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-rw-r--r--Makefile4
-rw-r--r--README.md10
-rw-r--r--audio.asm14
-rw-r--r--audio/engine_2.asm4
-rw-r--r--charmap.asm41
-rw-r--r--constants/credits_constants.asm33
-rwxr-xr-xdata/credits_order.asm19
-rwxr-xr-xdata/pokedex_entries.asm882
-rwxr-xr-xdata/prizes.asm2
-rwxr-xr-xdata/trades.asm16
-rwxr-xr-xengine/HoF_room_pc.asm8
-rwxr-xr-xengine/battle/core.asm65
-rwxr-xr-xengine/battle/end_of_battle.asm17
-rw-r--r--engine/battle/link_battle_versus_text.asm8
-rw-r--r--engine/battle/save_trainer_name.asm36
-rwxr-xr-xengine/cable_club.asm20
-rwxr-xr-xengine/clear_save.asm4
-rwxr-xr-xengine/evolve_trade.asm17
-rwxr-xr-xengine/evos_moves.asm6
-rwxr-xr-xengine/give_pokemon.asm2
-rwxr-xr-xengine/hall_of_fame.asm10
-rwxr-xr-xengine/hidden_object_functions17.asm20
-rwxr-xr-xengine/hidden_object_functions7.asm10
-rwxr-xr-xengine/items/items.asm38
-rwxr-xr-xengine/learn_move.asm8
-rw-r--r--engine/menu/bills_pc.asm54
-rwxr-xr-xengine/menu/diploma.asm33
-rw-r--r--engine/menu/draw_start_menu.asm8
-rwxr-xr-xengine/menu/league_pc.asm2
-rwxr-xr-xengine/menu/main_menu.asm60
-rwxr-xr-xengine/menu/naming_screen.asm44
-rwxr-xr-xengine/menu/party_menu.asm8
-rwxr-xr-xengine/menu/players_pc.asm16
-rwxr-xr-xengine/menu/pokedex.asm47
-rwxr-xr-xengine/menu/prize_menu.asm4
-rwxr-xr-xengine/menu/start_sub_menus.asm8
-rwxr-xr-xengine/menu/status_screen.asm30
-rw-r--r--engine/menu/text_box.asm137
-rwxr-xr-xengine/menu/vending_machine.asm8
-rwxr-xr-xengine/oak_speech2.asm36
-rwxr-xr-xengine/overworld/cinnabar_lab.asm2
-rw-r--r--engine/overworld/movement.asm19
-rwxr-xr-xengine/overworld/pokemart.asm10
-rw-r--r--engine/print_waiting_text.asm4
-rwxr-xr-xengine/save.asm4
-rwxr-xr-xengine/slot_machine.asm6
-rwxr-xr-xengine/status_ailments.asm16
-rwxr-xr-xengine/titlescreen.asm21
-rwxr-xr-xengine/town_map.asm6
-rwxr-xr-xengine/trade.asm2
-rwxr-xr-xengine/trade2.asm4
-rw-r--r--gfx/ED_tile.pngbin79 -> 82 bytes
-rw-r--r--gfx/battle_hud1.pngbin94 -> 100 bytes
-rw-r--r--gfx/blue/blueversion.pngbin116 -> 198 bytes
-rw-r--r--gfx/blue/sgbborder.mapbin1792 -> 1792 bytes
-rw-r--r--gfx/blue/sgbborder.pngbin1117 -> 1117 bytes
-rw-r--r--gfx/blue/slotmachine1.pngbin459 -> 474 bytes
-rw-r--r--gfx/copyright.pngbin220 -> 219 bytes
-rw-r--r--gfx/font.pngbin625 -> 816 bytes
-rw-r--r--gfx/hp_bar_and_status.pngbin262 -> 268 bytes
-rw-r--r--gfx/pokedex.pngbin179 -> 195 bytes
-rw-r--r--gfx/red/redgreenversion.pngbin126 -> 0 bytes
-rw-r--r--gfx/red/redversion.pngbin0 -> 187 bytes
-rw-r--r--gfx/red/sgbborder.mapbin1792 -> 1792 bytes
-rw-r--r--gfx/red/sgbborder.pngbin1048 -> 1043 bytes
-rw-r--r--gfx/red/slotmachine1.pngbin471 -> 483 bytes
-rw-r--r--gfx/tilesets/overworld.t2.pngbin1309 -> 1308 bytes
-rw-r--r--gfx/town_map.pngbin256 -> 260 bytes
-rw-r--r--gfx/unk_9.pngbin0 -> 165 bytes
-rw-r--r--home.asm41
-rw-r--r--home/text.asm20
-rwxr-xr-xmacros/text_macros.asm2
-rwxr-xr-xmain.asm10
-rw-r--r--roms.md54
-rwxr-xr-xscripts/bikeshop.asm4
-rwxr-xr-xscripts/celadongamecorner.asm8
-rwxr-xr-xscripts/celadongym.asm2
-rwxr-xr-xscripts/ceruleangym.asm2
-rwxr-xr-xscripts/cinnabargym.asm4
-rwxr-xr-xscripts/fuchsiagym.asm2
-rwxr-xr-xscripts/pewtercity.asm2
-rwxr-xr-xscripts/pewtergym.asm4
-rwxr-xr-xscripts/route23.asm14
-rwxr-xr-xscripts/saffrongym.asm2
-rwxr-xr-xscripts/vermiliongym.asm4
-rwxr-xr-xscripts/viridiangym.asm2
-rw-r--r--text.asm2598
-rwxr-xr-xtext/credits_text.asm110
-rwxr-xr-xtext/item_names.asm182
-rwxr-xr-xtext/map_names.asm56
-rw-r--r--text/maps/agatha.asm73
-rw-r--r--text/maps/bike_shop.asm79
-rw-r--r--text/maps/bills_house.asm126
-rw-r--r--text/maps/blues_house.asm46
-rw-r--r--text/maps/bruno.asm42
-rw-r--r--text/maps/celadon_city.asm182
-rw-r--r--text/maps/celadon_dept_store_1f.asm38
-rw-r--r--text/maps/celadon_dept_store_2f.asm25
-rw-r--r--text/maps/celadon_dept_store_3f.asm113
-rw-r--r--text/maps/celadon_dept_store_4f.asm34
-rw-r--r--text/maps/celadon_dept_store_5f.asm36
-rw-r--r--text/maps/celadon_dept_store_roof.asm150
-rw-r--r--text/maps/celadon_diner.asm66
-rw-r--r--text/maps/celadon_game_corner.asm194
-rw-r--r--text/maps/celadon_gym.asm243
-rw-r--r--text/maps/celadon_hotel.asm24
-rw-r--r--text/maps/celadon_house.asm28
-rw-r--r--text/maps/celadon_mansion_1f.asm22
-rw-r--r--text/maps/celadon_mansion_2f.asm2
-rw-r--r--text/maps/celadon_mansion_3f.asm80
-rw-r--r--text/maps/celadon_mansion_4f_inside.asm15
-rw-r--r--text/maps/celadon_mansion_4f_outside.asm2
-rw-r--r--text/maps/celadon_pokecenter.asm17
-rw-r--r--text/maps/celadon_prize_room.asm15
-rw-r--r--text/maps/cerulean_badge_house.asm139
-rw-r--r--text/maps/cerulean_city.asm317
-rw-r--r--text/maps/cerulean_gym.asm191
-rw-r--r--text/maps/cerulean_mart.asm30
-rw-r--r--text/maps/cerulean_pokecenter.asm31
-rw-r--r--text/maps/cerulean_trade_house.asm13
-rw-r--r--text/maps/cerulean_trashed_house.asm48
-rw-r--r--text/maps/champion.asm235
-rw-r--r--text/maps/cinnabar_gym.asm235
-rw-r--r--text/maps/cinnabar_island.asm42
-rw-r--r--text/maps/cinnabar_lab.asm29
-rw-r--r--text/maps/cinnabar_lab_fossil_room.asm90
-rw-r--r--text/maps/cinnabar_lab_metronome_room.asm73
-rw-r--r--text/maps/cinnabar_lab_trade_room.asm12
-rw-r--r--text/maps/cinnabar_mart.asm12
-rw-r--r--text/maps/cinnabar_pokecenter.asm28
-rw-r--r--text/maps/copycats_house_1f.asm26
-rw-r--r--text/maps/copycats_house_2f.asm124
-rw-r--r--text/maps/daycare_1.asm68
-rw-r--r--text/maps/daycare_2.asm29
-rw-r--r--text/maps/digletts_cave_route_11_entrance.asm11
-rw-r--r--text/maps/digletts_cave_route_2_entrance.asm14
-rw-r--r--text/maps/fan_club.asm190
-rw-r--r--text/maps/fighting_dojo.asm152
-rw-r--r--text/maps/fuchsia_city.asm117
-rw-r--r--text/maps/fuchsia_fishing_house.asm46
-rw-r--r--text/maps/fuchsia_gym_1.asm36
-rw-r--r--text/maps/fuchsia_gym_2.asm227
-rw-r--r--text/maps/fuchsia_house.asm35
-rw-r--r--text/maps/fuchsia_mart.asm20
-rw-r--r--text/maps/fuchsia_meeting_room.asm34
-rw-r--r--text/maps/fuchsia_pokecenter.asm30
-rw-r--r--text/maps/fujis_house.asm110
-rw-r--r--text/maps/hall_of_fame.asm45
-rw-r--r--text/maps/indigo_plateau_lobby.asm36
-rw-r--r--text/maps/lance.asm107
-rw-r--r--text/maps/lavender_house.asm30
-rw-r--r--text/maps/lavender_mart.asm46
-rw-r--r--text/maps/lavender_pokecenter.asm17
-rw-r--r--text/maps/lavender_town.asm71
-rw-r--r--text/maps/lorelei.asm56
-rw-r--r--text/maps/mansion_1f.asm24
-rw-r--r--text/maps/mansion_2f.asm55
-rw-r--r--text/maps/mansion_3f.asm37
-rw-r--r--text/maps/mansion_b1f.asm42
-rw-r--r--text/maps/mr_psychics_house.asm26
-rw-r--r--text/maps/mt_moon_1f.asm117
-rw-r--r--text/maps/mt_moon_b1f.asm2
-rw-r--r--text/maps/mt_moon_b2f.asm137
-rw-r--r--text/maps/mt_moon_pokecenter.asm60
-rw-r--r--text/maps/museum_1f.asm131
-rw-r--r--text/maps/museum_2f.asm48
-rw-r--r--text/maps/name_rater.asm63
-rw-r--r--text/maps/oaks_lab.asm605
-rw-r--r--text/maps/pallet_town.asm69
-rw-r--r--text/maps/pewter_city.asm147
-rw-r--r--text/maps/pewter_gym_1.asm30
-rw-r--r--text/maps/pewter_gym_2.asm212
-rw-r--r--text/maps/pewter_house_1.asm35
-rw-r--r--text/maps/pewter_house_2.asm28
-rw-r--r--text/maps/pewter_mart.asm26
-rw-r--r--text/maps/pewter_pokecenter.asm14
-rw-r--r--text/maps/pokemon_league_gate.asm28
-rw-r--r--text/maps/pokemon_tower_1f.asm38
-rw-r--r--text/maps/pokemon_tower_2f.asm87
-rw-r--r--text/maps/pokemon_tower_3f.asm39
-rw-r--r--text/maps/pokemon_tower_4f.asm43
-rw-r--r--text/maps/pokemon_tower_5f.asm63
-rw-r--r--text/maps/pokemon_tower_6f.asm56
-rw-r--r--text/maps/pokemon_tower_7f.asm108
-rw-r--r--text/maps/power_plant.asm4
-rw-r--r--text/maps/reds_house_1f.asm50
-rw-r--r--text/maps/rock_tunnel_b1f.asm116
-rw-r--r--text/maps/rock_tunnel_b2f_1.asm105
-rw-r--r--text/maps/rock_tunnel_b2f_2.asm19
-rw-r--r--text/maps/rock_tunnel_pokecenter.asm17
-rw-r--r--text/maps/rocket_hideout_b1f.asm64
-rw-r--r--text/maps/rocket_hideout_b2f.asm20
-rw-r--r--text/maps/rocket_hideout_b3f.asm37
-rw-r--r--text/maps/rocket_hideout_b4f.asm80
-rw-r--r--text/maps/rocket_hideout_elevator.asm5
-rw-r--r--text/maps/route_1.asm62
-rw-r--r--text/maps/route_10.asm110
-rw-r--r--text/maps/route_11_1.asm135
-rw-r--r--text/maps/route_11_2.asm26
-rw-r--r--text/maps/route_11_gate.asm24
-rw-r--r--text/maps/route_11_gate_upstairs.asm59
-rw-r--r--text/maps/route_12.asm144
-rw-r--r--text/maps/route_12_gate.asm5
-rw-r--r--text/maps/route_12_gate_upstairs.asm54
-rw-r--r--text/maps/route_12_house.asm77
-rw-r--r--text/maps/route_13.asm180
-rw-r--r--text/maps/route_14.asm181
-rw-r--r--text/maps/route_15.asm182
-rw-r--r--text/maps/route_15_gate.asm10
-rw-r--r--text/maps/route_15_gate_upstairs.asm36
-rw-r--r--text/maps/route_16.asm115
-rw-r--r--text/maps/route_16_gate.asm25
-rw-r--r--text/maps/route_16_gate_upstairs.asm29
-rw-r--r--text/maps/route_16_house.asm35
-rw-r--r--text/maps/route_17.asm185
-rw-r--r--text/maps/route_18.asm57
-rw-r--r--text/maps/route_18_gate.asm13
-rw-r--r--text/maps/route_18_gate_upstairs.asm16
-rw-r--r--text/maps/route_19.asm158
-rw-r--r--text/maps/route_2.asm6
-rw-r--r--text/maps/route_20.asm155
-rw-r--r--text/maps/route_21.asm136
-rw-r--r--text/maps/route_22.asm157
-rw-r--r--text/maps/route_23.asm46
-rw-r--r--text/maps/route_24_1.asm83
-rw-r--r--text/maps/route_24_2.asm99
-rw-r--r--text/maps/route_25.asm161
-rw-r--r--text/maps/route_2_gate.asm17
-rw-r--r--text/maps/route_2_house.asm12
-rw-r--r--text/maps/route_3.asm154
-rw-r--r--text/maps/route_4.asm37
-rw-r--r--text/maps/route_5.asm6
-rw-r--r--text/maps/route_6.asm102
-rw-r--r--text/maps/route_7.asm6
-rw-r--r--text/maps/route_8.asm162
-rw-r--r--text/maps/route_9.asm160
-rw-r--r--text/maps/safari_zone_center.asm11
-rw-r--r--text/maps/safari_zone_east.asm15
-rw-r--r--text/maps/safari_zone_entrance.asm126
-rw-r--r--text/maps/safari_zone_north.asm33
-rw-r--r--text/maps/safari_zone_rest_house_1.asm14
-rw-r--r--text/maps/safari_zone_rest_house_2.asm27
-rw-r--r--text/maps/safari_zone_rest_house_3.asm20
-rw-r--r--text/maps/safari_zone_rest_house_4.asm38
-rw-r--r--text/maps/safari_zone_secret_house.asm62
-rw-r--r--text/maps/safari_zone_west.asm33
-rw-r--r--text/maps/saffron_city.asm165
-rw-r--r--text/maps/saffron_gates.asm53
-rw-r--r--text/maps/saffron_gym.asm320
-rw-r--r--text/maps/saffron_house.asm30
-rw-r--r--text/maps/saffron_mart.asm18
-rw-r--r--text/maps/saffron_pokecenter.asm17
-rw-r--r--text/maps/school.asm15
-rw-r--r--text/maps/seafoam_islands_b4f.asm14
-rw-r--r--text/maps/silph_co_10f.asm44
-rw-r--r--text/maps/silph_co_11f.asm196
-rw-r--r--text/maps/silph_co_1f.asm9
-rw-r--r--text/maps/silph_co_2f.asm103
-rw-r--r--text/maps/silph_co_3f.asm49
-rw-r--r--text/maps/silph_co_4f.asm52
-rw-r--r--text/maps/silph_co_5f_1.asm52
-rw-r--r--text/maps/silph_co_5f_2.asm64
-rw-r--r--text/maps/silph_co_6f.asm112
-rw-r--r--text/maps/silph_co_7f.asm269
-rw-r--r--text/maps/silph_co_8f.asm55
-rw-r--r--text/maps/silph_co_9f.asm59
-rw-r--r--text/maps/ss_anne_1.asm30
-rw-r--r--text/maps/ss_anne_10.asm117
-rw-r--r--text/maps/ss_anne_2.asm95
-rw-r--r--text/maps/ss_anne_3.asm11
-rw-r--r--text/maps/ss_anne_5.asm56
-rw-r--r--text/maps/ss_anne_6.asm73
-rw-r--r--text/maps/ss_anne_7.asm79
-rw-r--r--text/maps/ss_anne_8.asm108
-rw-r--r--text/maps/ss_anne_9.asm122
-rw-r--r--text/maps/underground_path_route_6_entrance.asm7
-rw-r--r--text/maps/underground_path_route_7_entrance.asm7
-rw-r--r--text/maps/underground_path_route_7_entrance_unused.asm50
-rw-r--r--text/maps/underground_path_route_8_entrance.asm8
-rw-r--r--text/maps/unknown_dungeon_b1f.asm2
-rw-r--r--text/maps/vermilion_city.asm142
-rw-r--r--text/maps/vermilion_fishing_house.asm62
-rw-r--r--text/maps/vermilion_gym_1.asm34
-rw-r--r--text/maps/vermilion_gym_2.asm183
-rw-r--r--text/maps/vermilion_house.asm28
-rw-r--r--text/maps/vermilion_mart.asm36
-rw-r--r--text/maps/vermilion_pokecenter.asm28
-rw-r--r--text/maps/victory_road_1f.asm30
-rw-r--r--text/maps/victory_road_2f.asm84
-rw-r--r--text/maps/victory_road_3f.asm64
-rw-r--r--text/maps/viridian_city.asm219
-rw-r--r--text/maps/viridian_forest.asm147
-rw-r--r--text/maps/viridian_forest_entrance.asm18
-rw-r--r--text/maps/viridian_forest_exit.asm25
-rw-r--r--text/maps/viridian_gym.asm317
-rw-r--r--text/maps/viridian_house.asm26
-rw-r--r--text/maps/viridian_mart.asm34
-rw-r--r--text/maps/viridian_pokecenter.asm22
-rw-r--r--text/maps/wardens_house.asm103
-rwxr-xr-xtext/monster_names.asm236
-rw-r--r--text/move_names.asm317
-rw-r--r--text/oakspeech.asm73
-rw-r--r--text/pokedex.asm1808
-rwxr-xr-xtext/trainer_names.asm68
-rwxr-xr-xtext/type_names.asm30
-rwxr-xr-xwram.asm13
306 files changed, 12564 insertions, 10537 deletions
diff --git a/Makefile b/Makefile
index 12532d73..6df7ebb0 100644
--- a/Makefile
+++ b/Makefile
@@ -40,8 +40,8 @@ $(pokered_obj): %_red.o: %.asm $$(dep)
$(pokeblue_obj): %_blue.o: %.asm $$(dep)
rgbasm -D _BLUE -h -o $@ $*.asm
-pokered_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED"
-pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE"
+pokered_opt = -jsv -k 01 -l 0x33 -m 0x1B -p 0 -r 03 -t "POKEMON RED"
+pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x1B -p 0 -r 03 -t "POKEMON BLUE"
%.gbc: $$(%_obj)
rgblink -n $*.sym -o $@ $^
diff --git a/README.md b/README.md
index abaaa653..486c644a 100644
--- a/README.md
+++ b/README.md
@@ -1,19 +1,21 @@
-# Pokémon Red and Blue
+# Pokémon: Rote Edition and Blaue Edition
-This is a disassembly of Pokémon Red and Blue.
+This is a disassembly of Pokémon: Rote Edition and Blaue Edition.
It builds the following roms:
-* Pokemon Red (UE) [S][!].gb `md5: 3d45c1ee9abd5738df46d2bdda8b57dc`
-* Pokemon Blue (UE) [S][!].gb `md5: 50927e843568814f7ed45ec4f944bd8b`
+* Pokemon - Rote Edition (G) [S][!].gb `md5: 8ed0e8d45a81ca34de625d930148a512`
+* Pokemon - Blaue Edition (G) [S][!].gb `md5: a1ec7f07c7b4251d5fafc50622d546f8`
To set up the repository, see [**INSTALL.md**](INSTALL.md).
## See also
+* Disassembly of [**Pokémon Red & Blue**][pokered]
* Disassembly of [**Pokémon Crystal**][pokecrystal]
* irc: **irc.freenode.net** [**#pret**][irc]
+[pokered]: https://github.com/pret/pokered
[pokecrystal]: https://github.com/kanzure/pokecrystal
[irc]: https://kiwiirc.com/client/irc.freenode.net/?#pret
diff --git a/audio.asm b/audio.asm
index 8bc175fa..72bd9278 100644
--- a/audio.asm
+++ b/audio.asm
@@ -127,7 +127,7 @@ INCLUDE "audio/sfx/cry21_1.asm"
INCLUDE "audio/sfx/cry22_1.asm"
-SECTION "Sound Effects 2", ROMX, BANK[AUDIO_2]
+SECTION "Sound Effects 2", ROMX[$42FD], BANK[AUDIO_2]
INCLUDE "audio/sfx/snare1_2.asm"
INCLUDE "audio/sfx/snare2_2.asm"
@@ -252,7 +252,7 @@ INCLUDE "audio/sfx/cry21_2.asm"
INCLUDE "audio/sfx/cry22_2.asm"
-SECTION "Sound Effects 3", ROMX, BANK[AUDIO_3]
+SECTION "Sound Effects 3", ROMX[$42FD], BANK[AUDIO_3]
INCLUDE "audio/sfx/snare1_3.asm"
INCLUDE "audio/sfx/snare2_3.asm"
@@ -360,7 +360,7 @@ INCLUDE "audio/sfx/cry22_3.asm"
-SECTION "Audio Engine 1", ROMX, BANK[AUDIO_1]
+SECTION "Audio Engine 1", ROMX[$50C6], BANK[AUDIO_1]
PlayBattleMusic::
xor a
@@ -453,7 +453,7 @@ Music_Cities1AlternateTempo::
jp Audio1_OverwriteChannelPointer
-SECTION "Audio Engine 2", ROMX, BANK[AUDIO_2]
+SECTION "Audio Engine 2", ROMX[$536E], BANK[AUDIO_2]
Music_DoLowHealthAlarm::
ld a, [wLowHealthAlarm]
@@ -541,7 +541,7 @@ Music_PokeFluteInBattle::
; begin playing the "caught mon" sound effect
ld a, SFX_CAUGHT_MON
call PlaySoundWaitForCurrent
- ; then immediately overwrite the channel pointers
+ ; then immediately overwrtie the channel pointers
ld hl, wChannelCommandPointers + Ch4 * 2
ld de, SFX_08_PokeFlute_Ch4
call Audio2_OverwriteChannelPointer
@@ -557,7 +557,7 @@ Audio2_OverwriteChannelPointer:
ret
-SECTION "Audio Engine 3", ROMX, BANK[AUDIO_3]
+SECTION "Audio Engine 3", ROMX[$513B], BANK[AUDIO_3]
PlayPokedexRatingSfx::
ld a, [$ffdc]
@@ -601,7 +601,7 @@ INCLUDE "audio/engine_3.asm"
-SECTION "Music 1", ROMX, BANK[AUDIO_1]
+SECTION "Music 1", ROMX[$5BA3], BANK[AUDIO_1]
INCLUDE "audio/music/pkmnhealed.asm"
INCLUDE "audio/music/routes1.asm"
diff --git a/audio/engine_2.asm b/audio/engine_2.asm
index 4eb9b96b..7f31d88b 100644
--- a/audio/engine_2.asm
+++ b/audio/engine_2.asm
@@ -1017,8 +1017,8 @@ Audio2_21e8b:
jr z, .asm_21e9a
jr c, .asm_21e9d
.asm_21e9a
- scf
- ccf
+ ld a, [wLowHealthAlarm]
+ rla
ret
.asm_21e9d
scf
diff --git a/charmap.asm b/charmap.asm
index 4b5278c6..e7cac936 100644
--- a/charmap.asm
+++ b/charmap.asm
@@ -155,6 +155,7 @@ charmap "#", $54
;charmap "POKé", $54
charmap "<TARGET>", $59
charmap "<USER>", $5A
+charmap "‘", $70
charmap "′", $71
charmap "″", $73
charmap "№", $74
@@ -226,17 +227,41 @@ charmap "w", $B6
charmap "x", $B7
charmap "y", $B8
charmap "z", $B9
-charmap "é", $BA
-charmap "'d", $BB
-charmap "'l", $BC
-charmap "'s", $BD
-charmap "'t", $BE
-charmap "'v", $BF
-
+charmap "à", $BA
+charmap "è", $BB
+charmap "é", $BC
+charmap "ù", $BD
+charmap "ß", $BE
+charmap "ç", $BF
+charmap "Ä", $C0
+charmap "Ö", $C1
+charmap "Ü", $C2
+charmap "ä", $C3
+charmap "ö", $C4
+charmap "ü", $C5
+charmap "ë", $C6
+charmap "ï", $C7
+charmap "â", $C8
+charmap "ô", $C9
+charmap "û", $CA
+charmap "ê", $CB
+charmap "î", $CC
+charmap "c'", $D4
+charmap "d'", $D5
+charmap "j'", $D6
+charmap "l'", $D7
+charmap "m'", $D8
+charmap "n'", $D9
+charmap "p'", $DA
+charmap "s'", $DB
+charmap "'s", $DC
+charmap "t'", $DD
+charmap "u'", $DE
+charmap "y'", $DF
charmap "'", $E0
charmap "-", $E3
-charmap "'r", $E4
+charmap "+", $E4
charmap "'m", $E5
charmap "?", $E6
charmap "!", $E7
diff --git a/constants/credits_constants.asm b/constants/credits_constants.asm
index f5715072..395a2c26 100644
--- a/constants/credits_constants.asm
+++ b/constants/credits_constants.asm
@@ -48,20 +48,23 @@ const_value = 0
const CRED_SA_OOTA ; $2D
const CRED_YOSHIKAWA ; $2E
const CRED_TO_OOTA ; $2F
- const CRED_US_STAFF ; $30
- const CRED_US_COORD ; $31
- const CRED_TILDEN ; $32
- const CRED_KAWAKAMI ; $33
- const CRED_HI_NAKAMURA ; $34
- const CRED_GIESE ; $35
- const CRED_OSBORNE ; $36
- const CRED_TRANS ; $37
- const CRED_OGASAWARA ; $38
- const CRED_IWATA ; $39
- const CRED_IZUSHI ; $3A
+ const CRED_EU_STAFF ; $30
+ const CRED_EU_COORD ; $31
+ const CRED_MOYSE ; $32
+ const CRED_PFITZNER ; $33
+ const CRED_KRAFT ; $34
+ const CRED_KAWAKAMI ; $35
+ const CRED_EDASAMA ; $36
+ const CRED_UESUGI ; $37
+ const CRED_YOSHIMURA ; $38
+ const CRED_DE_TEXT ; $39
+ const CRED_FABRI ; $3A
const CRED_HARADA ; $3B
- const CRED_MURAKAWA ; $3C
+ const CRED_IZUSHI ; $3C
const CRED_FUKUI ; $3D
- const CRED_CLUB ; $3E
- const CRED_PAAD ; $3F
-
+ const CRED_TE_MURAKAWA ; $3E
+ const CRED_KUKUI ; $3F
+ const CRED_NOE_TEST ; $40
+ const CRED_ZEHTAPPERT ; $41
+ const CRED_NOA_TEST ; $42
+ const CRED_HUDSONBUECHELE ; $43
diff --git a/data/credits_order.asm b/data/credits_order.asm
index 20b9137f..12dc2668 100755
--- a/data/credits_order.asm
+++ b/data/credits_order.asm
@@ -25,15 +25,14 @@ CreditsOrder:
db CRED_PRODUCERS, CRED_MIYAMOTO, $FD
db CRED_PRODUCERS, CRED_KAWAGUCHI, $FC
db CRED_PRODUCERS, CRED_ISHIHARA, $FE
- db CRED_US_STAFF, $FD
- db CRED_US_COORD, CRED_TILDEN, $FD
- db CRED_US_COORD, CRED_KAWAKAMI, CRED_HI_NAKAMURA, $FC
- db CRED_US_COORD, CRED_GIESE, CRED_OSBORNE, $FC
- db CRED_TRANS, CRED_OGASAWARA, $FD
- db CRED_PROGRAMMERS, CRED_MURAKAWA, CRED_FUKUI, $FD
- db CRED_SPECIAL, CRED_IWATA, $FD
- db CRED_SPECIAL, CRED_HARADA, $FC
- db CRED_TEST, CRED_PAAD, CRED_CLUB, $FD
+ db CRED_EU_STAFF, $FD
+ db CRED_EU_COORD, CRED_MOYSE, $FD
+ db CRED_EU_COORD, CRED_PFITZNER, CRED_KRAFT, CRED_KAWAKAMI, $FC
+ db CRED_EU_COORD, CRED_EDASAMA, CRED_UESUGI, CRED_YOSHIMURA, $FC
+ db CRED_DE_TEXT, CRED_FABRI, $FD
+ db CRED_PROGRAMMERS, CRED_TE_MURAKAWA, CRED_KUKUI, $FD
+ db CRED_SPECIAL, CRED_FUKUI, CRED_HARADA, $FC
+ db CRED_NOE_TEST, CRED_ZEHTAPPERT, CRED_NOA_TEST, CRED_HUDSONBUECHELE, $FD
db CRED_PRODUCER, CRED_IZUSHI, $FD
- db CRED_EXECUTIVE, CRED_YAMAUCHI, $FF
+ db CRED_EXECUTIVE, CRED_PRODUCER, CRED_YAMAUCHI, $FF
db $FB, $FF, $FA
diff --git a/data/pokedex_entries.asm b/data/pokedex_entries.asm
index 3fb2d3c6..5d652570 100755
--- a/data/pokedex_entries.asm
+++ b/data/pokedex_entries.asm
@@ -191,1064 +191,1064 @@ PokedexEntryPointers:
dw VictreebelDexEntry
; string: species name
-; height in feet, inches
-; weight in pounds
+; height in decimetres
+; weight in centigrams
; text entry
RhydonDexEntry:
- db "DRILL@"
- db 6,3
- dw 2650
+ db "BOHRER@"
+ db 19
+ dw 1200
TX_FAR _RhydonDexEntry
db "@"
KangaskhanDexEntry:
- db "PARENT@"
- db 7,3
- dw 1760
+ db "MUTTERTIER@"
+ db 22
+ dw 800
TX_FAR _KangaskhanDexEntry
db "@"
NidoranMDexEntry:
- db "POISON PIN@"
- db 1,8
- dw 200
+ db "GIFTDORN@"
+ db 5
+ dw 90
TX_FAR _NidoranMDexEntry
db "@"
ClefairyDexEntry:
- db "FAIRY@"
- db 2,0
- dw 170
+ db "FEE@"
+ db 6
+ dw 75
TX_FAR _ClefairyDexEntry
db "@"
SpearowDexEntry:
- db "TINY BIRD@"
- db 1,0
- dw 40
+ db "KLEINVOGEL@"
+ db 3
+ dw 20
TX_FAR _SpearowDexEntry
db "@"
VoltorbDexEntry:
db "BALL@"
- db 1,8
- dw 230
+ db 5
+ dw 104
TX_FAR _VoltorbDexEntry
db "@"
NidokingDexEntry:
- db "DRILL@"
- db 4,7
- dw 1370
+ db "BOHRER@"
+ db 14
+ dw 620
TX_FAR _NidokingDexEntry
db "@"
SlowbroDexEntry:
- db "HERMITCRAB@"
- db 5,3
- dw 1730
+ db "SYMBIOSE@"
+ db 16
+ dw 785
TX_FAR _SlowbroDexEntry
db "@"
IvysaurDexEntry:
- db "SEED@"
- db 3,3
- dw 290
+ db "SAMEN@"
+ db 10
+ dw 130
TX_FAR _IvysaurDexEntry
db "@"
ExeggutorDexEntry:
- db "COCONUT@"
- db 6,7
- dw 2650
+ db "PALMFRUCHT@"
+ db 20
+ dw 1200
TX_FAR _ExeggutorDexEntry
db "@"
LickitungDexEntry:
- db "LICKING@"
- db 3,11
- dw 1440
+ db "SCHLECKER@"
+ db 12
+ dw 655
TX_FAR _LickitungDexEntry
db "@"
ExeggcuteDexEntry:
- db "EGG@"
- db 1,4
- dw 60
+ db "EI@"
+ db 4
+ dw 25
TX_FAR _ExeggcuteDexEntry
db "@"
GrimerDexEntry:
- db "SLUDGE@"
- db 2,11
- dw 660
+ db "SCHLAMM@"
+ db 9
+ dw 300
TX_FAR _GrimerDexEntry
db "@"
GengarDexEntry:
- db "SHADOW@"
- db 4,11
- dw 890
+ db "SCHATTEN@"
+ db 15
+ dw 405
TX_FAR _GengarDexEntry
db "@"
NidoranFDexEntry:
- db "POISON PIN@"
- db 1,4
- dw 150
+ db "GIFTDORN@"
+ db 4
+ dw 70
TX_FAR _NidoranFDexEntry
db "@"
NidoqueenDexEntry:
- db "DRILL@"
- db 4,3
- dw 1320
+ db "BOHRER@"
+ db 13
+ dw 600
TX_FAR _NidoqueenDexEntry
db "@"
CuboneDexEntry:
- db "LONELY@"
- db 1,4
- dw 140
+ db "EINSAM@"
+ db 4
+ dw 65
TX_FAR _CuboneDexEntry
db "@"
RhyhornDexEntry:
- db "SPIKES@"
- db 3,3
- dw 2540
+ db "STACHLER@"
+ db 10
+ dw 1150
TX_FAR _RhyhornDexEntry
db "@"
LaprasDexEntry:
db "TRANSPORT@"
- db 8,2
- dw 4850
+ db 25
+ dw 2200
TX_FAR _LaprasDexEntry
db "@"
ArcanineDexEntry:
- db "LEGENDARY@"
- db 6,3
- dw 3420
+ db "LEGENDÄR@"
+ db 19
+ dw 1550
TX_FAR _ArcanineDexEntry
db "@"
MewDexEntry:
- db "NEW SPECIE@"
- db 1,4
- dw 90
+ db "NEUE ART@"
+ db 4
+ dw 40
TX_FAR _MewDexEntry
db "@"
GyaradosDexEntry:
- db "ATROCIOUS@"
- db 21,4
- dw 5180
+ db "GRAUSAM@"
+ db 65
+ dw 2350
TX_FAR _GyaradosDexEntry
db "@"
ShellderDexEntry:
- db "BIVALVE@"
- db 1,0
- dw 90
+ db "MUSCHEL@"
+ db 3
+ dw 40
TX_FAR _ShellderDexEntry
db "@"
TentacoolDexEntry:
- db "JELLYFISH@"
- db 2,11
- dw 1000
+ db "QUALLE@"
+ db 9
+ dw 455
TX_FAR _TentacoolDexEntry
db "@"
GastlyDexEntry:
db "GAS@"
- db 4,3
- dw 2
+ db 13
+ dw 1
TX_FAR _GastlyDexEntry
db "@"
ScytherDexEntry:
db "MANTIS@"
- db 4,11
- dw 1230
+ db 15
+ dw 560
TX_FAR _ScytherDexEntry
db "@"
StaryuDexEntry:
- db "STARSHAPE@"
- db 2,7
- dw 760
+ db "STERNFORM@"
+ db 8
+ dw 345
TX_FAR _StaryuDexEntry
db "@"
BlastoiseDexEntry:
- db "SHELLFISH@"
- db 5,3
- dw 1890
+ db "PANZERTIER@"
+ db 16
+ dw 855
TX_FAR _BlastoiseDexEntry
db "@"
PinsirDexEntry:
- db "STAGBEETLE@"
- db 4,11
- dw 1210
+ db "KNEIFKÄFER@"
+ db 15
+ dw 550
TX_FAR _PinsirDexEntry
db "@"
TangelaDexEntry:
- db "VINE@"
- db 3,3
- dw 770
+ db "RANKE@"
+ db 10
+ dw 350
TX_FAR _TangelaDexEntry
db "@"
GrowlitheDexEntry:
- db "PUPPY@"
- db 2,4
- dw 420
+ db "HUND@"
+ db 7
+ dw 190
TX_FAR _GrowlitheDexEntry
db "@"
OnixDexEntry:
- db "ROCK SNAKE@"
- db 28,10
- dw 4630
+ db "FELSNATTER@"
+ db 88
+ dw 2100
TX_FAR _OnixDexEntry
db "@"
FearowDexEntry:
- db "BEAK@"
- db 3,11
- dw 840
+ db "PICKVOGEL@"
+ db 12
+ dw 380
TX_FAR _FearowDexEntry
db "@"
PidgeyDexEntry:
- db "TINY BIRD@"
- db 1,0
- dw 40
+ db "KLEINVOGEL@"
+ db 3
+ dw 18
TX_FAR _PidgeyDexEntry
db "@"
SlowpokeDexEntry:
- db "DOPEY@"
- db 3,11
- dw 790
+ db "SCHNARCHER@"
+ db 12
+ dw 360
TX_FAR _SlowpokeDexEntry
db "@"
KadabraDexEntry:
db "PSI@"
- db 4,3
- dw 1250
+ db 13
+ dw 565
TX_FAR _KadabraDexEntry
db "@"
GravelerDexEntry:
- db "ROCK@"
- db 3,3
- dw 2320
+ db "GESTEIN@"
+ db 10
+ dw 1050
TX_FAR _GravelerDexEntry
db "@"
ChanseyDexEntry:
- db "EGG@"
- db 3,7
- dw 760
+ db "EI@"
+ db 11
+ dw 346
TX_FAR _ChanseyDexEntry
db "@"
MachokeDexEntry:
- db "SUPERPOWER@"
- db 4,11
- dw 1550
+ db "KRAFTPROTZ@"
+ db 15
+ dw 705
TX_FAR _MachokeDexEntry
db "@"
MrMimeDexEntry:
- db "BARRIER@"
- db 4,3
- dw 1200
+ db "SPERRE@"
+ db 13
+ dw 545
TX_FAR _MrMimeDexEntry
db "@"
HitmonleeDexEntry:
- db "KICKING@"
- db 4,11
- dw 1100
+ db "KICKER@"
+ db 15
+ dw 498
TX_FAR _HitmonleeDexEntry
db "@"
HitmonchanDexEntry:
- db "PUNCHING@"
- db 4,7
- dw 1110
+ db "PUNCHER@"
+ db 14
+ dw 502
TX_FAR _HitmonchanDexEntry
db "@"
ArbokDexEntry:
- db "COBRA@"
- db 11,6
- dw 1430
+ db "KOBRA@"
+ db 35
+ dw 650
TX_FAR _ArbokDexEntry
db "@"
ParasectDexEntry:
- db "MUSHROOM@"
- db 3,3
- dw 650
+ db "PILZ@"
+ db 10
+ dw 295
TX_FAR _ParasectDexEntry
db "@"
PsyduckDexEntry:
- db "DUCK@"
- db 2,7
- dw 430
+ db "ENTE@"
+ db 8
+ dw 196
TX_FAR _PsyduckDexEntry
db "@"
DrowzeeDexEntry:
- db "HYPNOSIS@"
- db 3,3
- dw 710
+ db "HYPNOSE@"
+ db 10
+ dw 324
TX_FAR _DrowzeeDexEntry
db "@"
GolemDexEntry:
- db "MEGATON@"
- db 4,7
- dw 6620
+ db "URGESTEIN@"
+ db 14
+ dw 3000
TX_FAR _GolemDexEntry
db "@"
MagmarDexEntry:
- db "SPITFIRE@"
- db 4,3
- dw 980
+ db "BRENNER@"
+ db 13
+ dw 445
TX_FAR _MagmarDexEntry
db "@"
ElectabuzzDexEntry:
- db "ELECTRIC@"
- db 3,7
- dw 660
+ db "ELEKTRO@"
+ db 11
+ dw 300
TX_FAR _ElectabuzzDexEntry
db "@"
MagnetonDexEntry:
db "MAGNET@"
- db 3,3
- dw 1320
+ db 10
+ dw 600
TX_FAR _MagnetonDexEntry
db "@"
KoffingDexEntry:
- db "POISON GAS@"
- db 2,0
- dw 20
+ db "GIFTWOLKE@"
+ db 6
+ dw 10
TX_FAR _KoffingDexEntry
db "@"
MankeyDexEntry:
- db "PIG MONKEY@"
- db 1,8
- dw 620
+ db "SCHW./AFFE@"
+ db 5
+ dw 280
TX_FAR _MankeyDexEntry
db "@"
SeelDexEntry:
- db "SEA LION@"
- db 3,7
- dw 1980
+ db "SEEHUND@"
+ db 11
+ dw 900
TX_FAR _SeelDexEntry
db "@"
DiglettDexEntry:
- db "MOLE@"
- db 0,8
- dw 20
+ db "MAULWURF@"
+ db 2
+ dw 8
TX_FAR _DiglettDexEntry
db "@"
TaurosDexEntry:
- db "WILD BULL@"
- db 4,7
- dw 1950
+ db "WILDBULLE@"
+ db 14
+ dw 884
TX_FAR _TaurosDexEntry
db "@"
FarfetchdDexEntry:
- db "WILD DUCK@"
- db 2,7
- dw 330
+ db "WILDENTE@"
+ db 8
+ dw 150
TX_FAR _FarfetchdDexEntry
db "@"
VenonatDexEntry:
- db "INSECT@"
- db 3,3
- dw 660
+ db "INSEKT@"
+ db 10
+ dw 300
TX_FAR _VenonatDexEntry
db "@"
DragoniteDexEntry:
- db "DRAGON@"
- db 7,3
- dw 4630
+ db "DRACHE@"
+ db 22
+ dw 2100
TX_FAR _DragoniteDexEntry
db "@"
DoduoDexEntry:
- db "TWIN BIRD@"
- db 4,7
- dw 860
+ db "DUOVOGEL@"
+ db 14
+ dw 392
TX_FAR _DoduoDexEntry
db "@"
PoliwagDexEntry:
- db "TADPOLE@"
- db 2,0
- dw 270
+ db "KAULQUAPPE@"
+ db 6
+ dw 124
TX_FAR _PoliwagDexEntry
db "@"
JynxDexEntry:
- db "HUMANSHAPE@"
- db 4,7
- dw 900
+ db "HUMANOTYP@"
+ db 14
+ dw 406
TX_FAR _JynxDexEntry
db "@"
MoltresDexEntry:
- db "FLAME@"
- db 6,7
- dw 1320
+ db "FEUER@"
+ db 20
+ dw 600
TX_FAR _MoltresDexEntry
db "@"
ArticunoDexEntry:
- db "FREEZE@"
- db 5,7
- dw 1220
+ db "EIS@"
+ db 17
+ dw 554
TX_FAR _ArticunoDexEntry
db "@"
ZapdosDexEntry:
- db "ELECTRIC@"
- db 5,3
- dw 1160
+ db "ELEKTRO@"
+ db 16
+ dw 526
TX_FAR _ZapdosDexEntry
db "@"
DittoDexEntry:
db "TRANSFORM@"
- db 1,0
- dw 90
+ db 3
+ dw 40
TX_FAR _DittoDexEntry
db "@"
MeowthDexEntry:
- db "SCRATCHCAT@"
- db 1,4
- dw 90
+ db "KATZE@"
+ db 4
+ dw 42
TX_FAR _MeowthDexEntry
db "@"
KrabbyDexEntry:
- db "RIVER CRAB@"
- db 1,4
- dw 140
+ db "KRABBE@"
+ db 4
+ dw 65
TX_FAR _KrabbyDexEntry
db "@"
VulpixDexEntry:
- db "FOX@"
- db 2,0
- dw 220
+ db "FUCHS@"
+ db 6
+ dw 99
TX_FAR _VulpixDexEntry
db "@"
NinetalesDexEntry:
- db "FOX@"
- db 3,7
- dw 440
+ db "FUCHS@"
+ db 11
+ dw 199
TX_FAR _NinetalesDexEntry
db "@"
PikachuDexEntry:
- db "MOUSE@"
- db 1,4
- dw 130
+ db "MAUS@"
+ db 4
+ dw 60
TX_FAR _PikachuDexEntry
db "@"
RaichuDexEntry:
- db "MOUSE@"
- db 2,7
- dw 660
+ db "MAUS@"
+ db 8
+ dw 300
TX_FAR _RaichuDexEntry
db "@"
DratiniDexEntry:
- db "DRAGON@"
- db 5,11
- dw 70
+ db "DRACHE@"
+ db 18
+ dw 33
TX_FAR _DratiniDexEntry
db "@"
DragonairDexEntry:
- db "DRAGON@"
- db 13,1
- dw 360
+ db "DRACHE@"
+ db 40
+ dw 165
TX_FAR _DragonairDexEntry
db "@"
KabutoDexEntry:
- db "SHELLFISH@"
- db 1,8
- dw 250
+ db "SCHALTIER@"
+ db 5
+ dw 115
TX_FAR _KabutoDexEntry
db "@"
KabutopsDexEntry:
- db "SHELLFISH@"
- db 4,3
- dw 890
+ db "SCHALTIER@"
+ db 13
+ dw 405
TX_FAR _KabutopsDexEntry
db "@"
HorseaDexEntry:
- db "DRAGON@"
- db 1,4
- dw 180
+ db "DRACHE@"
+ db 4
+ dw 80
TX_FAR _HorseaDexEntry
db "@"
SeadraDexEntry:
- db "DRAGON@"
- db 3,11
- dw 550
+ db "DRACHE@"
+ db 12
+ dw 250
TX_FAR _SeadraDexEntry
db "@"
SandshrewDexEntry:
- db "MOUSE@"
- db 2,0
- dw 260
+ db "MAUS@"
+ db 6
+ dw 120
TX_FAR _SandshrewDexEntry
db "@"
SandslashDexEntry:
- db "MOUSE@"
- db 3,3
- dw 650
+ db "MAUS@"
+ db 10
+ dw 295
TX_FAR _SandslashDexEntry
db "@"
OmanyteDexEntry:
- db "SPIRAL@"
- db 1,4
- dw 170
+ db "SPIRALE@"
+ db 4
+ dw 75
TX_FAR _OmanyteDexEntry
db "@"
OmastarDexEntry:
- db "SPIRAL@"
- db 3,3
- dw 770
+ db "SPIRALE@"
+ db 10
+ dw 350
TX_FAR _OmastarDexEntry
db "@"
JigglypuffDexEntry:
- db "BALLOON@"
- db 1,8
- dw 120
+ db "BALLON@"
+ db 5
+ dw 55
TX_FAR _JigglypuffDexEntry
db "@"
WigglytuffDexEntry:
- db "BALLOON@"
- db 3,3
- dw 260
+ db "BALLON@"
+ db 10
+ dw 120
TX_FAR _WigglytuffDexEntry
db "@"
EeveeDexEntry:
db "EVOLUTION@"
- db 1,0
- dw 140
+ db 3
+ dw 65
TX_FAR _EeveeDexEntry
db "@"
FlareonDexEntry:
- db "FLAME@"
- db 2,11
- dw 550
+ db "FEUER@"
+ db 9
+ dw 250
TX_FAR _FlareonDexEntry
db "@"
JolteonDexEntry:
- db "LIGHTNING@"
- db 2,7
- dw 540
+ db "BLITZ@"
+ db 8
+ dw 245
TX_FAR _JolteonDexEntry
db "@"
VaporeonDexEntry:
- db "BUBBLE JET@"
- db 3,3
- dw 640
+ db "BLUBBLASE@"
+ db 10
+ dw 290
TX_FAR _VaporeonDexEntry
db "@"
MachopDexEntry:
- db "SUPERPOWER@"
- db 2,7
- dw 430
+ db "KRAFTPROTZ@"
+ db 8
+ dw 195
TX_FAR _MachopDexEntry
db "@"
ZubatDexEntry:
- db "BAT@"
- db 2,7
- dw 170
+ db "FLEDERMAUS@"
+ db 8
+ dw 75
TX_FAR _ZubatDexEntry
db "@"
EkansDexEntry:
- db "SNAKE@"
- db 6,7
- dw 150
+ db "SCHLANGE@"
+ db 20
+ dw 69
TX_FAR _EkansDexEntry
db "@"
ParasDexEntry:
- db "MUSHROOM@"
- db 1,0
- dw 120
+ db "PILZ@"
+ db 3
+ dw 54
TX_FAR _ParasDexEntry
db "@"
PoliwhirlDexEntry:
- db "TADPOLE@"
- db 3,3
- dw 440
+ db "KAULQUAPPE@"
+ db 10
+ dw 200
TX_FAR _PoliwhirlDexEntry
db "@"
PoliwrathDexEntry:
- db "TADPOLE@"
- db 4,3
- dw 1190
+ db "KAULQUAPPE@"
+ db 13
+ dw 540
TX_FAR _PoliwrathDexEntry
db "@"
WeedleDexEntry:
- db "HAIRY BUG@"
- db 1,0
- dw 70
+ db "RAUPE@"
+ db 3
+ dw 32
TX_FAR _WeedleDexEntry
db "@"
KakunaDexEntry:
- db "COCOON@"
- db 2,0
- dw 220
+ db "KOKON@"
+ db 6
+ dw 100
TX_FAR _KakunaDexEntry
db "@"
BeedrillDexEntry:
- db "POISON BEE@"
- db 3,3
- dw 650
+ db "GIFTBIENE@"
+ db 10
+ dw 295
TX_FAR _BeedrillDexEntry
db "@"
DodrioDexEntry:
- db "TRIPLEBIRD@"
- db 5,11
- dw 1880
+ db "TRIVOGEL@"
+ db 18
+ dw 852
TX_FAR _DodrioDexEntry
db "@"
PrimeapeDexEntry:
- db "PIG MONKEY@"
- db 3,3
- dw 710
+ db "SCHW./AFFE@"
+ db 10
+ dw 320
TX_FAR _PrimeapeDexEntry
db "@"
DugtrioDexEntry:
- db "MOLE@"
- db 2,4
- dw 730
+ db "MAULWURF@"
+ db 7
+ dw 333
TX_FAR _DugtrioDexEntry
db "@"
VenomothDexEntry:
- db "POISONMOTH@"
- db 4,11
- dw 280
+ db "GIFTMOTTE@"
+ db 15
+ dw 125
TX_FAR _VenomothDexEntry
db "@"
DewgongDexEntry:
- db "SEA LION@"
- db 5,7
- dw 2650
+ db "SEEHUND@"
+ db 17
+ dw 1200
TX_FAR _DewgongDexEntry
db "@"
CaterpieDexEntry:
- db "WORM@"
- db 1,0
- dw 60
+ db "WURM@"
+ db 3
+ dw 29
TX_FAR _CaterpieDexEntry
db "@"
MetapodDexEntry:
- db "COCOON@"
- db 2,4
- dw 220
+ db "KOKON@"
+ db 7
+ dw 99
TX_FAR _MetapodDexEntry
db "@"
ButterfreeDexEntry:
- db "BUTTERFLY@"
- db 3,7
- dw 710
+ db "FALTER@"
+ db 11
+ dw 320
TX_FAR _ButterfreeDexEntry
db "@"
MachampDexEntry:
- db "SUPERPOWER@"
- db 5,3
- dw 2870
+ db "KRAFTPROTZ@"
+ db 16
+ dw 1300
TX_FAR _MachampDexEntry
db "@"
GolduckDexEntry:
- db "DUCK@"
- db 5,7
- dw 1690
+ db "ENTE@"
+ db 17
+ dw 766
TX_FAR _GolduckDexEntry
db "@"
HypnoDexEntry:
- db "HYPNOSIS@"
- db 5,3
- dw 1670
+ db "HYPNOSE@"
+ db 16
+ dw 756
TX_FAR _HypnoDexEntry
db "@"
GolbatDexEntry:
- db "BAT@"
- db 5,3
- dw 1210
+ db "FLEDERMAUS@"
+ db 16
+ dw 550
TX_FAR _GolbatDexEntry
db "@"
MewtwoDexEntry:
- db "GENETIC@"
- db 6,7
- dw 2690
+ db "GENMUTANT@"
+ db 20
+ dw 1220
TX_FAR _MewtwoDexEntry
db "@"
SnorlaxDexEntry:
- db "SLEEPING@"
- db 6,11
- dw 10140
+ db "TAGTRÄUMER@"
+ db 21
+ dw 4600
TX_FAR _SnorlaxDexEntry
db "@"
MagikarpDexEntry:
- db "FISH@"
- db 2,11
- dw 220
+ db "FISCH@"
+ db 9
+ dw 100
TX_FAR _MagikarpDexEntry
db "@"
MukDexEntry:
- db "SLUDGE@"
- db 3,11
- dw 660
+ db "SCHLAMM@"
+ db 12
+ dw 300
TX_FAR _MukDexEntry
db "@"
KinglerDexEntry:
- db "PINCER@"
- db 4,3
- dw 1320
+ db "KNEIFER@"
+ db 13
+ dw 600
TX_FAR _KinglerDexEntry
db "@"
CloysterDexEntry:
- db "BIVALVE@"
- db 4,11
- dw 2920
+ db "MUSCHEL@"
+ db 15
+ dw 1325
TX_FAR _CloysterDexEntry
db "@"
ElectrodeDexEntry:
db "BALL@"
- db 3,11
- dw 1470
+ db 12
+ dw 666
TX_FAR _ElectrodeDexEntry
db "@"
ClefableDexEntry:
- db "FAIRY@"
- db 4,3
- dw 880
+ db "FEE@"
+ db 13
+ dw 400
TX_FAR _ClefableDexEntry
db "@"
WeezingDexEntry:
- db "POISON GAS@"
- db 3,11
- dw 210
+ db "GIFTWOLKE@"
+ db 12
+ dw 95
TX_FAR _WeezingDexEntry
db "@"
PersianDexEntry:
- db "CLASSY CAT@"
- db 3,3
- dw 710
+ db "RASSEKATZE@"
+ db 10
+ dw 320
TX_FAR _PersianDexEntry
db "@"
MarowakDexEntry:
- db "BONEKEEPER@"
- db 3,3
- dw 990
+ db "KNOCHENFAN@"
+ db 10
+ dw 450
TX_FAR _MarowakDexEntry
db "@"
HaunterDexEntry:
db "GAS@"
- db 5,3
- dw 2
+ db 16
+ dw 1
TX_FAR _HaunterDexEntry
db "@"
AbraDexEntry:
db "PSI@"
- db 2,11
- dw 430
+ db 9
+ dw 195
TX_FAR _AbraDexEntry
db "@"
AlakazamDexEntry:
db "PSI@"
- db 4,11
- dw 1060
+ db 15
+ dw 480
TX_FAR _AlakazamDexEntry
db "@"
PidgeottoDexEntry:
- db "BIRD@"
- db 3,7
- dw 660
+ db "VOGEL@"
+ db 11
+ dw 300
TX_FAR _PidgeottoDexEntry
db "@"
PidgeotDexEntry:
- db "BIRD@"
- db 4,11
- dw 870
+ db "VOGEL@"
+ db 15
+ dw 395
TX_FAR _PidgeotDexEntry
db "@"
StarmieDexEntry:
- db "MYSTERIOUS@"
- db 3,7
- dw 1760
+ db "MYSTERIÖS@"
+ db 11
+ dw 800
TX_FAR _StarmieDexEntry
db "@"
BulbasaurDexEntry:
- db "SEED@"
- db 2,4
- dw 150
+ db "SAMEN@"
+ db 7
+ dw 69
TX_FAR _BulbasaurDexEntry
db "@"
VenusaurDexEntry:
- db "SEED@"
- db 6,7
- dw 2210
+ db "SAMEN@"
+ db 20
+ dw 1000
TX_FAR _VenusaurDexEntry
db "@"
TentacruelDexEntry:
- db "JELLYFISH@"
- db 5,3
- dw 1210
+ db "QUALLE@"
+ db 16
+ dw 550
TX_FAR _TentacruelDexEntry
db "@"
GoldeenDexEntry:
- db "GOLDFISH@"
- db 2,0
- dw 330
+ db "GOLDFISCH@"
+ db 6
+ dw 150
TX_FAR _GoldeenDexEntry
db "@"
SeakingDexEntry:
- db "GOLDFISH@"
- db 4,3
- dw 860
+ db "GOLDFISCH@"
+ db 13
+ dw 390
TX_FAR _SeakingDexEntry
db "@"
PonytaDexEntry:
- db "FIRE HORSE@"
- db 3,3
- dw 660
+ db "FEUERPFERD@"
+ db 10
+ dw 300
TX_FAR _PonytaDexEntry
db "@"
RapidashDexEntry:
- db "FIRE HORSE@"
- db 5,7
- dw 2090
+ db "FEUERPFERD@"
+ db 17
+ dw 950
TX_FAR _RapidashDexEntry
db "@"
RattataDexEntry:
- db "RAT@"
- db 1,0
- dw 80
+ db "RATTE@"
+ db 3
+ dw 35
TX_FAR _RattataDexEntry
db "@"
RaticateDexEntry:
- db "RAT@"
- db 2,4
- dw 410
+ db "RATTE@"
+ db 7
+ dw 185
TX_FAR _RaticateDexEntry
db "@"
NidorinoDexEntry:
- db "POISON PIN@"
- db 2,11
- dw 430
+ db "GIFTDORN@"
+ db 9
+ dw 195
TX_FAR _NidorinoDexEntry
db "@"
NidorinaDexEntry:
- db "POISON PIN@"
- db 2,7
- dw 440
+ db "GIFTDORN@"
+ db 8
+ dw 200
TX_FAR _NidorinaDexEntry
db "@"
GeodudeDexEntry:
- db "ROCK@"
- db 1,4
- dw 440
+ db "GESTEIN@"
+ db 4
+ dw 200
TX_FAR _GeodudeDexEntry
db "@"
PorygonDexEntry:
- db "VIRTUAL@"
- db 2,7
- dw 800
+ db "VIRTUELL@"
+ db 8
+ dw 365
TX_FAR _PorygonDexEntry
db "@"
AerodactylDexEntry:
db "FOSSIL@"
- db 5,11
- dw 1300
+ db 18
+ dw 590
TX_FAR _AerodactylDexEntry
db "@"
MagnemiteDexEntry:
db "MAGNET@"
- db 1,0
- dw 130
+ db 3
+ dw 60
TX_FAR _MagnemiteDexEntry
db "@"
CharmanderDexEntry:
- db "LIZARD@"
- db 2,0
- dw 190
+ db "ECHSE@"
+ db 6
+ dw 85
TX_FAR _CharmanderDexEntry
db "@"
SquirtleDexEntry:
- db "TINYTURTLE@"
- db 1,8
- dw 200
+ db "MINIKRÖTE@"
+ db 5
+ dw 90
TX_FAR _SquirtleDexEntry
db "@"
CharmeleonDexEntry:
- db "FLAME@"
- db 3,7
- dw 420
+ db "FLAMME@"
+ db 11
+ dw 190
TX_FAR _CharmeleonDexEntry
db "@"
WartortleDexEntry:
- db "TURTLE@"
- db 3,3
- dw 500
+ db "KRÖTE@"
+ db 10
+ dw 225
TX_FAR _WartortleDexEntry
db "@"
CharizardDexEntry:
- db "FLAME@"
- db 5,7
- dw 2000
+ db "FLAMME@"
+ db 17
+ dw 905
TX_FAR _CharizardDexEntry
db "@"
OddishDexEntry:
- db "WEED@"
- db 1,8
- dw 120
+ db "UNKRAUT@"
+ db 5
+ dw 54
TX_FAR _OddishDexEntry
db "@"
GloomDexEntry:
- db "WEED@"
- db 2,7
- dw 190
+ db "UNKRAUT@"
+ db 8
+ dw 86
TX_FAR _GloomDexEntry
db "@"
VileplumeDexEntry:
- db "FLOWER@"
- db 3,11
- dw 410
+ db "BLUME@"
+ db 12
+ dw 186
TX_FAR _VileplumeDexEntry
db "@"
BellsproutDexEntry:
- db "FLOWER@"
- db 2,4
- dw 90
+ db "BLUME@"
+ db 7
+ dw 40
TX_FAR _BellsproutDexEntry
db "@"
WeepinbellDexEntry:
- db "FLYCATCHER@"
- db 3,3
- dw 140
+ db "FLIEGENTOT@"
+ db 10
+ dw 64
TX_FAR _WeepinbellDexEntry
db "@"
VictreebelDexEntry:
- db "FLYCATCHER@"
- db 5,7
- dw 340
+ db "FLIEGENTOT@"
+ db 17
+ dw 155
TX_FAR _VictreebelDexEntry
db "@"
diff --git a/data/prizes.asm b/data/prizes.asm
index 1120c0d0..0fc9a8f0 100755
--- a/data/prizes.asm
+++ b/data/prizes.asm
@@ -9,7 +9,7 @@ PrizeDifferentMenuPtrs:
dw PrizeMenuTMsCost
NoThanksText:
- db "NO THANKS@"
+ db "TSCHÜSS!@"
PrizeMenuMon1Entries:
db ABRA
diff --git a/data/trades.asm b/data/trades.asm
index cf0fcbfd..9daac278 100755
--- a/data/trades.asm
+++ b/data/trades.asm
@@ -1,12 +1,12 @@
TradeMons:
; givemonster, getmonster, textstring, nickname (11 bytes), 14 bytes total
- db NIDORINO, NIDORINA, 0,"TERRY@@@@@@"
+ db NIDORINO, NIDORINA, 0,"BOB@@@@@@@@"
db ABRA, MR_MIME, 0,"MARCEL@@@@@"
db BUTTERFREE,BEEDRILL, 2,"CHIKUCHIKU@"
- db PONYTA, SEEL, 0,"SAILOR@@@@@"
- db SPEAROW, FARFETCHD,2,"DUX@@@@@@@@"
- db SLOWBRO, LICKITUNG,0,"MARC@@@@@@@"
- db POLIWHIRL, JYNX, 1,"LOLA@@@@@@@"
- db RAICHU, ELECTRODE,1,"DORIS@@@@@@"
- db VENONAT, TANGELA, 2,"CRINKLES@@@"
- db NIDORAN_M, NIDORAN_F,2,"SPOT@@@@@@@"
+ db PONYTA, SEEL, 0,"ROBBI@@@@@@"
+ db SPEAROW, FARFETCHD,2,"PATTE@@@@@@"
+ db SLOWBRO, LICKITUNG,0,"MARK@@@@@@@"
+ db POLIWHIRL, JYNX, 1,"LILLI@@@@@@"
+ db RAICHU, ELECTRODE,1,"PIA@@@@@@@@"
+ db VENONAT, TANGELA, 2,"TIM@@@@@@@@"
+ db NIDORAN_M, NIDORAN_F,2,"NICK@@@@@@@"
diff --git a/engine/HoF_room_pc.asm b/engine/HoF_room_pc.asm
index 82aa6d52..805f4ec1 100755
--- a/engine/HoF_room_pc.asm
+++ b/engine/HoF_room_pc.asm
@@ -248,18 +248,18 @@ Credits:
ld hl, vChars2 + $600
lb bc, BANK(TheEndGfx), (TheEndGfxEnd - TheEndGfx) / $10
call CopyVideoData
- coord hl, 4, 8
+ coord hl, 7, 8
ld de, TheEndTextString
call PlaceString
- coord hl, 4, 9
+ coord hl, 7, 9
inc de
call PlaceString
jp FadeInCreditsText
TheEndTextString:
; "T H E E N D"
- db $60," ",$62," ",$64," ",$64," ",$66," ",$68,"@"
- db $61," ",$63," ",$65," ",$65," ",$67," ",$69,"@"
+ db $64," ",$66," ",$68," ",$64,"@"
+ db $65," ",$67," ",$69," ",$65,"@"
INCLUDE "data/credits_order.asm"
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 4e21f6de..afbbf8b9 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2120,12 +2120,12 @@ DisplayBattleMenu:
ld bc, NAME_LENGTH
call CopyData
; the following simulates the keystrokes by drawing menus on screen
- coord hl, 9, 14
+ coord hl, 7, 14
ld [hl], "▶"
ld c, 80
call DelayFrames
ld [hl], " "
- coord hl, 9, 16
+ coord hl, 7, 16
ld [hl], "▶"
ld c, 50
call DelayFrames
@@ -2133,7 +2133,7 @@ DisplayBattleMenu:
ld a, $2 ; select the "ITEM" menu
jp .upperLeftMenuItemWasNotSelected
.oldManName
- db "OLD MAN@"
+ db "GREIS@"
.handleBattleMenuInput
ld a, [wBattleAndStartSavedMenuItem]
ld [wCurrentMenuItem], a
@@ -2150,13 +2150,13 @@ DisplayBattleMenu:
ld a, " "
jr z, .safariLeftColumn
; put cursor in left column for normal battle menu (i.e. when it's not a Safari battle)
- Coorda 15, 14 ; clear upper cursor position in right column
- Coorda 15, 16 ; clear lower cursor position in right column
- ld b, $9 ; top menu item X
+ Coorda 12, 14 ; clear upper cursor position in right column
+ Coorda 12, 16 ; clear lower cursor position in right column
+ ld b, $7 ; top menu item X
jr .leftColumn_WaitForInput
.safariLeftColumn
- Coorda 13, 14
- Coorda 13, 16
+ Coorda 12, 14
+ Coorda 12, 16
coord hl, 7, 14
ld de, wNumSafariBalls
lb bc, 1, 2
@@ -2183,9 +2183,9 @@ DisplayBattleMenu:
ld a, " "
jr z, .safariRightColumn
; put cursor in right column for normal battle menu (i.e. when it's not a Safari battle)
- Coorda 9, 14 ; clear upper cursor position in left column
- Coorda 9, 16 ; clear lower cursor position in left column
- ld b, $f ; top menu item X
+ Coorda 7, 14 ; clear upper cursor position in left column
+ Coorda 7, 16 ; clear lower cursor position in left column
+ ld b, $c ; top menu item X
jr .rightColumn_WaitForInput
.safariRightColumn
Coorda 1, 14 ; clear upper cursor position in left column
@@ -2194,7 +2194,7 @@ DisplayBattleMenu:
ld de, wNumSafariBalls
lb bc, 1, 2
call PrintNumber
- ld b, $d ; top menu item X
+ ld b, $c ; top menu item X
.rightColumn_WaitForInput
ld hl, wTopMenuItemY
ld a, $e
@@ -2326,7 +2326,7 @@ UseBagItem:
ld a, [wcf91]
ld [wd11e], a
call GetItemName
- call CopyStringToCF4B ; copy name
+ call CopyStringToCF50 ; copy name
xor a
ld [wPseudoItemID], a
call UseItem
@@ -2765,7 +2765,8 @@ MoveDisabledText:
db "@"
WhichTechniqueString:
- db "WHICH TECHNIQUE?@"
+ db "Welche attacke?"
+ next " @"
SelectMenuItem_CursorUp:
ld a, [wCurrentMenuItem]
@@ -2966,7 +2967,7 @@ PrintMenuItem:
call PlaceString
coord hl, 7, 11
ld [hl], "/"
- coord hl, 5, 9
+ coord hl, 4, 9
ld [hl], "/"
coord hl, 5, 11
ld de, wcd6d
@@ -2985,10 +2986,10 @@ PrintMenuItem:
jp Delay3
DisabledText:
- db "disabled!@"
+ db "BLOCKIERT@"
TypeText:
- db "TYPE@"
+ db "TYP@"
SelectEnemyMove:
ld a, [wLinkState]
@@ -3631,7 +3632,7 @@ CheckPlayerStatusConditions:
ld a, RAGE
ld [wd11e], a
call GetMoveName
- call CopyStringToCF4B
+ call CopyStringToCF50
xor a
ld [wPlayerMoveEffect], a
ld hl, PlayerCanExecuteMove
@@ -3833,7 +3834,7 @@ PrintMoveName:
ret
_PrintMoveName:
- TX_FAR _CF4BText
+ TX_FAR _CF50Text
TX_ASM
ld hl, ExclamationPointPointerTable
ld a, [wd11e] ; exclamation point num
@@ -5215,7 +5216,7 @@ ReloadMoveData:
call IncrementMovePP
; the follow two function calls are used to reload the move name
call GetMoveName
- call CopyStringToCF4B
+ call CopyStringToCF50
ld a,$01
and a
ret
@@ -5716,7 +5717,7 @@ EnemyCanExecuteChargingMove:
ld [wNameListType], a
call GetName
ld de, wcd6d
- call CopyStringToCF4B
+ call CopyStringToCF50
EnemyCanExecuteMove:
xor a
ld [wMonIsDisobedient], a
@@ -6153,7 +6154,7 @@ CheckEnemyStatusConditions:
ld a, RAGE
ld [wd11e], a
call GetMoveName
- call CopyStringToCF4B
+ call CopyStringToCF50
xor a
ld [wEnemyMoveEffect], a
ld hl, EnemyCanExecuteMove
@@ -6195,7 +6196,7 @@ GetCurrentMove:
ld [wNameListType], a
call GetName
ld de, wcd6d
- jp CopyStringToCF4B
+ jp CopyStringToCF50
LoadEnemyMonData:
ld a, [wLinkState]
@@ -6908,9 +6909,9 @@ InitWildBattle:
ld hl, wEnemyMonNick ; set name to "GHOST"
ld a, "G"
ld [hli], a
- ld a, "H"
+ ld a, "E"
ld [hli], a
- ld a, "O"
+ ld a, "I"
ld [hli], a
ld a, "S"
ld [hli], a
@@ -7953,17 +7954,17 @@ PrintStatText:
jr z, .findStatName_outer
jr .findStatName_inner
.foundStatName
- ld de, wcf4b
+ ld de, wcf50
ld bc, $a
jp CopyData
StatsTextStrings:
- db "ATTACK@"
- db "DEFENSE@"
- db "SPEED@"
- db "SPECIAL@"
- db "ACCURACY@"
- db "EVADE@"
+ db "ANGR@"
+ db "VERT@"
+ db "INIT@"
+ db "SPEZ@"
+ db "GENA@"
+ db "FLU@"
StatModifierRatios:
; first byte is numerator, second byte is denominator
diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm
index c77e3b39..190992dc 100755
--- a/engine/battle/end_of_battle.asm
+++ b/engine/battle/end_of_battle.asm
@@ -12,14 +12,17 @@ EndOfBattle:
call ClearScreen
callab DisplayLinkBattleVersusTextBox
ld a, [wBattleResult]
- cp $1
+ cp 1
ld de, YouWinText
- jr c, .placeWinOrLoseString
+ jr c, .unk
ld de, YouLoseText
- jr z, .placeWinOrLoseString
+ jr z, .unk
ld de, DrawText
-.placeWinOrLoseString
+ coord hl, 4, 8
+ jr .placeWinOrLoseString
+.unk
coord hl, 6, 8
+.placeWinOrLoseString
call PlaceString
ld c, 200
call DelayFrames
@@ -75,13 +78,13 @@ EndOfBattle:
ret
YouWinText:
- db "YOU WIN@"
+ db "GEWONNEN@"
YouLoseText:
- db "YOU LOSE@"
+ db "VERLOREN@"
DrawText:
- db " DRAW@"
+ db "UNENTSCHIEDEN@"
PickUpPayDayMoneyText:
TX_FAR _PickUpPayDayMoneyText
diff --git a/engine/battle/link_battle_versus_text.asm b/engine/battle/link_battle_versus_text.asm
index 76559117..9e5f89cb 100644
--- a/engine/battle/link_battle_versus_text.asm
+++ b/engine/battle/link_battle_versus_text.asm
@@ -3,7 +3,7 @@ DisplayLinkBattleVersusTextBox:
call LoadTextBoxTilePatterns
coord hl, 3, 4
ld b, 7
- ld c, 12
+ ld c, 13
call TextBoxBorder
coord hl, 4, 5
ld de, wPlayerName
@@ -13,9 +13,9 @@ DisplayLinkBattleVersusTextBox:
call PlaceString
; place bold "VS" tiles between the names
coord hl, 9, 8
- ld a, $69
- ld [hli], a
- ld [hl], $6a
+ ld a, "V"
+ ldi [hl], a
+ ld [hl], "S"
xor a
ld [wUpdateSpritesEnabled], a
callab SetupPlayerAndEnemyPokeballs
diff --git a/engine/battle/save_trainer_name.asm b/engine/battle/save_trainer_name.asm
index 7e2c911c..50f8f052 100644
--- a/engine/battle/save_trainer_name.asm
+++ b/engine/battle/save_trainer_name.asm
@@ -69,44 +69,44 @@ TrainerNamePointers:
dw wTrainerName
YoungsterName:
- db "YOUNGSTER@"
+ db "TEENAGER@"
BugCatcherName:
- db "BUG CATCHER@"
+ db "KÄFERSAMMLER@"
LassName:
- db "LASS@"
+ db "GÖRE@"
JrTrainerMName:
- db "JR.TRAINER♂@"
+ db "PFADFINDER@"
JrTrainerFName:
- db "JR.TRAINER♀@"
+ db "PFADFINDERIN@"
PokemaniacName:
- db "POKéMANIAC@"
+ db "#MANIAC@"
SuperNerdName:
- db "SUPER NERD@"
+ db "STREBER@"
BurglarName:
- db "BURGLAR@"
+ db "DIEB@"
EngineerName:
- db "ENGINEER@"
+ db "MECHANIKER@"
JugglerXName:
- db "JUGGLER@"
+ db "JONGLEUR@"
SwimmerName:
- db "SWIMMER@"
+ db "SCHWIMMER@"
BeautyName:
- db "BEAUTY@"
+ db "SCHÖNHEIT@"
RockerName:
db "ROCKER@"
JugglerName:
- db "JUGGLER@"
+ db "JONGLEUR@"
BlackbeltName:
- db "BLACKBELT@"
+ db "SCHWARZGURT@"
ProfOakName:
- db "PROF.OAK@"
+ db "PROF.EICH@"
ChiefName:
db "CHIEF@"
ScientistName:
- db "SCIENTIST@"
+ db "FORSCHER@"
RocketName:
db "ROCKET@"
CooltrainerMName:
- db "COOLTRAINER♂@"
+ db "TRAINER@"
CooltrainerFName:
- db "COOLTRAINER♀@"
+ db "TRAINERIN@"
diff --git a/engine/cable_club.asm b/engine/cable_club.asm
index 474dbd11..5037a586 100755
--- a/engine/cable_club.asm
+++ b/engine/cable_club.asm
@@ -11,7 +11,7 @@ CableClub_DoBattleOrTrade:
call LoadTrainerInfoTextBoxTiles
coord hl, 3, 8
ld b, 2
- ld c, 12
+ ld c, 13
call CableClub_TextBoxBorder
coord hl, 4, 10
ld de, PleaseWaitString
@@ -290,7 +290,7 @@ CableClub_DoBattleOrTradeAgain:
jr CallCurrentTradeCenterFunction
PleaseWaitString:
- db "PLEASE WAIT!@"
+ db "BITTE WARTEN!@"
CallCurrentTradeCenterFunction:
ld hl, TradeCenterPointerTable
@@ -533,7 +533,7 @@ TradeCenter_SelectMon:
ld [wTradeCenterPointerTableIndex], a
jp CallCurrentTradeCenterFunction
.statsTrade
- db "STATS TRADE@"
+ db "STATUS TAUSCH@"
.selectedCancelMenuItem
ld a, [wCurrentMenuItem]
ld b, a
@@ -596,20 +596,20 @@ ReturnToCableClubRoom:
ret
TradeCenter_DrawCancelBox:
- coord hl, 11, 15
+ coord hl, 8, 15
ld a, $7e
- ld bc, 2 * SCREEN_WIDTH + 9
+ ld bc, 2 * SCREEN_WIDTH + 12
call FillMemory
coord hl, 0, 15
ld b, 1
- ld c, 9
+ ld c, 12
call CableClub_TextBoxBorder
coord hl, 2, 16
ld de, CancelTextString
jp PlaceString
CancelTextString:
- db "CANCEL@"
+ db "ABBRECHEN@"
TradeCenter_PlaceSelectedEnemyMonMenuCursor:
ld a, [wSerialSyncAndExchangeNybbleReceiveData]
@@ -876,11 +876,11 @@ WillBeTradedText:
db "@"
TradeCompleted:
- db "Trade completed!@"
+ db "TAUSCH VOLLZOGEN!@"
TradeCanceled:
- db "Too bad! The trade"
- next "was canceled!@"
+ db "Schade! Der tausch"
+ next "wurde abgebrochen!@"
TradeCenterPointerTable:
dw TradeCenter_SelectMon
diff --git a/engine/clear_save.asm b/engine/clear_save.asm
index b47cd6c4..c37ee4a7 100755
--- a/engine/clear_save.asm
+++ b/engine/clear_save.asm
@@ -5,8 +5,8 @@ DoClearSaveDialogue:
call LoadTextBoxTilePatterns
ld hl, ClearSaveDataText
call PrintText
- coord hl, 14, 7
- lb bc, 8, 15
+ coord hl, 13, 7
+ lb bc, 8, 14
ld a, NO_YES_MENU
ld [wTwoOptionMenuID], a
ld a, TWO_OPTION_MENU
diff --git a/engine/evolve_trade.asm b/engine/evolve_trade.asm
index e17fc05c..d3a0ee63 100755
--- a/engine/evolve_trade.asm
+++ b/engine/evolve_trade.asm
@@ -17,18 +17,19 @@ EvolveTradeMon:
; This was fixed in Yellow.
- ld a, [wInGameTradeReceiveMonName]
+ ;ld a, [wInGameTradeReceiveMonName]
; GRAVELER
- cp "G"
- jr z, .ok
+ ;cp "G"
+ ;jr z, .ok
; "SPECTRE" (HAUNTER)
- cp "S"
- ret nz
- ld a, [wInGameTradeReceiveMonName + 1]
- cp "P"
- ret nz
+ ;cp "S"
+ ;ret nz
+ ;ld a, [wInGameTradeReceiveMonName + 1]
+ ;cp "P"
+ ;ret nz
+ ret
.ok
ld a, [wPartyCount]
diff --git a/engine/evos_moves.asm b/engine/evos_moves.asm
index f50f8081..dc7d5668 100755
--- a/engine/evos_moves.asm
+++ b/engine/evos_moves.asm
@@ -114,7 +114,7 @@ Evolution_PartyMonLoop: ; loop over party mons
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
- call CopyStringToCF4B
+ call CopyStringToCF50
ld hl, IsEvolvingText
call PrintText
ld c, 50
@@ -268,7 +268,7 @@ RenameEvolvedMon:
pop af
ld [wd0b5], a
ld hl, wcd6d
- ld de, wcf4b
+ ld de, wcf50
.compareNamesLoop
ld a, [de]
inc de
@@ -368,7 +368,7 @@ LearnMoveFromLevelUp:
ld [wMoveNum], a
ld [wd11e], a
call GetMoveName
- call CopyStringToCF4B
+ call CopyStringToCF50
predef LearnMove
.done
ld a, [wcf91]
diff --git a/engine/give_pokemon.asm b/engine/give_pokemon.asm
index 49596782..d3c41885 100755
--- a/engine/give_pokemon.asm
+++ b/engine/give_pokemon.asm
@@ -18,7 +18,7 @@ _GivePokemon:
callab LoadEnemyMonData
call SetPokedexOwnedFlag
callab SendNewMonToBox
- ld hl, wcf4b
+ ld hl, wcf50
ld a, [wCurrentBoxNum]
and $7f
cp 9
diff --git a/engine/hall_of_fame.asm b/engine/hall_of_fame.asm
index 9eb4edc5..7380362a 100755
--- a/engine/hall_of_fame.asm
+++ b/engine/hall_of_fame.asm
@@ -92,7 +92,7 @@ AnimateHallOfFame:
ret
HallOfFameText:
- db "HALL OF FAME@"
+ db "RUHMESHALLE@"
HoFShowMonOrPlayer:
call ClearScreen
@@ -179,8 +179,8 @@ HoFDisplayMonInfo:
HoFMonInfoText:
db "LEVEL/"
- next "TYPE1/"
- next "TYPE2/@"
+ next "TYP1/"
+ next "TYP2/@"
HoFLoadPlayerPics:
ld de, RedPicFront
@@ -251,10 +251,10 @@ HoFPrintTextAndDelay:
jp DelayFrames
HoFPlayTimeText:
- db "PLAY TIME@"
+ db "SPIELZEIT@"
HoFMoneyText:
- db "MONEY@"
+ db "GELD@"
DexSeenOwnedText:
TX_FAR _DexSeenOwnedText
diff --git a/engine/hidden_object_functions17.asm b/engine/hidden_object_functions17.asm
index c1fa5aa4..bc490e3c 100755
--- a/engine/hidden_object_functions17.asm
+++ b/engine/hidden_object_functions17.asm
@@ -111,7 +111,7 @@ LinkCableHelp:
set 6, [hl]
coord hl, 0, 0
ld b, 8
- ld c, 13
+ ld c, 14
call TextBoxBorder
coord hl, 2, 2
ld de, HowToLinkText
@@ -151,10 +151,10 @@ LinkCableHelpText2:
db "@"
HowToLinkText:
- db "HOW TO LINK"
- next "COLOSSEUM"
- next "TRADE CENTER"
- next "STOP READING@"
+ db "LINK-INFO"
+ next "KOLOSSEUM"
+ next "HANDELSCENTER"
+ next "VERLASSEN@"
LinkCableInfoTexts:
dw LinkCableInfoText1
@@ -268,14 +268,14 @@ ViridianSchoolBlackboardText2:
db "@"
StatusAilmentText1:
- db " SLP"
- next " PSN"
+ db " SLF"
+ next " GIF"
next " PAR@"
StatusAilmentText2:
- db " BRN"
- next " FRZ"
- next " QUIT@@"
+ db " BRT"
+ next " GFR"
+ next " ZUR.@"
ViridianBlackboardStatusPointers:
dw ViridianBlackboardSleepText
diff --git a/engine/hidden_object_functions7.asm b/engine/hidden_object_functions7.asm
index f04c1deb..39d72e2e 100755
--- a/engine/hidden_object_functions7.asm
+++ b/engine/hidden_object_functions7.asm
@@ -445,11 +445,11 @@ BillsHousePokemonListText1:
db "@"
BillsMonListText:
- db "EEVEE"
- next "FLAREON"
- next "JOLTEON"
- next "VAPOREON"
- next "CANCEL@"
+ db "EVOLI"
+ next "FLAMARA"
+ next "BLITZA"
+ next "AQUANA"
+ next "ZURÜCK@"
BillsHousePokemonListText2:
TX_FAR _BillsHousePokemonListText2
diff --git a/engine/items/items.asm b/engine/items/items.asm
index f46261b6..65115fed 100755
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -825,8 +825,8 @@ ItemUseMedicine:
ld [wActionResultOrTookBattleTurn],a ; item use failed
jp PrintText
.emptyPartyText
- text "You don't have"
- line "any #MON!"
+ text "Du besitzt noch"
+ line "keine #MON!"
prompt
.notUsingSoftboiled
call DisplayPartyMenu
@@ -1306,9 +1306,9 @@ ItemUseMedicine:
jr nz,.statNameInnerLoop
jr .statNameLoop
.gotStatName
- ld de,wcf4b
+ ld de,wcf50
ld bc,10
- call CopyData ; copy the stat's name to wcf4b
+ call CopyData ; copy the stat's name to wcf50
ld a,SFX_HEAL_AILMENT
call PlaySound
ld hl,VitaminStatRoseText
@@ -1425,11 +1425,11 @@ VitaminNoEffectText:
db "@"
VitaminText:
- db "HEALTH@"
- db "ATTACK@"
- db "DEFENSE@"
- db "SPEED@"
- db "SPECIAL@"
+ db "GESU@"
+ db "ANGR@"
+ db "VERT@"
+ db "INIT@"
+ db "SPEZ@"
ItemUseBait:
ld hl,ThrewBaitText
@@ -2035,7 +2035,7 @@ ItemUsePPRestore:
ld a,[hl]
ld [wd11e],a
call GetMoveName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
pop hl
ld a,[wPPRestoreItem]
cp a,ETHER
@@ -2212,7 +2212,7 @@ ItemUseTMHM:
ld a,[wd11e]
ld [wMoveNum],a
call GetMoveName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
pop af
ld hl,BootedUpTMText
jr nc,.printBootedUpMachineText
@@ -2221,8 +2221,8 @@ ItemUseTMHM:
call PrintText
ld hl,TeachMachineMoveText
call PrintText
- coord hl, 14, 7
- lb bc, 8, 15
+ coord hl, 13, 7
+ lb bc, 8, 14
ld a,TWO_OPTION_MENU
ld [wTextBoxID],a
call DisplayTextBoxID ; yes/no menu
@@ -2238,7 +2238,7 @@ ItemUseTMHM:
ld a,[wcf91]
push af
.chooseMon
- ld hl,wcf4b
+ ld hl,wcf50
ld de,wTempMoveNameBuffer
ld bc,14
call CopyData ; save the move name because DisplayPartyMenu will overwrite it
@@ -2249,7 +2249,7 @@ ItemUseTMHM:
call DisplayPartyMenu
push af
ld hl,wTempMoveNameBuffer
- ld de,wcf4b
+ ld de,wcf50
ld bc,14
call CopyData
pop af
@@ -2604,11 +2604,11 @@ TossItem_:
ld a,[wcf91]
ld [wd11e],a
call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld hl,IsItOKToTossItemText
call PrintText
- coord hl, 14, 7
- lb bc, 8, 15
+ coord hl, 13, 7
+ lb bc, 8, 14
ld a,TWO_OPTION_MENU
ld [wTextBoxID],a
call DisplayTextBoxID ; yes/no menu
@@ -2624,7 +2624,7 @@ TossItem_:
ld a,[wcf91]
ld [wd11e],a
call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld hl,ThrewAwayItemText
call PrintText
pop hl
diff --git a/engine/learn_move.asm b/engine/learn_move.asm
index 53c7f87e..8dd72cd8 100755
--- a/engine/learn_move.asm
+++ b/engine/learn_move.asm
@@ -76,8 +76,8 @@ DontAbandonLearning:
AbandonLearning:
ld hl, AbandonLearningText
call PrintText
- coord hl, 14, 7
- lb bc, 8, 15
+ coord hl, 13, 7
+ lb bc, 8, 14
ld a, TWO_OPTION_MENU
ld [wTextBoxID], a
call DisplayTextBoxID ; yes/no menu
@@ -99,8 +99,8 @@ TryingToLearn:
push hl
ld hl, TryingToLearnText
call PrintText
- coord hl, 14, 7
- lb bc, 8, 15
+ coord hl, 13, 7
+ lb bc, 8, 14
ld a, TWO_OPTION_MENU
ld [wTextBoxID], a
call DisplayTextBoxID ; yes/no menu
diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm
index 85a546e1..50db8d92 100644
--- a/engine/menu/bills_pc.asm
+++ b/engine/menu/bills_pc.asm
@@ -12,17 +12,17 @@ DisplayPCMainMenu::
jr nz, .leaguePCAvailable
coord hl, 0, 0
ld b, 8
- ld c, 14
+ ld c, 15
jr .next
.noOaksPC
coord hl, 0, 0
ld b, 6
- ld c, 14
+ ld c, 15
jr .next
.leaguePCAvailable
coord hl, 0, 0
ld b, 10
- ld c, 14
+ ld c, 15
.next
call TextBoxBorder
call UpdateSprites
@@ -39,11 +39,11 @@ DisplayPCMainMenu::
.next2
call PlaceString
coord hl, 2, 4
- ld de, wPlayerName
+ ld de, PlayersPCText
call PlaceString
ld l, c
ld h, b
- ld de, PlayersPCText
+ ld de, wPlayerName
call PlaceString
CheckEvent EVENT_GOT_POKEDEX
jr z, .noOaksPC2
@@ -85,12 +85,12 @@ DisplayPCMainMenu::
ld [H_AUTOBGTRANSFERENABLED], a
ret
-SomeonesPCText: db "SOMEONE's PC@"
-BillsPCText: db "BILL's PC@"
-PlayersPCText: db "'s PC@"
-OaksPCText: db "PROF.OAK's PC@"
-PKMNLeaguePCText: db $4a, "LEAGUE@"
-LogOffPCText: db "LOG OFF@"
+SomeonesPCText: db "JEMANDES PC@"
+BillsPCText: db "BILLS PC@"
+PlayersPCText: db "PC VON @"
+OaksPCText: db "EICHS PC@"
+PKMNLeaguePCText: db "<pkmn>-LIGA@"
+LogOffPCText: db "AUSLOGGEN@"
BillsPC_::
ld hl, wd730
@@ -121,7 +121,7 @@ BillsPCMenu:
call LoadScreenTilesFromBuffer2DisableBGTransfer
coord hl, 0, 0
ld b, 10
- ld c, 12
+ ld c, 14
call TextBoxBorder
coord hl, 2, 2
ld de, BillsPCMenuText
@@ -339,15 +339,15 @@ DisplayMonListMenu:
ret
BillsPCMenuText:
- db "WITHDRAW ", $4a
- next "DEPOSIT ", $4a
- next "RELEASE ", $4a
- next "CHANGE BOX"
- next "SEE YA!"
+ db "<pkmn> MITNEHMEN"
+ next "<pkmn> ABLEGEN"
+ next "<pkmn> FREILASSEN"
+ next "BOX WECHSELN"
+ next "TSCHÜSS!"
db "@"
BoxNoPCText:
- db "BOX No.@"
+ db "BOX Nr.@"
KnowsHMMove::
; returns whether mon with party index [wWhichPokemon] knows an HM move
@@ -385,9 +385,9 @@ HMMoveArray:
db -1
DisplayDepositWithdrawMenu:
- coord hl, 9, 10
+ coord hl, 8, 10
ld b, 6
- ld c, 9
+ ld c, 10
call TextBoxBorder
ld a, [wParentMenuItem]
and a ; was the Deposit or Withdraw item selected in the parent menu?
@@ -395,15 +395,15 @@ DisplayDepositWithdrawMenu:
jr nz, .next
ld de, WithdrawPCText
.next
- coord hl, 11, 12
+ coord hl, 10, 12
call PlaceString
- coord hl, 11, 14
+ coord hl, 10, 14
ld de, StatsCancelPCText
call PlaceString
ld hl, wTopMenuItemY
ld a, 12
ld [hli], a ; wTopMenuItemY
- ld a, 10
+ ld a, 9
ld [hli], a ; wTopMenuItemX
xor a
ld [hli], a ; wCurrentMenuItem
@@ -451,11 +451,11 @@ DisplayDepositWithdrawMenu:
call LoadGBPal
jr .loop
-DepositPCText: db "DEPOSIT@"
-WithdrawPCText: db "WITHDRAW@"
+DepositPCText: db "ABLEGEN@"
+WithdrawPCText: db "MITNEHMEN@"
StatsCancelPCText:
- db "STATS"
- next "CANCEL@"
+ db "STATUS"
+ next "ZURÜCK@"
SwitchOnText:
TX_FAR _SwitchOnText
diff --git a/engine/menu/diploma.asm b/engine/menu/diploma.asm
index 09ba123e..9f559b8a 100755
--- a/engine/menu/diploma.asm
+++ b/engine/menu/diploma.asm
@@ -33,7 +33,7 @@ DisplayDiploma:
pop bc
dec c
jr nz, .asm_56715
- coord hl, 10, 4
+ coord hl, 9, 6
ld de, wPlayerName
call PlaceString
callba DrawPlayerCharacter
@@ -83,31 +83,30 @@ UnusedPlayerNameLengthFunc:
DiplomaTextPointersAndCoords:
dw DiplomaText
- dwCoord 5, 2
- dw DiplomaPlayer
- dwCoord 3, 4
- dw DiplomaEmptyText
- dwCoord 15, 4
- dw DiplomaCongrats
+ dwCoord 6, 2
+ dw DiplomaPlayer1
+ dwCoord 2, 4
+ dw DiplomaPlayer2
dwCoord 2, 6
+ dw DiplomaCongrats
+ dwCoord 2, 8
dw DiplomaGameFreak
dwCoord 9, 16
DiplomaText:
- db $70,"Diploma",$70,"@"
+ db $70,"Diplom",$70,"@"
-DiplomaPlayer:
- db "Player@"
+DiplomaPlayer1:
+ db "Herzlichen Glück-@"
-DiplomaEmptyText:
- db "@"
+DiplomaPlayer2:
+ db "wunsch !@"
DiplomaCongrats:
- db "Congrats! This"
- next "diploma certifies"
- next "that you have"
- next "completed your"
- next "#DEX.@"
+ db "Du hast es ge-"
+ next "schafft, den"
+ next "#DEX zu"
+ next "vervollständigen@"
DiplomaGameFreak:
db "GAME FREAK@"
diff --git a/engine/menu/draw_start_menu.asm b/engine/menu/draw_start_menu.asm
index 83a81aac..5e10b972 100644
--- a/engine/menu/draw_start_menu.asm
+++ b/engine/menu/draw_start_menu.asm
@@ -60,22 +60,22 @@ DrawStartMenu:
ret
StartMenuPokedexText:
- db "POKéDEX@"
+ db "#DEX@"
StartMenuPokemonText:
- db "POKéMON@"
+ db "#MON@"
StartMenuItemText:
db "ITEM@"
StartMenuSaveText:
- db "SAVE@"
+ db "SICHERN@"
StartMenuResetText:
db "RESET@"
StartMenuExitText:
- db "EXIT@"
+ db "ZURÜCK@"
StartMenuOptionText:
db "OPTION@"
diff --git a/engine/menu/league_pc.asm b/engine/menu/league_pc.asm
index 170c0ef3..8ca8e1e3 100755
--- a/engine/menu/league_pc.asm
+++ b/engine/menu/league_pc.asm
@@ -113,7 +113,7 @@ LeaguePCShowMon:
jpba HoFDisplayMonInfo
HallOfFameNoText:
- db "HALL OF FAME No @"
+ db "RUHMESHALLE Nr.@"
AccessedHoFPCText:
TX_FAR _AccessedHoFPCText
diff --git a/engine/menu/main_menu.asm b/engine/menu/main_menu.asm
index cd4198b6..2da68a3b 100755
--- a/engine/menu/main_menu.asm
+++ b/engine/menu/main_menu.asm
@@ -141,12 +141,12 @@ LinkMenu:
call SaveScreenTilesToBuffer1
ld hl, WhereWouldYouLikeText
call PrintText
- coord hl, 5, 5
+ coord hl, 4, 5
ld b, $6
- ld c, $d
+ ld c, $e
call TextBoxBorder
call UpdateSprites
- coord hl, 7, 7
+ coord hl, 6, 7
ld de, CableClubOptionsText
call PlaceString
xor a
@@ -155,7 +155,7 @@ LinkMenu:
ld hl, wTopMenuItemY
ld a, $7
ld [hli], a
- ld a, $6
+ ld a, $5
ld [hli], a
xor a
ld [hli], a
@@ -240,11 +240,11 @@ LinkMenu:
ld c, d
.updateCursorPosition
ld a, b
- Coorda 6, 7
+ Coorda 5, 7
ld a, c
- Coorda 6, 9
+ Coorda 5, 9
ld a, d
- Coorda 6, 11
+ Coorda 5, 11
ld c, 40
call DelayFrames
call LoadScreenTilesFromBuffer1
@@ -329,25 +329,25 @@ SpecialEnterMap:
jp EnterMap
ContinueText:
- db "CONTINUE", $4e
+ db "WEITER", $4e
NewGameText:
- db "NEW GAME"
- next "OPTION@"
+ db "NEUES SPIEL"
+ next "OPTIONEN@"
CableClubOptionsText:
- db "TRADE CENTER"
- next "COLOSSEUM"
- next "CANCEL@"
+ db "HANDELSCENTER"
+ next "KOLOSSEUM"
+ next "ZURÜCK@"
DisplayContinueGameInfo:
xor a
ld [H_AUTOBGTRANSFERENABLED], a
- coord hl, 4, 7
+ coord hl, 3, 7
ld b, 8
- ld c, 14
+ ld c, 15
call TextBoxBorder
- coord hl, 5, 9
+ coord hl, 4, 9
ld de, SaveScreenInfoText
call PlaceString
coord hl, 12, 9
@@ -367,13 +367,13 @@ DisplayContinueGameInfo:
PrintSaveScreenText:
xor a
ld [H_AUTOBGTRANSFERENABLED], a
- coord hl, 4, 0
+ coord hl, 3, 0
ld b, $8
- ld c, $e
+ ld c, $f
call TextBoxBorder
call LoadTextBoxTilePatterns
call UpdateSprites
- coord hl, 5, 2
+ coord hl, 4, 2
ld de, SaveScreenInfoText
call PlaceString
coord hl, 12, 2
@@ -421,10 +421,10 @@ PrintPlayTime:
jp PrintNumber
SaveScreenInfoText:
- db "PLAYER"
- next "BADGES "
- next "#DEX "
- next "TIME@"
+ db "SPIELER"
+ next "ORDEN "
+ next "#DEX "
+ next "ZEIT@"
DisplayOptionMenu:
coord hl, 0, 0
@@ -579,19 +579,19 @@ DisplayOptionMenu:
jp .eraseOldMenuCursor
TextSpeedOptionText:
- db "TEXT SPEED"
- next " FAST MEDIUM SLOW@"
+ db "TEXT-TEMPO"
+ next " 3 2 1 @"
BattleAnimationOptionText:
- db "BATTLE ANIMATION"
- next " ON OFF@"
+ db "KAMPFANIMATION"
+ next " AN AUS@"
BattleStyleOptionText:
- db "BATTLE STYLE"
- next " SHIFT SET@"
+ db "KAMPFSTIL"
+ next " WECHSEL FOLGEND@"
OptionMenuCancelText:
- db "CANCEL@"
+ db "ZURÜCK@"
; sets the options variable according to the current placement of the menu cursors in the options menu
SetOptionsFromCursorPositions:
diff --git a/engine/menu/naming_screen.asm b/engine/menu/naming_screen.asm
index 64065c4d..a3c2c72a 100755
--- a/engine/menu/naming_screen.asm
+++ b/engine/menu/naming_screen.asm
@@ -13,8 +13,8 @@ AskName:
call GetMonName
ld hl, DoYouWantToNicknameText
call PrintText
- coord hl, 14, 7
- lb bc, 8, 15
+ coord hl, 13, 7
+ lb bc, 8, 14
ld a, TWO_OPTION_MENU
ld [wTextBoxID], a
call DisplayTextBoxID
@@ -39,7 +39,7 @@ AskName:
pop hl
pop af
ld [wUpdateSpritesEnabled], a
- ld a, [wcf4b]
+ ld a, [wcf50]
cp "@"
ret nz
.declinedNickname
@@ -63,7 +63,7 @@ DisplayNameRaterScreen:
call GBPalWhiteOutWithDelay3
call RestoreScreenTilesAndReloadTilePatterns
call LoadGBPal
- ld a, [wcf4b]
+ ld a, [wcf50]
cp "@"
jr z, .playerCancelled
ld hl, wPartyMonNicks
@@ -109,7 +109,7 @@ DisplayNamingScreen:
ld a, 7
ld [wMaxMenuItem], a
ld a, "@"
- ld [wcf4b], a
+ ld [wcf50], a
xor a
ld hl, wNamingScreenSubmitName
ld [hli], a
@@ -157,7 +157,7 @@ DisplayNamingScreen:
.submitNickname
pop de
- ld hl, wcf4b
+ ld hl, wcf50
ld bc, NAME_LENGTH
call CopyData
call GBPalWhiteOutWithDelay3
@@ -324,12 +324,15 @@ DisplayNamingScreen:
jp EraseMenuCursor
LoadEDTile:
- ld de, ED_Tile
- ld hl, vFont + $700
- ld bc, (ED_TileEnd - ED_Tile) / $8
+ call DisableLCD
+ ld de, vFont + $700
+ ld hl, ED_Tile
+ ld bc, (ED_TileEnd - ED_Tile)
; to fix the graphical bug on poor emulators
- ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile) / $8
- jp CopyVideoDataDouble
+ ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile)
+ ld a,$01
+ call FarCopyDataDouble
+ jp EnableLCD
ED_Tile:
INCBIN "gfx/ED_tile.1bpp"
@@ -366,10 +369,10 @@ PrintAlphabet:
jp Delay3
LowerCaseAlphabet:
- db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥UPPER CASE@"
+ db "abcdefghijklmnopqrstuvwxyz äöü:×()",$e1,$e2,"-?!♂♀/⠄,¥GROSSBUCHSTABEN@"
UpperCaseAlphabet:
- db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥lower case@"
+ db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ÄÖÜ:;[]",$e1,$e2,"-?!♂♀/⠄,¥kleinbuchstaben@"
PrintNicknameAndUnderscores:
call CalcStringLength
@@ -379,7 +382,7 @@ PrintNicknameAndUnderscores:
lb bc, 1, 10
call ClearScreenArea
coord hl, 10, 2
- ld de, wcf4b
+ ld de, wcf50
call PlaceString
coord hl, 10, 3
ld a, [wNamingScreenType]
@@ -455,9 +458,9 @@ Handakutens:
db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ"
db $ff
-; calculates the length of the string at wcf4b and stores it in c
+; calculates the length of the string at wcf50 and stores it in c
CalcStringLength:
- ld hl, wcf4b
+ ld hl, wcf50
ld c, $0
.loop
ld a, [hl]
@@ -485,9 +488,6 @@ PrintNamingText:
call GetMonName
coord hl, 4, 1
call PlaceString
- ld hl, $1
- add hl, bc
- ld [hl], $c9
coord hl, 1, 3
ld de, NicknameTextString
jr .placeString
@@ -500,13 +500,13 @@ PrintNamingText:
jp PlaceString
YourTextString:
- db "YOUR @"
+ db "DEIN @"
RivalsTextString:
- db "RIVAL's @"
+ db "GEGNER-@"
NameTextString:
db "NAME?@"
NicknameTextString:
- db "NICKNAME?@"
+ db "ALIAS?@"
diff --git a/engine/menu/party_menu.asm b/engine/menu/party_menu.asm
index a35524ed..ff302968 100755
--- a/engine/menu/party_menu.asm
+++ b/engine/menu/party_menu.asm
@@ -127,9 +127,9 @@ RedrawPartyMenu_:
inc c
jp .loop
.ableToLearnMoveText
- db "ABLE@"
+ db "OK@"
.notAbleToLearnMoveText
- db "NOT ABLE@"
+ db "NEIN@"
.evolutionStoneMenu
push hl
ld hl,EvosMovesPointerTable
@@ -184,9 +184,9 @@ RedrawPartyMenu_:
pop hl
jr .printLevel
.ableToEvolveText
- db "ABLE@"
+ db "OK@"
.notAbleToEvolveText
- db "NOT ABLE@"
+ db "NEIN@"
.afterDrawingMonEntries
ld b, SET_PAL_PARTY_MENU
call RunPaletteCommand
diff --git a/engine/menu/players_pc.asm b/engine/menu/players_pc.asm
index bc2be4ef..c5acfec7 100755
--- a/engine/menu/players_pc.asm
+++ b/engine/menu/players_pc.asm
@@ -1,6 +1,4 @@
PlayerPC:
- ld hl, wd730
- set 6, [hl]
ld a, ITEM_NAME
ld [wNameListType], a
call SaveScreenTilesToBuffer1
@@ -17,14 +15,16 @@ PlayerPC:
call PrintText
PlayerPCMenu:
+ ld hl, wd730
+ set 6, [hl]
ld a, [wParentMenuItem]
ld [wCurrentMenuItem], a
ld hl, wFlags_0xcd60
set 5, [hl]
call LoadScreenTilesFromBuffer2
coord hl, 0, 0
- ld b, $8
- ld c, $e
+ ld b, 8
+ ld c, 15
call TextBoxBorder
call UpdateSprites
coord hl, 2, 2
@@ -241,10 +241,10 @@ PlayerPCToss:
jp .loop
PlayersPCMenuEntries:
- db "WITHDRAW ITEM"
- next "DEPOSIT ITEM"
- next "TOSS ITEM"
- next "LOG OFF@"
+ db "ITEM AUFNEHMEN"
+ next "ITEM ABLEGEN"
+ next "ITEM WEGWERFEN"
+ next "AUSLOGGEN@"
TurnedOnPC2Text:
TX_FAR _TurnedOnPC2Text
diff --git a/engine/menu/pokedex.asm b/engine/menu/pokedex.asm
index bf8afaa9..ea28c133 100755
--- a/engine/menu/pokedex.asm
+++ b/engine/menu/pokedex.asm
@@ -360,19 +360,19 @@ DrawPokedexVerticalLine:
ret
PokedexSeenText:
- db "SEEN@"
+ db "GES@"
PokedexOwnText:
- db "OWN@"
+ db "BES@"
PokedexContentsText:
- db "CONTENTS@"
+ db "INHALT@"
PokedexMenuItemsText:
db "DATA"
- next "CRY"
- next "AREA"
- next "QUIT@"
+ next "RUF"
+ next "GEB."
+ next "ZUR.@"
; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
; INPUT:
@@ -515,22 +515,23 @@ ShowPokedexDataInternal:
jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
inc de ; de = address of feet (height)
ld a,[de] ; reads feet, but a is overwritten without being used
- coord hl, 12, 6
- lb bc, 1, 2
+ push af
+ coord hl, 13, 6
+ lb bc, 1, 3
call PrintNumber ; print feet (height)
- ld a,$60 ; feet symbol tile (one tick)
- ld [hl],a
- inc de
- inc de ; de = address of inches (height)
- coord hl, 15, 6
- lb bc, LEADING_ZEROES | 1, 2
- call PrintNumber ; print inches (height)
- ld a,$61 ; inches symbol tile (two ticks)
- ld [hl],a
-; now print the weight (note that weight is stored in tenths of pounds internally)
+ ld hl, $C426
+ pop af
+ cp $a
+ jr nc, .func_43d7
+ ld [hl], $F6
+.func_43d7
+ inc hl
+ ld a, [hli]
+ ldd [hl], a
+ ld [hl], $F2
inc de
inc de
- inc de ; de = address of upper byte of weight
+ inc de ; de = address of inches (height)
push de
; put weight in big-endian order at hDexWeight
ld hl,hDexWeight
@@ -544,8 +545,8 @@ ShowPokedexDataInternal:
ld a,[de] ; a = lower byte of weight
ld [hl],a ; store lower byte of weight in [hDexWeight + 1]
ld de,hDexWeight
- coord hl, 11, 8
- lb bc, 2, 5 ; 2 bytes, 5 digits
+ coord hl, 12, 8
+ lb bc, 2, 4 ; 2 bytes, 4 digits
call PrintNumber ; print weight
coord hl, 14, 8
ld a,[hDexWeight + 1]
@@ -590,8 +591,8 @@ ShowPokedexDataInternal:
ret
HeightWeightText:
- db "HT ?",$60,"??",$61
- next "WT ???lb@"
+ db "GR. ???",$60
+ next "GEW ???",$61,$62,"@"
; XXX does anything point to this?
