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-rw-r--r--text.asm2598
1 files changed, 1415 insertions, 1183 deletions
diff --git a/text.asm b/text.asm
index fc075e19..b56bdba0 100644
--- a/text.asm
+++ b/text.asm
@@ -22,17 +22,18 @@ INCLUDE "hram.asm"
SECTION "Text 1", ROMX, BANK[TEXT_1]
_CardKeySuccessText1::
- text "Bingo!@@"
+ text "Bingo! @@"
_CardKeySuccessText2::
- text ""
- line "The CARD KEY"
- cont "opened the door!"
+ text "Der"
+ line "TÜRÖFFNER hat die"
+ cont "Tür entriegelt!"
done
_CardKeyFailText::
- text "Darn! It needs a"
- line "CARD KEY!"
+ text "Mist! Die Tür"
+ line "geht nur mit dem"
+ cont "TÜRÖFFNER auf!"
done
_TrainerNameText::
@@ -40,17 +41,19 @@ _TrainerNameText::
text ": @@"
_NoNibbleText::
- text "Not even a nibble!"
+ text "Nicht einmal ein"
+ line "alter Stiefel hat"
+ cont "angebissen!"
prompt
_NothingHereText::
- text "Looks like there's"
- line "nothing here."
+ text "Hier findet man"
+ line "nichts. Schade!"
prompt
_ItsABiteText::
- text "Oh!"
- line "It's a bite!"
+ text "Oh! Da hat etwas"
+ line "angebissen!!!"
prompt
_ExclamationText::
@@ -58,110 +61,120 @@ _ExclamationText::
done
_GroundRoseText::
- text "Ground rose up"
- line "somewhere!"
+ text "Irgendwo hat"
+ line "sich der Boden"
+ cont "gehoben!"
done
_BoulderText::
- text "This requires"
- line "STRENGTH to move!"
+ text "Du benötigst"
+ line "STÄRKE, um den"
+ cont "Fels zu bewegen!"
done
_MartSignText::
- text "All your item"
- line "needs fulfilled!"
- cont "#MON MART"
+ text "Wir erfüllen alle"
+ line "Item-Wünsche!"
+
+ para "PKMN-SUPERMARKT"
done
_PokeCenterSignText::
- text "Heal Your #MON!"
- line "#MON CENTER"
+ text "Erfrische Deine"
+ line "#MON! "
+
+ para "PKMN-CENTER"
done
_FoundItemText::
- text "<PLAYER> found"
+ text "<PLAYER> findet..."
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_NoMoreRoomForItemText::
- text "No more room for"
- line "items!"
+ text "Du kannst keine"
+ line "weiteren Items"
+ cont "tragen!"
done
_OaksAideHiText::
- text "Hi! Remember me?"
- line "I'm PROF.OAK's"
- cont "AIDE!"
+ text "Hallo! Erinnerst"
+ line "Du Dich? Ich bin"
+ cont "PROF. EICHS"
+ cont "Gehilfe!"
- para "If you caught @"
+ para "Wenn Du"
+ line "mindestens @"
TX_NUM hOaksAideRequirement, 1, 3
text ""
- line "kinds of #MON,"
- cont "I'm supposed to"
- cont "give you an"
- cont "@"
+ cont "verschiedene"
+ cont "#MON gefangen"
+ cont "hast, habe ich"
+ cont "ein Geschenk für"
+ cont "Dich: @"
TX_RAM wOaksAideRewardItemName
- text "!"
+ text ""
- para "So, <PLAYER>! Have"
- line "you caught at"
- cont "least @"
+ para "Also, <PLAYER>, "
+ line "hast Du @"
TX_NUM hOaksAideRequirement, 1, 3
- text " kinds of"
- cont "#MON?"
+ text ""
+ cont "unterschiedliche"
+ cont "#MON gefangen?"
done
_OaksAideUhOhText::
- text "Let's see..."
- line "Uh-oh! You have"
- cont "caught only @"
+ text "Mal schauen..."
+ line "Oh! Du hast erst"
+ cont "@"
TX_NUM hOaksAideNumMonsOwned, 1, 3
- text ""
- cont "kinds of #MON!"
+ text " verschiedene"
+ cont "#MON gefangen!"
- para "You need @"
+ para "Du benötigst @"
TX_NUM hOaksAideRequirement, 1, 3
- text " kinds"
- line "if you want the"
- cont "@"
- TX_RAM wOaksAideRewardItemName
- text "."
+ text ","
+ line "um das Geschenk"
+ cont "zu erhalten."
done
_OaksAideComeBackText::
- text "Oh. I see."
+ text "Ich habe"
+ line "eine gute Idee."
- para "When you get @"
+ para "Komm wieder, wenn"
+ line "Du @"
TX_NUM hOaksAideRequirement, 1, 3
- text ""
- line "kinds, come back"
- cont "for @"
- TX_RAM wOaksAideRewardItemName
- text "."
