym.asm b/text/maps/cinnabar_gym.asm index 173f94d2..df8d93f6 100644 --- a/text/maps/cinnabar_gym.asm +++ b/text/maps/cinnabar_gym.asm @@ -1,209 +1,232 @@ _BlaineBattleText:: - text "Hah!" + text "Haha!" - para "I am BLAINE! I" - line "am the LEADER of" - cont "CINNABAR GYM!" + para "Ich bin PYRO, der" + line "ARENALEITER der" + cont "ZINNOBERINSEL!" - para "My fiery #MON" - line "will incinerate" - cont "all challengers!" + para "Meine FEUER-" + line "#MON lassen" + cont "die Siegesträume" + cont "meiner Gegner in" + cont "Flammen aufgehen!" - para "Hah! You better" - line "have BURN HEAL!" + para "Du solltest schon" + line "mal FEUERHEILER" + cont "parat halten!" done _BlaineEndBattleText:: - text "I have" - line "burnt out!" + text "Mein Feuer" + line "ist erloschen!" - para "You have earned" - line "the VOLCANOBADGE!@@" + para "Du hast Dir den" + line "VULKANORDEN" + cont "redlich verdient@@" _BlaineFireBlastText:: - text "FIRE BLAST is the" - line "ultimate fire" - cont "technique!" + text "FEUERSTURM ist" + line "die mächtigste" + cont "Feuerattacke!" - para "Don't waste it on" - line "water #MON!" + para "Allerdings ist" + line "sie gegen WASSER-" + cont "#MON machtlos!" done _BlaineBadgeText:: - text "Hah!" + text "Haha!" - para "The VOLCANOBADGE" - line "heightens the" - cont "SPECIAL abilities" - cont "of your #MON!" + para "Der VULKANORDEN" + line "steigert die" + cont "SPEZIAL-" + cont "FÄHIGKEITEN" + cont "Deiner #MON!" - para "Here, you can" - line "have this too!" + para "Nimm zusätzlich" + line "dieses Geschenk!" done _ReceivedTM38Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _TM38ExplanationText:: - db $0 - para "TM38 contains" - line "FIRE BLAST!" + text "" - para "Teach it to fire-" - line "type #MON!" + para "TM38 ist" + line "FEUERSTURM!" - para "CHARMELEON or" - line "PONYTA would be" - cont "good bets!" + para "FEUER-#MON" + line "können diese" + cont "Attacke erlernen!" + + para "GLUTEXO und" + line "PONITA sind dafür" + cont "prädestiniert!" done _TM38NoRoomText:: - text "Make room for my" - line "gift!" + text "Schaffe Platz für" + line "mein Geschenk!" done _CinnabarGymText_7595f:: - text "Do you know how" - line "hot #MON fire" - cont "breath can get?" + text "Was glaubst Du," + line "wie heiß der" + cont "Feueratem eines" + cont "#MON" + cont "werden kann?" done _CinnabarGymText_75964:: - text "Yow!" - line "Hot, hot, hot!" + text "Autsch!" + line "Heiß, sehr heiß!" prompt _CinnabarGymText_75969:: - text "Fire, or to be" - line "more precise," - cont "combustion..." + text "Feuer, oder" + line "präziser, die" + cont "Verbrennung..." - para "Blah, blah, blah," - line "blah..." + para "Bla, bla, bla," + line "bla..." done _CinnabarGymText_75994:: - text "I was a thief, but" - line "I became straight" - cont "as a trainer!" + text "Ich war ein Dieb!" + line "Doch nun bin ich" + cont "ein ehrenhafter" + cont "Trainer!" done _CinnabarGymText_75999:: - text "I" - line "surrender!" + text "Ich" + line "ergebe mich!" prompt _CinnabarGymText_7599e:: - text "I can't help" - line "stealing other" - cont "people's #MON!" + text "Ich kann nicht" + line "aufhören, anderen" + cont "Leuten #MON" + cont "zu stehlen!" done _CinnabarGymText_759c9:: - text "You can't win!" - line "I have studied" - cont "#MON totally!" + text "Du hast keine" + line "Chance! Ich bin" + cont "#MON-Profi!" done _CinnabarGymText_759ce:: - text "Waah!" - line "My studies!" + text "Nein!" + line "Das war" + cont "unprofessionell!" prompt _CinnabarGymText_759d3:: - text "My theories are" - line "too complicated" - cont "for you!" + text "Du kannst meine" + line "Arbeitsweise" + cont "nicht verstehen!" done _CinnabarGymText_759fe:: - text "I just like using" - line "fire #MON!" + text "Ich setze mit" + line "Vorliebe FEUER-" + cont "#MON ein!" done _CinnabarGymText_75a03:: - text "Too hot" - line "to handle!" + text "Du bist" + line "brandgefährlich!" prompt _CinnabarGymText_75a08:: - text "I wish there was" - line "a thief #MON!" - cont "I'd use that!" + text "Ach, könnte ich" + line "doch nur Deine" + cont "#MON stehlen!" done _CinnabarGymText_75a33:: - text "I know why BLAINE" - line "became a trainer!" + text "Ich weiß, warum" + line "PYRO ein Trainer" + cont "geworden ist!" done _CinnabarGymText_75a38:: - text "Ow!" + text "Autsch!" prompt _CinnabarGymText_75a3d:: - text "BLAINE was lost" - line "in the mountains" - cont "when a fiery bird" - cont "#MON appeared." + text "PYRO hatte sich" + line "als Kind in den" + cont "Bergen verlaufen," + cont "als über ihm ein" + cont "FEUERVOGEL" + cont "erschien!" - para "Its light enabled" - line "BLAINE to find" - cont "his way down!" + para "Der Schein dieses" + line "#MON wies PYRO" + cont "den Rückweg!" done _CinnabarGymText_75a68:: - text "I've been to many" - line "GYMs, but this is" - cont "my favorite!" + text "Ich war in vielen" + line "PKMN-ARENEN, doch" + cont "diese mag ich am" + cont "liebsten!" done _CinnabarGymText_75a6d:: - text "Yowza!" - line "Too hot!" + text "Autsch!" + line "Du bist zu stark!" prompt _CinnabarGymText_75a72:: - text "Us fire #MON" - line "fans like PONYTA" - cont "and NINETALES!" + text "PONITA und" + line "VULNONA sind die" + cont "Lieblings-#MON" + cont "aller Pyromanen!" done _CinnabarGymText_75a9d:: - text "Fire is weak" - line "against H2O!" + text "Gegen Wasser" + line "kann Feuer nichts" + cont "ausrichten!" done _CinnabarGymText_75aa2:: - text "Oh!" - line "Snuffed out!" + text "Oh! Ich" + line "habe verloren!" prompt _CinnabarGymText_75aa7:: - text "Water beats fire!" - line "But, fire melts" - cont "ice #MON!" + text "Wasser löscht" + line "Feuer, doch Feuer" + cont "schmilzt Eis!" done _CinnabarGymText_75ac2:: - text "Yo! Champ in" - line "making!" + text "Hey! Warte, Du" + line "Champion in spe!" - para "The hot-headed" - line "BLAINE is a fire" - cont "#MON pro!" + para "Der hitzköpfige" + line "PYRO ist ein" + cont "FEUER-#MON-" + cont "Spezialist!" - para "Douse his spirits" - line "with water!" + para "Du solltest sein" + line "Mütchen mit" + cont "Wasser kühlen!" - para "You better take" - line "some BURN HEALs!" + para "Und besorge Dir" + line "FEUERHEILER!" done _CinnabarGymText_75ac7:: - text "<PLAYER>! You beat" - line "that fire brand!" + text "<PLAYER>! Du hast" + line "den Unruhestifter" + cont "gebrandmarkt!" done diff --git a/text/maps/cinnabar_island.asm b/text/maps/cinnabar_island.asm index 352ab8ea..5ef3f62e 100644 --- a/text/maps/cinnabar_island.asm +++ b/text/maps/cinnabar_island.asm @@ -1,37 +1,41 @@ _CinnabarIslandText8:: - text "The door is" - line "locked..." + text "Die Tür ist" + line "verschlossen..." done _CinnabarIslandText1:: - text "CINNABAR GYM's" - line "BLAINE is an odd" - cont "man who has lived" - cont "here for decades." + text "PYRO, der" + line "ARENALEITER der" + cont "ZINNOBERINSEL," + cont "ist ein seltsamer" + cont "Mann. Er lebt" + cont "hier seit Jahren." done _CinnabarIslandText2:: - text "Scientists conduct" - line "experiments in" - cont "the burned out" - cont "building." + text "Forscher" + line "experimentieren" + cont "in dem" + cont "ausgebrannten" + cont "Gebäude." done _CinnabarIslandText3:: - text "CINNABAR ISLAND" - line "The Fiery Town of" - cont "Burning Desire" + text "ZINNOBERINSEL" + line "Die Stadt" + cont "brennender" + cont "Leidenschaft!" done _CinnabarIslandText6:: - text "#MON LAB" + text "#MON LABOR" done _CinnabarIslandText7:: - text "CINNABAR ISLAND" - line "#MON GYM" - cont "LEADER: BLAINE" + text "ZINNOBERINSEL" + line "PKMN-ARENA" + cont "ARENALEITER: PYRO" - para "The Hot-Headed" - line "Quiz Master!" + para "Der hitzköpfige" + line "Quiz-Master!" done diff --git a/text/maps/cinnabar_lab.asm b/text/maps/cinnabar_lab.asm index a93a484d..d840e87e 100644 --- a/text/maps/cinnabar_lab.asm +++ b/text/maps/cinnabar_lab.asm @@ -1,29 +1,30 @@ _Lab1Text1:: - text "We study #MON" - line "extensively here." + text "Wir erforschen" + line "hier #MON." - para "People often bring" - line "us rare #MON" - cont "for examination." + para "Wir erstellen oft" + line "Gutachten über" + cont "seltene #MON." done _Lab1Text2:: - text "A photo of the" - line "LAB's founder," - cont "DR.FUJI!" + text "Der Gründer des" + line "LABORATORIUMS," + cont "DR. FUJI!" done _Lab1Text3:: - text "#MON LAB" - line "Meeting Room" + text "#MON-LABOR" + line "Konferenzraum" done _Lab1Text4:: - text "#MON LAB" - line "R-and-D Room" + text "#MON-LABOR" + line "Forschung und" + cont "Entwicklung" done _Lab1Text5:: - text "#MON LAB" - line "Testing Room" + text "#MON-LABOR" + line "Versuchsabteilung" done diff --git a/text/maps/cinnabar_lab_fossil_room.asm b/text/maps/cinnabar_lab_fossil_room.asm index 3978814e..753a84e7 100644 --- a/text/maps/cinnabar_lab_fossil_room.asm +++ b/text/maps/cinnabar_lab_fossil_room.asm @@ -1,78 +1,86 @@ _Lab4Text_75dc6:: - text "Hiya!" + text "Hallo!" - para "I am important" - line "doctor!" + para "Ich leite hier" + line "die Forschungen!" - para "I study here rare" - line "#MON fossils!" + para "Wir erforschen" + line "Fossilien von" + cont "URZEIT-#MON!" - para "You! Have you a" - line "fossil for me?" + para "Hast Du ein" + line "Fossil für mich?" prompt _Lab4Text_75dcb:: - text "No! Is too bad!" + text "Nein? Zu schade!" done _Lab4Text_75dd0:: - text "I take a little" - line "time!" + text "Es wird einige" + line "Zeit dauern!" - para "You go for walk a" - line "little while!" + para "Komm einfach" + line "später wieder" + cont "vorbei!" done _Lab4Text_75dd5:: - text "Where were you?" + text "Wo warst Du?" - para "Your fossil is" - line "back to life!" + para "Wir haben" + line "Dein Fossil" + cont "wiederbelebt!" - para "It was @" - TX_RAM wcf4b - db $0 - line "like I think!" + para "Ein @" + TX_RAM wcf50 + text "," + line "ganz wie ich es" + cont "vermutet habe!" prompt _Lab4Text_610ae:: - text "Oh! That is" + text "Oh! Das ist ein" line "@" TX_RAM wcd6d text "!" - para "It is fossil of" - line "@" - TX_RAM wcf4b - text ", a" - cont "#MON that is" - cont "already extinct!" - - para "My Resurrection" - line "Machine will make" - cont "that #MON live" - cont "again!" + para "Es ist ein Fossil" + line "von @" + TX_RAM wcf50 + text "," + cont "einem schon lange" + cont "ausgestorbenen" + cont "#MON!" + + para "Dank modernster" + line "Technik können" + cont "wir #MON" + cont "aus Fossilien" + cont "wiederbeleben!" done _Lab4Text_610b3:: - text "So! You hurry and" - line "give me that!" + text "Gib es schnell" + line "her, damit ich" + cont "fortfahren kann!" - para "<PLAYER> handed" - line "over @" + para "<PLAYER> übergibt" + line "das @" TX_RAM wcd6d text "!" prompt _Lab4Text_610b8:: - text "I take a little" - line "time!" + text "Es wird einige" + line "Zeit dauern!" - para "You go for walk a" - line "little while!" + para "Komm einfach" + line "später wieder" + cont "vorbei!" done _Lab4Text_610bd:: - text "Aiyah! You come" - line "again!" + text "Du bist jederzeit" + line "willkommen!" done diff --git a/text/maps/cinnabar_lab_metronome_room.asm b/text/maps/cinnabar_lab_metronome_room.asm index fa04677f..2a004b75 100644 --- a/text/maps/cinnabar_lab_metronome_room.asm +++ b/text/maps/cinnabar_lab_metronome_room.asm @@ -1,63 +1,70 @@ _TM35PreReceiveText:: - text "Tch-tch-tch!" - line "I made a cool TM!" + text "Tak-tak-tak!" + line "Ich habe eine" + cont "TM konstruiert!" - para "It can cause all" - line "kinds of fun!" + para "Sie verursacht" + line "die verrücktesten" + cont "Dinge!" prompt _ReceivedTM35Text:: - text "<PLAYER> received " + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _TM35ExplanationText:: - text "Tch-tch-tch!" - line "That's the sound" - cont "of a METRONOME!" - - para "It tweaks your" - line "#MON's brain" - cont "into using moves" - cont "it doesn't know!" + text "Tak-tak-tak!" + line "So klingt ein" + cont "METRONOM!" + + para "Damit setzt Dein" + line "#MON Attacken" + cont "ein, die es gar" + cont "nicht kennt!" done _TM35NoRoomText:: - text "Your pack is" - line "crammed full!" + text "Dein Rucksack" + line "ist zu voll!" done _Lab3Text2:: - text "EEVEE can evolve" - line "into 1 of 3 kinds" - cont "of #MON." + text "EVOLI kann sich" + line "zu einem von drei" + cont "verschiedenen" + cont "#MON" + cont "entwickeln." done _Lab3Text3:: - text "There's an e-mail" - line "message!" + text "Eine E-Mail ist" + line "angekommen!" para "..." - para "The 3 legendary" - line "bird #MON are" - cont "ARTICUNO, ZAPDOS" - cont "and MOLTRES." + para "ARKTOS, ZAPDOS" + line "und LAVADOS sind" + cont "die 3 legendären" + cont "VOGEL-#MON." - para "Their whereabouts" - line "are unknown." + para "Niemand weiß, in" + line "welcher Gegend" + cont "sie leben." - para "We plan to explore" - line "the cavern close" - cont "to CERULEAN." + para "Wir werden als" + line "nächstes in der" + cont "Höhle nahe AZURIA" + cont "CITY suchen." - para "From: #MON" - line "RESEARCH TEAM" + para "Von: #MON-" + line "FORSCHUNGSTEAM" para "..." done _Lab3Text5:: - text "An amber pipe!" + text "Eine Pfeife aus" + line "Bernstein!" done diff --git a/text/maps/cinnabar_lab_trade_room.asm b/text/maps/cinnabar_lab_trade_room.asm index 196124e7..f3daebbd 100644 --- a/text/maps/cinnabar_lab_trade_room.asm +++ b/text/maps/cinnabar_lab_trade_room.asm @@ -1,9 +1,11 @@ _Lab2Text1:: - text "I found this very" - line "strange fossil in" - cont "MT.MOON!" + text "Ich habe auf dem" + line "MONDBERG ein" + cont "seltsames Fossil" + cont "gefunden!" - para "I think it's a" - line "rare, prehistoric" + para "Ich denke, es" + line "stammt von einem" + cont "seltenen URZEIT-" cont "#MON!" done diff --git a/text/maps/cinnabar_mart.asm b/text/maps/cinnabar_mart.asm index 42a41d06..6cca743d 100644 --- a/text/maps/cinnabar_mart.asm +++ b/text/maps/cinnabar_mart.asm @@ -1,10 +1,12 @@ _CinnabarMartText2:: - text "Don't they have X" - line "ATTACK? It's good" - cont "for battles!" + text "Haben sie kein" + line "X-ANGRIFF? Es ist" + cont "in Kämpfen sehr" + cont "nützlich!" done _CinnabarMartText3:: - text "It never hurts to" - line "have extra items!" + text "Man sollte immer" + line "einige Items bei" + cont "sich tragen!" done diff --git a/text/maps/cinnabar_pokecenter.asm b/text/maps/cinnabar_pokecenter.asm index cf481764..d07f0e5e 100644 --- a/text/maps/cinnabar_pokecenter.asm +++ b/text/maps/cinnabar_pokecenter.asm @@ -1,21 +1,23 @@ _CinnabarPokecenterText2:: - text "You can cancel" - line "evolution." + text "Man kann die" + line "Entwicklung eines" + cont "#MON stoppen." - para "When a #MON is" - line "evolving, you can" - cont "stop it and leave" - cont "it the way it is." + para "Bricht man sie" + line "ab, dann bleibt" + cont "das #MON," + cont "wie es ist." done _CinnabarPokecenterText3:: - text "Do you have any" - line "friends?" + text "Tausche #MON" + line "mit Freunden!" - para "#MON you get" - line "in trades grow" - cont "very quickly." + para "Ein #MON, das" + line "man bei einem" + cont "Tausch erhält," + cont "wächst schneller!" - para "I think it's" - line "worth a try!" + para "Du solltest es" + line "ausprobieren!" done diff --git a/text/maps/copycats_house_1f.asm b/text/maps/copycats_house_1f.asm index 3ec2b151..33ee35c2 100644 --- a/text/maps/copycats_house_1f.asm +++ b/text/maps/copycats_house_1f.asm @@ -1,20 +1,22 @@ _CopycatsHouse1FText1:: - text "My daughter is so" - line "self-centered." - cont "She only has a" - cont "few friends." + text "Meine Tochter" + line "ist furchtbar" + cont "schüchtern! Sie" + cont "hat nur wenige" + cont "Freunde!" done _CopycatsHouse1FText2:: - text "My daughter likes" - line "to mimic people." + text "Meine Tochter" + line "ahmt gerne Leute" + cont "nach." - para "Her mimicry has" - line "earned her the" - cont "nickname COPYCAT" - cont "around here!" + para "Wegen ihres" + line "Mienenspiels" + cont "nennt man sie die" + cont "NACHAHMERIN!" done _CopycatsHouse1FText3:: - text "CHANSEY: Chaan!" - line "Sii!@@" + text "CHANEIRA: Cha!" + line "Neera!@@" diff --git a/text/maps/copycats_house_2f.asm b/text/maps/copycats_house_2f.asm index 44988e58..80deea44 100644 --- a/text/maps/copycats_house_2f.asm +++ b/text/maps/copycats_house_2f.asm @@ -1,96 +1,114 @@ _CopycatsHouse2FText_5ccd4:: - text "<PLAYER>: Hi! Do" - line "you like #MON?" + text "<PLAYER>: Hallo!" + line "Magst Du #MON?" - para "<PLAYER>: Uh no, I" - line "just asked you." + para "<PLAYER>: Halt," + line "ich habe doch" + cont "Dich gefragt." - para "<PLAYER>: Huh?" - line "You're strange!" + para "<PLAYER>: Wie?" + line "Du bist komisch!" - para "COPYCAT: Hmm?" - line "Quit mimicking?" + para "NACHAHMERIN: Hmm?" + line "Ich soll die" + cont "Nachahmerei" + cont "aufgeben?" - para "But, that's my" - line "favorite hobby!" + para "Aber das ist" + line "doch mein Hobby!" prompt _TM31PreReceiveText:: - text "Oh wow!" - line "A # DOLL!" + text "Wow! Das ist ja" + line "eine #PUPPE!" - para "For me?" - line "Thank you!" + para "Die ist für mich?" + line "Vielen Dank!" - para "You can have" - line "this, then!" + para "Ich gebe Dir das" + line "hier dafür!" prompt _ReceivedTM31Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _TM31ExplanationText1:: - db $0 - para "TM31 contains my" - line "favorite, MIMIC!" + text "" - para "Use it on a good" + para "TM31 ist meine" + line "Lieblings-TM," + cont "MIMIKRY!" + + para "Gib sie einem" line "#MON!@@" _TM31ExplanationText2:: - text "<PLAYER>: Hi!" - line "Thanks for TM31!" - - para "<PLAYER>: Pardon?" - - para "<PLAYER>: Is it" - line "that fun to mimic" - cont "my every move?" - - para "COPYCAT: You bet!" - line "It's a scream!" + text "<PLAYER>: Hallo!" + line "Vielen Dank für" + cont "die TM31!" + + para "<PLAYER>:" + line "Sag mal..." + + para "<PLAYER>:" + line "...macht es Dir" + cont "wirklich so" + cont "viel Spaß, mich" + cont "nachzuahmen?" + + para "NACHAHMERIN:" + line "Darauf kannst Du" + cont "wetten! Es ist" + cont "ein Brüller!" done _TM31NoRoomText:: - text "Don't you want" - line "this?@@" + text "Möchtest Du dies" + line "hier nicht haben?@@" _CopycatsHouse2FText2:: - text "DODUO: Giiih!" + text "DODU: Giegie!" - para "MIRROR MIRROR ON" - line "THE WALL, WHO IS" - cont "THE FAIREST ONE" - cont "OF ALL?" + para "SPIEGLEIN," + line "SPIEGLEIN AN DER" + cont "WAND, WER IST DIE" + cont "SCHÖNSTE IM" + cont "GANZEN LAND?" done _CopycatsHouse2FText3:: - text "This is a rare" - line "#MON! Huh?" - cont "It's only a doll!" + text "Ein seltenes" + line "#MON! Hmm?" + cont "Es ist nur eine" + cont "Puppe!" done _CopycatsHouse2FText6:: - text "A game with MARIO" - line "wearing a bucket" - cont "on his head!" + text "Ein Spiel mit" + line "MARIO!" done _CopycatsHouse2FText_5cd17:: text "..." - para "My Secrets!" + para "Meine" + line "Geheimnisse!" + + para "Zeitvertreib:" + line "Mienenspiel" + + para "Hobby:" + line "Puppen sammeln" - para "Skill: Mimicry!" - line "Hobby: Collecting" - cont "dolls!" - cont "Favorite #MON:" - cont "CLEFAIRY!" + para "Lieblings-" + line "#MON: PIEPI!" done _CopycatsHouse2FText_5cd1c:: - text "Huh? Can't see!" + text "Hmm? Aber hier" + cont "ist doch gar " + cont "nichts?!" done diff --git a/text/maps/daycare_1.asm b/text/maps/daycare_1.asm index f4cec10e..30852b73 100644 --- a/text/maps/daycare_1.asm +++ b/text/maps/daycare_1.asm @@ -1,62 +1,70 @@ _DayCareIntroText:: - text "I run a DAYCARE." - line "Would you like me" - cont "to raise one of" - cont "your #MON?" + text "Ich leite diese" + line "PENSION. Soll" + cont "ich eines Deiner" + cont "#MON" + cont "großziehen?" done _DayCareWhichMonText:: - text "Which #MON" - line "should I raise?" + text "Welches #MON" + line "soll hierbleiben?" prompt _DayCareWillLookAfterMonText:: - text "Fine, I'll look" - line "after @" + text "OK, ich kümmere" + line "mich eine Weile" + cont "um @" TX_RAM wcd6d - db $0 - cont "for a while." + text "." prompt _DayCareComeSeeMeInAWhileText:: - text "Come see me in" - line "a while." + text "Komm später" + line "wieder vorbei, um" + cont "es abzuholen." done _DayCareMonHasGrownText:: - text "Your @" TX_RAM wcd6d - db $0 - line "has grown a lot!" + text "" + line "hat sich toll " + cont "entwickelt!" - para "By level, it's" - line "grown by @" + para "Es ist um @" TX_NUM wDayCareNumLevelsGrown,$1,$3 - text "!" + text "" + line "Level gestiegen!" - para "Aren't I great?" + para "Das habe ich gut" + line "gemacht, oder?" prompt _DayCareOweMoneyText:: - text "You owe me ¥@" + text "Bevor Du Dein" + line "#MON wieder" + cont "mitnimmst, " + cont "bekomme ich noch" + cont "¥@" TX_BCD wDayCareTotalCost, $c2 - db $0 - line "for the return" - cont "of this #MON." + text " von Dir!" done _DayCareGotMonBackText:: - text "<PLAYER> got" + text "<PLAYER> erhält" line "@" TX_RAM wDayCareMonName - text " back!" + + text "" + cont "zurück!" done _DayCareMonNeedsMoreTimeText:: - text "Back already?" - line "Your @" + text "Du bist schon" + line "wieder zurück?" + cont "@" TX_RAM wcd6d - db $0 - cont "needs some more" - cont "time with me." + text " sollte" + cont "noch ein bißchen" + cont "bei mir bleiben." prompt diff --git a/text/maps/daycare_2.asm b/text/maps/daycare_2.asm index 20c0e5ad..70aae424 100644 --- a/text/maps/daycare_2.asm +++ b/text/maps/daycare_2.asm @@ -1,33 +1,36 @@ _DayCareAllRightThenText:: - text "All right then," + text "Also," line "@@" _DayCareComeAgainText:: - text "come again." + text "Dann bis später." done _DayCareNoRoomForMonText:: - text "You have no room" - line "for this #MON!" + text "Du kannst kein" + line "weiteres #MON" + cont "mehr tragen!" done _DayCareOnlyHaveOneMonText:: - text "You only have one" - line "#MON with you." + text "Du hast nur ein" + line "#MON dabei!" done _DayCareCantAcceptMonWithHMText:: - text "I can't accept a" - line "#MON that" - cont "knows an HM move." + text "Ein #MON, das" + line "eine VM-Technik" + cont "beherrscht, kann" + cont "nicht bei mir" + cont "bleiben!" done _DayCareHeresYourMonText:: - text "Thank you! Here's" - line "your #MON!" + text "Vielen Dank! Hier" + line "ist Dein #MON!" prompt _DayCareNotEnoughMoneyText:: - text "Hey, you don't" - line "have enough ¥!" + text "Oh, Du hast" + line "nicht genug Geld!" done diff --git a/text/maps/digletts_cave_route_11_entrance.asm b/text/maps/digletts_cave_route_11_entrance.asm index ecd3225e..8c8e09d4 100644 --- a/text/maps/digletts_cave_route_11_entrance.asm +++ b/text/maps/digletts_cave_route_11_entrance.asm @@ -1,8 +1,9 @@ _DiglettsCaveEntRoute11Text1:: - text "What a surprise!" - line "DIGLETTs dug this" - cont "long tunnel!" + text "Das ist cool!" + line "DIGDA hat einen" + cont "Tunnel gegraben!" - para "It goes right to" - line "VIRIDIAN CITY!" + para "Er führt direkt" + line "nach VERTANIA" + cont "CITY!" done diff --git a/text/maps/digletts_cave_route_2_entrance.asm b/text/maps/digletts_cave_route_2_entrance.asm index a04bbef7..13d8d05a 100644 --- a/text/maps/digletts_cave_route_2_entrance.asm +++ b/text/maps/digletts_cave_route_2_entrance.asm @@ -1,9 +1,11 @@ _DiglettsCaveRoute2Text1:: - text "I went to ROCK" - line "TUNNEL, but it's" - cont "dark and scary." + text "Im FELSTUNNEL ist" + line "es stockdunkel" + cont "und furchtbar" + cont "gruselig!" - para "If a #MON's" - line "FLASH could light" - cont "it up..." + para "Wenn nur ein" + line "#MON mit einem" + cont "BLITZ für Licht" + cont "sorgen könnte..." done diff --git a/text/maps/fan_club.asm b/text/maps/fan_club.asm index 4827f2e8..adc622eb 100644 --- a/text/maps/fan_club.asm +++ b/text/maps/fan_club.asm @@ -1,143 +1,157 @@ PikachuFanText:: - text "Won't you admire" - line "my PIKACHU's" - cont "adorable tail?" + text "Hat mein PIKACHU" + line "nicht einen" + cont "wunderschönen" + cont "Schweif?" done PikachuFanBetterText:: - text "Humph! My PIKACHU" - line "is twice as cute" - cont "as that one!" + text "Hmpf! Mein" + line "PIKACHU ist" + cont "viel süßer als" + cont "ihr #MON!" done SeelFanText:: - text "I just love my" - line "SEEL!" + text "Ich liebe mein" + line "JUROB!" - para "It squeals when I" - line "hug it!" + para "Es quiekt, wenn" + line "ich es in den" + cont "Arm nehme!" done SeelFanBetterText:: - text "Oh dear!" + text "Du meine Güte!" - para "My SEEL is far" - line "more attractive!" + para "Mein JUROB ist" + line "viel hübscher!" done FanClubPikachuText:: - text "PIKACHU: Chu!" - line "Pikachu!" + text "PIKACHU: Pi!" + line "Pi-ka-chu!" done FanClubSeelText:: - text "SEEL: Kyuoo!" + text "JUROB: Jurob!" done FanClubMeetChairText:: - text "I chair the" - line "#MON Fan Club!" - - para "I have collected" - line "over 100 #MON!" - - para "I'm very fussy" - line "when it comes to" - cont "#MON!" - - para "So..." - - para "Did you come" - line "visit to hear" - cont "about my #MON?" + text "Ich bin der" + line "Vorsitzende des" + cont "#MON-FANCLUBS!" + + para "Ich habe mehr als" + line "100 #MON" + cont "gefangen!" + + para "Ich bin sehr" + line "kleinlich, wenn" + cont "es um #MON" + cont "geht!" + + para "Also..." + + para "Bist Du" + line "hergekommen, um" + cont "etwas über meine" + cont "#MON zu" + cont "hören?" done FanClubChairStoryText:: - text "Good!" - line "Then listen up!" - - para "My favorite" - line "RAPIDASH..." - - para "It...cute..." - line "lovely...smart..." - cont "plus...amazing..." - cont "you think so?..." - cont "oh yes...it..." - cont "stunning..." - cont "kindly..." - cont "love it!" - - para "Hug it...when..." - cont "sleeping...warm" - cont "and cuddly..." - cont "spectacular..." - cont "ravishing..." - cont "...Oops! Look at" - cont "the time! I kept" - cont "you too long!" - - para "Thanks for hearing" - line "me out! I want" - cont "you to have this!" + text "Sehr schön!" + line "Dann höre mir zu!" + + para "Am liebsten mag" + line "ich GALLOPA!" + + para "Es ist... süß..." + line "schön... klug..." + cont "und... aufregend!" + cont "Stimmst Du mir" + cont "zu? Es... ist..." + cont "majestätisch..." + cont "freundlich..." + cont "Ich liebe es!" + + para "Wenn... es..." + line "schläft... warm" + cont "und kuschelig..." + cont "spektakulär..." + cont "hinreißend..." + cont "Ups! Wie die" + cont "Zeit vergeht! Ich" + cont "halte Dich auf!" + + para "Danke, daß Du mir" + line "zugehört hast!" + cont "Nimm dieses" + cont "Geschenk von mir!" prompt ReceivedBikeVoucherText:: - text "<PLAYER> received" - line "a @" - TX_RAM wcf4b + text "<PLAYER> erhält" + line "einen @" + TX_RAM wcf50 text "!@@" ExplainBikeVoucherText:: text "" - para "Exchange that for" - line "a BICYCLE!" - para "Don't worry, my" - line "FEAROW will FLY" - cont "me anywhere!" + para "Du erhältst dafür" + line "ein FAHRRAD!" + + para "Sorge Dich nicht" + line "um mich, ich kann" + cont "mit meinem IBITAK" + cont "FLIEGEN!" - para "So, I don't need a" - line "BICYCLE!" + para "Ich brauche also" + line "kein FAHRRAD!" - para "I hope you like" - line "cycling!" + para "Ich hoffe, Du" + line "fährst gerne Rad!" done FanClubNoStoryText:: - text "Oh. Come back" - line "when you want to" - cont "hear my story!" + text "Oh. Komm wieder" + line "vorbei, wenn ich" + cont "Dir etwas" + cont "erzählen soll!" done FanClubChairFinalText:: - text "Hello, <PLAYER>!" + text "Hallo, <PLAYER>!" - para "Did you come see" - line "me about my" - cont "#MON again?" + para "Soll ich Dir von" + line "meinen #MON" + cont "erzählen?" - para "No? Too bad!" + para "Nein? Schade!" done FanClubBagFullText:: - text "Make room for" - line "this!" + text "Du hast keinen" + line "Platz für weitere" + cont "Items!" done _FanClubText6:: - text "Our Chairman is" - line "very vocal about" - cont "#MON." + text "Der Vorsitzende" + line "redet sehr gerne" + cont "über #MON!" done _FanClubText7:: - text "Let's all listen" - line "politely to other" - cont "trainers!" + text "Hört anderen" + line "Trainern" + cont "aufmerksam zu!" done _FanClubText8:: - text "If someone brags," - line "brag right back!" + text "Wenn jemand" + line "prahlt, dann" + cont "prahlt zurück!" done diff --git a/text/maps/fighting_dojo.asm b/text/maps/fighting_dojo.asm index 3df069c1..141f9e79 100644 --- a/text/maps/fighting_dojo.asm +++ b/text/maps/fighting_dojo.asm @@ -1,130 +1,148 @@ _FightingDojoText_5ce8e:: - text "Grunt!" + text "Willkommen!" - para "I am the KARATE" - line "MASTER! I am the" - cont "LEADER here!" + para "Ich bin der" + line "KARATE-MEISTER!" + cont "Ich leite diese" + cont "PKMN-ARENA!" - para "You wish to" - line "challenge us?" - cont "Expect no mercy!" + para "Du forderst mich" + line "heraus? Also gut!" + cont "Ich kenne keine" + cont "Gnade!" - para "Fwaaa!" + para "Los geh",$B3,"'s!" done _FightingDojoText_5ce93:: - text "Hwa!" - line "Arrgh! Beaten!" + text "" + line "Arrgh! Ich wurde" + cont "geschlagen!" prompt _FightingDojoText_5ce98:: - text "Indeed, I have" - line "lost!" - - para "But, I beseech" - line "you, do not take" - cont "our emblem as" - cont "your trophy!" - - para "In return, I will" - line "give you a prized" - cont "fighting #MON!" - - para "Choose whichever" - line "one you like!" + text "Ich bin Deiner" + line "Gnade unwürdig!" + + para "Trotzdem flehe" + line "ich Dich an," + cont "unser Emblem" + cont "nicht als Trophäe" + cont "mitzunehmen!" + + para "Zum Ersatz gebe" + line "ich Dir ein" + cont "preisgekröntes" + cont "KAMPF-#MON!" + + para "Wähle eines von" + line "beiden aus!" done _FightingDojoText_5ce9d:: - text "Ho!" + text "Hai!" - para "Stay and train at" - line "Karate with us!" + para "Bleibe doch hier" + line "und trainiere" + cont "Karate mit uns!" done _FightingDojoBattleText1:: - text "Hoargh! Take your" - line "shoes off!" + text "Stop! Ziehe Deine" + line "Schuhe aus!" done _FightingDojoEndBattleText1:: - text "I give" - line "up!" + text "" + line "Ich gebe auf!" prompt _FightingDojoAfterBattleText1:: - text "You wait 'til you" - line "see our Master!" + text "Warte nur, bis Du" + line "unseren Meister" + cont "triffst!" - para "I'm a small fry" - line "compared to him!" + para "Verglichen mit" + line "ihm bin ich ein" + cont "kleiner Fisch!" done _FightingDojoBattleText2:: - text "I hear you're" - line "good! Show me!" + text "Du sollst sehr" + line "gut sein!" + cont "Beweise es mir!" done _FightingDojoEndBattleText2:: - text "Judge!" - line "1 point!" + text "" + line "Schiedsrichter!" + cont "1 Punkt!" prompt _FightingDojoAfterBattleText2:: - text "Our Master is a" - line "pro fighter!" + text "Unser Meister ist" + line "ein echter Profi!" done _FightingDojoBattleText3:: - text "Nothing tough" - line "frightens me!" + text "Keine" + line "Herausforderung " + cont "ist mir zu hart!" - para "I break boulders" - line "for training!" + para "Ich zertrümmere" + line "Steine mit bloßen" + cont "Händen!" done _FightingDojoEndBattleText3:: - text "Yow!" - line "Stubbed fingers!" + text "" + line "Autsch! Ich habe" + cont "eine Prellung!" prompt _FightingDojoAfterBattleText3:: - text "The only thing" - line "that frightens us" - cont "is psychic power!" + text "Die einzige" + line "Sache, vor der" + cont "wir uns fürchten," + cont "ist PSYCHOKINESE!" done _FightingDojoBattleText4:: - text "Hoohah!" + text "Haii-ia!" - para "You're trespassing" - line "in our FIGHTING" - cont "DOJO!" + para "Unbefugten ist" + line "der Zutritt zu" + cont "unserem KAMPF-" + cont "DOJO verboten!" done _FightingDojoEndBattleText4:: - text "Oof!" - line "I give up!" + text "Uff!" + line "Ich gebe auf!" prompt _FightingDojoAfterBattleText4:: - text "The prime fighters" - line "across the land" - cont "train here." + text "Die allerbesten" + line "Kämpfer des" + cont "Landes trainieren" + cont "hier!" done _WantHitmonleeText:: - text "You want the" - line "hard kicking" - cont "HITMONLEE?" + text "Möchtest Du" + line "KICKLEE, " + cont "das trittstarke" + cont "#MON?" done _WantHitmonchanText:: - text "You want the" - line "piston punching" - cont "HITMONCHAN?" + text "Möchtest Du" + line "NOCKCHAN," + cont "den Meister des" + cont "Boxkampfs?" done _OtherHitmonText:: - text "Better not get" - line "greedy..." + text "Er sagte EIN" + line "#MON..." done diff --git a/text/maps/fuchsia_city.asm b/text/maps/fuchsia_city.asm index a90d0021..51050a39 100644 --- a/text/maps/fuchsia_city.asm +++ b/text/maps/fuchsia_city.asm @@ -1,30 +1,34 @@ _FuchsiaCityText1:: - text "Did you try the" - line "SAFARI GAME? Some" - cont "#MON can only" - cont "be caught there." + text "Hast Du schon das" + line "SAFARI-SPIEL" + cont "gespielt? Manche" + cont "#MON kann man" + cont "nur dabei fangen!" done _FuchsiaCityText2:: - text "SAFARI ZONE has a" - line "zoo in front of" - cont "the entrance." - - para "Out back is the" - line "SAFARI GAME for" - cont "catching #MON." + text "Vor dem Eingang" + line "zur SAFARI-ZONE" + cont "befindet sich ein" + cont "Zoo." + + para "Das SAFARI-SPIEL" + line "ist ideal, um" + cont "#MON zu" + cont "fangen." done _FuchsiaCityText3:: - text "ERIK: Where's" - line "SARA? I said I'd" - cont "meet her here." + text "ERIK: Wo ist" + line "SARA? Ich wollte" + cont "mich hier mit" + cont "ihr treffen!" done _FuchsiaCityText4:: - text "That item ball in" - line "there is really a" - cont "#MON." + text "Dieser Ball dort" + line "ist tatsächlich" + cont "ein #MON?!" done _FuchsiaCityText5:: @@ -32,86 +36,91 @@ _FuchsiaCityText5:: done _FuchsiaCityText11:: - text "FUCHSIA CITY" - line "Behold! It's" - cont "Passion Pink!" + text "FUCHSANIA CITY" + line "Die Stadt der" + cont "rosaroten Träume" done _FuchsiaCityText13:: - text "SAFARI GAME" - line "#MON-U-CATCH!" + text "SAFARI-SPIEL" + line "#MON-FANGEN!" done _FuchsiaCityText16:: - text "SAFARI ZONE" - line "WARDEN's HOME" + text "SAFARI-ZONE" + line "HAUS DES WÄRTERS" done _FuchsiaCityText17:: - text "#MON PARADISE" - line "SAFARI ZONE" + text "#MON-PARADIES" + line "SAFARI-ZONE" done _FuchsiaCityText18:: - text "FUCHSIA CITY" - line "#MON GYM" - cont "LEADER: KOGA" + text "FUCHSANIA CITY" + line "PKMN-ARENA" + cont "ARENALEITER: KOGA" - para "The Poisonous" - line "Ninja Master" + para "Der giftige" + line "Ninja-Meister!" done _FuchsiaCityChanseyText:: - text "Name: CHANSEY" + text "Name: CHANEIRA" - para "Catching one is" - line "all up to chance." + para "Dieses #MON zu" + line "fangen ist reine" + cont "Glückssache!" prompt _FuchsiaCityVoltorbText:: - text "Name: VOLTORB" + text "Name: VOLTOBAL" - para "The very image of" - line "a # BALL." + para "Dieses #MON" + line "ähnelt einem" + cont "#BALL." prompt _FuchsiaCityKangaskhanText:: - text "Name: KANGASKHAN" + text "Name: KANGAMA" - para "A maternal #MON" - line "that raises its" - cont "young in a pouch" - cont "on its belly." + para "Ein #MON, das" + line "seinen Nachwuchs" + cont "in einem Beutel" + cont "am Bauch trägt." prompt _FuchsiaCitySlowpokeText:: - text "Name: SLOWPOKE" + text "Name: FLEGMON" - para "Friendly and very" - line "slow moving." + para "Ein freundliches," + line "aber sehr lahmes" + cont "#MON." prompt _FuchsiaCityLaprasText:: text "Name: LAPRAS" - para "A.K.A. the king" - line "of the seas." + para "Der König" + line "der Meere!" prompt _FuchsiaCityOmanyteText:: - text "Name: OMANYTE" + text "Name: AMONITAS" - para "A #MON that" - line "was resurrected" - cont "from a fossil." + para "Ein #MON," + line "das aus einem" + cont "Fossil wieder-" + cont "erschaffen wurde." prompt _FuchsiaCityKabutoText:: text "Name: KABUTO" - para "A #MON that" - line "was resurrected" - cont "from a fossil." + para "Ein #MON," + line "das aus einem" + cont "Fossil wieder-" + cont "erschaffen wurde." prompt _FuchsiaCityText_19b2a:: diff --git a/text/maps/fuchsia_fishing_house.asm b/text/maps/fuchsia_fishing_house.asm index b1b8b2f2..bfb52a99 100644 --- a/text/maps/fuchsia_fishing_house.asm +++ b/text/maps/fuchsia_fishing_house.asm @@ -1,43 +1,43 @@ _FuchsiaHouse3Text_561bd:: - text "I'm the FISHING" - line "GURU's older" - cont "brother!" + text "Ich bin der" + line "ältere Bruder des" + cont "PROFIANGLERS!" - para "I simply Looove" - line "fishing!" + para "Ich liebe" + line "den Angelsport!" - para "Do you like to" - line "fish?" + para "Angelst Du auch" + line "gerne?" done _FuchsiaHouse3Text_561c2:: - text "Grand! I like" - line "your style!" + text "Klasse! Du bist" + line "mir sympathisch!" - para "Take this and" - line "fish, young one!" + para "Nimm das hier" + line "und gehe angeln!" - para "<PLAYER> received" - line "a @" - TX_RAM wcf4b + para "<PLAYER> erhält" + line "eine @" + TX_RAM wcf50 text "!@@" _FuchsiaHouse3Text_56212:: - text "Oh... That's so" - line "disappointing..." + text "Oh!" + line "Das ist schade!" done _FuchsiaHouse3Text_56217:: - text "Hello there," - line "<PLAYER>!" + text "Hallo, <PLAYER>!" - para "How are the fish" - line "biting?" + para "Wie beißen die" + line "Fische?" done _FuchsiaHouse3Text_5621c:: - text "Oh no!" + text "Oh nein!" - para "You have no room" - line "for my gift!" + para "Du hast keinen" + line "Platz mehr für" + cont "mein Geschenk!" done diff --git a/text/maps/fuchsia_gym_1.asm b/text/maps/fuchsia_gym_1.asm index 9108fc79..c811ce89 100644 --- a/text/maps/fuchsia_gym_1.asm +++ b/text/maps/fuchsia_gym_1.asm @@ -1,26 +1,28 @@ _KogaBeforeBattleText:: - text "KOGA: Fwahahaha!" + text "KOGA: Hahaha!" - para "A mere child like" - line "you dares to" - cont "challenge me?" + para "Ein Kind fordert" + line "einen Ninja-" + cont "Meister zum" + cont "Kampf heraus?" - para "Very well, I" - line "shall show you" - cont "true terror as a" - cont "ninja master!" + para "Wie Du willst!" + line "Erlebe eine Welt" + cont "des Schreckens," + cont "bevor ich Dich" + cont "besiege!" - para "You shall feel" - line "the despair of" - cont "poison and sleep" - cont "techniques!" + para "An meinen" + line "Schlaf- und Gift-" + cont "Attacken sollst" + cont "Du verzweifeln!" done _KogaAfterBattleText:: - text "Humph!" - line "You have proven" - cont "your worth!" + text "Na sowas!" + line "Du bist ein" + cont "würdiger Kämpfer!" - para "Here! Take the" - line "SOULBADGE!" + para "Ich reiche Dir" + line "den SEELENORDEN!" prompt diff --git a/text/maps/fuchsia_gym_2.asm b/text/maps/fuchsia_gym_2.asm index 2913fb8f..69160bb8 100644 --- a/text/maps/fuchsia_gym_2.asm +++ b/text/maps/fuchsia_gym_2.asm @@ -1,193 +1,212 @@ _KogaExplainToxicText:: - text "When afflicted by" - line "TOXIC, #MON" - cont "suffer more and" - cont "more as battle" - cont "progresses!" + text "Wirkt das TOXIN" + line "erst einmal, dann" + cont "leiden #MON" + cont "umso mehr, je" + cont "länger der Kampf" + cont "dauert!" - para "It will surely" - line "terrorize foes!" + para "Ein wahrer" + line "Alptraum für" + cont "den Gegner!" done _FuchsiaGymText9:: - text "Now that you have" - line "the SOULBADGE," - cont "the DEFENSE of" - cont "your #MON" - cont "increases!" + text "Nun, da Du Träger" + line "des SEELENORDENS" + cont "bist, wird die" + cont "ABWEHR Deiner" + cont "#MON steigen!" - para "It also lets you" - line "SURF outside of" - cont "battle!" + para "Ferner kannst Du" + line "SURFER nun auch" + cont "außerhalb von" + cont "Kämpfen nutzen!" - para "Ah! Take this" - line "too!" + para "Bitte nimm auch" + line "dieses Geschenk!" done _ReceivedTM06Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _TM06ExplanationText:: - db $0 - para "TM06 contains" - line "TOXIC!" + text "" - para "It is a secret" - line "technique over" - cont "400 years old!" + para "TM06 ist TOXIN!" + + para "Es ist eine mehr" + line "als 400 Jahre" + cont "alte Technik!" done _TM06NoRoomText:: - text "Make space for" - line "this, child!" + text "Du hast keinen" + line "Platz für dieses" + cont "Item!" done _FuchsiaGymBattleText1:: - text "Strength isn't" - line "the key for" - cont "#MON!" + text "Der Erfolg hängt" + line "nicht von der" + cont "Stärke Deiner" + cont "#MON ab!" - para "It's strategy!" + para "Es kommt auf" + line "die Strategie an!" - para "I'll show you how" - line "strategy can beat" - cont "brute strength!" + para "Intelligenz" + line "obsiegt über" + cont "rohe Kraft!" done _FuchsiaGymEndBattleText1:: - text "What?" - line "Extraordinary!" + text "Was?" + line "Außerordentlich!" prompt _FuchsiaGymAfterBattleText1:: - text "So, you mix brawn" - line "with brains?" - cont "Good strategy!" + text "Du setzt Deine" + line "Muskeln mit" + cont "Köpfchen ein!" + cont "Gute Strategie!" done _FuchsiaGymBattleText2:: - text "I wanted to become" - line "a ninja, so I" - cont "joined this GYM!" + text "Ich möchte" + line "später einmal ein" + cont "Ninja werden!" done _FuchsiaGymEndBattleText2:: - text "I'm done" - line "for!" + text "Ich" + line "habe verloren!" prompt _FuchsiaGymAfterBattleText2:: - text "I will keep on" - line "training under" - cont "KOGA, my ninja" - cont "master!" + text "Ich muß noch eine" + line "Menge von KOGA," + cont "meinem Ninja-" + cont "Meister, lernen!" done _FuchsiaGymBattleText3:: - text "Let's see you" - line "beat my special" - cont "techniques!" + text "Kannst Du" + line "gegen meine" + cont "SPEZIAL-Techniken" + cont "bestehen?" done _FuchsiaGymEndBattleText3:: - text "You" - line "had me fooled!" + text "Du" + line "hast mich" + cont "hereingelegt!" prompt _FuchsiaGymAfterBattleText3:: - text "I like poison and" - line "sleep techniques," - cont "as they linger" - cont "after battle!" + text "Ich bevorzuge" + line "Schlaf- und Gift-" + cont "Attacken. Ihre" + cont "Wirkung dauert" + cont "auch nach dem" + cont "Kampf an!" done _FuchsiaGymBattleText4:: - text "Stop right there!" + text "Bleib stehen!" - para "Our invisible" - line "walls have you" - cont "frustrated?" + para "Frustrieren Dich" + line "die unsichtbaren" + cont "Mauern?" done _FuchsiaGymEndBattleText4:: - text "Whoa!" - line "He's got it!" + text "Oh! Er" + line "hat mich besiegt!" prompt _FuchsiaGymAfterBattleText4:: - text "You impressed me!" - line "Here's a hint!" + text "Ich bin schwer" + line "beeindruckt!" - para "Look very closely" - line "for gaps in the" - cont "invisible walls!" + para "Ein Tip: Taste" + line "die unsichtbaren" + cont "Mauern nach" + cont "Durchgängen ab!" done _FuchsiaGymBattleText5:: - text "I also study the" - line "way of the ninja" - cont "with master KOGA!" + text "Meister KOGA" + line "unterweist mich" + cont "in der Kunst des" + cont "Ninja-Kampfes!" - para "Ninja have a long" - line "history of using" - cont "animals!" + para "Der Einsatz von" + line "#MON ist eine" + cont "sehr alte" + cont "Ninja-Tradition!" done _FuchsiaGymEndBattleText5:: - text "Awoo!" + text "Autsch!" prompt _FuchsiaGymAfterBattleText5:: - text "I still have much" - line "to learn!" + text "Ich muß noch" + line "viel lernen!" done _FuchsiaGymBattleText6:: - text "Master KOGA comes" - line "from a long line" - cont "of ninjas!" + text "KOGA ist der" + line "Nachfahre einer" + cont "Reihe legendärer" + cont "Ninja-Kämpfer!" - para "What did you" - line "descend from?" + para "Wer sind Deine" + line "Vorfahren?" done _FuchsiaGymEndBattleText6:: - text "Dropped" - line "my balls!" + text "Ich" + line "habe es" + cont "vermasselt!" prompt _FuchsiaGymAfterBattleText6:: - text "Where there is" - line "light, there is" - cont "shadow!" + text "Wo Licht ist, ist" + line "auch Schatten!" - para "Light and shadow!" - line "Which do you" - cont "choose?" + para "Licht oder" + line "Schatten! Wähle" + cont "einen Weg!" done _FuchsiaGymText_7564e:: - text "Yo! Champ in" - line "making!" + text "Hey! Warte, Du" + line "Champion in spe!" - para "FUCHSIA GYM is" - line "riddled with" - cont "invisible walls!" + para "Die ARENA von" + line "FUCHSANIA CITY" + cont "ist voller" + cont "unsichtbarer" + cont "Mauern!" - para "KOGA might appear" - line "close, but he's" - cont "blocked off!" + para "Du kannst KOGA" + line "sehen, ihn aber" + cont "nicht erreichen!" - para "You have to find" - line "gaps in the walls" - cont "to reach him!" + para "Du mußt nach" + line "Lücken in den" + cont "unsichtbaren" + cont "Mauern suchen!" done _FuchsiaGymText_75653:: - text "It's amazing how" - line "ninja can terrify" - cont "even now!" + text "Selbst wenn man" + line "sie besiegt hat," + cont "wirken die Ninjas" + cont "noch bedrohlich!" done diff --git a/text/maps/fuchsia_house.asm b/text/maps/fuchsia_house.asm index 7b6556b1..b93eb20c 100644 --- a/text/maps/fuchsia_house.asm +++ b/text/maps/fuchsia_house.asm @@ -1,27 +1,32 @@ _FuchsiaHouse1Text1:: - text "SAFARI ZONE's" - line "WARDEN is old," - cont "but still active!" + text "Der Wärter der" + line "SAFARI-ZONE ist" + cont "sehr alt! Aber er" + cont "ist noch immer im" + cont "Dienst!" - para "All his teeth are" - line "false, though." + para "Allerdings trägt" + line "er ein Gebiß!" done _FuchsiaHouse1Text2:: - text "Hmm? You've met" - line "BILL?" + text "Hast Du schon" + line "BILL getroffen?" - para "He's my grandson!" + para "Er ist mein" + line "Enkel!" - para "He always liked" - line "collecting things" - cont "even as a child!" + para "Schon als kleines" + line "Kind hat er gerne" + cont "alles Mögliche" + cont "gesammelt!" done _FuchsiaHouse1Text3:: - text "BILL files his" - line "own #MON data" - cont "on his PC!" + text "BILL sammelt auf" + line "seinem PC Daten" + cont "über #MON!" - para "Did he show you?" + para "Hat er sie Dir" + line "gezeigt?" done diff --git a/text/maps/fuchsia_mart.asm b/text/maps/fuchsia_mart.asm index 574898ce..36f97056 100644 --- a/text/maps/fuchsia_mart.asm +++ b/text/maps/fuchsia_mart.asm @@ -1,14 +1,18 @@ _FuchsiaMartText2:: - text "Do you have a" - line "SAFARI ZONE flag?" + text "Du hast einen" + line "Wimpel aus der" + cont "SAFARI-ZONE?" - para "What about cards" - line "or calendars?" + para "Kein Programmheft" + line "oder einen" + cont "Kalender?" done _FuchsiaMartText3:: - text "Did you try X" - line "SPEED? It speeds" - cont "up a #MON in" - cont "battle!" + text "Hast Du schon" + line "einmal X-TEMPO" + cont "ausprobiert?" + cont "Dein #MON" + cont "wird dadurch im" + cont "Kampf schneller!" done diff --git a/text/maps/fuchsia_meeting_room.asm b/text/maps/fuchsia_meeting_room.asm index 10675ead..3d32964b 100644 --- a/text/maps/fuchsia_meeting_room.asm +++ b/text/maps/fuchsia_meeting_room.asm @@ -1,26 +1,30 @@ _FuchsiaMeetingRoomText1:: - text "We nicknamed the" - line "WARDEN SLOWPOKE." + text "Der WÄRTER trägt" + line "den Spitznamen" + cont "FLEGMON." - para "He and SLOWPOKE" - line "both look vacant!" + para "Er und FLEGMON" + line "ähneln sich sehr!" done _FuchsiaMeetingRoomText2:: - text "SLOWPOKE is very" - line "knowledgeable" - cont "about #MON!" + text "FLEGMON weiß" + line "eine Menge über" + cont "#MON!" - para "He even has some" - line "fossils of rare," - cont "extinct #MON!" + para "Er besitzt sogar" + line "einige Fossilien" + cont "ausgestorbener" + cont "URZEIT-#MON!" done _FuchsiaMeetingRoomText3:: - text "SLOWPOKE came in," - line "but I couldn't" - cont "understand him." + text "FLEGMON war hier," + line "aber ich habe ihn" + cont "nicht verstehen" + cont "können!" - para "I think he's got" - line "a speech problem!" + para "Ich glaube, er" + line "hat keine Zähne" + cont "mehr!" done diff --git a/text/maps/fuchsia_pokecenter.asm b/text/maps/fuchsia_pokecenter.asm index a0def7eb..0a4d8db3 100644 --- a/text/maps/fuchsia_pokecenter.asm +++ b/text/maps/fuchsia_pokecenter.asm @@ -1,20 +1,24 @@ _FuchsiaPokecenterText1:: - text "You can't win" - line "with just one" - cont "strong #MON." + text "Man kann nicht" + line "mit nur einem" + cont "starken #MON" + cont "gewinnen!" - para "It's tough, but" - line "you have to raise" - cont "them evenly." + para "Es ist mühsam," + line "doch alle #MON" + cont "sollten ungefähr" + cont "den gleichen" + cont "Level haben." done _FuchsiaPokecenterText3:: - text "There's a narrow" - line "trail west of" - cont "VIRIDIAN CITY." + text "Westlich von" + line "VERTANIA CITY" + cont "liegt ein Pfad." - para "It goes to #MON" - line "LEAGUE HQ." - cont "The HQ governs" - cont "all trainers." + para "Er führt zum" + line "Hauptquartier der" + cont "PKMN-LIGA, der" + cont "höchsten Instanz" + cont "für Trainer." done diff --git a/text/maps/fujis_house.asm b/text/maps/fujis_house.asm index 86cade68..b7eb4b4a 100644 --- a/text/maps/fujis_house.asm +++ b/text/maps/fujis_house.asm @@ -1,85 +1,99 @@ _LavenderHouse1Text_1d8d1:: - text "That's odd, MR.FUJI" - line "isn't here." - cont "Where'd he go?" + text "MR. FUJI ist" + line "nicht zu Hause." + cont "Wohin mag er" + cont "gegangen sein?" done _LavenderHouse1Text_1d8d6:: - text "MR.FUJI had been" - line "praying alone for" - cont "CUBONE's mother." + text "MR. FUJI hat oft" + line "für TRAGOSSOS" + cont "Mutter gebetet." done _LavenderHouse1Text_1d8f4:: - text "This is really" - line "MR.FUJI's house." + text "Das hier ist" + line "MR. FUJIS Haus." - para "He's really kind!" + para "Er ist sehr" + line "fürsorglich!" - para "He looks after" - line "abandoned and" - cont "orphaned #MON!" + para "Er kümmert sich" + line "um ausgesetzte" + cont "und verwaiste" + cont "#MON!" done _LavenderHouse1Text_1d8f9:: - text "It's so warm!" - line "#MON are so" - cont "nice to hug!" + text "Sie sind so" + line "putzig! #MON" + cont "sind wunderbare" + cont "Schmusetiere!" done _LavenderHouse1Text3:: - text "PSYDUCK: Gwappa!@@" + text "ENTON: Quacka!@@" _LavenderHouse1Text4:: - text "NIDORINO: Gaoo!@@" + text "NIDORINO: Nido!@@" _LavenderHouse1Text_1d94c:: - text "MR.FUJI: <PLAYER>." - - para "Your #DEX quest" - line "may fail without" - cont "love for your" - cont "#MON." - - para "I think this may" - line "help your quest." + text "MR.FUJI: <PLAYER>!" + + para "Du kannst Deinen" + line "#DEX nicht" + cont "vollenden, wenn" + cont "Du Deinen #MON" + cont "nicht genügend" + cont "Liebe und Respekt" + cont "entgegenbringst." + + para "Dies wird Dir bei" + line "Deinem Abenteuer" + cont "helfen." prompt _ReceivedFluteText:: - text "<PLAYER> received" - line "a @" - TX_RAM wcf4b + text "<PLAYER> erhält" + line "eine @" + TX_RAM wcf50 text "!@@" _FluteExplanationText:: - db $0 - para "Upon hearing #" - line "FLUTE, sleeping" - cont "#MON will" - cont "spring awake." - - para "It works on all" - line "sleeping #MON." + text "" + + para "Schlafende" + line "#MON wachen" + cont "auf, wenn sie" + cont "das Spiel der" + cont "#FLÖTE hören!" + + para "Du kannst damit" + line "alle schlafenden" + cont "#MON wecken!" done _FluteNoRoomText:: - text "You must make" - line "room for this!" + text "Du hast keinen" + line "Platz für weitere" + cont "Items!" done _MrFujiAfterFluteText:: - text "MR.FUJI: Has my" - line "FLUTE helped you?" + text "MR. FUJI: War die" + line "FLÖTE schon von" + cont "Nutzen für Dich?" done _LavenderHouse1Text6:: - text "#MON Monthly" - line "Grand Prize" - cont "Drawing!" + text "GROSSES" + line "#MON-" + cont "GEWINNSPIEL!" - para "The application" - line "form is..." + para "Es sind keine" + line "Teilnahmekarten" + cont "mehr vorhanden!" - para "Gone! It's been" - line "clipped out!" + para "Sie wurden alle" + line "abgeschickt!" done diff --git a/text/maps/hall_of_fame.asm b/text/maps/hall_of_fame.asm index c799268b..12a8d0d0 100644 --- a/text/maps/hall_of_fame.asm +++ b/text/maps/hall_of_fame.asm @@ -1,28 +1,33 @@ _HallofFameRoomText1:: - text "OAK: Er-hem!" - line "Congratulations" + text "EICH: Herzlichen" + line "Glückwunsch," cont "<PLAYER>!" - para "This floor is the" - line "#MON HALL OF" - cont "FAME!" + para "Das hier ist die" + line "#MON-" + cont "RUHMESHALLE!" - para "#MON LEAGUE" - line "champions are" - cont "honored for their" - cont "exploits here!" + para "Alle Champions" + line "der PKMN-LIGA" + cont "werden hier für" + cont "ihre Heldentaten" + cont "ausgezeichnet!" - para "Their #MON are" - line "also recorded in" - cont "the HALL OF FAME!" + para "Zusätzlich werden" + line "hier all ihre" + cont "#MON geehrt!" - para "<PLAYER>! You have" - line "endeavored hard" - cont "to become the new" - cont "LEAGUE champion!" + para "<PLAYER>!" + line "Du hast hart" + cont "gekämpft und die" + cont "Herausforderungen" + cont "der PKMN-LIGA" + cont "bestanden!" - para "Congratulations," - line "<PLAYER>, you and" - cont "your #MON are" - cont "HALL OF FAMERs!" + para "<PLAYER>! Du" + line "wirst gemeinsam" + cont "mit Deinen" + cont "#MON in der" + cont "RUHMESHALLE" + cont "verewigt!" done diff --git a/text/maps/indigo_plateau_lobby.asm b/text/maps/indigo_plateau_lobby.asm index 8487e29a..7652b074 100644 --- a/text/maps/indigo_plateau_lobby.asm +++ b/text/maps/indigo_plateau_lobby.asm @@ -1,25 +1,27 @@ _IndigoPlateauLobbyText2:: - text "Yo! Champ in" - line "making!" + text "Hey! Warte, Du" + line "Champion in spe!" - para "At #MON LEAGUE," - line "you have to face" - cont "the ELITE FOUR in" - cont "succession." + para "In der PKMN-LIGA" + line "trittst Du gegen" + cont "die TOP VIER" + cont "nacheinander an." - para "If you lose, you" - line "have to start all" - cont "over again! This" - cont "is it! Go for it!" + para "Wenn Du einen" + line "Kampf verlierst," + cont "mußt Du ganz von" + cont "vorn beginnen!" done _IndigoPlateauLobbyText3:: - text "From here on, you" - line "face the ELITE" - cont "FOUR one by one!" + text "Ab jetzt triffst" + line "Du nacheinander" + cont "auf die TOP VIER!" - para "If you win, a" - line "door opens to the" - cont "next trainer!" - cont "Good luck!" + para "Wenn Du einen" + line "Kampf gewinnst," + cont "wird der Weg zum" + cont "nächsten Trainer" + cont "freigegeben!" + cont "Viel Glück!" done diff --git a/text/maps/lance.asm b/text/maps/lance.asm index ed3dcada..9c7182f5 100644 --- a/text/maps/lance.asm +++ b/text/maps/lance.asm @@ -1,63 +1,72 @@ _LanceBeforeBattleText:: - text "Ah! I heard about" - line "you <PLAYER>!" + text "Ich habe bereits" + line "von Dir gehört," + cont "<PLAYER>!" - para "I lead the ELITE" - line "FOUR! You can" - cont "call me LANCE the" - cont "dragon trainer!" + para "Ich bin" + line "SIEGFRIED," + cont "Drachen-Trainer" + cont "und Oberhaupt der" + cont "TOP VIER!" - para "You know that" - line "dragons are" - cont "mythical #MON!" + para "Wußtest Du, daß" + line "Drachen mystische" + cont "#MON sind?" - para "They're hard to" - line "catch and raise," - cont "but their powers" - cont "are superior!" + para "Sie sind schwer" + line "zu fangen und" + cont "zu zähmen!" + cont "Doch die Mühe" + cont "lohnt sich!" - para "They're virtually" - line "indestructible!" + para "Sie sind beinahe" + line "unbesiegbar!" - para "Well, are you" - line "ready to lose?" + para "Bist Du bereit," + line "dem Schicksal ins" + cont "Auge zu blicken?" - para "Your LEAGUE" - line "challenge ends" - cont "with me, <PLAYER>!" + para "Für Dich endet" + line "der Ausflug in" + cont "die PKMN-Liga" + cont "hier, <PLAYER>!" done _LanceEndBattleText:: - text "That's it!" + text "" + line "Es ist vorbei!" - para "I hate to admit" - line "it, but you are a" - cont "#MON master!" + para "Unfaßbar! Du" + line "bist wahrlich ein" + cont "#MON-MEISTER!" prompt _LanceAfterBattleText:: - text "I still can't" - line "believe my" - cont "dragons lost to" - cont "you, <PLAYER>!" - - para "You are now the" - line "#MON LEAGUE" - cont "champion!" - - para "...Or, you would" - line "have been, but" - cont "you have one more" - cont "challenge ahead." - - para "You have to face" - line "another trainer!" - cont "His name is..." - - para "<RIVAL>!" - line "He beat the ELITE" - cont "FOUR before you!" - - para "He is the real" - line "#MON LEAGUE" - cont "champion!