PokeText:
diff --git a/engine/menu/prize_menu.asm b/engine/menu/prize_menu.asm
index f6ca013b..5cfdbc87 100755
--- a/engine/menu/prize_menu.asm
+++ b/engine/menu/prize_menu.asm
@@ -153,7 +153,7 @@ PrintPrizePrice:
ld c, 7
call TextBoxBorder
call UpdateSprites
- coord hl, 12, 0
+ coord hl, 13, 0
ld de, .CoinString
call PlaceString
coord hl, 13, 1
@@ -166,7 +166,7 @@ PrintPrizePrice:
ret
.CoinString:
- db "COIN@"
+ db "MÜNZEN@"
.SixSpacesString:
db " @"
diff --git a/engine/menu/start_sub_menus.asm b/engine/menu/start_sub_menus.asm
index 251d7ae4..998d6458 100755
--- a/engine/menu/start_sub_menus.asm
+++ b/engine/menu/start_sub_menus.asm
@@ -367,7 +367,7 @@ StartMenu_Item:
ld a,[wcf91]
ld [wd11e],a
call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld a,[wcf91]
cp a,BICYCLE
jr nz,.notBicycle2
@@ -616,12 +616,12 @@ TrainerInfo_FarCopyData:
TrainerInfo_NameMoneyTimeText:
db "NAME/"
- next "MONEY/"
- next "TIME/@"
+ next "GELD/"
+ next "ZEIT/@"
; $76 is a circle tile
TrainerInfo_BadgesText:
- db $76,"BADGES",$76,"@"
+ db $76,"ORDEN",$76,"@"
; draws a text box on the trainer info screen
; height is always 6
diff --git a/engine/menu/status_screen.asm b/engine/menu/status_screen.asm
index ef94f13c..2db9a908 100755
--- a/engine/menu/status_screen.asm
+++ b/engine/menu/status_screen.asm
@@ -205,13 +205,13 @@ NamePointers2:
dw wDayCareMonName
Type1Text:
- db "TYPE1/", $4e
+ db "TYP1/", $4e
Type2Text:
- db "TYPE2/", $4e
+ db "TYP2/", $4e
IDNoText:
- db $73, "№/", $4e
+ db "″№/", $4e
OTText:
db "OT/"
@@ -289,10 +289,10 @@ PrintStat:
ret
StatsText:
- db "ATTACK"
- next "DEFENSE"
- next "SPEED"
- next "SPECIAL@"
+ db "ANGR"
+ next "VERT"
+ next "INIT"
+ next "SPEZ@"
StatusScreen2:
ld a, [hTilesetType]
@@ -328,8 +328,8 @@ StatusScreen2:
ld b, a ; Number of moves ?
coord hl, 11, 10
ld de, SCREEN_WIDTH * 2
- ld a, $72 ; special P tile id
- call StatusScreen_PrintPP ; Print "PP"
+ ld a, $80 ; special P tile id
+ call StatusScreen_PrintAP ; Print "AP"
ld a, b
and a
jr z, .InitPP
@@ -463,7 +463,7 @@ CalcExpToLevelUp:
ret
StatusScreenExpText:
- db "EXP POINTS"
+ db "EP-PUNKTE"
next "LEVEL UP@"
StatusScreen_ClearName:
@@ -479,3 +479,13 @@ StatusScreen_PrintPP:
dec c
jr nz, StatusScreen_PrintPP
ret
+
+StatusScreen_PrintAP: ; 12cd5 (4:6cd5)
+ ld a, "A"
+ ld [hli],a
+ ld a, "P"
+ ldd [hl], a
+ add hl, de
+ dec c
+ jr nz, StatusScreen_PrintAP
+ ret \ No newline at end of file
diff --git a/engine/menu/text_box.asm b/engine/menu/text_box.asm
index 12067dd4..6a4050bc 100644
--- a/engine/menu/text_box.asm
+++ b/engine/menu/text_box.asm
@@ -162,7 +162,7 @@ TextBoxCoordTable:
TextBoxTextAndCoordTable:
db JP_MOCHIMONO_MENU_TEMPLATE
db 0,0,14,17 ; text box coordinates
- dw JapaneseMochimonoText
+ dw BuySellQuitText ; JapaneseMochimonoText
db 3,0 ; text coordinates
db USE_TOSS_MENU_TEMPLATE
@@ -172,18 +172,18 @@ TextBoxTextAndCoordTable:
db JP_SAVE_MESSAGE_MENU_TEMPLATE
db 0,0,7,5 ; text box coordinates
- dw JapaneseSaveMessageText
+ dw BuySellQuitText ; JapaneseSaveMessageText
db 2,2 ; text coordinates
db JP_SPEED_OPTIONS_MENU_TEMPLATE
db 0,6,5,10 ; text box coordinates
- dw JapaneseSpeedOptionsText
+ dw BuySellQuitText ; JapaneseSpeedOptionsText
db 2,7 ; text coordinates
db BATTLE_MENU_TEMPLATE
- db 8,12,19,17 ; text box coordinates
+ db 6,12,19,17 ; text box coordinates
dw BattleMenuText
- db 10,14 ; text coordinates
+ db 8,14 ; text coordinates
db SAFARI_BATTLE_MENU_TEMPLATE
db 0,12,19,17 ; text box coordinates
@@ -197,7 +197,7 @@ TextBoxTextAndCoordTable:
db BUY_SELL_QUIT_MENU_TEMPLATE
db 0,0,10,6 ; text box coordinates
- dw BuySellQuitText
+ dw BuySellQuitText + 1
db 2,1 ; text coordinates
db MONEY_BOX_TEMPLATE
@@ -207,64 +207,40 @@ TextBoxTextAndCoordTable:
db JP_AH_MENU_TEMPLATE
db 7,6,11,10 ; text box coordinates
- dw JapaneseAhText
+ dw BuySellQuitText ; JapaneseAhText
db 8,8 ; text coordinates
db JP_POKEDEX_MENU_TEMPLATE
db 11,8,19,17 ; text box coordinates
- dw JapanesePokedexMenu
+ dw BuySellQuitText ; JapanesePokedexMenu
db 12,10 ; text coordinates
; note that there is no terminator
BuySellQuitText:
- db "BUY"
- next "SELL"
- next "QUIT@@"
+ db "@KAUF"
+ next "VERKAUF"
+ next "TSCHÜSS!@"
UseTossText:
- db "USE"
- next "TOSS@"
-
-JapaneseSaveMessageText:
- db "きろく"
- next "メッセージ@"
-
-JapaneseSpeedOptionsText:
- db "はやい"
- next "おそい@"
+ db "OK"
+ next "MÜLL@"
MoneyText:
- db "MONEY@"
-
-JapaneseMochimonoText:
- db "もちもの@"
-
-JapaneseMainMenuText:
- db "つづきから"
- next "さいしょから@"
+ db "GELD@"
BattleMenuText:
- db "FIGHT ",$E1,$E2
- next "ITEM RUN@"
+ db "KMPF ",$E1,$E2
+ next "ITEM FLUCHT@"
SafariZoneBattleMenuText:
- db "BALL× BAIT"
- next "THROW ROCK RUN@"
+ db "BALL× KÖDER"
+ next "STEIN FLUCHT@"
SwitchStatsCancelText:
- db "SWITCH"
- next "STATS"
- next "CANCEL@"
-
-JapaneseAhText:
- db "アッ!@"
-
-JapanesePokedexMenu:
- db "データをみる"
- next "なきごえ"
- next "ぶんぷをみる"
- next "キャンセル@"
+ db "TAUSCH"
+ next "STATUS"
+ next "ZURÜCK@"
DisplayMoneyBox:
ld hl, wd730
@@ -278,15 +254,12 @@ DisplayMoneyBox:
call ClearScreenArea
coord hl, 12, 1
ld de, wPlayerMoney
- ld c, $a3
+ ld c, "d"
call PrintBCDNumber
ld hl, wd730
res 6, [hl]
ret
-CurrencyString:
- db " ¥@"
-
DoBuySellQuitMenu:
ld a, [wd730]
set 6, a ; no printing delay
@@ -481,7 +454,7 @@ DisplayTwoOptionMenu:
TwoOptionMenu_SaveScreenTiles:
ld de, wBuffer
- lb bc, 5, 6
+ lb bc, 5, 7
.loop
ld a, [hli]
ld [de], a
@@ -489,17 +462,17 @@ TwoOptionMenu_SaveScreenTiles:
dec c
jr nz, .loop
push bc
- ld bc, SCREEN_WIDTH - 6
+ ld bc, SCREEN_WIDTH - 7
add hl, bc
pop bc
- ld c, $6
+ ld c, $7
dec b
jr nz, .loop
ret
TwoOptionMenu_RestoreScreenTiles:
ld de, wBuffer
- lb bc, 5, 6
+ lb bc, 5, 7
.loop
ld a, [de]
inc de
@@ -507,10 +480,10 @@ TwoOptionMenu_RestoreScreenTiles:
dec c
jr nz, .loop
push bc
- ld bc, SCREEN_WIDTH - 6
+ ld bc, SCREEN_WIDTH - 7
add hl, bc
pop bc
- ld c, 6
+ ld c, 7
dec b
jr nz, .loop
call UpdateSprites
@@ -522,7 +495,7 @@ TwoOptionMenu_RestoreScreenTiles:
; 02: byte put blank line before first menu item
; 03: word text pointer
TwoOptionMenuStrings:
- db 4,3,0
+ db 5,3,0
dw .YesNoMenu
db 6,3,0
dw .NorthWestMenu
@@ -536,15 +509,9 @@ TwoOptionMenuStrings:
dw .TradeCancelMenu
db 7,4,1
dw .HealCancelMenu
- db 4,3,0
+ db 5,3,0
dw .NoYesMenu
-.NoYesMenu
- db "NO"
- next "YES@"
-.YesNoMenu
- db "YES"
- next "NO@"
.NorthWestMenu
db "NORTH"
next "WEST@"
@@ -554,12 +521,18 @@ TwoOptionMenuStrings:
.NorthEastMenu
db "NORTH"
next "EAST@"
+.NoYesMenu
+ db "NEIN"
+ next "JA@"
+.YesNoMenu
+ db "JA"
+ next "NEIN@"
.TradeCancelMenu
- db "TRADE"
- next "CANCEL@"
+ db "TAUSCH"
+ next "ZURÜCK@"
.HealCancelMenu
- db "HEAL"
- next "CANCEL@"
+ db "HEILEN"
+ next "ZURÜCK@"
DisplayFieldMoveMonMenu:
xor a
@@ -682,20 +655,20 @@ DisplayFieldMoveMonMenu:
jp PlaceString
FieldMoveNames:
- db "CUT@"
- db "FLY@"
+ db "ZERSCHNEIDER@"
+ db "FLIEGEN@"
db "@"
- db "SURF@"
- db "STRENGTH@"
- db "FLASH@"
- db "DIG@"
+ db "SURFER@"
+ db "STÄRKE@"
+ db "BLITZ@"
+ db "SCHAUFLER@"
db "TELEPORT@"
- db "SOFTBOILED@"
+ db "WEICHEI@"
PokemonMenuEntries:
- db "STATS"
- next "SWITCH"
- next "CANCEL@"
+ db "STATUS"
+ next "TAUSCH"
+ next "ZURÜCK@"
GetMonFieldMoves:
ld a, [wWhichPokemon]
@@ -755,13 +728,13 @@ GetMonFieldMoves:
; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed
; "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C
FieldMoveDisplayData:
- db CUT, $01, $0C
- db FLY, $02, $0C
+ db CUT, $01, $06
+ db FLY, $02, $0B
db $B4, $03, $0C ; unused field move
db SURF, $04, $0C
- db STRENGTH, $05, $0A
+ db STRENGTH, $05, $0C
db FLASH, $06, $0C
- db DIG, $07, $0C
+ db DIG, $07, $09
db TELEPORT, $08, $0A
- db SOFTBOILED, $09, $08
+ db SOFTBOILED, $09, $0B
db $ff ; list terminator
diff --git a/engine/menu/vending_machine.asm b/engine/menu/vending_machine.asm
index aab4adf4..08f44694 100755
--- a/engine/menu/vending_machine.asm
+++ b/engine/menu/vending_machine.asm
@@ -85,10 +85,10 @@ VendingMachineText1:
db "@"
DrinkText:
- db "FRESH WATER"
- next "SODA POP"
- next "LEMONADE"
- next "CANCEL@"
+ db "TAFELWASSER"
+ next "SPRUDEL"
+ next "LIMONADE"
+ next "ZURÜCK@"
DrinkPriceText:
db "¥200"
diff --git a/engine/oak_speech2.asm b/engine/oak_speech2.asm
index 1258c59b..ffb06477 100755
--- a/engine/oak_speech2.asm
+++ b/engine/oak_speech2.asm
@@ -15,7 +15,7 @@ ChoosePlayerName:
xor a ; NAME_PLAYER_SCREEN
ld [wNamingScreenType], a
call DisplayNamingScreen
- ld a, [wcf4b]
+ ld a, [wcf50]
cp "@"
jr z, .customName
call ClearScreen
@@ -48,7 +48,7 @@ ChooseRivalName:
ld a, NAME_RIVAL_SCREEN
ld [wNamingScreenType], a
call DisplayNamingScreen
- ld a, [wcf4b]
+ ld a, [wcf50]
cp "@"
jr z, .customName
call ClearScreen
@@ -189,15 +189,15 @@ DisplayIntroNameTextBox:
IF DEF(_RED)
DefaultNamesPlayer:
- db "NEW NAME"
- next "RED"
+ db "NAME"
+ next "ROT"
next "ASH"
next "JACK"
db "@"
DefaultNamesRival:
- db "NEW NAME"
- next "BLUE"
+ db "NAME"
+ next "BLAU"
next "GARY"
next "JOHN"
db "@"
@@ -205,15 +205,15 @@ ENDC
IF DEF(_BLUE)
DefaultNamesPlayer:
- db "NEW NAME"
- next "BLUE"
+ db "NAME"
+ next "BLAU"
next "GARY"
next "JOHN"
db "@"
DefaultNamesRival:
- db "NEW NAME"
- next "RED"
+ db "NAME"
+ next "ROT"
next "ASH"
next "JACK"
db "@"
@@ -245,25 +245,25 @@ GetDefaultName:
IF DEF(_RED)
DefaultNamesPlayerList:
- db "NEW NAME@"
- db "RED@"
+ db "NAME@"
+ db "ROT@"
db "ASH@"
db "JACK@"
DefaultNamesRivalList:
- db "NEW NAME@"
- db "BLUE@"
+ db "NAME@"
+ db "BLAU@"
db "GARY@"
db "JOHN@"
ENDC
IF DEF(_BLUE)
DefaultNamesPlayerList:
- db "NEW NAME@"
- db "BLUE@"
+ db "NAME@"
+ db "BLAU@"
db "GARY@"
db "JOHN@"
DefaultNamesRivalList:
- db "NEW NAME@"
- db "RED@"
+ db "NAME@"
+ db "ROT@"
db "ASH@"
db "JACK@"
ENDC
diff --git a/engine/overworld/cinnabar_lab.asm b/engine/overworld/cinnabar_lab.asm
index 13313746..03974684 100755
--- a/engine/overworld/cinnabar_lab.asm
+++ b/engine/overworld/cinnabar_lab.asm
@@ -116,7 +116,7 @@ LoadFossilItemAndMonName:
ld a, [wFossilMon]
ld [wd11e], a
call GetMonName
- call CopyStringToCF4B
+ call CopyStringToCF50
ld a, [wFossilItem]
ld [wd11e], a
call GetItemName
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm
index bbfbbc39..3b351e58 100644
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -444,6 +444,7 @@ InitializeSpriteStatus:
ld a, $8
ld [hli], a ; $c2x2: set Y displacement to 8
ld [hl], a ; $c2x3: set X displacement to 8
+ call InitializeSpriteScreenPosition ; could have done fallthrough here
ret
; calculates the sprite's screen position form its map position and the player position
@@ -456,7 +457,7 @@ InitializeSpriteScreenPosition:
ld b, a
ld a, [hl] ; c2x4 (Y position + 4)
sub b ; relative to player position
- swap a ; * 16
+ call Func_515D
sub $4 ; - 4
dec h
ld [hli], a ; c1x4 (screen Y position)
@@ -465,11 +466,23 @@ InitializeSpriteScreenPosition:
ld b, a
ld a, [hli] ; c2x6 (X position + 4)
sub b ; relative to player position
- swap a ; * 16
+ call Func_515D
dec h
ld [hl], a ; c1x6 (screen X position)
ret
+Func_515D: ; 515D (1:515D)
+ jr nc, .asm_5166
+ cpl
+ inc a
+ swap a
+ cpl
+ inc a
+ ret
+.asm_5166
+ swap a
+ ret
+
; tests if sprite is off screen or otherwise unable to do anything
CheckSpriteAvailability:
predef IsObjectHidden
@@ -695,7 +708,7 @@ GetTileSpriteStandsOn:
ld l, a
ld a, [hli] ; c1x4: screen Y position
add $4 ; align to 2*2 tile blocks (Y position is always off 4 pixels to the top)
- and $f0 ; in case object is currently moving
+ and $f8 ; in case object is currently moving
srl a ; screen Y tile * 4
ld c, a
ld b, $0
diff --git a/engine/overworld/pokemart.asm b/engine/overworld/pokemart.asm
index 823939b1..a8f3fae6 100755
--- a/engine/overworld/pokemart.asm
+++ b/engine/overworld/pokemart.asm
@@ -84,8 +84,8 @@ DisplayPokemartDialogue_:
ld hl,PokemartTellSellPriceText
lb bc, 14, 1 ; location that PrintText always prints to, this is useless
call PrintText
- coord hl, 14, 7
- lb bc, 8, 15
+ coord hl, 13, 7
+ lb bc, 8, 14
ld a,TWO_OPTION_MENU
ld [wTextBoxID],a
call DisplayTextBoxID ; yes/no menu
@@ -159,11 +159,11 @@ DisplayPokemartDialogue_:
ld a,[wcf91] ; item ID
ld [wd11e],a ; store item ID for GetItemName
call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld hl,PokemartTellBuyPriceText
call PrintText
- coord hl, 14, 7
- lb bc, 8, 15
+ coord hl, 13, 7
+ lb bc, 8, 14
ld a,TWO_OPTION_MENU
ld [wTextBoxID],a
call DisplayTextBoxID ; yes/no menu
diff --git a/engine/print_waiting_text.asm b/engine/print_waiting_text.asm
index 7a95da2a..17b44a55 100644
--- a/engine/print_waiting_text.asm
+++ b/engine/print_waiting_text.asm
@@ -1,7 +1,7 @@
PrintWaitingText:
coord hl, 3, 10
ld b, $1
- ld c, $b
+ ld c, $d
ld a, [wIsInBattle]
and a
jr z, .asm_4c17
@@ -17,4 +17,4 @@ PrintWaitingText:
jp DelayFrames
WaitingText:
- db "Waiting...!@"
+ db "BITTE WARTEN…@"
diff --git a/engine/save.asm b/engine/save.asm
index 4fb2c4c8..d6ea8c7d 100755
--- a/engine/save.asm
+++ b/engine/save.asm
@@ -171,7 +171,7 @@ SaveSAV:
jp DelayFrames
NowSavingString:
- db "Now saving...@"
+ db "Speichern...@"
SaveSAVConfirm:
call PrintText
@@ -508,7 +508,7 @@ BoxNames:
next "BOX12@"
BoxNoText:
- db "BOX No.@"
+ db "BOX Nr.@"
EmptyAllSRAMBoxes:
; marks all boxes in SRAM as empty (initialisation for the first time the
diff --git a/engine/slot_machine.asm b/engine/slot_machine.asm
index 2dfcffde..342d7084 100755
--- a/engine/slot_machine.asm
+++ b/engine/slot_machine.asm
@@ -133,8 +133,8 @@ MainSlotMachineLoop:
.skip2
ld hl, OneMoreGoSlotMachineText
call PrintText
- coord hl, 14, 12
- lb bc, 13, 15
+ coord hl, 13, 12
+ lb bc, 13, 14
xor a ; YES_NO_MENU
ld [wTwoOptionMenuID], a
ld a, TWO_OPTION_MENU
@@ -445,7 +445,7 @@ SlotMachine_CheckForMatches:
ld a, [hli]
ld h, [hl]
ld l, a
- ld de, wcf4b
+ ld de, wcf50
ld bc, 4
call CopyData
pop hl
diff --git a/engine/status_ailments.asm b/engine/status_ailments.asm
index 787533c4..c3925eab 100755
--- a/engine/status_ailments.asm
+++ b/engine/status_ailments.asm
@@ -14,28 +14,28 @@ PrintStatusAilment:
ld [hli], a
ld a, "L"
ld [hli], a
- ld [hl], "P"
+ ld [hl], "F"
ret
.psn
- ld a, "P"
+ ld a, "G"
ld [hli], a
- ld a, "S"
+ ld a, "I"
ld [hli], a
- ld [hl], "N"
+ ld [hl], "F"
ret
.brn
ld a, "B"
ld [hli], a
ld a, "R"
ld [hli], a
- ld [hl], "N"
+ ld [hl], "T"
ret
.frz
- ld a, "F"
+ ld a, "G"
ld [hli], a
- ld a, "R"
+ ld a, "F"
ld [hli], a
- ld [hl], "Z"
+ ld [hl], "R"
ret
.par
ld a, "P"
diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm
index f4cce5b4..a1e8d787 100755
--- a/engine/titlescreen.asm
+++ b/engine/titlescreen.asm
@@ -42,7 +42,7 @@ DisplayTitleScreen:
call FarCopyData2
ld hl, GamefreakLogoGraphics
ld de, vTitleLogo2 + $100 + $50
- ld bc, $90
+ ld bc, $a0
ld a, BANK(GamefreakLogoGraphics)
call FarCopyData2
ld hl, PokemonLogoGraphics
@@ -111,7 +111,7 @@ DisplayTitleScreen:
jr .next
.tileScreenCopyrightTiles
- db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc.
+ db $41,$42,$43,$44,$42,$43,$4f,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©1995-1999 GAME FREAK inc.
.next
call SaveScreenTilesToBuffer2
@@ -370,34 +370,29 @@ LoadCopyrightAndTextBoxTiles:
LoadCopyrightTiles:
ld de, NintendoCopyrightLogoGraphics
ld hl, vChars2 + $600
- lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $10
+ lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $0f
call CopyVideoData
coord hl, 2, 7
ld de, CopyrightTextString
jp PlaceString
CopyrightTextString:
- db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo
- next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc.
- next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc.
+ db $60,$61,$62,$63,$61,$62,$7C,$7F,$65,$66,$67,$68,$69,$6A ; ©1995-1999 Nintendo
+ next $60,$61,$62,$63,$61,$62,$7C,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©1995-1999 Creatures inc.
+ next $60,$61,$62,$63,$61,$62,$7C,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©1995-1999 GAME FREAK inc.
db "@"
INCLUDE "data/title_mons.asm"
; prints version text (red, blue)
PrintGameVersionOnTitleScreen:
- coord hl, 7, 8
+ coord hl, 6, 8
ld de, VersionOnTitleScreenText
jp PlaceString
; these point to special tiles specifically loaded for that purpose and are not usual text
VersionOnTitleScreenText:
-IF DEF(_RED)
- db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version"
-ENDC
-IF DEF(_BLUE)
- db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version"
-ENDC
+db $60,$61,$62,$63,$64,$65,$66,$67,$68,$69,"@" ; "Version Rouge" or "Version Bleue"
NintenText: db "NINTEN@"
SonyText: db "SONY@"
diff --git a/engine/town_map.asm b/engine/town_map.asm
index d417e0a3..63825c0e 100755
--- a/engine/town_map.asm
+++ b/engine/town_map.asm
@@ -132,7 +132,7 @@ LoadTownMap_Nest:
ret
MonsNestText:
- db "'s NEST@"
+ db " FUNDORT@"
LoadTownMap_Fly:
call ClearSprites
@@ -244,7 +244,7 @@ LoadTownMap_Fly:
jr .pressedDown
ToText:
- db "To@"
+ db " ‘@"
BuildFlyLocationsList:
ld hl, wFlyLocationsList - 1
@@ -415,7 +415,7 @@ DisplayWildLocations:
jp CopyData
AreaUnknownText:
- db " AREA UNKNOWN@"
+ db " GEBIET UNB.@"
TownMapCoordsToOAMCoords:
; in: lower nybble of a = x, upper nybble of a = y
diff --git a/engine/trade.asm b/engine/trade.asm
index c3913a7e..4eb5c6c4 100755
--- a/engine/trade.asm
+++ b/engine/trade.asm
@@ -189,7 +189,7 @@ LoadTradingGFXAndMonNames:
ld [wd11e], a
call GetMonName
ld hl, wcd6d
- ld de, wcf4b
+ ld de, wcf50
ld bc, NAME_LENGTH
call CopyData
ld a, [wTradedEnemyMonSpecies]
diff --git a/engine/trade2.asm b/engine/trade2.asm
index 062d5285..bd03715e 100755
--- a/engine/trade2.asm
+++ b/engine/trade2.asm
@@ -10,7 +10,7 @@ Trade_PrintPlayerMonInfoText:
lb bc, LEADING_ZEROES | 1, 3
call PrintNumber
coord hl, 5, 2
- ld de,wcf4b
+ ld de,wcf50
call PlaceString
coord hl, 8, 4
ld de,wTradedPlayerMonOT
@@ -45,4 +45,4 @@ Trade_PrintEnemyMonInfoText:
Trade_MonInfoText:
db "──№⠄",$4E
next "OT/"
- next $73,"№⠄","@"
+ next "″№⠄@"
diff --git a/gfx/ED_tile.png b/gfx/ED_tile.png
index 352489d6..c8e132b9 100644
--- a/gfx/ED_tile.png
+++ b/gfx/ED_tile.png
Binary files differ
diff --git a/gfx/battle_hud1.png b/gfx/battle_hud1.png
index 74e6361f..097c8453 100644
--- a/gfx/battle_hud1.png
+++ b/gfx/battle_hud1.png
Binary files differ
diff --git a/gfx/blue/blueversion.png b/gfx/blue/blueversion.png
index a9c87be8..f8ca76b8 100644
--- a/gfx/blue/blueversion.png
+++ b/gfx/blue/blueversion.png
Binary files differ
diff --git a/gfx/blue/sgbborder.map b/gfx/blue/sgbborder.map
index b0b0b94b..b6d6564b 100644
--- a/gfx/blue/sgbborder.map
+++ b/gfx/blue/sgbborder.map
Binary files differ
diff --git a/gfx/blue/sgbborder.png b/gfx/blue/sgbborder.png
index 098df2b6..6e86d538 100644
--- a/gfx/blue/sgbborder.png
+++ b/gfx/blue/sgbborder.png
Binary files differ
diff --git a/gfx/blue/slotmachine1.png b/gfx/blue/slotmachine1.png
index 41ebfdea..304823e7 100644
--- a/gfx/blue/slotmachine1.png
+++ b/gfx/blue/slotmachine1.png
Binary files differ
diff --git a/gfx/copyright.png b/gfx/copyright.png
index 49174349..71a2085f 100644
--- a/gfx/copyright.png
+++ b/gfx/copyright.png
Binary files differ
diff --git a/gfx/font.png b/gfx/font.png
index 34e86b4a..5fc95645 100644
--- a/gfx/font.png
+++ b/gfx/font.png
Binary files differ
diff --git a/gfx/hp_bar_and_status.png b/gfx/hp_bar_and_status.png
index 1a832831..fb3214b2 100644
--- a/gfx/hp_bar_and_status.png
+++ b/gfx/hp_bar_and_status.png
Binary files differ
diff --git a/gfx/pokedex.png b/gfx/pokedex.png
index 0a2c89ea..41eb71b0 100644
--- a/gfx/pokedex.png
+++ b/gfx/pokedex.png
Binary files differ
diff --git a/gfx/red/redgreenversion.png b/gfx/red/redgreenversion.png
deleted file mode 100644
index e41b4295..00000000
--- a/gfx/red/redgreenversion.png
+++ /dev/null
Binary files differ
diff --git a/gfx/red/redversion.png b/gfx/red/redversion.png
new file mode 100644
index 00000000..98a83e5f
--- /dev/null
+++ b/gfx/red/redversion.png
Binary files differ
diff --git a/gfx/red/sgbborder.map b/gfx/red/sgbborder.map
index 4077ed8e..7a34427b 100644
--- a/gfx/red/sgbborder.map
+++ b/gfx/red/sgbborder.map
Binary files differ
diff --git a/gfx/red/sgbborder.png b/gfx/red/sgbborder.png
index 7549bb47..1bc407c8 100644
--- a/gfx/red/sgbborder.png
+++ b/gfx/red/sgbborder.png
Binary files differ
diff --git a/gfx/red/slotmachine1.png b/gfx/red/slotmachine1.png
index 785c74f9..4873fd05 100644
--- a/gfx/red/slotmachine1.png
+++ b/gfx/red/slotmachine1.png
Binary files differ
diff --git a/gfx/tilesets/overworld.t2.png b/gfx/tilesets/overworld.t2.png
index c7533e40..6c7384da 100644
--- a/gfx/tilesets/overworld.t2.png
+++ b/gfx/tilesets/overworld.t2.png
Binary files differ
diff --git a/gfx/town_map.png b/gfx/town_map.png
index 23e52130..e96b1e25 100644
--- a/gfx/town_map.png
+++ b/gfx/town_map.png
Binary files differ
diff --git a/gfx/unk_9.png b/gfx/unk_9.png
new file mode 100644
index 00000000..706a169f
--- /dev/null
+++ b/gfx/unk_9.png
Binary files differ
diff --git a/home.asm b/home.asm
index 3d0adfff..0641ce9c 100644
--- a/home.asm
+++ b/home.asm
@@ -487,11 +487,11 @@ PrintStatusCondition::
pop de
jr nz,PrintStatusConditionNotFainted
; if the pokemon's HP is 0, print "FNT"
- ld a,"F"
+ ld a,"B"
ld [hli],a
- ld a,"N"
+ ld a,"S"
ld [hli],a
- ld [hl],"T"
+ ld [hl],"G"
and a
ret
@@ -1267,6 +1267,17 @@ DisplayPlayerBlackedOutText::
ld a,[wd732]
res 5,a ; reset forced to use bike bit
ld [wd732],a
+ ld a,[wd795]
+ bit 7,a
+ jr z,.didnotblackoutinsafari
+ xor a
+ ld [wNumSafariBalls],a
+ ld [wSafariSteps],a
+ ld [wSafariSteps+1],a
+ ld [wd795],a
+ ld [wcf0d],a
+ ld [wSafariZoneEntranceCurScript],a
+.didnotblackoutinsafari
jp HoldTextDisplayOpen
PlayerBlackedOutText::
@@ -1524,7 +1535,7 @@ DisplayListMenuIDLoop::
call GetPartyMonName
.storeChosenEntry ; store the menu entry that the player chose and return
ld de,wcd6d
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld a,CHOSE_MENU_ITEM
ld [wMenuExitMethod],a
ld a,[wCurrentMenuItem]
@@ -1660,7 +1671,7 @@ DisplayChooseQuantityMenu::
ld de,SpacesBetweenQuantityAndPriceText
call PlaceString
ld de,hMoney ; total price
- ld c,$a3
+ ld c,$A3
call PrintBCDNumber
coord hl, 9, 10
.printQuantity
@@ -1785,7 +1796,7 @@ PrintListMenuEntries::
pop hl
ld bc, SCREEN_WIDTH + 5 ; 1 row down and 5 columns right
add hl,bc
- ld c,$a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes
+ ld c,$A3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes
call PrintBCDNumber
.skipPrintingItemPrice
ld a,[wListMenuID]
@@ -1890,7 +1901,7 @@ PrintListMenuEntries::
jp PlaceString
ListMenuCancelText::
- db "CANCEL@"
+ db "ZURÜCK@"
GetMonName::
push hl
@@ -1998,7 +2009,7 @@ GetMachineName::
TechnicalPrefix::
db "TM"
HiddenPrefix::
- db "HM"
+ db "VM"
; sets carry if item is HM, clears carry if item is not HM
; Input: a = item ID
@@ -2990,8 +3001,8 @@ Func_35f4::
InitYesNoTextBoxParameters::
xor a ; YES_NO_MENU
ld [wTwoOptionMenuID], a
- coord hl, 14, 7
- ld bc, $80f
+ coord hl, 13, 7
+ ld bc, $80e
ret
YesNoChoicePokeCenter::
@@ -3365,9 +3376,9 @@ GetItemPrice::
ld [MBC1RomBank], a
ret
-; copies a string from [de] to [wcf4b]
-CopyStringToCF4B::
- ld hl, wcf4b
+; copies a string from [de] to [wcf50]
+CopyStringToCF50::
+ ld hl, wcf50
; fall through
; copies a string from [de] to [hl]
@@ -4540,7 +4551,7 @@ ReloadMapSpriteTilePatterns::
GiveItem::
; Give player quantity c of item b,
-; and copy the item's name to wcf4b.
+; and copy the item's name to wcf50.
; Return carry on success.
ld a, b
ld [wd11e], a
@@ -4551,7 +4562,7 @@ GiveItem::
call AddItemToInventory
ret nc
call GetItemName
- call CopyStringToCF4B
+ call CopyStringToCF50
scf
ret
diff --git a/home/text.asm b/home/text.asm
index b983f609..a78e88f8 100644
--- a/home/text.asm
+++ b/home/text.asm
@@ -203,7 +203,7 @@ MonsterNameCharsCommon::
call PlaceString
ld h,b
ld l,c
- ld de,wEnemyMonNick ; enemy active monster name
+ ld de,wEnemyMonNick
FinishDTE::
call PlaceString
@@ -213,22 +213,22 @@ FinishDTE::
inc de
jp PlaceNextChar
-Char5CText::
- db "TM@"
-Char5DText::
- db "TRAINER@"
Char5BText::
db "PC@"
Char5EText::
db "ROCKET@"
-Char54Text::
- db "POKé@"
Char56Text::
db "……@"
-Char5AText::
- db "Enemy @"
Char4AText::
- db $E1,$E2,"@" ; PKMN
+ db $E1,$E2,"@"
+Char5CText::
+ db "TM@"
+Char5DText::
+ db "TRAINER@"
+Char54Text::
+ db "POKé@"
+Char5AText::
+ db "Gegn. @"
Char55::
push de
diff --git a/macros/text_macros.asm b/macros/text_macros.asm
index 21e02634..2c570525 100755
--- a/macros/text_macros.asm
+++ b/macros/text_macros.asm
@@ -9,7 +9,7 @@ done EQUS "db $57" ; End a text box.
prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
page EQUS "db $49," ; Start a new Pokedex page.
-dex EQUS "db $5f, $50" ; End a Pokedex entry.
+dex EQUS "db $50, $50" ; End a Pokedex entry.
TX_RAM: MACRO
; prints text to screen
diff --git a/main.asm b/main.asm
index da2d3671..ee8ba388 100755
--- a/main.asm
+++ b/main.asm
@@ -86,7 +86,7 @@ INCLUDE "engine/remove_pokemon.asm"
INCLUDE "engine/display_pokedex.asm"
-SECTION "bank3",ROMX,BANK[$3]
+SECTION "bank3",ROMX[$4000],BANK[$3]
INCLUDE "engine/joypad.asm"
@@ -174,9 +174,11 @@ BattleHudTiles3End:
NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.2bpp"
GamefreakLogoGraphics: INCBIN "gfx/gamefreak.2bpp"
GamefreakLogoGraphicsEnd:
+Unk9Graphic: INCBIN "gfx/unk_9.2bpp"
+Unk9GraphicEnd:
TextBoxGraphics: INCBIN "gfx/text_box.2bpp"
TextBoxGraphicsEnd:
-PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp"
+PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp",$10,$120
PokedexTileGraphicsEnd:
WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp"
WorldMapTileGraphicsEnd:
@@ -1879,10 +1881,10 @@ INCLUDE "engine/battle/decrement_pp.asm"
Version_GFX:
IF DEF(_RED)
- INCBIN "gfx/red/redgreenversion.1bpp" ; 10 tiles
+ INCBIN "gfx/red/redversion.1bpp" ; 10 tiles
ENDC
IF DEF(_BLUE)
- INCBIN "gfx/blue/blueversion.1bpp" ; 8 tiles
+ INCBIN "gfx/blue/blueversion.1bpp" ; 10 tiles
ENDC
Version_GFXEnd:
diff --git a/roms.md5 b/roms.md5
index c4128cfd..9aa2890f 100644
--- a/roms.md5
+++ b/roms.md5
@@ -1,2 +1,2 @@
-3d45c1ee9abd5738df46d2bdda8b57dc pokered.gbc
-50927e843568814f7ed45ec4f944bd8b pokeblue.gbc
+8ed0e8d45a81ca34de625d930148a512 pokered.gbc
+a1ec7f07c7b4251d5fafc50622d546f8 pokeblue.gbc
diff --git a/scripts/bikeshop.asm b/scripts/bikeshop.asm
index 4d6853be..ab6b8df9 100755
--- a/scripts/bikeshop.asm
+++ b/scripts/bikeshop.asm
@@ -79,8 +79,8 @@ BikeShopText1:
jp TextScriptEnd
BikeShopMenuText:
- db "BICYCLE"
- next "CANCEL@"
+ db "FAHRRAD"
+ next "ZURÜCK@"
BikeShopMenuPrice:
db "¥1000000@"
diff --git a/scripts/celadongamecorner.asm b/scripts/celadongamecorner.asm
index 09d2df37..00acd169 100755
--- a/scripts/celadongamecorner.asm
+++ b/scripts/celadongamecorner.asm
@@ -491,7 +491,7 @@ CeladonGameCornerScript_48f1e:
call PlaceString
coord hl, 12, 3
ld de, wPlayerMoney
- ld c, $a3
+ ld c, "d"
call PrintBCDNumber
coord hl, 12, 4
ld de, GameCornerCoinText
@@ -501,17 +501,17 @@ CeladonGameCornerScript_48f1e:
call PlaceString
coord hl, 15, 5
ld de, wPlayerCoins
- ld c, $82
+ ld c, "C"
call PrintBCDNumber
ld hl, wd730
res 6, [hl]
ret
GameCornerMoneyText:
- db "MONEY@"
+ db "GELD@"
GameCornerCoinText:
- db "COIN@"
+ db "MÜNZEN@"
GameCornerBlankText1:
db " @"
diff --git a/scripts/celadongym.asm b/scripts/celadongym.asm
index ae7e6846..78506396 100755
--- a/scripts/celadongym.asm
+++ b/scripts/celadongym.asm
@@ -17,7 +17,7 @@ CeladonGymScript_48927:
jp LoadGymLeaderAndCityName
Gym4CityName:
- db "CELADON CITY@"
+ db "PRISMANIA CITY@"
Gym4LeaderName:
db "ERIKA@"
diff --git a/scripts/ceruleangym.asm b/scripts/ceruleangym.asm
index b82b89f6..a1e772ef 100755
--- a/scripts/ceruleangym.asm
+++ b/scripts/ceruleangym.asm
@@ -17,7 +17,7 @@ CeruleanGymScript_5c6d0:
jp LoadGymLeaderAndCityName
Gym2CityName:
- db "CERULEAN CITY@"
+ db "AZURIA CITY@"
Gym2LeaderName:
db "MISTY@"
diff --git a/scripts/cinnabargym.asm b/scripts/cinnabargym.asm
index 8af7bbd3..f1b8d31b 100755
--- a/scripts/cinnabargym.asm
+++ b/scripts/cinnabargym.asm
@@ -23,9 +23,9 @@ CinnabarGymScript_75772:
jp LoadGymLeaderAndCityName
Gym7CityName:
- db "CINNABAR ISLAND@"
+ db "ZINNOBERINSEL@"
Gym7LeaderName:
- db "BLAINE@"
+ db "PYRO@"
CinnabarGymScript_75792:
xor a
diff --git a/scripts/fuchsiagym.asm b/scripts/fuchsiagym.asm
index 3628ebc0..77760a02 100755
--- a/scripts/fuchsiagym.asm
+++ b/scripts/fuchsiagym.asm
@@ -19,7 +19,7 @@ FuchsiaGymScript_75453:
ret
Gym5CityName:
- db "FUCHSIA CITY@"
+ db "FUCHSANIA CITY@"
Gym5LeaderName:
db "KOGA@"
diff --git a/scripts/pewtercity.asm b/scripts/pewtercity.asm
index 80acede8..494298b8 100755
--- a/scripts/pewtercity.asm
+++ b/scripts/pewtercity.asm
@@ -277,6 +277,8 @@ PewterCityText_19431:
PewterCityText5:
TX_ASM
+ ld a,$FC
+ ld [$CD6B],a
ld hl, PewterCityText_1945d
call PrintText
xor a
diff --git a/scripts/pewtergym.asm b/scripts/pewtergym.asm
index 2cfee6c0..5376ee37 100755
--- a/scripts/pewtergym.asm
+++ b/scripts/pewtergym.asm
@@ -17,10 +17,10 @@ PewterGymScript_5c3a4:
jp LoadGymLeaderAndCityName
Gym1CityName:
- db "PEWTER CITY@"
+ db "MARMORIA CITY@"
Gym1LeaderName:
- db "BROCK@"
+ db "ROCKO@"
PewterGymScript_5c3bf:
xor a
diff --git a/scripts/route23.asm b/scripts/route23.asm
index 4eb6b5f7..6fd70051 100755
--- a/scripts/route23.asm
+++ b/scripts/route23.asm
@@ -92,25 +92,25 @@ BadgeTextPointers:
dw EarthBadgeText
EarthBadgeText:
- db "EARTHBADGE@"
+ db "ERDORDEN@"
VolcanoBadgeText:
- db "VOLCANOBADGE@"
+ db "VULKANORDEN@"
MarshBadgeText:
- db "MARSHBADGE@"
+ db "SUMPFORDEN@"
SoulBadgeText:
- db "SOULBADGE@"
+ db "SEELENORDEN@"
RainbowBadgeText:
- db "RAINBOWBADGE@"
+ db "FARBORDEN@"
ThunderBadgeText:
- db "THUNDERBADGE@"
+ db "DONNERORDEN@"
CascadeBadgeText:
- db "CASCADEBADGE@"
+ db "QUELLORDEN@"
Route23Script_512d8:
ld a, $1
diff --git a/scripts/saffrongym.asm b/scripts/saffrongym.asm
index cbf935e7..fa22f190 100755
--- a/scripts/saffrongym.asm
+++ b/scripts/saffrongym.asm
@@ -17,7 +17,7 @@ SaffronGymScript:
jp LoadGymLeaderAndCityName
Gym6CityName:
- db "SAFFRON CITY@"
+ db "SAFFRONIA CITY@"
Gym6LeaderName:
db "SABRINA@"
diff --git a/scripts/vermiliongym.asm b/scripts/vermiliongym.asm
index c22ce9ce..350372f9 100755
--- a/scripts/vermiliongym.asm
+++ b/scripts/vermiliongym.asm
@@ -22,10 +22,10 @@ VermilionGymScript_5ca4c:
jp LoadGymLeaderAndCityName
Gym3CityName:
- db "VERMILION CITY@"
+ db "ORANIA CITY@"
Gym3LeaderName:
- db "LT.SURGE@"
+ db "MAJOR BOB@"
VermilionGymScript_5ca6d:
CheckEvent EVENT_2ND_LOCK_OPENED
diff --git a/scripts/viridiangym.asm b/scripts/viridiangym.asm
index cc8dcb90..059a180d 100755
--- a/scripts/viridiangym.asm
+++ b/scripts/viridiangym.asm
@@ -11,7 +11,7 @@ ViridianGymScript:
ret
Gym8CityName:
- db "VIRIDIAN CITY@"
+ db "VERTANIA CITY@"
Gym8LeaderName:
db "GIOVANNI@"
diff --git a/text.asm b/text.asm
index fc075e19..b56bdba0 100644
--- a/text.asm
+++ b/text.asm
@@ -22,17 +22,18 @@ INCLUDE "hram.asm"
SECTION "Text 1", ROMX, BANK[TEXT_1]
_CardKeySuccessText1::
- text "Bingo!@@"
+ text "Bingo! @@"
_CardKeySuccessText2::
- text ""
- line "The CARD KEY"
- cont "opened the door!"
+ text "Der"
+ line "TÜRÖFFNER hat die"
+ cont "Tür entriegelt!"
done
_CardKeyFailText::
- text "Darn! It needs a"
- line "CARD KEY!"
+ text "Mist! Die Tür"
+ line "geht nur mit dem"
+ cont "TÜRÖFFNER auf!"
done
_TrainerNameText::
@@ -40,17 +41,19 @@ _TrainerNameText::
text ": @@"
_NoNibbleText::
- text "Not even a nibble!"
+ text "Nicht einmal ein"
+ line "alter Stiefel hat"
+ cont "angebissen!"
prompt
_NothingHereText::
- text "Looks like there's"
- line "nothing here."
+ text "Hier findet man"
+ line "nichts. Schade!"
prompt
_ItsABiteText::
- text "Oh!"
- line "It's a bite!"
+ text "Oh! Da hat etwas"
+ line "angebissen!!!"
prompt
_ExclamationText::
@@ -58,110 +61,120 @@ _ExclamationText::
done
_GroundRoseText::
- text "Ground rose up"
- line "somewhere!"
+ text "Irgendwo hat"
+ line "sich der Boden"
+ cont "gehoben!"
done
_BoulderText::
- text "This requires"
- line "STRENGTH to move!"
+ text "Du benötigst"
+ line "STÄRKE, um den"
+ cont "Fels zu bewegen!"
done
_MartSignText::
- text "All your item"
- line "needs fulfilled!"
- cont "#MON MART"
+ text "Wir erfüllen alle"
+ line "Item-Wünsche!"
+
+ para "PKMN-SUPERMARKT"
done
_PokeCenterSignText::
- text "Heal Your #MON!"
- line "#MON CENTER"
+ text "Erfrische Deine"
+ line "#MON! "
+
+ para "PKMN-CENTER"
done
_FoundItemText::
- text "<PLAYER> found"
+ text "<PLAYER> findet..."
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_NoMoreRoomForItemText::
- text "No more room for"
- line "items!"
+ text "Du kannst keine"
+ line "weiteren Items"
+ cont "tragen!"
done
_OaksAideHiText::
- text "Hi! Remember me?"
- line "I'm PROF.OAK's"
- cont "AIDE!"
+ text "Hallo! Erinnerst"
+ line "Du Dich? Ich bin"
+ cont "PROF. EICHS"
+ cont "Gehilfe!"
- para "If you caught @"
+ para "Wenn Du"
+ line "mindestens @"
TX_NUM hOaksAideRequirement, 1, 3
text ""
- line "kinds of #MON,"
- cont "I'm supposed to"
- cont "give you an"
- cont "@"
+ cont "verschiedene"
+ cont "#MON gefangen"
+ cont "hast, habe ich"
+ cont "ein Geschenk für"
+ cont "Dich: @"
TX_RAM wOaksAideRewardItemName
- text "!"
+ text ""
- para "So, <PLAYER>! Have"
- line "you caught at"
- cont "least @"
+ para "Also, <PLAYER>, "
+ line "hast Du @"
TX_NUM hOaksAideRequirement, 1, 3
- text " kinds of"
- cont "#MON?"
+ text ""
+ cont "unterschiedliche"
+ cont "#MON gefangen?"
done
_OaksAideUhOhText::
- text "Let's see..."
- line "Uh-oh! You have"
- cont "caught only @"
+ text "Mal schauen..."
+ line "Oh! Du hast erst"
+ cont "@"
TX_NUM hOaksAideNumMonsOwned, 1, 3
- text ""
- cont "kinds of #MON!"
+ text " verschiedene"
+ cont "#MON gefangen!"
- para "You need @"
+ para "Du benötigst @"
TX_NUM hOaksAideRequirement, 1, 3
- text " kinds"
- line "if you want the"
- cont "@"
- TX_RAM wOaksAideRewardItemName
- text "."
+ text ","
+ line "um das Geschenk"
+ cont "zu erhalten."
done
_OaksAideComeBackText::
- text "Oh. I see."
+ text "Ich habe"
+ line "eine gute Idee."
- para "When you get @"
+ para "Komm wieder, wenn"
+ line "Du @"
TX_NUM hOaksAideRequirement, 1, 3
- text ""
- line "kinds, come back"
- cont "for @"
- TX_RAM wOaksAideRewardItemName
- text "."
+ text " #MON"
+ cont "besitzt. Ich"
+ cont "hebe Dir Dein"
+ cont "Geschenk auf."
done
_OaksAideHereYouGoText::
- text "Great! You have"
- line "caught @"
+ text "Super! Du hast"
+ line "@"
TX_NUM hOaksAideNumMonsOwned, 1, 3
- text " kinds "
- cont "of #MON!"
- cont "Congratulations!"
+ text " verschiedene"
+ cont "#MON gefangen!"
+ cont "Einfach klasse!"
- para "Here you go!"
+ para "Hier, das hast"
+ line "Du Dir redlich"
+ cont "verdient!"
prompt
_OaksAideGotItemText::
- text "<PLAYER> got the"
+ text "<PLAYER> erhält"
line "@"
TX_RAM wOaksAideRewardItemName
text "!@@"
_OaksAideNoRoomText::
- text "Oh! I see you"
- line "don't have any"
- cont "room for the"
+ text "Oh! Du hast"
+ line "momentan keinen"
+ cont "Platz für den"
cont "@"
TX_RAM wOaksAideRewardItemName
text "."
@@ -231,41 +244,43 @@ INCLUDE "text/maps/seafoam_islands_b4f.asm"
_AIBattleWithdrawText::
TX_RAM wTrainerName
- text " with-"
- line "drew @"
+ text " ruft"
+ line "@"
TX_RAM wEnemyMonNick
- text "!"
+ text ""
+ cont "zurück!"
prompt
_AIBattleUseItemText::
TX_RAM wTrainerName
text ""
- line "used @"
+ line "gibt @"
TX_RAM wcd6d
text ""
- cont "on @"
+ cont "@"
TX_RAM wEnemyMonNick
text "!"
prompt
_TradeWentToText::
- TX_RAM wcf4b
- text " went"
- line "to @"
+ TX_RAM wcf50
+ text " geht"
+ line "zu @"
TX_RAM wGrassRate
text "."
done
_TradeForText::
- text "For <PLAYER>'s"
+ text "<PLAYER> tauscht"
line "@"
- TX_RAM wcf4b
- text ","
+ TX_RAM wcf50
+ text ""
done
_TradeSendsText::
+ text "gegen @"
TX_RAM wGrassRate
- text " sends"
+ text "s"
line "@"
TX_RAM wcd6d
text "."
@@ -273,732 +288,807 @@ _TradeSendsText::
_TradeWavesFarewellText::
TX_RAM wGrassRate
- text " waves"
- line "farewell as"
+ text " winkt"
+ line "zum Abschied, als"
done
_TradeTransferredText::
+ text "sein @"
TX_RAM wcd6d
- text " is"
- line "transferred."
+ text ""
+ line "übertragen wird."
done
_TradeTakeCareText::
- text "Take good care of"
- line "@"
+ text "Kümmere Dich gut"
+ line "um @"
TX_RAM wcd6d
text "."
done
_TradeWillTradeText::
TX_RAM wGrassRate
- text " will"
- line "trade @"
+ text " möchte"
+ line "@"
TX_RAM wcd6d
- text ""
+ text " gegen"
done
_TradeforText::
- text "for <PLAYER>'s"
- line "@"
- TX_RAM wcf4b
- text "."
+ text "<PLAYER>s @"
+ TX_RAM wcf50
+ text ""
+ line "tauschen."
done
_PlaySlotMachineText::
- text "A slot machine!"
- line "Want to play?"
+ text "Ein einarmiger"
+ line "Bandit! Möchtest"
+ cont "Du spielen?"
done
_OutOfCoinsSlotMachineText::
- text "Darn!"
- line "Ran out of coins!"
+ text "Mist!"
+ line "Ich habe keine"
+ cont "Münzen mehr!"
done
_BetHowManySlotMachineText::
- text "Bet how many"
- line "coins?"
+ text "Wie viele Münzen"
+ line "möchtest Du"
+ cont "setzen?"
done
_StartSlotMachineText::
- text "Start!"
+ text "Auf geht","'s! " ; "{t}{'s}" instead of "{t'}{s}"
done
_NotEnoughCoinsSlotMachineText::
- text "Not enough"
- line "coins!"
+ text "Du hast nicht"
+ line "genug Münzen!"
prompt
_OneMoreGoSlotMachineText::
- text "One more "
- line "go?"
+ text "Noch eine"
+ line "Runde?"
done
_LinedUpText::
- text " lined up!"
- line "Scored @"
- TX_RAM wcf4b
- text " coins!"
+ text "Super! Du hast"
+ line "@"
+ TX_RAM wcf50
+ text " Münzen"
+ cont "gewonnen!"
done
_NotThisTimeText::
- text "Not this time!"
+ text "Vielleicht beim"
+ line "nächsten Mal!"
prompt
_YeahText::
- text "Yeah!@@"
+ text "Ja!!!@@"
_DexSeenOwnedText::
- text "#DEX Seen:@"
+ text "Gesehen: @"
TX_NUM wDexRatingNumMonsSeen, 1, 3
- text ""
- line " Owned:@"
+ text " PKMN"
+ line "Besitz: @"
TX_NUM wDexRatingNumMonsOwned, 1, 3
- db "@"
+ text " PKMN"
+ done
_DexRatingText::
- text "#DEX Rating", $6d
+ text ""
done
_GymStatueText1::
TX_RAM wGymCityName
text ""
- line "#MON GYM"
- cont "LEADER: @"
+ line "PKMN-ARENA"
+ cont "LEITUNG:"
+ cont "@"
TX_RAM wGymLeaderName
- text ""
+ text " "
- para "WINNING TRAINERS:"
+ para "BISHERIGE SIEGER:"
line "<RIVAL>"
done
_GymStatueText2::
TX_RAM wGymCityName
text ""
- line "#MON GYM"
- cont "LEADER: @"
+ line "PKMN-ARENA"
+ cont "LEITUNG: "
+ cont "@"
TX_RAM wGymLeaderName
text ""
- para "WINNING TRAINERS:"
+ para "BISHERIGE SIEGER:"
line "<RIVAL>"
cont "<PLAYER>"
done
_ViridianCityPokecenterGuyText::
- text "#MON CENTERs"
- line "heal your tired,"
- cont "hurt or fainted"
- cont "#MON!"
+ text "Im PKMN-CENTER"
+ line "kannst Du müde,"
+ cont "verletzte und"
+ cont "besiegte #MON"
+ cont "heilen!"
done
_PewterCityPokecenterGuyText::
- text "Yawn!"
+ text "Gähn!"
- para "When JIGGLYPUFF"
- line "sings, #MON"
- cont "get drowsy..."
+ para "Von PUMMELUFFS"
+ line "GESANG werden"
+ cont "#MON ganz"
+ cont "müde..."
- para "...Me too..."
- line "Snore..."
+ para "Ich auch..."
+ line "Schnarch..."
done
_CeruleanPokecenterGuyText::
- text "BILL has lots of"
- line "#MON!"
+ text "BILL besitzt"
+ line "viele #MON!"
- para "He collects rare"
- line "ones too!"
+ para "Er hat einige"
+ line "sehr seltene in"
+ cont "seiner Sammlung!"
done
_LavenderPokecenterGuyText::
- text "CUBONEs wear"
- line "skulls, right?"
+ text "TRAGOSSO tragen"
+ line "Schädelmasken!"
- para "People will pay a"
- line "lot for one!"
+ para "Man zahlt für sie"
+ line "eine Menge Geld!"
done
_MtMoonPokecenterBenchGuyText::
- text "If you have too"
- line "many #MON, you"
- cont "should store them"
- cont "via PC!"
+ text "Wenn Du keine"
+ line "weiteren #MON"
+ cont "tragen kannst,"
+ cont "solltest Du"
+ cont "einige via PC"
+ cont "ablegen!"
done
_RockTunnelPokecenterGuyText::
- text "I heard that"
- line "GHOSTs haunt"
- cont "LAVENDER TOWN!"
+ text "Ich habe gehört,"
+ line "daß in LAVANDIA"
+ cont "böse GEISTER"
+ cont "spuken!"
done
_UnusedBenchGuyText1::
- text "I wish I could"
- line "catch #MON."
+ text "Ich wünschte, ich"
+ line "könnte #MON"
+ cont "fangen..."
done
_UnusedBenchGuyText2::
- text "I'm tired from"
- line "all the fun..."
+ text "Nach all dem Spaß"
+ line "bin ich nun müde."
done
_UnusedBenchGuyText3::
- text "SILPH's manager"
- line "is hiding in the"
- cont "SAFARI ZONE."
+ text "Der Leiter der"
+ line "SILPH CO."
+ cont "versteckt sich in"
+ cont "der SAFARI-ZONE."
done
_VermilionPokecenterGuyText::
- text "It is true that a"
- line "higher level"
- cont "#MON will be"
- cont "more powerful..."
-
- para "But, all #MON"
- line "will have weak"
- cont "points against"
- cont "specific types."
-
- para "So, there is no"
- line "universally"
- cont "strong #MON."
+ text "Es stimmt, daß"
+ line "ein #MON mit"
+ cont "einem hohen Level"
+ cont "sehr stark ist..."
+
+ para "Allerdings haben"
+ line "alle #MON"
+ cont "Schwächen. Die"
+ cont "richtige Attacke"
+ cont "kann sie leicht"
+ cont "besiegen!"
+
+ para "Daher gibt es"
+ line "kein Universal-"
+ cont "#MON."
done
_CeladonCityPokecenterGuyText::
- text "If I had a BIKE,"
- line "I would go to"
- cont "CYCLING ROAD!"
+ text "Wenn ich ein"
+ line "FAHRRAD hätte,"
+ cont "würde ich den"
+ cont "RADWEG benutzen!"
done
_FuchsiaCityPokecenterGuyText::
- text "If you're studying "
- line "#MON, visit"
- cont "the SAFARI ZONE."
+ text "Du studierst die"
+ line "#MON?"
+ cont "Dann gehe in die"
+ cont "SAFARI-ZONE."
- para "It has all sorts"
- line "of rare #MON."
+ para "Dort gibt es"
+ line "viele seltene"
+ cont "#MON."
done
_CinnabarPokecenterGuyText::
- text "#MON can still"
- line "learn techniques"
- cont "after canceling"
- cont "evolution."
+ text "Brichst Du ihre"
+ line "Entwicklung ab,"
+ cont "dann können Deine"
+ cont "#MON weitere"
+ cont "Attacken lernen."
- para "Evolution can wait"
- line "until new moves"
- cont "have been learned."
+ para "Die weitere"
+ line "Entwicklung kann"
+ cont "warten, bis sie"
+ cont "neue Attacken"
+ cont "gelernt haben!"
done
_SaffronCityPokecenterGuyText1::
- text "It would be great"
- line "if the ELITE FOUR"
- cont "came and stomped"
- cont "TEAM ROCKET!"
+ text "Ich wünschte, die"
+ line "TOP VIER kämen"
+ cont "und stampften das"
+ cont "TEAM ROCKET"
+ cont "in den Boden!"
done
_SaffronCityPokecenterGuyText2::
- text "TEAM ROCKET took"
- line "off! We can go"
- cont "out safely again!"
- cont "That's great!"
+ text "Das TEAM ROCKET"
+ line "ist geflohen! Wir"
+ cont "können wieder aus"
+ cont "dem Haus gehen!"
done
_CeladonCityHotelText::
- text "My sis brought me"
- line "on this vacation!"
+ text "Dieser Urlaub war"
+ line "eine Idee meiner"
+ cont "Schwester!"
done
_BookcaseText::
- text "Crammed full of"
- line "#MON books!"
+ text "Wow! Unmengen"
+ line "von Büchern über"
+ cont "#MON!"
done
_NewBicycleText::
- text "A shiny new"
- line "BICYCLE!"
+ text "Ein brandneues"
+ line "FAHRRAD!"
done
_PushStartText::
- text "Push START to"
- line "open the MENU!"
+ text "Drücke START,"
+ line "um das MENÜ"
+ cont "aufzurufen!"
done
_SaveOptionText::
- text "The SAVE option is"
- line "on the MENU"
- cont "screen."
+ text "Im MENÜ kannst Du"
+ line "unter SICHERN"
+ cont "Deinen Spielstand"
+ cont "abspeichern."
done
_StrengthsAndWeaknessesText::
- text "All #MON types"
- line "have strong and"
- cont "weak points"
- cont "against others."
+ text "#MON besitzen"
+ line "unterschiedliche"
+ cont "Attacken, deren"
+ cont "Wirkung je nach"
+ cont "Gegner variiert."
done
_TimesUpText::
- text "PA: Ding-dong!"
+ text "DURCHSAGE: Gong!"
- para "Time's up!"
+ para "Die Zeit ist um!"
prompt
_GameOverText::
- text "PA: Your SAFARI"
- line "GAME is over!"
+ text "DURCHSAGE: Deine"
+ line "SAFARI-TOUR ist"
+ cont "vorüber!"
done
_CinnabarGymQuizIntroText::
- text "#MON Quiz!"
+ text "Willkommen beim"
+ line "#MON-Quiz!"
- para "Get it right and"
- line "the door opens to"
- cont "the next room!"
+ para "Weißt Du die"
+ line "richtige Antwort,"
+ cont "dann öffnet sich"
+ cont "die Tür!"
- para "Get it wrong and"
- line "face a trainer!"
+ para "Ist die Antwort"
+ line "falsch, dann mußt"
+ cont "Du kämpfen..."
- para "If you want to"
- line "conserve your"
- cont "#MON for the"
- cont "GYM LEADER..."
+ para "Je mehr Antworten"
+ line "Du weißt, desto"
+ cont "fitter sind Deine"
+ cont "#MON beim"
+ cont "Kampf gegen den"
+ cont "ARENALEITER!"
- para "Then get it right!"
- line "Here we go!"
+ para "Laß uns beginnen!"
prompt
_CinnabarQuizQuestionsText1::
- text "CATERPIE evolves"
- line "into BUTTERFREE?"
+ text "Entwickelt sich"
+ line "RAUPY zu SMETTBO?"
done
_CinnabarQuizQuestionsText2::
- text "There are 9"
- line "certified #MON"
- cont "LEAGUE BADGEs?"
+ text "Gibt es neun"
+ line "offizielle"
+ cont "#MON-ORDEN?"
done
_CinnabarQuizQuestionsText3::
- text "POLIWAG evolves 3"
- line "times?"
+ text "Entwickelt sich"
+ line "QUAPSEL dreimal?"
done
_CinnabarQuizQuestionsText4::
- text "Are thunder moves"
- line "effective against"
- cont "ground element-"
- cont "type #MON?"
+ text "Sind DONNER-"
+ line "ATTACKEN gegen"
+ cont "BODEN-#MON"
+ cont "sehr effektiv?"
done
_CinnabarQuizQuestionsText5::
- text "#MON of the"
- line "same kind and"
- cont "level are not"
- cont "identical?"
+ text "Unterscheiden"
+ line "sich zwei gleiche"
+ cont "#MON mit"
+ cont "gleichem Level?"
done
_CinnabarQuizQuestionsText6::
- text "TM28 contains"
- line "TOMBSTONER?"
+ text "Ist TM28 die "
+ line "FROSCH-ATTACKE?"
done
_CinnabarGymQuizCorrectText::
- text "You're absolutely"
- line "correct!"
+ text "Und die Antwort"
+ line "ist... RICHTIG!"
- para "Go on through!@@"
+ para "Geh weiter!@@"
_CinnabarGymQuizIncorrectText::
- text "Sorry! Bad call!"
+ text "FALSCH!"
+ line "So ein Pech!"
prompt
_MagazinesText::
- text "#MON magazines!"
+ text "#MON-"
+ line "Zeitschriften!"
- para "#MON notebooks!"
+ para "#MON-"
+ line "Notizbücher!"
- para "#MON graphs!"
+ para "#MON-"
+ line "Schaubilder!"
done
_BillsHouseMonitorText::
- text "TELEPORTER is"
- line "displayed on the"
- cont "PC monitor."
+ text "Auf dem PC läuft"
+ line "ein Programm zur"
+ cont "Steuerung des"
+ cont "TELEPORTERS."
done
_BillsHouseInitiatedText::
- text "<PLAYER> initiated"
- line "TELEPORTER's Cell"
- cont "Separator!@@"
+ text "<PLAYER> hat den"
+ line "ZELL-SEPARATOR"
+ cont "in Gang gesetzt!@@"
_BillsHousePokemonListText1::
- text "BILL's favorite"
- line "#MON list!"
+ text "Ein Liste von"
+ line "BILLS LIEBLINGS-"
+ cont "#MON!"
prompt
_BillsHousePokemonListText2::
- text "Which #MON do"
- line "you want to see?"
+ text "Welches #MON"
+ line "möchtest Du"
+ cont "betrachten?"
done
_OakLabEmailText::
- text "There's an e-mail"
- line "message here!"
+ text "Im Briefkasten"
+ line "ist eine E-Mail!"
para "..."
- para "Calling all"
- line "#MON trainers!"
+ para "An alle"
+ line "#MON-TRAINER!"
- para "The elite trainers"
- line "of #MON LEAGUE"
- cont "are ready to take"
- cont "on all comers!"
+ para "Die TRAINER-ELITE"
+ line "der PKMN-LIGA"
+ cont "wartet auf mutige"
+ cont "Herausforderer!"
- para "Bring your best"
- line "#MON and see"
- cont "how you rate as a"
- cont "trainer!"
+ para "Bringt Eure"
+ line "stärksten #MON"
+ cont "mit und zeigt,"
+ cont "wie gut Ihr seid!"
- para "#MON LEAGUE HQ"
- line "INDIGO PLATEAU"
+ para "PKMN-LIGA-LEITUNG"
+ line "INDIGO-PLATEAU"
- para "PS: PROF.OAK,"
- line "please visit us!"
+ para "PS.: PROF. EICH,"
+ line "bitte melden Sie"
+ cont "sich bei uns!"
cont "..."
done
_GameCornerCoinCaseText::
- text "A COIN CASE is"
- line "required!"
+ text "Du benötigst"
+ line "einen MÜNZKORB!"
done
_GameCornerNoCoinsText::
- text "You don't have"
- line "any coins!"
+ text "Du hast keine"
+ line "Münzen!"
done
_GameCornerOutOfOrderText::
- text "OUT OF ORDER"
- line "This is broken."
+ text "AUSSER BETRIEB!"
done
_GameCornerOutToLunchText::
- text "OUT TO LUNCH"
- line "This is reserved."
+ text "BIN ZU TISCH!"
+ line "Oh, dieser Platz"
+ cont "ist besetzt."
done
_GameCornerSomeonesKeysText::
- text "Someone's keys!"
- line "They'll be back."
+ text "Da liegt ein"
+ line "Schlüsselbund."
+
+ para "Der Platz scheint"
+ line "besetzt zu sein."
done
_JustAMomentText::
- text "Just a moment."
+ text "Warte einen"
+ line "Augenblick."
done
TMNotebookText::
- text "It's a pamphlet"
- line "on TMs."
+ text "Ein INFOBLATT"
+ line "über TM."
para "..."
- para "There are 50 TMs"
- line "in all."
+ para "Es gibt"
+ line "insgesamt 50 TM."
- para "There are also 5"
- line "HMs that can be"
- cont "used repeatedly."
+ para "Außerdem gibt es"
+ line "fünf VM, die"
+ cont "mehrfach nutzbar"
+ cont "sind."
para "SILPH CO.@@"
_TurnPageText::
- text "Turn the page?"
+ text "Umblättern?"
done
_ViridianSchoolNotebookText5::
- text "GIRL: Hey! Don't"
- line "look at my notes!@@"
+ text "MÄDCHEN: Hey! Laß"
+ line "die Finger von"
+ cont "meinen Notizen!@@"
_ViridianSchoolNotebookText1::
- text "Looked at the"
- line "notebook!"
+ text "Du schaust in"
+ line "das Notizbuch!"
- para "First page..."
+ para "Erste Seite..."
- para "# BALLs are"
- line "used to catch"
- cont "#MON."
+ para "Zum Fangen von"
+ line "#MON benutzt"
+ cont "man #BÄLLE."
- para "Up to 6 #MON"
- line "can be carried."
+ para "Man kann bis zu"
+ line "sechs #MON auf"
+ cont "einmal tragen."
- para "People who raise"
- line "and make #MON"
- cont "fight are called"
- cont "#MON trainers."
+ para "#MON-TRAINER"
+ line "ziehen #MON"
+ cont "groß und"
+ cont "trainieren sie."
prompt
_ViridianSchoolNotebookText2::
- text "Second page..."
+ text "Zweite Seite..."
- para "A healthy #MON"
- line "may be hard to"
- cont "catch, so weaken"
- cont "it first!"
+ para "Ein #MON bei"
+ line "voller Stärke ist"
+ cont "schwer zu fangen!"
+ cont "Man sollte es"
+ cont "erst schwächen."
- para "Poison, burns and"
- line "other damage are"
- cont "effective!"
+ para "Feuer, Gift und"
+ line "andere Attacken"
+ cont "wirken Wunder!"
prompt
_ViridianSchoolNotebookText3::
- text "Third page..."
+ text "Dritte Seite..."
- para "#MON trainers"
- line "seek others to"
- cont "engage in #MON"
- cont "fights."
+ para "#MON-TRAINER"
+ line "suchen einander"
+ cont "und lassen ihre"
+ cont "#MON kämpfen."
- para "Battles are"
- line "constantly fought"
- cont "at #MON GYMs."
+ para "In den"
+ line "PKMN-ARENEN"
+ cont "finden stets"
+ cont "Kämpfe statt."
prompt
_ViridianSchoolNotebookText4::
- text "Fourth page..."
+ text "Vierte Seite..."
- para "The goal for"
- line "#MON trainers"
- cont "is to beat the "
- cont "top 8 #MON"
- cont "GYM LEADERs."
+ para "Das Ziel jedes"
+ line "#MON-TRAINERS"
+ cont "ist es, die acht"
+ cont "Leiter der"
+ cont "PKMN-ARENEN"
+ cont "zu besiegen."
- para "Do so to earn the"
- line "right to face..."
-
- para "The ELITE FOUR of"
- line "#MON LEAGUE!"
+ para "Nur dann darf er"
+ line "den TOP VIER in"
+ cont "der PKMN-LIGA"
+ cont "gegenübertreten!"
prompt
_EnemiesOnEverySideText::
- text "Enemies on every"
- line "side!"
+ text "Wandle Dich"
+ line "abhängig vom"
+ cont "Gegner!"
done
_WhatGoesAroundComesAroundText::
- text "What goes around"
- line "comes around!"
+ text "Wie die Saat,"
+ line "so die Ernte!"
done
_FightingDojoText::
- text "FIGHTING DOJO"
+ text "KAMPFARENA"
done
_IndigoPlateauHQText::
text "INDIGO PLATEAU"
- line "#MON LEAGUE HQ"
+ line "#MON-LIGA"
+ cont "HAUPTQUARTIER"
done
_RedBedroomSNESText::
- text "<PLAYER> is"
- line "playing the SNES!"
- cont "...Okay!"
- cont "It's time to go!"
+ text "<PLAYER> spielt"
+ line "SUPER NINTENDO!"
+ cont "...OK! Die Reise"
+ cont "kann beginnen!"
done
_Route15UpstairsBinocularsText::
- text "Looked into the"
- line "binoculars..."
+ text "Du schaust durch"
+ line "das Fernrohr..."
- para "A large, shining"
- line "bird is flying"
- cont "toward the sea."
+ para "Ein großer Vogel"
+ line "fliegt anmutig"
+ cont "aufs Meer hinaus."
done
_AerodactylFossilText::
- text "AERODACTYL Fossil"
- line "A primitive and"
- cont "rare #MON."
+ text "AERODACTYL-Fossil"
+ line "Ein urzeitliches"
+ cont "und seltenes"
+ cont "#MON."
done
_KabutopsFossilText::
- text "KABUTOPS Fossil"
- line "A primitive and"
- cont "rare #MON."
+ text "KABUTOPS-Fossil"
+ line "Ein urzeitliches"
+ cont "und seltenes"
+ cont "#MON."
done
_LinkCableHelpText1::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "Using a Game Link"
- line "Cable"
+ para "Die Benutzung des"
+ line "Link-Kabels"
prompt
_LinkCableHelpText2::
- text "Which heading do"
- line "you want to read?"
+ text "Wähle bitte ein"
+ line "Themengebiet aus."
done
_LinkCableInfoText1::
- text "When you have"
- line "linked your GAME"
- cont "BOY with another"
- cont "GAME BOY, talk to"
- cont "the attendant on"
- cont "the right in any"
- cont "#MON CENTER."
+ text "Spricht man die"
+ line "Bedienung bei"
+ cont "der rechten Theke"
+ cont "im PKMN-CENTER"
+ cont "an, während zwei"
+ cont "GAME BOYS über"
+ cont "das Link-Kabel"
+ cont "verbunden sind,"
+ cont "dann gelangt man"
+ cont "in den 2-Spieler-"
+ cont "Raum."
prompt
_LinkCableInfoText2::
- text "COLOSSEUM lets"
- line "you play against"
- cont "a friend."
+ text "Im KOLOSSEUM"
+ line "kannst Du gegen"
+ cont "einen Freund"
+ cont "antreten."
prompt
_LinkCableInfoText3::
- text "TRADE CENTER is"
- line "used for trading"
- cont "#MON."
+ text "Im HANDELSCENTER"
+ line "können #MON"
+ cont "getauscht werden."
prompt
_ViridianSchoolBlackboardText1::
- text "The blackboard"
- line "describes #MON"
- cont "STATUS changes"
- cont "during battles."
+ text "Die Tafel zeigt"
+ line "Statuswechsel der"
+ cont "#MON während"
+ cont "des Kampfes an."
prompt
_ViridianSchoolBlackboardText2::
- text "Which heading do"
- line "you want to read?"
+ text "Wähle bitte ein"
+ line "Themengebiet aus."
done
_ViridianBlackboardSleepText::
- text "A #MON can't"
- line "attack if it's"
- cont "asleep!"
+ text "Wenn ein #MON"
+ line "schläft, kann es"
+ cont "nicht angreifen!"
- para "#MON will stay"
- line "asleep even after"
- cont "battles."
+ para "Ein schlafendes"
+ line "#MON wacht"
+ cont "auch nach dem"
+ cont "Kampf nicht auf."
- para "Use AWAKENING to"
- line "wake them up!"
+ para "Benutze"
+ line "AUFWECKER, damit"
+ cont "es aufwacht."
prompt
_ViridianBlackboardPoisonText::
- text "When poisoned, a"
- line "#MON's health"
- cont "steadily drops."
+ text "Ein vergiftetes"
+ line "#MON verliert"
+ cont "stetig KP."
- para "Poison lingers"
- line "after battles."
+ para "Die Wirkung des"
+ line "Giftes hält auch"
+ cont "nach einem Kampf"
+ cont "an."
- para "Use an ANTIDOTE"
- line "to cure poison!"
+ para "GEGENGIFT heilt"
+ line "Vergiftungen."
prompt
_ViridianBlackboardPrlzText::
- text "Paralysis could"
- line "make #MON"
- cont "moves misfire!"
+ text "Ein paralysiertes"
+ line "#MON"
+ cont "verliert an"
+ cont "Treffgenauigkeit!"
- para "Paralysis remains"
- line "after battles."
+ para "Die Paralyse hält"
+ line "auch nach einem"
+ cont "Kampf an."
- para "Use PARLYZ HEAL"
- line "for treatment!"
+ para "Man behandelt sie"
+ line "mit PARA-HEILER."
prompt
_ViridianBlackboardBurnText::
- text "A burn reduces"
- line "power and speed."
- cont "It also causes"
- cont "ongoing damage."
+ text "Eine Verbrennung"
+ line "vermindert Kraft"
+ cont "und Stärke. Die"
+ cont "KP sinken stetig."
- para "Burns remain"
- line "after battles."
+ para "Verbrennungen"
+ line "dauern auch nach"
+ cont "einem Kampf an."
- para "Use BURN HEAL to"
- line "cure a burn!"
+ para "Man heilt sie mit"
+ line "FEUERHEILER."
prompt
_ViridianBlackboardFrozenText::
- text "If frozen, a"
- line "#MON becomes"
- cont "totally immobile!"
+ text "Ein eingefrorenes"
+ line "#MON ist"
+ cont "bewegungsunfähig."
- para "It stays frozen"
- line "even after the"
- cont "battle ends."
+ para "Es behält auch"
+ line "nach dem Kampf"
+ cont "diesen Zustand"
+ cont "bei."
- para "Use ICE HEAL to"
- line "thaw out #MON!"
+ para "Nur der EISHEILER"
+ line "kann es wieder"
+ cont "auftauen!"
prompt
_VermilionGymTrashText::
- text "Nope, there's"
- line "only trash here."
+ text "Hier ist nichts,"
+ line "bloß Abfall."
done
_VermilionGymTrashSuccessText1::
- text "Hey! There's a"
- line "switch under the"
- cont "trash!"
- cont "Turn it on!"
+ text "Hey! Hier ist ein"
+ line "Hebel versteckt!"
+ cont "Ich werde ihn"
+ cont "betätigen!"
- para "The 1st electric"
- line "lock opened!@@"
+ para "Das erste Schloß"
+ line "wurde entriegelt!@@"
_VermilionGymTrashSuccessText2::
- text "Hey! There's"
- line "another switch"
- cont "under the trash!"
- cont "Turn it on!"
+ text "Hier ist noch ein"
+ line "Hebel unter dem"
+ cont "Abfall versteckt!"
+ cont "Ich betätige ihn!"
prompt
_VermilionGymTrashSuccessText3::
- text "The 2nd electric"
- line "lock opened!"
+ text "Das zweite Schloß"
+ line "wurde entriegelt!"
- para "The motorized door"
- line "opened!@@"
+ para "Die mechanische"
+ line "Tür hat sich"
+ cont "geöffnet!@@"
_VermilionGymTrashFailText::
- text "Nope! There's"
- line "only trash here."
- cont "Hey! The electric"
- cont "locks were reset!@@"
+ text "Nichts! Hier ist"
+ line "nur Abfall..."
+ cont "Hey! Das Schloß"
+ cont "wurde wieder"
+ cont "verriegelt!@@"
_FoundHiddenItemText::
- text "<PLAYER> found"
+ text "<PLAYER> findet"
line "@"
TX_RAM wcd6d
text "!@@"
_HiddenItemBagFullText::
- text "But, <PLAYER> has"
- line "no more room for"
- cont "other items!"
+ text "Aber <PLAYER> kann"
+ line "keine weiteren"
+ cont "Items tragen!"
done
_FoundHiddenCoinsText::
- text "<PLAYER> found"
+ text "<PLAYER> findet"
line "@"
TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " coins!@@"
+ text " Münzen!@@"
_FoundHiddenCoins2Text::
- text "<PLAYER> found"
+ text "<PLAYER> findet"
line "@"
TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " coins!@@"
+ text " Münzen!@@"
_DroppedHiddenCoinsText::
text ""
- para "Oops! Dropped"
- line "some coins!"
+
+ para "Ups! Ich glaube,"
+ line "ich habe ein paar"
+ cont "Münzen verloren!"
done
_IndigoPlateauStatuesText1::
@@ -1006,92 +1096,96 @@ _IndigoPlateauStatuesText1::
prompt
_IndigoPlateauStatuesText2::
- text "The ultimate goal"
- line "of trainers!"
- cont "#MON LEAGUE HQ"
+ text "Das große Ziel"
+ line "aller Trainer ist"
+ cont "die PKMN-LIGA!"
done
_IndigoPlateauStatuesText3::
- text "The highest"
- line "#MON authority"
- cont "#MON LEAGUE HQ"
+ text "Das PKMN-LIGA-"
+ line "HAUPTQUARTIER"
+ cont "ist die höchste"
+ cont "PKMN-AUTORITÄT!"
done
_PokemonBooksText::
- text "Crammed full of"
- line "#MON books!"
+ text "Wow! Unmengen"
+ line "Bücher über"
+ cont "#MON!"
done
_DiglettSculptureText::
- text "It's a sculpture"
- line "of DIGLETT."
+ text "Eine Plastik, die"
+ line "DIGDA darstellt."
done
_ElevatorText::
- text "This is an"
- line "elevator."
+ text "Dies ist ein"
+ line "Aufzug."
done
_TownMapText::
- text "A TOWN MAP.@@"
+ text "Eine KARTE!@@"
_PokemonStuffText::
- text "Wow! Tons of"
- line "#MON stuff!"
+ text "Wow! Jede Menge"
+ line "#MON-"
+ cont "Gegenstände!"
done
_OutOfSafariBallsText::
- text "PA: Ding-dong!"
+ text "DURCHSAGE: Gong!"
- para "You are out of"
- line "SAFARI BALLs!"
+ para "Du hast keine"
+ line "SAFARIBÄLLE mehr!"
prompt
_WildRanText::
- text "Wild @"
+ text "Das wilde"
+ line "@"
TX_RAM wEnemyMonNick
- text ""
- line "ran!"
+ text " ist"
+ cont "geflüchtet!"
prompt
_EnemyRanText::
- text "Enemy @"
TX_RAM wEnemyMonNick
text ""
- line "ran!"
+ line "ist geflüchtet!"
prompt
_HurtByPoisonText::
- text "<USER>'s"
- line "hurt by poison!"
+ text "Das Gift schadet"
+ line "<USER>!"
prompt
_HurtByBurnText::
- text "<USER>'s"
- line "hurt by the burn!"
+ text "Die Verbrennung"
+ line "schadet"
+ cont "<USER>!"
prompt
_HurtByLeechSeedText::
- text "LEECH SEED saps"
- line "<USER>!"
+ text "Die SCHMAROTZER-"
+ line "ATTACKE schadet"
+ cont "<USER>!"
prompt
_EnemyMonFaintedText::
- text "Enemy @"
TX_RAM wEnemyMonNick
text ""
- line "fainted!"
+ line "wurde besiegt!"
prompt
_MoneyForWinningText::
- text "<PLAYER> got ¥@"
- TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ""
- line "for winning!"
+ text "<PLAYER>"
+ line "gewinnt ¥@"
+ TX_BCD wAmountMoneyWon, $c3
+ text "!"
prompt
_TrainerDefeatedText::
- text "<PLAYER> defeated"
+ text "<PLAYER> besiegt"
line "@"
TX_RAM wTrainerName
text "!"
@@ -1100,198 +1194,209 @@ _TrainerDefeatedText::
_PlayerMonFaintedText::
TX_RAM wBattleMonNick
text ""
- line "fainted!"
+ line "wurde besiegt!"
prompt
_UseNextMonText::
- text "Use next #MON?"
+ text "Nächstes #MON"
+ line "einsetzen?"
done
_Sony1WinText::
- text "<RIVAL>: Yeah! Am"
- line "I great or what?"
+ text "<RIVAL>: Ja! Ich"
+ line "bin der Beste!"
prompt
_PlayerBlackedOutText2::
- text "<PLAYER> is out of"
- line "useable #MON!"
+ text "Alle #MON von"
+ line "<PLAYER> wurden"
+ cont "besiegt!"
- para "<PLAYER> blacked"
- line "out!"
+ para "<PLAYER> fällt"
+ line "in Ohnmacht!"
prompt
_LinkBattleLostText::
- text "<PLAYER> lost to"
- line "@"
TX_RAM wTrainerName
- text "!"
+ text " hat"
+ line "<PLAYER> besiegt!"
prompt
_TrainerAboutToUseText::
TX_RAM wTrainerName
- text " is"
- line "about to use"
- cont"@"
+ text " wird"
+ line "@"
TX_RAM wEnemyMonNick
- text "!"
+ text " in den"
+ cont "Kampf schicken!"
- para "Will <PLAYER>"
- line "change #MON?"
+ para "Möchtest Du das"
+ line "#MON wechseln?"
done
_TrainerSentOutText::
TX_RAM wTrainerName
- text " sent"
- line "out @"
+ text " setzt"
+ line "@"
TX_RAM wEnemyMonNick
- text "!"
+ text " ein!"
done
_NoWillText::
- text "There's no will"
- line "to fight!"
+ text "Das #MON"
+ line "wurde besiegt!"
prompt
_CantEscapeText::
- text "Can't escape!"
+ text "Du kannst nicht"
+ line "davonlaufen!"
prompt
_NoRunningText::
- text "No! There's no"
- line "running from a"
- cont "trainer battle!"
+ text "Man kann aus"
+ line "TRAINER-KÄMPFEN"
+ cont "nicht fliehen!"
prompt
_GotAwayText::
- text "Got away safely!"
+ text "Du bist"
+ line "entkommen!"
prompt
_ItemsCantBeUsedHereText::
- text "Items can't be"
- line "used here."
+ text "Du kannst hier"
+ line "keine Items "
+ cont "einsetzen."
prompt
_AlreadyOutText::
TX_RAM wBattleMonNick
- text " is"
- line "already out!"
+ text ""
+ line "kämpft bereits!"
prompt
_MoveNoPPText::
- text "No PP left for"
- line "this move!"
+ text "Du hast keine AP"
+ line "für diese Attacke"
+ cont "mehr übrig!"
prompt
_MoveDisabledText::
- text "The move is"
- line "disabled!"
+ text "Diese Attacke"
+ line "ist blockiert!"
prompt
_NoMovesLeftText::
TX_RAM wBattleMonNick
- text " has no"
- line "moves left!"
+ text " hat"
+ line "keine Attacken"
+ cont "mehr übrig!"
done
_MultiHitText::
- text "Hit the enemy"
+ text "Der Gegner wurde"
line "@"
TX_NUM wPlayerNumHits,1,1
- text " times!"
+ text " mal getroffen!"
prompt
_ScaredText::
TX_RAM wBattleMonNick
- text " is too"
- line "scared to move!"
+ text " kann"
+ line "sich vor Angst"
+ cont "nicht bewegen!"
prompt
_GetOutText::
- text "GHOST: Get out..."
- line "Get out..."
+ text "GEIST: Hau ab..."
+ line "Verschwinde..."
prompt
_FastAsleepText::
text "<USER>"
- line "is fast asleep!"
+ line "schläft!"
prompt
_WokeUpText::
text "<USER>"
- line "woke up!"
+ line "ist aufgewacht!"
prompt
_IsFrozenText::
text "<USER>"
- line "is frozen solid!"
+ line "ist festgefroren!"
prompt
_FullyParalyzedText::
- text "<USER>'s"
- line "fully paralyzed!"
+ text "<USER>"
+ line "ist paralysiert!"
prompt
_FlinchedText::
text "<USER>"
- line "flinched!"
+ line "ist ausgewichen!"
prompt
_MustRechargeText::
text "<USER>"
- line "must recharge!"
+ line "muß sich wieder "
+ cont "aufladen!"
prompt
_DisabledNoMoreText::
- text "<USER>'s"
- line "disabled no more!"
+ text "<USER>"
+ line "wird nicht mehr"
+ cont "blockiert!"
prompt
_IsConfusedText::
text "<USER>"
- line "is confused!"
+ line "ist verwirrt!"
prompt
_HurtItselfText::
- text "It hurt itself in"
- line "its confusion!"
+ text "Es hat sich vor"
+ line "Verwirrung selbst"
+ cont "verletzt!"
prompt
_ConfusedNoMoreText::
- text "<USER>'s"
- line "confused no more!"
+ text "<USER>"
+ line "ist nicht mehr"
+ cont "verwirrt!"
prompt
_SavingEnergyText::
text "<USER>"
- line "is saving energy!"
+ line "sammelt Kräfte!"
prompt
_UnleashedEnergyText::
text "<USER>"
- line "unleashed energy!"
+ line "erzeugt Energie!"
prompt
_ThrashingAboutText::
- text "<USER>'s"
- line "thrashing about!"
+ text "<USER>"
+ line "schlägt um sich!"
done
_AttackContinuesText::
- text "<USER>'s"
- line "attack continues!"
+ text "<USER>"
+ line "greift weiter an!"
done
_CantMoveText::
text "<USER>"
- line "can't move!"
+ line "ist gelähmt!"
prompt
_MoveIsDisabledText::
- text "<USER>'s"
+ text "<USER>s"
line "@"
TX_RAM wcd6d
- text " is"
- cont "disabled!"
+ text " ist"
+ cont "blockiert!"
prompt
_MonName1Text::
@@ -1299,18 +1404,17 @@ _MonName1Text::
_Used1Text::
text ""
- line "used @@"
+ line "ben. @@"
_Used2Text::
text ""
- line "used @@"
+ line "ben. @@"
_InsteadText::
- text "instead,"
+ text "stattdessen"
cont "@@"
-
-_CF4BText::
- TX_RAM wcf4b
+_CF50Text::
+ TX_RAM wcf50
text "@"
_ExclamationPoint1Text::
@@ -1334,166 +1438,172 @@ _ExclamationPoint5Text::
done
_AttackMissedText::
- text "<USER>'s"
- line "attack missed!"
+ text "<USER>s"
+ line "Attacke ging"
+ cont "daneben!"
prompt
_KeptGoingAndCrashedText::
text "<USER>"
- line "kept going and"
- cont "crashed!"
+ line "verfehlt das Ziel"
+ cont "und fällt hin!"
prompt
_UnaffectedText::
- text "<TARGET>'s"
- line "unaffected!"
+ text "<TARGET>"
+ line "ist unversehrt!"
prompt
_DoesntAffectMonText::
- text "It doesn't affect"
+ text "Keine Wirkung auf"
line "<TARGET>!"
prompt
_CriticalHitText::
- text "Critical hit!"
+ text "Volltreffer!"
prompt
_OHKOText::
- text "One-hit KO!"
+ text "K.O.-TREFFER!"
prompt
_LoafingAroundText::
TX_RAM wBattleMonNick
- text " is"
- line "loafing around."
+ text ""
+ line "faulenzt!"
prompt
_BeganToNapText::
TX_RAM wBattleMonNick
- text " began"
- line "to nap!"
+ text " hält"
+ line "ein Nickerchen!"
prompt
_WontObeyText::
TX_RAM wBattleMonNick
- text " won't"
- line "obey!"
+ text " will"
+ line "nicht gehorchen!"
prompt
_TurnedAwayText::
TX_RAM wBattleMonNick
- text " turned"
- line "away!"
+ text ""
+ line "wendet sich ab!"
prompt
_IgnoredOrdersText::
TX_RAM wBattleMonNick
text ""
- line "ignored orders!"
+ line "mißachtet die"
+ cont "Befehle!"
prompt
_SubstituteTookDamageText::
- text "The SUBSTITUTE"
- line "took damage for"
- cont "<TARGET>!"
+ text "Der DELEGATOR hat"
+ line "<TARGET>"
+ cont "vor Schaden"
+ cont "bewahrt!"
prompt
_SubstituteBrokeText::
- text "<TARGET>'s"
- line "SUBSTITUTE broke!"
+ text "<TARGET>s"
+ line "DELEGATOR wurde"
+ cont "zerstört!"
prompt
_BuildingRageText::
- text "<USER>'s"
- line "RAGE is building!"
+ text "<USER>"
+ line "verfällt in"
+ cont "RASEREI!"
prompt
_MirrorMoveFailedText::
- text "The MIRROR MOVE"
- next "failed!"
+ text "Der SPIEGELTRICK"
+ next "war erfolglos!"
prompt
_HitXTimesText::
- text "Hit @"
TX_NUM wEnemyNumHits, 1, 1
- text " times!"
+ text " Mal getroffen!"
prompt
_GainedText::
TX_RAM wcd6d
- text " gained"
+ text " erhält"
line "@@"
_WithExpAllText::
- text "with EXP.ALL,"
+ text "mittels EP-TEILER"
cont "@@"
_BoostedText::
- text "a boosted"
+ text "spezielle"
cont "@@"
_ExpPointsText::
TX_NUM wExpAmountGained, 2, 4
- text " EXP. Points!"
+ text " EP!"
prompt
_GrewLevelText::
TX_RAM wcd6d
- text " grew"
- line "to level @"
+ text ""
+ line "erreicht"
+ cont "Level @"
TX_NUM wCurEnemyLVL, 1, 3
text "!@@"
_WildMonAppearedText::
- text "Wild @"
+ text "Ein wildes"
+ line "@"
TX_RAM wEnemyMonNick
- text ""
- line "appeared!"
+ text "!"
prompt
_HookedMonAttackedText::
- text "The hooked"
+ text "Das gefangene"
line "@"
TX_RAM wEnemyMonNick
text ""
- cont "attacked!"
+ cont "greift an!"
prompt
_EnemyAppearedText::
TX_RAM wEnemyMonNick
text ""
- line "appeared!"
+ line "taucht auf!"
prompt
_TrainerWantsToFightText::
TX_RAM wTrainerName
- text " wants"
- line "to fight!"
+ text ""
+ line "möchte kämpfen!"
prompt
_UnveiledGhostText::
- text "SILPH SCOPE"
- line "unveiled the"
- cont "GHOST's identity!"
+ text "Das SILPH SCOPE"
+ line "hat den GEIST"
+ cont "identifiziert!"
prompt
_GhostCantBeIDdText::
- text "Darn! The GHOST"
- line "can't be ID'd!"
+ text "Mist! Dieser"
+ line "GEIST ist nicht"
+ cont "identifizierbar!"
prompt
_GoText::
- text "Go! @@"
+ text "Los! @@"
_DoItText::
- text "Do it! @@"
+ text "Los! @@"
_GetmText::
- text "Get'm! @@"
+ text "Los! @@"
_EnemysWeakText::
- text "The enemy's weak!"
- line "Get'm! @@"
+ text "Mach ihn fertig!"
+ line "Los! @@"
_PlayerMon1Text::
TX_RAM wBattleMonNick
@@ -1502,428 +1612,473 @@ _PlayerMon1Text::
_PlayerMon2Text::
TX_RAM wBattleMonNick
- text " @@"
+ text ", @@"
_EnoughText::
- text "enough!@@"
+ text "genug!@@"
_OKExclamationText::
text "OK!@@"
_GoodText::
- text "good!@@"
+ text "super!@@"
_ComeBackText::
text ""
- line "Come back!"
+ line "Komm zurück!"
done
_SuperEffectiveText::
- text "It's super"
- line "effective!"
+ text "Die Attacke ist"
+ line "sehr effektiv!"
prompt
_NotVeryEffectiveText::
- text "It's not very"
- line "effective..."
+ text "Die Attacke ist"
+ line "nicht effektiv..."
prompt
_SafariZoneEatingText::
- text "Wild @"
+ text "Das wilde"
+ line "@"
TX_RAM wEnemyMonNick
- db $0
- line "is eating!"
+ text " frißt!"
prompt
_SafariZoneAngryText::
- text "Wild @"
+ text "Das wilde"
+ line "@"
TX_RAM wEnemyMonNick
- db $0
- line "is angry!"
+ text " ist"
+ cont "wütend!"
prompt
; money related
_PickUpPayDayMoneyText::
- text "<PLAYER> picked up"
+ text "<PLAYER> sammelt"
line "¥@"
TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text "!"
+ text " auf!"
prompt
_ClearSaveDataText::
- text "Clear all saved"
- line "data?"
+ text "Alle Spielstände"
+ line "löschen?"
done
_WhichFloorText::
- text "Which floor do"
- line "you want? "
+ text "Wähle ein"
+ line "Stockwerk aus:"
done
_PartyMenuNormalText::
- text "Choose a #MON."
+ text "Wähle ein #MON"
+ line "aus!"
done
_PartyMenuItemUseText::
- text "Use item on which"
- line "#MON?"
+ text "Welches #MON"
+ line "erhält das Item?"
done
_PartyMenuBattleText::
- text "Bring out which"
- line "#MON?"
+ text "Welches #MON"
+ line "soll antreten?"
done
_PartyMenuUseTMText::
- text "Use TM on which"
- line "#MON?"
+ text "Wähle ein"
+ line "#MON aus!"
done
_PartyMenuSwapMonText::
- text "Move #MON"
- line "where?"
+ text "Mit wem soll das"
+ line "#MON tauschen?"
done
_PotionText::
TX_RAM wcd6d
- text ""
- line "recovered by @"
+ text " erhält"
+ line "@"
TX_NUM wHPBarHPDifference, 2, 3
- text "!"
+ text " Kraftpunkte!"
done
_AntidoteText::
- TX_RAM wcd6d
- text " was"
- line "cured of poison!"
+ text "Die Vergiftung"
+ line "wurde geheilt!"
done
_ParlyzHealText::
- TX_RAM wcd6d
- text "'s"
- line "rid of paralysis!"
+ text "Die Paralyse"
+ line "wurde aufgehoben!"
done
_BurnHealText::
TX_RAM wcd6d
- text "'s"
- line "burn was healed!"
+ text ""
+ line "wurde geheilt!"
done
_IceHealText::
TX_RAM wcd6d
- text " was"
- line "defrosted!"
+ text ""
+ line "wurde aufgetaut!"
done
_AwakeningText::
TX_RAM wcd6d
text ""
- line "woke up!"
+ line "ist aufgewacht!"
done
_FullHealText::
TX_RAM wcd6d
- text "'s"
- line "health returned!"
+ text " wurde"
+ line "komplett geheilt!"
done
_ReviveText::
TX_RAM wcd6d
text ""
- line "is revitalized!"
+ line "ist wieder fit!"
done
_RareCandyText::
TX_RAM wcd6d
- text " grew"
- line "to level @"
- TX_NUM wCurEnemyLVL, 1, 3
+ text ""
+ line "erreicht"
+ cont "Level @"
+ TX_NUM wCurEnemyLVL, $1,$3
text "!@@"
_TurnedOnPC1Text::
- text "<PLAYER> turned on"
- line "the PC."
+ text "<PLAYER> schaltet"
+ line "den PC ein."
prompt
_AccessedBillsPCText::
- text "Accessed BILL's"
- line "PC."
+ text "Die Verbindung zu"
+ line "BILLS PC wurde"
+ cont "hergestellt."
- para "Accessed #MON"
- line "Storage System."
+ para "Du hast Zugriff"
+ line "auf das #MON-"
+ cont "LAGERUNGS-SYSTEM."
prompt
_AccessedSomeonesPCText::
- text "Accessed someone's"
- line "PC."
+ text "Die Verbindung"
+ line "zum GAST-PC wurde"
+ cont "hergestellt."
- para "Accessed #MON"
- line "Storage System."
+ para "Du hast Zugriff"
+ line "auf das #MON-"
+ cont "LAGERUNGS-SYSTEM."
prompt
_AccessedMyPCText::
- text "Accessed my PC."
+ text "Die Verbindung zu"
+ line "Deinem PC wurde"
+ cont "hergestellt."
- para "Accessed Item"
- line "Storage System."
+ para "Du hast Zugriff"
+ line "auf das ITEM-"
+ cont "LAGERUNGS-SYSTEM."
prompt
_TurnedOnPC2Text::
- text "<PLAYER> turned on"
- line "the PC."
+ text "<PLAYER> schaltet"
+ line "den PC ein."
prompt
_WhatDoYouWantText::
- text "What do you want"
- line "to do?"
+ text "Wähle einen"
+ line "Menüpunkt aus."
done
_WhatToDepositText::
- text "What do you want"
- line "to deposit?"
+ text "Welches Item soll"
+ line "gelagert werden?"
done
_DepositHowManyText::
- text "How many?"
+ text "Anzahl?"
done
_ItemWasStoredText::
TX_RAM wcd6d
- text " was"
- line "stored via PC."
+ text ""
+ line "wurde gelagert."
prompt
_NothingToDepositText::
- text "You have nothing"
- line "to deposit."
+ text "Du hast keine"
+ line "Items, die Du"
+ cont "lagern könntest."
prompt
_NoRoomToStoreText::
- text "No room left to"
- line "store items."
+ text "Die"
+ line "Lagerkapazität"
+ cont "ist erschöpft."
prompt
_WhatToWithdrawText::
- text "What do you want"
- line "to withdraw?"
+ text "Welches Item"
+ line "möchtest Du"
+ cont "mitnehmen?"
done
_WithdrawHowManyText::
- text "How many?"
+ text "Anzahl?"
done
_WithdrewItemText::
- text "Withdrew"
- line "@"
TX_RAM wcd6d
- text "."
+ text ""
+ line "mitgenommen."
prompt
+
_NothingStoredText::
- text "There is nothing"
- line "stored."
+ text "Hier lagern keine"
+ line "Items."
prompt
+
_CantCarryMoreText::
- text "You can't carry"
- line "any more items."
+ text "Du kannst keine"
+ line "weiteren Items"
+ cont "tragen."
prompt
+
_WhatToTossText::
- text "What do you want"
- line "to toss away?"
+ text "Welches Item"
+ line "möchtest Du"
+ cont "ausmustern?"
done
+
_TossHowManyText::
- text "How many?"
+ text "Anzahl?"
done
+
_AccessedHoFPCText::
- text "Accessed #MON"
- line "LEAGUE's site."
+ text "Verbindung zur"
+ line "PKMN-LIGA-WEBSITE"
+ cont "hergestellt."
- para "Accessed the HALL"
- line "OF FAME List."
+ para "Du hast Zugriff"
+ line "auf die Datenbank"
+ cont "der RUHMESHALLE."
prompt
+
_SwitchOnText::
- text "Switch on!"
+ text "Schalte ein!"
prompt
+
_WhatText::
- text "What?"
+ text "Wähle!"
done
+
_DepositWhichMonText::
- text "Deposit which"
- line "#MON?"
+ text "Welches #MON"
+ line "lagern?"
done
_MonWasStoredText::
- TX_RAM wcf4b
- text " was"
- line "stored in Box @"
+ TX_RAM wcf50
+ text " wurde"
+ line "in Box @"
TX_RAM wBoxNumString
- text "."
+ text ""
+ cont "transferiert."
prompt
_CantDepositLastMonText::
- text "You can't deposit"
- line "the last #MON!"
+ text "Du kannst Dein"
+ line "letztes #MON"
+ cont "nicht lagern!"
prompt
+
_BoxFullText::
- text "Oops! This Box is"
- line "full of #MON."
+ text "In dieser Box ist"
+ line "kein Platz für"
+ cont "weitere #MON."
prompt
_MonIsTakenOutText::
- TX_RAM wcf4b
- text " is"
- line "taken out."
- cont "Got @"
- TX_RAM wcf4b
- text "."
+ TX_RAM wcf50
+ text " wurde"
+ line "transferiert."
+
+ para "@"
+ TX_RAM wcf50
+
+ text ""
+ line "erhalten."
prompt
_NoMonText::
- text "What? There are"
- line "no #MON here!"
+ text "Diese Box enthält"
+ line "keine #MON!"
prompt
_CantTakeMonText::
- text "You can't take"
- line "any more #MON."
+ text "Du kannst keine"
+ line "#MON mehr"
+ cont "tragen!"
- para "Deposit #MON"
- line "first."
+ para "Du mußt erst"
+ line "#MON via PC"
+ cont "lagern."
prompt
_ReleaseWhichMonText::
- text "Release which"
- line "#MON?"
+ text "Welches #MON"
+ line "soll freigelassen"
+ cont "werden?"
done
_OnceReleasedText::
- text "Once released,"
- line "@"
- TX_RAM wcf4b
- text " is"
- cont "gone forever. OK?"
+ text "Ist es erstmal"
+ line "freigelassen,"
+ cont "kommt @"
+ TX_RAM wcf50
+
+ text ""
+ cont "nicht wieder"
+ cont "zurück. OK?"
done
_MonWasReleasedText::
- TX_RAM wcf4b
- text " was"
- line "released outside."
- cont "Bye @"
+ TX_RAM wcf50
+ text " wurde"
+ line "freigelassen. Leb"
+ cont "wohl, @"
+ TX_RAM wcf50
-_CF4BExclamationText::
- TX_RAM wcf4b
+_CF50ExclamationText::
text "!"
prompt
_RequireCoinCaseText::
- text "A COIN CASE is"
- line "required!@@"
+ text "Du benötigst"
+ line "einen MÜNZKORB!@@"
_ExchangeCoinsForPrizesText::
- text "We exchange your"
- line "coins for prizes."
+ text "Wir tauschen"
+ line "Münzen gegen"
+ cont "Preise ein."
prompt
_WhichPrizeText::
- text "Which prize do"
- line "you want?"
+ text "Welcher Preis"
+ line "soll es sein?"
done
_HereYouGoText::
- text "Here you go!@@"
+ text "Hier ist Dein"
+ line "Preis!@@"
_SoYouWantPrizeText::
- text "So, you want"
+ text "Du möchtest also"
line "@"
TX_RAM wcd6d
- text "?"
+
+ text ""
+ cont "haben?"
done
_SorryNeedMoreCoinsText::
- text "Sorry, you need"
- line "more coins.@@"
+ text "Schade. Du hast"
+ line "zu wenig Münzen!@@"
_OopsYouDontHaveEnoughRoomText::
- text "Oops! You don't"
- line "have enough room.@@"
+ text "Ups! Du hast"
+ line "momentan keinen"
+ cont "Platz dafür!@@"
_OhFineThenText::
- text "Oh, fine then.@@"
+ text "Dann ist ja alles"
+ line "klar.@@"
_GetDexRatedText::
- text "Want to get your"
- line "#DEX rated?"
+ text "Soll Dein #DEX"
+ line "bewertet werden?"
done
_ClosedOaksPCText::
- text "Closed link to"
- line "PROF.OAK's PC.@@"
+ text "Die Verbindung zu"
+ line "PROF. EICHS PC"
+ cont "wurde getrennt.@@"
_AccessedOaksPCText::
- text "Accessed PROF."
- line "OAK's PC."
+ text "Die Verbindung zu"
+ line "PROF. EICHS PC"
+ cont "wurde erstellt."
- para "Accessed #DEX"
- line "Rating System."
+ para "Du hast Zugriff"
+ line "auf die #DEX-"
+ cont "BEWERTUNG."
prompt
_WhereWouldYouLikeText::
- text "Where would you"
- line "like to go?"
+ text "Wohin möchtest"
+ line "Du gehen?"
done
_PleaseWaitText::
- text "OK, please wait"
- line "just a moment."
+ text "OK. Bitte warte"
+ line "einen Augenblick!"
done
_LinkCanceledText::
- text "The link was"
- line "canceled."
+ text "Die Verbindung"
+ line "wurde getrennt."
done
INCLUDE "text/oakspeech.asm"
_DoYouWantToNicknameText::
- text "Do you want to"
- line "give a nickname"
- cont "to @"
+ text "Möchtest Du"
+ line "@"
TX_RAM wcd6d
- text "?"
+
+ text " einen"
+ cont "Spitznamen geben?"
done
_YourNameIsText::
- text "Right! So your"
- line "name is <PLAYER>!"
+ text "Richtig! Dein"
+ line "Name ist <PLAYER>!"
prompt
_HisNameIsText::
- text "That's right! I"
- line "remember now! His"
- cont "name is <RIVAL>!"
+ text "<RIVAL>! Stimmt!"
+ line "Es lag mir auf"
+ cont "der Zunge!"
prompt
_WillBeTradedText::
TX_RAM wNameOfPlayerMonToBeTraded
- text " and"
- line "@"
+ text " soll"
+ line "gegen @"
TX_RAM wcd6d
- text " will"
- cont "be traded."
+ text ""
+ cont "getauscht werden."
done
_Char00Text::
TX_NUM hSpriteIndexOrTextID,1,2
- text " ERROR."
+ text " FEHLER"
done
_Char55Text::
@@ -2002,138 +2157,141 @@ INCLUDE "text/maps/route_24_2.asm"
INCLUDE "text/maps/route_25.asm"
_FileDataDestroyedText::
- text "The file data is"
- line "destroyed!"
+ text "Die Speicherdaten"
+ line "sind defekt!"
prompt
_WouldYouLikeToSaveText::
- text "Would you like to"
- line "SAVE the game?"
+ text "Möchtest Du das"
+ line "Spiel SICHERN?"
done
_GameSavedText::
- text "<PLAYER> saved"
- line "the game!"
+ text "<PLAYER> hat das"
+ line "Spiel gesichert!"
done
_OlderFileWillBeErasedText::
- text "The older file"
- line "will be erased to"
- cont "save. Okay?"
+ text "Der bisherige"
+ line "Spielstand wird"
+ cont "überschrieben!"
+ cont "OK?"
done
_WhenYouChangeBoxText::
- text "When you change a"
- line "#MON BOX, data"
- cont "will be saved."
+ text "Vor einem Wechsel"
+ line "der #MON-BOX"
+ cont "wird das Spiel"
+ cont "gesichert!"
- para "Is that okay?"
+ para "Einverstanden?"
done
_ChooseABoxText::
- text "Choose a"
- line "<pkmn> BOX.@@"
+ text "Wähle eine"
+ line "<pkmn>-BOX!@@"
_EvolvedText::
- TX_RAM wcf4b
- text " evolved"
+ TX_RAM wcf50
+ text " wurde"
done
_IntoText::
text ""
- line "into @"
+ line "zu @"
TX_RAM wcd6d
text "!"
done
_StoppedEvolvingText::
- text "Huh? @"
- TX_RAM wcf4b
- text ""
- line "stopped evolving!"
+ text "Hmm? @"
+ TX_RAM wcf50
+ text "s"
+ line "Entwicklung ist"
+ cont "abgebrochen!"
prompt
_IsEvolvingText::
- text "What? @"
- TX_RAM wcf4b
+ text "Hey! @"
+ TX_RAM wcf50
text ""
- line "is evolving!"
+ line "entwickelt sich!"
done
_FellAsleepText::
text "<TARGET>"
- line "fell asleep!"
+ line "schläft!"
prompt
_AlreadyAsleepText::
- text "<TARGET>'s"
- line "already asleep!"
+ text "<TARGET>"
+ line "schläft bereits!"
prompt
_PoisonedText::
text "<TARGET>"
- line "was poisoned!"
+ line "wurde vergiftet!"
prompt
_BadlyPoisonedText::
- text "<TARGET>'s"
- line "badly poisoned!"
+ text "<TARGET>"
+ line "ist vergiftet!"
prompt
_BurnedText::
text "<TARGET>"
- line "was burned!"
+ line "brennt!"
prompt
_FrozenText::
text "<TARGET>"
- line "was frozen solid!"
+ line "erstarrt zu Eis!"
prompt
_FireDefrostedText::
- text "Fire defrosted"
- line "<TARGET>!"
+ text "<TARGET>"
+ line "ist aufgetaut!"
prompt
_MonsStatsRoseText::
- text "<USER>'s"
+ text "<USER>s"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "@@"
_GreatlyRoseText::
- text $4c, "greatly@@"
+ text "@@"
_RoseText::
- text " rose!"
+ text " nimmt zu!"
prompt
_MonsStatsFellText::
- text "<TARGET>'s"
+ text "<TARGET>s"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "@@"
_GreatlyFellText::
- text $4c, "greatly@@"
+ text "@@"
_FellText::
- text " fell!"
+ text " sinkt! "
prompt
_RanFromBattleText::
text "<USER>"
- line "ran from battle!"
+ line "ist geflohen!"
prompt
_RanAwayScaredText::
text "<TARGET>"
- line "ran away scared!"
+ line "läuft davon!"
prompt
_WasBlownAwayText::
text "<TARGET>"
- line "was blown away!"
+ line "wurde weggeweht!"
prompt
_ChargeMoveEffectText::
@@ -2141,181 +2299,184 @@ _ChargeMoveEffectText::
_MadeWhirlwindText::
text ""
- line "made a whirlwind!"
+ line "erz. WIRBELWIND!"
prompt
_TookInSunlightText::
text ""
- line "took in sunlight!"
+ line "badet im Licht!"
prompt
_LoweredItsHeadText::
text ""
- line "lowered its head!"
+ line "duckt sich!"
prompt
_SkyAttackGlowingText::
text ""
- line "is glowing!"
+ line "leuchtet!"
prompt
_FlewUpHighText::
text ""
- line "flew up high!"
+ line "fliegt empor!"
prompt
_DugAHoleText::
text ""
- line "dug a hole!"
+ line "gräbt sich ein!"
prompt
_BecameConfusedText::
text "<TARGET>"
- line "became confused!"
+ line "ist verwirrt!"
prompt
_MimicLearnedMoveText::
- text "<USER>"
- line "learned"
- cont "@"
+ text "<USER> hat"
+ line "@"
TX_RAM wcd6d
- text "!"
+ text ""
+ cont "gelernt!"
prompt
_MoveWasDisabledText::
- text "<TARGET>'s"
+ text "<TARGET>s"
line "@"
TX_RAM wcd6d
- text " was"
- cont "disabled!"
+ text ""
+ cont "wird blockiert!"
prompt
_NothingHappenedText::
- text "Nothing happened!"
+ text "Nichts geschieht!"
prompt
_NoEffectText::
- text "No effect!"
+ text "Es hat keine"
+ line "Wirkung!"
prompt
_ButItFailedText::
- text "But, it failed! "
+ text "Die Attacke"
+ line "schlug fehl!"
prompt
_DidntAffectText::
- text "It didn't affect"
- line "<TARGET>!"
+ text "Es hat keine"
+ line "Wirkung!"
prompt
_IsUnaffectedText::
text "<TARGET>"
- line "is unaffected!"
+ line "blieb unversehrt!"
prompt
_ParalyzedMayNotAttackText::
- text "<TARGET>'s"
- line "paralyzed! It may"
- cont "not attack!"
+ text "<TARGET>"
+ line "ist paralysiert!"
prompt
_SubstituteText::
- text "It created a"
- line "SUBSTITUTE!"
+ text "Es setzt einen"
+ line "DELEGATOR ein!"
prompt
_HasSubstituteText::
text "<USER>"
- line "has a SUBSTITUTE!"
+ line "ben. DELEGATOR!"
prompt
_TooWeakSubstituteText::
- text "Too weak to make"
- line "a SUBSTITUTE!"
+ text "Keine Energie für"
+ line "den DELEGATOR!"
prompt
_CoinsScatteredText::
- text "Coins scattered"
- line "everywhere!"
+ text "Es liegen überall"
+ line "Münzen verstreut!"
prompt
_GettingPumpedText::
- text "<USER>'s"
- line "getting pumped!"
+ text "<USER>"
+ line "pumpt sich auf!"
prompt
_WasSeededText::
text "<TARGET>"
- line "was seeded!"
+ line "wurde bepflanzt!"
prompt
_EvadedAttackText::
text "<TARGET>"
- line "evaded attack!"
+ line "ist ausgewichen!"
prompt
_HitWithRecoilText::
- text "<USER>'s"
- line "hit with recoil!"
+ text "<USER>"
+ line "wird verletzt!"
prompt
_ConvertedTypeText::
- text "Converted type to"
- line "<TARGET>'s!"
+ text "<TARGET>s"
+ line "Elem. adaptiert!"
prompt
_StatusChangesEliminatedText::
- text "All STATUS changes"
- line "are eliminated!"
+ text "Alle STATUS-"
+ line "VERÄNDERUNGEN"
+ cont "wurden entfernt!"
prompt
_StartedSleepingEffect::
text "<USER>"
- line "started sleeping!"
+ line "schläft!"
done
_FellAsleepBecameHealthyText::
text "<USER>"
- line "fell asleep and"
- cont "became healthy!"
+ line "ist eingeschlafen"
+ cont "und genesen!"
done
_RegainedHealthText::
text "<USER>"
- line "regained health!"
+ line "erholt sich!"
prompt
_TransformedText::
text "<USER>"
- line "transformed into"
- cont "@"
+ line "verwandelt sich"
+ cont "in @"
TX_RAM wcd6d
text "!"
prompt
_LightScreenProtectedText::
- text "<USER>'s"
- line "protected against"
- cont "special attacks!"
+ text "<USER>"
+ line "ist gegen "
+ cont "SPEZIAL-ATTACKEN"
+ cont "immun!"
prompt
_ReflectGainedArmorText::
text "<USER>"
- line "gained armor!"
+ line "erhält Panzer!"
prompt
_ShroudedInMistText::
- text "<USER>'s"
- line "shrouded in mist!"
+ text "<USER>"
+ line "ist eingenebelt!"
prompt
_SuckedHealthText::
- text "Sucked health from"
- line "<TARGET>!"
+ text "<TARGET>"
+ line "hat KP verloren!"
prompt
_DreamWasEatenText::
- text "<TARGET>'s"
- line "dream was eaten!"
+ text "<TARGET>s"
+ line "Traum gefressen!"
prompt
_TradeCenterText1::
@@ -2428,327 +2589,360 @@ INCLUDE "text/maps/saffron_pokecenter.asm"
INCLUDE "text/maps/mr_psychics_house.asm"
_PokemartGreetingText::
- text "Hi there!"
- next "May I help you?"
+ text "Hallo!"
+ next "Kann ich Dir"
+ cont "behilflich sein?"
done
_PokemonFaintedText::
TX_RAM wcd6d
text ""
- line "fainted!"
+ line "wurde besiegt!"
done
_PlayerBlackedOutText::
- text "<PLAYER> is out of"
- line "useable #MON!"
+ text "<PLAYER> hat keine"
+ line "einsatzbereiten"
+ cont "#MON mehr!"
- para "<PLAYER> blacked"
- line "out!"
+ para "<PLAYER> fällt"
+ line "in Ohnmacht!"
prompt
_RepelWoreOffText::
- text "REPEL's effect"
- line "wore off."
+ text "Der SCHUTZ wirkt"
+ line "nicht mehr."
done
_PokemartBuyingGreetingText::
- text "Take your time."
+ text "Schau Dich in"
+ line "Ruhe um."
done
_PokemartTellBuyPriceText::
- TX_RAM wcf4b
+ TX_RAM wcf50
text "?"
- line "That will be"
+ line "Das macht dann"
cont "¥@"
TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ". OK?"
+ text "! OK?"
done
_PokemartBoughtItemText::
- text "Here you are!"
- line "Thank you!"
+ text "Hier, bitte sehr!"
+ line "Vielen Dank!"
prompt
_PokemartNotEnoughMoneyText::
- text "You don't have"
- line "enough money."
+ text "Du hast nicht"
+ line "genug Geld."
prompt
_PokemartItemBagFullText::
- text "You can't carry"
- line "any more items."
+ text "Du kannst keine"
+ line "weiteren Items"
+ cont "mehr tragen."
prompt
_PokemonSellingGreetingText::
- text "What would you"
- line "like to sell?"
+ text "Was möchtest Du"
+ line "verkaufen?"
done
_PokemartTellSellPriceText::
- text "I can pay you"
+ text "Ich gebe Dir"
line "¥@"
TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text " for that."
+ text " dafür."
done
_PokemartItemBagEmptyText::
- text "You don't have"
- line "anything to sell."
+ text "Du hast nichts,"
+ line "was Du verkaufen"
+ cont "könntest!"
prompt
_PokemartUnsellableItemText::
- text "I can't put a"
- line "price on that."
+ text "Das kann ich"
+ line "nicht gebrauchen."
prompt
_PokemartThankYouText::
- text "Thank you!"
+ text "Vielen Dank!"
done
_PokemartAnythingElseText::
- text "Is there anything"
- line "else I can do?"
+ text "Kann ich sonst"
+ line "irgendwie helfen?"
done
_LearnedMove1Text::
TX_RAM wLearnMoveMonName
- text " learned"
+ text " lernt"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_WhichMoveToForgetText::
- text "Which move should"
- next "be forgotten?"
+ text "Welche Attacke"
+ next "soll vergessen"
+ cont "werden?"
done
_AbandonLearningText::
- text "Abandon learning"
- line "@"
- TX_RAM wcf4b
- text "?"
+ TX_RAM wcf50
+ text ""
+ line "nicht erlernen?"
done
_DidNotLearnText::
TX_RAM wLearnMoveMonName
text ""
- line "did not learn"
- cont "@"
- TX_RAM wcf4b
- text "!"
+ line "hat @"
+ TX_RAM wcf50
+ text ""
+ cont "nicht erlernt!"
prompt
_TryingToLearnText::
TX_RAM wLearnMoveMonName
- text " is"
- line "trying to learn"
+ text ""
+ line "versucht,"
cont "@"
- TX_RAM wcf4b
- text "!"
+ TX_RAM wcf50
+ text " zu"
+ cont "erlernen!"
- para "But, @"
+ para "Aber @"
TX_RAM wLearnMoveMonName
text ""
- line "can't learn more"
- cont "than 4 moves!"
-
- para "Delete an older"
- line "move to make room"
- cont "for @"
- TX_RAM wcf4b
- text "?"
+ line "kann nicht mehr"
+ cont "als vier Attacken"
+ cont "erlernen!"
+
+ para "Soll eine andere"
+ line "Attacke zugunsten"
+ cont "von @"
+ TX_RAM wcf50
+ text ""
+ cont "vergessen werden?"
done
_OneTwoAndText::
- text "1, 2 and...@@"
+ text "1, 2, @@"
_PoofText::
- text " Poof!@@"
+ text "schwupp!@@"
_ForgotAndText::
text ""
para "@"
TX_RAM wLearnMoveMonName
- text " forgot"
+ text " hat"
line "@"
TX_RAM wcd6d
- text "!"
+ text ""
+ cont "vergessen!"
- para "And..."
+ para "Und..."
prompt
_HMCantDeleteText::
- text "HM techniques"
- line "can't be deleted!"
+ text "VM-Attacken"
+ line "können nicht"
+ cont "gelöscht werden!"
prompt
_PokemonCenterWelcomeText::
- text "Welcome to our"
- line "#MON CENTER!"
+ text "Willkommen im"
+ line "PKMN-CENTER!"
- para "We heal your"
- line "#MON back to"
- cont "perfect health!"
+ para "Wir heilen Deine"
+ line "#MON und"
+ cont "machen sie wieder"
+ cont "fit!"
prompt
_ShallWeHealYourPokemonText::
- text "Shall we heal your"
- line "#MON?"
+ text "Sollen wir Deine"
+ line "#MON heilen?"
done
_NeedYourPokemonText::
- text "OK. We'll need"
- line "your #MON."
+ text "OK. Wir benötigen"
+ line "Deine #MON."
done
_PokemonFightingFitText::
- text "Thank you!"
- line "Your #MON are"
- cont "fighting fit!"
+ text "Danke! Deine"
+ line "#MON sind"
+ cont "wieder topfit!"
prompt
_PokemonCenterFarewellText::
- text "We hope to see"
- line "you again!"
+ text "Komm jederzeit"
+ line "wieder vorbei!"
done
_CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
- text "This area is"
- line "reserved for 2"
- cont "friends who are"
- cont "linked by cable."
+ text "Dieser Bereich"
+ line "ist für Freunde"
+ cont "reserviert, die"
+ cont "über Game Link"
+ cont "Kabel miteinander"
+ cont "spielen!"
done
_CableClubNPCWelcomeText::
- text "Welcome to the"
- line "Cable Club!"
+ text "Willkommen im"
+ line "KABEL-CLUB!"
done
_CableClubNPCPleaseApplyHereHaveToSaveText::
- text "Please apply here."
+ text "Bitte melde Dich"
+ line "hier an."
- para "Before opening"
- line "the link, we have"
- cont "to save the game."
+ para "Das Spiel wird"
+ line "gesichert, bevor"
+ cont "die Verbindung"
+ cont "hergestellt wird!"
done
_CableClubNPCPleaseWaitText::
- text "Please wait.@@"
+ text "Bitte warten.@@"
_CableClubNPCLinkClosedBecauseOfInactivityText::
- text "The link has been"
- line "closed because of"
- cont "inactivity."
+ text "Die Verbindung"
+ line "wurde getrennt."
- para "Please contact"
- line "your friend and"
- cont "come again!"
+ para "Es erfolgte keine"
+ line "Bestätigung von"
+ cont "der Gegenseite!"
+
+ para "Versuche es"
+ line "noch einmal!"
done
SECTION "Text 10", ROMX, BANK[TEXT_10]
_CableClubNPCPleaseComeAgainText::
- text "Please come again!"
+ text "Komm jederzeit"
+ line "wieder vorbei!"
done
_CableClubNPCMakingPreparationsText::
- text "We're making"
- line "preparations."
- cont "Please wait."
+ text "Wir treffen"
+ line "gerade die"
+ cont "Vorbereitungen."
+ cont "Bitte warte!"
done
_UsedStrengthText::
TX_RAM wcd6d
- text " used"
- line "STRENGTH.@@"
+ text ""
+ line "setzt STÄRKE ein.@@"
_CanMoveBouldersText::
TX_RAM wcd6d
- text " can"
- line "move boulders."
+ text " kann"
+ line "Felsen bewegen."
prompt
_CurrentTooFastText::
- text "The current is"
- line "much too fast!"
+ text "Die Strömung"
+ line "ist zu stark!"
prompt
_CyclingIsFunText::
- text "Cycling is fun!"
- line "Forget SURFing!"
+ text "Radfahren macht"
+ line "Spaß! Surfen"
+ cont "dagegen ist"
+ cont "nichts!"
prompt
_FlashLightsAreaText::
- text "A blinding FLASH"
- line "lights the area!"
+ text "Ein gleißender"
+ line "BLITZ erhellt"
+ cont "das Gebiet!"
prompt
_WarpToLastPokemonCenterText::
- text "Warp to the last"
- line "#MON CENTER."
+ text "In das letzte"
+ line "PKMN-CENTER"
+ cont "zurückkehren?"
done
_CannotUseTeleportNowText::
TX_RAM wcd6d
- text " can't"
- line "use TELEPORT now."
+ text " kann"
+ line "TELEPORT momentan"
+ cont "nicht einsetzen!"
prompt
_CannotFlyHereText::
TX_RAM wcd6d
- text " can't"
- line "FLY here."
+ text ""
+ line "kann hier nicht"
+ cont "FLIEGEN."
prompt
_NotHealthyEnoughText::
- text "Not healthy"
- line "enough."
+ text "Nicht genug"
+ line "Kraftpunkte!"
prompt
_NewBadgeRequiredText::
- text "No! A new BADGE"
- line "is required."
+ text "Nein! Hier"
+ line "benötigt man"
+ cont "einen neuen"
+ cont "ORDEN!"
prompt
_CannotUseItemsHereText::
- text "You can't use items"
- line "here."
+ text "Du kannst hier"
+ line "keine Items"
+ cont "einsetzen!"
prompt
_CannotGetOffHereText::
- text "You can't get off"
- line "here."
+ text "Du kannst hier"
+ line "nicht absteigen!"
prompt
_GotMonText::
- text "<PLAYER> got"
+ text "<PLAYER> erhält"
line "@"
TX_RAM wcd6d
text "!@@"
_SetToBoxText::
- text "There's no more"
- line "room for #MON!"
+ text "Es ist nicht"
+ line "genug Platz für"
+ cont "das #MON!"
cont "@"
TX_RAM wBoxMonNicks
- text " was"
- cont "sent to #MON"
- cont "BOX @"
- TX_RAM wcf4b
- text " on PC!"
+ text " wurde"
+ cont "mittels PC in"
+ cont "#MON-BOX @"
+ TX_RAM wcf50
+ text ""
+ cont "transferiert!"
done
_BoxIsFullText::
- text "There's no more"
- line "room for #MON!"
+ text "Es ist kein Platz"
+ line "für das #MON!"
- para "The #MON BOX"
- line "is full and can't"
- cont "accept any more!"
+ para "Die #MON-BOX"
+ line "ist voll und kann"
+ cont "keine weiteren"
+ cont "#MON"
+ cont "aufnehmen!"
- para "Change the BOX at"
- line "a #MON CENTER!"
+ para "Wechsle in einem"
+ line "#MON-CENTER"
+ cont "die BOX!"
done
INCLUDE "text/maps/pallet_town.asm"
@@ -2763,432 +2957,470 @@ INCLUDE "text/maps/cinnabar_island.asm"
INCLUDE "text/maps/saffron_city.asm"
_ItemUseBallText00::
- text "It dodged the"
- line "thrown BALL!"
+ text "Es weicht dem"
+ line "BALL aus!"
- para "This #MON"
- line "can't be caught!"
+ para "Dieses #MON"
+ line "läßt sich nicht"
+ cont "fangen!"
prompt
_ItemUseBallText01::
- text "You missed the"
- line "#MON!"
+ text "Du hast das"
+ line "#MON verfehlt!"
prompt
_ItemUseBallText02::
- text "Darn! The #MON"
- line "broke free!"
+ text "Mist! Das #MON"
+ line "hat sich befreit!"
prompt
_ItemUseBallText03::
- text "Aww! It appeared"
- line "to be caught! "
+ text "Fast hätte es"
+ line "geklappt! "
prompt
_ItemUseBallText04::
- text "Shoot! It was so"
- line "close too!"
+ text "Verflixt! Es"
+ line "hätte beinahe"
+ cont "geklappt!"
prompt
_ItemUseBallText05::
- text "All right!"