+ text " #MON"
+ cont "besitzt. Ich"
+ cont "hebe Dir Dein"
+ cont "Geschenk auf."
done
_OaksAideHereYouGoText::
- text "Great! You have"
- line "caught @"
+ text "Super! Du hast"
+ line "@"
TX_NUM hOaksAideNumMonsOwned, 1, 3
- text " kinds "
- cont "of #MON!"
- cont "Congratulations!"
+ text " verschiedene"
+ cont "#MON gefangen!"
+ cont "Einfach klasse!"
- para "Here you go!"
+ para "Hier, das hast"
+ line "Du Dir redlich"
+ cont "verdient!"
prompt
_OaksAideGotItemText::
- text "<PLAYER> got the"
+ text "<PLAYER> erhält"
line "@"
TX_RAM wOaksAideRewardItemName
text "!@@"
_OaksAideNoRoomText::
- text "Oh! I see you"
- line "don't have any"
- cont "room for the"
+ text "Oh! Du hast"
+ line "momentan keinen"
+ cont "Platz für den"
cont "@"
TX_RAM wOaksAideRewardItemName
text "."
@@ -231,41 +244,43 @@ INCLUDE "text/maps/seafoam_islands_b4f.asm"
_AIBattleWithdrawText::
TX_RAM wTrainerName
- text " with-"
- line "drew @"
+ text " ruft"
+ line "@"
TX_RAM wEnemyMonNick
- text "!"
+ text ""
+ cont "zurück!"
prompt
_AIBattleUseItemText::
TX_RAM wTrainerName
text ""
- line "used @"
+ line "gibt @"
TX_RAM wcd6d
text ""
- cont "on @"
+ cont "@"
TX_RAM wEnemyMonNick
text "!"
prompt
_TradeWentToText::
- TX_RAM wcf4b
- text " went"
- line "to @"
+ TX_RAM wcf50
+ text " geht"
+ line "zu @"
TX_RAM wGrassRate
text "."
done
_TradeForText::
- text "For <PLAYER>'s"
+ text "<PLAYER> tauscht"
line "@"
- TX_RAM wcf4b
- text ","
+ TX_RAM wcf50
+ text ""
done
_TradeSendsText::
+ text "gegen @"
TX_RAM wGrassRate
- text " sends"
+ text "s"
line "@"
TX_RAM wcd6d
text "."
@@ -273,732 +288,807 @@ _TradeSendsText::
_TradeWavesFarewellText::
TX_RAM wGrassRate
- text " waves"
- line "farewell as"
+ text " winkt"
+ line "zum Abschied, als"
done
_TradeTransferredText::
+ text "sein @"
TX_RAM wcd6d
- text " is"
- line "transferred."
+ text ""
+ line "übertragen wird."
done
_TradeTakeCareText::
- text "Take good care of"
- line "@"
+ text "Kümmere Dich gut"
+ line "um @"
TX_RAM wcd6d
text "."
done
_TradeWillTradeText::
TX_RAM wGrassRate
- text " will"
- line "trade @"
+ text " möchte"
+ line "@"
TX_RAM wcd6d
- text ""
+ text " gegen"
done
_TradeforText::
- text "for <PLAYER>'s"
- line "@"
- TX_RAM wcf4b
- text "."
+ text "<PLAYER>s @"
+ TX_RAM wcf50
+ text ""
+ line "tauschen."
done
_PlaySlotMachineText::
- text "A slot machine!"
- line "Want to play?"
+ text "Ein einarmiger"
+ line "Bandit! Möchtest"
+ cont "Du spielen?"
done
_OutOfCoinsSlotMachineText::
- text "Darn!"
- line "Ran out of coins!"
+ text "Mist!"
+ line "Ich habe keine"
+ cont "Münzen mehr!"
done
_BetHowManySlotMachineText::
- text "Bet how many"
- line "coins?"
+ text "Wie viele Münzen"
+ line "möchtest Du"
+ cont "setzen?"
done
_StartSlotMachineText::
- text "Start!"
+ text "Auf geht","'s! " ; "{t}{'s}" instead of "{t'}{s}"
done
_NotEnoughCoinsSlotMachineText::
- text "Not enough"
- line "coins!"
+ text "Du hast nicht"
+ line "genug Münzen!"
prompt
_OneMoreGoSlotMachineText::
- text "One more "
- line "go?"
+ text "Noch eine"
+ line "Runde?"
done
_LinedUpText::
- text " lined up!"
- line "Scored @"
- TX_RAM wcf4b
- text " coins!"
+ text "Super! Du hast"
+ line "@"
+ TX_RAM wcf50
+ text " Münzen"
+ cont "gewonnen!"
done
_NotThisTimeText::
- text "Not this time!"