@@" + text "Es ist kaum zu" + line "glauben! Meine" + cont "Drachen sind an" + cont "Dir gescheitert," + cont "<PLAYER>!" + + para "Nun bist Du der" + line "Champion der" + cont "PKMN-LIGA!" + + para "Mmh, eigentlich" + line "wärst Du es! Aber" + cont "Du mußt noch eine" + cont "Herausforderung" + cont "bestehen!" + + para "Ein weiterer" + line "Trainer erwartet" + cont "Dich! Es ist..." + + para "<RIVAL>! Auch" + line "er hat die TOP" + cont "VIER besiegt!" + + para "Er ist der" + line "amtierende" + cont "Champion der" + cont "PKMN-Liga!@@" diff --git a/text/maps/lavender_house.asm b/text/maps/lavender_house.asm index 66cc85a5..4324b08c 100644 --- a/text/maps/lavender_house.asm +++ b/text/maps/lavender_house.asm @@ -1,24 +1,26 @@ _LavenderHouse2Text1:: - text "CUBONE: Kyarugoo!@@" + text "TRAGOSSO:" + line "Kiajahuu!@@" _LavenderHouse2Text_1d9dc:: - text "I hate those" - line "horrible ROCKETs!" + text "Ich hasse dieses" + line "furchtbare TEAM" + cont "ROCKET!" - para "That poor CUBONE's" - line "mother..." + para "Die arme Mutter" + line "des TRAGOSSO!" - para "It was killed" - line "trying to escape" - cont "from TEAM ROCKET!" + para "Sie konnte dem" + line "TEAM ROCKET" + cont "nicht entkommen!" done _LavenderHouse2Text_1d9e1:: - text "The GHOST of" - line "#MON TOWER is" - cont "gone!" + text "Der GEIST im" + line "#MON-TURM" + cont "ist verschwunden!" - para "Someone must have" - line "soothed its" - cont "restless soul!" + para "Jemand muß seine" + line "rastlose Seele" + cont "erlöst haben!" done diff --git a/text/maps/lavender_mart.asm b/text/maps/lavender_mart.asm index 222712c6..7cfbf716 100644 --- a/text/maps/lavender_mart.asm +++ b/text/maps/lavender_mart.asm @@ -1,30 +1,38 @@ _LavenderMartText2:: - text "I'm searching for" - line "items that raise" - cont "the abilities of" - cont "#MON during a" - cont "single battle." + text "Ich suche nach" + line "Items, die die" + cont "Fähigkeiten" + cont "meiner #MON" + cont "während eines" + cont "Kampfes" + cont "verbessern!" - para "X ATTACK, X" - line "DEFEND, X SPEED" - cont "and X SPECIAL are" - cont "what I'm after." + para "Zum Beispiel" + line "X-ANGRIFF," + cont "X-ABWEHR, X-TEMPO" + cont "und X-SPEZIAL." - para "Do you know where" - line "I can get them?" + para "Weißt Du, wo ich" + line "sie kaufen kann?" done _LavenderMartReviveText:: - text "You know REVIVE?" - line "It revives any" - cont "fainted #MON!" + text "Kennst Du den" + line "BELEBER? Damit" + cont "kannst Du bereits" + cont "besiegten #MON" + cont "wieder Kraft" + cont "geben!" done _LavenderMartNuggetText:: - text "I found a NUGGET" - line "in the mountains." + text "Ich habe in den" + line "Bergen einen" + cont "NUGGET gefunden." - para "I thought it was" - line "useless, but it" - cont "sold for ¥5000!" + para "Ich dachte, er" + line "wäre nutzlos," + cont "doch dann habe" + cont "ich dafür ¥5000" + cont "bekommen!" done diff --git a/text/maps/lavender_pokecenter.asm b/text/maps/lavender_pokecenter.asm index 3aa7b67d..739f5d94 100644 --- a/text/maps/lavender_pokecenter.asm +++ b/text/maps/lavender_pokecenter.asm @@ -1,12 +1,15 @@ _LavenderPokecenterText2:: - text "TEAM ROCKET will" - line "do anything for" - cont "the sake of gold!" + text "Das TEAM ROCKET" + line "würde für Gold" + cont "alles tun!" done _LavenderPokecenterText3:: - text "I saw CUBONE's" - line "mother die trying" - cont "to escape from" - cont "TEAM ROCKET!" + text "Ich sah, wie die" + line "Mutter eines" + cont "jungen TRAGOSSO" + cont "vergeblich" + cont "versuchte, dem" + cont "TEAM ROCKET zu" + cont "entkommen!" done diff --git a/text/maps/lavender_town.asm b/text/maps/lavender_town.asm index 19b6c8c8..865c284b 100644 --- a/text/maps/lavender_town.asm +++ b/text/maps/lavender_town.asm @@ -1,64 +1,71 @@ _LavenderTownText_4413c:: - text "Do you believe in" - line "GHOSTs?" + text "Glaubst Du an" + line "GEISTER?" done _LavenderTownText_44141:: - text "Really? So there" - line "are believers..." + text "Echt? Hätte ich" + line "nicht gedacht!" done _LavenderTownText_44146:: - text "Hahaha, I guess" - line "not." + text "Hahaha, natürlich" + line "nicht!" - para "That white hand" - line "on your shoulder," - cont "it's not real." + para "Und diese weiße" + line "Hand da auf" + cont "Deiner Schulter" + cont "ist natürlich" + cont "nicht echt!" done _LavenderTownText2:: - text "This town is known" - line "as the grave site" - cont "of #MON." + text "Diese Stadt ist" + line "als Ruhestätte" + cont "für #MON" + cont "bekannt." - para "Memorial services" - line "are held in" - cont "#MON TOWER." + para "Im #MON-TURM" + line "werden Andachten" + cont "gehalten." done _LavenderTownText3:: - text "GHOSTs appeared" - line "in #MON TOWER." + text "GEISTER spuken" + line "im #MON-TURM." - para "I think they're" - line "the spirits of" - cont "#MON that the" - cont "ROCKETs killed." + para "Ich glaube, das" + line "sind die Geister" + cont "jener #MON," + cont "die das TEAM" + cont "ROCKET auf dem" + cont "Gewissen hat!" done _LavenderTownText4:: - text "LAVENDER TOWN" - line "The Noble Purple" - cont "Town" + text "LAVANDIA" + line "Die edle," + cont "violette Stadt!" done _LavenderTownText5:: - text "New SILPH SCOPE!" + text "SILPH SCOPE!" - para "Make the Invisible" - line "Plain to See!" + para "Macht das" + line "Unsichtbare" + cont "sichtbar!" para "SILPH CO." done _LavenderTownText8:: - text "LAVENDER VOLUNTEER" - line "#MON HOUSE" + text "LAVANDIA" + line "#MON-HAUS" done _LavenderTownText9:: - text "May the Souls of" - line "#MON Rest Easy" - cont "#MON TOWER" + text "Mögen die Seelen" + line "der #MON im" + cont "#MON-TURM" + cont "in Frieden ruhen!" done diff --git a/text/maps/lorelei.asm b/text/maps/lorelei.asm index fdbb55b4..a8a55e07 100644 --- a/text/maps/lorelei.asm +++ b/text/maps/lorelei.asm @@ -1,42 +1,48 @@ _LoreleiBeforeBattleText:: - text "Welcome to" - line "#MON LEAGUE!" + text "Willkommen" + line "in der PKMN-LIGA!" - para "I am LORELEI of" - line "the ELITE FOUR!" + para "Ich bin LORELEI" + line "und gehöre zu den" + cont "TOP VIER!" - para "No one can best" - line "me when it comes" - cont "to icy #MON!" + para "Niemand kann sich" + line "mit mir messen," + cont "wenn es um" + cont "EIS-#MON geht!" - para "Freezing moves" - line "are powerful!" + para "Die Kraft von" + line "Eis-Attacken ist" + cont "unglaublich!" - para "Your #MON will" - line "be at my mercy" - cont "when they are" - cont "frozen solid!" + para "Du wirst um Gnade" + line "winseln, wenn ich" + cont "Deine #MON" + cont "eingefroren habe!" para "Hahaha!" - line "Are you ready?" + line "Bist Du bereit?" done _LoreleiEndBattleText:: - text "How" - line "dare you!" + text "Wie" + line "kannst Du es" + cont "wagen?" prompt _LoreleiAfterBattleText:: - text "You're better" - line "than I thought!" - cont "Go on ahead!" - - para "You only got a" - line "taste of #MON" - cont "LEAGUE power!" + text "Du bist besser," + line "als ich dachte!" + cont "Geh ruhig weiter!" + + para "Das hier war nur" + line "ein Vorgeschmack" + cont "auf die Dinge," + cont "die Dich noch" + cont "erwarten..." done _LoreleiDontRunAwayText:: - text "Someone's voice:" - line "Don't run away!" + text "EINE STIMME:" + line "Lauf nicht davon!" done diff --git a/text/maps/mansion_1f.asm b/text/maps/mansion_1f.asm index a3c517fb..0ce72f31 100644 --- a/text/maps/mansion_1f.asm +++ b/text/maps/mansion_1f.asm @@ -1,29 +1,31 @@ _Mansion1BattleText2:: - text "Who are you? There" - line "shouldn't be" - cont "anyone here." + text "Wer bist Du?" + line "Hier hat niemand" + cont "etwas zu suchen!" done _Mansion1EndBattleText2:: - text "Ouch!" + text "Autsch!" prompt _Mansion1AfterBattleText2:: - text "A key? I don't" - line "know what you're" - cont "talking about." + text "Ein Schlüssel?" + line "Keine Ahnung," + cont "wovon Du redest!" done _MansionSwitchText:: - text "A secret switch!" + text "Ein versteckter" + line "Schalter!" - para "Press it?" + para "Schalter drücken?" done _MansionSwitchPressedText:: - text "Who wouldn't?" + text "Wer würde es" + line "nicht tun?" prompt _MansionSwitchNotPressedText:: - text "Not quite yet!" + text "Lieber nicht!" done diff --git a/text/maps/mansion_2f.asm b/text/maps/mansion_2f.asm index 378efb30..21c8d2ed 100644 --- a/text/maps/mansion_2f.asm +++ b/text/maps/mansion_2f.asm @@ -1,47 +1,56 @@ _Mansion2BattleText1:: - text "I can't get out!" - line "This old place is" - cont "one big puzzle!" + text "Ich finde keinen" + line "Weg nach draußen!" + cont "Der reinste" + cont "Irrgarten!" done _Mansion2EndBattleText1:: - text "Oh no!" - line "My bag of loot!" + text "Oh nein!" + line "Meine Beute!" prompt _Mansion2AfterBattleText1:: - text "Switches open and" - line "close alternating" - cont "sets of doors!" + text "Die Türen kannst" + line "Du mittels" + cont "Schalter" + cont "schließen oder" + cont "öffnen!" done _Mansion2Text3:: - text "Diary: July 5" - line "Guyana," - cont "South America" - - para "A new #MON was" - line "discovered deep" - cont "in the jungle." + text "TAGEBUCH:" + line "5. JULI" + cont "Der Dschungel" + cont "im Niemandsland." + + para "Wir haben tief" + line "im Dschungel ein" + cont "völlig neues" + cont "#MON gefunden." done _Mansion2Text4:: - text "Diary: July 10" - line "We christened the" - cont "newly discovered" - cont "#MON, MEW." + text "TAGEBUCH: " + line "10. JULI" + + para "Wir nennen das" + line "neuentdeckte" + cont "#MON MEW." done _Mansion2Text_520c2:: - text "A secret switch!" + text "Ein versteckter" + line "Schalter!" - para "Press it?" + para "Schalter drücken?" done _Mansion2Text_520c7:: - text "Who wouldn't?" + text "Wer würde es" + line "nicht tun?" prompt _Mansion2Text_520cc:: - text "Not quite yet!" + text "Lieber nicht!" done diff --git a/text/maps/mansion_3f.asm b/text/maps/mansion_3f.asm index 70331fdf..01fc374c 100644 --- a/text/maps/mansion_3f.asm +++ b/text/maps/mansion_3f.asm @@ -1,37 +1,42 @@ _Mansion3BattleText1:: - text "This place is" - line "like, huge!" + text "Dieser Ort hier" + line "ist riesig!" done _Mansion3EndBattleText1:: - text "Ayah!" + text "Tschüß!" prompt _Mansion3AfterBattleText1:: - text "I wonder where" - line "my partner went." + text "Ich frage mich," + line "wo mein Partner" + cont "wohl sein mag!?" done _Mansion3BattleText2:: - text "My mentor once" - line "lived here." + text "Mein Mentor lebte" + line "einst hier..." done _Mansion3EndBattleText2:: - text "Whew!" - line "Overwhelming!" + text "Wow!" + line "Unglaublich!" prompt _Mansion3AfterBattleText2:: - text "So, you're stuck?" - line "Try jumping off" - cont "over there!" + text "Du kommst nicht" + line "weiter? Springe" + cont "einfach da drüben" + cont "herunter!" done _Mansion3Text5:: - text "Diary: Feb. 6" - line "MEW gave birth." + text "TAGEBUCH:" + line "6. FEBRUAR" - para "We named the" - line "newborn MEWTWO." + para "MEW hat ein" + line "Junges geboren!" + + para "Wir haben es" + line "MEWTU genannt." done diff --git a/text/maps/mansion_b1f.asm b/text/maps/mansion_b1f.asm index 1bc1ef89..f05b8cb0 100644 --- a/text/maps/mansion_b1f.asm +++ b/text/maps/mansion_b1f.asm @@ -1,39 +1,45 @@ _Mansion4BattleText1:: - text "Uh-oh. Where am" - line "I now?" + text "Wo bin ich hier" + line "gelandet?" done _Mansion4EndBattleText1:: - text "Awooh!" + text "Autsch!" prompt _Mansion4AfterBattleText1:: - text "You can find stuff" - line "lying around." + text "Hier liegt viel" + line "nützliches Zeug" + cont "herum!" done _Mansion4BattleText2:: - text "This place is" - line "ideal for a lab." + text "Hier wäre der" + line "ideale Platz für" + cont "ein Labor!" done _Mansion4EndBattleText2:: - text "What" - line "was that for?" + text "Was hab" + line "ich nur falsch" + cont "gemacht?" prompt _Mansion4AfterBattleText2:: - text "I like it here!" - line "It's conducive to" - cont "my studies!" + text "Hier gefällt es" + line "mir! Man kann" + cont "prima forschen!" done _Mansion4Text7:: - text "Diary; Sept. 1" - line "MEWTWO is far too" - cont "powerful." + text "TAGEBUCH:" + line "1. SEPTEMBER" - para "We have failed to" - line "curb its vicious" - cont "tendencies..." + para "MEWTU wird immer" + line "stärker." + + para "Wir konnten die" + line "unkontrollierten" + cont "Wutausbrüche" + cont "nicht eindämmen!" done diff --git a/text/maps/mr_psychics_house.asm b/text/maps/mr_psychics_house.asm index 7be2e11e..6a634542 100644 --- a/text/maps/mr_psychics_house.asm +++ b/text/maps/mr_psychics_house.asm @@ -1,25 +1,29 @@ _TM29PreReceiveText:: - text "...Wait! Don't" - line "say a word!" + text "Warte! Sag" + line "kein Wort!" - para "You wanted this!" + para "Du suchst dies" + line "hier, oder?" prompt _ReceivedTM29Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _TM29ExplanationText:: - text "TM29 is PSYCHIC!" + text "TM29 ist" + line "PSYCHOKINESE!" - para "It can lower the" - line "target's SPECIAL" - cont "abilities." + para "Sie vermindert" + line "die SPEZIAL-" + cont "FÄHIGKEITEN des" + cont "Gegners." done _TM29NoRoomText:: - text "Where do you plan" - line "to put this?" + text "Hey, Du kannst" + line "keine Items mehr" + cont "tragen!" done diff --git a/text/maps/mt_moon_1f.asm b/text/maps/mt_moon_1f.asm index 761a5240..368e6675 100644 --- a/text/maps/mt_moon_1f.asm +++ b/text/maps/mt_moon_1f.asm @@ -1,119 +1,130 @@ _MtMoon1BattleText2:: - text "WHOA! You shocked" - line "me! Oh, you're" - cont "just a kid!" + text "Hilfe! Überfall!" + line "Ach, Du bist ja" + cont "nur ein Kind!" done _MtMoon1EndBattleText2:: - text "Wow!" - line "Shocked again!" + text "Wow! Du" + line "hast mich total" + cont "überrumpelt!!!" prompt _MtMoon1AfterBattleText2:: - text "Kids like you" - line "shouldn't be" - cont "here!" + text "Hier ist kein" + line "Spielplatz. Zieh" + cont "Leine, Kleiner!" done _MtMoon1BattleText3:: - text "Did you come to" - line "explore too?" + text "Bist Du auch auf" + line "Forschungsreise?" done _MtMoon1EndBattleText3:: - text "Losing" - line "stinks!" + text "So ein" + line "Mist! Verloren!" prompt _MtMoon1AfterBattleText3:: - text "I came down here" - line "to show off to" - cont "girls." + text "Ich bin hier, weil" + line "die Mädchen auf" + cont "harte Kerle wie" + cont "mich stehen!" done _MtMoon1BattleText4:: - text "Wow! It's way" - line "bigger in here" - cont "than I thought!" + text "Wow, hier drinnen" + line "kann man sich" + cont "leicht verlaufen!" done _MtMoon1EndBattleText4:: - text "Oh!" - line "I lost it!" + text "Nein! Ich" + line "habe verloren!" prompt _MtMoon1AfterBattleText4:: - text "How do you get" - line "out of here?" + text "Wie kommt man" + line "hier bloß wieder" + cont "heraus?" done _MtMoon1BattleText5:: - text "What! Don't sneak" - line "up on me!" + text "Hey! Schleich" + line "nicht so herum!" done _MtMoon1EndBattleText5:: - text "My" - line "#MON won't do!" + text "Meine" + line "#MON bringen" + cont "es nicht!" prompt _MtMoon1AfterBattleText5:: - text "I have to find" - line "stronger #MON." + text "Ich muß stärkere" + line "#MON fangen!" done _MtMoon1BattleText6:: - text "What? I'm waiting" - line "for my friends to" - cont "find me here." + text "Was gib",$b3,"'s? Meine" + line "Kumpels müßten" + cont "gleich hier sein." done _MtMoon1EndBattleText6:: - text "I lost?" + text "Ich hab" + line "verloren?" prompt _MtMoon1AfterBattleText6:: - text "I heard there are" - line "some very rare" - cont "fossils here." + text "Gerüchten zufolge" + line "soll es hier sehr" + cont "seltene Fossilien" + cont "geben." done _MtMoon1BattleText7:: - text "Suspicious men" - line "are in the cave." - cont "What about you?" + text "Wer da? Wohin man" + line "schaut: Überall" + cont "nur zwielichtige" + cont "Gestalten!" done _MtMoon1EndBattleText7:: - text "You" - line "got me!" + text "Du" + line "hast mich eiskalt" + cont "erwischt!" prompt _MtMoon1AfterBattleText7:: - text "I saw them! I'm" - line "sure they're from" + text "Ohne Zweifel! Die" + line "Typen waren vom" cont "TEAM ROCKET!" done _MtMoon1BattleText8:: - text "Go through this" - line "cave to get to" - cont "CERULEAN CITY!" + text "Du erreichst" + line "AZURIA CITY, wenn" + cont "Du es durch diese" + cont "Höhle schaffst!" done _MtMoon1EndBattleText8:: - text "I" - line "lost." + text "Ich" + line "hab verloren..." prompt _MtMoon1AfterBattleText8:: - text "ZUBAT is tough!" - line "But, it can be" - cont "useful if you" - cont "catch one." + text "ZUBAT ist recht" + line "widerspenstig," + cont "kann im Kampf" + cont "jedoch sehr" + cont "nützlich sein!" done _MtMoon1Text14:: - text "Beware! ZUBAT is" - line "a blood sucker!" + text "Sei vorsichtig!" + line "ZUBAT ist ein" + cont "Blutsauger!" done diff --git a/text/maps/mt_moon_b1f.asm b/text/maps/mt_moon_b1f.asm index cd995ed5..755fa583 100644 --- a/text/maps/mt_moon_b1f.asm +++ b/text/maps/mt_moon_b1f.asm @@ -1,3 +1,3 @@ _MtMoonText1:: - db $0 + text "" done diff --git a/text/maps/mt_moon_b2f.asm b/text/maps/mt_moon_b2f.asm index 472649b9..71cf8586 100644 --- a/text/maps/mt_moon_b2f.asm +++ b/text/maps/mt_moon_b2f.asm @@ -1,122 +1,137 @@ _MtMoon3Text_49f24:: - text "You want the" - line "DOME FOSSIL?" + text "Möchtest Du das" + line "DOMFOSSIL?" done _MtMoon3Text_49f64:: - text "You want the" - line "HELIX FOSSIL?" + text "Möchtest Du das" + line "HELIXFOSSIL?" done _MtMoon3Text_49f6f:: - text "<PLAYER> got the" - line "@" - TX_RAM wcf4b + text "<PLAYER> erhält" + line "das @" + TX_RAM wcf50 text "!@@" _MtMoon3Text_49f7f:: - text "Look, you've got" - line "no room for this.@@" + text "Du kannst keinen" + line "Gegenstand mehr" + cont "tragen!@@" _MtMoon3Text_49f85:: - text "Hey, stop!" + text "Stop! Hände weg!" - para "I found these" - line "fossils! They're" - cont "both mine!" + para "Wer zuerst kommt," + line "mahlt zuerst!" + + para "Die Fossilien" + line "gehören MIR!" done _MtMoon3Text_49f8a:: - text "OK!" - line "I'll share!" + text "Na gut!" + line "Ich gebe Dir" + cont "eins ab!" prompt _MtMoon3Text_49f8f:: - text "We'll each take" - line "one!" - cont "No being greedy!" + text "Hey, nicht so" + line "gierig! Ich" + cont "sagte, ich gebe" + cont "Dir EINS ab!" done _MtMoon3Text_49f94:: - text "Far away, on" - line "CINNABAR ISLAND," - cont "there's a #MON" - cont "LAB." - - para "They do research" - line "on regenerating" - cont "fossils." + text "Auf der fernen" + line "ZINNOBERINSEL" + cont "gibt es ein" + cont "#MON-Labor." + + para "Dort versucht" + line "man, aus fossilem" + cont "Gen-Material" + cont "#MON zu" + cont "schaffen." done _MtMoon3Text_49f99:: - text "All right. Then" - line "this is mine!@@" + text "OK, dann gehört" + line "das hier mir!@@" _MtMoon3BattleText2:: - text "TEAM ROCKET will" - line "find the fossils," - cont "revive and sell" - cont "them for cash!" + text "Wir vom TEAM" + line "ROCKET werden die" + cont "Fossilien finden," + cont "die #MON" + cont "wiederbeleben und" + cont "teuer verkaufen!" done _MtMoon3EndBattleText2:: - text "Urgh!" - line "Now I'm mad!" + text "Grr! Das" + line "gibt es nicht!" prompt _MtMoon3AfterBattleText2:: - text "You made me mad!" - line "TEAM ROCKET will" - cont "blacklist you!" + text "Du machst mich" + line "irre! Das TEAM" + cont "ROCKET wird Dich" + cont "im Auge behalten!" done _MtMoon3BattleText3:: - text "We, TEAM ROCKET," - line "are #MON" - cont "gangsters!" + text "Wir sind das" + line "TEAM ROCKET, die" + cont "#MON-Räuber!" done _MtMoon3EndBattleText3:: - text "I blew" - line "it!" + text "NEIN!" + line "Ich hab's" + cont "vermasselt!" prompt _MtMoon3AfterBattleText3:: - text "Darn it all! My" - line "associates won't" - cont "stand for this!" + text "Verdammt! Wie" + line "erkläre ich das" + cont "meinen Partnern?" done _MtMoon3BattleText4:: - text "We're pulling a" - line "big job here!" - cont "Get lost, kid!" + text "Wir drehen hier" + line "ein dickes Ding!" + cont "Mach Dich vom" + cont "Acker!" done _MtMoon3EndBattleText4:: - text "So, you" - line "are good." + text "Du bist" + line "'ne harte Nuß," + cont "Kleiner!" prompt _MtMoon3AfterBattleText4:: - text "If you find a" - line "fossil, give it" - cont "to me and scram!" + text "Wenn Du ein Fossil" + line "hast, gib es her" + cont "und verschwinde!" done _MtMoon3BattleText5:: - text "Little kids" - line "should leave" - cont "grown-ups alone!" + text "Geh Erwachsenen" + line "nicht auf den" + cont "Wecker, Du" + cont "Nervensäge!" done _MtMoon3EndBattleText5:: - text "I'm" - line "steamed!" + text "" + line "Ich bin sauer!" prompt _MtMoon3AfterBattleText5:: - text "#MON lived" - line "here long before" - cont "people came." + text "Schon lange vor" + line "den Menschen" + cont "haben #MON" + cont "hier gelebt..." done diff --git a/text/maps/mt_moon_pokecenter.asm b/text/maps/mt_moon_pokecenter.asm index 90fd811e..2c3cfd55 100644 --- a/text/maps/mt_moon_pokecenter.asm +++ b/text/maps/mt_moon_pokecenter.asm @@ -1,48 +1,54 @@ _MtMoonPokecenterText1:: - text "I've 6 # BALLs" - line "set in my belt." + text "An meinem Gürtel" + line "hängen sechs" + cont "#BÄLLE." - para "At most, you can" - line "carry 6 #MON." + para "Man kann maximal" + line "sechs #MON" + cont "mit sich führen." done _MtMoonPokecenterText3:: - text "TEAM ROCKET" - line "attacks CERULEAN" - cont "citizens..." - - para "TEAM ROCKET is" - line "always in the" - cont "news!" + text "Das TEAM ROCKET" + line "terrorisiert die" + cont "Einwohner von" + cont "AZURIA CITY!" + + para "Kein Tag vergeht" + line "ohne Meldungen" + cont "über TEAM ROCKETs" + cont "Schandtaten!" done _MagikarpSalesmanText1:: - text "MAN: Hello, there!" - line "Have I got a deal" - cont "just for you!" - - para "I'll let you have" - line "a swell MAGIKARP" - cont "for just ¥500!" - cont "What do you say?" + text "MANN: Hallo!" + line "Möchtest Du ein" + cont "Geschäft machen?" + + para "Ich gebe Dir" + line "einen exzellenten" + cont "KARPADOR für" + cont "läppische ¥500!" + cont "Interessiert?" done _MagikarpSalesmanNoText:: - text "No? I'm only" - line "doing this as a" - cont "favor to you!" + text "Nein? Ich wollte" + line "Dir doch einen" + cont "Gefallen tun!" done _MagikarpSalesmanNoMoneyText:: - text "You'll need more" - line "money than that!" + text "Schade, Du hast" + line "nicht genug Geld!" done _MagikarpSalesmanText2:: - text "MAN: Well, I don't" - line "give refunds!" + text "MANN:" + line "Der Umtausch ist" + cont "ausgeschlossen!" done _MtMoonPokecenterText5:: - db $0 + text "" done diff --git a/text/maps/museum_1f.asm b/text/maps/museum_1f.asm index 16431bda..6f39bf5b 100644 --- a/text/maps/museum_1f.asm +++ b/text/maps/museum_1f.asm @@ -1,107 +1,122 @@ _Museum1FText_5c21a:: - text "Come again!" + text "Komm bald wieder!" done _Museum1FText_5c21f:: - text "It's ¥50 for a" - line "child's ticket." + text "Für Kinder kostet" + line "der Eintritt ¥50!" - para "Would you like to" - line "come in?" + para "Möchtest Du" + line "hinein?" done _Museum1FText_5c224:: - text "Right, ¥50!" - line "Thank you!" + text "OK, das sind ¥50!" + line "Vielen Dank!" done _Museum1FText_5c229:: - text "You don't have" - line "enough money." + text "Du hast nicht" + line "genug Geld." prompt _Museum1FText_5c22e:: - text "You can't sneak" - line "in the back way!" + text "Du hast hinter" + line "dem Tresen nichts" + cont "zu suchen!" - para "Oh, whatever!" - line "Do you know what" - cont "AMBER is?" + para "Naja, egal!" + line "Weißt Du, was" + cont "BERNSTEIN ist?" done _Museum1FText_5c233:: - text "There's a lab" - line "somewhere trying" - cont "to resurrect" - cont "ancient #MON" - cont "from AMBER." + text "Es soll ein Labor" + line "geben, in dem man" + cont "versucht, aus" + cont "altem BERNSTEIN" + cont "URZEIT-#MON" + cont "wiederauferstehen" + cont "zu lassen!" done _Museum1FText_5c238:: - text "AMBER is fossil-" - line "ized tree sap." + text "BERNSTEIN ist" + line "versteinertes" + cont "Baumharz." done _Museum1FText_5c23d:: - text "Please go to the" - line "other side!" + text "Gehe bitte auf" + line "die andere Seite!" done _Museum1FText_5c242:: - text "Take plenty of" - line "time to look!" + text "Nimm Dir Zeit und" + line "schaue alles an!" done _Museum1FText_5c251:: - text "That is one" - line "magnificent" - cont "fossil!" + text "Dies ist ein" + line "außergewöhnliches" + cont "Fossil!" done _Museum1FText_5c28e:: - text "Ssh! I think that" - line "this chunk of" - cont "AMBER contains" - cont "#MON DNA!" - - para "It would be great" - line "if #MON could" - cont "be resurrected" - cont "from it!" - - para "But, my colleagues" - line "just ignore me!" - - para "So I have a favor" - line "to ask!" - - para "Take this to a" - line "#MON LAB and" - cont "get it examined!" + text "Pst! Ich glaube," + line "in diesem Stück" + cont "BERNSTEIN ist" + cont "#MON-DNA" + cont "enthalten!" + + para "Es wäre grandios," + line "wenn man daraus" + cont "ein #MON" + cont "wiederauferstehen" + cont "lassen könnte!" + + para "Doch meine" + line "Kollegen nehmen" + cont "mich nicht ernst!" + + para "Könntest Du" + line "etwas für mich" + cont "erledigen?" + + para "Laß das im" + line "#MON-LABOR" + cont "untersuchen!" prompt _ReceivedOldAmberText:: - text "<PLAYER> received" - line "OLD AMBER!@@" + text "<PLAYER> erhält" + line "einen" + cont "ALTBERNSTEIN!@@" _Museum1FText_5c299:: - text "Ssh! Get the OLD" - line "AMBER checked!" + text "Pst! Laß den" + line "ALTBERNSTEIN" + cont "untersuchen!" done _Museum1FText_5c29e:: - text "You don't have" - line "space for this!" + text "Du hast keinen" + line "Platz für weitere" + cont "Items!" done _Museum1FText_5c2ad:: - text "We are proud of 2" - line "fossils of very" - cont "rare, prehistoric" + text "Unser besonderer" + line "Stolz sind zwei" + cont "Fossilien von" + cont "äußerst seltenen," + cont "prähistorischen" cont "#MON!" done _Museum1FText_5c2bc:: - text "The AMBER is" - line "clear and gold!" + text "Das BERNSTEIN" + line "schimmert" + cont "goldbraun und" + cont "ist durchsichtig!" done diff --git a/text/maps/museum_2f.asm b/text/maps/museum_2f.asm index 4f34a249..604e8e0a 100644 --- a/text/maps/museum_2f.asm +++ b/text/maps/museum_2f.asm @@ -1,36 +1,45 @@ _Museum2FText1:: - text "MOON STONE?" + text "MONDSTEIN?" - para "What's so special" - line "about it?" + para "Was ist daran" + line "so einzigartig?" done _Museum2FText2:: - text "July 20, 1969!" + text "Der" + line "20. Juli 1969!" - para "The 1st lunar" - line "landing!" + para "Die erste" + line "Mondlandung!" - para "I bought a color" - line "TV to watch it!" + para "Für die Fernseh-" + line "übertragung hatte" + cont "ich extra einen" + cont "Farbfernseher" + cont "gekauft!" done _Museum2FText3:: - text "We have a space" - line "exhibit now." + text "Momentan haben" + line "wir eine" + cont "Raumfahrt-" + cont "Ausstellung." done _Museum2FText4:: - text "I want a PIKACHU!" - line "It's so cute!" + text "Ich hätte gerne" + line "ein PIKACHU!" + cont "Es ist so" + cont "furchtbar süß!" - para "I asked my Daddy" - line "to catch me one!" + para "Mein Papa soll" + line "mir eines fangen!" done _Museum2FText5:: - text "Yeah, a PIKACHU" - line "soon, I promise!" + text "Ja, ein PIKACHU!" + line "Ich verspreche," + cont "ich fange eins!" done _Museum2FText6:: @@ -39,7 +48,8 @@ _Museum2FText6:: done _Museum2FText7:: - text "Meteorite that" - line "fell on MT.MOON." - cont "(MOON STONE?)" + text "Auf dem MONDBERG" + line "gefundenes" + cont "Meteoritengestein" + cont "(MONDSTEIN?)" done diff --git a/text/maps/name_rater.asm b/text/maps/name_rater.asm index 65d3e8a4..42c7c63d 100644 --- a/text/maps/name_rater.asm +++ b/text/maps/name_rater.asm @@ -1,60 +1,65 @@ _NameRaterText_1dab3:: - text "Hello, hello!" - line "I am the official" - cont "NAME RATER!" + text "Hallo! Ich bin" + line "der offizielle" + cont "NAMEN-BEWERTER!" - para "Want me to rate" - line "the nicknames of" - cont "your #MON?" + para "Soll ich die" + line "Spitznamen Deiner" + cont "#MON bewerten?" done _NameRaterText_1dab8:: - text "Which #MON" - line "should I look at?" + text "Von welchem" + line "#MON soll ich" + cont "den Spitznamen" + cont "beurteilen?" prompt _NameRaterText_1dabd:: + text "Der Spitzname ist" + line "@" TX_RAM wcd6d - text ", is it?" - line "That is a decent" - cont "nickname!" + text ", oder?" + cont "Ein schöner Name!" - para "But, would you" - line "like me to give" - cont "it a nicer name?" + para "Gefällt er Dir" + line "noch immer, oder" + cont "möchtest Du ihn" + cont "ändern?" - para "How about it?" + para "Was möchtest Du?" done _NameRaterText_1dac2:: - text "Fine! What should" - line "we name it?" + text "Gut! Wie soll der" + line "neue Name lauten?" prompt _NameRaterText_1dac7:: - text "OK! This #MON" - line "has been renamed" - cont "@" + text "OK! Der neue Name" + line "dieses #MON" + cont "ist @" TX_RAM wBuffer text "!" - para "That's a better" - line "name than before!" + para "Ein noch" + line "schönerer Name" + cont "als zuvor!" done _NameRaterText_1dacc:: - text "Fine! Come any" - line "time you like!" + text "Komm vorbei, wann" + line "immer Du magst!" done _NameRaterText_1dad1:: TX_RAM wcd6d - text ", is it?" - line "That is a truly" - cont "impeccable name!" + text "!" + line "Ein wirklich" + cont "tadelloser Name!" - para "Take good care of" - line "@" + para "Kümmere Dich gut" + line "um @" TX_RAM wcd6d text "!" done diff --git a/text/maps/oaks_lab.asm b/text/maps/oaks_lab.asm index 7a6f57b7..e069606b 100644 --- a/text/maps/oaks_lab.asm +++ b/text/maps/oaks_lab.asm @@ -1,170 +1,197 @@ _OaksLabGaryText1:: - text "<RIVAL>: Yo" - line "<PLAYER>! Gramps" - cont "isn't around!" + text "<RIVAL>: Hallo" + line "<PLAYER>! Opa ist" + cont "gerade nicht da!" done _OaksLabText40:: - text "<RIVAL>: Heh, I" - line "don't need to be" - cont "greedy like you!" + text "<RIVAL>: Ich bin" + line "nicht so" + cont "ungeduldig wie" + cont "Du!" - para "Go ahead and" - line "choose, <PLAYER>!" + para "Du darfst zuerst" + line "wählen, <PLAYER>!" done _OaksLabText41:: - text "<RIVAL>: My" - line "#MON looks a" - cont "lot stronger." + text "<RIVAL>: Mein" + line "#MON sieht" + cont "viel stärker aus!" done _OaksLabText39:: - text "Those are #" - line "BALLs. They" - cont "contain #MON!" + text "Dies hier sind" + line "#BÄLLE." + cont "Sie enthalten " + cont "#MON!" done _OaksLabCharmanderText:: - text "So! You want the" - line "fire #MON," - cont "CHARMANDER?" + text "Möchtest Du" + line "GLUMANDA, das" + cont "FEUER-#MON?" done _OaksLabSquirtleText:: - text "So! You want the" - line "water #MON," - cont "SQUIRTLE?" + text "Möchtest Du" + line "SCHIGGY, das" + cont "WASSER-#MON?" done _OaksLabBulbasaurText:: - text "So! You want the" - line "plant #MON," - cont "BULBASAUR?" + text "Möchtest Du" + line "BISASAM, das" + cont "PFLANZEN-#MON?" done _OaksLabMonEnergeticText:: - text "This #MON is" - line "really energetic!" + text "Dieses #MON" + line "ist wirklich" + cont "energiegeladen!" prompt _OaksLabReceivedMonText:: - text "<PLAYER> received" - line "a @" + text "<PLAYER> erhält" + line "@" TX_RAM wcd6d text "!@@" _OaksLabLastMonText:: - text "That's PROF.OAK's" - line "last #MON!" + text "Das ist PROF." + line "EICHS letztes" + cont "#MON!" done _OaksLabText_1d2f0:: - text "OAK: Now, <PLAYER>," - line "which #MON do" - cont "you want?" + text "PROF. EICH: Gut," + line "<PLAYER>! Welches" + cont "#MON möchtest" + cont "Du haben?" done _OaksLabText_1d2f5:: - text "OAK: If a wild" - line "#MON appears," - cont "your #MON can" - cont "fight against it!" + text "PROF. EICH: Wenn" + line "Du auf ein wildes" + cont "#MON triffst," + cont "dann kann Dein" + cont "#MON dagegen" + cont "kämpfen!" done _OaksLabText_1d2fa:: - text "OAK: <PLAYER>," - line "raise your young" - cont "#MON by making" - cont "it fight!" + text "PROF. EICH:" + line "<PLAYER>, wenn" + cont "Du Dein #MON" + cont "kämpfen läßt, " + cont "wird es stärker!" done _OaksLabDeliverParcelText1:: - text "OAK: Oh, <PLAYER>!" + text "PROF. EICH:" + line "Hallo, <PLAYER>!" - para "How is my old" - line "#MON?" + para "Wie geht es" + line "dem #MON?" - para "Well, it seems to" - line "like you a lot." + para "Es scheint Dich" + line "sehr zu mögen!" - para "You must be" - line "talented as a" - cont "#MON trainer!" + para "Du mußt als" + line "#MON-TRAINER" + cont "sehr talentiert" + cont "sein!" - para "What? You have" - line "something for me?" + para "Du hast etwas" + line "für mich?" - para "<PLAYER> delivered" - line "OAK's PARCEL.@@" + para "<PLAYER> übergibt" + line "PROF. EICH das" + cont "PAKET.@@" _OaksLabDeliverParcelText2:: text "" - para "Ah! This is the" - line "custom # BALL" - cont "I ordered!" - cont "Thank you!" + + para "Ah! Auf diesen" + line "SPEZIAL-#BALL" + cont "warte ich schon" + cont "lange! " + cont "Vielen Dank!" done _OaksLabAroundWorldText:: - text "#MON around the" - line "world wait for" - cont "you, <PLAYER>!" + text "<PLAYER>," + line "überall in dieser" + cont "Welt erwarten" + cont "Dich #MON!" done _OaksLabGivePokeballsText1:: - text "OAK: You can't get" - line "detailed data on" - cont "#MON by just" - cont "seeing them." - - para "You must catch" - line "them! Use these" - cont "to capture wild" - cont "#MON." - - para "<PLAYER> got 5" - line "# BALLs!@@" + text "PROF. EICH:" + line "Es reicht nicht, " + cont "#MON zu sehen," + cont "um detaillierte" + cont "Informationen" + cont "über sie zu" + cont "sammeln!" + + para "Du mußt sie" + line "fangen! Benutze" + cont "das hier, um" + cont "wilde #MON" + cont "einzufangen." + + para "<PLAYER> erhält" + line "fünf #BÄLLE!@@" _OaksLabGivePokeballsText2:: text "" - para "When a wild" - line "#MON appears," - cont "it's fair game." - para "Just throw a #" - line "BALL at it and try" - line "to catch it!" + para "Taucht ein wildes" + line "#MON auf," + cont "so kannst Du es " + cont "fangen." + + para "Werfe einfach" + line "einen #BALL" + line "und versuche es!" - para "This won't always" - line "work, though." + para "Doch Du wirst" + line "oftmals keinen" + cont "Erfolg haben." - para "A healthy #MON" - line "could escape. You" - cont "have to be lucky!" + para "Ein gesundes" + line "#MON entkommt" + cont "schnell! Man muß" + cont "schon etwas Glück" + cont "haben!" done _OaksLabPleaseVisitText:: - text "OAK: Come see me" - line "sometimes." + text "PROF. EICH:" + line "Besuche mich von" + cont "Zeit zu Zeit." - para "I want to know how" - line "your #DEX is" - cont "coming along." + para "Es interessiert" + line "mich, wie Du mit" + cont "Deinem #DEX" + cont "voranschreitest." done _OaksLabText_1d31d:: - text "OAK: Good to see " - line "you! How is your " - cont "#DEX coming? " - cont "Here, let me take" - cont "a look!" + text "PROF. EICH:" + line "Ich freue mich," + cont "Dich zu sehen!" + cont "Was macht Dein" + cont "#DEX? Zeig" + cont "doch mal her!" prompt _OaksLabText_1d32c:: - text "It's encyclopedia-" - line "like, but the" - cont "pages are blank!" + text "Es sieht wie ein" + line "Lexikon aus! Aber" + cont "die Seiten sind" + cont "unbeschrieben!" done _OaksLabText8:: @@ -172,306 +199,358 @@ _OaksLabText8:: done _OaksLabText_1d340:: - text "PROF.OAK is the" - line "authority on" - cont "#MON!" + text "PROF. EICH ist" + line "für #MON" + cont "eine Kapazität!" - para "Many #MON" - line "trainers hold him" - cont "in high regard!" + para "Unter #MON-" + line "TRAINERN genießt" + cont "er ein sehr hohes" + cont "Ansehen!" done _OaksLabRivalWaitingText:: - text "<RIVAL>: Gramps!" - line "I'm fed up with" - cont "waiting!" + text "<RIVAL>: Opa!" + line "Ich will nicht" + cont "länger warten!" done _OaksLabChooseMonText:: - text "OAK: <RIVAL>?" - line "Let me think..." + text "PROF. EICH:" + line "<RIVAL>? Laß mich" + cont "nachdenken..." - para "Oh, that's right," - line "I told you to" - cont "come! Just wait!" + para "Ach richtig! Ihr" + line "solltet ja zu mir" + cont "kommen! Wartet" + cont "einen Moment!" - para "Here, <PLAYER>!" + para "Hier, <PLAYER>!" - para "There are 3" - line "#MON here!" + para "Dort liegen drei" + line "#MON!" para "Haha!" - para "They are inside" - line "the # BALLs." + para "Sie befinden" + line "sich in den" + cont "#BÄLLEN." - para "When I was young," - line "I was a serious" - cont "#MON trainer!" + para "In meiner Jugend" + line "war ich ein" + cont "engagierter" + cont "#MON-TRAINER!" - para "In my old age, I" - line "have only 3 left," - cont "but you can have" - cont "one! Choose!" + para "Jetzt, da ich alt" + line "bin, habe ich nur" + cont "3 #MON übrig." + cont "Aber ich gebe Dir" + cont "eines ab! Wähle!" done _OaksLabRivalInterjectionText:: - text "<RIVAL>: Hey!" - line "Gramps! What" - cont "about me?" + text "<RIVAL>: Halt!" + line "Opa! Und was ist" + cont "mit mir?" done _OaksLabBePatientText:: - text "OAK: Be patient!" - line "<RIVAL>, you can" - cont "have one too!" + text "PROF. EICH:" + line "Habe ein wenig" + cont "Geduld, <RIVAL>!" + cont "Auch Du sollst" + cont "eines bekommen!" done _OaksLabLeavingText:: - text "OAK: Hey! Don't go" - line "away yet!" + text "PROF. EICH:" + line "Warte noch einen" + cont "Moment, bevor Du" + cont "gehst!" done _OaksLabRivalPickingMonText:: - text "<RIVAL>: I'll take" - line "this one, then!" + text "<RIVAL>:" + line "Ich nehme dieses" + cont "hier." done _OaksLabRivalReceivedMonText:: - text "<RIVAL> received" - line "a @" + text "<RIVAL> erhält" + line "@" TX_RAM wcd6d text "!@@" _OaksLabRivalChallengeText:: - text "<RIVAL>: Wait" + text "<RIVAL>: Warte," line "<PLAYER>!" - cont "Let's check out" - cont "our #MON!" + cont "Laß uns unsere" + cont "#MON testen!" - para "Come on, I'll take" - line "you on!" + para "Komm schon!" + line "Ich fordere Dich" + cont "heraus!" done _OaksLabText_1d3be:: - text "WHAT?" - line "Unbelievable!" - cont "I picked the" - cont "wrong #MON!" + text "WAS?" + line "Unmöglich! Ich" + cont "habe mir das" + cont "falsche #MON" + cont "ausgesucht!" prompt _OaksLabText_1d3c3:: - text "<RIVAL>: Yeah! Am" - line "I great or what?" + text "<RIVAL>: Ja! Ich" + line "bin der Größte!" prompt _OaksLabRivalToughenUpText:: - text "<RIVAL>: Okay!" - line "I'll make my" - cont "#MON fight to" - cont "toughen it up!" + text "<RIVAL>: OK!" + line "Ich werde meine" + cont "#MON" + cont "trainieren, damit" + cont "sie stärker" + cont "werden!" - para "<PLAYER>! Gramps!" - line "Smell you later!" + para "<PLAYER>! Opa!" + line "Wir sehen uns" + cont "später!" done _OaksLabText21:: - text "<RIVAL>: Gramps!" + text "<RIVAL>: Opa!" done _OaksLabText22:: - text "<RIVAL>: What did" - line "you call me for?" + text "<RIVAL>: Warum" + line "hast Du mich" + cont "hierher bestellt?" done _OaksLabText23:: - text "OAK: Oh right! I" - line "have a request" - cont "of you two." + text "PROF. EICH:" + line "Ach ja! Ich" + cont "habe eine große" + cont "Aufgabe für Euch!" done _OaksLabText24:: - text "On the desk there" - line "is my invention," + text "Auf dem Tisch" + line "dort seht Ihr" + cont "eine Erfindung" + cont "von mir, den" cont "#DEX!" - para "It automatically" - line "records data on" - cont "#MON you've" - cont "seen or caught!" + para "Er erfaßt" + line "automatisch Daten" + cont "über #MON," + cont "die man gefangen" + cont "oder gesehen hat!" - para "It's a hi-tech" - line "encyclopedia!" + para "Er ist eine Art" + line "Hi-Tech-Lexikon!" done _OaksLabText25:: - text "OAK: <PLAYER> and" - line "<RIVAL>! Take" - cont "these with you!" + text "PROF. EICH:" + line "<PLAYER>! <RIVAL>!" + cont "Diese beiden sind" + cont "für Euch!" - para "<PLAYER> got" - line "#DEX from OAK!@@" + para "<PLAYER> erhält" + line "einen #DEX von" + cont "PROF. EICH!@@" _OaksLabText26:: - text "To make a complete" - line "guide on all the" - cont "#MON in the" - cont "world..." + text "Ein Lexikon über" + line "alle #MON der" + cont "Welt..." - para "That was my dream!" + para "Das war immer" + line "mein Traum!" - para "But, I'm too old!" - line "I can't do it!" + para "Aber ich bin zu" + line "alt! Ich schaffe" + cont "es nicht mehr!" - para "So, I want you two" - line "to fulfill my" - cont "dream for me!" + para "Also bitte ich" + line "Euch, meinen" + cont "Traum zu" + cont "verwirklichen!" - para "Get moving, you" - line "two!" + para "Macht Euch auf" + line "den Weg, Jungs!" - para "This is a great" - line "undertaking in" - cont "#MON history!" + para "Dies ist eines" + line "der bedeutendsten" + cont "Projekte in der" + cont "Geschichte der" + cont "#MON!" done _OaksLabText27:: - text "<RIVAL>: Alright" - line "Gramps! Leave it" - cont "all to me!" - - para "<PLAYER>, I hate to" - line "say it, but I" - cont "don't need you!" - - para "I know! I'll" - line "borrow a TOWN MAP" - cont "from my sis!" - - para "I'll tell her not" - line "to lend you one," + text "<RIVAL>:" + line "Alles klar, Opa!" + cont "Überlaß es" + cont "ruhig mir!" + + para "<PLAYER>, es tut" + line "mir leid, aber" + cont "ich brauche Deine" + cont "Hilfe nicht!" + + para "Ich hab's! Ich" + line "leihe mir von" + cont "meiner Schwester" + cont "eine KARTE!" + + para "Und Dir soll sie" + line "keine geben," cont "<PLAYER>! Hahaha!" done _OaksLabText_1d405:: - text "I study #MON as" - line "PROF.OAK's AIDE." + text "Ich bin PROF." + line "EICHS Gehilfe." + cont "Ich studiere mit" + cont "ihm die #MON!" done _OaksLabText_441cc:: - text "#DEX comp-" - line "letion is:" + text "In Deinem #DEX" + line "steht:" - para "@" + para "Gesehen: @" TX_NUM hDexRatingNumMonsSeen, 1, 3 - text " #MON seen" - line "@" + text " PKMN" + line "Besitz: @" TX_NUM hDexRatingNumMonsOwned, 1, 3 - text " #MON owned" + text " PKMN" - para "PROF.OAK's" - line "Rating:" + para "PROF. EICHS" + line "Bewertung:" prompt _OaksLabText_44201:: - text "You still have" - line "lots to do." - cont "Look for #MON" - cont "in grassy areas!" + text "Du hast noch eine" + line "Menge Arbeit vor" + cont "Dir. Suche in" + cont "hohem Gras nach" + cont "#MON!" done _OaksLabText_44206:: - text "You're on the" - line "right track! " - cont "Get a FLASH HM" - cont "from my AIDE!" + text "Das sieht schon" + line "ganz gut aus!" + cont "Hole Dir bei" + cont "meinem Gehilfen" + cont "die VM BLITZ ab!" done _OaksLabText_4420b:: - text "You still need" - line "more #MON!" - cont "Try to catch" - cont "other species!" + text "Du benötigst noch" + line "weitere!" + cont "Fange also die" + cont "verschiedensten" + cont "#MON!" done _OaksLabText_44210:: - text "Good, you're" - line "trying hard!" - cont "Get an ITEMFINDER" - cont "from my AIDE!" + text "Sehr gut!" + line "Du gibst Dir sehr" + cont "viel Mühe! Hole" + cont "Dir bei meinem" + cont "Gehilfen einen" + cont "DETEKTOR ab!" done _OaksLabText_44215:: - text "Looking good!" - line "Go find my AIDE" - cont "when you get 50!" + text "Das sieht gut" + line "aus! Suche meinen" + cont "Gehilfen auf," + cont "sobald Du fünfzig" + cont "#MON besitzt!" done _OaksLabText_4421a:: - text "You finally got at" - line "least 50 species!" - cont "Be sure to get" - cont "EXP.ALL from my" - cont "AIDE!" + text "Du hast bereits" + line "50 verschiedene" + cont "#MON gefangen!" + cont "Hole Dir bei" + cont "meinem Gehilfen" + cont "den EP-TEILER ab!" done _OaksLabText_4421f:: - text "Ho! This is geting" - line "even better!" + text "Hey! Es wird" + line "immer besser!" done _OaksLabText_44224:: - text "Very good!" - line "Go fish for some" - cont "marine #MON!" + text "Fantastisch!" + line "Du solltest Dir" + cont "WASSER-#MON" + cont "angeln!" done _OaksLabText_44229:: - text "Wonderful!" - line "Do you like to" - cont "collect things?" + text "Wundervoll! Du" + line "bist ein leiden-" + cont "schaftlicher" + cont "Sammler!" done _OaksLabText_4422e:: - text "I'm impressed!" - line "It must have been" - cont "difficult to do!" + text "Ich bin wirklich" + line "beeindruckt! Das" + cont "war sicher eine" + cont "Menge Arbeit!" done _OaksLabText_44233:: - text "You finally got at" - line "least 100 species!" - cont "I can't believe" - cont "how good you are!" + text "Du hast bereits" + line "100 verschiedene" + cont "#MON!" + cont "Du leistest" + cont "hervorragende" + cont "Arbeit!" done _OaksLabText_44238:: - text "You even have the" - line "evolved forms of" - cont "#MON! Super!" + text "Super! Einige" + line "Deiner #MON" + cont "haben sich sogar" + cont "entwickelt!" done _OaksLabText_4423d:: - text "Excellent! Trade" - line "with friends to" - cont "get some more!" + text "Ausgezeichnet!" + line "Tausche #MON" + cont "mit Freunden, um" + cont "weitere zu" + cont "erhalten!" done _OaksLabText_44242:: - text "Outstanding!" - line "You've become a" - cont "real pro at this!" + text "Überragend!" + line "Du hast Dich zu" + cont "einem echten" + cont "Profi gemausert!" done _OaksLabText_44247:: - text "I have nothing" - line "left to say!" - cont "You're the" - cont "authority now!" + text "Ich bin" + line "sprachlos!" + cont "Von nun an giltst" + cont "Du als Autorität" + cont "für #MON!" done _OaksLabText_4424c:: - text "Your #DEX is" - line "entirely complete!" - cont "Congratulations!" + text "Dein #DEX" + line "ist komplett" + cont "fertiggestellt!" + cont "Herzlichen" + cont "Glückwunsch!" done diff --git a/text/maps/pallet_town.asm b/text/maps/pallet_town.asm index d5eda74f..5fdb0f61 100644 --- a/text/maps/pallet_town.asm +++ b/text/maps/pallet_town.asm @@ -1,55 +1,60 @@ _OakAppearsText:: - text "OAK: Hey! Wait!" - line "Don't go out!@@" + text "EICH: Warte!" + line "Geh nicht raus!@@" _OakWalksUpText:: - text "OAK: It's unsafe!" - line "Wild #MON live" - cont "in tall grass!" - - para "You need your own" - line "#MON for your" - cont "protection." - cont "I know!" - - para "Here, come with" - line "me!" + text "PROF. EICH:" + line "Draußen ist es" + cont "gefährlich! Wilde" + cont "#MON leben im" + cont "hohen Gras!" + + para "Du brauchst eigene" + line "#MON, um" + cont "Dich zu schützen." + + para "Komm, folge" + line "mir!" done _PalletTownText2:: - text "I'm raising" - line "#MON too!" + text "Auch ich ziehe" + line "#MON auf!" - para "When they get" - line "strong, they can" - cont "protect me!" + para "Wenn sie stark" + line "sind, können sie" + cont "mich beschützen!" done _PalletTownText3:: - text "Technology is" - line "incredible!" - - para "You can now store" - line "and recall items" - cont "and #MON as" - cont "data via PC!" + text "Die Technik" + line "heutzutage ist" + cont "unglaublich!" + + para "Man kann sogar" + line "Items und " + cont "#MON" + cont "via PC lagern" + cont "und wieder" + cont "abrufen!" done _PalletTownText4:: - text "OAK #MON" - line "RESEARCH LAB" + text "PROFESSOR EICH" + line "#MON-LABOR" done _PalletTownText5:: - text "PALLET TOWN" - line "Shades of your" - cont "journey await!" + text "ALABASTIA" + line "Dich erwarten" + cont "aufregende" + cont "Abenteuer!" done _PalletTownText6:: - text "<PLAYER>'s house " + text "Haus von <PLAYER>" done _PalletTownText7:: - text "<RIVAL>'s house " + text "Haus von <RIVAL>" done diff --git a/text/maps/pewter_city.asm b/text/maps/pewter_city.asm index 14240c9e..3ba17ed6 100644 --- a/text/maps/pewter_city.asm +++ b/text/maps/pewter_city.asm @@ -1,117 +1,134 @@ _PewterCityText1:: - text "It's rumored that" - line "CLEFAIRYs came" - cont "from the moon!" + text "Gerüchten zufolge" + line "sollen die PIEPIS" + cont "vom Mond stammen!" - para "They appeared " - line "after MOON STONE" - cont "fell on MT.MOON." + para "Nachdem der" + line "MONDSTEIN auf den" + cont "MONDBERG fiel," + cont "sind sie erstmals" + cont "aufgetaucht!" done _PewterCityText2:: - text "There aren't many" - line "serious #MON" - cont "trainers here!" + text "Hier gibt es nur" + line "wenige ernsthafte" + cont "#MON-Trainer!" - para "They're all like" - line "BUG CATCHERs," - cont "but PEWTER GYM's" - cont "BROCK is totally" - cont "into it!" + para "Aber ROCKO, der" + line "ARENALEITER von" + cont "MARMORIA CITY," + cont "versteht sein" + cont "Geschäft!" done _PewterCityText_193f1:: - text "Did you check out" - line "the MUSEUM?" + text "Warst Du schon" + line "im MUSEUM?" done _PewterCityText_193f6:: - text "Weren't those" - line "fossils from MT." - cont "MOON amazing?" + text "Waren die" + line "Fossilien vom" + cont "MONDBERG nicht" + cont "einmalig?" done _PewterCityText_193fb:: - text "Really?" - line "You absolutely" - cont "have to go!" + text "Wirklich nicht?" + line "Es ist aber einen" + cont "Besuch wert!" done _PewterCityText13:: - text "It's right here!" - line "You have to pay" - cont "to get in, but" - cont "it's worth it!" - cont "See you around!" + text "Es ist gleich da" + line "drüben! Man muß" + cont "zwar Eintritt" + cont "bezahlen, aber" + cont "das ist es wert!" done _PewterCityText_19427:: - text "Psssst!" - line "Do you know what" - cont "I'm doing?" + text "Pst! Weißt Du," + line "was ich hier" + cont "mache?" done _PewterCityText_1942c:: - text "That's right!" - line "It's hard work!" + text "Stimmt! Es ist" + line "harte Arbeit!" done _PewterCityText_19431:: - text "I'm spraying REPEL" - line "to keep #MON" - cont "out of my garden!" + text "Ich versprühe" + line "SCHUTZ, um" + cont "#MON von" + cont "meinem Garten" + cont "fernzuhalten!" done _PewterCityText_1945d:: - text "You're a trainer" - line "right? BROCK's" - cont "looking for new" - cont "challengers!" - cont "Follow me!" + text "Du bist Trainer?" + line "ROCKO ist ständig" + cont "auf der Suche" + cont "nach neuen" + cont "Herausforderern!" + cont "Folge mir!" done _PewterCityText14:: - text "If you have the" - line "right stuff, go" - cont "take on BROCK!" + text "Wenn Du genug" + line "Mumm hast, dann" + cont "versuche Dich an" + cont "ROCKO!" done _PewterCityText6:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "Any #MON that" - line "takes part in" - cont "battle, however" - cont "short, earns EXP!" + para "Unabhängig von" + line "der Dauer seines" + cont "Einsatzes erhält" + cont "jedes #MON" + cont "für die Teilnahme" + cont "an einem Kampf" + cont "Erfahrungspunkte,",$30,"" + cont "EP! " done _PewterCityText7:: - text "NOTICE!" + text "ACHTUNG!" - para "Thieves have been" - line "stealing #MON" - cont "fossils at MT." - cont "MOON! Please call" - cont "PEWTER POLICE" - cont "with any info!" + para "Diebe haben" + line "#MON-Fossilien" + cont "vom MONDBERG" + cont "gestohlen! Wenn" + cont "Sie sachdienliche" + cont "Hinweise haben," + cont "wenden Sie sich" + cont "bitte an die" + cont "Polizei in" + cont "MARMORIA CITY!" done _PewterCityText10:: - text "PEWTER MUSEUM" - line "OF SCIENCE" + text "MARMORIA CITY" + line "WISSENSCHAFTS-" + cont "MUSEUM" done _PewterCityText11:: - text "PEWTER CITY" - line "#MON GYM" - cont "LEADER: BROCK" + text "MARMORIA CITY" + line "PKMN-ARENA" + cont "ARENALEITER:" + cont "ROCKO" - para "The Rock Solid" - line "#MON Trainer!" + para "Der steinharte" + line "#MON-Trainer!" done _PewterCityText12:: - text "PEWTER CITY" - line "A Stone Gray" - cont "City" + text "MARMORIA CITY" + line "Die steingraue" + cont "Stadt!" done diff --git a/text/maps/pewter_gym_1.asm b/text/maps/pewter_gym_1.asm index 6426dd72..c4872269 100644 --- a/text/maps/pewter_gym_1.asm +++ b/text/maps/pewter_gym_1.asm @@ -1,18 +1,22 @@ _PewterGymText_5c49e:: - text "I'm BROCK!" - line "I'm PEWTER's GYM" - cont "LEADER!" + text "Ich bin der" + line "ARENALEITER von" + cont "MARMORIA CITY," + cont "ROCKO!" - para "I believe in rock" - line "hard defense and" - cont "determination!" + para "Meine Devise ist" + line "eine steinharte" + cont "Verteidigung und" + cont "felsenfeste" + cont "Entschlossenheit!" - para "That's why my" - line "#MON are all" - cont "the rock-type!" + para "Deshalb" + line "trainiere ich" + cont "STEIN-#MON!" - para "Do you still want" - line "to challenge me?" - cont "Fine then! Show" - cont "me your best!" + para "Willst Du es noch" + line "immer mit mir" + cont "aufnehmen? OK!" + cont "Zeige mir, wie" + cont "gut Du bist!" done diff --git a/text/maps/pewter_gym_2.asm b/text/maps/pewter_gym_2.asm index 86b97018..ed0d7798 100644 --- a/text/maps/pewter_gym_2.asm +++ b/text/maps/pewter_gym_2.asm @@ -1,142 +1,164 @@ _PewterGymText_5c4a3:: - text "There are all" - line "kinds of trainers" - cont "in the world!" - - para "You appear to be" - line "very gifted as a" - cont "#MON trainer!" - - para "Go to the GYM in" - line "CERULEAN and test" - cont "your abilities!" + text "Es gibt die" + line "verschiedensten" + cont "Trainer auf der" + cont "Welt!" + + para "Du scheinst ein" + line "sehr begabter" + cont "#MON-TRAINER" + cont "zu sein!" + + para "Gehe in die" + line "PKMN-ARENA von" + cont "AZURIA CITY und" + cont "teste dort Dein" + cont "Können!" done _TM34PreReceiveText:: - text "Wait! Take this" - line "with you!" + text "Warte! Nimm das" + line "hier mit!" done _ReceivedTM34Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "TM34!@@" _TM34ExplanationText:: - db $0 - para "A TM contains a" - line "technique that" - cont "can be taught to" - cont "#MON!" - - para "A TM is good only" - line "once! So when you" - cont "use one to teach" - cont "a new technique," - cont "pick the #MON" - cont "carefully!" - - para "TM34 contains" - line "BIDE!" - - para "Your #MON will" - line "absorb damage in" - cont "battle then pay" - cont "it back double!" + text "" + + para "Eine TM enthält" + line "Attacken, die" + cont "#MON erlernen" + cont "können!" + + para "Man kann eine TM" + line "nur ein einziges" + cont "Mal verwenden!" + cont "Wähle sorgfältig" + cont "jenes #MON" + cont "aus, dem Du eine" + cont "TM geben" + cont "möchtest!" + + para "TM34 ist" + line "GEDULD!" + + para "Dein #MON" + line "absorbiert die" + cont "gegnerischen" + cont "Attacken und" + cont "kontert mit" + cont "doppelter Kraft!" done _TM34NoRoomText:: - text "You don't have" - line "room for this!" + text "Du hast momentan" + line "keinen Platz für" + cont "weitere Items!" done _PewterGymText_5c4bc:: - text "I took" - line "you for granted." + text "Ich habe" + line "Dich falsch" + cont "eingeschätzt!" - para "As proof of your" - line "victory, here's" - cont "the BOULDERBADGE!" + para "Nimm den" + line "FELSORDEN als" + cont "Zeichen meiner" + cont "Ehrerbietung!" - para "<PLAYER> received" - line "the BOULDERBADGE!@@" + para "<PLAYER> erhält" + line "den FELSORDEN!