+ text "Wunderbar!"
line "@"
TX_RAM wEnemyMonNick
- text " was"
- cont "caught!@@"
+ text " wurde"
+ cont "gefangen!@@"
_ItemUseBallText07::
TX_RAM wBoxMonNicks
- text " was"
- line "transferred to"
- cont "BILL's PC!"
+ text " wurde"
+ line "auf BILLS PC"
+ cont "übertragen!"
prompt
_ItemUseBallText08::
TX_RAM wBoxMonNicks
- text " was"
- line "transferred to"
- cont "someone's PC!"
+ text " wurde"
+ line "auf den GAST-PC"
+ cont "übertragen!"
prompt
_ItemUseBallText06::
- text "New #DEX data"
- line "will be added for"
- cont "@"
+ text "Für @"
TX_RAM wEnemyMonNick
- text "!@@"
+ text ""
+ line "wird ein neuer"
+ cont "Eintrag im"
+ cont "#DEX angelegt!@@"
_SurfingGotOnText::
- text "<PLAYER> got on"
- line "@"
+ text "<PLAYER> steigt"
+ line "auf @"
TX_RAM wcd6d
text "!"
prompt
_SurfingNoPlaceToGetOffText::
- text "There's no place"
- line "to get off!"
+ text "Hier kann man"
+ line "nicht absteigen!"
prompt
_VitaminStatRoseText::
TX_RAM wcd6d
- text "'s"
+ text "s"
line "@"
- TX_RAM wcf4b
- text " rose."
+ TX_RAM wcf50
+ text " ist"
+ cont "gestiegen."
prompt
_VitaminNoEffectText::
- text "It won't have any"
- line "effect."
+ text "Das würde keinen"
+ line "Effekt haben."
prompt
_ThrewBaitText::
- text "<PLAYER> threw"
- line "some BAIT."
+ text "<PLAYER> wirft"
+ line "einen KÖDER aus."
done
_ThrewRockText::
- text "<PLAYER> threw a"
- line "ROCK."
+ text "<PLAYER> hat "
+ line "einen STEIN"
+ cont "geworfen."
done
_PlayedFluteNoEffectText::
- text "Played the #"
- line "FLUTE."
+ text "Die #FLÖTE"
+ line "wurde gespielt!"
- para "Now, that's a"
- line "catchy tune!"
+ para "Eine schöne"
+ line "Melodie!"
prompt
_FluteWokeUpText::
- text "All sleeping"
- line "#MON woke up."
+ text "Alle schlafenden"
+ line "#MON sind"
+ cont "aufgewacht."
prompt
_PlayedFluteHadEffectText::
- text "<PLAYER> played the"
- line "# FLUTE.@@"
+ text "<PLAYER> spielt"
+ line "die #FLÖTE.@@"
_CoinCaseNumCoinsText::
- text "Coins"
+ text "Münzen"
line "@"
TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " "
prompt
_ItemfinderFoundItemText::
- text "Yes! ITEMFINDER"
- line "indicates there's"
- cont "an item nearby."
+ text "Oh! Der DETEKTOR"
+ line "zeigt an, daß ein"
+ cont "Item in der Nähe"
+ cont "liegt!"
prompt
_ItemfinderFoundNothingText::
- text "Nope! ITEMFINDER"
- line "isn't responding."
+ text "Nichts! Der"
+ line "DETEKTOR schlägt"
+ cont "nicht an."
prompt
_RaisePPWhichTechniqueText::
- text "Raise PP of which"
- line "technique?"
+ text "Für welche"
+ line "Attacke sollen"
+ cont "die AP erhöht"
+ cont "werden?"
done
_RestorePPWhichTechniqueText::
- text "Restore PP of"
- line "which technique?"
+ text "Für welche"
+ line "Attacke sollen"
+ cont "die AP erneuert"
+ cont "werden?"
done
_PPMaxedOutText::
- TX_RAM wcf4b
- text "'s PP"
- line "is maxed out."
+ text "Die AP von"
+ line "@"
+ TX_RAM wcf50
+ text " sind"
+ cont "auf dem Maximum!"
prompt
_PPIncreasedText::
- TX_RAM wcf4b
- text "'s PP"
- line "increased."
+ text "Die AP von"
+ line "@"
+ TX_RAM wcf50
+ text ""
+ cont "sind gestiegen."
prompt
_PPRestoredText::
- text "PP was restored."
+ text "Die AP wurden"
+ line "aufgefüllt!"
prompt
_BootedUpTMText::
- text "Booted up a TM!"
+ text "TM aktiviert!"
prompt
_BootedUpHMText::
- text "Booted up an HM!"
+ text "VM aktiviert!"
prompt
_TeachMachineMoveText::
- text "It contained"
+ text "Sie enthält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!"
- para "Teach @"
- TX_RAM wcf4b
+ para "@"
+ TX_RAM wcf50
text ""
- line "to a #MON?"
+ line "einem #MON"
+ cont "beibringen?"
done
_MonCannotLearnMachineMoveText::
- TX_RAM wcd6d
- text " is not"
- line "compatible with"
+ TX_RAM wcf50
+ text ""
+ line "paßt nicht zu"
cont "@"
- TX_RAM wcf4b
+ TX_RAM wcd6d
text "."
- para "It can't learn"
+ para "Es kann"
line "@"
- TX_RAM wcf4b
- text "."
+ TX_RAM wcf50
+ text ""
+ cont "nicht lernen."
prompt
_ItemUseNotTimeText::
- text "OAK: <PLAYER>!"
- line "This isn't the"
- cont "time to use that! "
+ text "EICH: <PLAYER>!"
+ line "Es ist noch nicht"
+ cont "an der Zeit, dies"
+ cont "zu benutzen!"
prompt
_ItemUseNotYoursToUseText::
- text "This isn't yours"
- line "to use!"
+ text "Dies gehört Dir"
+ line "nicht!"
prompt
_ItemUseNoEffectText::
- text "It won't have any"
- line "effect."
+ text "Das hätte keinen"
+ line "Effekt!"
prompt
_ThrowBallAtTrainerMonText1::
- text "The trainer"
- line "blocked the BALL!"
+ text "Der Trainer hat"
+ line "den BALL"
+ cont "abgeblockt!"
prompt
_ThrowBallAtTrainerMonText2::
- text "Don't be a thief!"
+ text "Sei kein Dieb!"
prompt
_NoCyclingAllowedHereText::
- text "No cycling"
- next "allowed here."
+ text "Das Radfahren ist"
+ next "hier verboten!"
prompt
_NoSurfingHereText::
- text "No SURFing on"
- line "@"
+ text "Hier kann nicht"
+ line "auf @"
TX_RAM wcd6d
- text " here!"
+ text ""
+ cont "gesurft werden!"
prompt
_BoxFullCannotThrowBallText::
- text "The #MON BOX"
- line "is full! Can't"
- cont "use that item!"
+ text "Die #MON-BOX"
+ line "ist voll! Das"
+ cont "Item kann nicht"
+ cont "benutzt werden!"
prompt
SECTION "Text 11", ROMX, BANK[TEXT_11]
_ItemUseText001::
- text "<PLAYER> used@@"
+ text "<PLAYER> setzt@@"
_ItemUseText002::
- TX_RAM wcf4b
- text "!"
+ TX_RAM wcf50
+ text " ein!"
done
_GotOnBicycleText1::
- text "<PLAYER> got on the@@"
+ text "<PLAYER> steigt@@"
_GotOnBicycleText2::
- TX_RAM wcf4b
+ text "auf das @"
+ TX_RAM wcf50
text "!"
prompt
_GotOffBicycleText1::
- text "<PLAYER> got off@@"
+ text "<PLAYER> steigt@@"
_GotOffBicycleText2::
- text "the @"
- TX_RAM wcf4b
- text "."
+ text "vom @"
+ TX_RAM wcf50
+ text " ab."
prompt
_ThrewAwayItemText::
- text "Threw away"
- line "@"
TX_RAM wcd6d
- text "."
+ text ""
+ line "weggeworfen!"
prompt
_IsItOKToTossItemText::
- text "Is it OK to toss"
+ text "Willst Du"
line "@"
- TX_RAM wcf4b
- text "?"
+ TX_RAM wcf50
+ text ""
+ cont "wegwerfen?"
prompt
_TooImportantToTossText::
- text "That's too impor-"
- line "tant to toss!"
+ text "Dieses Item ist"
+ line "zu wichtig! Du"
+ cont "kannst es nicht"
+ cont "wegwerfen!"
prompt
_AlreadyKnowsText::
TX_RAM wcd6d
- text " knows"
+ text " kennt"
line "@"
- TX_RAM wcf4b
- text "!"
+ TX_RAM wcf50
+ text ""
+ cont "bereits!"
prompt
_ConnectCableText::
- text "Okay, connect the"
- line "cable like so!"
+ text "OK, verbinde die"
+ line "Kabel so! "
prompt
_TradedForText::
- text "<PLAYER> traded"
+ text "<PLAYER> hat"
line "@"
TX_RAM wInGameTradeGiveMonName
- text " for"
+ text " gegen"
cont "@"
TX_RAM wInGameTradeReceiveMonName
- text "!@@"
+ text ""
+ cont "getauscht!@@"
_WannaTrade1Text::
- text "I'm looking for"
+ text "Ich suche nach"
line "@"
TX_RAM wInGameTradeGiveMonName
- text "! Wanna"
+ text "!"
- para "trade one for"
- line "@"
+ para "Tauschst Du es"
+ line "gegen @"
TX_RAM wInGameTradeReceiveMonName
- text "? "
+ text "?"
done
_NoTrade1Text::
- text "Awww!"
- line "Oh well..."
+ text "Oje! Wenn"
+ line "das so ist..."
done
_WrongMon1Text::
- text "What? That's not"
- line "@"
+ text "Was? Das ist aber"
+ line "kein @"
TX_RAM wInGameTradeGiveMonName
text "!"
- para "If you get one,"
- line "come back here!"
+ para "Komm wieder,"
+ line "wenn Du eins"
+ cont "besitzt!"
done
_Thanks1Text::
- text "Hey thanks!"
+ text "Vielen Dank!"
done
_AfterTrade1Text::
- text "Isn't my old"
- line "@"
+ text "Ist @"
TX_RAM wInGameTradeReceiveMonName
- text " great?"
+ text ""
+ line "nicht cool?"
done
_WannaTrade2Text::
- text "Hello there! Do"
- line "you want to trade"
-
- para "your @"
+ text "Hallo! Willst Du"
+ line "Dein @"
TX_RAM wInGameTradeGiveMonName
text ""
- line "for @"
+
+ para "nicht gegen ein"
+ line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ""
+ para "tauschen?"
done
_NoTrade2Text::
- text "Well, if you"
- line "don't want to..."
+ text "Wenn Du nicht"
+ line "magst, kann man"
+ cont "nichts machen!"
done
_WrongMon2Text::
- text "Hmmm? This isn't"
+ text "Hm? Das ist kein"
line "@"
TX_RAM wInGameTradeGiveMonName
- text "."
+ text "!"
- para "Think of me when"
- line "you get one."
+ para "Denk an mich,"
+ line "wenn Du eins"
+ cont "gefangen hast!"
done
_Thanks2Text::
- text "Thanks!"
+ text "Danke!"
done
_AfterTrade2Text::
- text "The @"
+ text "Der @"
TX_RAM wInGameTradeGiveMonName
- text " you"
- line "traded to me"
+ text ","
+ line "den Du mir"
- para "went and evolved!"
+ para "gegeben hast, hat"
+ line "sich entwickelt!"
done
_WannaTrade3Text::
- text "Hi! Do you have"
+ text "Besitzt Du ein"
line "@"
TX_RAM wInGameTradeGiveMonName
text "?"
- para "Want to trade it"
- line "for @"
+ para "Willst Du es"
+ line "gegen @"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ""
+
+ para "tauschen?"
done
_NoTrade3Text::
- text "That's too bad."
+ text "Schade!"
done
_WrongMon3Text::
- text "...This is no"
+ text "Das ist kein"
line "@"
TX_RAM wInGameTradeGiveMonName
- text "."
+ text "!"
- para "If you get one,"
- line "trade it with me!"
+ para "Komm wieder,"
+ line "wenn Du eins"
+ cont "besitzt!"
done
_Thanks3Text::
- text "Thanks pal!"
+ text "Vielen Dank!"
done
_AfterTrade3Text::
- text "How is my old"
+ text "Wie geht es"
line "@"
TX_RAM wInGameTradeReceiveMonName
text "?"
- para "My @"
+ para "Mein @"
TX_RAM wInGameTradeGiveMonName
- text " is"
- line "doing great!"
+ text ""
+ line "fühlt sich super!"
done
_NothingToCutText::
- text "There isn't"
- line "anything to CUT!"
+ text "Hier kann"
+ line "man nichts"
+ cont "zerschneiden!"
prompt
_UsedCutText::
TX_RAM wcd6d
- text " hacked"
- line "away with CUT!"
+ text " setzt"
+ line "den ZERSCHNEIDER"
+ cont "ein!"
prompt
diff --git a/text/credits_text.asm b/text/credits_text.asm
index a68c33d3..cfbe869f 100755
--- a/text/credits_text.asm
+++ b/text/credits_text.asm
@@ -47,29 +47,33 @@ CreditsTextPointers:
dw CredSaOota
dw CredYoshikawa
dw CredToOota
- dw CredUSStaff
- dw CredUSCoord
- dw CredTilden
+ dw CredEUStaff
+ dw CredEUCoord
+ dw CredMoyse
+ dw CredPfitzner
+ dw CredKraft
dw CredKawakami
- dw CredHiNakamura
- dw CredGiese
- dw CredOsborne
+ dw CredEdasawa
+ dw CredUesugi
+ dw CredYoshimura
dw CredTrans
- dw CredOgasawara
- dw CredIwata
+ dw CredFabri
+ dw CredNakamichi
dw CredIzushi
dw CredHarada
dw CredMurakawa
dw CredFukui
- dw CredClub
- dw CredPAAD
+ dw CredNoEProdTest
+ dw CredZehAndTappert
+ dw CredNoAProdTest
+ dw CredHudsonAndBuechele
-CredVersion: ; this 1 byte difference makes all bank addresses offset by 1 in the blue version
+CredVersion:
IF DEF(_RED)
- db -8, "RED VERSION STAFF@"
+ db -5, "ROTE EDITION@"
ENDC
IF DEF(_BLUE)
- db -8, "BLUE VERSION STAFF@"
+ db -6, "BLAUE EDITION@"
ENDC
CredTajiri:
db -6, "SATOSHI TAJIRI@"
@@ -128,35 +132,35 @@ CredYuda:
CredMon:
db -3, "#MON@"
CredDirector:
- db -3, "DIRECTOR@"
+ db -3, "LEITUNG@"
CredProgrammers:
- db -5, "PROGRAMMERS@"
+ db -6, "PROGRAMMIERER@"
CredCharDesign:
- db -7, "CHARACTER DESIGN@"
+ db -6, "FIGUREN-DESIGN@"
CredMusic:
- db -2, "MUSIC@"
+ db -2, "MUSIK@"
CredSoundEffects:
- db -6, "SOUND EFFECTS@"
+ db -6, "SOUND-EFFEKTE@"
CredGameDesign:
- db -5, "GAME DESIGN@"
+ db -5, "SPIEL-DESIGN@"
CredMonsterDesign:
- db -6, "MONSTER DESIGN@"
+ db -6, "MONSTER-DESIGN@"
CredGameScene:
- db -6, "GAME SCENARIO@"
+ db -6, "SPIEL-SZENARIO@"
CredParam:
- db -8, "PARAMETRIC DESIGN@"
+ db -7, "PARAMETR. DESIGN@"
CredMap:
- db -4, "MAP DESIGN@"
+ db -6, "KARTEN-DESIGN@"
CredTest:
- db -7, "PRODUCT TESTING@"
+ db -5, "PRODUKT-TEST@"
CredSpecial:
- db -6, "SPECIAL THANKS@"
+ db -7, "BESONDERER DANK@"
CredProducers:
- db -4, "PRODUCERS@"
+ db -5, "PRODUZENTEN@"
CredProducer:
- db -4, "PRODUCER@"
+ db -4, "PRODUZENT@"
CredExecutive:
- db -8, "EXECUTIVE PRODUCER@"
+ db -5, "AUSFÜHRENDER@"
CredTamada:
db -6, "SOUSUKE TAMADA@"
CredSaOota:
@@ -165,26 +169,30 @@ CredYoshikawa:
db -6, "RENA YOSHIKAWA@"
CredToOota:
db -6, "TOMOMICHI OOTA@"
-CredUSStaff:
- db -7, "US VERSION STAFF@"
-CredUSCoord:
- db -7, "US COORDINATION@"
-CredTilden:
- db -5, "GAIL TILDEN@"
+CredEUStaff:
+ db -8, "EUROPÄISCHES TEAM@"
+CredEUCoord:
+ db -9, "EUROPA-KOORDINATION@"
+CredMoyse:
+ db -7, "CLAUDE M. MOYSE@"
+CredPfitzner:
+ db -7, "MARKUS PFITZNER@"
+CredKraft:
+ db -6, "JOHN D. KRAFT@"
CredKawakami:
db -6, "NAOKO KAWAKAMI@"
-CredHiNakamura:
- db -6, "HIRO NAKAMURA@"
-CredGiese:
- db -6, "WILLIAM GIESE@"
-CredOsborne:
- db -5, "SARA OSBORNE@"
+CredEdasawa:
+ db -6, "YUSUKE EDASAWA@"
+CredUesugi:
+ db -5, "HIRO UESUGI@"
+CredYoshimura:
+ db -7, "KAMON YOSHIMURA@"
CredTrans:
- db -7, "TEXT TRANSLATION@"
-CredOgasawara:
- db -6, "NOB OGASAWARA@"
-CredIwata:
- db -5, "SATORU IWATA@"
+ db -6, "DEUTSCHER TEXT@"
+CredFabri:
+ db -6, "PATRICK FABRI@"
+CredNakamichi:
+ db -7, "KIMIKO NAKAMICHI@"
CredIzushi:
db -7, "TAKEHIRO IZUSHI@"
CredHarada:
@@ -193,7 +201,11 @@ CredMurakawa:
db -7, "TERUKI MURAKAWA@"
CredFukui:
db -5, "KOHTA FUKUI@"
-CredClub:
- db -9, "NCL SUPER MARIO CLUB@"
-CredPAAD:
- db -5, "PAAD TESTING@"
+CredNoEProdTest:
+ db -9, "NOE PRODUCT TESTING@"
+CredZehAndTappert:
+ db -9, "KAI ZEH + F.TAPPERT@"
+CredNoAProdTest:
+ db -9, "NOA PRODUCT TESTING@"
+CredHudsonAndBuechele:
+ db -9, "K.HUDSON+T.BUECHELE@"
diff --git a/text/item_names.asm b/text/item_names.asm
index e436d74d..cfe113af 100755
--- a/text/item_names.asm
+++ b/text/item_names.asm
@@ -1,98 +1,98 @@
ItemNames:
- db "MASTER BALL@"
- db "ULTRA BALL@"
- db "GREAT BALL@"
- db "POKé BALL@"
- db "TOWN MAP@"
- db "BICYCLE@"
+ db "MEISTERBALL@"
+ db "HYPERBALL@"
+ db "SUPERBALL@"
+ db "POKéBALL@"
+ db "KARTE@"
+ db "FAHRRAD@"
db "?????@"
- db "SAFARI BALL@"
+ db "SAFARIBALL@"
db "POKéDEX@"
- db "MOON STONE@"
- db "ANTIDOTE@"
- db "BURN HEAL@"
- db "ICE HEAL@"
- db "AWAKENING@"
- db "PARLYZ HEAL@"
- db "FULL RESTORE@"
- db "MAX POTION@"
- db "HYPER POTION@"
- db "SUPER POTION@"
- db "POTION@"
- db "BOULDERBADGE@"
- db "CASCADEBADGE@"
- db "THUNDERBADGE@"
- db "RAINBOWBADGE@"
- db "SOULBADGE@"
- db "MARSHBADGE@"
- db "VOLCANOBADGE@"
- db "EARTHBADGE@"
- db "ESCAPE ROPE@"
- db "REPEL@"
- db "OLD AMBER@"
- db "FIRE STONE@"
- db "THUNDERSTONE@"
- db "WATER STONE@"
- db "HP UP@"
+ db "MONDSTEIN@"
+ db "GEGENGIFT@"
+ db "FEUERHEILER@"
+ db "EISHEILER@"
+ db "AUFWECKER@"
+ db "PARA-HEILER@"
+ db "TOP-GENESUNG@"
+ db "TOP-TRANK@"
+ db "HYPERTRANK@"
+ db "SUPERTRANK@"
+ db "TRANK@"
+ db "FELSORDEN@"
+ db "QUELLORDEN@"
+ db "DONNERORDEN@"
+ db "FARBORDEN@"
+ db "SEELENORDEN@"
+ db "SUMPFORDEN@"
+ db "VULKANORDEN@"
+ db "ERDORDEN@"
+ db "FLUCHTSEIL@"
+ db "SCHUTZ@"
+ db "ALTBERNSTEIN@"
+ db "FEUERSTEIN@"
+ db "DONNERSTEIN@"
+ db "WASSERSTEIN@"
+ db "KP-PLUS@"
db "PROTEIN@"
- db "IRON@"
- db "CARBOS@"
- db "CALCIUM@"
- db "RARE CANDY@"
- db "DOME FOSSIL@"
- db "HELIX FOSSIL@"
- db "SECRET KEY@"
+ db "EISEN@"
+ db "CARBON@"
+ db "KALZIUM@"
+ db "SONDERBONBON@"
+ db "DOMFOSSIL@"
+ db "HELIXFOSSIL@"
+ db "?-ÖFFNER@"
db "?????@"
- db "BIKE VOUCHER@"
- db "X ACCURACY@"
- db "LEAF STONE@"
- db "CARD KEY@"
+ db "RAD-COUPON@"
+ db "X-TREFFER@"
+ db "BLATTSTEIN@"
+ db "TÜRÖFFNER@"
db "NUGGET@"
- db "PP UP@"
- db "POKé DOLL@"
- db "FULL HEAL@"
- db "REVIVE@"
- db "MAX REVIVE@"
- db "GUARD SPEC.@"
- db "SUPER REPEL@"
- db "MAX REPEL@"
- db "DIRE HIT@"
- db "COIN@"
- db "FRESH WATER@"
- db "SODA POP@"
- db "LEMONADE@"
- db "S.S.TICKET@"
- db "GOLD TEETH@"
- db "X ATTACK@"
- db "X DEFEND@"
- db "X SPEED@"
- db "X SPECIAL@"
- db "COIN CASE@"
- db "OAK's PARCEL@"
- db "ITEMFINDER@"
+ db "AP-PLUS@"
+ db "POKéPUPPE@"
+ db "HYPERHEILER@"
+ db "BELEBER@"
+ db "TOP-BELEBER@"
+ db "MEGABLOCK@"
+ db "SUPERSCHUTZ@"
+ db "TOP-SCHUTZ@"
+ db "ANGRIFFPLUS@"
+ db "MÜNZEN@"
+ db "TAFELWASSER@"
+ db "SPRUDEL@"
+ db "LIMONADE@"
+ db "BOOTSTICKET@"
+ db "GOLDZÄHNE@"
+ db "X-ANGRIFF@"
+ db "X-ABWEHR@"
+ db "X-TEMPO@"
+ db "X-SPEZIAL@"
+ db "MÜNZKORB@"
+ db "EICHS PAKET@"
+ db "DETEKTOR@"
db "SILPH SCOPE@"
- db "POKé FLUTE@"
- db "LIFT KEY@"
- db "EXP.ALL@"
- db "OLD ROD@"
- db "GOOD ROD@"
- db "SUPER ROD@"
- db "PP UP@"
- db "ETHER@"
- db "MAX ETHER@"
- db "ELIXER@"
- db "MAX ELIXER@"
- db "B2F@"
- db "B1F@"
- db "1F@"
- db "2F@"
- db "3F@"
- db "4F@"
- db "5F@"
- db "6F@"
- db "7F@"
- db "8F@"
- db "9F@"
- db "10F@"
- db "11F@"
- db "B4F@"
+ db "POKéFLÖTE@"
+ db "LIFTÖFFNER@"
+ db "EP-TEILER@"
+ db "ANGEL@"
+ db "PROFIANGEL@"
+ db "SUPERANGEL@"
+ db "AP-PLUS@"
+ db "ÄTHER@"
+ db "TOP-ÄTHER@"
+ db "ELIXIER@"
+ db "TOP-ELIXIER@"
+ db "UG2@"
+ db "UG1@"
+ db "EG@"
+ db "S1@"
+ db "S2@"
+ db "S3@"
+ db "S4@"
+ db "S5@"
+ db "S6@"
+ db "S7@"
+ db "S8@"
+ db "S9@"
+ db "S10@"
+ db "UG4@"
diff --git a/text/map_names.asm b/text/map_names.asm
index cd9f6640..70257245 100755
--- a/text/map_names.asm
+++ b/text/map_names.asm
@@ -1,26 +1,26 @@
MapNames:
PalletTownName:
- db "PALLET TOWN@"
+ db "ALABASTIA@"
ViridianCityName:
- db "VIRIDIAN CITY@"
+ db "VERTANIA CITY@"
PewterCityName:
- db "PEWTER CITY@"
+ db "MARMORIA CITY@"
CeruleanCityName:
- db "CERULEAN CITY@"
+ db "AZURIA CITY@"
LavenderTownName:
- db "LAVENDER TOWN@"
+ db "LAVANDIA@"
VermilionCityName:
- db "VERMILION CITY@"
+ db "ORANIA CITY@"
CeladonCityName:
- db "CELADON CITY@"
+ db "PRISMANIA CITY@"
FuchsiaCityName:
- db "FUCHSIA CITY@"
+ db "FUCHSANIA CITY@"
CinnabarIslandName:
- db "CINNABAR ISLAND@"
+ db "ZINNOBERINSEL@"
IndigoPlateauName:
db "INDIGO PLATEAU@"
SaffronCityName:
- db "SAFFRON CITY@"
+ db "SAFFRONIA CITY@"
Route1Name:
db "ROUTE 1@"
Route2Name:
@@ -58,11 +58,11 @@ Route17Name:
Route18Name:
db "ROUTE 18@"
Route19Name:
- db "SEA ROUTE 19@"
+ db "ROUTE 19@"
Route20Name:
- db "SEA ROUTE 20@"
+ db "ROUTE 20@"
Route21Name:
- db "SEA ROUTE 21@"
+ db "ROUTE 21@"
Route22Name:
db "ROUTE 22@"
Route23Name:
@@ -72,36 +72,36 @@ Route24Name:
Route25Name:
db "ROUTE 25@"
ViridianForestName:
- db "VIRIDIAN FOREST@"
+ db "VERTANIA-WALD@"
MountMoonName:
- db "MT.MOON@"
+ db "MONDBERG@"
RockTunnelName:
- db "ROCK TUNNEL@"
+ db "FELSTUNNEL@"
SeaCottageName:
- db "SEA COTTAGE@"
+ db "KÜSTENHAUS@"
SSAnneName:
- db "S.S.ANNE@"
+ db "M.S.ANNE@"
PokemonLeagueName:
- db "#MON LEAGUE@"
+ db "#MON LIGA@"
UndergroundPathName:
- db "UNDERGROUND PATH@"
+ db "TUNNELPFAD@"
PokemonTowerName:
- db "#MON TOWER@"
+ db "#MON TURM@"
SeafoamIslandsName:
- db "SEAFOAM ISLANDS@"
+ db "SEESCHAUMINSELN@"
VictoryRoadName:
- db "VICTORY ROAD@"
+ db "SIEGESSTRASSE@"
DiglettsCaveName:
- db "DIGLETT's CAVE@"
+ db "DIGDAS HÖHLE@"
RocketHQName:
db "ROCKET HQ@"
SilphCoName:
db "SILPH CO.@"
PokemonMansionName:
- db $4a," MANSION@"
+ db "<pkmn>-HAUS@"
SafariZoneName:
- db "SAFARI ZONE@"
+ db "SAFARI-ZONE@"
CeruleanCaveName:
- db "CERULEAN CAVE@"
+ db "GEHEIMDUNGEON@"
PowerPlantName:
- db "POWER PLANT@"
+ db "KRAFTWERK@"
diff --git a/text/maps/agatha.asm b/text/maps/agatha.asm
index 9ef5059a..56921f7d 100644
--- a/text/maps/agatha.asm
+++ b/text/maps/agatha.asm
@@ -1,44 +1,51 @@
_AgathaBeforeBattleText::
- text "I am AGATHA of"
- line "the ELITE FOUR!"
-
- para "OAK's taken a lot"
- line "of interest in"
- cont "you, child!"
-
- para "That old duff was"
- line "once tough and"
- cont "handsome! That"
- cont "was decades ago!"
-
- para "Now he just wants"
- line "to fiddle with"
- cont "his #DEX! He's"
- cont "wrong! #MON"
- cont "are for fighting!"
-
- para "<PLAYER>! I'll show"
- line "you how a real"
- cont "trainer fights!"
+ text "Ich bin AGATHE"
+ line "aus dem Team der"
+ cont "TOP VIER!"
+
+ para "PROF. EICH"
+ line "lobt Dich in"
+ cont "höchsten Tönen,"
+ cont "junger Mann!"
+
+ para "Er war einmal ein"
+ line "gutaussehender,"
+ cont "stattlicher Mann!"
+ cont "Doch das war vor"
+ cont "Jahrzehnten!"
+
+ para "Heute kümmert er"
+ line "sich nur noch um"
+ cont "seinen #DEX!"
+ cont "Aber #MON"
+ cont "wollen ja"
+ cont "kämpfen!"
+
+ para "<PLAYER>! "
+ line "Ich zeige Dir,"
+ cont "wie ein richtiger"
+ cont "Trainer kämpft!"
done
_AgathaEndBattleText::
- text "Oh ho!"
- line "You're something"
- cont "special, child!"
+ text "Wirklich!"
+ line "Du bist ein ganz"
+ cont "besonderes Kind!"
prompt
_AgathaAfterBattleText::
- text "You win! I see"
- line "what the old duff"
- cont "sees in you now!"
-
- para "I have nothing"
- line "else to say! Run"
- cont "along now, child!"
+ text "Du hast gewonnen!"
+ line "Nun verstehe ich,"
+ cont "was der Professor"
+ cont "meinte..."
+
+ para "Ich stimme ihm"
+ line "voll und ganz zu!"
+ cont "Setze Deinen Weg"
+ cont "fort, mein Junge!"
done
_AgathaDontRunAwayText::
- text "Someone's voice:"
- line "Don't run away!"
+ text "EINE STIMME:"
+ line "Lauf nicht davon!"
done
diff --git a/text/maps/bike_shop.asm b/text/maps/bike_shop.asm
index 86799865..d09fd7fd 100644
--- a/text/maps/bike_shop.asm
+++ b/text/maps/bike_shop.asm
@@ -1,70 +1,81 @@
_BikeShopText_1d810::
- text "Hi! Welcome to"
- line "our BIKE SHOP."
+ text "Hallo! Willkommen"
+ line "im FAHRRADLADEN!"
- para "Have we got just"
- line "the BIKE for you!"
+ para "Wir haben"
+ line "garantiert das"
+ cont "richtige FAHRRAD"
+ cont "für Dich!"
prompt
_BikeShopText_1d815::
- text "It's a cool BIKE!"
- line "Do you want it?"
+ text "Das ist unser"
+ line "bestes FAHRRAD!"
+ cont "Möchtest Du es"
+ cont "haben?"
done
_BikeShopCantAffordText::
- text "Sorry! You can't"
- line "afford it!"
+ text "Es tut mir leid,"
+ line "Du kannst es Dir"
+ cont "nicht leisten!"
prompt
_BikeShopText_1d81f::
- text "Oh, that's..."
+ text "Oh, das ist ein..."
- para "A BIKE VOUCHER!"
+ para "...RAD-COUPON!"
- para "OK! Here you go!"
+ para "OK!"
+ line "Es gehört Dir!"
prompt
_BikeShopText_1d824::
- text "<PLAYER> exchanged"
- line "the BIKE VOUCHER"
- cont "for a BICYCLE.@@"
+ text "<PLAYER> tauscht"
+ line "den RAD-COUPON"
+ cont "gegen das"
+ cont "FAHRRAD.@@"
_BikeShopComeAgainText::
- text "Come back again"
- line "some time!"
+ text "Besuch uns doch"
+ line "mal wieder!"
done
_BikeShopText_1d82f::
- text "How do you like"
- line "your new BICYCLE?"
+ text "Wie gefällt Dir"
+ line "Dein neues"
+ cont "FAHRRAD?"
- para "You can take it"
- line "on CYCLING ROAD"
- cont "and in caves!"
+ para "Du kannst damit"
+ line "auf dem RADWEG"
+ cont "und in Höhlen"
+ cont "fahren!"
done
_BikeShopText_1d834::
- text "You better make"
- line "room for this!"
+ text "Du kannst es"
+ line "momentan nicht"
+ cont "mitnehmen!"
done
_BikeShopText_1d843::
- text "A plain city BIKE"
- line "is good enough"
- cont "for me!"
+ text "Ich möchte ein"
+ line "HOLLANDRAD"
+ cont "kaufen!"
- para "You can't put a"
- line "shopping basket"
- cont "on an MTB!"
+ para "Ein MOUNTAINBIKE"
+ line "hat keinen"
+ cont "Gepäckträger!"
done
_BikeShopText_1d85c::
- text "These BIKEs are"
- line "cool, but they're"
- cont "way expensive!"
+ text "Die FAHRRÄDER"
+ line "sind ziemlich"
+ cont "cool, aber"
+ cont "unheimlich teuer!"
done
_BikeShopText_1d861::
- text "Wow. Your BIKE is"
- line "really cool!"
+ text "Wow! Du hast ein"
+ line "cooles FAHRRAD!"
done
diff --git a/text/maps/bills_house.asm b/text/maps/bills_house.asm
index 5ece48d7..041b816d 100644
--- a/text/maps/bills_house.asm
+++ b/text/maps/bills_house.asm
@@ -1,87 +1,99 @@
_BillsHouseText_1e865::
- text "Hiya! I'm a"
- line "#MON..."
- cont "...No I'm not!"
+ text "Hallo! Ich"
+ line "bin ein #MON!"
+ cont "Spaß beiseite, "
+ cont "ich bin keines!"
- para "Call me BILL!"
- line "I'm a true blue"
- cont "#MANIAC! Hey!"
- cont "What's with that"
- cont "skeptical look?"
+ para "Nenn mich einfach"
+ line "BILL! Ich bin ein"
+ cont "waschechter"
+ cont "#MANIAC!"
+ cont "Glaubst Du mir"
+ cont "nicht?"
- para "I'm not joshing"
- line "you, I screwed up"
- cont "an experiment and"
- cont "got combined with"
- cont "a #MON!"
+ para "Mir ist ein"
+ line "Experiment"
+ cont "mißglückt! Dabei"
+ cont "wurden meine"
+ cont "Zellen mit denen"
+ cont "eines #MON"
+ cont "kombiniert!"
- para "So, how about it?"
- line "Help me out here!"
+ para "Wie sieht es aus?"
+ line "Hilfst Du mir?"
done
_BillsHouseText_1e86a::
- text "When I'm in the"
- line "TELEPORTER, go to"
- cont "my PC and run the"
- cont "Cell Separation"
- cont "System!"
+ text "Ich gehe in den"
+ line "TELEPORTER, und"
+ cont "Du startest von"
+ cont "meinem PC aus das"
+ cont "ZELLTEILUNGS-"
+ cont "PROGRAMM."
done
_BillsHouseText_1e86f::
- text "No!? Come on, you"
- line "gotta help a guy"
- cont "in deep trouble!"
+ text "Nein? Komm schon,"
+ line "ich stecke in"
+ cont "wirklich ernsten"
+ cont "Schwierigkeiten!"
- para "What do you say,"
- line "chief? Please?"
- cont "OK? All right!"
+ para "Also, hilfst Du"
+ line "mir? Bitte!"
+ cont "OK? Alles klar!"
prompt
_BillThankYouText::
- text "BILL: Yeehah!"
- line "Thanks, bud! I"
- cont "owe you one!"
+ text "BILL: Klasse!"
+ line "Danke, Kumpel!"
+ cont "Du hast bei mir"
+ cont "etwas gut!"
- para "So, did you come"
- line "to see my #MON"
- cont "collection?"
- cont "You didn't?"
- cont "That's a bummer."
+ para "Bist Du hier, um"
+ line "Dir meine"
+ cont "#MON-SAMMLUNG"
+ cont "anzusehen? Nein?"
+ cont "Das ist schade!"
- para "I've got to thank"
- line "you... Oh here,"
- cont "maybe this'll do."
+ para "Wie kann ich Dir"
+ line "nur danken?"
+ cont "Nimm einfach das"
+ cont "hier..."
prompt
_SSTicketReceivedText::
- text "<PLAYER> received"
- line "an @"
- TX_RAM wcf4b
+ text "<PLAYER> erhält"
+ line "ein @"
+ TX_RAM wcf50
text "!@@"
_SSTicketNoRoomText::
- text "You've got too"
- line "much stuff, bud!"
+ text "Hey Kumpel, Du"
+ line "trägst zuviel"
+ cont "mit Dir herum!"
done
_BillsHouseText_1e8cb::
- text "That cruise ship,"
- line "S.S.ANNE, is in"
- cont "VERMILION CITY."
- cont "Its passengers"
- cont "are all trainers!"
+ text "In ORANIA CITY"
+ line "ankert ein großes"
+ cont "Kreuzfahrtschiff,"
+ cont "die M.S. ANNE!"
+ cont "An Bord befinden"
+ cont "sich nur Trainer!"
- para "They invited me"
- line "to their party,"
- cont "but I can't stand"
- cont "fancy do's. Why"
- cont "don't you go"
- cont "instead of me?"
+ para "Sie haben mich"
+ line "zu einer Party"
+ cont "eingeladen, aber"
+ cont "ich mag so viel"
+ cont "Trubel nicht."
+ cont "Hättest Du Lust, "
+ cont "hinzugehen?"
done
_BillsHouseText_1e8da::
- text "BILL: Look, bud,"
- line "just check out"
- cont "some of my rare"
- cont "#MON on my PC!"
+ text "BILL: Schau Dir"
+ line "doch einfach auf"
+ cont "dem PC ein paar"
+ cont "meiner seltenen"
+ cont "#MON an!"
done
diff --git a/text/maps/blues_house.asm b/text/maps/blues_house.asm
index 1898636a..1f2d85c9 100644
--- a/text/maps/blues_house.asm
+++ b/text/maps/blues_house.asm
@@ -1,41 +1,45 @@
_DaisyInitialText::
- text "Hi <PLAYER>!"
- line "<RIVAL> is out at"
- cont "Grandpa's lab."
+ text "Hallo <PLAYER>!"
+ line "<RIVAL> wartet"
+ cont "in Opas Labor."
done
_DaisyOfferMapText::
- text "Grandpa asked you"
- line "to run an errand?"
- cont "Here, this will"
- cont "help you!"
+ text "Opa hat Dich um"
+ line "einen Botengang"
+ cont "gebeten? Hier,"
+ cont "das wird Dir"
+ cont "weiterhelfen!"
prompt
_GotMapText::
- text "<PLAYER> got a"
- line "@"
- TX_RAM wcf4b
+ text "<PLAYER> erhält"
+ line "eine @"
+ TX_RAM wcf50
text "!@@"
_DaisyBagFullText::
- text "You have too much"
- line "stuff with you."
+ text "Du trägst zu"
+ line "viele Dinge mit"
+ cont "Dir herum!"
done
_DaisyUseMapText::
- text "Use the TOWN MAP"
- line "to find out where"
- cont "you are."
+ text "Benutze die"
+ line "KARTE, um Deinen"
+ cont "Standort zu"
+ cont "bestimmen."
done
_BluesHouseText2::
- text "#MON are living"
- line "things! If they"
- cont "get tired, give"
- cont "them a rest!"
+ text "#MON sind"
+ line "Lebewesen! Gönne"
+ cont "ihnen eine Pause,"
+ cont "wenn sie müde"
+ cont "sind!"
done
_BluesHouseText3::
- text "It's a big map!"
- line "This is useful!"
+ text "Eine große Karte!"
+ line "Sie ist nützlich!"
done
diff --git a/text/maps/bruno.asm b/text/maps/bruno.asm
index 9c493c4a..9bae2b03 100644
--- a/text/maps/bruno.asm
+++ b/text/maps/bruno.asm
@@ -1,37 +1,39 @@
_BrunoBeforeBattleText::
- text "I am BRUNO of"
- line "the ELITE FOUR!"
+ text "Ich gehöre zu den"
+ line "TOP VIER! Mein"
+ cont "Name ist BRUNO!"
- para "Through rigorous"
- line "training, people"
- cont "and #MON can"
- cont "become stronger!"
+ para "Durch ausgiebiges"
+ line "Training können"
+ cont "#MON sehr"
+ cont "stark werden!"
- para "I've weight"
- line "trained with"
- cont "my #MON!"
+ para "Ich habe meine"
+ line "#MON pausenlos"
+ cont "trainiert!"
para "<PLAYER>!"
- para "We will grind you"
- line "down with our"
- cont "superior power!"
+ para "Wir werden Dich"
+ line "mit unserer Kraft"
+ cont "bezwingen!"
- para "Hoo hah!"
+ para "Zum Angriff!"
done
_BrunoEndBattleText::
- text "Why?"
- line "How could I lose?"
+ text "Wie konnte"
+ line "ich verlieren?"
prompt
_BrunoAfterBattleText::
- text "My job is done!"
- line "Go face your next"
- cont "challenge!"
+ text "Ich bin erledigt!"
+ line "Doch die nächste"
+ cont "Herausforderung"
+ cont "wartet bereits..."
done
_BrunoDontRunAwayText::
- text "Someone's voice:"
- line "Don't run away!"
+ text "EINE STIMME:"
+ line "Lauf nicht davon!"
done
diff --git a/text/maps/celadon_city.asm b/text/maps/celadon_city.asm
index 1dbd5cdf..c2624a2a 100644
--- a/text/maps/celadon_city.asm
+++ b/text/maps/celadon_city.asm
@@ -1,152 +1,174 @@
_CeladonCityText1::
- text "I got my KOFFING"
- line "in CINNABAR!"
+ text "Ich habe SMOGON"
+ line "auf der"
+ cont "ZINNOBERINSEL"
+ cont "gefangen!"
- para "It's nice, but it"
- line "breathes poison"
- cont "when it's angry!"
+ para "Es ist nett, doch"
+ line "wenn man es"
+ cont "ärgert, atmet es"
+ cont "Gift aus!"
done
_CeladonCityText2::
- text "Heheh! This GYM"
- line "is great! It's"
- cont "full of women!"
+ text "Hehe! Diese"
+ line "ARENA ist voller"
+ cont "Frauen..."
done
_CeladonCityText3::
- text "The GAME CORNER"
- line "is bad for our"
- cont "city's image!"
+ text "Die SPIELHALLE"
+ line "schadet dem Ruf"
+ cont "unserer Stadt!"
done
_CeladonCityText4::
- text "Moan! I blew it"
- line "all at the slots!"
+ text "Mist! Ich habe"
+ line "alles verspielt!"
- para "I knew I should"
- line "have cashed in my"
- cont "coins for prizes!"
+ para "Hätte ich doch"
+ line "meine Münzen"
+ cont "rechtzeitig gegen"
+ cont "einen Preis"
+ cont "eingetauscht!"
done
_TM41PreText::
- text "Hello, there!"
+ text "Hallo erstmal!"
- para "I've seen you,"
- line "but I never had a"
- cont "chance to talk!"
+ para "Ich kenne Dich"
+ line "vom Sehen! Aber"
+ cont "ich hatte bisher"
+ cont "keine Zeit, Dich"
+ cont "anzusprechen!"
- para "Here's a gift for"
- line "dropping by!"
+ para "Hier, nimm dieses"
+ line "Geschenk!"
prompt
_ReceivedTM41Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM41ExplanationText::
- text "TM41 teaches"
- line "SOFTBOILED!"
+ text "TM41 ist"
+ line "WEICHEI!"
- para "Only one #MON"
- line "can use it!"
+ para "Nur ein #MON"
+ line "kann es benutzen!"
- para "That #MON is"
- line "CHANSEY!"
+ para "Dieses #MON"
+ line "heißt CHANEIRA!"
done
_TM41NoRoomText::
- text "Oh, your pack is"
- line "full of items!"
+ text "Oh, Du trägst"
+ line "zu viele Items!"
done
_CeladonCityText6::
- text "This is my trusted"
- line "pal, POLIWRATH!"
+ text "QUAPPO ist"
+ line "mein bester"
+ cont "Freund!"
- para "It evolved from"
- line "POLIWHIRL when I"
- cont "used WATER STONE!"
+ para "Es entwickelte"
+ line "sich, als ich"
+ cont "einem QUAPUTZI"
+ cont "einen WASSERSTEIN"
+ cont "gab!"
done
_CeladonCityText7::
- text "POLIWRATH: Ribi"
- line "ribit!@@"
+ text "QUAPPO: Quappo!"
+ line "Quappo!@@"
_CeladonCityText8::
- text "What are you"
- line "staring at?"
+ text "Was starrst Du"
+ line "mich so an?"
done
_CeladonCityText9::
- text "Keep out of TEAM"
- line "ROCKET's way!"
+ text "Halte Dich aus"
+ line "TEAM ROCKETS"
+ cont "Angelegenheiten"
+ cont "heraus!"
done
_CeladonCityText10::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "X ACCURACY boosts"
- line "the accuracy of"
- cont "techniques!"
+ para "X-TREFFER erhöht"
+ line "die Genauigkeit"
+ cont "von Attacken!"
- para "DIRE HIT jacks up"
- line "the likelihood of"
- cont "critical hits!"
+ para "ANGRIFFPLUS"
+ line "erhöht die"
+ cont "Wahrscheinlich-"
+ cont "keit, einen"
+ cont "Volltreffer zu"
+ cont "landen!"
- para "Get your items at"
- line "CELADON DEPT."
- cont "STORE!"
+ para "Diese Items"
+ line "kannst Du im"
+ cont "EINKAUFSZENTRUM"
+ cont "von PRISMANIA"
+ cont "CITY kaufen!"
done
_CeladonCityText11::
- text "CELADON CITY"
- line "The City of"
- cont "Rainbow Dreams"
+ text "PRISMANIA CITY"
+ line "Die Stadt der"
+ cont "Regenbogen-"
+ cont "Träume!"
done
_CeladonCityText13::
- text "CELADON CITY"
- line "#MON GYM"
- cont "LEADER: ERIKA"
+ text "PRISMANIA CITY"
+ line "PKMN-ARENA"
+ cont "ARENALEITERIN:"
+ cont "ERIKA"
- para "The Nature Loving"
- line "Princess!"
+ para "Die Prinzessin"
+ line "der Natur!"
done
_CeladonCityText14::
- text "CELADON MANSION"
+ text "PRISMANIA-VILLA"
done
_CeladonCityText15::
- text "Find what you"
- line "need at CELADON"
- cont "DEPT. STORE!"
+ text "Im PRISMANIA CITY"
+ line "EINKAUFSZENTRUM"
+ cont "findest Du alles,"
+ cont "was Du brauchst!"
done
_CeladonCityText16::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "GUARD SPEC."
- line "protects #MON"
- cont "against SPECIAL"
- cont "attacks such as"
- cont "fire and water!"
+ para "MEGABLOCK schützt"
+ line "#MON vor "
+ cont "SPEZIAL-Attacken"
+ cont "wie Feuer- oder"
+ cont "Wasser-Attacken!"
- para "Get your items at"
- line "CELADON DEPT."
- cont "STORE!"
+ para "Diese Items"
+ line "kannst Du im"
+ cont "EINKAUFSZENTRUM"
+ cont "von PRISMANIA"
+ cont "CITY erstehen!"
done
_CeladonCityText17::
- text "Coins exchanged"
- line "for prizes!"
- cont "PRIZE EXCHANGE"
+ text "Tausche Münzen"
+ line "gegen Preise!"
+ cont "WECHSELSTUBE"
done
_CeladonCityText18::
- text "ROCKET GAME CORNER"
- line "The playground"
- cont "for grown-ups!"
+ text "ROCKET SPIELHALLE"
+ line "Ein Spielplatz"
+ cont "für Erwachsene!"
done
diff --git a/text/maps/celadon_dept_store_1f.asm b/text/maps/celadon_dept_store_1f.asm
index 8d805edc..3ea82996 100644
--- a/text/maps/celadon_dept_store_1f.asm
+++ b/text/maps/celadon_dept_store_1f.asm
@@ -1,31 +1,33 @@
_CeladonMart1Text1::
- text "Hello! Welcome to"
- line "CELADON DEPT."
- cont "STORE."
-
- para "The board on the"
- line "right describes"
- cont "the store layout."
+ text "Willkommen im"
+ line "EINKAUFSZENTRUM"
+ cont "von PRISMANIA"
+ cont "CITY!"
+
+ para "Auf der Tafel"
+ line "rechts findest Du"
+ cont "eine Übersicht."
done
_CeladonMart1Text2::
- text "1F: SERVICE"
- line " COUNTER"
+ text "EG: KUNDEN-"
+ line "INFORMATION"
- para "2F: TRAINER'S"
- line " MARKET"
+ para "S1: UTENSILIEN"
+ line "FÜR TRAINER"
- para "3F: TV GAME SHOP"
+ para "S2: VIDEOSPIELE"
- para "4F: WISEMAN GIFTS"
+ para "S3: GESCHENK-"
+ line "ARTIKEL"
- para "5F: DRUG STORE"
+ para "S4: DROGERIE"
- para "ROOFTOP SQUARE:"
- line "VENDING MACHINES"
+ para "DACHGARTEN:"
+ line "AUTOMATEN"
done
_CeladonMart1Text3::
- text "1F: SERVICE"
- line " COUNTER"
+ text "EG: KUNDEN-"
+ line "INFORMATION"
done
diff --git a/text/maps/celadon_dept_store_2f.asm b/text/maps/celadon_dept_store_2f.asm
index 74869902..83b21ab4 100644
--- a/text/maps/celadon_dept_store_2f.asm
+++ b/text/maps/celadon_dept_store_2f.asm
@@ -1,22 +1,23 @@
_CeladonMart2Text3::
- text "SUPER REPEL keeps"
- line "weak #MON at"
- cont "bay..."
+ text "SUPERSCHUTZ hält"
+ line "#MON auf"
+ cont "Distanz..."
- para "Hmm, it's a more"
- line "powerful REPEL!"
+ para "Es ist besser als"
+ line "normaler SCHUTZ!"
done
_CeladonMart2Text4::
- text "For long outings,"
- line "you should buy"
- cont "REVIVE."
+ text "Vor längeren"
+ line "Ausflügen"
+ cont "solltest Du"
+ cont "BELEBER kaufen."
done
_CeladonMart2Text5::
- text "Top Grade Items"
- line "for Trainers!"
+ text "Nützliche Items"
+ line "für Trainer!"
- para "2F: TRAINER'S"
- line " MARKET"
+ para "S1: ZUBEHÖR FÜR"
+ line "TRAINER"
done
diff --git a/text/maps/celadon_dept_store_3f.asm b/text/maps/celadon_dept_store_3f.asm
index 8211750d..69a9f62f 100644
--- a/text/maps/celadon_dept_store_3f.asm
+++ b/text/maps/celadon_dept_store_3f.asm
@@ -1,98 +1,113 @@
_TM18PreReceiveText::
- text "Oh, hi! I finally"
- line "finished #MON!"
-
- para "Not done yet?"
- line "This might be"
- cont "useful!"
+ text "Hallo! Ich habe"
+ line "kürzlich #MON"
+ cont "durchgespielt!"
+
+ para "Du bist noch"
+ line "nicht soweit?"
+ cont "Vielleicht hilft"
+ cont "Dir das hier!"
prompt
_ReceivedTM18Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM18ExplanationText::
- text "TM18 is COUNTER!"
- line "Not like the one"
- cont "I'm leaning on,"
- cont "mind you!"
+ text "TM18 ist KONTER!"
+ line "Ich brauche die"
+ cont "TM hier sowieso"
+ cont "nicht!"
done
_TM18NoRoomText::
- text "Your pack is full"
- line "of items!"
+ text "Dein Rucksack"
+ line "ist zu voll!"
done
_CeladonMart3Text2::
- text "Captured #MON"
- line "are registered"
- cont "with an ID No."
- cont "and OT, the name"
- cont "of the Original"
- cont "Trainer that"
- cont "caught it!"
+ text "Jedes gefangene"
+ line "#MON erhält"
+ cont "eine ID-Nr. und"
+ cont "wird mit dem"
+ cont "Namen des"
+ cont "ORIGINALTRAINERS,"
+ cont "OT, registriert. "
+ cont "Der OT ist der"
+ cont "Trainer, der das"
+ cont "#MON gefangen"
+ cont "hat!"
done
_CeladonMart3Text3::
- text "All right!"
+ text "Cool!"
- para "My buddy's going"
- line "to trade me his"
- cont "KANGASKHAN for my"
- cont "GRAVELER!"
+ para "Mein Kumpel"
+ line "tauscht sein"
+ cont "KANGAMA gegen"
+ cont "mein GEOROK!"
done
_CeladonMart3Text4::
- text "Come on GRAVELER!"
+ text "Komm, GEOROK!"
- para "I love GRAVELER!"
- line "I collect them!"
+ para "Ich bin"
+ line "GEOROK-Sammler!"
- para "Huh?"
+ para "Nanu?"
- para "GRAVELER turned"
- line "into a different"
- cont "#MON!"
+ para "GEOROK hat sich"
+ line "zu einem anderen"
+ cont "#MON"
+ cont "entwickelt!"
done
_CeladonMart3Text5::
- text "You can identify"
- line "#MON you got"
- cont "in trades by"
- cont "their ID Numbers!"
+ text "Anhand ihrer"
+ line "ID-Nr. kannst Du"
+ cont "#MON, die Du"
+ cont "bei einem Tausch"
+ cont "erhalten hast,"
+ cont "identifizieren!"
done
_CeladonMart3Text6::
- text "It's an SNES!"
+ text "Das ist ein"
+ line "SUPER NINTENDO!"
done
_CeladonMart3Text7::
- text "An RPG! There's"
- line "no time for that!"
+ text "Ein Rollenspiel!"
+ line "Ich habe keine"
+ cont "Zeit! Schade!"
done
_CeladonMart3Text9::
- text "A sports game!"
- line "Dad'll like that!"
+ text "Ein Rennspiel!"
+ line "Das würde meinem"
+ cont "Vater gefallen!"
done
_CeladonMart3Text11::
- text "A puzzle game!"
- line "Looks addictive!"
+ text "Ein Puzzle-Spiel!"
+ line "Es ist bestimmt"
+ cont "fesselnd!"
done
_CeladonMart3Text13::
- text "A fighting game!"
- line "Looks tough!"
+ text "Ein Kampfsport-"
+ line "Spiel! Aufregend!"
done
_CeladonMart3Text14::
- text "3F: TV GAME SHOP"
+ text "S2: VIDEOSPIELE-"
+ line "SHOP"
done
_CeladonMart3Text15::
- text "Red and Blue!"
- line "Both are #MON!"
+ text "Die rote und die"
+ line "blaue #MON-"
+ cont "Edition! Cool!"
done
diff --git a/text/maps/celadon_dept_store_4f.asm b/text/maps/celadon_dept_store_4f.asm
index 78fa0b66..0603657e 100644
--- a/text/maps/celadon_dept_store_4f.asm
+++ b/text/maps/celadon_dept_store_4f.asm
@@ -1,26 +1,30 @@
_CeladonMart4Text2::
- text "I'm getting a"
- line "# DOLL for my"
- cont "girl friend!"
+ text "Ich kaufe meiner"
+ line "Freundin eine"
+ cont "#PUPPE!"
done
_CeladonMart4Text3::
- text "I heard something"
- line "useful."
+ text "Ich habe einen"
+ line "Tip bekommen!"
- para "You can run from"
- line "wild #MON by"
- cont "distracting them"
- cont "with a # DOLL!"
+ para "Du kannst vor"
+ line "wilden #MON"
+ cont "fliehen, wenn Du"
+ cont "sie mit einer"
+ cont "#PUPPE"
+ cont "ablenkst!"
done
_CeladonMart4Text4::
- text "Express yourself"
- line "with gifts!"
+ text "Bereite anderen"
+ line "mit Geschenken"
+ cont "eine Freude!"
- para "4F: WISEMAN GIFTS"
+ para "S3: GESCHENK-"
+ line "ARTIKEL"
- para "Evolution Special!"
- line "Element STONEs on"
- cont "sale now!"
+ para "SONDERANGEBOTE!"
+ line "Sonderpreise für"
+ cont "ELEMENT-STEINE!"
done
diff --git a/text/maps/celadon_dept_store_5f.asm b/text/maps/celadon_dept_store_5f.asm
index 1871194b..764496f8 100644
--- a/text/maps/celadon_dept_store_5f.asm
+++ b/text/maps/celadon_dept_store_5f.asm
@@ -1,28 +1,32 @@
_CeladonMart5Text1::
- text "#MON ability"
- line "enhancers can be"
- cont "bought only here."
+ text "Nur hier kannst"
+ line "Du leistungs-"
+ cont "fördernde Mittel"
+ cont "für Deine #MON"
+ cont "kaufen!"
- para "Use CALCIUM to"
- line "increase SPECIAL"
- cont "abilities."
+ para "KALZIUM steigert"
+ line "die Stärke von"
+ cont "SPEZIAL-ATTACKEN!"
- para "Use CARBOS to"
- line "increase SPEED."
+ para "CARBON erhöht die"
+ line "INITIATIVE."
done
_CeladonMart5Text2::
- text "I'm here for"
- line "#MON ability"
- cont "enhancers."
+ text "Ich bin wegen"
+ line "der leistungs-"
+ cont "fördernden Mittel"
+ cont "für #MON hier."
- para "PROTEIN increases"
- line "ATTACK power."
+ para "PROTEIN steigert"
+ line "die ANGRIFFS-"
+ cont "STÄRKE."
- para "IRON increases"
- line "DEFENSE!"
+ para "EISEN stärkt die"
+ line "ABWEHR!"
done
_CeladonMart5Text5::
- text "5F: DRUG STORE"
+ text "S4: DROGERIE"
done
diff --git a/text/maps/celadon_dept_store_roof.asm b/text/maps/celadon_dept_store_roof.asm
index 5d104cf5..3d13de49 100644
--- a/text/maps/celadon_dept_store_roof.asm
+++ b/text/maps/celadon_dept_store_roof.asm
@@ -1,138 +1,152 @@
_CeladonMartRoofText_484ee::
- text "Give her which"
- line "drink?"
+ text "Welches Getränk"
+ line "möchtest Du ihr"
+ cont "geben?"
done
_CeladonMartRoofText_484f3::
- text "Yay!"
+ text "Ja!"
- para "FRESH WATER!"
+ para "TAFELWASSER!"
- para "Thank you!"
+ para "Vielen Dank!"
- para "You can have this"
- line "from me!@@"
+ para "Nimm bitte dieses"
+ line "Geschenk!@@"
_CeladonMartRoofText_484f9::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_CeladonMartRoofText_484fe::
- db $0
+ text ""
+
para "@"
- TX_RAM wcf4b
- text " contains"
- line "ICE BEAM!"
+ TX_RAM wcf50
+ text " ist"
+ line "EISSTRAHL!"
- para "It can freeze the"
- line "target sometimes!@@"
+ para "Damit kann man"
+ line "manche Gegner"
+ cont "einfrieren!@@"
_CeladonMartRoofText_48504::
- text "Yay!"
+ text "Cool!"
- para "SODA POP!"
+ para "SPRUDEL!"
- para "Thank you!"
+ para "Vielen Dank!"
- para "You can have this"
- line "from me!@@"
+ para "Nimm bitte dieses"
+ line "Geschenk!@@"
_CeladonMartRoofText_4850a::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_CeladonMartRoofText_4850f::
- db $0
+ text ""
+
para "@"
- TX_RAM wcf4b
- text " contains"
- line "ROCK SLIDE!"
+ TX_RAM wcf50
+ text " ist"
+ line "STEINHAGEL!"
- para "It can spook the"
- line "target sometimes!@@"
+ para "Damit kann man"
+ line "manchen Gegnern"
+ cont "Angst einjagen!@@"
_CeladonMartRoofText_48515::
- text "Yay!"
+ text "Cool!"
- para "LEMONADE!"
+ para "LIMONADE!"
- para "Thank you!"
+ para "Vielen Dank!"
- para "You can have this"
- line "from me!@@"
+ para "Nimm bitte dieses"
+ line "Geschenk!@@"
_ReceivedTM49Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "TM49!@@"
_CeladonMartRoofText_48520::
- db $0
- para "TM49 contains"
- line "TRI ATTACK!@@"
+ text ""
+
+ para "TM49 ist"
+ line "TRIPLETTE!@@"
_CeladonMartRoofText_48526::
- text "You don't have"
- line "space for this!@@"
+ text "Du hast keinen"
+ line "Platz dafür!@@"
_CeladonMartRoofText_4852c::
- text "No thank you!"
- line "I'm not thirsty"
- cont "after all!@@"
+ text "Das ist nett"
+ line "gemeint, aber ich"
+ cont "habe keinen"
+ cont "Durst!@@"
_CeladonMartRoofText1::
- text "My sister is a"
- line "trainer, believe"
- cont "it or not."
-
- para "But, she's so"
- line "immature, she"
- cont "drives me nuts!"
+ text "Ob Du es glaubst"
+ line "oder nicht: Meine"
+ cont "Schwester ist"
+ cont "eine Trainerin!"
+
+ para "Aber sie ist so"
+ line "kindisch! Ich"
+ cont "werde noch ganz"
+ cont "verrückt!"
done
_CeladonMartRoofText_48598::
- text "I'm thirsty!"
- line "I want something"
- cont "to drink!"
+ text "Ich bin durstig!"
+ line "Ein Königreich"
+ cont "für ein Getränk!"
done
_CeladonMartRoofText4::
- text "I'm thirsty!"
- line "I want something"
- cont "to drink!"
+ text "Ich bin durstig!"
+ line "Ich möchte etwas"
+ cont "trinken!"
- para "Give her a drink?"
+ para "Gibst Du dem"
+ line "Mädchen ein"
+ cont "Getränk?"
done
_CeladonMartRoofText6::
- text "ROOFTOP SQUARE:"
- line "VENDING MACHINES"
+ text "DACHGARTEN:"
+ line "AUTOMATEN"
done
_VendingMachineText1::
- text "A vending machine!"
- line "Here's the menu!"
+ text "Ein Automat! Zur"
+ line "Auswahl stehen:"
prompt
_VendingMachineText4::
- text "Oops, not enough"
- line "money!"
+ text "Ups, nicht genug"
+ line "Geld!"
done
_VendingMachineText5::
- TX_RAM wcf4b
- db $0
- line "popped out!"
+ text "Eine Flasche"
+ line "@"
+ TX_RAM wcf50
+ text " liegt"
+ cont "im Schacht!"
done
_VendingMachineText6::
- text "There's no more"
- line "room for stuff!"
+ text "Du kannst keine"
+ line "weiteren Items"
+ cont "tragen!"
done
_VendingMachineText7::
- text "Not thirsty!"
+ text "Kein Durst!"
done
diff --git a/text/maps/celadon_diner.asm b/text/maps/celadon_diner.asm
index dc5e9350..105d5e48 100644
--- a/text/maps/celadon_diner.asm
+++ b/text/maps/celadon_diner.asm
@@ -1,59 +1,63 @@
_CeladonDinerText1::
- text "Hi!"
+ text "Hallo!"
- para "We're taking a"
- line "break now."
+ para "Wir machen gerade"
+ line "eine Pause."
done
_CeladonDinerText2::
- text "My #MON are"
- line "weak, so I often"
- cont "have to go to the"
- cont "DRUG STORE."
+ text "Meine #MON"
+ line "sind ziemlich"
+ cont "schwach, deshalb"
+ cont "gehe ich oft zur"
+ cont "DROGERIE."
done
_CeladonDinerText3::
- text "Psst! There's a"
- line "basement under"
- cont "the GAME CORNER."
+ text "Pst! Unter der"
+ line "SPIELHALLE"
+ cont "befindet sich ein"
+ cont "Keller!"
done
_CeladonDinerText4::
- text "Munch..."
+ text "Mampf..."
- para "The man at that"
- line "table lost it all"
- cont "at the slots."
+ para "Der Mann dort"
+ line "drüben am Tisch"
+ cont "hat Haus und Hof"
+ cont "verzockt."
done
_CeladonDinerText_491a7::
- text "Go ahead! Laugh!"
+ text "Ja, lach mich"
+ line "ruhig aus!"
- para "I'm flat out"
- line "busted!"
+ para "Ich bin pleite!"
- para "No more slots for"
- line "me! I'm going"
- cont "straight!"
+ para "Jetzt ist Schluß"
+ line "damit! Ich werde"
+ cont "niemals wieder"
+ cont "zocken!"
- para "Here! I won't be"
- line "needing this any-"
- cont "more!"
+ para "Hier, das kann"
+ line "ich jetzt nicht"
+ cont "mehr gebrauchen!"
prompt
_ReceivedCoinCaseText::
- text "<PLAYER> received"
- line "a @"
- TX_RAM wcf4b
+ text "<PLAYER> erhält"
+ line "einen @"
+ TX_RAM wcf50
text "!@@"
_CoinCaseNoRoomText::
- text "Make room for"
- line "this!"
+ text "Du solltest etwas"
+ line "Platz schaffen!"
done
_CeladonDinerText_491b7::
- text "I always thought"
- line "I was going to"
- cont "win it back..."
+ text "Ich dachte immer,"
+ line "ich könnte den"
+ cont "Jackpot knacken!"
done
diff --git a/text/maps/celadon_game_corner.asm b/text/maps/celadon_game_corner.asm
index 1e59f83e..fe6444e4 100644
--- a/text/maps/celadon_game_corner.asm
+++ b/text/maps/celadon_game_corner.asm
@@ -1,186 +1,198 @@
_CeladonGameCornerText1::
- text "Welcome!"
+ text "Willkommen!"
- para "You can exchange"
- line "your coins for"
- cont "fabulous prizes"
- cont "next door."
+ para "Hinter der Tür"
+ line "kannst Du Deine"
+ cont "Münzen gegen"
+ cont "Preise tauschen."
done
_CeladonGameCornerText_48d22::
- text "Welcome to ROCKET"
- line "GAME CORNER!"
+ text "Willkommen"
+ line "in der ROCKET"
+ cont "SPIELHALLE!"
- para "Do you need some"
- line "game coins?"
+ para "Benötigst Du"
+ line "Spiel-Münzen?"
- para "It's ¥1000 for 50"
- line "coins. Would you"
- cont "like some?"
+ para "Für ¥1000"
+ line "erhältst Du 50"
+ cont "Münzen. OK?"
done
_CeladonGameCornerText_48d27::
- text "Thanks! Here are"
- line "your 50 coins!"
+ text "Danke! Hier sind"
+ line "Deine 50 Münzen!"
done
_CeladonGameCornerText_48d2c::
- text "No? Please come"
- line "play sometime!"
+ text "Nein? Dann komm"
+ line "vorbei, wenn Du"
+ cont "spielen möchtest!"
done
_CeladonGameCornerText_48d31::
- text "You can't afford"
- line "the coins!"
+ text "Du hast nicht"
+ line "genug Geld!"
done
_CeladonGameCornerText_48d36::
- text "Oops! Your COIN"
- line "CASE is full."
+ text "Dein MÜNZKORB"
+ line "ist voll!"
done
_CeladonGameCornerText_48d3b::
- text "You don't have a"
- line "COIN CASE!"
+ text "Du benötigst"
+ line "einen MÜNZKORB!"
done
_CeladonGameCornerText3::
- text "Keep this quiet."
+ text "Pst! Höre mir zu!"
- para "It's rumored that"
- line "this place is run"
- cont "by TEAM ROCKET."
+ para "Man sagt, diese"
+ line "SPIELHALLE gehöre"
+ cont "dem TEAM ROCKET!"
done
_CeladonGameCornerText4::
- text "I think these"
- line "machines have"
- cont "different odds."
+ text "Ich glaube, jeder"
+ line "Spielautomat hat"
+ cont "eine andere"
+ cont "Gewinnchance!"
done
_CeladonGameCornerText_48d9c::
- text "Kid, do you want"
- line "to play?"
+ text "Möchtest Du auch"
+ line "spielen, Junge?"
prompt
_Received10CoinsText::
- text "<PLAYER> received"
- line "10 coins!@@"
+ text "<PLAYER> erhält"
+ line "10 Münzen!@@"
_CeladonGameCornerText_48da7::
- text "You don't need my"
- line "coins!"
+ text "Du brauchst meine"
+ line "Münzen nicht!"
done
_CeladonGameCornerText_48dac::
- text "Wins seem to come"
- line "and go."
+ text "Mal gewinnt man,"
+ line "mal verliert man!"
done
_CeladonGameCornerText6::
- text "I'm having a"
- line "wonderful time!"
+ text "Herrlich!"
+ line "Das macht Spaß!"
done
_CeladonGameCornerText_48dca::
text "Hey!"
- para "You have better"
- line "things to do,"
- cont "champ in making!"
+ para "Du hast"
+ line "Wichtigeres zu"
+ cont "tun, Champion"
+ cont "in spe!"
- para "CELADON GYM's"
- line "LEADER is ERIKA!"
- cont "She uses grass-"
- cont "type #MON!"
+ para "Die ARENALEITERIN"
+ line "von PRISMANIA"
+ cont "CITY heißt ERIKA."
+ cont "Sie trainiert"
+ cont "PFLANZEN-#MON!"
- para "She might appear"
- line "docile, but don't"
- cont "be fooled!"
+ para "Sie wirkt sanft,"
+ line "doch man sollte"
+ cont "sie nicht"
+ cont "unterschätzen!"
done
_CeladonGameCornerText_48dcf::
- text "They offer rare"
- line "#MON that can"
- cont "be exchanged for"
- cont "your coins."
+ text "Man kann die"
+ line "Münzen gegen"
+ cont "seltene #MON"
+ cont "eintauschen."
- para "But, I just can't"
- line "seem to win!"
+ para "Aber ich habe"
+ line "kein Glück im"
+ cont "Spiel!"
done
_CeladonGameCornerText8::
- text "Games are scary!"
- line "It's so easy to"
- cont "get hooked!"
+ text "Glücksspiele sind"
+ line "unheimlich!"
+ cont "Man wird schnell"
+ cont "davon abhängig!"
done
_CeladonGameCornerText_48e26::
- text "What's up? Want"
- line "some coins?"
+ text "Wie geh",$B3,"'s?"
+ line "Brauchst Du ein"
+ cont "paar Münzen?"
prompt
_Received20CoinsText::
- text "<PLAYER> received"
- line "20 coins!@@"
+ text "<PLAYER> erhält"
+ line "20 Münzen!@@"
_CeladonGameCornerText_48e31::
- text "You have lots of"
- line "coins!"
+ text "Hey, Du besitzt"
+ line "genug Münzen!"
done
_CeladonGameCornerText_48e36::
- text "Darn! I need more"
- line "coins for the"
- cont "#MON I want!"
+ text "Mist! Ich habe"
+ line "noch immer nicht"
+ cont "genug Münzen für"
+ cont "das #MON!"
done
_CeladonGameCornerText_48e88::
- text "Hey, what? You're"
- line "throwing me off!"
- cont "Here are some"
- cont "coins, shoo!"
+ text "Hey! Willst Du"
+ line "mich ablenken?"
+ cont "Hier, nimm ein"
+ cont "paar Münzen!"
prompt
_CeladonGameCornerText_48e8d::
- text "<PLAYER> received"
- line "20 coins!@@"
+ text "<PLAYER> erhält"
+ line "20 Münzen!@@"
_CeladonGameCornerText_48e93::
- text "You've got your"
- line "own coins!"
+ text "Du hast Deine"
+ line "eigenen Münzen!"
done
_CeladonGameCornerText_48e98::
- text "The trick is to"
- line "watch the reels"
- cont "closely!"
+ text "Du mußt die"
+ line "Walzen genau im"
+ cont "Auge behalten!"
done
_CeladonGameCornerText_48ece::
- text "I'm guarding this"
- line "poster!"
- cont "Go away, or else!"
+ text "Verschwinde von"
+ line "dem Poster, oder"
+ cont "ich muß..."
done
_CeladonGameCornerText_48ed3::
- text "Dang!"
+ text "Mist!"
prompt
_CeladonGameCornerText_48ed8::
- text "Our hideout might"
- line "be discovered! I"
- cont "better tell BOSS!"
+ text "Ich muß dem BOSS"
+ line "sagen, daß unser"
+ cont "Versteck entdeckt"
+ cont "werden könnte!"
done
_CeladonGameCornerText_48f09::
- text "Hey!"
+ text "Seltsam!"
- para "A switch behind"
- line "the poster!?"
- cont "Let's push it!@@"
+ para "Hinter dem Poster"
+ line "ist ein Schalter!"
+ cont "Mal sehen...@@"
_CeladonGameCornerText_48f19::
- text "Oops! Forgot the"
- line "COIN CASE!"
+ text "Ups! Ich habe"
+ line "den MÜNZKORB "
+ cont "vergessen!"
done
diff --git a/text/maps/celadon_gym.asm b/text/maps/celadon_gym.asm
index d8f9394c..6fe98289 100644
--- a/text/maps/celadon_gym.asm
+++ b/text/maps/celadon_gym.asm
@@ -1,218 +1,233 @@
_CeladonGymText_48a5e::
- text "Hello. Lovely"
- line "weather isn't it?"
- cont "It's so pleasant."
+ text "Ist das Wetter"
+ line "nicht wundervoll?"
+ cont "Einfach herrlich!"
- para "...Oh dear..."
- line "I must have dozed"
- cont "off. Welcome."
+ para "Du meine Güte..."
+ line "Ich muß kurz"
+ cont "eingenickt sein!"
+ cont "Willkommen!"
- para "My name is ERIKA."
- line "I am the LEADER"
- cont "of CELADON GYM."
+ para "Ich bin ERIKA,"
+ line "die ARENALEITERIN"
+ cont "von PRISMANIA"
+ cont "CITY!"
- para "I teach the art of"
- line "flower arranging."
- cont "My #MON are of"
- cont "the grass-type."
+ para "Ich liebe die"
+ line "Kräfte der Natur!"
+ cont "Deshalb trainiere"
+ cont "ich PFLANZEN-"
+ cont "#MON."
- para "Oh, I'm sorry, I"
- line "had no idea that"
- cont "you wished to"
- cont "challenge me."
+ para "Du möchtest gegen"
+ line "mich antreten?"
+ cont "Also gut!"
- para "Very well, but I"
- line "shall not lose."
+ para "Ich werde ohnehin"
+ line "nicht verlieren!"
done
_CeladonGymText_48a63::
- text "Oh!"
- line "I concede defeat."
+ text "Ich muß"
+ line "meine Niederlage"
+ cont "eingestehen!"
- para "You are remarkably"
- line "strong."
+ para "Deine Stärke ist"
+ line "beachtlich!"
- para "I must confer you"
- line "the RAINBOWBADGE."
+ para "Ich übergebe Dir"
+ line "den FARBORDEN!"
prompt
_CeladonGymText_48a68::
- text "You are cataloging"
- line "#MON? I must"
- cont "say I'm impressed."
+ text "Du katalogisierst"
+ line "#MON? Ich"
+ cont "bin beeindruckt!"
- para "I would never"
- line "collect #MON"
- cont "if they were"
- cont "unattractive."
+ para "Ich würde niemals"
+ line "#MON sammeln,"
+ cont "die mich nicht"
+ cont "interessieren!"
done
_CeladonGymText9::
- text "The RAINBOWBADGE"
- line "will make #MON"
- cont "up to L50 obey."
+ text "Der FARBORDEN"
+ line "läßt #MON bis"
+ cont "Level 50 Deinen"
+ cont "Befehlen folgen!"
- para "It also allows"
- line "#MON to use"
- cont "STRENGTH in and"
- cont "out of battle."
+ para "Außerdem können"
+ line "Deine #MON nun"
+ cont "STÄRKE außerhalb"
+ cont "von Kämpfen"
+ cont "anwenden."
- para "Please also take"
- line "this with you."
+ para "Nimm bitte noch"
+ line "dieses Geschenk:"
done
_ReceivedTM21Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM21ExplanationText::
- db $0
- para "TM21 contains"
- line "MEGA DRAIN."
+ text ""
+
+ para "TM21 ist"
+ line "MEGASAUGER."
- para "Half the damage"
- line "it inflicts is"
- cont "drained to heal"
- cont "your #MON!"
+ para "Dein #MON"
+ line "erhält die Hälfte"
+ cont "der KP, die diese"
+ cont "Attacke dem"
+ cont "Gegner abzieht!"
done
_TM21NoRoomText::
- text "You should make"
- line "room for this."
+ text "Du solltest etwas"
+ line "Platz schaffen!"
done
_CeladonGymBattleText2::
text "Hey!"
- para "You are not"
- line "allowed in here!"
+ para "Du darfst hier"
+ line "nicht hinein!"
done
_CeladonGymEndBattleText2::
- text "You're"
- line "too rough!"
+ text "Sei nicht"
+ line "so grob zu mir!"
prompt
_CeladonGymAfterBattleText2::
- text "Bleaah!"
- line "I hope ERIKA"
- cont "wipes you out!"
+ text "Buääh!"
+ line "Das wird ERIKA"
+ cont "Dir heimzahlen!"
done
_CeladonGymBattleText3::
- text "I was getting"
- line "bored."
+ text "Mir wurde es"
+ line "schon langweilig!"
done
_CeladonGymEndBattleText3::
- text "My"
- line "makeup!"
+ text ""
+ line "Meine Frisur!"
+ cont "Ganz zerzaust!"
prompt
_CeladonGymAfterBattleText3::
- text "Grass-type #MON"
- line "are tough against"
- cont "the water-type!"
+ text "PFLANZEN-#MON"
+ line "sind gegenüber"
+ cont "WASSER-#MON"
+ cont "im Vorteil!"
- para "They also have an"
- line "edge on rock and"
- cont "ground #MON!"
+ para "Ebenso sind sie"
+ line "STEIN- und"
+ cont "BODEN-#MON"
+ cont "überlegen!"
done
_CeladonGymBattleText4::
- text "Aren't you the"
- line "peeping Tom?"
+ text "Hier dürfen nur"
+ line "Frauen herein!"
done
_CeladonGymEndBattleText4::
- text "I'm"
- line "in shock!"
+ text "Ich"
+ line "bin schockiert!"
prompt
_CeladonGymAfterBattleText4::
- text "Oh, you weren't"
- line "peeping? We get a"
- cont "lot of gawkers!"
+ text "Du bist ein"
+ line "Trainer? Und ich"
+ cont "dachte schon..."
done
_CeladonGymBattleText5::
- text "Look at my grass"
- line "#MON!"
+ text "Schau Dir meine"
+ line "PFLANZEN-#MON"
+ cont "an!"
- para "They're so easy"
- line "to raise!"
+ para "Man kann sie ohne"
+ line "Mühe trainieren!"
done
_CeladonGymEndBattleText5::
- text "No!"
+ text "Nein!"
prompt
_CeladonGymAfterBattleText5::
- text "We only use grass-"
- line "type #MON at"
- cont "our GYM!"
+ text "Wir trainieren"
+ line "ausschließlich"
+ cont "PFLANZEN-#MON"
+ cont "in unserer ARENA!"
- para "We also use them"
- line "for making flower"
- cont "arrangements!"
+ para "Wir lieben die"
+ line "Kräfte der Natur!"
done
_CeladonGymBattleText6::
- text "Don't bring any"
- line "bugs or fire"
- cont "#MON in here!"
+ text "Bringe bloß keine"
+ line "Käfer oder"
+ cont "FEUER-#MON"
+ cont "hierher!"
done
_CeladonGymEndBattleText6::
text "Oh!"
- line "You!"
+ line "Du Grobian!"
prompt
_CeladonGymAfterBattleText6::
- text "Our LEADER, ERIKA,"
- line "might be quiet,"
- cont "but she's also"
- cont "very skilled!"
+ text "Wenngleich ERIKA"
+ line "schüchtern wirkt,"
+ cont "ist sie eine"
+ cont "sehr begabte"
+ cont "ARENALEITERIN!"
done
_CeladonGymBattleText7::
- text "Pleased to meet"
- line "you. My hobby is"
- cont "#MON training."
+ text "Ich habe die"
+ line "Ehre... Ich liebe"
+ cont "#MON-Kämpfe!"
done
_CeladonGymEndBattleText7::
text "Oh!"
- line "Splendid!"
+ line "Ausgezeichnet!"
prompt
_CeladonGymAfterBattleText7::
- text "I have a blind"
- line "date coming up."
- cont "I have to learn"
- cont "to be polite."
+ text "Es war mir eine"
+ line "Ehre! Wunderbar!"
+ cont "Mein Benimm-Kurs"
+ cont "zeigt Wirkung!"
done
_CeladonGymBattleText8::
- text "Welcome to"
- line "CELADON GYM!"
+ text "Willkommen in der"
+ line "PKMN-ARENA von"
+ cont "PRISMANIA CITY!"
- para "You better not"
- line "underestimate"
- cont "girl power!"
+ para "Unterschätze"
+ line "niemals die"
+ cont "Girl-Power!"
done
_CeladonGymEndBattleText8::
- text "Oh!"
- line "Beaten!"
+ text "Ich"
+ line "habe verloren!"
prompt
_CeladonGymAfterBattleText8::
- text "I didn't bring my"
- line "best #MON!"
+ text "Meine besten"
+ line "#MON hatte"
+ cont "ich nicht dabei!"
- para "Wait 'til next"
- line "time!"
+ para "Warte nur, beim"
+ line "nächsten Mal..."
done
diff --git a/text/maps/celadon_hotel.asm b/text/maps/celadon_hotel.asm
index f2eb059e..5ad05388 100644
--- a/text/maps/celadon_hotel.asm
+++ b/text/maps/celadon_hotel.asm
@@ -1,21 +1,23 @@
_CeladonHotelText1::
- text "#MON? No, this"
- line "is a hotel for"
- cont "people."
+ text "In diesem Hotel"
+ line "sind keine"
+ cont "#MON erlaubt!"
- para "We're full up."
+ para "Tut mir leid."
done
_CeladonHotelText2::
- text "I'm on vacation"
- line "with my brother"
- cont "and boy friend."
+ text "Ich mache hier"
+ line "mit meinem Bruder"
+ cont "und meinem Freund"
+ cont "Urlaub."
- para "CELADON is such a"
- line "pretty city!"
+ para "PRISMANIA CITY"
+ line "ist wunderschön!"
done
_CeladonHotelText3::
- text "Why did she bring"
- line "her brother?"
+ text "Warum nur mußte"
+ line "sie ihren Bruder"
+ cont "mitnehmen?"
done
diff --git a/text/maps/celadon_house.asm b/text/maps/celadon_house.asm
index 19e59bd6..296f8dee 100644
--- a/text/maps/celadon_house.asm
+++ b/text/maps/celadon_house.asm
@@ -1,22 +1,26 @@
_CeladonHouseText1::
- text "Hehehe! The slots"
- line "just reel in the"
- cont "dough, big time!"
+ text "Haha! Mit den"
+ line "Spielautomaten"
+ cont "verdienen wir uns"
+ cont "eine goldene"
+ cont "Nase!"
done
_CeladonHouseText2::
- text "CHIEF!"
+ text "BOSS!"
- para "We just shipped"
- line "2000 #MON as"
- cont "slot prizes!"
+ para "Wir haben gerade"
+ line "2000 #MON als"
+ cont "Preise versandt!"
done
_CeladonHouseText3::
- text "Don't touch the"
- line "poster at the"
- cont "GAME CORNER!"
+ text "Schenke dem"
+ line "Poster in der"
+ cont "SPIELHALLE keine"
+ cont "Beachtung."
- para "There's no secret"
- line "switch behind it!"
+ para "Dahinter ist"
+ line "kein versteckter"
+ cont "Schalter!"
done
diff --git a/text/maps/celadon_mansion_1f.asm b/text/maps/celadon_mansion_1f.asm
index fc175cd5..7e0929f0 100644
--- a/text/maps/celadon_mansion_1f.asm
+++ b/text/maps/celadon_mansion_1f.asm
@@ -1,23 +1,23 @@
_CeladonMansion1Text1::
- text "MEOWTH: Meow!@@"
+ text "MAUZI: Miau!@@"
_CeladonMansion1Text2::
- text "My dear #MON"
- line "keep me company."
+ text "Meine treuen"
+ line "#MON leisten"
+ cont "mir Gesellschaft."
- para "MEOWTH even brings"
- line "money home!"
+ para "MAUZI bringt"
+ line "sogar Geld mit"
+ cont "nach Hause!"
done
_CeladonMansion1Text3::
- text "CLEFAIRY: Pi"
- line "pippippi!@@"
+ text "PIEPI: Pi pippi!@@"
_CeladonMansion1Text4::
- text "NIDORAN: Kya"
- line "kyaoo!@@"
+ text "NIDORAN: Nidoran!@@"
_CeladonMansion1Text5::
- text "CELADON MANSION"
- line "Manager's Suite"
+ text "PRISMANIA-VILLA"
+ line "Manager Suite"
done
diff --git a/text/maps/celadon_mansion_2f.asm b/text/maps/celadon_mansion_2f.asm
index b2ecb4fa..7cd0be98 100644
--- a/text/maps/celadon_mansion_2f.asm
+++ b/text/maps/celadon_mansion_2f.asm
@@ -1,4 +1,4 @@
_CeladonMansion2Text1::
text "GAME FREAK"
- line "Meeting Room"
+ line "Konferenzraum"
done
diff --git a/text/maps/celadon_mansion_3f.asm b/text/maps/celadon_mansion_3f.asm
index c8858281..0649586d 100644
--- a/text/maps/celadon_mansion_3f.asm
+++ b/text/maps/celadon_mansion_3f.asm
@@ -1,66 +1,76 @@
_ProgrammerText::
- text "Me? I'm the"
- line "programmer!"
+ text "Ich? Ich bin der"
+ line "Programmierer!"
done
_GraphicArtistText::
- text "I'm the graphic"
- line "artist!"
- cont "I drew you!"
+ text "Ich bin der"
+ line "Grafiker!"
+ cont "Ich habe dies"
+ cont "alles gezeichnet!"
done
_WriterText::
- text "I wrote the story!"
- line "Isn't ERIKA cute?"
+ text "Die Geschichte"
+ line "stammt von mir!"
+ cont "Ist ERIKA nicht"
+ cont "süß?"
- para "I like MISTY a"
- line "lot too!"
+ para "Aber MISTY mag"
+ line "ich auch gerne!"
- para "Oh, and SABRINA,"
- line "I like her!"
+ para "Und nicht zu"
+ line "vergessen,"
+ cont "SABRINA!"
done
_GameDesignerText::
- text "Is that right?"
+ text "Gefällt Dir das"
+ line "Spiel?"
- para "I'm the game"
- line "designer!"
+ para "Ich habe das"
+ line "Spiel gestaltet!"
- para "Filling up your"
- line "#DEX is tough,"
- cont "but don't quit!"
+ para "Auch wenn es sehr"
+ line "mühsam ist, den"
+ cont "#DEX zu"
+ cont "erstellen: Gib"
+ cont "nicht auf!"
- para "When you finish,"
- line "come tell me!"
+ para "Zeige ihn mir,"
+ line "wenn er komplett"
+ cont "ist!"
done
_CompletedDexText::
- text "Wow! Excellent!"
- line "You completed"
- cont "your #DEX!"
- cont "Congratulations!"
- cont "...@@"
+ text "Wow! Fantastisch!"
+ line "Dein #DEX"
+ cont "ist vollständig!"
+ cont "Herzlichen"
+ cont "Glückwunsch!@@"
_CeladonMansion3Text5::
- text "It's the game"
- line "program! Messing"
- cont "with it could bug"
- cont "out the game!"
+ text "Der Programmcode!"
+ line "Davon sollte man"
+ cont "besser die Finger"
+ cont "lassen!"
done
_CeladonMansion3Text6::
- text "Someone's playing"
- line "a game instead of"
- cont "working!"
+ text "Dort spielt"
+ line "jemand, anstatt"
+ cont "zu arbeiten!"
done
_CeladonMansion3Text7::
- text "It's the script!"
- line "Better not look"
- cont "at the ending!"
+ text "Das Drehbuch!"
+ line "Ich schaue mir"
+ cont "das Ende besser"
+ cont "nicht an!"
done
_CeladonMansion3Text8::
text "GAME FREAK"
- line "Development Room"
+ line "Entwicklungs-"
+ cont "Abteilung"
done
diff --git a/text/maps/celadon_mansion_4f_inside.asm b/text/maps/celadon_mansion_4f_inside.asm
index dab81a8d..d05e6c31 100644
--- a/text/maps/celadon_mansion_4f_inside.asm
+++ b/text/maps/celadon_mansion_4f_inside.asm
@@ -1,10 +1,11 @@
_CeladonMansion5Text1::
- text "I know everything"
- line "about the world"
- cont "of #MON in"
- cont "your GAME BOY!"
+ text "Ich kenne jedes"
+ line "Detail der"
+ cont "#MON-WELT"
+ cont "in Deinem"
+ cont "GAME BOY!"
- para "Get together with"
- line "your friends and"
- cont "trade #MON!"
+ para "Triff Dich mit"
+ line "Freunden und"
+ cont "tausche #MON!"
done
diff --git a/text/maps/celadon_mansion_4f_outside.asm b/text/maps/celadon_mansion_4f_outside.asm
index c8fd7ec8..480ce746 100644
--- a/text/maps/celadon_mansion_4f_outside.asm
+++ b/text/maps/celadon_mansion_4f_outside.asm
@@ -1,3 +1,3 @@
_CeladonMansion4Text1::
- text "I KNOW EVERYTHING!"
+ text "ICH WEISS ALLES!"
done
diff --git a/text/maps/celadon_pokecenter.asm b/text/maps/celadon_pokecenter.asm
index a04f51c9..a38fc07b 100644
--- a/text/maps/celadon_pokecenter.asm
+++ b/text/maps/celadon_pokecenter.asm
@@ -1,12 +1,15 @@
_CeladonPokecenterText2::
- text "# FLUTE awakens"
- line "#MON with a"
- cont "sound that only"
- cont "they can hear!"
+ text "Die #FLÖTE"
+ line "weckt #MON mit"
+ cont "einem Geräusch,"
+ cont "das nur #MON"
+ cont "hören können!"
done
_CeladonPokecenterText3::
- text "I rode uphill on"
- line "CYCLING ROAD from"
- cont "FUCHSIA!"
+ text "Ich bin von"
+ line "FUCHSANIA CITY"
+ cont "aus auf dem"
+ cont "RADWEG"
+ cont "hinaufgefahren!"
done
diff --git a/text/maps/celadon_prize_room.asm b/text/maps/celadon_prize_room.asm
index 6b2bb537..f3dc44ee 100644
--- a/text/maps/celadon_prize_room.asm
+++ b/text/maps/celadon_prize_room.asm
@@ -1,12 +1,15 @@
_CeladonPrizeRoomText1::
- text "I sure do fancy"
- line "that PORYGON!"
+ text "Ich hätte gerne"
+ line "einen PORYGON!"
- para "But, it's hard to"
- line "win at slots!"
+ para "Aber ich habe"
+ line "kein Glück an"
+ cont "den einarmigen"
+ cont "Banditen!"
done
_CeladonPrizeRoomText2::
- text "I had a major"
- line "haul today!"
+ text "Ich hatte"
+ line "heute eine"
+ cont "Glückssträhne!"
done
diff --git a/text/maps/cerulean_badge_house.asm b/text/maps/cerulean_badge_house.asm
index 9d701443..be4d2156 100644
--- a/text/maps/cerulean_badge_house.asm
+++ b/text/maps/cerulean_badge_house.asm
@@ -1,97 +1,114 @@
_CeruleanHouse2Text_74e77::
- text "#MON BADGEs"
- line "are owned only by"
- cont "skilled trainers."
+ text "Nur sehr begabte"
+ line "Trainer tragen"
+ cont "#MON-ORDEN."
- para "I see you have"
- line "at least one."
+ para "Wie ich sehe,"
+ line "bist Du bereits"
+ cont "Träger eines"
+ cont "ORDENS."
- para "Those BADGEs have"
- line "amazing secrets!"
+ para "Die ORDEN sind"
+ line "geheimnisumwoben!"
prompt
_CeruleanHouse2Text_74e7c::
- text "Now then..."
+ text "Also dann..."
- para "Which of the 8"
- line "BADGEs should I"
- cont "describe?"
+ para "Über welchen der"
+ line "acht ORDEN soll"
+ cont "ich Dir etwas"
+ cont "erzählen?"
done
_CeruleanHouse2Text_74e81::
- text "Come visit me any"
- line "time you wish."
+ text "Besuche mich,"
+ line "wann immer Du"
+ cont "möchtest."
done
_CeruleanHouse2Text_74e96::
- text "The ATTACK of all"
- line "#MON increases"
- cont "a little bit."
-
- para "It also lets you"
- line "use FLASH any"
- cont "time you desire."
+ text "Die ANGRIFFE"
+ line "Deiner #MON"
+ cont "werden ein wenig"
+ cont "verstärkt."
+
+ para "Außerdem kannst"
+ line "Du jederzeit"
+ cont "BLITZ einsetzen."
prompt
_CeruleanHouse2Text_74e9b::
- text "#MON up to L30"
- line "will obey you."
-
- para "Any higher, they"
- line "become unruly!"
-
- para "It also lets you"
- line "use CUT outside"
- cont "of battle."
+ text "#MON bis"
+ line "Level 30 folgen"
+ cont "Deinen Befehlen!"
+
+ para "#MON höherer"
+ line "Level gehorchen"
+ cont "Dir jedoch nicht!"
+
+ para "Ferner kannst Du"
+ line "den ZERSCHNEIDER"
+ cont "außerhalb von"
+ cont "Kämpfen nutzen!"
prompt
_CeruleanHouse2Text_74ea0::
- text "The SPEED of all"
- line "#MON increases"
- cont "a little bit."
-
- para "It also lets you"
- line "use FLY outside"
- cont "of battle."
+ text "Die"
+ line "INITIATIVE Deiner"
+ cont "#MON nimmt zu."
+
+ para "Desweiteren ist"
+ line "es Dir möglich,"
+ cont "FLIEGEN außerhalb"
+ cont "von Kämpfen"
+ cont "einzusetzen."
prompt
_CeruleanHouse2Text_74ea5::
- text "#MON up to L50"
- line "will obey you."
-
- para "Any higher, they"
- line "become unruly!"
-
- para "It also lets you"
- line "use STRENGTH out-"
- cont "side of battle."
+ text "#MON bis"
+ line "Level 50 folgen"
+ cont "Deinen Befehlen."
+
+ para "#MON höherer"
+ line "Level gehorchen"
+ cont "Dir jedoch nicht!"
+
+ para "Zusätzlich kannst"
+ line "Du außerhalb von"
+ cont "Kämpfen STÄRKE"
+ cont "einsetzen."
prompt
_CeruleanHouse2Text_74eaa::
- text "The DEFENSE of all"
- line "#MON increases"
- cont "a little bit."
-
- para "It also lets you"
- line "use SURF outside"
- cont "of battle."
+ text "Die VERTEIDIGUNG"
+ line "Deiner #MON"
+ cont "wird verbessert."
+
+ para "Ferner kannst Du"
+ line "außerhalb von"
+ cont "Kämpfen SURFER"
+ cont "verwenden."
prompt
_CeruleanHouse2Text_74eaf::
- text "#MON up to L70"
- line "will obey you."
+ text "#MON bis"
+ line "Level 70 folgen"
+ cont "Deinen Befehlen."
- para "Any higher, they"
- line "become unruly!"
+ para "#MON höherer"
+ line "Level gehorchen"
+ cont "Dir jedoch nicht!"
prompt
_CeruleanHouse2Text_74eb4::
- text "Your #MON's"
- line "SPECIAL abilities"
- cont "increase a bit."
+ text "Die SPEZIAL-"
+ line "FÄHIGKEITEN"
+ cont "Deiner #MON"
+ cont "werden erhöht."
prompt
_CeruleanHouse2Text_74eb9::
- text "All #MON will"
- line "obey you!"
+ text "Jegliches #MON"
+ line "gehorcht Dir!"
prompt
diff --git a/text/maps/cerulean_city.asm b/text/maps/cerulean_city.asm
index b5319d04..40d1f0e8 100644
--- a/text/maps/cerulean_city.asm
+++ b/text/maps/cerulean_city.asm
@@ -1,232 +1,259 @@
_CeruleanCityText_19668::
- text "<RIVAL>: Yo!"
+ text "<RIVAL>: Hi,"
line "<PLAYER>!"
- para "You're still"
- line "struggling along"
- cont "back here?"
+ para "Du bist also"
+ line "immer noch "
+ cont "unterwegs!"
- para "I'm doing great!"
- line "I caught a bunch"
- cont "of strong and"
- cont "smart #MON!"
+ para "Mir geht es"
+ line "bestens! Ich habe"
+ cont "jede Menge neue,"
+ cont "starke #MON"
+ cont "gefangen!"
- para "Here, let me see"
- line "what you caught,"
+ para "Zeig mal, was Du"
+ line "gefangen hast,"
cont "<PLAYER>!"
done
_CeruleanCityText_1966d::
- text "Hey!"
- line "Take it easy!"
- cont "You won already!"
+ text "Hey, "
+ line "schon gut! Du"
+ cont "hast gewonnen!"
prompt
_CeruleanCityText_19672::
- text "Heh!"
- line "You're no match"
- cont "for my genius!"
+ text "Ha!"
+ line "Meiner Genialität"
+ cont "kannst Du nichts"
+ cont "entgegensetzen!"
prompt
_CeruleanCityText_19677::
- text "<RIVAL>: Hey,"
- line "guess what?"
-
- para "I went to BILL's"
- line "and got him to"
- cont "show me his rare"
- cont "#MON!"
-
- para "That added a lot"
- line "of pages to my"
- cont "#DEX!"
-
- para "After all, BILL's"
- line "world famous as a"
- cont "#MANIAC!"
-
- para "He invented the"
- line "#MON Storage"
- cont "System on PC!"
-
- para "Since you're using"
- line "his system, go"
- cont "thank him!"
-
- para "Well, I better"
- line "get rolling!"
- cont "Smell ya later!"
+ text "<RIVAL>: Soll"
+ line "ich Dir was"
+ cont "verraten?"
+
+ para "Ich war bei BILL"
+ line "und habe mir"
+ cont "seine seltenen"
+ cont "#MON"
+ cont "zeigen lassen!"
+
+ para "Das hat mir"
+ line "einige Einträge"
+ cont "in meinem #DEX"
+ cont "gebracht!"
+
+ para "BILL ist weltweit"
+ line "als #MANIAC"
+ cont "bekannt!"
+
+ para "Er hat das "
+ line "#MON- "
+ cont "Lagersystem für"
+ cont "den PC"
+ cont "entwickelt!"
+
+ para "Du kannst Dich"
+ line "bei ihm dafür"
+ cont "bedanken!"
+
+ para "Naja, ich hau ab!"
+ line "Mach's mal gut!"
done
_CeruleanCityText_196d9::
- text "Hey! Stay out!"
- line "It's not your"
- cont "yard! Huh? Me?"
-
- para "I'm an innocent"
- line "bystander! Don't"
- cont "you believe me?"
+ text "He! Bleib"
+ line "draußen! Du hast"
+ cont "hier nichts zu"
+ cont "suchen! Was ich"
+ cont "hier tue?"
+
+ para "Ich bin nur ein"
+ line "unschuldiger"
+ cont "Passant! Was?"
+ cont "Glaubst Du mir"
+ cont "etwa nicht?"
done
_ReceivedTM28Text::
- text "<PLAYER> recovered"
+ text "<PLAYER> erhält"
line "TM28!@@"
_ReceivedTM28Text2::
- db $0
- para "I better get"
- line "moving! Bye!@@"
+ text ""
-_TM28NoRoomText::
- text "Make room for"
- line "this!"
+ para "Ich gehe wohl"
+ line "besser! Tschüß!@@"
- para "I can't run until"
- line "I give it to you!"
+_TM28NoRoomText::
+ text "Mache Platz für"
+ line "dieses coole"
+ cont "Item!"
+
+ para "Ich kann erst"
+ line "gehen, wenn ich"
+ cont "es Dir gegeben"
+ cont "habe!"
done
_CeruleanCityText_196ee::
- text "Stop!"
- line "I give up! I'll"
- cont "leave quietly!"
+ text "Ist gut!"
+ line "Ich gebe auf!"
+ cont "Ich verschwinde!"
prompt
_CeruleanCityText_196f3::
- text "OK! I'll return"
- line "the TM I stole!"
+ text "OK! Ich gebe die"
+ line "gestohlene TM"
+ cont "zurück!"
prompt
_CeruleanCityText3::
- text "You're a trainer"
- line "too? Collecting,"
- cont "fighting, it's a"
- cont "tough life."
+ text "Du bist auch ein"
+ line "Trainer? Zu"
+ cont "sammeln und zu"
+ cont "kämpfen ist nicht"
+ cont "immer so leicht!"
done
_CeruleanCityText4::
- text "That bush in"
- line "front of the shop"
- cont "is in the way."
+ text "Der Busch vor dem"
+ line "Laden steht im"
+ cont "Weg!"
- para "There might be a"
- line "way around."
+ para "Vielleicht gibt es"
+ line "einen anderen"
+ cont "Weg!?"
done
_CeruleanCityText5::
- text "You're making an"
- line "encyclopedia on"
- cont "#MON? That"
- cont "sounds amusing."
+ text "Du erstellst eine"
+ line "Enzyklopädie der"
+ cont "#MON? Das"
+ cont "klingt lustig!"
done
_CeruleanCityText6::
- text "The people here"
- line "were robbed."
-
- para "It's obvious that"
- line "TEAM ROCKET is"
- cont "behind this most"
- cont "heinous crime!"
-
- para "Even our POLICE"
- line "force has trouble"
- cont "with the ROCKETs!"
+ text "Die Leute hier"
+ line "wurden beraubt."
+
+ para "Das TEAM ROCKET"
+ line "steckt hinter den"
+ cont "abscheulichen"
+ cont "Verbrechen!"
+
+ para "Sogar die POLIZEI"
+ line "ist gegen das"
+ cont "TEAM ROCKET"
+ cont "machtlos!"
done
_CeruleanCityText_19730::
- text "OK! SLOWBRO!"
- line "Use SONICBOOM!"
- cont "Come on, SLOWBRO"
- cont "pay attention!"
+ text "OK! LAHMUS!"
+ line "Setze ULTRASCHALL"
+ cont "ein! Los, mach"
+ cont "schon, LAHMUS!"
done
_CeruleanCityText_19735::
- text "SLOWBRO punch!"
- line "No! You blew it"
- cont "again!"
+ text "LAHMUS, schlage"
+ line "zu! Oh nein!"
+ cont "Wieder nicht..."
done
_CeruleanCityText_1973a::
- text "SLOWBRO, WITHDRAW!"
- line "No! That's wrong!"
-
- para "It's so hard to"
- line "control #MON!"
-
- para "Your #MON's"
- line "obedience depends"
- cont "on your abilities"
- cont "as a trainer!"
+ text "LAHMUS, ZURÜCK!"
+ line "Nein, nicht!!!"
+
+ para "Es ist schwer,"
+ line "ein #MON"
+ cont "zu kontrollieren!"
+
+ para "Ob Dein #MON"
+ line "gehorcht, hängt"
+ cont "von Deinen"
+ cont "Fähigkeiten als"
+ cont "Trainer ab!"
done
_CeruleanCityText_1976f::
- text "SLOWBRO took a"
- line "snooze..."
+ text "LAHMUS macht"
+ line "ein Nickerchen..."
done
_CeruleanCityText_19774::
- text "SLOWBRO is"
- line "loafing around..."
+ text "LAHMUS bummelt"
+ line "herum..."
done
_CeruleanCityText_19779::
- text "SLOWBRO turned"
- line "away..."
+ text "LAHMUS wendet"
+ line "sich ab..."
done
_CeruleanCityText_1977e::
- text "SLOWBRO"
- line "ignored orders..."
+ text "LAHMUS ignoriert"
+ line "die Befehle..."
done
_CeruleanCityText9::
- text "I want a bright"
- line "red BICYCLE!"
-
- para "I'll keep it at"
- line "home, so it won't"
- cont "get dirty!"
+ text "Ich hätte gern"
+ line "ein rotes"
+ cont "FAHRRAD!"
+
+ para "Aber ich würde"
+ line "nicht damit"
+ cont "fahren, damit es"
+ cont "nicht schmutzig"
+ cont "wird!"
done
_CeruleanCityText10::
- text "This is CERULEAN"
- line "CAVE! Horribly"
- cont "strong #MON"
- cont "live in there!"
+ text "Die AZURIA"
+ line "HÖHLE! Dort leben"
+ cont "extrem starke"
+ cont "#MON!"
- para "The #MON LEAGUE"
- line "champion is the"
- cont "only person who"
- cont "is allowed in!"
+ para "Nur PKMN-LIGA-"
+ line "Champions ist der"
+ cont "Zutritt erlaubt!"
done
_CeruleanCityText12::
- text "CERULEAN CITY"
- line "A Mysterious,"
- cont "Blue Aura"
- cont "Surrounds It"
+ text "AZURIA CITY"
+ line "Eine mysteriöse"
+ cont "blaue Aura"
+ cont "umgibt die Stadt!"
done
_CeruleanCityText13::
- text "TRAINER TIPS"
-
- para "Pressing B Button"
- line "during evolution"
- cont "cancels the whole"
- cont "process."
+ text "TIPS FÜR TRAINER"
+
+ para "Drückt man den"
+ line "B-Knopf während"
+ cont "der Entwicklung"
+ cont "eines #MON, so"
+ cont "wird der Prozess"
+ cont "abgebrochen!"
done
_CeruleanCityText16::
- text "Grass and caves"
- line "handled easily!"
- cont "BIKE SHOP"
+ text "FAHRRADLADEN"
+ line "Fahre leicht und"
+ cont "schnell mit dem"
+ cont "Rad durch Höhlen"
+ cont "und Gras!"
done
_CeruleanCityText17::
- text "CERULEAN CITY"
- line "#MON GYM"
- cont "LEADER: MISTY"
+ text "AZURIA CITY"
+ line "PKMN-ARENA"
+ cont "ARENALEITERIN: "
+ cont "MISTY"
- para "The Tomboyish"
- line "Mermaid!"
+ para "Die gruselige"
+ line "Arenaleiterin!"
done
diff --git a/text/maps/cerulean_gym.asm b/text/maps/cerulean_gym.asm
index 1d1d6d1c..9b3d1654 100644
--- a/text/maps/cerulean_gym.asm
+++ b/text/maps/cerulean_gym.asm
@@ -1,131 +1,156 @@
_CeruleanGymText_5c7be::
- text "Hi, you're a new"
- line "face!"
-
- para "Trainers who want"
- line "to turn pro have"
- cont "to have a policy"
- cont "about #MON!"
-
- para "What is your"
- line "approach when you"
- cont "catch #MON?"
-
- para "My policy is an"
- line "all-out offensive"
- cont "with water-type"
+ text "Du mußt neu sein,"
+ line "ich habe Dich"
+ cont "noch nie gesehen!"
+
+ para "Wenn ein Trainer"
+ line "zum Profi werden"
+ cont "möchte, muß er"
+ cont "sich eine"
+ cont "#MON-TAKTIK"
+ cont "erarbeiten!"
+
+ para "Auf welche Weise"
+ line "fängst Du Deine"
+ cont "#MON?"
+
+ para "Meine Strategie"
+ line "basiert auf dem"
+ cont "gnadenlosen"
+ cont "Offensiv-Einsatz"
+ cont "von WASSER-"
cont "#MON!"
done
_CeruleanGymText_5c7c3::
- text "TM11 teaches"
- line "BUBBLEBEAM!"
+ text "TM11 ist der"
+ line "BLUBBSTRAHL!"
- para "Use it on an"
- line "aquatic #MON!"
+ para "WASSER-#MON"
+ line "können diese"
+ cont "Attacke erlernen!"
done
_CeruleanGymText_5c7c8::
- text "The CASCADEBADGE"
- line "makes all #MON"
- cont "up to L30 obey!"
-
- para "That includes"
- line "even outsiders!"
-
- para "There's more, you"
- line "can now use CUT"
- cont "any time!"
-
- para "You can CUT down"
- line "small bushes to"
- cont "open new paths!"
-
- para "You can also have"
- line "my favorite TM!"
+ text "Der QUELLORDEN"
+ line "läßt alle #MON"
+ cont "bis Level 30"
+ cont "Deinen Befehlen"
+ cont "gehorchen!"
+
+ para "Sogar Außenseiter"
+ line "gehorchen Dir!"
+
+ para "Deine #MON"
+ line "können den"
+ cont "ZERSCHNEIDER"
+ cont "nun jederzeit "
+ cont "einsetzen!"
+
+ para "Du kannst kleine"
+ line "Büsche zerhacken"
+ cont "und so neue Wege"
+ cont "freilegen!"
+
+ para "Zu guter Letzt"
+ line "schenke ich Dir"
+ cont "noch meine"
+ cont "Lieblings-TM!"
done
_ReceivedTM11Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "TM11!@@"
_CeruleanGymText_5c7d3::
- text "You better make"
- line "room for this!"
+ text "Du hast momentan"
+ line "keinen Platz für"
+ cont "mein Geschenk!"
done
_CeruleanGymText_5c7d8::
- text "Wow!"
- line "You're too much!"
+ text "Wow! Du"
+ line "bist sehr gut!"
- para "All right!"
+ para "Alles klar!"
- para "You can have the"
- line "CASCADEBADGE to"
- cont "show you beat me!@@"
+ para "Ich überlasse Dir"
+ line "den QUELLORDEN"
+ cont "als Zeichen"
+ cont "Deines Triumphes!@@"
_CeruleanGymBattleText1::
- text "I'm more than good"
- line "enough for you!"
+ text "Zuerst fordere"
+ line "ich Dich heraus!"
- para "MISTY can wait!"
+ para "MISTY muß warten!"
done
_CeruleanGymEndBattleText1::
- text "You"
- line "overwhelmed me!"
+ text "Ich"
+ line "bin überwältigt!"
prompt
_CeruleanGymAfterBattleText1::
- text "You have to face"
- line "other trainers to"
- cont "find out how good"
- cont "you really are."
+ text "Du mußt Dich"
+ line "anderen Trainern"
+ cont "stellen, um "
+ cont "herauszufinden,"
+ cont "wie gut Du bist."
done
_CeruleanGymBattleText2::
- text "Splash!"
+ text "Platsch!"
- para "I'm first up!"
- line "Let's do it!"
+ para "Ich bin Dein"
+ line "erster Gegner!"
+ cont "Es geht los!"
done
_CeruleanGymEndBattleText2::
- text "That"
- line "can't be!"
+ text ""
+ line "Das darf nicht"
+ cont "wahr sein!"
prompt
_CeruleanGymAfterBattleText2::
- text "MISTY is going to"
- line "keep improving!"
+ text "MISTY verbessert"
+ line "stets ihr Können!"
- para "She won't lose to"
- line "someone like you!"
+ para "Jemand wie Du hat"
+ line "keine Chance, sie"
+ cont "zu besiegen!"
done
_CeruleanGymText_5c82a::
- text "Yo! Champ in"
- line "making!"
-
- para "Here's my advice!"
-
- para "The LEADER, MISTY,"
- line "is a pro who uses"
- cont "water #MON!"
-
- para "You can drain all"
- line "their water with"
- cont "plant #MON!"
-
- para "Or, zap them with"
- line "electricity!"
+ text "Hey! Warte, Du"
+ line "Champion in spe!"
+
+ para "Ich habe einen"
+ line "Tip für Dich!"
+
+ para "MISTY, die"
+ line "ARENALEITERIN,"
+ cont "kämpft mit"
+ cont "WASSER-#MON!"
+
+ para "Du kannst ihnen"
+ line "das Wasser mit"
+ cont "PFLANZEN-#MON"
+ cont "entziehen!"
+
+ para "ELEKTRO-#MON"
+ line "dürften sich auch"
+ cont "als nützlich"
+ cont "erweisen!"
done
_CeruleanGymText_5c82f::
- text "You beat MISTY!"
- line "What'd I tell ya?"
+ text "Du hast MISTY"
+ line "besiegt! Habe ich"
+ cont "es nicht gesagt?"
- para "You and me kid,"
- line "we make a pretty"
- cont "darn good team!"
+ para "Glaub mir, wir"
+ line "beide bilden ein"
+ cont "sehr gutes Team!"
done
diff --git a/text/maps/cerulean_mart.asm b/text/maps/cerulean_mart.asm
index 86a74588..fb76577b 100644
--- a/text/maps/cerulean_mart.asm
+++ b/text/maps/cerulean_mart.asm
@@ -1,19 +1,25 @@
_CeruleanMartText2::
- text "Use REPEL to keep"
- line "bugs and weak"
- cont "#MON away."
+ text "Benutze einen"
+ line "SCHUTZ, um Käfer"
+ cont "und schwächere"
+ cont "#MON von Dir"
+ cont "fernzuhalten!"
- para "Put your strongest"
- line "#MON at the"
- cont "top of the list"
- cont "for best results!"
+ para "Für optimalen"
+ line "Schutz solltest"
+ cont "Du das stärkste"
+ cont "#MON an die"
+ cont "Spitze der Liste"
+ cont "setzen!"
done
_CeruleanMartText3::
- text "Have you seen any"
- line "RARE CANDY?"
+ text "Besitzt Du"
+ line "SONDERBONBONS?"
- para "It's supposed to"
- line "make #MON go"
- cont "up one level!"
+ para "Gibt man einem"
+ line "#MON ein"
+ cont "BONBON, dann"
+ cont "erreicht es den"
+ cont "nächsten Level!"
done
diff --git a/text/maps/cerulean_pokecenter.asm b/text/maps/cerulean_pokecenter.asm
index 497fbce3..f61844f0 100644
--- a/text/maps/cerulean_pokecenter.asm
+++ b/text/maps/cerulean_pokecenter.asm
@@ -1,24 +1,25 @@
_CeruleanPokecenterText2::
- text "That BILL!"
+ text "Dieser BILL!"
- para "I heard that"
- line "he'll do whatever"
- cont "it takes to get"
- cont "rare #MON!"
+ para "Ich hörte, für"
+ line "seltene #MON"
+ cont "würde er alles"
+ cont "tun!"
done
_CeruleanPokecenterText3::
- text "Have you heard"
- line "about BILL?"
+ text "Hat man Dir schon"
+ line "von BILL erzählt?"
- para "Everyone calls"
- line "him a #MANIAC!"
+ para "Jeder nennt ihn"
+ line "den #MANIAC!"
- para "I think people"
- line "are just jealous"
- cont "of BILL, though."
+ para "Aber ich glaube,"
+ line "die Leute sind"
+ cont "bloß neidisch auf"
+ cont "BILL."
- para "Who wouldn't want"
- line "to boast about"
- cont "their #MON?"
+ para "Wer würde denn"
+ line "nicht mit seinen"
+ cont "#MON prahlen?"
done
diff --git a/text/maps/cerulean_trade_house.asm b/text/maps/cerulean_trade_house.asm
index b606613b..08c3a612 100644
--- a/text/maps/cerulean_trade_house.asm
+++ b/text/maps/cerulean_trade_house.asm
@@ -1,9 +1,10 @@
_CeruleanHouse1Text1::
- text "My husband likes"
- line "trading #MON."
+ text "Mein Mann tauscht"
+ line "für sein Leben"
+ cont "gern #MON."
- para "If you are a"
- line "collector, would"
- cont "you please trade"
- cont "with him?"
+ para "Bist Du auch ein"
+ line "Sammler? Würdest"
+ cont "Du bitte #MON"
+ cont "mit ihm tauschen?"
done
diff --git a/text/maps/cerulean_trashed_house.asm b/text/maps/cerulean_trashed_house.asm
index f79540ae..c29d21f7 100644
--- a/text/maps/cerulean_trashed_house.asm
+++ b/text/maps/cerulean_trashed_house.asm
@@ -1,36 +1,42 @@
_CeruleanTrashedText_1d6ab::
- text "Those miserable"
- line "ROCKETs!"
+ text "Dieses gemeine"
+ line "TEAM ROCKET!"
- para "Look what they"
- line "did here!"
+ para "Hör Dir an, was"
+ line "sie wieder"
+ cont "verbrochen haben!"
- para "They stole a TM"
- line "for teaching"
- cont "#MON how to"
- cont "DIG holes!"
+ para "Sie haben den"
+ line "SCHAUFLER"
+ cont "gestohlen, eine"
+ cont "TM, mit der"
+ cont "#MON Löcher"
+ cont "graben können!"
- para "That cost me a"
- line "bundle, it did!"
+ para "Der SCHAUFLER war"
+ line "sündhaft teuer!"
done
_CeruleanTrashedText_1d6b0::
- text "I figure what's"
- line "lost is lost!"
+ text "Was weg ist,"
+ line "ist weg!"
- para "I decided to teach"
- line "DIGLETT how to"
- cont "DIG without a TM!"
+ para "Ich werde DIGDA"
+ line "beibringen, ohne"
+ cont "den SCHAUFLER"
+ cont "zu graben!"
done
_CeruleanHouseTrashedText2::
- text "TEAM ROCKET must"
- line "be trying to DIG"
- cont "their way into no"
- cont "good!"
+ text "Das TEAM ROCKET"
+ line "braucht den"
+ cont "SCHAUFLER sicher"
+ cont "für irgendeine"
+ cont "Schandtat!"
done
_CeruleanHouseTrashedText3::
- text "TEAM ROCKET left"
- line "a way out!"