+ text "Vielleicht beim"
+ line "nächsten Mal!"
prompt
_YeahText::
- text "Yeah!@@"
+ text "Ja!!!@@"
_DexSeenOwnedText::
- text "#DEX Seen:@"
+ text "Gesehen: @"
TX_NUM wDexRatingNumMonsSeen, 1, 3
- text ""
- line " Owned:@"
+ text " PKMN"
+ line "Besitz: @"
TX_NUM wDexRatingNumMonsOwned, 1, 3
- db "@"
+ text " PKMN"
+ done
_DexRatingText::
- text "#DEX Rating", $6d
+ text ""
done
_GymStatueText1::
TX_RAM wGymCityName
text ""
- line "#MON GYM"
- cont "LEADER: @"
+ line "PKMN-ARENA"
+ cont "LEITUNG:"
+ cont "@"
TX_RAM wGymLeaderName
- text ""
+ text " "
- para "WINNING TRAINERS:"
+ para "BISHERIGE SIEGER:"
line "<RIVAL>"
done
_GymStatueText2::
TX_RAM wGymCityName
text ""
- line "#MON GYM"
- cont "LEADER: @"
+ line "PKMN-ARENA"
+ cont "LEITUNG: "
+ cont "@"
TX_RAM wGymLeaderName
text ""
- para "WINNING TRAINERS:"
+ para "BISHERIGE SIEGER:"
line "<RIVAL>"
cont "<PLAYER>"
done
_ViridianCityPokecenterGuyText::
- text "#MON CENTERs"
- line "heal your tired,"
- cont "hurt or fainted"
- cont "#MON!"
+ text "Im PKMN-CENTER"
+ line "kannst Du müde,"
+ cont "verletzte und"
+ cont "besiegte #MON"
+ cont "heilen!"
done
_PewterCityPokecenterGuyText::
- text "Yawn!"
+ text "Gähn!"
- para "When JIGGLYPUFF"
- line "sings, #MON"
- cont "get drowsy..."
+ para "Von PUMMELUFFS"
+ line "GESANG werden"
+ cont "#MON ganz"
+ cont "müde..."
- para "...Me too..."
- line "Snore..."
+ para "Ich auch..."
+ line "Schnarch..."
done
_CeruleanPokecenterGuyText::
- text "BILL has lots of"
- line "#MON!"
+ text "BILL besitzt"
+ line "viele #MON!"
- para "He collects rare"
- line "ones too!"
+ para "Er hat einige"
+ line "sehr seltene in"
+ cont "seiner Sammlung!"
done
_LavenderPokecenterGuyText::
- text "CUBONEs wear"
- line "skulls, right?"
+ text "TRAGOSSO tragen"
+ line "Schädelmasken!"
- para "People will pay a"
- line "lot for one!"
+ para "Man zahlt für sie"
+ line "eine Menge Geld!"
done
_MtMoonPokecenterBenchGuyText::
- text "If you have too"
- line "many #MON, you"
- cont "should store them"
- cont "via PC!"
+ text "Wenn Du keine"
+ line "weiteren #MON"
+ cont "tragen kannst,"
+ cont "solltest Du"
+ cont "einige via PC"
+ cont "ablegen!"
done
_RockTunnelPokecenterGuyText::
- text "I heard that"
- line "GHOSTs haunt"
- cont "LAVENDER TOWN!"
+ text "Ich habe gehört,"
+ line "daß in LAVANDIA"
+ cont "böse GEISTER"
+ cont "spuken!"
done
_UnusedBenchGuyText1::
- text "I wish I could"
- line "catch #MON."
+ text "Ich wünschte, ich"
+ line "könnte #MON"
+ cont "fangen..."
done
_UnusedBenchGuyText2::
- text "I'm tired from"
- line "all the fun..."
+ text "Nach all dem Spaß"
+ line "bin ich nun müde."
done
_UnusedBenchGuyText3::
- text "SILPH's manager"
- line "is hiding in the"
- cont "SAFARI ZONE."
+ text "Der Leiter der"
+ line "SILPH CO."
+ cont "versteckt sich in"
+ cont "der SAFARI-ZONE."
done
_VermilionPokecenterGuyText::
- text "It is true that a"
- line "higher level"
- cont "#MON will be"
- cont "more powerful..."
-
- para "But, all #MON"
- line "will have weak"
- cont "points against"
- cont "specific types."
-
- para "So, there is no"
- line "universally"
- cont "strong #MON."
+ text "Es stimmt, daß"
+ line "ein #MON mit"
+ cont "einem hohen Level"
+ cont "sehr stark ist..."
+
+ para "Allerdings haben"
+ line "alle #MON"
+ cont "Schwächen. Die"
+ cont "richtige Attacke"
+ cont "kann sie leicht"
+ cont "besiegen!"
+
+ para "Daher gibt es"
+ line "kein Universal-"
+ cont "#MON."
done
_CeladonCityPokecenterGuyText::
- text "If I had a BIKE,"
- line "I would go to"
- cont "CYCLING ROAD!"
+ text "Wenn ich ein"
+ line "FAHRRAD hätte,"
+ cont "würde ich den"
+ cont "RADWEG benutzen!"
done
_FuchsiaCityPokecenterGuyText::
- text "If you're studying "
- line "#MON, visit"
- cont "the SAFARI ZONE."
+ text "Du studierst die"
+ line "#MON?"
+ cont "Dann gehe in die"
+ cont "SAFARI-ZONE."
- para "It has all sorts"
- line "of rare #MON."