@@" _PewterGymText_5c4c1:: - db $0 - para "That's an official" - line "#MON LEAGUE" - cont "BADGE!" - - para "Its bearer's" - line "#MON become" - cont "more powerful!" - - para "The technique" - line "FLASH can now be" - cont "used any time!" + text "" + + para "Das ist ein" + line "offizieller ORDEN" + cont "der PKMN-LIGA!" + + para "Die #MON" + line "der Person, die" + cont "den ORDEN trägt," + cont "werden stärker!" + + para "Von nun an können" + line "Deine #MON" + cont "jederzeit BLITZ" + cont "einsetzen!" prompt _PewterGymBattleText1:: - text "Stop right there," - line "kid!" + text "Bleib stehen wo" + line "Du bist, Kleiner!" - para "You're still light" - line "years from facing" - cont "BROCK!" + para "Es dauert noch" + line "Lichtjahre, bis" + cont "Du gegen ROCKO" + cont "antreten kannst!" done _PewterGymEndBattleText1:: - text "Darn!" + text "Mist!" - para "Light years isn't" - line "time! It measures" - cont "distance!" + para "Lichtjahre messen" + line "die Entfernung," + cont "nicht die Zeit!" prompt _PewterGymAfterBattleText1:: - text "You're pretty hot," - line "but not as hot" - cont "as BROCK!" + text "Du bist ganz gut," + line "aber nicht so" + cont "gut wie ROCKO!" done _PewterGymText_5c515:: - text "Hiya! I can tell" - line "you have what it" - cont "takes to become a" - cont "#MON champ!" - - para "I'm no trainer," - line "but I can tell" - cont "you how to win!" - - para "Let me take you" - line "to the top!" + text "Hallo! Sieht aus," + line "als hättest Du" + cont "das Zeug zu einem" + cont "#MON-CHAMPION!" + + para "Ich bin kein" + line "Trainer, aber ich" + cont "kann Dir ein paar" + cont "Tips geben!" + + para "Laß mich Dir den" + line "Weg zum Erfolg" + cont "zeigen!" done _PewterGymText_5c51a:: - text "All right! Let's" - line "get happening!" + text "Alles klar! Dann" + line "kann es losgehen!" prompt _PewterGymText_5c51f:: - text "The 1st #MON" - line "out in a match is" - cont "at the top of the" - cont "#MON LIST!" - - para "By changing the" - line "order of #MON," - cont "matches could be" - cont "made easier!" + text "Das #MON an" + line "der Spitze der" + cont "#MON-LISTE" + cont "kämpft als" + cont "Erstes!" + + para "Wenn Du die" + line "Reihenfolge der" + cont "#MON änderst," + cont "könnten Kämpfe" + cont "leichter werden!" done _PewterGymText_5c524:: - text "It's a free" - line "service! Let's" - cont "get happening!" + text "Der Tip ist" + line "kostenlos! Laß" + cont "uns anfangen!" prompt _PewterGymText_5c529:: - text "Just as I thought!" - line "You're #MON" - cont "champ material!" + text "Ganz wie ich es" + line "mir gedacht habe! " + cont "Aus Dir kann ein" + cont "#MON-CHAMPION" + cont "werden!" done diff --git a/text/maps/pewter_house_1.asm b/text/maps/pewter_house_1.asm index 450e8372..a2bb1545 100644 --- a/text/maps/pewter_house_1.asm +++ b/text/maps/pewter_house_1.asm @@ -1,24 +1,31 @@ _PewterHouse1Text1:: - text "NIDORAN: Bowbow!@@" + text "NIDORAN: Nidoran!@@" _PewterHouse1Text2:: - text "NIDORAN sit!" + text "NIDORAN, sitz!" done _PewterHouse1Text3:: - text "Our #MON's an" - line "outsider, so it's" - cont "hard to handle." + text "Unser #MON ist" + line "ein Außenseiter," + cont "deshalb ist es" + cont "schwer zu" + cont "erziehen!" - para "An outsider is a" - line "#MON that you" - cont "get in a trade." + para "Ein Außenseiter" + line "ist ein #MON," + cont "das man in einem" + cont "Tausch erhält." - para "It grows fast, but" - line "it may ignore an" - cont "unskilled trainer" - cont "in battle!" + para "Es entwickelt" + line "sich rasch, doch" + cont "im Kampf kann es" + cont "vorkommen, daß es" + cont "unerfahrenen" + cont "Trainern nicht" + cont "gehorcht!" - para "If only we had" - line "some BADGEs..." + para "Wenn wir doch nur" + line "ein paar ORDEN" + cont "hätten..." done diff --git a/text/maps/pewter_house_2.asm b/text/maps/pewter_house_2.asm index 615536f7..d62bd61d 100644 --- a/text/maps/pewter_house_2.asm +++ b/text/maps/pewter_house_2.asm @@ -1,19 +1,23 @@ _PewterHouse2Text1:: - text "#MON learn new" - line "techniques as" - cont "they grow!" + text "Mit wachsender" + line "Erfahrung lernen" + cont "#MON neue" + cont "Attacken!" - para "But, some moves" - line "must be taught by" - cont "the trainer!" + para "Manche Attacken" + line "kann ihnen jedoch" + cont "nur ein Trainer" + cont "beibringen!" done _PewterHouse2Text2:: - text "#MON become" - line "easier to catch" - cont "when they are" - cont "hurt or asleep!" + text "#MON sind" + line "einfacher zu" + cont "fangen, wenn sie" + cont "verletzt sind" + cont "oder schlafen!" - para "But, it's not a" - line "sure thing!" + para "Trotzdem" + line "gibt es keine" + cont "Erfolgsgarantie!" done diff --git a/text/maps/pewter_mart.asm b/text/maps/pewter_mart.asm index 0d5b07a2..82e47af8 100644 --- a/text/maps/pewter_mart.asm +++ b/text/maps/pewter_mart.asm @@ -1,17 +1,21 @@ _PewterMartText2:: - text "A shady, old man" - line "got me to buy" - cont "this really weird" - cont "fish #MON!" + text "Ein zwielichtiger" + line "alter Mann hat" + cont "mir dieses" + cont "seltsame #MON" + cont "angedreht!" - para "It's totally weak" - line "and it cost ¥500!" + para "Es ist vollkommen" + line "schwach und hat" + cont "¥500 gekostet!" done _PewterMartText3:: - text "Good things can" - line "happen if you" - cont "raise #MON" - cont "diligently, even" - cont "the weak ones!" + text "Wenn man seine" + line "#MON eifrig" + cont "trainiert, können" + cont "selbst schwächere" + cont "#MON für" + cont "Überraschungen" + cont "gut sein!" done diff --git a/text/maps/pewter_pokecenter.asm b/text/maps/pewter_pokecenter.asm index 6a1b373e..1e52d548 100644 --- a/text/maps/pewter_pokecenter.asm +++ b/text/maps/pewter_pokecenter.asm @@ -1,14 +1,16 @@ _PewterPokecenterText2:: - text "What!?" + text "Was!?" - para "TEAM ROCKET is" - line "at MT.MOON? Huh?" - cont "I'm on the phone!" + para "Das TEAM ROCKET" + line "befindet sich auf" + cont "dem MONDBERG?" + cont "Das muß ich" + cont "sofort melden!" - para "Scram!" + para "Verschwinde!" done _PewterJigglypuffText:: - text "JIGGLYPUFF: Puu" + text "PUMMELUFF: Puup" line "pupuu!" done diff --git a/text/maps/pokemon_league_gate.asm b/text/maps/pokemon_league_gate.asm index ac92f4b0..7585e0ef 100644 --- a/text/maps/pokemon_league_gate.asm +++ b/text/maps/pokemon_league_gate.asm @@ -1,19 +1,23 @@ _Route22GateText_1e704:: - text "Only truly skilled" - line "trainers are" - cont "allowed through." + text "Hier dürfen nur" + line "erfahrene Trainer" + cont "passieren!" - para "You don't have the" - line "BOULDERBADGE yet!@@" + para "Und Du besitzt" + line "den FELSORDEN" + cont "noch nicht!@@" _Route22GateText_1e715:: - db $0 - para "The rules are" - line "rules. I can't" - cont "let you pass." + text "" + + para "Befehl ist" + line "Befehl! Ich" + cont "darf Dich nicht" + cont "durchlassen!" done _Route22GateText_1e71a:: - text "Oh! That is the" - line "BOULDERBADGE!" - cont "Go right ahead!@@" + text "Oh! Du trägst" + line "den FELSORDEN!" + cont "Dann darfst Du" + cont "weitergehen!@@" diff --git a/text/maps/pokemon_tower_1f.asm b/text/maps/pokemon_tower_1f.asm index 50a2cd29..cd8ec474 100644 --- a/text/maps/pokemon_tower_1f.asm +++ b/text/maps/pokemon_tower_1f.asm @@ -1,31 +1,37 @@ _PokemonTower1Text1:: - text "#MON TOWER was" - line "erected in the" - cont "memory of #MON" - cont "that had died." + text "Der #MON-TURM" + line "wurde im Andenken" + cont "an verblichene" + cont "#MON" + cont "errichtet." done _PokemonTower1Text2:: - text "Did you come to" - line "pay respects?" - cont "Bless you!" + text "Bist Du hier, um" + line "Dein Mitgefühl" + cont "auszudrücken? " + cont "Sei gesegnet!" done _PokemonTower1Text3:: - text "I came to pray" - line "for my CLEFAIRY." + text "Ich bete für" + line "PIEPI..." - para "Sniff! I can't" - line "stop crying..." + para "Schluchz!" + line "Ich kann nicht" + cont "aufhören zu" + cont "weinen..." done _PokemonTower1Text4:: - text "My GROWLITHE..." - line "Why did you die?" + text "FUKANO..." + line "Warum hast Du" + cont "mich verlassen?" done _PokemonTower1Text5:: - text "I am a CHANNELER!" - line "There are spirits" - cont "up to mischief!" + text "Ich bin eine" + line "EXORZISTIN!" + cont "Die Geister hier" + cont "stiften Unruhe!" done diff --git a/text/maps/pokemon_tower_2f.asm b/text/maps/pokemon_tower_2f.asm index 79323001..6976d2af 100644 --- a/text/maps/pokemon_tower_2f.asm +++ b/text/maps/pokemon_tower_2f.asm @@ -1,57 +1,64 @@ _PokemonTower2Text_6062d:: - text "<RIVAL>: Hey," - line "<PLAYER>! What" - cont "brings you here?" - cont "Your #MON" - cont "don't look dead!" - - para "I can at least" - line "make them faint!" - cont "Let's go, pal!" + text "<RIVAL>: Hallo," + line "<PLAYER>! Was" + cont "machst Du hier?" + cont "Deine #MON" + cont "sehen ganz fit" + cont "aus!" + + para "Naja, nach dem" + line "Kampf wird es" + cont "anders aussehen!" done _PokemonTower2Text_60632:: - text "What?" - line "You stinker!" + text "Was?" + line "Du bist eine" + cont "harte Nuß!" - para "I took it easy on" - line "you too!" + para "Ich bin es wohl" + line "etwas zu locker" + cont "angegangen!" prompt _PokemonTower2Text_60637:: - text "<RIVAL>: Well," - line "look at all your" - cont "wimpy #MON!" + text "<RIVAL>: Deine" + line "#MON sind" + cont "nicht in Form!" - para "Toughen them up a" - line "bit more!" + para "Trainiere sie ein" + line "bißchen härter!" prompt _PokemonTower2Text_6063c:: - text "How's your #DEX" - line "coming, pal?" - cont "I just caught a" - cont "CUBONE!" - - para "I can't find the" - line "grown-up MAROWAK" - cont "yet!" - - para "I doubt there are" - line "any left! Well, I" - cont "better get going!" - cont "I've got a lot to" - cont "accomplish, pal!" - - para "Smell ya later!" + text "Wie macht sich" + line "Dein #DEX," + cont "Kumpel? Ich habe" + cont "kürzlich ein" + cont "TRAGOSSO" + cont "gefangen!" + + para "Allerdings habe" + line "ich noch kein" + cont "KNOGGA!" + + para "Ich glaube, von" + line "diesen #MON" + cont "gibt es nur noch" + cont "wenige. Also, ich" + cont "habe viel zu tun!" + cont "Ich muß weiter!" + + para "Dann bis später!" done _PokemonTower2Text2:: - text "Even we could not" - line "identify the" - cont "wayward GHOSTs!" + text "Selbst wir können" + line "die eigenwilligen" + cont "GEISTER nicht" + cont "identifizieren!" - para "A SILPH SCOPE" - line "might be able to" - cont "unmask them." + para "Man benötigt das" + line "SILPH SCOPE, um" + cont "sie zu erkennen!" done diff --git a/text/maps/pokemon_tower_3f.asm b/text/maps/pokemon_tower_3f.asm index 67098e6b..ea9a34c5 100644 --- a/text/maps/pokemon_tower_3f.asm +++ b/text/maps/pokemon_tower_3f.asm @@ -1,45 +1,48 @@ _PokemonTower3BattleText1:: - text "Urrg...Awaa..." - line "Huhu...graa.." + text "Buu... Huhu..." + line "Huhu... Buu.." done _PokemonTower3EndBattleText1:: - text "Hwa!" - line "I'm saved!" + text "Buu!" + line "Ich wurde erlöst!" prompt _PokemonTower3AfterBattleText1:: - text "The GHOSTs can be" - line "identified by the" - cont "SILPH SCOPE." + text "Das SILPH SCOPE" + line "kann GEISTER" + cont "identifizieren!" done _PokemonTower3BattleText2:: - text "Kekeke...." - line "Kwaaah!" + text "Buhuhuhu..." + line "Hui... Buuh!" done _PokemonTower3EndBattleText2:: text "Hmm?" - line "What am I doing?" + line "Was mache ich" + cont "hier?" prompt _PokemonTower3AfterBattleText2:: - text "Sorry! I was" - line "possessed!" + text "Tut mir leid!" + line "Ich war besessen!" done _PokemonTower3BattleText3:: - text "Be gone!" - line "Evil spirit!" + text "Verschwinde," + line "böser Geist!" done _PokemonTower3EndBattleText3:: - text "Whew!" - line "The spirit left!" + text "Puh!" + line "Der Geist ist" + cont "verschwunden!" prompt _PokemonTower3AfterBattleText3:: - text "My friends were" - line "possessed too!" + text "Auch meine" + line "Freunde waren" + cont "besessen!" done diff --git a/text/maps/pokemon_tower_4f.asm b/text/maps/pokemon_tower_4f.asm index 771325a0..e49857b7 100644 --- a/text/maps/pokemon_tower_4f.asm +++ b/text/maps/pokemon_tower_4f.asm @@ -1,45 +1,50 @@ _PokemonTower4BattleText1:: - text "GHOST! No!" - line "Kwaaah!" + text "Ein GEIST! Nein!" + line "Ahhhhh!" done _PokemonTower4EndBattleText1:: - text "Where" - line "is the GHOST?" + text "Wohin" + line "ist der GEIST" + cont "gegangen?" prompt _PokemonTower4AfterBattleText1:: - text "I must have been" - line "dreaming..." + text "Ich bin sicher," + line "ich träume das" + cont "alles nur..." done _PokemonTower4BattleText2:: - text "Be cursed with" - line "me! Kwaaah!" + text "Ich verfluche" + line "Dich! Buuuh!" done _PokemonTower4EndBattleText2:: - text "What!" + text "Was" + line "ist passiert?" prompt _PokemonTower4AfterBattleText2:: - text "We can't crack" - line "the identity of" - cont "the GHOSTs." + text "Wir können die" + line "Identität der" + cont "GEISTER nicht" + cont "ermitteln!" done _PokemonTower4BattleText3:: - text "Huhuhu..." - line "Beat me not!" + text "Buuh... Buhuhu..." + line "Laß mich in Ruhe!" done _PokemonTower4EndBattleText3:: - text "Huh?" - line "Who? What?" + text "Wer?" + line "Was? Wo?" prompt _PokemonTower4AfterBattleText3:: - text "May the departed" - line "souls of #MON" - cont "rest in peace..." + text "Mögen die" + line "verlorenen Seelen" + cont "der #MON in" + cont "Frieden ruhen..." done diff --git a/text/maps/pokemon_tower_5f.asm b/text/maps/pokemon_tower_5f.asm index b329118d..fd90ec2d 100644 --- a/text/maps/pokemon_tower_5f.asm +++ b/text/maps/pokemon_tower_5f.asm @@ -1,37 +1,42 @@ _PokemonTower5Text1:: - text "Come, child! I" - line "sealed this space" - cont "with white magic!" + text "Komm her, mein" + line "Junge! Ich habe" + cont "diese Stelle mit" + cont "weißer Magie" + cont "versiegelt!" - para "You can rest here!" + para "Du kannst Dich" + line "hier ausruhen!" done _PokemonTower5BattleText1:: - text "Give...me..." - line "your...soul..." + text "Gib... mir..." + line "Deine... Seele..." done _PokemonTower5EndBattleText1:: - text "Gasp!" + text "Puh!" prompt _PokemonTower5AfterBattleText1:: - text "I was under" - line "possession!" + text "Etwas muß von mir" + line "Besitz ergriffen" + cont "haben!" done _PokemonTower5BattleText2:: - text "You...shall..." - line "join...us..." + text "Es... gibt..." + line "kein..." + cont "Entkommen..." done _PokemonTower5EndBattleText2:: - text "What" - line "a nightmare!" + text "Welch" + line "ein Alptraum!" prompt _PokemonTower5AfterBattleText2:: - text "I was possessed!" + text "Ich war verhext!" done _PokemonTower5BattleText3:: @@ -39,33 +44,37 @@ _PokemonTower5BattleText3:: done _PokemonTower5EndBattleText3:: - text "Ha?" + text "Was?" prompt _PokemonTower5AfterBattleText3:: - text "I regained my" - line "senses!" + text "So langsam komme" + line "ich wieder zu" + cont "Sinnen!" done _PokemonTower5BattleText4:: - text "Urgah..." - line "Urff...." + text "Buuh..." + line "Buhuhu..." done _PokemonTower5EndBattleText4:: - text "Whoo!" + text "Das" + line "war knapp!" prompt _PokemonTower5AfterBattleText4:: - text "I fell to evil" - line "spirits despite" - cont "my training!" + text "Trotz meiner" + line "Erfahrung bin" + cont "ich dem Bösen" + cont "verfallen!" done _PokemonTower5Text7:: - text "Entered purified," - line "protected zone!" + text "Du hast einen" + line "geschützten" + cont "Bereich betreten!" - para "<PLAYER>'s #MON" - line "are fully healed!" + para "<PLAYER>s #MON" + line "wurden geheilt!" done diff --git a/text/maps/pokemon_tower_6f.asm b/text/maps/pokemon_tower_6f.asm index 7532d56d..4b8acb1c 100644 --- a/text/maps/pokemon_tower_6f.asm +++ b/text/maps/pokemon_tower_6f.asm @@ -1,61 +1,67 @@ _PokemonTower2Text_60c1f:: - text "The GHOST was the" - line "restless soul of" - cont "CUBONE's mother!" + text "Der GEIST war die" + line "rastlose Seele" + cont "der Mutter eines" + cont "TRAGOSSO!" done _PokemonTower2Text_60c24:: - text "The mother's soul" - line "was calmed." + text "Ihre Seele hat" + line "Frieden gefunden." - para "It departed to" - line "the afterlife!" + para "Sie ist in" + line "das Jenseits" + cont "eingekehrt..." done _PokemonTower6BattleText1:: - text "Give...me..." - line "blood..." + text "Ich... brauche..." + line "Blut..." done _PokemonTower6EndBattleText1:: - text "Groan!" + text "" + line "Wo bin ich?" prompt _PokemonTower6AfterBattleText1:: - text "I feel anemic and" - line "weak..." + text "Ich fühle mich" + line "so blutleer und" + cont "schwach..." done _PokemonTower6BattleText2:: - text "Urff... Kwaah!" + text "Buuh... Buhuhu!" done _PokemonTower6EndBattleText2:: - text "Some-" - line "thing fell out!" + text "" + line "Irgend etwas hat" + cont "mich verlassen!" prompt _PokemonTower6AfterBattleText2:: - text "Hair didn't fall" - line "out! It was an" - cont "evil spirit!" + text "Es war ein böser" + line "Geist, der Besitz" + cont "von mir ergriffen" + cont "hatte!" done _PokemonTower6BattleText3:: - text "Ke..ke...ke..." - line "ke..ke...ke!!" + text "Buh..." + line "Buh... Buhuhu..." done _PokemonTower6EndBattleText3:: - text "Keee!" + text "Buuh!" prompt _PokemonTower6AfterBattleText3:: - text "What's going on" - line "here?" + text "Was geht hier" + line "vor?" done _PokemonTower6Text6:: - text "Be gone..." - line "Intruders..." + text "Verschwindet..." + line "Eindringlinge..." done diff --git a/text/maps/pokemon_tower_7f.asm b/text/maps/pokemon_tower_7f.asm index 704a71eb..8ed157e1 100644 --- a/text/maps/pokemon_tower_7f.asm +++ b/text/maps/pokemon_tower_7f.asm @@ -1,78 +1,90 @@ _TowerRescueFujiText:: - text "MR.FUJI: Heh? You" - line "came to save me?" - - para "Thank you. But, I" - line "came here of my" - cont "own free will." - - para "I came to calm" - line "the soul of" - cont "CUBONE's mother." - - para "I think MAROWAK's" - line "spirit has gone" - cont "to the afterlife." - - para "I must thank you" - line "for your kind" - cont "concern!" - - para "Follow me to my" - line "home, #MON" - cont "HOUSE at the foot" - cont "of this tower." + text "MR. FUJI: Was? Du" + line "kommst, um mich" + cont "zu retten?" + + para "Vielen Dank!" + line "Aber ich bin" + cont "freiwillig hier." + + para "Ich kam her, um" + line "die Seele von" + cont "TRAGOSSOS Mutter" + cont "zu beruhigen!" + + para "Die Seele des" + line "KNOGGA sollte" + cont "nun in die ewigen" + cont "Jagdgründe" + cont "eingekehrt sein." + + para "Trotzdem danke" + line "ich Dir für Deine" + cont "Sorge um mich!" + + para "Folge mir in das" + line "PKMN-CLUBHAUS am" + cont "Fuße dieses" + cont "Turms." done _PokemonTower7BattleText1:: - text "What do you want?" - line "Why are you here?" + text "Was willst Du?" + line "Warum bist Du" + cont "hier?" done _PokemonTower7EndBattleText1:: - text "I give up!" + text "" + line "Ich geb auf!" prompt _PokemonTower7AfterBattleText1:: - text "I'm not going to" - line "forget this!" + text "Das werde ich Dir" + line "nie verzeihen!" done _PokemonTower7BattleText2:: - text "This old guy came" - line "and complained" - cont "about us harming" - cont "useless #MON!" - - para "We're talking it" - line "over as adults!" + text "Da war so ein" + line "alter Knacker," + cont "der behauptet" + cont "hat, wir würden" + cont "#MON quälen!" + + para "Willst Du meine" + line "Meinung hören?" done _PokemonTower7EndBattleText2:: - text "Please!" - line "No more!" + text "Bitte!" + line "Laß mich in Ruhe!" prompt _PokemonTower7AfterBattleText2:: - text "#MON are only" - line "good for making" - cont "money!" + text "#MON sind nur" + line "zum Geldverdienen" + cont "gut!" - para "Stay out of our" - line "business!" + para "Halte Dich heraus" + line "aus unseren" + cont "Angelegenheiten!" done _PokemonTower7BattleText3:: - text "You're not saving" - line "anyone, kid!" + text "Du wirst" + line "niemanden retten," + cont "Kleiner!" done _PokemonTower7EndBattleText3:: - text "Don't" - line "fight us ROCKETs!" + text "Leg" + line "Dich nicht mit" + cont "dem TEAM ROCKET" + cont "an!" prompt _PokemonTower7AfterBattleText3:: - text "You're not getting" - line "away with this!" + text "Du wirst nicht" + line "ungestraft" + cont "davonkommen!" done diff --git a/text/maps/power_plant.asm b/text/maps/power_plant.asm index e5df6674..0f267693 100644 --- a/text/maps/power_plant.asm +++ b/text/maps/power_plant.asm @@ -1,6 +1,6 @@ _VoltorbBattleText:: - text "Bzzzt!" + text "Bzzz!" done _ZapdosBattleText:: - text "Gyaoo!@@" + text "Jauul!@@" diff --git a/text/maps/reds_house_1f.asm b/text/maps/reds_house_1f.asm index 07768af9..fc293edb 100644 --- a/text/maps/reds_house_1f.asm +++ b/text/maps/reds_house_1f.asm @@ -1,37 +1,45 @@ _MomWakeUpText:: - text "MOM: Right." - line "All boys leave" - cont "home some day." - cont "It said so on TV." + text "MUTTER: Richtig." + line "Irgendwann gehen" + cont "alle Jungen fort," + cont "um ein Abenteuer" + cont "zu erleben!" - para "PROF.OAK, next" - line "door, is looking" - cont "for you." + para "PROF. EICH von" + line "nebenan hat nach" + cont "Dir gefragt." done _MomHealText1:: - text "MOM: <PLAYER>!" - line "You should take a" - cont "quick rest." + text "MUTTER: <PLAYER>!" + line "Du solltest eine" + cont "kurze Pause" + cont "einlegen." prompt _MomHealText2:: - text "MOM: Oh good!" - line "You and your" - cont "#MON are" - cont "looking great!" - cont "Take care now!" + text "MUTTER: Sehr gut!" + line "Du und Deine" + cont "#MON sehen" + cont "großartig aus!" + cont "Achte auf Dich!" done _StandByMeText:: - text "There's a movie" - line "on TV. Four boys" - cont "are walking on" - cont "railroad tracks." + text "Im Fernsehen" + line "läuft ein Film." + cont "Vier Jungen" + cont "laufen ein" + cont "Bahngleis" + cont "entlang!" - para "I better go too." + para "Den Film kenne" + line "ich schon! Ich" + cont "mache mich besser" + cont "auf den Weg!" done _TVWrongSideText:: - text "Oops, wrong side." + text "Ups," + line "falsche Richtung!" done diff --git a/text/maps/rock_tunnel_b1f.asm b/text/maps/rock_tunnel_b1f.asm index 472c52f8..c2116e6e 100644 --- a/text/maps/rock_tunnel_b1f.asm +++ b/text/maps/rock_tunnel_b1f.asm @@ -1,115 +1,131 @@ _RockTunnel1BattleText1:: - text "This tunnel goes" - line "a long way, kid!" + text "Dieser Tunnel ist" + line "verdammt lang!" done _RockTunnel1EndBattleText1:: - text "Doh!" - line "You win!" + text "Oha! Du" + line "hast gewonnen!" prompt _RockTunnel1AfterBattleText1:: - text "Watch for ONIX!" - line "It can put the" - cont "squeeze on you!" + text "Nimm Dich vor" + line "ONIX in acht! Es" + cont "quetscht Dich wie" + cont "eine Zitrone aus!" done _RockTunnel1BattleText2:: - text "Hmm. Maybe I'm" - line "lost in here..." + text "Könnte es sein," + line "daß ich mich" + cont "verlaufen habe?" done _RockTunnel1EndBattleText2:: - text "Ease up!" - line "What am I doing?" - cont "Which way is out?" + text "Sachte!" + line "Wo bin ich?" + cont "Wo geht es nach" + cont "draußen?" prompt _RockTunnel1AfterBattleText2:: - text "That sleeping" - line "#MON on ROUTE" - cont "12 forced me to" - cont "take this detour." + text "Diesen Umweg muß" + line "ich nur wegen des" + cont "auf der Route 12" + cont "schlafenden" + cont "#MON machen." done _RockTunnel1BattleText3:: - text "Outsiders like" - line "you need to show" - cont "me some respect!" + text "Ein Möchtegern" + line "wie Du sollte" + cont "etwas mehr" + cont "Respekt zeigen!" done _RockTunnel1EndBattleText3:: - text "I give!" + text "" + line "Ich gebe auf!" prompt _RockTunnel1AfterBattleText3:: - text "You're talented" - line "enough to hike!" + text "Du hast Talent!" + line "Du kannst kein" + cont "Möchtegern sein!" done _RockTunnel1BattleText4:: - text "#MON fight!" - line "Ready, go!" + text "Meine #MON" + line "wollen kämpfen!" + cont "Los geh",$B3,"'s!" done _RockTunnel1EndBattleText4:: - text "Game" - line "over!" + text "" + line "GAME OVER!" prompt _RockTunnel1AfterBattleText4:: - text "Oh well, I'll get" - line "a ZUBAT as I go!" + text "Unterwegs werde" + line "ich mir ein" + cont "ZUBAT fangen!" done _RockTunnel1BattleText5:: - text "Eek! Don't try" - line "anything funny in" - cont "the dark!" + text "Huch! Komm mir" + line "im Dunkeln bloß" + cont "nicht zu nahe!" done _RockTunnel1EndBattleText5:: - text "It" - line "was too dark!" + text "Es" + line "war zu dunkel!" prompt _RockTunnel1AfterBattleText5:: - text "I saw a MACHOP" - line "in this tunnel!" + text "Ich habe hier im" + line "Tunnel ein" + cont "MASCHOCK gesehen!" done _RockTunnel1BattleText6:: - text "I came this far" - line "for #MON!" + text "Ich bin wegen der" + line "#MON" + cont "hierher gekommen!" done _RockTunnel1EndBattleText6:: - text "I'm" - line "out of #MON!" + text "" + line "Alle meine" + cont "#MON wurden" + cont "besiegt!" prompt _RockTunnel1AfterBattleText6:: - text "You looked cute" - line "and harmless!" + text "Dabei sahst Du so" + line "süß und harmlos" + cont "aus!" done _RockTunnel1BattleText7:: - text "You have #MON!" - line "Let's start!" + text "Du besitzt" + line "#MON!" + cont "Laß uns kämpfen!" done _RockTunnel1EndBattleText7:: - text "You" - line "play hard!" + text "" + line "Du bist ein" + cont "harter Brocken!" prompt _RockTunnel1AfterBattleText7:: - text "Whew! I'm all" - line "sweaty now!" + text "Puh! Ich bin ganz" + line "naßgeschwitzt!" done _RockTunnel1Text8:: - text "ROCK TUNNEL" - line "CERULEAN CITY -" - cont "LAVENDER TOWN" + text "FELSTUNNEL" + line "AZURIA CITY -" + cont "LAVANDIA" done diff --git a/text/maps/rock_tunnel_b2f_1.asm b/text/maps/rock_tunnel_b2f_1.asm index 1a565eb3..06350535 100644 --- a/text/maps/rock_tunnel_b2f_1.asm +++ b/text/maps/rock_tunnel_b2f_1.asm @@ -1,108 +1,117 @@ _RockTunnel2BattleText2:: - text "Hikers leave twigs" - line "as trail markers." + text "Wanderer nehmen" + line "Zweige, um ihren" + cont "Weg zu markieren." done _RockTunnel2EndBattleText2:: - text "Ohhh!" - line "I did my best!" + text "" + line "Ich habe mein" + cont "Bestes gegeben!" prompt _RockTunnel2AfterBattleText2:: - text "I want to go " - line "home!" + text "Ich will nach" + line "Hause!" done _RockTunnel2BattleText3:: - text "Hahaha! Can you" - line "beat my power?" + text "Haha! Kannst Du" + line "mich besiegen?" done _RockTunnel2EndBattleText3:: - text "Oops!" - line "Out-muscled!" + text "Hups!" + line "Das war zuviel" + cont "des Guten!" prompt _RockTunnel2AfterBattleText3:: - text "I go for power" - line "because I hate" - cont "thinking!" + text "Ich trainiere" + line "lieber meine" + cont "Muskeln als" + cont "mein Gehirn!!!" done _RockTunnel2BattleText4:: - text "You have a" - line "#DEX?" - cont "I want one too!" + text "Du besitzt einen" + line "#DEX? Cool!" + + para "Ich möchte auch" + line "einen haben!" done _RockTunnel2EndBattleText4:: - text "Shoot!" - line "I'm so jealous!" + text "Ach," + line "ich bin ja so" + cont "neidisch!!!" prompt _RockTunnel2AfterBattleText4:: - text "When you finish" - line "your #DEX, can" - cont "I have it?" + text "Gibst Du mir den" + line "#DEX, wenn" + cont "er fertig ist?" done _RockTunnel2BattleText5:: - text "Do you know about" - line "costume players?" + text "Möchtest Du etwas" + line "über Spaßvögel" + cont "erfahren?" done _RockTunnel2EndBattleText5:: - text "Well," - line "that's that." + text "" + line "So weit, so gut." prompt _RockTunnel2AfterBattleText5:: - text "Costume players" - line "dress up as" - cont "#MON for fun." + text "Spaßvögel" + line "verkleiden sich" + cont "gerne als #MON." done _RockTunnel2BattleText6:: - text "My #MON" - line "techniques will" - cont "leave you crying!" + text "Mein #MON" + line "wird Dich das" + cont "Fürchten lehren!" done _RockTunnel2EndBattleText6:: - text "I give!" - line "You're a better" - cont "technician!" + text "Ich" + line "gebe auf! Du" + cont "bist besser!" prompt _RockTunnel2AfterBattleText6:: - text "In mountains," - line "you'll often find" - cont "rock-type #MON." + text "In den Bergen" + line "findet man viele" + cont "STEIN-#MON." done _RockTunnel2BattleText7:: - text "I don't often" - line "come here, but I" - cont "will fight you." + text "Ich komme nicht" + line "oft hierher. Aber" + cont "ich will kämpfen!" done _RockTunnel2EndBattleText7:: text "Oh!" - line "I lost!" + line "Ich hab verloren!" prompt _RockTunnel2AfterBattleText7:: - text "I like tiny" - line "#MON, big ones" - cont "are too scary!" + text "Ich mag nur" + line "kleine #MON," + cont "die großen jagen" + cont "mir Angst ein!" done _RockTunnel2BattleText8:: - text "Hit me with your" - line "best shot!" + text "Zeig mir, was Du" + line "drauf hast!" done _RockTunnel2EndBattleText8:: - text "Fired" - line "away!" + text "Du" + line "bist gut!" prompt diff --git a/text/maps/rock_tunnel_b2f_2.asm b/text/maps/rock_tunnel_b2f_2.asm index e8e45a7f..8cde7899 100644 --- a/text/maps/rock_tunnel_b2f_2.asm +++ b/text/maps/rock_tunnel_b2f_2.asm @@ -1,20 +1,21 @@ _RockTunnel2AfterBattleText8:: - text "I'll raise my" - line "#MON to beat" - cont "yours, kid!" + text "Ich werde mit" + line "meinen #MON" + cont "trainieren!" done _RockTunnel2BattleText9:: - text "I draw #MON" - line "when I'm home." + text "Zuhause zeichne" + line "ich gern #MON." done _RockTunnel2EndBattleText9:: - text "Whew!" - line "I'm exhausted!" + text "Ich" + line "bin erschöpft!" prompt _RockTunnel2AfterBattleText9:: - text "I'm an artist," - line "not a fighter." + text "Ich liebe die" + line "Kunst," + cont "nicht den Kampf!" done diff --git a/text/maps/rock_tunnel_pokecenter.asm b/text/maps/rock_tunnel_pokecenter.asm index 0fc249ff..6b527d5a 100644 --- a/text/maps/rock_tunnel_pokecenter.asm +++ b/text/maps/rock_tunnel_pokecenter.asm @@ -1,13 +1,14 @@ _RockTunnelPokecenterText2:: - text "The element types" - line "of #MON make" - cont "them stronger" - cont "than some types" - cont "and weaker than" - cont "others!" + text "Ihr Element macht" + line "manche #MON" + cont "anderen gegenüber" + cont "stärker bzw." + cont "schwächer!" done _RockTunnelPokecenterText3:: - text "I sold a useless" - line "NUGGET for ¥5000!" + text "Ich habe für" + line "ein nutzloses" + cont "NUGGET 5000¥" + cont "bekommen!" done diff --git a/text/maps/rocket_hideout_b1f.asm b/text/maps/rocket_hideout_b1f.asm index 36117804..8076dc03 100644 --- a/text/maps/rocket_hideout_b1f.asm +++ b/text/maps/rocket_hideout_b1f.asm @@ -1,73 +1,79 @@ _RocketHideout1EndBattleText6:: - text "Why...?@@" + text "" + line "Was ist passiert?@@" _RocketHideout1BattleText2:: - text "Who are you? How" - line "did you get here?" + text "Wie kommst Du" + line "hierher, Kleiner?" done _RocketHideout1EndBattleText2:: - text "Oww!" - line "Beaten!" + text "Autsch!" + line "Geschlagen!" prompt _RocketHideout1AfterBattleTxt2:: - text "Are you dissing" - line "TEAM ROCKET?" + text "Willst Du Dich" + line "mit dem TEAM" + cont "ROCKET anlegen?" done _RocketHideout1BattleText3:: - text "You broke into" - line "our operation?" + text "Du hast Mut, hier" + line "hereinzuplatzen!" done _RocketHideout1EndBattleText3:: - text "Burnt!" + text "" + line "Mist! Versagt!" prompt _RocketHideout1AfterBattleTxt3:: - text "You're not going" - line "to get away with" - cont "this, brat!" + text "Unsere Rache" + line "wird grauenvoll," + cont "Du Lausebengel!" done _RocketHideout1BattleText4:: - text "Intruder alert!" + text "Alarm!" + line "Eindringlinge!" done _RocketHideout1EndBattleText4:: - text "I" - line "can't do it!" + text "Ich" + line "konnte ihn nicht" + cont "stoppen!!!" prompt _RocketHideout1AfterBattleTxt4:: text "SILPH SCOPE?" - line "I don't know" - cont "where it is!" + line "Ich weiß nicht," + cont "wovon Du redest!" done _RocketHideout1BattleText5:: - text "Why did you come" - line "here?" + text "Was willst Du" + line "überhaupt hier?" done _RocketHideout1EndBattleText5:: - text "This" - line "won't do!" + text "" + line "Das kann nicht" + cont "funktionieren!" prompt _RocketHideout1AfterBattleTxt5:: - text "OK, I'll talk!" - line "Take the elevator" - cont "to see my BOSS!" + text "OK, OK, ich packe" + line "aus! Benutze den" + cont "Aufzug zum BOSS!" done _RocketHideout1BattleText6:: - text "Are you lost, you" - line "little rat?" + text "Was hast Du" + line "hier verloren?" done _RocketHideout1AfterBattleTxt6:: - text "Uh-oh, that fight" - line "opened the door!" + text "Ups, die Tür ist" + line "aufgegangen!" done diff --git a/text/maps/rocket_hideout_b2f.asm b/text/maps/rocket_hideout_b2f.asm index c13c3593..391e54e3 100644 --- a/text/maps/rocket_hideout_b2f.asm +++ b/text/maps/rocket_hideout_b2f.asm @@ -1,17 +1,19 @@ _RocketHideout2BattleText2:: - text "BOSS said you can" - line "see GHOSTs with" - cont "the SILPH SCOPE!" + text "Der BOSS sagt," + line "das SILPH SCOPE" + cont "macht Geister" + cont "sichtbar!" done _RocketHideout2EndBattleText2:: - text "I" - line "surrender!" + text "STOP!" + line "Ich ergebe mich!" prompt _RocketHideout2AfterBattleTxt2:: - text "The TEAM ROCKET" - line "HQ has 4 basement" - cont "floors. Can you" - cont "reach the BOSS?" + text "Das TEAM ROCKET-" + line "Hauptquartier hat" + cont "4 Untergeschosse." + cont "Du findest den" + cont "BOSS niemals!!!" done diff --git a/text/maps/rocket_hideout_b3f.asm b/text/maps/rocket_hideout_b3f.asm index a146a383..41d8c7c3 100644 --- a/text/maps/rocket_hideout_b3f.asm +++ b/text/maps/rocket_hideout_b3f.asm @@ -1,35 +1,36 @@ _RocketHideout3BattleText2:: - text "Stop meddling in" - line "TEAM ROCKET's" - cont "affairs!" + text "Halte Dich aus" + line "TEAM ROCKETS" + cont "Angelegenheiten!" done _RocketHideout3EndBattleText2:: - text "Oof!" - line "Taken down!" + text "Uff! Ich" + line "bin am Boden!" prompt _RocketHideout3AfterBattleTxt2:: - text "SILPH SCOPE?" - line "The machine the" - cont "BOSS stole. It's" - cont "here somewhere." + text "Das SILPH SCOPE?" + line "Das Gerät, das" + cont "der BOSS geraubt" + cont "hat? Das ist hier" + cont "irgendwo..." done _RocketHideout3BattleTxt:: - text "We got word from" - line "upstairs that you" - cont "were coming!" + text "Wir hörten schon," + line "daß Du im" + cont "Anmarsch bist!" done _RocketHideout3EndBattleText3:: - text "What?" - line "I lost? No!" + text "Was? Ich" + line "hab verloren? Ah!" prompt _RocketHide3AfterBattleText3:: - text "Go ahead and go!" - line "But, you need the" - cont "LIFT KEY to run" - cont "the elevator!" + text "Geh ruhig weiter!" + line "Du benötigst den" + cont "LIFTÖFFNER, und" + cont "der fehlt Dir!" done diff --git a/text/maps/rocket_hideout_b4f.asm b/text/maps/rocket_hideout_b4f.asm index f3ba43f3..e8a3ca92 100644 --- a/text/maps/rocket_hideout_b4f.asm +++ b/text/maps/rocket_hideout_b4f.asm @@ -1,74 +1,82 @@ _RocketHideout4Text_4557a:: - text "So! I must say, I" - line "am impressed you" - cont "got here!" + text "Ich bin schwer" + line "beeindruckt. Du" + cont "bist tatsächlich" + cont "weit gekommen!" done _RocketHideout4Text_4557f:: - text "WHAT!" - line "This cannot be!" + text "NEIN!" + line "Ich habe kläglich" + cont "versagt!" prompt _RocketHideout4Text_45584:: - text "I see that you" - line "raise #MON" - cont "with utmost care." + text "Offensichtlich" + line "trainierst Du" + cont "Deine #MON" + cont "sehr sorgfältig!" - para "A child like you" - line "would never" - cont "understand what I" - cont "hope to achieve." + para "Trotzdem würdest" + line "Du meine Ziele" + cont "und Beweggründe" + cont "nie verstehen..." - para "I shall step" - line "aside this time!" + para "Dieses Mal lasse" + line "ich Dich noch von" + cont "dannen ziehen..." - para "I hope we meet" - line "again..." + para "Doch wir werden" + line "uns wiedersehen!" done _RocketHideout4BattleText2:: - text "I know you! You" - line "ruined our plans" - cont "at MT.MOON!" + text "Du warst es, der" + line "unsere Pläne am" + cont "MONDBERG zunichte" + cont "gemacht hat!" done _RocketHideout4EndBattleText2:: - text "Burned" - line "again!" + text "Dieser" + line "Junge ist einfach" + cont "unschlagbar!!!" prompt _RocketHide4AfterBattleText2:: - text "Do you have" - line "something against" - cont "TEAM ROCKET?" + text "Willst Du das" + line "TEAM ROCKET" + cont "zugrunde richten?" done _RocketHideout4BattleText3:: - text "How can you not" - line "see the beauty of" - cont "our evil?" + text "Spürst Du nicht" + line "die Schönheit" + cont "der dunklen Seite" + cont "der Macht?" done _RocketHideout4EndBattleText3:: - text "Ayaya!" + text "Autsch!" prompt _RocketHide4AfterBattleText3:: - text "BOSS! I'm sorry I" - line "failed you!" + text "Gnade, BOSS! Ich" + line "habe versagt..." done _RocketHideout4BattleText4:: - text "The elevator" - line "doesn't work? Who" - cont "has the LIFT KEY?" + text "Ich werde Dir" + line "den LIFTÖFFNER" + cont "niemals geben!" done _RocketHideout4EndBattleText4:: - text "No!" + text "Oh nein!" prompt _RocketHideout4Text_455ec:: - text "Oh no! I dropped" - line "the LIFT KEY!" + text "Mist! Ich habe" + line "den LIFTÖFFNER" + cont "verloren!" done diff --git a/text/maps/rocket_hideout_elevator.asm b/text/maps/rocket_hideout_elevator.asm index 6f2aa638..97589d25 100644 --- a/text/maps/rocket_hideout_elevator.asm +++ b/text/maps/rocket_hideout_elevator.asm @@ -1,3 +1,4 @@ _RocketElevatorText_4578b:: - text "It appears to" - line "need a key.@@" + text "Hmm, hier" + line "braucht man einen" + cont "Schlüssel!@@" diff --git a/text/maps/route_1.asm b/text/maps/route_1.asm index 73188f09..6ba139ed 100644 --- a/text/maps/route_1.asm +++ b/text/maps/route_1.asm @@ -1,49 +1,55 @@ _Route1ViridianMartSampleText:: - text "Hi! I work at a" - line "#MON MART." - - para "It's a convenient" - line "shop, so please" - cont "visit us in" - cont "VIRIDIAN CITY." - - para "I know, I'll give" - line "you a sample!" - cont "Here you go!" + text "Hi! Ich arbeite" + line "in einem" + cont "PKMN-SUPERMARKT." + + para "Wir verkaufen" + line "viele praktische" + cont "Dinge! Du findest" + cont "unseren Laden in" + cont "VERTANIA CITY." + + para "Am besten gebe" + line "ich Dir ein" + cont "Werbegeschenk!" + cont "Hier, bitte!" prompt _Route1Text_1cae8:: - text "<PLAYER> got" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _Route1Text_1caee:: - text "We also carry" - line "# BALLs for" - cont "catching #MON!" + text "Willst Du #MON" + line "fangen? Wir haben" + cont "auch #BÄLLE" + cont "im Sortiment!" done _Route1Text_1caf3:: - text "You have too much" - line "stuff with you!" + text "Du kannst keine" + line "weiteren Items" + cont "mehr tragen!" done _Route1Text2:: - text "See those ledges" - line "along the road?" + text "Siehst Du die" + line "Stufen hier?" - para "It's a bit scary," - line "but you can jump" - cont "from them." + para "Du kannst nicht" + line "hinaufklettern," + cont "dafür aber" + cont "herunterspringen!" - para "You can get back" - line "to PALLET TOWN" - cont "quicker that way." + para "So kommst Du viel" + line "schneller nach" + cont "ALABASTIA zurück." done _Route1Text3:: text "ROUTE 1" - line "PALLET TOWN -" - cont "VIRIDIAN CITY" + line "ALABASTIA -" + cont "VERTANIA CITY" done diff --git a/text/maps/route_10.asm b/text/maps/route_10.asm index 057ddcb5..7cb9bd6b 100644 --- a/text/maps/route_10.asm +++ b/text/maps/route_10.asm @@ -1,109 +1,121 @@ _Route10BattleText1:: - text "Wow, are you a" - line "#MANIAC too?" - cont "Want to see my" - cont "collection?" + text "Bist Du auch ein" + line "#MANIAC?" + cont "Möchtest Du meine" + cont "Sammlung sehen?" done _Route10EndBattleText1:: - text "Humph." - line "I'm not angry!" + text "Naja," + line "macht nichts!" prompt _Route10AfterBattleText1:: - text "I have more rare" - line "#MON at home!" + text "Zu Hause habe ich" + line "noch mehr seltene" + cont "#MON!" done _Route10BattleText2:: - text "Ha-hahah-ah-ha!" + text "Ha-ha-ha-ha!" done _Route10EndBattleText2:: - text "Ha-haha!" - line "Not laughing!" - cont "Ha-hay fever!" - cont "Haha-ha-choo!" + text "Ha-ha!" + line "Haha-ha-tschi!" prompt _Route10AfterBattleText2:: - text "Haha-ha-choo!" - line "Ha-choo!" - cont "Snort! Snivel!" + text "Schnief..." + line "Diese verdammte" + cont "Erkältung!" done _Route10BattleText3:: - text "Hi kid, want to" - line "see my #MON?" + text "Hey Du, möchtest" + line "Du meine #MON" + cont "sehen?" done _Route10EndBattleText3:: - text "Oh no!" - line "My #MON!" + text "Nein!" + line "Meine #MON!" prompt _Route10AfterBattleText3:: - text "I don't like you" - line "for beating me!" + text "Ich nehme Dir" + line "übel, daß Du mich" + cont "besiegt hast!" done _Route10BattleText4:: - text "I've been to a" - line "#MON GYM a few" - cont "times. But, I" - cont "lost each time." + text "Jedes Mal, wenn" + line "ich in einer" + cont "PKMN-ARENA" + cont "gekämpft habe, " + cont "wurde ich" + cont "besiegt!" done _Route10EndBattleText4:: - text "Ohh!" - line "Blew it again!" + text "" + line "Nein! Nicht" + cont "schon wieder!" prompt _Route10AfterBattleText4:: - text "I noticed some" - line "#MANIACs" - cont "prowling around." + text "Ich habe einige" + line "#MANIACS" + cont "in dieser Gegend" + cont "gesehen." done _Route10BattleText5:: - text "Ah! This mountain" - line "air is delicious!" + text "Ahh! Die Bergluft" + line "ist so wunderbar" + cont "erfrischend!" done _Route10EndBattleText5:: - text "That" - line "cleared my head!" + text "Ich" + line "kann wieder" + cont "klar denken!" prompt _Route10AfterBattleText5:: - text "I feel bloated on" - line "mountain air!" + text "Ich habe von" + line "Bergluft die Nase" + cont "gestrichen voll!" done _Route10BattleText6:: - text "I'm feeling a bit" - line "faint from this" - cont "tough hike." + text "Ich fühle mich" + line "vom vielen" + cont "Wandern" + cont "erschöpft..." done _Route10EndBattleText6:: - text "I'm" - line "not up to it!" + text "Ich" + line "bin nicht fit!" prompt _Route10AfterBattleText6:: - text "The #MON here" - line "are so chunky!" - cont "There should be a" - cont "pink one with a" - cont "floral pattern!" + text "Viele #MON" + line "in dieser Gegend" + cont "sind grob!" + + para "Ich wünschte," + line "eines wäre rosa" + cont "und trüge ein" + cont "Blumenmuster!" done _Route10Text9:: _Route10Text7:: - text "ROCK TUNNEL" + text "FELSTUNNEL" done _Route10Text10:: - text "POWER PLANT" + text "KRAFTWERK" done diff --git a/text/maps/route_11_1.asm b/text/maps/route_11_1.asm index 13e37bdf..5f1e89fd 100644 --- a/text/maps/route_11_1.asm +++ b/text/maps/route_11_1.asm @@ -1,133 +1,152 @@ _Route11BattleText1:: - text "Win, lose or draw!" + text "Versuche Dein" + line "Glück gegen mich!" done _Route11EndBattleText1:: - text "Atcha!" - line "Didn't go my way!" + text "" + line "Das Glück hat" + cont "mich verlassen!" prompt _Route11AfterBattleText1:: - text "#MON is life!" - line "And to live is to" - cont "gamble!" + text "Das ganze" + line "Leben ist ein" + cont "Glücksspiel!" done _Route11BattleText2:: - text "Competition! I" - line "can't get enough!" + text "Wettkämpfe! Ich" + line "kann ihnen nicht" + cont "widerstehen!" done _Route11EndBattleText2:: - text "I had" - line "a chance!" + text "Immerhin" + line "hatte ich eine" + cont "Chance!" prompt _Route11AfterBattleText2:: - text "You can't be a" - line "coward in the" - cont "world of #MON!" + text "Feiglinge haben" + line "in der Welt der" + cont "#MON keine" + cont "Chance!" done _Route11BattleText3:: - text "Let's go, but" - line "don't cheat!" + text "Hast Du Lust, mit" + line "mir zu kämpfen?" done _Route11EndBattleText3:: - text "Huh?" - line "That's not right!" + text "Hä?" + line "Das ist gemein!" prompt _Route11AfterBattleText3:: - text "I did my best! I" - line "have no regrets!" + text "Immerhin habe ich" + line "es versucht!" + cont "Ich schäme mich" + cont "nicht!" done _Route11BattleText4:: - text "Careful!" - line "I'm laying down" - cont "some cables!" + text "Vorsicht!" + line "Ich verlege hier" + cont "gerade Kabel!" done _Route11EndBattleText4:: - text "That" - line "was electric!" + text "" + line "Das war ein" + cont "Stromschlag!" prompt _Route11AfterBattleText4:: - text "Spread the word" - line "to save energy!" + text "Schone die" + line "Umwelt und spare" + cont "Energie!" done _Route11BattleText5:: - text "I just became a" - line "trainer! But, I" - cont "think I can win!" + text "Ich habe gerade" + line "erst angefangen," + cont "#MON zu" + cont "trainieren!" done _Route11EndBattleText5:: - text "My" - line "#MON couldn't!" + text "Mist!" + line "Ich hasse" + cont "schwache #MON!" prompt _Route11AfterBattleText5:: - text "What do you want?" - line "Leave me alone!" + text "Was willst Du" + line "noch? Laß mich" + cont "endlich allein!" done _Route11BattleText6:: - text "Fwahaha! I have" - line "never lost!" + text "Haha! Bisher habe" + line "ich noch nie" + cont "verloren!" done _Route11EndBattleText6:: - text "My" - line "first loss!" + text "Es gibt" + line "immer ein erstes" + cont "Mal..." prompt _Route11AfterBattleText6:: - text "Luck of the draw!" - line "Just luck!" + text "Das war purer" + line "Zufall! Nichts" + cont "als Glück!" done _Route11BattleText7:: - text "I have never won" - line "before..." + text "Ich habe noch nie" + line "gewonnen..." done _Route11EndBattleText7:: - text "I saw" - line "this coming..." + text "Das habe" + line "ich kommen sehen!" prompt _Route11AfterBattleText7:: - text "It's just luck." - line "Luck of the draw." + text "Das war nichts" + line "als Glück." + cont "Purer Zufall!" done _Route11BattleText8:: - text "I'm the best in" - line "my class!" + text "In meiner Klasse" + line "bin ich der" + cont "Beste!" done _Route11EndBattleText8:: - text "Darn!" - line "I need to make my" - cont "#MON stronger!" + text "Ich muß" + line "meine #MON" + cont "mehr trainieren!" prompt _Route11AfterBattleText8:: - text "There's a fat" - line "#MON that" - cont "comes down from" - cont "the mountains." + text "Aus den Bergen" + line "steigt manchmal" + cont "ein dickes" + cont "#MON herab." - para "It's strong if" - line "you can get it." + para "Es ist sehr" + line "stark! Versuche" + cont "es zu fangen!" done _Route11BattleText9:: - text "Watch out for" - line "live wires!" + text "Nimm Dich vor" + line "Hochspannung" + cont "in acht!" done diff --git a/text/maps/route_11_2.asm b/text/maps/route_11_2.asm index b9b68d6d..89265280 100644 --- a/text/maps/route_11_2.asm +++ b/text/maps/route_11_2.asm @@ -1,28 +1,32 @@ _Route11EndBattleText9:: - text "Whoa!" - line "You spark plug!" + text "Au!" + line "Der Funke ist" + cont "übergesprungen!" prompt _Route11AfterBattleText9:: - text "Well, better get" - line "back to work." + text "Ich mache mich" + line "besser wieder an" + cont "die Arbeit." done _Route11BattleText10:: - text "My #MON should" - line "be ready by now!" + text "Meine #MON" + line "müßten bereit" + cont "sein!" done _Route11EndBattleText10:: - text "Too" - line "much, too young!" + text "Das" + line "war schwach!" prompt _Route11AfterBattleText10:: - text "I better go find" - line "stronger ones!" + text "Ich muß ein" + line "paar Stärkere" + cont "fangen!" done _Route11Text11:: - text "DIGLETT's CAVE" + text "DIGDAS HÖHLE" done diff --git a/text/maps/route_11_gate.asm b/text/maps/route_11_gate.asm index ef371d06..9a843253 100644 --- a/text/maps/route_11_gate.asm +++ b/text/maps/route_11_gate.asm @@ -1,14 +1,18 @@ _Route11GateText1:: - text "When you catch" - line "lots of #MON," - cont "isn't it hard to" - cont "think up names?" + text "Je mehr #MON" + line "man fängt, desto" + cont "schwieriger wird" + cont "es, ihnen allen" + cont "Spitznamen zu" + cont "geben!" - para "In LAVENDER TOWN," - line "there's a man who" - cont "rates #MON" - cont "nicknames." + para "In LAVANDIA" + line "lebt ein Mann," + cont "der Spitznamen" + cont "von #MON" + cont "bewertet." - para "He'll help you" - line "rename them too!" + para "Er nimmt auch" + line "Namensänderungen" + cont "vor!" done diff --git a/text/maps/route_11_gate_upstairs.asm b/text/maps/route_11_gate_upstairs.asm index 10236081..462e8f1d 100644 --- a/text/maps/route_11_gate_upstairs.asm +++ b/text/maps/route_11_gate_upstairs.asm @@ -1,40 +1,45 @@ _Route11GateUpstairsText_494a3:: - text "There are items on" - line "the ground that" - cont "can't be seen." - - para "ITEMFINDER will" - line "detect an item" - cont "close to you." - - para "It can't pinpoint" - line "it, so you have" - cont "to look yourself!" + text "Auf dem Boden" + line "liegen oft Items," + cont "die man nicht" + cont "sehen kann." + + para "Der DETEKTOR" + line "spürt Items in" + cont "Deiner Nähe auf!" + + para "Allerdings ortet" + line "er nicht die" + cont "exakte Position!" + cont "Du mußt Dich" + cont "gut umschauen!" done _BinocularsSnorlaxText:: - text "Looked into the" - line "binoculars." + text "Du schaust durch" + line "das Fernrohr." - para "A big #MON is" - line "asleep on a road!" + para "Mitten auf dem" + line "Weg schläft ein" + cont "großes #MON!" done _BinocularsNoSnorlaxText:: - text "Looked into the" - line "binoculars." + text "Du schaust durch" + line "das Fernrohr." - para "It's a beautiful" - line "view!" + para "Du hast eine" + line "wunderschöne" + cont "Aussicht!" done _Route11GateUpstairsText_494d5:: - text "Looked into the" - line "binoculars." - - para "The only way to" - line "get from CERULEAN" - cont "CITY to LAVENDER" - cont "is by way of the" - cont "ROCK TUNNEL." + text "Du schaust durch" + line "das Fernrohr." + + para "Der einzige Weg" + line "von AZURIA CITY" + cont "nach LAVANDIA" + cont "führt durch den" + cont "FELSTUNNEL." done diff --git a/text/maps/route_12.asm b/text/maps/route_12.asm index 82696fda..f59cf174 100644 --- a/text/maps/route_12.asm +++ b/text/maps/route_12.asm @@ -1,139 +1,161 @@ _Route12Text1:: - text "A sleeping #MON" - line "blocks the way!" + text "Ein schlafendes" + line "#MON" + cont "versperrt den" + cont "Weg!" done _Route12Text13:: - text "SNORLAX woke up!" + text "RELAXO ist" + line "aufgewacht!" - para "It attacked in a" - line "grumpy rage!" + para "Es ist brummig" + line "und greift" + cont "verschlafen an!" done _Route12Text14:: - text "SNORLAX calmed" - line "down! With a big" - cont "yawn, it returned" - cont "to the mountains!" + text "RELAXO hat sich" + line "wieder beruhigt!" + cont "Es gähnt und" + cont "läuft in die" + cont "Berge zurück!" done _Route12BattleText1:: - text "Yeah! I got a" - line "bite, here!" + text "Cool! Mir ist" + line "etwas ins Netz" + cont "gegangen!" done _Route12EndBattleText1:: - text "Tch!" - line "Just a small fry!" + text "Mist!" + line "Bloß ein kleiner" + cont "Fisch!" prompt _Route12AfterBattleText1:: - text "Hang on! My line's" - line "snagged!" + text "Irgendwann werde" + line "ich den großen" + cont "Fang machen!" done _Route12BattleText2:: - text "Be patient!" - line "Fishing is a" - cont "waiting game!" + text "Nur mit der Ruhe!" + line "Als Angler muß" + cont "man geduldig" + cont "sein!" done _Route12EndBattleText2:: - text "That" - line "one got away!" + text "Der ist" + line "mir entwischt!" prompt _Route12AfterBattleText2:: - text "With a better ROD," - line "I could catch" - cont "better #MON!" + text "Hätte ich eine" + line "bessere Angel," + cont "würde ich bessere" + cont "#MON fangen!" done _Route12BattleText3:: - text "Have you found a" - line "MOON STONE?" + text "Besitzt Du einen" + line "MONDSTEIN?" done _Route12EndBattleText3:: - text "Oww!" + text "Aua!" prompt _Route12AfterBattleText3:: - text "I could have made" - line "my #MON evolve" - cont "with MOON STONE!" + text "Wenn ich einen" + line "MONDSTEIN hätte," + cont "könnten sich" + cont "meine #MON" + cont "weiterentwickeln!" done _Route12BattleText4:: - text "Electricity is my" - line "specialty!" + text "Elektrizität ist" + line "meine Stärke!" done _Route12EndBattleText4:: - text "Unplugged!" + text "" + line "Stromkreis" + cont "unterbrochen!" prompt _Route12AfterBattleText4:: - text "Water conducts" - line "electricity, so" - cont "you should zap" - cont "sea #MON!" + text "Wasser leitet" + line "Elektrizität." + cont "Greife WASSER-" + cont "#MON mit" + cont "Elektrizität an!" done _Route12BattleText5:: - text "The FISHING FOOL" - line "vs. #MON KID!" + text "Der ANGELKÖNIG" + line "gegen das" + cont "#MON-KIND!" done _Route12EndBattleText5:: - text "Too" - line "much!" + text "Das war" + line "spitze!" prompt _Route12AfterBattleText5:: - text "You beat me at" - line "#MON, but I'm" - cont "good at fishing!" + text "Von #MON" + line "verstehst Du sehr" + cont "viel, doch ich" + cont "bin der bessere" + cont "Angler!" done _Route12BattleText6:: - text "I'd rather be" - line "working!" + text "Eigentlich würde" + line "ich lieber" + cont "arbeiten..." done _Route12EndBattleText6:: - text "It's" - line "not easy..." + text "Das war" + line "wahrlich kein" + cont "Zuckerschlecken!" prompt _Route12AfterBattleText6:: - text "It's all right." - line "Losing doesn't" - cont "bug me any more." + text "OK, mit der Zeit" + line "gewöhnt man sich" + cont "daran, zu" + cont "verlieren!" done _Route12BattleText7:: - text "You never know" - line "what you could" - cont "catch!" + text "Man weiß nie, was" + line "der nächste Fang" + cont "sein wird!" done _Route12EndBattleText7:: - text "Lost" - line "it!" + text "Ich hab" + line "verloren!" prompt _Route12AfterBattleText7:: - text "I catch MAGIKARP" - line "all the time, but" - cont "they're so weak!" + text "Ich fange immer" + line "KARPADORS. Doch" + cont "sie sind so" + cont "schwach!" done _Route12Text11:: - text "ROUTE 12 " - line "North to LAVENDER" + text "ROUTE 12, NORDEN:" + line "LAVANDIA." done _Route12Text12:: - text "SPORT FISHING AREA" + text "SPORTANGEL-ZONE" done diff --git a/text/maps/route_12_gate.asm b/text/maps/route_12_gate.asm index 51d75539..25351686 100644 --- a/text/maps/route_12_gate.asm +++ b/text/maps/route_12_gate.asm @@ -1,4 +1,5 @@ _Route12GateText1:: - text "There's a lookout" - line "spot upstairs." + text "Oberhalb der" + line "Treppe ist ein" + cont "Ausguck!" done diff --git a/text/maps/route_12_gate_upstairs.asm b/text/maps/route_12_gate_upstairs.asm index 95a89527..e6a3946a 100644 --- a/text/maps/route_12_gate_upstairs.asm +++ b/text/maps/route_12_gate_upstairs.asm @@ -1,42 +1,50 @@ _TM39PreReceiveText:: - text "My #MON's" - line "ashes are stored" - cont "in #MON TOWER." - - para "You can have this" - line "TM. I don't need" - cont "it any more..." + text "Meine #MON" + line "wurden im" + cont "#MON-TURM zur" + cont "letzten Ruhe" + cont "gebettet." + + para "Ich gebe Dir" + line "diese TM. Ich" + cont "benötige sie" + cont "nicht länger..." prompt _ReceivedTM39Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "TM39!@@" _TM39ExplanationText:: - text "TM39 is a move" - line "called SWIFT." - - para "It's very accurate," - line "so use it during" - cont "battles you can't" - cont "afford to lose." + text "TM39 ist" + line "STERNSCHAUER." + + para "STERNSCHAUER ist" + line "eine treffsichere" + cont "Technik, die in" + cont "wichtigen Kämpfen" + cont "von großem Nutzen" + cont "sein kann!" done _TM39NoRoomText:: - text "You don't have" - line "room for this." + text "Oh, Du kannst sie" + line "im Moment nicht" + cont "tragen." done _Route12GateUpstairsText_495b8:: - text "Looked into the" - line "binoculars." + text "Du schaust durch" + line "das Fernrohr." - para "A man fishing!" + para "Du siehst einen" + line "angelnden Mann!" done _Route12GateUpstairsText_495c4:: - text "Looked into the" - line "binoculars." + text "Du schaust durch" + line "das Fernrohr." - para "It's #MON TOWER!" + para "Du siehst den" + line "#MON-TURM!" done diff --git a/text/maps/route_12_house.asm b/text/maps/route_12_house.asm index e04ce5fb..b009df03 100644 --- a/text/maps/route_12_house.asm +++ b/text/maps/route_12_house.asm @@ -1,60 +1,67 @@ _Route12HouseText_564c0:: - text "I'm the FISHING" - line "GURU's brother!" + text "Mein Bruder ist" + line "der PROFI-ANGLER!" - para "I simply Looove" - line "fishing!" + para "Ich liebe den" + line "Angelsport!" - para "Do you like to" - line "fish?" + para "Möchtest Du auch" + line "angeln?" done _Route12HouseText_564c5:: - text "Grand! I like" - line "your style!" + text "Cool! Du bist mir" + line "sympathisch!" - para "Take this and" - line "fish, young one!" + para "Nimm das hier und" + line "genieße das" + cont "Anglerleben!" - para "<PLAYER> received" - line "a @" - TX_RAM wcf4b + para "<PLAYER> erhält" + line "eine @" + TX_RAM wcf50 text "!