+ text "Das TEAM ROCKET"
+ line "hat Spuren"
+ cont "hinterlassen!"
done
diff --git a/text/maps/champion.asm b/text/maps/champion.asm
index 61050565..c634da93 100644
--- a/text/maps/champion.asm
+++ b/text/maps/champion.asm
@@ -1,146 +1,173 @@
_GaryChampionIntroText::
- text "<RIVAL>: Hey!"
+ text "<RIVAL>: Hallo!"
- para "I was looking"
- line "forward to seeing"
- cont "you, <PLAYER>!"
+ para "Auf diesen Moment"
+ line "warte ich schon"
+ cont "lange, <PLAYER>!"
- para "My rival should"
- line "be strong to keep"
- cont "me sharp!"
+ para "Ich brauche einen"
+ line "starken Gegner, "
+ cont "um mich in Form"
+ cont "zu halten!"
- para "While working on"
- line "#DEX, I looked"
- cont "all over for"
- cont "powerful #MON!"
+ para "Während ich"
+ line "meinen #DEX"
+ cont "aktualisierte,"
+ cont "habe ich nur die"
+ cont "stärksten #MON"
+ cont "ausgewählt!"
- para "Not only that, I"
- line "assembled teams"
- cont "that would beat"
- cont "any #MON type!"
+ para "Aber nicht nur"
+ line "das: Ich habe"
+ cont "Teams aufgebaut,"
+ cont "die ALLE #MON"
+ cont "besiegen können!"
- para "And now!"
+ para "Und nun..."
- para "I'm the #MON"
- line "LEAGUE champion!"
+ para "...bin ich"
+ line "Champion der"
+ cont "PKMN-LIGA!"
- para "<PLAYER>! Do you"
- line "know what that"
- cont "means?"
+ para "<PLAYER>!"
+
+ para "Weißt Du, was das"
+ line "bedeutet?"
- para "I'll tell you!"
+ para "Ich werde es Dir"
+ line "sagen!"
- para "I am the most"
- line "powerful trainer"
- cont "in the world!"
+ para "Ich bin der"
+ line "mächtigste"
+ cont "Trainer der Welt!"
done
_GaryDefeatedText::
- text "NO!"
- line "That can't be!"
- cont "You beat my best!"
-
- para "After all that"
- line "work to become"
- cont "LEAGUE champ?"
-
- para "My reign is over"
- line "already?"
- cont "It's not fair!"
+ text "NEIN!"
+ line "Das kann nicht"
+ cont "wahr sein! Meine"
+ cont "besten #MON"
+ cont "sind geschlagen!"
+
+ para "Mein Siegeszug"
+ line "ist schon vorbei?"
+
+ para "Nach all den"
+ line "Anstrengungen,"
+ cont "LIGA-CHAMPION"
+ cont "zu werden?"
+
+ para "Das ist nicht"
+ line "fair!"
prompt
_GaryVictoryText::
- text "Hahaha!"
- line "I won, I won!"
-
- para "I'm too good for"
- line "you, <PLAYER>!"
-
- para "You did well to"
- line "even reach me,"
- cont "<RIVAL>, the"
- cont "#MON genius!"
-
- para "Nice try, loser!"
- line "Hahaha!"
+ text "Haha! Ich"
+ line "habe GEWONNEN!"
+
+ para "Ich bin einfach "
+ line "zu gut für Dich, "
+ cont "<PLAYER>!"
+
+ para "Immerhin hast"
+ line "Du es bis hierher"
+ cont "geschafft! Ich"
+ cont "hätte aber mehr"
+ cont "von Dir erwartet,"
+ cont "<RIVAL>!"
+
+ para "Vielleicht beim"
+ line "nächsten mal, Du"
+ cont "Kämpfer! Hahaha!"
prompt
_GaryText_76103::
- text "Why?"
- line "Why did I lose?"
+ text "Wieso? Wieso habe"
+ line "ich verloren?"
- para "I never made any"
- line "mistakes raising"
- cont "my #MON..."
+ para "Ich habe meine"
+ line "#MON doch"
+ cont "sehr sorgfältig"
+ cont "aufgezogen..."
- para "Darn it! You're"
- line "the new #MON"
- cont "LEAGUE champion!"
+ para "Verdammt!"
+ line "Du bist der neue"
+ cont "CHAMPION der"
+ cont "PKMN-LIGA!"
- para "Although I don't"
- line "like to admit it."
+ para "Aber ich gönne"
+ line "Dir das nicht!"
done
_GaryText2::
- text "OAK: <PLAYER>!"
+ text "EICH: <PLAYER>!"
done
_GaryText_76120::
- text "OAK: So, you won!"
- line "Congratulations!"
- cont "You're the new"
- cont "#MON LEAGUE"
- cont "champion!"
-
- para "You've grown up so"
- line "much since you"
- cont "first left with"
+ text "EICH: Du hast"
+ line "also gewonnen!"
+ cont "Glückwunsch!"
+ cont "Du bist der neue"
+ cont "Champion der"
+ cont "PKMN-LIGA!"
+
+ para "Du hast viel"
+ line "dazugelernt, seit"
+ cont "Du Dich mit"
cont "@"
TX_RAM wcd6d
- text "!"
- para "<PLAYER>, you have"
- line "come of age!"
+ text " auf"
+ cont "den Weg gemacht"
+ cont "hast!"
+
+ para "<PLAYER>,"
+ line "Du bist schon"
+ cont "viel erfahrener!"
done
_GaryText_76125::
- text "OAK: <RIVAL>! I'm"
- line "disappointed!"
-
- para "I came when I"
- line "heard you beat"
- cont "the ELITE FOUR!"
-
- para "But, when I got"
- line "here, you had"
- cont "already lost!"
-
- para "<RIVAL>! Do you"
- line "understand why"
- cont "you lost?"
-
- para "You have forgotten"
- line "to treat your"
- cont "#MON with"
- cont "trust and love!"
-
- para "Without them, you"
- line "will never become"
- cont "a champ again!"
+ text "EICH: <RIVAL>!"
+ line "Du hast mich"
+ cont "sehr enttäuscht!"
+
+ para "Als ich hörte, "
+ line "Du hättest die"
+ cont "TOP VIER besiegt,"
+ cont "kam ich hierher!"
+
+ para "Doch als ich"
+ line "ankam, warst Du"
+ cont "der Verlierer!"
+
+ para "<RIVAL>, weißt"
+ line "Du, warum Du"
+ cont "verloren hast?"
+
+ para "Du hast Deinen"
+ line "#MON nicht"
+ cont "genug Liebe"
+ cont "und Vertrauen "
+ cont "entgegengebracht!"
+
+ para "So wirst Du"
+ line "niemals Sieger"
+ cont "werden!"
done
_GaryText_7612a::
- text "OAK: <PLAYER>!"
+ text "EICH: <PLAYER>!"
- para "You understand"
- line "that your victory"
- cont "was not just your"
- cont "own doing!"
+ para "Du hast"
+ line "begriffen, daß"
+ cont "Dein Sieg nicht"
+ cont "alleine Dein"
+ cont "Verdienst war!"
- para "The bond you share"
- line "with your #MON"
- cont "is marvelous!"
+ para "Die Beziehung"
+ line "zu Deinen #MON"
+ cont "ist vorbildlich!"
para "<PLAYER>!"
- line "Come with me!"
+ line "Folge mir!"
done
diff --git a/text/maps/cinnabar_gym.asm b/text/maps/cinnabar_gym.asm
index 173f94d2..df8d93f6 100644
--- a/text/maps/cinnabar_gym.asm
+++ b/text/maps/cinnabar_gym.asm
@@ -1,209 +1,232 @@
_BlaineBattleText::
- text "Hah!"
+ text "Haha!"
- para "I am BLAINE! I"
- line "am the LEADER of"
- cont "CINNABAR GYM!"
+ para "Ich bin PYRO, der"
+ line "ARENALEITER der"
+ cont "ZINNOBERINSEL!"
- para "My fiery #MON"
- line "will incinerate"
- cont "all challengers!"
+ para "Meine FEUER-"
+ line "#MON lassen"
+ cont "die Siegesträume"
+ cont "meiner Gegner in"
+ cont "Flammen aufgehen!"
- para "Hah! You better"
- line "have BURN HEAL!"
+ para "Du solltest schon"
+ line "mal FEUERHEILER"
+ cont "parat halten!"
done
_BlaineEndBattleText::
- text "I have"
- line "burnt out!"
+ text "Mein Feuer"
+ line "ist erloschen!"
- para "You have earned"
- line "the VOLCANOBADGE!@@"
+ para "Du hast Dir den"
+ line "VULKANORDEN"
+ cont "redlich verdient@@"
_BlaineFireBlastText::
- text "FIRE BLAST is the"
- line "ultimate fire"
- cont "technique!"
+ text "FEUERSTURM ist"
+ line "die mächtigste"
+ cont "Feuerattacke!"
- para "Don't waste it on"
- line "water #MON!"
+ para "Allerdings ist"
+ line "sie gegen WASSER-"
+ cont "#MON machtlos!"
done
_BlaineBadgeText::
- text "Hah!"
+ text "Haha!"
- para "The VOLCANOBADGE"
- line "heightens the"
- cont "SPECIAL abilities"
- cont "of your #MON!"
+ para "Der VULKANORDEN"
+ line "steigert die"
+ cont "SPEZIAL-"
+ cont "FÄHIGKEITEN"
+ cont "Deiner #MON!"
- para "Here, you can"
- line "have this too!"
+ para "Nimm zusätzlich"
+ line "dieses Geschenk!"
done
_ReceivedTM38Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM38ExplanationText::
- db $0
- para "TM38 contains"
- line "FIRE BLAST!"
+ text ""
- para "Teach it to fire-"
- line "type #MON!"
+ para "TM38 ist"
+ line "FEUERSTURM!"
- para "CHARMELEON or"
- line "PONYTA would be"
- cont "good bets!"
+ para "FEUER-#MON"
+ line "können diese"
+ cont "Attacke erlernen!"
+
+ para "GLUTEXO und"
+ line "PONITA sind dafür"
+ cont "prädestiniert!"
done
_TM38NoRoomText::
- text "Make room for my"
- line "gift!"
+ text "Schaffe Platz für"
+ line "mein Geschenk!"
done
_CinnabarGymText_7595f::
- text "Do you know how"
- line "hot #MON fire"
- cont "breath can get?"
+ text "Was glaubst Du,"
+ line "wie heiß der"
+ cont "Feueratem eines"
+ cont "#MON"
+ cont "werden kann?"
done
_CinnabarGymText_75964::
- text "Yow!"
- line "Hot, hot, hot!"
+ text "Autsch!"
+ line "Heiß, sehr heiß!"
prompt
_CinnabarGymText_75969::
- text "Fire, or to be"
- line "more precise,"
- cont "combustion..."
+ text "Feuer, oder"
+ line "präziser, die"
+ cont "Verbrennung..."
- para "Blah, blah, blah,"
- line "blah..."
+ para "Bla, bla, bla,"
+ line "bla..."
done
_CinnabarGymText_75994::
- text "I was a thief, but"
- line "I became straight"
- cont "as a trainer!"
+ text "Ich war ein Dieb!"
+ line "Doch nun bin ich"
+ cont "ein ehrenhafter"
+ cont "Trainer!"
done
_CinnabarGymText_75999::
- text "I"
- line "surrender!"
+ text "Ich"
+ line "ergebe mich!"
prompt
_CinnabarGymText_7599e::
- text "I can't help"
- line "stealing other"
- cont "people's #MON!"
+ text "Ich kann nicht"
+ line "aufhören, anderen"
+ cont "Leuten #MON"
+ cont "zu stehlen!"
done
_CinnabarGymText_759c9::
- text "You can't win!"
- line "I have studied"
- cont "#MON totally!"
+ text "Du hast keine"
+ line "Chance! Ich bin"
+ cont "#MON-Profi!"
done
_CinnabarGymText_759ce::
- text "Waah!"
- line "My studies!"
+ text "Nein!"
+ line "Das war"
+ cont "unprofessionell!"
prompt
_CinnabarGymText_759d3::
- text "My theories are"
- line "too complicated"
- cont "for you!"
+ text "Du kannst meine"
+ line "Arbeitsweise"
+ cont "nicht verstehen!"
done
_CinnabarGymText_759fe::
- text "I just like using"
- line "fire #MON!"
+ text "Ich setze mit"
+ line "Vorliebe FEUER-"
+ cont "#MON ein!"
done
_CinnabarGymText_75a03::
- text "Too hot"
- line "to handle!"
+ text "Du bist"
+ line "brandgefährlich!"
prompt
_CinnabarGymText_75a08::
- text "I wish there was"
- line "a thief #MON!"
- cont "I'd use that!"
+ text "Ach, könnte ich"
+ line "doch nur Deine"
+ cont "#MON stehlen!"
done
_CinnabarGymText_75a33::
- text "I know why BLAINE"
- line "became a trainer!"
+ text "Ich weiß, warum"
+ line "PYRO ein Trainer"
+ cont "geworden ist!"
done
_CinnabarGymText_75a38::
- text "Ow!"
+ text "Autsch!"
prompt
_CinnabarGymText_75a3d::
- text "BLAINE was lost"
- line "in the mountains"
- cont "when a fiery bird"
- cont "#MON appeared."
+ text "PYRO hatte sich"
+ line "als Kind in den"
+ cont "Bergen verlaufen,"
+ cont "als über ihm ein"
+ cont "FEUERVOGEL"
+ cont "erschien!"
- para "Its light enabled"
- line "BLAINE to find"
- cont "his way down!"
+ para "Der Schein dieses"
+ line "#MON wies PYRO"
+ cont "den Rückweg!"
done
_CinnabarGymText_75a68::
- text "I've been to many"
- line "GYMs, but this is"
- cont "my favorite!"
+ text "Ich war in vielen"
+ line "PKMN-ARENEN, doch"
+ cont "diese mag ich am"
+ cont "liebsten!"
done
_CinnabarGymText_75a6d::
- text "Yowza!"
- line "Too hot!"
+ text "Autsch!"
+ line "Du bist zu stark!"
prompt
_CinnabarGymText_75a72::
- text "Us fire #MON"
- line "fans like PONYTA"
- cont "and NINETALES!"
+ text "PONITA und"
+ line "VULNONA sind die"
+ cont "Lieblings-#MON"
+ cont "aller Pyromanen!"
done
_CinnabarGymText_75a9d::
- text "Fire is weak"
- line "against H2O!"
+ text "Gegen Wasser"
+ line "kann Feuer nichts"
+ cont "ausrichten!"
done
_CinnabarGymText_75aa2::
- text "Oh!"
- line "Snuffed out!"
+ text "Oh! Ich"
+ line "habe verloren!"
prompt
_CinnabarGymText_75aa7::
- text "Water beats fire!"
- line "But, fire melts"
- cont "ice #MON!"
+ text "Wasser löscht"
+ line "Feuer, doch Feuer"
+ cont "schmilzt Eis!"
done
_CinnabarGymText_75ac2::
- text "Yo! Champ in"
- line "making!"
+ text "Hey! Warte, Du"
+ line "Champion in spe!"
- para "The hot-headed"
- line "BLAINE is a fire"
- cont "#MON pro!"
+ para "Der hitzköpfige"
+ line "PYRO ist ein"
+ cont "FEUER-#MON-"
+ cont "Spezialist!"
- para "Douse his spirits"
- line "with water!"
+ para "Du solltest sein"
+ line "Mütchen mit"
+ cont "Wasser kühlen!"
- para "You better take"
- line "some BURN HEALs!"
+ para "Und besorge Dir"
+ line "FEUERHEILER!"
done
_CinnabarGymText_75ac7::
- text "<PLAYER>! You beat"
- line "that fire brand!"
+ text "<PLAYER>! Du hast"
+ line "den Unruhestifter"
+ cont "gebrandmarkt!"
done
diff --git a/text/maps/cinnabar_island.asm b/text/maps/cinnabar_island.asm
index 352ab8ea..5ef3f62e 100644
--- a/text/maps/cinnabar_island.asm
+++ b/text/maps/cinnabar_island.asm
@@ -1,37 +1,41 @@
_CinnabarIslandText8::
- text "The door is"
- line "locked..."
+ text "Die Tür ist"
+ line "verschlossen..."
done
_CinnabarIslandText1::
- text "CINNABAR GYM's"
- line "BLAINE is an odd"
- cont "man who has lived"
- cont "here for decades."
+ text "PYRO, der"
+ line "ARENALEITER der"
+ cont "ZINNOBERINSEL,"
+ cont "ist ein seltsamer"
+ cont "Mann. Er lebt"
+ cont "hier seit Jahren."
done
_CinnabarIslandText2::
- text "Scientists conduct"
- line "experiments in"
- cont "the burned out"
- cont "building."
+ text "Forscher"
+ line "experimentieren"
+ cont "in dem"
+ cont "ausgebrannten"
+ cont "Gebäude."
done
_CinnabarIslandText3::
- text "CINNABAR ISLAND"
- line "The Fiery Town of"
- cont "Burning Desire"
+ text "ZINNOBERINSEL"
+ line "Die Stadt"
+ cont "brennender"
+ cont "Leidenschaft!"
done
_CinnabarIslandText6::
- text "#MON LAB"
+ text "#MON LABOR"
done
_CinnabarIslandText7::
- text "CINNABAR ISLAND"
- line "#MON GYM"
- cont "LEADER: BLAINE"
+ text "ZINNOBERINSEL"
+ line "PKMN-ARENA"
+ cont "ARENALEITER: PYRO"
- para "The Hot-Headed"
- line "Quiz Master!"
+ para "Der hitzköpfige"
+ line "Quiz-Master!"
done
diff --git a/text/maps/cinnabar_lab.asm b/text/maps/cinnabar_lab.asm
index a93a484d..d840e87e 100644
--- a/text/maps/cinnabar_lab.asm
+++ b/text/maps/cinnabar_lab.asm
@@ -1,29 +1,30 @@
_Lab1Text1::
- text "We study #MON"
- line "extensively here."
+ text "Wir erforschen"
+ line "hier #MON."
- para "People often bring"
- line "us rare #MON"
- cont "for examination."
+ para "Wir erstellen oft"
+ line "Gutachten über"
+ cont "seltene #MON."
done
_Lab1Text2::
- text "A photo of the"
- line "LAB's founder,"
- cont "DR.FUJI!"
+ text "Der Gründer des"
+ line "LABORATORIUMS,"
+ cont "DR. FUJI!"
done
_Lab1Text3::
- text "#MON LAB"
- line "Meeting Room"
+ text "#MON-LABOR"
+ line "Konferenzraum"
done
_Lab1Text4::
- text "#MON LAB"
- line "R-and-D Room"
+ text "#MON-LABOR"
+ line "Forschung und"
+ cont "Entwicklung"
done
_Lab1Text5::
- text "#MON LAB"
- line "Testing Room"
+ text "#MON-LABOR"
+ line "Versuchsabteilung"
done
diff --git a/text/maps/cinnabar_lab_fossil_room.asm b/text/maps/cinnabar_lab_fossil_room.asm
index 3978814e..753a84e7 100644
--- a/text/maps/cinnabar_lab_fossil_room.asm
+++ b/text/maps/cinnabar_lab_fossil_room.asm
@@ -1,78 +1,86 @@
_Lab4Text_75dc6::
- text "Hiya!"
+ text "Hallo!"
- para "I am important"
- line "doctor!"
+ para "Ich leite hier"
+ line "die Forschungen!"
- para "I study here rare"
- line "#MON fossils!"
+ para "Wir erforschen"
+ line "Fossilien von"
+ cont "URZEIT-#MON!"
- para "You! Have you a"
- line "fossil for me?"
+ para "Hast Du ein"
+ line "Fossil für mich?"
prompt
_Lab4Text_75dcb::
- text "No! Is too bad!"
+ text "Nein? Zu schade!"
done
_Lab4Text_75dd0::
- text "I take a little"
- line "time!"
+ text "Es wird einige"
+ line "Zeit dauern!"
- para "You go for walk a"
- line "little while!"
+ para "Komm einfach"
+ line "später wieder"
+ cont "vorbei!"
done
_Lab4Text_75dd5::
- text "Where were you?"
+ text "Wo warst Du?"
- para "Your fossil is"
- line "back to life!"
+ para "Wir haben"
+ line "Dein Fossil"
+ cont "wiederbelebt!"
- para "It was @"
- TX_RAM wcf4b
- db $0
- line "like I think!"
+ para "Ein @"
+ TX_RAM wcf50
+ text ","
+ line "ganz wie ich es"
+ cont "vermutet habe!"
prompt
_Lab4Text_610ae::
- text "Oh! That is"
+ text "Oh! Das ist ein"
line "@"
TX_RAM wcd6d
text "!"
- para "It is fossil of"
- line "@"
- TX_RAM wcf4b
- text ", a"
- cont "#MON that is"
- cont "already extinct!"
-
- para "My Resurrection"
- line "Machine will make"
- cont "that #MON live"
- cont "again!"
+ para "Es ist ein Fossil"
+ line "von @"
+ TX_RAM wcf50
+ text ","
+ cont "einem schon lange"
+ cont "ausgestorbenen"
+ cont "#MON!"
+
+ para "Dank modernster"
+ line "Technik können"
+ cont "wir #MON"
+ cont "aus Fossilien"
+ cont "wiederbeleben!"
done
_Lab4Text_610b3::
- text "So! You hurry and"
- line "give me that!"
+ text "Gib es schnell"
+ line "her, damit ich"
+ cont "fortfahren kann!"
- para "<PLAYER> handed"
- line "over @"
+ para "<PLAYER> übergibt"
+ line "das @"
TX_RAM wcd6d
text "!"
prompt
_Lab4Text_610b8::
- text "I take a little"
- line "time!"
+ text "Es wird einige"
+ line "Zeit dauern!"
- para "You go for walk a"
- line "little while!"
+ para "Komm einfach"
+ line "später wieder"
+ cont "vorbei!"
done
_Lab4Text_610bd::
- text "Aiyah! You come"
- line "again!"
+ text "Du bist jederzeit"
+ line "willkommen!"
done
diff --git a/text/maps/cinnabar_lab_metronome_room.asm b/text/maps/cinnabar_lab_metronome_room.asm
index fa04677f..2a004b75 100644
--- a/text/maps/cinnabar_lab_metronome_room.asm
+++ b/text/maps/cinnabar_lab_metronome_room.asm
@@ -1,63 +1,70 @@
_TM35PreReceiveText::
- text "Tch-tch-tch!"
- line "I made a cool TM!"
+ text "Tak-tak-tak!"
+ line "Ich habe eine"
+ cont "TM konstruiert!"
- para "It can cause all"
- line "kinds of fun!"
+ para "Sie verursacht"
+ line "die verrücktesten"
+ cont "Dinge!"
prompt
_ReceivedTM35Text::
- text "<PLAYER> received "
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM35ExplanationText::
- text "Tch-tch-tch!"
- line "That's the sound"
- cont "of a METRONOME!"
-
- para "It tweaks your"
- line "#MON's brain"
- cont "into using moves"
- cont "it doesn't know!"
+ text "Tak-tak-tak!"
+ line "So klingt ein"
+ cont "METRONOM!"
+
+ para "Damit setzt Dein"
+ line "#MON Attacken"
+ cont "ein, die es gar"
+ cont "nicht kennt!"
done
_TM35NoRoomText::
- text "Your pack is"
- line "crammed full!"
+ text "Dein Rucksack"
+ line "ist zu voll!"
done
_Lab3Text2::
- text "EEVEE can evolve"
- line "into 1 of 3 kinds"
- cont "of #MON."
+ text "EVOLI kann sich"
+ line "zu einem von drei"
+ cont "verschiedenen"
+ cont "#MON"
+ cont "entwickeln."
done
_Lab3Text3::
- text "There's an e-mail"
- line "message!"
+ text "Eine E-Mail ist"
+ line "angekommen!"
para "..."
- para "The 3 legendary"
- line "bird #MON are"
- cont "ARTICUNO, ZAPDOS"
- cont "and MOLTRES."
+ para "ARKTOS, ZAPDOS"
+ line "und LAVADOS sind"
+ cont "die 3 legendären"
+ cont "VOGEL-#MON."
- para "Their whereabouts"
- line "are unknown."
+ para "Niemand weiß, in"
+ line "welcher Gegend"
+ cont "sie leben."
- para "We plan to explore"
- line "the cavern close"
- cont "to CERULEAN."
+ para "Wir werden als"
+ line "nächstes in der"
+ cont "Höhle nahe AZURIA"
+ cont "CITY suchen."
- para "From: #MON"
- line "RESEARCH TEAM"
+ para "Von: #MON-"
+ line "FORSCHUNGSTEAM"
para "..."
done
_Lab3Text5::
- text "An amber pipe!"
+ text "Eine Pfeife aus"
+ line "Bernstein!"
done
diff --git a/text/maps/cinnabar_lab_trade_room.asm b/text/maps/cinnabar_lab_trade_room.asm
index 196124e7..f3daebbd 100644
--- a/text/maps/cinnabar_lab_trade_room.asm
+++ b/text/maps/cinnabar_lab_trade_room.asm
@@ -1,9 +1,11 @@
_Lab2Text1::
- text "I found this very"
- line "strange fossil in"
- cont "MT.MOON!"
+ text "Ich habe auf dem"
+ line "MONDBERG ein"
+ cont "seltsames Fossil"
+ cont "gefunden!"
- para "I think it's a"
- line "rare, prehistoric"
+ para "Ich denke, es"
+ line "stammt von einem"
+ cont "seltenen URZEIT-"
cont "#MON!"
done
diff --git a/text/maps/cinnabar_mart.asm b/text/maps/cinnabar_mart.asm
index 42a41d06..6cca743d 100644
--- a/text/maps/cinnabar_mart.asm
+++ b/text/maps/cinnabar_mart.asm
@@ -1,10 +1,12 @@
_CinnabarMartText2::
- text "Don't they have X"
- line "ATTACK? It's good"
- cont "for battles!"
+ text "Haben sie kein"
+ line "X-ANGRIFF? Es ist"
+ cont "in Kämpfen sehr"
+ cont "nützlich!"
done
_CinnabarMartText3::
- text "It never hurts to"
- line "have extra items!"
+ text "Man sollte immer"
+ line "einige Items bei"
+ cont "sich tragen!"
done
diff --git a/text/maps/cinnabar_pokecenter.asm b/text/maps/cinnabar_pokecenter.asm
index cf481764..d07f0e5e 100644
--- a/text/maps/cinnabar_pokecenter.asm
+++ b/text/maps/cinnabar_pokecenter.asm
@@ -1,21 +1,23 @@
_CinnabarPokecenterText2::
- text "You can cancel"
- line "evolution."
+ text "Man kann die"
+ line "Entwicklung eines"
+ cont "#MON stoppen."
- para "When a #MON is"
- line "evolving, you can"
- cont "stop it and leave"
- cont "it the way it is."
+ para "Bricht man sie"
+ line "ab, dann bleibt"
+ cont "das #MON,"
+ cont "wie es ist."
done
_CinnabarPokecenterText3::
- text "Do you have any"
- line "friends?"
+ text "Tausche #MON"
+ line "mit Freunden!"
- para "#MON you get"
- line "in trades grow"
- cont "very quickly."
+ para "Ein #MON, das"
+ line "man bei einem"
+ cont "Tausch erhält,"
+ cont "wächst schneller!"
- para "I think it's"
- line "worth a try!"
+ para "Du solltest es"
+ line "ausprobieren!"
done
diff --git a/text/maps/copycats_house_1f.asm b/text/maps/copycats_house_1f.asm
index 3ec2b151..33ee35c2 100644
--- a/text/maps/copycats_house_1f.asm
+++ b/text/maps/copycats_house_1f.asm
@@ -1,20 +1,22 @@
_CopycatsHouse1FText1::
- text "My daughter is so"
- line "self-centered."
- cont "She only has a"
- cont "few friends."
+ text "Meine Tochter"
+ line "ist furchtbar"
+ cont "schüchtern! Sie"
+ cont "hat nur wenige"
+ cont "Freunde!"
done
_CopycatsHouse1FText2::
- text "My daughter likes"
- line "to mimic people."
+ text "Meine Tochter"
+ line "ahmt gerne Leute"
+ cont "nach."
- para "Her mimicry has"
- line "earned her the"
- cont "nickname COPYCAT"
- cont "around here!"
+ para "Wegen ihres"
+ line "Mienenspiels"
+ cont "nennt man sie die"
+ cont "NACHAHMERIN!"
done
_CopycatsHouse1FText3::
- text "CHANSEY: Chaan!"
- line "Sii!@@"
+ text "CHANEIRA: Cha!"
+ line "Neera!@@"
diff --git a/text/maps/copycats_house_2f.asm b/text/maps/copycats_house_2f.asm
index 44988e58..80deea44 100644
--- a/text/maps/copycats_house_2f.asm
+++ b/text/maps/copycats_house_2f.asm
@@ -1,96 +1,114 @@
_CopycatsHouse2FText_5ccd4::
- text "<PLAYER>: Hi! Do"
- line "you like #MON?"
+ text "<PLAYER>: Hallo!"
+ line "Magst Du #MON?"
- para "<PLAYER>: Uh no, I"
- line "just asked you."
+ para "<PLAYER>: Halt,"
+ line "ich habe doch"
+ cont "Dich gefragt."
- para "<PLAYER>: Huh?"
- line "You're strange!"
+ para "<PLAYER>: Wie?"
+ line "Du bist komisch!"
- para "COPYCAT: Hmm?"
- line "Quit mimicking?"
+ para "NACHAHMERIN: Hmm?"
+ line "Ich soll die"
+ cont "Nachahmerei"
+ cont "aufgeben?"
- para "But, that's my"
- line "favorite hobby!"
+ para "Aber das ist"
+ line "doch mein Hobby!"
prompt
_TM31PreReceiveText::
- text "Oh wow!"
- line "A # DOLL!"
+ text "Wow! Das ist ja"
+ line "eine #PUPPE!"
- para "For me?"
- line "Thank you!"
+ para "Die ist für mich?"
+ line "Vielen Dank!"
- para "You can have"
- line "this, then!"
+ para "Ich gebe Dir das"
+ line "hier dafür!"
prompt
_ReceivedTM31Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM31ExplanationText1::
- db $0
- para "TM31 contains my"
- line "favorite, MIMIC!"
+ text ""
- para "Use it on a good"
+ para "TM31 ist meine"
+ line "Lieblings-TM,"
+ cont "MIMIKRY!"
+
+ para "Gib sie einem"
line "#MON!@@"
_TM31ExplanationText2::
- text "<PLAYER>: Hi!"
- line "Thanks for TM31!"
-
- para "<PLAYER>: Pardon?"
-
- para "<PLAYER>: Is it"
- line "that fun to mimic"
- cont "my every move?"
-
- para "COPYCAT: You bet!"
- line "It's a scream!"
+ text "<PLAYER>: Hallo!"
+ line "Vielen Dank für"
+ cont "die TM31!"
+
+ para "<PLAYER>:"
+ line "Sag mal..."
+
+ para "<PLAYER>:"
+ line "...macht es Dir"
+ cont "wirklich so"
+ cont "viel Spaß, mich"
+ cont "nachzuahmen?"
+
+ para "NACHAHMERIN:"
+ line "Darauf kannst Du"
+ cont "wetten! Es ist"
+ cont "ein Brüller!"
done
_TM31NoRoomText::
- text "Don't you want"
- line "this?@@"
+ text "Möchtest Du dies"
+ line "hier nicht haben?@@"
_CopycatsHouse2FText2::
- text "DODUO: Giiih!"
+ text "DODU: Giegie!"
- para "MIRROR MIRROR ON"
- line "THE WALL, WHO IS"
- cont "THE FAIREST ONE"
- cont "OF ALL?"
+ para "SPIEGLEIN,"
+ line "SPIEGLEIN AN DER"
+ cont "WAND, WER IST DIE"
+ cont "SCHÖNSTE IM"
+ cont "GANZEN LAND?"
done
_CopycatsHouse2FText3::
- text "This is a rare"
- line "#MON! Huh?"
- cont "It's only a doll!"
+ text "Ein seltenes"
+ line "#MON! Hmm?"
+ cont "Es ist nur eine"
+ cont "Puppe!"
done
_CopycatsHouse2FText6::
- text "A game with MARIO"
- line "wearing a bucket"
- cont "on his head!"
+ text "Ein Spiel mit"
+ line "MARIO!"
done
_CopycatsHouse2FText_5cd17::
text "..."
- para "My Secrets!"
+ para "Meine"
+ line "Geheimnisse!"
+
+ para "Zeitvertreib:"
+ line "Mienenspiel"
+
+ para "Hobby:"
+ line "Puppen sammeln"
- para "Skill: Mimicry!"
- line "Hobby: Collecting"
- cont "dolls!"
- cont "Favorite #MON:"
- cont "CLEFAIRY!"
+ para "Lieblings-"
+ line "#MON: PIEPI!"
done
_CopycatsHouse2FText_5cd1c::
- text "Huh? Can't see!"
+ text "Hmm? Aber hier"
+ cont "ist doch gar "
+ cont "nichts?!"
done
diff --git a/text/maps/daycare_1.asm b/text/maps/daycare_1.asm
index f4cec10e..30852b73 100644
--- a/text/maps/daycare_1.asm
+++ b/text/maps/daycare_1.asm
@@ -1,62 +1,70 @@
_DayCareIntroText::
- text "I run a DAYCARE."
- line "Would you like me"
- cont "to raise one of"
- cont "your #MON?"
+ text "Ich leite diese"
+ line "PENSION. Soll"
+ cont "ich eines Deiner"
+ cont "#MON"
+ cont "großziehen?"
done
_DayCareWhichMonText::
- text "Which #MON"
- line "should I raise?"
+ text "Welches #MON"
+ line "soll hierbleiben?"
prompt
_DayCareWillLookAfterMonText::
- text "Fine, I'll look"
- line "after @"
+ text "OK, ich kümmere"
+ line "mich eine Weile"
+ cont "um @"
TX_RAM wcd6d
- db $0
- cont "for a while."
+ text "."
prompt
_DayCareComeSeeMeInAWhileText::
- text "Come see me in"
- line "a while."
+ text "Komm später"
+ line "wieder vorbei, um"
+ cont "es abzuholen."
done
_DayCareMonHasGrownText::
- text "Your @"
TX_RAM wcd6d
- db $0
- line "has grown a lot!"
+ text ""
+ line "hat sich toll "
+ cont "entwickelt!"
- para "By level, it's"
- line "grown by @"
+ para "Es ist um @"
TX_NUM wDayCareNumLevelsGrown,$1,$3
- text "!"
+ text ""
+ line "Level gestiegen!"
- para "Aren't I great?"
+ para "Das habe ich gut"
+ line "gemacht, oder?"
prompt
_DayCareOweMoneyText::
- text "You owe me ¥@"
+ text "Bevor Du Dein"
+ line "#MON wieder"
+ cont "mitnimmst, "
+ cont "bekomme ich noch"
+ cont "¥@"
TX_BCD wDayCareTotalCost, $c2
- db $0
- line "for the return"
- cont "of this #MON."
+ text " von Dir!"
done
_DayCareGotMonBackText::
- text "<PLAYER> got"
+ text "<PLAYER> erhält"
line "@"
TX_RAM wDayCareMonName
- text " back!"
+
+ text ""
+ cont "zurück!"
done
_DayCareMonNeedsMoreTimeText::
- text "Back already?"
- line "Your @"
+ text "Du bist schon"
+ line "wieder zurück?"
+ cont "@"
TX_RAM wcd6d
- db $0
- cont "needs some more"
- cont "time with me."
+ text " sollte"
+ cont "noch ein bißchen"
+ cont "bei mir bleiben."
prompt
diff --git a/text/maps/daycare_2.asm b/text/maps/daycare_2.asm
index 20c0e5ad..70aae424 100644
--- a/text/maps/daycare_2.asm
+++ b/text/maps/daycare_2.asm
@@ -1,33 +1,36 @@
_DayCareAllRightThenText::
- text "All right then,"
+ text "Also,"
line "@@"
_DayCareComeAgainText::
- text "come again."
+ text "Dann bis später."
done
_DayCareNoRoomForMonText::
- text "You have no room"
- line "for this #MON!"
+ text "Du kannst kein"
+ line "weiteres #MON"
+ cont "mehr tragen!"
done
_DayCareOnlyHaveOneMonText::
- text "You only have one"
- line "#MON with you."
+ text "Du hast nur ein"
+ line "#MON dabei!"
done
_DayCareCantAcceptMonWithHMText::
- text "I can't accept a"
- line "#MON that"
- cont "knows an HM move."
+ text "Ein #MON, das"
+ line "eine VM-Technik"
+ cont "beherrscht, kann"
+ cont "nicht bei mir"
+ cont "bleiben!"
done
_DayCareHeresYourMonText::
- text "Thank you! Here's"
- line "your #MON!"
+ text "Vielen Dank! Hier"
+ line "ist Dein #MON!"
prompt
_DayCareNotEnoughMoneyText::
- text "Hey, you don't"
- line "have enough ¥!"
+ text "Oh, Du hast"
+ line "nicht genug Geld!"
done
diff --git a/text/maps/digletts_cave_route_11_entrance.asm b/text/maps/digletts_cave_route_11_entrance.asm
index ecd3225e..8c8e09d4 100644
--- a/text/maps/digletts_cave_route_11_entrance.asm
+++ b/text/maps/digletts_cave_route_11_entrance.asm
@@ -1,8 +1,9 @@
_DiglettsCaveEntRoute11Text1::
- text "What a surprise!"
- line "DIGLETTs dug this"
- cont "long tunnel!"
+ text "Das ist cool!"
+ line "DIGDA hat einen"
+ cont "Tunnel gegraben!"
- para "It goes right to"
- line "VIRIDIAN CITY!"
+ para "Er führt direkt"
+ line "nach VERTANIA"
+ cont "CITY!"
done
diff --git a/text/maps/digletts_cave_route_2_entrance.asm b/text/maps/digletts_cave_route_2_entrance.asm
index a04bbef7..13d8d05a 100644
--- a/text/maps/digletts_cave_route_2_entrance.asm
+++ b/text/maps/digletts_cave_route_2_entrance.asm
@@ -1,9 +1,11 @@
_DiglettsCaveRoute2Text1::
- text "I went to ROCK"
- line "TUNNEL, but it's"
- cont "dark and scary."
+ text "Im FELSTUNNEL ist"
+ line "es stockdunkel"
+ cont "und furchtbar"
+ cont "gruselig!"
- para "If a #MON's"
- line "FLASH could light"
- cont "it up..."
+ para "Wenn nur ein"
+ line "#MON mit einem"
+ cont "BLITZ für Licht"
+ cont "sorgen könnte..."
done
diff --git a/text/maps/fan_club.asm b/text/maps/fan_club.asm
index 4827f2e8..adc622eb 100644
--- a/text/maps/fan_club.asm
+++ b/text/maps/fan_club.asm
@@ -1,143 +1,157 @@
PikachuFanText::
- text "Won't you admire"
- line "my PIKACHU's"
- cont "adorable tail?"
+ text "Hat mein PIKACHU"
+ line "nicht einen"
+ cont "wunderschönen"
+ cont "Schweif?"
done
PikachuFanBetterText::
- text "Humph! My PIKACHU"
- line "is twice as cute"
- cont "as that one!"
+ text "Hmpf! Mein"
+ line "PIKACHU ist"
+ cont "viel süßer als"
+ cont "ihr #MON!"
done
SeelFanText::
- text "I just love my"
- line "SEEL!"
+ text "Ich liebe mein"
+ line "JUROB!"
- para "It squeals when I"
- line "hug it!"
+ para "Es quiekt, wenn"
+ line "ich es in den"
+ cont "Arm nehme!"
done
SeelFanBetterText::
- text "Oh dear!"
+ text "Du meine Güte!"
- para "My SEEL is far"
- line "more attractive!"
+ para "Mein JUROB ist"
+ line "viel hübscher!"
done
FanClubPikachuText::
- text "PIKACHU: Chu!"
- line "Pikachu!"
+ text "PIKACHU: Pi!"
+ line "Pi-ka-chu!"
done
FanClubSeelText::
- text "SEEL: Kyuoo!"
+ text "JUROB: Jurob!"
done
FanClubMeetChairText::
- text "I chair the"
- line "#MON Fan Club!"
-
- para "I have collected"
- line "over 100 #MON!"
-
- para "I'm very fussy"
- line "when it comes to"
- cont "#MON!"
-
- para "So..."
-
- para "Did you come"
- line "visit to hear"
- cont "about my #MON?"
+ text "Ich bin der"
+ line "Vorsitzende des"
+ cont "#MON-FANCLUBS!"
+
+ para "Ich habe mehr als"
+ line "100 #MON"
+ cont "gefangen!"
+
+ para "Ich bin sehr"
+ line "kleinlich, wenn"
+ cont "es um #MON"
+ cont "geht!"
+
+ para "Also..."
+
+ para "Bist Du"
+ line "hergekommen, um"
+ cont "etwas über meine"
+ cont "#MON zu"
+ cont "hören?"
done
FanClubChairStoryText::
- text "Good!"
- line "Then listen up!"
-
- para "My favorite"
- line "RAPIDASH..."
-
- para "It...cute..."
- line "lovely...smart..."
- cont "plus...amazing..."
- cont "you think so?..."
- cont "oh yes...it..."
- cont "stunning..."
- cont "kindly..."
- cont "love it!"
-
- para "Hug it...when..."
- cont "sleeping...warm"
- cont "and cuddly..."
- cont "spectacular..."
- cont "ravishing..."
- cont "...Oops! Look at"
- cont "the time! I kept"
- cont "you too long!"
-
- para "Thanks for hearing"
- line "me out! I want"
- cont "you to have this!"
+ text "Sehr schön!"
+ line "Dann höre mir zu!"
+
+ para "Am liebsten mag"
+ line "ich GALLOPA!"
+
+ para "Es ist... süß..."
+ line "schön... klug..."
+ cont "und... aufregend!"
+ cont "Stimmst Du mir"
+ cont "zu? Es... ist..."
+ cont "majestätisch..."
+ cont "freundlich..."
+ cont "Ich liebe es!"
+
+ para "Wenn... es..."
+ line "schläft... warm"
+ cont "und kuschelig..."
+ cont "spektakulär..."
+ cont "hinreißend..."
+ cont "Ups! Wie die"
+ cont "Zeit vergeht! Ich"
+ cont "halte Dich auf!"
+
+ para "Danke, daß Du mir"
+ line "zugehört hast!"
+ cont "Nimm dieses"
+ cont "Geschenk von mir!"
prompt
ReceivedBikeVoucherText::
- text "<PLAYER> received"
- line "a @"
- TX_RAM wcf4b
+ text "<PLAYER> erhält"
+ line "einen @"
+ TX_RAM wcf50
text "!@@"
ExplainBikeVoucherText::
text ""
- para "Exchange that for"
- line "a BICYCLE!"
- para "Don't worry, my"
- line "FEAROW will FLY"
- cont "me anywhere!"
+ para "Du erhältst dafür"
+ line "ein FAHRRAD!"
+
+ para "Sorge Dich nicht"
+ line "um mich, ich kann"
+ cont "mit meinem IBITAK"
+ cont "FLIEGEN!"
- para "So, I don't need a"
- line "BICYCLE!"
+ para "Ich brauche also"
+ line "kein FAHRRAD!"
- para "I hope you like"
- line "cycling!"
+ para "Ich hoffe, Du"
+ line "fährst gerne Rad!"
done
FanClubNoStoryText::
- text "Oh. Come back"
- line "when you want to"
- cont "hear my story!"
+ text "Oh. Komm wieder"
+ line "vorbei, wenn ich"
+ cont "Dir etwas"
+ cont "erzählen soll!"
done
FanClubChairFinalText::
- text "Hello, <PLAYER>!"
+ text "Hallo, <PLAYER>!"
- para "Did you come see"
- line "me about my"
- cont "#MON again?"
+ para "Soll ich Dir von"
+ line "meinen #MON"
+ cont "erzählen?"
- para "No? Too bad!"
+ para "Nein? Schade!"
done
FanClubBagFullText::
- text "Make room for"
- line "this!"
+ text "Du hast keinen"
+ line "Platz für weitere"
+ cont "Items!"
done
_FanClubText6::
- text "Our Chairman is"
- line "very vocal about"
- cont "#MON."
+ text "Der Vorsitzende"
+ line "redet sehr gerne"
+ cont "über #MON!"
done
_FanClubText7::
- text "Let's all listen"
- line "politely to other"
- cont "trainers!"
+ text "Hört anderen"
+ line "Trainern"
+ cont "aufmerksam zu!"
done
_FanClubText8::
- text "If someone brags,"
- line "brag right back!"
+ text "Wenn jemand"
+ line "prahlt, dann"
+ cont "prahlt zurück!"
done
diff --git a/text/maps/fighting_dojo.asm b/text/maps/fighting_dojo.asm
index 3df069c1..141f9e79 100644
--- a/text/maps/fighting_dojo.asm
+++ b/text/maps/fighting_dojo.asm
@@ -1,130 +1,148 @@
_FightingDojoText_5ce8e::
- text "Grunt!"
+ text "Willkommen!"
- para "I am the KARATE"
- line "MASTER! I am the"
- cont "LEADER here!"
+ para "Ich bin der"
+ line "KARATE-MEISTER!"
+ cont "Ich leite diese"
+ cont "PKMN-ARENA!"
- para "You wish to"
- line "challenge us?"
- cont "Expect no mercy!"
+ para "Du forderst mich"
+ line "heraus? Also gut!"
+ cont "Ich kenne keine"
+ cont "Gnade!"
- para "Fwaaa!"
+ para "Los geh",$B3,"'s!"
done
_FightingDojoText_5ce93::
- text "Hwa!"
- line "Arrgh! Beaten!"
+ text ""
+ line "Arrgh! Ich wurde"
+ cont "geschlagen!"
prompt
_FightingDojoText_5ce98::
- text "Indeed, I have"
- line "lost!"
-
- para "But, I beseech"
- line "you, do not take"
- cont "our emblem as"
- cont "your trophy!"
-
- para "In return, I will"
- line "give you a prized"
- cont "fighting #MON!"
-
- para "Choose whichever"
- line "one you like!"
+ text "Ich bin Deiner"
+ line "Gnade unwürdig!"
+
+ para "Trotzdem flehe"
+ line "ich Dich an,"
+ cont "unser Emblem"
+ cont "nicht als Trophäe"
+ cont "mitzunehmen!"
+
+ para "Zum Ersatz gebe"
+ line "ich Dir ein"
+ cont "preisgekröntes"
+ cont "KAMPF-#MON!"
+
+ para "Wähle eines von"
+ line "beiden aus!"
done
_FightingDojoText_5ce9d::
- text "Ho!"
+ text "Hai!"
- para "Stay and train at"
- line "Karate with us!"
+ para "Bleibe doch hier"
+ line "und trainiere"
+ cont "Karate mit uns!"
done
_FightingDojoBattleText1::
- text "Hoargh! Take your"
- line "shoes off!"
+ text "Stop! Ziehe Deine"
+ line "Schuhe aus!"
done
_FightingDojoEndBattleText1::
- text "I give"
- line "up!"
+ text ""
+ line "Ich gebe auf!"
prompt
_FightingDojoAfterBattleText1::
- text "You wait 'til you"
- line "see our Master!"
+ text "Warte nur, bis Du"
+ line "unseren Meister"
+ cont "triffst!"
- para "I'm a small fry"
- line "compared to him!"
+ para "Verglichen mit"
+ line "ihm bin ich ein"
+ cont "kleiner Fisch!"
done
_FightingDojoBattleText2::
- text "I hear you're"
- line "good! Show me!"
+ text "Du sollst sehr"
+ line "gut sein!"
+ cont "Beweise es mir!"
done
_FightingDojoEndBattleText2::
- text "Judge!"
- line "1 point!"
+ text ""
+ line "Schiedsrichter!"
+ cont "1 Punkt!"
prompt
_FightingDojoAfterBattleText2::
- text "Our Master is a"
- line "pro fighter!"
+ text "Unser Meister ist"
+ line "ein echter Profi!"
done
_FightingDojoBattleText3::
- text "Nothing tough"
- line "frightens me!"
+ text "Keine"
+ line "Herausforderung "
+ cont "ist mir zu hart!"
- para "I break boulders"
- line "for training!"
+ para "Ich zertrümmere"
+ line "Steine mit bloßen"
+ cont "Händen!"
done
_FightingDojoEndBattleText3::
- text "Yow!"
- line "Stubbed fingers!"
+ text ""
+ line "Autsch! Ich habe"
+ cont "eine Prellung!"
prompt
_FightingDojoAfterBattleText3::
- text "The only thing"
- line "that frightens us"
- cont "is psychic power!"
+ text "Die einzige"
+ line "Sache, vor der"
+ cont "wir uns fürchten,"
+ cont "ist PSYCHOKINESE!"
done
_FightingDojoBattleText4::
- text "Hoohah!"
+ text "Haii-ia!"
- para "You're trespassing"
- line "in our FIGHTING"
- cont "DOJO!"
+ para "Unbefugten ist"
+ line "der Zutritt zu"
+ cont "unserem KAMPF-"
+ cont "DOJO verboten!"
done
_FightingDojoEndBattleText4::
- text "Oof!"
- line "I give up!"
+ text "Uff!"
+ line "Ich gebe auf!"
prompt
_FightingDojoAfterBattleText4::
- text "The prime fighters"
- line "across the land"
- cont "train here."
+ text "Die allerbesten"
+ line "Kämpfer des"
+ cont "Landes trainieren"
+ cont "hier!"
done
_WantHitmonleeText::
- text "You want the"
- line "hard kicking"
- cont "HITMONLEE?"
+ text "Möchtest Du"
+ line "KICKLEE, "
+ cont "das trittstarke"
+ cont "#MON?"
done
_WantHitmonchanText::
- text "You want the"
- line "piston punching"
- cont "HITMONCHAN?"
+ text "Möchtest Du"
+ line "NOCKCHAN,"
+ cont "den Meister des"
+ cont "Boxkampfs?"
done
_OtherHitmonText::
- text "Better not get"
- line "greedy..."
+ text "Er sagte EIN"
+ line "#MON..."
done
diff --git a/text/maps/fuchsia_city.asm b/text/maps/fuchsia_city.asm
index a90d0021..51050a39 100644
--- a/text/maps/fuchsia_city.asm
+++ b/text/maps/fuchsia_city.asm
@@ -1,30 +1,34 @@
_FuchsiaCityText1::
- text "Did you try the"
- line "SAFARI GAME? Some"
- cont "#MON can only"
- cont "be caught there."
+ text "Hast Du schon das"
+ line "SAFARI-SPIEL"
+ cont "gespielt? Manche"
+ cont "#MON kann man"
+ cont "nur dabei fangen!"
done
_FuchsiaCityText2::
- text "SAFARI ZONE has a"
- line "zoo in front of"
- cont "the entrance."
-
- para "Out back is the"
- line "SAFARI GAME for"
- cont "catching #MON."
+ text "Vor dem Eingang"
+ line "zur SAFARI-ZONE"
+ cont "befindet sich ein"
+ cont "Zoo."
+
+ para "Das SAFARI-SPIEL"
+ line "ist ideal, um"
+ cont "#MON zu"
+ cont "fangen."
done
_FuchsiaCityText3::
- text "ERIK: Where's"
- line "SARA? I said I'd"
- cont "meet her here."
+ text "ERIK: Wo ist"
+ line "SARA? Ich wollte"
+ cont "mich hier mit"
+ cont "ihr treffen!"
done
_FuchsiaCityText4::
- text "That item ball in"
- line "there is really a"
- cont "#MON."
+ text "Dieser Ball dort"
+ line "ist tatsächlich"
+ cont "ein #MON?!"
done
_FuchsiaCityText5::
@@ -32,86 +36,91 @@ _FuchsiaCityText5::
done
_FuchsiaCityText11::
- text "FUCHSIA CITY"
- line "Behold! It's"
- cont "Passion Pink!"
+ text "FUCHSANIA CITY"
+ line "Die Stadt der"
+ cont "rosaroten Träume"
done
_FuchsiaCityText13::
- text "SAFARI GAME"
- line "#MON-U-CATCH!"
+ text "SAFARI-SPIEL"
+ line "#MON-FANGEN!"
done
_FuchsiaCityText16::
- text "SAFARI ZONE"
- line "WARDEN's HOME"
+ text "SAFARI-ZONE"
+ line "HAUS DES WÄRTERS"
done
_FuchsiaCityText17::
- text "#MON PARADISE"
- line "SAFARI ZONE"
+ text "#MON-PARADIES"
+ line "SAFARI-ZONE"
done
_FuchsiaCityText18::
- text "FUCHSIA CITY"
- line "#MON GYM"
- cont "LEADER: KOGA"
+ text "FUCHSANIA CITY"
+ line "PKMN-ARENA"
+ cont "ARENALEITER: KOGA"
- para "The Poisonous"
- line "Ninja Master"
+ para "Der giftige"
+ line "Ninja-Meister!"
done
_FuchsiaCityChanseyText::
- text "Name: CHANSEY"
+ text "Name: CHANEIRA"
- para "Catching one is"
- line "all up to chance."
+ para "Dieses #MON zu"
+ line "fangen ist reine"
+ cont "Glückssache!"
prompt
_FuchsiaCityVoltorbText::
- text "Name: VOLTORB"
+ text "Name: VOLTOBAL"
- para "The very image of"
- line "a # BALL."
+ para "Dieses #MON"
+ line "ähnelt einem"
+ cont "#BALL."
prompt
_FuchsiaCityKangaskhanText::
- text "Name: KANGASKHAN"
+ text "Name: KANGAMA"
- para "A maternal #MON"
- line "that raises its"
- cont "young in a pouch"
- cont "on its belly."
+ para "Ein #MON, das"
+ line "seinen Nachwuchs"
+ cont "in einem Beutel"
+ cont "am Bauch trägt."
prompt
_FuchsiaCitySlowpokeText::
- text "Name: SLOWPOKE"
+ text "Name: FLEGMON"
- para "Friendly and very"
- line "slow moving."
+ para "Ein freundliches,"
+ line "aber sehr lahmes"
+ cont "#MON."
prompt
_FuchsiaCityLaprasText::
text "Name: LAPRAS"
- para "A.K.A. the king"
- line "of the seas."
+ para "Der König"
+ line "der Meere!"
prompt
_FuchsiaCityOmanyteText::
- text "Name: OMANYTE"
+ text "Name: AMONITAS"
- para "A #MON that"
- line "was resurrected"
- cont "from a fossil."
+ para "Ein #MON,"
+ line "das aus einem"
+ cont "Fossil wieder-"
+ cont "erschaffen wurde."
prompt
_FuchsiaCityKabutoText::
text "Name: KABUTO"
- para "A #MON that"
- line "was resurrected"
- cont "from a fossil."
+ para "Ein #MON,"
+ line "das aus einem"
+ cont "Fossil wieder-"
+ cont "erschaffen wurde."
prompt
_FuchsiaCityText_19b2a::
diff --git a/text/maps/fuchsia_fishing_house.asm b/text/maps/fuchsia_fishing_house.asm
index b1b8b2f2..bfb52a99 100644
--- a/text/maps/fuchsia_fishing_house.asm
+++ b/text/maps/fuchsia_fishing_house.asm
@@ -1,43 +1,43 @@
_FuchsiaHouse3Text_561bd::
- text "I'm the FISHING"
- line "GURU's older"
- cont "brother!"
+ text "Ich bin der"
+ line "ältere Bruder des"
+ cont "PROFIANGLERS!"
- para "I simply Looove"
- line "fishing!"
+ para "Ich liebe"
+ line "den Angelsport!"
- para "Do you like to"
- line "fish?"
+ para "Angelst Du auch"
+ line "gerne?"
done
_FuchsiaHouse3Text_561c2::
- text "Grand! I like"
- line "your style!"
+ text "Klasse! Du bist"
+ line "mir sympathisch!"
- para "Take this and"
- line "fish, young one!"
+ para "Nimm das hier"
+ line "und gehe angeln!"
- para "<PLAYER> received"
- line "a @"
- TX_RAM wcf4b
+ para "<PLAYER> erhält"
+ line "eine @"
+ TX_RAM wcf50
text "!@@"
_FuchsiaHouse3Text_56212::
- text "Oh... That's so"
- line "disappointing..."
+ text "Oh!"
+ line "Das ist schade!"
done
_FuchsiaHouse3Text_56217::
- text "Hello there,"
- line "<PLAYER>!"
+ text "Hallo, <PLAYER>!"
- para "How are the fish"
- line "biting?"
+ para "Wie beißen die"
+ line "Fische?"
done
_FuchsiaHouse3Text_5621c::
- text "Oh no!"
+ text "Oh nein!"
- para "You have no room"
- line "for my gift!"
+ para "Du hast keinen"
+ line "Platz mehr für"
+ cont "mein Geschenk!"
done
diff --git a/text/maps/fuchsia_gym_1.asm b/text/maps/fuchsia_gym_1.asm
index 9108fc79..c811ce89 100644
--- a/text/maps/fuchsia_gym_1.asm
+++ b/text/maps/fuchsia_gym_1.asm
@@ -1,26 +1,28 @@
_KogaBeforeBattleText::
- text "KOGA: Fwahahaha!"
+ text "KOGA: Hahaha!"
- para "A mere child like"
- line "you dares to"
- cont "challenge me?"
+ para "Ein Kind fordert"
+ line "einen Ninja-"
+ cont "Meister zum"
+ cont "Kampf heraus?"
- para "Very well, I"
- line "shall show you"
- cont "true terror as a"
- cont "ninja master!"
+ para "Wie Du willst!"
+ line "Erlebe eine Welt"
+ cont "des Schreckens,"
+ cont "bevor ich Dich"
+ cont "besiege!"
- para "You shall feel"
- line "the despair of"
- cont "poison and sleep"
- cont "techniques!"
+ para "An meinen"
+ line "Schlaf- und Gift-"
+ cont "Attacken sollst"
+ cont "Du verzweifeln!"
done
_KogaAfterBattleText::
- text "Humph!"
- line "You have proven"
- cont "your worth!"
+ text "Na sowas!"
+ line "Du bist ein"
+ cont "würdiger Kämpfer!"
- para "Here! Take the"
- line "SOULBADGE!"
+ para "Ich reiche Dir"
+ line "den SEELENORDEN!"
prompt
diff --git a/text/maps/fuchsia_gym_2.asm b/text/maps/fuchsia_gym_2.asm
index 2913fb8f..69160bb8 100644
--- a/text/maps/fuchsia_gym_2.asm
+++ b/text/maps/fuchsia_gym_2.asm
@@ -1,193 +1,212 @@
_KogaExplainToxicText::
- text "When afflicted by"
- line "TOXIC, #MON"
- cont "suffer more and"
- cont "more as battle"
- cont "progresses!"
+ text "Wirkt das TOXIN"
+ line "erst einmal, dann"
+ cont "leiden #MON"
+ cont "umso mehr, je"
+ cont "länger der Kampf"
+ cont "dauert!"
- para "It will surely"
- line "terrorize foes!"
+ para "Ein wahrer"
+ line "Alptraum für"
+ cont "den Gegner!"
done
_FuchsiaGymText9::
- text "Now that you have"
- line "the SOULBADGE,"
- cont "the DEFENSE of"
- cont "your #MON"
- cont "increases!"
+ text "Nun, da Du Träger"
+ line "des SEELENORDENS"
+ cont "bist, wird die"
+ cont "ABWEHR Deiner"
+ cont "#MON steigen!"
- para "It also lets you"
- line "SURF outside of"
- cont "battle!"
+ para "Ferner kannst Du"
+ line "SURFER nun auch"
+ cont "außerhalb von"
+ cont "Kämpfen nutzen!"
- para "Ah! Take this"
- line "too!"
+ para "Bitte nimm auch"
+ line "dieses Geschenk!"
done
_ReceivedTM06Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM06ExplanationText::
- db $0
- para "TM06 contains"
- line "TOXIC!"
+ text ""
- para "It is a secret"
- line "technique over"
- cont "400 years old!"
+ para "TM06 ist TOXIN!"
+
+ para "Es ist eine mehr"
+ line "als 400 Jahre"
+ cont "alte Technik!"
done
_TM06NoRoomText::
- text "Make space for"
- line "this, child!"
+ text "Du hast keinen"
+ line "Platz für dieses"
+ cont "Item!"
done
_FuchsiaGymBattleText1::
- text "Strength isn't"
- line "the key for"
- cont "#MON!"
+ text "Der Erfolg hängt"
+ line "nicht von der"
+ cont "Stärke Deiner"
+ cont "#MON ab!"
- para "It's strategy!"
+ para "Es kommt auf"
+ line "die Strategie an!"
- para "I'll show you how"
- line "strategy can beat"
- cont "brute strength!"
+ para "Intelligenz"
+ line "obsiegt über"
+ cont "rohe Kraft!"
done
_FuchsiaGymEndBattleText1::
- text "What?"
- line "Extraordinary!"
+ text "Was?"
+ line "Außerordentlich!"
prompt
_FuchsiaGymAfterBattleText1::
- text "So, you mix brawn"
- line "with brains?"
- cont "Good strategy!"
+ text "Du setzt Deine"
+ line "Muskeln mit"
+ cont "Köpfchen ein!"
+ cont "Gute Strategie!"
done
_FuchsiaGymBattleText2::
- text "I wanted to become"
- line "a ninja, so I"
- cont "joined this GYM!"
+ text "Ich möchte"
+ line "später einmal ein"
+ cont "Ninja werden!"
done
_FuchsiaGymEndBattleText2::
- text "I'm done"
- line "for!"
+ text "Ich"
+ line "habe verloren!"
prompt
_FuchsiaGymAfterBattleText2::
- text "I will keep on"
- line "training under"
- cont "KOGA, my ninja"
- cont "master!"
+ text "Ich muß noch eine"
+ line "Menge von KOGA,"
+ cont "meinem Ninja-"
+ cont "Meister, lernen!"
done
_FuchsiaGymBattleText3::
- text "Let's see you"
- line "beat my special"
- cont "techniques!"
+ text "Kannst Du"
+ line "gegen meine"
+ cont "SPEZIAL-Techniken"
+ cont "bestehen?"
done
_FuchsiaGymEndBattleText3::
- text "You"
- line "had me fooled!"
+ text "Du"
+ line "hast mich"
+ cont "hereingelegt!"
prompt
_FuchsiaGymAfterBattleText3::
- text "I like poison and"
- line "sleep techniques,"
- cont "as they linger"
- cont "after battle!"
+ text "Ich bevorzuge"
+ line "Schlaf- und Gift-"
+ cont "Attacken. Ihre"
+ cont "Wirkung dauert"
+ cont "auch nach dem"
+ cont "Kampf an!"
done
_FuchsiaGymBattleText4::
- text "Stop right there!"
+ text "Bleib stehen!"
- para "Our invisible"
- line "walls have you"
- cont "frustrated?"
+ para "Frustrieren Dich"
+ line "die unsichtbaren"
+ cont "Mauern?"
done
_FuchsiaGymEndBattleText4::
- text "Whoa!"
- line "He's got it!"
+ text "Oh! Er"
+ line "hat mich besiegt!"
prompt
_FuchsiaGymAfterBattleText4::
- text "You impressed me!"
- line "Here's a hint!"
+ text "Ich bin schwer"
+ line "beeindruckt!"
- para "Look very closely"
- line "for gaps in the"
- cont "invisible walls!"
+ para "Ein Tip: Taste"
+ line "die unsichtbaren"
+ cont "Mauern nach"
+ cont "Durchgängen ab!"
done
_FuchsiaGymBattleText5::
- text "I also study the"
- line "way of the ninja"
- cont "with master KOGA!"
+ text "Meister KOGA"
+ line "unterweist mich"
+ cont "in der Kunst des"
+ cont "Ninja-Kampfes!"
- para "Ninja have a long"
- line "history of using"
- cont "animals!"
+ para "Der Einsatz von"
+ line "#MON ist eine"
+ cont "sehr alte"
+ cont "Ninja-Tradition!"
done
_FuchsiaGymEndBattleText5::
- text "Awoo!"
+ text "Autsch!"
prompt
_FuchsiaGymAfterBattleText5::
- text "I still have much"
- line "to learn!"
+ text "Ich muß noch"
+ line "viel lernen!"
done
_FuchsiaGymBattleText6::
- text "Master KOGA comes"
- line "from a long line"
- cont "of ninjas!"
+ text "KOGA ist der"
+ line "Nachfahre einer"
+ cont "Reihe legendärer"
+ cont "Ninja-Kämpfer!"
- para "What did you"
- line "descend from?"
+ para "Wer sind Deine"
+ line "Vorfahren?"
done
_FuchsiaGymEndBattleText6::
- text "Dropped"
- line "my balls!"
+ text "Ich"
+ line "habe es"
+ cont "vermasselt!"
prompt
_FuchsiaGymAfterBattleText6::
- text "Where there is"
- line "light, there is"
- cont "shadow!"
+ text "Wo Licht ist, ist"
+ line "auch Schatten!"
- para "Light and shadow!"
- line "Which do you"
- cont "choose?"
+ para "Licht oder"
+ line "Schatten! Wähle"
+ cont "einen Weg!"
done
_FuchsiaGymText_7564e::
- text "Yo! Champ in"
- line "making!"
+ text "Hey! Warte, Du"
+ line "Champion in spe!"
- para "FUCHSIA GYM is"
- line "riddled with"
- cont "invisible walls!"
+ para "Die ARENA von"
+ line "FUCHSANIA CITY"
+ cont "ist voller"
+ cont "unsichtbarer"
+ cont "Mauern!"
- para "KOGA might appear"
- line "close, but he's"
- cont "blocked off!"
+ para "Du kannst KOGA"
+ line "sehen, ihn aber"
+ cont "nicht erreichen!"
- para "You have to find"
- line "gaps in the walls"
- cont "to reach him!"
+ para "Du mußt nach"
+ line "Lücken in den"
+ cont "unsichtbaren"
+ cont "Mauern suchen!"
done
_FuchsiaGymText_75653::
- text "It's amazing how"
- line "ninja can terrify"
- cont "even now!"
+ text "Selbst wenn man"
+ line "sie besiegt hat,"
+ cont "wirken die Ninjas"
+ cont "noch bedrohlich!"
done
diff --git a/text/maps/fuchsia_house.asm b/text/maps/fuchsia_house.asm
index 7b6556b1..b93eb20c 100644
--- a/text/maps/fuchsia_house.asm
+++ b/text/maps/fuchsia_house.asm
@@ -1,27 +1,32 @@
_FuchsiaHouse1Text1::
- text "SAFARI ZONE's"
- line "WARDEN is old,"
- cont "but still active!"
+ text "Der Wärter der"
+ line "SAFARI-ZONE ist"
+ cont "sehr alt! Aber er"
+ cont "ist noch immer im"
+ cont "Dienst!"
- para "All his teeth are"
- line "false, though."
+ para "Allerdings trägt"
+ line "er ein Gebiß!"
done
_FuchsiaHouse1Text2::
- text "Hmm? You've met"
- line "BILL?"
+ text "Hast Du schon"
+ line "BILL getroffen?"
- para "He's my grandson!"
+ para "Er ist mein"
+ line "Enkel!"
- para "He always liked"
- line "collecting things"
- cont "even as a child!"
+ para "Schon als kleines"
+ line "Kind hat er gerne"
+ cont "alles Mögliche"
+ cont "gesammelt!"
done
_FuchsiaHouse1Text3::
- text "BILL files his"
- line "own #MON data"
- cont "on his PC!"
+ text "BILL sammelt auf"
+ line "seinem PC Daten"
+ cont "über #MON!"
- para "Did he show you?"
+ para "Hat er sie Dir"
+ line "gezeigt?"
done
diff --git a/text/maps/fuchsia_mart.asm b/text/maps/fuchsia_mart.asm
index 574898ce..36f97056 100644
--- a/text/maps/fuchsia_mart.asm
+++ b/text/maps/fuchsia_mart.asm
@@ -1,14 +1,18 @@
_FuchsiaMartText2::
- text "Do you have a"
- line "SAFARI ZONE flag?"
+ text "Du hast einen"
+ line "Wimpel aus der"
+ cont "SAFARI-ZONE?"
- para "What about cards"
- line "or calendars?"
+ para "Kein Programmheft"
+ line "oder einen"
+ cont "Kalender?"
done
_FuchsiaMartText3::
- text "Did you try X"
- line "SPEED? It speeds"
- cont "up a #MON in"
- cont "battle!"
+ text "Hast Du schon"
+ line "einmal X-TEMPO"
+ cont "ausprobiert?"
+ cont "Dein #MON"
+ cont "wird dadurch im"
+ cont "Kampf schneller!"
done
diff --git a/text/maps/fuchsia_meeting_room.asm b/text/maps/fuchsia_meeting_room.asm
index 10675ead..3d32964b 100644
--- a/text/maps/fuchsia_meeting_room.asm
+++ b/text/maps/fuchsia_meeting_room.asm
@@ -1,26 +1,30 @@
_FuchsiaMeetingRoomText1::
- text "We nicknamed the"
- line "WARDEN SLOWPOKE."
+ text "Der WÄRTER trägt"
+ line "den Spitznamen"
+ cont "FLEGMON."
- para "He and SLOWPOKE"
- line "both look vacant!"
+ para "Er und FLEGMON"
+ line "ähneln sich sehr!"
done
_FuchsiaMeetingRoomText2::
- text "SLOWPOKE is very"
- line "knowledgeable"
- cont "about #MON!"
+ text "FLEGMON weiß"
+ line "eine Menge über"
+ cont "#MON!"
- para "He even has some"
- line "fossils of rare,"
- cont "extinct #MON!"
+ para "Er besitzt sogar"
+ line "einige Fossilien"
+ cont "ausgestorbener"
+ cont "URZEIT-#MON!"
done
_FuchsiaMeetingRoomText3::
- text "SLOWPOKE came in,"
- line "but I couldn't"
- cont "understand him."
+ text "FLEGMON war hier,"
+ line "aber ich habe ihn"
+ cont "nicht verstehen"
+ cont "können!"
- para "I think he's got"
- line "a speech problem!"
+ para "Ich glaube, er"
+ line "hat keine Zähne"
+ cont "mehr!"
done
diff --git a/text/maps/fuchsia_pokecenter.asm b/text/maps/fuchsia_pokecenter.asm
index a0def7eb..0a4d8db3 100644
--- a/text/maps/fuchsia_pokecenter.asm
+++ b/text/maps/fuchsia_pokecenter.asm
@@ -1,20 +1,24 @@
_FuchsiaPokecenterText1::
- text "You can't win"
- line "with just one"
- cont "strong #MON."
+ text "Man kann nicht"
+ line "mit nur einem"
+ cont "starken #MON"
+ cont "gewinnen!"
- para "It's tough, but"
- line "you have to raise"
- cont "them evenly."
+ para "Es ist mühsam,"
+ line "doch alle #MON"
+ cont "sollten ungefähr"
+ cont "den gleichen"
+ cont "Level haben."
done
_FuchsiaPokecenterText3::
- text "There's a narrow"
- line "trail west of"
- cont "VIRIDIAN CITY."
+ text "Westlich von"
+ line "VERTANIA CITY"
+ cont "liegt ein Pfad."
- para "It goes to #MON"
- line "LEAGUE HQ."
- cont "The HQ governs"
- cont "all trainers."
+ para "Er führt zum"
+ line "Hauptquartier der"
+ cont "PKMN-LIGA, der"
+ cont "höchsten Instanz"
+ cont "für Trainer."
done
diff --git a/text/maps/fujis_house.asm b/text/maps/fujis_house.asm
index 86cade68..b7eb4b4a 100644
--- a/text/maps/fujis_house.asm
+++ b/text/maps/fujis_house.asm
@@ -1,85 +1,99 @@
_LavenderHouse1Text_1d8d1::
- text "That's odd, MR.FUJI"
- line "isn't here."
- cont "Where'd he go?"
+ text "MR. FUJI ist"
+ line "nicht zu Hause."
+ cont "Wohin mag er"
+ cont "gegangen sein?"
done
_LavenderHouse1Text_1d8d6::
- text "MR.FUJI had been"
- line "praying alone for"
- cont "CUBONE's mother."
+ text "MR. FUJI hat oft"
+ line "für TRAGOSSOS"
+ cont "Mutter gebetet."
done
_LavenderHouse1Text_1d8f4::
- text "This is really"
- line "MR.FUJI's house."
+ text "Das hier ist"
+ line "MR. FUJIS Haus."
- para "He's really kind!"
+ para "Er ist sehr"
+ line "fürsorglich!"
- para "He looks after"
- line "abandoned and"
- cont "orphaned #MON!"
+ para "Er kümmert sich"
+ line "um ausgesetzte"
+ cont "und verwaiste"
+ cont "#MON!"
done
_LavenderHouse1Text_1d8f9::
- text "It's so warm!"
- line "#MON are so"
- cont "nice to hug!"
+ text "Sie sind so"
+ line "putzig! #MON"
+ cont "sind wunderbare"
+ cont "Schmusetiere!"
done
_LavenderHouse1Text3::
- text "PSYDUCK: Gwappa!@@"
+ text "ENTON: Quacka!@@"
_LavenderHouse1Text4::
- text "NIDORINO: Gaoo!@@"
+ text "NIDORINO: Nido!@@"
_LavenderHouse1Text_1d94c::
- text "MR.FUJI: <PLAYER>."
-
- para "Your #DEX quest"
- line "may fail without"
- cont "love for your"
- cont "#MON."
-
- para "I think this may"
- line "help your quest."
+ text "MR.FUJI: <PLAYER>!"
+
+ para "Du kannst Deinen"
+ line "#DEX nicht"
+ cont "vollenden, wenn"
+ cont "Du Deinen #MON"
+ cont "nicht genügend"
+ cont "Liebe und Respekt"
+ cont "entgegenbringst."
+
+ para "Dies wird Dir bei"
+ line "Deinem Abenteuer"
+ cont "helfen."
prompt
_ReceivedFluteText::
- text "<PLAYER> received"
- line "a @"
- TX_RAM wcf4b
+ text "<PLAYER> erhält"
+ line "eine @"
+ TX_RAM wcf50
text "!@@"
_FluteExplanationText::
- db $0
- para "Upon hearing #"
- line "FLUTE, sleeping"
- cont "#MON will"
- cont "spring awake."
-
- para "It works on all"
- line "sleeping #MON."
+ text ""
+
+ para "Schlafende"
+ line "#MON wachen"
+ cont "auf, wenn sie"
+ cont "das Spiel der"
+ cont "#FLÖTE hören!"
+
+ para "Du kannst damit"
+ line "alle schlafenden"
+ cont "#MON wecken!"
done
_FluteNoRoomText::
- text "You must make"
- line "room for this!"
+ text "Du hast keinen"
+ line "Platz für weitere"
+ cont "Items!"
done
_MrFujiAfterFluteText::
- text "MR.FUJI: Has my"
- line "FLUTE helped you?"
+ text "MR. FUJI: War die"
+ line "FLÖTE schon von"
+ cont "Nutzen für Dich?"
done
_LavenderHouse1Text6::
- text "#MON Monthly"
- line "Grand Prize"
- cont "Drawing!"
+ text "GROSSES"
+ line "#MON-"
+ cont "GEWINNSPIEL!"
- para "The application"
- line "form is..."
+ para "Es sind keine"
+ line "Teilnahmekarten"
+ cont "mehr vorhanden!"
- para "Gone! It's been"
- line "clipped out!"
+ para "Sie wurden alle"
+ line "abgeschickt!"
done
diff --git a/text/maps/hall_of_fame.asm b/text/maps/hall_of_fame.asm
index c799268b..12a8d0d0 100644
--- a/text/maps/hall_of_fame.asm
+++ b/text/maps/hall_of_fame.asm
@@ -1,28 +1,33 @@
_HallofFameRoomText1::
- text "OAK: Er-hem!"
- line "Congratulations"
+ text "EICH: Herzlichen"
+ line "Glückwunsch,"
cont "<PLAYER>!"
- para "This floor is the"
- line "#MON HALL OF"
- cont "FAME!"
+ para "Das hier ist die"
+ line "#MON-"
+ cont "RUHMESHALLE!"
- para "#MON LEAGUE"
- line "champions are"
- cont "honored for their"
- cont "exploits here!"
+ para "Alle Champions"
+ line "der PKMN-LIGA"
+ cont "werden hier für"
+ cont "ihre Heldentaten"
+ cont "ausgezeichnet!"
- para "Their #MON are"
- line "also recorded in"
- cont "the HALL OF FAME!"
+ para "Zusätzlich werden"
+ line "hier all ihre"
+ cont "#MON geehrt!"
- para "<PLAYER>! You have"
- line "endeavored hard"
- cont "to become the new"
- cont "LEAGUE champion!"
+ para "<PLAYER>!"
+ line "Du hast hart"
+ cont "gekämpft und die"
+ cont "Herausforderungen"
+ cont "der PKMN-LIGA"
+ cont "bestanden!"
- para "Congratulations,"
- line "<PLAYER>, you and"
- cont "your #MON are"
- cont "HALL OF FAMERs!"
+ para "<PLAYER>! Du"
+ line "wirst gemeinsam"
+ cont "mit Deinen"
+ cont "#MON in der"
+ cont "RUHMESHALLE"
+ cont "verewigt!"
done
diff --git a/text/maps/indigo_plateau_lobby.asm b/text/maps/indigo_plateau_lobby.asm
index 8487e29a..7652b074 100644
--- a/text/maps/indigo_plateau_lobby.asm
+++ b/text/maps/indigo_plateau_lobby.asm
@@ -1,25 +1,27 @@
_IndigoPlateauLobbyText2::
- text "Yo! Champ in"
- line "making!"
+ text "Hey! Warte, Du"
+ line "Champion in spe!"
- para "At #MON LEAGUE,"
- line "you have to face"
- cont "the ELITE FOUR in"
- cont "succession."
+ para "In der PKMN-LIGA"
+ line "trittst Du gegen"
+ cont "die TOP VIER"
+ cont "nacheinander an."
- para "If you lose, you"
- line "have to start all"
- cont "over again! This"
- cont "is it! Go for it!"
+ para "Wenn Du einen"
+ line "Kampf verlierst,"
+ cont "mußt Du ganz von"
+ cont "vorn beginnen!"
done
_IndigoPlateauLobbyText3::
- text "From here on, you"
- line "face the ELITE"
- cont "FOUR one by one!"
+ text "Ab jetzt triffst"
+ line "Du nacheinander"
+ cont "auf die TOP VIER!"
- para "If you win, a"
- line "door opens to the"
- cont "next trainer!"
- cont "Good luck!"
+ para "Wenn Du einen"
+ line "Kampf gewinnst,"
+ cont "wird der Weg zum"
+ cont "nächsten Trainer"
+ cont "freigegeben!"
+ cont "Viel Glück!"
done
diff --git a/text/maps/lance.asm b/text/maps/lance.asm
index ed3dcada..9c7182f5 100644
--- a/text/maps/lance.asm
+++ b/text/maps/lance.asm
@@ -1,63 +1,72 @@
_LanceBeforeBattleText::
- text "Ah! I heard about"
- line "you <PLAYER>!"
+ text "Ich habe bereits"
+ line "von Dir gehört,"
+ cont "<PLAYER>!"
- para "I lead the ELITE"
- line "FOUR! You can"
- cont "call me LANCE the"
- cont "dragon trainer!"
+ para "Ich bin"
+ line "SIEGFRIED,"
+ cont "Drachen-Trainer"
+ cont "und Oberhaupt der"
+ cont "TOP VIER!"
- para "You know that"
- line "dragons are"
- cont "mythical #MON!"
+ para "Wußtest Du, daß"
+ line "Drachen mystische"
+ cont "#MON sind?"
- para "They're hard to"
- line "catch and raise,"
- cont "but their powers"
- cont "are superior!"
+ para "Sie sind schwer"
+ line "zu fangen und"
+ cont "zu zähmen!"
+ cont "Doch die Mühe"
+ cont "lohnt sich!"
- para "They're virtually"
- line "indestructible!"
+ para "Sie sind beinahe"
+ line "unbesiegbar!"
- para "Well, are you"
- line "ready to lose?"
+ para "Bist Du bereit,"
+ line "dem Schicksal ins"
+ cont "Auge zu blicken?"
- para "Your LEAGUE"
- line "challenge ends"
- cont "with me, <PLAYER>!"
+ para "Für Dich endet"
+ line "der Ausflug in"
+ cont "die PKMN-Liga"
+ cont "hier, <PLAYER>!"
done
_LanceEndBattleText::
- text "That's it!"
+ text ""
+ line "Es ist vorbei!"
- para "I hate to admit"
- line "it, but you are a"
- cont "#MON master!"
+ para "Unfaßbar! Du"
+ line "bist wahrlich ein"
+ cont "#MON-MEISTER!"
prompt
_LanceAfterBattleText::
- text "I still can't"
- line "believe my"
- cont "dragons lost to"
- cont "you, <PLAYER>!"
-
- para "You are now the"
- line "#MON LEAGUE"
- cont "champion!"
-
- para "...Or, you would"
- line "have been, but"
- cont "you have one more"
- cont "challenge ahead."
-
- para "You have to face"
- line "another trainer!"
- cont "His name is..."
-
- para "<RIVAL>!"
- line "He beat the ELITE"
- cont "FOUR before you!"
-
- para "He is the real"
- line "#MON LEAGUE"
- cont "champion!@@"
+ text "Es ist kaum zu"
+ line "glauben! Meine"
+ cont "Drachen sind an"
+ cont "Dir gescheitert,"
+ cont "<PLAYER>!"
+
+ para "Nun bist Du der"
+ line "Champion der"
+ cont "PKMN-LIGA!"
+
+ para "Mmh, eigentlich"
+ line "wärst Du es! Aber"
+ cont "Du mußt noch eine"
+ cont "Herausforderung"
+ cont "bestehen!"
+
+ para "Ein weiterer"
+ line "Trainer erwartet"
+ cont "Dich! Es ist..."
+
+ para "<RIVAL>! Auch"
+ line "er hat die TOP"
+ cont "VIER besiegt!"
+
+ para "Er ist der"
+ line "amtierende"
+ cont "Champion der"
+ cont "PKMN-Liga!@@"
diff --git a/text/maps/lavender_house.asm b/text/maps/lavender_house.asm
index 66cc85a5..4324b08c 100644
--- a/text/maps/lavender_house.asm
+++ b/text/maps/lavender_house.asm
@@ -1,24 +1,26 @@
_LavenderHouse2Text1::
- text "CUBONE: Kyarugoo!@@"
+ text "TRAGOSSO:"
+ line "Kiajahuu!@@"
_LavenderHouse2Text_1d9dc::
- text "I hate those"
- line "horrible ROCKETs!"
+ text "Ich hasse dieses"
+ line "furchtbare TEAM"
+ cont "ROCKET!"
- para "That poor CUBONE's"
- line "mother..."
+ para "Die arme Mutter"
+ line "des TRAGOSSO!"
- para "It was killed"
- line "trying to escape"
- cont "from TEAM ROCKET!"
+ para "Sie konnte dem"
+ line "TEAM ROCKET"
+ cont "nicht entkommen!"
done
_LavenderHouse2Text_1d9e1::
- text "The GHOST of"
- line "#MON TOWER is"
- cont "gone!"
+ text "Der GEIST im"
+ line "#MON-TURM"
+ cont "ist verschwunden!"
- para "Someone must have"
- line "soothed its"
- cont "restless soul!"
+ para "Jemand muß seine"
+ line "rastlose Seele"
+ cont "erlöst haben!"
done
diff --git a/text/maps/lavender_mart.asm b/text/maps/lavender_mart.asm
index 222712c6..7cfbf716 100644
--- a/text/maps/lavender_mart.asm
+++ b/text/maps/lavender_mart.asm
@@ -1,30 +1,38 @@
_LavenderMartText2::
- text "I'm searching for"
- line "items that raise"
- cont "the abilities of"
- cont "#MON during a"
- cont "single battle."
+ text "Ich suche nach"
+ line "Items, die die"
+ cont "Fähigkeiten"
+ cont "meiner #MON"
+ cont "während eines"
+ cont "Kampfes"
+ cont "verbessern!"
- para "X ATTACK, X"
- line "DEFEND, X SPEED"
- cont "and X SPECIAL are"
- cont "what I'm after."
+ para "Zum Beispiel"
+ line "X-ANGRIFF,"
+ cont "X-ABWEHR, X-TEMPO"
+ cont "und X-SPEZIAL."
- para "Do you know where"
- line "I can get them?"
+ para "Weißt Du, wo ich"
+ line "sie kaufen kann?"
done
_LavenderMartReviveText::
- text "You know REVIVE?"
- line "It revives any"
- cont "fainted #MON!"
+ text "Kennst Du den"
+ line "BELEBER? Damit"
+ cont "kannst Du bereits"
+ cont "besiegten #MON"
+ cont "wieder Kraft"
+ cont "geben!"
done
_LavenderMartNuggetText::
- text "I found a NUGGET"
- line "in the mountains."
+ text "Ich habe in den"
+ line "Bergen einen"
+ cont "NUGGET gefunden."
- para "I thought it was"
- line "useless, but it"
- cont "sold for ¥5000!"
+ para "Ich dachte, er"
+ line "wäre nutzlos,"
+ cont "doch dann habe"
+ cont "ich dafür ¥5000"
+ cont "bekommen!"
done
diff --git a/text/maps/lavender_pokecenter.asm b/text/maps/lavender_pokecenter.asm
index 3aa7b67d..739f5d94 100644
--- a/text/maps/lavender_pokecenter.asm
+++ b/text/maps/lavender_pokecenter.asm
@@ -1,12 +1,15 @@
_LavenderPokecenterText2::
- text "TEAM ROCKET will"
- line "do anything for"
- cont "the sake of gold!"
+ text "Das TEAM ROCKET"
+ line "würde für Gold"
+ cont "alles tun!"
done
_LavenderPokecenterText3::
- text "I saw CUBONE's"
- line "mother die trying"
- cont "to escape from"
- cont "TEAM ROCKET!"
+ text "Ich sah, wie die"
+ line "Mutter eines"
+ cont "jungen TRAGOSSO"
+ cont "vergeblich"
+ cont "versuchte, dem"
+ cont "TEAM ROCKET zu"
+ cont "entkommen!"
done
diff --git a/text/maps/lavender_town.asm b/text/maps/lavender_town.asm
index 19b6c8c8..865c284b 100644
--- a/text/maps/lavender_town.asm
+++ b/text/maps/lavender_town.asm
@@ -1,64 +1,71 @@
_LavenderTownText_4413c::
- text "Do you believe in"
- line "GHOSTs?"
+ text "Glaubst Du an"
+ line "GEISTER?"
done
_LavenderTownText_44141::
- text "Really? So there"
- line "are believers..."
+ text "Echt? Hätte ich"
+ line "nicht gedacht!"
done
_LavenderTownText_44146::
- text "Hahaha, I guess"
- line "not."
+ text "Hahaha, natürlich"
+ line "nicht!"
- para "That white hand"
- line "on your shoulder,"
- cont "it's not real."
+ para "Und diese weiße"
+ line "Hand da auf"
+ cont "Deiner Schulter"
+ cont "ist natürlich"
+ cont "nicht echt!"
done
_LavenderTownText2::
- text "This town is known"
- line "as the grave site"
- cont "of #MON."
+ text "Diese Stadt ist"
+ line "als Ruhestätte"
+ cont "für #MON"
+ cont "bekannt."
- para "Memorial services"
- line "are held in"
- cont "#MON TOWER."
+ para "Im #MON-TURM"
+ line "werden Andachten"
+ cont "gehalten."
done
_LavenderTownText3::
- text "GHOSTs appeared"
- line "in #MON TOWER."
+ text "GEISTER spuken"
+ line "im #MON-TURM."
- para "I think they're"
- line "the spirits of"
- cont "#MON that the"
- cont "ROCKETs killed."
+ para "Ich glaube, das"
+ line "sind die Geister"
+ cont "jener #MON,"
+ cont "die das TEAM"
+ cont "ROCKET auf dem"
+ cont "Gewissen hat!"
done
_LavenderTownText4::
- text "LAVENDER TOWN"
- line "The Noble Purple"
- cont "Town"
+ text "LAVANDIA"
+ line "Die edle,"
+ cont "violette Stadt!"
done
_LavenderTownText5::
- text "New SILPH SCOPE!"
+ text "SILPH SCOPE!"
- para "Make the Invisible"
- line "Plain to See!"
+ para "Macht das"
+ line "Unsichtbare"
+ cont "sichtbar!"
para "SILPH CO."
done
_LavenderTownText8::
- text "LAVENDER VOLUNTEER"
- line "#MON HOUSE"
+ text "LAVANDIA"
+ line "#MON-HAUS"
done
_LavenderTownText9::
- text "May the Souls of"
- line "#MON Rest Easy"
- cont "#MON TOWER"
+ text "Mögen die Seelen"
+ line "der #MON im"
+ cont "#MON-TURM"
+ cont "in Frieden ruhen!"
done
diff --git a/text/maps/lorelei.asm b/text/maps/lorelei.asm
index fdbb55b4..a8a55e07 100644
--- a/text/maps/lorelei.asm
+++ b/text/maps/lorelei.asm
@@ -1,42 +1,48 @@
_LoreleiBeforeBattleText::
- text "Welcome to"
- line "#MON LEAGUE!"
+ text "Willkommen"
+ line "in der PKMN-LIGA!"
- para "I am LORELEI of"
- line "the ELITE FOUR!"
+ para "Ich bin LORELEI"
+ line "und gehöre zu den"
+ cont "TOP VIER!"
- para "No one can best"
- line "me when it comes"
- cont "to icy #MON!"
+ para "Niemand kann sich"
+ line "mit mir messen,"
+ cont "wenn es um"
+ cont "EIS-#MON geht!"
- para "Freezing moves"
- line "are powerful!"
+ para "Die Kraft von"
+ line "Eis-Attacken ist"
+ cont "unglaublich!"
- para "Your #MON will"
- line "be at my mercy"
- cont "when they are"
- cont "frozen solid!"
+ para "Du wirst um Gnade"
+ line "winseln, wenn ich"
+ cont "Deine #MON"
+ cont "eingefroren habe!"
para "Hahaha!"
- line "Are you ready?"
+ line "Bist Du bereit?"
done
_LoreleiEndBattleText::
- text "How"
- line "dare you!"
+ text "Wie"
+ line "kannst Du es"
+ cont "wagen?"
prompt
_LoreleiAfterBattleText::
- text "You're better"
- line "than I thought!"
- cont "Go on ahead!"
-
- para "You only got a"
- line "taste of #MON"
- cont "LEAGUE power!"
+ text "Du bist besser,"
+ line "als ich dachte!"
+ cont "Geh ruhig weiter!"
+
+ para "Das hier war nur"
+ line "ein Vorgeschmack"
+ cont "auf die Dinge,"
+ cont "die Dich noch"
+ cont "erwarten..."
done
_LoreleiDontRunAwayText::
- text "Someone's voice:"
- line "Don't run away!"
+ text "EINE STIMME:"
+ line "Lauf nicht davon!"
done
diff --git a/text/maps/mansion_1f.asm b/text/maps/mansion_1f.asm
index a3c517fb..0ce72f31 100644
--- a/text/maps/mansion_1f.asm
+++ b/text/maps/mansion_1f.asm
@@ -1,29 +1,31 @@
_Mansion1BattleText2::
- text "Who are you? There"
- line "shouldn't be"
- cont "anyone here."
+ text "Wer bist Du?"
+ line "Hier hat niemand"
+ cont "etwas zu suchen!"
done
_Mansion1EndBattleText2::
- text "Ouch!"
+ text "Autsch!"
prompt
_Mansion1AfterBattleText2::
- text "A key? I don't"
- line "know what you're"
- cont "talking about."
+ text "Ein Schlüssel?"
+ line "Keine Ahnung,"
+ cont "wovon Du redest!"
done
_MansionSwitchText::
- text "A secret switch!"
+ text "Ein versteckter"
+ line "Schalter!"
- para "Press it?"
+ para "Schalter drücken?"
done
_MansionSwitchPressedText::
- text "Who wouldn't?"
+ text "Wer würde es"
+ line "nicht tun?"
prompt
_MansionSwitchNotPressedText::
- text "Not quite yet!"
+ text "Lieber nicht!"
done
diff --git a/text/maps/mansion_2f.asm b/text/maps/mansion_2f.asm
index 378efb30..21c8d2ed 100644
--- a/text/maps/mansion_2f.asm
+++ b/text/maps/mansion_2f.asm
@@ -1,47 +1,56 @@
_Mansion2BattleText1::
- text "I can't get out!"
- line "This old place is"
- cont "one big puzzle!"
+ text "Ich finde keinen"
+ line "Weg nach draußen!"
+ cont "Der reinste"
+ cont "Irrgarten!"
done
_Mansion2EndBattleText1::
- text "Oh no!"
- line "My bag of loot!"
+ text "Oh nein!"
+ line "Meine Beute!"
prompt
_Mansion2AfterBattleText1::
- text "Switches open and"
- line "close alternating"
- cont "sets of doors!"
+ text "Die Türen kannst"
+ line "Du mittels"
+ cont "Schalter"
+ cont "schließen oder"
+ cont "öffnen!"
done
_Mansion2Text3::
- text "Diary: July 5"
- line "Guyana,"
- cont "South America"
-
- para "A new #MON was"
- line "discovered deep"
- cont "in the jungle."
+ text "TAGEBUCH:"
+ line "5. JULI"
+ cont "Der Dschungel"
+ cont "im Niemandsland."
+
+ para "Wir haben tief"
+ line "im Dschungel ein"
+ cont "völlig neues"
+ cont "#MON gefunden."
done
_Mansion2Text4::
- text "Diary: July 10"
- line "We christened the"
- cont "newly discovered"
- cont "#MON, MEW."
+ text "TAGEBUCH: "
+ line "10. JULI"
+
+ para "Wir nennen das"
+ line "neuentdeckte"
+ cont "#MON MEW."
done
_Mansion2Text_520c2::
- text "A secret switch!"
+ text "Ein versteckter"
+ line "Schalter!"
- para "Press it?"
+ para "Schalter drücken?"
done
_Mansion2Text_520c7::
- text "Who wouldn't?"
+ text "Wer würde es"
+ line "nicht tun?"
prompt
_Mansion2Text_520cc::
- text "Not quite yet!"
+ text "Lieber nicht!"
done
diff --git a/text/maps/mansion_3f.asm b/text/maps/mansion_3f.asm
index 70331fdf..01fc374c 100644
--- a/text/maps/mansion_3f.asm
+++ b/text/maps/mansion_3f.asm
@@ -1,37 +1,42 @@
_Mansion3BattleText1::
- text "This place is"
- line "like, huge!"
+ text "Dieser Ort hier"
+ line "ist riesig!"
done
_Mansion3EndBattleText1::
- text "Ayah!"
+ text "Tschüß!"
prompt
_Mansion3AfterBattleText1::
- text "I wonder where"
- line "my partner went."
+ text "Ich frage mich,"
+ line "wo mein Partner"
+ cont "wohl sein mag!?"
done
_Mansion3BattleText2::
- text "My mentor once"
- line "lived here."
+ text "Mein Mentor lebte"
+ line "einst hier..."
done
_Mansion3EndBattleText2::
- text "Whew!"
- line "Overwhelming!"
+ text "Wow!"
+ line "Unglaublich!"
prompt
_Mansion3AfterBattleText2::
- text "So, you're stuck?"
- line "Try jumping off"
- cont "over there!"
+ text "Du kommst nicht"
+ line "weiter? Springe"
+ cont "einfach da drüben"
+ cont "herunter!"
done
_Mansion3Text5::
- text "Diary: Feb. 6"
- line "MEW gave birth."
+ text "TAGEBUCH:"
+ line "6. FEBRUAR"
- para "We named the"
- line "newborn MEWTWO."
+ para "MEW hat ein"
+ line "Junges geboren!"
+
+ para "Wir haben es"
+ line "MEWTU genannt."
done
diff --git a/text/maps/mansion_b1f.asm b/text/maps/mansion_b1f.asm
index 1bc1ef89..f05b8cb0 100644
--- a/text/maps/mansion_b1f.asm
+++ b/text/maps/mansion_b1f.asm
@@ -1,39 +1,45 @@
_Mansion4BattleText1::
- text "Uh-oh. Where am"
- line "I now?"
+ text "Wo bin ich hier"
+ line "gelandet?"
done
_Mansion4EndBattleText1::
- text "Awooh!"
+ text "Autsch!"
prompt
_Mansion4AfterBattleText1::
- text "You can find stuff"
- line "lying around."
+ text "Hier liegt viel"
+ line "nützliches Zeug"
+ cont "herum!"
done
_Mansion4BattleText2::
- text "This place is"
- line "ideal for a lab."
+ text "Hier wäre der"
+ line "ideale Platz für"
+ cont "ein Labor!"
done
_Mansion4EndBattleText2::
- text "What"
- line "was that for?"
+ text "Was hab"
+ line "ich nur falsch"
+ cont "gemacht?"
prompt
_Mansion4AfterBattleText2::
- text "I like it here!"
- line "It's conducive to"
- cont "my studies!"
+ text "Hier gefällt es"
+ line "mir! Man kann"
+ cont "prima forschen!"
done
_Mansion4Text7::
- text "Diary; Sept. 1"
- line "MEWTWO is far too"
- cont "powerful."
+ text "TAGEBUCH:"
+ line "1. SEPTEMBER"
- para "We have failed to"
- line "curb its vicious"
- cont "tendencies..."
+ para "MEWTU wird immer"
+ line "stärker."
+
+ para "Wir konnten die"
+ line "unkontrollierten"
+ cont "Wutausbrüche"
+ cont "nicht eindämmen!"
done
diff --git a/text/maps/mr_psychics_house.asm b/text/maps/mr_psychics_house.asm
index 7be2e11e..6a634542 100644
--- a/text/maps/mr_psychics_house.asm
+++ b/text/maps/mr_psychics_house.asm
@@ -1,25 +1,29 @@
_TM29PreReceiveText::
- text "...Wait! Don't"
- line "say a word!"
+ text "Warte! Sag"
+ line "kein Wort!"
- para "You wanted this!"
+ para "Du suchst dies"
+ line "hier, oder?"
prompt
_ReceivedTM29Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM29ExplanationText::
- text "TM29 is PSYCHIC!"
+ text "TM29 ist"
+ line "PSYCHOKINESE!"
- para "It can lower the"
- line "target's SPECIAL"
- cont "abilities."
+ para "Sie vermindert"
+ line "die SPEZIAL-"
+ cont "FÄHIGKEITEN des"
+ cont "Gegners."
done
_TM29NoRoomText::
- text "Where do you plan"
- line "to put this?"
+ text "Hey, Du kannst"
+ line "keine Items mehr"
+ cont "tragen!"
done
diff --git a/text/maps/mt_moon_1f.asm b/text/maps/mt_moon_1f.asm
index 761a5240..368e6675 100644
--- a/text/maps/mt_moon_1f.asm
+++ b/text/maps/mt_moon_1f.asm
@@ -1,119 +1,130 @@
_MtMoon1BattleText2::
- text "WHOA! You shocked"
- line "me! Oh, you're"
- cont "just a kid!"
+ text "Hilfe! Überfall!"
+ line "Ach, Du bist ja"
+ cont "nur ein Kind!"
done
_MtMoon1EndBattleText2::
- text "Wow!"
- line "Shocked again!"
+ text "Wow! Du"
+ line "hast mich total"
+ cont "überrumpelt!!!"
prompt
_MtMoon1AfterBattleText2::
- text "Kids like you"
- line "shouldn't be"
- cont "here!"
+ text "Hier ist kein"
+ line "Spielplatz. Zieh"
+ cont "Leine, Kleiner!"
done
_MtMoon1BattleText3::
- text "Did you come to"
- line "explore too?"
+ text "Bist Du auch auf"
+ line "Forschungsreise?"
done
_MtMoon1EndBattleText3::
- text "Losing"
- line "stinks!"
+ text "So ein"
+ line "Mist! Verloren!"
prompt
_MtMoon1AfterBattleText3::
- text "I came down here"
- line "to show off to"
- cont "girls."
+ text "Ich bin hier, weil"
+ line "die Mädchen auf"
+ cont "harte Kerle wie"
+ cont "mich stehen!"
done
_MtMoon1BattleText4::
- text "Wow! It's way"
- line "bigger in here"
- cont "than I thought!"
+ text "Wow, hier drinnen"
+ line "kann man sich"
+ cont "leicht verlaufen!"
done
_MtMoon1EndBattleText4::
- text "Oh!"
- line "I lost it!"
+ text "Nein! Ich"
+ line "habe verloren!"
prompt
_MtMoon1AfterBattleText4::
- text "How do you get"
- line "out of here?"
+ text "Wie kommt man"
+ line "hier bloß wieder"
+ cont "heraus?"
done
_MtMoon1BattleText5::
- text "What! Don't sneak"
- line "up on me!"
+ text "Hey! Schleich"
+ line "nicht so herum!"
done
_MtMoon1EndBattleText5::
- text "My"
- line "#MON won't do!"
+ text "Meine"
+ line "#MON bringen"
+ cont "es nicht!"
prompt
_MtMoon1AfterBattleText5::
- text "I have to find"
- line "stronger #MON."
+ text "Ich muß stärkere"
+ line "#MON fangen!"
done
_MtMoon1BattleText6::
- text "What? I'm waiting"
- line "for my friends to"
- cont "find me here."
+ text "Was gib",$b3,"'s? Meine"
+ line "Kumpels müßten"
+ cont "gleich hier sein."
done
_MtMoon1EndBattleText6::
- text "I lost?"
+ text "Ich hab"
+ line "verloren?"
prompt
_MtMoon1AfterBattleText6::
- text "I heard there are"
- line "some very rare"
- cont "fossils here."
+ text "Gerüchten zufolge"
+ line "soll es hier sehr"
+ cont "seltene Fossilien"
+ cont "geben."
done
_MtMoon1BattleText7::
- text "Suspicious men"
- line "are in the cave."
- cont "What about you?"
+ text "Wer da? Wohin man"
+ line "schaut: Überall"
+ cont "nur zwielichtige"
+ cont "Gestalten!"
done
_MtMoon1EndBattleText7::
- text "You"
- line "got me!"
+ text "Du"
+ line "hast mich eiskalt"
+ cont "erwischt!"
prompt
_MtMoon1AfterBattleText7::
- text "I saw them! I'm"
- line "sure they're from"
+ text "Ohne Zweifel! Die"
+ line "Typen waren vom"
cont "TEAM ROCKET!"
done
_MtMoon1BattleText8::
- text "Go through this"
- line "cave to get to"
- cont "CERULEAN CITY!"
+ text "Du erreichst"
+ line "AZURIA CITY, wenn"
+ cont "Du es durch diese"
+ cont "Höhle schaffst!"
done
_MtMoon1EndBattleText8::
- text "I"
- line "lost."
+ text "Ich"
+ line "hab verloren..."
prompt
_MtMoon1AfterBattleText8::
- text "ZUBAT is tough!"
- line "But, it can be"
- cont "useful if you"
- cont "catch one."
+ text "ZUBAT ist recht"
+ line "widerspenstig,"
+ cont "kann im Kampf"
+ cont "jedoch sehr"
+ cont "nützlich sein!"
done
_MtMoon1Text14::
- text "Beware! ZUBAT is"
- line "a blood sucker!"
+ text "Sei vorsichtig!"
+ line "ZUBAT ist ein"
+ cont "Blutsauger!"
done
diff --git a/text/maps/mt_moon_b1f.asm b/text/maps/mt_moon_b1f.asm
index cd995ed5..755fa583 100644
--- a/text/maps/mt_moon_b1f.asm
+++ b/text/maps/mt_moon_b1f.asm
@@ -1,3 +1,3 @@
_MtMoonText1::
- db $0
+ text ""
done
diff --git a/text/maps/mt_moon_b2f.asm b/text/maps/mt_moon_b2f.asm
index 472649b9..71cf8586 100644
--- a/text/maps/mt_moon_b2f.asm
+++ b/text/maps/mt_moon_b2f.asm
@@ -1,122 +1,137 @@
_MtMoon3Text_49f24::
- text "You want the"
- line "DOME FOSSIL?"
+ text "Möchtest Du das"
+ line "DOMFOSSIL?"
done
_MtMoon3Text_49f64::
- text "You want the"
- line "HELIX FOSSIL?"
+ text "Möchtest Du das"
+ line "HELIXFOSSIL?"
done
_MtMoon3Text_49f6f::
- text "<PLAYER> got the"
- line "@"
- TX_RAM wcf4b
+ text "<PLAYER> erhält"
+ line "das @"
+ TX_RAM wcf50
text "!@@"
_MtMoon3Text_49f7f::
- text "Look, you've got"
- line "no room for this.@@"
+ text "Du kannst keinen"
+ line "Gegenstand mehr"
+ cont "tragen!@@"
_MtMoon3Text_49f85::
- text "Hey, stop!"
+ text "Stop! Hände weg!"
- para "I found these"
- line "fossils! They're"
- cont "both mine!"
+ para "Wer zuerst kommt,"
+ line "mahlt zuerst!"
+
+ para "Die Fossilien"
+ line "gehören MIR!"
done
_MtMoon3Text_49f8a::
- text "OK!"
- line "I'll share!"
+ text "Na gut!"
+ line "Ich gebe Dir"
+ cont "eins ab!"
prompt
_MtMoon3Text_49f8f::
- text "We'll each take"
- line "one!"
- cont "No being greedy!"
+ text "Hey, nicht so"
+ line "gierig! Ich"
+ cont "sagte, ich gebe"
+ cont "Dir EINS ab!"
done
_MtMoon3Text_49f94::
- text "Far away, on"
- line "CINNABAR ISLAND,"
- cont "there's a #MON"
- cont "LAB."
-
- para "They do research"
- line "on regenerating"
- cont "fossils."
+ text "Auf der fernen"
+ line "ZINNOBERINSEL"
+ cont "gibt es ein"
+ cont "#MON-Labor."
+
+ para "Dort versucht"
+ line "man, aus fossilem"
+ cont "Gen-Material"
+ cont "#MON zu"
+ cont "schaffen."
done
_MtMoon3Text_49f99::
- text "All right. Then"
- line "this is mine!@@"
+ text "OK, dann gehört"
+ line "das hier mir!@@"
_MtMoon3BattleText2::
- text "TEAM ROCKET will"
- line "find the fossils,"
- cont "revive and sell"
- cont "them for cash!"
+ text "Wir vom TEAM"
+ line "ROCKET werden die"
+ cont "Fossilien finden,"
+ cont "die #MON"
+ cont "wiederbeleben und"
+ cont "teuer verkaufen!"
done
_MtMoon3EndBattleText2::
- text "Urgh!"
- line "Now I'm mad!"
+ text "Grr! Das"
+ line "gibt es nicht!"
prompt
_MtMoon3AfterBattleText2::
- text "You made me mad!"
- line "TEAM ROCKET will"
- cont "blacklist you!"
+ text "Du machst mich"
+ line "irre! Das TEAM"
+ cont "ROCKET wird Dich"
+ cont "im Auge behalten!"
done
_MtMoon3BattleText3::
- text "We, TEAM ROCKET,"
- line "are #MON"
- cont "gangsters!"
+ text "Wir sind das"
+ line "TEAM ROCKET, die"
+ cont "#MON-Räuber!"
done
_MtMoon3EndBattleText3::
- text "I blew"
- line "it!"
+ text "NEIN!"
+ line "Ich hab's"
+ cont "vermasselt!"
prompt
_MtMoon3AfterBattleText3::
- text "Darn it all! My"
- line "associates won't"
- cont "stand for this!"
+ text "Verdammt! Wie"
+ line "erkläre ich das"
+ cont "meinen Partnern?"
done
_MtMoon3BattleText4::
- text "We're pulling a"
- line "big job here!"
- cont "Get lost, kid!"
+ text "Wir drehen hier"
+ line "ein dickes Ding!"
+ cont "Mach Dich vom"
+ cont "Acker!"
done
_MtMoon3EndBattleText4::
- text "So, you"
- line "are good."
+ text "Du bist"
+ line "'ne harte Nuß,"
+ cont "Kleiner!"
prompt
_MtMoon3AfterBattleText4::
- text "If you find a"
- line "fossil, give it"
- cont "to me and scram!"
+ text "Wenn Du ein Fossil"
+ line "hast, gib es her"
+ cont "und verschwinde!"
done
_MtMoon3BattleText5::
- text "Little kids"
- line "should leave"
- cont "grown-ups alone!"
+ text "Geh Erwachsenen"
+ line "nicht auf den"
+ cont "Wecker, Du"
+ cont "Nervensäge!"
done
_MtMoon3EndBattleText5::
- text "I'm"
- line "steamed!"
+ text ""
+ line "Ich bin sauer!"
prompt
_MtMoon3AfterBattleText5::
- text "#MON lived"
- line "here long before"
- cont "people came."
+ text "Schon lange vor"
+ line "den Menschen"
+ cont "haben #MON"
+ cont "hier gelebt..."
done
diff --git a/text/maps/mt_moon_pokecenter.asm b/text/maps/mt_moon_pokecenter.asm
index 90fd811e..2c3cfd55 100644
--- a/text/maps/mt_moon_pokecenter.asm
+++ b/text/maps/mt_moon_pokecenter.asm
@@ -1,48 +1,54 @@
_MtMoonPokecenterText1::
- text "I've 6 # BALLs"
- line "set in my belt."
+ text "An meinem Gürtel"
+ line "hängen sechs"
+ cont "#BÄLLE."
- para "At most, you can"
- line "carry 6 #MON."
+ para "Man kann maximal"
+ line "sechs #MON"
+ cont "mit sich führen."
done
_MtMoonPokecenterText3::
- text "TEAM ROCKET"
- line "attacks CERULEAN"
- cont "citizens..."
-
- para "TEAM ROCKET is"
- line "always in the"
- cont "news!"
+ text "Das TEAM ROCKET"
+ line "terrorisiert die"
+ cont "Einwohner von"
+ cont "AZURIA CITY!"
+
+ para "Kein Tag vergeht"
+ line "ohne Meldungen"
+ cont "über TEAM ROCKETs"
+ cont "Schandtaten!"
done
_MagikarpSalesmanText1::
- text "MAN: Hello, there!"
- line "Have I got a deal"
- cont "just for you!"
-
- para "I'll let you have"
- line "a swell MAGIKARP"
- cont "for just ¥500!"
- cont "What do you say?"
+ text "MANN: Hallo!"
+ line "Möchtest Du ein"
+ cont "Geschäft machen?"
+
+ para "Ich gebe Dir"
+ line "einen exzellenten"
+ cont "KARPADOR für"
+ cont "läppische ¥500!"
+ cont "Interessiert?"
done
_MagikarpSalesmanNoText::
- text "No? I'm only"
- line "doing this as a"
- cont "favor to you!"
+ text "Nein? Ich wollte"
+ line "Dir doch einen"
+ cont "Gefallen tun!"
done
_MagikarpSalesmanNoMoneyText::
- text "You'll need more"
- line "money than that!"
+ text "Schade, Du hast"
+ line "nicht genug Geld!"
done
_MagikarpSalesmanText2::
- text "MAN: Well, I don't"
- line "give refunds!"
+ text "MANN:"
+ line "Der Umtausch ist"
+ cont "ausgeschlossen!"
done
_MtMoonPokecenterText5::
- db $0
+ text ""
done
diff --git a/text/maps/museum_1f.asm b/text/maps/museum_1f.asm
index 16431bda..6f39bf5b 100644
--- a/text/maps/museum_1f.asm
+++ b/text/maps/museum_1f.asm
@@ -1,107 +1,122 @@
_Museum1FText_5c21a::
- text "Come again!"
+ text "Komm bald wieder!"
done
_Museum1FText_5c21f::
- text "It's ¥50 for a"
- line "child's ticket."
+ text "Für Kinder kostet"
+ line "der Eintritt ¥50!"
- para "Would you like to"
- line "come in?"
+ para "Möchtest Du"
+ line "hinein?"
done
_Museum1FText_5c224::
- text "Right, ¥50!"
- line "Thank you!"
+ text "OK, das sind ¥50!"
+ line "Vielen Dank!"
done
_Museum1FText_5c229::
- text "You don't have"
- line "enough money."
+ text "Du hast nicht"
+ line "genug Geld."
prompt
_Museum1FText_5c22e::
- text "You can't sneak"
- line "in the back way!"
+ text "Du hast hinter"
+ line "dem Tresen nichts"
+ cont "zu suchen!"
- para "Oh, whatever!"
- line "Do you know what"
- cont "AMBER is?"
+ para "Naja, egal!"
+ line "Weißt Du, was"
+ cont "BERNSTEIN ist?"
done
_Museum1FText_5c233::
- text "There's a lab"
- line "somewhere trying"
- cont "to resurrect"
- cont "ancient #MON"
- cont "from AMBER."
+ text "Es soll ein Labor"
+ line "geben, in dem man"
+ cont "versucht, aus"
+ cont "altem BERNSTEIN"
+ cont "URZEIT-#MON"
+ cont "wiederauferstehen"
+ cont "zu lassen!"
done
_Museum1FText_5c238::
- text "AMBER is fossil-"
- line "ized tree sap."
+ text "BERNSTEIN ist"
+ line "versteinertes"
+ cont "Baumharz."
done
_Museum1FText_5c23d::
- text "Please go to the"
- line "other side!"
+ text "Gehe bitte auf"
+ line "die andere Seite!"
done
_Museum1FText_5c242::
- text "Take plenty of"
- line "time to look!"
+ text "Nimm Dir Zeit und"
+ line "schaue alles an!"
done
_Museum1FText_5c251::
- text "That is one"
- line "magnificent"
- cont "fossil!"
+ text "Dies ist ein"
+ line "außergewöhnliches"
+ cont "Fossil!"
done
_Museum1FText_5c28e::
- text "Ssh! I think that"
- line "this chunk of"
- cont "AMBER contains"
- cont "#MON DNA!"
-
- para "It would be great"
- line "if #MON could"
- cont "be resurrected"
- cont "from it!"
-
- para "But, my colleagues"
- line "just ignore me!"
-
- para "So I have a favor"
- line "to ask!"
-
- para "Take this to a"
- line "#MON LAB and"
- cont "get it examined!"
+ text "Pst! Ich glaube,"
+ line "in diesem Stück"
+ cont "BERNSTEIN ist"
+ cont "#MON-DNA"
+ cont "enthalten!"
+
+ para "Es wäre grandios,"
+ line "wenn man daraus"
+ cont "ein #MON"
+ cont "wiederauferstehen"
+ cont "lassen könnte!"
+
+ para "Doch meine"
+ line "Kollegen nehmen"
+ cont "mich nicht ernst!"
+
+ para "Könntest Du"
+ line "etwas für mich"
+ cont "erledigen?"
+
+ para "Laß das im"
+ line "#MON-LABOR"
+ cont "untersuchen!"
prompt
_ReceivedOldAmberText::
- text "<PLAYER> received"
- line "OLD AMBER!@@"
+ text "<PLAYER> erhält"
+ line "einen"
+ cont "ALTBERNSTEIN!@@"
_Museum1FText_5c299::
- text "Ssh! Get the OLD"
- line "AMBER checked!"
+ text "Pst! Laß den"
+ line "ALTBERNSTEIN"
+ cont "untersuchen!"
done
_Museum1FText_5c29e::
- text "You don't have"
- line "space for this!"
+ text "Du hast keinen"
+ line "Platz für weitere"
+ cont "Items!"
done
_Museum1FText_5c2ad::
- text "We are proud of 2"
- line "fossils of very"
- cont "rare, prehistoric"
+ text "Unser besonderer"
+ line "Stolz sind zwei"
+ cont "Fossilien von"
+ cont "äußerst seltenen,"
+ cont "prähistorischen"
cont "#MON!"
done
_Museum1FText_5c2bc::
- text "The AMBER is"
- line "clear and gold!"
+ text "Das BERNSTEIN"
+ line "schimmert"
+ cont "goldbraun und"
+ cont "ist durchsichtig!"
done
diff --git a/text/maps/museum_2f.asm b/text/maps/museum_2f.asm
index 4f34a249..604e8e0a 100644
--- a/text/maps/museum_2f.asm
+++ b/text/maps/museum_2f.asm
@@ -1,36 +1,45 @@
_Museum2FText1::
- text "MOON STONE?"
+ text "MONDSTEIN?"
- para "What's so special"
- line "about it?"
+ para "Was ist daran"
+ line "so einzigartig?"
done
_Museum2FText2::
- text "July 20, 1969!"
+ text "Der"
+ line "20. Juli 1969!"
- para "The 1st lunar"
- line "landing!"
+ para "Die erste"
+ line "Mondlandung!"
- para "I bought a color"
- line "TV to watch it!"
+ para "Für die Fernseh-"
+ line "übertragung hatte"
+ cont "ich extra einen"
+ cont "Farbfernseher"
+ cont "gekauft!"
done
_Museum2FText3::
- text "We have a space"
- line "exhibit now."
+ text "Momentan haben"
+ line "wir eine"
+ cont "Raumfahrt-"
+ cont "Ausstellung."
done
_Museum2FText4::
- text "I want a PIKACHU!"
- line "It's so cute!"
+ text "Ich hätte gerne"
+ line "ein PIKACHU!"
+ cont "Es ist so"
+ cont "furchtbar süß!"
- para "I asked my Daddy"
- line "to catch me one!"
+ para "Mein Papa soll"
+ line "mir eines fangen!"
done
_Museum2FText5::
- text "Yeah, a PIKACHU"
- line "soon, I promise!"
+ text "Ja, ein PIKACHU!"
+ line "Ich verspreche,"
+ cont "ich fange eins!"
done
_Museum2FText6::
@@ -39,7 +48,8 @@ _Museum2FText6::
done
_Museum2FText7::
- text "Meteorite that"
- line "fell on MT.MOON."
- cont "(MOON STONE?)"