+ para "Dort gibt es"
+ line "viele seltene"
+ cont "#MON."
done
_CinnabarPokecenterGuyText::
- text "#MON can still"
- line "learn techniques"
- cont "after canceling"
- cont "evolution."
+ text "Brichst Du ihre"
+ line "Entwicklung ab,"
+ cont "dann können Deine"
+ cont "#MON weitere"
+ cont "Attacken lernen."
- para "Evolution can wait"
- line "until new moves"
- cont "have been learned."
+ para "Die weitere"
+ line "Entwicklung kann"
+ cont "warten, bis sie"
+ cont "neue Attacken"
+ cont "gelernt haben!"
done
_SaffronCityPokecenterGuyText1::
- text "It would be great"
- line "if the ELITE FOUR"
- cont "came and stomped"
- cont "TEAM ROCKET!"
+ text "Ich wünschte, die"
+ line "TOP VIER kämen"
+ cont "und stampften das"
+ cont "TEAM ROCKET"
+ cont "in den Boden!"
done
_SaffronCityPokecenterGuyText2::
- text "TEAM ROCKET took"
- line "off! We can go"
- cont "out safely again!"
- cont "That's great!"
+ text "Das TEAM ROCKET"
+ line "ist geflohen! Wir"
+ cont "können wieder aus"
+ cont "dem Haus gehen!"
done
_CeladonCityHotelText::
- text "My sis brought me"
- line "on this vacation!"
+ text "Dieser Urlaub war"
+ line "eine Idee meiner"
+ cont "Schwester!"
done
_BookcaseText::
- text "Crammed full of"
- line "#MON books!"
+ text "Wow! Unmengen"
+ line "von Büchern über"
+ cont "#MON!"
done
_NewBicycleText::
- text "A shiny new"
- line "BICYCLE!"
+ text "Ein brandneues"
+ line "FAHRRAD!"
done
_PushStartText::
- text "Push START to"
- line "open the MENU!"
+ text "Drücke START,"
+ line "um das MENÜ"
+ cont "aufzurufen!"
done
_SaveOptionText::
- text "The SAVE option is"
- line "on the MENU"
- cont "screen."
+ text "Im MENÜ kannst Du"
+ line "unter SICHERN"
+ cont "Deinen Spielstand"
+ cont "abspeichern."
done
_StrengthsAndWeaknessesText::
- text "All #MON types"
- line "have strong and"
- cont "weak points"
- cont "against others."
+ text "#MON besitzen"
+ line "unterschiedliche"
+ cont "Attacken, deren"
+ cont "Wirkung je nach"
+ cont "Gegner variiert."
done
_TimesUpText::
- text "PA: Ding-dong!"
+ text "DURCHSAGE: Gong!"
- para "Time's up!"
+ para "Die Zeit ist um!"
prompt
_GameOverText::
- text "PA: Your SAFARI"
- line "GAME is over!"
+ text "DURCHSAGE: Deine"
+ line "SAFARI-TOUR ist"
+ cont "vorüber!"
done
_CinnabarGymQuizIntroText::
- text "#MON Quiz!"
+ text "Willkommen beim"
+ line "#MON-Quiz!"
- para "Get it right and"
- line "the door opens to"
- cont "the next room!"
+ para "Weißt Du die"
+ line "richtige Antwort,"
+ cont "dann öffnet sich"
+ cont "die Tür!"
- para "Get it wrong and"
- line "face a trainer!"
+ para "Ist die Antwort"
+ line "falsch, dann mußt"
+ cont "Du kämpfen..."
- para "If you want to"
- line "conserve your"
- cont "#MON for the"
- cont "GYM LEADER..."
+ para "Je mehr Antworten"
+ line "Du weißt, desto"
+ cont "fitter sind Deine"
+ cont "#MON beim"
+ cont "Kampf gegen den"
+ cont "ARENALEITER!"
- para "Then get it right!"
- line "Here we go!"
+ para "Laß uns beginnen!"
prompt
_CinnabarQuizQuestionsText1::
- text "CATERPIE evolves"
- line "into BUTTERFREE?"
+ text "Entwickelt sich"
+ line "RAUPY zu SMETTBO?"
done
_CinnabarQuizQuestionsText2::
- text "There are 9"
- line "certified #MON"
- cont "LEAGUE BADGEs?"
+ text "Gibt es neun"
+ line "offizielle"
+ cont "#MON-ORDEN?"
done
_CinnabarQuizQuestionsText3::
- text "POLIWAG evolves 3"
- line "times?"
+ text "Entwickelt sich"
+ line "QUAPSEL dreimal?"
done
_CinnabarQuizQuestionsText4::
- text "Are thunder moves"
- line "effective against"
- cont "ground element-"
- cont "type #MON?"
+ text "Sind DONNER-"
+ line "ATTACKEN gegen"
+ cont "BODEN-#MON"
+ cont "sehr effektiv?"
done
_CinnabarQuizQuestionsText5::
- text "#MON of the"
- line "same kind and"
- cont "level are not"
- cont "identical?"