@@" _Route12HouseText_564ca:: - db $0 - para "Fishing is a way" - line "of life!" - - para "From the seas to" - line "rivers, go out" - cont "and land the big" - cont "one!" + text "" + + para "Angeln ist nicht" + line "nur ein Sport, es" + cont "ist eine Kunst!" + + para "Nun ziehe los," + line "um den großen" + cont "Fang zu landen!" done _Route12HouseText_564cf:: - text "Oh... That's so" - line "disappointing..." + text "Oh! Das ist so" + line "enttäuschend..." done _Route12HouseText_564d4:: - text "Hello there," + text "Hallo," line "<PLAYER>!" - para "Use the SUPER ROD" - line "in any water!" - cont "You can catch" - cont "different kinds" - cont "of #MON." + para "Benutze die" + line "SUPERANGEL in" + cont "allen Gewässern." + cont "Du kannst die" + cont "verschiedensten" + cont "#MON damit" + cont "fangen!" - para "Try fishing" - line "wherever you can!" + para "Gehe angeln, wann" + line "immer die Zeit es" + cont "erlaubt!" done _Route12HouseText_564d9:: - text "Oh no!" + text "Oh nein!" - para "I had a gift for" - line "you, but you have" - cont "no room for it!" + para "Ich habe ein" + line "Geschenk für" + cont "Dich! Aber Du" + cont "kannst nichts" + cont "mehr tragen!" done diff --git a/text/maps/route_13.asm b/text/maps/route_13.asm index e2718919..b493bbea 100644 --- a/text/maps/route_13.asm +++ b/text/maps/route_13.asm @@ -1,179 +1,205 @@ _Route13BattleText2:: - text "My bird #MON" - line "want to scrap!" + text "Meine" + line "VOGEL-#MON" + cont "wollen kämpfen!" done _Route13EndBattleText2:: - text "My" - line "bird combo lost?" + text "" + line "Mein Vogel-Team" + cont "hat verloren?" prompt _Route13AfterBattleText2:: - text "My #MON look" - line "happy even though" - cont "they lost." + text "Meine #MON" + line "sind fröhlich," + cont "obwohl sie" + cont "verloren haben!" done _Route13BattleText3:: - text "I'm told I'm good" - line "for a kid!" + text "Man sagt, für ein" + line "Kind würde ich" + cont "gut kämpfen!" done _Route13EndBattleText3:: - text "Ohh!" - line "I lost!" + text "Oh!" + line "Ich hab verloren!" prompt _Route13AfterBattleText3:: - text "I want to become" - line "a good trainer." - cont "I'll train hard." + text "Ich werde fleißig" + line "üben, damit" + cont "ich ein guter" + cont "Trainer werde!" done _Route13BattleText4:: - text "Wow! Your BADGEs" - line "are too cool!" + text "Wow! Deine ORDEN" + line "sind supercool!" done _Route13EndBattleText4:: - text "Not" - line "enough!" + text "" + line "Das hat nicht" + cont "ganz gereicht!" prompt _Route13AfterBattleText4:: - text "You got those" - line "BADGEs from GYM" - cont "LEADERs. I know!" + text "Du hast diese" + line "ORDEN im Kampf" + cont "gegen ARENALEITER" + cont "gewonnen, oder?" done _Route13BattleText5:: - text "My cute #MON" - line "wish to make your" - cont "acquaintance." + text "Meine niedlichen" + line "#MON möchten" + cont "Dich gern" + cont "kennenlernen." done _Route13EndBattleText5:: - text "Wow!" - line "You totally won!" + text "" + line "Wow! Du hast" + cont "mit Leichtigkeit" + cont "gewonnen!" prompt _Route13AfterBattleText5:: - text "You have to make" - line "#MON fight to" - cont "toughen them up!" + text "#MON müssen" + line "viel kämpfen," + cont "damit sie stark" + cont "werden!" done _Route13BattleText6:: - text "I found CARBOS in" - line "a cave once." + text "Ich habe in einer" + line "Höhle CARBON" + cont "gefunden!" done _Route13EndBattleText6:: - text "Just" - line "messed up!" + text "Ich" + line "hab's vermasselt!" prompt _Route13AfterBattleText6:: - text "CARBOS boosted" - line "the SPEED of my" - cont "#MON." + text "Mit dem CARBON" + line "habe ich die" + cont "INITIATIVE meiner" + cont "#MON erhöht." done _Route13BattleText7:: - text "The wind's blowing" - line "my way!" + text "Bin unterwegs" + line "und habe" + cont "Rückenwind..." done _Route13EndBattleText7:: - text "The" - line "wind turned!" + text "Der" + line "Wind dreht sich!" prompt _Route13AfterBattleText7:: - text "I'm beat. I guess" - line "I'll FLY home." + text "Ich bin besiegt!" + line "Ich werde nach" + cont "Hause fliegen!" done _Route13BattleText8:: - text "Sure, I'll play" - line "with you!" + text "Natürlich werde" + line "ich mit Dir" + cont "spielen!" done _Route13EndBattleText8:: text "Oh!" - line "You little brute!" + line "Du kleiner" + cont "Wüstling, Du!" prompt _Route13AfterBattleText8:: - text "I wonder which is" - line "stronger, male or" - cont "female #MON?" + text "Wenn es männliche" + line "und weibliche" + cont "#MON gäbe, " + cont "welche wären wohl" + cont "stärker?" done _Route13BattleText9:: - text "Do you want to" - line "#MON with me?" + text "Laß Deine" + line "#MON gegen" + cont "meine antreten!" done _Route13EndBattleText9:: - text "It's over" - line "already?" + text "Das" + line "war schon alles?" prompt _Route13AfterBattleText9:: - text "I don't know" - line "anything about" - cont "#MON. I just" - cont "like cool ones!" + text "Ich habe keine" + line "Ahnung von" + cont "#MON. Aber" + cont "manche finde ich" + cont "wirklich cool!" done _Route13BattleText10:: - text "What're you" - line "lookin' at?" + text "Was schaust Du so" + line "dumm aus der" + cont "Wäsche?" done _Route13EndBattleText10:: - text "Dang!" - line "Stripped gears!" + text "Zack!" + line "Getriebeschaden!" prompt _Route13AfterBattleText10:: - text "Get lost!" + text "Hau bloß ab!" done _Route13BattleText11:: - text "I always go with" - line "bird #MON!" + text "Meine VOGEL-" + line "#MON begleiten" + cont "mich immer!" done _Route13EndBattleText11:: - text "Out" - line "of power!" + text "Die" + line "Luft ist raus!" prompt _Route13AfterBattleText11:: - text "I wish I could" - line "fly like PIDGEY" - cont "and PIDGEOTTO..." + text "Ach, wenn ich" + line "doch wie TAUBSI" + cont "und TAUBOGA" + cont "fliegen könnte..." done _Route13Text11:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "Look to the left" - line "of that post!" + para "Schaue links" + line "neben dem" + cont "Pfosten!" done _Route13Text12:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "Use SELECT to" - line "switch items in" - cont "the ITEM window!" + para "Drücke SELECT, um" + line "die Positionen" + cont "von Items im Menü" + cont "zu tauschen." done _Route13Text13:: text "ROUTE 13" - line "North to SILENCE" - cont "BRIDGE" + line "NORDEN:" + cont "STILLE BRÜCKE" done diff --git a/text/maps/route_14.asm b/text/maps/route_14.asm index 18e85ed4..0f6fb430 100644 --- a/text/maps/route_14.asm +++ b/text/maps/route_14.asm @@ -1,173 +1,196 @@ _Route14BattleText1:: - text "You need to use" - line "TMs to teach good" - cont "moves to #MON!" + text "Damit #MON" + line "starke Attacken" + cont "erlernen, muß man" + cont "TM einsetzen!" done + _Route14EndBattleText1:: - text "Not" - line "good enough!" + text "Ich" + line "war zu schlecht!" prompt _Route14AfterBattleText1:: - text "You have some HMs" - line "right? #MON" - cont "can't ever forget" - cont "those moves." + text "Eine durch eine" + line "VM erlernte" + cont "Attacke können" + cont "#MON niemals" + cont "wieder vergessen!" done _Route14BattleText2:: - text "My bird #MON" - line "should be ready" - cont "for battle." + text "Meine VOGEL-" + line "#MON sind" + cont "gut auf Kämpfe" + cont "vorbereitet!" done _Route14EndBattleText2:: - text "Not" - line "ready yet!" + text "" + line "Sie waren nicht" + cont "stark genug..." prompt _Route14AfterBattleText2:: - text "They need to learn" - line "better moves." + text "Sie müssen" + line "stärkere Attacken" + cont "lernen!" done _Route14BattleText3:: - text "TMs are on sale" - line "in CELADON!" - cont "But, only a few" - cont "people have HMs!" + text "In PRISMANIA CITY" + line "kann man TM" + cont "kaufen." + cont "VM besitzen" + cont "allerdings nur" + cont "wenige Personen." done _Route14EndBattleText3:: - text "Aww," - line "bummer!" + text "Ohh!" + line "So ein Mist!" prompt _Route14AfterBattleText3:: - text "Teach #MON" - line "moves of the same" - cont "element type for" - cont "more power." + text "Bringe #MON" + line "ihrem Element" + cont "entsprechende" + cont "Attacken bei, um" + cont "ihre volle Stärke" + cont "auszunutzen!" done _Route14BattleText4:: - text "Have you taught" - line "your bird #MON" - cont "how to FLY?" + text "Hast Du einem" + line "VOGEL-#MON" + cont "schon das FLIEGEN" + cont "beigebracht?" done _Route14EndBattleText4:: - text "Shot" - line "down in flames!" + text "" + line "War das eine" + cont "Bruchlandung!" prompt _Route14AfterBattleText4:: - text "Bird #MON are" - line "my true love!" + text "Meine" + line "Leidenschaft sind" + cont "VOGEL-#MON!" done _Route14BattleText5:: - text "Have you heard of" - line "the legendary" - cont "#MON?" + text "Hast Du schon von" + line "den legendären" + cont "#MON gehört?" done _Route14EndBattleText5:: - text "Why?" - line "Why'd I lose?" + text "Warum" + line "hab ich verloren?" prompt _Route14AfterBattleText5:: - text "The 3 legendary" - line "#MON are all" - cont "birds of prey." + text "Die 3 legendären" + line "#MON sind" + cont "große Raubvögel." done _Route14BattleText6:: - text "I'm not into it," - line "but OK! Let's go!" + text "Ich will nicht" + line "unbedingt, aber" + cont "laß uns dennoch" + cont "kämpfen!" done _Route14EndBattleText6:: - text "I" - line "knew it!" + text "Ich" + line "wußte, ich würde" + cont "verlieren!" prompt _Route14AfterBattleText6:: - text "Winning, losing," - line "it doesn't matter" - cont "in the long run!" + text "Längerfristig ist" + line "es egal, ob man" + cont "gewinnt oder" + cont "verliert!" done _Route14BattleText7:: - text "C'mon, c'mon." - line "Let's go, let's" - cont "go, let's go!" + text "Los, los! Laß uns" + line "kämpfen. Auf in" + cont "den Kampf! Los!" done _Route14EndBattleText7:: text "Arrg!" - line "Lost! Get lost!" + line "Hau bloß ab!" prompt _Route14AfterBattleText7:: - text "What, what, what?" - line "What do you want?" + text "Was, was, was?" + line "Was willst Du?" done _Route14BattleText8:: - text "Perfect! I need to" - line "burn some time!" + text "Sehr gut! Ich" + line "brauche einen" + cont "Zeitvertreib!" done _Route14EndBattleText8:: - text "What?" - line "You!?" + text "Du hast" + line "mich besiegt?" + cont "Oh Mann!" prompt _Route14AfterBattleText8:: - text "Raising #MON" - line "is a drag, man." + text "Es ist ganz schön" + line "mühselig, #MON" + cont "zu trainieren!" done _Route14BattleText9:: - text "We ride out here" - line "because there's" - cont "more room!" + text "Wir kommen öfter" + line "her, weil es hier" + cont "so unglaublich" + cont "viel Platz gibt!" done _Route14EndBattleText9:: - text "Wipe out!" + text "Kurz" + line "und schmerzlos!" prompt _Route14AfterBattleText9:: - text "It's cool you" - line "made your #MON" - cont "so strong!" + text "Cool! Deine" + line "#MON sind" + cont "wirklich stark!" - para "Might is right!" - line "And you know it!" + para "Macht geht vor" + line "Recht! Du hast" + cont "es begriffen!" done _Route14BattleText10:: - text "#MON fight?" - line "Cool! Rumble!" + text "Ein #MON-" + line "KAMPF? Cool!" + cont "Leg los, Kumpel!" done _Route14EndBattleText10:: - text "Blown" - line "away!" + text "Voll" + line "erwischt!" prompt _Route14AfterBattleText10:: - text "You know who'd" - line "win, you and me" - cont "one on one!" + text "Du gegen mich!" + line "Du weißt, wer" + cont "gewinnt!" done _Route14Text11:: - text "ROUTE 14" - line "West to FUCHSIA" - cont "CITY" + text "ROUTE 14, WESTEN:" + line "FUCHSANIA CITY" done diff --git a/text/maps/route_15.asm b/text/maps/route_15.asm index a23b8500..901f8b8f 100644 --- a/text/maps/route_15.asm +++ b/text/maps/route_15.asm @@ -1,171 +1,195 @@ _Route15BattleText1:: - text "Let me try out the" - line "#MON I just" - cont "got in a trade!" + text "Wunderbar! Dann" + line "kann ich gleich" + cont "ausprobieren, wie" + cont "gut die #MON" + cont "sind, die ich" + cont "getauscht habe!" done _Route15EndBattleText1:: - text "Not" - line "good enough!" + text "" + line "Nicht gut genug!" prompt _Route15AfterBattleText1:: - text "You can't change" - line "the nickname of" - cont "any #MON you" - cont "get in a trade." + text "Man kann den" + line "Spitznamen eines" + cont "#MON, das man" + cont "getauscht hat," + cont "nicht ändern." - para "Only the Original" - line "Trainer can." + para "Nur der Original-" + line "Trainer kann den" + cont "Namen verändern." done _Route15BattleText2:: - text "You look gentle," - line "so I think I can" - cont "beat you!" + text "Du siehst" + line "lammfromm aus!" + cont "Dann habe ich" + cont "eine Chance!" done _Route15EndBattleText2:: - text "No," - line "wrong!" + text "Du" + line "bist ein Wolf im" + cont "Schafspelz!" prompt _Route15AfterBattleText2:: - text "I'm afraid of" - line "BIKERs, they look" - cont "so ugly and mean!" + text "Ich habe Angst" + line "vor BIKERN, sie" + cont "sind so häßlich" + cont "und brutal!" done _Route15BattleText3:: - text "When I whistle, I" - line "can summon bird" - cont "#MON!" + text "Wenn ich pfeife," + line "kann ich" + cont "VOGEL-#MON" + cont "herbeirufen!" done _Route15EndBattleText3:: - text "Ow!" - line "That's tragic!" + text "Au!" + line "Das ist tragisch!" prompt _Route15AfterBattleText3:: - text "Maybe I'm not cut" - line "out for battles." + text "Vielleicht bin" + line "ich keine" + cont "Kämpfernatur..." done _Route15BattleText4:: - text "Hmm? My birds are" - line "shivering! You're" - cont "good, aren't you?" + text "Hmm? Meine Vögel" + line "erschaudern?" + + para "Du mußt wirklich" + line "sehr gut sein!" done _Route15EndBattleText4:: - text "Just" - line "as I thought!" + text "Ich" + line "lag also richtig!" prompt _Route15AfterBattleText4:: - text "Did you know moves" - line "like EARTHQUAKE" - cont "don't have any" - cont "effect on birds?" + text "Wußtest Du, daß" + line "manche Attacken," + cont "wie ERDBEBEN," + cont "keine Wirkung auf" + cont "Vögel haben?" done _Route15BattleText5:: - text "Oh, you're a" - line "little cutie!" + text "Du bist ein" + line "gewitzter Kerl!" done _Route15EndBattleText5:: - text "You looked" - line "so cute too!" + text "" + line "Und Du siehst" + cont "so süß aus!" prompt _Route15AfterBattleText5:: - text "I forgive you!" - line "I can take it!" + text "OK, Du hast mich" + line "besiegt. Es macht" + cont "mir nichts aus!" done _Route15BattleText6:: - text "I raise #MON" - line "because I live" - cont "alone!" + text "Ich trainiere" + line "#MON, weil ich" + cont "alleine lebe!" done _Route15EndBattleText6:: - text "I didn't" - line "ask for this!" + text "So" + line "habe ich es" + cont "mir aber nicht" + cont "vorgestellt!" prompt _Route15AfterBattleText6:: - text "I just like going" - line "home to be with" - cont "my #MON!" + text "Ich verbringe" + line "zu Hause sehr" + cont "viel Zeit mit" + cont "meinen #MON!" done _Route15BattleText7:: - text "Hey kid! C'mon!" - line "I just got these!" + text "Hey, Kleiner!" + line "Laß uns kämpfen!" done _Route15EndBattleText7:: - text "Why" - line "not?" + text "Warum" + line "hab ich verloren?" prompt _Route15AfterBattleText7:: - text "You only live" - line "once, so I live" - cont "as an outlaw!" - cont "TEAM ROCKET RULES!" + text "Man lebt nur" + line "einmal! Daher bin" + cont "ich ein Bandit!" + cont "Das TEAM ROCKET" + cont "ist cool!" done _Route15BattleText8:: - text "Fork over all your" - line "cash when you" - cont "lose to me, kid!" + text "Her mit Deinen" + line "Moneten! Wenn Du" + cont "verlierst, gibst" + cont "Du mir Dein Geld!" done _Route15EndBattleText8:: - text "That" - line "can't be true!" + text "Das darf" + line "nicht wahr sein!" prompt _Route15AfterBattleText8:: - text "I was just joking" - line "about the money!" + text "Vergiß die Sache" + line "mit dem Geld, das" + cont "war ein Scherz!" done _Route15BattleText9:: - text "What's cool?" - line "Trading #MON!" + text "#MON zu" + line "tauschen ist" + cont "wirklich cool!" done _Route15EndBattleText9:: - text "I" - line "said trade!" + text "Ich" + line "sagte tauschen!" prompt _Route15AfterBattleText9:: - text "I trade #MON" - line "with my friends!" + text "Ich tausche mit" + line "meinen Freunden" + cont "#MON!" done _Route15BattleText10:: - text "Want to play with" - line "my #MON?" + text "Möchtest Du mit" + line "meinen #MON" + cont "spielen?" done _Route15EndBattleText10:: - text "I was" - line "too impatient!" + text "Ich" + line "war zu ungestüm!" prompt _Route15AfterBattleText10:: - text "I'll go train with" - line "weaker people.@@" + text "Ich muß ein wenig" + line "mit schwächeren" + cont "Trainern üben...@@" _Route15Text12:: - text "ROUTE 15" - line "West to FUCHSIA" - cont "CITY" + text "ROUTE 15, WESTEN:" + line "FUCHSANIA CITY" done diff --git a/text/maps/route_15_gate.asm b/text/maps/route_15_gate.asm index 0a526142..a94e9402 100644 --- a/text/maps/route_15_gate.asm +++ b/text/maps/route_15_gate.asm @@ -1,7 +1,9 @@ _Route15GateText1:: - text "Are you working" - line "on a #DEX?" + text "Arbeitest Du an" + line "einem #DEX?" - para "PROF.OAK's AIDE" - line "came by here." + para "PROF. EICHS" + line "Gehilfe ist" + cont "kürzlich hier" + cont "vorbeigekommen!" done diff --git a/text/maps/route_15_gate_upstairs.asm b/text/maps/route_15_gate_upstairs.asm index ade4a358..d3d21505 100644 --- a/text/maps/route_15_gate_upstairs.asm +++ b/text/maps/route_15_gate_upstairs.asm @@ -1,24 +1,28 @@ _Route15GateUpstairsText_4968c:: - text "EXP.ALL gives" - line "EXP points to all" - cont "the #MON with" - cont "you, even if they" - cont "don't fight." + text "Mit dem EP-TEILER" + line "bekommen alle" + cont "#MON, die Du" + cont "mit Dir führst," + cont "nach einem Kampf" + cont "EP." - para "It does, however," - line "reduce the amount" - cont "of EXP for each" - cont "#MON." + para "Die EP werden" + line "nach dem Kampf" + cont "unter den #MON" + cont "aufgeteilt." - para "If you don't need" - line "it, you should " - cont "store it via PC." + para "Lege den" + line "EP-TEILER via PC" + cont "ab, wenn Du ihn" + cont "nicht benutzen" + cont "möchtest." done _Route15GateUpstairsText_49698:: - text "Looked into the" - line "binoculars." + text "Du schaust durch" + line "das Fernrohr." - para "It looks like a" - line "small island!" + para "Hmm, das sieht" + line "wie eine kleine" + cont "Insel aus!" done diff --git a/text/maps/route_16.asm b/text/maps/route_16.asm index 45265829..a360ab3e 100644 --- a/text/maps/route_16.asm +++ b/text/maps/route_16.asm @@ -1,120 +1,135 @@ _Route16BattleText1:: - text "What do you want?" + text "Was willst Du?" done _Route16EndBattleText1:: - text "Don't you" - line "dare laugh!" + text "Wage ja" + line "nicht zu lachen!" prompt _Route16AfterBattleText1:: - text "We like just" - line "hanging here," - cont "what's it to you?" + text "Wir lungern hier" + line "herum! Wie sieht" + cont "es bei Dir aus?" done _Route16BattleText2:: - text "Nice BIKE!" - line "Hand it over!" + text "Du besitzt ein" + line "schönes FAHRRAD!" + cont "Her damit!" done _Route16EndBattleText2:: - text "Knock" - line "out!" + text "K.O.!" prompt _Route16AfterBattleText2:: - text "Forget it, who" - line "needs your BIKE!" + text "Naja, vergiß es!" + line "Wer braucht schon" + cont "ein FAHRRAD?" done _Route16BattleText3:: - text "Come out and play," - line "little mouse!" + text "Laß uns spielen," + line "Hasenfuß!" done _Route16EndBattleText3:: - text "You" - line "little rat!" + text "Du" + line "kleine Ratte!" prompt _Route16AfterBattleText3:: - text "I hate losing!" - line "Get away from me!" + text "Ich hasse es, zu" + line "verlieren! Mach," + cont "daß Du wegkommst!" done _Route16BattleText4:: - text "Hey, you just" - line "bumped me!" + text "Hey! Du hast" + line "mich angerempelt!" done _Route16EndBattleText4:: - text "Kaboom!" + text "Rumms!" + line "Überrumpelt!" prompt _Route16AfterBattleText4:: - text "You can also get" - line "to FUCHSIA from" - cont "VERMILION using a" - cont "coastal road." + text "Mann kann über" + line "eine Küstenstraße" + cont "von ORANIA CITY" + cont "nach FUCHSANIA" + cont "CITY gelangen." done _Route16BattleText5:: - text "I'm feeling" - line "hungry and mean!" + text "Ich bin furchtbar" + line "gemein und" + cont "erfolgssüchtig!" done _Route16EndBattleText5:: - text "Bad," - line "bad, bad!" + text "Nein," + line "nein, nein!" prompt _Route16AfterBattleText5:: - text "I like my #MON" - line "ferocious! They" - cont "tear up enemies!" + text "Ich mag wilde" + line "#MON!" + + para "Sie strotzen nur" + line "so vor Kraft!" done _Route16BattleText6:: - text "Sure, I'll go!" + text "Ja, sicher! Ich" + line "mache Dir Platz!" done _Route16EndBattleText6:: - text "Don't make" - line "me mad!" + text "Treibe" + line "mich nicht in den" + cont "Wahnsinn!" prompt _Route16AfterBattleText6:: - text "I like harassing" - line "people with my" - cont "vicious #MON!" + text "Ich liebe es," + line "andere mit meinen" + cont "bissigen #MON" + cont "zu schikanieren!" done _Route16Text7:: - text "A sleeping #MON" - line "blocks the way!" + text "Ein schlafendes" + line "#MON versperrt" + cont "den Weg!" done _Route16Text10:: - text "SNORLAX woke up!" + text "RELAXO ist" + line "aufgewacht!" - para "It attacked in a" - line "grumpy rage!" + para "Es ist brummig" + line "und greift" + cont "verschlafen an!" done _Route16Text11:: - text "With a big yawn," - line "SNORLAX returned" - cont "to the mountains!" + text "RELAXO hat sich" + line "wieder beruhigt!" + cont "Es gähnt und" + cont "läuft in die" + cont "Berge zurück!" done _Route16Text8:: - text "Enjoy the slope!" - line "CYCLING ROAD" + text "RADWEG" + line "Gute Abfahrt!" done _Route16Text9:: text "ROUTE 16" - line "CELADON CITY -" - cont "FUCHSIA CITY" + line "PRISMANIA CITY -" + cont "FUCHSANIA CITY" done diff --git a/text/maps/route_16_gate.asm b/text/maps/route_16_gate.asm index f548977f..d32b1f18 100644 --- a/text/maps/route_16_gate.asm +++ b/text/maps/route_16_gate.asm @@ -1,22 +1,25 @@ _Route16GateText_49777:: - text "No pedestrians" - line "are allowed on" - cont "CYCLING ROAD!" + text "Das Betreten des" + line "RADWEGES ist" + cont "Fußgängern" + cont "untersagt!" done _Route16GateText_4977c:: - text "CYCLING ROAD is a" - line "downhill course" - cont "by the sea. It's" - cont "a great ride." + text "Der RADWEG ist" + line "eine abschüssige" + cont "Küstenstraße mit" + cont "herrlichem" + cont "Streckenverlauf!" done _Route16GateText_49781:: - text "Excuse me! Wait" - line "up please!" + text "Entschuldigung!" + line "Warte auf mich!" done _Route16GateText2:: - text "How'd you get in?" - line "Good effort!" + text "Wie bist Du nur" + line "hereingekommen?" + cont "Solide Leistung!" done diff --git a/text/maps/route_16_gate_upstairs.asm b/text/maps/route_16_gate_upstairs.asm index d76b70ca..d79b31fa 100644 --- a/text/maps/route_16_gate_upstairs.asm +++ b/text/maps/route_16_gate_upstairs.asm @@ -1,26 +1,29 @@ _Route16GateUpstairsText_49820:: - text "I'm going for a" - line "ride with my girl" - cont "friend!" + text "Ich mache mit" + line "meiner Freundin" + cont "einen Ausflug!" done _Route16GateUpstairsText_4982f:: - text "We're going" - line "riding together!" + text "Wir werden mit" + line "dem Rad fahren!" done _Route16GateUpstairsText_4983b:: - text "Looked into the" - line "binoculars." + text "Du schaust durch" + line "das Fernrohr." - para "It's CELADON DEPT." - line "STORE!" + para "Du siehst das" + line "Einkaufszentrum" + cont "von PRISMANIA" + cont "CITY!" done _Route16GateUpstairsText_49847:: - text "Looked into the" - line "binoculars." + text "Du schaust durch" + line "das Fernrohr." - para "There's a long" - line "path over water!" + para "Dort führt ein" + line "langer Weg über" + cont "das Wasser!" done diff --git a/text/maps/route_16_house.asm b/text/maps/route_16_house.asm index 77efde87..5f2f8989 100644 --- a/text/maps/route_16_house.asm +++ b/text/maps/route_16_house.asm @@ -1,31 +1,34 @@ _Route16HouseText3:: - text "Oh, you found my" - line "secret retreat!" + text "Du hast meinen" + line "geheimen Unter-" + cont "schlupf gefunden!" - para "Please don't tell" - line "anyone I'm here." - cont "I'll make it up" - cont "to you with this!" + para "Bitte erzähle" + line "niemandem davon." + cont "Du bekommst auch" + cont "etwas von mir!" prompt _ReceivedHM02Text:: - text "<PLAYER> received" - line "HM02!@@" + text "<PLAYER> erhält" + line "VM02!@@" _HM02ExplanationText:: - text "HM02 is FLY." - line "It will take you" - cont "back to any town." + text "VM02 ist FLIEGEN." + line "Damit kannst Du" + cont "in jede Stadt" + cont "zurückfliegen." - para "Put it to good" - line "use!" + para "Sie wird Dir von" + line "Nutzen sein!" done _HM02NoRoomText:: - text "You don't have any" - line "room for this." + text "Du hast keinen" + line "Platz mehr, um" + cont "sie mitzunehmen!" done _Route16HouseText_1e652:: - text "FEAROW: Kyueen!" + text "IBITAK: Ibitak!" done diff --git a/text/maps/route_17.asm b/text/maps/route_17.asm index a0affd90..126ea70b 100644 --- a/text/maps/route_17.asm +++ b/text/maps/route_17.asm @@ -1,195 +1,216 @@ _Route17BattleText1:: - text "There's no money" - line "in fighting kids!" + text "Es lohnt sich" + line "nicht, Kinder" + cont "auszurauben!" done _Route17EndBattleText1:: - text "Burned" - line "out!" + text "Die" + line "Luft ist raus!" prompt _Route17AfterBattleText1:: - text "Good stuff is" - line "lying around on" - cont "CYCLING ROAD!" + text "Auf dem RADWEG" + line "liegen nützliche" + cont "Items herum!" done _Route17BattleText2:: - text "What do you want," - line "kiddo?" + text "Was willst Du," + line "Kleiner?" done _Route17EndBattleText2:: - text "Whoo!" + text "Hoho!" prompt _Route17AfterBattleText2:: - text "I could belly-" - line "bump you outta" - cont "here!" + text "Ich könnte Dich" + line "mit einem" + cont "Bauchplatscher" + cont "plattmachen!" done _Route17BattleText3:: - text "You heading to" - line "FUCHSIA?" + text "Willst Du nach" + line "FUCHSANIA CITY?" done _Route17EndBattleText3:: - text "Crash and" - line "burn!" + text "Ich habe" + line "mein Bestes" + cont "gegeben!" prompt _Route17AfterBattleText3:: - text "I love racing" - line "downhill!" + text "Ich liebe es," + line "bergab Rennen" + cont "zu fahren!" done _Route17BattleText4:: - text "We're BIKERs!" - line "Highway stars!" + text "Wir sind BIKER," + line "Könige des" + cont "Highways!" done _Route17EndBattleText4:: - text "Smoked!" + text "Ich bin" + line "voll auf die Nase" + cont "gefallen!" prompt _Route17AfterBattleText4:: - text "Are you looking" - line "for adventure?" + text "Suchst Du das" + line "Abenteuer?" done _Route17BattleText5:: - text "Let VOLTORB" - line "electrify you!" + text "VOLTOBAL wird" + line "Dich unter Strom" + cont "setzen!" done _Route17EndBattleText5:: - text "Grounded" - line "out!" + text "Du hast" + line "mich geerdet!" prompt _Route17AfterBattleText5:: - text "I got my VOLTORB" - line "at the abandoned" - cont "POWER PLANT." + text "Ich habe VOLTOBAL" + line "im verlassenen" + cont "KRAFTWERK " + cont "gefangen." done _Route17BattleText6:: - text "My #MON won't" - line "evolve! Why?" + text "Mein #MON" + line "entwickelt sich" + cont "nicht weiter!" done _Route17EndBattleText6:: - text "Why," - line "you!" + text "Hey," + line "was sollte das?" prompt _Route17AfterBattleText6:: - text "Maybe some #MON" - line "need element" - cont "STONEs to evolve." + text "Manche #MON" + line "benötigen" + cont "spezielle STEINE," + cont "um sich zu" + cont "entwickeln." done _Route17BattleText7:: - text "I need a little" - line "exercise!" + text "Ich muß ein" + line "wenig abnehmen!" done _Route17EndBattleText7:: - text "Whew!" - line "Good workout!" + text "Puh!" + line "Eine gute Übung!" prompt _Route17AfterBattleText7:: - text "I'm sure I lost" - line "weight there!" + text "Ich habe sicher" + line "an Gewicht" + cont "verloren!" done _Route17BattleText8:: - text "Be a rebel!" + text "Sei ein Rebell!" done _Route17EndBattleText8:: - text "Aaaargh!" + text "Arrrgh!" prompt _Route17AfterBattleText8:: - text "Be ready to fight" - line "for your beliefs!" + text "Setze Dich für" + line "Deine Ideale ein!" done _Route17BattleText9:: - text "Nice BIKE!" - line "How's it handle?" + text "Du besitzt ein" + line "schickes FAHRRAD!" + cont "Fährt es sich" + cont "gut?" done _Route17EndBattleText9:: - text "Shoot!" + text "Mist!" prompt _Route17AfterBattleText9:: - text "The slope makes" - line "it hard to steer!" + text "Das Gefälle macht" + line "das Lenken sehr" + cont "schwer!" done _Route17BattleText10:: - text "Get lost kid!" - line "I'm bushed!" + text "Zieh Leine! Ich" + line "bin erschöpft!" done _Route17EndBattleText10:: - text "Are you" - line "satisfied?" + text "Bist Du" + line "nun zufrieden?" prompt _Route17AfterBattleText10:: - text "I need to catch" - line "a few Zs!" + text "Ich muß mich eine" + line "Runde aufs Ohr" + cont "legen!" done _Route17Text11:: - text "It's a notice!" + text "Ein Hinweis!" - para "Watch out for" - line "discarded items!" + para "Achte auf" + line "weggeworfene" + cont "Items!" done _Route17Text12:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "All #MON are" - line "unique." + para "Jedes #MON ist" + line "einzigartig." - para "Even #MON of" - line "the same type and" - cont "level grow at" - cont "different rates." + para "Selbst gleiche" + line "#MON mit" + cont "identischem Level" + cont "unterscheiden" + cont "sich voneinander." done _Route17Text13:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "Press the A or B" - line "Button to stay in" - cont "place while on a" - cont "slope." + para "Drücke den A-" + line "oder B-Knopf, um" + cont "auch bei Gefälle" + cont "die Position zu" + cont "halten." done _Route17Text14:: text "ROUTE 17" - line "CELADON CITY -" - cont "FUCHSIA CITY" + line "PRISMANIA CITY -" + cont "FUCHSANIA CITY" done _Route17Text15:: - text "It's a notice!" + text "Ein Hinweis!" - para "Don't throw the" - line "game, throw #" - cont "BALLs instead!" + para "Gib niemals auf!" + line "Versuche Dein" + cont "Glück mit" + cont "#BÄLLEN!" done _Route17Text16:: - text "CYCLING ROAD" - line "Slope ends here!" + text "Der RADWEG" + line "endet hier!" done diff --git a/text/maps/route_18.asm b/text/maps/route_18.asm index d09caf82..4ecffbb2 100644 --- a/text/maps/route_18.asm +++ b/text/maps/route_18.asm @@ -1,58 +1,65 @@ _Route18BattleText1:: - text "I always check" - line "every grassy area" - cont "for new #MON." + text "Ich laufe überall" + line "durch hohes Gras," + cont "um #MON" + cont "aufzuspüren!" done _Route18EndBattleText1:: - text "Tch!" + text "" + line "Also sowas!" prompt _Route18AfterBattleText1:: - text "I wish I had a" - line "BIKE!" + text "Wenn ich nur ein" + line "FAHRRAD hätte!" done _Route18BattleText2:: - text "Kurukkoo!" - line "How do you like" - cont "my bird call?" + text "Guruguu!" + line "Wie klingt mein" + cont "Vogellockruf?" done _Route18EndBattleText2:: - text "I" - line "had to bug you!" + text "Ich" + line "mußte mit Dir" + cont "kämpfen!" prompt _Route18AfterBattleText2:: - text "I also collect sea" - line "#MON on" - cont "weekends!" + text "Am Wochenende" + line "sammle ich immer" + cont "WASSER-#MON!" done _Route18BattleText3:: - text "This is my turf!" - line "Get out of here!" + text "Das hier ist mein" + line "Gebiet! Sieh zu," + cont "daß Du Land" + cont "gewinnst!" done _Route18EndBattleText3:: - text "Darn!" + text "" + line "Verdammt!" prompt _Route18AfterBattleText3:: - text "This is my fave" - line "#MON hunting" - cont "area!" + text "Hier habe ich" + line "sehr gerne" + cont "#MON gejagt!" done _Route18Text4:: text "ROUTE 18" - line "CELADON CITY -" - cont "FUCHSIA CITY" + line "PRISMANIA CITY -" + cont "FUCHSANIA CITY" done _Route18Text5:: - text "CYCLING ROAD" - line "No pedestrians" - cont "permitted!" + text "Das Betreten des" + line "RADWEGES ist" + cont "Fußgängern" + cont "untersagt!" done diff --git a/text/maps/route_18_gate.asm b/text/maps/route_18_gate.asm index f2f51039..7ff6b7ca 100644 --- a/text/maps/route_18_gate.asm +++ b/text/maps/route_18_gate.asm @@ -1,14 +1,15 @@ _Route18GateText_49928:: - text "You need a BICYCLE" - line "for CYCLING ROAD!" + text "Du benötigst ein" + line "FAHRRAD, um den" + cont "RADWEG zu nutzen!" done _Route18GateText_4992d:: - text "CYCLING ROAD is" - line "all uphill from" - cont "here." + text "Der RADWEG führt" + line "von hier aus den" + cont "Hügel hinauf." done _Route18GateText_49932:: - text "Excuse me!" + text "Pardon!" done diff --git a/text/maps/route_18_gate_upstairs.asm b/text/maps/route_18_gate_upstairs.asm index 0fd2de09..9a955c55 100644 --- a/text/maps/route_18_gate_upstairs.asm +++ b/text/maps/route_18_gate_upstairs.asm @@ -1,15 +1,15 @@ _Route18GateUpstairsText_49993:: - text "Looked into the" - line "binoculars." + text "Du schaust durch" + line "das Fernrohr." - para "PALLET TOWN is in" - line "the west!" + para "Im Westen liegt" + line "ALABASTIA!" done _Route18GateUpstairsText_4999f:: - text "Looked into the" - line "binoculars." + text "Du schaust durch" + line "das Fernrohr." - para "There are people" - line "swimming!" + para "Dort drüben" + line "schwimmen Leute!" done diff --git a/text/maps/route_19.asm b/text/maps/route_19.asm index 244e31d0..5d1c8e41 100644 --- a/text/maps/route_19.asm +++ b/text/maps/route_19.asm @@ -1,157 +1,185 @@ _Route19BattleText1:: - text "Have to warm up" - line "before my swim!" + text "Vor dem Schwimmen" + line "muß ich mich noch" + cont "aufwärmen!" done _Route19EndBattleText1:: - text "All" - line "warmed up!" + text "" + line "Wunderbar, jetzt" + cont "ist mir warm!" prompt _Route19AfterBattleText1:: - text "Thanks, kid! I'm" - line "ready for a swim!" + text "Danke, Kleiner!" + line "Jetzt kann ich" + cont "schwimmen gehen!" done _Route19BattleText2:: - text "Wait! You'll have" - line "a heart attack!" + text "Warte! Sonst" + line "bekommst Du einen" + cont "Herzinfarkt!" done _Route19EndBattleText2:: - text "Ooh!" - line "That's chilly!" + text "Wuah!" + line "Mich fröstel",$B3,"'s!" prompt _Route19AfterBattleText2:: - text "Watch out for" - line "TENTACOOL!" + text "Nimm Dich vor" + line "TENTACHA in acht!" done _Route19BattleText3:: - text "I love swimming!" - line "What about you?" + text "Ich gehe gerne" + line "schwimmen!" + cont "Du auch?" done _Route19EndBattleText3:: - text "Belly" - line "flop!" + text "" + line "Mann, war das ein" + cont "Bauchplatscher!" prompt _Route19AfterBattleText3:: - text "I can beat #MON" - line "at swimming!" + text "Ich kann #MON" + line "besiegen, während" + cont "ich schwimme!" done _Route19BattleText4:: - text "What's beyond the" - line "horizon?" + text "Was mag sich" + line "hinter dem" + cont "Horizont " + cont "verbergen?" done _Route19EndBattleText4:: - text "Glub!" + text "" + line "Blubber! Gluck!" prompt _Route19AfterBattleText4:: - text "I see a couple of" - line "islands!" + text "Ich sehe eine" + line "Inselgruppe!" done _Route19BattleText5:: - text "I tried diving" - line "for #MON, but" - cont "it was a no go!" + text "Ich wollte nach" + line "#MON tauchen," + cont "doch das war" + cont "keine gute Idee!" done _Route19EndBattleText5:: - text "Help!" + text "Hilfe!" prompt _Route19AfterBattleText5:: - text "You have to fish" - line "for sea #MON!" + text "Nach" + line "WASSER-#MON" + cont "sollte man lieber" + cont "angeln!" done _Route19BattleText6:: - text "I look at the" - line "sea to forget!" + text "Ich schaue auf" + line "das Meer, um zu" + cont "vergessen!" done _Route19EndBattleText6:: - text "Ooh!" - line "Traumatic!" + text "Nein!" + line "Ein traumatisches" + cont "Erlebnis!" prompt _Route19AfterBattleText6:: - text "I'm looking at the" - line "sea to forget!" + text "Ich schaue auf" + line "das Meer, um zu" + cont "vergessen!" done _Route19BattleText7:: - text "Oh, I just love" - line "your ride! Can I" - cont "have it if I win?" + text "Gibst Du mir das" + line "#MON, auf" + cont "dem Du stehst," + cont "wenn ich gewinne?" done _Route19EndBattleText7:: - text "Oh!" - line "I lost!" + text "Oh! Ich" + line "habe verloren!" prompt _Route19AfterBattleText7:: - text "It's still a long" - line "way to go to" - cont "SEAFOAM ISLANDS." + text "Bis zu den" + line "SEESCHAUMINSELN" + cont "ist es noch ein" + cont "weiter Weg!" done _Route19BattleText8:: - text "Swimming's great!" - line "Sunburns aren't!" + text "Schwimmen macht" + line "Spaß, aber man" + cont "holt sich schnell" + cont "einen Sonnenbrand!" done _Route19EndBattleText8:: - text "Shocker!" + text "Du" + line "bist ein ganz" + cont "schlimmer Finger!" prompt _Route19AfterBattleText8:: - text "My boy friend" - line "wanted to swim to" - cont "SEAFOAM ISLANDS." + text "Mein Freund" + line "wollte zu den" + cont "SEESCHAUMINSELN" + cont "schwimmen." done _Route19BattleText9:: - text "These waters are" - line "treacherous!" + text "Diese Gewässer" + line "sind trügerisch!" done _Route19EndBattleText9:: - text "Ooh!" - line "Dangerous!" + text "Das" + line "war gefährlich!" prompt _Route19AfterBattleText9:: - text "I got a cramp!" - line "Glub, glub..." + text "Ich habe einen" + line "Krampf!" + cont "Blubber, gluck..." done _Route19BattleText10:: - text "I swam here, but" - line "I'm tired." + text "Ich bin hierher" + line "geschwommen und" + cont "nun bin ich müde!" done _Route19EndBattleText10:: - text "I'm" - line "exhausted..." + text "" + line "Ich bin am Ende" + cont "meiner Kraft..." prompt _Route19AfterBattleText10:: - text "LAPRAS is so big," - line "it must keep you" - cont "dry on water." + text "LAPRAS ist so" + line "groß, daß es Dich" + cont "trockenen Fußes" + cont "über das Wasser" + cont "tragen kann!" done _Route19Text11:: - text "SEA ROUTE 19" - line "FUCHSIA CITY -" - cont "SEAFOAM ISLANDS" + text "SEE-ROUTE 19" + line "FUCHSANIA CITY -" + cont "SEESCHAUMINSELN" done diff --git a/text/maps/route_2.asm b/text/maps/route_2.asm index dd7becc0..d21335ed 100644 --- a/text/maps/route_2.asm +++ b/text/maps/route_2.asm @@ -1,9 +1,9 @@ _Route2Text3:: text "ROUTE 2" - line "VIRIDIAN CITY -" - cont "PEWTER CITY" + line "VERTANIA CITY -" + cont "MARMORIA CITY" done _Route2Text4:: - text "DIGLETT's CAVE" + text "DIGDAS HÖHLE" done diff --git a/text/maps/route_20.asm b/text/maps/route_20.asm index 1ccf0b6c..69641362 100644 --- a/text/maps/route_20.asm +++ b/text/maps/route_20.asm @@ -1,156 +1,185 @@ _Route20BattleText1:: - text "The water is" - line "shallow here." + text "Das Wasser ist" + line "hier sehr flach." done _Route20EndBattleText1:: - text "Splash!" + text "" + line "Platsch!" prompt _Route20AfterBattleText1:: - text "I wish I could" - line "ride my #MON." + text "Ich wünschte, ich" + line "könnte auf einem" + cont "#MON reiten." done _Route20BattleText2:: - text "SEAFOAM is a" - line "quiet getaway!" + text "Die" + line "SEESCHAUMINSELN" + cont "sind ein stiller" + cont "Zufluchtsort!" done _Route20EndBattleText2:: - text "Quit it!" + text "" + line "Schluß damit!" prompt _Route20AfterBattleText2:: - text "There's a huge" - line "cavern underneath" - cont "this island." + text "Unter dieser" + line "Insel befindet" + cont "sich eine riesige" + cont "Höhle!" done _Route20BattleText3:: - text "I love floating" - line "with the fishes!" + text "Ich lasse mich" + line "gerne mit den" + cont "Fischen treiben!" done _Route20EndBattleText3:: - text "Yowch!" + text "Autsch!" prompt _Route20AfterBattleText3:: - text "Want to float" - line "with me?" + text "Möchtest Du mir" + line "Gesellschaft" + cont "leisten?" done _Route20BattleText4:: - text "Are you on" - line "vacation too?" + text "Machst Du auch" + line "gerade Urlaub?" done _Route20EndBattleText4:: - text "No" - line "mercy at all!" + text "Du" + line "kennst keine" + cont "Gnade!" prompt _Route20AfterBattleText4:: - text "SEAFOAM used to" - line "be one island!" + text "Die" + line "SEESCHAUMINSELN" + cont "waren einmal EINE" + cont "große Insel!" done _Route20BattleText5:: - text "Check out my buff" - line "physique!" + text "Schau Dir meinen" + line "gestählten Körper" + cont "ruhig an!" done _Route20EndBattleText5:: - text "Wimpy!" + text "" + line "Waschlappen!" prompt _Route20AfterBattleText5:: - text "I should've been" - line "buffing up my" - cont "#MON, not me!" + text "Ich hätte meine" + line "#MON stählen" + cont "sollen, nicht" + cont "meinen Körper!" done _Route20BattleText6:: - text "Why are you" - line "riding a #MON?" - cont "Can't you swim?" + text "Warum reitest Du" + line "auf dem #MON?" + cont "Kannst Du nicht" + cont "schwimmen?" done _Route20EndBattleText6:: - text "Ouch!" - line "Torpedoed!" + text "Ich" + line "wurde torpediert!" prompt _Route20AfterBattleText6:: - text "Riding a #MON" - line "sure looks fun!" + text "Es dürfte Spaß" + line "machen, auf einem" + cont "#MON zu" + cont "reiten!" done _Route20BattleText7:: - text "I rode my bird" - line "#MON here!" + text "Mein" + line "VOGEL-#MON" + cont "hat mich hierher" + cont "getragen!" done _Route20EndBattleText7:: - text "Oh" - line "no!" + text "" + line "Oh nein!" prompt _Route20AfterBattleText7:: - text "My birds can't" - line "FLY me back!" + text "Kann ich mit" + line "meinen VOGEL-" + cont "#MON noch" + cont "zurückfliegen?" done _Route20BattleText8:: - text "My boy friend gave" - line "me big pearls!" + text "Mein Freund hat" + line "mir eine große" + cont "Perle geschenkt!" done _Route20EndBattleText8:: - text "Don't" - line "touch my pearls!" + text "" + line "Laß die Finger" + cont "von meiner Perle!" prompt _Route20AfterBattleText8:: - text "Will my pearls" - line "grow bigger" - cont "inside CLOYSTER?" + text "Ob meine Perle" + line "in einem AUSTOS" + cont "größer würde?" done _Route20BattleText9:: - text "I swam here from" - line "CINNABAR ISLAND!" + text "Ich bin von der" + line "ZINNOBERINSEL" + cont "herüber-" + cont "geschwommen!" done _Route20EndBattleText9:: - text "I'm" - line "so disappointed!" + text "Ich" + line "bin enttäuscht!" prompt _Route20AfterBattleText9:: - text "#MON have" - line "taken over an" - cont "abandoned mansion" - cont "on CINNABAR!" + text "Auf der" + line "ZINNOBERINSEL" + cont "haben #MON" + cont "eine verlassene" + cont "Villa besiedelt!" done _Route20BattleText10:: - text "CINNABAR, in the" - line "west, has a LAB" - cont "for #MON." + text "Auf der" + line "ZINNOBERINSEL" + cont "befindet sich ein" + cont "#MON-LABOR." done _Route20EndBattleText10:: - text "Wait!" + text "Warte!" prompt _Route20AfterBattleText10:: - text "CINNABAR is a " - line "volcanic island!" + text "Die" + line "ZINNOBERINSEL ist" + cont "ein vulkanisches" + cont "Eiland!" done _Route20Text12:: _Route20Text11:: - text "SEAFOAM ISLANDS" + text "SEESCHAUMINSELN" done diff --git a/text/maps/route_21.asm b/text/maps/route_21.asm index 3451953f..a3ac9d89 100644 --- a/text/maps/route_21.asm +++ b/text/maps/route_21.asm @@ -1,137 +1,159 @@ _Route21BattleText1:: - text "You want to know" - line "if the fish are" - cont "biting?" + text "Möchtest Du" + line "wissen, ob die" + cont "Fische beißen?" done _Route21EndBattleText1:: - text "Dang!" + text "Mist!" prompt _Route21AfterBattleText1:: - text "I can't catch" - line "anything good!" + text "Bisher habe ich" + line "noch nichts" + cont "gefangen!" done _Route21BattleText2:: - text "I got a big haul!" - line "Wanna go for it?" + text "Ich habe einen" + line "guten Fang" + cont "gemacht! Möchtest" + cont "Du ihn sehen?" done _Route21EndBattleText2:: - text "Darn" - line "MAGIKARP!" + text "NEIN!" + line "KARPADOR!" prompt _Route21AfterBattleText2:: - text "I seem to only" - line "catch MAGIKARP!" + text "Oh nein! Ich habe" + line "schon wieder " + cont "ein KARPADOR" + cont "gefangen!" done _Route21BattleText3:: - text "The sea cleanses" - line "my body and soul!" + text "Die See reinigt" + line "Körper und Seele!" done _Route21EndBattleText3:: - text "Ayah!" + text "Nein!" prompt _Route21AfterBattleText3:: - text "I like the" - line "mountains too!" + text "Aber ich mag die" + line "Berge genauso" + cont "gern!" done _Route21BattleText4:: - text "What's wrong with" - line "me swimming?" + text "Stört es Dich," + line "daß ich hier" + cont "schwimme?" done _Route21EndBattleText4:: - text "Cheap" - line "shot!" + text "Das" + line "war unter der" + cont "Gürtellinie!" prompt _Route21AfterBattleText4:: - text "I look like what?" - line "A studded inner" - cont "tube? Get lost!" + text "Wie habe ich" + line "ausgesehen? Wie" + cont "ein nasser Sack?" + cont "Hau endlich ab!" done _Route21BattleText5:: - text "I caught all my" - line "#MON at sea!" + text "Ich habe alle" + line "meine #MON" + cont "auf See gefangen!" done _Route21EndBattleText5:: - text "Diver!!" - line "Down!!" + text "" + line "Auweia! Ich bin" + cont "untergegangen!" prompt _Route21AfterBattleText5:: - text "Where'd you catch" - line "your #MON?" + text "Wo hast Du Deine" + line "#MON gefangen?" done _Route21BattleText6:: - text "Right now, I'm in" - line "a triathlon meet!" + text "Ich nehme an" + line "einem Triathlon" + cont "teil!" done _Route21EndBattleText6:: - text "Pant..." - line "pant...pant..." + text "Ächz," + line "schnauf..." prompt _Route21AfterBattleText6:: - text "I'm beat!" - line "But, I still have" - cont "the bike race and" - cont "marathon left!" + text "Du hast gewonnen!" + line "Aber ich kann" + cont "noch beim" + cont "Marathon und im" + cont "Radrennen siegen!" done _Route21BattleText7:: - text "Ahh! Feel the sun" - line "and the wind!" + text "Ahh!" + line "Genieße die Sonne" + cont "und den Wind!" done _Route21EndBattleText7:: - text "Yow!" - line "I lost!" + text "Ups!" + line "Ich hab verloren!" prompt _Route21AfterBattleText7:: - text "I'm sunburnt to a" - line "crisp!" + text "Die Sonne hat" + line "mich wie ein" + cont "Hähnchen" + cont "geröstet!" done _Route21BattleText8:: - text "Hey, don't scare" - line "away the fish!" + text "Hey, Du verjagst" + line "die Fische!" done _Route21EndBattleText8:: - text "Sorry!" - line "I didn't mean it!" + text "" + line "Entschuldigung," + cont "ich wollte nicht" + cont "so barsch sein!" prompt _Route21AfterBattleText8:: - text "I was just angry" - line "that I couldn't" - cont "catch anything." + text "Ich war nur" + line "sauer, weil ich" + cont "noch nichts" + cont "gefangen habe." done _Route21BattleText9:: - text "Keep me company" - line "'til I get a hit!" + text "Leiste mir" + line "Gesellschaft, bis" + cont "etwas anbeißt!" done _Route21EndBattleText9:: - text "That" - line "burned some time." + text "Naja," + line "Wenigstens ist" + cont "etwas Zeit" + cont "vergangen!" prompt _Route21AfterBattleText9:: - text "Oh wait! I got a" - line "bite! Yeah!" + text "Juchhu! Etwas" + line "hat angebissen!" done diff --git a/text/maps/route_22.asm b/text/maps/route_22.asm index 3a1d28f0..661fd949 100644 --- a/text/maps/route_22.asm +++ b/text/maps/route_22.asm @@ -2,103 +2,122 @@ _Route22RivalBeforeBattleText1:: text "<RIVAL>: Hey!" line "<PLAYER>!" - para "You're going to" - line "#MON LEAGUE?" - - para "Forget it! You" - line "probably don't" - cont "have any BADGEs!" - - para "The guard won't" - line "let you through!" - - para "By the way, did" - line "your #MON" - cont "get any stronger?" + para "Bist Du auf" + line "dem Weg zur" + cont "PKMN-LIGA?" + + para "Vergiß es!" + line "Wahrscheinlich" + cont "besitzt Du nicht" + cont "einmal einen" + cont "ORDEN!" + + para "Die Wache wird" + line "Dich gar nicht" + cont "erst durchlassen!" + + para "Ach, sind" + line "Deine #MON" + cont "eigentlich" + cont "stärker geworden?" done _Route22RivalAfterBattleText1:: - text "I heard #MON" - line "LEAGUE has many" - cont "tough trainers!" - - para "I have to figure" - line "out how to get" - cont "past them!" - - para "You should quit" - line "dawdling and get" - cont "a move on!" + text "In der PKMN-LIGA" + line "gibt es viele" + cont "starke Trainer!" + + para "Ich muß einen Weg" + line "finden, an ihnen" + cont "vorbeizukommen." + + para "Du solltest" + line "aufhören zu" + cont "bummeln und Dich" + cont "in Bewegung" + cont "setzen!" done _Route22RivalDefeatedText1:: - text "Awww!" - line "You just lucked" - cont "out!" + text "Oh nein!" + line "Soviel Glück wie" + cont "Du kann man" + cont "nicht haben!" prompt _Route22Text_511bc:: - text "<RIVAL>: What?" - line "Why do I have 2" - cont "#MON?" - - para "You should catch" - cont "some more too!" + text "<RIVAL>: Was?" + line "Warum ich zwei" + cont "#MON besitze?" + + para "Dumme Frage!" + line "Fang Dir lieber" + cont "selbst noch ein" + cont "paar!" prompt _Route22RivalBeforeBattleText2:: - text "<RIVAL>: What?" - line "<PLAYER>! What a" - cont "surprise to see" - cont "you here!" + text "<RIVAL>: Was?!" + line "<PLAYER>!" + + para "Was für eine" + line "Überraschung!" - para "So you're going to" - line "#MON LEAGUE?" + para "Du bist also auch" + line "auf dem Weg zur" + cont "PKMN-LIGA, oder?" - para "You collected all" - line "the BADGEs too?" - cont "That's cool!" + para "Du besitzt auch" + line "alle ORDEN?" + cont "Das ist cool!" - para "Then I'll whip you" - line "<PLAYER> as a" - cont "warm up for" - cont "#MON LEAGUE!" + para "<PLAYER>, ich" + line "werde mich für" + cont "die PKMN-LIGA" + cont "aufwärmen, indem" + cont "ich Dich besiege!" - para "Come on!" + para "Also, los geh",$B3,"'s!" done _Route22RivalAfterBattleText2:: - text "That loosened me" - line "up! I'm ready for" - cont "#MON LEAGUE!" - - para "<PLAYER>, you need" - line "more practice!" - - para "But hey, you know" - line "that! I'm out of" - cont "here. Smell ya!" + text "Das war ein gutes" + line "Aufwärmtraining!" + cont "Ich bin gut auf" + cont "die PKMN-LIGA" + cont "vorbereitet!" + + para "<PLAYER>, auch" + line "wenn Du gewonnen" + cont "hast, mußt Du" + cont "mehr trainieren!" + + para "Ich glaube, Du" + line "bist Dir dessen" + cont "bewußt! Bis dann!" done _Route22RivalDefeatedText2:: - text "What!?" + text "Was!?" - para "I was just" - line "careless!" + para "Ich war zu" + line "unvorsichtig!" prompt _Route22Text_511d0:: text "<RIVAL>: Hahaha!" - line "<PLAYER>! That's" - cont "your best? You're" - cont "nowhere near as" - cont "good as me, pal!" - - para "Go train some" - line "more! You loser!" + line "<PLAYER>! War das" + cont "etwa alles? Du" + cont "bist nicht einmal" + cont "annähernd so gut" + cont "wie ich, Kumpel!" + + para "Trainiere lieber" + line "noch ein bißchen," + cont "Du Verlierer!" prompt _Route22FrontGateText:: - text "#MON LEAGUE" - line "Front Gate" + text "PKMN-LIGA" + line "Haupteingang" done diff --git a/text/maps/route_23.asm b/text/maps/route_23.asm index 2ecb020e..ec6e6a84 100644 --- a/text/maps/route_23.asm +++ b/text/maps/route_23.asm @@ -1,38 +1,44 @@ _VictoryRoadGuardText1:: - text "You can pass here" - line "only if you have" - cont "the @" + text "Du darfst nur" + line "mit dem" + cont "@" TX_RAM wcd6d - text "!" + text "" + cont "passieren!" - para "You don't have the" + para "Du besitzt den" line "@" TX_RAM wcd6d - text " yet!" + text " noch" + cont "nicht!" - para "You have to have" - line "it to get to" - cont "#MON LEAGUE!@@" + para "Nur wer ihn" + line "trägt, darf in" + cont "die PKMN-LIGA!@@" _VictoryRoadGuardText2:: - text "You can pass here" - line "only if you have" - cont "the @" + text "Du darfst nur" + line "passieren, wenn" + cont "Du bereits den" + cont "@" TX_RAM wcd6d - text "!" + text "" + cont "besitzt!" - para "Oh! That is the" - line "@" + para "Wunderbar!" + line "Du trägst den" + cont "@" TX_RAM wcd6d text "!@@" _VictoryRoadGuardText_513a3:: - db $0 - para "OK then! Please," - line "go right ahead!" + text "" + + para "OK, setze" + line "Deinen Weg fort!" done _Route23Text8:: - text "VICTORY ROAD GATE" - line "- #MON LEAGUE" + text "SIEGESSTRASSE" + line "- PKMN-LIGA" done diff --git a/text/maps/route_24_1.asm b/text/maps/route_24_1.asm index ae861eda..e59c9dcd 100644 --- a/text/maps/route_24_1.asm +++ b/text/maps/route_24_1.asm @@ -1,64 +1,79 @@ _Route24Text_51510:: - text "Congratulations!" - line "You beat our 5" - cont "contest trainers!@@" + text "Herzlichen" + line "Glückwunsch!" + cont "Du hast alle fünf" + cont "Trainer besiegt!@@" _Route24Text_51515:: - db $0 - para "You just earned a" - line "fabulous prize!" + text "" + + para "Du hast einen" + line "großartigen Preis" + cont "gewonnen!" prompt _Route24Text_5151a:: - text "<PLAYER> received" - line "a @" - TX_RAM wcf4b + text "<PLAYER> erhält" + line "einen @" + TX_RAM wcf50 text "!