+ text "Auf dem MONDBERG"
+ line "gefundenes"
+ cont "Meteoritengestein"
+ cont "(MONDSTEIN?)"
done
diff --git a/text/maps/name_rater.asm b/text/maps/name_rater.asm
index 65d3e8a4..42c7c63d 100644
--- a/text/maps/name_rater.asm
+++ b/text/maps/name_rater.asm
@@ -1,60 +1,65 @@
_NameRaterText_1dab3::
- text "Hello, hello!"
- line "I am the official"
- cont "NAME RATER!"
+ text "Hallo! Ich bin"
+ line "der offizielle"
+ cont "NAMEN-BEWERTER!"
- para "Want me to rate"
- line "the nicknames of"
- cont "your #MON?"
+ para "Soll ich die"
+ line "Spitznamen Deiner"
+ cont "#MON bewerten?"
done
_NameRaterText_1dab8::
- text "Which #MON"
- line "should I look at?"
+ text "Von welchem"
+ line "#MON soll ich"
+ cont "den Spitznamen"
+ cont "beurteilen?"
prompt
_NameRaterText_1dabd::
+ text "Der Spitzname ist"
+ line "@"
TX_RAM wcd6d
- text ", is it?"
- line "That is a decent"
- cont "nickname!"
+ text ", oder?"
+ cont "Ein schöner Name!"
- para "But, would you"
- line "like me to give"
- cont "it a nicer name?"
+ para "Gefällt er Dir"
+ line "noch immer, oder"
+ cont "möchtest Du ihn"
+ cont "ändern?"
- para "How about it?"
+ para "Was möchtest Du?"
done
_NameRaterText_1dac2::
- text "Fine! What should"
- line "we name it?"
+ text "Gut! Wie soll der"
+ line "neue Name lauten?"
prompt
_NameRaterText_1dac7::
- text "OK! This #MON"
- line "has been renamed"
- cont "@"
+ text "OK! Der neue Name"
+ line "dieses #MON"
+ cont "ist @"
TX_RAM wBuffer
text "!"
- para "That's a better"
- line "name than before!"
+ para "Ein noch"
+ line "schönerer Name"
+ cont "als zuvor!"
done
_NameRaterText_1dacc::
- text "Fine! Come any"
- line "time you like!"
+ text "Komm vorbei, wann"
+ line "immer Du magst!"
done
_NameRaterText_1dad1::
TX_RAM wcd6d
- text ", is it?"
- line "That is a truly"
- cont "impeccable name!"
+ text "!"
+ line "Ein wirklich"
+ cont "tadelloser Name!"
- para "Take good care of"
- line "@"
+ para "Kümmere Dich gut"
+ line "um @"
TX_RAM wcd6d
text "!"
done
diff --git a/text/maps/oaks_lab.asm b/text/maps/oaks_lab.asm
index 7a6f57b7..e069606b 100644
--- a/text/maps/oaks_lab.asm
+++ b/text/maps/oaks_lab.asm
@@ -1,170 +1,197 @@
_OaksLabGaryText1::
- text "<RIVAL>: Yo"
- line "<PLAYER>! Gramps"
- cont "isn't around!"
+ text "<RIVAL>: Hallo"
+ line "<PLAYER>! Opa ist"
+ cont "gerade nicht da!"
done
_OaksLabText40::
- text "<RIVAL>: Heh, I"
- line "don't need to be"
- cont "greedy like you!"
+ text "<RIVAL>: Ich bin"
+ line "nicht so"
+ cont "ungeduldig wie"
+ cont "Du!"
- para "Go ahead and"
- line "choose, <PLAYER>!"
+ para "Du darfst zuerst"
+ line "wählen, <PLAYER>!"
done
_OaksLabText41::
- text "<RIVAL>: My"
- line "#MON looks a"
- cont "lot stronger."
+ text "<RIVAL>: Mein"
+ line "#MON sieht"
+ cont "viel stärker aus!"
done
_OaksLabText39::
- text "Those are #"
- line "BALLs. They"
- cont "contain #MON!"
+ text "Dies hier sind"
+ line "#BÄLLE."
+ cont "Sie enthalten "
+ cont "#MON!"
done
_OaksLabCharmanderText::
- text "So! You want the"
- line "fire #MON,"
- cont "CHARMANDER?"
+ text "Möchtest Du"
+ line "GLUMANDA, das"
+ cont "FEUER-#MON?"
done
_OaksLabSquirtleText::
- text "So! You want the"
- line "water #MON,"
- cont "SQUIRTLE?"
+ text "Möchtest Du"
+ line "SCHIGGY, das"
+ cont "WASSER-#MON?"
done
_OaksLabBulbasaurText::
- text "So! You want the"
- line "plant #MON,"
- cont "BULBASAUR?"
+ text "Möchtest Du"
+ line "BISASAM, das"
+ cont "PFLANZEN-#MON?"
done
_OaksLabMonEnergeticText::
- text "This #MON is"
- line "really energetic!"
+ text "Dieses #MON"
+ line "ist wirklich"
+ cont "energiegeladen!"
prompt
_OaksLabReceivedMonText::
- text "<PLAYER> received"
- line "a @"
+ text "<PLAYER> erhält"
+ line "@"
TX_RAM wcd6d
text "!@@"
_OaksLabLastMonText::
- text "That's PROF.OAK's"
- line "last #MON!"
+ text "Das ist PROF."
+ line "EICHS letztes"
+ cont "#MON!"
done
_OaksLabText_1d2f0::
- text "OAK: Now, <PLAYER>,"
- line "which #MON do"
- cont "you want?"
+ text "PROF. EICH: Gut,"
+ line "<PLAYER>! Welches"
+ cont "#MON möchtest"
+ cont "Du haben?"
done
_OaksLabText_1d2f5::
- text "OAK: If a wild"
- line "#MON appears,"
- cont "your #MON can"
- cont "fight against it!"
+ text "PROF. EICH: Wenn"
+ line "Du auf ein wildes"
+ cont "#MON triffst,"
+ cont "dann kann Dein"
+ cont "#MON dagegen"
+ cont "kämpfen!"
done
_OaksLabText_1d2fa::
- text "OAK: <PLAYER>,"
- line "raise your young"
- cont "#MON by making"
- cont "it fight!"
+ text "PROF. EICH:"
+ line "<PLAYER>, wenn"
+ cont "Du Dein #MON"
+ cont "kämpfen läßt, "
+ cont "wird es stärker!"
done
_OaksLabDeliverParcelText1::
- text "OAK: Oh, <PLAYER>!"
+ text "PROF. EICH:"
+ line "Hallo, <PLAYER>!"
- para "How is my old"
- line "#MON?"
+ para "Wie geht es"
+ line "dem #MON?"
- para "Well, it seems to"
- line "like you a lot."
+ para "Es scheint Dich"
+ line "sehr zu mögen!"
- para "You must be"
- line "talented as a"
- cont "#MON trainer!"
+ para "Du mußt als"
+ line "#MON-TRAINER"
+ cont "sehr talentiert"
+ cont "sein!"
- para "What? You have"
- line "something for me?"
+ para "Du hast etwas"
+ line "für mich?"
- para "<PLAYER> delivered"
- line "OAK's PARCEL.@@"
+ para "<PLAYER> übergibt"
+ line "PROF. EICH das"
+ cont "PAKET.@@"
_OaksLabDeliverParcelText2::
text ""
- para "Ah! This is the"
- line "custom # BALL"
- cont "I ordered!"
- cont "Thank you!"
+
+ para "Ah! Auf diesen"
+ line "SPEZIAL-#BALL"
+ cont "warte ich schon"
+ cont "lange! "
+ cont "Vielen Dank!"
done
_OaksLabAroundWorldText::
- text "#MON around the"
- line "world wait for"
- cont "you, <PLAYER>!"
+ text "<PLAYER>,"
+ line "überall in dieser"
+ cont "Welt erwarten"
+ cont "Dich #MON!"
done
_OaksLabGivePokeballsText1::
- text "OAK: You can't get"
- line "detailed data on"
- cont "#MON by just"
- cont "seeing them."
-
- para "You must catch"
- line "them! Use these"
- cont "to capture wild"
- cont "#MON."
-
- para "<PLAYER> got 5"
- line "# BALLs!@@"
+ text "PROF. EICH:"
+ line "Es reicht nicht, "
+ cont "#MON zu sehen,"
+ cont "um detaillierte"
+ cont "Informationen"
+ cont "über sie zu"
+ cont "sammeln!"
+
+ para "Du mußt sie"
+ line "fangen! Benutze"
+ cont "das hier, um"
+ cont "wilde #MON"
+ cont "einzufangen."
+
+ para "<PLAYER> erhält"
+ line "fünf #BÄLLE!@@"
_OaksLabGivePokeballsText2::
text ""
- para "When a wild"
- line "#MON appears,"
- cont "it's fair game."
- para "Just throw a #"
- line "BALL at it and try"
- line "to catch it!"
+ para "Taucht ein wildes"
+ line "#MON auf,"
+ cont "so kannst Du es "
+ cont "fangen."
+
+ para "Werfe einfach"
+ line "einen #BALL"
+ line "und versuche es!"
- para "This won't always"
- line "work, though."
+ para "Doch Du wirst"
+ line "oftmals keinen"
+ cont "Erfolg haben."
- para "A healthy #MON"
- line "could escape. You"
- cont "have to be lucky!"
+ para "Ein gesundes"
+ line "#MON entkommt"
+ cont "schnell! Man muß"
+ cont "schon etwas Glück"
+ cont "haben!"
done
_OaksLabPleaseVisitText::
- text "OAK: Come see me"
- line "sometimes."
+ text "PROF. EICH:"
+ line "Besuche mich von"
+ cont "Zeit zu Zeit."
- para "I want to know how"
- line "your #DEX is"
- cont "coming along."
+ para "Es interessiert"
+ line "mich, wie Du mit"
+ cont "Deinem #DEX"
+ cont "voranschreitest."
done
_OaksLabText_1d31d::
- text "OAK: Good to see "
- line "you! How is your "
- cont "#DEX coming? "
- cont "Here, let me take"
- cont "a look!"
+ text "PROF. EICH:"
+ line "Ich freue mich,"
+ cont "Dich zu sehen!"
+ cont "Was macht Dein"
+ cont "#DEX? Zeig"
+ cont "doch mal her!"
prompt
_OaksLabText_1d32c::
- text "It's encyclopedia-"
- line "like, but the"
- cont "pages are blank!"
+ text "Es sieht wie ein"
+ line "Lexikon aus! Aber"
+ cont "die Seiten sind"
+ cont "unbeschrieben!"
done
_OaksLabText8::
@@ -172,306 +199,358 @@ _OaksLabText8::
done
_OaksLabText_1d340::
- text "PROF.OAK is the"
- line "authority on"
- cont "#MON!"
+ text "PROF. EICH ist"
+ line "für #MON"
+ cont "eine Kapazität!"
- para "Many #MON"
- line "trainers hold him"
- cont "in high regard!"
+ para "Unter #MON-"
+ line "TRAINERN genießt"
+ cont "er ein sehr hohes"
+ cont "Ansehen!"
done
_OaksLabRivalWaitingText::
- text "<RIVAL>: Gramps!"
- line "I'm fed up with"
- cont "waiting!"
+ text "<RIVAL>: Opa!"
+ line "Ich will nicht"
+ cont "länger warten!"
done
_OaksLabChooseMonText::
- text "OAK: <RIVAL>?"
- line "Let me think..."
+ text "PROF. EICH:"
+ line "<RIVAL>? Laß mich"
+ cont "nachdenken..."
- para "Oh, that's right,"
- line "I told you to"
- cont "come! Just wait!"
+ para "Ach richtig! Ihr"
+ line "solltet ja zu mir"
+ cont "kommen! Wartet"
+ cont "einen Moment!"
- para "Here, <PLAYER>!"
+ para "Hier, <PLAYER>!"
- para "There are 3"
- line "#MON here!"
+ para "Dort liegen drei"
+ line "#MON!"
para "Haha!"
- para "They are inside"
- line "the # BALLs."
+ para "Sie befinden"
+ line "sich in den"
+ cont "#BÄLLEN."
- para "When I was young,"
- line "I was a serious"
- cont "#MON trainer!"
+ para "In meiner Jugend"
+ line "war ich ein"
+ cont "engagierter"
+ cont "#MON-TRAINER!"
- para "In my old age, I"
- line "have only 3 left,"
- cont "but you can have"
- cont "one! Choose!"
+ para "Jetzt, da ich alt"
+ line "bin, habe ich nur"
+ cont "3 #MON übrig."
+ cont "Aber ich gebe Dir"
+ cont "eines ab! Wähle!"
done
_OaksLabRivalInterjectionText::
- text "<RIVAL>: Hey!"
- line "Gramps! What"
- cont "about me?"
+ text "<RIVAL>: Halt!"
+ line "Opa! Und was ist"
+ cont "mit mir?"
done
_OaksLabBePatientText::
- text "OAK: Be patient!"
- line "<RIVAL>, you can"
- cont "have one too!"
+ text "PROF. EICH:"
+ line "Habe ein wenig"
+ cont "Geduld, <RIVAL>!"
+ cont "Auch Du sollst"
+ cont "eines bekommen!"
done
_OaksLabLeavingText::
- text "OAK: Hey! Don't go"
- line "away yet!"
+ text "PROF. EICH:"
+ line "Warte noch einen"
+ cont "Moment, bevor Du"
+ cont "gehst!"
done
_OaksLabRivalPickingMonText::
- text "<RIVAL>: I'll take"
- line "this one, then!"
+ text "<RIVAL>:"
+ line "Ich nehme dieses"
+ cont "hier."
done
_OaksLabRivalReceivedMonText::
- text "<RIVAL> received"
- line "a @"
+ text "<RIVAL> erhält"
+ line "@"
TX_RAM wcd6d
text "!@@"
_OaksLabRivalChallengeText::
- text "<RIVAL>: Wait"
+ text "<RIVAL>: Warte,"
line "<PLAYER>!"
- cont "Let's check out"
- cont "our #MON!"
+ cont "Laß uns unsere"
+ cont "#MON testen!"
- para "Come on, I'll take"
- line "you on!"
+ para "Komm schon!"
+ line "Ich fordere Dich"
+ cont "heraus!"
done
_OaksLabText_1d3be::
- text "WHAT?"
- line "Unbelievable!"
- cont "I picked the"
- cont "wrong #MON!"
+ text "WAS?"
+ line "Unmöglich! Ich"
+ cont "habe mir das"
+ cont "falsche #MON"
+ cont "ausgesucht!"
prompt
_OaksLabText_1d3c3::
- text "<RIVAL>: Yeah! Am"
- line "I great or what?"
+ text "<RIVAL>: Ja! Ich"
+ line "bin der Größte!"
prompt
_OaksLabRivalToughenUpText::
- text "<RIVAL>: Okay!"
- line "I'll make my"
- cont "#MON fight to"
- cont "toughen it up!"
+ text "<RIVAL>: OK!"
+ line "Ich werde meine"
+ cont "#MON"
+ cont "trainieren, damit"
+ cont "sie stärker"
+ cont "werden!"
- para "<PLAYER>! Gramps!"
- line "Smell you later!"
+ para "<PLAYER>! Opa!"
+ line "Wir sehen uns"
+ cont "später!"
done
_OaksLabText21::
- text "<RIVAL>: Gramps!"
+ text "<RIVAL>: Opa!"
done
_OaksLabText22::
- text "<RIVAL>: What did"
- line "you call me for?"
+ text "<RIVAL>: Warum"
+ line "hast Du mich"
+ cont "hierher bestellt?"
done
_OaksLabText23::
- text "OAK: Oh right! I"
- line "have a request"
- cont "of you two."
+ text "PROF. EICH:"
+ line "Ach ja! Ich"
+ cont "habe eine große"
+ cont "Aufgabe für Euch!"
done
_OaksLabText24::
- text "On the desk there"
- line "is my invention,"
+ text "Auf dem Tisch"
+ line "dort seht Ihr"
+ cont "eine Erfindung"
+ cont "von mir, den"
cont "#DEX!"
- para "It automatically"
- line "records data on"
- cont "#MON you've"
- cont "seen or caught!"
+ para "Er erfaßt"
+ line "automatisch Daten"
+ cont "über #MON,"
+ cont "die man gefangen"
+ cont "oder gesehen hat!"
- para "It's a hi-tech"
- line "encyclopedia!"
+ para "Er ist eine Art"
+ line "Hi-Tech-Lexikon!"
done
_OaksLabText25::
- text "OAK: <PLAYER> and"
- line "<RIVAL>! Take"
- cont "these with you!"
+ text "PROF. EICH:"
+ line "<PLAYER>! <RIVAL>!"
+ cont "Diese beiden sind"
+ cont "für Euch!"
- para "<PLAYER> got"
- line "#DEX from OAK!@@"
+ para "<PLAYER> erhält"
+ line "einen #DEX von"
+ cont "PROF. EICH!@@"
_OaksLabText26::
- text "To make a complete"
- line "guide on all the"
- cont "#MON in the"
- cont "world..."
+ text "Ein Lexikon über"
+ line "alle #MON der"
+ cont "Welt..."
- para "That was my dream!"
+ para "Das war immer"
+ line "mein Traum!"
- para "But, I'm too old!"
- line "I can't do it!"
+ para "Aber ich bin zu"
+ line "alt! Ich schaffe"
+ cont "es nicht mehr!"
- para "So, I want you two"
- line "to fulfill my"
- cont "dream for me!"
+ para "Also bitte ich"
+ line "Euch, meinen"
+ cont "Traum zu"
+ cont "verwirklichen!"
- para "Get moving, you"
- line "two!"
+ para "Macht Euch auf"
+ line "den Weg, Jungs!"
- para "This is a great"
- line "undertaking in"
- cont "#MON history!"
+ para "Dies ist eines"
+ line "der bedeutendsten"
+ cont "Projekte in der"
+ cont "Geschichte der"
+ cont "#MON!"
done
_OaksLabText27::
- text "<RIVAL>: Alright"
- line "Gramps! Leave it"
- cont "all to me!"
-
- para "<PLAYER>, I hate to"
- line "say it, but I"
- cont "don't need you!"
-
- para "I know! I'll"
- line "borrow a TOWN MAP"
- cont "from my sis!"
-
- para "I'll tell her not"
- line "to lend you one,"
+ text "<RIVAL>:"
+ line "Alles klar, Opa!"
+ cont "Überlaß es"
+ cont "ruhig mir!"
+
+ para "<PLAYER>, es tut"
+ line "mir leid, aber"
+ cont "ich brauche Deine"
+ cont "Hilfe nicht!"
+
+ para "Ich hab's! Ich"
+ line "leihe mir von"
+ cont "meiner Schwester"
+ cont "eine KARTE!"
+
+ para "Und Dir soll sie"
+ line "keine geben,"
cont "<PLAYER>! Hahaha!"
done
_OaksLabText_1d405::
- text "I study #MON as"
- line "PROF.OAK's AIDE."
+ text "Ich bin PROF."
+ line "EICHS Gehilfe."
+ cont "Ich studiere mit"
+ cont "ihm die #MON!"
done
_OaksLabText_441cc::
- text "#DEX comp-"
- line "letion is:"
+ text "In Deinem #DEX"
+ line "steht:"
- para "@"
+ para "Gesehen: @"
TX_NUM hDexRatingNumMonsSeen, 1, 3
- text " #MON seen"
- line "@"
+ text " PKMN"
+ line "Besitz: @"
TX_NUM hDexRatingNumMonsOwned, 1, 3
- text " #MON owned"
+ text " PKMN"
- para "PROF.OAK's"
- line "Rating:"
+ para "PROF. EICHS"
+ line "Bewertung:"
prompt
_OaksLabText_44201::
- text "You still have"
- line "lots to do."
- cont "Look for #MON"
- cont "in grassy areas!"
+ text "Du hast noch eine"
+ line "Menge Arbeit vor"
+ cont "Dir. Suche in"
+ cont "hohem Gras nach"
+ cont "#MON!"
done
_OaksLabText_44206::
- text "You're on the"
- line "right track! "
- cont "Get a FLASH HM"
- cont "from my AIDE!"
+ text "Das sieht schon"
+ line "ganz gut aus!"
+ cont "Hole Dir bei"
+ cont "meinem Gehilfen"
+ cont "die VM BLITZ ab!"
done
_OaksLabText_4420b::
- text "You still need"
- line "more #MON!"
- cont "Try to catch"
- cont "other species!"
+ text "Du benötigst noch"
+ line "weitere!"
+ cont "Fange also die"
+ cont "verschiedensten"
+ cont "#MON!"
done
_OaksLabText_44210::
- text "Good, you're"
- line "trying hard!"
- cont "Get an ITEMFINDER"
- cont "from my AIDE!"
+ text "Sehr gut!"
+ line "Du gibst Dir sehr"
+ cont "viel Mühe! Hole"
+ cont "Dir bei meinem"
+ cont "Gehilfen einen"
+ cont "DETEKTOR ab!"
done
_OaksLabText_44215::
- text "Looking good!"
- line "Go find my AIDE"
- cont "when you get 50!"
+ text "Das sieht gut"
+ line "aus! Suche meinen"
+ cont "Gehilfen auf,"
+ cont "sobald Du fünfzig"
+ cont "#MON besitzt!"
done
_OaksLabText_4421a::
- text "You finally got at"
- line "least 50 species!"
- cont "Be sure to get"
- cont "EXP.ALL from my"
- cont "AIDE!"
+ text "Du hast bereits"
+ line "50 verschiedene"
+ cont "#MON gefangen!"
+ cont "Hole Dir bei"
+ cont "meinem Gehilfen"
+ cont "den EP-TEILER ab!"
done
_OaksLabText_4421f::
- text "Ho! This is geting"
- line "even better!"
+ text "Hey! Es wird"
+ line "immer besser!"
done
_OaksLabText_44224::
- text "Very good!"
- line "Go fish for some"
- cont "marine #MON!"
+ text "Fantastisch!"
+ line "Du solltest Dir"
+ cont "WASSER-#MON"
+ cont "angeln!"
done
_OaksLabText_44229::
- text "Wonderful!"
- line "Do you like to"
- cont "collect things?"
+ text "Wundervoll! Du"
+ line "bist ein leiden-"
+ cont "schaftlicher"
+ cont "Sammler!"
done
_OaksLabText_4422e::
- text "I'm impressed!"
- line "It must have been"
- cont "difficult to do!"
+ text "Ich bin wirklich"
+ line "beeindruckt! Das"
+ cont "war sicher eine"
+ cont "Menge Arbeit!"
done
_OaksLabText_44233::
- text "You finally got at"
- line "least 100 species!"
- cont "I can't believe"
- cont "how good you are!"
+ text "Du hast bereits"
+ line "100 verschiedene"
+ cont "#MON!"
+ cont "Du leistest"
+ cont "hervorragende"
+ cont "Arbeit!"
done
_OaksLabText_44238::
- text "You even have the"
- line "evolved forms of"
- cont "#MON! Super!"
+ text "Super! Einige"
+ line "Deiner #MON"
+ cont "haben sich sogar"
+ cont "entwickelt!"
done
_OaksLabText_4423d::
- text "Excellent! Trade"
- line "with friends to"
- cont "get some more!"
+ text "Ausgezeichnet!"
+ line "Tausche #MON"
+ cont "mit Freunden, um"
+ cont "weitere zu"
+ cont "erhalten!"
done
_OaksLabText_44242::
- text "Outstanding!"
- line "You've become a"
- cont "real pro at this!"
+ text "Überragend!"
+ line "Du hast Dich zu"
+ cont "einem echten"
+ cont "Profi gemausert!"
done
_OaksLabText_44247::
- text "I have nothing"
- line "left to say!"
- cont "You're the"
- cont "authority now!"
+ text "Ich bin"
+ line "sprachlos!"
+ cont "Von nun an giltst"
+ cont "Du als Autorität"
+ cont "für #MON!"
done
_OaksLabText_4424c::
- text "Your #DEX is"
- line "entirely complete!"
- cont "Congratulations!"
+ text "Dein #DEX"
+ line "ist komplett"
+ cont "fertiggestellt!"
+ cont "Herzlichen"
+ cont "Glückwunsch!"
done
diff --git a/text/maps/pallet_town.asm b/text/maps/pallet_town.asm
index d5eda74f..5fdb0f61 100644
--- a/text/maps/pallet_town.asm
+++ b/text/maps/pallet_town.asm
@@ -1,55 +1,60 @@
_OakAppearsText::
- text "OAK: Hey! Wait!"
- line "Don't go out!@@"
+ text "EICH: Warte!"
+ line "Geh nicht raus!@@"
_OakWalksUpText::
- text "OAK: It's unsafe!"
- line "Wild #MON live"
- cont "in tall grass!"
-
- para "You need your own"
- line "#MON for your"
- cont "protection."
- cont "I know!"
-
- para "Here, come with"
- line "me!"
+ text "PROF. EICH:"
+ line "Draußen ist es"
+ cont "gefährlich! Wilde"
+ cont "#MON leben im"
+ cont "hohen Gras!"
+
+ para "Du brauchst eigene"
+ line "#MON, um"
+ cont "Dich zu schützen."
+
+ para "Komm, folge"
+ line "mir!"
done
_PalletTownText2::
- text "I'm raising"
- line "#MON too!"
+ text "Auch ich ziehe"
+ line "#MON auf!"
- para "When they get"
- line "strong, they can"
- cont "protect me!"
+ para "Wenn sie stark"
+ line "sind, können sie"
+ cont "mich beschützen!"
done
_PalletTownText3::
- text "Technology is"
- line "incredible!"
-
- para "You can now store"
- line "and recall items"
- cont "and #MON as"
- cont "data via PC!"
+ text "Die Technik"
+ line "heutzutage ist"
+ cont "unglaublich!"
+
+ para "Man kann sogar"
+ line "Items und "
+ cont "#MON"
+ cont "via PC lagern"
+ cont "und wieder"
+ cont "abrufen!"
done
_PalletTownText4::
- text "OAK #MON"
- line "RESEARCH LAB"
+ text "PROFESSOR EICH"
+ line "#MON-LABOR"
done
_PalletTownText5::
- text "PALLET TOWN"
- line "Shades of your"
- cont "journey await!"
+ text "ALABASTIA"
+ line "Dich erwarten"
+ cont "aufregende"
+ cont "Abenteuer!"
done
_PalletTownText6::
- text "<PLAYER>'s house "
+ text "Haus von <PLAYER>"
done
_PalletTownText7::
- text "<RIVAL>'s house "
+ text "Haus von <RIVAL>"
done
diff --git a/text/maps/pewter_city.asm b/text/maps/pewter_city.asm
index 14240c9e..3ba17ed6 100644
--- a/text/maps/pewter_city.asm
+++ b/text/maps/pewter_city.asm
@@ -1,117 +1,134 @@
_PewterCityText1::
- text "It's rumored that"
- line "CLEFAIRYs came"
- cont "from the moon!"
+ text "Gerüchten zufolge"
+ line "sollen die PIEPIS"
+ cont "vom Mond stammen!"
- para "They appeared "
- line "after MOON STONE"
- cont "fell on MT.MOON."
+ para "Nachdem der"
+ line "MONDSTEIN auf den"
+ cont "MONDBERG fiel,"
+ cont "sind sie erstmals"
+ cont "aufgetaucht!"
done
_PewterCityText2::
- text "There aren't many"
- line "serious #MON"
- cont "trainers here!"
+ text "Hier gibt es nur"
+ line "wenige ernsthafte"
+ cont "#MON-Trainer!"
- para "They're all like"
- line "BUG CATCHERs,"
- cont "but PEWTER GYM's"
- cont "BROCK is totally"
- cont "into it!"
+ para "Aber ROCKO, der"
+ line "ARENALEITER von"
+ cont "MARMORIA CITY,"
+ cont "versteht sein"
+ cont "Geschäft!"
done
_PewterCityText_193f1::
- text "Did you check out"
- line "the MUSEUM?"
+ text "Warst Du schon"
+ line "im MUSEUM?"
done
_PewterCityText_193f6::
- text "Weren't those"
- line "fossils from MT."
- cont "MOON amazing?"
+ text "Waren die"
+ line "Fossilien vom"
+ cont "MONDBERG nicht"
+ cont "einmalig?"
done
_PewterCityText_193fb::
- text "Really?"
- line "You absolutely"
- cont "have to go!"
+ text "Wirklich nicht?"
+ line "Es ist aber einen"
+ cont "Besuch wert!"
done
_PewterCityText13::
- text "It's right here!"
- line "You have to pay"
- cont "to get in, but"
- cont "it's worth it!"
- cont "See you around!"
+ text "Es ist gleich da"
+ line "drüben! Man muß"
+ cont "zwar Eintritt"
+ cont "bezahlen, aber"
+ cont "das ist es wert!"
done
_PewterCityText_19427::
- text "Psssst!"
- line "Do you know what"
- cont "I'm doing?"
+ text "Pst! Weißt Du,"
+ line "was ich hier"
+ cont "mache?"
done
_PewterCityText_1942c::
- text "That's right!"
- line "It's hard work!"
+ text "Stimmt! Es ist"
+ line "harte Arbeit!"
done
_PewterCityText_19431::
- text "I'm spraying REPEL"
- line "to keep #MON"
- cont "out of my garden!"
+ text "Ich versprühe"
+ line "SCHUTZ, um"
+ cont "#MON von"
+ cont "meinem Garten"
+ cont "fernzuhalten!"
done
_PewterCityText_1945d::
- text "You're a trainer"
- line "right? BROCK's"
- cont "looking for new"
- cont "challengers!"
- cont "Follow me!"
+ text "Du bist Trainer?"
+ line "ROCKO ist ständig"
+ cont "auf der Suche"
+ cont "nach neuen"
+ cont "Herausforderern!"
+ cont "Folge mir!"
done
_PewterCityText14::
- text "If you have the"
- line "right stuff, go"
- cont "take on BROCK!"
+ text "Wenn Du genug"
+ line "Mumm hast, dann"
+ cont "versuche Dich an"
+ cont "ROCKO!"
done
_PewterCityText6::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "Any #MON that"
- line "takes part in"
- cont "battle, however"
- cont "short, earns EXP!"
+ para "Unabhängig von"
+ line "der Dauer seines"
+ cont "Einsatzes erhält"
+ cont "jedes #MON"
+ cont "für die Teilnahme"
+ cont "an einem Kampf"
+ cont "Erfahrungspunkte,",$30,""
+ cont "EP! "
done
_PewterCityText7::
- text "NOTICE!"
+ text "ACHTUNG!"
- para "Thieves have been"
- line "stealing #MON"
- cont "fossils at MT."
- cont "MOON! Please call"
- cont "PEWTER POLICE"
- cont "with any info!"
+ para "Diebe haben"
+ line "#MON-Fossilien"
+ cont "vom MONDBERG"
+ cont "gestohlen! Wenn"
+ cont "Sie sachdienliche"
+ cont "Hinweise haben,"
+ cont "wenden Sie sich"
+ cont "bitte an die"
+ cont "Polizei in"
+ cont "MARMORIA CITY!"
done
_PewterCityText10::
- text "PEWTER MUSEUM"
- line "OF SCIENCE"
+ text "MARMORIA CITY"
+ line "WISSENSCHAFTS-"
+ cont "MUSEUM"
done
_PewterCityText11::
- text "PEWTER CITY"
- line "#MON GYM"
- cont "LEADER: BROCK"
+ text "MARMORIA CITY"
+ line "PKMN-ARENA"
+ cont "ARENALEITER:"
+ cont "ROCKO"
- para "The Rock Solid"
- line "#MON Trainer!"
+ para "Der steinharte"
+ line "#MON-Trainer!"
done
_PewterCityText12::
- text "PEWTER CITY"
- line "A Stone Gray"
- cont "City"
+ text "MARMORIA CITY"
+ line "Die steingraue"
+ cont "Stadt!"
done
diff --git a/text/maps/pewter_gym_1.asm b/text/maps/pewter_gym_1.asm
index 6426dd72..c4872269 100644
--- a/text/maps/pewter_gym_1.asm
+++ b/text/maps/pewter_gym_1.asm
@@ -1,18 +1,22 @@
_PewterGymText_5c49e::
- text "I'm BROCK!"
- line "I'm PEWTER's GYM"
- cont "LEADER!"
+ text "Ich bin der"
+ line "ARENALEITER von"
+ cont "MARMORIA CITY,"
+ cont "ROCKO!"
- para "I believe in rock"
- line "hard defense and"
- cont "determination!"
+ para "Meine Devise ist"
+ line "eine steinharte"
+ cont "Verteidigung und"
+ cont "felsenfeste"
+ cont "Entschlossenheit!"
- para "That's why my"
- line "#MON are all"
- cont "the rock-type!"
+ para "Deshalb"
+ line "trainiere ich"
+ cont "STEIN-#MON!"
- para "Do you still want"
- line "to challenge me?"
- cont "Fine then! Show"
- cont "me your best!"
+ para "Willst Du es noch"
+ line "immer mit mir"
+ cont "aufnehmen? OK!"
+ cont "Zeige mir, wie"
+ cont "gut Du bist!"
done
diff --git a/text/maps/pewter_gym_2.asm b/text/maps/pewter_gym_2.asm
index 86b97018..ed0d7798 100644
--- a/text/maps/pewter_gym_2.asm
+++ b/text/maps/pewter_gym_2.asm
@@ -1,142 +1,164 @@
_PewterGymText_5c4a3::
- text "There are all"
- line "kinds of trainers"
- cont "in the world!"
-
- para "You appear to be"
- line "very gifted as a"
- cont "#MON trainer!"
-
- para "Go to the GYM in"
- line "CERULEAN and test"
- cont "your abilities!"
+ text "Es gibt die"
+ line "verschiedensten"
+ cont "Trainer auf der"
+ cont "Welt!"
+
+ para "Du scheinst ein"
+ line "sehr begabter"
+ cont "#MON-TRAINER"
+ cont "zu sein!"
+
+ para "Gehe in die"
+ line "PKMN-ARENA von"
+ cont "AZURIA CITY und"
+ cont "teste dort Dein"
+ cont "Können!"
done
_TM34PreReceiveText::
- text "Wait! Take this"
- line "with you!"
+ text "Warte! Nimm das"
+ line "hier mit!"
done
_ReceivedTM34Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "TM34!@@"
_TM34ExplanationText::
- db $0
- para "A TM contains a"
- line "technique that"
- cont "can be taught to"
- cont "#MON!"
-
- para "A TM is good only"
- line "once! So when you"
- cont "use one to teach"
- cont "a new technique,"
- cont "pick the #MON"
- cont "carefully!"
-
- para "TM34 contains"
- line "BIDE!"
-
- para "Your #MON will"
- line "absorb damage in"
- cont "battle then pay"
- cont "it back double!"
+ text ""
+
+ para "Eine TM enthält"
+ line "Attacken, die"
+ cont "#MON erlernen"
+ cont "können!"
+
+ para "Man kann eine TM"
+ line "nur ein einziges"
+ cont "Mal verwenden!"
+ cont "Wähle sorgfältig"
+ cont "jenes #MON"
+ cont "aus, dem Du eine"
+ cont "TM geben"
+ cont "möchtest!"
+
+ para "TM34 ist"
+ line "GEDULD!"
+
+ para "Dein #MON"
+ line "absorbiert die"
+ cont "gegnerischen"
+ cont "Attacken und"
+ cont "kontert mit"
+ cont "doppelter Kraft!"
done
_TM34NoRoomText::
- text "You don't have"
- line "room for this!"
+ text "Du hast momentan"
+ line "keinen Platz für"
+ cont "weitere Items!"
done
_PewterGymText_5c4bc::
- text "I took"
- line "you for granted."
+ text "Ich habe"
+ line "Dich falsch"
+ cont "eingeschätzt!"
- para "As proof of your"
- line "victory, here's"
- cont "the BOULDERBADGE!"
+ para "Nimm den"
+ line "FELSORDEN als"
+ cont "Zeichen meiner"
+ cont "Ehrerbietung!"
- para "<PLAYER> received"
- line "the BOULDERBADGE!@@"
+ para "<PLAYER> erhält"
+ line "den FELSORDEN!@@"
_PewterGymText_5c4c1::
- db $0
- para "That's an official"
- line "#MON LEAGUE"
- cont "BADGE!"
-
- para "Its bearer's"
- line "#MON become"
- cont "more powerful!"
-
- para "The technique"
- line "FLASH can now be"
- cont "used any time!"
+ text ""
+
+ para "Das ist ein"
+ line "offizieller ORDEN"
+ cont "der PKMN-LIGA!"
+
+ para "Die #MON"
+ line "der Person, die"
+ cont "den ORDEN trägt,"
+ cont "werden stärker!"
+
+ para "Von nun an können"
+ line "Deine #MON"
+ cont "jederzeit BLITZ"
+ cont "einsetzen!"
prompt
_PewterGymBattleText1::
- text "Stop right there,"
- line "kid!"
+ text "Bleib stehen wo"
+ line "Du bist, Kleiner!"
- para "You're still light"
- line "years from facing"
- cont "BROCK!"
+ para "Es dauert noch"
+ line "Lichtjahre, bis"
+ cont "Du gegen ROCKO"
+ cont "antreten kannst!"
done
_PewterGymEndBattleText1::
- text "Darn!"
+ text "Mist!"
- para "Light years isn't"
- line "time! It measures"
- cont "distance!"
+ para "Lichtjahre messen"
+ line "die Entfernung,"
+ cont "nicht die Zeit!"
prompt
_PewterGymAfterBattleText1::
- text "You're pretty hot,"
- line "but not as hot"
- cont "as BROCK!"
+ text "Du bist ganz gut,"
+ line "aber nicht so"
+ cont "gut wie ROCKO!"
done
_PewterGymText_5c515::
- text "Hiya! I can tell"
- line "you have what it"
- cont "takes to become a"
- cont "#MON champ!"
-
- para "I'm no trainer,"
- line "but I can tell"
- cont "you how to win!"
-
- para "Let me take you"
- line "to the top!"
+ text "Hallo! Sieht aus,"
+ line "als hättest Du"
+ cont "das Zeug zu einem"
+ cont "#MON-CHAMPION!"
+
+ para "Ich bin kein"
+ line "Trainer, aber ich"
+ cont "kann Dir ein paar"
+ cont "Tips geben!"
+
+ para "Laß mich Dir den"
+ line "Weg zum Erfolg"
+ cont "zeigen!"
done
_PewterGymText_5c51a::
- text "All right! Let's"
- line "get happening!"
+ text "Alles klar! Dann"
+ line "kann es losgehen!"
prompt
_PewterGymText_5c51f::
- text "The 1st #MON"
- line "out in a match is"
- cont "at the top of the"
- cont "#MON LIST!"
-
- para "By changing the"
- line "order of #MON,"
- cont "matches could be"
- cont "made easier!"
+ text "Das #MON an"
+ line "der Spitze der"
+ cont "#MON-LISTE"
+ cont "kämpft als"
+ cont "Erstes!"
+
+ para "Wenn Du die"
+ line "Reihenfolge der"
+ cont "#MON änderst,"
+ cont "könnten Kämpfe"
+ cont "leichter werden!"
done
_PewterGymText_5c524::
- text "It's a free"
- line "service! Let's"
- cont "get happening!"
+ text "Der Tip ist"
+ line "kostenlos! Laß"
+ cont "uns anfangen!"
prompt
_PewterGymText_5c529::
- text "Just as I thought!"
- line "You're #MON"
- cont "champ material!"
+ text "Ganz wie ich es"
+ line "mir gedacht habe! "
+ cont "Aus Dir kann ein"
+ cont "#MON-CHAMPION"
+ cont "werden!"
done
diff --git a/text/maps/pewter_house_1.asm b/text/maps/pewter_house_1.asm
index 450e8372..a2bb1545 100644
--- a/text/maps/pewter_house_1.asm
+++ b/text/maps/pewter_house_1.asm
@@ -1,24 +1,31 @@
_PewterHouse1Text1::
- text "NIDORAN: Bowbow!@@"
+ text "NIDORAN: Nidoran!@@"
_PewterHouse1Text2::
- text "NIDORAN sit!"
+ text "NIDORAN, sitz!"
done
_PewterHouse1Text3::
- text "Our #MON's an"
- line "outsider, so it's"
- cont "hard to handle."
+ text "Unser #MON ist"
+ line "ein Außenseiter,"
+ cont "deshalb ist es"
+ cont "schwer zu"
+ cont "erziehen!"
- para "An outsider is a"
- line "#MON that you"
- cont "get in a trade."
+ para "Ein Außenseiter"
+ line "ist ein #MON,"
+ cont "das man in einem"
+ cont "Tausch erhält."
- para "It grows fast, but"
- line "it may ignore an"
- cont "unskilled trainer"
- cont "in battle!"
+ para "Es entwickelt"
+ line "sich rasch, doch"
+ cont "im Kampf kann es"
+ cont "vorkommen, daß es"
+ cont "unerfahrenen"
+ cont "Trainern nicht"
+ cont "gehorcht!"
- para "If only we had"
- line "some BADGEs..."
+ para "Wenn wir doch nur"
+ line "ein paar ORDEN"
+ cont "hätten..."
done
diff --git a/text/maps/pewter_house_2.asm b/text/maps/pewter_house_2.asm
index 615536f7..d62bd61d 100644
--- a/text/maps/pewter_house_2.asm
+++ b/text/maps/pewter_house_2.asm
@@ -1,19 +1,23 @@
_PewterHouse2Text1::
- text "#MON learn new"
- line "techniques as"
- cont "they grow!"
+ text "Mit wachsender"
+ line "Erfahrung lernen"
+ cont "#MON neue"
+ cont "Attacken!"
- para "But, some moves"
- line "must be taught by"
- cont "the trainer!"
+ para "Manche Attacken"
+ line "kann ihnen jedoch"
+ cont "nur ein Trainer"
+ cont "beibringen!"
done
_PewterHouse2Text2::
- text "#MON become"
- line "easier to catch"
- cont "when they are"
- cont "hurt or asleep!"
+ text "#MON sind"
+ line "einfacher zu"
+ cont "fangen, wenn sie"
+ cont "verletzt sind"
+ cont "oder schlafen!"
- para "But, it's not a"
- line "sure thing!"
+ para "Trotzdem"
+ line "gibt es keine"
+ cont "Erfolgsgarantie!"
done
diff --git a/text/maps/pewter_mart.asm b/text/maps/pewter_mart.asm
index 0d5b07a2..82e47af8 100644
--- a/text/maps/pewter_mart.asm
+++ b/text/maps/pewter_mart.asm
@@ -1,17 +1,21 @@
_PewterMartText2::
- text "A shady, old man"
- line "got me to buy"
- cont "this really weird"
- cont "fish #MON!"
+ text "Ein zwielichtiger"
+ line "alter Mann hat"
+ cont "mir dieses"
+ cont "seltsame #MON"
+ cont "angedreht!"
- para "It's totally weak"
- line "and it cost ¥500!"
+ para "Es ist vollkommen"
+ line "schwach und hat"
+ cont "¥500 gekostet!"
done
_PewterMartText3::
- text "Good things can"
- line "happen if you"
- cont "raise #MON"
- cont "diligently, even"
- cont "the weak ones!"
+ text "Wenn man seine"
+ line "#MON eifrig"
+ cont "trainiert, können"
+ cont "selbst schwächere"
+ cont "#MON für"
+ cont "Überraschungen"
+ cont "gut sein!"
done
diff --git a/text/maps/pewter_pokecenter.asm b/text/maps/pewter_pokecenter.asm
index 6a1b373e..1e52d548 100644
--- a/text/maps/pewter_pokecenter.asm
+++ b/text/maps/pewter_pokecenter.asm
@@ -1,14 +1,16 @@
_PewterPokecenterText2::
- text "What!?"
+ text "Was!?"
- para "TEAM ROCKET is"
- line "at MT.MOON? Huh?"
- cont "I'm on the phone!"
+ para "Das TEAM ROCKET"
+ line "befindet sich auf"
+ cont "dem MONDBERG?"
+ cont "Das muß ich"
+ cont "sofort melden!"
- para "Scram!"
+ para "Verschwinde!"
done
_PewterJigglypuffText::
- text "JIGGLYPUFF: Puu"
+ text "PUMMELUFF: Puup"
line "pupuu!"
done
diff --git a/text/maps/pokemon_league_gate.asm b/text/maps/pokemon_league_gate.asm
index ac92f4b0..7585e0ef 100644
--- a/text/maps/pokemon_league_gate.asm
+++ b/text/maps/pokemon_league_gate.asm
@@ -1,19 +1,23 @@
_Route22GateText_1e704::
- text "Only truly skilled"
- line "trainers are"
- cont "allowed through."
+ text "Hier dürfen nur"
+ line "erfahrene Trainer"
+ cont "passieren!"
- para "You don't have the"
- line "BOULDERBADGE yet!@@"
+ para "Und Du besitzt"
+ line "den FELSORDEN"
+ cont "noch nicht!@@"
_Route22GateText_1e715::
- db $0
- para "The rules are"
- line "rules. I can't"
- cont "let you pass."
+ text ""
+
+ para "Befehl ist"
+ line "Befehl! Ich"
+ cont "darf Dich nicht"
+ cont "durchlassen!"
done
_Route22GateText_1e71a::
- text "Oh! That is the"
- line "BOULDERBADGE!"
- cont "Go right ahead!@@"
+ text "Oh! Du trägst"
+ line "den FELSORDEN!"
+ cont "Dann darfst Du"
+ cont "weitergehen!@@"
diff --git a/text/maps/pokemon_tower_1f.asm b/text/maps/pokemon_tower_1f.asm
index 50a2cd29..cd8ec474 100644
--- a/text/maps/pokemon_tower_1f.asm
+++ b/text/maps/pokemon_tower_1f.asm
@@ -1,31 +1,37 @@
_PokemonTower1Text1::
- text "#MON TOWER was"
- line "erected in the"
- cont "memory of #MON"
- cont "that had died."
+ text "Der #MON-TURM"
+ line "wurde im Andenken"
+ cont "an verblichene"
+ cont "#MON"
+ cont "errichtet."
done
_PokemonTower1Text2::
- text "Did you come to"
- line "pay respects?"
- cont "Bless you!"
+ text "Bist Du hier, um"
+ line "Dein Mitgefühl"
+ cont "auszudrücken? "
+ cont "Sei gesegnet!"
done
_PokemonTower1Text3::
- text "I came to pray"
- line "for my CLEFAIRY."
+ text "Ich bete für"
+ line "PIEPI..."
- para "Sniff! I can't"
- line "stop crying..."
+ para "Schluchz!"
+ line "Ich kann nicht"
+ cont "aufhören zu"
+ cont "weinen..."
done
_PokemonTower1Text4::
- text "My GROWLITHE..."
- line "Why did you die?"
+ text "FUKANO..."
+ line "Warum hast Du"
+ cont "mich verlassen?"
done
_PokemonTower1Text5::
- text "I am a CHANNELER!"
- line "There are spirits"
- cont "up to mischief!"
+ text "Ich bin eine"
+ line "EXORZISTIN!"
+ cont "Die Geister hier"
+ cont "stiften Unruhe!"
done
diff --git a/text/maps/pokemon_tower_2f.asm b/text/maps/pokemon_tower_2f.asm
index 79323001..6976d2af 100644
--- a/text/maps/pokemon_tower_2f.asm
+++ b/text/maps/pokemon_tower_2f.asm
@@ -1,57 +1,64 @@
_PokemonTower2Text_6062d::
- text "<RIVAL>: Hey,"
- line "<PLAYER>! What"
- cont "brings you here?"
- cont "Your #MON"
- cont "don't look dead!"
-
- para "I can at least"
- line "make them faint!"
- cont "Let's go, pal!"
+ text "<RIVAL>: Hallo,"
+ line "<PLAYER>! Was"
+ cont "machst Du hier?"
+ cont "Deine #MON"
+ cont "sehen ganz fit"
+ cont "aus!"
+
+ para "Naja, nach dem"
+ line "Kampf wird es"
+ cont "anders aussehen!"
done
_PokemonTower2Text_60632::
- text "What?"
- line "You stinker!"
+ text "Was?"
+ line "Du bist eine"
+ cont "harte Nuß!"
- para "I took it easy on"
- line "you too!"
+ para "Ich bin es wohl"
+ line "etwas zu locker"
+ cont "angegangen!"
prompt
_PokemonTower2Text_60637::
- text "<RIVAL>: Well,"
- line "look at all your"
- cont "wimpy #MON!"
+ text "<RIVAL>: Deine"
+ line "#MON sind"
+ cont "nicht in Form!"
- para "Toughen them up a"
- line "bit more!"
+ para "Trainiere sie ein"
+ line "bißchen härter!"
prompt
_PokemonTower2Text_6063c::
- text "How's your #DEX"
- line "coming, pal?"
- cont "I just caught a"
- cont "CUBONE!"
-
- para "I can't find the"
- line "grown-up MAROWAK"
- cont "yet!"
-
- para "I doubt there are"
- line "any left! Well, I"
- cont "better get going!"
- cont "I've got a lot to"
- cont "accomplish, pal!"
-
- para "Smell ya later!"
+ text "Wie macht sich"
+ line "Dein #DEX,"
+ cont "Kumpel? Ich habe"
+ cont "kürzlich ein"
+ cont "TRAGOSSO"
+ cont "gefangen!"
+
+ para "Allerdings habe"
+ line "ich noch kein"
+ cont "KNOGGA!"
+
+ para "Ich glaube, von"
+ line "diesen #MON"
+ cont "gibt es nur noch"
+ cont "wenige. Also, ich"
+ cont "habe viel zu tun!"
+ cont "Ich muß weiter!"
+
+ para "Dann bis später!"
done
_PokemonTower2Text2::
- text "Even we could not"
- line "identify the"
- cont "wayward GHOSTs!"
+ text "Selbst wir können"
+ line "die eigenwilligen"
+ cont "GEISTER nicht"
+ cont "identifizieren!"
- para "A SILPH SCOPE"
- line "might be able to"
- cont "unmask them."
+ para "Man benötigt das"
+ line "SILPH SCOPE, um"
+ cont "sie zu erkennen!"
done
diff --git a/text/maps/pokemon_tower_3f.asm b/text/maps/pokemon_tower_3f.asm
index 67098e6b..ea9a34c5 100644
--- a/text/maps/pokemon_tower_3f.asm
+++ b/text/maps/pokemon_tower_3f.asm
@@ -1,45 +1,48 @@
_PokemonTower3BattleText1::
- text "Urrg...Awaa..."
- line "Huhu...graa.."
+ text "Buu... Huhu..."
+ line "Huhu... Buu.."
done
_PokemonTower3EndBattleText1::
- text "Hwa!"
- line "I'm saved!"
+ text "Buu!"
+ line "Ich wurde erlöst!"
prompt
_PokemonTower3AfterBattleText1::
- text "The GHOSTs can be"
- line "identified by the"
- cont "SILPH SCOPE."
+ text "Das SILPH SCOPE"
+ line "kann GEISTER"
+ cont "identifizieren!"
done
_PokemonTower3BattleText2::
- text "Kekeke...."
- line "Kwaaah!"
+ text "Buhuhuhu..."
+ line "Hui... Buuh!"
done
_PokemonTower3EndBattleText2::
text "Hmm?"
- line "What am I doing?"
+ line "Was mache ich"
+ cont "hier?"
prompt
_PokemonTower3AfterBattleText2::
- text "Sorry! I was"
- line "possessed!"
+ text "Tut mir leid!"
+ line "Ich war besessen!"
done
_PokemonTower3BattleText3::
- text "Be gone!"
- line "Evil spirit!"
+ text "Verschwinde,"
+ line "böser Geist!"
done
_PokemonTower3EndBattleText3::
- text "Whew!"
- line "The spirit left!"
+ text "Puh!"
+ line "Der Geist ist"
+ cont "verschwunden!"
prompt
_PokemonTower3AfterBattleText3::
- text "My friends were"
- line "possessed too!"
+ text "Auch meine"
+ line "Freunde waren"
+ cont "besessen!"
done
diff --git a/text/maps/pokemon_tower_4f.asm b/text/maps/pokemon_tower_4f.asm
index 771325a0..e49857b7 100644
--- a/text/maps/pokemon_tower_4f.asm
+++ b/text/maps/pokemon_tower_4f.asm
@@ -1,45 +1,50 @@
_PokemonTower4BattleText1::
- text "GHOST! No!"
- line "Kwaaah!"
+ text "Ein GEIST! Nein!"
+ line "Ahhhhh!"
done
_PokemonTower4EndBattleText1::
- text "Where"
- line "is the GHOST?"
+ text "Wohin"
+ line "ist der GEIST"
+ cont "gegangen?"
prompt
_PokemonTower4AfterBattleText1::
- text "I must have been"
- line "dreaming..."
+ text "Ich bin sicher,"
+ line "ich träume das"
+ cont "alles nur..."
done
_PokemonTower4BattleText2::
- text "Be cursed with"
- line "me! Kwaaah!"
+ text "Ich verfluche"
+ line "Dich! Buuuh!"
done
_PokemonTower4EndBattleText2::
- text "What!"
+ text "Was"
+ line "ist passiert?"
prompt
_PokemonTower4AfterBattleText2::
- text "We can't crack"
- line "the identity of"
- cont "the GHOSTs."
+ text "Wir können die"
+ line "Identität der"
+ cont "GEISTER nicht"
+ cont "ermitteln!"
done
_PokemonTower4BattleText3::
- text "Huhuhu..."
- line "Beat me not!"
+ text "Buuh... Buhuhu..."
+ line "Laß mich in Ruhe!"
done
_PokemonTower4EndBattleText3::
- text "Huh?"
- line "Who? What?"
+ text "Wer?"
+ line "Was? Wo?"
prompt
_PokemonTower4AfterBattleText3::
- text "May the departed"
- line "souls of #MON"
- cont "rest in peace..."
+ text "Mögen die"
+ line "verlorenen Seelen"
+ cont "der #MON in"
+ cont "Frieden ruhen..."
done
diff --git a/text/maps/pokemon_tower_5f.asm b/text/maps/pokemon_tower_5f.asm
index b329118d..fd90ec2d 100644
--- a/text/maps/pokemon_tower_5f.asm
+++ b/text/maps/pokemon_tower_5f.asm
@@ -1,37 +1,42 @@
_PokemonTower5Text1::
- text "Come, child! I"
- line "sealed this space"
- cont "with white magic!"
+ text "Komm her, mein"
+ line "Junge! Ich habe"
+ cont "diese Stelle mit"
+ cont "weißer Magie"
+ cont "versiegelt!"
- para "You can rest here!"
+ para "Du kannst Dich"
+ line "hier ausruhen!"
done
_PokemonTower5BattleText1::
- text "Give...me..."
- line "your...soul..."
+ text "Gib... mir..."
+ line "Deine... Seele..."
done
_PokemonTower5EndBattleText1::
- text "Gasp!"
+ text "Puh!"
prompt
_PokemonTower5AfterBattleText1::
- text "I was under"
- line "possession!"
+ text "Etwas muß von mir"
+ line "Besitz ergriffen"
+ cont "haben!"
done
_PokemonTower5BattleText2::
- text "You...shall..."
- line "join...us..."
+ text "Es... gibt..."
+ line "kein..."
+ cont "Entkommen..."
done
_PokemonTower5EndBattleText2::
- text "What"
- line "a nightmare!"
+ text "Welch"
+ line "ein Alptraum!"
prompt
_PokemonTower5AfterBattleText2::
- text "I was possessed!"
+ text "Ich war verhext!"
done
_PokemonTower5BattleText3::
@@ -39,33 +44,37 @@ _PokemonTower5BattleText3::
done
_PokemonTower5EndBattleText3::
- text "Ha?"
+ text "Was?"
prompt
_PokemonTower5AfterBattleText3::
- text "I regained my"
- line "senses!"
+ text "So langsam komme"
+ line "ich wieder zu"
+ cont "Sinnen!"
done
_PokemonTower5BattleText4::
- text "Urgah..."
- line "Urff...."
+ text "Buuh..."
+ line "Buhuhu..."
done
_PokemonTower5EndBattleText4::
- text "Whoo!"
+ text "Das"
+ line "war knapp!"
prompt
_PokemonTower5AfterBattleText4::
- text "I fell to evil"
- line "spirits despite"
- cont "my training!"
+ text "Trotz meiner"
+ line "Erfahrung bin"
+ cont "ich dem Bösen"
+ cont "verfallen!"
done
_PokemonTower5Text7::
- text "Entered purified,"
- line "protected zone!"
+ text "Du hast einen"
+ line "geschützten"
+ cont "Bereich betreten!"
- para "<PLAYER>'s #MON"
- line "are fully healed!"
+ para "<PLAYER>s #MON"
+ line "wurden geheilt!"
done
diff --git a/text/maps/pokemon_tower_6f.asm b/text/maps/pokemon_tower_6f.asm
index 7532d56d..4b8acb1c 100644
--- a/text/maps/pokemon_tower_6f.asm
+++ b/text/maps/pokemon_tower_6f.asm
@@ -1,61 +1,67 @@
_PokemonTower2Text_60c1f::
- text "The GHOST was the"
- line "restless soul of"
- cont "CUBONE's mother!"
+ text "Der GEIST war die"
+ line "rastlose Seele"
+ cont "der Mutter eines"
+ cont "TRAGOSSO!"
done
_PokemonTower2Text_60c24::
- text "The mother's soul"
- line "was calmed."
+ text "Ihre Seele hat"
+ line "Frieden gefunden."
- para "It departed to"
- line "the afterlife!"
+ para "Sie ist in"
+ line "das Jenseits"
+ cont "eingekehrt..."
done
_PokemonTower6BattleText1::
- text "Give...me..."
- line "blood..."
+ text "Ich... brauche..."
+ line "Blut..."
done
_PokemonTower6EndBattleText1::
- text "Groan!"
+ text ""
+ line "Wo bin ich?"
prompt
_PokemonTower6AfterBattleText1::
- text "I feel anemic and"
- line "weak..."
+ text "Ich fühle mich"
+ line "so blutleer und"
+ cont "schwach..."
done
_PokemonTower6BattleText2::
- text "Urff... Kwaah!"
+ text "Buuh... Buhuhu!"
done
_PokemonTower6EndBattleText2::
- text "Some-"
- line "thing fell out!"
+ text ""
+ line "Irgend etwas hat"
+ cont "mich verlassen!"
prompt
_PokemonTower6AfterBattleText2::
- text "Hair didn't fall"
- line "out! It was an"
- cont "evil spirit!"
+ text "Es war ein böser"
+ line "Geist, der Besitz"
+ cont "von mir ergriffen"
+ cont "hatte!"
done
_PokemonTower6BattleText3::
- text "Ke..ke...ke..."
- line "ke..ke...ke!!"
+ text "Buh..."
+ line "Buh... Buhuhu..."
done
_PokemonTower6EndBattleText3::
- text "Keee!"
+ text "Buuh!"
prompt
_PokemonTower6AfterBattleText3::
- text "What's going on"
- line "here?"
+ text "Was geht hier"
+ line "vor?"
done
_PokemonTower6Text6::
- text "Be gone..."
- line "Intruders..."
+ text "Verschwindet..."
+ line "Eindringlinge..."
done
diff --git a/text/maps/pokemon_tower_7f.asm b/text/maps/pokemon_tower_7f.asm
index 704a71eb..8ed157e1 100644
--- a/text/maps/pokemon_tower_7f.asm
+++ b/text/maps/pokemon_tower_7f.asm
@@ -1,78 +1,90 @@
_TowerRescueFujiText::
- text "MR.FUJI: Heh? You"
- line "came to save me?"
-
- para "Thank you. But, I"
- line "came here of my"
- cont "own free will."
-
- para "I came to calm"
- line "the soul of"
- cont "CUBONE's mother."
-
- para "I think MAROWAK's"
- line "spirit has gone"
- cont "to the afterlife."
-
- para "I must thank you"
- line "for your kind"
- cont "concern!"
-
- para "Follow me to my"
- line "home, #MON"
- cont "HOUSE at the foot"
- cont "of this tower."
+ text "MR. FUJI: Was? Du"
+ line "kommst, um mich"
+ cont "zu retten?"
+
+ para "Vielen Dank!"
+ line "Aber ich bin"
+ cont "freiwillig hier."
+
+ para "Ich kam her, um"
+ line "die Seele von"
+ cont "TRAGOSSOS Mutter"
+ cont "zu beruhigen!"
+
+ para "Die Seele des"
+ line "KNOGGA sollte"
+ cont "nun in die ewigen"
+ cont "Jagdgründe"
+ cont "eingekehrt sein."
+
+ para "Trotzdem danke"
+ line "ich Dir für Deine"
+ cont "Sorge um mich!"
+
+ para "Folge mir in das"
+ line "PKMN-CLUBHAUS am"
+ cont "Fuße dieses"
+ cont "Turms."
done
_PokemonTower7BattleText1::
- text "What do you want?"
- line "Why are you here?"
+ text "Was willst Du?"
+ line "Warum bist Du"
+ cont "hier?"
done
_PokemonTower7EndBattleText1::
- text "I give up!"
+ text ""
+ line "Ich geb auf!"
prompt
_PokemonTower7AfterBattleText1::
- text "I'm not going to"
- line "forget this!"
+ text "Das werde ich Dir"
+ line "nie verzeihen!"
done
_PokemonTower7BattleText2::
- text "This old guy came"
- line "and complained"
- cont "about us harming"
- cont "useless #MON!"
-
- para "We're talking it"
- line "over as adults!"
+ text "Da war so ein"
+ line "alter Knacker,"
+ cont "der behauptet"
+ cont "hat, wir würden"
+ cont "#MON quälen!"
+
+ para "Willst Du meine"
+ line "Meinung hören?"
done
_PokemonTower7EndBattleText2::
- text "Please!"
- line "No more!"
+ text "Bitte!"
+ line "Laß mich in Ruhe!"
prompt
_PokemonTower7AfterBattleText2::
- text "#MON are only"
- line "good for making"
- cont "money!"
+ text "#MON sind nur"
+ line "zum Geldverdienen"
+ cont "gut!"
- para "Stay out of our"
- line "business!"
+ para "Halte Dich heraus"
+ line "aus unseren"
+ cont "Angelegenheiten!"
done
_PokemonTower7BattleText3::
- text "You're not saving"
- line "anyone, kid!"
+ text "Du wirst"
+ line "niemanden retten,"
+ cont "Kleiner!"
done
_PokemonTower7EndBattleText3::
- text "Don't"
- line "fight us ROCKETs!"
+ text "Leg"
+ line "Dich nicht mit"
+ cont "dem TEAM ROCKET"
+ cont "an!"
prompt
_PokemonTower7AfterBattleText3::
- text "You're not getting"
- line "away with this!"
+ text "Du wirst nicht"
+ line "ungestraft"
+ cont "davonkommen!"
done
diff --git a/text/maps/power_plant.asm b/text/maps/power_plant.asm
index e5df6674..0f267693 100644
--- a/text/maps/power_plant.asm
+++ b/text/maps/power_plant.asm
@@ -1,6 +1,6 @@
_VoltorbBattleText::
- text "Bzzzt!"
+ text "Bzzz!"
done
_ZapdosBattleText::
- text "Gyaoo!@@"
+ text "Jauul!@@"
diff --git a/text/maps/reds_house_1f.asm b/text/maps/reds_house_1f.asm
index 07768af9..fc293edb 100644
--- a/text/maps/reds_house_1f.asm
+++ b/text/maps/reds_house_1f.asm
@@ -1,37 +1,45 @@
_MomWakeUpText::
- text "MOM: Right."
- line "All boys leave"
- cont "home some day."
- cont "It said so on TV."
+ text "MUTTER: Richtig."
+ line "Irgendwann gehen"
+ cont "alle Jungen fort,"
+ cont "um ein Abenteuer"
+ cont "zu erleben!"
- para "PROF.OAK, next"
- line "door, is looking"
- cont "for you."
+ para "PROF. EICH von"
+ line "nebenan hat nach"
+ cont "Dir gefragt."
done
_MomHealText1::
- text "MOM: <PLAYER>!"
- line "You should take a"
- cont "quick rest."
+ text "MUTTER: <PLAYER>!"
+ line "Du solltest eine"
+ cont "kurze Pause"
+ cont "einlegen."
prompt
_MomHealText2::
- text "MOM: Oh good!"
- line "You and your"
- cont "#MON are"
- cont "looking great!"
- cont "Take care now!"
+ text "MUTTER: Sehr gut!"
+ line "Du und Deine"
+ cont "#MON sehen"
+ cont "großartig aus!"
+ cont "Achte auf Dich!"
done
_StandByMeText::
- text "There's a movie"
- line "on TV. Four boys"
- cont "are walking on"
- cont "railroad tracks."
+ text "Im Fernsehen"
+ line "läuft ein Film."
+ cont "Vier Jungen"
+ cont "laufen ein"
+ cont "Bahngleis"
+ cont "entlang!"
- para "I better go too."
+ para "Den Film kenne"
+ line "ich schon! Ich"
+ cont "mache mich besser"
+ cont "auf den Weg!"
done
_TVWrongSideText::
- text "Oops, wrong side."
+ text "Ups,"
+ line "falsche Richtung!"
done
diff --git a/text/maps/rock_tunnel_b1f.asm b/text/maps/rock_tunnel_b1f.asm
index 472c52f8..c2116e6e 100644
--- a/text/maps/rock_tunnel_b1f.asm
+++ b/text/maps/rock_tunnel_b1f.asm
@@ -1,115 +1,131 @@
_RockTunnel1BattleText1::
- text "This tunnel goes"
- line "a long way, kid!"
+ text "Dieser Tunnel ist"
+ line "verdammt lang!"
done
_RockTunnel1EndBattleText1::
- text "Doh!"
- line "You win!"
+ text "Oha! Du"
+ line "hast gewonnen!"
prompt
_RockTunnel1AfterBattleText1::
- text "Watch for ONIX!"
- line "It can put the"
- cont "squeeze on you!"
+ text "Nimm Dich vor"
+ line "ONIX in acht! Es"
+ cont "quetscht Dich wie"
+ cont "eine Zitrone aus!"
done
_RockTunnel1BattleText2::
- text "Hmm. Maybe I'm"
- line "lost in here..."
+ text "Könnte es sein,"
+ line "daß ich mich"
+ cont "verlaufen habe?"
done
_RockTunnel1EndBattleText2::
- text "Ease up!"
- line "What am I doing?"
- cont "Which way is out?"
+ text "Sachte!"
+ line "Wo bin ich?"
+ cont "Wo geht es nach"
+ cont "draußen?"
prompt
_RockTunnel1AfterBattleText2::
- text "That sleeping"
- line "#MON on ROUTE"
- cont "12 forced me to"
- cont "take this detour."
+ text "Diesen Umweg muß"
+ line "ich nur wegen des"
+ cont "auf der Route 12"
+ cont "schlafenden"
+ cont "#MON machen."
done
_RockTunnel1BattleText3::
- text "Outsiders like"
- line "you need to show"
- cont "me some respect!"
+ text "Ein Möchtegern"
+ line "wie Du sollte"
+ cont "etwas mehr"
+ cont "Respekt zeigen!"
done
_RockTunnel1EndBattleText3::
- text "I give!"
+ text ""
+ line "Ich gebe auf!"
prompt
_RockTunnel1AfterBattleText3::
- text "You're talented"
- line "enough to hike!"
+ text "Du hast Talent!"
+ line "Du kannst kein"
+ cont "Möchtegern sein!"
done
_RockTunnel1BattleText4::
- text "#MON fight!"
- line "Ready, go!"
+ text "Meine #MON"
+ line "wollen kämpfen!"
+ cont "Los geh",$B3,"'s!"
done
_RockTunnel1EndBattleText4::
- text "Game"
- line "over!"
+ text ""
+ line "GAME OVER!"
prompt
_RockTunnel1AfterBattleText4::
- text "Oh well, I'll get"
- line "a ZUBAT as I go!"
+ text "Unterwegs werde"
+ line "ich mir ein"
+ cont "ZUBAT fangen!"
done
_RockTunnel1BattleText5::
- text "Eek! Don't try"
- line "anything funny in"
- cont "the dark!"
+ text "Huch! Komm mir"
+ line "im Dunkeln bloß"
+ cont "nicht zu nahe!"
done
_RockTunnel1EndBattleText5::
- text "It"
- line "was too dark!"
+ text "Es"
+ line "war zu dunkel!"
prompt
_RockTunnel1AfterBattleText5::
- text "I saw a MACHOP"
- line "in this tunnel!"
+ text "Ich habe hier im"
+ line "Tunnel ein"
+ cont "MASCHOCK gesehen!"
done
_RockTunnel1BattleText6::
- text "I came this far"
- line "for #MON!"
+ text "Ich bin wegen der"
+ line "#MON"
+ cont "hierher gekommen!"
done
_RockTunnel1EndBattleText6::
- text "I'm"
- line "out of #MON!"
+ text ""
+ line "Alle meine"
+ cont "#MON wurden"
+ cont "besiegt!"
prompt
_RockTunnel1AfterBattleText6::
- text "You looked cute"
- line "and harmless!"
+ text "Dabei sahst Du so"
+ line "süß und harmlos"
+ cont "aus!"
done
_RockTunnel1BattleText7::
- text "You have #MON!"
- line "Let's start!"
+ text "Du besitzt"
+ line "#MON!"
+ cont "Laß uns kämpfen!"
done
_RockTunnel1EndBattleText7::
- text "You"
- line "play hard!"
+ text ""
+ line "Du bist ein"
+ cont "harter Brocken!"
prompt
_RockTunnel1AfterBattleText7::
- text "Whew! I'm all"
- line "sweaty now!"
+ text "Puh! Ich bin ganz"
+ line "naßgeschwitzt!"
done
_RockTunnel1Text8::
- text "ROCK TUNNEL"
- line "CERULEAN CITY -"
- cont "LAVENDER TOWN"
+ text "FELSTUNNEL"
+ line "AZURIA CITY -"
+ cont "LAVANDIA"
done
diff --git a/text/maps/rock_tunnel_b2f_1.asm b/text/maps/rock_tunnel_b2f_1.asm
index 1a565eb3..06350535 100644
--- a/text/maps/rock_tunnel_b2f_1.asm
+++ b/text/maps/rock_tunnel_b2f_1.asm
@@ -1,108 +1,117 @@
_RockTunnel2BattleText2::
- text "Hikers leave twigs"
- line "as trail markers."
+ text "Wanderer nehmen"
+ line "Zweige, um ihren"
+ cont "Weg zu markieren."
done
_RockTunnel2EndBattleText2::
- text "Ohhh!"
- line "I did my best!"
+ text ""
+ line "Ich habe mein"
+ cont "Bestes gegeben!"
prompt
_RockTunnel2AfterBattleText2::
- text "I want to go "
- line "home!"
+ text "Ich will nach"
+ line "Hause!"
done
_RockTunnel2BattleText3::
- text "Hahaha! Can you"
- line "beat my power?"
+ text "Haha! Kannst Du"
+ line "mich besiegen?"
done
_RockTunnel2EndBattleText3::
- text "Oops!"
- line "Out-muscled!"
+ text "Hups!"
+ line "Das war zuviel"
+ cont "des Guten!"
prompt
_RockTunnel2AfterBattleText3::
- text "I go for power"
- line "because I hate"
- cont "thinking!"
+ text "Ich trainiere"
+ line "lieber meine"
+ cont "Muskeln als"
+ cont "mein Gehirn!!!"
done
_RockTunnel2BattleText4::
- text "You have a"
- line "#DEX?"
- cont "I want one too!"
+ text "Du besitzt einen"
+ line "#DEX? Cool!"
+
+ para "Ich möchte auch"
+ line "einen haben!"
done
_RockTunnel2EndBattleText4::
- text "Shoot!"
- line "I'm so jealous!"
+ text "Ach,"
+ line "ich bin ja so"
+ cont "neidisch!!!"
prompt
_RockTunnel2AfterBattleText4::
- text "When you finish"
- line "your #DEX, can"
- cont "I have it?"
+ text "Gibst Du mir den"
+ line "#DEX, wenn"
+ cont "er fertig ist?"
done
_RockTunnel2BattleText5::
- text "Do you know about"
- line "costume players?"
+ text "Möchtest Du etwas"
+ line "über Spaßvögel"
+ cont "erfahren?"
done
_RockTunnel2EndBattleText5::
- text "Well,"
- line "that's that."
+ text ""
+ line "So weit, so gut."
prompt
_RockTunnel2AfterBattleText5::
- text "Costume players"
- line "dress up as"
- cont "#MON for fun."
+ text "Spaßvögel"
+ line "verkleiden sich"
+ cont "gerne als #MON."
done
_RockTunnel2BattleText6::
- text "My #MON"
- line "techniques will"
- cont "leave you crying!"
+ text "Mein #MON"
+ line "wird Dich das"
+ cont "Fürchten lehren!"
done
_RockTunnel2EndBattleText6::
- text "I give!"
- line "You're a better"
- cont "technician!"
+ text "Ich"
+ line "gebe auf! Du"
+ cont "bist besser!"
prompt
_RockTunnel2AfterBattleText6::
- text "In mountains,"
- line "you'll often find"
- cont "rock-type #MON."
+ text "In den Bergen"
+ line "findet man viele"
+ cont "STEIN-#MON."
done
_RockTunnel2BattleText7::
- text "I don't often"
- line "come here, but I"
- cont "will fight you."
+ text "Ich komme nicht"
+ line "oft hierher. Aber"
+ cont "ich will kämpfen!"
done
_RockTunnel2EndBattleText7::
text "Oh!"
- line "I lost!"
+ line "Ich hab verloren!"
prompt
_RockTunnel2AfterBattleText7::
- text "I like tiny"
- line "#MON, big ones"
- cont "are too scary!"
+ text "Ich mag nur"
+ line "kleine #MON,"
+ cont "die großen jagen"
+ cont "mir Angst ein!"
done
_RockTunnel2BattleText8::
- text "Hit me with your"
- line "best shot!"
+ text "Zeig mir, was Du"
+ line "drauf hast!"
done
_RockTunnel2EndBattleText8::
- text "Fired"
- line "away!"
+ text "Du"
+ line "bist gut!"
prompt
diff --git a/text/maps/rock_tunnel_b2f_2.asm b/text/maps/rock_tunnel_b2f_2.asm
index e8e45a7f..8cde7899 100644
--- a/text/maps/rock_tunnel_b2f_2.asm
+++ b/text/maps/rock_tunnel_b2f_2.asm
@@ -1,20 +1,21 @@
_RockTunnel2AfterBattleText8::
- text "I'll raise my"
- line "#MON to beat"
- cont "yours, kid!"
+ text "Ich werde mit"
+ line "meinen #MON"
+ cont "trainieren!"
done
_RockTunnel2BattleText9::
- text "I draw #MON"
- line "when I'm home."
+ text "Zuhause zeichne"
+ line "ich gern #MON."
done
_RockTunnel2EndBattleText9::
- text "Whew!"
- line "I'm exhausted!"
+ text "Ich"
+ line "bin erschöpft!"
prompt
_RockTunnel2AfterBattleText9::
- text "I'm an artist,"
- line "not a fighter."
+ text "Ich liebe die"
+ line "Kunst,"
+ cont "nicht den Kampf!"
done
diff --git a/text/maps/rock_tunnel_pokecenter.asm b/text/maps/rock_tunnel_pokecenter.asm
index 0fc249ff..6b527d5a 100644
--- a/text/maps/rock_tunnel_pokecenter.asm
+++ b/text/maps/rock_tunnel_pokecenter.asm
@@ -1,13 +1,14 @@
_RockTunnelPokecenterText2::
- text "The element types"
- line "of #MON make"
- cont "them stronger"
- cont "than some types"
- cont "and weaker than"
- cont "others!"
+ text "Ihr Element macht"
+ line "manche #MON"
+ cont "anderen gegenüber"
+ cont "stärker bzw."
+ cont "schwächer!"
done
_RockTunnelPokecenterText3::
- text "I sold a useless"
- line "NUGGET for ¥5000!"
+ text "Ich habe für"
+ line "ein nutzloses"
+ cont "NUGGET 5000¥"
+ cont "bekommen!"
done
diff --git a/text/maps/rocket_hideout_b1f.asm b/text/maps/rocket_hideout_b1f.asm
index 36117804..8076dc03 100644
--- a/text/maps/rocket_hideout_b1f.asm
+++ b/text/maps/rocket_hideout_b1f.asm
@@ -1,73 +1,79 @@
_RocketHideout1EndBattleText6::
- text "Why...?@@"
+ text ""
+ line "Was ist passiert?@@"
_RocketHideout1BattleText2::
- text "Who are you? How"
- line "did you get here?"
+ text "Wie kommst Du"
+ line "hierher, Kleiner?"
done
_RocketHideout1EndBattleText2::
- text "Oww!"
- line "Beaten!"
+ text "Autsch!"
+ line "Geschlagen!"
prompt
_RocketHideout1AfterBattleTxt2::
- text "Are you dissing"
- line "TEAM ROCKET?"
+ text "Willst Du Dich"
+ line "mit dem TEAM"
+ cont "ROCKET anlegen?"
done
_RocketHideout1BattleText3::
- text "You broke into"
- line "our operation?"
+ text "Du hast Mut, hier"
+ line "hereinzuplatzen!"
done
_RocketHideout1EndBattleText3::
- text "Burnt!"
+ text ""
+ line "Mist! Versagt!"
prompt
_RocketHideout1AfterBattleTxt3::
- text "You're not going"
- line "to get away with"
- cont "this, brat!"
+ text "Unsere Rache"
+ line "wird grauenvoll,"
+ cont "Du Lausebengel!"
done
_RocketHideout1BattleText4::
- text "Intruder alert!"
+ text "Alarm!"
+ line "Eindringlinge!"
done
_RocketHideout1EndBattleText4::
- text "I"
- line "can't do it!"
+ text "Ich"
+ line "konnte ihn nicht"
+ cont "stoppen!!!"
prompt
_RocketHideout1AfterBattleTxt4::
text "SILPH SCOPE?"
- line "I don't know"
- cont "where it is!"
+ line "Ich weiß nicht,"
+ cont "wovon Du redest!"
done
_RocketHideout1BattleText5::
- text "Why did you come"
- line "here?"
+ text "Was willst Du"
+ line "überhaupt hier?"
done
_RocketHideout1EndBattleText5::
- text "This"
- line "won't do!"
+ text ""
+ line "Das kann nicht"
+ cont "funktionieren!"
prompt
_RocketHideout1AfterBattleTxt5::
- text "OK, I'll talk!"
- line "Take the elevator"
- cont "to see my BOSS!"
+ text "OK, OK, ich packe"
+ line "aus! Benutze den"
+ cont "Aufzug zum BOSS!"
done
_RocketHideout1BattleText6::
- text "Are you lost, you"
- line "little rat?"
+ text "Was hast Du"
+ line "hier verloren?"
done
_RocketHideout1AfterBattleTxt6::
- text "Uh-oh, that fight"
- line "opened the door!"
+ text "Ups, die Tür ist"
+ line "aufgegangen!"
done
diff --git a/text/maps/rocket_hideout_b2f.asm b/text/maps/rocket_hideout_b2f.asm
index c13c3593..391e54e3 100644
--- a/text/maps/rocket_hideout_b2f.asm
+++ b/text/maps/rocket_hideout_b2f.asm
@@ -1,17 +1,19 @@
_RocketHideout2BattleText2::
- text "BOSS said you can"
- line "see GHOSTs with"
- cont "the SILPH SCOPE!"
+ text "Der BOSS sagt,"
+ line "das SILPH SCOPE"
+ cont "macht Geister"
+ cont "sichtbar!"
done
_RocketHideout2EndBattleText2::
- text "I"
- line "surrender!"
+ text "STOP!"
+ line "Ich ergebe mich!"
prompt
_RocketHideout2AfterBattleTxt2::
- text "The TEAM ROCKET"
- line "HQ has 4 basement"
- cont "floors. Can you"
- cont "reach the BOSS?"
+ text "Das TEAM ROCKET-"
+ line "Hauptquartier hat"
+ cont "4 Untergeschosse."
+ cont "Du findest den"
+ cont "BOSS niemals!!!"
done
diff --git a/text/maps/rocket_hideout_b3f.asm b/text/maps/rocket_hideout_b3f.asm
index a146a383..41d8c7c3 100644
--- a/text/maps/rocket_hideout_b3f.asm
+++ b/text/maps/rocket_hideout_b3f.asm
@@ -1,35 +1,36 @@
_RocketHideout3BattleText2::
- text "Stop meddling in"
- line "TEAM ROCKET's"
- cont "affairs!"
+ text "Halte Dich aus"
+ line "TEAM ROCKETS"
+ cont "Angelegenheiten!"
done
_RocketHideout3EndBattleText2::
- text "Oof!"
- line "Taken down!"
+ text "Uff! Ich"
+ line "bin am Boden!"
prompt
_RocketHideout3AfterBattleTxt2::
- text "SILPH SCOPE?"
- line "The machine the"
- cont "BOSS stole. It's"
- cont "here somewhere."
+ text "Das SILPH SCOPE?"
+ line "Das Gerät, das"
+ cont "der BOSS geraubt"
+ cont "hat? Das ist hier"
+ cont "irgendwo..."
done
_RocketHideout3BattleTxt::
- text "We got word from"
- line "upstairs that you"
- cont "were coming!"
+ text "Wir hörten schon,"
+ line "daß Du im"
+ cont "Anmarsch bist!"
done
_RocketHideout3EndBattleText3::
- text "What?"
- line "I lost? No!"
+ text "Was? Ich"
+ line "hab verloren? Ah!"
prompt
_RocketHide3AfterBattleText3::
- text "Go ahead and go!"
- line "But, you need the"
- cont "LIFT KEY to run"
- cont "the elevator!"
+ text "Geh ruhig weiter!"
+ line "Du benötigst den"
+ cont "LIFTÖFFNER, und"
+ cont "der fehlt Dir!"
done
diff --git a/text/maps/rocket_hideout_b4f.asm b/text/maps/rocket_hideout_b4f.asm
index f3ba43f3..e8a3ca92 100644
--- a/text/maps/rocket_hideout_b4f.asm
+++ b/text/maps/rocket_hideout_b4f.asm
@@ -1,74 +1,82 @@
_RocketHideout4Text_4557a::
- text "So! I must say, I"
- line "am impressed you"
- cont "got here!"
+ text "Ich bin schwer"
+ line "beeindruckt. Du"
+ cont "bist tatsächlich"
+ cont "weit gekommen!"
done
_RocketHideout4Text_4557f::
- text "WHAT!"
- line "This cannot be!"
+ text "NEIN!"
+ line "Ich habe kläglich"
+ cont "versagt!"
prompt
_RocketHideout4Text_45584::
- text "I see that you"
- line "raise #MON"
- cont "with utmost care."
+ text "Offensichtlich"
+ line "trainierst Du"
+ cont "Deine #MON"
+ cont "sehr sorgfältig!"
- para "A child like you"
- line "would never"
- cont "understand what I"
- cont "hope to achieve."
+ para "Trotzdem würdest"
+ line "Du meine Ziele"
+ cont "und Beweggründe"
+ cont "nie verstehen..."
- para "I shall step"
- line "aside this time!"
+ para "Dieses Mal lasse"
+ line "ich Dich noch von"
+ cont "dannen ziehen..."
- para "I hope we meet"
- line "again..."
+ para "Doch wir werden"
+ line "uns wiedersehen!"
done
_RocketHideout4BattleText2::
- text "I know you! You"
- line "ruined our plans"
- cont "at MT.MOON!"
+ text "Du warst es, der"
+ line "unsere Pläne am"
+ cont "MONDBERG zunichte"
+ cont "gemacht hat!"
done
_RocketHideout4EndBattleText2::
- text "Burned"
- line "again!"
+ text "Dieser"
+ line "Junge ist einfach"
+ cont "unschlagbar!!!"
prompt
_RocketHide4AfterBattleText2::
- text "Do you have"
- line "something against"
- cont "TEAM ROCKET?"
+ text "Willst Du das"
+ line "TEAM ROCKET"
+ cont "zugrunde richten?"
done
_RocketHideout4BattleText3::
- text "How can you not"
- line "see the beauty of"
- cont "our evil?"
+ text "Spürst Du nicht"
+ line "die Schönheit"
+ cont "der dunklen Seite"
+ cont "der Macht?"
done
_RocketHideout4EndBattleText3::
- text "Ayaya!"
+ text "Autsch!"
prompt
_RocketHide4AfterBattleText3::
- text "BOSS! I'm sorry I"
- line "failed you!"
+ text "Gnade, BOSS! Ich"
+ line "habe versagt..."
done
_RocketHideout4BattleText4::
- text "The elevator"
- line "doesn't work? Who"
- cont "has the LIFT KEY?"
+ text "Ich werde Dir"
+ line "den LIFTÖFFNER"
+ cont "niemals geben!"
done
_RocketHideout4EndBattleText4::
- text "No!"
+ text "Oh nein!"
prompt
_RocketHideout4Text_455ec::
- text "Oh no! I dropped"
- line "the LIFT KEY!"
+ text "Mist! Ich habe"
+ line "den LIFTÖFFNER"
+ cont "verloren!"
done
diff --git a/text/maps/rocket_hideout_elevator.asm b/text/maps/rocket_hideout_elevator.asm
index 6f2aa638..97589d25 100644
--- a/text/maps/rocket_hideout_elevator.asm
+++ b/text/maps/rocket_hideout_elevator.asm
@@ -1,3 +1,4 @@
_RocketElevatorText_4578b::
- text "It appears to"
- line "need a key.@@"
+ text "Hmm, hier"
+ line "braucht man einen"
+ cont "Schlüssel!@@"
diff --git a/text/maps/route_1.asm b/text/maps/route_1.asm
index 73188f09..6ba139ed 100644
--- a/text/maps/route_1.asm
+++ b/text/maps/route_1.asm
@@ -1,49 +1,55 @@
_Route1ViridianMartSampleText::
- text "Hi! I work at a"
- line "#MON MART."
-
- para "It's a convenient"
- line "shop, so please"
- cont "visit us in"
- cont "VIRIDIAN CITY."
-
- para "I know, I'll give"
- line "you a sample!"
- cont "Here you go!"
+ text "Hi! Ich arbeite"
+ line "in einem"
+ cont "PKMN-SUPERMARKT."
+
+ para "Wir verkaufen"
+ line "viele praktische"
+ cont "Dinge! Du findest"
+ cont "unseren Laden in"
+ cont "VERTANIA CITY."
+
+ para "Am besten gebe"
+ line "ich Dir ein"
+ cont "Werbegeschenk!"
+ cont "Hier, bitte!"
prompt
_Route1Text_1cae8::
- text "<PLAYER> got"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_Route1Text_1caee::
- text "We also carry"
- line "# BALLs for"
- cont "catching #MON!"
+ text "Willst Du #MON"
+ line "fangen? Wir haben"
+ cont "auch #BÄLLE"
+ cont "im Sortiment!"
done
_Route1Text_1caf3::
- text "You have too much"
- line "stuff with you!"
+ text "Du kannst keine"
+ line "weiteren Items"
+ cont "mehr tragen!"
done
_Route1Text2::
- text "See those ledges"
- line "along the road?"
+ text "Siehst Du die"
+ line "Stufen hier?"
- para "It's a bit scary,"
- line "but you can jump"
- cont "from them."
+ para "Du kannst nicht"
+ line "hinaufklettern,"
+ cont "dafür aber"
+ cont "herunterspringen!"
- para "You can get back"
- line "to PALLET TOWN"
- cont "quicker that way."
+ para "So kommst Du viel"
+ line "schneller nach"
+ cont "ALABASTIA zurück."
done
_Route1Text3::
text "ROUTE 1"
- line "PALLET TOWN -"
- cont "VIRIDIAN CITY"
+ line "ALABASTIA -"
+ cont "VERTANIA CITY"
done
diff --git a/text/maps/route_10.asm b/text/maps/route_10.asm
index 057ddcb5..7cb9bd6b 100644
--- a/text/maps/route_10.asm
+++ b/text/maps/route_10.asm
@@ -1,109 +1,121 @@
_Route10BattleText1::
- text "Wow, are you a"
- line "#MANIAC too?"
- cont "Want to see my"
- cont "collection?"
+ text "Bist Du auch ein"
+ line "#MANIAC?"
+ cont "Möchtest Du meine"
+ cont "Sammlung sehen?"
done
_Route10EndBattleText1::
- text "Humph."
- line "I'm not angry!"
+ text "Naja,"
+ line "macht nichts!"
prompt
_Route10AfterBattleText1::
- text "I have more rare"
- line "#MON at home!"
+ text "Zu Hause habe ich"
+ line "noch mehr seltene"
+ cont "#MON!"
done
_Route10BattleText2::
- text "Ha-hahah-ah-ha!"
+ text "Ha-ha-ha-ha!"
done
_Route10EndBattleText2::
- text "Ha-haha!"
- line "Not laughing!"
- cont "Ha-hay fever!"
- cont "Haha-ha-choo!"
+ text "Ha-ha!"
+ line "Haha-ha-tschi!"
prompt
_Route10AfterBattleText2::
- text "Haha-ha-choo!"
- line "Ha-choo!"
- cont "Snort! Snivel!"
+ text "Schnief..."
+ line "Diese verdammte"
+ cont "Erkältung!"
done
_Route10BattleText3::
- text "Hi kid, want to"
- line "see my #MON?"
+ text "Hey Du, möchtest"
+ line "Du meine #MON"
+ cont "sehen?"
done
_Route10EndBattleText3::
- text "Oh no!"
- line "My #MON!"
+ text "Nein!"
+ line "Meine #MON!"
prompt
_Route10AfterBattleText3::
- text "I don't like you"
- line "for beating me!"
+ text "Ich nehme Dir"
+ line "übel, daß Du mich"
+ cont "besiegt hast!"
done
_Route10BattleText4::
- text "I've been to a"
- line "#MON GYM a few"
- cont "times. But, I"
- cont "lost each time."
+ text "Jedes Mal, wenn"
+ line "ich in einer"
+ cont "PKMN-ARENA"
+ cont "gekämpft habe, "
+ cont "wurde ich"
+ cont "besiegt!"
done
_Route10EndBattleText4::
- text "Ohh!"
- line "Blew it again!"
+ text ""
+ line "Nein! Nicht"
+ cont "schon wieder!"
prompt
_Route10AfterBattleText4::
- text "I noticed some"
- line "#MANIACs"
- cont "prowling around."
+ text "Ich habe einige"
+ line "#MANIACS"
+ cont "in dieser Gegend"
+ cont "gesehen."
done
_Route10BattleText5::
- text "Ah! This mountain"
- line "air is delicious!"
+ text "Ahh! Die Bergluft"
+ line "ist so wunderbar"
+ cont "erfrischend!"
done
_Route10EndBattleText5::
- text "That"
- line "cleared my head!"
+ text "Ich"
+ line "kann wieder"
+ cont "klar denken!"
prompt
_Route10AfterBattleText5::
- text "I feel bloated on"
- line "mountain air!"
+ text "Ich habe von"
+ line "Bergluft die Nase"
+ cont "gestrichen voll!"
done
_Route10BattleText6::
- text "I'm feeling a bit"
- line "faint from this"
- cont "tough hike."
+ text "Ich fühle mich"
+ line "vom vielen"
+ cont "Wandern"
+ cont "erschöpft..."
done
_Route10EndBattleText6::
- text "I'm"
- line "not up to it!"
+ text "Ich"
+ line "bin nicht fit!"
prompt
_Route10AfterBattleText6::
- text "The #MON here"
- line "are so chunky!"
- cont "There should be a"
- cont "pink one with a"
- cont "floral pattern!"
+ text "Viele #MON"
+ line "in dieser Gegend"
+ cont "sind grob!"
+
+ para "Ich wünschte,"
+ line "eines wäre rosa"
+ cont "und trüge ein"
+ cont "Blumenmuster!"
done
_Route10Text9::
_Route10Text7::
- text "ROCK TUNNEL"
+ text "FELSTUNNEL"
done
_Route10Text10::
- text "POWER PLANT"
+ text "KRAFTWERK"
done
diff --git a/text/maps/route_11_1.asm b/text/maps/route_11_1.asm
index 13e37bdf..5f1e89fd 100644
--- a/text/maps/route_11_1.asm
+++ b/text/maps/route_11_1.asm
@@ -1,133 +1,152 @@
_Route11BattleText1::
- text "Win, lose or draw!"
+ text "Versuche Dein"
+ line "Glück gegen mich!"
done
_Route11EndBattleText1::
- text "Atcha!"
- line "Didn't go my way!"
+ text ""
+ line "Das Glück hat"
+ cont "mich verlassen!"
prompt
_Route11AfterBattleText1::
- text "#MON is life!"
- line "And to live is to"
- cont "gamble!"
+ text "Das ganze"
+ line "Leben ist ein"
+ cont "Glücksspiel!"
done
_Route11BattleText2::
- text "Competition! I"
- line "can't get enough!"
+ text "Wettkämpfe! Ich"
+ line "kann ihnen nicht"
+ cont "widerstehen!"
done
_Route11EndBattleText2::
- text "I had"
- line "a chance!"
+ text "Immerhin"
+ line "hatte ich eine"
+ cont "Chance!"
prompt
_Route11AfterBattleText2::
- text "You can't be a"
- line "coward in the"
- cont "world of #MON!"
+ text "Feiglinge haben"
+ line "in der Welt der"
+ cont "#MON keine"
+ cont "Chance!"
done
_Route11BattleText3::
- text "Let's go, but"
- line "don't cheat!"
+ text "Hast Du Lust, mit"
+ line "mir zu kämpfen?"
done
_Route11EndBattleText3::
- text "Huh?"
- line "That's not right!"
+ text "Hä?"
+ line "Das ist gemein!"
prompt
_Route11AfterBattleText3::
- text "I did my best! I"
- line "have no regrets!"
+ text "Immerhin habe ich"
+ line "es versucht!"
+ cont "Ich schäme mich"
+ cont "nicht!"
done
_Route11BattleText4::
- text "Careful!"
- line "I'm laying down"
- cont "some cables!"
+ text "Vorsicht!"
+ line "Ich verlege hier"
+ cont "gerade Kabel!"
done
_Route11EndBattleText4::
- text "That"
- line "was electric!"
+ text ""
+ line "Das war ein"
+ cont "Stromschlag!"
prompt
_Route11AfterBattleText4::
- text "Spread the word"
- line "to save energy!"
+ text "Schone die"
+ line "Umwelt und spare"
+ cont "Energie!"
done
_Route11BattleText5::
- text "I just became a"
- line "trainer! But, I"
- cont "think I can win!"
+ text "Ich habe gerade"
+ line "erst angefangen,"
+ cont "#MON zu"
+ cont "trainieren!"
done
_Route11EndBattleText5::
- text "My"
- line "#MON couldn't!"
+ text "Mist!"
+ line "Ich hasse"
+ cont "schwache #MON!"
prompt
_Route11AfterBattleText5::
- text "What do you want?"
- line "Leave me alone!"
+ text "Was willst Du"
+ line "noch? Laß mich"
+ cont "endlich allein!"
done
_Route11BattleText6::
- text "Fwahaha! I have"
- line "never lost!"
+ text "Haha! Bisher habe"
+ line "ich noch nie"
+ cont "verloren!"
done
_Route11EndBattleText6::
- text "My"
- line "first loss!"
+ text "Es gibt"
+ line "immer ein erstes"
+ cont "Mal..."
prompt
_Route11AfterBattleText6::
- text "Luck of the draw!"
- line "Just luck!"
+ text "Das war purer"
+ line "Zufall! Nichts"
+ cont "als Glück!"
done
_Route11BattleText7::
- text "I have never won"
- line "before..."
+ text "Ich habe noch nie"
+ line "gewonnen..."
done
_Route11EndBattleText7::
- text "I saw"
- line "this coming..."
+ text "Das habe"
+ line "ich kommen sehen!"
prompt
_Route11AfterBattleText7::
- text "It's just luck."
- line "Luck of the draw."
+ text "Das war nichts"
+ line "als Glück."
+ cont "Purer Zufall!"
done
_Route11BattleText8::
- text "I'm the best in"
- line "my class!"
+ text "In meiner Klasse"
+ line "bin ich der"
+ cont "Beste!"
done
_Route11EndBattleText8::
- text "Darn!"
- line "I need to make my"
- cont "#MON stronger!"
+ text "Ich muß"
+ line "meine #MON"
+ cont "mehr trainieren!"
prompt
_Route11AfterBattleText8::
- text "There's a fat"
- line "#MON that"
- cont "comes down from"
- cont "the mountains."
+ text "Aus den Bergen"
+ line "steigt manchmal"
+ cont "ein dickes"
+ cont "#MON herab."
- para "It's strong if"
- line "you can get it."
+ para "Es ist sehr"
+ line "stark! Versuche"
+ cont "es zu fangen!"
done
_Route11BattleText9::
- text "Watch out for"
- line "live wires!"
+ text "Nimm Dich vor"
+ line "Hochspannung"
+ cont "in acht!"
done
diff --git a/text/maps/route_11_2.asm b/text/maps/route_11_2.asm
index b9b68d6d..89265280 100644
--- a/text/maps/route_11_2.asm
+++ b/text/maps/route_11_2.asm
@@ -1,28 +1,32 @@
_Route11EndBattleText9::
- text "Whoa!"
- line "You spark plug!"
+ text "Au!"
+ line "Der Funke ist"
+ cont "übergesprungen!"
prompt
_Route11AfterBattleText9::
- text "Well, better get"
- line "back to work."
+ text "Ich mache mich"
+ line "besser wieder an"
+ cont "die Arbeit."
done
_Route11BattleText10::
- text "My #MON should"
- line "be ready by now!"
+ text "Meine #MON"
+ line "müßten bereit"
+ cont "sein!"
done
_Route11EndBattleText10::
- text "Too"
- line "much, too young!"
+ text "Das"
+ line "war schwach!"
prompt
_Route11AfterBattleText10::
- text "I better go find"
- line "stronger ones!"
+ text "Ich muß ein"
+ line "paar Stärkere"
+ cont "fangen!"
done
_Route11Text11::
- text "DIGLETT's CAVE"
+ text "DIGDAS HÖHLE"
done
diff --git a/text/maps/route_11_gate.asm b/text/maps/route_11_gate.asm
index ef371d06..9a843253 100644
--- a/text/maps/route_11_gate.asm
+++ b/text/maps/route_11_gate.asm
@@ -1,14 +1,18 @@
_Route11GateText1::
- text "When you catch"
- line "lots of #MON,"
- cont "isn't it hard to"
- cont "think up names?"
+ text "Je mehr #MON"
+ line "man fängt, desto"
+ cont "schwieriger wird"
+ cont "es, ihnen allen"
+ cont "Spitznamen zu"
+ cont "geben!"
- para "In LAVENDER TOWN,"
- line "there's a man who"
- cont "rates #MON"
- cont "nicknames."
+ para "In LAVANDIA"
+ line "lebt ein Mann,"
+ cont "der Spitznamen"
+ cont "von #MON"
+ cont "bewertet."
- para "He'll help you"
- line "rename them too!"
+ para "Er nimmt auch"
+ line "Namensänderungen"
+ cont "vor!"
done
diff --git a/text/maps/route_11_gate_upstairs.asm b/text/maps/route_11_gate_upstairs.asm
index 10236081..462e8f1d 100644
--- a/text/maps/route_11_gate_upstairs.asm
+++ b/text/maps/route_11_gate_upstairs.asm
@@ -1,40 +1,45 @@
_Route11GateUpstairsText_494a3::
- text "There are items on"
- line "the ground that"
- cont "can't be seen."
-
- para "ITEMFINDER will"
- line "detect an item"
- cont "close to you."
-
- para "It can't pinpoint"
- line "it, so you have"
- cont "to look yourself!"
+ text "Auf dem Boden"
+ line "liegen oft Items,"
+ cont "die man nicht"
+ cont "sehen kann."
+
+ para "Der DETEKTOR"
+ line "spürt Items in"
+ cont "Deiner Nähe auf!"
+
+ para "Allerdings ortet"
+ line "er nicht die"
+ cont "exakte Position!"
+ cont "Du mußt Dich"
+ cont "gut umschauen!"
done
_BinocularsSnorlaxText::
- text "Looked into the"
- line "binoculars."
+ text "Du schaust durch"
+ line "das Fernrohr."
- para "A big #MON is"
- line "asleep on a road!"
+ para "Mitten auf dem"
+ line "Weg schläft ein"
+ cont "großes #MON!"
done
_BinocularsNoSnorlaxText::
- text "Looked into the"
- line "binoculars."
+ text "Du schaust durch"
+ line "das Fernrohr."
- para "It's a beautiful"
- line "view!"
+ para "Du hast eine"
+ line "wunderschöne"
+ cont "Aussicht!"
done
_Route11GateUpstairsText_494d5::
- text "Looked into the"
- line "binoculars."
-
- para "The only way to"
- line "get from CERULEAN"
- cont "CITY to LAVENDER"
- cont "is by way of the"
- cont "ROCK TUNNEL."
+ text "Du schaust durch"
+ line "das Fernrohr."
+
+ para "Der einzige Weg"
+ line "von AZURIA CITY"
+ cont "nach LAVANDIA"
+ cont "führt durch den"
+ cont "FELSTUNNEL."
done
diff --git a/text/maps/route_12.asm b/text/maps/route_12.asm
index 82696fda..f59cf174 100644
--- a/text/maps/route_12.asm
+++ b/text/maps/route_12.asm
@@ -1,139 +1,161 @@
_Route12Text1::
- text "A sleeping #MON"
- line "blocks the way!"
+ text "Ein schlafendes"
+ line "#MON"
+ cont "versperrt den"
+ cont "Weg!"
done
_Route12Text13::
- text "SNORLAX woke up!"
+ text "RELAXO ist"
+ line "aufgewacht!"
- para "It attacked in a"
- line "grumpy rage!"
+ para "Es ist brummig"
+ line "und greift"
+ cont "verschlafen an!"
done
_Route12Text14::
- text "SNORLAX calmed"
- line "down! With a big"
- cont "yawn, it returned"
- cont "to the mountains!"
+ text "RELAXO hat sich"
+ line "wieder beruhigt!"
+ cont "Es gähnt und"
+ cont "läuft in die"
+ cont "Berge zurück!"
done
_Route12BattleText1::
- text "Yeah! I got a"
- line "bite, here!"
+ text "Cool! Mir ist"
+ line "etwas ins Netz"
+ cont "gegangen!"
done
_Route12EndBattleText1::
- text "Tch!"
- line "Just a small fry!"
+ text "Mist!"
+ line "Bloß ein kleiner"
+ cont "Fisch!"
prompt
_Route12AfterBattleText1::
- text "Hang on! My line's"
- line "snagged!"
+ text "Irgendwann werde"
+ line "ich den großen"
+ cont "Fang machen!"
done
_Route12BattleText2::
- text "Be patient!"
- line "Fishing is a"
- cont "waiting game!"
+ text "Nur mit der Ruhe!"
+ line "Als Angler muß"
+ cont "man geduldig"
+ cont "sein!"
done
_Route12EndBattleText2::
- text "That"
- line "one got away!"
+ text "Der ist"
+ line "mir entwischt!"
prompt
_Route12AfterBattleText2::
- text "With a better ROD,"
- line "I could catch"
- cont "better #MON!"
+ text "Hätte ich eine"
+ line "bessere Angel,"
+ cont "würde ich bessere"
+ cont "#MON fangen!"
done
_Route12BattleText3::
- text "Have you found a"
- line "MOON STONE?"
+ text "Besitzt Du einen"
+ line "MONDSTEIN?"
done
_Route12EndBattleText3::
- text "Oww!"
+ text "Aua!"
prompt
_Route12AfterBattleText3::
- text "I could have made"
- line "my #MON evolve"
- cont "with MOON STONE!"
+ text "Wenn ich einen"
+ line "MONDSTEIN hätte,"
+ cont "könnten sich"
+ cont "meine #MON"
+ cont "weiterentwickeln!"
done
_Route12BattleText4::
- text "Electricity is my"
- line "specialty!"
+ text "Elektrizität ist"
+ line "meine Stärke!"
done
_Route12EndBattleText4::
- text "Unplugged!"
+ text ""
+ line "Stromkreis"
+ cont "unterbrochen!"
prompt
_Route12AfterBattleText4::
- text "Water conducts"
- line "electricity, so"
- cont "you should zap"
- cont "sea #MON!"
+ text "Wasser leitet"
+ line "Elektrizität."
+ cont "Greife WASSER-"
+ cont "#MON mit"
+ cont "Elektrizität an!"
done
_Route12BattleText5::
- text "The FISHING FOOL"
- line "vs. #MON KID!"
+ text "Der ANGELKÖNIG"
+ line "gegen das"
+ cont "#MON-KIND!"
done
_Route12EndBattleText5::
- text "Too"
- line "much!"
+ text "Das war"
+ line "spitze!"
prompt
_Route12AfterBattleText5::
- text "You beat me at"
- line "#MON, but I'm"
- cont "good at fishing!"
+ text "Von #MON"
+ line "verstehst Du sehr"
+ cont "viel, doch ich"
+ cont "bin der bessere"
+ cont "Angler!"
done
_Route12BattleText6::
- text "I'd rather be"
- line "working!"
+ text "Eigentlich würde"
+ line "ich lieber"
+ cont "arbeiten..."
done
_Route12EndBattleText6::
- text "It's"
- line "not easy..."
+ text "Das war"
+ line "wahrlich kein"
+ cont "Zuckerschlecken!"
prompt
_Route12AfterBattleText6::
- text "It's all right."
- line "Losing doesn't"
- cont "bug me any more."
+ text "OK, mit der Zeit"
+ line "gewöhnt man sich"
+ cont "daran, zu"
+ cont "verlieren!"
done
_Route12BattleText7::
- text "You never know"
- line "what you could"
- cont "catch!"
+ text "Man weiß nie, was"
+ line "der nächste Fang"
+ cont "sein wird!"
done
_Route12EndBattleText7::
- text "Lost"
- line "it!"
+ text "Ich hab"
+ line "verloren!"
prompt
_Route12AfterBattleText7::
- text "I catch MAGIKARP"
- line "all the time, but"
- cont "they're so weak!"
+ text "Ich fange immer"
+ line "KARPADORS. Doch"
+ cont "sie sind so"
+ cont "schwach!"
done
_Route12Text11::
- text "ROUTE 12 "
- line "North to LAVENDER"
+ text "ROUTE 12, NORDEN:"
+ line "LAVANDIA."
done
_Route12Text12::
- text "SPORT FISHING AREA"
+ text "SPORTANGEL-ZONE"
done
diff --git a/text/maps/route_12_gate.asm b/text/maps/route_12_gate.asm
index 51d75539..25351686 100644
--- a/text/maps/route_12_gate.asm
+++ b/text/maps/route_12_gate.asm
@@ -1,4 +1,5 @@
_Route12GateText1::
- text "There's a lookout"
- line "spot upstairs."
+ text "Oberhalb der"
+ line "Treppe ist ein"
+ cont "Ausguck!"
done
diff --git a/text/maps/route_12_gate_upstairs.asm b/text/maps/route_12_gate_upstairs.asm
index 95a89527..e6a3946a 100644
--- a/text/maps/route_12_gate_upstairs.asm
+++ b/text/maps/route_12_gate_upstairs.asm
@@ -1,42 +1,50 @@
_TM39PreReceiveText::
- text "My #MON's"
- line "ashes are stored"
- cont "in #MON TOWER."
-
- para "You can have this"
- line "TM. I don't need"
- cont "it any more..."
+ text "Meine #MON"
+ line "wurden im"
+ cont "#MON-TURM zur"
+ cont "letzten Ruhe"
+ cont "gebettet."
+
+ para "Ich gebe Dir"
+ line "diese TM. Ich"
+ cont "benötige sie"
+ cont "nicht länger..."
prompt
_ReceivedTM39Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "TM39!@@"
_TM39ExplanationText::
- text "TM39 is a move"
- line "called SWIFT."
-
- para "It's very accurate,"
- line "so use it during"
- cont "battles you can't"
- cont "afford to lose."
+ text "TM39 ist"
+ line "STERNSCHAUER."
+
+ para "STERNSCHAUER ist"
+ line "eine treffsichere"
+ cont "Technik, die in"
+ cont "wichtigen Kämpfen"
+ cont "von großem Nutzen"
+ cont "sein kann!"
done
_TM39NoRoomText::
- text "You don't have"
- line "room for this."
+ text "Oh, Du kannst sie"
+ line "im Moment nicht"
+ cont "tragen."
done
_Route12GateUpstairsText_495b8::
- text "Looked into the"
- line "binoculars."
+ text "Du schaust durch"
+ line "das Fernrohr."
- para "A man fishing!"
+ para "Du siehst einen"
+ line "angelnden Mann!"
done
_Route12GateUpstairsText_495c4::
- text "Looked into the"
- line "binoculars."
+ text "Du schaust durch"
+ line "das Fernrohr."
- para "It's #MON TOWER!"
+ para "Du siehst den"
+ line "#MON-TURM!"
done
diff --git a/text/maps/route_12_house.asm b/text/maps/route_12_house.asm
index e04ce5fb..b009df03 100644
--- a/text/maps/route_12_house.asm
+++ b/text/maps/route_12_house.asm
@@ -1,60 +1,67 @@
_Route12HouseText_564c0::
- text "I'm the FISHING"
- line "GURU's brother!"
+ text "Mein Bruder ist"
+ line "der PROFI-ANGLER!"
- para "I simply Looove"
- line "fishing!"
+ para "Ich liebe den"
+ line "Angelsport!"
- para "Do you like to"
- line "fish?"
+ para "Möchtest Du auch"
+ line "angeln?"
done
_Route12HouseText_564c5::
- text "Grand! I like"
- line "your style!"
+ text "Cool! Du bist mir"
+ line "sympathisch!"
- para "Take this and"
- line "fish, young one!"
+ para "Nimm das hier und"
+ line "genieße das"
+ cont "Anglerleben!"
- para "<PLAYER> received"
- line "a @"
- TX_RAM wcf4b
+ para "<PLAYER> erhält"
+ line "eine @"
+ TX_RAM wcf50
text "!@@"
_Route12HouseText_564ca::
- db $0
- para "Fishing is a way"
- line "of life!"
-
- para "From the seas to"
- line "rivers, go out"
- cont "and land the big"
- cont "one!"
+ text ""
+
+ para "Angeln ist nicht"
+ line "nur ein Sport, es"
+ cont "ist eine Kunst!"
+
+ para "Nun ziehe los,"
+ line "um den großen"
+ cont "Fang zu landen!"
done
_Route12HouseText_564cf::
- text "Oh... That's so"
- line "disappointing..."
+ text "Oh! Das ist so"
+ line "enttäuschend..."
done
_Route12HouseText_564d4::
- text "Hello there,"
+ text "Hallo,"
line "<PLAYER>!"
- para "Use the SUPER ROD"
- line "in any water!"
- cont "You can catch"
- cont "different kinds"
- cont "of #MON."
+ para "Benutze die"
+ line "SUPERANGEL in"
+ cont "allen Gewässern."
+ cont "Du kannst die"
+ cont "verschiedensten"
+ cont "#MON damit"
+ cont "fangen!"
- para "Try fishing"
- line "wherever you can!"
+ para "Gehe angeln, wann"
+ line "immer die Zeit es"
+ cont "erlaubt!"
done
_Route12HouseText_564d9::
- text "Oh no!"
+ text "Oh nein!"
- para "I had a gift for"
- line "you, but you have"
- cont "no room for it!"
+ para "Ich habe ein"
+ line "Geschenk für"
+ cont "Dich! Aber Du"
+ cont "kannst nichts"
+ cont "mehr tragen!"
done
diff --git a/text/maps/route_13.asm b/text/maps/route_13.asm
index e2718919..b493bbea 100644
--- a/text/maps/route_13.asm
+++ b/text/maps/route_13.asm
@@ -1,179 +1,205 @@
_Route13BattleText2::
- text "My bird #MON"
- line "want to scrap!"
+ text "Meine"
+ line "VOGEL-#MON"
+ cont "wollen kämpfen!"
done
_Route13EndBattleText2::
- text "My"
- line "bird combo lost?"
+ text ""
+ line "Mein Vogel-Team"
+ cont "hat verloren?"
prompt
_Route13AfterBattleText2::
- text "My #MON look"
- line "happy even though"
- cont "they lost."
+ text "Meine #MON"
+ line "sind fröhlich,"
+ cont "obwohl sie"
+ cont "verloren haben!"
done
_Route13BattleText3::
- text "I'm told I'm good"
- line "for a kid!"
+ text "Man sagt, für ein"
+ line "Kind würde ich"
+ cont "gut kämpfen!"
done
_Route13EndBattleText3::
- text "Ohh!"
- line "I lost!"
+ text "Oh!"
+ line "Ich hab verloren!"
prompt
_Route13AfterBattleText3::
- text "I want to become"
- line "a good trainer."
- cont "I'll train hard."
+ text "Ich werde fleißig"
+ line "üben, damit"
+ cont "ich ein guter"
+ cont "Trainer werde!"
done
_Route13BattleText4::
- text "Wow! Your BADGEs"
- line "are too cool!"
+ text "Wow! Deine ORDEN"
+ line "sind supercool!"
done
_Route13EndBattleText4::
- text "Not"
- line "enough!"
+ text ""
+ line "Das hat nicht"
+ cont "ganz gereicht!"
prompt
_Route13AfterBattleText4::
- text "You got those"
- line "BADGEs from GYM"
- cont "LEADERs. I know!"
+ text "Du hast diese"
+ line "ORDEN im Kampf"
+ cont "gegen ARENALEITER"
+ cont "gewonnen, oder?"
done
_Route13BattleText5::
- text "My cute #MON"
- line "wish to make your"
- cont "acquaintance."
+ text "Meine niedlichen"
+ line "#MON möchten"
+ cont "Dich gern"
+ cont "kennenlernen."
done
_Route13EndBattleText5::
- text "Wow!"
- line "You totally won!"
+ text ""
+ line "Wow! Du hast"
+ cont "mit Leichtigkeit"
+ cont "gewonnen!"
prompt
_Route13AfterBattleText5::
- text "You have to make"
- line "#MON fight to"
- cont "toughen them up!"
+ text "#MON müssen"
+ line "viel kämpfen,"
+ cont "damit sie stark"
+ cont "werden!"
done
_Route13BattleText6::
- text "I found CARBOS in"
- line "a cave once."
+ text "Ich habe in einer"
+ line "Höhle CARBON"
+ cont "gefunden!"
done
_Route13EndBattleText6::
- text "Just"
- line "messed up!"
+ text "Ich"
+ line "hab's vermasselt!"
prompt
_Route13AfterBattleText6::
- text "CARBOS boosted"
- line "the SPEED of my"
- cont "#MON."
+ text "Mit dem CARBON"
+ line "habe ich die"
+ cont "INITIATIVE meiner"
+ cont "#MON erhöht."
done
_Route13BattleText7::
- text "The wind's blowing"
- line "my way!"
+ text "Bin unterwegs"
+ line "und habe"
+ cont "Rückenwind..."
done
_Route13EndBattleText7::
- text "The"
- line "wind turned!"
+ text "Der"
+ line "Wind dreht sich!"
prompt
_Route13AfterBattleText7::
- text "I'm beat. I guess"
- line "I'll FLY home."
+ text "Ich bin besiegt!"
+ line "Ich werde nach"
+ cont "Hause fliegen!"
done
_Route13BattleText8::
- text "Sure, I'll play"
- line "with you!"
+ text "Natürlich werde"
+ line "ich mit Dir"
+ cont "spielen!"
done
_Route13EndBattleText8::
text "Oh!"
- line "You little brute!"
+ line "Du kleiner"
+ cont "Wüstling, Du!"
prompt
_Route13AfterBattleText8::
- text "I wonder which is"
- line "stronger, male or"
- cont "female #MON?"
+ text "Wenn es männliche"
+ line "und weibliche"
+ cont "#MON gäbe, "
+ cont "welche wären wohl"
+ cont "stärker?"
done
_Route13BattleText9::
- text "Do you want to"
- line "#MON with me?"
+ text "Laß Deine"
+ line "#MON gegen"
+ cont "meine antreten!"
done
_Route13EndBattleText9::
- text "It's over"
- line "already?"
+ text "Das"
+ line "war schon alles?"
prompt
_Route13AfterBattleText9::
- text "I don't know"
- line "anything about"
- cont "#MON. I just"
- cont "like cool ones!"
+ text "Ich habe keine"
+ line "Ahnung von"
+ cont "#MON. Aber"
+ cont "manche finde ich"
+ cont "wirklich cool!"
done
_Route13BattleText10::
- text "What're you"
- line "lookin' at?"
+ text "Was schaust Du so"
+ line "dumm aus der"
+ cont "Wäsche?"
done
_Route13EndBattleText10::
- text "Dang!"
- line "Stripped gears!"
+ text "Zack!"
+ line "Getriebeschaden!"
prompt
_Route13AfterBattleText10::
- text "Get lost!"
+ text "Hau bloß ab!"
done
_Route13BattleText11::
- text "I always go with"
- line "bird #MON!"
+ text "Meine VOGEL-"
+ line "#MON begleiten"
+ cont "mich immer!"
done
_Route13EndBattleText11::
- text "Out"
- line "of power!"
+ text "Die"
+ line "Luft ist raus!"
prompt
_Route13AfterBattleText11::
- text "I wish I could"
- line "fly like PIDGEY"
- cont "and PIDGEOTTO..."
+ text "Ach, wenn ich"
+ line "doch wie TAUBSI"
+ cont "und TAUBOGA"
+ cont "fliegen könnte..."
done
_Route13Text11::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "Look to the left"
- line "of that post!"
+ para "Schaue links"
+ line "neben dem"
+ cont "Pfosten!"
done
_Route13Text12::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "Use SELECT to"
- line "switch items in"
- cont "the ITEM window!"