+ text "Unterscheiden"
+ line "sich zwei gleiche"
+ cont "#MON mit"
+ cont "gleichem Level?"
done
_CinnabarQuizQuestionsText6::
- text "TM28 contains"
- line "TOMBSTONER?"
+ text "Ist TM28 die "
+ line "FROSCH-ATTACKE?"
done
_CinnabarGymQuizCorrectText::
- text "You're absolutely"
- line "correct!"
+ text "Und die Antwort"
+ line "ist... RICHTIG!"
- para "Go on through!@@"
+ para "Geh weiter!@@"
_CinnabarGymQuizIncorrectText::
- text "Sorry! Bad call!"
+ text "FALSCH!"
+ line "So ein Pech!"
prompt
_MagazinesText::
- text "#MON magazines!"
+ text "#MON-"
+ line "Zeitschriften!"
- para "#MON notebooks!"
+ para "#MON-"
+ line "Notizbücher!"
- para "#MON graphs!"
+ para "#MON-"
+ line "Schaubilder!"
done
_BillsHouseMonitorText::
- text "TELEPORTER is"
- line "displayed on the"
- cont "PC monitor."
+ text "Auf dem PC läuft"
+ line "ein Programm zur"
+ cont "Steuerung des"
+ cont "TELEPORTERS."
done
_BillsHouseInitiatedText::
- text "<PLAYER> initiated"
- line "TELEPORTER's Cell"
- cont "Separator!@@"
+ text "<PLAYER> hat den"
+ line "ZELL-SEPARATOR"
+ cont "in Gang gesetzt!@@"
_BillsHousePokemonListText1::
- text "BILL's favorite"
- line "#MON list!"
+ text "Ein Liste von"
+ line "BILLS LIEBLINGS-"
+ cont "#MON!"
prompt
_BillsHousePokemonListText2::
- text "Which #MON do"
- line "you want to see?"
+ text "Welches #MON"
+ line "möchtest Du"
+ cont "betrachten?"
done
_OakLabEmailText::
- text "There's an e-mail"
- line "message here!"
+ text "Im Briefkasten"
+ line "ist eine E-Mail!"
para "..."
- para "Calling all"
- line "#MON trainers!"
+ para "An alle"
+ line "#MON-TRAINER!"
- para "The elite trainers"
- line "of #MON LEAGUE"
- cont "are ready to take"
- cont "on all comers!"
+ para "Die TRAINER-ELITE"
+ line "der PKMN-LIGA"
+ cont "wartet auf mutige"
+ cont "Herausforderer!"
- para "Bring your best"
- line "#MON and see"
- cont "how you rate as a"
- cont "trainer!"
+ para "Bringt Eure"
+ line "stärksten #MON"
+ cont "mit und zeigt,"
+ cont "wie gut Ihr seid!"
- para "#MON LEAGUE HQ"
- line "INDIGO PLATEAU"
+ para "PKMN-LIGA-LEITUNG"
+ line "INDIGO-PLATEAU"
- para "PS: PROF.OAK,"
- line "please visit us!"
+ para "PS.: PROF. EICH,"
+ line "bitte melden Sie"
+ cont "sich bei uns!"
cont "..."
done
_GameCornerCoinCaseText::
- text "A COIN CASE is"
- line "required!"
+ text "Du benötigst"
+ line "einen MÜNZKORB!"
done
_GameCornerNoCoinsText::
- text "You don't have"
- line "any coins!"
+ text "Du hast keine"
+ line "Münzen!"
done
_GameCornerOutOfOrderText::
- text "OUT OF ORDER"
- line "This is broken."
+ text "AUSSER BETRIEB!"
done
_GameCornerOutToLunchText::
- text "OUT TO LUNCH"
- line "This is reserved."
+ text "BIN ZU TISCH!"
+ line "Oh, dieser Platz"
+ cont "ist besetzt."
done
_GameCornerSomeonesKeysText::
- text "Someone's keys!"
- line "They'll be back."
+ text "Da liegt ein"
+ line "Schlüsselbund."
+
+ para "Der Platz scheint"
+ line "besetzt zu sein."
done
_JustAMomentText::
- text "Just a moment."
+ text "Warte einen"
+ line "Augenblick."
done
TMNotebookText::
- text "It's a pamphlet"
- line "on TMs."
+ text "Ein INFOBLATT"
+ line "über TM."
para "..."
- para "There are 50 TMs"
- line "in all."
+ para "Es gibt"
+ line "insgesamt 50 TM."
- para "There are also 5"
- line "HMs that can be"
- cont "used repeatedly."
+ para "Außerdem gibt es"
+ line "fünf VM, die"
+ cont "mehrfach nutzbar"
+ cont "sind."
para "SILPH CO.@@"
_TurnPageText::
- text "Turn the page?"
+ text "Umblättern?"
done
_ViridianSchoolNotebookText5::
- text "GIRL: Hey! Don't"
- line "look at my notes!@@"
+ text "MÄDCHEN: Hey! Laß"
+ line "die Finger von"
+ cont "meinen Notizen!@@"
_ViridianSchoolNotebookText1::
- text "Looked at the"
- line "notebook!"