@@" _Route24Text_51521:: - text "You don't have" - line "any room!" + text "Du hast keinen" + line "Platz für weitere" + cont "Items!" done _Route24Text_51526:: - text "By the way, would" - line "you like to join" - cont "TEAM ROCKET?" + text "Möchtest Du auch" + line "Mitglied des" + cont "TEAM ROCKET" + cont "werden?" - para "We're a group" - line "dedicated to evil" - cont "using #MON!" + para "Unsere" + line "Gruppierung" + cont "benutzt #MON" + cont "für teuflische" + cont "Zwecke!" - para "Want to join?" + para "Möchtest Du" + line "beitreten?" - para "Are you sure?" + para "Wirklich nicht?" - para "Come on, join us!" + para "Komm schon," + line "werde Mitglied!" - para "I'm telling you" - line "to join!" + para "Ich empfehle Dir," + line "ein Mitglied zu" + cont "werden!" - para "OK, you need" - line "convincing!" + para "Ich glaube, ich" + line "sollte ein wenig" + cont "Überzeugungs-" + cont "arbeit leisten!" - para "I'll make you an" - line "offer you can't" - cont "refuse!" + para "Dieses Angebot" + line "kannst Du nicht" + cont "ablehnen!" done _Route24Text_5152b:: text "Arrgh!" - line "You are good!" + line "Du bist gut!" prompt _Route24Text_51530:: - text "With your ability," - line "you could become" - cont "a top leader in" - cont "TEAM ROCKET!" + text "Bei Deinem Können" + line "würdest Du im" + cont "TEAM ROCKET" + cont "leicht die rechte" + cont "Hand vom Boss!" done _Route24BattleText1:: - text "I saw your feat" - line "from the grass!" + text "Ich habe Deine" + line "Vorstellung aus" + cont "dem Gras heraus" + cont "beobachtet!" done diff --git a/text/maps/route_24_2.asm b/text/maps/route_24_2.asm index 325dea13..c9b7a496 100644 --- a/text/maps/route_24_2.asm +++ b/text/maps/route_24_2.asm @@ -1,90 +1,109 @@ _Route24EndBattleText1:: - text "I" - line "thought not!" + text "Ich" + line "habe wohl doch" + cont "nichts gesehen!" prompt _Route24AfterBattleText1:: - text "I hid because the" - line "people on the" - cont "bridge scared me!" + text "Ich habe mich" + line "versteckt, weil" + cont "mir die Leute auf" + cont "der Brücke Angst" + cont "gemacht haben!" done _Route24BattleText2:: - text "OK! I'm No. 5!" - line "I'll stomp you!" + text "Ich bin Nr. 5!" + line "Dich mache ich" + cont "platt!" done _Route24EndBattleText2:: - text "Whoa!" - line "Too much!" + text "Das" + line "war zuviel des" + cont "Guten!" prompt _Route24AfterBattleText2:: - text "I did my best, I" - line "have no regrets!" + text "Ich habe alles" + line "gegeben, ich" + cont "schäme mich" + cont "nicht!" done _Route24BattleText3:: - text "I'm No. 4!" - line "Getting tired?" + text "Ich bin Nr. 4!" + line "Wirst Du müde?" done _Route24EndBattleText3:: - text "I lost" - line "too!" + text "Ich habe" + line "auch verloren!" prompt _Route24AfterBattleText3:: - text "I did my best, so" - line "I've no regrets!" + text "Ich habe alles" + line "gegeben, ich" + cont "schäme mich" + cont "nicht!" done _Route24BattleText4:: - text "Here's No. 3!" - line "I won't be easy!" + text "Hier kommt Nr. 3!" + line "Ich mache Dir das" + cont "Leben schwer!" done _Route24EndBattleText4:: - text "Ow!" - line "Stomped flat!" + text "Ah!" + line "Eiskalt erwischt!" prompt _Route24AfterBattleText4:: - text "I did my best, I" - line "have no regrets!" + text "Ich habe alles" + line "gegeben, ich" + cont "schäme mich" + cont "nicht!" done _Route24BattleText5:: - text "I'm second!" - line "Now it's serious!" + text "Ich bin Nr. 2!" + line "Nun wird es" + cont "ernst!" done _Route24EndBattleText5:: - text "How could I" - line "lose?" + text "Wie konnte" + line "ich verlieren?" prompt _Route24AfterBattleText5:: - text "I did my best, I" - line "have no regrets!" + text "Ich habe alles" + line "gegeben, ich" + cont "schäme mich" + cont "nicht!" done _Route24BattleText6:: - text "This is NUGGET" - line "BRIDGE! Beat us 5" - cont "trainers and win" - cont "a fabulous prize!" - - para "Think you got" - line "what it takes?" + text "Das hier ist die" + line "NUGGET-BRÜCKE!" + cont "Wenn Du uns fünf" + cont "Trainer besiegst, " + cont "erhältst Du einen" + cont "wertvollen Preis!" + + para "Willst Du Dein" + line "Glück versuchen?" done _Route24EndBattleText6:: - text "Whoo!" - line "Good stuff!" + text "Wow!" + line "Du bist gut!" prompt _Route24AfterBattleText6:: - text "I did my best, I" - line "have no regrets!" + text "Ich habe alles" + line "gegeben, ich" + cont "schäme mich" + cont "nicht!" done diff --git a/text/maps/route_25.asm b/text/maps/route_25.asm index 325ab348..a08357b3 100644 --- a/text/maps/route_25.asm +++ b/text/maps/route_25.asm @@ -1,156 +1,171 @@ _Route25BattleText1:: - text "Local trainers" - line "come here to" - cont "practice!" + text "Die Trainer der" + line "Gegend kommen" + cont "zum Üben" + cont "hierher!" done _Route25EndBattleText1:: - text "You're" - line "decent." + text "Du bist" + line "richtig gut!" prompt _Route25AfterBattleText1:: - text "All #MON have" - line "weaknesses. It's" - cont "best to raise" - cont "different kinds." + text "Jedes #MON hat" + line "seine Schwächen!" + cont "Man sollte daher" + cont "unterschiedliche" + cont "#MON" + cont "trainieren." done _Route25BattleText2:: - text "Dad took me to a" - line "great party on" - cont "S.S.ANNE at" - cont "VERMILION CITY!" + text "Ich habe in" + line "ORANIA CITY mit" + cont "meinem Papa auf" + cont "der M.S. ANNE" + cont "eine Party" + cont "besucht!" done _Route25EndBattleText2:: - text "I'm" - line "not mad!" + text "Ich bin" + line "nicht sauer!" prompt _Route25AfterBattleText2:: - text "On S.S.ANNE, I" - line "saw trainers from" - cont "around the world." + text "Auf der M.S. ANNE" + line "habe ich Trainer" + cont "aus aller Welt" + cont "gesehen!" done _Route25BattleText3:: - text "I'm a cool guy." - line "I've got a girl" - cont "friend!" + text "Ich bin richtig" + line "cool! Ich habe" + cont "eine Freundin!" done _Route25EndBattleText3:: - text "Aww," - line "darn..." + text "Ach," + line "so ein Mist..." prompt _Route25AfterBattleText3:: - text "Oh well. My girl" - line "will cheer me up." + text "Naja, meine" + line "Freundin wird" + cont "mich aufheitern!" done _Route25BattleText4:: - text "Hi! My boy" - line "friend is cool!" + text "Hallo! Mein" + line "Freund ist cool!" done _Route25EndBattleText4:: - text "I was in" - line "bad condition!" + text "Ich war" + line "nicht in Form!" prompt _Route25AfterBattleText4:: - text "I wish my guy was" - line "as good as you!" + text "Ach, wäre mein" + line "Freund doch auch" + cont "so toll wie Du!" done _Route25BattleText5:: - text "I knew I had to" - line "fight you!" + text "Ich wußte, daß" + line "wir miteinander" + cont "kämpfen würden!" done _Route25EndBattleText5:: - text "I knew" - line "I'd lose too!" + text "Ich" + line "wußte auch, daß" + cont "ich verlieren" + cont "würde!" prompt _Route25AfterBattleText5:: - text "If your #MON" - line "gets confused or" - cont "falls asleep," - cont "switch it!" + text "Wenn eines Deiner" + line "#MON verwirrt" + cont "ist oder schläft," + cont "wechsle es aus!" done _Route25BattleText6:: - text "My friend has a" - line "cute #MON." - cont "I'm so jealous!" + text "Meine Freundin" + line "hat so ein süßes" + cont "#MON! Ich" + cont "bin furchtbar" + cont "neidisch!" done _Route25EndBattleText6:: - text "I'm" - line "not so jealous!" + text "Ich bin" + line "nicht neidisch!" prompt _Route25AfterBattleText6:: - text "You came from MT." - line "MOON? May I have" - cont "a CLEFAIRY?" + text "Du warst auf dem" + line "MONDBERG? Hast" + cont "Du ein PIEPI" + cont "gefunden?" done _Route25BattleText7:: - text "I just got down" - line "from MT.MOON," - cont "but I'm ready!" + text "Ich komme gerade" + line "vom MONDBERG" + cont "und bin topfit!" done _Route25EndBattleText7:: - text "You" - line "worked hard!" + text "Du hast" + line "schwer gekämpft!" prompt _Route25AfterBattleText7:: - text "Drat!" - line "A ZUBAT bit me" - cont "back in there." + text "Mist!" + line "Mich hat ein" + cont "ZUBAT gebissen!" done _Route25BattleText8:: - text "I'm off to see a" - line "#MON collector" - cont "at the cape!" + text "Ich bin auf dem" + line "Weg zu einem" + cont "#MON-Sammler!" done _Route25EndBattleText8:: - text "You" - line "got me." + text "Du hast" + line "mich besiegt." prompt _Route25AfterBattleText8:: - text "The collector has" - line "many rare kinds" - cont "of #MON." + text "Dieser Sammler" + line "besitzt viele" + cont "seltene #MON." done _Route25BattleText9:: - text "You're going to" - line "see BILL? First," - cont "let's fight!" + text "Du möchtest zu" + line "BILL? Aber erst" + cont "wird gekämpft!" done _Route25EndBattleText9:: - text "You're" - line "something." + text "Du hast" + line "viel Erfahrung!" prompt _Route25AfterBattleText9:: - text "The trail below" - line "is a shortcut to" - cont "CERULEAN CITY." + text "Der Pfad dort" + line "unten ist eine" + cont "Abkürzung nach" + cont "AZURIA CITY." done _Route25Text11:: - text "SEA COTTAGE" - line "BILL lives here!" + text "KÜSTENHAUS" + line "Hier wohnt BILL!" done diff --git a/text/maps/route_2_gate.asm b/text/maps/route_2_gate.asm index 566830f8..dbb08581 100644 --- a/text/maps/route_2_gate.asm +++ b/text/maps/route_2_gate.asm @@ -1,12 +1,15 @@ _Route2GateText_5d616:: - text "The HM FLASH" - line "lights even the" - cont "darkest dungeons." + text "Mit der VM BLITZ" + line "kann man selbst" + cont "die dunkelsten" + cont "Höhlen erhellen." done _Route2GateText2:: - text "Once a #MON" - line "learns FLASH, you" - cont "can get through" - cont "ROCK TUNNEL." + text "Sobald eines" + line "Deiner #MON" + cont "BLITZ erlernt" + cont "hat, kannst" + cont "Du Dich in den" + cont "FELSTUNNEL wagen!" done diff --git a/text/maps/route_2_house.asm b/text/maps/route_2_house.asm index 46fc1062..2a8dea0a 100644 --- a/text/maps/route_2_house.asm +++ b/text/maps/route_2_house.asm @@ -1,6 +1,10 @@ _Route2HouseText1:: - text "A fainted #MON" - line "can't fight. But, " - cont "it can still use " - cont "moves like CUT!" + text "Auch wenn ein" + line "#MON" + cont "ausscheidet," + cont "kann es weiter" + cont "Spezial-Techniken" + cont "wie zum Beispiel" + cont "den ZERSCHNEIDER" + cont "anwenden!" done diff --git a/text/maps/route_3.asm b/text/maps/route_3.asm index 966a0786..9701c090 100644 --- a/text/maps/route_3.asm +++ b/text/maps/route_3.asm @@ -1,145 +1,167 @@ _Route3Text1:: - text "Whew... I better" - line "take a rest..." - cont "Groan..." + text "Puh! Ich muß" + line "eine Pause" + cont "machen!" - para "That tunnel from" - line "CERULEAN takes a" - cont "lot out of you!" + para "Der Weg durch den" + line "Tunnel aus AZURIA" + cont "CITY ist sehr" + cont "beschwerlich!" done _Route3BattleText1:: - text "Hey! I met you in" - line "VIRIDIAN FOREST!" + text "Hey! Ich kenne" + line "Dich aus dem" + cont "VERTANIA-WALD!" done _Route3EndBattleText1:: - text "You" - line "beat me again!" + text "Du" + line "hast mich wieder" + cont "besiegt!" prompt _Route3AfterBattleText1:: - text "There are other" - line "kinds of #MON" - cont "than those found" - cont "in the forest!" + text "Neben den #MON" + line "hier im Wald gibt" + cont "es noch Unmengen" + cont "anderer #MON" + cont "zu entdecken!" done _Route3BattleText2:: - text "Hi! I like shorts!" - line "They're comfy and" - cont "easy to wear!" + text "Überall sind" + line "Brennesseln! Und" + cont "ich trage Shorts!" + cont "So ein MIST!" done _Route3EndBattleText2:: - text "I don't" - line "believe it!" + text "Wäre" + line "ich heute doch" + cont "nur daheim" + cont "geblieben!" prompt _Route3AfterBattleText2:: - text "Are you storing" - line "your #MON on" - cont "PC? Each BOX can" - cont "hold 20 #MON!" + text "Du kannst #MON" + line "via PC in Boxen" + cont "ablegen. Jede BOX" + cont "fasst 20 #MON!" done _Route3BattleText3:: - text "You looked at me," - line "didn't you?" + text "Was starrst Du" + line "mich so an?" done _Route3EndBattleText3:: - text "You're" - line "mean!" + text "Du bist" + line "gefährlich!" prompt _Route3AfterBattleText3:: - text "Quit staring if" - line "you don't want to" - cont "fight!" + text "Hör auf, Leute" + line "anzustarren! Dann" + cont "mußt Du auch" + cont "nicht kämpfen!" done _Route3BattleText4:: - text "Are you a trainer?" - line "Let's fight!" + text "Bist Du auch ein" + line "Trainer? Laß uns" + cont "kämpfen!" done _Route3EndBattleText4:: - text "If I" - line "had new #MON I" - cont "would've won!" + text "Mit" + line "diesen #MON" + cont "hätte ich auch" + cont "leicht gewonnen!" prompt _Route3AfterBattleText4:: - text "If a #MON BOX" - line "on the PC gets" - cont "full, just switch" - cont "to another BOX!" + text "Wenn auf dem PC" + line "eine #MON-BOX" + cont "voll ist, wechsle" + cont "einfach zu einer" + cont "anderen BOX!" done _Route3BattleText5:: - text "That look you" - line "gave me, it's so" - cont "intriguing!" + text "Warum schaust" + line "Du mich so" + cont "fasziniert an?" done _Route3EndBattleText5:: - text "Be nice!" + text "Bleib" + line "immer nett!" prompt _Route3AfterBattleText5:: - text "Avoid fights by" - line "not letting" - cont "people see you!" + text "Vermeide Kämpfe," + line "indem Du anderen" + cont "Trainern aus dem" + cont "Weg gehst!" done _Route3BattleText6:: - text "Hey! You're not" - line "wearing shorts!" + text "Hehe! Ich habe" + line "meinem Bruder" + cont "gesagt, er soll" + cont "Shorts anziehen!" done _Route3EndBattleText6:: - text "Lost!" - line "Lost! Lost!" + text "Nein!" + line "Verloren!" prompt _Route3AfterBattleText6:: - text "I always wear" - line "shorts, even in" - cont "winter!" + text "Man sollte nicht" + line "alles machen, was" + cont "der große Bruder" + cont "verlangt! Hehe!" done _Route3BattleText7:: - text "You can fight my" - line "new #MON!" + text "Meine neuen" + line "#MON wollen" + cont "kämpfen!" done _Route3EndBattleText7:: - text "Done" - line "like dinner!" + text "Du" + line "hast meine" + cont "#MON besiegt!" prompt _Route3AfterBattleText7:: - text "Trained #MON" - line "are stronger than" - cont "the wild ones!" + text "Die #MON eines" + line "Trainers sind" + cont "stärker als" + cont "wildlebende!" done _Route3BattleText8:: - text "Eek! Did you" - line "touch me?" + text "Huch! Sollen das" + line "etwa Annäherungs-" + cont "versuche sein?" done _Route3EndBattleText8:: - text "That's it?" + text "" + line "Bleib mir fern!" prompt _Route3AfterBattleText8:: - text "ROUTE 4 is at the" - line "foot of MT.MOON." + text "Die ROUTE 4 liegt" + line "am Fuße des" + cont "MONDBERGES." done _Route3Text10:: text "ROUTE 3" - line "MT.MOON AHEAD" + line "ZUM MONDBERG" done diff --git a/text/maps/route_4.asm b/text/maps/route_4.asm index 0a36f4cd..f4dc4375 100644 --- a/text/maps/route_4.asm +++ b/text/maps/route_4.asm @@ -1,35 +1,40 @@ _Route4Text1:: - text "Ouch! I tripped" - line "over a rocky" - cont "#MON, GEODUDE!" + text "Aua! Ich bin über" + line "ein KLEINSTEIN" + cont "gestolpert, ein" + cont "STEIN-#MON!" done _Route4BattleText1:: - text "I came to get my" - line "mushroom #MON!" + text "Ich bin hier, um" + line "PILZ-#MON" + cont "zu fangen!" done _Route4EndBattleText1:: - text "Oh! My cute" - line "mushroom #MON!" + text "Ach," + line "PILZ-#MON" + cont "sind ja so süß!" prompt _Route4AfterBattleText1:: - text "There might not" - line "be any more" - cont "mushrooms here." + text "Es dürfte hier" + line "keine PILZ-" + cont "#MON mehr" + cont "geben." - para "I think I got" - line "them all." + para "Ich glaube, ich" + line "habe alle" + cont "gefangen." done _Route4Text5:: - text "MT.MOON" - line "Tunnel Entrance" + text "MONDBERG" + line "Tunneleingang" done _Route4Text6:: text "ROUTE 4" - line "MT.MOON -" - cont "CERULEAN CITY" + line "MONDBERG -" + cont "AZURIA CITY" done diff --git a/text/maps/route_5.asm b/text/maps/route_5.asm index 54ff0f84..ae957ea7 100644 --- a/text/maps/route_5.asm +++ b/text/maps/route_5.asm @@ -1,5 +1,5 @@ _Route5Text1:: - text "UNDERGROUND PATH" - line "CERULEAN CITY -" - cont "VERMILION CITY" + text "TUNNELPFAD" + line "AZURIA CITY -" + cont "ORANIA CITY" done diff --git a/text/maps/route_6.asm b/text/maps/route_6.asm index c48b5d3d..5d1111dc 100644 --- a/text/maps/route_6.asm +++ b/text/maps/route_6.asm @@ -1,97 +1,111 @@ _Route6BattleText1:: - text "Who's there?" - line "Quit listening in" - cont "on us!" + text "Wer da? Hey, hör" + line "auf, uns heimlich" + cont "zu belauschen!" done _Route6EndBattleText1:: - text "I" - line "just can't win!" + text "Ich" + line "kann einfach" + cont "nie siegen!" prompt _Route6AfterBattleText1:: - text "Whisper..." - line "whisper..." + text "Flüster..." + line "Tuschel..." done _Route6BattleText2:: - text "Excuse me! This" - line "is a private" - cont "conversation!" + text "Entschuldige," + line "aber das hier ist" + cont "Privatsache!" done _Route6EndBattleText2:: - text "Ugh!" - line "I hate losing!" + text "" + line "Grr! Ich hasse" + cont "es, zu verlieren!" prompt _Route6BattleText3:: - text "There aren't many" - line "bugs out here." + text "Man findet hier" + line "draußen nicht" + cont "viele Käfer..." done _Route6EndBattleText3:: - text "No!" - line "You're kidding!" + text "" + line "Du beliebst zu" + cont "scherzen, oder?" prompt _Route6AfterBattleText3:: - text "I like bugs, so" - line "I'm going back to" - cont "VIRIDIAN FOREST." + text "Ich gehe in den" + line "VERTANIA-WALD" + cont "zurück. Dort gibt" + cont "es mehr Käfer!" done _Route6BattleText4:: - text "Huh? You want" - line "to talk to me?" + text "Hörte ich da" + line "jemanden vom" + cont "Kämpfen sprechen?" done _Route6EndBattleText4:: - text "I" - line "didn't start it!" + text "Hmm," + line "ich hätte es" + cont "besser überhört!" prompt _Route6AfterBattleText4:: - text "I should carry" - line "more #MON with" - cont "me for safety." + text "Zu meiner eigenen" + line "Sicherheit sollte" + cont "ich mehr #MON" + cont "bei mir tragen!" done _Route6BattleText5:: - text "Me? Well, OK." - line "I'll play!" + text "Kämpfen? Meinst" + line "Du mich? Na gut!" done _Route6EndBattleText5:: - text "Just" - line "didn't work!" + text "" + line "Das hat nicht" + cont "ganz geklappt!" prompt _Route6AfterBattleText5:: - text "I want to get" - line "stronger! What's" - cont "your secret?" + text "Verrätst Du mir" + line "Dein Geheimnis?" + cont "Ich möchte auch" + cont "stärker werden!" done _Route6BattleText6:: - text "I've never seen" - line "you around!" - cont "Are you good?" + text "Dich habe ich" + line "noch nie gesehen!" + cont "Bist Du ein guter" + cont "Trainer?" done _Route6EndBattleText6:: - text "You" - line "are too good!" + text "Du" + line "bist ein zu guter" + cont "Trainer!" prompt _Route6AfterBattleText6:: - text "Are my #MON" - line "weak? Or, am I" - cont "just bad?" + text "Sind meine" + line "#MON zu" + cont "schwach, oder bin" + cont "ich etwa nicht" + cont "gut genug?" done _Route6Text7:: - text "UNDERGROUND PATH" - line "CERULEAN CITY -" - cont "VERMILION CITY" + text "TUNNELPFAD" + line "AZURIA CITY -" + cont "ORANIA CITY" done diff --git a/text/maps/route_7.asm b/text/maps/route_7.asm index 6500be96..de2b0b86 100644 --- a/text/maps/route_7.asm +++ b/text/maps/route_7.asm @@ -1,5 +1,5 @@ _Route7Text1:: - text "UNDERGROUND PATH" - line "CELADON CITY -" - cont "LAVENDER TOWN" + text "TUNNELPFAD" + line "PRISMANIA CITY -" + cont "LAVANDIA" done diff --git a/text/maps/route_8.asm b/text/maps/route_8.asm index 57a9a5f9..46e6ae86 100644 --- a/text/maps/route_8.asm +++ b/text/maps/route_8.asm @@ -1,154 +1,176 @@ _Route8BattleText1:: - text "You look good at" - line "#MON, but" - cont "how's your chem?" + text "Du weißt viel" + line "über #MON!" + cont "Doch wie sieht es" + cont "mit Chemie aus?" done _Route8EndBattleText1:: - text "Ow!" - line "Meltdown!" + text "Au! Eine" + line "Kernschmelze!" prompt _Route8AfterBattleText1:: - text "I am better at" - line "school than this!" + text "Meine schulischen" + line "Leistungen sind" + cont "besser!" done _Route8BattleText2:: - text "All right! Let's" - line "roll the dice!" + text "OK! Die Spiele" + line "mögen beginnen!" done _Route8EndBattleText2:: - text "Drat!" - line "Came up short!" + text "" + line "Knapp vorbei ist" + cont "auch daneben!" prompt _Route8AfterBattleText2:: - text "Lady Luck's not" - line "with me today!" + text "Man kann nicht" + line "immer gewinnen!" done _Route8BattleText3:: - text "You need strategy" - line "to win at this!" + text "Um zu gewinnen," + line "benötigst Du eine" + cont "gute Strategie!" done _Route8EndBattleText3:: - text "It's" - line "not logical!" + text "Ich habe" + line "verloren! Das ist" + cont "nicht logisch!" prompt _Route8AfterBattleText3:: - text "Go with GRIMER" - line "first...and..." - cont "...and...then..." + text "SLEIMA kämpft als" + line "erstes... und..." + cont "und... dann..." done _Route8BattleText4:: - text "I like NIDORAN, so" - line "I collect them!" + text "Ich mag alle" + line "NIDORAN sehr" + cont "gerne! Deshalb" + cont "sammle ich sie!" done _Route8EndBattleText4:: - text "Why? Why??" + text "Warum?" + line "Warum nur?" prompt _Route8AfterBattleText4:: - text "When #MON grow" - line "up they get ugly!" - cont "They shouldn't" - cont "evolve!" + text "Wenn #MON" + line "sich entwickeln," + cont "werden sie groß" + cont "und häßlich! Sie" + cont "sollten klein und" + cont "goldig bleiben!" done _Route8BattleText5:: - text "School is fun, but" - line "so are #MON." + text "Die Schule macht" + line "Spaß! #MON zu" + cont "trainieren aber" + cont "auch!" done _Route8EndBattleText5:: - text "I'll" - line "stay with school." + text "OK, ich" + line "gehe lieber zur" + cont "Schule!" prompt _Route8AfterBattleText5:: - text "We're stuck here" - line "because of the" - cont "gates at SAFFRON." + text "Wir sitzen hier" + line "fest, weil" + cont "SAFFRONIA CITY" + cont "abgeriegelt wird." done _Route8BattleText6:: - text "MEOWTH is so cute," - line "meow, meow, meow!" + text "MAUZI ist so süß!" + line "Miau, miauz!" done _Route8EndBattleText6:: - text "Meow!" + text "Miauz!" prompt _Route8AfterBattleText6:: - text "I think PIDGEY" - line "and RATTATA" - cont "are cute too!" + text "Aber TAUBSI und" + line "RATTFRATZ sind" + cont "auch niedlich!" done _Route8BattleText7:: - text "We must look" - line "silly standing" - cont "here like this!" + text "Es muß ziemlich" + line "blöd aussehen," + cont "wie wir hier" + cont "herumstehen!" done _Route8EndBattleText7:: - text "Look what" - line "you did!" + text "Schau, was" + line "Du getan hast!" prompt _Route8AfterBattleText7:: - text "SAFFRON's gate" - line "keeper won't let" - cont "us through." - cont "He's so mean!" + text "Der Wachtposten" + line "von SAFFRONIA" + cont "CITY ist so" + cont "gemein! Er läßt" + cont "uns nicht in die" + cont "Stadt!" done _Route8BattleText8:: - text "I'm a rambling," - line "gambling dude!" + text "Ich bin ein weit" + line "herumgekommener" + cont "Glücksspieler!" done _Route8EndBattleText8:: - text "Missed" - line "the big score!" + text "" + line "Den Jackpot habe" + cont "ich noch nicht" + cont "geknackt..." prompt _Route8AfterBattleText8:: - text "Gambling and" - line "#MON are like" - cont "eating peanuts!" - cont "Just can't stop!" + text "Glücksspiele und" + line "#MON haben" + cont "eines gemeinsam:" + cont "Man kann nicht" + cont "damit aufhören!" done _Route8BattleText9:: - text "What's a cute," - line "round and fluffy" - cont "#MON?" + text "Welches #MON" + line "ist süß, pummelig" + cont "und kuschlig?" done _Route8EndBattleText9:: - text "Stop!" + text "Hör auf!" - para "Don't be so mean" - line "to my CLEFAIRY!" + para "Sei nicht so" + line "gemein zu PIEPI!" prompt _Route8AfterBattleText9:: - text "I heard that" - line "CLEFAIRY evolves" - cont "when it's exposed" - cont "to a MOON STONE." + text "Ich habe gehört," + line "PIEPI entwickelt" + cont "sich, wenn man" + cont "ihm einen" + cont "MONDSTEIN gibt." done _Route8Text10:: - text "UNDERGROUND PATH" - line "CELADON CITY -" - cont "LAVENDER TOWN" + text "TUNNELPFAD" + line "PRISMANIA CITY -" + cont "LAVANDIA" done diff --git a/text/maps/route_9.asm b/text/maps/route_9.asm index 9975000d..64964b1d 100644 --- a/text/maps/route_9.asm +++ b/text/maps/route_9.asm @@ -1,157 +1,175 @@ _Route9BattleText1:: - text "You have #MON" - line "with you!" - cont "You're mine!" + text "Du trägst #MON" + line "bei Dir! Laß uns" + cont "kämpfen!" done _Route9EndBattleText1:: - text "You" - line "deceived me!" + text "Du" + line "hast gewonnen!" prompt _Route9AfterBattleText1:: - text "You need light to" - line "get through that" - cont "dark tunnel ahead." + text "Du benötigst eine" + line "Lichtquelle, um" + cont "den Tunnel zu" + cont "durchqueren!" done _Route9BattleText2:: - text "Who's that walking" - line "with those good" - cont "looking #MON?" + text "Hey, wer bist Du?" + line "Deine #MON" + cont "sehen fit aus!" done _Route9EndBattleText2:: - text "Out" - line "like a light!" + text "" + line "Schnell und" + cont "präzise besiegt!" prompt _Route9AfterBattleText2:: - text "Keep walking!" + text "OK, geh einfach" + line "weiter!" done _Route9BattleText3:: - text "I'm taking ROCK" - line "TUNNEL to go to" - cont "LAVENDER..." + text "Ich gehe durch" + line "den FELSTUNNEL" + cont "nach LAVANDIA..." done _Route9EndBattleText3:: - text "Can't" - line "measure up!" + text "" + line "Mit Dir habe ich" + cont "mich übernommen!" prompt _Route9AfterBattleText3:: - text "Are you off to" - line "ROCK TUNNEL too?" + text "Möchtest Du auch" + line "den FELSTUNNEL" + cont "benutzen?" done _Route9BattleText4:: - text "Don't you dare" - line "condescend me!" + text "Trau Dich ruhig," + line "mit mir zu" + cont "kämpfen!" done _Route9EndBattleText4:: - text "No!" - line "You're too much!" + text "Das" + line "war zuviel des" + cont "Guten!" prompt _Route9AfterBattleText4:: - text "You're obviously" - line "talented! Good" - cont "luck to you!" + text "Du hast sehr viel" + line "Talent! Viel" + cont "Glück auf Deinem" + cont "weiteren Weg!" done _Route9BattleText5:: - text "Bwahaha!" - line "Great! I was" - cont "bored, eh!" + text "Endlich" + line "kommt jemand!" + cont "Mir war richtig" + cont "langweilig!" done _Route9EndBattleText5:: - text "Keep it" - line "coming, eh!" + text "War das" + line "etwa schon alles?" - para "Oh wait. I'm out" - line "of #MON!" + para "Oh! Ich habe kein" + line "einsatzbereites" + cont "#MON übrig!" prompt _Route9AfterBattleText5:: - text "You sure had guts" - line "standing up to me" - cont "there, eh?" + text "Deine Knie haben" + line "ganz schön" + cont "geschlackert," + cont "oder?" done _Route9BattleText6:: - text "Hahaha!" - line "Aren't you a" - cont "little toughie!" + text "Du hast" + line "keine Chance, Du" + cont "kleiner Rabauke!" done _Route9EndBattleText6:: - text "What's" - line "that?" + text "Was ist" + line "passiert?" prompt _Route9AfterBattleText6:: - text "Hahaha! Kids" - line "should be tough!" + text "Haha! Kinder" + line "sollten kleine" + cont "Rabauken sein!" done _Route9BattleText7:: - text "I got up early" - line "every day to" - cont "raise my #MON" - cont "from cocoons!" + text "Ich stehe jeden" + line "Tag früh auf, um" + cont "meine #MON" + cont "in ihrem Kokon zu" + cont "pflegen!" done _Route9EndBattleText7:: - text "WHAT?" + text "WAS?" - para "What a total" - line "waste of time!" + para "Das war" + line "die reinste Zeit-" + cont "verschwendung!" prompt _Route9AfterBattleText7:: - text "I have to collect" - line "more than bugs to" - cont "get stronger..." + text "Ich sollte lieber" + line "ein paar Stärkere" + cont "sammeln..." done _Route9BattleText8:: - text "Hahahaha!" - line "Come on, dude!" + text "Ha! Wie" + line "wäre es mit einem" + cont "Kampf?" done _Route9EndBattleText8:: - text "Hahahaha!" - line "You beat me fair!" + text "Haha!" + line "Ein fairer Kampf!" prompt _Route9AfterBattleText8:: - text "Hahahaha!" - line "Us hearty guys" - cont "always laugh!" + text "Haha!" + line "Wir Scherzbolde" + cont "lachen ständig!" done _Route9BattleText9:: - text "Go, my super bug" - line "#MON!" + text "Du hast keine" + line "Chance gegen" + cont "meine KÄFER-" + cont "#MON!" done _Route9EndBattleText9:: - text "My" - line "bugs..." + text "" + line "Meine" + cont "KÄFER-#MON..." prompt _Route9AfterBattleText9:: - text "If you don't like" - line "bug #MON, you" - cont "bug me!" + text "Wer keine Käfer" + line "mag, den mag ich" + cont "auch nicht!" done _Route9Text11:: text "ROUTE 9" - line "CERULEAN CITY-" - cont "ROCK TUNNEL" + line "AZURIA CITY -" + cont "FELSTUNNEL" done diff --git a/text/maps/safari_zone_center.asm b/text/maps/safari_zone_center.asm index 09918f93..b6ead79e 100644 --- a/text/maps/safari_zone_center.asm +++ b/text/maps/safari_zone_center.asm @@ -1,11 +1,12 @@ _SafariZoneCenterText2:: - text "REST HOUSE" + text "RASTHAUS" done _SafariZoneCenterText3:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "Press the START" - line "Button to check" - cont "remaining time!" + para "Drücke START, um" + line "nachzusehen," + cont "wieviel Zeit Du" + cont "noch übrig hast!" done diff --git a/text/maps/safari_zone_east.asm b/text/maps/safari_zone_east.asm index eebe5de7..b5947464 100644 --- a/text/maps/safari_zone_east.asm +++ b/text/maps/safari_zone_east.asm @@ -1,16 +1,17 @@ _SafariZoneEastText5:: - text "REST HOUSE" + text "RASTHAUS" done _SafariZoneEastText6:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "The remaining time" - line "declines only" - cont "while you walk!" + para "Die verbleibende" + line "Zeit verstreicht" + cont "nur, wenn Du" + cont "läufst!" done _SafariZoneEastText7:: - text "CENTER AREA" - line "NORTH: AREA 2" + text "ZENTRUM" + line "NORDEN: AREAL 2" done diff --git a/text/maps/safari_zone_entrance.asm b/text/maps/safari_zone_entrance.asm index dcc1fd9b..30ca7a45 100644 --- a/text/maps/safari_zone_entrance.asm +++ b/text/maps/safari_zone_entrance.asm @@ -1,93 +1,109 @@ _SafariZoneEntranceText1:: - text "Welcome to the" - line "SAFARI ZONE!" + text "Willkommen in" + line "der SAFARI-ZONE!" done SafariZoneEntranceText_9e6e4:: - text "For just ¥500," - line "you can catch all" - cont "the #MON you" - cont "want in the park!" + text "Für nur ¥500" + line "darfst Du im Park" + cont "so viele #MON" + cont "fangen, wie Du" + cont "möchtest!" - para "Would you like to" - line "join the hunt?@@" + para "Möchtest Du auf" + line "die Jagd gehen?@@" SafariZoneEntranceText_9e747:: - text "That'll be ¥500" - line "please!" + text "Das kostet" + line "¥500!" - para "We only use a" - line "special # BALL" - cont "here." + para "Wir verwenden" + line "hier spezielle" + cont "#BÄLLE." - para "<PLAYER> received" - line "30 SAFARI BALLs!@@" + para "<PLAYER> erhält" + line "30 SAFARI-BÄLLE!@@" _SafariZoneEntranceText_75360:: - db $0 - para "We'll call you on" - line "the PA when you" - cont "run out of time" - cont "or SAFARI BALLs!" + text "" + + para "Wir rufen Dich" + line "über LAUTSPRECHER" + cont "aus, wenn Deine" + cont "Fangzeit" + cont "abgelaufen oder" + cont "Dein Vorrat an" + cont "SAFARI-BÄLLEN" + cont "erschöpft ist!" done _SafariZoneEntranceText_75365:: - text "OK! Please come" - line "again!" + text "OK! Besuche" + line "uns bald wieder!" done _SafariZoneEntranceText_7536a:: - text "Oops! Not enough" - line "money!" + text "Ups! Du hast" + line "nicht genug Geld!" done SafariZoneEntranceText_9e814:: - text "Leaving early?@@" + text "Hast Du keine" + line "Lust mehr?@@" _SafariZoneEntranceText_753bb:: - text "Please return any" - line "SAFARI BALLs you" - cont "have left." + text "Gib bitte die" + line "restlichen" + cont "SAFARI-BÄLLE" + cont "zurück." done _SafariZoneEntranceText_753c0:: - text "Good Luck!" + text "Viel Glück!" done _SafariZoneEntranceText_753c5:: - text "Did you get a" - line "good haul?" - cont "Come again!" + text "War die Jagd" + line "erfolgreich?" + cont "Besuche uns bald" + cont "wieder!" done _SafariZoneEntranceText_753e6:: - text "Hi! Is it your" - line "first time here?" + text "Hi! Bist Du zum" + line "ersten Mal hier?" done _SafariZoneEntranceText_753eb:: - text "SAFARI ZONE has 4" - line "zones in it." - - para "Each zone has" - line "different kinds" - cont "of #MON. Use" - cont "SAFARI BALLs to" - cont "catch them!" - - para "When you run out" - line "of time or SAFARI" - cont "BALLs, it's game" - cont "over for you!" - - para "Before you go," - line "open an unused" - cont "#MON BOX so" - cont "there's room for" - cont "new #MON!" + text "Die SAFARI-ZONE" + line "besteht aus vier" + cont "Abschnitten." + + para "In jedem" + line "Abschnitt findet" + cont "man verschiedene" + cont "#MON." + cont "Versuche, sie mit" + cont "SAFARI-BÄLLEN zu" + cont "fangen." + + para "Wenn Du keine" + line "SAFARI-BÄLLE mehr" + cont "hast oder wenn" + cont "die Zeit " + cont "abgelaufen ist," + cont "endet das Spiel!" + + para "Bevor Du Dich auf" + line "die Jagd begibst," + cont "solltest Du Raum" + cont "für neue #MON" + cont "schaffen und eine" + cont "freie #MON-BOX" + cont "anwählen!" done _SafariZoneEntranceText_753f0:: - text "Sorry, you're a" - line "regular here!" + text "Hey, Du bist ein" + line "Stammkunde!" done diff --git a/text/maps/safari_zone_north.asm b/text/maps/safari_zone_north.asm index 1e148f0b..e1f59a97 100644 --- a/text/maps/safari_zone_north.asm +++ b/text/maps/safari_zone_north.asm @@ -1,33 +1,36 @@ _SafariZoneNorthText3:: - text "REST HOUSE" + text "RASTHAUS" done _SafariZoneNorthText4:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "The SECRET HOUSE" - line "is still ahead!" + para "Bis zum GEHEIMEN" + line "HAUS ist es nicht" + cont "mehr weit weg!" done _SafariZoneNorthText5:: - text "AREA 2" + text "AREAL 2" done _SafariZoneNorthText6:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "#MON hide in" - line "tall grass!" + para "#MON" + line "verstecken sich" + cont "in hohem Gras!" - para "Zigzag through" - line "grassy areas to" - cont "flush them out." + para "Laufe durch das" + line "hohe Gras und" + cont "scheuche sie auf!" done _SafariZoneNorthText7:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "Win a free HM for" - line "finding the" - cont "SECRET HOUSE!" + para "Finde das" + line "VERSTECKTE HAUS." + cont "Dann gewinnst Du" + cont "eine VM!" done diff --git a/text/maps/safari_zone_rest_house_1.asm b/text/maps/safari_zone_rest_house_1.asm index b6c87818..9bf34b80 100644 --- a/text/maps/safari_zone_rest_house_1.asm +++ b/text/maps/safari_zone_rest_house_1.asm @@ -1,11 +1,13 @@ _SafariZoneRestHouse1Text1:: - text "SARA: Where did" - line "my boy friend," - cont "ERIK, go?" + text "SARAH: Wo ist" + line "bloß mein Freund" + cont "ERIK hingegangen?" done _SafariZoneRestHouse1Text2:: - text "I'm catching" - line "#MON to take" - cont "home as gifts!" + text "Wenn ich #MON" + line "fange, verschenke" + cont "ich sie, wenn ich" + cont "wieder zu Hause" + cont "bin!" done diff --git a/text/maps/safari_zone_rest_house_2.asm b/text/maps/safari_zone_rest_house_2.asm index 94802b13..9d7456ea 100644 --- a/text/maps/safari_zone_rest_house_2.asm +++ b/text/maps/safari_zone_rest_house_2.asm @@ -1,19 +1,24 @@ _SafariZoneRestHouse2Text1:: - text "Tossing ROCKs at" - line "#MON might" - cont "make them run," - cont "but they'll be" - cont "easier to catch." + text "Wenn Du STEINE" + line "auf #MON" + cont "wirfst, fliehen" + cont "sie meist. Aber" + cont "sind dann" + cont "leichter zu" + cont "fangen!" done _SafariZoneRestHouse2Text2:: - text "Using BAIT will" - line "make #MON" - cont "easier to catch." + text "Wenn Du ihnen" + line "KÖDER zuwirfst," + cont "sind die #MON" + cont "leichter zu" + cont "fangen!" done _SafariZoneRestHouse2Text3:: - text "I hiked a lot, but" - line "I didn't see any" - cont "#MON I wanted." + text "Ich habe lange" + line "gesucht, aber" + cont "keine neuen" + cont "#MON gefunden." done diff --git a/text/maps/safari_zone_rest_house_3.asm b/text/maps/safari_zone_rest_house_3.asm index d5f7abc8..7fee1d44 100644 --- a/text/maps/safari_zone_rest_house_3.asm +++ b/text/maps/safari_zone_rest_house_3.asm @@ -1,18 +1,20 @@ _SafariZoneRestHouse3Text1:: - text "How many did you" - line "catch? I'm bushed" - cont "from the work!" + text "Wie viele hast Du" + line "gefangen? Ich bin" + cont "total erschöpft!" done _SafariZoneRestHouse3Text2:: - text "I caught a" - line "CHANSEY!" + text "Ich habe ein" + line "CHANEIRA" + cont "gefangen!" - para "That makes this" - line "all worthwhile!" + para "Die Mühe hat" + line "sich gelohnt!" done _SafariZoneRestHouse3Text3:: - text "Whew! I'm tired" - line "from all the fun!" + text "Was für ein Spaß!" + line "Aber jetzt bin" + cont "ich hundemüde..." done diff --git a/text/maps/safari_zone_rest_house_4.asm b/text/maps/safari_zone_rest_house_4.asm index 93f02c8f..99115ff0 100644 --- a/text/maps/safari_zone_rest_house_4.asm +++ b/text/maps/safari_zone_rest_house_4.asm @@ -1,27 +1,31 @@ _SafariZoneRestHouse4Text1:: - text "You can keep any" - line "item you find on" - cont "the ground here." + text "Alle Items," + line "die Du findest," + cont "gehören Dir!" - para "But, you'll run" - line "out of time if" - cont "you try for all" - cont "of them at once!" + para "Aber Dir wird die" + line "Zeit davonlaufen," + cont "wenn Du alle auf" + cont "einmal einsammeln" + cont "möchtest!" done _SafariZoneRestHouse4Text2:: - text "Go to the deepest" - line "part of the" - cont "SAFARI ZONE. You" - cont "will win a prize!" + text "Gehe in die" + line "SAFARI-ZONE!" + + para "Du kannst dort" + line "einen Preis" + cont "gewinnen!" done _SafariZoneRestHouse4Text3:: - text "My EEVEE evolved" - line "into FLAREON!" + text "Mein EVOLI hat" + line "sich zu FLAMARA" + cont "entwickelt!" - para "But, a friend's" - line "EEVEE turned into" - cont "a VAPOREON!" - cont "I wonder why?" + para "Aber bei einem" + line "Freund hat sich" + cont "EVOLI zu AQUANA" + cont "entwickelt!" done diff --git a/text/maps/safari_zone_secret_house.asm b/text/maps/safari_zone_secret_house.asm index 3df79d90..28a740b9 100644 --- a/text/maps/safari_zone_secret_house.asm +++ b/text/maps/safari_zone_secret_house.asm @@ -1,44 +1,48 @@ _SecretHouseText_4a350:: - text "Ah! Finally!" + text "Ah! Endlich!" - para "You're the first" - line "person to reach" - cont "the SECRET HOUSE!" + para "Du bist der" + line "Erste, der das" + cont "VERSTECKTE HAUS" + cont "gefunden hat!" - para "I was getting" - line "worried that no" - cont "one would win our" - cont "campaign prize." + para "Ich dachte schon," + line "niemand würde den" + cont "großen Preis" + cont "jemals gewinnen!" - para "Congratulations!" - line "You have won!" + para "Glückwunsch! Du" + line "hast gewonnen!" prompt _ReceivedHM03Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _HM03ExplanationText:: - text "HM03 is SURF!" - - para "#MON will be" - line "able to ferry you" - cont "across water!" - - para "And, this HM isn't" - line "disposable! You" - cont "can use it over" - cont "and over!" - - para "You're super lucky" - line "for winning this" - cont "fabulous prize!" + text "VM03 ist SURFER!" + + para "Lernt ein #MON" + line "diese Technik," + cont "dann kann es Dich" + cont "über das Wasser" + cont "transportieren!" + + para "Das BESTE ist" + line "aber, daß Du" + cont "diese VM benutzen" + cont "kannst, so oft Du" + cont "möchtest!" + + para "Ist das nicht" + line "irre? Du bist ein" + cont "Glückspilz!" done _HM03NoRoomText:: - text "You don't have" - line "room for this" - cont "fabulous prize!" + text "Oh! Du kannst" + line "keine weiteren" + cont "Items tragen!" done diff --git a/text/maps/safari_zone_west.asm b/text/maps/safari_zone_west.asm index dcb2fe6c..aa87bb89 100644 --- a/text/maps/safari_zone_west.asm +++ b/text/maps/safari_zone_west.asm @@ -1,31 +1,32 @@ _SafariZoneWestText5:: - text "REST HOUSE" + text "RASTHAUS" done _SafariZoneWestText6:: - text "REQUEST NOTICE" + text "BELOHNUNG!" - para "Please find the" - line "SAFARI WARDEN's" - cont "lost GOLD TEETH." - cont "They're around" - cont "here somewhere." + para "Wer die GOLDZÄHNE" + line "des Parkwächters" + cont "der SAFARI-ZONE" + cont "findet, erhält" + cont "eine Belohnung!" - para "Reward offered!" - line "Contact: WARDEN" + para "Finder melden" + line "sich bitte beim" + cont "Parkwächter!" done _SafariZoneWestText7:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "Zone Exploration" - line "Campaign!" + para "Erforsche die" + line "SAFARI-ZONE!" - para "The Search for" - line "the SECRET HOUSE!" + para "Finde das" + line "VERSTECKTE HAUS!" done _SafariZoneWestText8:: - text "AREA 3" - line "EAST: CENTER AREA" + text "AREAL 3" + line "OSTEN: ZENTRUM" done diff --git a/text/maps/saffron_city.asm b/text/maps/saffron_city.asm index a0422c8c..f96cf9f9 100644 --- a/text/maps/saffron_city.asm +++ b/text/maps/saffron_city.asm @@ -1,151 +1,170 @@ _SaffronCityText1:: - text "What do you want?" - line "Get lost!" + text "Was willst Du" + line "noch? Hau ab!" done _SaffronCityText2:: - text "BOSS said he'll" - line "take this town!" + text "Der BOSS hat" + line "versprochen, daß" + cont "wir diese Stadt" + cont "einnehmen werden." done _SaffronCityText3:: - text "Get out of the" - line "way!" + text "Mann, geh aus" + line "dem Weg!" done _SaffronCityText4:: - text "SAFFRON belongs" - line "to TEAM ROCKET!" + text "SAFFRONIA CITY" + line "gehört dem TEAM" + cont "ROCKET!" done _SaffronCityText5:: - text "Being evil makes" - line "me feel so alive!" + text "Ich fühle mich" + line "wunderbar, wenn" + cont "ich böse bin!" done _SaffronCityText6:: - text "Ow! Watch where" - line "you're walking!" + text "Au! Paß auf, wo" + line "Du läufst!" done _SaffronCityText7:: - text "With SILPH under" - line "control, we can" - cont "exploit #MON" - cont "around the world!" + text "Wenn wir erst die" + line "SILPH CO. unter" + cont "Kontrolle haben," + cont "können wir in der" + cont "ganzen Welt mit" + cont "#MON handeln!" done _SaffronCityText8:: - text "You beat TEAM" - line "ROCKET all alone?" - cont "That's amazing!" + text "Du hast das TEAM" + line "ROCKET besiegt?" + cont "Unglaublich!!!" done _SaffronCityText9:: - text "Yeah! TEAM ROCKET" - line "is gone!" - cont "It's safe to go" - cont "out again!" + text "Hurra! Das TEAM" + line "ROCKET ist fort!" + cont "Jetzt fühlt man" + cont "sich auf der" + cont "Straße wieder" + cont "sicher!" done _SaffronCityText10:: - text "People should be" - line "flocking back to" - cont "SAFFRON now." + text "Nun kommen auch" + line "wieder Touristen" + cont "nach SAFFRONIA" + cont "CITY!" done _SaffronCityText11:: - text "I flew here on my" - line "PIDGEOT when I" - cont "read about SILPH." + text "Ich flog mit" + line "meinem TAUBOSS" + cont "hierher, nachdem" + cont "ich von der" + cont "SILPH CO." + cont "gelesen habe!" - para "It's already over?" - line "I missed the" - cont "media action." + para "Ist schon alles" + line "vorbei? Na toll, " + cont "dann habe ich" + cont "wohl das Beste" + cont "verpaßt!" done _SaffronCityText12:: - text "PIDGEOT: Bi bibii!@@" + text "TAUBOSS: Tauboss!@@" _SaffronCityText13:: - text "I saw ROCKET" - line "BOSS escaping" - cont "SILPH's building." + text "Der BOSS des" + line "TEAM ROCKET ist" + cont "aus dem Gebäude" + cont "der SILPH CO." + cont "geflohen!" done _SaffronCityText14:: - text "I'm a security" - line "guard." + text "Ich bin der" + line "Wächter." - para "Suspicious kids I" - line "don't allow in!" + para "Verdächtige" + line "Kinder lasse ich" + cont "nicht herein!" done _SaffronCityText15:: text "..." - line "Snore..." + line "Schnarch..." - para "Hah! He's taking" - line "a snooze!" + para "Ha! Er hält" + line "ein Nickerchen!" done _SaffronCityText16:: - text "SAFFRON CITY" - line "Shining, Golden" - cont "Land of Commerce" + text "SAFFRONIA CITY" + line "Die goldglänzende" + cont "Handelsstadt!" done _SaffronCityText17:: - text "FIGHTING DOJO" + text "KAMPF-DOJO" done _SaffronCityText18:: - text "SAFFRON CITY" - line "#MON GYM" - cont "LEADER: SABRINA" + text "SAFFRONIA CITY" + line "PKMN-ARENA" + cont "ARENALEITERIN: " + cont "SABRINA" - para "The Master of" - line "Psychic #MON!" + para "Die Herrin der" + line "PSYCHO-#MON!" done _SaffronCityText20:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "FULL HEAL cures" - line "all ailments like" - cont "sleep and burns." + para "HYPERHEILER" + line "kuriert alle" + cont "Verletzungen." - para "It costs a bit" - line "more, but it's" - cont "more convenient." + para "Er ist teuer," + line "dafür aber" + cont "sehr praktisch." done _SaffronCityText21:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "New GREAT BALL" - line "offers improved" - cont "capture rates." + para "Der SUPERBALL" + line "erhöht die" + cont "Fangquote." - para "Try it on those" - line "hard-to-catch" - cont "#MON." + para "Probiere ihn bei" + line "#MON aus, die" + cont "schwer zu fangen" + cont "sind!" done _SaffronCityText22:: text "SILPH CO." - line "OFFICE BUILDING" + line "BÜROGEBÄUDE" done _SaffronCityText24:: - text "MR.PSYCHIC's" - line "HOUSE" + text "PSYCHOLOGEN-HAUS" done _SaffronCityText25:: - text "SILPH's latest" - line "product!" + text "Das neueste" + line "Produkt der" + cont "SILPH CO.!" - para "Release to be" - line "determined..." + para "Verkaufsstart:" + line "Demnächst!" done diff --git a/text/maps/saffron_gates.asm b/text/maps/saffron_gates.asm index c16e880e..5280c117 100644 --- a/text/maps/saffron_gates.asm +++ b/text/maps/saffron_gates.asm @@ -1,36 +1,39 @@ _SaffronGateText_1dfe7:: - text "I'm on guard duty." - line "Gee, I'm thirsty," - cont "though!" + text "Ich schiebe hier" + line "Wache." + cont "Ohhh... Ich bin" + cont "so durstig..." - para "Oh wait there," - line "the road's closed." + para "Halt! Stop!" + + para "Der Durchgang" + line "ist gesperrt!" done _SaffronGateText_8aaa9:: - text "Whoa, boy!" - line "I'm parched!" - cont "..." - cont "Huh? I can have" - cont "this drink?" - cont "Gee, thanks!@@" + text "Ich bin dem" + line "Verdursten" + cont "nahe..." + cont "Was? Das Getränk" + cont "ist für mich?" + cont "Vielen Dank!@@" _SaffronGateText_1dff1:: - db $0 - para "..." - line "Glug glug..." - cont "..." - cont "Gulp..." - cont "If you want to go" - cont "to SAFFRON CITY..." - cont "..." - cont "You can go on" - cont "through. I'll" - cont "share this with" - cont "the other guards!" + text "" + + para "Gluck, gluck!" + line "Rülps..." + cont "Entschuldigung!" + cont "Wenn Du nach" + cont "SAFFRONIA CITY" + cont "möchtest, darfst" + cont "Du passieren!" + cont "Ich werde den" + cont "anderen Wachen" + cont "etwas abgeben!" done _SaffronGateText_1dff6:: - text "Hi, thanks for" - line "the cool drinks!" + text "Hallo! Danke für" + line "die Erfrischung!" done diff --git a/text/maps/saffron_gym.asm b/text/maps/saffron_gym.asm index 419b56ac..55f79179 100644 --- a/text/maps/saffron_gym.asm +++ b/text/maps/saffron_gym.asm @@ -1,228 +1,263 @@ _SaffronGymText_5d162:: - text "I had a vision of" - line "your arrival!" - - para "I have had psychic" - line "powers since I" - cont "was a child." - - para "I first learned" - line "to bend spoons" - cont "with my mind." - - para "I dislike fight-" - line "ing, but if you" - cont "wish, I will show" - cont "you my powers!" + text "Eine Vision hat" + line "mir Deine Ankunft" + cont "vorausgesagt!" + + para "Ich beherrsche" + line "die PSYCHOKINESE," + cont "seit ich ein Kind " + cont "war." + + para "Zunächst habe ich" + line "gelernt, mit" + cont "PSYCHOKINESE" + cont "Löffel" + cont "zu verbiegen." + + para "Ich verabscheue" + line "den Kampf!" + cont "Aber wenn Du es" + cont "wünschst, beweise" + cont "ich Dir meine" + cont "Kräfte!" done _SaffronGymText_5d167:: - text "I'm" - line "shocked!" - cont "But, a loss is a" - cont "loss." + text "Ich bin" + line "erschüttert!" + cont "Aber verloren ist" + cont "verloren." - para "I admit I didn't" - line "work hard enough" - cont "to win!" + para "Ich muß gestehen," + line "ich habe mich" + cont "nicht allzusehr" + cont "angestrengt!" - para "You earned the" - line "MARSHBADGE!@@" + para "Ich schenke Dir" + line "den SUMPFORDEN!@@" _SaffronGymText_5d16e:: - text "Everyone has" - line "psychic power!" - cont "People just don't" - cont "realize it!" + text "Theoretisch" + line "könnte jeder die" + cont "PSYCHOKINESE" + cont "erlernen. Viele" + cont "wissen es nur" + cont "nicht!" done _SaffronGymText_5d173:: - text "The MARSHBADGE" - line "makes #MON up" - cont "to L70 obey you!" - - para "Stronger #MON" - line "will become wild," - cont "ignoring your" - cont "orders in battle!" - - para "Just don't raise" - line "your #MON too" - cont "much!" - - para "Wait, please take" - line "this TM with you!" + text "Der SUMPFORDEN" + line "läßt #MON bis" + cont "Level 70 Deinen" + cont "Befehlen folgen!" + + para "Stärkere #MON" + line "könnten sich Dir" + cont "widersetzen und" + cont "Deine Befehle" + cont "ignorieren!" + + para "Achte darauf, daß" + line "Du Deine #MON" + cont "jederzeit unter" + cont "Kontrolle hast!" + + para "Warte! Nimm noch" + line "diese TM von mir!" done ReceivedTM46Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "TM46!@@" _TM46ExplanationText:: - db $0 - para "TM46 is PSYWAVE!" - line "It uses powerful" - cont "psychic waves to" - cont "inflict damage!" + text "" + + para "TM46 ist" + line "PSYWELLE!" + cont "Sie macht sich" + cont "übernatürliche" + cont "Strömungen" + cont "zunutze!" done _TM46NoRoomText:: - text "Your pack is full" - line "of other items!" + text "Dein Rucksack" + line "ist zu voll!" done _SaffronGymText_5d1e6:: - text "Yo! Champ in" - line "making!" - - para "SABRINA's #MON" - line "use psychic power" - cont "instead of force!" - - para "Fighting #MON" - line "are weak against" - cont "psychic #MON!" - - para "They get creamed" - line "before they can" - cont "even aim a punch!" + text "Hey! Warte, Du" + line "Champion in spe!" + + para "Die #MON von" + line "SABRINA benutzen" + cont "PSYCHOKINESE" + cont "anstelle von" + cont "physischen" + cont "Kräften!" + + para "KAMPF-#MON" + line "sind PSYCHOKINESE" + cont "nicht gewachsen!" + + para "Sie haben nicht" + line "einmal den Hauch" + cont "einer Chance!" done _SaffronGymText_5d1eb:: - text "Psychic power," - line "huh?" + text "PSYCHOKINESE?" - para "If I had that," - line "I'd make a bundle" - cont "at the slots!" + para "Wenn ich sie" + line "hätte, würde ich" + cont "in der Spielhalle" + cont "reich werden!" done _SaffronGymBattleText1:: - text "SABRINA is younger" - line "than I, but I" - cont "respect her!" + text "SABRINA ist" + line "jünger als ich." + cont "Trotzdem habe ich" + cont "Respekt vor ihr!" done _SaffronGymEndBattleText1:: - text "Not" - line "good enough!" + text "" + line "Ich bin nicht" + cont "gut genug!" prompt _SaffronGymAfterBattleText1:: - text "In a battle of" - line "equals, the one" - cont "with the stronger" - cont "will wins!" - - para "If you wish" - line "to beat SABRINA," - cont "focus on winning!" + text "Sind zwei Gegner" + line "gleich stark, so" + cont "wird der" + cont "entschlossenere" + cont "Kämpfer gewinnen!" + + para "Wenn Du SABRINA" + line "schlagen willst," + cont "konzentriere Dich" + cont "auf den Sieg!" done _SaffronGymBattleText2:: - text "Does our unseen" - line "power scare you?" + text "Machen Dir unsere" + line "PSYKRÄFTE Angst?" done _SaffronGymEndBattleText2:: - text "I never" - line "foresaw this!" + text "Ich" + line "glaube es nicht:" + cont "Ich hab verloren!" prompt _SaffronGymAfterBattleText2:: - text "Psychic #MON" - line "fear only ghosts" - cont "and bugs!" + text "PSYCHO-#MON" + line "fürchten sich nur" + cont "vor Käfern und" + cont "Geistern!" done _SaffronGymBattleText3:: - text "#MON take on" - line "the appearance of" - cont "their trainers." + text "#MON" + line "passen sich ihrem" + cont "Trainer an." - para "Your #MON must" - line "be tough, then!" + para "Deine #MON" + line "müssen demnach" + cont "sehr zäh sein!" done _SaffronGymEndBattleText3:: - text "I knew" - line "it!" + text "Ich" + line "wußte es!" prompt _SaffronGymAfterBattleText3:: - text "I must teach" - line "better techniques" - cont "to my #MON!" + text "Meine #MON" + line "müssen stärkere" + cont "Attacken lernen!" done _SaffronGymBattleText4:: - text "You know that" - line "power alone isn't" - cont "enough!" + text "Du weißt, daß man" + line "mit Stärke allein" + cont "nicht weit kommt," + cont "oder?" done _SaffronGymEndBattleText4:: - text "I don't" - line "believe this!" + text "Das " + line "ist unfassbar!" prompt _SaffronGymAfterBattleText4:: - text "SABRINA just wiped" - line "out the KARATE" - cont "MASTER next door!" + text "SABRINA hat den" + line "KARATE-MEISTER in" + cont "der ARENA nebenan" + cont "besiegt!" done _SaffronGymBattleText5:: - text "You and I, our" - line "#MON shall" - cont "fight!" + text "Du gegen mich!" + line "Unsere #MON" + cont "sollen kämpfen!" done _SaffronGymEndBattleText5:: - text "I lost" - line "after all!" + text "" + line "Ich habe nun" + cont "doch verloren!" prompt _SaffronGymAfterBattleText5:: - text "I knew that this" - line "was going to take" - cont "place." + text "Ich ahnte, daß es" + line "passieren würde!" done _SaffronGymBattleText6:: - text "SABRINA is young," - line "but she's also" - cont "our LEADER!" - - para "You won't reach" - line "her easily!" + text "Obwohl SABRINA" + line "noch jung ist," + cont "ist sie unsere" + cont "ARENALEITERIN!" + + para "Wir lassen Dich" + line "nicht einfach so" + cont "zu ihr gehen!" done _SaffronGymEndBattleText6:: - text "I lost" - line "my concentration!" + text "Ich habe" + line "die Konzentration" + cont "verloren!" prompt _SaffronGymAfterBattleText6:: - text "There used to be" - line "2 #MON GYMs in" - cont "SAFFRON." - - para "The FIGHTING DOJO" - line "next door lost" - cont "its GYM status" - cont "when we went and" - cont "creamed them!" + text "In SAFFRONIA CITY" + line "gab es zwei" + cont "PKMN-ARENEN." + + para "Allerdings hat" + line "der KAMPF-DOJO" + cont "den Status als" + cont "PKMN-ARENA" + cont "verloren, weil" + cont "wir die Trainer" + cont "besiegt haben!" done _SaffronGymBattleText7:: - text "SAFFRON #MON" - line "GYM is famous for" - cont "its psychics!" - - para "You want to see" - line "SABRINA!" - cont "I can tell!" + text "Die #MON in" + line "der ARENA von" + cont "SAFFRONIA CITY" + cont "sind für ihre" + cont "übernatürlichen" + cont "Kräfte bekannt!" + + para "Ich weiß, daß Du" + line "SABRINA heraus-" + cont "fordern möchtest!" done _SaffronGymEndBattleText7:: @@ -230,7 +265,6 @@ _SaffronGymEndBattleText7:: prompt _SaffronGymAfterBattleText7:: - text "That's right! I" - line "used telepathy to" - cont "read your mind!" + text "Ich habe Deine" + line "Gedanken gelesen!" done diff --git a/text/maps/saffron_house.asm b/text/maps/saffron_house.asm index 214bf089..69e253b8 100644 --- a/text/maps/saffron_house.asm +++ b/text/maps/saffron_house.asm @@ -1,26 +1,28 @@ _SaffronHouse1Text1:: - text "Thank you for" - line "writing. I hope" - cont "to see you soon!" + text "...vielen Dank" + line "für Deinen Brief!" + cont "Bis bald..." - para "Hey! Don't look" - line "at my letter!" + para "Hey! Lies meinen" + line "Brief nicht!" done _SaffronHouse1Text2:: - text "PIDGEY: Kurukkoo!@@" + text "TAUBSI: Taubsi!@@" _SaffronHouse1Text3:: - text "The COPYCAT is" - line "cute! I'm getting" - cont "her a # DOLL!" + text "Ich mag die" + line "NACHAHMERIN!" + cont "Ich kaufe ihr" + cont "eine #PUPPE!" done _SaffronHouse1Text4:: - text "I was given a PP" - line "UP as a gift." + text "Ich habe ein" + line "AP-PLUS geschenkt" + cont "bekommen!" - para "It's used for" - line "increasing the PP" - cont "of techniques!" + para "Es erhöht die" + line "ANGRIFFSPUNKTE" + cont "einer Attacke!" done diff --git a/text/maps/saffron_mart.asm b/text/maps/saffron_mart.asm index a43b0d94..3100d311 100644 --- a/text/maps/saffron_mart.asm +++ b/text/maps/saffron_mart.asm @@ -1,13 +1,15 @@ _SaffronMartText2:: - text "MAX REPEL lasts" - line "longer than SUPER" - cont "REPEL for keeping" - cont "weaker #MON" - cont "away!" + text "TOP-SCHUTZ hält" + line "schwache #MON" + cont "länger von Dir" + cont "fern als" + cont "SUPERSCHUTZ!" done _SaffronMartText3:: - text "REVIVE is costly," - line "but it revives" - cont "fainted #MON!" + text "BELEBER ist zwar" + line "teuer, aber" + cont "besiegte #MON" + cont "werden damit" + cont "wieder fit!" done diff --git a/text/maps/saffron_pokecenter.asm b/text/maps/saffron_pokecenter.asm index 6548aff8..8606e43f 100644 --- a/text/maps/saffron_pokecenter.asm +++ b/text/maps/saffron_pokecenter.asm @@ -1,12 +1,15 @@ _SaffronPokecenterText2:: - text "#MON growth" - line "rates differ from" - cont "specie to specie." + text "Der Zeitpunkt" + line "der Entwicklung" + cont "ist von #MON" + cont "zu #MON" + cont "unterschiedlich." done _SaffronPokecenterText3:: - text "SILPH CO. is very" - line "famous. That's" - cont "why it attracted" - cont "TEAM ROCKET!" + text "Die SILPH CO. ist" + line "sehr bekannt." + cont "Deshalb wurde das" + cont "TEAM ROCKET auf" + cont "sie aufmerksam!" done diff --git a/text/maps/school.asm b/text/maps/school.asm index f6041e0d..daab6b6c 100644 --- a/text/maps/school.asm +++ b/text/maps/school.asm @@ -1,13 +1,14 @@ _SchoolText1:: - text "Whew! I'm trying" - line "to memorize all" - cont "my notes." + text "Puh! Ich" + line "versuche, meine" + cont "Notizen auswendig" + cont "zu lernen." done _SchoolText2:: - text "Okay!" + text "OK!" - para "Be sure to read" - line "the blackboard" - cont "carefully!" + para "Lies sorgfältig" + line "den Text auf der" + cont "Tafel!" done diff --git a/text/maps/seafoam_islands_b4f.asm b/text/maps/seafoam_islands_b4f.asm index 608d165f..4e23af3c 100644 --- a/text/maps/seafoam_islands_b4f.asm +++ b/text/maps/seafoam_islands_b4f.asm @@ -1,13 +1,15 @@ _ArticunoBattleText:: - text "Gyaoo!