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-rw-r--r--engine/battle/moveEffects/focus_energy_effect.asm24
1 files changed, 24 insertions, 0 deletions
diff --git a/engine/battle/moveEffects/focus_energy_effect.asm b/engine/battle/moveEffects/focus_energy_effect.asm
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+++ b/engine/battle/moveEffects/focus_energy_effect.asm
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+FocusEnergyEffect_: ; 27f86 (9:7f86)
+ ld hl, W_PLAYERBATTSTATUS2
+ ld a, [H_WHOSETURN]
+ and a
+ jr z, .notEnemy
+ ld hl, W_ENEMYBATTSTATUS2
+.notEnemy
+ bit GettingPumped, [hl] ; is mon already using focus energy?
+ jr nz, .alreadyUsing
+ set GettingPumped, [hl] ; mon is now using focus energy
+ callab PlayCurrentMoveAnimation
+ ld hl, GettingPumpedText
+ jp PrintText
+.alreadyUsing
+ ld c, $32
+ call DelayFrames
+ ld hl, PrintButItFailedText_
+ ld b, BANK(PrintButItFailedText_)
+ jp Bankswitch
+
+GettingPumpedText: ; 27fb3 (9:7fb3)
+ db $0a
+ TX_FAR _GettingPumpedText
+ db "@"