+ text "Du schaust in"
+ line "das Notizbuch!"
- para "First page..."
+ para "Erste Seite..."
- para "# BALLs are"
- line "used to catch"
- cont "#MON."
+ para "Zum Fangen von"
+ line "#MON benutzt"
+ cont "man #BÄLLE."
- para "Up to 6 #MON"
- line "can be carried."
+ para "Man kann bis zu"
+ line "sechs #MON auf"
+ cont "einmal tragen."
- para "People who raise"
- line "and make #MON"
- cont "fight are called"
- cont "#MON trainers."
+ para "#MON-TRAINER"
+ line "ziehen #MON"
+ cont "groß und"
+ cont "trainieren sie."
prompt
_ViridianSchoolNotebookText2::
- text "Second page..."
+ text "Zweite Seite..."
- para "A healthy #MON"
- line "may be hard to"
- cont "catch, so weaken"
- cont "it first!"
+ para "Ein #MON bei"
+ line "voller Stärke ist"
+ cont "schwer zu fangen!"
+ cont "Man sollte es"
+ cont "erst schwächen."
- para "Poison, burns and"
- line "other damage are"
- cont "effective!"
+ para "Feuer, Gift und"
+ line "andere Attacken"
+ cont "wirken Wunder!"
prompt
_ViridianSchoolNotebookText3::
- text "Third page..."
+ text "Dritte Seite..."
- para "#MON trainers"
- line "seek others to"
- cont "engage in #MON"
- cont "fights."
+ para "#MON-TRAINER"
+ line "suchen einander"
+ cont "und lassen ihre"
+ cont "#MON kämpfen."
- para "Battles are"
- line "constantly fought"
- cont "at #MON GYMs."
+ para "In den"
+ line "PKMN-ARENEN"
+ cont "finden stets"
+ cont "Kämpfe statt."
prompt
_ViridianSchoolNotebookText4::
- text "Fourth page..."
+ text "Vierte Seite..."
- para "The goal for"
- line "#MON trainers"
- cont "is to beat the "
- cont "top 8 #MON"
- cont "GYM LEADERs."
+ para "Das Ziel jedes"
+ line "#MON-TRAINERS"
+ cont "ist es, die acht"
+ cont "Leiter der"
+ cont "PKMN-ARENEN"
+ cont "zu besiegen."
- para "Do so to earn the"
- line "right to face..."
-
- para "The ELITE FOUR of"
- line "#MON LEAGUE!"
+ para "Nur dann darf er"
+ line "den TOP VIER in"
+ cont "der PKMN-LIGA"
+ cont "gegenübertreten!"
prompt
_EnemiesOnEverySideText::
- text "Enemies on every"
- line "side!"
+ text "Wandle Dich"
+ line "abhängig vom"
+ cont "Gegner!"
done
_WhatGoesAroundComesAroundText::
- text "What goes around"
- line "comes around!"
+ text "Wie die Saat,"
+ line "so die Ernte!"
done
_FightingDojoText::
- text "FIGHTING DOJO"
+ text "KAMPFARENA"
done
_IndigoPlateauHQText::
text "INDIGO PLATEAU"
- line "#MON LEAGUE HQ"
+ line "#MON-LIGA"
+ cont "HAUPTQUARTIER"
done
_RedBedroomSNESText::
- text "<PLAYER> is"
- line "playing the SNES!"
- cont "...Okay!"
- cont "It's time to go!"
+ text "<PLAYER> spielt"
+ line "SUPER NINTENDO!"
+ cont "...OK! Die Reise"
+ cont "kann beginnen!"
done
_Route15UpstairsBinocularsText::
- text "Looked into the"
- line "binoculars..."
+ text "Du schaust durch"
+ line "das Fernrohr..."
- para "A large, shining"
- line "bird is flying"
- cont "toward the sea."
+ para "Ein großer Vogel"
+ line "fliegt anmutig"
+ cont "aufs Meer hinaus."
done
_AerodactylFossilText::
- text "AERODACTYL Fossil"
- line "A primitive and"
- cont "rare #MON."
+ text "AERODACTYL-Fossil"
+ line "Ein urzeitliches"
+ cont "und seltenes"
+ cont "#MON."
done
_KabutopsFossilText::
- text "KABUTOPS Fossil"
- line "A primitive and"
- cont "rare #MON."
+ text "KABUTOPS-Fossil"
+ line "Ein urzeitliches"
+ cont "und seltenes"
+ cont "#MON."
done
_LinkCableHelpText1::
- text "TRAINER TIPS"
+ text "TIPS FÜR TRAINER"
- para "Using a Game Link"
- line "Cable"
+ para "Die Benutzung des"
+ line "Link-Kabels"
prompt
_LinkCableHelpText2::
- text "Which heading do"
- line "you want to read?"
+ text "Wähle bitte ein"
+ line "Themengebiet aus."
done
_LinkCableInfoText1::
- text "When you have"
- line "linked your GAME"
- cont "BOY with another"
- cont "GAME BOY, talk to"
- cont "the attendant on"
- cont "the right in any"
- cont "#MON CENTER."