@@" + text "Jauul!@@" _SeafoamIslands5Text4:: - text "Boulders might" - line "change the flow" - cont "of water!" + text "Felsen könnten" + line "die Strömung" + cont "vielleicht" + cont "umlenken!" done _SeafoamIslands5Text5:: - text "DANGER" - line "Fast current!" + text "VORSICHT!" + line "GEFÄHRLICHE" + cont "STRÖMUNG!" done diff --git a/text/maps/silph_co_10f.asm b/text/maps/silph_co_10f.asm index e916c64a..fba1567a 100644 --- a/text/maps/silph_co_10f.asm +++ b/text/maps/silph_co_10f.asm @@ -1,42 +1,48 @@ _SilphCo10Text_5a1d3:: - text "Waaaaa!" - cont "I'm scared!" + text "Hilfe!" + line "Ich habe Angst!" done _SilphCo10Text_5a1d8:: - text "Please keep quiet" - line "about my crying!" + text "Verrate bitte" + line "niemandem, daß" + cont "ich geweint habe!" done _SilphCo10BattleText1:: - text "Welcome to the" - line "10F! So good of" - cont "you to join me!" + text "Willkommen im" + line "9. Stock! Es ist" + cont "nett, daß Du mal" + cont "vorbeischaust!" done _SilphCo10EndBattleText1:: - text "I'm" - line "stunned!" + text "Ich bin" + line "geschockt!" prompt _SilphCo10AfterBattleText1:: - text "Nice try, but the" - line "boardroom is up" - cont "one more floor!" + text "Netter Versuch!" + line "Der Sitzungssaal" + cont "befindet sich" + cont "aber noch ein" + cont "Stockwerk höher!" done _SilphCo10BattleText2:: - text "Enough of your" - line "silly games!" + text "Genug von Deinen" + line "dummen Spielchen!" done _SilphCo10EndBattleText2:: - text "No" - line "continues left!" + text "Meine" + line "Reserven sind" + cont "erschöpft!" prompt _SilphCo10AfterBattleText2:: - text "Are you satisfied" - line "with beating me?" - cont "Then go on home!" + text "Freut es Dich," + line "mich besiegt zu" + cont "haben? Mann, hau" + cont "endlich ab!" done diff --git a/text/maps/silph_co_11f.asm b/text/maps/silph_co_11f.asm index fbaa6086..4a335ca6 100644 --- a/text/maps/silph_co_11f.asm +++ b/text/maps/silph_co_11f.asm @@ -1,134 +1,152 @@ _SilphCoPresidentText:: - text "PRESIDENT: Thank" - line "you for saving" - cont "SILPH!" - - para "I will never" - line "forget you saved" - cont "us in our moment" - cont "of peril!" - - para "I have to thank" - line "you in some way!" - - para "Because I am rich," - line "I can give you" - cont "anything!" - - para "Here, maybe this" - line "will do!" + text "PRÄSIDENT: Ich" + line "danke Dir für" + cont "die Rettung der" + cont "SILPH CO." + + para "Ich werde niemals" + line "vergessen, wie Du" + cont "uns trotz größter" + cont "Gefahren tapfer" + cont "gerettet hast!" + + para "Wie kann ich Dir" + line "bloß meinen Dank" + cont "aussprechen?" + + para "Ich bin reich," + line "ich könnte Dir" + cont "alles geben!" + + para "Aber vielleicht" + line "ist das hier eher" + cont "etwas für Dich!" prompt _ReceivedSilphCoMasterBallText:: - text "<PLAYER> got a" - line "@" - TX_RAM wcf4b + text "<PLAYER> erhält" + line "einen @" + TX_RAM wcf50 text "!@@" _SilphCo10Text_6231c:: - text "PRESIDENT: You" - line "can't buy that" - cont "anywhere!" - - para "It's our secret" - line "prototype MASTER" - cont "BALL!" - - para "It will catch any" - line "#MON without" - cont "fail!" - - para "You should be" - line "quiet about using" - cont "it, though." + text "PRÄSIDENT: Man" + line "kann das nirgends" + cont "kaufen!" + + para "Es ist der" + line "streng geheime" + cont "Prototyp des" + cont "MEISTERBALLS!" + + para "Du kannst mit ihm" + line "JEDES #MON" + cont "BEIM 1. VERSUCH" + cont "einfangen!" + + para "Wäge jedoch" + line "sorgfältig ab," + cont "wann Du ihn" + cont "einsetzt!" done _SilphCoMasterBallNoRoomText:: - text "You have no" - line "room for this." + text "Du hast keinen" + line "Platz mehr!" done _SilphCo11Text2:: - text "SECRETARY: Thank" - line "you for rescuing" - cont "all of us!" + text "SEKRETÄRIN: Wir" + line "danken Dir für" + cont "Deinen Heldenmut!" - para "We admire your" - line "courage." + para "Du hast uns alle" + line "gerettet! Danke!" done _SilphCo11Text3:: - text "Ah <PLAYER>!" - line "So we meet again!" - - para "The PRESIDENT and" - line "I are discussing" - cont "a vital business" - cont "proposition." - - para "Keep your nose" - line "out of grown-up" - cont "matters..." - - para "Or, experience a" - line "world of pain!" + text "Ah, <PLAYER>!" + line "So trifft man" + cont "sich wieder!" + + para "Ich führe gerade" + line "äußerst wichtige" + cont "Verhandlungen mit" + cont "dem PRÄSIDENTEN." + + para "Halte Dich ein" + line "für allemal aus" + cont "den Geschäften" + cont "Erwachsener" + cont "heraus!" + + para "Oder Du lernst" + line "eine Welt voller" + cont "Schmerzen kennen!" done _SilphCo10Text_62330:: - text "Arrgh!!" - line "I lost again!?" + text "Arrgh!" + line "Wieder verloren!" prompt _SilphCo10Text_62335:: - text "Blast it all!" - line "You ruined our" - cont "plans for SILPH!" - - para "But, TEAM ROCKET" - line "will never fall!" - - para "<PLAYER>! Never" - line "forget that all" - cont "#MON exist" - cont "for TEAM ROCKET!" - - para "I must go, but I" - line "shall return!" + text "Verdammter Mist!" + line "Du hast unsere" + cont "Übernahme der" + cont "SILPH CO. " + cont "vereitelt!" + + para "Aber das" + line "TEAM ROCKET wird" + cont "niemals aufgeben!" + + para "<PLAYER>! Vergiß" + line "nicht, daß alle" + cont "#MON nur zum" + cont "Nutzen des TEAM" + cont "ROCKET da sind!" + + para "Ich muß gehen," + line "aber meine Zeit" + cont "wird kommen!" done _SilphCo11BattleText1:: - text "Stop right there!" - line "Don't you move!" + text "Halt! Keinen" + line "Schritt weiter!" done _SilphCo11EndBattleText1:: - text "Don't..." - line "Please!" + text "Bitte!" + line "Verschone mich..." prompt _SilphCo11AfterBattleText1:: - text "So, you want to" - line "see my BOSS?" + text "Du willst also" + line "zum BOSS?" done _SilphCo11BattleText2:: - text "Halt! Do you have" - line "an appointment" - cont "with my BOSS?" + text "Stop! Hast Du" + line "einen Termin" + cont "beim BOSS?" done _SilphCo11EndBattleText2:: - text "Gaah!" - line "Demolished!" + text "OK! Ich" + line "lasse Dich durch!" prompt _SilphCo11AfterBattleText2:: - text "Watch your step," - line "my BOSS likes his" - cont "#MON tough!" + text "Die #MON von" + line "unserem BOSS" + cont "werden Dich" + cont "fertig machen! " done _SilphCo10Text_6237b:: - text "The monitor has" - line "#MON on it!" + text "Auf dem Monitor" + line "sind #MON" + cont "zu sehen!" done diff --git a/text/maps/silph_co_1f.asm b/text/maps/silph_co_1f.asm index 1ef80189..f18f9a37 100644 --- a/text/maps/silph_co_1f.asm +++ b/text/maps/silph_co_1f.asm @@ -1,7 +1,8 @@ _SilphCo1Text1:: - text "Welcome!" + text "Willkommen!" - para "The PRESIDENT is" - line "in the boardroom" - cont "on 11F!" + para "Der PRÄSIDENT" + line "befindet sich" + cont "im 10. Stock im" + cont "Konferenzraum!" done diff --git a/text/maps/silph_co_2f.asm b/text/maps/silph_co_2f.asm index bd87630a..6c266f21 100644 --- a/text/maps/silph_co_2f.asm +++ b/text/maps/silph_co_2f.asm @@ -1,96 +1,105 @@ _SilphCo2Text_59ded:: - text "Eeek!" - line "No! Stop! Help!" - - para "Oh, you're not" - line "with TEAM ROCKET." - cont "I thought..." - cont "I'm sorry. Here," - cont "please take this!" + text "Zu Hilfe! Nein!" + line "Bitte nicht!" + + para "Du bist gar nicht" + line "vom TEAM ROCKET!" + cont "Ich dachte schon," + cont "es ginge zu Ende!" + cont "Nimm das hier!" prompt _ReceivedTM36Text:: - text "<PLAYER> got" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _TM36ExplanationText:: - text "TM36 is" - line "SELFDESTRUCT!" - - para "It's powerful, but" - line "the #MON that" - cont "uses it faints!" - cont "Be careful." + text "TM36 ist die" + line "FINALE-Attacke!" + + para "Eine verheerende" + line "Attacke! Aber das" + cont "#MON, das" + cont "sie ausführt," + cont "scheidet aus!!!" done _TM36NoRoomText:: - text "You don't have any" - line "room for this." + text "Du kannst nicht" + line "mehr tragen!!!" done _SilphCo2BattleText1:: - text "Help! I'm a SILPH" - line "employee." + text "Hilfe! Ich bin" + line "ein Mitarbeiter" + cont "der SILPH CO.!" done _SilphCo2EndBattleText1:: - text "How" - line "did you know I" - cont "was a ROCKET?" + text "Woher" + line "wußtest Du, daß" + cont "ich zum TEAM" + cont "ROCKET gehöre?" prompt _SilphCo2AfterBattleText1:: - text "I work for both" - line "SILPH and TEAM" - cont "ROCKET!" + text "Ich bin ein Spion" + line "und infiltriere" + cont "die SILPH CO.!" done _SilphCo2BattleText2:: - text "It's off limits" - line "here! Go home!" + text "Hau ab! Du hast" + line "keinen Zutritt!" done _SilphCo2EndBattleText2:: - text "You're" - line "good." + text "" + line "Nicht schlecht," + cont "Herr Specht!" prompt _SilphCo2AfterBattleText2:: - text "Can you solve the" - line "maze in here?" + text "Aber findest Du" + line "auch durch dieses" + cont "Labyrinth?" done _SilphCo2BattleText3:: - text "No kids are" - line "allowed in here!" + text "Hey, Du hast hier" + line "nichts verloren!" done _SilphCo2EndBattleText3:: - text "Tough!" + text "Das ist" + line "hart! Verloren!" prompt _SilphCo2AfterBattleText3:: - text "Diamond shaped" - line "tiles are" - cont "teleport blocks!" + text "Die" + line "diamantförmigen" + cont "Felder sind" + cont "Teleporter!" - para "They're hi-tech" - line "transporters!" + para "Eine Art Hi-Tech-" + line "Transportsystem!" done _SilphCo2BattleText4:: - text "Hey kid! What are" - line "you doing here?" + text "Hey Kleiner! Was" + line "machst Du hier?" done _SilphCo2EndBattleText4:: - text "I goofed!" + text "Ich bin" + line "ein Versager!" prompt _SilphCo2AfterBattleText4:: - text "SILPH CO. will" - line "be merged with" - cont "TEAM ROCKET!" + text "Die SILPH CO. und" + line "das TEAM ROCKET" + cont "werden demnächst" + cont "fusionieren!" done diff --git a/text/maps/silph_co_3f.asm b/text/maps/silph_co_3f.asm index b6a023f9..8803025f 100644 --- a/text/maps/silph_co_3f.asm +++ b/text/maps/silph_co_3f.asm @@ -1,46 +1,51 @@ _SilphCo3Text_59ff9:: - text "I work for SILPH." - line "What should I do?" + text "Ich arbeite für" + line "die SILPH CO.!" + cont "Was soll ich bloß" + cont "machen?" done _SilphCo3Text_59ffe:: - text "<PLAYER>! You and" - line "your #MON" - cont "saved us!" + text "<PLAYER>! Du hast" + line "uns mit Hilfe" + cont "Deiner #MON" + cont "gerettet!" done _SilphCo3BattleText1:: - text "Quit messing with" - line "us, kid!" + text "Hör endlich auf," + line "uns zu nerven!" done _SilphCo3EndBattleText1:: - text "I give" - line "up!" + text "" + line "Ich gebe auf!" prompt _SilphCo3AfterBattleText1:: - text "A hint? You can" - line "open doors with a" - cont "CARD KEY!" + text "Ein Tip? Du" + line "brauchst einen" + cont "TÜRÖFFNER!" done _SilphCo3BattleText2:: - text "I support TEAM" - line "ROCKET more than" - cont "I support SILPH!" + text "Ich arbeite für" + line "das TEAM ROCKET," + cont "die SILPH CO." + cont "zahlt zu wenig!!!" done _SilphCo3EndBattleText2:: - text "You" - line "really got me!" + text "Du hast" + line "mich erwischt!" prompt _SilphCo3AfterBattleText2:: - text "Humph..." + text "Mist..." - para "TEAM ROCKET said" - line "that if I helped" - cont "them, they'd let" - cont "me study #MON!" + para "Das TEAM ROCKET" + line "hätte mich für" + cont "meine Hilfe die" + cont "#MON studieren" + cont "lassen!" done diff --git a/text/maps/silph_co_4f.asm b/text/maps/silph_co_4f.asm index 5b484ec7..92414ce1 100644 --- a/text/maps/silph_co_4f.asm +++ b/text/maps/silph_co_4f.asm @@ -1,17 +1,19 @@ _SilphCo4Text_19de0:: - text "Sssh! Can't you" - line "see I'm hiding?" + text "Pst! Siehst Du" + line "nicht, daß ich" + cont "mich verstecke?" done _SilphCo4Text_19de5:: - text "Huh? TEAM ROCKET" - line "is gone?" + text "Das TEAM ROCKET" + line "ist verschwunden?" done _SilphCo4BattleText2:: - text "TEAM ROCKET has" - line "taken command of" - cont "SILPH CO.!" + text "Das TEAM ROCKET" + line "hat die Kontrolle" + cont "über SILPH CO. " + cont "übernommen!!!" done _SilphCo4EndBattleText2:: @@ -19,38 +21,42 @@ _SilphCo4EndBattleText2:: prompt _SilphCo4AfterBattleText2:: - text "Fwahahaha!" - line "My BOSS has been" - cont "after this place!" + text "Auf diesen Moment" + line "hat der Boss sehr" + cont "lange gewartet!" done _SilphCo4BattleText3:: - text "My #MON are my" - line "loyal soldiers!" + text "Mein #MON" + line "erwartet Dich!!!" done _SilphCo4EndBattleText3:: - text "Darn!" - line "You weak #MON!" + text "Du" + line "schwächliches" + cont "#MON! Mist!" prompt _SilphCo4AfterBattleText3:: - text "The doors are" - line "electronically" - cont "locked! A CARD" - cont "KEY opens them!" + text "Die Türen sind" + line "elektronisch" + cont "verriegelt! Ohne" + cont "TÜRÖFFNER kommt" + cont "man nicht durch!" done _SilphCo4BattleText4:: - text "Intruder spotted!" + text "Eindringling" + line "gesichtet!" done _SilphCo4EndBattleText4:: - text "Who" - line "are you?" + text "Wer oder" + line "was bist Du?" prompt _SilphCo4AfterBattleText4:: - text "I better tell the" - line "BOSS on 11F!" + text "Ich muß den BOSS" + line "im 10. Stock" + cont "warnen!" done diff --git a/text/maps/silph_co_5f_1.asm b/text/maps/silph_co_5f_1.asm index dab42539..f36e3f8f 100644 --- a/text/maps/silph_co_5f_1.asm +++ b/text/maps/silph_co_5f_1.asm @@ -1,51 +1,53 @@ _SilphCo5Text_1a010:: - text "TEAM ROCKET is" - line "in an uproar over" - cont "some intruder." - cont "That's you right?" + text "Ein Eindringling" + line "mischt das TEAM" + cont "ROCKET auf... Das" + cont "bist Du, oder?" done _SilphCo5Text_1a015:: - text "TEAM ROCKET took" - line "off! You're our" - cont "hero! Thank you!" + text "Das TEAM ROCKET" + line "ist geflüchtet!" + cont "Du bist ein Held!" done _SilphCo5BattleText2:: - text "I heard a kid was" - line "wandering around." + text "Ich hörte, ein" + line "Kind läuft im" + cont "Gebäude herum..." done _SilphCo5EndBattleText2:: - text "Boom!" + text "" + line "Schluß! Aus!" prompt _SilphCo5AfterBattleText2:: - text "It's not smart" - line "to pick a fight" - cont "with TEAM ROCKET!" + text "Es war sehr dumm," + line "sich mit dem TEAM" + cont "ROCKET anzulegen!" done _SilphCo5BattleText3:: - text "We study #" - line "BALL technology" - cont "on this floor!" + text "Wir entwickeln in" + line "diesen Labors" + cont "neue #bälle!" done _SilphCo5EndBattleText3:: - text "Dang!" - line "Blast it!" + text "Finito!" + line "Das war's!" prompt _SilphCo5AfterBattleText3:: - text "We worked on the" - line "ultimate #" - cont "BALL which would" - cont "catch anything!" + text "Unsere neueste" + line "Entwicklung ist" + cont "ein BALL, der" + cont "alles fängt!" done _SilphCo5BattleText4:: - text "Whaaat? There" - line "shouldn't be any" - cont "children here?" + text "Waaas? Wer hat" + line "denn das Kind" + cont "reingelassen?" done diff --git a/text/maps/silph_co_5f_2.asm b/text/maps/silph_co_5f_2.asm index 3c1b8ead..a51880ed 100644 --- a/text/maps/silph_co_5f_2.asm +++ b/text/maps/silph_co_5f_2.asm @@ -1,55 +1,59 @@ _SilphCo5EndBattleText4:: - text "Oh" - line "goodness!" + text "Nein!" + line "Das Kind hat" + cont "mich besiegt!" prompt _SilphCo5AfterBattleText4:: - text "You're only on 5F." - line "It's a long way" - cont "to my BOSS!" + text "Es ist ein weiter" + line "Weg zum BOSS! Du" + cont "bist hier erst im" + cont "4.Stock!" done _SilphCo5BattleText5:: - text "Show TEAM ROCKET" - line "a little respect!" + text "Zolle dem TEAM" + line "ROCKET gefälligst" + cont "mehr Respekt!!!" done _SilphCo5EndBattleText5:: - text "Cough..." - line "Cough..." + text "Hust..." + line "Hust..." prompt _SilphCo5AfterBattleText5:: - text "Which reminds me." - - para "KOFFING evolves" - line "into WEEZING!" + text "Da fällt mir ein," + line "SMOGON entwickelt" + cont "sich zu SMOGMOG!" done _SilphCo5Text9:: - text "It's a #MON" - line "REPORT!" + text "Ein ARTIKEL über" + line "#MON!" - para "#MON LAB" - line "created PORYGON," - cont "the first virtual" - cont "reality #MON." + para "PORYGON!" + line "PKMN-LABOR ZEUGT" + cont "VIRTUELLES" + cont "#MON!" done _SilphCo5Text10:: - text "It's a #MON" - line "REPORT!" + text "Eine Studie über" + line "#MON!" - para "Over 160 #MON" - line "techniques have" - cont "been confirmed." + para "Es gibt mehr als" + line "160 #MON-" + cont "Kampftechniken!" done _SilphCo5Text11:: - text "It's a #MON" - line "REPORT!" - - para "4 #MON evolve" - line "only when traded" - cont "by link-cable." + text "Ein Report über " + line "#MON!" + + para "Vier #MON" + line "entwickeln sich" + cont "nur beim Tausch" + cont "über Link-Kabel" + cont "weiter!" done diff --git a/text/maps/silph_co_6f.asm b/text/maps/silph_co_6f.asm index 90456b5c..1f3623c9 100644 --- a/text/maps/silph_co_6f.asm +++ b/text/maps/silph_co_6f.asm @@ -1,107 +1,119 @@ _SilphCo6Text_1a24a:: - text "The ROCKETs came" - line "and took over the" - cont "building!" + text "Das TEAM ROCKET" + line "hat die Kontrolle" + cont "über das Gebäude" + cont "übernommen!" done _SilphCo6Text_1a24f:: - text "Well, better get" - line "back to work!" + text "OK, die Arbeit" + line "ruft! Los geh",$b3,"'s!" done _SilphCo6Text_1a261:: - text "Oh dear, oh dear." - line "Help me please!" + text "Oje, ojemine!" + line "Bitte hilf mir!" done _SilphCo6Text_1a266:: - text "We got engaged!" - line "Heheh!" + text "Wir sind" + line "verlobt!" done _SilphCo6Text_1a278:: - text "Look at him! He's" - line "such a coward!" + text "Schau ihn Dir an," + line "den Feigling!" done _SilphCo6Text_1a27d:: - text "I feel so sorry" - line "for him, I have" - cont "to marry him!" + text "Ich glaube, ich" + line "werde ihn aus" + cont "Mitleid heiraten!" done _SilphCo6Text_1a28f:: - text "TEAM ROCKET is" - line "trying to conquer" - cont "the world with" - cont "#MON!" + text "Das TEAM ROCKET" + line "benutzt die" + cont "#MON bei dem" + cont "Versuch, die Welt" + cont "zu erobern!" done _SilphCo6Text_1a294:: - text "TEAM ROCKET ran" - line "because of you!" + text "Du hast das" + line "TEAM ROCKET" + cont "in die Flucht" + cont "geschlagen!" done _SilphCo6Text_1a2a6:: - text "They must have" - line "targeted SILPH" - cont "for our #MON" - cont "products." + text "Sie müssen es" + line "wegen unserer" + cont "#MON-Produkte" + cont "auf die SILPH CO." + cont "abgesehen haben!" done _SilphCo6Text_1a2ab:: - text "Come work for" - line "SILPH when you" - cont "get older!" + text "Wir würden uns" + line "sehr freuen, wenn" + cont "Du später einmal" + cont "für die SILPH CO." + cont "arbeiten würdest!" done _SilphCo6BattleText2:: - text "I am one of the 4" - line "ROCKET BROTHERS!" + text "Ich bin einer der" + line "vier berüchtigten" + cont "ROCKET-BRÜDER!" done _SilphCo6EndBattleText2:: - text "Flame" - line "out!" + text "Nein!" + line "Ich bin raus!" prompt _SilphCo6AfterBattleText2:: - text "No matter!" - line "My brothers will" - cont "avenge me!" + text "Egal! Meine" + line "Brüder werden" + cont "mich rächen!" done _SilphCo6BattleText3:: - text "That rotten" - line "PRESIDENT!" + text "Dieser verdammte" + line "PRÄSIDENT!" - para "He shouldn't have" - line "sent me to the" - cont "TIKSI BRANCH!" + para "Warum will er" + line "ausgerechnet" + cont "mich nach TIKSI" + cont "schicken?" done _SilphCo6EndBattleText3:: - text "Shoot!" + text "Mist!" prompt _SilphCo6AfterBattleText3:: - text "TIKSI BRANCH?" - line "It's in Russian" - cont "no man's land!" + text "TIKSI? Das" + line "liegt tief im" + cont "Niemandsland!" done _SilphCo6BattleText4:: - text "You dare betray" - line "TEAM ROCKET?" + text "Du wagst es," + line "Dich dem" + cont "TEAM ROCKET zu" + cont "widersetzen?" done _SilphCo6EndBattleText4:: - text "You" - line "traitor!" + text "Du" + line "elender Verräter!" prompt _SilphCo6AfterBattleText4:: - text "If you stand for" - line "justice, you" - cont "betray evil!" + text "Wenn Du ehrlich" + line "und rechtschaffen" + cont "bist, bekämpfst" + cont "Du das Böse!" done diff --git a/text/maps/silph_co_7f.asm b/text/maps/silph_co_7f.asm index 1cc2bc30..0b67650e 100644 --- a/text/maps/silph_co_7f.asm +++ b/text/maps/silph_co_7f.asm @@ -1,209 +1,236 @@ _MeetLaprasGuyText:: - text "Oh! Hi! You're" - line "not a ROCKET! You" - cont "came to save us?" - cont "Why, thank you!" - - para "I want you to" - line "have this #MON" - cont "for saving us." + text "Oh! Du bist kein" + line "ROCKET! Kommst" + cont "Du, um uns zu" + cont "retten? Klasse!" + + para "Vielen Dank! Nimm" + line "dieses #MON" + cont "als Dankeschön." prompt _HeresYourLaprasText:: - text "It's LAPRAS. It's" - line "very intelligent." + text "Es heißt LAPRAS" + line "und ist sehr" + cont "intelligent." - para "We kept it in our" - line "lab, but it will" - cont "be much better" - cont "off with you!" + para "Es hat bisher bei" + line "uns im Labor" + cont "gelebt. Aber bei" + cont "Dir ist es besser" + cont "aufgehoben!" - para "I think you will" - line "be a good trainer" - cont "for LAPRAS!" + para "Du wirst LAPRAS" + line "sicher ein guter" + cont "Trainer sein!" - para "It's a good" - line "swimmer. It'll" - cont "give you a lift!" + para "Es ist ein guter" + line "Schwimmer und" + cont "kann Dich übers" + cont "Wasser tragen!" done _LaprasGuyText:: - text "TEAM ROCKET's" - line "BOSS went to the" - cont "boardroom! Is our" - cont "PRESIDENT OK?" + text "TEAM ROCKETS" + line "BOSS ging in den" + cont "Sitzungsaal! Ob" + cont "unser PRÄSIDENT" + cont "wohlauf ist?" done _LaprasGuySavedText:: - text "Saved at last!" - line "Thank you!" + text "Endlich befreit!" + line "Ich danke Dir!" done _SilphCo7Text_51e00:: - text "TEAM ROCKET was" - line "after the MASTER" - cont "BALL which will" - cont "catch any #MON!" + text "Das TEAM ROCKET" + line "ist hinter dem" + cont "MEISTERBALL her," + cont "mit dem man jedes" + cont "#MON " + cont "fangen kann!" done _CanceledMasterBallText:: - text "We canceled the" - line "MASTER BALL" - cont "project because" - cont "of TEAM ROCKET." + text "Wir haben das" + line "Projekt gestoppt." + cont "Der MEISTERBALL" + cont "in TEAM ROCKETS" + cont "Händen? Niemals!" done _SilphCo7Text_51e23:: - text "It would be bad" - line "if TEAM ROCKET" - cont "took over SILPH" - cont "or our #MON!" + text "Es wäre fatal," + line "wenn das" + cont "TEAM ROCKET" + cont "die SILPH CO." + cont "oder unsere" + cont "#MON" + cont "übernehmen würde!" done _SilphCo7Text_51e28:: - text "Wow! You chased" - line "off TEAM ROCKET" - cont "all by yourself?" + text "Wow! Du bist" + line "ganz allein mit" + cont "dem TEAM ROCKET" + cont "fertig geworden?" done _SilphCo7Text_51e46:: - text "You! It's really" - line "dangerous here!" - cont "You came to save" - cont "me? You can't!" + text "Hier ist es sehr" + line "gefährlich! Du" + cont "wirst mich nicht" + cont "retten können!" done _SilphCo7Text_51e4b:: - text "Safe at last!" - line "Oh thank you!" + text "Endlich gerettet!" + line "Ich danke Dir!" done _SilphCo7BattleText1:: - text "Oh ho! I smell a" - line "little rat!" + text "Du bist" + line "ganz schön mutig!" done _SilphCo7EndBattleText1:: - text "Lights" - line "out!" + text "" + line "Licht aus!" prompt _SilphCo7AfterBattleText1:: - text "You won't find my" - line "BOSS by just" - cont "scurrying around!" + text "Wenn Du nur so" + line "durch die Gegend" + cont "läufst, findest" + cont "Du den BOSS nie!" done _SilphCo7BattleText2:: - text "Heheh!" + text "Haha!" - para "You mistook me for" - line "a SILPH worker?" + para "Du dachtest wohl," + line "ich arbeite für" + cont "die SILPH CO.?" done _SilphCo7EndBattleText2:: - text "I'm" - line "done!" + text "" + line "Feierabend! Ich" + cont "geh nach Hause!" prompt _SilphCo7AfterBattleText2:: - text "Despite your age," - line "you are a skilled" - cont "trainer!" + text "Kaum trocken" + line "hinter den Ohren," + cont "aber schon ein" + cont "begabter Trainer!" done _SilphCo7BattleText3:: - text "I am one of the 4" - line "ROCKET BROTHERS!" + text "Ich bin einer der" + line "vier berüchtigten" + cont "ROCKET-BRÜDER!" done _SilphCo7EndBattleText3:: - text "Aack!" - line "Brothers, I lost!" + text "Tut mir" + line "leid, Brüder..." prompt _SilphCo7AfterBattleText3:: - text "Doesn't matter." - line "My brothers will" - cont "repay the favor!" + text "Warte nur, meine" + line "Brüder werden" + cont "mich rächen!!!" done _SilphCo7BattleText4:: - text "A child intruder?" - line "That must be you!" + text "Ein Kind im" + line "Gebäude? Das" + cont "mußt Du sein!" done _SilphCo7EndBattleText4:: - text "Fine!" - line "I lost!" + text "Na toll!" + line "Ich hab verloren!" prompt _SilphCo7AfterBattleText4:: - text "Go on home" - line "before my BOSS" - cont "gets ticked off!" + text "Geh nach Hause," + line "bevor mein BOSS" + cont "Dich in den Boden" + cont "stampft!" done _SilphCo7Text_51ebe:: - text "<RIVAL>: What" - line "kept you <PLAYER>?" + text "<RIVAL>: Was hat" + line "Dich aufgehalten," + cont "<PLAYER>?" done _SilphCo7Text_51ec3:: text "<RIVAL>: Hahaha!" - line "I thought you'd" - cont "turn up if I" - cont "waited here!" + line "Ich wußte, Du" + cont "würdest hier" + cont "vorbeikommen!" - para "I guess TEAM" - line "ROCKET slowed you" - cont "down! Not that I" - cont "care!" + para "Ich schätze, das" + line "TEAM ROCKET hat" + cont "Dir ganz schön" + cont "zugesetzt!" - para "I saw you in" - line "SAFFRON, so I" - cont "decided to see if" - cont "you got better!" + para "Ich hab Dich in" + line "SAFFRONIA CITY" + cont "gesehen und mich" + cont "gefragt, ob Du" + cont "seitdem besser " + cont "geworden bist!" done _SilphCo7Text_51ec8:: - text "Oh ho!" - line "So, you are ready" - cont "for BOSS ROCKET!" + text "Mann!" + line "Du bist so" + cont "gut, daß Du gegen" + cont "den ROCKET BOSS" + cont "antreten kannst!" prompt _SilphCo7Text_51ecd:: - text "<RIVAL>: How can" - line "I put this?" + text "<RIVAL>: Was soll" + line "ich dazu sagen?" - para "You're not good" - line "enough to play" - cont "with us big boys!" + para "Weicheier sind" + line "hier fehl am" + cont "Platz! Geh lieber" + cont "trainieren!" prompt _SilphCo7Text_51ed2:: - text "Well, <PLAYER>!" - - para "I'm moving on up" - line "and ahead!" - - para "By checking my" - line "#DEX, I'm" - cont "starting to see" - cont "what's strong and" - cont "how they evolve!" - - para "I'm going to the" - line "#MON LEAGUE" - cont "to boot out the" - cont "ELITE FOUR!" - - para "I'll become the" - line "world's most" - cont "powerful trainer!" - - para "<PLAYER>, well" - line "good luck to you!" - cont "Don't sweat it!" - cont "Smell ya!" + text "Also, <PLAYER>!" + + para "Ich ziehe dann" + line "mal weiter!" + + para "Wenn ich in den" + line "#DEX sehe," + cont "erkenne ich, wie" + cont "stark die #MON" + cont "sind und wie sie" + cont "sich entwickeln!" + + para "Ich werde zur" + line "PKMN-Liga gehen." + + para "Dann werde ich" + line "die TOP VIER" + cont "ausstechen!" + + para "Bald bin ich der" + line "mächtigste" + cont "Trainer der Welt!" + + para "Viel Glück," + line "<PLAYER>! Und" + cont "trainiere schön" + cont "weiter! Ciao!" done diff --git a/text/maps/silph_co_8f.asm b/text/maps/silph_co_8f.asm index fabae5e6..117b4442 100644 --- a/text/maps/silph_co_8f.asm +++ b/text/maps/silph_co_8f.asm @@ -1,56 +1,63 @@ _SilphCo8Text_565be:: - text "I wonder if SILPH" - line "is finished..." + text "Ob die SILPH CO." + line "schon erledigt" + cont "ist?" done _SilphCo8Text_565c3:: - text "Thanks for saving" - line "us!" + text "Vielen Dank für" + line "unsere Rettung!" done _SilphCo8BattleText1:: - text "That's as far as" - line "you'll go!" + text "Endstation! Bis" + line "hierher und nicht" + cont "weiter!" done _SilphCo8EndBattleText1:: - text "Not" - line "enough grit!" + text "Mist, " + line "der Mut hat mich" + cont "verlassen!" prompt _SilphCo8AfterBattleText1:: - text "If you don't turn" - line "back, I'll call" - cont "for backup!" + text "Hau lieber ab," + line "sonst rufe ich" + cont "Verstärkung!" done _SilphCo8BattleText2:: - text "You're causing us" - line "problems!" + text "Du bereitest uns" + line "nichts als Ärger!" done _SilphCo8EndBattleText2:: - text "Huh?" - line "I lost?" + text "Huch!" + line "Verloren?" prompt _SilphCo8AfterBattleText2:: - text "So, what do you" - line "think of SILPH" - cont "BUILDING's maze?" + text "Das SILPH CO.-" + line "Gebäude ist ein" + cont "wahres Labyrinth," + cont "nicht wahr?" done _SilphCo8BattleText3:: - text "I am one of the 4" - line "ROCKET BROTHERS!" + text "Ich bin einer der" + line "vier berüchtigten" + cont "ROCKET-BRÜDER!" done _SilphCo8EndBattleText3:: - text "Whoo!" - line "Oh brothers!" + text "Ups!" + line "Brüder, ich habe" + cont "versagt!" prompt _SilphCo8AfterBattleText3:: - text "I'll leave you up" - line "to my brothers!" + text "Dann werden sich" + line "meine Brüder" + cont "um Dich kümmern!" done diff --git a/text/maps/silph_co_9f.asm b/text/maps/silph_co_9f.asm index fd1aa91c..36f6cfc0 100644 --- a/text/maps/silph_co_9f.asm +++ b/text/maps/silph_co_9f.asm @@ -1,62 +1,67 @@ _SilphCo9Text_5d8e5:: - text "You look tired!" - line "You should take a" - cont "quick nap!" + text "Du siehst müde" + line "aus! Komm, ruhe" + cont "Dich kurz aus!" prompt _SilphCo9Text_5d8ea:: - text "Don't give up!" + text "Gib nicht auf!" done _SilphCo9Text_5d8ef:: - text "Thank you so" - line "much!" + text "Vielen, vielen" + line "Dank!" done _SilphCo9BattleText1:: - text "Your #MON seem" - line "to adore you, kid!" + text "Deine #MON" + line "scheinen Dich" + cont "sehr zu mögen!" done _SilphCo9EndBattleText1:: - text "Ghaaah!" + text "Waaah!" prompt _SilphCo9AfterBattleText1:: - text "If I had started" - line "as a trainer at" - cont "your age..." + text "Hätte ich doch" + line "auch schon in" + cont "Deinem Alter als" + cont "Trainer begonnen!" done _SilphCo9BattleText2:: - text "Your #MON have" - line "weak points! I" - cont "can nail them!" + text "Ich finde die" + line "Schwachstellen" + cont "Deiner #MON" + cont "und besiege sie!" done _SilphCo9EndBattleText2:: - text "You" - line "hammered me!" + text "Du hast" + line "mich besiegt!" prompt _SilphCo9AfterBattleText2:: - text "Exploiting weak" - line "spots does work!" - cont "Think about" - cont "element types!" + text "Mache Dir die" + line "Schwachstellen" + cont "zu Nutze! Denke" + cont "auch mal an" + cont "die Elemente!" done _SilphCo9BattleText3:: - text "I am one of the 4" - line "ROCKET BROTHERS!" + text "Ich bin einer der" + line "vier berüchtigten" + cont "ROCKET-BRÜDER!" done _SilphCo9EndBattleText3:: - text "Warg!" - line "Brothers, I lost!" + text "Oje! Ich" + line "wurde besiegt!" prompt _SilphCo9AfterBattleText3:: - text "My brothers will" - line "avenge me!" + text "Aber meine Brüder" + line "rächen mich!" done diff --git a/text/maps/ss_anne_1.asm b/text/maps/ss_anne_1.asm index 2bbdcbac..320ac0ac 100644 --- a/text/maps/ss_anne_1.asm +++ b/text/maps/ss_anne_1.asm @@ -1,21 +1,25 @@ _SSAnne1Text1:: - text "Bonjour!" - line "I am le waiter on" - cont "this ship!" + text "Moin, moin, Du" + line "Landradde! Ich" + cont "bin der Steward" + cont "auf diesem" + cont "Kahn!" - para "I will be happy" - line "to serve you any-" - cont "thing you please!" + para "Ruf mich einfach," + line "wenn Du einen" + cont "Wunsch hast!" - para "Ah! Le strong" - line "silent type!" + para "Verdammich," + line "gesprächig bist" + cont "Du aber nicht!" done _SSAnne1Text2:: - text "The passengers" - line "are restless!" + text "Viele Passagiere" + line "sind hyperaktiv!" - para "You might be" - line "challenged by the" - cont "more bored ones!" + para "Sie langweilen" + line "sich und sehnen" + cont "sich nach einem" + cont "Kampf!" done diff --git a/text/maps/ss_anne_10.asm b/text/maps/ss_anne_10.asm index 7df629b5..a3af523b 100644 --- a/text/maps/ss_anne_10.asm +++ b/text/maps/ss_anne_10.asm @@ -1,112 +1,125 @@ _SSAnne10Text8:: - text "MACHOKE: Gwoh!" - line "Goggoh!@@" + text "MACHOLLO: Macho!" + line "Machollo!@@" _SSAnne10BattleText1:: - text "You know what they" - line "say about sailors" - cont "and fighting!" + text "Du weißt, wir" + line "Seeleute lieben" + cont "es zu kämpfen!" done _SSAnne10EndBattleText1:: - text "Right!" - line "Good fight, mate!" + text "JA! Was" + line "für ein Kampf!!!" prompt _SSAnne10AfterBattleText1:: - text "Haha! Want to be" - line "a sailor, mate?" + text "Willst Du Seemann" + line "werden, Kleiner?" done _SSAnne10BattleText2:: - text "My sailor's pride" - line "is at stake!" + text "Mein Ruf als" + line "Seebär steht auf" + cont "dem Spiel!!!" done _SSAnne10EndBattleText2:: - text "Your" - line "spirit sank me!" + text "" + line "Kiel unter! Das" + cont "war's für mich!" prompt _SSAnne10AfterBattleText2:: - text "Did you see the" - line "FISHING GURU in" - cont "VERMILION CITY?" + text "Hast Du schon den" + line "PROFI-ANGLER in" + cont "ORANIA CITY" + cont "besucht?" done _SSAnne10BattleText3:: - text "Us sailors have" - line "#MON too!" + text "Auch Seeleute" + line "besitzen #MON!" done _SSAnne10EndBattleText3:: - text "OK, " - line "you're not bad." + text "Das war" + line "eine reife" + cont "Leistung!" prompt _SSAnne10AfterBattleText3:: - text "We caught all our" - line "#MON while" - cont "out at sea!" + text "Seeleute fangen" + line "ihre #MON auf" + cont "hoher See!" done _SSAnne10BattleText4:: - text "I like feisty" - line "kids like you!@@" + text "Ich war früher" + line "genau so" + cont "aufgedreht wie" + cont "Du!@@" _SSAnne10EndBattleText4:: - text "Argh!" - line "Lost it!" + text "Oh nein!" + line "Verloren!" prompt _SSAnne10AfterBattleText4:: - text "Sea #MON live" - line "in deep water." - cont "You'll need a ROD!" + text "Wasser-#MON" + line "leben unter" + cont "Wasser! Du" + + para "benötigst eine" + line "ANGEL!" done _SSAnne10BattleText5:: - text "Matey, you're" - line "walking the plank" - cont "if you lose!" + text "Der Verlierer" + line "wird kielgeholt!" + cont "Los geh",$b3,"'s!" done _SSAnne10EndBattleText5:: text "Argh!" - line "Beaten by a kid!" + line "Von einem" + cont "Kind besiegt..." prompt _SSAnne10AfterBattleText5:: - text "Jellyfish some-" - line "times drift into" - cont "the ship." + text "Manchmal treiben" + line "Quallen an das" + cont "Schiff. Der Koch" + cont "fängt sie dann..." done _SSAnne10BattleText6:: - text "Hello stranger!" - line "Stop and chat!" + text "Warte doch mal!" + line "Laß uns plaudern!" - para "All my #MON" - line "are from the sea!" + para "Ich besitze nur" + line "Wasser-#MON!" done _SSAnne10EndBattleText6:: - text "Darn!" - line "I let that one" - cont "get away!" + text "Mist!" + line "Der ist mir" + cont "entwischt!" prompt _SSAnne10AfterBattleText6:: - text "I was going to" - line "make you my" - cont "assistant too!" + text "Ich hätte Dich" + line "fast zum" + cont "Assistenten" + cont "gemacht!" done _SSAnne10Text7:: - text "My buddy, MACHOKE," - line "is super strong!" + text "Mein #MON," + line "MACHOLLO ist" + cont "superstark!!!" - para "He has enough" - line "STRENGTH to move" - cont "big rocks!" + para "Mit seiner STÄRKE" + line "kann er sogar" + cont "Felsen bewegen!" done diff --git a/text/maps/ss_anne_2.asm b/text/maps/ss_anne_2.asm index 58d804ba..dd2a02ef 100644 --- a/text/maps/ss_anne_2.asm +++ b/text/maps/ss_anne_2.asm @@ -1,63 +1,78 @@ _SSAnne2Text1:: - text "This ship, she is" - line "a luxury liner" - cont "for trainers!" - - para "At every port, we" - line "hold parties with" - cont "invited trainers!" + text "Dieses luxuriöse" + line "Traumschiff fährt" + cont "exklusiv für" + cont "Trainer zur See!" + + para "In jedem Hafen" + line "besuchen uns" + cont "ausschließlich" + cont "geladene Trainer!" done _SSAnneRivalBeforeBattleText:: - text "<RIVAL>: Bonjour!" + text "<RIVAL>: Sieh an!" line "<PLAYER>!" - para "Imagine seeing" - line "you here!" + para "Ich wußte, ich" + line "würde Dich hier" + cont "treffen!" - para "<PLAYER>, were you" - line "really invited?" + para "<PLAYER>, hat man" + line "Dich tatsächlich" + cont "eingeladen?" - para "So how's your" - line "#DEX coming?" + para "Wie kommst Du" + line "mit Deinem" + cont "#DEX voran?" - para "I already caught" - line "40 kinds, pal!" + para "Ich habe bereits" + line "40 verschiedene" + cont "#MON gefangen!" - para "Different kinds" - line "are everywhere!" + para "Es gibt eine" + line "riesige Vielfalt" + cont "an #MON!" - para "Crawl around in" - line "grassy areas!" + para "Versuch Dein" + line "Glück in hohem" + cont "Gras!" done _SSAnneRivalDefeatedText:: - text "Humph!" + text "Mist!" - para "At least you're" - line "raising your" - cont "#MON!" + para "Naja, wenigstens" + line "trainierst Du" + cont "Deine #MON!" prompt _SSAnneRivalWonText:: - text "<PLAYER>! What are" - line "you, seasick?" + text "<PLAYER>! Bist Du" + line "etwa seekrank?" - para "You should shape" - line "up, pal!" + para "Du solltest Dich" + line "in Form bringen, " + cont "Kumpel!" prompt _SSAnneRivalCaptainText:: - text "<RIVAL>: I heard" - line "there was a CUT" - cont "master on board." - - para "But, he was just a" - line "seasick, old man!" - - para "But, CUT itself is" - line "really useful!" - - para "You should go see" - line "him! Smell ya!" + text "<RIVAL>: Es soll" + line "angeblich ein" + cont "großer Meister im" + cont "Umgang mit dem" + cont "ZERSCHNEIDER an" + cont "Bord sein." + + para "Aber da war nur" + line "ein seekranker" + cont "alter Mann!" + + para "Der ZERSCHNEIDER" + line "ist äußerst" + cont "nützlich!" + + para "Du solltest den" + line "alten Mann mal" + cont "besuchen! Ciao!" done diff --git a/text/maps/ss_anne_3.asm b/text/maps/ss_anne_3.asm index 76490594..d1c26c7f 100644 --- a/text/maps/ss_anne_3.asm +++ b/text/maps/ss_anne_3.asm @@ -1,7 +1,10 @@ _SSAnne3Text1:: - text "Our CAPTAIN is a" - line "sword master!" + text "Der KAPITÄN ist" + line "ein Meister des" + cont "Schwertkampfes!" - para "He even teaches" - line "CUT to #MON!" + para "Er unterrichtet" + line "sogar #MON im" + cont "Umgang mit dem" + cont "ZERSCHNEIDER!" done diff --git a/text/maps/ss_anne_5.asm b/text/maps/ss_anne_5.asm index 76cd5631..39223bdb 100644 --- a/text/maps/ss_anne_5.asm +++ b/text/maps/ss_anne_5.asm @@ -1,52 +1,60 @@ _SSAnne5Text1:: - text "The party's over." - line "The ship will be" - cont "departing soon." + text "Sperrstunde! Die" + line "Party ist vorbei!" + + para "Das Schiff sticht" + line "bald in See!" done _SSAnne5Text2:: - text "Scrubbing decks" - line "is hard work!" + text "Puh! Ich werde" + line "das Deck wohl nie" + cont "sauber bekommen!" done _SSAnne5Text3:: - text "Urf. I feel ill." + text "Brrr, ich fühle" + line "mich elend..." - para "I stepped out to" - line "get some air." + para "An der frischen" + line "Luft fühle ich" + cont "mich besser..." done _SSAnne5BattleText1:: - text "Hey matey!" + text "Hey!" - para "Let's do a little" - line "jig!" + para "Wie wär's mit" + line "einem Tänzchen?" done _SSAnne5EndBattleText1:: - text "You're" - line "impressive!" + text "Ich bin" + line "beeindruckt!" prompt _SSAnne5AfterBattleText1:: - text "How many kinds of" - line "#MON do you" - cont "think there are?" + text "Hast Du eine" + line "Ahnung, wie viele" + cont "unterschiedliche" + cont "#MON es gibt?" done _SSAnne5BattleText2:: - text "Ahoy there!" - line "Are you seasick?" + text "Ahoi, Seemann!" + line "Bist Du seekrank?" done _SSAnne5EndBattleText2:: - text "I was" - line "just careless!" + text "Du hast" + line "Glück gehabt!" prompt _SSAnne5AfterBattleText2:: - text "My Pa said there" - line "are 100 kinds of" - cont "#MON. I think" - cont "there are more." + text "Mein Vater sagt," + line "es gäbe 100" + cont "verschiedene " + cont "#MON. Ich" + cont "denke, es gibt" + cont "mehr..." done diff --git a/text/maps/ss_anne_6.asm b/text/maps/ss_anne_6.asm index 7fcc9973..a1182ac5 100644 --- a/text/maps/ss_anne_6.asm +++ b/text/maps/ss_anne_6.asm @@ -1,69 +1,76 @@ _SSAnne6Text1:: - text "You, mon petit!" - line "We're busy here!" - cont "Out of the way!" + text "Aus dem Weg, Du" + line "Leichtmatrose!" + + para "Wir sind schwer" + line "beschäftigt!" done _SSAnne6Text2:: - text "I saw an odd ball" - line "in the trash." + text "Ich habe einen" + line "seltsamen Ball im" + cont "Müll gesehen..." done _SSAnne6Text3:: - text "I'm so busy I'm" - line "getting dizzy!" + text "Es gibt zuviel zu" + line "tun, nie kann ich" + cont "mich ausruhen!" done _SSAnne6Text4:: - text "Hum-de-hum-de-" - line "ho..." + text "Was hab ich nur" + line "verbrochen?" - para "I peel spuds" - line "every day!" - cont "Hum-hum..." + para "Ich muß immer" + line "nur Kartoffeln" + cont "schälen..." done _SSAnne6Text5:: - text "Did you hear about" - line "SNORLAX?" + text "Hast Du schon von" + line "RELAXO gehört?" - para "All it does is" - line "eat and sleep!" + para "Es schläft und" + line "frißt den ganzen" + cont "Tag!" done _SSAnne6Text6:: - text "Snivel...Sniff..." + text "Schnief... " + line "...Schnief..." - para "I only get to" - line "peel onions..." - cont "Snivel..." + para "Immer muß ich" + line "die Zwiebeln" + cont "schälen..." done _SSAnne6Text_61807:: - text "Er-hem! Indeed I" - line "am le CHEF!" + text "Ich bin der Chef" + line "de cuisine! " - para "Le main course is" + para "Der Hauptgang ist" prompt _SSAnne6Text_6180c:: - text "Salmon du Salad!" + text "Lachs-Filet!" - para "Les guests may" - line "gripe it's fish" - cont "again, however!" + para "Eine kulinarische" + line "Köstlichkeit" + cont "sondergleichen!" done _SSAnne6Text_61811:: - text "Eels au Barbecue!" + text "Currywurst!" - para "Les guests will" - line "mutiny, I fear." + para "Wie kommt eine" + line "solche Banalität" + cont "auf meine Karte?" done _SSAnne6Text_61816:: - text "Prime Beef Steak!" + text "Muschel-Ragout!" - para "But, have I enough" - line "fillets du beef?" + para "Die Gäste werden" + line "es lieben!" done diff --git a/text/maps/ss_anne_7.asm b/text/maps/ss_anne_7.asm index 7bf004da..264f1cc1 100644 --- a/text/maps/ss_anne_7.asm +++ b/text/maps/ss_anne_7.asm @@ -1,62 +1,71 @@ _SSAnne7RubText:: - text "CAPTAIN: Ooargh..." - line "I feel hideous..." - cont "Urrp! Seasick..." + text "KAPITÄN: Urps..." + line "Es geht mir gar" + cont "nicht gut! Urps!" - para "<PLAYER> rubbed" - line "the CAPTAIN's" - cont "back!" + para "<PLAYER> massiert" + line "dem KAPITÄN den" + cont "Rücken!" - para "Rub-rub..." - line "Rub-rub...@@" + para "Rubbel..." + line "Schrubb...@@" _ReceivingHM01Text:: - text "CAPTAIN: Whew!" - line "Thank you! I" - cont "feel much better!" + text "KAPITÄN: Ahhhhh!" + line "Ich danke Dir!" - para "You want to see" - line "my CUT technique?" + para "Es geht mir schon" + line "viel besser..." - para "I could show you" - line "if I wasn't ill..." + para "Möchtest Du den" + line "Umgang mit dem" + cont "ZERSCHNEIDER" + cont "lernen?" - para "I know! You can" - line "have this!" + para "Ich könnte es Dir" + line "beibringen, aber" + cont "mir ist so übel." - para "Teach it to your" - line "#MON and you" - cont "can see it CUT" - cont "any time!" + para "Ich hab's! Nimm" + line "einfach das hier!" + + para "Damit bringst Du" + line "Deinen #MON" + cont "den Umgang mit" + cont "dem ZERSCHNEIDER" + cont "ganz leicht bei!" prompt _ReceivedHM01Text:: - text "<PLAYER> got" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _SSAnne7Text_61932:: - text "CAPTAIN: Whew!" + text "KAPITÄN: Super!" - para "Now that I'm not" - line "sick any more, I" - cont "guess it's time." + para "Endlich bin ich" + line "nicht mehr krank!" + cont "Es kann losgehen!" done _HM01NoRoomText:: - text "Oh no! You have" - line "no room for this!" + text "Oh, nein! Du hast" + line "keinen Platz für" + cont "weitere Items!" done _SSAnne7Text2:: - text "Yuck! Shouldn't" - line "have looked!" + text "Buäh! Manche" + line "Dinge macht man" + cont "besser nicht..." done _SSAnne7Text3:: - text "How to Conquer" - line "Seasickness..." - cont "The CAPTAIN's" - cont "reading this!" + text "1000 natürliche" + line "Hausmittel gegen" + cont "Seekrankheit..." + cont "Der KAPITÄN liest" + cont "dieses Buch!" done diff --git a/text/maps/ss_anne_8.asm b/text/maps/ss_anne_8.asm index 7a09303e..4fbc9817 100644 --- a/text/maps/ss_anne_8.asm +++ b/text/maps/ss_anne_8.asm @@ -1,104 +1,114 @@ _SSAnne8Text8:: - text "WIGGLYTUFF: Puup" - line "pupuu!@@" + text "KNUDDELUFF: " + line "Knuddel! Knuddel!@@" _SSAnne8BattleText1:: - text "I travel alone" - line "on my journeys!" + text "Ich mache immer" + line "allein Urlaub!" - para "My #MON are my" - line "only friends!" + para "Nur meine #MON" + line "begleiten mich!" done _SSAnne8EndBattleText1:: - text "My, my" - line "friends..." + text "Oh" + line "weh, verloren!" prompt _SSAnne8AfterBattleText1:: - text "You should be" - line "nice to friends!" + text "Sei immer nett zu" + line "Deinen #MON!" done _SSAnne8BattleText2:: - text "You pup! How dare" - line "you barge in!" + text "Du Rotznase! Was" + line "fällt Dir ein?" done _SSAnne8EndBattleText2:: - text "Humph!" - line "You rude child!" + text "Mist!" + line "Du bist ganz" + cont "schön gut!" prompt _SSAnne8AfterBattleText2:: - text "I wish to be left" - line "alone! Get out!" + text "Ich will meine" + line "Ruhe haben!" + + para "Verschwinde!" done _SSAnne8BattleText3:: - text "I love #MON!" - line "Do you?" + text "Ich bin total in" + line "#MON vernarrt!" + cont "Du auch?" done _SSAnne8EndBattleText3:: - text "Wow! " - line "You're great!" + text "Wow! Du" + line "bist cool!" prompt _SSAnne8AfterBattleText3:: - text "Let me be your" - line "friend, OK?" + text "Laß uns Freunde" + line "werden, OK?" - para "Then we can trade" - line "#MON!" + para "Dann können wir" + line "#MON tauschen!" done _SSAnne8BattleText4:: - text "I collected these" - line "#MON from all" - cont "around the world!" + text "Auf meinen Reisen" + line "um die Welt habe" + cont "ich unzählige" + cont "#MON gefangen!" done _SSAnne8EndBattleText4:: - text "Oh no!" - line "I went around the" - cont "world for these!" + text "Nein!" + line "Ich habe die" + cont "ganze Welt für" + cont "diese #MON" + cont "bereist!" prompt _SSAnne8AfterBattleText4:: - text "You hurt my poor" - line "worldly #MON!" - - para "I demand that you" - line "heal them at a" - cont "#MON CENTER!" + text "So behandelt man" + line "keine #MON" + cont "von Weltklasse!" + + para "Ich verlange eine" + line "Kur in einem " + cont "PKMN-CENTER für" + cont "meine #MON!!!" done _SSAnne8Text5:: - text "Waiter, I would" - line "like a cherry pie" - cont "please!" + text "Steward, ich" + line "hätte gern ein" + cont "Stückchen Torte!" done _SSAnne8Text6:: - text "A cruise is so" - line "elegant yet cozy!" + text "Ach, so eine" + line "Kreuzfahrt ist" + cont "wundervoll!" done _SSAnne8Text7:: - text "I always travel" - line "with WIGGLYTUFF!" + text "Ich reise immer" + line "mit KNUDDELUFF!" done _SSAnne8Text9:: - text "We are cruising" - line "around the world." + text "Wir machen eine" + line "große Weltreise!" done _SSAnne8Text11:: - text "Ssh! I'm a GLOBAL" - line "POLICE agent!" + text "Pst! Ich bin" + line "ein Geheimagent!" - para "I'm on the trail" - line "of TEAM ROCKET!" + para "Ich verfolge das" + line "TEAM ROCKET! Pst!" done diff --git a/text/maps/ss_anne_9.asm b/text/maps/ss_anne_9.asm index a9be8cee..5d7b7555 100644 --- a/text/maps/ss_anne_9.asm +++ b/text/maps/ss_anne_9.asm @@ -1,113 +1,125 @@ _SSAnne9Text_61bf2:: - text "In all my travels" - line "I've never seen" - cont "any #MON sleep" - cont "like this one!" - - para "It was something" - line "like this!" + text "Auf all meinen" + line "Reisen habe ich" + cont "nie ein solch" + cont "verschlafenes" + cont "#MON gesehen!" + + para "Es sieht ungefähr" + line "so aus..." prompt _SSAnne9Text_61c01:: - text "Ah yes, I have" - line "seen some #MON" - cont "ferry people" - cont "across the water!" + text "Ich habe schon" + line "Leute auf #MON" + cont "übers Wasser" + cont "gleiten sehen!" done _SSAnne9Text_61c10:: - text "#MON can CUT" - line "down small bushes." + text "#MON können" + line "Büsche mit dem" + cont "ZERSCHNEIDER" + cont "kleinhacken." done _SSAnne9Text_61c1f:: - text "Have you gone to" - line "the SAFARI ZONE" - cont "in FUCHSIA CITY?" + text "Hast Du die" + line "SAFARI-ZONE in" + cont "FUCHSANIA CITY" + cont "schon besucht?" - para "It had many rare" - line "kinds of #MON!!" + para "Es gibt dort sehr" + line "seltene #MON!" done _SSAnne9Text_61c2e:: - text "Me and my Daddy" - line "think the SAFARI" - cont "ZONE is awesome!" + text "Mein Papa war mit" + line "mir in der" + cont "SAFARI-ZONE! Es" + cont "war aufregend!" done _SSAnne9Text_61c3d:: - text "The CAPTAIN looked" - line "really sick and" - cont "pale!" + text "Der KAPITÄN war" + line "kreidebleich! Er" + cont "sah schlecht aus!" done _SSAnne9Text_61c4c:: - text "I hear many people" - line "get seasick!" + text "Viele Leute werden" + line "leicht seekrank!" done _SSAnne9BattleText1:: - text "Competing against" - line "the young keeps" - cont "me youthful." + text "Im Wettstreit mit" + line "der Jugend bleib" + cont "ich jung!" done _SSAnne9EndBattleText1:: - text "Good" - line "fight! Ah, I feel" - cont "young again!" + text "Ahhh!" + line "Da fühlt man sich" + cont "gleich jünger!" prompt _SSAnne9AfterBattleText1:: - text "15 years ago, I" - line "would have won!" + text "Vor 15 Jahren" + line "hätte ich mit" + cont "links gewonnen..." done _SSAnne9BattleText2:: - text "Check out what I" - line "fished up!" + text "Schau Dir an, was" + line "ich an Land" + cont "gezogen habe!" done _SSAnne9EndBattleText2:: - text "I'm" - line "all out!" + text "OK!" + line "Das war's für" + cont "mich! Tschüss!!!" prompt _SSAnne9AfterBattleText2:: - text "Party?" + text "Eine Party?" - para "The cruise ship's" - line "party should be" - cont "over by now." + para "Die dürfte längst" + line "vorbei sein. Du" + cont "bist spät dran!" done _SSAnne9BattleText3:: - text "Which do you like," - line "a strong or a" - cont "rare #MON?" + text "Was magst Du" + line "lieber? Starke" + cont "oder seltene" + cont "#MON?" done _SSAnne9EndBattleText3:: - text "I must" - line "salute you!" + text "Ich" + line "ziehe meinen" + cont "Hut vor Dir! Wow!" prompt _SSAnne9AfterBattleText3:: - text "I prefer strong" - line "and rare #MON." + text "Ich mag #MON," + line "die stark und" + cont "selten sind!" done _SSAnne9BattleText4:: - text "I never saw you" - line "at the party." + text "Wo warst Du, als" + line "die Party lief?" done _SSAnne9EndBattleText4:: - text "Take" - line "it easy!" + text "Mach mal" + line "langsam!!!" prompt _SSAnne9AfterBattleText4:: - text "Oh, I adore your" - line "strong #MON!" + text "Ich bewundere die" + line "Stärke Deiner" + cont "#MON!" done diff --git a/text/maps/underground_path_route_6_entrance.asm b/text/maps/underground_path_route_6_entrance.asm index dacc44f7..7eb0fe97 100644 --- a/text/maps/underground_path_route_6_entrance.asm +++ b/text/maps/underground_path_route_6_entrance.asm @@ -1,5 +1,6 @@ _UndergrdTunnelEntRoute6Text1:: - text "People often lose" - line "things in that" - cont "UNDERGROUND PATH." + text "Schon viele Leute" + line "haben Dinge auf" + cont "dem TUNNELPFAD" + cont "verloren." done diff --git a/text/maps/underground_path_route_7_entrance.asm b/text/maps/underground_path_route_7_entrance.asm index 5cde3614..9cc3fbdc 100644 --- a/text/maps/underground_path_route_7_entrance.asm +++ b/text/maps/underground_path_route_7_entrance.asm @@ -1,5 +1,6 @@ _UndergroundPathEntRoute7Text1:: - text "I heard a sleepy" - line "#MON appeared" - cont "near CELADON CITY." + text "Ein verschlafenes" + line "#MON ist in" + cont "PRISMANIA CITY" + cont "aufgetaucht!" done diff --git a/text/maps/underground_path_route_7_entrance_unused.asm b/text/maps/underground_path_route_7_entrance_unused.asm index 4e0dc3ca..1562e189 100644 --- a/text/maps/underground_path_route_7_entrance_unused.asm +++ b/text/maps/underground_path_route_7_entrance_unused.asm @@ -1,35 +1,43 @@ _UGPathRoute7EntranceUnusedText_5d773:: - text "I want to shop at" - line "the dept. store" - cont "in CELADON but..." + text "Ich würde gerne" + line "nach PRISMANIA" + cont "CITY in das große" + cont "Einkaufszentrum" + cont "gehen!" - para "There are so many" - line "rough looking" - cont "people there." + para "Aber dort laufen" + line "so viele seltsame" + cont "Gestalten herum." done _UGPathRoute7EntranceUnusedText_5d778:: - text "TEAM ROCKET had a" - line "secret hideout in" - cont "CELADON CITY?" + text "In PRISMANIA CITY" + line "gab es einen" + cont "Unterschlupf des" + cont "TEAM ROCKET?" done _UGPathRoute7EntranceUnusedText_5d77d:: - text "You're here to" - line "shop in CELADON?" + text "Möchtest Du in" + line "PRISMANIA CITY" + cont "einkaufen gehen?" - para "Just step outside" - line "and head west!" + para "Du mußt draußen" + line "nur den Weg nach" + cont "Westen nehmen!" done _UGPathRoute7EntranceUnusedText_5d782:: - text "The UNDERGROUND" - line "PATH goes beneath" - cont "SAFFRON and leads" - cont "to LAVENDER." + text "Der TUNNELPFAD" + line "führt Dich unter" + cont "SAFFRONIA CITY" + cont "hindurch nach" + cont "LAVANDIA." - para "If you're heading" - line "to CERULEAN, go" - cont "to the building" - cont "across the road." + para "Wenn Du nach" + line "AZURIA CITY" + cont "möchtest, mußt" + cont "Du durch das Haus" + cont "auf der anderen " + cont "Seite gehen." done diff --git a/text/maps/underground_path_route_8_entrance.asm b/text/maps/underground_path_route_8_entrance.asm index da785c8e..c0a13ae8 100644 --- a/text/maps/underground_path_route_8_entrance.asm +++ b/text/maps/underground_path_route_8_entrance.asm @@ -1,5 +1,7 @@ _UndergroundPathEntRoute8Text1:: - text "The dept. store" - line "in CELADON has a" - cont "great selection!" + text "Das große" + line "Einkaufszentrum" + cont "in PRISMANIA CITY" + cont "hat eine riesige" + cont "Auswahl!" done diff --git a/text/maps/unknown_dungeon_b1f.asm b/text/maps/unknown_dungeon_b1f.asm index 0918a3ce..4955ec25 100644 --- a/text/maps/unknown_dungeon_b1f.asm +++ b/text/maps/unknown_dungeon_b1f.asm @@ -1,2 +1,2 @@ _MewtwoBattleText:: - text "Mew!