+ para "Drücke SELECT, um"
+ line "die Positionen"
+ cont "von Items im Menü"
+ cont "zu tauschen."
done
_Route13Text13::
text "ROUTE 13"
- line "North to SILENCE"
- cont "BRIDGE"
+ line "NORDEN:"
+ cont "STILLE BRÜCKE"
done
diff --git a/text/maps/route_14.asm b/text/maps/route_14.asm
index 18e85ed4..0f6fb430 100644
--- a/text/maps/route_14.asm
+++ b/text/maps/route_14.asm
@@ -1,173 +1,196 @@
_Route14BattleText1::
- text "You need to use"
- line "TMs to teach good"
- cont "moves to #MON!"
+ text "Damit #MON"
+ line "starke Attacken"
+ cont "erlernen, muß man"
+ cont "TM einsetzen!"
done
+
_Route14EndBattleText1::
- text "Not"
- line "good enough!"
+ text "Ich"
+ line "war zu schlecht!"
prompt
_Route14AfterBattleText1::
- text "You have some HMs"
- line "right? #MON"
- cont "can't ever forget"
- cont "those moves."
+ text "Eine durch eine"
+ line "VM erlernte"
+ cont "Attacke können"
+ cont "#MON niemals"
+ cont "wieder vergessen!"
done
_Route14BattleText2::
- text "My bird #MON"
- line "should be ready"
- cont "for battle."
+ text "Meine VOGEL-"
+ line "#MON sind"
+ cont "gut auf Kämpfe"
+ cont "vorbereitet!"
done
_Route14EndBattleText2::
- text "Not"
- line "ready yet!"
+ text ""
+ line "Sie waren nicht"
+ cont "stark genug..."
prompt
_Route14AfterBattleText2::
- text "They need to learn"
- line "better moves."
+ text "Sie müssen"
+ line "stärkere Attacken"
+ cont "lernen!"
done
_Route14BattleText3::
- text "TMs are on sale"
- line "in CELADON!"
- cont "But, only a few"
- cont "people have HMs!"
+ text "In PRISMANIA CITY"
+ line "kann man TM"
+ cont "kaufen."
+ cont "VM besitzen"
+ cont "allerdings nur"
+ cont "wenige Personen."
done
_Route14EndBattleText3::
- text "Aww,"
- line "bummer!"
+ text "Ohh!"
+ line "So ein Mist!"
prompt
_Route14AfterBattleText3::
- text "Teach #MON"
- line "moves of the same"
- cont "element type for"
- cont "more power."
+ text "Bringe #MON"
+ line "ihrem Element"
+ cont "entsprechende"
+ cont "Attacken bei, um"
+ cont "ihre volle Stärke"
+ cont "auszunutzen!"
done
_Route14BattleText4::
- text "Have you taught"
- line "your bird #MON"
- cont "how to FLY?"
+ text "Hast Du einem"
+ line "VOGEL-#MON"
+ cont "schon das FLIEGEN"
+ cont "beigebracht?"
done
_Route14EndBattleText4::
- text "Shot"
- line "down in flames!"
+ text ""
+ line "War das eine"
+ cont "Bruchlandung!"
prompt
_Route14AfterBattleText4::
- text "Bird #MON are"
- line "my true love!"
+ text "Meine"
+ line "Leidenschaft sind"
+ cont "VOGEL-#MON!"
done
_Route14BattleText5::
- text "Have you heard of"
- line "the legendary"
- cont "#MON?"
+ text "Hast Du schon von"
+ line "den legendären"
+ cont "#MON gehört?"
done
_Route14EndBattleText5::
- text "Why?"
- line "Why'd I lose?"
+ text "Warum"
+ line "hab ich verloren?"
prompt
_Route14AfterBattleText5::
- text "The 3 legendary"
- line "#MON are all"
- cont "birds of prey."
+ text "Die 3 legendären"
+ line "#MON sind"
+ cont "große Raubvögel."
done
_Route14BattleText6::
- text "I'm not into it,"
- line "but OK! Let's go!"
+ text "Ich will nicht"
+ line "unbedingt, aber"
+ cont "laß uns dennoch"
+ cont "kämpfen!"
done
_Route14EndBattleText6::
- text "I"
- line "knew it!"
+ text "Ich"
+ line "wußte, ich würde"
+ cont "verlieren!"
prompt
_Route14AfterBattleText6::
- text "Winning, losing,"
- line "it doesn't matter"
- cont "in the long run!"
+ text "Längerfristig ist"
+ line "es egal, ob man"
+ cont "gewinnt oder"
+ cont "verliert!"
done
_Route14BattleText7::
- text "C'mon, c'mon."
- line "Let's go, let's"
- cont "go, let's go!"
+ text "Los, los! Laß uns"
+ line "kämpfen. Auf in"
+ cont "den Kampf! Los!"
done
_Route14EndBattleText7::
text "Arrg!"
- line "Lost! Get lost!"
+ line "Hau bloß ab!"
prompt
_Route14AfterBattleText7::
- text "What, what, what?"
- line "What do you want?"
+ text "Was, was, was?"
+ line "Was willst Du?"
done
_Route14BattleText8::
- text "Perfect! I need to"
- line "burn some time!"
+ text "Sehr gut! Ich"
+ line "brauche einen"
+ cont "Zeitvertreib!"
done
_Route14EndBattleText8::
- text "What?"
- line "You!?"
+ text "Du hast"
+ line "mich besiegt?"
+ cont "Oh Mann!"
prompt
_Route14AfterBattleText8::
- text "Raising #MON"
- line "is a drag, man."
+ text "Es ist ganz schön"
+ line "mühselig, #MON"
+ cont "zu trainieren!"
done
_Route14BattleText9::
- text "We ride out here"
- line "because there's"
- cont "more room!"
+ text "Wir kommen öfter"
+ line "her, weil es hier"
+ cont "so unglaublich"
+ cont "viel Platz gibt!"
done
_Route14EndBattleText9::
- text "Wipe out!"
+ text "Kurz"
+ line "und schmerzlos!"
prompt
_Route14AfterBattleText9::
- text "It's cool you"
- line "made your #MON"
- cont "so strong!"
+ text "Cool! Deine"
+ line "#MON sind"
+ cont "wirklich stark!"
- para "Might is right!"
- line "And you know it!"
+ para "Macht geht vor"
+ line "Recht! Du hast"
+ cont "es begriffen!"
done
_Route14BattleText10::
- text "#MON fight?"
- line "Cool! Rumble!"
+ text "Ein #MON-"
+ line "KAMPF? Cool!"
+ cont "Leg los, Kumpel!"
done
_Route14EndBattleText10::
- text "Blown"
- line "away!"
+ text "Voll"
+ line "erwischt!"
prompt
_Route14AfterBattleText10::
- text "You know who'd"
- line "win, you and me"
- cont "one on one!"
+ text "Du gegen mich!"
+ line "Du weißt, wer"
+ cont "gewinnt!"
done
_Route14Text11::
- text "ROUTE 14"
- line "West to FUCHSIA"
- cont "CITY"
+ text "ROUTE 14, WESTEN:"
+ line "FUCHSANIA CITY"
done
diff --git a/text/maps/route_15.asm b/text/maps/route_15.asm
index a23b8500..901f8b8f 100644
--- a/text/maps/route_15.asm
+++ b/text/maps/route_15.asm
@@ -1,171 +1,195 @@
_Route15BattleText1::
- text "Let me try out the"
- line "#MON I just"
- cont "got in a trade!"
+ text "Wunderbar! Dann"
+ line "kann ich gleich"
+ cont "ausprobieren, wie"
+ cont "gut die #MON"
+ cont "sind, die ich"
+ cont "getauscht habe!"
done
_Route15EndBattleText1::
- text "Not"
- line "good enough!"
+ text ""
+ line "Nicht gut genug!"
prompt
_Route15AfterBattleText1::
- text "You can't change"
- line "the nickname of"
- cont "any #MON you"
- cont "get in a trade."
+ text "Man kann den"
+ line "Spitznamen eines"
+ cont "#MON, das man"
+ cont "getauscht hat,"
+ cont "nicht ändern."
- para "Only the Original"
- line "Trainer can."
+ para "Nur der Original-"
+ line "Trainer kann den"
+ cont "Namen verändern."
done
_Route15BattleText2::
- text "You look gentle,"
- line "so I think I can"
- cont "beat you!"
+ text "Du siehst"
+ line "lammfromm aus!"
+ cont "Dann habe ich"
+ cont "eine Chance!"
done
_Route15EndBattleText2::
- text "No,"
- line "wrong!"
+ text "Du"
+ line "bist ein Wolf im"
+ cont "Schafspelz!"
prompt
_Route15AfterBattleText2::
- text "I'm afraid of"
- line "BIKERs, they look"
- cont "so ugly and mean!"
+ text "Ich habe Angst"
+ line "vor BIKERN, sie"
+ cont "sind so häßlich"
+ cont "und brutal!"
done
_Route15BattleText3::
- text "When I whistle, I"
- line "can summon bird"
- cont "#MON!"
+ text "Wenn ich pfeife,"
+ line "kann ich"
+ cont "VOGEL-#MON"
+ cont "herbeirufen!"
done
_Route15EndBattleText3::
- text "Ow!"
- line "That's tragic!"
+ text "Au!"
+ line "Das ist tragisch!"
prompt
_Route15AfterBattleText3::
- text "Maybe I'm not cut"
- line "out for battles."
+ text "Vielleicht bin"
+ line "ich keine"
+ cont "Kämpfernatur..."
done
_Route15BattleText4::
- text "Hmm? My birds are"
- line "shivering! You're"
- cont "good, aren't you?"
+ text "Hmm? Meine Vögel"
+ line "erschaudern?"
+
+ para "Du mußt wirklich"
+ line "sehr gut sein!"
done
_Route15EndBattleText4::
- text "Just"
- line "as I thought!"
+ text "Ich"
+ line "lag also richtig!"
prompt
_Route15AfterBattleText4::
- text "Did you know moves"
- line "like EARTHQUAKE"
- cont "don't have any"
- cont "effect on birds?"
+ text "Wußtest Du, daß"
+ line "manche Attacken,"
+ cont "wie ERDBEBEN,"
+ cont "keine Wirkung auf"
+ cont "Vögel haben?"
done
_Route15BattleText5::
- text "Oh, you're a"
- line "little cutie!"
+ text "Du bist ein"
+ line "gewitzter Kerl!"
done
_Route15EndBattleText5::
- text "You looked"
- line "so cute too!"
+ text ""
+ line "Und Du siehst"
+ cont "so süß aus!"
prompt
_Route15AfterBattleText5::
- text "I forgive you!"
- line "I can take it!"
+ text "OK, Du hast mich"
+ line "besiegt. Es macht"
+ cont "mir nichts aus!"
done
_Route15BattleText6::
- text "I raise #MON"
- line "because I live"
- cont "alone!"
+ text "Ich trainiere"
+ line "#MON, weil ich"
+ cont "alleine lebe!"
done
_Route15EndBattleText6::
- text "I didn't"
- line "ask for this!"
+ text "So"
+ line "habe ich es"
+ cont "mir aber nicht"
+ cont "vorgestellt!"
prompt
_Route15AfterBattleText6::
- text "I just like going"
- line "home to be with"
- cont "my #MON!"
+ text "Ich verbringe"
+ line "zu Hause sehr"
+ cont "viel Zeit mit"
+ cont "meinen #MON!"
done
_Route15BattleText7::
- text "Hey kid! C'mon!"
- line "I just got these!"
+ text "Hey, Kleiner!"
+ line "Laß uns kämpfen!"
done
_Route15EndBattleText7::
- text "Why"
- line "not?"
+ text "Warum"
+ line "hab ich verloren?"
prompt
_Route15AfterBattleText7::
- text "You only live"
- line "once, so I live"
- cont "as an outlaw!"
- cont "TEAM ROCKET RULES!"
+ text "Man lebt nur"
+ line "einmal! Daher bin"
+ cont "ich ein Bandit!"
+ cont "Das TEAM ROCKET"
+ cont "ist cool!"
done
_Route15BattleText8::
- text "Fork over all your"
- line "cash when you"
- cont "lose to me, kid!"
+ text "Her mit Deinen"
+ line "Moneten! Wenn Du"
+ cont "verlierst, gibst"
+ cont "Du mir Dein Geld!"
done
_Route15EndBattleText8::
- text "That"
- line "can't be true!"
+ text "Das darf"
+ line "nicht wahr sein!"
prompt
_Route15AfterBattleText8::
- text "I was just joking"
- line "about the money!"
+ text "Vergiß die Sache"
+ line "mit dem Geld, das"
+ cont "war ein Scherz!"
done
_Route15BattleText9::
- text "What's cool?"
- line "Trading #MON!"
+ text "#MON zu"
+ line "tauschen ist"
+ cont "wirklich cool!"
done
_Route15EndBattleText9::
- text "I"
- line "said trade!"
+ text "Ich"
+ line "sagte tauschen!"
prompt
_Route15AfterBattleText9::
- text "I trade #MON"
- line "with my friends!"
+ text "Ich tausche mit"
+ line "meinen Freunden"
+ cont "#MON!"
done
_Route15BattleText10::
- text "Want to play with"
- line "my #MON?"
+ text "Möchtest Du mit"
+ line "meinen #MON"
+ cont "spielen?"
done
_Route15EndBattleText10::
- text "I was"
- line "too impatient!"
+ text "Ich"
+ line "war zu ungestüm!"
prompt
_Route15AfterBattleText10::
- text "I'll go train with"
- line "weaker people.@@"
+ text "Ich muß ein wenig"
+ line "mit schwächeren"
+ cont "Trainern üben...@@"
_Route15Text12::
- text "ROUTE 15"
- line "West to FUCHSIA"
- cont "CITY"
+ text "ROUTE 15, WESTEN:"
+ line "FUCHSANIA CITY"
done
diff --git a/text/maps/route_15_gate.asm b/text/maps/route_15_gate.asm
index 0a526142..a94e9402 100644
--- a/text/maps/route_15_gate.asm
+++ b/text/maps/route_15_gate.asm
@@ -1,7 +1,9 @@
_Route15GateText1::
- text "Are you working"
- line "on a #DEX?"
+ text "Arbeitest Du an"
+ line "einem #DEX?"
- para "PROF.OAK's AIDE"
- line "came by here."
+ para "PROF. EICHS"
+ line "Gehilfe ist"
+ cont "kürzlich hier"
+ cont "vorbeigekommen!"
done
diff --git a/text/maps/route_15_gate_upstairs.asm b/text/maps/route_15_gate_upstairs.asm
index ade4a358..d3d21505 100644
--- a/text/maps/route_15_gate_upstairs.asm
+++ b/text/maps/route_15_gate_upstairs.asm
@@ -1,24 +1,28 @@
_Route15GateUpstairsText_4968c::
- text "EXP.ALL gives"
- line "EXP points to all"
- cont "the #MON with"
- cont "you, even if they"
- cont "don't fight."
+ text "Mit dem EP-TEILER"
+ line "bekommen alle"
+ cont "#MON, die Du"
+ cont "mit Dir führst,"
+ cont "nach einem Kampf"
+ cont "EP."
- para "It does, however,"
- line "reduce the amount"
- cont "of EXP for each"
- cont "#MON."
+ para "Die EP werden"
+ line "nach dem Kampf"
+ cont "unter den #MON"
+ cont "aufgeteilt."
- para "If you don't need"
- line "it, you should "
- cont "store it via PC."
+ para "Lege den"
+ line "EP-TEILER via PC"
+ cont "ab, wenn Du ihn"
+ cont "nicht benutzen"
+ cont "möchtest."
done
_Route15GateUpstairsText_49698::
- text "Looked into the"
- line "binoculars."
+ text "Du schaust durch"
+ line "das Fernrohr."
- para "It looks like a"
- line "small island!"
+ para "Hmm, das sieht"
+ line "wie eine kleine"
+ cont "Insel aus!"
done
diff --git a/text/maps/route_16.asm b/text/maps/route_16.asm
index 45265829..a360ab3e 100644
--- a/text/maps/route_16.asm
+++ b/text/maps/route_16.asm
@@ -1,120 +1,135 @@
_Route16BattleText1::
- text "What do you want?"
+ text "Was willst Du?"
done
_Route16EndBattleText1::
- text "Don't you"
- line "dare laugh!"
+ text "Wage ja"
+ line "nicht zu lachen!"
prompt
_Route16AfterBattleText1::
- text "We like just"
- line "hanging here,"
- cont "what's it to you?"
+ text "Wir lungern hier"
+ line "herum! Wie sieht"
+ cont "es bei Dir aus?"
done
_Route16BattleText2::
- text "Nice BIKE!"
- line "Hand it over!"
+ text "Du besitzt ein"
+ line "schönes FAHRRAD!"
+ cont "Her damit!"
done
_Route16EndBattleText2::
- text "Knock"
- line "out!"
+ text "K.O.!"
prompt
_Route16AfterBattleText2::
- text "Forget it, who"
- line "needs your BIKE!"
+ text "Naja, vergiß es!"
+ line "Wer braucht schon"
+ cont "ein FAHRRAD?"
done
_Route16BattleText3::
- text "Come out and play,"
- line "little mouse!"
+ text "Laß uns spielen,"
+ line "Hasenfuß!"
done
_Route16EndBattleText3::
- text "You"
- line "little rat!"
+ text "Du"
+ line "kleine Ratte!"
prompt
_Route16AfterBattleText3::
- text "I hate losing!"
- line "Get away from me!"
+ text "Ich hasse es, zu"
+ line "verlieren! Mach,"
+ cont "daß Du wegkommst!"
done
_Route16BattleText4::
- text "Hey, you just"
- line "bumped me!"
+ text "Hey! Du hast"
+ line "mich angerempelt!"
done
_Route16EndBattleText4::
- text "Kaboom!"
+ text "Rumms!"
+ line "Überrumpelt!"
prompt
_Route16AfterBattleText4::
- text "You can also get"
- line "to FUCHSIA from"
- cont "VERMILION using a"
- cont "coastal road."
+ text "Mann kann über"
+ line "eine Küstenstraße"
+ cont "von ORANIA CITY"
+ cont "nach FUCHSANIA"
+ cont "CITY gelangen."
done
_Route16BattleText5::
- text "I'm feeling"
- line "hungry and mean!"
+ text "Ich bin furchtbar"
+ line "gemein und"
+ cont "erfolgssüchtig!"
done
_Route16EndBattleText5::
- text "Bad,"
- line "bad, bad!"
+ text "Nein,"
+ line "nein, nein!"
prompt
_Route16AfterBattleText5::
- text "I like my #MON"
- line "ferocious! They"
- cont "tear up enemies!"
+ text "Ich mag wilde"
+ line "#MON!"
+
+ para "Sie strotzen nur"
+ line "so vor Kraft!"
done
_Route16BattleText6::
- text "Sure, I'll go!"
+ text "Ja, sicher! Ich"
+ line "mache Dir Platz!"
done
_Route16EndBattleText6::
- text "Don't make"
- line "me mad!"
+ text "Treibe"
+ line "mich nicht in den"
+ cont "Wahnsinn!"
prompt
_Route16AfterBattleText6::
- text "I like harassing"
- line "people with my"
- cont "vicious #MON!"
+ text "Ich liebe es,"
+ line "andere mit meinen"
+ cont "bissigen #MON"
+ cont "zu schikanieren!"
done
_Route16Text7::
- text "A sleeping #MON"
- line "blocks the way!"
+ text "Ein schlafendes"
+ line "#MON versperrt"
+ cont "den Weg!"
done
_Route16Text10::
- text "SNORLAX woke up!"
+ text "RELAXO ist"
+ line "aufgewacht!"
- para "It attacked in a"
- line "grumpy rage!"
+ para "Es ist brummig"
+ line "und greift"
+ cont "verschlafen an!"
done
_Route16Text11::
- text "With a big yawn,"
- line "SNORLAX returned"
- cont "to the mountains!"
+ text "RELAXO hat sich"
+ line "wieder beruhigt!"
+ cont "Es gähnt und"
+ cont "läuft in die"
+ cont "Berge zurück!"
done
_Route16Text8::
- text "Enjoy the slope!"
- line "CYCLING ROAD"
+ text "RADWEG"
+ line "Gute Abfahrt!"
done
_Route16Text9::
text "ROUTE 16"
- line "CELADON CITY -"
- cont "FUCHSIA CITY"
+ line "PRISMANIA CITY -"
+ cont "FUCHSANIA CITY"
done
diff --git a/text/maps/route_16_gate.asm b/text/maps/route_16_gate.asm
index f548977f..d32b1f18 100644
--- a/text/maps/route_16_gate.asm
+++ b/text/maps/route_16_gate.asm
@@ -1,22 +1,25 @@
_Route16GateText_49777::
- text "No pedestrians"
- line "are allowed on"
- cont "CYCLING ROAD!"
+ text "Das Betreten des"
+ line "RADWEGES ist"
+ cont "Fußgängern"
+ cont "untersagt!"
done
_Route16GateText_4977c::
- text "CYCLING ROAD is a"
- line "downhill course"
- cont "by the sea. It's"
- cont "a great ride."
+ text "Der RADWEG ist"
+ line "eine abschüssige"
+ cont "Küstenstraße mit"
+ cont "herrlichem"
+ cont "Streckenverlauf!"
done
_Route16GateText_49781::
- text "Excuse me! Wait"
- line "up please!"
+ text "Entschuldigung!"
+ line "Warte auf mich!"
done
_Route16GateText2::
- text "How'd you get in?"
- line "Good effort!"
+ text "Wie bist Du nur"
+ line "hereingekommen?"
+ cont "Solide Leistung!"
done
diff --git a/text/maps/route_16_gate_upstairs.asm b/text/maps/route_16_gate_upstairs.asm
index d76b70ca..d79b31fa 100644
--- a/text/maps/route_16_gate_upstairs.asm
+++ b/text/maps/route_16_gate_upstairs.asm
@@ -1,26 +1,29 @@
_Route16GateUpstairsText_49820::
- text "I'm going for a"
- line "ride with my girl"
- cont "friend!"
+ text "Ich mache mit"
+ line "meiner Freundin"
+ cont "einen Ausflug!"
done
_Route16GateUpstairsText_4982f::
- text "We're going"
- line "riding together!"
+ text "Wir werden mit"
+ line "dem Rad fahren!"
done
_Route16GateUpstairsText_4983b::
- text "Looked into the"
- line "binoculars."
+ text "Du schaust durch"
+ line "das Fernrohr."
- para "It's CELADON DEPT."
- line "STORE!"
+ para "Du siehst das"
+ line "Einkaufszentrum"
+ cont "von PRISMANIA"
+ cont "CITY!"
done
_Route16GateUpstairsText_49847::
- text "Looked into the"
- line "binoculars."
+ text "Du schaust durch"
+ line "das Fernrohr."
- para "There's a long"
- line "path over water!"
+ para "Dort führt ein"
+ line "langer Weg über"
+ cont "das Wasser!"
done
diff --git a/text/maps/route_16_house.asm b/text/maps/route_16_house.asm
index 77efde87..5f2f8989 100644
--- a/text/maps/route_16_house.asm
+++ b/text/maps/route_16_house.asm
@@ -1,31 +1,34 @@
_Route16HouseText3::
- text "Oh, you found my"
- line "secret retreat!"
+ text "Du hast meinen"
+ line "geheimen Unter-"
+ cont "schlupf gefunden!"
- para "Please don't tell"
- line "anyone I'm here."
- cont "I'll make it up"
- cont "to you with this!"
+ para "Bitte erzähle"
+ line "niemandem davon."
+ cont "Du bekommst auch"
+ cont "etwas von mir!"
prompt
_ReceivedHM02Text::
- text "<PLAYER> received"
- line "HM02!@@"
+ text "<PLAYER> erhält"
+ line "VM02!@@"
_HM02ExplanationText::
- text "HM02 is FLY."
- line "It will take you"
- cont "back to any town."
+ text "VM02 ist FLIEGEN."
+ line "Damit kannst Du"
+ cont "in jede Stadt"
+ cont "zurückfliegen."
- para "Put it to good"
- line "use!"
+ para "Sie wird Dir von"
+ line "Nutzen sein!"
done
_HM02NoRoomText::
- text "You don't have any"
- line "room for this."
+ text "Du hast keinen"
+ line "Platz mehr, um"
+ cont "sie mitzunehmen!"
done
_Route16HouseText_1e652::
- text "FEAROW: Kyueen!"
+ text "IBITAK: Ibitak!"
done
diff --git a/text/maps/route_17.asm b/text/maps/route_17.asm
index a0affd90..126ea70b 100644
--- a/text/maps/route_17.asm
+++ b/text/maps/route_17.asm
@@ -1,195 +1,216 @@
_Route17BattleText1::
- text "There's no money"
- line "in fighting kids!"
+ text "Es lohnt sich"
+ line "nicht, Kinder"
+ cont "auszurauben!"
done
_Route17EndBattleText1::
- text "Burned"
- line "out!"
+ text "Die"
+ line "Luft ist raus!"
prompt
_Route17AfterBattleText1::
- text "Good stuff is"
- line "lying around on"
- cont "CYCLING ROAD!"
+ text "Auf dem RADWEG"
+ line "liegen nützliche"
+ cont "Items herum!"
done
_Route17BattleText2::
- text "What do you want,"
- line "kiddo?"
+ text "Was willst Du,"
+ line "Kleiner?"
done
_Route17EndBattleText2::
- text "Whoo!"
+ text "Hoho!"
prompt
_Route17AfterBattleText2::
- text "I could belly-"
- line "bump you outta"
- cont "here!"
+ text "Ich könnte Dich"
+ line "mit einem"
+ cont "Bauchplatscher"
+ cont "plattmachen!"
done
_Route17BattleText3::
- text "You heading to"
- line "FUCHSIA?"
+ text "Willst Du nach"
+ line "FUCHSANIA CITY?"
done
_Route17EndBattleText3::
- text "Crash and"
- line "burn!"
+ text "Ich habe"
+ line "mein Bestes"
+ cont "gegeben!"
prompt
_Route17AfterBattleText3::
- text "I love racing"
- line "downhill!"
+ text "Ich liebe es,"
+ line "bergab Rennen"
+ cont "zu fahren!"
done
_Route17BattleText4::
- text "We're BIKERs!"
- line "Highway stars!"
+ text "Wir sind BIKER,"
+ line "Könige des"
+ cont "Highways!"
done
_Route17EndBattleText4::
- text "Smoked!"
+ text "Ich bin"
+ line "voll auf die Nase"
+ cont "gefallen!"
prompt
_Route17AfterBattleText4::
- text "Are you looking"
- line "for adventure?"
+ text "Suchst Du das"
+ line "Abenteuer?"
done
_Route17BattleText5::
- text "Let VOLTORB"
- line "electrify you!"
+ text "VOLTOBAL wird"
+ line "Dich unter Strom"
+ cont "setzen!"
done
_Route17EndBattleText5::
- text "Grounded"
- line "out!"
+ text "Du hast"
+ line "mich geerdet!"
prompt
_Route17AfterBattleText5::
- text "I got my VOLTORB"
- line "at the abandoned"
- cont "POWER PLANT."
+ text "Ich habe VOLTOBAL"
+ line "im verlassenen"
+ cont "KRAFTWERK "
+ cont "gefangen."
done
_Route17BattleText6::
- text "My #MON won't"
- line "evolve! Why?"
+ text "Mein #MON"
+ line "entwickelt sich"
+ cont "nicht weiter!"
done
_Route17EndBattleText6::
- text "Why,"
- line "you!"
+ text "Hey,"
+ line "was sollte das?"
prompt
_Route17AfterBattleText6::
- text "Maybe some #MON"
- line "need element"
- cont "STONEs to evolve."
+ text "Manche #MON"
+ line "benötigen"
+ cont "spezielle STEINE,"
+ cont "um sich zu"
+ cont "entwickeln."
done
_Route17BattleText7::
- text "I need a little"
- line "exercise!"
+ text "Ich muß ein"
+ line "wenig abnehmen!"
done
_Route17EndBattleText7::
- text "Whew!"
- line "Good workout!"
+ text "Puh!"
+ line "Eine gute Übung!"
prompt
_Route17AfterBattleText7::
- text "I'm sure I lost"
- line "weight there!"
+ text "Ich habe sicher"
+ line "an Gewicht"
+ cont "verloren!"
done
_Route17BattleText8::
- text "Be a rebel!"
+ text "Sei ein Rebell!"
done
_Route17EndBattleText8::
- text "Aaaargh!"
+ text "Arrrgh!"
prompt
_Route17AfterBattleText8::
- text "Be ready to fight"
- line "for your beliefs!"
+ text "Setze Dich für"
+ line "Deine Ideale ein!"
done
_Route17BattleText9::
- text "Nice BIKE!"
- line "How's it handle?"
+ text "Du besitzt ein"
+ line "schickes FAHRRAD!"
+ cont "Fährt es sich"
+ cont "gut?"
done
_Route17EndBattleText9::
- text "Shoot!"
+ text "Mist!"
prompt
_Route17AfterBattleText9::
- text "The slope makes"
- line "it hard to steer!"
+ text "Das Gefälle macht"
+ line "das Lenken sehr"
+ cont "schwer!"
done
_Route17BattleText10::
- text "Get lost kid!"
- line "I'm bushed!"
+ text "Zieh Leine! Ich"
+ line "bin erschöpft!"
done
_Route17EndBattleText10::
- text "Are you"
- line "satisfied?"
+ text "Bist Du"
+ line "nun zufrieden?"
prompt
_Route17AfterBattleText10::
- text "I need to catch"
- line "a few Zs!"
+ text "Ich muß mich eine"
+ line "Runde aufs Ohr"
+ cont "legen!"
done
_Route17Text11::
- text "It's a notice!"
+ text "Ein Hinweis!"
- para "Watch out for"
- line "discarded items!"
+ para "Achte auf"
+ line "weggeworfene"
+ cont "Items!"
done
_Route17Text12::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "All #MON are"
- line "unique."
+ para "Jedes #MON ist"
+ line "einzigartig."
- para "Even #MON of"
- line "the same type and"
- cont "level grow at"
- cont "different rates."
+ para "Selbst gleiche"
+ line "#MON mit"
+ cont "identischem Level"
+ cont "unterscheiden"
+ cont "sich voneinander."
done
_Route17Text13::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "Press the A or B"
- line "Button to stay in"
- cont "place while on a"
- cont "slope."
+ para "Drücke den A-"
+ line "oder B-Knopf, um"
+ cont "auch bei Gefälle"
+ cont "die Position zu"
+ cont "halten."
done
_Route17Text14::
text "ROUTE 17"
- line "CELADON CITY -"
- cont "FUCHSIA CITY"
+ line "PRISMANIA CITY -"
+ cont "FUCHSANIA CITY"
done
_Route17Text15::
- text "It's a notice!"
+ text "Ein Hinweis!"
- para "Don't throw the"
- line "game, throw #"
- cont "BALLs instead!"
+ para "Gib niemals auf!"
+ line "Versuche Dein"
+ cont "Glück mit"
+ cont "#BÄLLEN!"
done
_Route17Text16::
- text "CYCLING ROAD"
- line "Slope ends here!"
+ text "Der RADWEG"
+ line "endet hier!"
done
diff --git a/text/maps/route_18.asm b/text/maps/route_18.asm
index d09caf82..4ecffbb2 100644
--- a/text/maps/route_18.asm
+++ b/text/maps/route_18.asm
@@ -1,58 +1,65 @@
_Route18BattleText1::
- text "I always check"
- line "every grassy area"
- cont "for new #MON."
+ text "Ich laufe überall"
+ line "durch hohes Gras,"
+ cont "um #MON"
+ cont "aufzuspüren!"
done
_Route18EndBattleText1::
- text "Tch!"
+ text ""
+ line "Also sowas!"
prompt
_Route18AfterBattleText1::
- text "I wish I had a"
- line "BIKE!"
+ text "Wenn ich nur ein"
+ line "FAHRRAD hätte!"
done
_Route18BattleText2::
- text "Kurukkoo!"
- line "How do you like"
- cont "my bird call?"
+ text "Guruguu!"
+ line "Wie klingt mein"
+ cont "Vogellockruf?"
done
_Route18EndBattleText2::
- text "I"
- line "had to bug you!"
+ text "Ich"
+ line "mußte mit Dir"
+ cont "kämpfen!"
prompt
_Route18AfterBattleText2::
- text "I also collect sea"
- line "#MON on"
- cont "weekends!"
+ text "Am Wochenende"
+ line "sammle ich immer"
+ cont "WASSER-#MON!"
done
_Route18BattleText3::
- text "This is my turf!"
- line "Get out of here!"
+ text "Das hier ist mein"
+ line "Gebiet! Sieh zu,"
+ cont "daß Du Land"
+ cont "gewinnst!"
done
_Route18EndBattleText3::
- text "Darn!"
+ text ""
+ line "Verdammt!"
prompt
_Route18AfterBattleText3::
- text "This is my fave"
- line "#MON hunting"
- cont "area!"
+ text "Hier habe ich"
+ line "sehr gerne"
+ cont "#MON gejagt!"
done
_Route18Text4::
text "ROUTE 18"
- line "CELADON CITY -"
- cont "FUCHSIA CITY"
+ line "PRISMANIA CITY -"
+ cont "FUCHSANIA CITY"
done
_Route18Text5::
- text "CYCLING ROAD"
- line "No pedestrians"
- cont "permitted!"
+ text "Das Betreten des"
+ line "RADWEGES ist"
+ cont "Fußgängern"
+ cont "untersagt!"
done
diff --git a/text/maps/route_18_gate.asm b/text/maps/route_18_gate.asm
index f2f51039..7ff6b7ca 100644
--- a/text/maps/route_18_gate.asm
+++ b/text/maps/route_18_gate.asm
@@ -1,14 +1,15 @@
_Route18GateText_49928::
- text "You need a BICYCLE"
- line "for CYCLING ROAD!"
+ text "Du benötigst ein"
+ line "FAHRRAD, um den"
+ cont "RADWEG zu nutzen!"
done
_Route18GateText_4992d::
- text "CYCLING ROAD is"
- line "all uphill from"
- cont "here."
+ text "Der RADWEG führt"
+ line "von hier aus den"
+ cont "Hügel hinauf."
done
_Route18GateText_49932::
- text "Excuse me!"
+ text "Pardon!"
done
diff --git a/text/maps/route_18_gate_upstairs.asm b/text/maps/route_18_gate_upstairs.asm
index 0fd2de09..9a955c55 100644
--- a/text/maps/route_18_gate_upstairs.asm
+++ b/text/maps/route_18_gate_upstairs.asm
@@ -1,15 +1,15 @@
_Route18GateUpstairsText_49993::
- text "Looked into the"
- line "binoculars."
+ text "Du schaust durch"
+ line "das Fernrohr."
- para "PALLET TOWN is in"
- line "the west!"
+ para "Im Westen liegt"
+ line "ALABASTIA!"
done
_Route18GateUpstairsText_4999f::
- text "Looked into the"
- line "binoculars."
+ text "Du schaust durch"
+ line "das Fernrohr."
- para "There are people"
- line "swimming!"
+ para "Dort drüben"
+ line "schwimmen Leute!"
done
diff --git a/text/maps/route_19.asm b/text/maps/route_19.asm
index 244e31d0..5d1c8e41 100644
--- a/text/maps/route_19.asm
+++ b/text/maps/route_19.asm
@@ -1,157 +1,185 @@
_Route19BattleText1::
- text "Have to warm up"
- line "before my swim!"
+ text "Vor dem Schwimmen"
+ line "muß ich mich noch"
+ cont "aufwärmen!"
done
_Route19EndBattleText1::
- text "All"
- line "warmed up!"
+ text ""
+ line "Wunderbar, jetzt"
+ cont "ist mir warm!"
prompt
_Route19AfterBattleText1::
- text "Thanks, kid! I'm"
- line "ready for a swim!"
+ text "Danke, Kleiner!"
+ line "Jetzt kann ich"
+ cont "schwimmen gehen!"
done
_Route19BattleText2::
- text "Wait! You'll have"
- line "a heart attack!"
+ text "Warte! Sonst"
+ line "bekommst Du einen"
+ cont "Herzinfarkt!"
done
_Route19EndBattleText2::
- text "Ooh!"
- line "That's chilly!"
+ text "Wuah!"
+ line "Mich fröstel",$B3,"'s!"
prompt
_Route19AfterBattleText2::
- text "Watch out for"
- line "TENTACOOL!"
+ text "Nimm Dich vor"
+ line "TENTACHA in acht!"
done
_Route19BattleText3::
- text "I love swimming!"
- line "What about you?"
+ text "Ich gehe gerne"
+ line "schwimmen!"
+ cont "Du auch?"
done
_Route19EndBattleText3::
- text "Belly"
- line "flop!"
+ text ""
+ line "Mann, war das ein"
+ cont "Bauchplatscher!"
prompt
_Route19AfterBattleText3::
- text "I can beat #MON"
- line "at swimming!"
+ text "Ich kann #MON"
+ line "besiegen, während"
+ cont "ich schwimme!"
done
_Route19BattleText4::
- text "What's beyond the"
- line "horizon?"
+ text "Was mag sich"
+ line "hinter dem"
+ cont "Horizont "
+ cont "verbergen?"
done
_Route19EndBattleText4::
- text "Glub!"
+ text ""
+ line "Blubber! Gluck!"
prompt
_Route19AfterBattleText4::
- text "I see a couple of"
- line "islands!"
+ text "Ich sehe eine"
+ line "Inselgruppe!"
done
_Route19BattleText5::
- text "I tried diving"
- line "for #MON, but"
- cont "it was a no go!"
+ text "Ich wollte nach"
+ line "#MON tauchen,"
+ cont "doch das war"
+ cont "keine gute Idee!"
done
_Route19EndBattleText5::
- text "Help!"
+ text "Hilfe!"
prompt
_Route19AfterBattleText5::
- text "You have to fish"
- line "for sea #MON!"
+ text "Nach"
+ line "WASSER-#MON"
+ cont "sollte man lieber"
+ cont "angeln!"
done
_Route19BattleText6::
- text "I look at the"
- line "sea to forget!"
+ text "Ich schaue auf"
+ line "das Meer, um zu"
+ cont "vergessen!"
done
_Route19EndBattleText6::
- text "Ooh!"
- line "Traumatic!"
+ text "Nein!"
+ line "Ein traumatisches"
+ cont "Erlebnis!"
prompt
_Route19AfterBattleText6::
- text "I'm looking at the"
- line "sea to forget!"
+ text "Ich schaue auf"
+ line "das Meer, um zu"
+ cont "vergessen!"
done
_Route19BattleText7::
- text "Oh, I just love"
- line "your ride! Can I"
- cont "have it if I win?"
+ text "Gibst Du mir das"
+ line "#MON, auf"
+ cont "dem Du stehst,"
+ cont "wenn ich gewinne?"
done
_Route19EndBattleText7::
- text "Oh!"
- line "I lost!"
+ text "Oh! Ich"
+ line "habe verloren!"
prompt
_Route19AfterBattleText7::
- text "It's still a long"
- line "way to go to"
- cont "SEAFOAM ISLANDS."
+ text "Bis zu den"
+ line "SEESCHAUMINSELN"
+ cont "ist es noch ein"
+ cont "weiter Weg!"
done
_Route19BattleText8::
- text "Swimming's great!"
- line "Sunburns aren't!"
+ text "Schwimmen macht"
+ line "Spaß, aber man"
+ cont "holt sich schnell"
+ cont "einen Sonnenbrand!"
done
_Route19EndBattleText8::
- text "Shocker!"
+ text "Du"
+ line "bist ein ganz"
+ cont "schlimmer Finger!"
prompt
_Route19AfterBattleText8::
- text "My boy friend"
- line "wanted to swim to"
- cont "SEAFOAM ISLANDS."
+ text "Mein Freund"
+ line "wollte zu den"
+ cont "SEESCHAUMINSELN"
+ cont "schwimmen."
done
_Route19BattleText9::
- text "These waters are"
- line "treacherous!"
+ text "Diese Gewässer"
+ line "sind trügerisch!"
done
_Route19EndBattleText9::
- text "Ooh!"
- line "Dangerous!"
+ text "Das"
+ line "war gefährlich!"
prompt
_Route19AfterBattleText9::
- text "I got a cramp!"
- line "Glub, glub..."
+ text "Ich habe einen"
+ line "Krampf!"
+ cont "Blubber, gluck..."
done
_Route19BattleText10::
- text "I swam here, but"
- line "I'm tired."
+ text "Ich bin hierher"
+ line "geschwommen und"
+ cont "nun bin ich müde!"
done
_Route19EndBattleText10::
- text "I'm"
- line "exhausted..."
+ text ""
+ line "Ich bin am Ende"
+ cont "meiner Kraft..."
prompt
_Route19AfterBattleText10::
- text "LAPRAS is so big,"
- line "it must keep you"
- cont "dry on water."
+ text "LAPRAS ist so"
+ line "groß, daß es Dich"
+ cont "trockenen Fußes"
+ cont "über das Wasser"
+ cont "tragen kann!"
done
_Route19Text11::
- text "SEA ROUTE 19"
- line "FUCHSIA CITY -"
- cont "SEAFOAM ISLANDS"
+ text "SEE-ROUTE 19"
+ line "FUCHSANIA CITY -"
+ cont "SEESCHAUMINSELN"
done
diff --git a/text/maps/route_2.asm b/text/maps/route_2.asm
index dd7becc0..d21335ed 100644
--- a/text/maps/route_2.asm
+++ b/text/maps/route_2.asm
@@ -1,9 +1,9 @@
_Route2Text3::
text "ROUTE 2"
- line "VIRIDIAN CITY -"
- cont "PEWTER CITY"
+ line "VERTANIA CITY -"
+ cont "MARMORIA CITY"
done
_Route2Text4::
- text "DIGLETT's CAVE"
+ text "DIGDAS HÖHLE"
done
diff --git a/text/maps/route_20.asm b/text/maps/route_20.asm
index 1ccf0b6c..69641362 100644
--- a/text/maps/route_20.asm
+++ b/text/maps/route_20.asm
@@ -1,156 +1,185 @@
_Route20BattleText1::
- text "The water is"
- line "shallow here."
+ text "Das Wasser ist"
+ line "hier sehr flach."
done
_Route20EndBattleText1::
- text "Splash!"
+ text ""
+ line "Platsch!"
prompt
_Route20AfterBattleText1::
- text "I wish I could"
- line "ride my #MON."
+ text "Ich wünschte, ich"
+ line "könnte auf einem"
+ cont "#MON reiten."
done
_Route20BattleText2::
- text "SEAFOAM is a"
- line "quiet getaway!"
+ text "Die"
+ line "SEESCHAUMINSELN"
+ cont "sind ein stiller"
+ cont "Zufluchtsort!"
done
_Route20EndBattleText2::
- text "Quit it!"
+ text ""
+ line "Schluß damit!"
prompt
_Route20AfterBattleText2::
- text "There's a huge"
- line "cavern underneath"
- cont "this island."
+ text "Unter dieser"
+ line "Insel befindet"
+ cont "sich eine riesige"
+ cont "Höhle!"
done
_Route20BattleText3::
- text "I love floating"
- line "with the fishes!"
+ text "Ich lasse mich"
+ line "gerne mit den"
+ cont "Fischen treiben!"
done
_Route20EndBattleText3::
- text "Yowch!"
+ text "Autsch!"
prompt
_Route20AfterBattleText3::
- text "Want to float"
- line "with me?"
+ text "Möchtest Du mir"
+ line "Gesellschaft"
+ cont "leisten?"
done
_Route20BattleText4::
- text "Are you on"
- line "vacation too?"
+ text "Machst Du auch"
+ line "gerade Urlaub?"
done
_Route20EndBattleText4::
- text "No"
- line "mercy at all!"
+ text "Du"
+ line "kennst keine"
+ cont "Gnade!"
prompt
_Route20AfterBattleText4::
- text "SEAFOAM used to"
- line "be one island!"
+ text "Die"
+ line "SEESCHAUMINSELN"
+ cont "waren einmal EINE"
+ cont "große Insel!"
done
_Route20BattleText5::
- text "Check out my buff"
- line "physique!"
+ text "Schau Dir meinen"
+ line "gestählten Körper"
+ cont "ruhig an!"
done
_Route20EndBattleText5::
- text "Wimpy!"
+ text ""
+ line "Waschlappen!"
prompt
_Route20AfterBattleText5::
- text "I should've been"
- line "buffing up my"
- cont "#MON, not me!"
+ text "Ich hätte meine"
+ line "#MON stählen"
+ cont "sollen, nicht"
+ cont "meinen Körper!"
done
_Route20BattleText6::
- text "Why are you"
- line "riding a #MON?"
- cont "Can't you swim?"
+ text "Warum reitest Du"
+ line "auf dem #MON?"
+ cont "Kannst Du nicht"
+ cont "schwimmen?"
done
_Route20EndBattleText6::
- text "Ouch!"
- line "Torpedoed!"
+ text "Ich"
+ line "wurde torpediert!"
prompt
_Route20AfterBattleText6::
- text "Riding a #MON"
- line "sure looks fun!"
+ text "Es dürfte Spaß"
+ line "machen, auf einem"
+ cont "#MON zu"
+ cont "reiten!"
done
_Route20BattleText7::
- text "I rode my bird"
- line "#MON here!"
+ text "Mein"
+ line "VOGEL-#MON"
+ cont "hat mich hierher"
+ cont "getragen!"
done
_Route20EndBattleText7::
- text "Oh"
- line "no!"
+ text ""
+ line "Oh nein!"
prompt
_Route20AfterBattleText7::
- text "My birds can't"
- line "FLY me back!"
+ text "Kann ich mit"
+ line "meinen VOGEL-"
+ cont "#MON noch"
+ cont "zurückfliegen?"
done
_Route20BattleText8::
- text "My boy friend gave"
- line "me big pearls!"
+ text "Mein Freund hat"
+ line "mir eine große"
+ cont "Perle geschenkt!"
done
_Route20EndBattleText8::
- text "Don't"
- line "touch my pearls!"
+ text ""
+ line "Laß die Finger"
+ cont "von meiner Perle!"
prompt
_Route20AfterBattleText8::
- text "Will my pearls"
- line "grow bigger"
- cont "inside CLOYSTER?"
+ text "Ob meine Perle"
+ line "in einem AUSTOS"
+ cont "größer würde?"
done
_Route20BattleText9::
- text "I swam here from"
- line "CINNABAR ISLAND!"
+ text "Ich bin von der"
+ line "ZINNOBERINSEL"
+ cont "herüber-"
+ cont "geschwommen!"
done
_Route20EndBattleText9::
- text "I'm"
- line "so disappointed!"
+ text "Ich"
+ line "bin enttäuscht!"
prompt
_Route20AfterBattleText9::
- text "#MON have"
- line "taken over an"
- cont "abandoned mansion"
- cont "on CINNABAR!"
+ text "Auf der"
+ line "ZINNOBERINSEL"
+ cont "haben #MON"
+ cont "eine verlassene"
+ cont "Villa besiedelt!"
done
_Route20BattleText10::
- text "CINNABAR, in the"
- line "west, has a LAB"
- cont "for #MON."
+ text "Auf der"
+ line "ZINNOBERINSEL"
+ cont "befindet sich ein"
+ cont "#MON-LABOR."
done
_Route20EndBattleText10::
- text "Wait!"
+ text "Warte!"
prompt
_Route20AfterBattleText10::
- text "CINNABAR is a "
- line "volcanic island!"
+ text "Die"
+ line "ZINNOBERINSEL ist"
+ cont "ein vulkanisches"
+ cont "Eiland!"
done
_Route20Text12::
_Route20Text11::
- text "SEAFOAM ISLANDS"
+ text "SEESCHAUMINSELN"
done
diff --git a/text/maps/route_21.asm b/text/maps/route_21.asm
index 3451953f..a3ac9d89 100644
--- a/text/maps/route_21.asm
+++ b/text/maps/route_21.asm
@@ -1,137 +1,159 @@
_Route21BattleText1::
- text "You want to know"
- line "if the fish are"
- cont "biting?"
+ text "Möchtest Du"
+ line "wissen, ob die"
+ cont "Fische beißen?"
done
_Route21EndBattleText1::
- text "Dang!"
+ text "Mist!"
prompt
_Route21AfterBattleText1::
- text "I can't catch"
- line "anything good!"
+ text "Bisher habe ich"
+ line "noch nichts"
+ cont "gefangen!"
done
_Route21BattleText2::
- text "I got a big haul!"
- line "Wanna go for it?"
+ text "Ich habe einen"
+ line "guten Fang"
+ cont "gemacht! Möchtest"
+ cont "Du ihn sehen?"
done
_Route21EndBattleText2::
- text "Darn"
- line "MAGIKARP!"
+ text "NEIN!"
+ line "KARPADOR!"
prompt
_Route21AfterBattleText2::
- text "I seem to only"
- line "catch MAGIKARP!"
+ text "Oh nein! Ich habe"
+ line "schon wieder "
+ cont "ein KARPADOR"
+ cont "gefangen!"
done
_Route21BattleText3::
- text "The sea cleanses"
- line "my body and soul!"
+ text "Die See reinigt"
+ line "Körper und Seele!"
done
_Route21EndBattleText3::
- text "Ayah!"
+ text "Nein!"
prompt
_Route21AfterBattleText3::
- text "I like the"
- line "mountains too!"
+ text "Aber ich mag die"
+ line "Berge genauso"
+ cont "gern!"
done
_Route21BattleText4::
- text "What's wrong with"
- line "me swimming?"
+ text "Stört es Dich,"
+ line "daß ich hier"
+ cont "schwimme?"
done
_Route21EndBattleText4::
- text "Cheap"
- line "shot!"
+ text "Das"
+ line "war unter der"
+ cont "Gürtellinie!"
prompt
_Route21AfterBattleText4::
- text "I look like what?"
- line "A studded inner"
- cont "tube? Get lost!"
+ text "Wie habe ich"
+ line "ausgesehen? Wie"
+ cont "ein nasser Sack?"
+ cont "Hau endlich ab!"
done
_Route21BattleText5::
- text "I caught all my"
- line "#MON at sea!"
+ text "Ich habe alle"
+ line "meine #MON"
+ cont "auf See gefangen!"
done
_Route21EndBattleText5::
- text "Diver!!"
- line "Down!!"
+ text ""
+ line "Auweia! Ich bin"
+ cont "untergegangen!"
prompt
_Route21AfterBattleText5::
- text "Where'd you catch"
- line "your #MON?"
+ text "Wo hast Du Deine"
+ line "#MON gefangen?"
done
_Route21BattleText6::
- text "Right now, I'm in"
- line "a triathlon meet!"
+ text "Ich nehme an"
+ line "einem Triathlon"
+ cont "teil!"
done
_Route21EndBattleText6::
- text "Pant..."
- line "pant...pant..."
+ text "Ächz,"
+ line "schnauf..."
prompt
_Route21AfterBattleText6::
- text "I'm beat!"
- line "But, I still have"
- cont "the bike race and"
- cont "marathon left!"
+ text "Du hast gewonnen!"
+ line "Aber ich kann"
+ cont "noch beim"
+ cont "Marathon und im"
+ cont "Radrennen siegen!"
done
_Route21BattleText7::
- text "Ahh! Feel the sun"
- line "and the wind!"
+ text "Ahh!"
+ line "Genieße die Sonne"
+ cont "und den Wind!"
done
_Route21EndBattleText7::
- text "Yow!"
- line "I lost!"
+ text "Ups!"
+ line "Ich hab verloren!"
prompt
_Route21AfterBattleText7::
- text "I'm sunburnt to a"
- line "crisp!"
+ text "Die Sonne hat"
+ line "mich wie ein"
+ cont "Hähnchen"
+ cont "geröstet!"
done
_Route21BattleText8::
- text "Hey, don't scare"
- line "away the fish!"
+ text "Hey, Du verjagst"
+ line "die Fische!"
done
_Route21EndBattleText8::
- text "Sorry!"
- line "I didn't mean it!"
+ text ""
+ line "Entschuldigung,"
+ cont "ich wollte nicht"
+ cont "so barsch sein!"
prompt
_Route21AfterBattleText8::
- text "I was just angry"
- line "that I couldn't"
- cont "catch anything."
+ text "Ich war nur"
+ line "sauer, weil ich"
+ cont "noch nichts"
+ cont "gefangen habe."
done
_Route21BattleText9::
- text "Keep me company"
- line "'til I get a hit!"
+ text "Leiste mir"
+ line "Gesellschaft, bis"
+ cont "etwas anbeißt!"
done
_Route21EndBattleText9::
- text "That"
- line "burned some time."
+ text "Naja,"
+ line "Wenigstens ist"
+ cont "etwas Zeit"
+ cont "vergangen!"
prompt
_Route21AfterBattleText9::
- text "Oh wait! I got a"
- line "bite! Yeah!"
+ text "Juchhu! Etwas"
+ line "hat angebissen!"
done
diff --git a/text/maps/route_22.asm b/text/maps/route_22.asm
index 3a1d28f0..661fd949 100644
--- a/text/maps/route_22.asm
+++ b/text/maps/route_22.asm
@@ -2,103 +2,122 @@ _Route22RivalBeforeBattleText1::
text "<RIVAL>: Hey!"
line "<PLAYER>!"
- para "You're going to"
- line "#MON LEAGUE?"
-
- para "Forget it! You"
- line "probably don't"
- cont "have any BADGEs!"
-
- para "The guard won't"
- line "let you through!"
-
- para "By the way, did"
- line "your #MON"
- cont "get any stronger?"
+ para "Bist Du auf"
+ line "dem Weg zur"
+ cont "PKMN-LIGA?"
+
+ para "Vergiß es!"
+ line "Wahrscheinlich"
+ cont "besitzt Du nicht"
+ cont "einmal einen"
+ cont "ORDEN!"
+
+ para "Die Wache wird"
+ line "Dich gar nicht"
+ cont "erst durchlassen!"
+
+ para "Ach, sind"
+ line "Deine #MON"
+ cont "eigentlich"
+ cont "stärker geworden?"
done
_Route22RivalAfterBattleText1::
- text "I heard #MON"
- line "LEAGUE has many"
- cont "tough trainers!"
-
- para "I have to figure"
- line "out how to get"
- cont "past them!"
-
- para "You should quit"
- line "dawdling and get"
- cont "a move on!"
+ text "In der PKMN-LIGA"
+ line "gibt es viele"
+ cont "starke Trainer!"
+
+ para "Ich muß einen Weg"
+ line "finden, an ihnen"
+ cont "vorbeizukommen."
+
+ para "Du solltest"
+ line "aufhören zu"
+ cont "bummeln und Dich"
+ cont "in Bewegung"
+ cont "setzen!"
done
_Route22RivalDefeatedText1::
- text "Awww!"
- line "You just lucked"
- cont "out!"
+ text "Oh nein!"
+ line "Soviel Glück wie"
+ cont "Du kann man"
+ cont "nicht haben!"
prompt
_Route22Text_511bc::
- text "<RIVAL>: What?"
- line "Why do I have 2"
- cont "#MON?"
-
- para "You should catch"
- cont "some more too!"
+ text "<RIVAL>: Was?"
+ line "Warum ich zwei"
+ cont "#MON besitze?"
+
+ para "Dumme Frage!"
+ line "Fang Dir lieber"
+ cont "selbst noch ein"
+ cont "paar!"
prompt
_Route22RivalBeforeBattleText2::
- text "<RIVAL>: What?"
- line "<PLAYER>! What a"
- cont "surprise to see"
- cont "you here!"
+ text "<RIVAL>: Was?!"
+ line "<PLAYER>!"
+
+ para "Was für eine"
+ line "Überraschung!"
- para "So you're going to"
- line "#MON LEAGUE?"
+ para "Du bist also auch"
+ line "auf dem Weg zur"
+ cont "PKMN-LIGA, oder?"
- para "You collected all"
- line "the BADGEs too?"
- cont "That's cool!"
+ para "Du besitzt auch"
+ line "alle ORDEN?"
+ cont "Das ist cool!"
- para "Then I'll whip you"
- line "<PLAYER> as a"
- cont "warm up for"
- cont "#MON LEAGUE!"
+ para "<PLAYER>, ich"
+ line "werde mich für"
+ cont "die PKMN-LIGA"
+ cont "aufwärmen, indem"
+ cont "ich Dich besiege!"
- para "Come on!"
+ para "Also, los geh",$B3,"'s!"
done
_Route22RivalAfterBattleText2::
- text "That loosened me"
- line "up! I'm ready for"
- cont "#MON LEAGUE!"
-
- para "<PLAYER>, you need"
- line "more practice!"
-
- para "But hey, you know"
- line "that! I'm out of"
- cont "here. Smell ya!"
+ text "Das war ein gutes"
+ line "Aufwärmtraining!"
+ cont "Ich bin gut auf"
+ cont "die PKMN-LIGA"
+ cont "vorbereitet!"
+
+ para "<PLAYER>, auch"
+ line "wenn Du gewonnen"
+ cont "hast, mußt Du"
+ cont "mehr trainieren!"
+
+ para "Ich glaube, Du"
+ line "bist Dir dessen"
+ cont "bewußt! Bis dann!"
done
_Route22RivalDefeatedText2::
- text "What!?"
+ text "Was!?"
- para "I was just"
- line "careless!"
+ para "Ich war zu"
+ line "unvorsichtig!"
prompt
_Route22Text_511d0::
text "<RIVAL>: Hahaha!"
- line "<PLAYER>! That's"
- cont "your best? You're"
- cont "nowhere near as"
- cont "good as me, pal!"
-
- para "Go train some"
- line "more! You loser!"
+ line "<PLAYER>! War das"
+ cont "etwa alles? Du"
+ cont "bist nicht einmal"
+ cont "annähernd so gut"
+ cont "wie ich, Kumpel!"
+
+ para "Trainiere lieber"
+ line "noch ein bißchen,"
+ cont "Du Verlierer!"
prompt
_Route22FrontGateText::
- text "#MON LEAGUE"
- line "Front Gate"
+ text "PKMN-LIGA"
+ line "Haupteingang"
done
diff --git a/text/maps/route_23.asm b/text/maps/route_23.asm
index 2ecb020e..ec6e6a84 100644
--- a/text/maps/route_23.asm
+++ b/text/maps/route_23.asm
@@ -1,38 +1,44 @@
_VictoryRoadGuardText1::
- text "You can pass here"
- line "only if you have"
- cont "the @"
+ text "Du darfst nur"
+ line "mit dem"
+ cont "@"
TX_RAM wcd6d
- text "!"
+ text ""
+ cont "passieren!"
- para "You don't have the"
+ para "Du besitzt den"
line "@"
TX_RAM wcd6d
- text " yet!"
+ text " noch"
+ cont "nicht!"
- para "You have to have"
- line "it to get to"
- cont "#MON LEAGUE!@@"
+ para "Nur wer ihn"
+ line "trägt, darf in"
+ cont "die PKMN-LIGA!@@"
_VictoryRoadGuardText2::
- text "You can pass here"
- line "only if you have"
- cont "the @"
+ text "Du darfst nur"
+ line "passieren, wenn"
+ cont "Du bereits den"
+ cont "@"
TX_RAM wcd6d
- text "!"
+ text ""
+ cont "besitzt!"
- para "Oh! That is the"
- line "@"
+ para "Wunderbar!"
+ line "Du trägst den"
+ cont "@"
TX_RAM wcd6d
text "!@@"
_VictoryRoadGuardText_513a3::
- db $0
- para "OK then! Please,"
- line "go right ahead!"
+ text ""
+
+ para "OK, setze"
+ line "Deinen Weg fort!"
done
_Route23Text8::
- text "VICTORY ROAD GATE"
- line "- #MON LEAGUE"
+ text "SIEGESSTRASSE"
+ line "- PKMN-LIGA"
done
diff --git a/text/maps/route_24_1.asm b/text/maps/route_24_1.asm
index ae861eda..e59c9dcd 100644
--- a/text/maps/route_24_1.asm
+++ b/text/maps/route_24_1.asm
@@ -1,64 +1,79 @@
_Route24Text_51510::
- text "Congratulations!"
- line "You beat our 5"
- cont "contest trainers!@@"
+ text "Herzlichen"
+ line "Glückwunsch!"
+ cont "Du hast alle fünf"
+ cont "Trainer besiegt!@@"
_Route24Text_51515::
- db $0
- para "You just earned a"
- line "fabulous prize!"
+ text ""
+
+ para "Du hast einen"
+ line "großartigen Preis"
+ cont "gewonnen!"
prompt
_Route24Text_5151a::
- text "<PLAYER> received"
- line "a @"
- TX_RAM wcf4b
+ text "<PLAYER> erhält"
+ line "einen @"
+ TX_RAM wcf50
text "!@@"
_Route24Text_51521::
- text "You don't have"
- line "any room!"
+ text "Du hast keinen"
+ line "Platz für weitere"
+ cont "Items!"
done
_Route24Text_51526::
- text "By the way, would"
- line "you like to join"
- cont "TEAM ROCKET?"
+ text "Möchtest Du auch"
+ line "Mitglied des"
+ cont "TEAM ROCKET"
+ cont "werden?"
- para "We're a group"
- line "dedicated to evil"
- cont "using #MON!"
+ para "Unsere"
+ line "Gruppierung"
+ cont "benutzt #MON"
+ cont "für teuflische"
+ cont "Zwecke!"
- para "Want to join?"
+ para "Möchtest Du"
+ line "beitreten?"
- para "Are you sure?"
+ para "Wirklich nicht?"
- para "Come on, join us!"
+ para "Komm schon,"
+ line "werde Mitglied!"
- para "I'm telling you"
- line "to join!"
+ para "Ich empfehle Dir,"
+ line "ein Mitglied zu"
+ cont "werden!"
- para "OK, you need"
- line "convincing!"
+ para "Ich glaube, ich"
+ line "sollte ein wenig"
+ cont "Überzeugungs-"
+ cont "arbeit leisten!"
- para "I'll make you an"
- line "offer you can't"
- cont "refuse!"
+ para "Dieses Angebot"
+ line "kannst Du nicht"
+ cont "ablehnen!"
done
_Route24Text_5152b::
text "Arrgh!"
- line "You are good!"
+ line "Du bist gut!"
prompt
_Route24Text_51530::
- text "With your ability,"
- line "you could become"
- cont "a top leader in"
- cont "TEAM ROCKET!"
+ text "Bei Deinem Können"
+ line "würdest Du im"
+ cont "TEAM ROCKET"
+ cont "leicht die rechte"
+ cont "Hand vom Boss!"
done
_Route24BattleText1::
- text "I saw your feat"
- line "from the grass!"
+ text "Ich habe Deine"
+ line "Vorstellung aus"
+ cont "dem Gras heraus"
+ cont "beobachtet!"
done
diff --git a/text/maps/route_24_2.asm b/text/maps/route_24_2.asm
index 325dea13..c9b7a496 100644
--- a/text/maps/route_24_2.asm
+++ b/text/maps/route_24_2.asm
@@ -1,90 +1,109 @@
_Route24EndBattleText1::
- text "I"
- line "thought not!"
+ text "Ich"
+ line "habe wohl doch"
+ cont "nichts gesehen!"
prompt
_Route24AfterBattleText1::
- text "I hid because the"
- line "people on the"
- cont "bridge scared me!"
+ text "Ich habe mich"
+ line "versteckt, weil"
+ cont "mir die Leute auf"
+ cont "der Brücke Angst"
+ cont "gemacht haben!"
done
_Route24BattleText2::
- text "OK! I'm No. 5!"
- line "I'll stomp you!"
+ text "Ich bin Nr. 5!"
+ line "Dich mache ich"
+ cont "platt!"
done
_Route24EndBattleText2::
- text "Whoa!"
- line "Too much!"
+ text "Das"
+ line "war zuviel des"
+ cont "Guten!"
prompt
_Route24AfterBattleText2::
- text "I did my best, I"
- line "have no regrets!"
+ text "Ich habe alles"
+ line "gegeben, ich"
+ cont "schäme mich"
+ cont "nicht!"
done
_Route24BattleText3::
- text "I'm No. 4!"
- line "Getting tired?"
+ text "Ich bin Nr. 4!"
+ line "Wirst Du müde?"
done
_Route24EndBattleText3::
- text "I lost"
- line "too!"
+ text "Ich habe"
+ line "auch verloren!"
prompt
_Route24AfterBattleText3::
- text "I did my best, so"
- line "I've no regrets!"
+ text "Ich habe alles"
+ line "gegeben, ich"
+ cont "schäme mich"
+ cont "nicht!"
done
_Route24BattleText4::
- text "Here's No. 3!"
- line "I won't be easy!"
+ text "Hier kommt Nr. 3!"
+ line "Ich mache Dir das"
+ cont "Leben schwer!"
done
_Route24EndBattleText4::
- text "Ow!"
- line "Stomped flat!"
+ text "Ah!"
+ line "Eiskalt erwischt!"
prompt
_Route24AfterBattleText4::
- text "I did my best, I"
- line "have no regrets!"
+ text "Ich habe alles"
+ line "gegeben, ich"
+ cont "schäme mich"
+ cont "nicht!"
done
_Route24BattleText5::
- text "I'm second!"
- line "Now it's serious!"
+ text "Ich bin Nr. 2!"
+ line "Nun wird es"
+ cont "ernst!"
done
_Route24EndBattleText5::
- text "How could I"
- line "lose?"
+ text "Wie konnte"
+ line "ich verlieren?"
prompt
_Route24AfterBattleText5::
- text "I did my best, I"
- line "have no regrets!"
+ text "Ich habe alles"
+ line "gegeben, ich"
+ cont "schäme mich"
+ cont "nicht!"
done
_Route24BattleText6::
- text "This is NUGGET"
- line "BRIDGE! Beat us 5"
- cont "trainers and win"
- cont "a fabulous prize!"
-
- para "Think you got"
- line "what it takes?"
+ text "Das hier ist die"
+ line "NUGGET-BRÜCKE!"
+ cont "Wenn Du uns fünf"
+ cont "Trainer besiegst, "
+ cont "erhältst Du einen"
+ cont "wertvollen Preis!"
+
+ para "Willst Du Dein"
+ line "Glück versuchen?"
done
_Route24EndBattleText6::
- text "Whoo!"
- line "Good stuff!"
+ text "Wow!"
+ line "Du bist gut!"
prompt
_Route24AfterBattleText6::
- text "I did my best, I"
- line "have no regrets!"
+ text "Ich habe alles"
+ line "gegeben, ich"
+ cont "schäme mich"
+ cont "nicht!"
done
diff --git a/text/maps/route_25.asm b/text/maps/route_25.asm
index 325ab348..a08357b3 100644
--- a/text/maps/route_25.asm
+++ b/text/maps/route_25.asm
@@ -1,156 +1,171 @@
_Route25BattleText1::
- text "Local trainers"
- line "come here to"
- cont "practice!"
+ text "Die Trainer der"
+ line "Gegend kommen"
+ cont "zum Üben"
+ cont "hierher!"
done
_Route25EndBattleText1::
- text "You're"
- line "decent."
+ text "Du bist"
+ line "richtig gut!"
prompt
_Route25AfterBattleText1::
- text "All #MON have"
- line "weaknesses. It's"
- cont "best to raise"
- cont "different kinds."
+ text "Jedes #MON hat"
+ line "seine Schwächen!"
+ cont "Man sollte daher"
+ cont "unterschiedliche"
+ cont "#MON"
+ cont "trainieren."
done
_Route25BattleText2::
- text "Dad took me to a"
- line "great party on"
- cont "S.S.ANNE at"
- cont "VERMILION CITY!"
+ text "Ich habe in"
+ line "ORANIA CITY mit"
+ cont "meinem Papa auf"
+ cont "der M.S. ANNE"
+ cont "eine Party"
+ cont "besucht!"
done
_Route25EndBattleText2::
- text "I'm"
- line "not mad!"
+ text "Ich bin"
+ line "nicht sauer!"
prompt
_Route25AfterBattleText2::
- text "On S.S.ANNE, I"
- line "saw trainers from"
- cont "around the world."
+ text "Auf der M.S. ANNE"
+ line "habe ich Trainer"
+ cont "aus aller Welt"
+ cont "gesehen!"
done
_Route25BattleText3::
- text "I'm a cool guy."
- line "I've got a girl"
- cont "friend!"
+ text "Ich bin richtig"
+ line "cool! Ich habe"
+ cont "eine Freundin!"
done
_Route25EndBattleText3::
- text "Aww,"
- line "darn..."
+ text "Ach,"
+ line "so ein Mist..."
prompt
_Route25AfterBattleText3::
- text "Oh well. My girl"
- line "will cheer me up."
+ text "Naja, meine"
+ line "Freundin wird"
+ cont "mich aufheitern!"
done
_Route25BattleText4::
- text "Hi! My boy"
- line "friend is cool!"
+ text "Hallo! Mein"
+ line "Freund ist cool!"
done
_Route25EndBattleText4::
- text "I was in"
- line "bad condition!"
+ text "Ich war"
+ line "nicht in Form!"
prompt
_Route25AfterBattleText4::
- text "I wish my guy was"
- line "as good as you!"
+ text "Ach, wäre mein"
+ line "Freund doch auch"
+ cont "so toll wie Du!"
done
_Route25BattleText5::
- text "I knew I had to"
- line "fight you!"
+ text "Ich wußte, daß"
+ line "wir miteinander"
+ cont "kämpfen würden!"
done
_Route25EndBattleText5::
- text "I knew"
- line "I'd lose too!"
+ text "Ich"
+ line "wußte auch, daß"
+ cont "ich verlieren"
+ cont "würde!"
prompt
_Route25AfterBattleText5::
- text "If your #MON"
- line "gets confused or"
- cont "falls asleep,"
- cont "switch it!"
+ text "Wenn eines Deiner"
+ line "#MON verwirrt"
+ cont "ist oder schläft,"
+ cont "wechsle es aus!"
done
_Route25BattleText6::
- text "My friend has a"
- line "cute #MON."
- cont "I'm so jealous!"
+ text "Meine Freundin"
+ line "hat so ein süßes"
+ cont "#MON! Ich"
+ cont "bin furchtbar"
+ cont "neidisch!"
done
_Route25EndBattleText6::
- text "I'm"
- line "not so jealous!"
+ text "Ich bin"
+ line "nicht neidisch!"
prompt
_Route25AfterBattleText6::
- text "You came from MT."
- line "MOON? May I have"
- cont "a CLEFAIRY?"
+ text "Du warst auf dem"
+ line "MONDBERG? Hast"
+ cont "Du ein PIEPI"
+ cont "gefunden?"
done
_Route25BattleText7::
- text "I just got down"
- line "from MT.MOON,"
- cont "but I'm ready!"
+ text "Ich komme gerade"
+ line "vom MONDBERG"
+ cont "und bin topfit!"
done
_Route25EndBattleText7::
- text "You"
- line "worked hard!"
+ text "Du hast"
+ line "schwer gekämpft!"
prompt
_Route25AfterBattleText7::
- text "Drat!"
- line "A ZUBAT bit me"
- cont "back in there."
+ text "Mist!"
+ line "Mich hat ein"
+ cont "ZUBAT gebissen!"
done
_Route25BattleText8::
- text "I'm off to see a"
- line "#MON collector"
- cont "at the cape!"
+ text "Ich bin auf dem"
+ line "Weg zu einem"
+ cont "#MON-Sammler!"
done
_Route25EndBattleText8::
- text "You"
- line "got me."
+ text "Du hast"
+ line "mich besiegt."
prompt
_Route25AfterBattleText8::
- text "The collector has"
- line "many rare kinds"
- cont "of #MON."
+ text "Dieser Sammler"
+ line "besitzt viele"
+ cont "seltene #MON."
done
_Route25BattleText9::
- text "You're going to"
- line "see BILL? First,"
- cont "let's fight!"
+ text "Du möchtest zu"
+ line "BILL? Aber erst"
+ cont "wird gekämpft!"
done
_Route25EndBattleText9::
- text "You're"
- line "something."
+ text "Du hast"
+ line "viel Erfahrung!"
prompt
_Route25AfterBattleText9::
- text "The trail below"
- line "is a shortcut to"
- cont "CERULEAN CITY."
+ text "Der Pfad dort"
+ line "unten ist eine"
+ cont "Abkürzung nach"
+ cont "AZURIA CITY."
done
_Route25Text11::
- text "SEA COTTAGE"
- line "BILL lives here!"
+ text "KÜSTENHAUS"
+ line "Hier wohnt BILL!"
done
diff --git a/text/maps/route_2_gate.asm b/text/maps/route_2_gate.asm
index 566830f8..dbb08581 100644
--- a/text/maps/route_2_gate.asm
+++ b/text/maps/route_2_gate.asm
@@ -1,12 +1,15 @@
_Route2GateText_5d616::
- text "The HM FLASH"
- line "lights even the"
- cont "darkest dungeons."
+ text "Mit der VM BLITZ"
+ line "kann man selbst"
+ cont "die dunkelsten"
+ cont "Höhlen erhellen."
done
_Route2GateText2::
- text "Once a #MON"
- line "learns FLASH, you"
- cont "can get through"
- cont "ROCK TUNNEL."
+ text "Sobald eines"
+ line "Deiner #MON"
+ cont "BLITZ erlernt"
+ cont "hat, kannst"
+ cont "Du Dich in den"
+ cont "FELSTUNNEL wagen!"
done
diff --git a/text/maps/route_2_house.asm b/text/maps/route_2_house.asm
index 46fc1062..2a8dea0a 100644
--- a/text/maps/route_2_house.asm
+++ b/text/maps/route_2_house.asm
@@ -1,6 +1,10 @@
_Route2HouseText1::
- text "A fainted #MON"
- line "can't fight. But, "
- cont "it can still use "
- cont "moves like CUT!"
+ text "Auch wenn ein"
+ line "#MON"
+ cont "ausscheidet,"
+ cont "kann es weiter"
+ cont "Spezial-Techniken"
+ cont "wie zum Beispiel"
+ cont "den ZERSCHNEIDER"
+ cont "anwenden!"
done
diff --git a/text/maps/route_3.asm b/text/maps/route_3.asm
index 966a0786..9701c090 100644
--- a/text/maps/route_3.asm
+++ b/text/maps/route_3.asm
@@ -1,145 +1,167 @@
_Route3Text1::
- text "Whew... I better"
- line "take a rest..."
- cont "Groan..."
+ text "Puh! Ich muß"
+ line "eine Pause"
+ cont "machen!"
- para "That tunnel from"
- line "CERULEAN takes a"
- cont "lot out of you!"
+ para "Der Weg durch den"
+ line "Tunnel aus AZURIA"
+ cont "CITY ist sehr"
+ cont "beschwerlich!"
done
_Route3BattleText1::
- text "Hey! I met you in"
- line "VIRIDIAN FOREST!"
+ text "Hey! Ich kenne"
+ line "Dich aus dem"
+ cont "VERTANIA-WALD!"
done
_Route3EndBattleText1::
- text "You"
- line "beat me again!"
+ text "Du"
+ line "hast mich wieder"
+ cont "besiegt!"
prompt
_Route3AfterBattleText1::
- text "There are other"
- line "kinds of #MON"
- cont "than those found"
- cont "in the forest!"
+ text "Neben den #MON"
+ line "hier im Wald gibt"
+ cont "es noch Unmengen"
+ cont "anderer #MON"
+ cont "zu entdecken!"
done
_Route3BattleText2::
- text "Hi! I like shorts!"
- line "They're comfy and"
- cont "easy to wear!"
+ text "Überall sind"
+ line "Brennesseln! Und"
+ cont "ich trage Shorts!"
+ cont "So ein MIST!"
done
_Route3EndBattleText2::
- text "I don't"
- line "believe it!"
+ text "Wäre"
+ line "ich heute doch"
+ cont "nur daheim"
+ cont "geblieben!"
prompt
_Route3AfterBattleText2::
- text "Are you storing"
- line "your #MON on"
- cont "PC? Each BOX can"
- cont "hold 20 #MON!"
+ text "Du kannst #MON"
+ line "via PC in Boxen"
+ cont "ablegen. Jede BOX"
+ cont "fasst 20 #MON!"
done
_Route3BattleText3::
- text "You looked at me,"
- line "didn't you?"
+ text "Was starrst Du"
+ line "mich so an?"
done
_Route3EndBattleText3::
- text "You're"
- line "mean!"
+ text "Du bist"
+ line "gefährlich!"
prompt
_Route3AfterBattleText3::
- text "Quit staring if"
- line "you don't want to"
- cont "fight!"
+ text "Hör auf, Leute"
+ line "anzustarren! Dann"
+ cont "mußt Du auch"
+ cont "nicht kämpfen!"
done
_Route3BattleText4::
- text "Are you a trainer?"
- line "Let's fight!"
+ text "Bist Du auch ein"
+ line "Trainer? Laß uns"
+ cont "kämpfen!"
done
_Route3EndBattleText4::
- text "If I"
- line "had new #MON I"
- cont "would've won!"
+ text "Mit"
+ line "diesen #MON"
+ cont "hätte ich auch"
+ cont "leicht gewonnen!"
prompt
_Route3AfterBattleText4::
- text "If a #MON BOX"
- line "on the PC gets"
- cont "full, just switch"
- cont "to another BOX!"
+ text "Wenn auf dem PC"
+ line "eine #MON-BOX"
+ cont "voll ist, wechsle"
+ cont "einfach zu einer"
+ cont "anderen BOX!"
done
_Route3BattleText5::
- text "That look you"
- line "gave me, it's so"
- cont "intriguing!"
+ text "Warum schaust"
+ line "Du mich so"
+ cont "fasziniert an?"
done
_Route3EndBattleText5::
- text "Be nice!"
+ text "Bleib"
+ line "immer nett!"
prompt
_Route3AfterBattleText5::
- text "Avoid fights by"
- line "not letting"
- cont "people see you!"
+ text "Vermeide Kämpfe,"
+ line "indem Du anderen"
+ cont "Trainern aus dem"
+ cont "Weg gehst!"
done
_Route3BattleText6::
- text "Hey! You're not"
- line "wearing shorts!"
+ text "Hehe! Ich habe"
+ line "meinem Bruder"
+ cont "gesagt, er soll"
+ cont "Shorts anziehen!"
done
_Route3EndBattleText6::
- text "Lost!"
- line "Lost! Lost!"
+ text "Nein!"
+ line "Verloren!"
prompt
_Route3AfterBattleText6::
- text "I always wear"
- line "shorts, even in"
- cont "winter!"
+ text "Man sollte nicht"
+ line "alles machen, was"
+ cont "der große Bruder"
+ cont "verlangt! Hehe!"
done
_Route3BattleText7::
- text "You can fight my"
- line "new #MON!"
+ text "Meine neuen"
+ line "#MON wollen"
+ cont "kämpfen!"
done
_Route3EndBattleText7::
- text "Done"
- line "like dinner!"
+ text "Du"
+ line "hast meine"
+ cont "#MON besiegt!"
prompt
_Route3AfterBattleText7::
- text "Trained #MON"
- line "are stronger than"
- cont "the wild ones!"
+ text "Die #MON eines"
+ line "Trainers sind"
+ cont "stärker als"
+ cont "wildlebende!"
done
_Route3BattleText8::
- text "Eek! Did you"
- line "touch me?"
+ text "Huch! Sollen das"
+ line "etwa Annäherungs-"
+ cont "versuche sein?"
done
_Route3EndBattleText8::
- text "That's it?"
+ text ""
+ line "Bleib mir fern!"
prompt
_Route3AfterBattleText8::
- text "ROUTE 4 is at the"
- line "foot of MT.MOON."
+ text "Die ROUTE 4 liegt"
+ line "am Fuße des"
+ cont "MONDBERGES."
done
_Route3Text10::
text "ROUTE 3"
- line "MT.MOON AHEAD"
+ line "ZUM MONDBERG"
done
diff --git a/text/maps/route_4.asm b/text/maps/route_4.asm
index 0a36f4cd..f4dc4375 100644
--- a/text/maps/route_4.asm
+++ b/text/maps/route_4.asm
@@ -1,35 +1,40 @@
_Route4Text1::
- text "Ouch! I tripped"
- line "over a rocky"
- cont "#MON, GEODUDE!"
+ text "Aua! Ich bin über"
+ line "ein KLEINSTEIN"
+ cont "gestolpert, ein"
+ cont "STEIN-#MON!"
done
_Route4BattleText1::
- text "I came to get my"
- line "mushroom #MON!"
+ text "Ich bin hier, um"
+ line "PILZ-#MON"
+ cont "zu fangen!"
done
_Route4EndBattleText1::
- text "Oh! My cute"
- line "mushroom #MON!"
+ text "Ach,"
+ line "PILZ-#MON"
+ cont "sind ja so süß!"
prompt
_Route4AfterBattleText1::
- text "There might not"
- line "be any more"
- cont "mushrooms here."
+ text "Es dürfte hier"
+ line "keine PILZ-"
+ cont "#MON mehr"
+ cont "geben."
- para "I think I got"
- line "them all."
+ para "Ich glaube, ich"
+ line "habe alle"
+ cont "gefangen."
done
_Route4Text5::
- text "MT.MOON"
- line "Tunnel Entrance"
+ text "MONDBERG"
+ line "Tunneleingang"
done
_Route4Text6::
text "ROUTE 4"
- line "MT.MOON -"
- cont "CERULEAN CITY"
+ line "MONDBERG -"
+ cont "AZURIA CITY"
done
diff --git a/text/maps/route_5.asm b/text/maps/route_5.asm
index 54ff0f84..ae957ea7 100644
--- a/text/maps/route_5.asm
+++ b/text/maps/route_5.asm
@@ -1,5 +1,5 @@
_Route5Text1::
- text "UNDERGROUND PATH"
- line "CERULEAN CITY -"
- cont "VERMILION CITY"
+ text "TUNNELPFAD"
+ line "AZURIA CITY -"
+ cont "ORANIA CITY"
done
diff --git a/text/maps/route_6.asm b/text/maps/route_6.asm
index c48b5d3d..5d1111dc 100644
--- a/text/maps/route_6.asm
+++ b/text/maps/route_6.asm
@@ -1,97 +1,111 @@
_Route6BattleText1::
- text "Who's there?"
- line "Quit listening in"
- cont "on us!"
+ text "Wer da? Hey, hör"
+ line "auf, uns heimlich"
+ cont "zu belauschen!"
done
_Route6EndBattleText1::
- text "I"
- line "just can't win!"
+ text "Ich"
+ line "kann einfach"
+ cont "nie siegen!"
prompt
_Route6AfterBattleText1::
- text "Whisper..."
- line "whisper..."
+ text "Flüster..."
+ line "Tuschel..."
done
_Route6BattleText2::
- text "Excuse me! This"
- line "is a private"
- cont "conversation!"
+ text "Entschuldige,"
+ line "aber das hier ist"
+ cont "Privatsache!"
done
_Route6EndBattleText2::
- text "Ugh!"
- line "I hate losing!"
+ text ""
+ line "Grr! Ich hasse"
+ cont "es, zu verlieren!"
prompt
_Route6BattleText3::
- text "There aren't many"
- line "bugs out here."
+ text "Man findet hier"
+ line "draußen nicht"
+ cont "viele Käfer..."
done
_Route6EndBattleText3::
- text "No!"
- line "You're kidding!"
+ text ""
+ line "Du beliebst zu"
+ cont "scherzen, oder?"
prompt
_Route6AfterBattleText3::
- text "I like bugs, so"
- line "I'm going back to"
- cont "VIRIDIAN FOREST."
+ text "Ich gehe in den"
+ line "VERTANIA-WALD"
+ cont "zurück. Dort gibt"
+ cont "es mehr Käfer!"
done
_Route6BattleText4::
- text "Huh? You want"
- line "to talk to me?"
+ text "Hörte ich da"
+ line "jemanden vom"
+ cont "Kämpfen sprechen?"
done
_Route6EndBattleText4::
- text "I"
- line "didn't start it!"
+ text "Hmm,"
+ line "ich hätte es"
+ cont "besser überhört!"
prompt
_Route6AfterBattleText4::
- text "I should carry"
- line "more #MON with"
- cont "me for safety."
+ text "Zu meiner eigenen"
+ line "Sicherheit sollte"
+ cont "ich mehr #MON"
+ cont "bei mir tragen!"
done
_Route6BattleText5::
- text "Me? Well, OK."
- line "I'll play!"
+ text "Kämpfen? Meinst"
+ line "Du mich? Na gut!"
done
_Route6EndBattleText5::
- text "Just"
- line "didn't work!"
+ text ""
+ line "Das hat nicht"
+ cont "ganz geklappt!"
prompt
_Route6AfterBattleText5::
- text "I want to get"
- line "stronger! What's"
- cont "your secret?"
+ text "Verrätst Du mir"
+ line "Dein Geheimnis?"
+ cont "Ich möchte auch"
+ cont "stärker werden!"
done
_Route6BattleText6::
- text "I've never seen"
- line "you around!"
- cont "Are you good?"
+ text "Dich habe ich"
+ line "noch nie gesehen!"
+ cont "Bist Du ein guter"
+ cont "Trainer?"
done
_Route6EndBattleText6::
- text "You"
- line "are too good!"
+ text "Du"
+ line "bist ein zu guter"
+ cont "Trainer!"
prompt
_Route6AfterBattleText6::
- text "Are my #MON"
- line "weak? Or, am I"
- cont "just bad?"
+ text "Sind meine"
+ line "#MON zu"
+ cont "schwach, oder bin"
+ cont "ich etwa nicht"
+ cont "gut genug?"
done
_Route6Text7::
- text "UNDERGROUND PATH"
- line "CERULEAN CITY -"
- cont "VERMILION CITY"
+ text "TUNNELPFAD"
+ line "AZURIA CITY -"
+ cont "ORANIA CITY"
done
diff --git a/text/maps/route_7.asm b/text/maps/route_7.asm
index 6500be96..de2b0b86 100644
--- a/text/maps/route_7.asm
+++ b/text/maps/route_7.asm
@@ -1,5 +1,5 @@
_Route7Text1::
- text "UNDERGROUND PATH"
- line "CELADON CITY -"
- cont "LAVENDER TOWN"
+ text "TUNNELPFAD"
+ line "PRISMANIA CITY -"
+ cont "LAVANDIA"
done
diff --git a/text/maps/route_8.asm b/text/maps/route_8.asm
index 57a9a5f9..46e6ae86 100644
--- a/text/maps/route_8.asm
+++ b/text/maps/route_8.asm
@@ -1,154 +1,176 @@
_Route8BattleText1::
- text "You look good at"
- line "#MON, but"
- cont "how's your chem?"
+ text "Du weißt viel"
+ line "über #MON!"
+ cont "Doch wie sieht es"
+ cont "mit Chemie aus?"
done
_Route8EndBattleText1::
- text "Ow!"
- line "Meltdown!"
+ text "Au! Eine"
+ line "Kernschmelze!"
prompt
_Route8AfterBattleText1::
- text "I am better at"
- line "school than this!"
+ text "Meine schulischen"
+ line "Leistungen sind"
+ cont "besser!"
done
_Route8BattleText2::
- text "All right! Let's"
- line "roll the dice!"
+ text "OK! Die Spiele"
+ line "mögen beginnen!"
done
_Route8EndBattleText2::
- text "Drat!"
- line "Came up short!"
+ text ""
+ line "Knapp vorbei ist"
+ cont "auch daneben!"
prompt
_Route8AfterBattleText2::
- text "Lady Luck's not"
- line "with me today!"
+ text "Man kann nicht"
+ line "immer gewinnen!"
done
_Route8BattleText3::
- text "You need strategy"
- line "to win at this!"
+ text "Um zu gewinnen,"
+ line "benötigst Du eine"
+ cont "gute Strategie!"
done
_Route8EndBattleText3::
- text "It's"
- line "not logical!"
+ text "Ich habe"
+ line "verloren! Das ist"
+ cont "nicht logisch!"
prompt
_Route8AfterBattleText3::
- text "Go with GRIMER"
- line "first...and..."
- cont "...and...then..."
+ text "SLEIMA kämpft als"
+ line "erstes... und..."
+ cont "und... dann..."
done
_Route8BattleText4::
- text "I like NIDORAN, so"
- line "I collect them!"
+ text "Ich mag alle"
+ line "NIDORAN sehr"
+ cont "gerne! Deshalb"
+ cont "sammle ich sie!"
done
_Route8EndBattleText4::
- text "Why? Why??"
+ text "Warum?"
+ line "Warum nur?"
prompt
_Route8AfterBattleText4::
- text "When #MON grow"
- line "up they get ugly!"
- cont "They shouldn't"
- cont "evolve!"
+ text "Wenn #MON"
+ line "sich entwickeln,"
+ cont "werden sie groß"
+ cont "und häßlich! Sie"
+ cont "sollten klein und"
+ cont "goldig bleiben!"
done
_Route8BattleText5::
- text "School is fun, but"
- line "so are #MON."
+ text "Die Schule macht"
+ line "Spaß! #MON zu"
+ cont "trainieren aber"
+ cont "auch!"
done
_Route8EndBattleText5::
- text "I'll"
- line "stay with school."
+ text "OK, ich"
+ line "gehe lieber zur"
+ cont "Schule!"
prompt
_Route8AfterBattleText5::
- text "We're stuck here"
- line "because of the"
- cont "gates at SAFFRON."
+ text "Wir sitzen hier"
+ line "fest, weil"
+ cont "SAFFRONIA CITY"
+ cont "abgeriegelt wird."
done
_Route8BattleText6::
- text "MEOWTH is so cute,"
- line "meow, meow, meow!"
+ text "MAUZI ist so süß!"
+ line "Miau, miauz!"
done
_Route8EndBattleText6::
- text "Meow!"
+ text "Miauz!"
prompt
_Route8AfterBattleText6::
- text "I think PIDGEY"
- line "and RATTATA"
- cont "are cute too!"
+ text "Aber TAUBSI und"
+ line "RATTFRATZ sind"
+ cont "auch niedlich!"
done
_Route8BattleText7::
- text "We must look"
- line "silly standing"
- cont "here like this!"
+ text "Es muß ziemlich"
+ line "blöd aussehen,"
+ cont "wie wir hier"
+ cont "herumstehen!"
done
_Route8EndBattleText7::
- text "Look what"
- line "you did!"
+ text "Schau, was"
+ line "Du getan hast!"
prompt
_Route8AfterBattleText7::
- text "SAFFRON's gate"
- line "keeper won't let"
- cont "us through."
- cont "He's so mean!"
+ text "Der Wachtposten"
+ line "von SAFFRONIA"
+ cont "CITY ist so"
+ cont "gemein! Er läßt"
+ cont "uns nicht in die"
+ cont "Stadt!"
done
_Route8BattleText8::
- text "I'm a rambling,"
- line "gambling dude!"
+ text "Ich bin ein weit"
+ line "herumgekommener"
+ cont "Glücksspieler!"
done
_Route8EndBattleText8::
- text "Missed"
- line "the big score!"
+ text ""
+ line "Den Jackpot habe"
+ cont "ich noch nicht"
+ cont "geknackt..."
prompt
_Route8AfterBattleText8::
- text "Gambling and"
- line "#MON are like"
- cont "eating peanuts!"
- cont "Just can't stop!"
+ text "Glücksspiele und"
+ line "#MON haben"
+ cont "eines gemeinsam:"
+ cont "Man kann nicht"
+ cont "damit aufhören!"
done
_Route8BattleText9::
- text "What's a cute,"
- line "round and fluffy"
- cont "#MON?"
+ text "Welches #MON"
+ line "ist süß, pummelig"
+ cont "und kuschlig?"
done
_Route8EndBattleText9::
- text "Stop!"
+ text "Hör auf!"
- para "Don't be so mean"
- line "to my CLEFAIRY!"
+ para "Sei nicht so"
+ line "gemein zu PIEPI!"
prompt
_Route8AfterBattleText9::
- text "I heard that"
- line "CLEFAIRY evolves"
- cont "when it's exposed"
- cont "to a MOON STONE."
+ text "Ich habe gehört,"
+ line "PIEPI entwickelt"
+ cont "sich, wenn man"
+ cont "ihm einen"
+ cont "MONDSTEIN gibt."
done
_Route8Text10::
- text "UNDERGROUND PATH"
- line "CELADON CITY -"
- cont "LAVENDER TOWN"
+ text "TUNNELPFAD"
+ line "PRISMANIA CITY -"
+ cont "LAVANDIA"
done
diff --git a/text/maps/route_9.asm b/text/maps/route_9.asm
index 9975000d..64964b1d 100644
--- a/text/maps/route_9.asm
+++ b/text/maps/route_9.asm
@@ -1,157 +1,175 @@
_Route9BattleText1::
- text "You have #MON"
- line "with you!"
- cont "You're mine!"
+ text "Du trägst #MON"
+ line "bei Dir! Laß uns"
+ cont "kämpfen!"
done
_Route9EndBattleText1::
- text "You"
- line "deceived me!"
+ text "Du"
+ line "hast gewonnen!"
prompt
_Route9AfterBattleText1::
- text "You need light to"
- line "get through that"
- cont "dark tunnel ahead."
+ text "Du benötigst eine"
+ line "Lichtquelle, um"
+ cont "den Tunnel zu"
+ cont "durchqueren!"
done
_Route9BattleText2::
- text "Who's that walking"
- line "with those good"
- cont "looking #MON?"
+ text "Hey, wer bist Du?"
+ line "Deine #MON"
+ cont "sehen fit aus!"
done
_Route9EndBattleText2::
- text "Out"
- line "like a light!"
+ text ""
+ line "Schnell und"
+ cont "präzise besiegt!"
prompt
_Route9AfterBattleText2::
- text "Keep walking!"
+ text "OK, geh einfach"
+ line "weiter!"
done
_Route9BattleText3::
- text "I'm taking ROCK"
- line "TUNNEL to go to"
- cont "LAVENDER..."
+ text "Ich gehe durch"
+ line "den FELSTUNNEL"
+ cont "nach LAVANDIA..."
done
_Route9EndBattleText3::
- text "Can't"
- line "measure up!"
+ text ""
+ line "Mit Dir habe ich"
+ cont "mich übernommen!"
prompt
_Route9AfterBattleText3::
- text "Are you off to"
- line "ROCK TUNNEL too?"
+ text "Möchtest Du auch"
+ line "den FELSTUNNEL"
+ cont "benutzen?"
done
_Route9BattleText4::
- text "Don't you dare"
- line "condescend me!"
+ text "Trau Dich ruhig,"
+ line "mit mir zu"
+ cont "kämpfen!"
done
_Route9EndBattleText4::
- text "No!"
- line "You're too much!"
+ text "Das"
+ line "war zuviel des"
+ cont "Guten!"
prompt
_Route9AfterBattleText4::
- text "You're obviously"
- line "talented! Good"
- cont "luck to you!"
+ text "Du hast sehr viel"
+ line "Talent! Viel"
+ cont "Glück auf Deinem"
+ cont "weiteren Weg!"
done
_Route9BattleText5::
- text "Bwahaha!"
- line "Great! I was"
- cont "bored, eh!"
+ text "Endlich"
+ line "kommt jemand!"
+ cont "Mir war richtig"
+ cont "langweilig!"
done
_Route9EndBattleText5::
- text "Keep it"
- line "coming, eh!"
+ text "War das"
+ line "etwa schon alles?"
- para "Oh wait. I'm out"
- line "of #MON!"
+ para "Oh! Ich habe kein"
+ line "einsatzbereites"
+ cont "#MON übrig!"
prompt
_Route9AfterBattleText5::
- text "You sure had guts"
- line "standing up to me"
- cont "there, eh?"
+ text "Deine Knie haben"
+ line "ganz schön"
+ cont "geschlackert,"
+ cont "oder?"
done
_Route9BattleText6::
- text "Hahaha!"
- line "Aren't you a"
- cont "little toughie!"
+ text "Du hast"
+ line "keine Chance, Du"
+ cont "kleiner Rabauke!"
done
_Route9EndBattleText6::
- text "What's"
- line "that?"
+ text "Was ist"
+ line "passiert?"
prompt
_Route9AfterBattleText6::
- text "Hahaha! Kids"
- line "should be tough!"
+ text "Haha! Kinder"
+ line "sollten kleine"
+ cont "Rabauken sein!"
done
_Route9BattleText7::
- text "I got up early"
- line "every day to"
- cont "raise my #MON"
- cont "from cocoons!"
+ text "Ich stehe jeden"
+ line "Tag früh auf, um"
+ cont "meine #MON"
+ cont "in ihrem Kokon zu"
+ cont "pflegen!"
done
_Route9EndBattleText7::
- text "WHAT?"
+ text "WAS?"
- para "What a total"
- line "waste of time!"
+ para "Das war"
+ line "die reinste Zeit-"
+ cont "verschwendung!"
prompt
_Route9AfterBattleText7::
- text "I have to collect"
- line "more than bugs to"
- cont "get stronger..."
+ text "Ich sollte lieber"
+ line "ein paar Stärkere"
+ cont "sammeln..."
done
_Route9BattleText8::
- text "Hahahaha!"
- line "Come on, dude!"
+ text "Ha! Wie"
+ line "wäre es mit einem"
+ cont "Kampf?"
done
_Route9EndBattleText8::
- text "Hahahaha!"
- line "You beat me fair!"
+ text "Haha!"
+ line "Ein fairer Kampf!"
prompt
_Route9AfterBattleText8::
- text "Hahahaha!"
- line "Us hearty guys"
- cont "always laugh!"
+ text "Haha!"
+ line "Wir Scherzbolde"
+ cont "lachen ständig!"
done
_Route9BattleText9::
- text "Go, my super bug"
- line "#MON!"
+ text "Du hast keine"
+ line "Chance gegen"
+ cont "meine KÄFER-"
+ cont "#MON!"
done
_Route9EndBattleText9::
- text "My"
- line "bugs..."
+ text ""
+ line "Meine"
+ cont "KÄFER-#MON..."
prompt
_Route9AfterBattleText9::
- text "If you don't like"
- line "bug #MON, you"
- cont "bug me!"
+ text "Wer keine Käfer"
+ line "mag, den mag ich"
+ cont "auch nicht!"
done
_Route9Text11::
text "ROUTE 9"
- line "CERULEAN CITY-"
- cont "ROCK TUNNEL"
+ line "AZURIA CITY -"
+ cont "FELSTUNNEL"
done
diff --git a/text/maps/safari_zone_center.asm b/text/maps/safari_zone_center.asm
index 09918f93..b6ead79e 100644
--- a/text/maps/safari_zone_center.asm
+++ b/text/maps/safari_zone_center.asm
@@ -1,11 +1,12 @@
_SafariZoneCenterText2::
- text "REST HOUSE"
+ text "RASTHAUS"
done
_SafariZoneCenterText3::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "Press the START"
- line "Button to check"
- cont "remaining time!"
+ para "Drücke START, um"
+ line "nachzusehen,"
+ cont "wieviel Zeit Du"
+ cont "noch übrig hast!"
done
diff --git a/text/maps/safari_zone_east.asm b/text/maps/safari_zone_east.asm
index eebe5de7..b5947464 100644
--- a/text/maps/safari_zone_east.asm
+++ b/text/maps/safari_zone_east.asm
@@ -1,16 +1,17 @@
_SafariZoneEastText5::
- text "REST HOUSE"
+ text "RASTHAUS"
done
_SafariZoneEastText6::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "The remaining time"
- line "declines only"
- cont "while you walk!"
+ para "Die verbleibende"
+ line "Zeit verstreicht"
+ cont "nur, wenn Du"
+ cont "läufst!"
done
_SafariZoneEastText7::
- text "CENTER AREA"
- line "NORTH: AREA 2"
+ text "ZENTRUM"
+ line "NORDEN: AREAL 2"
done
diff --git a/text/maps/safari_zone_entrance.asm b/text/maps/safari_zone_entrance.asm
index dcc1fd9b..30ca7a45 100644
--- a/text/maps/safari_zone_entrance.asm
+++ b/text/maps/safari_zone_entrance.asm
@@ -1,93 +1,109 @@
_SafariZoneEntranceText1::
- text "Welcome to the"
- line "SAFARI ZONE!"
+ text "Willkommen in"
+ line "der SAFARI-ZONE!"
done
SafariZoneEntranceText_9e6e4::
- text "For just ¥500,"
- line "you can catch all"
- cont "the #MON you"
- cont "want in the park!"
+ text "Für nur ¥500"
+ line "darfst Du im Park"
+ cont "so viele #MON"
+ cont "fangen, wie Du"
+ cont "möchtest!"
- para "Would you like to"
- line "join the hunt?@@"
+ para "Möchtest Du auf"
+ line "die Jagd gehen?@@"
SafariZoneEntranceText_9e747::
- text "That'll be ¥500"
- line "please!"
+ text "Das kostet"
+ line "¥500!"
- para "We only use a"
- line "special # BALL"
- cont "here."
+ para "Wir verwenden"
+ line "hier spezielle"
+ cont "#BÄLLE."
- para "<PLAYER> received"
- line "30 SAFARI BALLs!@@"
+ para "<PLAYER> erhält"
+ line "30 SAFARI-BÄLLE!@@"
_SafariZoneEntranceText_75360::
- db $0
- para "We'll call you on"
- line "the PA when you"
- cont "run out of time"
- cont "or SAFARI BALLs!"
+ text ""
+
+ para "Wir rufen Dich"
+ line "über LAUTSPRECHER"
+ cont "aus, wenn Deine"
+ cont "Fangzeit"
+ cont "abgelaufen oder"
+ cont "Dein Vorrat an"
+ cont "SAFARI-BÄLLEN"
+ cont "erschöpft ist!"
done
_SafariZoneEntranceText_75365::
- text "OK! Please come"
- line "again!"
+ text "OK! Besuche"
+ line "uns bald wieder!"
done
_SafariZoneEntranceText_7536a::
- text "Oops! Not enough"
- line "money!"
+ text "Ups! Du hast"
+ line "nicht genug Geld!"
done
SafariZoneEntranceText_9e814::
- text "Leaving early?@@"
+ text "Hast Du keine"
+ line "Lust mehr?@@"
_SafariZoneEntranceText_753bb::
- text "Please return any"
- line "SAFARI BALLs you"
- cont "have left."
+ text "Gib bitte die"
+ line "restlichen"
+ cont "SAFARI-BÄLLE"
+ cont "zurück."
done
_SafariZoneEntranceText_753c0::
- text "Good Luck!"
+ text "Viel Glück!"
done
_SafariZoneEntranceText_753c5::
- text "Did you get a"
- line "good haul?"
- cont "Come again!"
+ text "War die Jagd"
+ line "erfolgreich?"
+ cont "Besuche uns bald"
+ cont "wieder!"
done
_SafariZoneEntranceText_753e6::
- text "Hi! Is it your"
- line "first time here?"
+ text "Hi! Bist Du zum"
+ line "ersten Mal hier?"
done
_SafariZoneEntranceText_753eb::
- text "SAFARI ZONE has 4"
- line "zones in it."
-
- para "Each zone has"
- line "different kinds"
- cont "of #MON. Use"
- cont "SAFARI BALLs to"
- cont "catch them!"
-
- para "When you run out"
- line "of time or SAFARI"
- cont "BALLs, it's game"
- cont "over for you!"
-
- para "Before you go,"
- line "open an unused"
- cont "#MON BOX so"
- cont "there's room for"
- cont "new #MON!"
+ text "Die SAFARI-ZONE"
+ line "besteht aus vier"
+ cont "Abschnitten."
+
+ para "In jedem"
+ line "Abschnitt findet"
+ cont "man verschiedene"
+ cont "#MON."
+ cont "Versuche, sie mit"
+ cont "SAFARI-BÄLLEN zu"
+ cont "fangen."
+
+ para "Wenn Du keine"
+ line "SAFARI-BÄLLE mehr"
+ cont "hast oder wenn"
+ cont "die Zeit "
+ cont "abgelaufen ist,"
+ cont "endet das Spiel!"
+
+ para "Bevor Du Dich auf"
+ line "die Jagd begibst,"
+ cont "solltest Du Raum"
+ cont "für neue #MON"
+ cont "schaffen und eine"
+ cont "freie #MON-BOX"
+ cont "anwählen!"
done
_SafariZoneEntranceText_753f0::
- text "Sorry, you're a"
- line "regular here!"
+ text "Hey, Du bist ein"
+ line "Stammkunde!"
done
diff --git a/text/maps/safari_zone_north.asm b/text/maps/safari_zone_north.asm
index 1e148f0b..e1f59a97 100644
--- a/text/maps/safari_zone_north.asm
+++ b/text/maps/safari_zone_north.asm
@@ -1,33 +1,36 @@
_SafariZoneNorthText3::
- text "REST HOUSE"
+ text "RASTHAUS"
done
_SafariZoneNorthText4::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "The SECRET HOUSE"
- line "is still ahead!"
+ para "Bis zum GEHEIMEN"
+ line "HAUS ist es nicht"
+ cont "mehr weit weg!"
done
_SafariZoneNorthText5::
- text "AREA 2"
+ text "AREAL 2"
done
_SafariZoneNorthText6::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "#MON hide in"
- line "tall grass!"
+ para "#MON"
+ line "verstecken sich"
+ cont "in hohem Gras!"
- para "Zigzag through"
- line "grassy areas to"
- cont "flush them out."
+ para "Laufe durch das"
+ line "hohe Gras und"
+ cont "scheuche sie auf!"
done
_SafariZoneNorthText7::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "Win a free HM for"
- line "finding the"
- cont "SECRET HOUSE!"
+ para "Finde das"
+ line "VERSTECKTE HAUS."
+ cont "Dann gewinnst Du"
+ cont "eine VM!"
done
diff --git a/text/maps/safari_zone_rest_house_1.asm b/text/maps/safari_zone_rest_house_1.asm
index b6c87818..9bf34b80 100644
--- a/text/maps/safari_zone_rest_house_1.asm
+++ b/text/maps/safari_zone_rest_house_1.asm
@@ -1,11 +1,13 @@
_SafariZoneRestHouse1Text1::
- text "SARA: Where did"
- line "my boy friend,"
- cont "ERIK, go?"
+ text "SARAH: Wo ist"
+ line "bloß mein Freund"
+ cont "ERIK hingegangen?"
done
_SafariZoneRestHouse1Text2::
- text "I'm catching"
- line "#MON to take"
- cont "home as gifts!"
+ text "Wenn ich #MON"
+ line "fange, verschenke"
+ cont "ich sie, wenn ich"
+ cont "wieder zu Hause"
+ cont "bin!"
done
diff --git a/text/maps/safari_zone_rest_house_2.asm b/text/maps/safari_zone_rest_house_2.asm
index 94802b13..9d7456ea 100644
--- a/text/maps/safari_zone_rest_house_2.asm
+++ b/text/maps/safari_zone_rest_house_2.asm
@@ -1,19 +1,24 @@
_SafariZoneRestHouse2Text1::
- text "Tossing ROCKs at"
- line "#MON might"
- cont "make them run,"
- cont "but they'll be"
- cont "easier to catch."
+ text "Wenn Du STEINE"
+ line "auf #MON"
+ cont "wirfst, fliehen"
+ cont "sie meist. Aber"
+ cont "sind dann"
+ cont "leichter zu"
+ cont "fangen!"
done
_SafariZoneRestHouse2Text2::
- text "Using BAIT will"
- line "make #MON"
- cont "easier to catch."
+ text "Wenn Du ihnen"
+ line "KÖDER zuwirfst,"
+ cont "sind die #MON"
+ cont "leichter zu"
+ cont "fangen!"
done
_SafariZoneRestHouse2Text3::
- text "I hiked a lot, but"
- line "I didn't see any"
- cont "#MON I wanted."
+ text "Ich habe lange"
+ line "gesucht, aber"
+ cont "keine neuen"
+ cont "#MON gefunden."
done
diff --git a/text/maps/safari_zone_rest_house_3.asm b/text/maps/safari_zone_rest_house_3.asm
index d5f7abc8..7fee1d44 100644
--- a/text/maps/safari_zone_rest_house_3.asm
+++ b/text/maps/safari_zone_rest_house_3.asm
@@ -1,18 +1,20 @@
_SafariZoneRestHouse3Text1::
- text "How many did you"
- line "catch? I'm bushed"
- cont "from the work!"
+ text "Wie viele hast Du"
+ line "gefangen? Ich bin"
+ cont "total erschöpft!"
done
_SafariZoneRestHouse3Text2::
- text "I caught a"
- line "CHANSEY!"
+ text "Ich habe ein"
+ line "CHANEIRA"
+ cont "gefangen!"
- para "That makes this"
- line "all worthwhile!"
+ para "Die Mühe hat"
+ line "sich gelohnt!"
done
_SafariZoneRestHouse3Text3::
- text "Whew! I'm tired"
- line "from all the fun!"
+ text "Was für ein Spaß!"
+ line "Aber jetzt bin"
+ cont "ich hundemüde..."
done
diff --git a/text/maps/safari_zone_rest_house_4.asm b/text/maps/safari_zone_rest_house_4.asm
index 93f02c8f..99115ff0 100644
--- a/text/maps/safari_zone_rest_house_4.asm
+++ b/text/maps/safari_zone_rest_house_4.asm
@@ -1,27 +1,31 @@
_SafariZoneRestHouse4Text1::
- text "You can keep any"
- line "item you find on"
- cont "the ground here."
+ text "Alle Items,"
+ line "die Du findest,"
+ cont "gehören Dir!"
- para "But, you'll run"
- line "out of time if"
- cont "you try for all"
- cont "of them at once!"
+ para "Aber Dir wird die"
+ line "Zeit davonlaufen,"
+ cont "wenn Du alle auf"
+ cont "einmal einsammeln"
+ cont "möchtest!"
done
_SafariZoneRestHouse4Text2::
- text "Go to the deepest"
- line "part of the"
- cont "SAFARI ZONE. You"
- cont "will win a prize!"
+ text "Gehe in die"
+ line "SAFARI-ZONE!"
+
+ para "Du kannst dort"
+ line "einen Preis"
+ cont "gewinnen!"
done
_SafariZoneRestHouse4Text3::
- text "My EEVEE evolved"
- line "into FLAREON!"
+ text "Mein EVOLI hat"
+ line "sich zu FLAMARA"
+ cont "entwickelt!"
- para "But, a friend's"
- line "EEVEE turned into"
- cont "a VAPOREON!"
- cont "I wonder why?"
+ para "Aber bei einem"
+ line "Freund hat sich"
+ cont "EVOLI zu AQUANA"
+ cont "entwickelt!"
done
diff --git a/text/maps/safari_zone_secret_house.asm b/text/maps/safari_zone_secret_house.asm
index 3df79d90..28a740b9 100644
--- a/text/maps/safari_zone_secret_house.asm
+++ b/text/maps/safari_zone_secret_house.asm
@@ -1,44 +1,48 @@
_SecretHouseText_4a350::
- text "Ah! Finally!"
+ text "Ah! Endlich!"
- para "You're the first"
- line "person to reach"
- cont "the SECRET HOUSE!"
+ para "Du bist der"
+ line "Erste, der das"
+ cont "VERSTECKTE HAUS"
+ cont "gefunden hat!"
- para "I was getting"
- line "worried that no"
- cont "one would win our"
- cont "campaign prize."
+ para "Ich dachte schon,"
+ line "niemand würde den"
+ cont "großen Preis"
+ cont "jemals gewinnen!"
- para "Congratulations!"
- line "You have won!"
+ para "Glückwunsch! Du"
+ line "hast gewonnen!"
prompt
_ReceivedHM03Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_HM03ExplanationText::
- text "HM03 is SURF!"
-
- para "#MON will be"
- line "able to ferry you"
- cont "across water!"
-
- para "And, this HM isn't"
- line "disposable! You"
- cont "can use it over"
- cont "and over!"
-
- para "You're super lucky"
- line "for winning this"
- cont "fabulous prize!"
+ text "VM03 ist SURFER!"
+
+ para "Lernt ein #MON"
+ line "diese Technik,"
+ cont "dann kann es Dich"
+ cont "über das Wasser"
+ cont "transportieren!"
+
+ para "Das BESTE ist"
+ line "aber, daß Du"
+ cont "diese VM benutzen"
+ cont "kannst, so oft Du"
+ cont "möchtest!"
+
+ para "Ist das nicht"
+ line "irre? Du bist ein"
+ cont "Glückspilz!"
done
_HM03NoRoomText::
- text "You don't have"
- line "room for this"
- cont "fabulous prize!"
+ text "Oh! Du kannst"
+ line "keine weiteren"
+ cont "Items tragen!"
done
diff --git a/text/maps/safari_zone_west.asm b/text/maps/safari_zone_west.asm
index dcb2fe6c..aa87bb89 100644
--- a/text/maps/safari_zone_west.asm
+++ b/text/maps/safari_zone_west.asm
@@ -1,31 +1,32 @@
_SafariZoneWestText5::
- text "REST HOUSE"
+ text "RASTHAUS"
done
_SafariZoneWestText6::
- text "REQUEST NOTICE"
+ text "BELOHNUNG!"
- para "Please find the"
- line "SAFARI WARDEN's"
- cont "lost GOLD TEETH."
- cont "They're around"
- cont "here somewhere."
+ para "Wer die GOLDZÄHNE"
+ line "des Parkwächters"
+ cont "der SAFARI-ZONE"
+ cont "findet, erhält"
+ cont "eine Belohnung!"
- para "Reward offered!"
- line "Contact: WARDEN"
+ para "Finder melden"
+ line "sich bitte beim"
+ cont "Parkwächter!"
done
_SafariZoneWestText7::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "Zone Exploration"
- line "Campaign!"
+ para "Erforsche die"
+ line "SAFARI-ZONE!"
- para "The Search for"
- line "the SECRET HOUSE!"
+ para "Finde das"
+ line "VERSTECKTE HAUS!"
done
_SafariZoneWestText8::
- text "AREA 3"
- line "EAST: CENTER AREA"
+ text "AREAL 3"
+ line "OSTEN: ZENTRUM"
done
diff --git a/text/maps/saffron_city.asm b/text/maps/saffron_city.asm
index a0422c8c..f96cf9f9 100644
--- a/text/maps/saffron_city.asm
+++ b/text/maps/saffron_city.asm
@@ -1,151 +1,170 @@
_SaffronCityText1::
- text "What do you want?"
- line "Get lost!"
+ text "Was willst Du"
+ line "noch? Hau ab!"
done
_SaffronCityText2::
- text "BOSS said he'll"
- line "take this town!"
+ text "Der BOSS hat"
+ line "versprochen, daß"
+ cont "wir diese Stadt"
+ cont "einnehmen werden."
done
_SaffronCityText3::
- text "Get out of the"
- line "way!"
+ text "Mann, geh aus"
+ line "dem Weg!"
done
_SaffronCityText4::
- text "SAFFRON belongs"
- line "to TEAM ROCKET!"
+ text "SAFFRONIA CITY"
+ line "gehört dem TEAM"
+ cont "ROCKET!"
done
_SaffronCityText5::
- text "Being evil makes"
- line "me feel so alive!"
+ text "Ich fühle mich"
+ line "wunderbar, wenn"
+ cont "ich böse bin!"
done
_SaffronCityText6::
- text "Ow! Watch where"
- line "you're walking!"
+ text "Au! Paß auf, wo"
+ line "Du läufst!"
done
_SaffronCityText7::
- text "With SILPH under"
- line "control, we can"
- cont "exploit #MON"
- cont "around the world!"
+ text "Wenn wir erst die"
+ line "SILPH CO. unter"
+ cont "Kontrolle haben,"
+ cont "können wir in der"
+ cont "ganzen Welt mit"
+ cont "#MON handeln!"
done
_SaffronCityText8::
- text "You beat TEAM"
- line "ROCKET all alone?"
- cont "That's amazing!"
+ text "Du hast das TEAM"
+ line "ROCKET besiegt?"
+ cont "Unglaublich!!!"
done
_SaffronCityText9::
- text "Yeah! TEAM ROCKET"
- line "is gone!"
- cont "It's safe to go"
- cont "out again!"
+ text "Hurra! Das TEAM"
+ line "ROCKET ist fort!"
+ cont "Jetzt fühlt man"
+ cont "sich auf der"
+ cont "Straße wieder"
+ cont "sicher!"
done
_SaffronCityText10::
- text "People should be"
- line "flocking back to"
- cont "SAFFRON now."
+ text "Nun kommen auch"
+ line "wieder Touristen"
+ cont "nach SAFFRONIA"
+ cont "CITY!"
done
_SaffronCityText11::
- text "I flew here on my"
- line "PIDGEOT when I"
- cont "read about SILPH."
+ text "Ich flog mit"
+ line "meinem TAUBOSS"
+ cont "hierher, nachdem"
+ cont "ich von der"
+ cont "SILPH CO."
+ cont "gelesen habe!"
- para "It's already over?"
- line "I missed the"
- cont "media action."
+ para "Ist schon alles"
+ line "vorbei? Na toll, "
+ cont "dann habe ich"
+ cont "wohl das Beste"
+ cont "verpaßt!"
done
_SaffronCityText12::
- text "PIDGEOT: Bi bibii!@@"
+ text "TAUBOSS: Tauboss!@@"
_SaffronCityText13::
- text "I saw ROCKET"
- line "BOSS escaping"
- cont "SILPH's building."
+ text "Der BOSS des"
+ line "TEAM ROCKET ist"
+ cont "aus dem Gebäude"
+ cont "der SILPH CO."
+ cont "geflohen!"
done
_SaffronCityText14::
- text "I'm a security"
- line "guard."
+ text "Ich bin der"
+ line "Wächter."
- para "Suspicious kids I"
- line "don't allow in!"
+ para "Verdächtige"
+ line "Kinder lasse ich"
+ cont "nicht herein!"
done
_SaffronCityText15::
text "..."
- line "Snore..."
+ line "Schnarch..."
- para "Hah! He's taking"
- line "a snooze!"
+ para "Ha! Er hält"
+ line "ein Nickerchen!"
done
_SaffronCityText16::
- text "SAFFRON CITY"
- line "Shining, Golden"
- cont "Land of Commerce"
+ text "SAFFRONIA CITY"
+ line "Die goldglänzende"
+ cont "Handelsstadt!"
done
_SaffronCityText17::
- text "FIGHTING DOJO"
+ text "KAMPF-DOJO"
done
_SaffronCityText18::
- text "SAFFRON CITY"
- line "#MON GYM"
- cont "LEADER: SABRINA"
+ text "SAFFRONIA CITY"
+ line "PKMN-ARENA"
+ cont "ARENALEITERIN: "
+ cont "SABRINA"
- para "The Master of"
- line "Psychic #MON!"