+ text "Spricht man die"
+ line "Bedienung bei"
+ cont "der rechten Theke"
+ cont "im PKMN-CENTER"
+ cont "an, während zwei"
+ cont "GAME BOYS über"
+ cont "das Link-Kabel"
+ cont "verbunden sind,"
+ cont "dann gelangt man"
+ cont "in den 2-Spieler-"
+ cont "Raum."
prompt
_LinkCableInfoText2::
- text "COLOSSEUM lets"
- line "you play against"
- cont "a friend."
+ text "Im KOLOSSEUM"
+ line "kannst Du gegen"
+ cont "einen Freund"
+ cont "antreten."
prompt
_LinkCableInfoText3::
- text "TRADE CENTER is"
- line "used for trading"
- cont "#MON."
+ text "Im HANDELSCENTER"
+ line "können #MON"
+ cont "getauscht werden."
prompt
_ViridianSchoolBlackboardText1::
- text "The blackboard"
- line "describes #MON"
- cont "STATUS changes"
- cont "during battles."
+ text "Die Tafel zeigt"
+ line "Statuswechsel der"
+ cont "#MON während"
+ cont "des Kampfes an."
prompt
_ViridianSchoolBlackboardText2::
- text "Which heading do"
- line "you want to read?"
+ text "Wähle bitte ein"
+ line "Themengebiet aus."
done
_ViridianBlackboardSleepText::
- text "A #MON can't"
- line "attack if it's"
- cont "asleep!"
+ text "Wenn ein #MON"
+ line "schläft, kann es"
+ cont "nicht angreifen!"
- para "#MON will stay"
- line "asleep even after"
- cont "battles."
+ para "Ein schlafendes"
+ line "#MON wacht"
+ cont "auch nach dem"
+ cont "Kampf nicht auf."
- para "Use AWAKENING to"
- line "wake them up!"
+ para "Benutze"
+ line "AUFWECKER, damit"
+ cont "es aufwacht."
prompt
_ViridianBlackboardPoisonText::
- text "When poisoned, a"
- line "#MON's health"
- cont "steadily drops."
+ text "Ein vergiftetes"
+ line "#MON verliert"
+ cont "stetig KP."
- para "Poison lingers"
- line "after battles."
+ para "Die Wirkung des"
+ line "Giftes hält auch"
+ cont "nach einem Kampf"
+ cont "an."
- para "Use an ANTIDOTE"
- line "to cure poison!"
+ para "GEGENGIFT heilt"
+ line "Vergiftungen."
prompt
_ViridianBlackboardPrlzText::
- text "Paralysis could"
- line "make #MON"
- cont "moves misfire!"
+ text "Ein paralysiertes"
+ line "#MON"
+ cont "verliert an"
+ cont "Treffgenauigkeit!"
- para "Paralysis remains"
- line "after battles."
+ para "Die Paralyse hält"
+ line "auch nach einem"
+ cont "Kampf an."
- para "Use PARLYZ HEAL"
- line "for treatment!"
+ para "Man behandelt sie"
+ line "mit PARA-HEILER."
prompt
_ViridianBlackboardBurnText::
- text "A burn reduces"
- line "power and speed."
- cont "It also causes"
- cont "ongoing damage."
+ text "Eine Verbrennung"
+ line "vermindert Kraft"
+ cont "und Stärke. Die"
+ cont "KP sinken stetig."
- para "Burns remain"
- line "after battles."
+ para "Verbrennungen"
+ line "dauern auch nach"
+ cont "einem Kampf an."
- para "Use BURN HEAL to"
- line "cure a burn!"
+ para "Man heilt sie mit"
+ line "FEUERHEILER."
prompt
_ViridianBlackboardFrozenText::
- text "If frozen, a"
- line "#MON becomes"
- cont "totally immobile!"
+ text "Ein eingefrorenes"
+ line "#MON ist"
+ cont "bewegungsunfähig."
- para "It stays frozen"
- line "even after the"
- cont "battle ends."
+ para "Es behält auch"
+ line "nach dem Kampf"
+ cont "diesen Zustand"
+ cont "bei."
- para "Use ICE HEAL to"
- line "thaw out #MON!"
+ para "Nur der EISHEILER"
+ line "kann es wieder"
+ cont "auftauen!"
prompt
_VermilionGymTrashText::
- text "Nope, there's"
- line "only trash here."
+ text "Hier ist nichts,"
+ line "bloß Abfall."
done
_VermilionGymTrashSuccessText1::
- text "Hey! There's a"
- line "switch under the"
- cont "trash!"
- cont "Turn it on!"
+ text "Hey! Hier ist ein"
+ line "Hebel versteckt!"
+ cont "Ich werde ihn"
+ cont "betätigen!"
- para "The 1st electric"
- line "lock opened!@@"
+ para "Das erste Schloß"
+ line "wurde entriegelt!@@"
_VermilionGymTrashSuccessText2::
- text "Hey! There's"
- line "another switch"
- cont "under the trash!"