@@" + text "Wow!@@" diff --git a/text/maps/vermilion_city.asm b/text/maps/vermilion_city.asm index b060a123..fc08556f 100644 --- a/text/maps/vermilion_city.asm +++ b/text/maps/vermilion_city.asm @@ -1,126 +1,138 @@ _VermilionCityText1:: - text "We're careful" - line "about pollution!" - - para "We've heard GRIMER" - line "multiplies in" - cont "toxic sludge!" + text "Wir sind sehr" + line "umweltbewußt!" + + para "Wir haben gehört," + line "daß SLEIMA sich" + cont "in giftigem Dreck" + cont "wohlfühlt und" + cont "entwickelt!" done _VermilionCityText_198a7:: - text "Did you see S.S." - line "ANNE moored in" - cont "the harbor?" + text "Hast Du gesehen?" + line "Die M.S. ANNE" + cont "ankert im Hafen!" done _VermilionCityText_198ac:: - text "So, S.S.ANNE has" - line "departed!" + text "Die M.S.ANNE ist" + line "ausgelaufen!" - para "She'll be back in" - line "about a year." + para "Sie wird in einem" + line "Jahr wieder hier" + cont "anlegen." done _SSAnneWelcomeText4:: - text "Welcome to S.S." - line "ANNE!" + text "Willkommen auf" + line "der M.S. ANNE!" done _SSAnneWelcomeText9:: - text "Welcome to S.S." - line "ANNE!" + text "Willkommen auf" + line "der M.S. ANNE!" - para "Excuse me, do you" - line "have a ticket?" + para "Verzeihung, hast" + line "Du ein Ticket?" prompt _SSAnneFlashedTicketText:: - text "<PLAYER> flashed" - line "the S.S.TICKET!" + text "<PLAYER> zeigt" + line "das BOOTSTICKET!" - para "Great! Welcome to" - line "S.S.ANNE!" + para "Großartig!" + line "Willkommen auf" + cont "der M.S. ANNE!" done _SSAnneNoTicketText:: - text "<PLAYER> doesn't" - line "have the needed" - cont "S.S.TICKET." + text "<PLAYER> hat " + line "kein BOOTSTICKET!" - para "Sorry!" + para "Tut mir leid!" - para "You need a ticket" - line "to get aboard." + para "Du brauchst ein" + line "Ticket, um an" + cont "Bord gehen zu" + cont "können." done _SSAnneNotHereText:: - text "The ship set sail." + text "Das Schiff ist in" + line "See gestochen!" done _VermilionCityText4:: - text "I'm putting up a" - line "building on this" - cont "plot of land." + text "Ich möchte auf" + line "diesem Land" + cont "bauen." - para "My #MON is" - line "tamping the land." + para "Mein #MON" + line "ebnet den Boden!" done _VermilionCityText5:: - text "MACHOP: Guoh!" - line "Gogogoh!@@" + text "MASCHOCK: Macho!" + line "Maschock!@@" _VermilionCityText14:: text "" - para "A MACHOP is" - line "stomping the land" - cont "flat." + para "Ein MASCHOCK" + line "ebnet das Land!" done _VermilionCityText6:: - text "S.S.ANNE is a" - line "famous luxury" - cont "cruise ship." + text "Die M.S. ANNE ist" + line "ein luxuriöses" + cont "Kreuzfahrtschiff." - para "We visit VERMILION" - line "once a year." + para "Wir besuchen" + line "ORANIA CITY" + cont "einmal im Jahr." done _VermilionCityText7:: - text "VERMILION CITY" - line "The Port of" - cont "Exquisite Sunsets" + text "ORANIA CITY" + line "Die Hafenstadt" + cont "der einmaligen" + cont "Sonnenuntergänge!" done _VermilionCityText8:: - text "NOTICE!" + text "ACHTUNG!" - para "ROUTE 12 may be" - line "blocked off by a" - cont "sleeping #MON." + para "ROUTE 12 wird" + line "von einem" + cont "schlafenden" + cont "#MON" + cont "blockiert." - para "Detour through" - line "ROCK TUNNEL to" - cont "LAVENDER TOWN." + para "Umleitung: " + line "FELSTUNNEL nach" + cont "LAVANDIA." - para "VERMILION POLICE" + para "POLIZEI VON" + line "ORANIA CITY" done _VermilionCityText11:: - text "#MON FAN CLUB" - line "All #MON fans" - cont "welcome!" + text "#MON-FANCLUB" + line "Alle #MON-Fans" + cont "sind willkommen!" done _VermilionCityText12:: - text "VERMILION CITY" - line "#MON GYM" - cont "LEADER: LT.SURGE" + text "ORANIA CITY" + line "PKMN-ARENA" + cont "ARENALEITER:" + cont "MAJOR BOB" - para "The Lightning " - line "American!" + para "Der blitzschnelle" + line "Arenaleiter!" done _VermilionCityText13:: - text "VERMILION HARBOR" + text "HAFEN VON" + line "ORANIA CITY" done diff --git a/text/maps/vermilion_fishing_house.asm b/text/maps/vermilion_fishing_house.asm index 6857bb5b..b6ed94cf 100644 --- a/text/maps/vermilion_fishing_house.asm +++ b/text/maps/vermilion_fishing_house.asm @@ -1,53 +1,55 @@ _VermilionHouse2Text_560b1:: - text "I'm the FISHING" - line "GURU!" + text "Ich bin der" + line "PROFIANGLER!" - para "I simply Looove" - line "fishing!" + para "Ich liebe den" + line "Angelsport!" - para "Do you like to" - line "fish?" + para "Angelst Du auch" + line "gerne?" done _VermilionHouse2Text_560b6:: - text "Grand! I like" - line "your style!" + text "Klasse! Du bist" + line "mir sympathisch!" - para "Take this and" - line "fish, young one!" + para "Nimm das hier" + line "und gehe angeln," + cont "junger Freund!" - para "<PLAYER> received" - line "an @" - TX_RAM wcf4b + para "<PLAYER> erhält" + line "eine @" + TX_RAM wcf50 text "!@@" _VermilionHouse2Text_560bb:: - db $0 - para "Fishing is a way" - line "of life!" - - para "From the seas to" - line "rivers, go out" - cont "and land the big" - cont "one, young one!" + text "" + + para "Angeln ist meine" + line "Leidenschaft!" + + para "Suche in Seen" + line "und Flüssen und" + cont "lande den großen" + cont "Fang!" done _VermilionHouse2Text_560c0:: - text "Oh... That's so" - line "disappointing..." + text "Oh... Das ist" + line "wirklich schade!" done _VermilionHouse2Text_560c5:: - text "Hello there," - line "<PLAYER>!" + text "Hallo, <PLAYER>!" - para "How are the fish" - line "biting?" + para "Wie beißen die" + line "Fische?" done _VermilionHouse2Text_560ca:: - text "Oh no!" + text "Oh nein!" - para "You have no room" - line "for my gift!" + para "Du hast keinen" + line "Platz für mein" + cont "Geschenk!" done diff --git a/text/maps/vermilion_gym_1.asm b/text/maps/vermilion_gym_1.asm index f718d899..e1781c4d 100644 --- a/text/maps/vermilion_gym_1.asm +++ b/text/maps/vermilion_gym_1.asm @@ -1,21 +1,25 @@ _VermilionGymText_5cb6d:: - text "Hey, kid! What do" - line "you think you're" - cont "doing here?" + text "Hey, Kleiner!" + line "Was hast Du hier" + cont "verloren?" - para "You won't live" - line "long in combat!" - cont "That's for sure!" + para "Im Kampf hast" + line "Du keine große" + cont "Chance, so viel" + cont "ist sicher!" - para "I tell you kid," - line "electric #MON" - cont "saved me during" - cont "the war!" + para "Laß mich Dir" + line "etwas erzählen: " + cont "Während der" + cont "#MON-FELDZÜGE" + cont "haben mich meine" + cont "ELEKTRO-#MON" + cont "gerettet!" - para "They zapped my" - line "enemies into" - cont "paralysis!" + para "Sie haben meine" + line "Gegner mit Strom" + cont "paralysiert!" - para "The same as I'll" - line "do to you!" + para "Das gleiche steht" + line "Dir nun bevor!" done diff --git a/text/maps/vermilion_gym_2.asm b/text/maps/vermilion_gym_2.asm index d0a01932..48c5e983 100644 --- a/text/maps/vermilion_gym_2.asm +++ b/text/maps/vermilion_gym_2.asm @@ -1,143 +1,160 @@ _VermilionGymText_5cb72:: - text "A little word of" - line "advice, kid!" + text "Ich gebe Dir noch" + line "einen Tip, Junge!" - para "Electricity is" - line "sure powerful!" + para "Die Elektrizität" + line "ist enorm" + cont "kraftvoll!" - para "But, it's useless" - line "against ground-" - cont "type #MON!" + para "Doch sie hat" + line "keine Wirkung auf" + cont "BODEN-#MON!" done _VermilionGymText_5cb77:: - text "The THUNDERBADGE" - line "cranks up your" - cont "#MON's SPEED!" - - para "It also lets your" - line "#MON FLY any" - cont "time, kid!" - - para "You're special," - line "kid! Take this!" + text "Der DONNERORDEN" + line "erhöht die" + cont "INITIATIVE Deiner" + cont "#MON!" + + para "Außerdem können" + line "Deine #MON nun" + cont "jederzeit FLIEGEN" + cont "einsetzen!" + + para "Du bist ein" + line "besonderer Junge!" + cont "Nimm das hier!" done _ReceivedTM24Text:: - text "<PLAYER> received " + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _TM24ExplanationText:: - db $0 - para "TM24 contains" - line "THUNDERBOLT!" + text "" + + para "TM24 ist" + line "DONNERBLITZ!" - para "Teach it to an" - line "electric #MON!" + para "ELEKTRO-#MON" + line "können diese" + cont "Attacke erlernen!" done _TM24NoRoomText:: - text "Yo kid, make room" - line "in your pack!" + text "Dein Rucksack" + line "ist voll!" done _ReceivedThunderbadgeText:: - text "Whoa!" + text "Wow!" - para "You're the real" - line "deal, kid!" + para "Du weißt, wie man" + line "kämpft, Kleiner!" - para "Fine then, take" - line "the THUNDERBADGE!" + para "Als Auszeichnung" + line "verleihe ich Dir" + cont "den DONNERORDEN!" prompt _VermilionGymBattleText1:: - text "When I was in the" - line "Army, LT.SURGE" - cont "was my strict CO!" + text "MAJOR BOB war" + line "mein Ausbilder!" done _VermilionGymEndBattleText1:: text "Stop!" - line "You're very good!" + line "Du bist zu gut!" prompt _VermilionGymAfterBattleText1:: - text "The door won't" - line "open?" + text "Die Tür öffnet" + line "sich nicht?" - para "LT.SURGE always" - line "was cautious!" + para "MAJOR BOB war" + line "immer sehr" + cont "vorsichtig!" done _VermilionGymBattleText2:: - text "I'm a lightweight," - line "but I'm good with" - cont "electricity!" + text "Ich bin ein" + line "Fliegengewicht," + cont "aber im Umgang" + cont "mit Elektrizität" + cont "bin ich Profi!" done _VermilionGymEndBattleText2:: - text "Fried!" + text "Ein" + line "Kurzschluß!" prompt _VermilionGymAfterBattleText2:: - text "OK, I'll talk!" + text "OK, ich rede!" - para "LT.SURGE said he" - line "hid door switches" - cont "inside something!" + para "MAJOR BOB hat" + line "hier irgendwo" + cont "Schalter" + cont "versteckt!" done _VermilionGymBattleText3:: - text "This is no place" - line "for kids!" + text "Das hier ist" + line "kein Spielplatz!" done _VermilionGymEndBattleText3:: text "Wow!" - line "Surprised me!" + line "Du hast mich" + cont "überrascht!" prompt _VermilionGymAfterBattleText3:: - text "LT.SURGE set up" - line "double locks!" - cont "Here's a hint!" - - para "When you open the" - line "1st lock, the 2nd" - cont "lock is right" - cont "next to it!" + text "MAJOR BOB hat" + line "die Tür doppelt" + cont "abgesichert!" + + para "Ein Tip? Der" + line "zweite Schalter" + cont "befindet sich" + cont "direkt neben dem" + cont "ersten!" done _VermilionGymText_5cbf4:: - text "Yo! Champ in" - line "making!" - - para "LT.SURGE has a" - line "nickname. People" - cont "refer to him as" - cont "the Lightning" - cont "American!" - - para "He's an expert on" - line "electric #MON!" - - para "Birds and water" - line "#MON are at" - cont "risk! Beware of" - cont "paralysis too!" - - para "LT.SURGE is very" - line "cautious!" - - para "You'll have to" - line "break a code to" - cont "get to him!" + text "Hey! Warte, Du" + line "Champion in spe!" + + para "MAJOR BOB hat" + line "einen Spitznamen." + cont "Man nennt ihn den" + cont "BLITZSCHNELLEN" + cont "ARENALEITER!" + + para "Er ist ein" + line "Experte für" + cont "ELEKTRO-#MON!" + + para "VOGEL- und" + line "WASSER-#MON" + cont "sind ihm hilflos" + cont "ausgeliefert! Er" + cont "nutzt auch gern" + cont "PARALYSE!" + + para "MAJOR BOB ist" + line "sehr vorsichtig!" + + para "Du mußt ein" + line "Rätsel lösen, um" + cont "ihn zu treffen!" done _VermilionGymText_5cbf9:: - text "Whew! That match" - line "was electric!" + text "Puh! Ein" + line "elektrisierender" + cont "Kampf!" done diff --git a/text/maps/vermilion_house.asm b/text/maps/vermilion_house.asm index 91c18708..df19f5be 100644 --- a/text/maps/vermilion_house.asm +++ b/text/maps/vermilion_house.asm @@ -1,21 +1,25 @@ _VermilionHouse1Text1:: - text "I'm getting my" - line "PIDGEY to fly a" - cont "letter to SAFFRON" - cont "in the north!" + text "Ich lasse TAUBSI" + line "einen Brief nach" + cont "SAFFRONIA CITY im" + cont "Norden bringen!" done _VermilionHouse1Text2:: - text "PIDGEY: Kurukkoo!@@" + text "TAUBSI: Taubsi!@@" _VermilionHouse1Text3:: - text "Dear PIPPI, I hope" - line "to see you soon." + text "Liebe NIKKI! Ich" + line "hoffe, wir sehen" + cont "uns bald wieder!" - para "I heard SAFFRON" - line "has problems with" - cont "TEAM ROCKET." + para "Wie ich höre," + line "stiftet das TEAM" + cont "ROCKET in" + cont "SAFFRONIA CITY" + cont "Unruhe!" - para "VERMILION appears" - line "to be safe." + para "In ORANIA CITY" + line "scheint es sicher" + cont "zu sein." done diff --git a/text/maps/vermilion_mart.asm b/text/maps/vermilion_mart.asm index 10743989..aa86a7a0 100644 --- a/text/maps/vermilion_mart.asm +++ b/text/maps/vermilion_mart.asm @@ -1,23 +1,27 @@ _VermilionMartText2:: - text "There are evil" - line "people who will" - cont "use #MON for" - cont "criminal acts." + text "Es gibt böse" + line "Menschen, die" + cont "#MON für" + cont "Verbrechen" + cont "mißbrauchen." - para "TEAM ROCKET" - line "traffics in rare" - cont "#MON." + para "Das TEAM ROCKET" + line "macht mit" + cont "seltenen #MON" + cont "Geschäfte." - para "They also abandon" - line "#MON that they" - cont "consider not to" - cont "be popular or" - cont "useful." + para "Die #MON, die" + line "ihrer Meinung" + cont "nach nicht selten" + cont "genug sind," + cont "werden von" + cont "ihnen ausgesetzt." done _VermilionMartText3:: - text "I think #MON" - line "can be good or" - cont "evil. It depends" - cont "on the trainer." + text "#MON können" + line "gut oder böse" + cont "sein. Das hängt" + cont "ganz von ihrem" + cont "Trainer ab!" done diff --git a/text/maps/vermilion_pokecenter.asm b/text/maps/vermilion_pokecenter.asm index c9e9a581..bd195eb5 100644 --- a/text/maps/vermilion_pokecenter.asm +++ b/text/maps/vermilion_pokecenter.asm @@ -1,19 +1,21 @@ _VermilionPokecenterText2:: - text "Even if they are" - line "the same level," - cont "#MON can have" - cont "very different" - cont "abilities." + text "Auch wenn sie den" + line "gleichen Level" + cont "haben, können die" + cont "Fähigkeiten von" + cont "#MON trotzdem" + cont "verschieden sein." - para "A #MON raised" - line "by a trainer is" - cont "stronger than one" - cont "in the wild." + para "Das #MON eines" + line "Trainers ist" + cont "stärker als ein" + cont "wildlebendes." done _VermilionPokecenterText3:: - text "My #MON was" - line "poisoned! It" - cont "fainted while we" - cont "were walking!" + text "Mein #MON" + line "wurde vergiftet!" + cont "Das Gift hat es" + cont "lange nach dem" + cont "Kampf besiegt!" done diff --git a/text/maps/victory_road_1f.asm b/text/maps/victory_road_1f.asm index 1523db88..4163afe0 100644 --- a/text/maps/victory_road_1f.asm +++ b/text/maps/victory_road_1f.asm @@ -1,31 +1,33 @@ _VictoryRoad1BattleText1:: - text "I wonder if you" - line "are good enough" - cont "for me!" + text "Glaubst Du etwa," + line "Du kannst es mit" + cont "mir aufnehmen?" done _VictoryRoad1EndBattleText1:: - text "I" - line "lost out!" + text "Ich" + line "bin raus!" prompt _VictoryRoad1AfterBattleText1:: - text "I never wanted to" - line "lose to anybody!" + text "Dabei wollte ich" + line "nie verlieren!" done _VictoryRoad1BattleText2:: - text "I can see you're" - line "good! Let me see" - cont "exactly how good!" + text "Ich glaube, Du" + line "bist gut! Gut" + cont "genug, um mich" + cont "zu schlagen?" done _VictoryRoad1EndBattleText2:: - text "I" - line "had a chance..." + text "Immerhin" + line "hatte ich eine" + cont "Chance!" prompt _VictoryRoad1AfterBattleText2:: - text "I concede, you're" - line "better than me!" + text "Ich muß gestehen," + line "Du bist besser!" done diff --git a/text/maps/victory_road_2f.asm b/text/maps/victory_road_2f.asm index ec9dcf4f..68523caf 100644 --- a/text/maps/victory_road_2f.asm +++ b/text/maps/victory_road_2f.asm @@ -1,85 +1,91 @@ _MoltresBattleText:: - text "Gyaoo!@@" + text "Jauuul!@@" _VictoryRoad2BattleText1:: - text "VICTORY ROAD is" - line "the final test" - cont "for trainers!" + text "Die SIEGESSTRASSE" + line "stellt eine Art" + cont "Abschlußprüfung" + cont "für Trainer dar!" done _VictoryRoad2EndBattleText1:: - text "Aiyah!" + text "Ahh! " prompt _VictoryRoad2AfterBattleText1:: - text "If you get stuck," - line "try moving some" - cont "boulders around!" + text "Wenn Du nicht" + line "vorankommst," + cont "versuche , die" + cont "Felsen zu" + cont "verschieben!" done _VictoryRoad2BattleText2:: - text "Ah, so you wish" - line "to challenge the" - cont "ELITE FOUR?" + text "Du möchtest also" + line "die TOP VIER" + cont "herausfordern?" done _VictoryRoad2EndBattleText2:: - text "You" - line "got me!" + text "Voll" + line "erwischt!" prompt _VictoryRoad2AfterBattleText2:: - text "<RIVAL> also came" - line "through here!" + text "Auch <RIVAL>" + line "kam hier vorbei!" done _VictoryRoad2BattleText3:: - text "Come on!" - line "I'll whip you!" + text "Komm nur her!" + line "Ich werde Dich" + cont "besiegen!" done _VictoryRoad2EndBattleText3:: - text "I got" - line "whipped!" + text "Auweia!" + line "Ich bin besiegt!" prompt _VictoryRoad2AfterBattleText3:: - text "You earned the" - line "right to be on" - cont "VICTORY ROAD!" + text "Du beschreitest" + line "die SIEGESSTRASSE" + cont "nicht ohne Grund!" done _VictoryRoad2BattleText4:: - text "If you can get" - line "through here, you" - cont "can go meet the" - cont "ELITE FOUR!" + text "Wenn Du an mir" + line "vorbeikommst," + cont "kannst Du zu den" + cont "TOP VIER gehen!" done _VictoryRoad2EndBattleText4:: - text "No!" - line "Unbelievable!" + text "Nein!" + line "Unglaublich!" prompt _VictoryRoad2AfterBattleText4:: - text "I can beat you" - line "when it comes to" - cont "knowledge about" - cont "#MON!" + text "Und wenn schon..." + line "Dafür übersteigt" + cont "mein Wissen über" + cont "#MON Deines" + cont "bei weitem!" done _VictoryRoad2BattleText5:: - text "Is VICTORY ROAD" - line "too tough?" + text "Die SIEGESSTRASSE" + line "ist sehr schwer" + cont "zu meistern!" done _VictoryRoad2EndBattleText5:: - text "Well" - line "done!" + text "Gut" + line "gemacht!" prompt _VictoryRoad2AfterBattleText5:: - text "Many trainers give" - line "up the challenge" - cont "here." + text "Schon viele" + line "Trainer haben" + cont "hier aufgegeben!" done diff --git a/text/maps/victory_road_3f.asm b/text/maps/victory_road_3f.asm index 07e0be70..cde848a3 100644 --- a/text/maps/victory_road_3f.asm +++ b/text/maps/victory_road_3f.asm @@ -1,63 +1,71 @@ _VictoryRoad3BattleText2:: - text "I heard rumors of" - line "a child prodigy!" + text "Man erzählt von" + line "einem Wunderkind!" done _VictoryRoad3EndBattleText2:: - text "The" - line "rumors were true!" + text "Du bist" + line "das Wunderkind!" prompt _VictoryRoad3AfterBattleText2:: - text "You beat GIOVANNI" - line "of TEAM ROCKET?" + text "Hast Du wirklich" + line "GIOVANNI vom" + cont "TEAM ROCKET" + cont "besiegt?" done _VictoryRoad3BattleText3:: - text "I'll show you just" - line "how good you are!" + text "Gleich siehst Du," + line "wie gut Du bist!" done _VictoryRoad3EndBattleText3:: - text "I'm" - line "furious!" + text "Das" + line "darf doch nicht" + cont "wahr sein! Grrr!" prompt _VictoryRoad3AfterBattleText3:: - text "You showed me just" - line "how good I was!" + text "Du hast mich in" + line "die Schranken" + cont "gewiesen!" done _VictoryRoad3BattleText4:: - text "Only the chosen" - line "can pass here!" + text "Nur Auserwählte" + line "dürfen passieren!" done _VictoryRoad3EndBattleText4:: - text "I" - line "don't believe it!" + text "Ich" + line "fasse es nicht!" prompt _VictoryRoad3AfterBattleText4:: - text "All trainers here" - line "are headed to the" - cont "#MON LEAGUE!" - cont "Be careful!" + text "Die Trainer hier" + line "sind auf dem Weg" + cont "zur PKMN-Liga!" + cont "Sei vorsichtig!" done _VictoryRoad3BattleText5:: - text "Trainers live to" - line "seek stronger" - cont "opponents!" + text "Trainer sind" + line "geborene Kämpfer," + cont "immer auf der" + cont "Suche nach" + cont "starken Gegnern!" done _VictoryRoad3EndBattleText5:: - text "Oh!" - line "So strong!" + text "Cool!" + line "Du bist wirklich" + cont "stark!" prompt _VictoryRoad3AfterBattleText5:: - text "By fighting tough" - line "battles, you get" - cont "stronger!" + text "Je härter die" + line "Kämpfe sind," + cont "desto stärker" + cont "wirst Du!" done diff --git a/text/maps/viridian_city.asm b/text/maps/viridian_city.asm index 67ab5c40..079aec2b 100644 --- a/text/maps/viridian_city.asm +++ b/text/maps/viridian_city.asm @@ -1,180 +1,195 @@ _ViridianCityText1:: - text "Those # BALLs" - line "at your waist!" - cont "You have #MON!" + text "Diese #BÄLLE" + line "an Deinem Gürtel" + cont "zeigen mir, daß" + cont "Du #MON" + cont "besitzt!" - para "It's great that" - line "you can carry and" - cont "use #MON any" - cont "time, anywhere!" + para "Es ist klasse," + line "daß man jederzeit" + cont "#MON tragen" + cont "und einsetzen" + cont "kann, nicht wahr?" done _ViridianCityText_19122:: - text "This #MON GYM" - line "is always closed." + text "Diese PKMN-ARENA" + line "ist stets" + cont "geschlossen!" - para "I wonder who the" - line "LEADER is?" + para "Ich frage mich," + line "wer hier wohl" + cont "der ARENALEITER" + cont "sein mag?" done _ViridianCityText_19127:: - text "VIRIDIAN GYM's" - line "LEADER returned!" + text "Der ARENALEITER" + line "von VERTANIA CITY" + cont "ist zurück!" done _ViridianCityText_1914d:: - text "You want to know" - line "about the 2 kinds" - cont "of caterpillar" - cont "#MON?" + text "Möchtest Du etwas" + line "über die zwei" + cont "RAUPEN-#MON" + cont "erfahren?" done _ViridianCityText_19152:: - text "Oh, OK then!" + text "OK, alles klar!" done _ViridianCityText_19157:: - text "CATERPIE has no" - line "poison, but" - cont "WEEDLE does." + text "RAUPY ist nicht" + line "giftig, aber" + cont "HORNLIU!" - para "Watch out for its" - line "POISON STING!" + para "Achte auf seinen" + line "GIFTSTACHEL!" done _ViridianCityText_19175:: - text "Oh Grandpa! Don't" - line "be so mean!" - cont "He hasn't had his" - cont "coffee yet." + text "Großvater! Sei" + line "nicht so gemein!" + cont "Er hatte noch" + cont "keinen Kaffee!!!" done _ViridianCityText_1917a:: - text "When I go shop in" - line "PEWTER CITY, I" - cont "have to take the" - cont "winding trail in" - cont "VIRIDIAN FOREST." + text "Wenn ich zum" + line "Einkaufen nach" + cont "MARMORIA CITY" + cont "möchte, muß ich" + cont "immer durch den" + cont "VERTANIA-WALD" + cont "gehen." done _ViridianCityText_19191:: - text "You can't go" - line "through here!" + text "Du kannst hier" + line "nicht durch!" - para "This is private" - line "property!" + para "Das ist ein" + line "Privatgelände!" done _ViridianCityText_191ca:: - text "Yawn!" - line "I must have dozed" - cont "off in the sun." - - para "I had this dream" - line "about a DROWZEE" - cont "eating my dream." - cont "What's this?" - cont "Where did this TM" - cont "come from?" - - para "This is spooky!" - line "Here, you can" - cont "have this TM." + text "Gäääähn! Ich bin" + line "wohl eingenickt!" + + para "Ich habe" + line "geträumt, daß" + cont "TRAUMATO meine" + cont "Träume fressen" + cont "wollte! Was ist" + cont "das? Wo kommt" + cont "denn die TM her?" + + para "Das ist mir" + line "unheimlich! Hier, " + cont "Du kannst sie" + cont "haben!" prompt _ReceivedTM42Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "TM42!@@" _TM42Explanation:: - text "TM42 contains" - line "DREAM EATER..." - cont "...Snore..." + text "TM42 ist" + line "TRAUMFRESSER!" done _TM42NoRoomText:: - text "You have too much" - line "stuff already." + text "Du trägst zuviele" + line "Items bei Dir!" done _ViridianCityText_1920a:: - text "Ahh, I've had my" - line "coffee now and I" - cont "feel great!" + text "Ahh, ich habe" + line "endlich meinen" + cont "Kaffee bekommen!" - para "Sure you can go" - line "through!" + para "Natürlich kannst" + line "Du passieren!" - para "Are you in a" - line "hurry?" + para "Hast Du es" + line "etwa eilig?" done _ViridianCityText_1920f:: - text "I see you're using" - line "a #DEX." + text "Aha, Du benutzt" + line "einen #DEX!" - para "When you catch a" - line "#MON, #DEX" - cont "is automatically" - cont "updated." + para "Wenn Du ein " + line "#MON fängst," + cont "wird Dein #DEX" + cont "automatisch" + cont "aktualisiert." - para "What? Don't you" - line "know how to catch" - cont "#MON?" + para "Was? Du weißt" + line "nicht, wie man" + cont "#MON fängt?" - para "I'll show you" - line "how to then." + para "Kein Problem! Ich" + line "erkläre es Dir!" done _ViridianCityText_19214:: - text "Time is money..." - line "Go along then." + text "Zeit ist Geld..." + line "Dann gehe weiter!" done _ViridianCityText_19219:: - text "First, you need" - line "to weaken the" - cont "target #MON." + text "Willst Du ein" + line "#MON fangen," + cont "mußt Du es" + cont "zuerst schwächen!" done _ViridianCityText8:: - text "VIRIDIAN CITY " - line "The Eternally" - cont "Green Paradise" + text "VERTANIA CITY" + line "Das immergrüne" + cont "Paradies!" done _ViridianCityText9:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "Catch #MON" - line "and expand your" - cont "collection!" + para "Fange #MON," + line "um Deine Sammlung" + cont "zu erweitern!" - para "The more you have," - line "the easier it is" - cont "to fight!" + para "Je mehr Du" + line "besitzt, desto" + cont "leichter werden" + cont "die Kämpfe!" done _ViridianCityText10:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "The battle moves" - line "of #MON are" - cont "limited by their" - cont "POWER POINTs, PP." + para "Die Attacken der" + line "#MON werden" + cont "durch ihre" + cont "ANGRIFFSPUNKTE, " + cont "AP, limitiert." - para "To replenish PP," - line "rest your tired" - cont "#MON at a" - cont "#MON CENTER!" + para "Um die AP wieder" + line "aufzufüllen, mußt" + cont "Du die #MON" + cont "in ein #MON-" + cont "CENTER bringen!" done _ViridianCityText13:: - text "VIRIDIAN CITY" - line "#MON GYM" + text "VERTANIA CITY" + line "PKMN-ARENA" done _ViridianCityText14:: - text "The GYM's doors" - line "are locked..." + text "Die Türen der" + line "ARENA sind" + cont "verschlossen..." done diff --git a/text/maps/viridian_forest.asm b/text/maps/viridian_forest.asm index 813b193a..3700dfa0 100644 --- a/text/maps/viridian_forest.asm +++ b/text/maps/viridian_forest.asm @@ -1,123 +1,140 @@ _ViridianForestText1:: - text "I came here with" - line "some friends!" + text "Meine Freunde und" + line "ich haben Dich" + cont "schon erwartet..." - para "They're out for" - line "#MON fights!" + para "Unsere #MON" + line "wollen kämpfen!!!" done _ViridianForestBattleText1:: - text "Hey! You have" - line "#MON! Come on!" - cont "Let's battle'em!" + text "Hey! Du hast auch" + line "#MON! Los!" + cont "Laß uns kämpfen!" done _ViridianForestEndBattleText1:: - text "No!" - line "CATERPIE can't" - cont "cut it!" + text "Ah!" + line "RAUPY hat es" + cont "nicht geschafft!" prompt _ViridianFrstAfterBattleText1:: - text "Ssh! You'll scare" - line "the bugs away!" + text "Psst! Sei leise!" + line "Du verjagst" + cont "alle Käfer..." done _ViridianForestBattleText2:: - text "Yo! You can't jam" - line "out if you're a" - cont "#MON trainer!" + text "Hey! Ein #MON-" + line "Trainer stiehlt" + cont "sich nicht so" + cont "einfach davon!!!" done _ViridianForestEndBattleText2:: - text "Huh?" - line "I ran out of" - cont "#MON!" + text "Oh!" + line "Ich habe kein" + cont "kampfbereites" + cont "#MON mehr!" prompt _ViridianFrstAfterBattleText2:: - text "Darn! I'm going" - line "to catch some" - cont "stronger ones!" + text "So ein Mist! Ich" + line "muß ein paar" + cont "Stärkere fangen!" done _ViridianForestBattleText3:: - text "Hey, wait up!" - line "What's the hurry?" + text "Hey, warte mal!" + line "Warum die Eile?" done _ViridianForestEndBattleText3:: - text "I" - line "give! You're good" - cont "at this!" + text "Uff!" + line "Du bist zu gut!" + cont "Ich gebe auf!" prompt _ViridianFrstAfterBattleText3:: - text "Sometimes, you" - line "can find stuff on" - cont "the ground!" + text "Mit ein bißchen" + line "Glück findet man" + cont "unterwegs Items!" - para "I'm looking for" - line "the stuff I" - cont "dropped!" + para "Ich muß hier" + line "irgendwo etwas" + cont "verloren haben..." done _ViridianForestText8:: - text "I ran out of #" - line "BALLs to catch" - cont "#MON with!" + text "Verdammt!" + line "Mir sind die" + cont "#BÄLLE" + cont "ausgegangen!" - para "You should carry" - line "extras!" + para "Wie fange ich nun" + line "bloß #MON?" + + para "Du solltest immer" + line "genug #BÄLLE" + cont "bei Dir haben!" done _ViridianForestText9:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "If you want to" - line "avoid battles," - cont "stay away from" - cont "grassy areas!" + para "Wenn Du Kämpfe" + line "meiden möchtest," + cont "bleibe hohem" + cont "Gras fern!" done _ViridianForestText10:: - text "For poison, use" - line "ANTIDOTE! Get it" - cont "at #MON MARTs!" + text "Bei Vergiftungen" + line "hat sich das" + cont "GEGENGIFT aus dem" + cont "PKMN-SUPERMARKT" + cont "bewährt." done _ViridianForestText11:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "Contact PROF.OAK" - line "via PC to get" - cont "your #DEX" - cont "evaluated!" + para "Du kannst Deinen" + line "#DEX jederzeit" + cont "von PROF. EICH" + cont "via PC bewerten" + cont "lassen!" done _ViridianForestText12:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "No stealing of" - line "#MON from" - cont "other trainers!" - cont "Catch only wild" - cont "#MON!" + para "Es ist verboten," + line "anderen Trainern" + cont "#MON zu" + cont "stehlen! Fang nur" + cont "wilde #MON!" done _ViridianForestText13:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "Weaken #MON" - line "before attempting" - cont "capture!" + para "Geschwächte" + line "#MON sind" + cont "leichter zu" + cont "fangen!" - para "When healthy," - line "they may escape!" + para "Sind sie bei" + line "Kräften, könnten" + cont "sie fliehen!" done _ViridianForestText14:: - text "LEAVING" - line "VIRIDIAN FOREST" - cont "PEWTER CITY AHEAD" + text "AUF WIEDERSEHEN" + line "IM VERTANIA-WALD." + + para "DER NÄCHSTE ORT" + line "IST MARMORIA" + cont "CITY." done diff --git a/text/maps/viridian_forest_entrance.asm b/text/maps/viridian_forest_entrance.asm index c1a8df22..e8d21fc0 100644 --- a/text/maps/viridian_forest_entrance.asm +++ b/text/maps/viridian_forest_entrance.asm @@ -1,13 +1,15 @@ _ViridianForestEntranceText1:: - text "Are you going to" - line "VIRIDIAN FOREST?" - cont "Be careful, it's" - cont "a natural maze!" + text "Du gehst in den" + line "VERTANIA-WALD?" + cont "Sei auf der Hut," + cont "dort verläuft man" + cont "sich leicht!" done _ViridianForestEntranceText2:: - text "RATTATA may be" - line "small, but its" - cont "bite is wicked!" - cont "Did you get one?" + text "Hast Du schon" + line "ein RATTFRATZ" + cont "gefangen? Es ist" + cont "klein, aber sein" + cont "Biß ist heftig!" done diff --git a/text/maps/viridian_forest_exit.asm b/text/maps/viridian_forest_exit.asm index ab6a5a1d..e849e140 100644 --- a/text/maps/viridian_forest_exit.asm +++ b/text/maps/viridian_forest_exit.asm @@ -1,19 +1,20 @@ _ViridianForestExitText1:: - text "Many #MON live" - line "only in forests " - cont "and caves." + text "Viele #MON" + line "leben in Höhlen" + cont "und Wäldern." - para "You need to look" - line "everywhere to get" - cont "different kinds!" + para "Du solltest Dich" + line "überall umsehen," + cont "um verschiedene" + cont "zu finden!" done _ViridianForestExitText2:: - text "Have you noticed" - line "the bushes on the" - cont "roadside?" + text "Achte auf Büsche" + line "am Wegesrand." - para "They can be cut" - line "down by a special" - cont "#MON move." + para "#MON können" + line "sie mit einer" + cont "Spezial-Technik" + cont "kleinhacken." done diff --git a/text/maps/viridian_gym.asm b/text/maps/viridian_gym.asm index f87d8d58..fec9dbaf 100644 --- a/text/maps/viridian_gym.asm +++ b/text/maps/viridian_gym.asm @@ -1,236 +1,277 @@ _ViridianGymText_74ace:: - text "Fwahahaha! This is" - line "my hideout!" - - para "I planned to" - line "resurrect TEAM" - cont "ROCKET here!" - - para "But, you have" - line "caught me again!" - cont "So be it! This" - cont "time, I'm not" - cont "holding back!" - - para "Once more, you" - line "shall face" - cont "GIOVANNI, the" - cont "greatest trainer!" + text "Haha! Willkommen" + line "in meinem" + cont "Geheimversteck!" + + para "Hier wollte ich" + line "das TEAM ROCKET" + cont "wiederauferstehen" + cont "lassen!" + + para "Aber Du hast" + line "mich schon wieder" + cont "aufgespürt!" + cont "Also gut! Dieses" + cont "Mal kenne ich" + cont "keine Gnade!" + + para "Ich, GIOVANNI," + line "der größte aller" + cont "Trainer, fordere" + cont "Revanche!" done _ViridianGymText_74ad3:: text "Ha!" - line "That was a truly" - cont "intense fight!" - cont "You have won!" - cont "As proof, here is" - cont "the EARTHBADGE!@@" + line "Der Kampf war" + cont "hart, aber fair!" + cont "Du hast gewonnen!" + cont "Nimm bitte den" + cont "ERDORDEN zum" + cont "Zeichen meiner" + cont "Anerkennung!@@" _ViridianGymText_74ad9:: - text "Having lost, I" - line "cannot face my" - cont "underlings!" - cont "TEAM ROCKET is" - cont "finished forever!" - - para "I will dedicate my" - line "life to the study" - cont "of #MON!" + text "Ich habe meinen" + line "Meister gefunden!" + cont "Meine Taten waren" + cont "schlecht... Ich" + cont "löse das" + cont "TEAM ROCKET auf!" + + para "Von nun an widme" + line "ich mein Leben" + cont "dem Studium der" + cont "#MON!" - para "Let us meet again" - line "some day!" - cont "Farewell!@@" + para "Vielleicht sehen" + line "wir uns eines" + cont "Tages wieder!" + cont "Lebe wohl!@@" _ViridianGymText12:: - text "The EARTHBADGE" - line "makes #MON of" - cont "any level obey!" - - para "It is evidence of" - line "your mastery as a" - cont "#MON trainer!" - - para "With it, you can" - line "enter the #MON" - cont "LEAGUE!" - - para "It is my gift for" - line "your #MON" - cont "LEAGUE challenge!" + text "Als Träger des" + line "ERDORDENS werden" + cont "Dir alle #MON" + cont "jeglichen Levels" + cont "gehorchen!" + + para "Er stellt den" + line "Beweis Deines" + cont "Könnens als" + cont "#MON-TRAINER" + cont "dar!" + + para "Außerdem gewährt" + line "er Dir den Zugang" + cont "zur PKMN-LIGA!" + + para "Nimm dieses" + line "Geschenk mit in" + cont "Dein PKMN-LIGA-" + cont "Abenteuer!" done _ReceivedTM27Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "TM27!@@" _TM27ExplanationText:: - db $0 - para "TM27 is FISSURE!" - line "It will take out" - cont "#MON with just" - cont "one hit!" - - para "I made it when I" - line "ran the GYM here," - cont "too long ago..." + text "" + + para "TM27 ist" + line "GEOFISSUR!" + cont "Man kann damit" + cont "ein #MON" + cont "mit nur einem" + cont "Treffer besiegen!" + + para "Ich habe sie vor" + line "langer Zeit" + cont "geschaffen, als" + cont "ich hier noch" + cont "ARENALEITER war." done _TM27NoRoomText:: - text "You do not have" - line "space for this!" + text "Du kannst sie" + line "momentan nicht" + cont "tragen!" done _ViridianGymBattleText1:: - text "Heh! You must be" - line "running out of" - cont "steam by now!" + text "Hehe! So langsam" + line "geht Dir die Luft" + cont "aus!" done _ViridianGymEndBattleText1:: - text "I" - line "ran out of gas!" + text "Mir" + line "gehen die" + cont "#MON aus!!!" prompt _ViridianGymAfterBattleText1:: - text "You need power to" - line "keep up with our" - cont "GYM LEADER!" + text "Du mußt stark" + line "sein, um unserem" + cont "ARENALEITER" + cont "entgegenzutreten!" done _ViridianGymBattleText2:: - text "Rrrroar! I'm" - line "working myself" - cont "into a rage!" + text "Kiai! Mit diesem" + line "Kampfschrei" + cont "mobilisiere ich" + cont "meine Kräfte!" done _ViridianGymEndBattleText2:: - text "Wargh!" + text "" + line "Meister, verzeih" + cont "mir!" prompt _ViridianGymAfterBattleText2:: - text "I'm still not" - line "worthy!" + text "Ich bin Deiner" + line "Gnade unwürdig!" done _ViridianGymBattleText3:: - text "#MON and I, we" - line "make wonderful" - cont "music together!" + text "Ich bilde mit" + line "meinen #MON" + cont "eine Einheit" + cont "wie Yin und Yang!" done _ViridianGymEndBattleText3:: - text "You are in" - line "perfect harmony!" + text "" + line "Deine #MON" + cont "harmonieren gut" + cont "mit Dir!" prompt _ViridianGymAfterBattleText3:: - text "Do you know the" - line "identity of our" - cont "GYM LEADER?" + text "Kennst Du die" + line "Identität unseres" + cont "ARENALEITERS?" done _ViridianGymBattleText4:: - text "Karate is the" - line "ultimate form of" - cont "martial arts!" + text "Karate ist die" + line "Königsdisziplin" + cont "des Kampfsports!" done _ViridianGymEndBattleText4:: - text "Atcho!" + text "Au!" prompt _ViridianGymAfterBattleText4:: - text "If my #MON" - line "were as good at" - cont "Karate as I..." + text "Ach, wären meine" + line "#MON doch auch" + cont "so starke" + cont "Karateka wie ich!" done _ViridianGymBattleText5:: - text "The truly talented" - line "win with style!" + text "Der Stil zeichnet" + line "einen großen" + cont "Kämpfer aus!" done _ViridianGymEndBattleText5:: - text "I" - line "lost my grip!" + text "" + line "Ich habe den" + cont "Halt verloren!" prompt _ViridianGymAfterBattleText5:: - text "The LEADER will" - line "scold me!" + text "Der Meister wird" + line "mich schelten!" done _ViridianGymBattleText6:: - text "I'm the KARATE" - line "KING! Your fate" - cont "rests with me!" + text "Ich bin der" + line "KARATE-KÖNIG!" + cont "Ich besiegle" + cont "Dein Schicksal!" done _ViridianGymEndBattleText6:: - text "Ayah!" + text "Ahh!" prompt _ViridianGymAfterBattleText6:: - text "#MON LEAGUE?" - line "You? Don't get" - cont "cocky!" + text "Du willst in die" + line "PKMN-LIGA? Du?" + cont "Werde bloß nicht" + cont "größenwahnsinnig!" done _ViridianGymBattleText7:: - text "Your #MON will" - line "cower at the" - cont "crack of my whip!" + text "Allein mein" + line "Anblick läßt" + cont "Deine #MON" + cont "schaudern!" done _ViridianGymEndBattleText7:: - text "Yowch!" - line "Whiplash!" + text "" + line "Sie kringeln sich" + cont "vor Lachen! NEIN!" prompt _ViridianGymAfterBattleText7:: - text "Wait! I was just" - line "careless!" + text "Warte nur!" + line "Dafür wirst Du" + cont "noch büßen!" done _ViridianGymBattleText8:: - text "VIRIDIAN GYM was" - line "closed for a long" - cont "time, but now our" - cont "LEADER is back!" + text "Die ARENAHALLE" + line "von VERTANIA CITY" + cont "war lange Zeit" + cont "geschlossen, doch" + cont "nun ist der" + cont "MEISTER zurück!" done _ViridianGymEndBattleText8:: - text "I" - line "was beaten?" + text "Ich" + line "wurde besiegt?" prompt _ViridianGymAfterBattleText8:: - text "You can go onto" - line "#MON LEAGUE" - cont "only by defeating" - cont "our GYM LEADER!" + text "Du kannst nur in" + line "die PKMN-LIGA," + cont "wenn Du unseren" + cont "ARENALEITER" + cont "besiegst!" done _ViridianGymText_74bd4:: - text "Yo! Champ in" - line "making!" - - para "Even I don't know" - line "VIRIDIAN LEADER's" - cont "identity!" - - para "This will be the" - line "toughest of all" - cont "the GYM LEADERs!" - - para "I heard that the" - line "trainers here" - cont "like ground-type" - cont "#MON!" + text "Hey! Warte, Du" + line "Champion in spe!" + + para "Nicht einmal ich" + line "kenne die" + cont "Identität des" + cont "ARENALEITERS von" + cont "VERTANIA CITY!" + + para "Soweit ich weiß," + line "ist er von allen" + cont "ARENALEITERN der" + cont "gefährlichste!" + + para "Die Trainer hier" + line "setzen gerne" + cont "BODEN-#MON" + cont "ein!" done _ViridianGymText_74bd9:: - text "Blow me away!" - line "GIOVANNI was the" - cont "GYM LEADER here?" + text "Das gib",$B3,"'s nicht!" + line "GIOVANNI war" + cont "hier ARENALEITER?" done diff --git a/text/maps/viridian_house.asm b/text/maps/viridian_house.asm index 757f597a..6497b269 100644 --- a/text/maps/viridian_house.asm +++ b/text/maps/viridian_house.asm @@ -1,23 +1,27 @@ _ViridianHouseText1:: - text "Coming up with" - line "nicknames is fun," - cont "but hard." + text "Es macht Spaß," + line "sich Spitznamen" + cont "auszudenken. Aber" + cont "es erfordert viel" + cont "Einfallsreichtum!" - para "Simple names are" - line "the easiest to" - cont "remember." + para "Einfache Namen" + line "kann man sich" + cont "leichter merken!" done _ViridianHouseText2:: - text "My Daddy loves" - line "#MON too." + text "Mein Papa mag" + line "#MON auch" + cont "sehr gerne!" done _ViridianHouseText_1d5b1:: - text "SPEARY: Tetweet!" + text "WILLI: " + line "Habi! Habitak!" done _ViridianHouseText4:: - text "SPEAROW" - line "Name: SPEARY" + text "HABITAK" + line "Spitzname: WILLI" done diff --git a/text/maps/viridian_mart.asm b/text/maps/viridian_mart.asm index 61750afe..fbcef873 100644 --- a/text/maps/viridian_mart.asm +++ b/text/maps/viridian_mart.asm @@ -1,30 +1,34 @@ _ViridianMartText1:: - text "Okay! Say hi to" - line "PROF.OAK for me!" + text "OK! Grüße PROF." + line "EICH von mir!" done _ViridianMartText4:: - text "Hey! You came from" - line "PALLET TOWN?" + text "Hey! Kommst Du" + line "aus ALABASTIA?" done ViridianMartParcelQuestText:: - text "You know PROF." - line "OAK, right?" + text "PROF. EICH" + line "schickt Dich," + cont "oder?" - para "His order came in." - line "Will you take it" - cont "to him?" + para "Seine Bestellung" + line "ist angekommen!" + cont "Holst Du das" + cont "Paket für ihn ab?" - para "<PLAYER> got" - line "OAK's PARCEL!@@" + para "<PLAYER> erhält" + line "EICHS PAKET!@@" _ViridianMartText2:: - text "This shop sells" - line "many ANTIDOTEs." + text "Dieser Laden" + line "führt viele" + cont "GEGENGIFTE." done _ViridianMartText3:: - text "No! POTIONs are" - line "all sold out." + text "Tut mir leid!" + line "Alle TRÄNKE sind" + cont "ausverkauft!" done diff --git a/text/maps/viridian_pokecenter.asm b/text/maps/viridian_pokecenter.asm index 4ac18bf6..a084292e 100644 --- a/text/maps/viridian_pokecenter.asm +++ b/text/maps/viridian_pokecenter.asm @@ -1,16 +1,20 @@ _ViridianPokeCenterText2:: - text "You can use that" - line "PC in the corner." + text "Du kannst den PC" + line "in der Ecke dort" + cont "drüben benutzen!" - para "The receptionist" - line "told me. So kind!" + para "Darauf hat man" + line "mich am Empfang" + cont "freundlicherweise" + cont "hingewiesen." done _ViridianPokeCenterText3:: - text "There's a #MON" - line "CENTER in every" - cont "town ahead." + text "Es gibt in jeder" + line "Stadt ein" + cont "PKMN-CENTER." - para "They don't charge" - line "any money either!" + para "Dort behandelt" + line "man Deine #MON" + cont "kostenlos!" done diff --git a/text/maps/wardens_house.asm b/text/maps/wardens_house.asm index 9d40cace..1c58a27b 100644 --- a/text/maps/wardens_house.asm +++ b/text/maps/wardens_house.asm @@ -1,83 +1,88 @@ _WardenGibberishText1:: - text "WARDEN: Hif fuff" - line "hefifoo!" + text "WÄRTER: Hef faff" + line "heffee!" para "Ha lof ha feef ee" - line "hafahi ho. Heff" - cont "hee fwee!" + line "haffhe he. Heff" + cont "hee fiee!" done _WardenGibberishText2:: - text "Ah howhee ho hoo!" - line "Eef ee hafahi ho!" + text "Eff heffe fefe!" + line "Eef hafahi-fone!" done _WardenGibberishText3:: - text "Ha? He ohay heh" - line "ha hoo ee haheh!" + text "Ha? Hei heff heh" + line "ha hef ee haheh!" done _WardenTeethText1:: - text "<PLAYER> gave the" - line "GOLD TEETH to the" - cont "WARDEN!@@" + text "<PLAYER> gibt" + line "dem WÄRTER die" + cont "GOLDZÄHNE!@@" _WardenTeethText2:: - db $0 - para "The WARDEN popped" - line "in his teeth!" + text "" + + para "Der WÄRTER setzt" + line "das Gebiß ein!" prompt _WardenThankYouText:: - text "WARDEN: Thanks," - line "kid! No one could" - cont "understand a word" - cont "that I said." - - para "I couldn't work" - line "that way." - cont "Let me give you" - cont "something for" - cont "your trouble." + text "WÄRTER: Danke," + line "Junge! Niemand" + cont "hat auch nur ein" + cont "Wort von mir" + cont "verstanden!" + + para "So konnte ich" + line "nicht arbeiten." + cont "Nimm das hier" + cont "für Deine Mühen." prompt _ReceivedHM04Text:: - text "<PLAYER> received" + text "<PLAYER> erhält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _HM04ExplanationText:: - text "WARDEN: HM04" - line "teaches STRENGTH!" - - para "It lets #MON" - line "move boulders" - cont "when you're out-" - cont "side of battle." - - para "Oh yes, did you" - line "find SECRET HOUSE" - cont "in SAFARI ZONE?" - - para "If you do, you" - line "win an HM!" - - para "I hear it's the" - line "rare SURF HM." + text "WÄRTER: VM04" + line "ist STÄRKE!" + + para "Damit lernen" + line "#MON, Felsen" + cont "zu verschieben," + cont "auch wenn sie" + cont "nicht kämpfen!" + + para "Hast Du bereits" + line "das GEHEIME HAUS" + cont "in der SAFARI-" + cont "ZONE gefunden?" + + para "Man gewinnt eine" + line "VM, wenn man es" + cont "findet!" + + para "Angeblich handelt" + line "es sich bei der" + cont "VM um SURFER." done _HM04NoRoomText:: - text "Your pack is" - line "stuffed full!" + text "Dein Rucksack" + line "ist zu voll!" done _FuchsiaHouse2Text_75176:: - text "#MON photos" - line "and fossils." + text "Fotos von #MON" + line "und Fossilien." done _FuchsiaHouse2Text_7517b:: - text "Old #MON" - line "merchandise." + text "Alte #MON-" + line "Spielsachen." done diff --git a/text/monster_names.asm b/text/monster_names.asm index a62b1bd9..7c5fa06f 100755 --- a/text/monster_names.asm +++ b/text/monster_names.asm @@ -1,191 +1,191 @@ MonsterNames: - db "RHYDON@@@@" - db "KANGASKHAN" + db "RIZEROS@@@" + db "KANGAMA@@@" db "NIDORAN♂@@" - db "CLEFAIRY@@" - db "SPEAROW@@@" - db "VOLTORB@@@" + db "PIEPI@@@@@" + db "HABITAK@@@" + db "VOLTOBAL@@" db "NIDOKING@@" - db "SLOWBRO@@@" - db "IVYSAUR@@@" - db "EXEGGUTOR@" - db "LICKITUNG@" - db "EXEGGCUTE@" - db "GRIMER@@@@" + db "LAHMUS@@@@" + db "BISAKNOSP@" + db "KOKOWEI@@@" + db "SCHLURP@@@" + db "OWEI@@@@@@" + db "SLEIMA@@@@" db "GENGAR@@@@" db "NIDORAN♀@@" db "NIDOQUEEN@" - db "CUBONE@@@@" - db "RHYHORN@@@" + db "TRAGOSSO@@" + db "RIHORN@@@@" db "LAPRAS@@@@" - db "ARCANINE@@" + db "ARKANI@@@@" db "MEW@@@@@@@" - db "GYARADOS@@" - db "SHELLDER@@" - db "TENTACOOL@" - db "GASTLY@@@@" - db "SCYTHER@@@" - db "STARYU@@@@" - db "BLASTOISE@" + db "GARADOS@@@" + db "MUSCHAS@@@" + db "TENTACHA@@" + db "NEBULAK@@@" + db "SICHLOR@@@" + db "STERNDU@@@" + db "TURTOK@@@@" db "PINSIR@@@@" db "TANGELA@@@" db "MISSINGNO." db "MISSINGNO." - db "GROWLITHE@" + db "FUKANO@@@@" db "ONIX@@@@@@" - db "FEAROW@@@@" - db "PIDGEY@@@@" - db "SLOWPOKE@@" + db "IBITAK@@@@" + db "TAUBSI@@@@" + db "FLEGMON@@@" db "KADABRA@@@" - db "GRAVELER@@" - db "CHANSEY@@@" - db "MACHOKE@@@" - db "MR.MIME@@@" - db "HITMONLEE@" - db "HITMONCHAN" + db "GEOROK@@@@" + db "CHANEIRA@@" + db "MASCHOCK@@" + db "PANTIMOS@@" + db "KICKLEE@@@" + db "NOCKCHAN@@" db "ARBOK@@@@@" - db "PARASECT@@" - db "PSYDUCK@@@" - db "DROWZEE@@@" - db "GOLEM@@@@@" + db "PARASEK@@@" + db "ENTON@@@@@" + db "TRAUMATO@@" + db "GEOWAZ@@@@" db "MISSINGNO." db "MAGMAR@@@@" db "MISSINGNO." - db "ELECTABUZZ" + db "ELEKTEK@@@" db "MAGNETON@@" - db "KOFFING@@@" + db "SMOGON@@@@" db "MISSINGNO." - db "MANKEY@@@@" - db "SEEL@@@@@@" - db "DIGLETT@@@" + db "MENKI@@@@@" + db "JUROB@@@@@" + db "DIGDA@@@@@" db "TAUROS@@@@" db "MISSINGNO." db "MISSINGNO." db "MISSINGNO." - db "FARFETCH'D" - db "VENONAT@@@" - db "DRAGONITE@" + db "PORENTA@@@" + db "BLUZUK@@@@" + db "DRAGORAN@@" db "MISSINGNO." db "MISSINGNO." db "MISSINGNO." - db "DODUO@@@@@" - db "POLIWAG@@@" - db "JYNX@@@@@@" - db "MOLTRES@@@" - db "ARTICUNO@@" + db "DODU@@@@@@" + db "QUAPSEL@@@" + db "ROSSANA@@@" + db "LAVADOS@@@" + db "ARKTOS@@@@" db "ZAPDOS@@@@" db "DITTO@@@@@" - db "MEOWTH@@@@" + db "MAUZI@@@@@" db "KRABBY@@@@" db "MISSINGNO." db "MISSINGNO." db "MISSINGNO." db "VULPIX@@@@" - db "NINETALES@" + db "VULNONA@@@" db "PIKACHU@@@" db "RAICHU@@@@" db "MISSINGNO." db "MISSINGNO." db "DRATINI@@@" - db "DRAGONAIR@" + db "DRAGONIR@@" db "KABUTO@@@@" db "KABUTOPS@@" - db "HORSEA@@@@" - db "SEADRA@@@@" - db "MISSINGNO." - db "MISSINGNO." - db "SANDSHREW@" - db "SANDSLASH@" - db "OMANYTE@@@" - db "OMASTAR@@@" - db "JIGGLYPUFF" - db "WIGGLYTUFF" - db "EEVEE@@@@@" - db "FLAREON@@@" - db "JOLTEON@@@" - db "VAPOREON@@" - db "MACHOP@@@@" + db "SEEPER@@@@" + db "SEEMON@@@@" + db "MISSINGNO." + db "MISSINGNO." + db "SANDAN@@@@" + db "SANDAMER@@" + db "AMONITAS@@" + db "AMOROSO@@@" + db "PUMMELUFF@" + db "KNUDDELUFF" + db "EVOLI@@@@@" + db "FLAMARA@@@" + db "BLITZA@@@@" + db "AQUANA@@@@" + db "MACHOLLO@@" db "ZUBAT@@@@@" - db "EKANS@@@@@" + db "RETTAN@@@@" db "PARAS@@@@@" - db "POLIWHIRL@" - db "POLIWRATH@" - db "WEEDLE@@@@" - db "KAKUNA@@@@" - db "BEEDRILL@@" + db "QUAPUTZI@@" + db "QUAPPO@@@@" + db "HORNLIU@@@" + db "KOKUNA@@@@" + db "BIBOR@@@@@" db "MISSINGNO." - db "DODRIO@@@@" - db "PRIMEAPE@@" - db "DUGTRIO@@@" - db "VENOMOTH@@" - db "DEWGONG@@@" + db "DODRI@@@@@" + db "RASAFF@@@@" + db "DIGDRI@@@@" + db "OMOT@@@@@@" + db "JUGONG@@@@" db "MISSINGNO." db "MISSINGNO." - db "CATERPIE@@" - db "METAPOD@@@" - db "BUTTERFREE" - db "MACHAMP@@@" + db "RAUPY@@@@@" + db "SAFCON@@@@" + db "SMETTBO@@@" + db "MACHOMEI@@" db "MISSINGNO." - db "GOLDUCK@@@" + db "ENTORON@@@" db "HYPNO@@@@@" db "GOLBAT@@@@" - db "MEWTWO@@@@" - db "SNORLAX@@@" - db "MAGIKARP@@" + db "MEWTU@@@@@" + db "RELAXO@@@@" + db "KARPADOR@@" db "MISSINGNO." db "MISSINGNO." - db "MUK@@@@@@@" + db "SLEIMOK@@@" db "MISSINGNO." db "KINGLER@@@" - db "CLOYSTER@@" + db "AUSTOS@@@@" db "MISSINGNO." - db "ELECTRODE@" - db "CLEFABLE@@" - db "WEEZING@@@" - db "PERSIAN@@@" - db "MAROWAK@@@" + db "LEKTROBAL@" + db "PIXI@@@@@@" + db "SMOGMOG@@@" + db "SNOBILIKAT" + db "KNOGGA@@@@" db "MISSINGNO." - db "HAUNTER@@@" + db "ALPOLLO@@@" db "ABRA@@@@@@" - db "ALAKAZAM@@" - db "PIDGEOTTO@" - db "PIDGEOT@@@" + db "SIMSALA@@@" + db "TAUBOGA@@@" + db "TAUBOSS@@@" db "STARMIE@@@" - db "BULBASAUR@" - db "VENUSAUR@@" - db "TENTACRUEL" + db "BISASAM@@@" + db "BISAFLOR@@" + db "TENTOXA@@@" db "MISSINGNO." - db "GOLDEEN@@@" - db "SEAKING@@@" + db "GOLDINI@@@" + db "GOLKING@@@" db "MISSINGNO." db "MISSINGNO." db "MISSINGNO." db "MISSINGNO." - db "PONYTA@@@@" - db "RAPIDASH@@" - db "RATTATA@@@" - db "RATICATE@@" + db "PONITA@@@@" + db "GALLOPA@@@" + db "RATTFRATZ@" + db "RATTIKARL@" db "NIDORINO@@" db "NIDORINA@@" - db "GEODUDE@@@" + db "KLEINSTEIN" db "PORYGON@@@" db "AERODACTYL" db "MISSINGNO." - db "MAGNEMITE@" + db "MAGNETILO@" db "MISSINGNO." db "MISSINGNO." - db "CHARMANDER" - db "SQUIRTLE@@" - db "CHARMELEON" - db "WARTORTLE@" - db "CHARIZARD@" + db "GLUMANDA@@" + db "SCHIGGY@@@" + db "GLUTEXO@@@" + db "SCHILLOK@@" + db "GLURAK@@@@" db "MISSINGNO." db "MISSINGNO." db "MISSINGNO." db "MISSINGNO." - db "ODDISH@@@@" - db "GLOOM@@@@@" - db "VILEPLUME@" - db "BELLSPROUT" - db "WEEPINBELL" - db "VICTREEBEL" + db "MYRAPLA@@@" + db "DUFLOR@@@@" + db "GIFLOR@@@@" + db "KNOFENSA@@" + db "ULTRIGARIA" + db "SARZENIA@@" diff --git a/text/move_names.asm b/text/move_names.asm index f8706ee3..0be63f4d 100644 --- a/text/move_names.asm +++ b/text/move_names.asm @@ -1,167 +1,168 @@ MoveNames:: - db "POUND@" - db "KARATE CHOP@" - db "DOUBLESLAP@" - db "COMET PUNCH@" - db "MEGA PUNCH@" - db "PAY DAY@" - db "FIRE PUNCH@" - db "ICE PUNCH@" - db "THUNDERPUNCH@" - db "SCRATCH@" - db "VICEGRIP@" + db "PFUND@" + db "KARATESCHLAG@" + db "DUPLEXHIEB@" + db "KOMETENHIEB@" + db "MEGAHIEB@" + db "ZAHLTAG@" + db "FEUERSCHLAG@" + db "EISHIEB@" + db "DONNERSCHLAG@" + db "KRATZER@" + db "KLAMMER@" db "GUILLOTINE@" - db "RAZOR WIND@" - db "SWORDS DANCE@" - db "CUT@" - db "GUST@" - db "WING ATTACK@" - db "WHIRLWIND@" - db "FLY@" - db "BIND@" + db "KLINGENSTURM@" + db "SCHWERTTANZ@" + db "ZERSCHNEIDER@" + db "WINDSTOSS@" + db "FLÜGELSCHLAG@" + db "WIRBELWIND@" + db "FLIEGEN@" + db "KLAMMERGRIFF@" db "SLAM@" - db "VINE WHIP@" - db "STOMP@" - db "DOUBLE KICK@" - db "MEGA KICK@" - db "JUMP KICK@" - db "ROLLING KICK@" - db "SAND-ATTACK@" - db "HEADBUTT@" - db "HORN ATTACK@" - db "FURY ATTACK@" - db "HORN DRILL@" + db "RANKENHIEB@" + db "STAMPFER@" + db "DOPPELKICK@" + db "MEGAKICK@" + db "SPRUNGKICK@" + db "FEGEKICK@" + db "SANDWIRBEL@" + db "KOPFNUSS@" + db "HORNATTACKE@" + db "FURIENSCHLAG@" + db "HORNBOHRER@" db "TACKLE@" - db "BODY SLAM@" - db "WRAP@" - db "TAKE DOWN@" - db "THRASH@" - db "DOUBLE-EDGE@" - db "TAIL WHIP@" - db "POISON STING@" - db "TWINEEDLE@" - db "PIN MISSILE@" - db "LEER@" - db "BITE@" - db "GROWL@" - db "ROAR@" - db "SING@" - db "SUPERSONIC@" - db "SONICBOOM@" - db "DISABLE@" - db "ACID@" - db "EMBER@" - db "FLAMETHROWER@" - db "MIST@" - db "WATER GUN@" - db "HYDRO PUMP@" - db "SURF@" - db "ICE BEAM@" + db "BODYSLAM@" + db "WICKEL@" + db "BODYCHECK@" + db "FUCHTLER@" + db "RISIKOTACKLE@" + db "RUTENSCHLAG@" + db "GIFTSTACHEL@" + db "DUONADEL@" + db "NADELRAKETE@" + db "SILBERBLICK@" + db "BISS@" + db "HEULER@" + db "BRÜLLER@" + db "GESANG@" + db "SUPERSCHALL@" + db "ULTRASCHALL@" + db "AUSSETZER@" + db "SÄURE@" + db "GLUT@" + db "FLAMMENWURF@" + db "WEISSNEBEL@" + db "AQUAKNARRE@" + db "HYDROPUMPE@" + db "SURFER@" + db "EISSTRAHL@" db "BLIZZARD@" - db "PSYBEAM@" - db "BUBBLEBEAM@" - db "AURORA BEAM@" - db "HYPER BEAM@" - db "PECK@" - db "DRILL PECK@" - db "SUBMISSION@" - db "LOW KICK@" - db "COUNTER@" - db "SEISMIC TOSS@" - db "STRENGTH@" - db "ABSORB@" - db "MEGA DRAIN@" - db "LEECH SEED@" - db "GROWTH@" - db "RAZOR LEAF@" - db "SOLARBEAM@" - db "POISONPOWDER@" - db "STUN SPORE@" - db "SLEEP POWDER@" - db "PETAL DANCE@" - db "STRING SHOT@" - db "DRAGON RAGE@" - db "FIRE SPIN@" - db "THUNDERSHOCK@" - db "THUNDERBOLT@" - db "THUNDER WAVE@" - db "THUNDER@" - db "ROCK THROW@" - db "EARTHQUAKE@" - db "FISSURE@" - db "DIG@" - db "TOXIC@" - db "CONFUSION@" - db "PSYCHIC@" - db "HYPNOSIS@" - db "MEDITATE@" - db "AGILITY@" - db "QUICK ATTACK@" - db "RAGE@" + db "PSYSTRAHL@" + db "BLUBBSTRAHL@" + db "AURORASTRAHL@" + db "HYPERSTRAHL@" + db "SCHNABEL@" + db "BOHRSCHNABEL@" + db "ÜBERROLLER@" + db "FUSSKICK@" + db "KONTER@" + db "GEOWURF@" + db "STÄRKE@" + db "ABSORBER@" + db "MEGASAUGER@" + db "EGELSAMEN@" + db "WACHSTUM@" + db "RASIERBLATT@" + db "SOLARSTRAHL@" + db "GIFTPUDER@" + db "STACHELSPORE@" + db "SCHLAFPUDER@" + db "BLÄTTERTANZ@" + db "FADENSCHUSS@" + db "DRACHENWUT@" + db "FEUERWIRBEL@" + db "DONNERSCHOCK@" + db "DONNERBLITZ@" + db "DONNERWELLE@" + db "DONNER@" + db "STEINWURF@" + db "ERDBEBEN@" + db "GEOFISSUR@" + db "SCHAUFLER@" + db "TOXIN@" + db "KONFUSION@" + db "PSYCHOKINESE@" + db "HYPNOSE@" + db "MEDITATION@" + db "AGILITÄT@" + db "RUCKZUCKHIEB@" + db "RASEREI@" db "TELEPORT@" - db "NIGHT SHADE@" - db "MIMIC@" - db "SCREECH@" - db "DOUBLE TEAM@" - db "RECOVER@" - db "HARDEN@" - db "MINIMIZE@" - db "SMOKESCREEN@" - db "CONFUSE RAY@" - db "WITHDRAW@" - db "DEFENSE CURL@" - db "BARRIER@" - db "LIGHT SCREEN@" - db "HAZE@" - db "REFLECT@" - db "FOCUS ENERGY@" - db "BIDE@" - db "METRONOME@" - db "MIRROR MOVE@" - db "SELFDESTRUCT@" - db "EGG BOMB@" - db "LICK@" + db "NACHTNEBEL@" + db "MIMIKRY@" + db "KREIDESCHREI@" + db "DOPPELTEAM@" + db "GENESUNG@" + db "HÄRTNER@" + db "KOMPRIMATOR@" + db "RAUCHWOLKE@" + db "KONFUSTRAHL@" + db "PANZERSCHUTZ@" + db "EINIGLER@" + db "BARRIERE@" + db "LICHTSCHILD@" + db "DUNKELNEBEL@" + db "REFLEKTOR@" + db "ENERGIEFOKUS@" + db "GEDULD@" + db "METRONOM@" + db "SPIEGELTRICK@" + db "FINALE@" + db "EIERBOMBE@" + db "SCHLECKER@" db "SMOG@" - db "SLUDGE@" - db "BONE CLUB@" - db "FIRE BLAST@" - db "WATERFALL@" - db "CLAMP@" - db "SWIFT@" - db "SKULL BASH@" - db "SPIKE CANNON@" - db "CONSTRICT@" - db "AMNESIA@" - db "KINESIS@" - db "SOFTBOILED@" - db "HI JUMP KICK@" - db "GLARE@" - db "DREAM EATER@" - db "POISON GAS@" - db "BARRAGE@" - db "LEECH LIFE@" - db "LOVELY KISS@" - db "SKY ATTACK@" - db "TRANSFORM@" - db "BUBBLE@" - db "DIZZY PUNCH@" - db "SPORE@" - db "FLASH@" - db "PSYWAVE@" - db "SPLASH@" - db "ACID ARMOR@" - db "CRABHAMMER@" + db "SCHLAMMBAD@" + db "KNOCHENKEULE@" + db "FEUERSTURM@" + db "KASKADE@" + db "SCHNAPPER@" + db "STERNSCHAUER@" + db "SCHÄDELWUMME@" + db "DORNKANONE@" + db "UMKLAMMERUNG@" + db "AMNESIE@" + db "PSYKRAFT@" + db "WEICHEI@" + db "TURMKICK@" + db "GIFTBLICK@" + db "TRAUMFRESSER@" + db "GIFTWOLKE@" + db "STAKKATO@" + db "BLUTSAUGER@" + db "TODESKUSS@" + db "HIMMELSFEGER@" + db "WANDLER@" + db "BLUBBER@" + db "IRRSCHLAG@" + db "PILZSPORE@" + db "BLITZ@" + db "PSYWELLE@" + db "PLATSCHER@" + db "SÄUREPANZER@" + db "KRABBHAMMER@" db "EXPLOSION@" - db "FURY SWIPES@" - db "BONEMERANG@" - db "REST@" - db "ROCK SLIDE@" - db "HYPER FANG@" - db "SHARPEN@" - db "CONVERSION@" - db "TRI ATTACK@" - db "SUPER FANG@" - db "SLASH@" - db "SUBSTITUTE@" - db "STRUGGLE@" + db "KRATZFURIE@" + db "KNOCHMERANG@" + db "ERHOLUNG@" + db "STEINHAGEL@" + db "HYPERZAHN@" + db "SCHÄRFER@" + db "UMWANDLUNG@" + db "TRIPLETTE@" + db "SUPERZAHN@" + db "SCHLITZER@" + db "DELEGATOR@" + db "VERZWEIFLER@" + diff --git a/text/oakspeech.asm b/text/oakspeech.asm index e006d16f..eb4d3761 100644 --- a/text/oakspeech.asm +++ b/text/oakspeech.asm @@ -1,55 +1,64 @@ _OakSpeechText1:: - text "Hello there!" - line "Welcome to the" - cont "world of #MON!" + text "Hallo! Herzlich" + line "Willkommen in der" + cont "Welt der #MON!" - para "My name is OAK!" - line "People call me" - cont "the #MON PROF!" + para "Mein Name ist" + line "EICH! Man nennt" + cont "mich den #MON-" + cont "PROFESSOR!" prompt _OakSpeechText2A:: - text "This world is" - line "inhabited by" - cont "creatures called" - cont "#MON!