+ para "Die Herrin der"
+ line "PSYCHO-#MON!"
done
_SaffronCityText20::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "FULL HEAL cures"
- line "all ailments like"
- cont "sleep and burns."
+ para "HYPERHEILER"
+ line "kuriert alle"
+ cont "Verletzungen."
- para "It costs a bit"
- line "more, but it's"
- cont "more convenient."
+ para "Er ist teuer,"
+ line "dafür aber"
+ cont "sehr praktisch."
done
_SaffronCityText21::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "New GREAT BALL"
- line "offers improved"
- cont "capture rates."
+ para "Der SUPERBALL"
+ line "erhöht die"
+ cont "Fangquote."
- para "Try it on those"
- line "hard-to-catch"
- cont "#MON."
+ para "Probiere ihn bei"
+ line "#MON aus, die"
+ cont "schwer zu fangen"
+ cont "sind!"
done
_SaffronCityText22::
text "SILPH CO."
- line "OFFICE BUILDING"
+ line "BÜROGEBÄUDE"
done
_SaffronCityText24::
- text "MR.PSYCHIC's"
- line "HOUSE"
+ text "PSYCHOLOGEN-HAUS"
done
_SaffronCityText25::
- text "SILPH's latest"
- line "product!"
+ text "Das neueste"
+ line "Produkt der"
+ cont "SILPH CO.!"
- para "Release to be"
- line "determined..."
+ para "Verkaufsstart:"
+ line "Demnächst!"
done
diff --git a/text/maps/saffron_gates.asm b/text/maps/saffron_gates.asm
index c16e880e..5280c117 100644
--- a/text/maps/saffron_gates.asm
+++ b/text/maps/saffron_gates.asm
@@ -1,36 +1,39 @@
_SaffronGateText_1dfe7::
- text "I'm on guard duty."
- line "Gee, I'm thirsty,"
- cont "though!"
+ text "Ich schiebe hier"
+ line "Wache."
+ cont "Ohhh... Ich bin"
+ cont "so durstig..."
- para "Oh wait there,"
- line "the road's closed."
+ para "Halt! Stop!"
+
+ para "Der Durchgang"
+ line "ist gesperrt!"
done
_SaffronGateText_8aaa9::
- text "Whoa, boy!"
- line "I'm parched!"
- cont "..."
- cont "Huh? I can have"
- cont "this drink?"
- cont "Gee, thanks!@@"
+ text "Ich bin dem"
+ line "Verdursten"
+ cont "nahe..."
+ cont "Was? Das Getränk"
+ cont "ist für mich?"
+ cont "Vielen Dank!@@"
_SaffronGateText_1dff1::
- db $0
- para "..."
- line "Glug glug..."
- cont "..."
- cont "Gulp..."
- cont "If you want to go"
- cont "to SAFFRON CITY..."
- cont "..."
- cont "You can go on"
- cont "through. I'll"
- cont "share this with"
- cont "the other guards!"
+ text ""
+
+ para "Gluck, gluck!"
+ line "Rülps..."
+ cont "Entschuldigung!"
+ cont "Wenn Du nach"
+ cont "SAFFRONIA CITY"
+ cont "möchtest, darfst"
+ cont "Du passieren!"
+ cont "Ich werde den"
+ cont "anderen Wachen"
+ cont "etwas abgeben!"
done
_SaffronGateText_1dff6::
- text "Hi, thanks for"
- line "the cool drinks!"
+ text "Hallo! Danke für"
+ line "die Erfrischung!"
done
diff --git a/text/maps/saffron_gym.asm b/text/maps/saffron_gym.asm
index 419b56ac..55f79179 100644
--- a/text/maps/saffron_gym.asm
+++ b/text/maps/saffron_gym.asm
@@ -1,228 +1,263 @@
_SaffronGymText_5d162::
- text "I had a vision of"
- line "your arrival!"
-
- para "I have had psychic"
- line "powers since I"
- cont "was a child."
-
- para "I first learned"
- line "to bend spoons"
- cont "with my mind."
-
- para "I dislike fight-"
- line "ing, but if you"
- cont "wish, I will show"
- cont "you my powers!"
+ text "Eine Vision hat"
+ line "mir Deine Ankunft"
+ cont "vorausgesagt!"
+
+ para "Ich beherrsche"
+ line "die PSYCHOKINESE,"
+ cont "seit ich ein Kind "
+ cont "war."
+
+ para "Zunächst habe ich"
+ line "gelernt, mit"
+ cont "PSYCHOKINESE"
+ cont "Löffel"
+ cont "zu verbiegen."
+
+ para "Ich verabscheue"
+ line "den Kampf!"
+ cont "Aber wenn Du es"
+ cont "wünschst, beweise"
+ cont "ich Dir meine"
+ cont "Kräfte!"
done
_SaffronGymText_5d167::
- text "I'm"
- line "shocked!"
- cont "But, a loss is a"
- cont "loss."
+ text "Ich bin"
+ line "erschüttert!"
+ cont "Aber verloren ist"
+ cont "verloren."
- para "I admit I didn't"
- line "work hard enough"
- cont "to win!"
+ para "Ich muß gestehen,"
+ line "ich habe mich"
+ cont "nicht allzusehr"
+ cont "angestrengt!"
- para "You earned the"
- line "MARSHBADGE!@@"
+ para "Ich schenke Dir"
+ line "den SUMPFORDEN!@@"
_SaffronGymText_5d16e::
- text "Everyone has"
- line "psychic power!"
- cont "People just don't"
- cont "realize it!"
+ text "Theoretisch"
+ line "könnte jeder die"
+ cont "PSYCHOKINESE"
+ cont "erlernen. Viele"
+ cont "wissen es nur"
+ cont "nicht!"
done
_SaffronGymText_5d173::
- text "The MARSHBADGE"
- line "makes #MON up"
- cont "to L70 obey you!"
-
- para "Stronger #MON"
- line "will become wild,"
- cont "ignoring your"
- cont "orders in battle!"
-
- para "Just don't raise"
- line "your #MON too"
- cont "much!"
-
- para "Wait, please take"
- line "this TM with you!"
+ text "Der SUMPFORDEN"
+ line "läßt #MON bis"
+ cont "Level 70 Deinen"
+ cont "Befehlen folgen!"
+
+ para "Stärkere #MON"
+ line "könnten sich Dir"
+ cont "widersetzen und"
+ cont "Deine Befehle"
+ cont "ignorieren!"
+
+ para "Achte darauf, daß"
+ line "Du Deine #MON"
+ cont "jederzeit unter"
+ cont "Kontrolle hast!"
+
+ para "Warte! Nimm noch"
+ line "diese TM von mir!"
done
ReceivedTM46Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "TM46!@@"
_TM46ExplanationText::
- db $0
- para "TM46 is PSYWAVE!"
- line "It uses powerful"
- cont "psychic waves to"
- cont "inflict damage!"
+ text ""
+
+ para "TM46 ist"
+ line "PSYWELLE!"
+ cont "Sie macht sich"
+ cont "übernatürliche"
+ cont "Strömungen"
+ cont "zunutze!"
done
_TM46NoRoomText::
- text "Your pack is full"
- line "of other items!"
+ text "Dein Rucksack"
+ line "ist zu voll!"
done
_SaffronGymText_5d1e6::
- text "Yo! Champ in"
- line "making!"
-
- para "SABRINA's #MON"
- line "use psychic power"
- cont "instead of force!"
-
- para "Fighting #MON"
- line "are weak against"
- cont "psychic #MON!"
-
- para "They get creamed"
- line "before they can"
- cont "even aim a punch!"
+ text "Hey! Warte, Du"
+ line "Champion in spe!"
+
+ para "Die #MON von"
+ line "SABRINA benutzen"
+ cont "PSYCHOKINESE"
+ cont "anstelle von"
+ cont "physischen"
+ cont "Kräften!"
+
+ para "KAMPF-#MON"
+ line "sind PSYCHOKINESE"
+ cont "nicht gewachsen!"
+
+ para "Sie haben nicht"
+ line "einmal den Hauch"
+ cont "einer Chance!"
done
_SaffronGymText_5d1eb::
- text "Psychic power,"
- line "huh?"
+ text "PSYCHOKINESE?"
- para "If I had that,"
- line "I'd make a bundle"
- cont "at the slots!"
+ para "Wenn ich sie"
+ line "hätte, würde ich"
+ cont "in der Spielhalle"
+ cont "reich werden!"
done
_SaffronGymBattleText1::
- text "SABRINA is younger"
- line "than I, but I"
- cont "respect her!"
+ text "SABRINA ist"
+ line "jünger als ich."
+ cont "Trotzdem habe ich"
+ cont "Respekt vor ihr!"
done
_SaffronGymEndBattleText1::
- text "Not"
- line "good enough!"
+ text ""
+ line "Ich bin nicht"
+ cont "gut genug!"
prompt
_SaffronGymAfterBattleText1::
- text "In a battle of"
- line "equals, the one"
- cont "with the stronger"
- cont "will wins!"
-
- para "If you wish"
- line "to beat SABRINA,"
- cont "focus on winning!"
+ text "Sind zwei Gegner"
+ line "gleich stark, so"
+ cont "wird der"
+ cont "entschlossenere"
+ cont "Kämpfer gewinnen!"
+
+ para "Wenn Du SABRINA"
+ line "schlagen willst,"
+ cont "konzentriere Dich"
+ cont "auf den Sieg!"
done
_SaffronGymBattleText2::
- text "Does our unseen"
- line "power scare you?"
+ text "Machen Dir unsere"
+ line "PSYKRÄFTE Angst?"
done
_SaffronGymEndBattleText2::
- text "I never"
- line "foresaw this!"
+ text "Ich"
+ line "glaube es nicht:"
+ cont "Ich hab verloren!"
prompt
_SaffronGymAfterBattleText2::
- text "Psychic #MON"
- line "fear only ghosts"
- cont "and bugs!"
+ text "PSYCHO-#MON"
+ line "fürchten sich nur"
+ cont "vor Käfern und"
+ cont "Geistern!"
done
_SaffronGymBattleText3::
- text "#MON take on"
- line "the appearance of"
- cont "their trainers."
+ text "#MON"
+ line "passen sich ihrem"
+ cont "Trainer an."
- para "Your #MON must"
- line "be tough, then!"
+ para "Deine #MON"
+ line "müssen demnach"
+ cont "sehr zäh sein!"
done
_SaffronGymEndBattleText3::
- text "I knew"
- line "it!"
+ text "Ich"
+ line "wußte es!"
prompt
_SaffronGymAfterBattleText3::
- text "I must teach"
- line "better techniques"
- cont "to my #MON!"
+ text "Meine #MON"
+ line "müssen stärkere"
+ cont "Attacken lernen!"
done
_SaffronGymBattleText4::
- text "You know that"
- line "power alone isn't"
- cont "enough!"
+ text "Du weißt, daß man"
+ line "mit Stärke allein"
+ cont "nicht weit kommt,"
+ cont "oder?"
done
_SaffronGymEndBattleText4::
- text "I don't"
- line "believe this!"
+ text "Das "
+ line "ist unfassbar!"
prompt
_SaffronGymAfterBattleText4::
- text "SABRINA just wiped"
- line "out the KARATE"
- cont "MASTER next door!"
+ text "SABRINA hat den"
+ line "KARATE-MEISTER in"
+ cont "der ARENA nebenan"
+ cont "besiegt!"
done
_SaffronGymBattleText5::
- text "You and I, our"
- line "#MON shall"
- cont "fight!"
+ text "Du gegen mich!"
+ line "Unsere #MON"
+ cont "sollen kämpfen!"
done
_SaffronGymEndBattleText5::
- text "I lost"
- line "after all!"
+ text ""
+ line "Ich habe nun"
+ cont "doch verloren!"
prompt
_SaffronGymAfterBattleText5::
- text "I knew that this"
- line "was going to take"
- cont "place."
+ text "Ich ahnte, daß es"
+ line "passieren würde!"
done
_SaffronGymBattleText6::
- text "SABRINA is young,"
- line "but she's also"
- cont "our LEADER!"
-
- para "You won't reach"
- line "her easily!"
+ text "Obwohl SABRINA"
+ line "noch jung ist,"
+ cont "ist sie unsere"
+ cont "ARENALEITERIN!"
+
+ para "Wir lassen Dich"
+ line "nicht einfach so"
+ cont "zu ihr gehen!"
done
_SaffronGymEndBattleText6::
- text "I lost"
- line "my concentration!"
+ text "Ich habe"
+ line "die Konzentration"
+ cont "verloren!"
prompt
_SaffronGymAfterBattleText6::
- text "There used to be"
- line "2 #MON GYMs in"
- cont "SAFFRON."
-
- para "The FIGHTING DOJO"
- line "next door lost"
- cont "its GYM status"
- cont "when we went and"
- cont "creamed them!"
+ text "In SAFFRONIA CITY"
+ line "gab es zwei"
+ cont "PKMN-ARENEN."
+
+ para "Allerdings hat"
+ line "der KAMPF-DOJO"
+ cont "den Status als"
+ cont "PKMN-ARENA"
+ cont "verloren, weil"
+ cont "wir die Trainer"
+ cont "besiegt haben!"
done
_SaffronGymBattleText7::
- text "SAFFRON #MON"
- line "GYM is famous for"
- cont "its psychics!"
-
- para "You want to see"
- line "SABRINA!"
- cont "I can tell!"
+ text "Die #MON in"
+ line "der ARENA von"
+ cont "SAFFRONIA CITY"
+ cont "sind für ihre"
+ cont "übernatürlichen"
+ cont "Kräfte bekannt!"
+
+ para "Ich weiß, daß Du"
+ line "SABRINA heraus-"
+ cont "fordern möchtest!"
done
_SaffronGymEndBattleText7::
@@ -230,7 +265,6 @@ _SaffronGymEndBattleText7::
prompt
_SaffronGymAfterBattleText7::
- text "That's right! I"
- line "used telepathy to"
- cont "read your mind!"
+ text "Ich habe Deine"
+ line "Gedanken gelesen!"
done
diff --git a/text/maps/saffron_house.asm b/text/maps/saffron_house.asm
index 214bf089..69e253b8 100644
--- a/text/maps/saffron_house.asm
+++ b/text/maps/saffron_house.asm
@@ -1,26 +1,28 @@
_SaffronHouse1Text1::
- text "Thank you for"
- line "writing. I hope"
- cont "to see you soon!"
+ text "...vielen Dank"
+ line "für Deinen Brief!"
+ cont "Bis bald..."
- para "Hey! Don't look"
- line "at my letter!"
+ para "Hey! Lies meinen"
+ line "Brief nicht!"
done
_SaffronHouse1Text2::
- text "PIDGEY: Kurukkoo!@@"
+ text "TAUBSI: Taubsi!@@"
_SaffronHouse1Text3::
- text "The COPYCAT is"
- line "cute! I'm getting"
- cont "her a # DOLL!"
+ text "Ich mag die"
+ line "NACHAHMERIN!"
+ cont "Ich kaufe ihr"
+ cont "eine #PUPPE!"
done
_SaffronHouse1Text4::
- text "I was given a PP"
- line "UP as a gift."
+ text "Ich habe ein"
+ line "AP-PLUS geschenkt"
+ cont "bekommen!"
- para "It's used for"
- line "increasing the PP"
- cont "of techniques!"
+ para "Es erhöht die"
+ line "ANGRIFFSPUNKTE"
+ cont "einer Attacke!"
done
diff --git a/text/maps/saffron_mart.asm b/text/maps/saffron_mart.asm
index a43b0d94..3100d311 100644
--- a/text/maps/saffron_mart.asm
+++ b/text/maps/saffron_mart.asm
@@ -1,13 +1,15 @@
_SaffronMartText2::
- text "MAX REPEL lasts"
- line "longer than SUPER"
- cont "REPEL for keeping"
- cont "weaker #MON"
- cont "away!"
+ text "TOP-SCHUTZ hält"
+ line "schwache #MON"
+ cont "länger von Dir"
+ cont "fern als"
+ cont "SUPERSCHUTZ!"
done
_SaffronMartText3::
- text "REVIVE is costly,"
- line "but it revives"
- cont "fainted #MON!"
+ text "BELEBER ist zwar"
+ line "teuer, aber"
+ cont "besiegte #MON"
+ cont "werden damit"
+ cont "wieder fit!"
done
diff --git a/text/maps/saffron_pokecenter.asm b/text/maps/saffron_pokecenter.asm
index 6548aff8..8606e43f 100644
--- a/text/maps/saffron_pokecenter.asm
+++ b/text/maps/saffron_pokecenter.asm
@@ -1,12 +1,15 @@
_SaffronPokecenterText2::
- text "#MON growth"
- line "rates differ from"
- cont "specie to specie."
+ text "Der Zeitpunkt"
+ line "der Entwicklung"
+ cont "ist von #MON"
+ cont "zu #MON"
+ cont "unterschiedlich."
done
_SaffronPokecenterText3::
- text "SILPH CO. is very"
- line "famous. That's"
- cont "why it attracted"
- cont "TEAM ROCKET!"
+ text "Die SILPH CO. ist"
+ line "sehr bekannt."
+ cont "Deshalb wurde das"
+ cont "TEAM ROCKET auf"
+ cont "sie aufmerksam!"
done
diff --git a/text/maps/school.asm b/text/maps/school.asm
index f6041e0d..daab6b6c 100644
--- a/text/maps/school.asm
+++ b/text/maps/school.asm
@@ -1,13 +1,14 @@
_SchoolText1::
- text "Whew! I'm trying"
- line "to memorize all"
- cont "my notes."
+ text "Puh! Ich"
+ line "versuche, meine"
+ cont "Notizen auswendig"
+ cont "zu lernen."
done
_SchoolText2::
- text "Okay!"
+ text "OK!"
- para "Be sure to read"
- line "the blackboard"
- cont "carefully!"
+ para "Lies sorgfältig"
+ line "den Text auf der"
+ cont "Tafel!"
done
diff --git a/text/maps/seafoam_islands_b4f.asm b/text/maps/seafoam_islands_b4f.asm
index 608d165f..4e23af3c 100644
--- a/text/maps/seafoam_islands_b4f.asm
+++ b/text/maps/seafoam_islands_b4f.asm
@@ -1,13 +1,15 @@
_ArticunoBattleText::
- text "Gyaoo!@@"
+ text "Jauul!@@"
_SeafoamIslands5Text4::
- text "Boulders might"
- line "change the flow"
- cont "of water!"
+ text "Felsen könnten"
+ line "die Strömung"
+ cont "vielleicht"
+ cont "umlenken!"
done
_SeafoamIslands5Text5::
- text "DANGER"
- line "Fast current!"
+ text "VORSICHT!"
+ line "GEFÄHRLICHE"
+ cont "STRÖMUNG!"
done
diff --git a/text/maps/silph_co_10f.asm b/text/maps/silph_co_10f.asm
index e916c64a..fba1567a 100644
--- a/text/maps/silph_co_10f.asm
+++ b/text/maps/silph_co_10f.asm
@@ -1,42 +1,48 @@
_SilphCo10Text_5a1d3::
- text "Waaaaa!"
- cont "I'm scared!"
+ text "Hilfe!"
+ line "Ich habe Angst!"
done
_SilphCo10Text_5a1d8::
- text "Please keep quiet"
- line "about my crying!"
+ text "Verrate bitte"
+ line "niemandem, daß"
+ cont "ich geweint habe!"
done
_SilphCo10BattleText1::
- text "Welcome to the"
- line "10F! So good of"
- cont "you to join me!"
+ text "Willkommen im"
+ line "9. Stock! Es ist"
+ cont "nett, daß Du mal"
+ cont "vorbeischaust!"
done
_SilphCo10EndBattleText1::
- text "I'm"
- line "stunned!"
+ text "Ich bin"
+ line "geschockt!"
prompt
_SilphCo10AfterBattleText1::
- text "Nice try, but the"
- line "boardroom is up"
- cont "one more floor!"
+ text "Netter Versuch!"
+ line "Der Sitzungssaal"
+ cont "befindet sich"
+ cont "aber noch ein"
+ cont "Stockwerk höher!"
done
_SilphCo10BattleText2::
- text "Enough of your"
- line "silly games!"
+ text "Genug von Deinen"
+ line "dummen Spielchen!"
done
_SilphCo10EndBattleText2::
- text "No"
- line "continues left!"
+ text "Meine"
+ line "Reserven sind"
+ cont "erschöpft!"
prompt
_SilphCo10AfterBattleText2::
- text "Are you satisfied"
- line "with beating me?"
- cont "Then go on home!"
+ text "Freut es Dich,"
+ line "mich besiegt zu"
+ cont "haben? Mann, hau"
+ cont "endlich ab!"
done
diff --git a/text/maps/silph_co_11f.asm b/text/maps/silph_co_11f.asm
index fbaa6086..4a335ca6 100644
--- a/text/maps/silph_co_11f.asm
+++ b/text/maps/silph_co_11f.asm
@@ -1,134 +1,152 @@
_SilphCoPresidentText::
- text "PRESIDENT: Thank"
- line "you for saving"
- cont "SILPH!"
-
- para "I will never"
- line "forget you saved"
- cont "us in our moment"
- cont "of peril!"
-
- para "I have to thank"
- line "you in some way!"
-
- para "Because I am rich,"
- line "I can give you"
- cont "anything!"
-
- para "Here, maybe this"
- line "will do!"
+ text "PRÄSIDENT: Ich"
+ line "danke Dir für"
+ cont "die Rettung der"
+ cont "SILPH CO."
+
+ para "Ich werde niemals"
+ line "vergessen, wie Du"
+ cont "uns trotz größter"
+ cont "Gefahren tapfer"
+ cont "gerettet hast!"
+
+ para "Wie kann ich Dir"
+ line "bloß meinen Dank"
+ cont "aussprechen?"
+
+ para "Ich bin reich,"
+ line "ich könnte Dir"
+ cont "alles geben!"
+
+ para "Aber vielleicht"
+ line "ist das hier eher"
+ cont "etwas für Dich!"
prompt
_ReceivedSilphCoMasterBallText::
- text "<PLAYER> got a"
- line "@"
- TX_RAM wcf4b
+ text "<PLAYER> erhält"
+ line "einen @"
+ TX_RAM wcf50
text "!@@"
_SilphCo10Text_6231c::
- text "PRESIDENT: You"
- line "can't buy that"
- cont "anywhere!"
-
- para "It's our secret"
- line "prototype MASTER"
- cont "BALL!"
-
- para "It will catch any"
- line "#MON without"
- cont "fail!"
-
- para "You should be"
- line "quiet about using"
- cont "it, though."
+ text "PRÄSIDENT: Man"
+ line "kann das nirgends"
+ cont "kaufen!"
+
+ para "Es ist der"
+ line "streng geheime"
+ cont "Prototyp des"
+ cont "MEISTERBALLS!"
+
+ para "Du kannst mit ihm"
+ line "JEDES #MON"
+ cont "BEIM 1. VERSUCH"
+ cont "einfangen!"
+
+ para "Wäge jedoch"
+ line "sorgfältig ab,"
+ cont "wann Du ihn"
+ cont "einsetzt!"
done
_SilphCoMasterBallNoRoomText::
- text "You have no"
- line "room for this."
+ text "Du hast keinen"
+ line "Platz mehr!"
done
_SilphCo11Text2::
- text "SECRETARY: Thank"
- line "you for rescuing"
- cont "all of us!"
+ text "SEKRETÄRIN: Wir"
+ line "danken Dir für"
+ cont "Deinen Heldenmut!"
- para "We admire your"
- line "courage."
+ para "Du hast uns alle"
+ line "gerettet! Danke!"
done
_SilphCo11Text3::
- text "Ah <PLAYER>!"
- line "So we meet again!"
-
- para "The PRESIDENT and"
- line "I are discussing"
- cont "a vital business"
- cont "proposition."
-
- para "Keep your nose"
- line "out of grown-up"
- cont "matters..."
-
- para "Or, experience a"
- line "world of pain!"
+ text "Ah, <PLAYER>!"
+ line "So trifft man"
+ cont "sich wieder!"
+
+ para "Ich führe gerade"
+ line "äußerst wichtige"
+ cont "Verhandlungen mit"
+ cont "dem PRÄSIDENTEN."
+
+ para "Halte Dich ein"
+ line "für allemal aus"
+ cont "den Geschäften"
+ cont "Erwachsener"
+ cont "heraus!"
+
+ para "Oder Du lernst"
+ line "eine Welt voller"
+ cont "Schmerzen kennen!"
done
_SilphCo10Text_62330::
- text "Arrgh!!"
- line "I lost again!?"
+ text "Arrgh!"
+ line "Wieder verloren!"
prompt
_SilphCo10Text_62335::
- text "Blast it all!"
- line "You ruined our"
- cont "plans for SILPH!"
-
- para "But, TEAM ROCKET"
- line "will never fall!"
-
- para "<PLAYER>! Never"
- line "forget that all"
- cont "#MON exist"
- cont "for TEAM ROCKET!"
-
- para "I must go, but I"
- line "shall return!"
+ text "Verdammter Mist!"
+ line "Du hast unsere"
+ cont "Übernahme der"
+ cont "SILPH CO. "
+ cont "vereitelt!"
+
+ para "Aber das"
+ line "TEAM ROCKET wird"
+ cont "niemals aufgeben!"
+
+ para "<PLAYER>! Vergiß"
+ line "nicht, daß alle"
+ cont "#MON nur zum"
+ cont "Nutzen des TEAM"
+ cont "ROCKET da sind!"
+
+ para "Ich muß gehen,"
+ line "aber meine Zeit"
+ cont "wird kommen!"
done
_SilphCo11BattleText1::
- text "Stop right there!"
- line "Don't you move!"
+ text "Halt! Keinen"
+ line "Schritt weiter!"
done
_SilphCo11EndBattleText1::
- text "Don't..."
- line "Please!"
+ text "Bitte!"
+ line "Verschone mich..."
prompt
_SilphCo11AfterBattleText1::
- text "So, you want to"
- line "see my BOSS?"
+ text "Du willst also"
+ line "zum BOSS?"
done
_SilphCo11BattleText2::
- text "Halt! Do you have"
- line "an appointment"
- cont "with my BOSS?"
+ text "Stop! Hast Du"
+ line "einen Termin"
+ cont "beim BOSS?"
done
_SilphCo11EndBattleText2::
- text "Gaah!"
- line "Demolished!"
+ text "OK! Ich"
+ line "lasse Dich durch!"
prompt
_SilphCo11AfterBattleText2::
- text "Watch your step,"
- line "my BOSS likes his"
- cont "#MON tough!"
+ text "Die #MON von"
+ line "unserem BOSS"
+ cont "werden Dich"
+ cont "fertig machen! "
done
_SilphCo10Text_6237b::
- text "The monitor has"
- line "#MON on it!"
+ text "Auf dem Monitor"
+ line "sind #MON"
+ cont "zu sehen!"
done
diff --git a/text/maps/silph_co_1f.asm b/text/maps/silph_co_1f.asm
index 1ef80189..f18f9a37 100644
--- a/text/maps/silph_co_1f.asm
+++ b/text/maps/silph_co_1f.asm
@@ -1,7 +1,8 @@
_SilphCo1Text1::
- text "Welcome!"
+ text "Willkommen!"
- para "The PRESIDENT is"
- line "in the boardroom"
- cont "on 11F!"
+ para "Der PRÄSIDENT"
+ line "befindet sich"
+ cont "im 10. Stock im"
+ cont "Konferenzraum!"
done
diff --git a/text/maps/silph_co_2f.asm b/text/maps/silph_co_2f.asm
index bd87630a..6c266f21 100644
--- a/text/maps/silph_co_2f.asm
+++ b/text/maps/silph_co_2f.asm
@@ -1,96 +1,105 @@
_SilphCo2Text_59ded::
- text "Eeek!"
- line "No! Stop! Help!"
-
- para "Oh, you're not"
- line "with TEAM ROCKET."
- cont "I thought..."
- cont "I'm sorry. Here,"
- cont "please take this!"
+ text "Zu Hilfe! Nein!"
+ line "Bitte nicht!"
+
+ para "Du bist gar nicht"
+ line "vom TEAM ROCKET!"
+ cont "Ich dachte schon,"
+ cont "es ginge zu Ende!"
+ cont "Nimm das hier!"
prompt
_ReceivedTM36Text::
- text "<PLAYER> got"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM36ExplanationText::
- text "TM36 is"
- line "SELFDESTRUCT!"
-
- para "It's powerful, but"
- line "the #MON that"
- cont "uses it faints!"
- cont "Be careful."
+ text "TM36 ist die"
+ line "FINALE-Attacke!"
+
+ para "Eine verheerende"
+ line "Attacke! Aber das"
+ cont "#MON, das"
+ cont "sie ausführt,"
+ cont "scheidet aus!!!"
done
_TM36NoRoomText::
- text "You don't have any"
- line "room for this."
+ text "Du kannst nicht"
+ line "mehr tragen!!!"
done
_SilphCo2BattleText1::
- text "Help! I'm a SILPH"
- line "employee."
+ text "Hilfe! Ich bin"
+ line "ein Mitarbeiter"
+ cont "der SILPH CO.!"
done
_SilphCo2EndBattleText1::
- text "How"
- line "did you know I"
- cont "was a ROCKET?"
+ text "Woher"
+ line "wußtest Du, daß"
+ cont "ich zum TEAM"
+ cont "ROCKET gehöre?"
prompt
_SilphCo2AfterBattleText1::
- text "I work for both"
- line "SILPH and TEAM"
- cont "ROCKET!"
+ text "Ich bin ein Spion"
+ line "und infiltriere"
+ cont "die SILPH CO.!"
done
_SilphCo2BattleText2::
- text "It's off limits"
- line "here! Go home!"
+ text "Hau ab! Du hast"
+ line "keinen Zutritt!"
done
_SilphCo2EndBattleText2::
- text "You're"
- line "good."
+ text ""
+ line "Nicht schlecht,"
+ cont "Herr Specht!"
prompt
_SilphCo2AfterBattleText2::
- text "Can you solve the"
- line "maze in here?"
+ text "Aber findest Du"
+ line "auch durch dieses"
+ cont "Labyrinth?"
done
_SilphCo2BattleText3::
- text "No kids are"
- line "allowed in here!"
+ text "Hey, Du hast hier"
+ line "nichts verloren!"
done
_SilphCo2EndBattleText3::
- text "Tough!"
+ text "Das ist"
+ line "hart! Verloren!"
prompt
_SilphCo2AfterBattleText3::
- text "Diamond shaped"
- line "tiles are"
- cont "teleport blocks!"
+ text "Die"
+ line "diamantförmigen"
+ cont "Felder sind"
+ cont "Teleporter!"
- para "They're hi-tech"
- line "transporters!"
+ para "Eine Art Hi-Tech-"
+ line "Transportsystem!"
done
_SilphCo2BattleText4::
- text "Hey kid! What are"
- line "you doing here?"
+ text "Hey Kleiner! Was"
+ line "machst Du hier?"
done
_SilphCo2EndBattleText4::
- text "I goofed!"
+ text "Ich bin"
+ line "ein Versager!"
prompt
_SilphCo2AfterBattleText4::
- text "SILPH CO. will"
- line "be merged with"
- cont "TEAM ROCKET!"
+ text "Die SILPH CO. und"
+ line "das TEAM ROCKET"
+ cont "werden demnächst"
+ cont "fusionieren!"
done
diff --git a/text/maps/silph_co_3f.asm b/text/maps/silph_co_3f.asm
index b6a023f9..8803025f 100644
--- a/text/maps/silph_co_3f.asm
+++ b/text/maps/silph_co_3f.asm
@@ -1,46 +1,51 @@
_SilphCo3Text_59ff9::
- text "I work for SILPH."
- line "What should I do?"
+ text "Ich arbeite für"
+ line "die SILPH CO.!"
+ cont "Was soll ich bloß"
+ cont "machen?"
done
_SilphCo3Text_59ffe::
- text "<PLAYER>! You and"
- line "your #MON"
- cont "saved us!"
+ text "<PLAYER>! Du hast"
+ line "uns mit Hilfe"
+ cont "Deiner #MON"
+ cont "gerettet!"
done
_SilphCo3BattleText1::
- text "Quit messing with"
- line "us, kid!"
+ text "Hör endlich auf,"
+ line "uns zu nerven!"
done
_SilphCo3EndBattleText1::
- text "I give"
- line "up!"
+ text ""
+ line "Ich gebe auf!"
prompt
_SilphCo3AfterBattleText1::
- text "A hint? You can"
- line "open doors with a"
- cont "CARD KEY!"
+ text "Ein Tip? Du"
+ line "brauchst einen"
+ cont "TÜRÖFFNER!"
done
_SilphCo3BattleText2::
- text "I support TEAM"
- line "ROCKET more than"
- cont "I support SILPH!"
+ text "Ich arbeite für"
+ line "das TEAM ROCKET,"
+ cont "die SILPH CO."
+ cont "zahlt zu wenig!!!"
done
_SilphCo3EndBattleText2::
- text "You"
- line "really got me!"
+ text "Du hast"
+ line "mich erwischt!"
prompt
_SilphCo3AfterBattleText2::
- text "Humph..."
+ text "Mist..."
- para "TEAM ROCKET said"
- line "that if I helped"
- cont "them, they'd let"
- cont "me study #MON!"
+ para "Das TEAM ROCKET"
+ line "hätte mich für"
+ cont "meine Hilfe die"
+ cont "#MON studieren"
+ cont "lassen!"
done
diff --git a/text/maps/silph_co_4f.asm b/text/maps/silph_co_4f.asm
index 5b484ec7..92414ce1 100644
--- a/text/maps/silph_co_4f.asm
+++ b/text/maps/silph_co_4f.asm
@@ -1,17 +1,19 @@
_SilphCo4Text_19de0::
- text "Sssh! Can't you"
- line "see I'm hiding?"
+ text "Pst! Siehst Du"
+ line "nicht, daß ich"
+ cont "mich verstecke?"
done
_SilphCo4Text_19de5::
- text "Huh? TEAM ROCKET"
- line "is gone?"
+ text "Das TEAM ROCKET"
+ line "ist verschwunden?"
done
_SilphCo4BattleText2::
- text "TEAM ROCKET has"
- line "taken command of"
- cont "SILPH CO.!"
+ text "Das TEAM ROCKET"
+ line "hat die Kontrolle"
+ cont "über SILPH CO. "
+ cont "übernommen!!!"
done
_SilphCo4EndBattleText2::
@@ -19,38 +21,42 @@ _SilphCo4EndBattleText2::
prompt
_SilphCo4AfterBattleText2::
- text "Fwahahaha!"
- line "My BOSS has been"
- cont "after this place!"
+ text "Auf diesen Moment"
+ line "hat der Boss sehr"
+ cont "lange gewartet!"
done
_SilphCo4BattleText3::
- text "My #MON are my"
- line "loyal soldiers!"
+ text "Mein #MON"
+ line "erwartet Dich!!!"
done
_SilphCo4EndBattleText3::
- text "Darn!"
- line "You weak #MON!"
+ text "Du"
+ line "schwächliches"
+ cont "#MON! Mist!"
prompt
_SilphCo4AfterBattleText3::
- text "The doors are"
- line "electronically"
- cont "locked! A CARD"
- cont "KEY opens them!"
+ text "Die Türen sind"
+ line "elektronisch"
+ cont "verriegelt! Ohne"
+ cont "TÜRÖFFNER kommt"
+ cont "man nicht durch!"
done
_SilphCo4BattleText4::
- text "Intruder spotted!"
+ text "Eindringling"
+ line "gesichtet!"
done
_SilphCo4EndBattleText4::
- text "Who"
- line "are you?"
+ text "Wer oder"
+ line "was bist Du?"
prompt
_SilphCo4AfterBattleText4::
- text "I better tell the"
- line "BOSS on 11F!"
+ text "Ich muß den BOSS"
+ line "im 10. Stock"
+ cont "warnen!"
done
diff --git a/text/maps/silph_co_5f_1.asm b/text/maps/silph_co_5f_1.asm
index dab42539..f36e3f8f 100644
--- a/text/maps/silph_co_5f_1.asm
+++ b/text/maps/silph_co_5f_1.asm
@@ -1,51 +1,53 @@
_SilphCo5Text_1a010::
- text "TEAM ROCKET is"
- line "in an uproar over"
- cont "some intruder."
- cont "That's you right?"
+ text "Ein Eindringling"
+ line "mischt das TEAM"
+ cont "ROCKET auf... Das"
+ cont "bist Du, oder?"
done
_SilphCo5Text_1a015::
- text "TEAM ROCKET took"
- line "off! You're our"
- cont "hero! Thank you!"
+ text "Das TEAM ROCKET"
+ line "ist geflüchtet!"
+ cont "Du bist ein Held!"
done
_SilphCo5BattleText2::
- text "I heard a kid was"
- line "wandering around."
+ text "Ich hörte, ein"
+ line "Kind läuft im"
+ cont "Gebäude herum..."
done
_SilphCo5EndBattleText2::
- text "Boom!"
+ text ""
+ line "Schluß! Aus!"
prompt
_SilphCo5AfterBattleText2::
- text "It's not smart"
- line "to pick a fight"
- cont "with TEAM ROCKET!"
+ text "Es war sehr dumm,"
+ line "sich mit dem TEAM"
+ cont "ROCKET anzulegen!"
done
_SilphCo5BattleText3::
- text "We study #"
- line "BALL technology"
- cont "on this floor!"
+ text "Wir entwickeln in"
+ line "diesen Labors"
+ cont "neue #bälle!"
done
_SilphCo5EndBattleText3::
- text "Dang!"
- line "Blast it!"
+ text "Finito!"
+ line "Das war's!"
prompt
_SilphCo5AfterBattleText3::
- text "We worked on the"
- line "ultimate #"
- cont "BALL which would"
- cont "catch anything!"
+ text "Unsere neueste"
+ line "Entwicklung ist"
+ cont "ein BALL, der"
+ cont "alles fängt!"
done
_SilphCo5BattleText4::
- text "Whaaat? There"
- line "shouldn't be any"
- cont "children here?"
+ text "Waaas? Wer hat"
+ line "denn das Kind"
+ cont "reingelassen?"
done
diff --git a/text/maps/silph_co_5f_2.asm b/text/maps/silph_co_5f_2.asm
index 3c1b8ead..a51880ed 100644
--- a/text/maps/silph_co_5f_2.asm
+++ b/text/maps/silph_co_5f_2.asm
@@ -1,55 +1,59 @@
_SilphCo5EndBattleText4::
- text "Oh"
- line "goodness!"
+ text "Nein!"
+ line "Das Kind hat"
+ cont "mich besiegt!"
prompt
_SilphCo5AfterBattleText4::
- text "You're only on 5F."
- line "It's a long way"
- cont "to my BOSS!"
+ text "Es ist ein weiter"
+ line "Weg zum BOSS! Du"
+ cont "bist hier erst im"
+ cont "4.Stock!"
done
_SilphCo5BattleText5::
- text "Show TEAM ROCKET"
- line "a little respect!"
+ text "Zolle dem TEAM"
+ line "ROCKET gefälligst"
+ cont "mehr Respekt!!!"
done
_SilphCo5EndBattleText5::
- text "Cough..."
- line "Cough..."
+ text "Hust..."
+ line "Hust..."
prompt
_SilphCo5AfterBattleText5::
- text "Which reminds me."
-
- para "KOFFING evolves"
- line "into WEEZING!"
+ text "Da fällt mir ein,"
+ line "SMOGON entwickelt"
+ cont "sich zu SMOGMOG!"
done
_SilphCo5Text9::
- text "It's a #MON"
- line "REPORT!"
+ text "Ein ARTIKEL über"
+ line "#MON!"
- para "#MON LAB"
- line "created PORYGON,"
- cont "the first virtual"
- cont "reality #MON."
+ para "PORYGON!"
+ line "PKMN-LABOR ZEUGT"
+ cont "VIRTUELLES"
+ cont "#MON!"
done
_SilphCo5Text10::
- text "It's a #MON"
- line "REPORT!"
+ text "Eine Studie über"
+ line "#MON!"
- para "Over 160 #MON"
- line "techniques have"
- cont "been confirmed."
+ para "Es gibt mehr als"
+ line "160 #MON-"
+ cont "Kampftechniken!"
done
_SilphCo5Text11::
- text "It's a #MON"
- line "REPORT!"
-
- para "4 #MON evolve"
- line "only when traded"
- cont "by link-cable."
+ text "Ein Report über "
+ line "#MON!"
+
+ para "Vier #MON"
+ line "entwickeln sich"
+ cont "nur beim Tausch"
+ cont "über Link-Kabel"
+ cont "weiter!"
done
diff --git a/text/maps/silph_co_6f.asm b/text/maps/silph_co_6f.asm
index 90456b5c..1f3623c9 100644
--- a/text/maps/silph_co_6f.asm
+++ b/text/maps/silph_co_6f.asm
@@ -1,107 +1,119 @@
_SilphCo6Text_1a24a::
- text "The ROCKETs came"
- line "and took over the"
- cont "building!"
+ text "Das TEAM ROCKET"
+ line "hat die Kontrolle"
+ cont "über das Gebäude"
+ cont "übernommen!"
done
_SilphCo6Text_1a24f::
- text "Well, better get"
- line "back to work!"
+ text "OK, die Arbeit"
+ line "ruft! Los geh",$b3,"'s!"
done
_SilphCo6Text_1a261::
- text "Oh dear, oh dear."
- line "Help me please!"
+ text "Oje, ojemine!"
+ line "Bitte hilf mir!"
done
_SilphCo6Text_1a266::
- text "We got engaged!"
- line "Heheh!"
+ text "Wir sind"
+ line "verlobt!"
done
_SilphCo6Text_1a278::
- text "Look at him! He's"
- line "such a coward!"
+ text "Schau ihn Dir an,"
+ line "den Feigling!"
done
_SilphCo6Text_1a27d::
- text "I feel so sorry"
- line "for him, I have"
- cont "to marry him!"
+ text "Ich glaube, ich"
+ line "werde ihn aus"
+ cont "Mitleid heiraten!"
done
_SilphCo6Text_1a28f::
- text "TEAM ROCKET is"
- line "trying to conquer"
- cont "the world with"
- cont "#MON!"
+ text "Das TEAM ROCKET"
+ line "benutzt die"
+ cont "#MON bei dem"
+ cont "Versuch, die Welt"
+ cont "zu erobern!"
done
_SilphCo6Text_1a294::
- text "TEAM ROCKET ran"
- line "because of you!"
+ text "Du hast das"
+ line "TEAM ROCKET"
+ cont "in die Flucht"
+ cont "geschlagen!"
done
_SilphCo6Text_1a2a6::
- text "They must have"
- line "targeted SILPH"
- cont "for our #MON"
- cont "products."
+ text "Sie müssen es"
+ line "wegen unserer"
+ cont "#MON-Produkte"
+ cont "auf die SILPH CO."
+ cont "abgesehen haben!"
done
_SilphCo6Text_1a2ab::
- text "Come work for"
- line "SILPH when you"
- cont "get older!"
+ text "Wir würden uns"
+ line "sehr freuen, wenn"
+ cont "Du später einmal"
+ cont "für die SILPH CO."
+ cont "arbeiten würdest!"
done
_SilphCo6BattleText2::
- text "I am one of the 4"
- line "ROCKET BROTHERS!"
+ text "Ich bin einer der"
+ line "vier berüchtigten"
+ cont "ROCKET-BRÜDER!"
done
_SilphCo6EndBattleText2::
- text "Flame"
- line "out!"
+ text "Nein!"
+ line "Ich bin raus!"
prompt
_SilphCo6AfterBattleText2::
- text "No matter!"
- line "My brothers will"
- cont "avenge me!"
+ text "Egal! Meine"
+ line "Brüder werden"
+ cont "mich rächen!"
done
_SilphCo6BattleText3::
- text "That rotten"
- line "PRESIDENT!"
+ text "Dieser verdammte"
+ line "PRÄSIDENT!"
- para "He shouldn't have"
- line "sent me to the"
- cont "TIKSI BRANCH!"
+ para "Warum will er"
+ line "ausgerechnet"
+ cont "mich nach TIKSI"
+ cont "schicken?"
done
_SilphCo6EndBattleText3::
- text "Shoot!"
+ text "Mist!"
prompt
_SilphCo6AfterBattleText3::
- text "TIKSI BRANCH?"
- line "It's in Russian"
- cont "no man's land!"
+ text "TIKSI? Das"
+ line "liegt tief im"
+ cont "Niemandsland!"
done
_SilphCo6BattleText4::
- text "You dare betray"
- line "TEAM ROCKET?"
+ text "Du wagst es,"
+ line "Dich dem"
+ cont "TEAM ROCKET zu"
+ cont "widersetzen?"
done
_SilphCo6EndBattleText4::
- text "You"
- line "traitor!"
+ text "Du"
+ line "elender Verräter!"
prompt
_SilphCo6AfterBattleText4::
- text "If you stand for"
- line "justice, you"
- cont "betray evil!"
+ text "Wenn Du ehrlich"
+ line "und rechtschaffen"
+ cont "bist, bekämpfst"
+ cont "Du das Böse!"
done
diff --git a/text/maps/silph_co_7f.asm b/text/maps/silph_co_7f.asm
index 1cc2bc30..0b67650e 100644
--- a/text/maps/silph_co_7f.asm
+++ b/text/maps/silph_co_7f.asm
@@ -1,209 +1,236 @@
_MeetLaprasGuyText::
- text "Oh! Hi! You're"
- line "not a ROCKET! You"
- cont "came to save us?"
- cont "Why, thank you!"
-
- para "I want you to"
- line "have this #MON"
- cont "for saving us."
+ text "Oh! Du bist kein"
+ line "ROCKET! Kommst"
+ cont "Du, um uns zu"
+ cont "retten? Klasse!"
+
+ para "Vielen Dank! Nimm"
+ line "dieses #MON"
+ cont "als Dankeschön."
prompt
_HeresYourLaprasText::
- text "It's LAPRAS. It's"
- line "very intelligent."
+ text "Es heißt LAPRAS"
+ line "und ist sehr"
+ cont "intelligent."
- para "We kept it in our"
- line "lab, but it will"
- cont "be much better"
- cont "off with you!"
+ para "Es hat bisher bei"
+ line "uns im Labor"
+ cont "gelebt. Aber bei"
+ cont "Dir ist es besser"
+ cont "aufgehoben!"
- para "I think you will"
- line "be a good trainer"
- cont "for LAPRAS!"
+ para "Du wirst LAPRAS"
+ line "sicher ein guter"
+ cont "Trainer sein!"
- para "It's a good"
- line "swimmer. It'll"
- cont "give you a lift!"
+ para "Es ist ein guter"
+ line "Schwimmer und"
+ cont "kann Dich übers"
+ cont "Wasser tragen!"
done
_LaprasGuyText::
- text "TEAM ROCKET's"
- line "BOSS went to the"
- cont "boardroom! Is our"
- cont "PRESIDENT OK?"
+ text "TEAM ROCKETS"
+ line "BOSS ging in den"
+ cont "Sitzungsaal! Ob"
+ cont "unser PRÄSIDENT"
+ cont "wohlauf ist?"
done
_LaprasGuySavedText::
- text "Saved at last!"
- line "Thank you!"
+ text "Endlich befreit!"
+ line "Ich danke Dir!"
done
_SilphCo7Text_51e00::
- text "TEAM ROCKET was"
- line "after the MASTER"
- cont "BALL which will"
- cont "catch any #MON!"
+ text "Das TEAM ROCKET"
+ line "ist hinter dem"
+ cont "MEISTERBALL her,"
+ cont "mit dem man jedes"
+ cont "#MON "
+ cont "fangen kann!"
done
_CanceledMasterBallText::
- text "We canceled the"
- line "MASTER BALL"
- cont "project because"
- cont "of TEAM ROCKET."
+ text "Wir haben das"
+ line "Projekt gestoppt."
+ cont "Der MEISTERBALL"
+ cont "in TEAM ROCKETS"
+ cont "Händen? Niemals!"
done
_SilphCo7Text_51e23::
- text "It would be bad"
- line "if TEAM ROCKET"
- cont "took over SILPH"
- cont "or our #MON!"
+ text "Es wäre fatal,"
+ line "wenn das"
+ cont "TEAM ROCKET"
+ cont "die SILPH CO."
+ cont "oder unsere"
+ cont "#MON"
+ cont "übernehmen würde!"
done
_SilphCo7Text_51e28::
- text "Wow! You chased"
- line "off TEAM ROCKET"
- cont "all by yourself?"
+ text "Wow! Du bist"
+ line "ganz allein mit"
+ cont "dem TEAM ROCKET"
+ cont "fertig geworden?"
done
_SilphCo7Text_51e46::
- text "You! It's really"
- line "dangerous here!"
- cont "You came to save"
- cont "me? You can't!"
+ text "Hier ist es sehr"
+ line "gefährlich! Du"
+ cont "wirst mich nicht"
+ cont "retten können!"
done
_SilphCo7Text_51e4b::
- text "Safe at last!"
- line "Oh thank you!"
+ text "Endlich gerettet!"
+ line "Ich danke Dir!"
done
_SilphCo7BattleText1::
- text "Oh ho! I smell a"
- line "little rat!"
+ text "Du bist"
+ line "ganz schön mutig!"
done
_SilphCo7EndBattleText1::
- text "Lights"
- line "out!"
+ text ""
+ line "Licht aus!"
prompt
_SilphCo7AfterBattleText1::
- text "You won't find my"
- line "BOSS by just"
- cont "scurrying around!"
+ text "Wenn Du nur so"
+ line "durch die Gegend"
+ cont "läufst, findest"
+ cont "Du den BOSS nie!"
done
_SilphCo7BattleText2::
- text "Heheh!"
+ text "Haha!"
- para "You mistook me for"
- line "a SILPH worker?"
+ para "Du dachtest wohl,"
+ line "ich arbeite für"
+ cont "die SILPH CO.?"
done
_SilphCo7EndBattleText2::
- text "I'm"
- line "done!"
+ text ""
+ line "Feierabend! Ich"
+ cont "geh nach Hause!"
prompt
_SilphCo7AfterBattleText2::
- text "Despite your age,"
- line "you are a skilled"
- cont "trainer!"
+ text "Kaum trocken"
+ line "hinter den Ohren,"
+ cont "aber schon ein"
+ cont "begabter Trainer!"
done
_SilphCo7BattleText3::
- text "I am one of the 4"
- line "ROCKET BROTHERS!"
+ text "Ich bin einer der"
+ line "vier berüchtigten"
+ cont "ROCKET-BRÜDER!"
done
_SilphCo7EndBattleText3::
- text "Aack!"
- line "Brothers, I lost!"
+ text "Tut mir"
+ line "leid, Brüder..."
prompt
_SilphCo7AfterBattleText3::
- text "Doesn't matter."
- line "My brothers will"
- cont "repay the favor!"
+ text "Warte nur, meine"
+ line "Brüder werden"
+ cont "mich rächen!!!"
done
_SilphCo7BattleText4::
- text "A child intruder?"
- line "That must be you!"
+ text "Ein Kind im"
+ line "Gebäude? Das"
+ cont "mußt Du sein!"
done
_SilphCo7EndBattleText4::
- text "Fine!"
- line "I lost!"
+ text "Na toll!"
+ line "Ich hab verloren!"
prompt
_SilphCo7AfterBattleText4::
- text "Go on home"
- line "before my BOSS"
- cont "gets ticked off!"
+ text "Geh nach Hause,"
+ line "bevor mein BOSS"
+ cont "Dich in den Boden"
+ cont "stampft!"
done
_SilphCo7Text_51ebe::
- text "<RIVAL>: What"
- line "kept you <PLAYER>?"
+ text "<RIVAL>: Was hat"
+ line "Dich aufgehalten,"
+ cont "<PLAYER>?"
done
_SilphCo7Text_51ec3::
text "<RIVAL>: Hahaha!"
- line "I thought you'd"
- cont "turn up if I"
- cont "waited here!"
+ line "Ich wußte, Du"
+ cont "würdest hier"
+ cont "vorbeikommen!"
- para "I guess TEAM"
- line "ROCKET slowed you"
- cont "down! Not that I"
- cont "care!"
+ para "Ich schätze, das"
+ line "TEAM ROCKET hat"
+ cont "Dir ganz schön"
+ cont "zugesetzt!"
- para "I saw you in"
- line "SAFFRON, so I"
- cont "decided to see if"
- cont "you got better!"
+ para "Ich hab Dich in"
+ line "SAFFRONIA CITY"
+ cont "gesehen und mich"
+ cont "gefragt, ob Du"
+ cont "seitdem besser "
+ cont "geworden bist!"
done
_SilphCo7Text_51ec8::
- text "Oh ho!"
- line "So, you are ready"
- cont "for BOSS ROCKET!"
+ text "Mann!"
+ line "Du bist so"
+ cont "gut, daß Du gegen"
+ cont "den ROCKET BOSS"
+ cont "antreten kannst!"
prompt
_SilphCo7Text_51ecd::
- text "<RIVAL>: How can"
- line "I put this?"
+ text "<RIVAL>: Was soll"
+ line "ich dazu sagen?"
- para "You're not good"
- line "enough to play"
- cont "with us big boys!"
+ para "Weicheier sind"
+ line "hier fehl am"
+ cont "Platz! Geh lieber"
+ cont "trainieren!"
prompt
_SilphCo7Text_51ed2::
- text "Well, <PLAYER>!"
-
- para "I'm moving on up"
- line "and ahead!"
-
- para "By checking my"
- line "#DEX, I'm"
- cont "starting to see"
- cont "what's strong and"
- cont "how they evolve!"
-
- para "I'm going to the"
- line "#MON LEAGUE"
- cont "to boot out the"
- cont "ELITE FOUR!"
-
- para "I'll become the"
- line "world's most"
- cont "powerful trainer!"
-
- para "<PLAYER>, well"
- line "good luck to you!"
- cont "Don't sweat it!"
- cont "Smell ya!"
+ text "Also, <PLAYER>!"
+
+ para "Ich ziehe dann"
+ line "mal weiter!"
+
+ para "Wenn ich in den"
+ line "#DEX sehe,"
+ cont "erkenne ich, wie"
+ cont "stark die #MON"
+ cont "sind und wie sie"
+ cont "sich entwickeln!"
+
+ para "Ich werde zur"
+ line "PKMN-Liga gehen."
+
+ para "Dann werde ich"
+ line "die TOP VIER"
+ cont "ausstechen!"
+
+ para "Bald bin ich der"
+ line "mächtigste"
+ cont "Trainer der Welt!"
+
+ para "Viel Glück,"
+ line "<PLAYER>! Und"
+ cont "trainiere schön"
+ cont "weiter! Ciao!"
done
diff --git a/text/maps/silph_co_8f.asm b/text/maps/silph_co_8f.asm
index fabae5e6..117b4442 100644
--- a/text/maps/silph_co_8f.asm
+++ b/text/maps/silph_co_8f.asm
@@ -1,56 +1,63 @@
_SilphCo8Text_565be::
- text "I wonder if SILPH"
- line "is finished..."
+ text "Ob die SILPH CO."
+ line "schon erledigt"
+ cont "ist?"
done
_SilphCo8Text_565c3::
- text "Thanks for saving"
- line "us!"
+ text "Vielen Dank für"
+ line "unsere Rettung!"
done
_SilphCo8BattleText1::
- text "That's as far as"
- line "you'll go!"
+ text "Endstation! Bis"
+ line "hierher und nicht"
+ cont "weiter!"
done
_SilphCo8EndBattleText1::
- text "Not"
- line "enough grit!"
+ text "Mist, "
+ line "der Mut hat mich"
+ cont "verlassen!"
prompt
_SilphCo8AfterBattleText1::
- text "If you don't turn"
- line "back, I'll call"
- cont "for backup!"
+ text "Hau lieber ab,"
+ line "sonst rufe ich"
+ cont "Verstärkung!"
done
_SilphCo8BattleText2::
- text "You're causing us"
- line "problems!"
+ text "Du bereitest uns"
+ line "nichts als Ärger!"
done
_SilphCo8EndBattleText2::
- text "Huh?"
- line "I lost?"
+ text "Huch!"
+ line "Verloren?"
prompt
_SilphCo8AfterBattleText2::
- text "So, what do you"
- line "think of SILPH"
- cont "BUILDING's maze?"
+ text "Das SILPH CO.-"
+ line "Gebäude ist ein"
+ cont "wahres Labyrinth,"
+ cont "nicht wahr?"
done
_SilphCo8BattleText3::
- text "I am one of the 4"
- line "ROCKET BROTHERS!"
+ text "Ich bin einer der"
+ line "vier berüchtigten"
+ cont "ROCKET-BRÜDER!"
done
_SilphCo8EndBattleText3::
- text "Whoo!"
- line "Oh brothers!"
+ text "Ups!"
+ line "Brüder, ich habe"
+ cont "versagt!"
prompt
_SilphCo8AfterBattleText3::
- text "I'll leave you up"
- line "to my brothers!"
+ text "Dann werden sich"
+ line "meine Brüder"
+ cont "um Dich kümmern!"
done
diff --git a/text/maps/silph_co_9f.asm b/text/maps/silph_co_9f.asm
index fd1aa91c..36f6cfc0 100644
--- a/text/maps/silph_co_9f.asm
+++ b/text/maps/silph_co_9f.asm
@@ -1,62 +1,67 @@
_SilphCo9Text_5d8e5::
- text "You look tired!"
- line "You should take a"
- cont "quick nap!"
+ text "Du siehst müde"
+ line "aus! Komm, ruhe"
+ cont "Dich kurz aus!"
prompt
_SilphCo9Text_5d8ea::
- text "Don't give up!"
+ text "Gib nicht auf!"
done
_SilphCo9Text_5d8ef::
- text "Thank you so"
- line "much!"
+ text "Vielen, vielen"
+ line "Dank!"
done
_SilphCo9BattleText1::
- text "Your #MON seem"
- line "to adore you, kid!"
+ text "Deine #MON"
+ line "scheinen Dich"
+ cont "sehr zu mögen!"
done
_SilphCo9EndBattleText1::
- text "Ghaaah!"
+ text "Waaah!"
prompt
_SilphCo9AfterBattleText1::
- text "If I had started"
- line "as a trainer at"
- cont "your age..."
+ text "Hätte ich doch"
+ line "auch schon in"
+ cont "Deinem Alter als"
+ cont "Trainer begonnen!"
done
_SilphCo9BattleText2::
- text "Your #MON have"
- line "weak points! I"
- cont "can nail them!"
+ text "Ich finde die"
+ line "Schwachstellen"
+ cont "Deiner #MON"
+ cont "und besiege sie!"
done
_SilphCo9EndBattleText2::
- text "You"
- line "hammered me!"
+ text "Du hast"
+ line "mich besiegt!"
prompt
_SilphCo9AfterBattleText2::
- text "Exploiting weak"
- line "spots does work!"
- cont "Think about"
- cont "element types!"
+ text "Mache Dir die"
+ line "Schwachstellen"
+ cont "zu Nutze! Denke"
+ cont "auch mal an"
+ cont "die Elemente!"
done
_SilphCo9BattleText3::
- text "I am one of the 4"
- line "ROCKET BROTHERS!"
+ text "Ich bin einer der"
+ line "vier berüchtigten"
+ cont "ROCKET-BRÜDER!"
done
_SilphCo9EndBattleText3::
- text "Warg!"
- line "Brothers, I lost!"
+ text "Oje! Ich"
+ line "wurde besiegt!"
prompt
_SilphCo9AfterBattleText3::
- text "My brothers will"
- line "avenge me!"
+ text "Aber meine Brüder"
+ line "rächen mich!"
done
diff --git a/text/maps/ss_anne_1.asm b/text/maps/ss_anne_1.asm
index 2bbdcbac..320ac0ac 100644
--- a/text/maps/ss_anne_1.asm
+++ b/text/maps/ss_anne_1.asm
@@ -1,21 +1,25 @@
_SSAnne1Text1::
- text "Bonjour!"
- line "I am le waiter on"
- cont "this ship!"
+ text "Moin, moin, Du"
+ line "Landradde! Ich"
+ cont "bin der Steward"
+ cont "auf diesem"
+ cont "Kahn!"
- para "I will be happy"
- line "to serve you any-"
- cont "thing you please!"
+ para "Ruf mich einfach,"
+ line "wenn Du einen"
+ cont "Wunsch hast!"
- para "Ah! Le strong"
- line "silent type!"
+ para "Verdammich,"
+ line "gesprächig bist"
+ cont "Du aber nicht!"
done
_SSAnne1Text2::
- text "The passengers"
- line "are restless!"
+ text "Viele Passagiere"
+ line "sind hyperaktiv!"
- para "You might be"
- line "challenged by the"
- cont "more bored ones!"
+ para "Sie langweilen"
+ line "sich und sehnen"
+ cont "sich nach einem"
+ cont "Kampf!"
done
diff --git a/text/maps/ss_anne_10.asm b/text/maps/ss_anne_10.asm
index 7df629b5..a3af523b 100644
--- a/text/maps/ss_anne_10.asm
+++ b/text/maps/ss_anne_10.asm
@@ -1,112 +1,125 @@
_SSAnne10Text8::
- text "MACHOKE: Gwoh!"
- line "Goggoh!@@"
+ text "MACHOLLO: Macho!"
+ line "Machollo!@@"
_SSAnne10BattleText1::
- text "You know what they"
- line "say about sailors"
- cont "and fighting!"
+ text "Du weißt, wir"
+ line "Seeleute lieben"
+ cont "es zu kämpfen!"
done
_SSAnne10EndBattleText1::
- text "Right!"
- line "Good fight, mate!"
+ text "JA! Was"
+ line "für ein Kampf!!!"
prompt
_SSAnne10AfterBattleText1::
- text "Haha! Want to be"
- line "a sailor, mate?"
+ text "Willst Du Seemann"
+ line "werden, Kleiner?"
done
_SSAnne10BattleText2::
- text "My sailor's pride"
- line "is at stake!"
+ text "Mein Ruf als"
+ line "Seebär steht auf"
+ cont "dem Spiel!!!"
done
_SSAnne10EndBattleText2::
- text "Your"
- line "spirit sank me!"
+ text ""
+ line "Kiel unter! Das"
+ cont "war's für mich!"
prompt
_SSAnne10AfterBattleText2::
- text "Did you see the"
- line "FISHING GURU in"
- cont "VERMILION CITY?"
+ text "Hast Du schon den"
+ line "PROFI-ANGLER in"
+ cont "ORANIA CITY"
+ cont "besucht?"
done
_SSAnne10BattleText3::
- text "Us sailors have"
- line "#MON too!"
+ text "Auch Seeleute"
+ line "besitzen #MON!"
done
_SSAnne10EndBattleText3::
- text "OK, "
- line "you're not bad."
+ text "Das war"
+ line "eine reife"
+ cont "Leistung!"
prompt
_SSAnne10AfterBattleText3::
- text "We caught all our"
- line "#MON while"
- cont "out at sea!"
+ text "Seeleute fangen"
+ line "ihre #MON auf"
+ cont "hoher See!"
done
_SSAnne10BattleText4::
- text "I like feisty"
- line "kids like you!@@"
+ text "Ich war früher"
+ line "genau so"
+ cont "aufgedreht wie"
+ cont "Du!@@"
_SSAnne10EndBattleText4::
- text "Argh!"
- line "Lost it!"
+ text "Oh nein!"
+ line "Verloren!"
prompt
_SSAnne10AfterBattleText4::
- text "Sea #MON live"
- line "in deep water."
- cont "You'll need a ROD!"
+ text "Wasser-#MON"
+ line "leben unter"
+ cont "Wasser! Du"
+
+ para "benötigst eine"
+ line "ANGEL!"
done
_SSAnne10BattleText5::
- text "Matey, you're"
- line "walking the plank"
- cont "if you lose!"
+ text "Der Verlierer"
+ line "wird kielgeholt!"
+ cont "Los geh",$b3,"'s!"
done
_SSAnne10EndBattleText5::
text "Argh!"
- line "Beaten by a kid!"
+ line "Von einem"
+ cont "Kind besiegt..."
prompt
_SSAnne10AfterBattleText5::
- text "Jellyfish some-"
- line "times drift into"
- cont "the ship."
+ text "Manchmal treiben"
+ line "Quallen an das"
+ cont "Schiff. Der Koch"
+ cont "fängt sie dann..."
done
_SSAnne10BattleText6::
- text "Hello stranger!"
- line "Stop and chat!"
+ text "Warte doch mal!"
+ line "Laß uns plaudern!"
- para "All my #MON"
- line "are from the sea!"
+ para "Ich besitze nur"
+ line "Wasser-#MON!"
done
_SSAnne10EndBattleText6::
- text "Darn!"
- line "I let that one"
- cont "get away!"
+ text "Mist!"
+ line "Der ist mir"
+ cont "entwischt!"
prompt
_SSAnne10AfterBattleText6::
- text "I was going to"
- line "make you my"
- cont "assistant too!"
+ text "Ich hätte Dich"
+ line "fast zum"
+ cont "Assistenten"
+ cont "gemacht!"
done
_SSAnne10Text7::
- text "My buddy, MACHOKE,"
- line "is super strong!"
+ text "Mein #MON,"
+ line "MACHOLLO ist"
+ cont "superstark!!!"
- para "He has enough"
- line "STRENGTH to move"
- cont "big rocks!"
+ para "Mit seiner STÄRKE"
+ line "kann er sogar"
+ cont "Felsen bewegen!"
done
diff --git a/text/maps/ss_anne_2.asm b/text/maps/ss_anne_2.asm
index 58d804ba..dd2a02ef 100644
--- a/text/maps/ss_anne_2.asm
+++ b/text/maps/ss_anne_2.asm
@@ -1,63 +1,78 @@
_SSAnne2Text1::
- text "This ship, she is"
- line "a luxury liner"
- cont "for trainers!"
-
- para "At every port, we"
- line "hold parties with"
- cont "invited trainers!"
+ text "Dieses luxuriöse"
+ line "Traumschiff fährt"
+ cont "exklusiv für"
+ cont "Trainer zur See!"
+
+ para "In jedem Hafen"
+ line "besuchen uns"
+ cont "ausschließlich"
+ cont "geladene Trainer!"
done
_SSAnneRivalBeforeBattleText::
- text "<RIVAL>: Bonjour!"
+ text "<RIVAL>: Sieh an!"
line "<PLAYER>!"
- para "Imagine seeing"
- line "you here!"
+ para "Ich wußte, ich"
+ line "würde Dich hier"
+ cont "treffen!"
- para "<PLAYER>, were you"
- line "really invited?"
+ para "<PLAYER>, hat man"
+ line "Dich tatsächlich"
+ cont "eingeladen?"
- para "So how's your"
- line "#DEX coming?"
+ para "Wie kommst Du"
+ line "mit Deinem"
+ cont "#DEX voran?"
- para "I already caught"
- line "40 kinds, pal!"
+ para "Ich habe bereits"
+ line "40 verschiedene"
+ cont "#MON gefangen!"
- para "Different kinds"
- line "are everywhere!"
+ para "Es gibt eine"
+ line "riesige Vielfalt"
+ cont "an #MON!"
- para "Crawl around in"
- line "grassy areas!"
+ para "Versuch Dein"
+ line "Glück in hohem"
+ cont "Gras!"
done
_SSAnneRivalDefeatedText::
- text "Humph!"
+ text "Mist!"
- para "At least you're"
- line "raising your"
- cont "#MON!"
+ para "Naja, wenigstens"
+ line "trainierst Du"
+ cont "Deine #MON!"
prompt
_SSAnneRivalWonText::
- text "<PLAYER>! What are"
- line "you, seasick?"
+ text "<PLAYER>! Bist Du"
+ line "etwa seekrank?"
- para "You should shape"
- line "up, pal!"
+ para "Du solltest Dich"
+ line "in Form bringen, "
+ cont "Kumpel!"
prompt
_SSAnneRivalCaptainText::
- text "<RIVAL>: I heard"
- line "there was a CUT"
- cont "master on board."
-
- para "But, he was just a"
- line "seasick, old man!"
-
- para "But, CUT itself is"
- line "really useful!"
-
- para "You should go see"
- line "him! Smell ya!"
+ text "<RIVAL>: Es soll"
+ line "angeblich ein"
+ cont "großer Meister im"
+ cont "Umgang mit dem"
+ cont "ZERSCHNEIDER an"
+ cont "Bord sein."
+
+ para "Aber da war nur"
+ line "ein seekranker"
+ cont "alter Mann!"
+
+ para "Der ZERSCHNEIDER"
+ line "ist äußerst"
+ cont "nützlich!"
+
+ para "Du solltest den"
+ line "alten Mann mal"
+ cont "besuchen! Ciao!"
done
diff --git a/text/maps/ss_anne_3.asm b/text/maps/ss_anne_3.asm
index 76490594..d1c26c7f 100644
--- a/text/maps/ss_anne_3.asm
+++ b/text/maps/ss_anne_3.asm
@@ -1,7 +1,10 @@
_SSAnne3Text1::
- text "Our CAPTAIN is a"
- line "sword master!"
+ text "Der KAPITÄN ist"
+ line "ein Meister des"
+ cont "Schwertkampfes!"
- para "He even teaches"
- line "CUT to #MON!"
+ para "Er unterrichtet"
+ line "sogar #MON im"
+ cont "Umgang mit dem"
+ cont "ZERSCHNEIDER!"
done
diff --git a/text/maps/ss_anne_5.asm b/text/maps/ss_anne_5.asm
index 76cd5631..39223bdb 100644
--- a/text/maps/ss_anne_5.asm
+++ b/text/maps/ss_anne_5.asm
@@ -1,52 +1,60 @@
_SSAnne5Text1::
- text "The party's over."
- line "The ship will be"
- cont "departing soon."
+ text "Sperrstunde! Die"
+ line "Party ist vorbei!"
+
+ para "Das Schiff sticht"
+ line "bald in See!"
done
_SSAnne5Text2::
- text "Scrubbing decks"
- line "is hard work!"
+ text "Puh! Ich werde"
+ line "das Deck wohl nie"
+ cont "sauber bekommen!"
done
_SSAnne5Text3::
- text "Urf. I feel ill."
+ text "Brrr, ich fühle"
+ line "mich elend..."
- para "I stepped out to"
- line "get some air."
+ para "An der frischen"
+ line "Luft fühle ich"
+ cont "mich besser..."
done
_SSAnne5BattleText1::
- text "Hey matey!"
+ text "Hey!"
- para "Let's do a little"
- line "jig!"
+ para "Wie wär's mit"
+ line "einem Tänzchen?"
done
_SSAnne5EndBattleText1::
- text "You're"
- line "impressive!"
+ text "Ich bin"
+ line "beeindruckt!"
prompt
_SSAnne5AfterBattleText1::
- text "How many kinds of"
- line "#MON do you"
- cont "think there are?"
+ text "Hast Du eine"
+ line "Ahnung, wie viele"
+ cont "unterschiedliche"
+ cont "#MON es gibt?"
done
_SSAnne5BattleText2::
- text "Ahoy there!"
- line "Are you seasick?"
+ text "Ahoi, Seemann!"
+ line "Bist Du seekrank?"
done
_SSAnne5EndBattleText2::
- text "I was"
- line "just careless!"
+ text "Du hast"
+ line "Glück gehabt!"
prompt
_SSAnne5AfterBattleText2::
- text "My Pa said there"
- line "are 100 kinds of"
- cont "#MON. I think"
- cont "there are more."
+ text "Mein Vater sagt,"
+ line "es gäbe 100"
+ cont "verschiedene "
+ cont "#MON. Ich"
+ cont "denke, es gibt"
+ cont "mehr..."
done
diff --git a/text/maps/ss_anne_6.asm b/text/maps/ss_anne_6.asm
index 7fcc9973..a1182ac5 100644
--- a/text/maps/ss_anne_6.asm
+++ b/text/maps/ss_anne_6.asm
@@ -1,69 +1,76 @@
_SSAnne6Text1::
- text "You, mon petit!"
- line "We're busy here!"
- cont "Out of the way!"
+ text "Aus dem Weg, Du"
+ line "Leichtmatrose!"
+
+ para "Wir sind schwer"
+ line "beschäftigt!"
done
_SSAnne6Text2::
- text "I saw an odd ball"
- line "in the trash."
+ text "Ich habe einen"
+ line "seltsamen Ball im"
+ cont "Müll gesehen..."
done
_SSAnne6Text3::
- text "I'm so busy I'm"
- line "getting dizzy!"
+ text "Es gibt zuviel zu"
+ line "tun, nie kann ich"
+ cont "mich ausruhen!"
done
_SSAnne6Text4::
- text "Hum-de-hum-de-"
- line "ho..."
+ text "Was hab ich nur"
+ line "verbrochen?"
- para "I peel spuds"
- line "every day!"
- cont "Hum-hum..."
+ para "Ich muß immer"
+ line "nur Kartoffeln"
+ cont "schälen..."
done
_SSAnne6Text5::
- text "Did you hear about"
- line "SNORLAX?"
+ text "Hast Du schon von"
+ line "RELAXO gehört?"
- para "All it does is"
- line "eat and sleep!"
+ para "Es schläft und"
+ line "frißt den ganzen"
+ cont "Tag!"
done
_SSAnne6Text6::
- text "Snivel...Sniff..."
+ text "Schnief... "
+ line "...Schnief..."
- para "I only get to"
- line "peel onions..."
- cont "Snivel..."
+ para "Immer muß ich"
+ line "die Zwiebeln"
+ cont "schälen..."
done
_SSAnne6Text_61807::
- text "Er-hem! Indeed I"
- line "am le CHEF!"
+ text "Ich bin der Chef"
+ line "de cuisine! "
- para "Le main course is"
+ para "Der Hauptgang ist"
prompt
_SSAnne6Text_6180c::
- text "Salmon du Salad!"
+ text "Lachs-Filet!"
- para "Les guests may"
- line "gripe it's fish"
- cont "again, however!"
+ para "Eine kulinarische"
+ line "Köstlichkeit"
+ cont "sondergleichen!"
done
_SSAnne6Text_61811::
- text "Eels au Barbecue!"
+ text "Currywurst!"
- para "Les guests will"
- line "mutiny, I fear."
+ para "Wie kommt eine"
+ line "solche Banalität"
+ cont "auf meine Karte?"
done
_SSAnne6Text_61816::
- text "Prime Beef Steak!"
+ text "Muschel-Ragout!"
- para "But, have I enough"
- line "fillets du beef?"
+ para "Die Gäste werden"
+ line "es lieben!"
done
diff --git a/text/maps/ss_anne_7.asm b/text/maps/ss_anne_7.asm
index 7bf004da..264f1cc1 100644
--- a/text/maps/ss_anne_7.asm
+++ b/text/maps/ss_anne_7.asm
@@ -1,62 +1,71 @@
_SSAnne7RubText::
- text "CAPTAIN: Ooargh..."
- line "I feel hideous..."
- cont "Urrp! Seasick..."
+ text "KAPITÄN: Urps..."
+ line "Es geht mir gar"
+ cont "nicht gut! Urps!"
- para "<PLAYER> rubbed"
- line "the CAPTAIN's"
- cont "back!"
+ para "<PLAYER> massiert"
+ line "dem KAPITÄN den"
+ cont "Rücken!"
- para "Rub-rub..."
- line "Rub-rub...@@"
+ para "Rubbel..."
+ line "Schrubb...@@"
_ReceivingHM01Text::
- text "CAPTAIN: Whew!"
- line "Thank you! I"
- cont "feel much better!"
+ text "KAPITÄN: Ahhhhh!"
+ line "Ich danke Dir!"
- para "You want to see"
- line "my CUT technique?"
+ para "Es geht mir schon"
+ line "viel besser..."
- para "I could show you"
- line "if I wasn't ill..."
+ para "Möchtest Du den"
+ line "Umgang mit dem"
+ cont "ZERSCHNEIDER"
+ cont "lernen?"
- para "I know! You can"
- line "have this!"
+ para "Ich könnte es Dir"
+ line "beibringen, aber"
+ cont "mir ist so übel."
- para "Teach it to your"
- line "#MON and you"
- cont "can see it CUT"
- cont "any time!"
+ para "Ich hab's! Nimm"
+ line "einfach das hier!"
+
+ para "Damit bringst Du"
+ line "Deinen #MON"
+ cont "den Umgang mit"
+ cont "dem ZERSCHNEIDER"
+ cont "ganz leicht bei!"
prompt
_ReceivedHM01Text::
- text "<PLAYER> got"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_SSAnne7Text_61932::
- text "CAPTAIN: Whew!"
+ text "KAPITÄN: Super!"
- para "Now that I'm not"
- line "sick any more, I"
- cont "guess it's time."
+ para "Endlich bin ich"
+ line "nicht mehr krank!"
+ cont "Es kann losgehen!"
done
_HM01NoRoomText::
- text "Oh no! You have"
- line "no room for this!"
+ text "Oh, nein! Du hast"
+ line "keinen Platz für"
+ cont "weitere Items!"
done
_SSAnne7Text2::
- text "Yuck! Shouldn't"
- line "have looked!"
+ text "Buäh! Manche"
+ line "Dinge macht man"
+ cont "besser nicht..."
done
_SSAnne7Text3::
- text "How to Conquer"
- line "Seasickness..."
- cont "The CAPTAIN's"
- cont "reading this!"
+ text "1000 natürliche"
+ line "Hausmittel gegen"
+ cont "Seekrankheit..."
+ cont "Der KAPITÄN liest"
+ cont "dieses Buch!"
done
diff --git a/text/maps/ss_anne_8.asm b/text/maps/ss_anne_8.asm
index 7a09303e..4fbc9817 100644
--- a/text/maps/ss_anne_8.asm
+++ b/text/maps/ss_anne_8.asm
@@ -1,104 +1,114 @@
_SSAnne8Text8::
- text "WIGGLYTUFF: Puup"
- line "pupuu!@@"
+ text "KNUDDELUFF: "
+ line "Knuddel! Knuddel!@@"
_SSAnne8BattleText1::
- text "I travel alone"
- line "on my journeys!"
+ text "Ich mache immer"
+ line "allein Urlaub!"
- para "My #MON are my"
- line "only friends!"
+ para "Nur meine #MON"
+ line "begleiten mich!"
done
_SSAnne8EndBattleText1::
- text "My, my"
- line "friends..."
+ text "Oh"
+ line "weh, verloren!"
prompt
_SSAnne8AfterBattleText1::
- text "You should be"
- line "nice to friends!"
+ text "Sei immer nett zu"
+ line "Deinen #MON!"
done
_SSAnne8BattleText2::
- text "You pup! How dare"
- line "you barge in!"
+ text "Du Rotznase! Was"
+ line "fällt Dir ein?"
done
_SSAnne8EndBattleText2::
- text "Humph!"
- line "You rude child!"
+ text "Mist!"
+ line "Du bist ganz"
+ cont "schön gut!"
prompt
_SSAnne8AfterBattleText2::
- text "I wish to be left"
- line "alone! Get out!"
+ text "Ich will meine"
+ line "Ruhe haben!"
+
+ para "Verschwinde!"
done
_SSAnne8BattleText3::
- text "I love #MON!"
- line "Do you?"
+ text "Ich bin total in"
+ line "#MON vernarrt!"
+ cont "Du auch?"
done
_SSAnne8EndBattleText3::
- text "Wow! "
- line "You're great!"
+ text "Wow! Du"
+ line "bist cool!"
prompt
_SSAnne8AfterBattleText3::
- text "Let me be your"
- line "friend, OK?"
+ text "Laß uns Freunde"
+ line "werden, OK?"
- para "Then we can trade"
- line "#MON!"
+ para "Dann können wir"
+ line "#MON tauschen!"
done
_SSAnne8BattleText4::
- text "I collected these"
- line "#MON from all"
- cont "around the world!"
+ text "Auf meinen Reisen"
+ line "um die Welt habe"
+ cont "ich unzählige"
+ cont "#MON gefangen!"
done
_SSAnne8EndBattleText4::
- text "Oh no!"
- line "I went around the"
- cont "world for these!"
+ text "Nein!"
+ line "Ich habe die"
+ cont "ganze Welt für"
+ cont "diese #MON"
+ cont "bereist!"
prompt
_SSAnne8AfterBattleText4::
- text "You hurt my poor"
- line "worldly #MON!"
-
- para "I demand that you"
- line "heal them at a"
- cont "#MON CENTER!"
+ text "So behandelt man"
+ line "keine #MON"
+ cont "von Weltklasse!"
+
+ para "Ich verlange eine"
+ line "Kur in einem "
+ cont "PKMN-CENTER für"
+ cont "meine #MON!!!"
done
_SSAnne8Text5::
- text "Waiter, I would"
- line "like a cherry pie"
- cont "please!"
+ text "Steward, ich"
+ line "hätte gern ein"
+ cont "Stückchen Torte!"
done
_SSAnne8Text6::
- text "A cruise is so"
- line "elegant yet cozy!"
+ text "Ach, so eine"
+ line "Kreuzfahrt ist"
+ cont "wundervoll!"
done
_SSAnne8Text7::
- text "I always travel"
- line "with WIGGLYTUFF!"
+ text "Ich reise immer"
+ line "mit KNUDDELUFF!"
done
_SSAnne8Text9::
- text "We are cruising"
- line "around the world."
+ text "Wir machen eine"
+ line "große Weltreise!"
done
_SSAnne8Text11::
- text "Ssh! I'm a GLOBAL"
- line "POLICE agent!"
+ text "Pst! Ich bin"
+ line "ein Geheimagent!"
- para "I'm on the trail"
- line "of TEAM ROCKET!"
+ para "Ich verfolge das"
+ line "TEAM ROCKET! Pst!"
done
diff --git a/text/maps/ss_anne_9.asm b/text/maps/ss_anne_9.asm
index a9be8cee..5d7b7555 100644
--- a/text/maps/ss_anne_9.asm
+++ b/text/maps/ss_anne_9.asm
@@ -1,113 +1,125 @@
_SSAnne9Text_61bf2::
- text "In all my travels"
- line "I've never seen"
- cont "any #MON sleep"
- cont "like this one!"
-
- para "It was something"
- line "like this!"
+ text "Auf all meinen"
+ line "Reisen habe ich"
+ cont "nie ein solch"
+ cont "verschlafenes"
+ cont "#MON gesehen!"
+
+ para "Es sieht ungefähr"
+ line "so aus..."
prompt
_SSAnne9Text_61c01::
- text "Ah yes, I have"
- line "seen some #MON"
- cont "ferry people"
- cont "across the water!"
+ text "Ich habe schon"
+ line "Leute auf #MON"
+ cont "übers Wasser"
+ cont "gleiten sehen!"
done
_SSAnne9Text_61c10::
- text "#MON can CUT"
- line "down small bushes."
+ text "#MON können"
+ line "Büsche mit dem"
+ cont "ZERSCHNEIDER"
+ cont "kleinhacken."
done
_SSAnne9Text_61c1f::
- text "Have you gone to"
- line "the SAFARI ZONE"
- cont "in FUCHSIA CITY?"
+ text "Hast Du die"
+ line "SAFARI-ZONE in"
+ cont "FUCHSANIA CITY"
+ cont "schon besucht?"
- para "It had many rare"
- line "kinds of #MON!!"
+ para "Es gibt dort sehr"
+ line "seltene #MON!"
done
_SSAnne9Text_61c2e::
- text "Me and my Daddy"
- line "think the SAFARI"
- cont "ZONE is awesome!"
+ text "Mein Papa war mit"
+ line "mir in der"
+ cont "SAFARI-ZONE! Es"
+ cont "war aufregend!"
done
_SSAnne9Text_61c3d::
- text "The CAPTAIN looked"
- line "really sick and"
- cont "pale!"
+ text "Der KAPITÄN war"
+ line "kreidebleich! Er"
+ cont "sah schlecht aus!"
done
_SSAnne9Text_61c4c::
- text "I hear many people"
- line "get seasick!"
+ text "Viele Leute werden"
+ line "leicht seekrank!"
done
_SSAnne9BattleText1::
- text "Competing against"
- line "the young keeps"
- cont "me youthful."
+ text "Im Wettstreit mit"
+ line "der Jugend bleib"
+ cont "ich jung!"
done
_SSAnne9EndBattleText1::
- text "Good"
- line "fight! Ah, I feel"
- cont "young again!"
+ text "Ahhh!"
+ line "Da fühlt man sich"
+ cont "gleich jünger!"
prompt
_SSAnne9AfterBattleText1::
- text "15 years ago, I"
- line "would have won!"
+ text "Vor 15 Jahren"
+ line "hätte ich mit"
+ cont "links gewonnen..."
done
_SSAnne9BattleText2::
- text "Check out what I"
- line "fished up!"
+ text "Schau Dir an, was"
+ line "ich an Land"
+ cont "gezogen habe!"
done
_SSAnne9EndBattleText2::
- text "I'm"
- line "all out!"
+ text "OK!"
+ line "Das war's für"
+ cont "mich! Tschüss!!!"
prompt
_SSAnne9AfterBattleText2::
- text "Party?"
+ text "Eine Party?"
- para "The cruise ship's"
- line "party should be"
- cont "over by now."
+ para "Die dürfte längst"
+ line "vorbei sein. Du"
+ cont "bist spät dran!"
done
_SSAnne9BattleText3::
- text "Which do you like,"
- line "a strong or a"
- cont "rare #MON?"
+ text "Was magst Du"
+ line "lieber? Starke"
+ cont "oder seltene"
+ cont "#MON?"
done
_SSAnne9EndBattleText3::
- text "I must"
- line "salute you!"
+ text "Ich"
+ line "ziehe meinen"
+ cont "Hut vor Dir! Wow!"
prompt
_SSAnne9AfterBattleText3::
- text "I prefer strong"
- line "and rare #MON."
+ text "Ich mag #MON,"
+ line "die stark und"
+ cont "selten sind!"
done
_SSAnne9BattleText4::
- text "I never saw you"
- line "at the party."
+ text "Wo warst Du, als"
+ line "die Party lief?"
done
_SSAnne9EndBattleText4::
- text "Take"
- line "it easy!"
+ text "Mach mal"
+ line "langsam!!!"
prompt
_SSAnne9AfterBattleText4::
- text "Oh, I adore your"
- line "strong #MON!"
+ text "Ich bewundere die"
+ line "Stärke Deiner"
+ cont "#MON!"
done
diff --git a/text/maps/underground_path_route_6_entrance.asm b/text/maps/underground_path_route_6_entrance.asm
index dacc44f7..7eb0fe97 100644
--- a/text/maps/underground_path_route_6_entrance.asm
+++ b/text/maps/underground_path_route_6_entrance.asm
@@ -1,5 +1,6 @@
_UndergrdTunnelEntRoute6Text1::
- text "People often lose"
- line "things in that"
- cont "UNDERGROUND PATH."
+ text "Schon viele Leute"
+ line "haben Dinge auf"
+ cont "dem TUNNELPFAD"
+ cont "verloren."
done
diff --git a/text/maps/underground_path_route_7_entrance.asm b/text/maps/underground_path_route_7_entrance.asm
index 5cde3614..9cc3fbdc 100644
--- a/text/maps/underground_path_route_7_entrance.asm
+++ b/text/maps/underground_path_route_7_entrance.asm
@@ -1,5 +1,6 @@
_UndergroundPathEntRoute7Text1::
- text "I heard a sleepy"
- line "#MON appeared"
- cont "near CELADON CITY."
+ text "Ein verschlafenes"
+ line "#MON ist in"
+ cont "PRISMANIA CITY"
+ cont "aufgetaucht!"
done
diff --git a/text/maps/underground_path_route_7_entrance_unused.asm b/text/maps/underground_path_route_7_entrance_unused.asm
index 4e0dc3ca..1562e189 100644
--- a/text/maps/underground_path_route_7_entrance_unused.asm
+++ b/text/maps/underground_path_route_7_entrance_unused.asm
@@ -1,35 +1,43 @@
_UGPathRoute7EntranceUnusedText_5d773::
- text "I want to shop at"
- line "the dept. store"
- cont "in CELADON but..."
+ text "Ich würde gerne"
+ line "nach PRISMANIA"
+ cont "CITY in das große"
+ cont "Einkaufszentrum"
+ cont "gehen!"
- para "There are so many"
- line "rough looking"
- cont "people there."
+ para "Aber dort laufen"
+ line "so viele seltsame"
+ cont "Gestalten herum."
done
_UGPathRoute7EntranceUnusedText_5d778::
- text "TEAM ROCKET had a"
- line "secret hideout in"
- cont "CELADON CITY?"
+ text "In PRISMANIA CITY"
+ line "gab es einen"
+ cont "Unterschlupf des"
+ cont "TEAM ROCKET?"
done
_UGPathRoute7EntranceUnusedText_5d77d::
- text "You're here to"
- line "shop in CELADON?"
+ text "Möchtest Du in"
+ line "PRISMANIA CITY"
+ cont "einkaufen gehen?"
- para "Just step outside"
- line "and head west!"
+ para "Du mußt draußen"
+ line "nur den Weg nach"
+ cont "Westen nehmen!"
done
_UGPathRoute7EntranceUnusedText_5d782::
- text "The UNDERGROUND"
- line "PATH goes beneath"
- cont "SAFFRON and leads"
- cont "to LAVENDER."
+ text "Der TUNNELPFAD"
+ line "führt Dich unter"
+ cont "SAFFRONIA CITY"
+ cont "hindurch nach"
+ cont "LAVANDIA."
- para "If you're heading"
- line "to CERULEAN, go"
- cont "to the building"
- cont "across the road."
+ para "Wenn Du nach"
+ line "AZURIA CITY"
+ cont "möchtest, mußt"
+ cont "Du durch das Haus"
+ cont "auf der anderen "
+ cont "Seite gehen."
done
diff --git a/text/maps/underground_path_route_8_entrance.asm b/text/maps/underground_path_route_8_entrance.asm
index da785c8e..c0a13ae8 100644
--- a/text/maps/underground_path_route_8_entrance.asm
+++ b/text/maps/underground_path_route_8_entrance.asm
@@ -1,5 +1,7 @@
_UndergroundPathEntRoute8Text1::
- text "The dept. store"
- line "in CELADON has a"
- cont "great selection!"
+ text "Das große"
+ line "Einkaufszentrum"
+ cont "in PRISMANIA CITY"
+ cont "hat eine riesige"
+ cont "Auswahl!"
done
diff --git a/text/maps/unknown_dungeon_b1f.asm b/text/maps/unknown_dungeon_b1f.asm
index 0918a3ce..4955ec25 100644
--- a/text/maps/unknown_dungeon_b1f.asm
+++ b/text/maps/unknown_dungeon_b1f.asm
@@ -1,2 +1,2 @@
_MewtwoBattleText::
- text "Mew!@@"
+ text "Wow!@@"
diff --git a/text/maps/vermilion_city.asm b/text/maps/vermilion_city.asm
index b060a123..fc08556f 100644
--- a/text/maps/vermilion_city.asm
+++ b/text/maps/vermilion_city.asm
@@ -1,126 +1,138 @@
_VermilionCityText1::
- text "We're careful"
- line "about pollution!"
-
- para "We've heard GRIMER"
- line "multiplies in"
- cont "toxic sludge!"
+ text "Wir sind sehr"
+ line "umweltbewußt!"
+
+ para "Wir haben gehört,"
+ line "daß SLEIMA sich"
+ cont "in giftigem Dreck"
+ cont "wohlfühlt und"
+ cont "entwickelt!"
done
_VermilionCityText_198a7::
- text "Did you see S.S."
- line "ANNE moored in"
- cont "the harbor?"
+ text "Hast Du gesehen?"
+ line "Die M.S. ANNE"
+ cont "ankert im Hafen!"
done
_VermilionCityText_198ac::
- text "So, S.S.ANNE has"
- line "departed!"
+ text "Die M.S.ANNE ist"
+ line "ausgelaufen!"
- para "She'll be back in"
- line "about a year."
+ para "Sie wird in einem"
+ line "Jahr wieder hier"
+ cont "anlegen."
done
_SSAnneWelcomeText4::
- text "Welcome to S.S."
- line "ANNE!"
+ text "Willkommen auf"
+ line "der M.S. ANNE!"
done
_SSAnneWelcomeText9::
- text "Welcome to S.S."
- line "ANNE!"
+ text "Willkommen auf"
+ line "der M.S. ANNE!"
- para "Excuse me, do you"
- line "have a ticket?"
+ para "Verzeihung, hast"
+ line "Du ein Ticket?"
prompt
_SSAnneFlashedTicketText::
- text "<PLAYER> flashed"
- line "the S.S.TICKET!"
+ text "<PLAYER> zeigt"
+ line "das BOOTSTICKET!"
- para "Great! Welcome to"
- line "S.S.ANNE!"
+ para "Großartig!"
+ line "Willkommen auf"
+ cont "der M.S. ANNE!"
done
_SSAnneNoTicketText::
- text "<PLAYER> doesn't"
- line "have the needed"
- cont "S.S.TICKET."
+ text "<PLAYER> hat "
+ line "kein BOOTSTICKET!"
- para "Sorry!"
+ para "Tut mir leid!"
- para "You need a ticket"
- line "to get aboard."
+ para "Du brauchst ein"
+ line "Ticket, um an"
+ cont "Bord gehen zu"
+ cont "können."
done
_SSAnneNotHereText::
- text "The ship set sail."
+ text "Das Schiff ist in"
+ line "See gestochen!"
done
_VermilionCityText4::
- text "I'm putting up a"
- line "building on this"
- cont "plot of land."
+ text "Ich möchte auf"
+ line "diesem Land"
+ cont "bauen."
- para "My #MON is"
- line "tamping the land."
+ para "Mein #MON"
+ line "ebnet den Boden!"
done
_VermilionCityText5::
- text "MACHOP: Guoh!"
- line "Gogogoh!@@"
+ text "MASCHOCK: Macho!"
+ line "Maschock!@@"
_VermilionCityText14::
text ""
- para "A MACHOP is"
- line "stomping the land"
- cont "flat."
+ para "Ein MASCHOCK"
+ line "ebnet das Land!"
done
_VermilionCityText6::
- text "S.S.ANNE is a"
- line "famous luxury"
- cont "cruise ship."
+ text "Die M.S. ANNE ist"
+ line "ein luxuriöses"
+ cont "Kreuzfahrtschiff."
- para "We visit VERMILION"
- line "once a year."
+ para "Wir besuchen"
+ line "ORANIA CITY"
+ cont "einmal im Jahr."
done
_VermilionCityText7::
- text "VERMILION CITY"
- line "The Port of"
- cont "Exquisite Sunsets"
+ text "ORANIA CITY"
+ line "Die Hafenstadt"
+ cont "der einmaligen"
+ cont "Sonnenuntergänge!"
done
_VermilionCityText8::
- text "NOTICE!"
+ text "ACHTUNG!"
- para "ROUTE 12 may be"
- line "blocked off by a"
- cont "sleeping #MON."
+ para "ROUTE 12 wird"
+ line "von einem"
+ cont "schlafenden"
+ cont "#MON"
+ cont "blockiert."
- para "Detour through"
- line "ROCK TUNNEL to"
- cont "LAVENDER TOWN."
+ para "Umleitung: "
+ line "FELSTUNNEL nach"
+ cont "LAVANDIA."
- para "VERMILION POLICE"
+ para "POLIZEI VON"
+ line "ORANIA CITY"
done
_VermilionCityText11::
- text "#MON FAN CLUB"
- line "All #MON fans"
- cont "welcome!"
+ text "#MON-FANCLUB"
+ line "Alle #MON-Fans"
+ cont "sind willkommen!"
done
_VermilionCityText12::
- text "VERMILION CITY"
- line "#MON GYM"
- cont "LEADER: LT.SURGE"
+ text "ORANIA CITY"
+ line "PKMN-ARENA"
+ cont "ARENALEITER:"
+ cont "MAJOR BOB"
- para "The Lightning "
- line "American!"
+ para "Der blitzschnelle"
+ line "Arenaleiter!"
done
_VermilionCityText13::
- text "VERMILION HARBOR"
+ text "HAFEN VON"
+ line "ORANIA CITY"
done
diff --git a/text/maps/vermilion_fishing_house.asm b/text/maps/vermilion_fishing_house.asm
index 6857bb5b..b6ed94cf 100644
--- a/text/maps/vermilion_fishing_house.asm
+++ b/text/maps/vermilion_fishing_house.asm
@@ -1,53 +1,55 @@
_VermilionHouse2Text_560b1::
- text "I'm the FISHING"
- line "GURU!"
+ text "Ich bin der"
+ line "PROFIANGLER!"
- para "I simply Looove"
- line "fishing!"
+ para "Ich liebe den"
+ line "Angelsport!"
- para "Do you like to"
- line "fish?"
+ para "Angelst Du auch"
+ line "gerne?"
done
_VermilionHouse2Text_560b6::
- text "Grand! I like"
- line "your style!"
+ text "Klasse! Du bist"
+ line "mir sympathisch!"
- para "Take this and"
- line "fish, young one!"
+ para "Nimm das hier"
+ line "und gehe angeln,"
+ cont "junger Freund!"
- para "<PLAYER> received"
- line "an @"
- TX_RAM wcf4b
+ para "<PLAYER> erhält"
+ line "eine @"
+ TX_RAM wcf50
text "!@@"
_VermilionHouse2Text_560bb::
- db $0
- para "Fishing is a way"
- line "of life!"
-
- para "From the seas to"
- line "rivers, go out"
- cont "and land the big"
- cont "one, young one!"
+ text ""
+
+ para "Angeln ist meine"
+ line "Leidenschaft!"
+
+ para "Suche in Seen"
+ line "und Flüssen und"
+ cont "lande den großen"
+ cont "Fang!"
done
_VermilionHouse2Text_560c0::
- text "Oh... That's so"
- line "disappointing..."
+ text "Oh... Das ist"
+ line "wirklich schade!"
done
_VermilionHouse2Text_560c5::
- text "Hello there,"
- line "<PLAYER>!"
+ text "Hallo, <PLAYER>!"
- para "How are the fish"
- line "biting?"
+ para "Wie beißen die"
+ line "Fische?"
done
_VermilionHouse2Text_560ca::
- text "Oh no!"
+ text "Oh nein!"
- para "You have no room"
- line "for my gift!"
+ para "Du hast keinen"
+ line "Platz für mein"
+ cont "Geschenk!"
done
diff --git a/text/maps/vermilion_gym_1.asm b/text/maps/vermilion_gym_1.asm
index f718d899..e1781c4d 100644
--- a/text/maps/vermilion_gym_1.asm
+++ b/text/maps/vermilion_gym_1.asm
@@ -1,21 +1,25 @@
_VermilionGymText_5cb6d::
- text "Hey, kid! What do"
- line "you think you're"
- cont "doing here?"
+ text "Hey, Kleiner!"
+ line "Was hast Du hier"
+ cont "verloren?"
- para "You won't live"
- line "long in combat!"
- cont "That's for sure!"
+ para "Im Kampf hast"
+ line "Du keine große"
+ cont "Chance, so viel"
+ cont "ist sicher!"
- para "I tell you kid,"
- line "electric #MON"
- cont "saved me during"
- cont "the war!"
+ para "Laß mich Dir"
+ line "etwas erzählen: "
+ cont "Während der"
+ cont "#MON-FELDZÜGE"
+ cont "haben mich meine"
+ cont "ELEKTRO-#MON"
+ cont "gerettet!"
- para "They zapped my"
- line "enemies into"
- cont "paralysis!"
+ para "Sie haben meine"
+ line "Gegner mit Strom"
+ cont "paralysiert!"
- para "The same as I'll"
- line "do to you!"
+ para "Das gleiche steht"
+ line "Dir nun bevor!"
done
diff --git a/text/maps/vermilion_gym_2.asm b/text/maps/vermilion_gym_2.asm
index d0a01932..48c5e983 100644
--- a/text/maps/vermilion_gym_2.asm
+++ b/text/maps/vermilion_gym_2.asm
@@ -1,143 +1,160 @@
_VermilionGymText_5cb72::
- text "A little word of"
- line "advice, kid!"
+ text "Ich gebe Dir noch"
+ line "einen Tip, Junge!"
- para "Electricity is"
- line "sure powerful!"
+ para "Die Elektrizität"
+ line "ist enorm"
+ cont "kraftvoll!"
- para "But, it's useless"
- line "against ground-"
- cont "type #MON!"
+ para "Doch sie hat"
+ line "keine Wirkung auf"
+ cont "BODEN-#MON!"
done
_VermilionGymText_5cb77::
- text "The THUNDERBADGE"
- line "cranks up your"
- cont "#MON's SPEED!"
-
- para "It also lets your"
- line "#MON FLY any"
- cont "time, kid!"
-
- para "You're special,"
- line "kid! Take this!"
+ text "Der DONNERORDEN"
+ line "erhöht die"
+ cont "INITIATIVE Deiner"
+ cont "#MON!"
+
+ para "Außerdem können"
+ line "Deine #MON nun"
+ cont "jederzeit FLIEGEN"
+ cont "einsetzen!"
+
+ para "Du bist ein"
+ line "besonderer Junge!"
+ cont "Nimm das hier!"
done
_ReceivedTM24Text::
- text "<PLAYER> received "
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM24ExplanationText::
- db $0
- para "TM24 contains"
- line "THUNDERBOLT!"
+ text ""
+
+ para "TM24 ist"
+ line "DONNERBLITZ!"
- para "Teach it to an"
- line "electric #MON!"
+ para "ELEKTRO-#MON"
+ line "können diese"
+ cont "Attacke erlernen!"
done
_TM24NoRoomText::
- text "Yo kid, make room"
- line "in your pack!"
+ text "Dein Rucksack"
+ line "ist voll!"
done
_ReceivedThunderbadgeText::
- text "Whoa!"
+ text "Wow!"
- para "You're the real"
- line "deal, kid!"
+ para "Du weißt, wie man"
+ line "kämpft, Kleiner!"
- para "Fine then, take"
- line "the THUNDERBADGE!"
+ para "Als Auszeichnung"
+ line "verleihe ich Dir"
+ cont "den DONNERORDEN!"
prompt
_VermilionGymBattleText1::
- text "When I was in the"
- line "Army, LT.SURGE"
- cont "was my strict CO!"
+ text "MAJOR BOB war"
+ line "mein Ausbilder!"
done
_VermilionGymEndBattleText1::
text "Stop!"
- line "You're very good!"
+ line "Du bist zu gut!"
prompt
_VermilionGymAfterBattleText1::
- text "The door won't"
- line "open?"
+ text "Die Tür öffnet"
+ line "sich nicht?"
- para "LT.SURGE always"
- line "was cautious!"
+ para "MAJOR BOB war"
+ line "immer sehr"
+ cont "vorsichtig!"
done
_VermilionGymBattleText2::
- text "I'm a lightweight,"
- line "but I'm good with"
- cont "electricity!"
+ text "Ich bin ein"
+ line "Fliegengewicht,"
+ cont "aber im Umgang"
+ cont "mit Elektrizität"
+ cont "bin ich Profi!"
done
_VermilionGymEndBattleText2::
- text "Fried!"
+ text "Ein"
+ line "Kurzschluß!"
prompt
_VermilionGymAfterBattleText2::
- text "OK, I'll talk!"
+ text "OK, ich rede!"
- para "LT.SURGE said he"
- line "hid door switches"
- cont "inside something!"
+ para "MAJOR BOB hat"
+ line "hier irgendwo"
+ cont "Schalter"
+ cont "versteckt!"
done
_VermilionGymBattleText3::
- text "This is no place"
- line "for kids!"
+ text "Das hier ist"
+ line "kein Spielplatz!"
done
_VermilionGymEndBattleText3::
text "Wow!"
- line "Surprised me!"
+ line "Du hast mich"
+ cont "überrascht!"
prompt
_VermilionGymAfterBattleText3::
- text "LT.SURGE set up"
- line "double locks!"
- cont "Here's a hint!"
-
- para "When you open the"
- line "1st lock, the 2nd"
- cont "lock is right"
- cont "next to it!"
+ text "MAJOR BOB hat"
+ line "die Tür doppelt"
+ cont "abgesichert!"
+
+ para "Ein Tip? Der"
+ line "zweite Schalter"
+ cont "befindet sich"
+ cont "direkt neben dem"
+ cont "ersten!"
done
_VermilionGymText_5cbf4::
- text "Yo! Champ in"
- line "making!"
-
- para "LT.SURGE has a"
- line "nickname. People"
- cont "refer to him as"
- cont "the Lightning"
- cont "American!"
-
- para "He's an expert on"
- line "electric #MON!"
-
- para "Birds and water"
- line "#MON are at"
- cont "risk! Beware of"
- cont "paralysis too!"
-
- para "LT.SURGE is very"
- line "cautious!"
-
- para "You'll have to"
- line "break a code to"
- cont "get to him!"
+ text "Hey! Warte, Du"
+ line "Champion in spe!"
+
+ para "MAJOR BOB hat"
+ line "einen Spitznamen."
+ cont "Man nennt ihn den"
+ cont "BLITZSCHNELLEN"
+ cont "ARENALEITER!"
+
+ para "Er ist ein"
+ line "Experte für"
+ cont "ELEKTRO-#MON!"
+
+ para "VOGEL- und"
+ line "WASSER-#MON"
+ cont "sind ihm hilflos"
+ cont "ausgeliefert! Er"
+ cont "nutzt auch gern"
+ cont "PARALYSE!"
+
+ para "MAJOR BOB ist"
+ line "sehr vorsichtig!"
+
+ para "Du mußt ein"
+ line "Rätsel lösen, um"
+ cont "ihn zu treffen!"
done
_VermilionGymText_5cbf9::
- text "Whew! That match"
- line "was electric!"
+ text "Puh! Ein"
+ line "elektrisierender"
+ cont "Kampf!"
done
diff --git a/text/maps/vermilion_house.asm b/text/maps/vermilion_house.asm
index 91c18708..df19f5be 100644
--- a/text/maps/vermilion_house.asm
+++ b/text/maps/vermilion_house.asm
@@ -1,21 +1,25 @@
_VermilionHouse1Text1::
- text "I'm getting my"
- line "PIDGEY to fly a"
- cont "letter to SAFFRON"
- cont "in the north!"
+ text "Ich lasse TAUBSI"
+ line "einen Brief nach"
+ cont "SAFFRONIA CITY im"
+ cont "Norden bringen!"
done
_VermilionHouse1Text2::
- text "PIDGEY: Kurukkoo!@@"
+ text "TAUBSI: Taubsi!@@"
_VermilionHouse1Text3::
- text "Dear PIPPI, I hope"
- line "to see you soon."
+ text "Liebe NIKKI! Ich"
+ line "hoffe, wir sehen"
+ cont "uns bald wieder!"
- para "I heard SAFFRON"
- line "has problems with"
- cont "TEAM ROCKET."
+ para "Wie ich höre,"
+ line "stiftet das TEAM"
+ cont "ROCKET in"
+ cont "SAFFRONIA CITY"
+ cont "Unruhe!"
- para "VERMILION appears"
- line "to be safe."
+ para "In ORANIA CITY"
+ line "scheint es sicher"
+ cont "zu sein."
done
diff --git a/text/maps/vermilion_mart.asm b/text/maps/vermilion_mart.asm
index 10743989..aa86a7a0 100644
--- a/text/maps/vermilion_mart.asm
+++ b/text/maps/vermilion_mart.asm
@@ -1,23 +1,27 @@
_VermilionMartText2::
- text "There are evil"
- line "people who will"
- cont "use #MON for"
- cont "criminal acts."
+ text "Es gibt böse"
+ line "Menschen, die"
+ cont "#MON für"
+ cont "Verbrechen"
+ cont "mißbrauchen."
- para "TEAM ROCKET"
- line "traffics in rare"
- cont "#MON."
+ para "Das TEAM ROCKET"
+ line "macht mit"
+ cont "seltenen #MON"
+ cont "Geschäfte."
- para "They also abandon"
- line "#MON that they"
- cont "consider not to"
- cont "be popular or"
- cont "useful."
+ para "Die #MON, die"
+ line "ihrer Meinung"
+ cont "nach nicht selten"
+ cont "genug sind,"
+ cont "werden von"
+ cont "ihnen ausgesetzt."
done
_VermilionMartText3::
- text "I think #MON"
- line "can be good or"
- cont "evil. It depends"
- cont "on the trainer."
+ text "#MON können"
+ line "gut oder böse"
+ cont "sein. Das hängt"
+ cont "ganz von ihrem"
+ cont "Trainer ab!"
done
diff --git a/text/maps/vermilion_pokecenter.asm b/text/maps/vermilion_pokecenter.asm
index c9e9a581..bd195eb5 100644
--- a/text/maps/vermilion_pokecenter.asm
+++ b/text/maps/vermilion_pokecenter.asm
@@ -1,19 +1,21 @@
_VermilionPokecenterText2::
- text "Even if they are"
- line "the same level,"
- cont "#MON can have"
- cont "very different"
- cont "abilities."
+ text "Auch wenn sie den"
+ line "gleichen Level"
+ cont "haben, können die"
+ cont "Fähigkeiten von"
+ cont "#MON trotzdem"
+ cont "verschieden sein."
- para "A #MON raised"
- line "by a trainer is"
- cont "stronger than one"
- cont "in the wild."
+ para "Das #MON eines"
+ line "Trainers ist"
+ cont "stärker als ein"
+ cont "wildlebendes."
done
_VermilionPokecenterText3::
- text "My #MON was"
- line "poisoned! It"
- cont "fainted while we"
- cont "were walking!"
+ text "Mein #MON"
+ line "wurde vergiftet!"
+ cont "Das Gift hat es"
+ cont "lange nach dem"
+ cont "Kampf besiegt!"
done
diff --git a/text/maps/victory_road_1f.asm b/text/maps/victory_road_1f.asm
index 1523db88..4163afe0 100644
--- a/text/maps/victory_road_1f.asm
+++ b/text/maps/victory_road_1f.asm
@@ -1,31 +1,33 @@
_VictoryRoad1BattleText1::
- text "I wonder if you"
- line "are good enough"
- cont "for me!"
+ text "Glaubst Du etwa,"
+ line "Du kannst es mit"
+ cont "mir aufnehmen?"
done
_VictoryRoad1EndBattleText1::
- text "I"
- line "lost out!"
+ text "Ich"
+ line "bin raus!"
prompt
_VictoryRoad1AfterBattleText1::
- text "I never wanted to"
- line "lose to anybody!"
+ text "Dabei wollte ich"
+ line "nie verlieren!"
done
_VictoryRoad1BattleText2::
- text "I can see you're"
- line "good! Let me see"
- cont "exactly how good!"
+ text "Ich glaube, Du"
+ line "bist gut! Gut"
+ cont "genug, um mich"
+ cont "zu schlagen?"
done
_VictoryRoad1EndBattleText2::
- text "I"
- line "had a chance..."
+ text "Immerhin"
+ line "hatte ich eine"
+ cont "Chance!"
prompt
_VictoryRoad1AfterBattleText2::
- text "I concede, you're"
- line "better than me!"
+ text "Ich muß gestehen,"
+ line "Du bist besser!"
done
diff --git a/text/maps/victory_road_2f.asm b/text/maps/victory_road_2f.asm
index ec9dcf4f..68523caf 100644
--- a/text/maps/victory_road_2f.asm
+++ b/text/maps/victory_road_2f.asm
@@ -1,85 +1,91 @@
_MoltresBattleText::
- text "Gyaoo!@@"
+ text "Jauuul!@@"
_VictoryRoad2BattleText1::
- text "VICTORY ROAD is"
- line "the final test"
- cont "for trainers!"
+ text "Die SIEGESSTRASSE"
+ line "stellt eine Art"
+ cont "Abschlußprüfung"
+ cont "für Trainer dar!"
done
_VictoryRoad2EndBattleText1::
- text "Aiyah!"
+ text "Ahh! "
prompt
_VictoryRoad2AfterBattleText1::
- text "If you get stuck,"
- line "try moving some"
- cont "boulders around!"
+ text "Wenn Du nicht"
+ line "vorankommst,"
+ cont "versuche , die"
+ cont "Felsen zu"
+ cont "verschieben!"
done
_VictoryRoad2BattleText2::
- text "Ah, so you wish"
- line "to challenge the"
- cont "ELITE FOUR?"
+ text "Du möchtest also"
+ line "die TOP VIER"
+ cont "herausfordern?"
done
_VictoryRoad2EndBattleText2::
- text "You"
- line "got me!"
+ text "Voll"
+ line "erwischt!"
prompt
_VictoryRoad2AfterBattleText2::
- text "<RIVAL> also came"
- line "through here!"
+ text "Auch <RIVAL>"
+ line "kam hier vorbei!"
done
_VictoryRoad2BattleText3::
- text "Come on!"
- line "I'll whip you!"
+ text "Komm nur her!"
+ line "Ich werde Dich"
+ cont "besiegen!"
done
_VictoryRoad2EndBattleText3::
- text "I got"
- line "whipped!"
+ text "Auweia!"
+ line "Ich bin besiegt!"
prompt
_VictoryRoad2AfterBattleText3::
- text "You earned the"
- line "right to be on"
- cont "VICTORY ROAD!"
+ text "Du beschreitest"
+ line "die SIEGESSTRASSE"
+ cont "nicht ohne Grund!"
done
_VictoryRoad2BattleText4::
- text "If you can get"
- line "through here, you"
- cont "can go meet the"
- cont "ELITE FOUR!"
+ text "Wenn Du an mir"
+ line "vorbeikommst,"
+ cont "kannst Du zu den"
+ cont "TOP VIER gehen!"
done
_VictoryRoad2EndBattleText4::
- text "No!"
- line "Unbelievable!"
+ text "Nein!"
+ line "Unglaublich!"
prompt
_VictoryRoad2AfterBattleText4::
- text "I can beat you"
- line "when it comes to"
- cont "knowledge about"
- cont "#MON!"
+ text "Und wenn schon..."
+ line "Dafür übersteigt"
+ cont "mein Wissen über"
+ cont "#MON Deines"
+ cont "bei weitem!"
done
_VictoryRoad2BattleText5::
- text "Is VICTORY ROAD"
- line "too tough?"
+ text "Die SIEGESSTRASSE"
+ line "ist sehr schwer"
+ cont "zu meistern!"
done
_VictoryRoad2EndBattleText5::
- text "Well"
- line "done!"
+ text "Gut"
+ line "gemacht!"
prompt
_VictoryRoad2AfterBattleText5::
- text "Many trainers give"
- line "up the challenge"
- cont "here."
+ text "Schon viele"
+ line "Trainer haben"
+ cont "hier aufgegeben!"
done
diff --git a/text/maps/victory_road_3f.asm b/text/maps/victory_road_3f.asm
index 07e0be70..cde848a3 100644
--- a/text/maps/victory_road_3f.asm
+++ b/text/maps/victory_road_3f.asm
@@ -1,63 +1,71 @@
_VictoryRoad3BattleText2::
- text "I heard rumors of"
- line "a child prodigy!"
+ text "Man erzählt von"
+ line "einem Wunderkind!"
done
_VictoryRoad3EndBattleText2::
- text "The"
- line "rumors were true!"
+ text "Du bist"
+ line "das Wunderkind!"
prompt
_VictoryRoad3AfterBattleText2::
- text "You beat GIOVANNI"
- line "of TEAM ROCKET?"
+ text "Hast Du wirklich"
+ line "GIOVANNI vom"
+ cont "TEAM ROCKET"
+ cont "besiegt?"
done
_VictoryRoad3BattleText3::
- text "I'll show you just"
- line "how good you are!"
+ text "Gleich siehst Du,"
+ line "wie gut Du bist!"
done
_VictoryRoad3EndBattleText3::
- text "I'm"
- line "furious!"
+ text "Das"
+ line "darf doch nicht"
+ cont "wahr sein! Grrr!"
prompt
_VictoryRoad3AfterBattleText3::
- text "You showed me just"
- line "how good I was!"
+ text "Du hast mich in"
+ line "die Schranken"
+ cont "gewiesen!"
done
_VictoryRoad3BattleText4::
- text "Only the chosen"
- line "can pass here!"
+ text "Nur Auserwählte"
+ line "dürfen passieren!"
done
_VictoryRoad3EndBattleText4::
- text "I"
- line "don't believe it!"
+ text "Ich"
+ line "fasse es nicht!"
prompt
_VictoryRoad3AfterBattleText4::
- text "All trainers here"
- line "are headed to the"
- cont "#MON LEAGUE!"
- cont "Be careful!"
+ text "Die Trainer hier"
+ line "sind auf dem Weg"
+ cont "zur PKMN-Liga!"
+ cont "Sei vorsichtig!"
done
_VictoryRoad3BattleText5::
- text "Trainers live to"
- line "seek stronger"
- cont "opponents!"
+ text "Trainer sind"
+ line "geborene Kämpfer,"
+ cont "immer auf der"
+ cont "Suche nach"
+ cont "starken Gegnern!"
done
_VictoryRoad3EndBattleText5::
- text "Oh!"
- line "So strong!"
+ text "Cool!"
+ line "Du bist wirklich"
+ cont "stark!"
prompt
_VictoryRoad3AfterBattleText5::
- text "By fighting tough"
- line "battles, you get"
- cont "stronger!"
+ text "Je härter die"
+ line "Kämpfe sind,"
+ cont "desto stärker"
+ cont "wirst Du!"
done
diff --git a/text/maps/viridian_city.asm b/text/maps/viridian_city.asm
index 67ab5c40..079aec2b 100644
--- a/text/maps/viridian_city.asm
+++ b/text/maps/viridian_city.asm
@@ -1,180 +1,195 @@
_ViridianCityText1::
- text "Those # BALLs"
- line "at your waist!"
- cont "You have #MON!"
+ text "Diese #BÄLLE"
+ line "an Deinem Gürtel"
+ cont "zeigen mir, daß"
+ cont "Du #MON"
+ cont "besitzt!"
- para "It's great that"
- line "you can carry and"
- cont "use #MON any"
- cont "time, anywhere!"