@@" + text "Diese Welt wird" + line "von Wesen" + cont "bewohnt, die man" + cont "#MON nennt!@@" _OakSpeechText2B:: - text $51,"For some people," - line "#MON are" - cont "pets. Others use" - cont "them for fights." + text "" - para "Myself..." + para "Für manche Leute" + line "sind #MON" + cont "Haustiere, andere" + cont "tragen Kämpfe mit" + cont "ihnen aus." - para "I study #MON" - line "as a profession." + para "Ich selbst..." + + para "...habe mein" + line "Hobby zum Beruf" + cont "gemacht und" + cont "studiere #MON." prompt _IntroducePlayerText:: - text "First, what is" - line "your name?" + text "Wie lautet Dein" + line "Name?" prompt _IntroduceRivalText:: - text "This is my grand-" - line "son. He's been" - cont "your rival since" - cont "you were a baby." + text "Dies ist mein" + line "Enkel." + cont "Von jeher wollt" + cont "Ihr einander" + cont "übertrumpfen!" - para "...Erm, what is" - line "his name again?" + para "Hmm, wie war noch" + line "gleich sein Name?" prompt _OakSpeechText3:: text "<PLAYER>!" - para "Your very own" - line "#MON legend is" - cont "about to unfold!" + para "Eine unglaubliche" + line "Reise in die Welt" + cont "der #MON" + cont "erwartet Dich!" - para "A world of dreams" - line "and adventures" - cont "with #MON" - cont "awaits! Let's go!" + para "Eine Welt voller" + line "Wunder, Abenteuer" + cont "und Geheimnisse!" + cont "Kurz gesagt, ein" + cont "Traum wird wahr!" done diff --git a/text/pokedex.asm b/text/pokedex.asm index 65f3d89d..ef93519d 100644 --- a/text/pokedex.asm +++ b/text/pokedex.asm @@ -1,1510 +1,1506 @@ _RhydonDexEntry:: - text "Protected by an" - next "armor-like hide," - next "it is capable of" + text "Durch seine" + next "panzerähnliche" + next "Körperhülle kann" - page "living in molten" - next "lava of 3,600" - next "degrees" + page "es in bis zu" + next "3600 Grad heißer" + next "Lava leben." dex _KangaskhanDexEntry:: - text "The infant rarely" - next "ventures out of" - next "its mother's" + text "Das Junge verläßt" + next "den schützenden" + next "Beutel der Mutter" - page "protective pouch" - next "until it is 3" - next "years old" + page "erst im Alter von" + next "3 Jahren." dex _NidoranMDexEntry:: - text "Stiffens its ears" - next "to sense danger." - next "The larger its" + text "Die großen Ohren" + next "bemerken Gefahren" + next "frühzeitig." - page "horns, the more" - next "powerful its" - next "secreted venom" + page "Die großen Hörner" + next "enthalten ein" + next "starkes Gift." dex _ClefairyDexEntry:: - text "Its magical and" - next "cute appeal has" - next "many admirers." + text "Dieses seltene" + next "#MON hat durch" + next "sein niedliches" - page "It is rare and" - next "found only in" - next "certain areas" + page "und zauberhaftes" + next "Erscheinungsbild" + next "viele Bewunderer." dex _SpearowDexEntry:: - text "Eats bugs in" - next "grassy areas. It" - next "has to flap its" + text "Es ernährt sich" + next "von Insekten, die" + next "es im Gras findet." - page "short wings at" - next "high speed to" - next "stay airborne" + page "Ein starker" + next "Flügelschlag hält" + next "es in der Luft." dex _VoltorbDexEntry:: - text "Usually found in" - next "power plants." - next "Easily mistaken" + text "Dieses #MON" + next "wird oftmals mit" + next "einem #BALL" - page "for a # BALL," - next "they have zapped" - next "many people" + page "verwechselt. Es" + next "lebt vorwiegend" + next "in Kraftwerken." dex _NidokingDexEntry:: - text "It uses its" - next "powerful tail in" - next "battle to smash," + text "Dieses #MON" + next "benutzt im Kampf" + next "seinen kräftigen" - page "constrict, then" - next "break the prey's" - next "bones" + page "Schwanz, um damit" + next "Gegner K.O. zu" + next "schlagen." dex _SlowbroDexEntry:: - text "The SHELLDER that" - next "is latched onto" - next "SLOWPOKE's tail" + text "Am Schwanz dieses" + next "#MON hat sich" + next "ein MUSCHAS" - page "is said to feed" - next "on the host's left" - next "over scraps" + page "festgesaugt." + next "LAHMUS fungiert" + next "für ihn als Wirt." dex _IvysaurDexEntry:: - text "When the bulb on" - next "its back grows" - next "large, it appears" + text "Sobald die Knospe" + next "auf seinem Rücken" + next "aufgeht, kann" - page "to lose the" - next "ability to stand" - next "on its hind legs" + page "BISAKNOSP nicht" + next "mehr auf zwei" + next "Beinen stehen." dex _ExeggutorDexEntry:: - text "Legend has it that" - next "on rare occasions," - next "one of its heads" + text "In seltenen" + next "Fällen spaltet" + next "sich ein Teil" - page "will drop off and" - next "continue on as an" - next "EXEGGCUTE" + page "dieses #MON ab" + next "und lebt als OWEI" + next "weiter." dex _LickitungDexEntry:: - text "Its tongue can be" - next "extended like a" - next "chameleon's. It" + text "Dieses #MON" + next "verfügt über eine" + next "sehr lange Zunge." - page "leaves a tingling" - next "sensation when it" - next "licks enemies" + page "Ihre Berührung" + next "führt zu schweren" + next "Hautirritationen." dex _ExeggcuteDexEntry:: - text "Often mistaken" - next "for eggs." - next "When disturbed," + text "Diese #MON" + next "werden oftmals" + next "für Eier gehalten." - page "they quickly" - next "gather and attack" - next "in swarms" + page "Bei Gefahr bilden" + next "sie Rudel, die" + next "attackieren." dex _GrimerDexEntry:: - text "Appears in filthy" - next "areas. Thrives by" - next "sucking up" + text "Dieses #MON" + next "lebt vorwiegend" + next "in schmutzigen" - page "polluted sludge" - next "that is pumped" - next "out of factories" + page "Gebieten und" + next "ernährt sich von" + next "Industrieabfällen." dex _GengarDexEntry:: - text "Under a full moon," - next "this #MON" - next "likes to mimic" + text "Dieses #MON" + next "erschreckt bei" + next "Vollmond gerne" - page "the shadows of" - next "people and laugh" - next "at their fright" + page "Passanten mit" + next "furchterregenden" + next "Schattenspielen." dex _NidoranFDexEntry:: - text "Although small," - next "its venomous" - next "barbs render this" + text "Dieses #MON" + next "ist sehr klein," + next "verfügt aber über" - page "#MON dangerous." - next "The female has" - next "smaller horns" + page "starke Gifte. Das" + next "Weibchen hat" + next "kleinere Hörner." dex _NidoqueenDexEntry:: - text "Its hard scales" - next "provide strong" - next "protection. It" + text "Dieses #MON" + next "besitzt einen" + next "harten Panzer." - page "uses its hefty" - next "bulk to execute" - next "powerful moves" + page "Im Kampf nutzt es" + next "außerdem seine" + next "enorme Größe." dex _CuboneDexEntry:: - text "Because it never" - next "removes its skull" - next "helmet, no one" + text "Dieses #MON" + next "trägt immer eine" + next "Schädelmaske." - page "has ever seen" - next "this #MON's" - next "real face" + page "Niemand hat bisher" + next "sein wahres" + next "Gesicht gesehen." dex _RhyhornDexEntry:: - text "Its massive bones" - next "are 1000 times" - next "harder than human" + text "Der Knochenbau" + next "dieses #MON" + next "ist tausendmal" - page "bones. It can" - next "easily knock a" - next "trailer flying" + page "härter als der" + next "eines Menschen." dex _LaprasDexEntry:: - text "A #MON that" - next "has been over-" - next "hunted almost to" + text "Dieses #MON" + next "wurde von Jägern" + next "fast ausgerottet." - page "extinction. It" - next "can ferry people" - next "across the water" + page "Es kann Personen" + next "über das Wasser" + next "transportieren." dex _ArcanineDexEntry:: - text "A #MON that" - next "has been admired" - next "since the past" + text "Dieses #MON" + next "trägt ein" + next "wunderschönes" - page "for its beauty." - next "It runs agilely" - next "as if on wings" + page "Fell. Es ist" + next "obendrein schnell" + next "und sehr wendig." dex _MewDexEntry:: - text "So rare that it" - next "is still said to" - next "be a mirage by" + text "Viele Experten" + next "bezweifeln die" + next "Existenz dieses" - page "many experts. Only" - next "a few people have" - next "seen it worldwide" + page "#MON. Nur" + next "wenige Personen" + next "haben es gesehen." dex _GyaradosDexEntry:: - text "Rarely seen in" - next "the wild. Huge" - next "and vicious, it" + text "Ein gigantisches," + next "sehr kraftvolles" + next "#MON." - page "is capable of" - next "destroying entire" - next "cities in a rage" + page "Es ist fähig," + next "ganze Städte" + next "zu zerstören." dex _ShellderDexEntry:: - text "Its hard shell" - next "repels any kind" - next "of attack." + text "Eine harte Schale" + next "schützt dieses" + next "#MON." - page "It is vulnerable" - next "only when its" - next "shell is open" + page "Nur wenn es diese" + next "öffnet, wird es" + next "verwundbar." dex _TentacoolDexEntry:: - text "Drifts in shallow" - next "seas. Anglers who" - next "hook them by" + text "Dieses #MON" + next "findet man in" + next "flachen Gewässern." - page "accident are" - next "often punished by" - next "its stinging acid" + page "Unachtsame Gegner" + next "empfängt es mit" + next "brennendem Gift." dex _GastlyDexEntry:: - text "Almost invisible," - next "this gaseous" - next "#MON cloaks" + text "Dieses nahezu" + next "unsichtbare" + next "#MON hüllt den" - page "the target and" - next "puts it to sleep" - next "without notice" + page "Gegner unbemerkt" + next "ein und versetzt" + next "ihn in Tiefschlaf." dex _ScytherDexEntry:: - text "With ninja-like" - next "agility and speed," - next "it can create the" + text "Dieses #MON" + next "ist schnell und" + next "wendig wie" - page "illusion that" - next "there is more" - next "than one" + page "ein Ninja. Man" + next "glaubt, mehrere" + next "Gegner zu sehen." dex _StaryuDexEntry:: - text "An enigmatic" - next "#MON that can" - next "effortlessly" + text "Ein seltsames" + next "#MON, das" + next "seine Kräfte nach" - page "regenerate any" - next "appendage it" - next "loses in battle" + page "einem Kampf" + next "mühelos" + next "regeneriert." dex _BlastoiseDexEntry:: - text "A brutal #MON" - next "with pressurized" - next "water jets on its" + text "Ein mächtiges" + next "und schnelles" + next "#MON, das auf" - page "shell. They are" - next "used for high" - next "speed tackles" + page "dem Rücken zwei" + next "Hochdruckwasser-" + next "werfer trägt." dex _PinsirDexEntry:: - text "If it fails to" - next "crush the victim" - next "in its pincers," + text "Dieses #MON" + next "vermag mit seinen" + next "mächtigen" - page "it will swing it" - next "around and toss" - next "it hard" + page "Kneifzangen" + next "Gegner zu" + next "zermalmen." dex _TangelaDexEntry:: - text "The whole body is" - next "swathed with wide" - next "vines that are" + text "Der Körper dieses" + next "#MON ist mit" + next "algenähnlichen" - page "similar to sea-" - next "weed. Its vines" - next "shake as it walks" + page "Ranken übersät," + next "die beim Laufen" + next "mitwippen." dex _GrowlitheDexEntry:: - text "Very protective" - next "of its territory." - next "It will bark and" + text "Dieses #MON" + next "schützt seinen" + next "Lebensraum" - page "bite to repel" - next "intruders from" - next "its space" + page "bellend und" + next "beißend vor" + next "Eindringlingen." dex _OnixDexEntry:: - text "As it grows, the" - next "stone portions of" - next "its body harden" + text "Die Steinglieder" + next "dieses #MON" + next "werden mit der" - page "to become similar" - next "to a diamond, but" - next "colored black" + page "Zeit hart wie Dia-" + next "manten und färben" + next "sich schwarz." dex _FearowDexEntry:: - text "With its huge and" - next "magnificent wings," - next "it can keep aloft" + text "Mit seinen" + next "riesigen Flügeln" + next "kann dieses" - page "without ever" - next "having to land" - next "for rest" + page "#MON nahezu" + next "pausenlos in der" + next "Luft bleiben." dex _PidgeyDexEntry:: - text "A common sight in" - next "forests and woods." - next "It flaps its" + text "Ein vorwiegend in" + next "Wäldern lebendes" + next "#MON, das" - page "wings at ground" - next "level to kick up" - next "blinding sand" + page "zur Verteidigung" + next "mit den Flügeln" + next "Sand aufwirbelt." dex _SlowpokeDexEntry:: - text "Incredibly slow" - next "and dopey. It" - next "takes 5 seconds" + text "Ein unglaublich" + next "träges #MON." + next "Wenn es verletzt" - page "for it to feel" - next "pain when under" - next "attack" + page "wird, bemerkt es" + next "den Schmerz erst" + next "Sekunden später." dex _KadabraDexEntry:: - text "It emits special" - next "alpha waves from" - next "its body that" + text "Dieses #MON" + next "sendet spezielle" + next "Alphawellen aus," - page "induce headaches" - next "just by being" - next "close by" + page "die bei Gegnern" + next "Kopfschmerzen" + next "auslösen." dex _GravelerDexEntry:: - text "Rolls down slopes" - next "to move. It rolls" - next "over any obstacle" + text "Dieses #MON" + next "bewegt sich nur" + next "rollend fort." - page "without slowing" - next "or changing its" - next "direction" + page "Kein Hindernis" + next "kann es vom Kurs" + next "abbringen." dex _ChanseyDexEntry:: - text "A rare and elusive" - next "#MON that is" - next "said to bring" + text "Ein schwer zu" + next "fangendes," + next "seltenes #MON." - page "happiness to those" - next "who manage to get" - next "it" + page "Es bereitet" + next "seinem Fänger" + next "sehr viel Freude." dex _MachokeDexEntry:: - text "Its muscular body" - next "is so powerful, it" - next "must wear a power" + text "Dieses #MON" + next "ist superstark." + next "Es kann sich nur" - page "save belt to be" - next "able to regulate" - next "its motions" + page "mit einem kraft-" + next "regulierenden" + next "Gürtel bewegen." dex _MrMimeDexEntry:: - text "If interrupted" - next "while it is" - next "miming, it will" + text "Stört man dieses" + next "#MON beim" + next "Mienenspiel, so" - page "slap around the" - next "offender with its" - next "broad hands" + page "schlägt es mit" + next "seinen großen" + next "Händen um sich." dex _HitmonleeDexEntry:: - text "When in a hurry," - next "its legs lengthen" - next "progressively." + text "Wenn dieses" + next "#MON in Eile" + next "ist, werden seine" - page "It runs smoothly" - next "with extra long," - next "loping strides" + page "Beine länger." + next "Es läuft mit" + next "weiten Schritten." dex _HitmonchanDexEntry:: - text "While apparently" - next "doing nothing, it" - next "fires punches in" + text "Die Schlagtechnik" + next "dieses #MON" + next "ist schneller als" - page "lightning fast" - next "volleys that are" - next "impossible to see" + page "das Licht. Es ist" + next "unmöglich, die" + next "Schläge zu sehen." dex _ArbokDexEntry:: - text "It is rumored that" - next "the ferocious" - next "warning markings" + text "Die Zeichnung auf" + next "der Haut dieses" + next "wilden #MON" - page "on its belly" - next "differ from area" - next "to area" + page "unterscheidet" + next "sich von Region" + next "zu Region." dex _ParasectDexEntry:: - text "A host-parasite" - next "pair in which the" - next "parasite mushroom" + text "Dieses #MON" + next "besteht aus einem" + next "Wirt und einem" - page "has taken over the" - next "host bug. Prefers" - next "damp places" + page "Parasiten. Es" + next "bevorzugt feuchte" + next "Umgebungen." dex _PsyduckDexEntry:: - text "While lulling its" - next "enemies with its" - next "vacant look, this" + text "Dieses #MON" + next "lullt Gegner mit" + next "hypnotisierendem" - page "wily #MON will" - next "use psychokinetic" - next "powers" + page "Blick ein, bevor" + next "es PSYKRÄFTE" + next "einsetzt." dex _DrowzeeDexEntry:: - text "Puts enemies to" - next "sleep then eats" - next "their dreams." + text "TRAUMATO versetzt" + next "Gegner in den" + next "Schlaf und frißt" - page "Occasionally gets" - next "sick from eating" - next "bad dreams" + page "deren Träume. Von" + next "Alpträumen wird" + next "ihm aber übel." dex _GolemDexEntry:: - text "Its boulder-like" - next "body is extremely" - next "hard. It can" + text "Der Körper dieses" + next "#MON ist" + next "steinhart." - page "easily withstand" - next "dynamite blasts" - next "without damage" + page "Er hält sogar" + next "einer Dynamit-" + next "Explosion stand." dex _MagmarDexEntry:: - text "Its body always" - next "burns with an" - next "orange glow that" + text "Dieses #MON" + next "kann sich dank" + next "seines orange-" - page "enables it to" - next "hide perfectly" - next "among flames" + page "farbenen Körpers" + next "perfekt im Feuer" + next "verstecken." dex _ElectabuzzDexEntry:: - text "Normally found" - next "near power plants," - next "they can wander" + text "Dieses #MON" + next "lebt in der Nähe" + next "von Kraftwerken." - page "away and cause" - next "major blackouts" - next "in cities" + page "In Städten kann" + next "es Stromausfälle" + next "verursachen." dex _MagnetonDexEntry:: - text "Formed by several" - next "MAGNEMITEs linked" - next "together. They" + text "Mehrere" + next "MAGNETILOS bilden" + next "dieses #MON." - page "frequently appear" - next "when sunspots" - next "flare up" + page "Es erscheint," + next "wenn Sonnen-" + next "flecken auflodern." dex _KoffingDexEntry:: - text "Because it stores" - next "several kinds of" - next "toxic gases in" + text "Der Körper dieses" + next "#MON enthält" + next "viele Gase. Es" - page "its body, it is" - next "prone to exploding" - next "without warning" + page "neigt dazu, ohne" + next "Vorwarnung zu" + next "explodieren." dex _MankeyDexEntry:: - text "Extremely quick to" - next "anger. It could" - next "be docile one" + text "Ein reizbares und" + next "unberechenbares" + next "#MON, dessen" - page "moment then" - next "thrashing away" - next "the next instant" + page "Gemütszustand" + next "binnen Sekunden" + next "wechselt." dex _SeelDexEntry:: - text "The protruding" - next "horn on its head" - next "is very hard." + text "Dieses #MON" + next "verfügt über ein" + next "sehr hartes Horn," - page "It is used for" - next "bashing through" - next "thick ice" + page "um damit dicke" + next "Eisschichten" + next "zu durchbrechen." dex _DiglettDexEntry:: - text "Lives about one" - next "yard underground" - next "where it feeds on" + text "Dieses #MON" + next "lebt einen Meter" + next "unter der Erde." - page "plant roots. It" - next "sometimes appears" - next "above ground" + page "Es frißt Wurzeln" + next "und kommt selten" + next "an die Oberfläche." dex _TaurosDexEntry:: - text "When it targets" - next "an enemy, it" - next "charges furiously" + text "Sieht TAUROS einen" + next "Gegner, so stürmt" + next "er wutschnaubend" - page "while whipping its" - next "body with its" - next "long tails" + page "los und benutzt" + next "seine Schweife" + next "als Peitschen." dex _FarfetchdDexEntry:: - text "The sprig of" - next "green onions it" - next "holds is its" + text "Dieses #MON" + next "nutzt den Zweig" + next "einer Zwiebel" - page "weapon. It is" - next "used much like a" - next "metal sword" + page "als Waffe. Es" + next "setzt ihn wie ein" + next "Schwert ein." dex _VenonatDexEntry:: - text "Lives in the" - next "shadows of tall" - next "trees where it" + text "Dieses #MON" + next "lebt im Schatten" + next "großer Bäume." - page "eats insects. It" - next "is attracted by" - next "light at night" + page "Es frißt Insekten" + next "und wird von" + next "Licht angezogen." dex _DragoniteDexEntry:: - text "An extremely" - next "rarely seen" - next "marine #MON." + text "Ein sehr seltenes" + next "WASSER-#MON." + next "Man sagt," - page "Its intelligence" - next "is said to match" - next "that of humans" + page "seine Intelligenz" + next "entspräche der" + next "eines Menschen." dex _DoduoDexEntry:: - text "A bird that makes" - next "up for its poor" - next "flying with its" + text "Dieses #MON" + next "gleicht mangelnde" + next "Flugfähigkeit" - page "fast foot speed." - next "Leaves giant" - next "footprints" + page "durch ein hohes" + next "Tempo beim" + next "Laufen aus." dex _PoliwagDexEntry:: - text "Its newly grown" - next "legs prevent it" - next "from running. It" + text "Die kurzen Beine" + next "dieses #MON" + next "sind zum Laufen" - page "appears to prefer" - next "swimming than" - next "trying to stand" + page "kaum geeignet. Es" + next "bewegt sich daher" + next "schwimmend fort." dex _JynxDexEntry:: - text "It seductively" - next "wiggles its hips" - next "as it walks. It" + text "Der beschwingte" + next "Gang dieses" + next "#MON bezaubert" - page "can cause people" - next "to dance in" - next "unison with it" + page "Zuschauer und" + next "läßt sie im Takt" + next "dazu tanzen." dex _MoltresDexEntry:: - text "Known as the" - next "legendary bird of" - next "fire. Every flap" + text "Dieses #MON" + next "ist der legendäre" + next "Feuervogel." - page "of its wings" - next "creates a dazzling" - next "flash of flames" + page "Sein Flügelschlag" + next "entfacht ein" + next "helles Feuermeer." dex _ArticunoDexEntry:: - text "A legendary bird" - next "#MON that is" - next "said to appear to" + text "Ein legendäres" + next "VOGEL-#MON," + next "das angeblich in" - page "doomed people who" - next "are lost in icy" - next "mountains" + page "Gletschern ver-" + next "irrten Wanderern" + next "den Weg weist." dex _ZapdosDexEntry:: - text "A legendary bird" - next "#MON that is" - next "said to appear" + text "Ein legendäres" + next "VOGEL-#MON," + next "das im Sturzflug" - page "from clouds while" - next "dropping enormous" - next "lightning bolts" + page "aus den Wolken" + next "bricht und Blitze" + next "schleudert." dex _DittoDexEntry:: - text "Capable of copying" - next "an enemy's genetic" - next "code to instantly" + text "Dieses #MON" + next "kann die Gene von" + next "Gegnern kopieren" - page "transform itself" - next "into a duplicate" - next "of the enemy" + page "und sich sofort" + next "in deren Ebenbild" + next "verwandeln." dex _MeowthDexEntry:: - text "Adores circular" - next "objects. Wanders" - next "the streets on a" + text "Dieses #MON" + next "bewundert runde" + next "Objekte. Es sucht" - page "nightly basis to" - next "look for dropped" - next "loose change" + page "nachts auf den" + next "Straßen nach ver-" + next "lorenen Münzen." dex _KrabbyDexEntry:: - text "Its pincers are" - next "not only powerful" - next "weapons, they are" + text "KRABBY setzt" + next "seine Scheren" + next "nicht nur als" - page "used for balance" - next "when walking" - next "sideways" + page "Waffen ein. Es" + next "hält damit beim " + next "Gehen die Balance." dex _VulpixDexEntry:: - text "At the time of" - next "birth, it has" - next "just one tail." + text "Dieses #MON" + next "hat bei seiner" + next "Geburt nur einen" - page "The tail splits" - next "from its tip as" - next "it grows older" + page "Schweif, der sich" + next "mit zunehmendem" + next "Alter aufspaltet." dex _NinetalesDexEntry:: - text "Very smart and" - next "very vengeful." - next "Grabbing one of" + text "Dieses #MON" + next "ist intelligent," + next "aber rachsüchtig." - page "its many tails" - next "could result in a" - next "1000-year curse" + page "Sein Schweif kann" + next "einen schweren" + next "Fluch übertragen." dex _PikachuDexEntry:: - text "When several of" - next "these #MON" - next "gather, their" + text "Wenn sich mehrere" + next "dieser #MON" + next "versammeln," - page "electricity could" - next "build and cause" - next "lightning storms" + page "kann ihre Energie" + next "Blitzgewitter" + next "erzeugen." dex _RaichuDexEntry:: - text "Its long tail" - next "serves as a" - next "ground to protect" + text "Der lange Schweif" + next "dieses #MON" + next "dient als Erdung" - page "itself from its" - next "own high voltage" - next "power" + page "zum Schutz vor" + next "der körpereigenen" + next "Hochspannung." dex _DratiniDexEntry:: - text "Long considered a" - next "mythical #MON" - next "until recently" + text "Dieses #MON" + next "war lange Zeit" + next "Legende, bis" - page "when a small" - next "colony was found" - next "living underwater" + page "man eine Kolonie" + next "unter Wasser" + next "gefunden hat." dex _DragonairDexEntry:: - text "A mystical #MON" - next "that exudes a" - next "gentle aura." + text "Ein mysteriöses" + next "#MON mit einer" + next "sehr freundlichen" - page "Has the ability" - next "to change climate" - next "conditions" + page "Ausstrahlung. Es" + next "kann das Klima" + next "beeinflussen." dex _KabutoDexEntry:: - text "A #MON that" - next "was resurrected" - next "from a fossil" + text "Ein aus einem" + next "Fossil wiederbe-" + next "lebtes URZEIT-" - page "found in what was" - next "once the ocean" - next "floor eons ago" + page "#MON, welches" + next "vor Äonen auf dem" + next "Meeresgrund lebte." dex _KabutopsDexEntry:: - text "Its sleek shape is" - next "perfect for swim-" - next "ming. It slashes" + text "Dieses #MON" + next "ist ein sehr" + next "guter Schwimmer." - page "prey with its" - next "claws and drains" - next "the body fluids" + page "Mit seinen großen" + next "Klauen attackiert" + next "es Beutetiere." dex _HorseaDexEntry:: - text "Known to shoot" - next "down flying bugs" - next "with precision" + text "Dieses #MON" + next "schießt mit Tinte" + next "auf über der" - page "blasts of ink" - next "from the surface" - next "of the water" + page "Wasseroberfläche" + next "fliegende" + next "Insekten." dex _SeadraDexEntry:: - text "Capable of swim-" - next "ming backwards by" - next "rapidly flapping" + text "Dieses #MON" + next "kann rückwärts" + next "schwimmen, indem" - page "its wing-like" - next "pectoral fins and" - next "stout tail" + page "es Flügel und" + next "Schwanz als" + next "Flossen einsetzt." dex _SandshrewDexEntry:: - text "Burrows deep" - next "underground in" - next "arid locations" + text "Dieses #MON" + next "lebt in trockenen" + next "Gebieten unter" - page "far from water." - next "It only emerges" - next "to hunt for food" + page "der Erde. Es jagt" + next "jedoch an der" + next "Erdoberfläche." dex _SandslashDexEntry:: - text "Curls up into a" - next "spiny ball when" - next "threatened. It" + text "Bei Gefahr igelt" + next "sich dieses" + next "#MON ein." - page "can roll while" - next "curled up to" - next "attack or escape" + page "Zusammengerollt" + next "kann es angreifen" + next "oder fliehen." dex _OmanyteDexEntry:: - text "Although long" - next "extinct, in rare" - next "cases, it can be" + text "Dieses #MON" + next "ist ausgestorben." + next "In seltenen" - page "genetically" - next "resurrected from" - next "fossils" + page "Fällen kann man" + next "es aus Fossilien" + next "wiederbeleben." dex _OmastarDexEntry:: - text "A prehistoric" - next "#MON that died" - next "out when its" + text "Dieses URZEIT-" + next "#MON ist" + next "ausgestorben. Der" - page "heavy shell made" - next "it impossible to" - next "catch prey" + page "schwere Panzer" + next "behinderte es" + next "bei der Jagd." dex _JigglypuffDexEntry:: - text "When its huge eyes" - next "light up, it sings" - next "a mysteriously" + text "Wenn seine Augen" + next "aufleuchten, dann" + next "singt dieses" - page "soothing melody" - next "that lulls its" - next "enemies to sleep" + page "#MON ein Lied," + next "das seine Gegner" + next "einschläfert." dex _WigglytuffDexEntry:: - text "The body is soft" - next "and rubbery. When" - next "angered, it will" + text "Der Körper dieses" + next "#MON ist sehr" + next "elastisch. Bei" - page "suck in air and" - next "inflate itself to" - next "an enormous size" + page "Gefahr bläht es" + next "sich zu enormer" + next "Körpergröße auf." dex _EeveeDexEntry:: - text "Its genetic code" - next "is irregular." - next "It may mutate if" + text "Der Gen-Code" + next "von EVOLI ist" + next "uneinheitlich." - page "it is exposed to" - next "radiation from" - next "element STONEs" + page "Die Strahlung von" + next "Element-Steinen" + next "läßt es mutieren." dex _FlareonDexEntry:: - text "When storing" - next "thermal energy in" - next "its body, its" + text "Dieses #MON" + next "speichert Energie" + next "in seinem Körper." - page "temperature could" - next "soar to over 1600" - next "degrees" + page "Seine Temperatur" + next "steigt so auf bis" + next "zu 1600 Grad." dex _JolteonDexEntry:: - text "It accumulates" - next "negative ions in" - next "the atmosphere to" + text "Dieses #MON" + next "entzieht der" + next "Atmosphäre Ionen," - page "blast out 10000-" - next "volt lightning" - next "bolts" + page "die es in Blitze" + next "von 10000 Volt" + next "Stärke umwandelt." dex _VaporeonDexEntry:: - text "Lives close to" - next "water. Its long" - next "tail is ridged" + text "Dieses #MON" + next "lebt nahe an" + next "Gewässern. Seine" - page "with a fin which" - next "is often mistaken" - next "for a mermaid's" + page "Schwanzflosse" + next "ähnelt der einer" + next "Meerjungfrau." dex _MachopDexEntry:: - text "Loves to build" - next "its muscles." - next "It trains in all" + text "Dieses #MON" + next "stählt sorgsam" + next "seine Muskeln." - page "styles of martial" - next "arts to become" - next "even stronger" + page "Es trainiert" + next "sehr viele" + next "Kampfsportarten." dex _ZubatDexEntry:: - text "Forms colonies in" - next "perpetually dark" - next "places. Uses" + text "Dieses #MON" + next "lebt in Kolonien" + next "an dunklen Orten." - page "ultrasonic waves" - next "to identify and" - next "approach targets" + page "Es identifiziert" + next "und ortet Ziele" + next "mit Ultraschall." dex _EkansDexEntry:: - text "Moves silently" - next "and stealthily." - next "Eats the eggs of" + text "Dieses #MON" + next "kann sich lautlos" + next "bewegen." - page "birds, such as" - next "PIDGEY and" - next "SPEAROW, whole" + page "Seine Nahrung" + next "sind die Eier von" + next "VOGEL-#MON." dex _ParasDexEntry:: - text "Burrows to suck" - next "tree roots. The" - next "mushrooms on its" + text "Dieses #MON" + next "ernährt sich von" + next "Baumwurzeln." - page "back grow by draw-" - next "ing nutrients from" - next "the bug host" + page "Die Pilze auf dem" + next "Rücken nutzen es" + next "als Wirtstier." dex _PoliwhirlDexEntry:: - text "Capable of living" - next "in or out of" - next "water. When out" + text "Dieses #MON" + next "kann im Wasser" + next "und auch an Land" - page "of water, it" - next "sweats to keep" - next "its body slimy" + page "leben. An Land" + next "schwitzt es sich" + next "den Körper naß." dex _PoliwrathDexEntry:: - text "An adept swimmer" - next "at both the front" - next "crawl and breast" + text "Dieses #MON" + next "ist ein meister-" + next "hafter Schwimmer." - page "stroke. Easily" - next "overtakes the best" - next "human swimmers" + page "Seine Techniken" + next "schlagen selbst" + next "Olympiasieger." dex _WeedleDexEntry:: - text "Often found in" - next "forests, eating" - next "leaves." + text "Dieses #MON" + next "lebt in Wäldern" + next "und ernährt sich" - page "It has a sharp" - next "venomous stinger" - next "on its head" + page "von Blättern." + next "Es trägt einen" + next "giftigen Stachel." dex _KakunaDexEntry:: - text "Almost incapable" - next "of moving, this" - next "#MON can only" + text "Dieses #MON" + next "kann sich kaum" + next "bewegen." - page "harden its shell" - next "to protect itself" - next "from predators" + page "Bei drohender" + next "Gefahr verhärtet" + next "es seinen Panzer." dex _BeedrillDexEntry:: - text "Flies at high" - next "speed and attacks" - next "using its large" + text "Dieses #MON" + next "ist sehr schnell." + next "Es verfügt an den" - page "venomous stingers" - next "on its forelegs" - next "and tail" + page "Vorderbeinen und" + next "am Schwanz über" + next "Giftstacheln." dex _DodrioDexEntry:: - text "Uses its three" - next "brains to execute" - next "complex plans." + text "Dieses #MON" + next "verfügt über drei" + next "separate Gehirne." - page "While two heads" - next "sleep, one head" - next "stays awake" + page "Zwei Köpfe können" + next "schlafen, während" + next "der Dritte wacht." dex _PrimeapeDexEntry:: - text "Always furious" - next "and tenacious to" - next "boot. It will not" + text "Dieses #MON" + next "ist sehr wild" + next "und ausdauernd." - page "abandon chasing" - next "its quarry until" - next "it is caught" + page "Es verfolgt seine" + next "Beute, bis es sie" + next "gefangen hat." dex _DugtrioDexEntry:: - text "A team of DIGLETT" - next "triplets." - next "It triggers huge" + text "Drei DIGDA bilden" + next "dieses #MON." + next "Es gräbt sich bis" - page "earthquakes by" - next "burrowing 60 miles" - next "underground" + page "zu 40 km tief in" + next "die Erde, um Erd-" + next "beben auszulösen." dex _VenomothDexEntry:: - text "The dust-like" - next "scales covering" - next "its wings are" + text "Die bunte" + next "Flügelzeichnung" + next "dieses #MON" - page "color coded to" - next "indicate the kinds" - next "of poison it has" + page "dient als Warnung" + next "vor den Giften," + next "die es verwendet." dex _DewgongDexEntry:: - text "Stores thermal" - next "energy in its" - next "body. Swims at a" + text "Der Körper dieses" + next "#MON speichert" + next "Wärme. Selbst in" - page "steady 8 knots" - next "even in intensely" - next "cold waters" + page "eiskaltem Wasser" + next "schwimmt es acht" + next "Knoten schnell." dex _CaterpieDexEntry:: - text "Its short feet" - next "are tipped with" - next "suction pads that" + text "Dieses #MON" + next "trägt Saugnäpfe" + next "an den Beinchen." - page "enable it to" - next "tirelessly climb" - next "slopes and walls" + page "Es kann mühelos" + next "Steigungen und" + next "Mauern erklimmen." dex _MetapodDexEntry:: - text "This #MON is" - next "vulnerable to" - next "attack while its" + text "Da der Panzer" + next "dieses #MON" + next "sehr weich ist," - page "shell is soft," - next "exposing its weak" - next "and tender body" + page "bietet er keinen" + next "großen Schutz" + next "vor Attacken." dex _ButterfreeDexEntry:: - text "In battle, it" - next "flaps its wings" - next "at high speed to" + text "Im Kampf schlägt" + next "dieses #MON" + next "sehr schnell mit" - page "release highly" - next "toxic dust into" - next "the air" + page "den Flügeln, um" + next "giftigen Staub" + next "freizusetzen." dex _MachampDexEntry:: - text "Using its heavy" - next "muscles, it throws" - next "powerful punches" + text "Dieses #MON" + next "kann durch seine" + next "kräftigen Muskeln" - page "that can send the" - next "victim clear over" - next "the horizon" + page "Gegner bis zum" + next "Horizont" + next "schleudern." dex _GolduckDexEntry:: - text "Often seen swim-" - next "ming elegantly by" - next "lake shores. It" + text "Man findet dieses" + next "#MON meist in" + next "Küstengewässern." - page "is often mistaken" - next "for the Japanese" - next "monster, Kappa" + page "Viele verwechseln" + next "es mit Kappa," + next "einem Monster." dex _HypnoDexEntry:: - text "When it locks eyes" - next "with an enemy, it" - next "will use a mix of" + text "Blickt dieses" + next "#MON einem" + next "Gegner ins Auge," - page "PSI moves such as" - next "HYPNOSIS and" - next "CONFUSION" + page "greift es mit" + next "einem Mix von" + next "PSYKRÄFTEN an." dex _GolbatDexEntry:: - text "Once it strikes," - next "it will not stop" - next "draining energy" + text "Dieses #MON" + next "saugt dem Gegner" + next "selbst dann noch" - page "from the victim" - next "even if it gets" - next "too heavy to fly" + page "Energie ab, wenn" + next "es zu schwer zum" + next "Fliegen wird." dex _MewtwoDexEntry:: - text "It was created by" - next "a scientist after" - next "years of horrific" + text "Dieses #MON" + next "ist das Resultat" + next "eines jahrelangen" - page "gene splicing and" - next "DNA engineering" - next "experiments" + page "und skrupellosen" + next "Experimentes." dex _SnorlaxDexEntry:: - text "Very lazy. Just" - next "eats and sleeps." - next "As its rotund" + text "Ein sehr faules" + next "#MON, welches" + next "nur schläft und" - page "bulk builds, it" - next "becomes steadily" - next "more slothful" + page "frißt. Je größer" + next "es wird, desto" + next "mehr schläft es." dex _MagikarpDexEntry:: - text "In the distant" - next "past, it was" - next "somewhat stronger" + text "Die urzeitlichen" + next "Vorfahren dieses" + next "#MON waren" - page "than the horribly" - next "weak descendants" - next "that exist today" + page "sehr viel stärker" + next "als ihre heutigen" + next "Nachkommen." dex _MukDexEntry:: - text "Thickly covered" - next "with a filthy," - next "vile sludge. It" + text "Der Schleim" + next "dieses #MON" + next "ist so toxisch, " - page "is so toxic, even" - next "its footprints" - next "contain poison" + page "daß selbst seine" + next "Fußspuren Gift" + next "enthalten." dex _KinglerDexEntry:: - text "The large pincer" - next "has 10000 hp of" - next "crushing power." + text "Wäre die Schere" + next "dieses #MON" + next "handlicher, dann" - page "However, its huge" - next "size makes it" - next "unwieldy to use" + page "könnte es damit" + next "10000 KP Schaden" + next "zufügen." dex _CloysterDexEntry:: - text "When attacked, it" - next "launches its" - next "horns in quick" + text "Niemand weiß, wie" + next "AUSTOS ohne" + next "Schale aussieht." - page "volleys. Its" - next "innards have" - next "never been seen" + page "Zur Verteidigung" + next "attackiert es" + next "mit den Hörnern." dex _ElectrodeDexEntry:: - text "It stores electric" - next "energy under very" - next "high pressure." + text "Dieses #MON" + next "speichert große" + next "Mengen Strom." - page "It often explodes" - next "with little or no" - next "provocation" + page "Es explodiert" + next "oftmals ohne" + next "äußeren Einfluß." dex _ClefableDexEntry:: - text "A timid fairy" - next "#MON that is" - next "rarely seen. It" + text "Ein feenhaftes und" + next "scheues #MON," + next "das sofort die" - page "will run and hide" - next "the moment it" - next "senses people" + page "Flucht ergreift," + next "wenn es Menschen" + next "wittert." dex _WeezingDexEntry:: - text "Where two kinds" - next "of poison gases" - next "meet, 2 KOFFINGs" + text "Dieses #MON" + next "entwickelt sich" + next "im Lauf der" - page "can fuse into a" - next "WEEZING over many" - next "years" + page "Jahre, wenn sich" + next "zwei SMOGON" + next "vermischen." dex _PersianDexEntry:: - text "Although its fur" - next "has many admirers," - next "it is tough to" + text "Dieses #MON" + next "hat sehr schönes" + next "Fell. Es ist" - page "raise as a pet" - next "because of its" - next "fickle meanness" + page "jedoch ein schwer" + next "erziehbares" + next "Haustier." dex _MarowakDexEntry:: - text "The bone it holds" - next "is its key weapon." - next "It throws the" + text "Der Knochen, den" + next "dieses #MON" + next "hält, ist seine" - page "bone skillfully" - next "like a boomerang" - next "to KO targets" + page "Primärwaffe." + next "Es wirft ihn wie" + next "einen Bumerang." dex _HaunterDexEntry:: - text "Because of its" - next "ability to slip" - next "through block" + text "Dieses #MON" + next "stammt angeblich" + next "aus einer anderen" - page "walls, it is said" - next "to be from an-" - next "other dimension" + page "Dimension, da es" + next "durch Wände" + next "gehen kann." dex _AbraDexEntry:: - text "Using its ability" - next "to read minds, it" - next "will identify" + text "Dieses #MON" + next "kann Gedanken" + next "lesen. Droht ihm" - page "impending danger" - next "and TELEPORT to" - next "safety" + page "Gefahr, so tele-" + next "portiert es sich" + next "in Sicherheit." dex _AlakazamDexEntry:: - text "Its brain can out-" - next "perform a super-" - next "computer." + text "Das Gehirn dieses" + next "#MON ist" + next "leistungsfähiger" - page "Its intelligence" - next "quotient is said" - next "to be 5,000" + page "als ein Computer." + next "Sein IQ soll bei" + next "etwa 5000 liegen." dex _PidgeottoDexEntry:: - text "Very protective" - next "of its sprawling" - next "territorial area," + text "Dieses #MON" + next "verteidigt sein" + next "abgegrenztes" - page "this #MON will" - next "fiercely peck at" - next "any intruder" + page "Areal sorgsam" + next "gegen alle" + next "Eindringlinge." dex _PidgeotDexEntry:: - text "When hunting, it" - next "skims the surface" - next "of water at high" + text "Dieses #MON" + next "schnellt bei der" + next "Jagd blitzschnell" - page "speed to pick off" - next "unwary prey such" - next "as MAGIKARP" + page "unter Wasser, um" + next "seine ahnungslose" + next "Beute zu fangen." dex _StarmieDexEntry:: - text "Its central core" - next "glows with the" - next "seven colors of" + text "Der Kern dieses" + next "#MON leuchtet" + next "in den Farben" - page "the rainbow. Some" - next "people value the" - next "core as a gem" + page "des Regenbogens." + next "Sein Kern gilt" + next "als Edelstein." dex _BulbasaurDexEntry:: - text "A strange seed was" - next "planted on its" - next "back at birth." + text "Dieses #MON" + next "trägt von Geburt" + next "an einen Samen" - page "The plant sprouts" - next "and grows with" - next "this #MON" + page "auf dem Rücken," + next "der mit ihm" + next "keimt und wächst." dex _VenusaurDexEntry:: - text "The plant blooms" - next "when it is" - next "absorbing solar" + text "Dieses #MON" + next "folgt der Sonne." + next "Die Pflanze auf" - page "energy. It stays" - next "on the move to" - next "seek sunlight" + page "seinem Rücken" + next "absorbiert" + next "Solarenergie." dex _TentacruelDexEntry:: - text "The tentacles are" - next "normally kept" - next "short. On hunts," + text "Dieses #MON" + next "kann die Tentakel" + next "bei der Jagd" - page "they are extended" - next "to ensnare and" - next "immobilize prey" + page "ausfahren, um die" + next "Beute leichter" + next "zu fangen." dex _GoldeenDexEntry:: - text "Its tail fin" - next "billows like an" - next "elegant ballroom" + text "Weil die Schwanz-" + next "flosse dieses" + next "#MON bauschig" - page "dress, giving it" - next "the nickname of" - next "the Water Queen" + page "wie ein Ballkleid" + next "ist, nennt man es" + next "die Wasserkönigin." dex _SeakingDexEntry:: - text "In the autumn" - next "spawning season," - next "they can be seen" + text "Im Herbst, zur" + next "Paarungszeit," + next "sieht man diese" - page "swimming power-" - next "fully up rivers" - next "and creeks" + page "#MON kraftvoll" + next "Bäche und Flüsse" + next "hinaufschwimmen." dex _PonytaDexEntry:: - text "Its hooves are 10" - next "times harder than" - next "diamonds. It can" + text "Die Hufe dieses" + next "#MON sind" + next "zehnmal härter" - page "trample anything" - next "completely flat" - next "in little time" + page "als Diamanten." + next "Sie trampeln" + next "alles nieder." dex _RapidashDexEntry:: - text "Very competitive," - next "this #MON will" - next "chase anything" + text "Dieses #MON" + next "verfolgt schnelle" + next "Objekte in der" - page "that moves fast" - next "in the hopes of" - next "racing it" + page "Hoffnung, ein" + next "Wettrennen gegen" + next "sie zu gewinnen." dex _RattataDexEntry:: - text "Bites anything" - next "when it attacks." - next "Small and very" + text "Ein kleines, sehr" + next "wendiges und" + next "bissiges #MON," - page "quick, it is a" - next "common sight in" - next "many places" + page "welches in vielen" + next "Gegenden heimisch" + next "ist." dex _RaticateDexEntry:: - text "It uses its whis-" - next "kers to maintain" - next "its balance." + text "Dieses #MON" + next "orientiert sich" + next "mit seinen Bart-" - page "It apparently" - next "slows down if" - next "they are cut off" + page "haaren. Fehlen" + next "diese, bewegt es" + next "sich langsamer." dex _NidorinoDexEntry:: - text "An aggressive" - next "#MON that is" - next "quick to attack." + text "Ein aggressives" + next "#MON, das sehr" + next "flink angreift." - page "The horn on its" - next "head secretes a" - next "powerful venom" + page "Das Horn auf dem" + next "Kopf sondert" + next "starkes Gift ab." dex _NidorinaDexEntry:: - text "The female's horn" - next "develops slowly." - next "Prefers physical" + text "Dieses #MON" + next "zieht kraftvolle" + next "Attacken dem" - page "attacks such as" - next "clawing and" - next "biting" + page "Einsatz seines" + next "relativ kleinen" + next "Gifthorns vor." dex _GeodudeDexEntry:: - text "Found in fields" - next "and mountains." - next "Mistaking them" + text "Wanderer stolpern" + next "in den Bergen" + next "häufig über" - page "for boulders," - next "people often step" - next "or trip on them" + page "dieses #MON," + next "da es wie ein" + next "Stein aussieht." dex _PorygonDexEntry:: - text "A #MON that" - next "consists entirely" - next "of programming" + text "PORYGON besteht" + next "komplett aus" + next "Computerdaten." - page "code. Capable of" - next "moving freely in" - next "cyberspace" + page "Es kann sich frei" + next "in virtuellen" + next "Welten bewegen." dex _AerodactylDexEntry:: - text "A ferocious, pre-" - next "historic #MON" - next "that goes for the" + text "Ein wildes" + next "URZEIT-#MON," + next "das sich mit" - page "enemy's throat" - next "with its serrated" - next "saw-like fangs" + page "gezackten Klauen" + next "auf seine Beute" + next "herabstürzt." dex _MagnemiteDexEntry:: - text "Uses anti-gravity" - next "to stay suspended." - next "Appears without" + text "Dieses #MON" + next "überlistet die" + next "Schwerkraft, um" - page "warning and uses" - next "THUNDER WAVE and" - next "similar moves" + page "zu schweben. Es" + next "taucht meist" + next "überraschend auf." dex _CharmanderDexEntry:: - text "Obviously prefers" - next "hot places. When" - next "it rains, steam" + text "Dieses #MON" + next "bevorzugt heiße" + next "Lebensräume." - page "is said to spout" - next "from the tip of" - next "its tail" + page "Bei Regen dampft" + next "die Schwanzspitze" + next "von GLUMANDA." dex _SquirtleDexEntry:: - text "After birth, its" - next "back swells and" - next "hardens into a" + text "Nach der Geburt" + next "bildet sich auf" + next "SCHIGGYS Rücken" - page "shell. Powerfully" - next "sprays foam from" - next "its mouth" + page "ein Panzer." + next "Es attackiert" + next "mit Sprühschaum." dex _CharmeleonDexEntry:: - text "When it swings" - next "its burning tail," - next "it elevates the" + text "Wenn GLUTEXO mit" + next "seinem Schwanz" + next "schwingt, steigt" - page "temperature to" - next "unbearably high" - next "levels" + page "die Temperatur" + next "ins Unermeßliche." dex _WartortleDexEntry:: - text "Often hides in" - next "water to stalk" - next "unwary prey. For" + text "Dieses #MON" + next "lauert im Wasser" + next "auf Beute." - page "swimming fast, it" - next "moves its ears to" - next "maintain balance" + page "Die Ohren dienen" + next "beim Schwimmen" + next "zur Orientierung." dex _CharizardDexEntry:: - text "Spits fire that" - next "is hot enough to" - next "melt boulders." + text "Dieses #MON" + next "kann mit seinem" + next "Feueratem Felsen" - page "Known to cause" - next "forest fires" - next "unintentionally" + page "schmelzen. Es" + next "verursacht ab und" + next "zu Waldbrände." dex _OddishDexEntry:: - text "During the day," - next "it keeps its face" - next "buried in the" + text "Dieses #MON" + next "verbringt den Tag" + next "unter der Erde." - page "ground. At night," - next "it wanders around" - next "sowing its seeds" + page "Nachts wandert es" + next "umher und sät" + next "Samen aus." dex _GloomDexEntry:: - text "The fluid that" - next "oozes from its" - next "mouth isn't drool." + text "Dieses #MON" + next "sabbert nicht." + next "Es sondert einen" - page "It is a nectar" - next "that is used to" - next "attract prey" + page "speziellen Nektar" + next "ab, um seine" + next "Beute anzulocken." dex _VileplumeDexEntry:: - text "The larger its" - next "petals, the more" - next "toxic pollen it" + text "Je größer die" + next "Blütenblätter," + next "desto mehr" - page "contains. Its big" - next "head is heavy and" - next "hard to hold up" + page "giftige Pollen" + next "sind in der Blüte" + next "enthalten." dex _BellsproutDexEntry:: - text "A carnivorous" - next "#MON that traps" - next "and eats bugs." + text "Dieses #MON" + next "ernährt sich von" + next "kleinen Insekten." - page "It uses its root" - next "feet to soak up" - next "needed moisture" + page "Mit den Wurzeln" + next "zieht es Wasser" + next "aus dem Boden." dex _WeepinbellDexEntry:: - text "It spits out" - next "POISONPOWDER to" - next "immobilize the" + text "Dieses #MON" + next "lähmt den Gegner" + next "mit GIFTPUDER," - page "enemy and then" - next "finishes it with" - next "a spray of ACID" + page "bevor es ihn mit" + next "einem Säureregen" + next "erledigt." dex _VictreebelDexEntry:: - text "Said to live in" - next "huge colonies" - next "deep in jungles," + text "Dieses #MON" + next "soll in großen" + next "Kolonien tief im" - page "although no one" - next "has ever returned" - next "from there" + page "Dschungel leben," + next "doch niemand kann" + next "dies bestätigen." dex diff --git a/text/trainer_names.asm b/text/trainer_names.asm index 7736738b..0d1f0647 100755 --- a/text/trainer_names.asm +++ b/text/trainer_names.asm @@ -1,48 +1,48 @@ TrainerNames: - db "YOUNGSTER@" - db "BUG CATCHER@" - db "LASS@" - db "SAILOR@" - db "JR.TRAINER♂@" - db "JR.TRAINER♀@" + db "TEENAGER@" + db "KÄFERSAMMLER@" + db "GÖRE@" + db "MATROSE@" + db "PFADFINDER@" + db "PFADFINDERIN@" db "POKéMANIAC@" - db "SUPER NERD@" - db "HIKER@" + db "STREBER@" + db "WANDERER@" db "BIKER@" - db "BURGLAR@" - db "ENGINEER@" - db "JUGGLER@" - db "FISHERMAN@" - db "SWIMMER@" - db "CUE BALL@" - db "GAMBLER@" - db "BEAUTY@" - db "PSYCHIC@" + db "DIEB@" + db "MECHANIKER@" + db "JONGLEUR@" + db "ANGLER@" + db "SCHWIMMER@" + db "GLATZKOPF@" + db "SPIELER@" + db "SCHÖNHEIT@" + db "PSYCHO@" db "ROCKER@" - db "JUGGLER@" - db "TAMER@" - db "BIRD KEEPER@" - db "BLACKBELT@" - db "RIVAL1@" - db "PROF.OAK@" + db "JONGLEUR@" + db "DOMPTEUR@" + db "VOGELFÄNGER@" + db "SCHWARZGURT@" + db "RIVALE1@" + db "PROF.EICH@" db "CHIEF@" - db "SCIENTIST@" + db "FORSCHER@" db "GIOVANNI@" db "ROCKET@" - db "COOLTRAINER♂@" - db "COOLTRAINER♀@" + db "TRAINER@" + db "TRAINERIN@" db "BRUNO@" - db "BROCK@" + db "ROCKO@" db "MISTY@" - db "LT.SURGE@" + db "MAJOR BOB@" db "ERIKA@" db "KOGA@" - db "BLAINE@" + db "PYRO@" db "SABRINA@" db "GENTLEMAN@" - db "RIVAL2@" - db "RIVAL3@" + db "RIVALE2@" + db "RIVALE3@" db "LORELEI@" - db "CHANNELER@" - db "AGATHA@" - db "LANCE@" + db "EXORZISTIN@" + db "AGATHE@" + db "SIEGFRIED@" diff --git a/text/type_names.asm b/text/type_names.asm index d94675b8..96933927 100755 --- a/text/type_names.asm +++ b/text/type_names.asm @@ -31,18 +31,18 @@ TypeNames: dw .Dragon .Normal: db "NORMAL@" -.Fighting: db "FIGHTING@" -.Flying: db "FLYING@" -.Poison: db "POISON@" -.Fire: db "FIRE@" -.Water: db "WATER@" -.Grass: db "GRASS@" -.Electric: db "ELECTRIC@" -.Psychic: db "PSYCHIC@" -.Ice: db "ICE@" -.Ground: db "GROUND@" -.Rock: db "ROCK@" -.Bird: db "BIRD@" -.Bug: db "BUG@" -.Ghost: db "GHOST@" -.Dragon: db "DRAGON@" +.Fighting: db "KAMPF@" +.Flying: db "FLUG@" +.Poison: db "GIFT@" +.Fire: db "FEUER@" +.Water: db "WASSER@" +.Grass: db "PFLANZE@" +.Electric: db "ELEKTRO@" +.Psychic: db "PSYCHO@" +.Ice: db "EIS@" +.Ground: db "BODEN@" +.Rock: db "GESTEIN@" +.Bird: db "VOGEL@" +.Bug: db "KÄFER@" +.Ghost: db "GEIST@" +.Dragon: db "DRACHEN@" @@ -1318,6 +1318,8 @@ wAIItem:: ; cf05 wUsedItemOnWhichPokemon:: ; cf05 ds 1 + ds 5 + wAnimSoundID:: ; cf07 ; sound ID during battle animations ds 1 @@ -1429,7 +1431,7 @@ wExpAmountGained:: ; cf4b ; 2-byte big-endian number ; the total amount of exp a mon gained -wcf4b:: ds 2 ; storage buffer for various strings +wcf50:: ds 2 ; storage buffer for various strings wGainBoostedExp:: ; cf4d ds 1 @@ -1607,10 +1609,11 @@ wEnemyMonLevel:: db wEnemyMonMaxHP:: dw wEnemyMonAttack:: dw wEnemyMonDefense:: dw -wEnemyMonSpeed:: dw +wEnemyMonSpeed:: ds 1 +SECTION "WRAM Bank 1", WRAMX, BANK[1] + ds 1 wEnemyMonSpecial:: dw wEnemyMonPP:: ds 2 ; NUM_MOVES - 2 -SECTION "WRAM Bank 1", WRAMX, BANK[1] ds 2 ; NUM_MOVES - 2 wEnemyMonBaseStats:: ds 5 @@ -3117,7 +3120,9 @@ wSecondLockTrashCanIndex:: ; d743 ds 2 wEventFlags:: ; d747 - ds 320 + ds 73 +wd795:: + ds 247 wLinkEnemyTrainerName:: ; d887 ; linked game's trainer name |