+ para "Es ist klasse,"
+ line "daß man jederzeit"
+ cont "#MON tragen"
+ cont "und einsetzen"
+ cont "kann, nicht wahr?"
done
_ViridianCityText_19122::
- text "This #MON GYM"
- line "is always closed."
+ text "Diese PKMN-ARENA"
+ line "ist stets"
+ cont "geschlossen!"
- para "I wonder who the"
- line "LEADER is?"
+ para "Ich frage mich,"
+ line "wer hier wohl"
+ cont "der ARENALEITER"
+ cont "sein mag?"
done
_ViridianCityText_19127::
- text "VIRIDIAN GYM's"
- line "LEADER returned!"
+ text "Der ARENALEITER"
+ line "von VERTANIA CITY"
+ cont "ist zurück!"
done
_ViridianCityText_1914d::
- text "You want to know"
- line "about the 2 kinds"
- cont "of caterpillar"
- cont "#MON?"
+ text "Möchtest Du etwas"
+ line "über die zwei"
+ cont "RAUPEN-#MON"
+ cont "erfahren?"
done
_ViridianCityText_19152::
- text "Oh, OK then!"
+ text "OK, alles klar!"
done
_ViridianCityText_19157::
- text "CATERPIE has no"
- line "poison, but"
- cont "WEEDLE does."
+ text "RAUPY ist nicht"
+ line "giftig, aber"
+ cont "HORNLIU!"
- para "Watch out for its"
- line "POISON STING!"
+ para "Achte auf seinen"
+ line "GIFTSTACHEL!"
done
_ViridianCityText_19175::
- text "Oh Grandpa! Don't"
- line "be so mean!"
- cont "He hasn't had his"
- cont "coffee yet."
+ text "Großvater! Sei"
+ line "nicht so gemein!"
+ cont "Er hatte noch"
+ cont "keinen Kaffee!!!"
done
_ViridianCityText_1917a::
- text "When I go shop in"
- line "PEWTER CITY, I"
- cont "have to take the"
- cont "winding trail in"
- cont "VIRIDIAN FOREST."
+ text "Wenn ich zum"
+ line "Einkaufen nach"
+ cont "MARMORIA CITY"
+ cont "möchte, muß ich"
+ cont "immer durch den"
+ cont "VERTANIA-WALD"
+ cont "gehen."
done
_ViridianCityText_19191::
- text "You can't go"
- line "through here!"
+ text "Du kannst hier"
+ line "nicht durch!"
- para "This is private"
- line "property!"
+ para "Das ist ein"
+ line "Privatgelände!"
done
_ViridianCityText_191ca::
- text "Yawn!"
- line "I must have dozed"
- cont "off in the sun."
-
- para "I had this dream"
- line "about a DROWZEE"
- cont "eating my dream."
- cont "What's this?"
- cont "Where did this TM"
- cont "come from?"
-
- para "This is spooky!"
- line "Here, you can"
- cont "have this TM."
+ text "Gäääähn! Ich bin"
+ line "wohl eingenickt!"
+
+ para "Ich habe"
+ line "geträumt, daß"
+ cont "TRAUMATO meine"
+ cont "Träume fressen"
+ cont "wollte! Was ist"
+ cont "das? Wo kommt"
+ cont "denn die TM her?"
+
+ para "Das ist mir"
+ line "unheimlich! Hier, "
+ cont "Du kannst sie"
+ cont "haben!"
prompt
_ReceivedTM42Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "TM42!@@"
_TM42Explanation::
- text "TM42 contains"
- line "DREAM EATER..."
- cont "...Snore..."
+ text "TM42 ist"
+ line "TRAUMFRESSER!"
done
_TM42NoRoomText::
- text "You have too much"
- line "stuff already."
+ text "Du trägst zuviele"
+ line "Items bei Dir!"
done
_ViridianCityText_1920a::
- text "Ahh, I've had my"
- line "coffee now and I"
- cont "feel great!"
+ text "Ahh, ich habe"
+ line "endlich meinen"
+ cont "Kaffee bekommen!"
- para "Sure you can go"
- line "through!"
+ para "Natürlich kannst"
+ line "Du passieren!"
- para "Are you in a"
- line "hurry?"
+ para "Hast Du es"
+ line "etwa eilig?"
done
_ViridianCityText_1920f::
- text "I see you're using"
- line "a #DEX."
+ text "Aha, Du benutzt"
+ line "einen #DEX!"
- para "When you catch a"
- line "#MON, #DEX"
- cont "is automatically"
- cont "updated."
+ para "Wenn Du ein "
+ line "#MON fängst,"
+ cont "wird Dein #DEX"
+ cont "automatisch"
+ cont "aktualisiert."
- para "What? Don't you"
- line "know how to catch"
- cont "#MON?"
+ para "Was? Du weißt"
+ line "nicht, wie man"
+ cont "#MON fängt?"
- para "I'll show you"
- line "how to then."
+ para "Kein Problem! Ich"
+ line "erkläre es Dir!"
done
_ViridianCityText_19214::
- text "Time is money..."
- line "Go along then."
+ text "Zeit ist Geld..."
+ line "Dann gehe weiter!"
done
_ViridianCityText_19219::
- text "First, you need"
- line "to weaken the"
- cont "target #MON."
+ text "Willst Du ein"
+ line "#MON fangen,"
+ cont "mußt Du es"
+ cont "zuerst schwächen!"
done
_ViridianCityText8::
- text "VIRIDIAN CITY "
- line "The Eternally"
- cont "Green Paradise"
+ text "VERTANIA CITY"
+ line "Das immergrüne"
+ cont "Paradies!"
done
_ViridianCityText9::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "Catch #MON"
- line "and expand your"
- cont "collection!"
+ para "Fange #MON,"
+ line "um Deine Sammlung"
+ cont "zu erweitern!"
- para "The more you have,"
- line "the easier it is"
- cont "to fight!"
+ para "Je mehr Du"
+ line "besitzt, desto"
+ cont "leichter werden"
+ cont "die Kämpfe!"
done
_ViridianCityText10::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "The battle moves"
- line "of #MON are"
- cont "limited by their"
- cont "POWER POINTs, PP."
+ para "Die Attacken der"
+ line "#MON werden"
+ cont "durch ihre"
+ cont "ANGRIFFSPUNKTE, "
+ cont "AP, limitiert."
- para "To replenish PP,"
- line "rest your tired"
- cont "#MON at a"
- cont "#MON CENTER!"
+ para "Um die AP wieder"
+ line "aufzufüllen, mußt"
+ cont "Du die #MON"
+ cont "in ein #MON-"
+ cont "CENTER bringen!"
done
_ViridianCityText13::
- text "VIRIDIAN CITY"
- line "#MON GYM"
+ text "VERTANIA CITY"
+ line "PKMN-ARENA"
done
_ViridianCityText14::
- text "The GYM's doors"
- line "are locked..."
+ text "Die Türen der"
+ line "ARENA sind"
+ cont "verschlossen..."
done
diff --git a/text/maps/viridian_forest.asm b/text/maps/viridian_forest.asm
index 813b193a..3700dfa0 100644
--- a/text/maps/viridian_forest.asm
+++ b/text/maps/viridian_forest.asm
@@ -1,123 +1,140 @@
_ViridianForestText1::
- text "I came here with"
- line "some friends!"
+ text "Meine Freunde und"
+ line "ich haben Dich"
+ cont "schon erwartet..."
- para "They're out for"
- line "#MON fights!"
+ para "Unsere #MON"
+ line "wollen kämpfen!!!"
done
_ViridianForestBattleText1::
- text "Hey! You have"
- line "#MON! Come on!"
- cont "Let's battle'em!"
+ text "Hey! Du hast auch"
+ line "#MON! Los!"
+ cont "Laß uns kämpfen!"
done
_ViridianForestEndBattleText1::
- text "No!"
- line "CATERPIE can't"
- cont "cut it!"
+ text "Ah!"
+ line "RAUPY hat es"
+ cont "nicht geschafft!"
prompt
_ViridianFrstAfterBattleText1::
- text "Ssh! You'll scare"
- line "the bugs away!"
+ text "Psst! Sei leise!"
+ line "Du verjagst"
+ cont "alle Käfer..."
done
_ViridianForestBattleText2::
- text "Yo! You can't jam"
- line "out if you're a"
- cont "#MON trainer!"
+ text "Hey! Ein #MON-"
+ line "Trainer stiehlt"
+ cont "sich nicht so"
+ cont "einfach davon!!!"
done
_ViridianForestEndBattleText2::
- text "Huh?"
- line "I ran out of"
- cont "#MON!"
+ text "Oh!"
+ line "Ich habe kein"
+ cont "kampfbereites"
+ cont "#MON mehr!"
prompt
_ViridianFrstAfterBattleText2::
- text "Darn! I'm going"
- line "to catch some"
- cont "stronger ones!"
+ text "So ein Mist! Ich"
+ line "muß ein paar"
+ cont "Stärkere fangen!"
done
_ViridianForestBattleText3::
- text "Hey, wait up!"
- line "What's the hurry?"
+ text "Hey, warte mal!"
+ line "Warum die Eile?"
done
_ViridianForestEndBattleText3::
- text "I"
- line "give! You're good"
- cont "at this!"
+ text "Uff!"
+ line "Du bist zu gut!"
+ cont "Ich gebe auf!"
prompt
_ViridianFrstAfterBattleText3::
- text "Sometimes, you"
- line "can find stuff on"
- cont "the ground!"
+ text "Mit ein bißchen"
+ line "Glück findet man"
+ cont "unterwegs Items!"
- para "I'm looking for"
- line "the stuff I"
- cont "dropped!"
+ para "Ich muß hier"
+ line "irgendwo etwas"
+ cont "verloren haben..."
done
_ViridianForestText8::
- text "I ran out of #"
- line "BALLs to catch"
- cont "#MON with!"
+ text "Verdammt!"
+ line "Mir sind die"
+ cont "#BÄLLE"
+ cont "ausgegangen!"
- para "You should carry"
- line "extras!"
+ para "Wie fange ich nun"
+ line "bloß #MON?"
+
+ para "Du solltest immer"
+ line "genug #BÄLLE"
+ cont "bei Dir haben!"
done
_ViridianForestText9::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "If you want to"
- line "avoid battles,"
- cont "stay away from"
- cont "grassy areas!"
+ para "Wenn Du Kämpfe"
+ line "meiden möchtest,"
+ cont "bleibe hohem"
+ cont "Gras fern!"
done
_ViridianForestText10::
- text "For poison, use"
- line "ANTIDOTE! Get it"
- cont "at #MON MARTs!"
+ text "Bei Vergiftungen"
+ line "hat sich das"
+ cont "GEGENGIFT aus dem"
+ cont "PKMN-SUPERMARKT"
+ cont "bewährt."
done
_ViridianForestText11::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "Contact PROF.OAK"
- line "via PC to get"
- cont "your #DEX"
- cont "evaluated!"
+ para "Du kannst Deinen"
+ line "#DEX jederzeit"
+ cont "von PROF. EICH"
+ cont "via PC bewerten"
+ cont "lassen!"
done
_ViridianForestText12::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "No stealing of"
- line "#MON from"
- cont "other trainers!"
- cont "Catch only wild"
- cont "#MON!"
+ para "Es ist verboten,"
+ line "anderen Trainern"
+ cont "#MON zu"
+ cont "stehlen! Fang nur"
+ cont "wilde #MON!"
done
_ViridianForestText13::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "Weaken #MON"
- line "before attempting"
- cont "capture!"
+ para "Geschwächte"
+ line "#MON sind"
+ cont "leichter zu"
+ cont "fangen!"
- para "When healthy,"
- line "they may escape!"
+ para "Sind sie bei"
+ line "Kräften, könnten"
+ cont "sie fliehen!"
done
_ViridianForestText14::
- text "LEAVING"
- line "VIRIDIAN FOREST"
- cont "PEWTER CITY AHEAD"
+ text "AUF WIEDERSEHEN"
+ line "IM VERTANIA-WALD."
+
+ para "DER NÄCHSTE ORT"
+ line "IST MARMORIA"
+ cont "CITY."
done
diff --git a/text/maps/viridian_forest_entrance.asm b/text/maps/viridian_forest_entrance.asm
index c1a8df22..e8d21fc0 100644
--- a/text/maps/viridian_forest_entrance.asm
+++ b/text/maps/viridian_forest_entrance.asm
@@ -1,13 +1,15 @@
_ViridianForestEntranceText1::
- text "Are you going to"
- line "VIRIDIAN FOREST?"
- cont "Be careful, it's"
- cont "a natural maze!"
+ text "Du gehst in den"
+ line "VERTANIA-WALD?"
+ cont "Sei auf der Hut,"
+ cont "dort verläuft man"
+ cont "sich leicht!"
done
_ViridianForestEntranceText2::
- text "RATTATA may be"
- line "small, but its"
- cont "bite is wicked!"
- cont "Did you get one?"
+ text "Hast Du schon"
+ line "ein RATTFRATZ"
+ cont "gefangen? Es ist"
+ cont "klein, aber sein"
+ cont "Biß ist heftig!"
done
diff --git a/text/maps/viridian_forest_exit.asm b/text/maps/viridian_forest_exit.asm
index ab6a5a1d..e849e140 100644
--- a/text/maps/viridian_forest_exit.asm
+++ b/text/maps/viridian_forest_exit.asm
@@ -1,19 +1,20 @@
_ViridianForestExitText1::
- text "Many #MON live"
- line "only in forests "
- cont "and caves."
+ text "Viele #MON"
+ line "leben in Höhlen"
+ cont "und Wäldern."
- para "You need to look"
- line "everywhere to get"
- cont "different kinds!"
+ para "Du solltest Dich"
+ line "überall umsehen,"
+ cont "um verschiedene"
+ cont "zu finden!"
done
_ViridianForestExitText2::
- text "Have you noticed"
- line "the bushes on the"
- cont "roadside?"
+ text "Achte auf Büsche"
+ line "am Wegesrand."
- para "They can be cut"
- line "down by a special"
- cont "#MON move."
+ para "#MON können"
+ line "sie mit einer"
+ cont "Spezial-Technik"
+ cont "kleinhacken."
done
diff --git a/text/maps/viridian_gym.asm b/text/maps/viridian_gym.asm
index f87d8d58..fec9dbaf 100644
--- a/text/maps/viridian_gym.asm
+++ b/text/maps/viridian_gym.asm
@@ -1,236 +1,277 @@
_ViridianGymText_74ace::
- text "Fwahahaha! This is"
- line "my hideout!"
-
- para "I planned to"
- line "resurrect TEAM"
- cont "ROCKET here!"
-
- para "But, you have"
- line "caught me again!"
- cont "So be it! This"
- cont "time, I'm not"
- cont "holding back!"
-
- para "Once more, you"
- line "shall face"
- cont "GIOVANNI, the"
- cont "greatest trainer!"
+ text "Haha! Willkommen"
+ line "in meinem"
+ cont "Geheimversteck!"
+
+ para "Hier wollte ich"
+ line "das TEAM ROCKET"
+ cont "wiederauferstehen"
+ cont "lassen!"
+
+ para "Aber Du hast"
+ line "mich schon wieder"
+ cont "aufgespürt!"
+ cont "Also gut! Dieses"
+ cont "Mal kenne ich"
+ cont "keine Gnade!"
+
+ para "Ich, GIOVANNI,"
+ line "der größte aller"
+ cont "Trainer, fordere"
+ cont "Revanche!"
done
_ViridianGymText_74ad3::
text "Ha!"
- line "That was a truly"
- cont "intense fight!"
- cont "You have won!"
- cont "As proof, here is"
- cont "the EARTHBADGE!@@"
+ line "Der Kampf war"
+ cont "hart, aber fair!"
+ cont "Du hast gewonnen!"
+ cont "Nimm bitte den"
+ cont "ERDORDEN zum"
+ cont "Zeichen meiner"
+ cont "Anerkennung!@@"
_ViridianGymText_74ad9::
- text "Having lost, I"
- line "cannot face my"
- cont "underlings!"
- cont "TEAM ROCKET is"
- cont "finished forever!"
-
- para "I will dedicate my"
- line "life to the study"
- cont "of #MON!"
+ text "Ich habe meinen"
+ line "Meister gefunden!"
+ cont "Meine Taten waren"
+ cont "schlecht... Ich"
+ cont "löse das"
+ cont "TEAM ROCKET auf!"
+
+ para "Von nun an widme"
+ line "ich mein Leben"
+ cont "dem Studium der"
+ cont "#MON!"
- para "Let us meet again"
- line "some day!"
- cont "Farewell!@@"
+ para "Vielleicht sehen"
+ line "wir uns eines"
+ cont "Tages wieder!"
+ cont "Lebe wohl!@@"
_ViridianGymText12::
- text "The EARTHBADGE"
- line "makes #MON of"
- cont "any level obey!"
-
- para "It is evidence of"
- line "your mastery as a"
- cont "#MON trainer!"
-
- para "With it, you can"
- line "enter the #MON"
- cont "LEAGUE!"
-
- para "It is my gift for"
- line "your #MON"
- cont "LEAGUE challenge!"
+ text "Als Träger des"
+ line "ERDORDENS werden"
+ cont "Dir alle #MON"
+ cont "jeglichen Levels"
+ cont "gehorchen!"
+
+ para "Er stellt den"
+ line "Beweis Deines"
+ cont "Könnens als"
+ cont "#MON-TRAINER"
+ cont "dar!"
+
+ para "Außerdem gewährt"
+ line "er Dir den Zugang"
+ cont "zur PKMN-LIGA!"
+
+ para "Nimm dieses"
+ line "Geschenk mit in"
+ cont "Dein PKMN-LIGA-"
+ cont "Abenteuer!"
done
_ReceivedTM27Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "TM27!@@"
_TM27ExplanationText::
- db $0
- para "TM27 is FISSURE!"
- line "It will take out"
- cont "#MON with just"
- cont "one hit!"
-
- para "I made it when I"
- line "ran the GYM here,"
- cont "too long ago..."
+ text ""
+
+ para "TM27 ist"
+ line "GEOFISSUR!"
+ cont "Man kann damit"
+ cont "ein #MON"
+ cont "mit nur einem"
+ cont "Treffer besiegen!"
+
+ para "Ich habe sie vor"
+ line "langer Zeit"
+ cont "geschaffen, als"
+ cont "ich hier noch"
+ cont "ARENALEITER war."
done
_TM27NoRoomText::
- text "You do not have"
- line "space for this!"
+ text "Du kannst sie"
+ line "momentan nicht"
+ cont "tragen!"
done
_ViridianGymBattleText1::
- text "Heh! You must be"
- line "running out of"
- cont "steam by now!"
+ text "Hehe! So langsam"
+ line "geht Dir die Luft"
+ cont "aus!"
done
_ViridianGymEndBattleText1::
- text "I"
- line "ran out of gas!"
+ text "Mir"
+ line "gehen die"
+ cont "#MON aus!!!"
prompt
_ViridianGymAfterBattleText1::
- text "You need power to"
- line "keep up with our"
- cont "GYM LEADER!"
+ text "Du mußt stark"
+ line "sein, um unserem"
+ cont "ARENALEITER"
+ cont "entgegenzutreten!"
done
_ViridianGymBattleText2::
- text "Rrrroar! I'm"
- line "working myself"
- cont "into a rage!"
+ text "Kiai! Mit diesem"
+ line "Kampfschrei"
+ cont "mobilisiere ich"
+ cont "meine Kräfte!"
done
_ViridianGymEndBattleText2::
- text "Wargh!"
+ text ""
+ line "Meister, verzeih"
+ cont "mir!"
prompt
_ViridianGymAfterBattleText2::
- text "I'm still not"
- line "worthy!"
+ text "Ich bin Deiner"
+ line "Gnade unwürdig!"
done
_ViridianGymBattleText3::
- text "#MON and I, we"
- line "make wonderful"
- cont "music together!"
+ text "Ich bilde mit"
+ line "meinen #MON"
+ cont "eine Einheit"
+ cont "wie Yin und Yang!"
done
_ViridianGymEndBattleText3::
- text "You are in"
- line "perfect harmony!"
+ text ""
+ line "Deine #MON"
+ cont "harmonieren gut"
+ cont "mit Dir!"
prompt
_ViridianGymAfterBattleText3::
- text "Do you know the"
- line "identity of our"
- cont "GYM LEADER?"
+ text "Kennst Du die"
+ line "Identität unseres"
+ cont "ARENALEITERS?"
done
_ViridianGymBattleText4::
- text "Karate is the"
- line "ultimate form of"
- cont "martial arts!"
+ text "Karate ist die"
+ line "Königsdisziplin"
+ cont "des Kampfsports!"
done
_ViridianGymEndBattleText4::
- text "Atcho!"
+ text "Au!"
prompt
_ViridianGymAfterBattleText4::
- text "If my #MON"
- line "were as good at"
- cont "Karate as I..."
+ text "Ach, wären meine"
+ line "#MON doch auch"
+ cont "so starke"
+ cont "Karateka wie ich!"
done
_ViridianGymBattleText5::
- text "The truly talented"
- line "win with style!"
+ text "Der Stil zeichnet"
+ line "einen großen"
+ cont "Kämpfer aus!"
done
_ViridianGymEndBattleText5::
- text "I"
- line "lost my grip!"
+ text ""
+ line "Ich habe den"
+ cont "Halt verloren!"
prompt
_ViridianGymAfterBattleText5::
- text "The LEADER will"
- line "scold me!"
+ text "Der Meister wird"
+ line "mich schelten!"
done
_ViridianGymBattleText6::
- text "I'm the KARATE"
- line "KING! Your fate"
- cont "rests with me!"
+ text "Ich bin der"
+ line "KARATE-KÖNIG!"
+ cont "Ich besiegle"
+ cont "Dein Schicksal!"
done
_ViridianGymEndBattleText6::
- text "Ayah!"
+ text "Ahh!"
prompt
_ViridianGymAfterBattleText6::
- text "#MON LEAGUE?"
- line "You? Don't get"
- cont "cocky!"
+ text "Du willst in die"
+ line "PKMN-LIGA? Du?"
+ cont "Werde bloß nicht"
+ cont "größenwahnsinnig!"
done
_ViridianGymBattleText7::
- text "Your #MON will"
- line "cower at the"
- cont "crack of my whip!"
+ text "Allein mein"
+ line "Anblick läßt"
+ cont "Deine #MON"
+ cont "schaudern!"
done
_ViridianGymEndBattleText7::
- text "Yowch!"
- line "Whiplash!"
+ text ""
+ line "Sie kringeln sich"
+ cont "vor Lachen! NEIN!"
prompt
_ViridianGymAfterBattleText7::
- text "Wait! I was just"
- line "careless!"
+ text "Warte nur!"
+ line "Dafür wirst Du"
+ cont "noch büßen!"
done
_ViridianGymBattleText8::
- text "VIRIDIAN GYM was"
- line "closed for a long"
- cont "time, but now our"
- cont "LEADER is back!"
+ text "Die ARENAHALLE"
+ line "von VERTANIA CITY"
+ cont "war lange Zeit"
+ cont "geschlossen, doch"
+ cont "nun ist der"
+ cont "MEISTER zurück!"
done
_ViridianGymEndBattleText8::
- text "I"
- line "was beaten?"
+ text "Ich"
+ line "wurde besiegt?"
prompt
_ViridianGymAfterBattleText8::
- text "You can go onto"
- line "#MON LEAGUE"
- cont "only by defeating"
- cont "our GYM LEADER!"
+ text "Du kannst nur in"
+ line "die PKMN-LIGA,"
+ cont "wenn Du unseren"
+ cont "ARENALEITER"
+ cont "besiegst!"
done
_ViridianGymText_74bd4::
- text "Yo! Champ in"
- line "making!"
-
- para "Even I don't know"
- line "VIRIDIAN LEADER's"
- cont "identity!"
-
- para "This will be the"
- line "toughest of all"
- cont "the GYM LEADERs!"
-
- para "I heard that the"
- line "trainers here"
- cont "like ground-type"
- cont "#MON!"
+ text "Hey! Warte, Du"
+ line "Champion in spe!"
+
+ para "Nicht einmal ich"
+ line "kenne die"
+ cont "Identität des"
+ cont "ARENALEITERS von"
+ cont "VERTANIA CITY!"
+
+ para "Soweit ich weiß,"
+ line "ist er von allen"
+ cont "ARENALEITERN der"
+ cont "gefährlichste!"
+
+ para "Die Trainer hier"
+ line "setzen gerne"
+ cont "BODEN-#MON"
+ cont "ein!"
done
_ViridianGymText_74bd9::
- text "Blow me away!"
- line "GIOVANNI was the"
- cont "GYM LEADER here?"
+ text "Das gib",$B3,"'s nicht!"
+ line "GIOVANNI war"
+ cont "hier ARENALEITER?"
done
diff --git a/text/maps/viridian_house.asm b/text/maps/viridian_house.asm
index 757f597a..6497b269 100644
--- a/text/maps/viridian_house.asm
+++ b/text/maps/viridian_house.asm
@@ -1,23 +1,27 @@
_ViridianHouseText1::
- text "Coming up with"
- line "nicknames is fun,"
- cont "but hard."
+ text "Es macht Spaß,"
+ line "sich Spitznamen"
+ cont "auszudenken. Aber"
+ cont "es erfordert viel"
+ cont "Einfallsreichtum!"
- para "Simple names are"
- line "the easiest to"
- cont "remember."
+ para "Einfache Namen"
+ line "kann man sich"
+ cont "leichter merken!"
done
_ViridianHouseText2::
- text "My Daddy loves"
- line "#MON too."
+ text "Mein Papa mag"
+ line "#MON auch"
+ cont "sehr gerne!"
done
_ViridianHouseText_1d5b1::
- text "SPEARY: Tetweet!"
+ text "WILLI: "
+ line "Habi! Habitak!"
done
_ViridianHouseText4::
- text "SPEAROW"
- line "Name: SPEARY"
+ text "HABITAK"
+ line "Spitzname: WILLI"
done
diff --git a/text/maps/viridian_mart.asm b/text/maps/viridian_mart.asm
index 61750afe..fbcef873 100644
--- a/text/maps/viridian_mart.asm
+++ b/text/maps/viridian_mart.asm
@@ -1,30 +1,34 @@
_ViridianMartText1::
- text "Okay! Say hi to"
- line "PROF.OAK for me!"
+ text "OK! Grüße PROF."
+ line "EICH von mir!"
done
_ViridianMartText4::
- text "Hey! You came from"
- line "PALLET TOWN?"
+ text "Hey! Kommst Du"
+ line "aus ALABASTIA?"
done
ViridianMartParcelQuestText::
- text "You know PROF."
- line "OAK, right?"
+ text "PROF. EICH"
+ line "schickt Dich,"
+ cont "oder?"
- para "His order came in."
- line "Will you take it"
- cont "to him?"
+ para "Seine Bestellung"
+ line "ist angekommen!"
+ cont "Holst Du das"
+ cont "Paket für ihn ab?"
- para "<PLAYER> got"
- line "OAK's PARCEL!@@"
+ para "<PLAYER> erhält"
+ line "EICHS PAKET!@@"
_ViridianMartText2::
- text "This shop sells"
- line "many ANTIDOTEs."
+ text "Dieser Laden"
+ line "führt viele"
+ cont "GEGENGIFTE."
done
_ViridianMartText3::
- text "No! POTIONs are"
- line "all sold out."
+ text "Tut mir leid!"
+ line "Alle TRÄNKE sind"
+ cont "ausverkauft!"
done
diff --git a/text/maps/viridian_pokecenter.asm b/text/maps/viridian_pokecenter.asm
index 4ac18bf6..a084292e 100644
--- a/text/maps/viridian_pokecenter.asm
+++ b/text/maps/viridian_pokecenter.asm
@@ -1,16 +1,20 @@
_ViridianPokeCenterText2::
- text "You can use that"
- line "PC in the corner."
+ text "Du kannst den PC"
+ line "in der Ecke dort"
+ cont "drüben benutzen!"
- para "The receptionist"
- line "told me. So kind!"
+ para "Darauf hat man"
+ line "mich am Empfang"
+ cont "freundlicherweise"
+ cont "hingewiesen."
done
_ViridianPokeCenterText3::
- text "There's a #MON"
- line "CENTER in every"
- cont "town ahead."
+ text "Es gibt in jeder"
+ line "Stadt ein"
+ cont "PKMN-CENTER."
- para "They don't charge"
- line "any money either!"
+ para "Dort behandelt"
+ line "man Deine #MON"
+ cont "kostenlos!"
done
diff --git a/text/maps/wardens_house.asm b/text/maps/wardens_house.asm
index 9d40cace..1c58a27b 100644
--- a/text/maps/wardens_house.asm
+++ b/text/maps/wardens_house.asm
@@ -1,83 +1,88 @@
_WardenGibberishText1::
- text "WARDEN: Hif fuff"
- line "hefifoo!"
+ text "WÄRTER: Hef faff"
+ line "heffee!"
para "Ha lof ha feef ee"
- line "hafahi ho. Heff"
- cont "hee fwee!"
+ line "haffhe he. Heff"
+ cont "hee fiee!"
done
_WardenGibberishText2::
- text "Ah howhee ho hoo!"
- line "Eef ee hafahi ho!"
+ text "Eff heffe fefe!"
+ line "Eef hafahi-fone!"
done
_WardenGibberishText3::
- text "Ha? He ohay heh"
- line "ha hoo ee haheh!"
+ text "Ha? Hei heff heh"
+ line "ha hef ee haheh!"
done
_WardenTeethText1::
- text "<PLAYER> gave the"
- line "GOLD TEETH to the"
- cont "WARDEN!@@"
+ text "<PLAYER> gibt"
+ line "dem WÄRTER die"
+ cont "GOLDZÄHNE!@@"
_WardenTeethText2::
- db $0
- para "The WARDEN popped"
- line "in his teeth!"
+ text ""
+
+ para "Der WÄRTER setzt"
+ line "das Gebiß ein!"
prompt
_WardenThankYouText::
- text "WARDEN: Thanks,"
- line "kid! No one could"
- cont "understand a word"
- cont "that I said."
-
- para "I couldn't work"
- line "that way."
- cont "Let me give you"
- cont "something for"
- cont "your trouble."
+ text "WÄRTER: Danke,"
+ line "Junge! Niemand"
+ cont "hat auch nur ein"
+ cont "Wort von mir"
+ cont "verstanden!"
+
+ para "So konnte ich"
+ line "nicht arbeiten."
+ cont "Nimm das hier"
+ cont "für Deine Mühen."
prompt
_ReceivedHM04Text::
- text "<PLAYER> received"
+ text "<PLAYER> erhält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_HM04ExplanationText::
- text "WARDEN: HM04"
- line "teaches STRENGTH!"
-
- para "It lets #MON"
- line "move boulders"
- cont "when you're out-"
- cont "side of battle."
-
- para "Oh yes, did you"
- line "find SECRET HOUSE"
- cont "in SAFARI ZONE?"
-
- para "If you do, you"
- line "win an HM!"
-
- para "I hear it's the"
- line "rare SURF HM."
+ text "WÄRTER: VM04"
+ line "ist STÄRKE!"
+
+ para "Damit lernen"
+ line "#MON, Felsen"
+ cont "zu verschieben,"
+ cont "auch wenn sie"
+ cont "nicht kämpfen!"
+
+ para "Hast Du bereits"
+ line "das GEHEIME HAUS"
+ cont "in der SAFARI-"
+ cont "ZONE gefunden?"
+
+ para "Man gewinnt eine"
+ line "VM, wenn man es"
+ cont "findet!"
+
+ para "Angeblich handelt"
+ line "es sich bei der"
+ cont "VM um SURFER."
done
_HM04NoRoomText::
- text "Your pack is"
- line "stuffed full!"
+ text "Dein Rucksack"
+ line "ist zu voll!"
done
_FuchsiaHouse2Text_75176::
- text "#MON photos"
- line "and fossils."
+ text "Fotos von #MON"
+ line "und Fossilien."
done
_FuchsiaHouse2Text_7517b::
- text "Old #MON"
- line "merchandise."
+ text "Alte #MON-"
+ line "Spielsachen."
done
diff --git a/text/monster_names.asm b/text/monster_names.asm
index a62b1bd9..7c5fa06f 100755
--- a/text/monster_names.asm
+++ b/text/monster_names.asm
@@ -1,191 +1,191 @@
MonsterNames:
- db "RHYDON@@@@"
- db "KANGASKHAN"
+ db "RIZEROS@@@"
+ db "KANGAMA@@@"
db "NIDORAN♂@@"
- db "CLEFAIRY@@"
- db "SPEAROW@@@"
- db "VOLTORB@@@"
+ db "PIEPI@@@@@"
+ db "HABITAK@@@"
+ db "VOLTOBAL@@"
db "NIDOKING@@"
- db "SLOWBRO@@@"
- db "IVYSAUR@@@"
- db "EXEGGUTOR@"
- db "LICKITUNG@"
- db "EXEGGCUTE@"
- db "GRIMER@@@@"
+ db "LAHMUS@@@@"
+ db "BISAKNOSP@"
+ db "KOKOWEI@@@"
+ db "SCHLURP@@@"
+ db "OWEI@@@@@@"
+ db "SLEIMA@@@@"
db "GENGAR@@@@"
db "NIDORAN♀@@"
db "NIDOQUEEN@"
- db "CUBONE@@@@"
- db "RHYHORN@@@"
+ db "TRAGOSSO@@"
+ db "RIHORN@@@@"
db "LAPRAS@@@@"
- db "ARCANINE@@"
+ db "ARKANI@@@@"
db "MEW@@@@@@@"
- db "GYARADOS@@"
- db "SHELLDER@@"
- db "TENTACOOL@"
- db "GASTLY@@@@"
- db "SCYTHER@@@"
- db "STARYU@@@@"
- db "BLASTOISE@"
+ db "GARADOS@@@"
+ db "MUSCHAS@@@"
+ db "TENTACHA@@"
+ db "NEBULAK@@@"
+ db "SICHLOR@@@"
+ db "STERNDU@@@"
+ db "TURTOK@@@@"
db "PINSIR@@@@"
db "TANGELA@@@"
db "MISSINGNO."
db "MISSINGNO."
- db "GROWLITHE@"
+ db "FUKANO@@@@"
db "ONIX@@@@@@"
- db "FEAROW@@@@"
- db "PIDGEY@@@@"
- db "SLOWPOKE@@"
+ db "IBITAK@@@@"
+ db "TAUBSI@@@@"
+ db "FLEGMON@@@"
db "KADABRA@@@"
- db "GRAVELER@@"
- db "CHANSEY@@@"
- db "MACHOKE@@@"
- db "MR.MIME@@@"
- db "HITMONLEE@"
- db "HITMONCHAN"
+ db "GEOROK@@@@"
+ db "CHANEIRA@@"
+ db "MASCHOCK@@"
+ db "PANTIMOS@@"
+ db "KICKLEE@@@"
+ db "NOCKCHAN@@"
db "ARBOK@@@@@"
- db "PARASECT@@"
- db "PSYDUCK@@@"
- db "DROWZEE@@@"
- db "GOLEM@@@@@"
+ db "PARASEK@@@"
+ db "ENTON@@@@@"
+ db "TRAUMATO@@"
+ db "GEOWAZ@@@@"
db "MISSINGNO."
db "MAGMAR@@@@"
db "MISSINGNO."
- db "ELECTABUZZ"
+ db "ELEKTEK@@@"
db "MAGNETON@@"
- db "KOFFING@@@"
+ db "SMOGON@@@@"
db "MISSINGNO."
- db "MANKEY@@@@"
- db "SEEL@@@@@@"
- db "DIGLETT@@@"
+ db "MENKI@@@@@"
+ db "JUROB@@@@@"
+ db "DIGDA@@@@@"
db "TAUROS@@@@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
- db "FARFETCH'D"
- db "VENONAT@@@"
- db "DRAGONITE@"
+ db "PORENTA@@@"
+ db "BLUZUK@@@@"
+ db "DRAGORAN@@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
- db "DODUO@@@@@"
- db "POLIWAG@@@"
- db "JYNX@@@@@@"
- db "MOLTRES@@@"
- db "ARTICUNO@@"
+ db "DODU@@@@@@"
+ db "QUAPSEL@@@"
+ db "ROSSANA@@@"
+ db "LAVADOS@@@"
+ db "ARKTOS@@@@"
db "ZAPDOS@@@@"
db "DITTO@@@@@"
- db "MEOWTH@@@@"
+ db "MAUZI@@@@@"
db "KRABBY@@@@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "VULPIX@@@@"
- db "NINETALES@"
+ db "VULNONA@@@"
db "PIKACHU@@@"
db "RAICHU@@@@"
db "MISSINGNO."
db "MISSINGNO."
db "DRATINI@@@"
- db "DRAGONAIR@"
+ db "DRAGONIR@@"
db "KABUTO@@@@"
db "KABUTOPS@@"
- db "HORSEA@@@@"
- db "SEADRA@@@@"
- db "MISSINGNO."
- db "MISSINGNO."
- db "SANDSHREW@"
- db "SANDSLASH@"
- db "OMANYTE@@@"
- db "OMASTAR@@@"
- db "JIGGLYPUFF"
- db "WIGGLYTUFF"
- db "EEVEE@@@@@"
- db "FLAREON@@@"
- db "JOLTEON@@@"
- db "VAPOREON@@"
- db "MACHOP@@@@"
+ db "SEEPER@@@@"
+ db "SEEMON@@@@"
+ db "MISSINGNO."
+ db "MISSINGNO."
+ db "SANDAN@@@@"
+ db "SANDAMER@@"
+ db "AMONITAS@@"
+ db "AMOROSO@@@"
+ db "PUMMELUFF@"
+ db "KNUDDELUFF"
+ db "EVOLI@@@@@"
+ db "FLAMARA@@@"
+ db "BLITZA@@@@"
+ db "AQUANA@@@@"
+ db "MACHOLLO@@"
db "ZUBAT@@@@@"
- db "EKANS@@@@@"
+ db "RETTAN@@@@"
db "PARAS@@@@@"
- db "POLIWHIRL@"
- db "POLIWRATH@"
- db "WEEDLE@@@@"
- db "KAKUNA@@@@"
- db "BEEDRILL@@"
+ db "QUAPUTZI@@"
+ db "QUAPPO@@@@"
+ db "HORNLIU@@@"
+ db "KOKUNA@@@@"
+ db "BIBOR@@@@@"
db "MISSINGNO."
- db "DODRIO@@@@"
- db "PRIMEAPE@@"
- db "DUGTRIO@@@"
- db "VENOMOTH@@"
- db "DEWGONG@@@"
+ db "DODRI@@@@@"
+ db "RASAFF@@@@"
+ db "DIGDRI@@@@"
+ db "OMOT@@@@@@"
+ db "JUGONG@@@@"
db "MISSINGNO."
db "MISSINGNO."
- db "CATERPIE@@"
- db "METAPOD@@@"
- db "BUTTERFREE"
- db "MACHAMP@@@"
+ db "RAUPY@@@@@"
+ db "SAFCON@@@@"
+ db "SMETTBO@@@"
+ db "MACHOMEI@@"
db "MISSINGNO."
- db "GOLDUCK@@@"
+ db "ENTORON@@@"
db "HYPNO@@@@@"
db "GOLBAT@@@@"
- db "MEWTWO@@@@"
- db "SNORLAX@@@"
- db "MAGIKARP@@"
+ db "MEWTU@@@@@"
+ db "RELAXO@@@@"
+ db "KARPADOR@@"
db "MISSINGNO."
db "MISSINGNO."
- db "MUK@@@@@@@"
+ db "SLEIMOK@@@"
db "MISSINGNO."
db "KINGLER@@@"
- db "CLOYSTER@@"
+ db "AUSTOS@@@@"
db "MISSINGNO."
- db "ELECTRODE@"
- db "CLEFABLE@@"
- db "WEEZING@@@"
- db "PERSIAN@@@"
- db "MAROWAK@@@"
+ db "LEKTROBAL@"
+ db "PIXI@@@@@@"
+ db "SMOGMOG@@@"
+ db "SNOBILIKAT"
+ db "KNOGGA@@@@"
db "MISSINGNO."
- db "HAUNTER@@@"
+ db "ALPOLLO@@@"
db "ABRA@@@@@@"
- db "ALAKAZAM@@"
- db "PIDGEOTTO@"
- db "PIDGEOT@@@"
+ db "SIMSALA@@@"
+ db "TAUBOGA@@@"
+ db "TAUBOSS@@@"
db "STARMIE@@@"
- db "BULBASAUR@"
- db "VENUSAUR@@"
- db "TENTACRUEL"
+ db "BISASAM@@@"
+ db "BISAFLOR@@"
+ db "TENTOXA@@@"
db "MISSINGNO."
- db "GOLDEEN@@@"
- db "SEAKING@@@"
+ db "GOLDINI@@@"
+ db "GOLKING@@@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
- db "PONYTA@@@@"
- db "RAPIDASH@@"
- db "RATTATA@@@"
- db "RATICATE@@"
+ db "PONITA@@@@"
+ db "GALLOPA@@@"
+ db "RATTFRATZ@"
+ db "RATTIKARL@"
db "NIDORINO@@"
db "NIDORINA@@"
- db "GEODUDE@@@"
+ db "KLEINSTEIN"
db "PORYGON@@@"
db "AERODACTYL"
db "MISSINGNO."
- db "MAGNEMITE@"
+ db "MAGNETILO@"
db "MISSINGNO."
db "MISSINGNO."
- db "CHARMANDER"
- db "SQUIRTLE@@"
- db "CHARMELEON"
- db "WARTORTLE@"
- db "CHARIZARD@"
+ db "GLUMANDA@@"
+ db "SCHIGGY@@@"
+ db "GLUTEXO@@@"
+ db "SCHILLOK@@"
+ db "GLURAK@@@@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
- db "ODDISH@@@@"
- db "GLOOM@@@@@"
- db "VILEPLUME@"
- db "BELLSPROUT"
- db "WEEPINBELL"
- db "VICTREEBEL"
+ db "MYRAPLA@@@"
+ db "DUFLOR@@@@"
+ db "GIFLOR@@@@"
+ db "KNOFENSA@@"
+ db "ULTRIGARIA"
+ db "SARZENIA@@"
diff --git a/text/move_names.asm b/text/move_names.asm
index f8706ee3..0be63f4d 100644
--- a/text/move_names.asm
+++ b/text/move_names.asm
@@ -1,167 +1,168 @@
MoveNames::
- db "POUND@"
- db "KARATE CHOP@"
- db "DOUBLESLAP@"
- db "COMET PUNCH@"
- db "MEGA PUNCH@"
- db "PAY DAY@"
- db "FIRE PUNCH@"
- db "ICE PUNCH@"
- db "THUNDERPUNCH@"
- db "SCRATCH@"
- db "VICEGRIP@"
+ db "PFUND@"
+ db "KARATESCHLAG@"
+ db "DUPLEXHIEB@"
+ db "KOMETENHIEB@"
+ db "MEGAHIEB@"
+ db "ZAHLTAG@"
+ db "FEUERSCHLAG@"
+ db "EISHIEB@"
+ db "DONNERSCHLAG@"
+ db "KRATZER@"
+ db "KLAMMER@"
db "GUILLOTINE@"
- db "RAZOR WIND@"
- db "SWORDS DANCE@"
- db "CUT@"
- db "GUST@"
- db "WING ATTACK@"
- db "WHIRLWIND@"
- db "FLY@"
- db "BIND@"
+ db "KLINGENSTURM@"
+ db "SCHWERTTANZ@"
+ db "ZERSCHNEIDER@"
+ db "WINDSTOSS@"
+ db "FLÜGELSCHLAG@"
+ db "WIRBELWIND@"
+ db "FLIEGEN@"
+ db "KLAMMERGRIFF@"
db "SLAM@"
- db "VINE WHIP@"
- db "STOMP@"
- db "DOUBLE KICK@"
- db "MEGA KICK@"
- db "JUMP KICK@"
- db "ROLLING KICK@"
- db "SAND-ATTACK@"
- db "HEADBUTT@"
- db "HORN ATTACK@"
- db "FURY ATTACK@"
- db "HORN DRILL@"
+ db "RANKENHIEB@"
+ db "STAMPFER@"
+ db "DOPPELKICK@"
+ db "MEGAKICK@"
+ db "SPRUNGKICK@"
+ db "FEGEKICK@"
+ db "SANDWIRBEL@"
+ db "KOPFNUSS@"
+ db "HORNATTACKE@"
+ db "FURIENSCHLAG@"
+ db "HORNBOHRER@"
db "TACKLE@"
- db "BODY SLAM@"
- db "WRAP@"
- db "TAKE DOWN@"
- db "THRASH@"
- db "DOUBLE-EDGE@"
- db "TAIL WHIP@"
- db "POISON STING@"
- db "TWINEEDLE@"
- db "PIN MISSILE@"
- db "LEER@"
- db "BITE@"
- db "GROWL@"
- db "ROAR@"
- db "SING@"
- db "SUPERSONIC@"
- db "SONICBOOM@"
- db "DISABLE@"
- db "ACID@"
- db "EMBER@"
- db "FLAMETHROWER@"
- db "MIST@"
- db "WATER GUN@"
- db "HYDRO PUMP@"
- db "SURF@"
- db "ICE BEAM@"
+ db "BODYSLAM@"
+ db "WICKEL@"
+ db "BODYCHECK@"
+ db "FUCHTLER@"
+ db "RISIKOTACKLE@"
+ db "RUTENSCHLAG@"
+ db "GIFTSTACHEL@"
+ db "DUONADEL@"
+ db "NADELRAKETE@"
+ db "SILBERBLICK@"
+ db "BISS@"
+ db "HEULER@"
+ db "BRÜLLER@"
+ db "GESANG@"
+ db "SUPERSCHALL@"
+ db "ULTRASCHALL@"
+ db "AUSSETZER@"
+ db "SÄURE@"
+ db "GLUT@"
+ db "FLAMMENWURF@"
+ db "WEISSNEBEL@"
+ db "AQUAKNARRE@"
+ db "HYDROPUMPE@"
+ db "SURFER@"
+ db "EISSTRAHL@"
db "BLIZZARD@"
- db "PSYBEAM@"
- db "BUBBLEBEAM@"
- db "AURORA BEAM@"
- db "HYPER BEAM@"
- db "PECK@"
- db "DRILL PECK@"
- db "SUBMISSION@"
- db "LOW KICK@"
- db "COUNTER@"
- db "SEISMIC TOSS@"
- db "STRENGTH@"
- db "ABSORB@"
- db "MEGA DRAIN@"
- db "LEECH SEED@"
- db "GROWTH@"
- db "RAZOR LEAF@"
- db "SOLARBEAM@"
- db "POISONPOWDER@"
- db "STUN SPORE@"
- db "SLEEP POWDER@"
- db "PETAL DANCE@"
- db "STRING SHOT@"
- db "DRAGON RAGE@"
- db "FIRE SPIN@"
- db "THUNDERSHOCK@"
- db "THUNDERBOLT@"
- db "THUNDER WAVE@"
- db "THUNDER@"
- db "ROCK THROW@"
- db "EARTHQUAKE@"
- db "FISSURE@"
- db "DIG@"
- db "TOXIC@"
- db "CONFUSION@"
- db "PSYCHIC@"
- db "HYPNOSIS@"
- db "MEDITATE@"
- db "AGILITY@"
- db "QUICK ATTACK@"
- db "RAGE@"
+ db "PSYSTRAHL@"
+ db "BLUBBSTRAHL@"
+ db "AURORASTRAHL@"
+ db "HYPERSTRAHL@"
+ db "SCHNABEL@"
+ db "BOHRSCHNABEL@"
+ db "ÜBERROLLER@"
+ db "FUSSKICK@"
+ db "KONTER@"
+ db "GEOWURF@"
+ db "STÄRKE@"
+ db "ABSORBER@"
+ db "MEGASAUGER@"
+ db "EGELSAMEN@"
+ db "WACHSTUM@"
+ db "RASIERBLATT@"
+ db "SOLARSTRAHL@"
+ db "GIFTPUDER@"
+ db "STACHELSPORE@"
+ db "SCHLAFPUDER@"
+ db "BLÄTTERTANZ@"
+ db "FADENSCHUSS@"
+ db "DRACHENWUT@"
+ db "FEUERWIRBEL@"
+ db "DONNERSCHOCK@"
+ db "DONNERBLITZ@"
+ db "DONNERWELLE@"
+ db "DONNER@"
+ db "STEINWURF@"
+ db "ERDBEBEN@"
+ db "GEOFISSUR@"
+ db "SCHAUFLER@"
+ db "TOXIN@"
+ db "KONFUSION@"
+ db "PSYCHOKINESE@"
+ db "HYPNOSE@"
+ db "MEDITATION@"
+ db "AGILITÄT@"
+ db "RUCKZUCKHIEB@"
+ db "RASEREI@"
db "TELEPORT@"
- db "NIGHT SHADE@"
- db "MIMIC@"
- db "SCREECH@"
- db "DOUBLE TEAM@"
- db "RECOVER@"
- db "HARDEN@"
- db "MINIMIZE@"
- db "SMOKESCREEN@"
- db "CONFUSE RAY@"
- db "WITHDRAW@"
- db "DEFENSE CURL@"
- db "BARRIER@"
- db "LIGHT SCREEN@"
- db "HAZE@"
- db "REFLECT@"
- db "FOCUS ENERGY@"
- db "BIDE@"
- db "METRONOME@"
- db "MIRROR MOVE@"
- db "SELFDESTRUCT@"
- db "EGG BOMB@"
- db "LICK@"
+ db "NACHTNEBEL@"
+ db "MIMIKRY@"
+ db "KREIDESCHREI@"
+ db "DOPPELTEAM@"
+ db "GENESUNG@"
+ db "HÄRTNER@"
+ db "KOMPRIMATOR@"
+ db "RAUCHWOLKE@"
+ db "KONFUSTRAHL@"
+ db "PANZERSCHUTZ@"
+ db "EINIGLER@"
+ db "BARRIERE@"
+ db "LICHTSCHILD@"
+ db "DUNKELNEBEL@"
+ db "REFLEKTOR@"
+ db "ENERGIEFOKUS@"
+ db "GEDULD@"
+ db "METRONOM@"
+ db "SPIEGELTRICK@"
+ db "FINALE@"
+ db "EIERBOMBE@"
+ db "SCHLECKER@"
db "SMOG@"
- db "SLUDGE@"
- db "BONE CLUB@"
- db "FIRE BLAST@"
- db "WATERFALL@"
- db "CLAMP@"
- db "SWIFT@"
- db "SKULL BASH@"
- db "SPIKE CANNON@"
- db "CONSTRICT@"
- db "AMNESIA@"
- db "KINESIS@"
- db "SOFTBOILED@"
- db "HI JUMP KICK@"
- db "GLARE@"
- db "DREAM EATER@"
- db "POISON GAS@"
- db "BARRAGE@"
- db "LEECH LIFE@"
- db "LOVELY KISS@"
- db "SKY ATTACK@"
- db "TRANSFORM@"
- db "BUBBLE@"
- db "DIZZY PUNCH@"
- db "SPORE@"
- db "FLASH@"
- db "PSYWAVE@"
- db "SPLASH@"
- db "ACID ARMOR@"
- db "CRABHAMMER@"
+ db "SCHLAMMBAD@"
+ db "KNOCHENKEULE@"
+ db "FEUERSTURM@"
+ db "KASKADE@"
+ db "SCHNAPPER@"
+ db "STERNSCHAUER@"
+ db "SCHÄDELWUMME@"
+ db "DORNKANONE@"
+ db "UMKLAMMERUNG@"
+ db "AMNESIE@"
+ db "PSYKRAFT@"
+ db "WEICHEI@"
+ db "TURMKICK@"
+ db "GIFTBLICK@"
+ db "TRAUMFRESSER@"
+ db "GIFTWOLKE@"
+ db "STAKKATO@"
+ db "BLUTSAUGER@"
+ db "TODESKUSS@"
+ db "HIMMELSFEGER@"
+ db "WANDLER@"
+ db "BLUBBER@"
+ db "IRRSCHLAG@"
+ db "PILZSPORE@"
+ db "BLITZ@"
+ db "PSYWELLE@"
+ db "PLATSCHER@"
+ db "SÄUREPANZER@"
+ db "KRABBHAMMER@"
db "EXPLOSION@"
- db "FURY SWIPES@"
- db "BONEMERANG@"
- db "REST@"
- db "ROCK SLIDE@"
- db "HYPER FANG@"
- db "SHARPEN@"
- db "CONVERSION@"
- db "TRI ATTACK@"
- db "SUPER FANG@"
- db "SLASH@"
- db "SUBSTITUTE@"
- db "STRUGGLE@"
+ db "KRATZFURIE@"
+ db "KNOCHMERANG@"
+ db "ERHOLUNG@"
+ db "STEINHAGEL@"
+ db "HYPERZAHN@"
+ db "SCHÄRFER@"
+ db "UMWANDLUNG@"
+ db "TRIPLETTE@"
+ db "SUPERZAHN@"
+ db "SCHLITZER@"
+ db "DELEGATOR@"
+ db "VERZWEIFLER@"
+
diff --git a/text/oakspeech.asm b/text/oakspeech.asm
index e006d16f..eb4d3761 100644
--- a/text/oakspeech.asm
+++ b/text/oakspeech.asm
@@ -1,55 +1,64 @@
_OakSpeechText1::
- text "Hello there!"
- line "Welcome to the"
- cont "world of #MON!"
+ text "Hallo! Herzlich"
+ line "Willkommen in der"
+ cont "Welt der #MON!"
- para "My name is OAK!"
- line "People call me"
- cont "the #MON PROF!"
+ para "Mein Name ist"
+ line "EICH! Man nennt"
+ cont "mich den #MON-"
+ cont "PROFESSOR!"
prompt
_OakSpeechText2A::
- text "This world is"
- line "inhabited by"
- cont "creatures called"
- cont "#MON!@@"
+ text "Diese Welt wird"
+ line "von Wesen"
+ cont "bewohnt, die man"
+ cont "#MON nennt!@@"
_OakSpeechText2B::
- text $51,"For some people,"
- line "#MON are"
- cont "pets. Others use"
- cont "them for fights."
+ text ""
- para "Myself..."
+ para "Für manche Leute"
+ line "sind #MON"
+ cont "Haustiere, andere"
+ cont "tragen Kämpfe mit"
+ cont "ihnen aus."
- para "I study #MON"
- line "as a profession."
+ para "Ich selbst..."
+
+ para "...habe mein"
+ line "Hobby zum Beruf"
+ cont "gemacht und"
+ cont "studiere #MON."
prompt
_IntroducePlayerText::
- text "First, what is"
- line "your name?"
+ text "Wie lautet Dein"
+ line "Name?"
prompt
_IntroduceRivalText::
- text "This is my grand-"
- line "son. He's been"
- cont "your rival since"
- cont "you were a baby."
+ text "Dies ist mein"
+ line "Enkel."
+ cont "Von jeher wollt"
+ cont "Ihr einander"
+ cont "übertrumpfen!"
- para "...Erm, what is"
- line "his name again?"
+ para "Hmm, wie war noch"
+ line "gleich sein Name?"
prompt
_OakSpeechText3::
text "<PLAYER>!"
- para "Your very own"
- line "#MON legend is"
- cont "about to unfold!"
+ para "Eine unglaubliche"
+ line "Reise in die Welt"
+ cont "der #MON"
+ cont "erwartet Dich!"
- para "A world of dreams"
- line "and adventures"
- cont "with #MON"
- cont "awaits! Let's go!"
+ para "Eine Welt voller"
+ line "Wunder, Abenteuer"
+ cont "und Geheimnisse!"
+ cont "Kurz gesagt, ein"
+ cont "Traum wird wahr!"
done
diff --git a/text/pokedex.asm b/text/pokedex.asm
index 65f3d89d..ef93519d 100644
--- a/text/pokedex.asm
+++ b/text/pokedex.asm
@@ -1,1510 +1,1506 @@
_RhydonDexEntry::
- text "Protected by an"
- next "armor-like hide,"
- next "it is capable of"
+ text "Durch seine"
+ next "panzerähnliche"
+ next "Körperhülle kann"
- page "living in molten"
- next "lava of 3,600"
- next "degrees"
+ page "es in bis zu"
+ next "3600 Grad heißer"
+ next "Lava leben."
dex
_KangaskhanDexEntry::
- text "The infant rarely"
- next "ventures out of"
- next "its mother's"
+ text "Das Junge verläßt"
+ next "den schützenden"
+ next "Beutel der Mutter"
- page "protective pouch"
- next "until it is 3"
- next "years old"
+ page "erst im Alter von"
+ next "3 Jahren."
dex
_NidoranMDexEntry::
- text "Stiffens its ears"
- next "to sense danger."
- next "The larger its"
+ text "Die großen Ohren"
+ next "bemerken Gefahren"
+ next "frühzeitig."
- page "horns, the more"
- next "powerful its"
- next "secreted venom"
+ page "Die großen Hörner"
+ next "enthalten ein"
+ next "starkes Gift."
dex
_ClefairyDexEntry::
- text "Its magical and"
- next "cute appeal has"
- next "many admirers."
+ text "Dieses seltene"
+ next "#MON hat durch"
+ next "sein niedliches"
- page "It is rare and"
- next "found only in"
- next "certain areas"
+ page "und zauberhaftes"
+ next "Erscheinungsbild"
+ next "viele Bewunderer."
dex
_SpearowDexEntry::
- text "Eats bugs in"
- next "grassy areas. It"
- next "has to flap its"
+ text "Es ernährt sich"
+ next "von Insekten, die"
+ next "es im Gras findet."
- page "short wings at"
- next "high speed to"
- next "stay airborne"
+ page "Ein starker"
+ next "Flügelschlag hält"
+ next "es in der Luft."
dex
_VoltorbDexEntry::
- text "Usually found in"
- next "power plants."
- next "Easily mistaken"
+ text "Dieses #MON"
+ next "wird oftmals mit"
+ next "einem #BALL"
- page "for a # BALL,"
- next "they have zapped"
- next "many people"
+ page "verwechselt. Es"
+ next "lebt vorwiegend"
+ next "in Kraftwerken."
dex
_NidokingDexEntry::
- text "It uses its"
- next "powerful tail in"
- next "battle to smash,"
+ text "Dieses #MON"
+ next "benutzt im Kampf"
+ next "seinen kräftigen"
- page "constrict, then"
- next "break the prey's"
- next "bones"
+ page "Schwanz, um damit"
+ next "Gegner K.O. zu"
+ next "schlagen."
dex
_SlowbroDexEntry::
- text "The SHELLDER that"
- next "is latched onto"
- next "SLOWPOKE's tail"
+ text "Am Schwanz dieses"
+ next "#MON hat sich"
+ next "ein MUSCHAS"
- page "is said to feed"
- next "on the host's left"
- next "over scraps"
+ page "festgesaugt."
+ next "LAHMUS fungiert"
+ next "für ihn als Wirt."
dex
_IvysaurDexEntry::
- text "When the bulb on"
- next "its back grows"
- next "large, it appears"
+ text "Sobald die Knospe"
+ next "auf seinem Rücken"
+ next "aufgeht, kann"
- page "to lose the"
- next "ability to stand"
- next "on its hind legs"
+ page "BISAKNOSP nicht"
+ next "mehr auf zwei"
+ next "Beinen stehen."
dex
_ExeggutorDexEntry::
- text "Legend has it that"
- next "on rare occasions,"
- next "one of its heads"
+ text "In seltenen"
+ next "Fällen spaltet"
+ next "sich ein Teil"
- page "will drop off and"
- next "continue on as an"
- next "EXEGGCUTE"
+ page "dieses #MON ab"
+ next "und lebt als OWEI"
+ next "weiter."
dex
_LickitungDexEntry::
- text "Its tongue can be"
- next "extended like a"
- next "chameleon's. It"
+ text "Dieses #MON"
+ next "verfügt über eine"
+ next "sehr lange Zunge."
- page "leaves a tingling"
- next "sensation when it"
- next "licks enemies"
+ page "Ihre Berührung"
+ next "führt zu schweren"
+ next "Hautirritationen."
dex
_ExeggcuteDexEntry::
- text "Often mistaken"
- next "for eggs."
- next "When disturbed,"
+ text "Diese #MON"
+ next "werden oftmals"
+ next "für Eier gehalten."
- page "they quickly"
- next "gather and attack"
- next "in swarms"
+ page "Bei Gefahr bilden"
+ next "sie Rudel, die"
+ next "attackieren."
dex
_GrimerDexEntry::
- text "Appears in filthy"
- next "areas. Thrives by"
- next "sucking up"
+ text "Dieses #MON"
+ next "lebt vorwiegend"
+ next "in schmutzigen"
- page "polluted sludge"
- next "that is pumped"
- next "out of factories"
+ page "Gebieten und"
+ next "ernährt sich von"
+ next "Industrieabfällen."
dex
_GengarDexEntry::
- text "Under a full moon,"
- next "this #MON"
- next "likes to mimic"
+ text "Dieses #MON"
+ next "erschreckt bei"
+ next "Vollmond gerne"
- page "the shadows of"
- next "people and laugh"
- next "at their fright"
+ page "Passanten mit"
+ next "furchterregenden"
+ next "Schattenspielen."
dex
_NidoranFDexEntry::
- text "Although small,"
- next "its venomous"
- next "barbs render this"
+ text "Dieses #MON"
+ next "ist sehr klein,"
+ next "verfügt aber über"
- page "#MON dangerous."
- next "The female has"
- next "smaller horns"
+ page "starke Gifte. Das"
+ next "Weibchen hat"
+ next "kleinere Hörner."
dex
_NidoqueenDexEntry::
- text "Its hard scales"
- next "provide strong"
- next "protection. It"
+ text "Dieses #MON"
+ next "besitzt einen"
+ next "harten Panzer."
- page "uses its hefty"
- next "bulk to execute"
- next "powerful moves"
+ page "Im Kampf nutzt es"
+ next "außerdem seine"
+ next "enorme Größe."
dex
_CuboneDexEntry::
- text "Because it never"
- next "removes its skull"
- next "helmet, no one"
+ text "Dieses #MON"
+ next "trägt immer eine"
+ next "Schädelmaske."
- page "has ever seen"
- next "this #MON's"
- next "real face"
+ page "Niemand hat bisher"
+ next "sein wahres"
+ next "Gesicht gesehen."
dex
_RhyhornDexEntry::
- text "Its massive bones"
- next "are 1000 times"
- next "harder than human"
+ text "Der Knochenbau"
+ next "dieses #MON"
+ next "ist tausendmal"
- page "bones. It can"
- next "easily knock a"
- next "trailer flying"
+ page "härter als der"
+ next "eines Menschen."
dex
_LaprasDexEntry::
- text "A #MON that"
- next "has been over-"
- next "hunted almost to"
+ text "Dieses #MON"
+ next "wurde von Jägern"
+ next "fast ausgerottet."
- page "extinction. It"
- next "can ferry people"
- next "across the water"
+ page "Es kann Personen"
+ next "über das Wasser"
+ next "transportieren."
dex
_ArcanineDexEntry::
- text "A #MON that"
- next "has been admired"
- next "since the past"
+ text "Dieses #MON"
+ next "trägt ein"
+ next "wunderschönes"
- page "for its beauty."
- next "It runs agilely"
- next "as if on wings"
+ page "Fell. Es ist"
+ next "obendrein schnell"
+ next "und sehr wendig."
dex
_MewDexEntry::
- text "So rare that it"
- next "is still said to"
- next "be a mirage by"
+ text "Viele Experten"
+ next "bezweifeln die"
+ next "Existenz dieses"
- page "many experts. Only"
- next "a few people have"
- next "seen it worldwide"
+ page "#MON. Nur"
+ next "wenige Personen"
+ next "haben es gesehen."
dex
_GyaradosDexEntry::
- text "Rarely seen in"
- next "the wild. Huge"
- next "and vicious, it"
+ text "Ein gigantisches,"
+ next "sehr kraftvolles"
+ next "#MON."
- page "is capable of"
- next "destroying entire"
- next "cities in a rage"
+ page "Es ist fähig,"
+ next "ganze Städte"
+ next "zu zerstören."
dex
_ShellderDexEntry::
- text "Its hard shell"
- next "repels any kind"
- next "of attack."
+ text "Eine harte Schale"
+ next "schützt dieses"
+ next "#MON."
- page "It is vulnerable"
- next "only when its"
- next "shell is open"
+ page "Nur wenn es diese"
+ next "öffnet, wird es"
+ next "verwundbar."
dex
_TentacoolDexEntry::
- text "Drifts in shallow"
- next "seas. Anglers who"
- next "hook them by"
+ text "Dieses #MON"
+ next "findet man in"
+ next "flachen Gewässern."
- page "accident are"
- next "often punished by"
- next "its stinging acid"
+ page "Unachtsame Gegner"
+ next "empfängt es mit"
+ next "brennendem Gift."
dex
_GastlyDexEntry::
- text "Almost invisible,"
- next "this gaseous"
- next "#MON cloaks"
+ text "Dieses nahezu"
+ next "unsichtbare"
+ next "#MON hüllt den"
- page "the target and"
- next "puts it to sleep"
- next "without notice"
+ page "Gegner unbemerkt"
+ next "ein und versetzt"
+ next "ihn in Tiefschlaf."
dex
_ScytherDexEntry::
- text "With ninja-like"
- next "agility and speed,"
- next "it can create the"
+ text "Dieses #MON"
+ next "ist schnell und"
+ next "wendig wie"
- page "illusion that"
- next "there is more"
- next "than one"
+ page "ein Ninja. Man"
+ next "glaubt, mehrere"
+ next "Gegner zu sehen."
dex
_StaryuDexEntry::
- text "An enigmatic"
- next "#MON that can"
- next "effortlessly"
+ text "Ein seltsames"
+ next "#MON, das"
+ next "seine Kräfte nach"
- page "regenerate any"
- next "appendage it"
- next "loses in battle"
+ page "einem Kampf"
+ next "mühelos"
+ next "regeneriert."
dex
_BlastoiseDexEntry::
- text "A brutal #MON"
- next "with pressurized"
- next "water jets on its"
+ text "Ein mächtiges"
+ next "und schnelles"
+ next "#MON, das auf"
- page "shell. They are"
- next "used for high"
- next "speed tackles"
+ page "dem Rücken zwei"
+ next "Hochdruckwasser-"
+ next "werfer trägt."
dex
_PinsirDexEntry::
- text "If it fails to"
- next "crush the victim"
- next "in its pincers,"
+ text "Dieses #MON"
+ next "vermag mit seinen"
+ next "mächtigen"
- page "it will swing it"
- next "around and toss"
- next "it hard"
+ page "Kneifzangen"
+ next "Gegner zu"
+ next "zermalmen."
dex
_TangelaDexEntry::
- text "The whole body is"
- next "swathed with wide"
- next "vines that are"
+ text "Der Körper dieses"
+ next "#MON ist mit"
+ next "algenähnlichen"
- page "similar to sea-"
- next "weed. Its vines"
- next "shake as it walks"
+ page "Ranken übersät,"
+ next "die beim Laufen"
+ next "mitwippen."
dex
_GrowlitheDexEntry::
- text "Very protective"
- next "of its territory."
- next "It will bark and"
+ text "Dieses #MON"
+ next "schützt seinen"
+ next "Lebensraum"
- page "bite to repel"
- next "intruders from"
- next "its space"
+ page "bellend und"
+ next "beißend vor"
+ next "Eindringlingen."
dex
_OnixDexEntry::
- text "As it grows, the"
- next "stone portions of"
- next "its body harden"
+ text "Die Steinglieder"
+ next "dieses #MON"
+ next "werden mit der"
- page "to become similar"
- next "to a diamond, but"
- next "colored black"
+ page "Zeit hart wie Dia-"
+ next "manten und färben"
+ next "sich schwarz."
dex
_FearowDexEntry::
- text "With its huge and"
- next "magnificent wings,"
- next "it can keep aloft"
+ text "Mit seinen"
+ next "riesigen Flügeln"
+ next "kann dieses"
- page "without ever"
- next "having to land"
- next "for rest"
+ page "#MON nahezu"
+ next "pausenlos in der"
+ next "Luft bleiben."
dex
_PidgeyDexEntry::
- text "A common sight in"
- next "forests and woods."
- next "It flaps its"
+ text "Ein vorwiegend in"
+ next "Wäldern lebendes"
+ next "#MON, das"
- page "wings at ground"
- next "level to kick up"
- next "blinding sand"
+ page "zur Verteidigung"
+ next "mit den Flügeln"
+ next "Sand aufwirbelt."
dex
_SlowpokeDexEntry::
- text "Incredibly slow"
- next "and dopey. It"
- next "takes 5 seconds"
+ text "Ein unglaublich"
+ next "träges #MON."
+ next "Wenn es verletzt"
- page "for it to feel"
- next "pain when under"
- next "attack"
+ page "wird, bemerkt es"
+ next "den Schmerz erst"
+ next "Sekunden später."
dex
_KadabraDexEntry::
- text "It emits special"
- next "alpha waves from"
- next "its body that"
+ text "Dieses #MON"
+ next "sendet spezielle"
+ next "Alphawellen aus,"
- page "induce headaches"
- next "just by being"
- next "close by"
+ page "die bei Gegnern"
+ next "Kopfschmerzen"
+ next "auslösen."
dex
_GravelerDexEntry::
- text "Rolls down slopes"
- next "to move. It rolls"
- next "over any obstacle"
+ text "Dieses #MON"
+ next "bewegt sich nur"
+ next "rollend fort."
- page "without slowing"
- next "or changing its"
- next "direction"
+ page "Kein Hindernis"
+ next "kann es vom Kurs"
+ next "abbringen."
dex
_ChanseyDexEntry::
- text "A rare and elusive"
- next "#MON that is"
- next "said to bring"
+ text "Ein schwer zu"
+ next "fangendes,"
+ next "seltenes #MON."
- page "happiness to those"
- next "who manage to get"
- next "it"
+ page "Es bereitet"
+ next "seinem Fänger"
+ next "sehr viel Freude."
dex
_MachokeDexEntry::
- text "Its muscular body"
- next "is so powerful, it"
- next "must wear a power"
+ text "Dieses #MON"
+ next "ist superstark."
+ next "Es kann sich nur"
- page "save belt to be"
- next "able to regulate"
- next "its motions"
+ page "mit einem kraft-"
+ next "regulierenden"
+ next "Gürtel bewegen."
dex
_MrMimeDexEntry::
- text "If interrupted"
- next "while it is"
- next "miming, it will"
+ text "Stört man dieses"
+ next "#MON beim"
+ next "Mienenspiel, so"
- page "slap around the"
- next "offender with its"
- next "broad hands"
+ page "schlägt es mit"
+ next "seinen großen"
+ next "Händen um sich."
dex
_HitmonleeDexEntry::
- text "When in a hurry,"
- next "its legs lengthen"
- next "progressively."
+ text "Wenn dieses"
+ next "#MON in Eile"
+ next "ist, werden seine"
- page "It runs smoothly"
- next "with extra long,"
- next "loping strides"
+ page "Beine länger."
+ next "Es läuft mit"
+ next "weiten Schritten."
dex
_HitmonchanDexEntry::
- text "While apparently"
- next "doing nothing, it"
- next "fires punches in"
+ text "Die Schlagtechnik"
+ next "dieses #MON"
+ next "ist schneller als"
- page "lightning fast"
- next "volleys that are"
- next "impossible to see"
+ page "das Licht. Es ist"
+ next "unmöglich, die"
+ next "Schläge zu sehen."
dex
_ArbokDexEntry::
- text "It is rumored that"
- next "the ferocious"
- next "warning markings"
+ text "Die Zeichnung auf"
+ next "der Haut dieses"
+ next "wilden #MON"
- page "on its belly"
- next "differ from area"
- next "to area"
+ page "unterscheidet"
+ next "sich von Region"
+ next "zu Region."
dex
_ParasectDexEntry::
- text "A host-parasite"
- next "pair in which the"
- next "parasite mushroom"
+ text "Dieses #MON"
+ next "besteht aus einem"
+ next "Wirt und einem"
- page "has taken over the"
- next "host bug. Prefers"
- next "damp places"
+ page "Parasiten. Es"
+ next "bevorzugt feuchte"
+ next "Umgebungen."
dex
_PsyduckDexEntry::
- text "While lulling its"
- next "enemies with its"
- next "vacant look, this"
+ text "Dieses #MON"
+ next "lullt Gegner mit"
+ next "hypnotisierendem"
- page "wily #MON will"
- next "use psychokinetic"
- next "powers"
+ page "Blick ein, bevor"
+ next "es PSYKRÄFTE"
+ next "einsetzt."
dex
_DrowzeeDexEntry::
- text "Puts enemies to"
- next "sleep then eats"
- next "their dreams."
+ text "TRAUMATO versetzt"
+ next "Gegner in den"
+ next "Schlaf und frißt"
- page "Occasionally gets"
- next "sick from eating"
- next "bad dreams"
+ page "deren Träume. Von"
+ next "Alpträumen wird"
+ next "ihm aber übel."
dex
_GolemDexEntry::
- text "Its boulder-like"
- next "body is extremely"
- next "hard. It can"
+ text "Der Körper dieses"
+ next "#MON ist"
+ next "steinhart."
- page "easily withstand"
- next "dynamite blasts"
- next "without damage"
+ page "Er hält sogar"
+ next "einer Dynamit-"
+ next "Explosion stand."
dex
_MagmarDexEntry::
- text "Its body always"
- next "burns with an"
- next "orange glow that"
+ text "Dieses #MON"
+ next "kann sich dank"
+ next "seines orange-"
- page "enables it to"
- next "hide perfectly"
- next "among flames"
+ page "farbenen Körpers"
+ next "perfekt im Feuer"
+ next "verstecken."
dex
_ElectabuzzDexEntry::
- text "Normally found"
- next "near power plants,"
- next "they can wander"
+ text "Dieses #MON"
+ next "lebt in der Nähe"
+ next "von Kraftwerken."
- page "away and cause"
- next "major blackouts"
- next "in cities"
+ page "In Städten kann"
+ next "es Stromausfälle"
+ next "verursachen."
dex
_MagnetonDexEntry::
- text "Formed by several"
- next "MAGNEMITEs linked"
- next "together. They"
+ text "Mehrere"
+ next "MAGNETILOS bilden"
+ next "dieses #MON."
- page "frequently appear"
- next "when sunspots"
- next "flare up"
+ page "Es erscheint,"
+ next "wenn Sonnen-"
+ next "flecken auflodern."
dex
_KoffingDexEntry::
- text "Because it stores"
- next "several kinds of"
- next "toxic gases in"
+ text "Der Körper dieses"
+ next "#MON enthält"
+ next "viele Gase. Es"
- page "its body, it is"
- next "prone to exploding"
- next "without warning"
+ page "neigt dazu, ohne"
+ next "Vorwarnung zu"
+ next "explodieren."
dex
_MankeyDexEntry::
- text "Extremely quick to"
- next "anger. It could"
- next "be docile one"
+ text "Ein reizbares und"
+ next "unberechenbares"
+ next "#MON, dessen"
- page "moment then"
- next "thrashing away"
- next "the next instant"
+ page "Gemütszustand"
+ next "binnen Sekunden"
+ next "wechselt."
dex
_SeelDexEntry::
- text "The protruding"
- next "horn on its head"
- next "is very hard."
+ text "Dieses #MON"
+ next "verfügt über ein"
+ next "sehr hartes Horn,"
- page "It is used for"
- next "bashing through"
- next "thick ice"
+ page "um damit dicke"
+ next "Eisschichten"
+ next "zu durchbrechen."
dex
_DiglettDexEntry::
- text "Lives about one"
- next "yard underground"
- next "where it feeds on"
+ text "Dieses #MON"
+ next "lebt einen Meter"
+ next "unter der Erde."
- page "plant roots. It"
- next "sometimes appears"
- next "above ground"
+ page "Es frißt Wurzeln"
+ next "und kommt selten"
+ next "an die Oberfläche."
dex
_TaurosDexEntry::
- text "When it targets"
- next "an enemy, it"
- next "charges furiously"
+ text "Sieht TAUROS einen"
+ next "Gegner, so stürmt"
+ next "er wutschnaubend"
- page "while whipping its"
- next "body with its"
- next "long tails"
+ page "los und benutzt"
+ next "seine Schweife"
+ next "als Peitschen."
dex
_FarfetchdDexEntry::
- text "The sprig of"
- next "green onions it"
- next "holds is its"
+ text "Dieses #MON"
+ next "nutzt den Zweig"
+ next "einer Zwiebel"
- page "weapon. It is"
- next "used much like a"
- next "metal sword"
+ page "als Waffe. Es"
+ next "setzt ihn wie ein"
+ next "Schwert ein."
dex
_VenonatDexEntry::
- text "Lives in the"
- next "shadows of tall"
- next "trees where it"
+ text "Dieses #MON"
+ next "lebt im Schatten"
+ next "großer Bäume."
- page "eats insects. It"
- next "is attracted by"
- next "light at night"
+ page "Es frißt Insekten"
+ next "und wird von"
+ next "Licht angezogen."
dex
_DragoniteDexEntry::
- text "An extremely"
- next "rarely seen"
- next "marine #MON."
+ text "Ein sehr seltenes"
+ next "WASSER-#MON."
+ next "Man sagt,"
- page "Its intelligence"
- next "is said to match"
- next "that of humans"
+ page "seine Intelligenz"
+ next "entspräche der"
+ next "eines Menschen."
dex
_DoduoDexEntry::
- text "A bird that makes"
- next "up for its poor"
- next "flying with its"
+ text "Dieses #MON"
+ next "gleicht mangelnde"
+ next "Flugfähigkeit"
- page "fast foot speed."
- next "Leaves giant"
- next "footprints"
+ page "durch ein hohes"
+ next "Tempo beim"
+ next "Laufen aus."
dex
_PoliwagDexEntry::
- text "Its newly grown"
- next "legs prevent it"
- next "from running. It"
+ text "Die kurzen Beine"
+ next "dieses #MON"
+ next "sind zum Laufen"
- page "appears to prefer"
- next "swimming than"
- next "trying to stand"
+ page "kaum geeignet. Es"
+ next "bewegt sich daher"
+ next "schwimmend fort."
dex
_JynxDexEntry::
- text "It seductively"
- next "wiggles its hips"
- next "as it walks. It"
+ text "Der beschwingte"
+ next "Gang dieses"
+ next "#MON bezaubert"
- page "can cause people"
- next "to dance in"
- next "unison with it"
+ page "Zuschauer und"
+ next "läßt sie im Takt"
+ next "dazu tanzen."
dex
_MoltresDexEntry::
- text "Known as the"
- next "legendary bird of"
- next "fire. Every flap"
+ text "Dieses #MON"
+ next "ist der legendäre"
+ next "Feuervogel."
- page "of its wings"
- next "creates a dazzling"
- next "flash of flames"
+ page "Sein Flügelschlag"
+ next "entfacht ein"
+ next "helles Feuermeer."
dex
_ArticunoDexEntry::
- text "A legendary bird"
- next "#MON that is"
- next "said to appear to"
+ text "Ein legendäres"
+ next "VOGEL-#MON,"
+ next "das angeblich in"
- page "doomed people who"
- next "are lost in icy"
- next "mountains"
+ page "Gletschern ver-"
+ next "irrten Wanderern"
+ next "den Weg weist."
dex
_ZapdosDexEntry::
- text "A legendary bird"
- next "#MON that is"
- next "said to appear"
+ text "Ein legendäres"
+ next "VOGEL-#MON,"
+ next "das im Sturzflug"
- page "from clouds while"
- next "dropping enormous"
- next "lightning bolts"
+ page "aus den Wolken"
+ next "bricht und Blitze"
+ next "schleudert."
dex
_DittoDexEntry::
- text "Capable of copying"
- next "an enemy's genetic"
- next "code to instantly"
+ text "Dieses #MON"
+ next "kann die Gene von"
+ next "Gegnern kopieren"
- page "transform itself"
- next "into a duplicate"
- next "of the enemy"
+ page "und sich sofort"
+ next "in deren Ebenbild"
+ next "verwandeln."
dex
_MeowthDexEntry::
- text "Adores circular"
- next "objects. Wanders"
- next "the streets on a"
+ text "Dieses #MON"
+ next "bewundert runde"
+ next "Objekte. Es sucht"
- page "nightly basis to"
- next "look for dropped"
- next "loose change"
+ page "nachts auf den"
+ next "Straßen nach ver-"
+ next "lorenen Münzen."
dex
_KrabbyDexEntry::
- text "Its pincers are"
- next "not only powerful"
- next "weapons, they are"
+ text "KRABBY setzt"
+ next "seine Scheren"
+ next "nicht nur als"
- page "used for balance"
- next "when walking"
- next "sideways"
+ page "Waffen ein. Es"
+ next "hält damit beim "
+ next "Gehen die Balance."
dex
_VulpixDexEntry::
- text "At the time of"
- next "birth, it has"
- next "just one tail."
+ text "Dieses #MON"
+ next "hat bei seiner"
+ next "Geburt nur einen"
- page "The tail splits"
- next "from its tip as"
- next "it grows older"
+ page "Schweif, der sich"
+ next "mit zunehmendem"
+ next "Alter aufspaltet."
dex
_NinetalesDexEntry::
- text "Very smart and"
- next "very vengeful."
- next "Grabbing one of"
+ text "Dieses #MON"
+ next "ist intelligent,"
+ next "aber rachsüchtig."
- page "its many tails"
- next "could result in a"
- next "1000-year curse"
+ page "Sein Schweif kann"
+ next "einen schweren"
+ next "Fluch übertragen."
dex
_PikachuDexEntry::
- text "When several of"
- next "these #MON"
- next "gather, their"
+ text "Wenn sich mehrere"
+ next "dieser #MON"
+ next "versammeln,"
- page "electricity could"
- next "build and cause"
- next "lightning storms"
+ page "kann ihre Energie"
+ next "Blitzgewitter"
+ next "erzeugen."
dex
_RaichuDexEntry::
- text "Its long tail"
- next "serves as a"
- next "ground to protect"
+ text "Der lange Schweif"
+ next "dieses #MON"
+ next "dient als Erdung"
- page "itself from its"
- next "own high voltage"
- next "power"
+ page "zum Schutz vor"
+ next "der körpereigenen"
+ next "Hochspannung."
dex
_DratiniDexEntry::
- text "Long considered a"
- next "mythical #MON"
- next "until recently"
+ text "Dieses #MON"
+ next "war lange Zeit"
+ next "Legende, bis"
- page "when a small"
- next "colony was found"
- next "living underwater"
+ page "man eine Kolonie"
+ next "unter Wasser"
+ next "gefunden hat."
dex
_DragonairDexEntry::
- text "A mystical #MON"
- next "that exudes a"
- next "gentle aura."
+ text "Ein mysteriöses"
+ next "#MON mit einer"
+ next "sehr freundlichen"
- page "Has the ability"
- next "to change climate"
- next "conditions"
+ page "Ausstrahlung. Es"
+ next "kann das Klima"
+ next "beeinflussen."
dex
_KabutoDexEntry::
- text "A #MON that"
- next "was resurrected"
- next "from a fossil"
+ text "Ein aus einem"
+ next "Fossil wiederbe-"
+ next "lebtes URZEIT-"
- page "found in what was"
- next "once the ocean"
- next "floor eons ago"
+ page "#MON, welches"
+ next "vor Äonen auf dem"
+ next "Meeresgrund lebte."
dex
_KabutopsDexEntry::
- text "Its sleek shape is"
- next "perfect for swim-"
- next "ming. It slashes"
+ text "Dieses #MON"
+ next "ist ein sehr"
+ next "guter Schwimmer."
- page "prey with its"
- next "claws and drains"
- next "the body fluids"
+ page "Mit seinen großen"
+ next "Klauen attackiert"
+ next "es Beutetiere."
dex
_HorseaDexEntry::
- text "Known to shoot"
- next "down flying bugs"
- next "with precision"
+ text "Dieses #MON"
+ next "schießt mit Tinte"
+ next "auf über der"
- page "blasts of ink"
- next "from the surface"
- next "of the water"
+ page "Wasseroberfläche"
+ next "fliegende"
+ next "Insekten."
dex
_SeadraDexEntry::
- text "Capable of swim-"
- next "ming backwards by"
- next "rapidly flapping"
+ text "Dieses #MON"
+ next "kann rückwärts"
+ next "schwimmen, indem"
- page "its wing-like"
- next "pectoral fins and"
- next "stout tail"
+ page "es Flügel und"
+ next "Schwanz als"
+ next "Flossen einsetzt."
dex
_SandshrewDexEntry::
- text "Burrows deep"
- next "underground in"
- next "arid locations"
+ text "Dieses #MON"
+ next "lebt in trockenen"
+ next "Gebieten unter"
- page "far from water."
- next "It only emerges"
- next "to hunt for food"
+ page "der Erde. Es jagt"
+ next "jedoch an der"
+ next "Erdoberfläche."
dex
_SandslashDexEntry::
- text "Curls up into a"
- next "spiny ball when"
- next "threatened. It"
+ text "Bei Gefahr igelt"
+ next "sich dieses"
+ next "#MON ein."
- page "can roll while"
- next "curled up to"
- next "attack or escape"
+ page "Zusammengerollt"
+ next "kann es angreifen"
+ next "oder fliehen."
dex
_OmanyteDexEntry::
- text "Although long"
- next "extinct, in rare"
- next "cases, it can be"
+ text "Dieses #MON"
+ next "ist ausgestorben."
+ next "In seltenen"
- page "genetically"
- next "resurrected from"
- next "fossils"
+ page "Fällen kann man"
+ next "es aus Fossilien"
+ next "wiederbeleben."
dex
_OmastarDexEntry::
- text "A prehistoric"
- next "#MON that died"
- next "out when its"
+ text "Dieses URZEIT-"
+ next "#MON ist"
+ next "ausgestorben. Der"
- page "heavy shell made"
- next "it impossible to"
- next "catch prey"
+ page "schwere Panzer"
+ next "behinderte es"
+ next "bei der Jagd."
dex
_JigglypuffDexEntry::
- text "When its huge eyes"
- next "light up, it sings"
- next "a mysteriously"
+ text "Wenn seine Augen"
+ next "aufleuchten, dann"
+ next "singt dieses"
- page "soothing melody"
- next "that lulls its"
- next "enemies to sleep"
+ page "#MON ein Lied,"
+ next "das seine Gegner"
+ next "einschläfert."
dex
_WigglytuffDexEntry::
- text "The body is soft"
- next "and rubbery. When"
- next "angered, it will"
+ text "Der Körper dieses"
+ next "#MON ist sehr"
+ next "elastisch. Bei"
- page "suck in air and"
- next "inflate itself to"
- next "an enormous size"
+ page "Gefahr bläht es"
+ next "sich zu enormer"
+ next "Körpergröße auf."
dex
_EeveeDexEntry::
- text "Its genetic code"
- next "is irregular."
- next "It may mutate if"
+ text "Der Gen-Code"
+ next "von EVOLI ist"
+ next "uneinheitlich."
- page "it is exposed to"
- next "radiation from"
- next "element STONEs"
+ page "Die Strahlung von"
+ next "Element-Steinen"
+ next "läßt es mutieren."
dex
_FlareonDexEntry::
- text "When storing"
- next "thermal energy in"
- next "its body, its"
+ text "Dieses #MON"
+ next "speichert Energie"
+ next "in seinem Körper."
- page "temperature could"
- next "soar to over 1600"
- next "degrees"
+ page "Seine Temperatur"
+ next "steigt so auf bis"
+ next "zu 1600 Grad."
dex
_JolteonDexEntry::
- text "It accumulates"
- next "negative ions in"
- next "the atmosphere to"
+ text "Dieses #MON"
+ next "entzieht der"
+ next "Atmosphäre Ionen,"
- page "blast out 10000-"
- next "volt lightning"
- next "bolts"
+ page "die es in Blitze"
+ next "von 10000 Volt"
+ next "Stärke umwandelt."
dex
_VaporeonDexEntry::
- text "Lives close to"
- next "water. Its long"
- next "tail is ridged"
+ text "Dieses #MON"
+ next "lebt nahe an"
+ next "Gewässern. Seine"
- page "with a fin which"
- next "is often mistaken"
- next "for a mermaid's"
+ page "Schwanzflosse"
+ next "ähnelt der einer"
+ next "Meerjungfrau."
dex
_MachopDexEntry::
- text "Loves to build"
- next "its muscles."
- next "It trains in all"
+ text "Dieses #MON"
+ next "stählt sorgsam"
+ next "seine Muskeln."
- page "styles of martial"
- next "arts to become"
- next "even stronger"
+ page "Es trainiert"
+ next "sehr viele"
+ next "Kampfsportarten."
dex
_ZubatDexEntry::
- text "Forms colonies in"
- next "perpetually dark"
- next "places. Uses"
+ text "Dieses #MON"
+ next "lebt in Kolonien"
+ next "an dunklen Orten."
- page "ultrasonic waves"
- next "to identify and"
- next "approach targets"
+ page "Es identifiziert"
+ next "und ortet Ziele"
+ next "mit Ultraschall."
dex
_EkansDexEntry::
- text "Moves silently"
- next "and stealthily."
- next "Eats the eggs of"
+ text "Dieses #MON"
+ next "kann sich lautlos"
+ next "bewegen."
- page "birds, such as"
- next "PIDGEY and"
- next "SPEAROW, whole"
+ page "Seine Nahrung"
+ next "sind die Eier von"
+ next "VOGEL-#MON."
dex
_ParasDexEntry::
- text "Burrows to suck"
- next "tree roots. The"
- next "mushrooms on its"
+ text "Dieses #MON"
+ next "ernährt sich von"
+ next "Baumwurzeln."
- page "back grow by draw-"
- next "ing nutrients from"
- next "the bug host"
+ page "Die Pilze auf dem"
+ next "Rücken nutzen es"
+ next "als Wirtstier."
dex
_PoliwhirlDexEntry::
- text "Capable of living"
- next "in or out of"
- next "water. When out"
+ text "Dieses #MON"
+ next "kann im Wasser"
+ next "und auch an Land"
- page "of water, it"
- next "sweats to keep"
- next "its body slimy"
+ page "leben. An Land"
+ next "schwitzt es sich"
+ next "den Körper naß."
dex
_PoliwrathDexEntry::
- text "An adept swimmer"
- next "at both the front"
- next "crawl and breast"
+ text "Dieses #MON"
+ next "ist ein meister-"
+ next "hafter Schwimmer."
- page "stroke. Easily"
- next "overtakes the best"
- next "human swimmers"
+ page "Seine Techniken"
+ next "schlagen selbst"
+ next "Olympiasieger."
dex
_WeedleDexEntry::
- text "Often found in"
- next "forests, eating"
- next "leaves."
+ text "Dieses #MON"
+ next "lebt in Wäldern"
+ next "und ernährt sich"
- page "It has a sharp"
- next "venomous stinger"
- next "on its head"
+ page "von Blättern."
+ next "Es trägt einen"
+ next "giftigen Stachel."
dex
_KakunaDexEntry::
- text "Almost incapable"
- next "of moving, this"
- next "#MON can only"
+ text "Dieses #MON"
+ next "kann sich kaum"
+ next "bewegen."
- page "harden its shell"
- next "to protect itself"
- next "from predators"
+ page "Bei drohender"
+ next "Gefahr verhärtet"
+ next "es seinen Panzer."
dex
_BeedrillDexEntry::
- text "Flies at high"
- next "speed and attacks"
- next "using its large"
+ text "Dieses #MON"
+ next "ist sehr schnell."
+ next "Es verfügt an den"
- page "venomous stingers"
- next "on its forelegs"
- next "and tail"
+ page "Vorderbeinen und"
+ next "am Schwanz über"
+ next "Giftstacheln."
dex
_DodrioDexEntry::
- text "Uses its three"
- next "brains to execute"
- next "complex plans."
+ text "Dieses #MON"
+ next "verfügt über drei"
+ next "separate Gehirne."
- page "While two heads"
- next "sleep, one head"
- next "stays awake"
+ page "Zwei Köpfe können"
+ next "schlafen, während"
+ next "der Dritte wacht."
dex
_PrimeapeDexEntry::
- text "Always furious"
- next "and tenacious to"
- next "boot. It will not"
+ text "Dieses #MON"
+ next "ist sehr wild"
+ next "und ausdauernd."
- page "abandon chasing"
- next "its quarry until"
- next "it is caught"
+ page "Es verfolgt seine"
+ next "Beute, bis es sie"
+ next "gefangen hat."
dex
_DugtrioDexEntry::
- text "A team of DIGLETT"
- next "triplets."
- next "It triggers huge"
+ text "Drei DIGDA bilden"
+ next "dieses #MON."
+ next "Es gräbt sich bis"
- page "earthquakes by"
- next "burrowing 60 miles"
- next "underground"
+ page "zu 40 km tief in"
+ next "die Erde, um Erd-"
+ next "beben auszulösen."
dex
_VenomothDexEntry::
- text "The dust-like"
- next "scales covering"
- next "its wings are"
+ text "Die bunte"
+ next "Flügelzeichnung"
+ next "dieses #MON"
- page "color coded to"
- next "indicate the kinds"
- next "of poison it has"
+ page "dient als Warnung"
+ next "vor den Giften,"
+ next "die es verwendet."
dex
_DewgongDexEntry::
- text "Stores thermal"
- next "energy in its"
- next "body. Swims at a"
+ text "Der Körper dieses"
+ next "#MON speichert"
+ next "Wärme. Selbst in"
- page "steady 8 knots"
- next "even in intensely"
- next "cold waters"
+ page "eiskaltem Wasser"
+ next "schwimmt es acht"
+ next "Knoten schnell."
dex
_CaterpieDexEntry::
- text "Its short feet"
- next "are tipped with"
- next "suction pads that"
+ text "Dieses #MON"
+ next "trägt Saugnäpfe"
+ next "an den Beinchen."
- page "enable it to"
- next "tirelessly climb"
- next "slopes and walls"
+ page "Es kann mühelos"
+ next "Steigungen und"
+ next "Mauern erklimmen."
dex
_MetapodDexEntry::
- text "This #MON is"
- next "vulnerable to"
- next "attack while its"
+ text "Da der Panzer"
+ next "dieses #MON"
+ next "sehr weich ist,"
- page "shell is soft,"
- next "exposing its weak"
- next "and tender body"
+ page "bietet er keinen"
+ next "großen Schutz"
+ next "vor Attacken."
dex
_ButterfreeDexEntry::
- text "In battle, it"
- next "flaps its wings"
- next "at high speed to"
+ text "Im Kampf schlägt"
+ next "dieses #MON"
+ next "sehr schnell mit"
- page "release highly"
- next "toxic dust into"
- next "the air"
+ page "den Flügeln, um"
+ next "giftigen Staub"
+ next "freizusetzen."
dex
_MachampDexEntry::
- text "Using its heavy"
- next "muscles, it throws"
- next "powerful punches"
+ text "Dieses #MON"
+ next "kann durch seine"
+ next "kräftigen Muskeln"
- page "that can send the"
- next "victim clear over"
- next "the horizon"
+ page "Gegner bis zum"
+ next "Horizont"
+ next "schleudern."
dex
_GolduckDexEntry::
- text "Often seen swim-"
- next "ming elegantly by"
- next "lake shores. It"
+ text "Man findet dieses"
+ next "#MON meist in"
+ next "Küstengewässern."
- page "is often mistaken"
- next "for the Japanese"
- next "monster, Kappa"
+ page "Viele verwechseln"
+ next "es mit Kappa,"
+ next "einem Monster."
dex
_HypnoDexEntry::
- text "When it locks eyes"
- next "with an enemy, it"
- next "will use a mix of"
+ text "Blickt dieses"
+ next "#MON einem"
+ next "Gegner ins Auge,"
- page "PSI moves such as"
- next "HYPNOSIS and"
- next "CONFUSION"
+ page "greift es mit"
+ next "einem Mix von"
+ next "PSYKRÄFTEN an."
dex
_GolbatDexEntry::
- text "Once it strikes,"
- next "it will not stop"
- next "draining energy"
+ text "Dieses #MON"
+ next "saugt dem Gegner"
+ next "selbst dann noch"
- page "from the victim"
- next "even if it gets"
- next "too heavy to fly"
+ page "Energie ab, wenn"
+ next "es zu schwer zum"
+ next "Fliegen wird."
dex
_MewtwoDexEntry::
- text "It was created by"
- next "a scientist after"
- next "years of horrific"
+ text "Dieses #MON"
+ next "ist das Resultat"
+ next "eines jahrelangen"
- page "gene splicing and"
- next "DNA engineering"
- next "experiments"
+ page "und skrupellosen"
+ next "Experimentes."
dex
_SnorlaxDexEntry::
- text "Very lazy. Just"
- next "eats and sleeps."
- next "As its rotund"
+ text "Ein sehr faules"
+ next "#MON, welches"
+ next "nur schläft und"
- page "bulk builds, it"
- next "becomes steadily"
- next "more slothful"
+ page "frißt. Je größer"
+ next "es wird, desto"
+ next "mehr schläft es."
dex
_MagikarpDexEntry::
- text "In the distant"
- next "past, it was"
- next "somewhat stronger"
+ text "Die urzeitlichen"
+ next "Vorfahren dieses"
+ next "#MON waren"
- page "than the horribly"
- next "weak descendants"
- next "that exist today"
+ page "sehr viel stärker"
+ next "als ihre heutigen"
+ next "Nachkommen."
dex
_MukDexEntry::
- text "Thickly covered"
- next "with a filthy,"
- next "vile sludge. It"
+ text "Der Schleim"
+ next "dieses #MON"
+ next "ist so toxisch, "
- page "is so toxic, even"
- next "its footprints"
- next "contain poison"
+ page "daß selbst seine"
+ next "Fußspuren Gift"
+ next "enthalten."
dex
_KinglerDexEntry::
- text "The large pincer"
- next "has 10000 hp of"
- next "crushing power."
+ text "Wäre die Schere"
+ next "dieses #MON"
+ next "handlicher, dann"
- page "However, its huge"
- next "size makes it"
- next "unwieldy to use"
+ page "könnte es damit"
+ next "10000 KP Schaden"
+ next "zufügen."
dex
_CloysterDexEntry::
- text "When attacked, it"
- next "launches its"
- next "horns in quick"
+ text "Niemand weiß, wie"
+ next "AUSTOS ohne"
+ next "Schale aussieht."
- page "volleys. Its"
- next "innards have"
- next "never been seen"
+ page "Zur Verteidigung"
+ next "attackiert es"
+ next "mit den Hörnern."
dex
_ElectrodeDexEntry::
- text "It stores electric"
- next "energy under very"
- next "high pressure."
+ text "Dieses #MON"
+ next "speichert große"
+ next "Mengen Strom."
- page "It often explodes"
- next "with little or no"
- next "provocation"
+ page "Es explodiert"
+ next "oftmals ohne"
+ next "äußeren Einfluß."
dex
_ClefableDexEntry::
- text "A timid fairy"
- next "#MON that is"
- next "rarely seen. It"
+ text "Ein feenhaftes und"
+ next "scheues #MON,"
+ next "das sofort die"
- page "will run and hide"
- next "the moment it"
- next "senses people"
+ page "Flucht ergreift,"
+ next "wenn es Menschen"
+ next "wittert."
dex
_WeezingDexEntry::
- text "Where two kinds"
- next "of poison gases"
- next "meet, 2 KOFFINGs"
+ text "Dieses #MON"
+ next "entwickelt sich"
+ next "im Lauf der"
- page "can fuse into a"
- next "WEEZING over many"
- next "years"
+ page "Jahre, wenn sich"
+ next "zwei SMOGON"
+ next "vermischen."
dex
_PersianDexEntry::
- text "Although its fur"
- next "has many admirers,"
- next "it is tough to"
+ text "Dieses #MON"
+ next "hat sehr schönes"
+ next "Fell. Es ist"
- page "raise as a pet"
- next "because of its"
- next "fickle meanness"
+ page "jedoch ein schwer"
+ next "erziehbares"
+ next "Haustier."
dex
_MarowakDexEntry::
- text "The bone it holds"
- next "is its key weapon."
- next "It throws the"
+ text "Der Knochen, den"
+ next "dieses #MON"
+ next "hält, ist seine"
- page "bone skillfully"
- next "like a boomerang"
- next "to KO targets"
+ page "Primärwaffe."
+ next "Es wirft ihn wie"
+ next "einen Bumerang."
dex
_HaunterDexEntry::
- text "Because of its"
- next "ability to slip"
- next "through block"
+ text "Dieses #MON"
+ next "stammt angeblich"
+ next "aus einer anderen"
- page "walls, it is said"
- next "to be from an-"
- next "other dimension"
+ page "Dimension, da es"
+ next "durch Wände"
+ next "gehen kann."
dex
_AbraDexEntry::
- text "Using its ability"
- next "to read minds, it"
- next "will identify"
+ text "Dieses #MON"
+ next "kann Gedanken"
+ next "lesen. Droht ihm"
- page "impending danger"
- next "and TELEPORT to"
- next "safety"
+ page "Gefahr, so tele-"
+ next "portiert es sich"
+ next "in Sicherheit."
dex
_AlakazamDexEntry::
- text "Its brain can out-"
- next "perform a super-"
- next "computer."
+ text "Das Gehirn dieses"
+ next "#MON ist"
+ next "leistungsfähiger"
- page "Its intelligence"
- next "quotient is said"
- next "to be 5,000"
+ page "als ein Computer."
+ next "Sein IQ soll bei"
+ next "etwa 5000 liegen."
dex
_PidgeottoDexEntry::
- text "Very protective"
- next "of its sprawling"
- next "territorial area,"
+ text "Dieses #MON"
+ next "verteidigt sein"
+ next "abgegrenztes"
- page "this #MON will"
- next "fiercely peck at"
- next "any intruder"
+ page "Areal sorgsam"
+ next "gegen alle"
+ next "Eindringlinge."
dex
_PidgeotDexEntry::
- text "When hunting, it"
- next "skims the surface"
- next "of water at high"
+ text "Dieses #MON"
+ next "schnellt bei der"
+ next "Jagd blitzschnell"
- page "speed to pick off"
- next "unwary prey such"
- next "as MAGIKARP"
+ page "unter Wasser, um"
+ next "seine ahnungslose"
+ next "Beute zu fangen."
dex
_StarmieDexEntry::
- text "Its central core"
- next "glows with the"
- next "seven colors of"
+ text "Der Kern dieses"
+ next "#MON leuchtet"
+ next "in den Farben"
- page "the rainbow. Some"
- next "people value the"
- next "core as a gem"
+ page "des Regenbogens."
+ next "Sein Kern gilt"
+ next "als Edelstein."
dex
_BulbasaurDexEntry::
- text "A strange seed was"
- next "planted on its"
- next "back at birth."
+ text "Dieses #MON"
+ next "trägt von Geburt"
+ next "an einen Samen"
- page "The plant sprouts"
- next "and grows with"
- next "this #MON"
+ page "auf dem Rücken,"
+ next "der mit ihm"
+ next "keimt und wächst."
dex
_VenusaurDexEntry::
- text "The plant blooms"
- next "when it is"
- next "absorbing solar"
+ text "Dieses #MON"
+ next "folgt der Sonne."
+ next "Die Pflanze auf"
- page "energy. It stays"
- next "on the move to"
- next "seek sunlight"
+ page "seinem Rücken"
+ next "absorbiert"
+ next "Solarenergie."
dex
_TentacruelDexEntry::
- text "The tentacles are"
- next "normally kept"
- next "short. On hunts,"
+ text "Dieses #MON"
+ next "kann die Tentakel"
+ next "bei der Jagd"
- page "they are extended"
- next "to ensnare and"
- next "immobilize prey"
+ page "ausfahren, um die"
+ next "Beute leichter"
+ next "zu fangen."
dex
_GoldeenDexEntry::
- text "Its tail fin"
- next "billows like an"
- next "elegant ballroom"
+ text "Weil die Schwanz-"
+ next "flosse dieses"
+ next "#MON bauschig"
- page "dress, giving it"
- next "the nickname of"
- next "the Water Queen"
+ page "wie ein Ballkleid"
+ next "ist, nennt man es"
+ next "die Wasserkönigin."
dex
_SeakingDexEntry::
- text "In the autumn"
- next "spawning season,"
- next "they can be seen"
+ text "Im Herbst, zur"
+ next "Paarungszeit,"
+ next "sieht man diese"
- page "swimming power-"
- next "fully up rivers"
- next "and creeks"
+ page "#MON kraftvoll"
+ next "Bäche und Flüsse"
+ next "hinaufschwimmen."
dex
_PonytaDexEntry::
- text "Its hooves are 10"
- next "times harder than"
- next "diamonds. It can"
+ text "Die Hufe dieses"
+ next "#MON sind"
+ next "zehnmal härter"
- page "trample anything"
- next "completely flat"
- next "in little time"
+ page "als Diamanten."
+ next "Sie trampeln"
+ next "alles nieder."
dex
_RapidashDexEntry::
- text "Very competitive,"
- next "this #MON will"
- next "chase anything"
+ text "Dieses #MON"
+ next "verfolgt schnelle"
+ next "Objekte in der"
- page "that moves fast"
- next "in the hopes of"
- next "racing it"
+ page "Hoffnung, ein"
+ next "Wettrennen gegen"
+ next "sie zu gewinnen."
dex
_RattataDexEntry::
- text "Bites anything"
- next "when it attacks."
- next "Small and very"
+ text "Ein kleines, sehr"
+ next "wendiges und"
+ next "bissiges #MON,"
- page "quick, it is a"
- next "common sight in"
- next "many places"
+ page "welches in vielen"
+ next "Gegenden heimisch"
+ next "ist."
dex
_RaticateDexEntry::
- text "It uses its whis-"
- next "kers to maintain"
- next "its balance."
+ text "Dieses #MON"
+ next "orientiert sich"
+ next "mit seinen Bart-"
- page "It apparently"
- next "slows down if"
- next "they are cut off"
+ page "haaren. Fehlen"
+ next "diese, bewegt es"
+ next "sich langsamer."
dex
_NidorinoDexEntry::
- text "An aggressive"
- next "#MON that is"
- next "quick to attack."
+ text "Ein aggressives"
+ next "#MON, das sehr"
+ next "flink angreift."
- page "The horn on its"
- next "head secretes a"
- next "powerful venom"
+ page "Das Horn auf dem"
+ next "Kopf sondert"
+ next "starkes Gift ab."
dex
_NidorinaDexEntry::
- text "The female's horn"
- next "develops slowly."
- next "Prefers physical"
+ text "Dieses #MON"
+ next "zieht kraftvolle"
+ next "Attacken dem"
- page "attacks such as"
- next "clawing and"
- next "biting"
+ page "Einsatz seines"
+ next "relativ kleinen"
+ next "Gifthorns vor."
dex
_GeodudeDexEntry::
- text "Found in fields"
- next "and mountains."
- next "Mistaking them"
+ text "Wanderer stolpern"
+ next "in den Bergen"
+ next "häufig über"
- page "for boulders,"
- next "people often step"
- next "or trip on them"
+ page "dieses #MON,"
+ next "da es wie ein"
+ next "Stein aussieht."
dex
_PorygonDexEntry::
- text "A #MON that"
- next "consists entirely"
- next "of programming"
+ text "PORYGON besteht"
+ next "komplett aus"
+ next "Computerdaten."
- page "code. Capable of"
- next "moving freely in"
- next "cyberspace"
+ page "Es kann sich frei"
+ next "in virtuellen"
+ next "Welten bewegen."
dex
_AerodactylDexEntry::
- text "A ferocious, pre-"
- next "historic #MON"
- next "that goes for the"
+ text "Ein wildes"
+ next "URZEIT-#MON,"
+ next "das sich mit"
- page "enemy's throat"
- next "with its serrated"
- next "saw-like fangs"
+ page "gezackten Klauen"
+ next "auf seine Beute"
+ next "herabstürzt."
dex
_MagnemiteDexEntry::
- text "Uses anti-gravity"
- next "to stay suspended."
- next "Appears without"
+ text "Dieses #MON"
+ next "überlistet die"
+ next "Schwerkraft, um"
- page "warning and uses"
- next "THUNDER WAVE and"
- next "similar moves"
+ page "zu schweben. Es"
+ next "taucht meist"
+ next "überraschend auf."
dex
_CharmanderDexEntry::
- text "Obviously prefers"
- next "hot places. When"
- next "it rains, steam"
+ text "Dieses #MON"
+ next "bevorzugt heiße"
+ next "Lebensräume."
- page "is said to spout"
- next "from the tip of"
- next "its tail"
+ page "Bei Regen dampft"
+ next "die Schwanzspitze"
+ next "von GLUMANDA."
dex
_SquirtleDexEntry::
- text "After birth, its"
- next "back swells and"
- next "hardens into a"
+ text "Nach der Geburt"
+ next "bildet sich auf"
+ next "SCHIGGYS Rücken"
- page "shell. Powerfully"
- next "sprays foam from"
- next "its mouth"
+ page "ein Panzer."
+ next "Es attackiert"
+ next "mit Sprühschaum."
dex
_CharmeleonDexEntry::
- text "When it swings"
- next "its burning tail,"
- next "it elevates the"
+ text "Wenn GLUTEXO mit"
+ next "seinem Schwanz"
+ next "schwingt, steigt"
- page "temperature to"
- next "unbearably high"
- next "levels"
+ page "die Temperatur"
+ next "ins Unermeßliche."
dex
_WartortleDexEntry::
- text "Often hides in"
- next "water to stalk"
- next "unwary prey. For"
+ text "Dieses #MON"
+ next "lauert im Wasser"
+ next "auf Beute."
- page "swimming fast, it"
- next "moves its ears to"
- next "maintain balance"
+ page "Die Ohren dienen"
+ next "beim Schwimmen"
+ next "zur Orientierung."
dex
_CharizardDexEntry::
- text "Spits fire that"
- next "is hot enough to"
- next "melt boulders."
+ text "Dieses #MON"
+ next "kann mit seinem"
+ next "Feueratem Felsen"
- page "Known to cause"
- next "forest fires"
- next "unintentionally"
+ page "schmelzen. Es"
+ next "verursacht ab und"
+ next "zu Waldbrände."
dex
_OddishDexEntry::
- text "During the day,"
- next "it keeps its face"
- next "buried in the"
+ text "Dieses #MON"
+ next "verbringt den Tag"
+ next "unter der Erde."
- page "ground. At night,"
- next "it wanders around"
- next "sowing its seeds"
+ page "Nachts wandert es"
+ next "umher und sät"
+ next "Samen aus."
dex
_GloomDexEntry::
- text "The fluid that"
- next "oozes from its"
- next "mouth isn't drool."
+ text "Dieses #MON"
+ next "sabbert nicht."
+ next "Es sondert einen"
- page "It is a nectar"
- next "that is used to"
- next "attract prey"
+ page "speziellen Nektar"
+ next "ab, um seine"
+ next "Beute anzulocken."
dex
_VileplumeDexEntry::
- text "The larger its"
- next "petals, the more"
- next "toxic pollen it"
+ text "Je größer die"
+ next "Blütenblätter,"
+ next "desto mehr"
- page "contains. Its big"
- next "head is heavy and"
- next "hard to hold up"
+ page "giftige Pollen"
+ next "sind in der Blüte"
+ next "enthalten."
dex
_BellsproutDexEntry::
- text "A carnivorous"
- next "#MON that traps"
- next "and eats bugs."
+ text "Dieses #MON"
+ next "ernährt sich von"
+ next "kleinen Insekten."
- page "It uses its root"
- next "feet to soak up"
- next "needed moisture"
+ page "Mit den Wurzeln"
+ next "zieht es Wasser"
+ next "aus dem Boden."
dex
_WeepinbellDexEntry::
- text "It spits out"
- next "POISONPOWDER to"
- next "immobilize the"
+ text "Dieses #MON"
+ next "lähmt den Gegner"
+ next "mit GIFTPUDER,"
- page "enemy and then"
- next "finishes it with"
- next "a spray of ACID"
+ page "bevor es ihn mit"
+ next "einem Säureregen"
+ next "erledigt."
dex
_VictreebelDexEntry::
- text "Said to live in"
- next "huge colonies"
- next "deep in jungles,"
+ text "Dieses #MON"
+ next "soll in großen"
+ next "Kolonien tief im"
- page "although no one"
- next "has ever returned"
- next "from there"
+ page "Dschungel leben,"
+ next "doch niemand kann"
+ next "dies bestätigen."
dex
diff --git a/text/trainer_names.asm b/text/trainer_names.asm
index 7736738b..0d1f0647 100755
--- a/text/trainer_names.asm
+++ b/text/trainer_names.asm
@@ -1,48 +1,48 @@
TrainerNames:
- db "YOUNGSTER@"
- db "BUG CATCHER@"
- db "LASS@"
- db "SAILOR@"
- db "JR.TRAINER♂@"
- db "JR.TRAINER♀@"
+ db "TEENAGER@"
+ db "KÄFERSAMMLER@"
+ db "GÖRE@"
+ db "MATROSE@"
+ db "PFADFINDER@"
+ db "PFADFINDERIN@"
db "POKéMANIAC@"
- db "SUPER NERD@"
- db "HIKER@"
+ db "STREBER@"
+ db "WANDERER@"
db "BIKER@"
- db "BURGLAR@"
- db "ENGINEER@"
- db "JUGGLER@"
- db "FISHERMAN@"
- db "SWIMMER@"
- db "CUE BALL@"
- db "GAMBLER@"
- db "BEAUTY@"
- db "PSYCHIC@"
+ db "DIEB@"
+ db "MECHANIKER@"
+ db "JONGLEUR@"
+ db "ANGLER@"
+ db "SCHWIMMER@"
+ db "GLATZKOPF@"
+ db "SPIELER@"
+ db "SCHÖNHEIT@"
+ db "PSYCHO@"
db "ROCKER@"
- db "JUGGLER@"
- db "TAMER@"
- db "BIRD KEEPER@"
- db "BLACKBELT@"
- db "RIVAL1@"
- db "PROF.OAK@"
+ db "JONGLEUR@"
+ db "DOMPTEUR@"
+ db "VOGELFÄNGER@"
+ db "SCHWARZGURT@"
+ db "RIVALE1@"
+ db "PROF.EICH@"
db "CHIEF@"
- db "SCIENTIST@"
+ db "FORSCHER@"
db "GIOVANNI@"
db "ROCKET@"
- db "COOLTRAINER♂@"
- db "COOLTRAINER♀@"
+ db "TRAINER@"
+ db "TRAINERIN@"
db "BRUNO@"
- db "BROCK@"
+ db "ROCKO@"
db "MISTY@"
- db "LT.SURGE@"
+ db "MAJOR BOB@"
db "ERIKA@"
db "KOGA@"
- db "BLAINE@"
+ db "PYRO@"
db "SABRINA@"
db "GENTLEMAN@"
- db "RIVAL2@"
- db "RIVAL3@"
+ db "RIVALE2@"
+ db "RIVALE3@"
db "LORELEI@"
- db "CHANNELER@"
- db "AGATHA@"
- db "LANCE@"
+ db "EXORZISTIN@"
+ db "AGATHE@"
+ db "SIEGFRIED@"
diff --git a/text/type_names.asm b/text/type_names.asm
index d94675b8..96933927 100755
--- a/text/type_names.asm
+++ b/text/type_names.asm
@@ -31,18 +31,18 @@ TypeNames:
dw .Dragon
.Normal: db "NORMAL@"
-.Fighting: db "FIGHTING@"
-.Flying: db "FLYING@"
-.Poison: db "POISON@"
-.Fire: db "FIRE@"
-.Water: db "WATER@"
-.Grass: db "GRASS@"
-.Electric: db "ELECTRIC@"
-.Psychic: db "PSYCHIC@"
-.Ice: db "ICE@"
-.Ground: db "GROUND@"
-.Rock: db "ROCK@"
-.Bird: db "BIRD@"
-.Bug: db "BUG@"
-.Ghost: db "GHOST@"
-.Dragon: db "DRAGON@"
+.Fighting: db "KAMPF@"
+.Flying: db "FLUG@"
+.Poison: db "GIFT@"
+.Fire: db "FEUER@"
+.Water: db "WASSER@"
+.Grass: db "PFLANZE@"
+.Electric: db "ELEKTRO@"
+.Psychic: db "PSYCHO@"
+.Ice: db "EIS@"
+.Ground: db "BODEN@"
+.Rock: db "GESTEIN@"
+.Bird: db "VOGEL@"
+.Bug: db "KÄFER@"
+.Ghost: db "GEIST@"
+.Dragon: db "DRACHEN@"
diff --git a/wram.asm b/wram.asm
index 698027be..41db5c8d 100755
--- a/wram.asm
+++ b/wram.asm
@@ -1318,6 +1318,8 @@ wAIItem:: ; cf05
wUsedItemOnWhichPokemon:: ; cf05
ds 1
+ ds 5
+
wAnimSoundID:: ; cf07
; sound ID during battle animations
ds 1
@@ -1429,7 +1431,7 @@ wExpAmountGained:: ; cf4b
; 2-byte big-endian number
; the total amount of exp a mon gained
-wcf4b:: ds 2 ; storage buffer for various strings
+wcf50:: ds 2 ; storage buffer for various strings
wGainBoostedExp:: ; cf4d
ds 1
@@ -1607,10 +1609,11 @@ wEnemyMonLevel:: db
wEnemyMonMaxHP:: dw
wEnemyMonAttack:: dw
wEnemyMonDefense:: dw
-wEnemyMonSpeed:: dw
+wEnemyMonSpeed:: ds 1
+SECTION "WRAM Bank 1", WRAMX, BANK[1]
+ ds 1
wEnemyMonSpecial:: dw
wEnemyMonPP:: ds 2 ; NUM_MOVES - 2
-SECTION "WRAM Bank 1", WRAMX, BANK[1]
ds 2 ; NUM_MOVES - 2
wEnemyMonBaseStats:: ds 5
@@ -3117,7 +3120,9 @@ wSecondLockTrashCanIndex:: ; d743
ds 2
wEventFlags:: ; d747
- ds 320
+ ds 73
+wd795::
+ ds 247
wLinkEnemyTrainerName:: ; d887
; linked game's trainer name