- cont "Turn it on!"
+ text "Hier ist noch ein"
+ line "Hebel unter dem"
+ cont "Abfall versteckt!"
+ cont "Ich betätige ihn!"
prompt
_VermilionGymTrashSuccessText3::
- text "The 2nd electric"
- line "lock opened!"
+ text "Das zweite Schloß"
+ line "wurde entriegelt!"
- para "The motorized door"
- line "opened!@@"
+ para "Die mechanische"
+ line "Tür hat sich"
+ cont "geöffnet!@@"
_VermilionGymTrashFailText::
- text "Nope! There's"
- line "only trash here."
- cont "Hey! The electric"
- cont "locks were reset!@@"
+ text "Nichts! Hier ist"
+ line "nur Abfall..."
+ cont "Hey! Das Schloß"
+ cont "wurde wieder"
+ cont "verriegelt!@@"
_FoundHiddenItemText::
- text "<PLAYER> found"
+ text "<PLAYER> findet"
line "@"
TX_RAM wcd6d
text "!@@"
_HiddenItemBagFullText::
- text "But, <PLAYER> has"
- line "no more room for"
- cont "other items!"
+ text "Aber <PLAYER> kann"
+ line "keine weiteren"
+ cont "Items tragen!"
done
_FoundHiddenCoinsText::
- text "<PLAYER> found"
+ text "<PLAYER> findet"
line "@"
TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " coins!@@"
+ text " Münzen!@@"
_FoundHiddenCoins2Text::
- text "<PLAYER> found"
+ text "<PLAYER> findet"
line "@"
TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " coins!@@"
+ text " Münzen!@@"
_DroppedHiddenCoinsText::
text ""
- para "Oops! Dropped"
- line "some coins!"
+
+ para "Ups! Ich glaube,"
+ line "ich habe ein paar"
+ cont "Münzen verloren!"
done
_IndigoPlateauStatuesText1::
@@ -1006,92 +1096,96 @@ _IndigoPlateauStatuesText1::
prompt
_IndigoPlateauStatuesText2::
- text "The ultimate goal"
- line "of trainers!"
- cont "#MON LEAGUE HQ"
+ text "Das große Ziel"
+ line "aller Trainer ist"
+ cont "die PKMN-LIGA!"
done
_IndigoPlateauStatuesText3::
- text "The highest"
- line "#MON authority"
- cont "#MON LEAGUE HQ"
+ text "Das PKMN-LIGA-"
+ line "HAUPTQUARTIER"
+ cont "ist die höchste"
+ cont "PKMN-AUTORITÄT!"
done
_PokemonBooksText::
- text "Crammed full of"
- line "#MON books!"
+ text "Wow! Unmengen"
+ line "Bücher über"
+ cont "#MON!"
done
_DiglettSculptureText::
- text "It's a sculpture"
- line "of DIGLETT."
+ text "Eine Plastik, die"
+ line "DIGDA darstellt."
done
_ElevatorText::
- text "This is an"
- line "elevator."
+ text "Dies ist ein"
+ line "Aufzug."
done
_TownMapText::
- text "A TOWN MAP.@@"
+ text "Eine KARTE!@@"
_PokemonStuffText::
- text "Wow! Tons of"
- line "#MON stuff!"
+ text "Wow! Jede Menge"
+ line "#MON-"
+ cont "Gegenstände!"
done
_OutOfSafariBallsText::
- text "PA: Ding-dong!"
+ text "DURCHSAGE: Gong!"
- para "You are out of"
- line "SAFARI BALLs!"
+ para "Du hast keine"
+ line "SAFARIBÄLLE mehr!"
prompt
_WildRanText::
- text "Wild @"
+ text "Das wilde"
+ line "@"
TX_RAM wEnemyMonNick
- text ""
- line "ran!"
+ text " ist"
+ cont "geflüchtet!"
prompt
_EnemyRanText::
- text "Enemy @"
TX_RAM wEnemyMonNick
text ""
- line "ran!"
+ line "ist geflüchtet!"
prompt
_HurtByPoisonText::
- text "<USER>'s"
- line "hurt by poison!"
+ text "Das Gift schadet"
+ line "<USER>!"
prompt
_HurtByBurnText::
- text "<USER>'s"
- line "hurt by the burn!"
+ text "Die Verbrennung"
+ line "schadet"
+ cont "<USER>!"
prompt
_HurtByLeechSeedText::
- text "LEECH SEED saps"
- line "<USER>!"
+ text "Die SCHMAROTZER-"
+ line "ATTACKE schadet"
+ cont "<USER>!"
prompt
_EnemyMonFaintedText::
- text "Enemy @"
TX_RAM wEnemyMonNick
text ""
- line "fainted!"
+ line "wurde besiegt!"
prompt
_MoneyForWinningText::
- text "<PLAYER> got ¥@"
- TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ""
- line "for winning!"
+ text "<PLAYER>"
+ line "gewinnt ¥@"
+ TX_BCD wAmountMoneyWon, $c3
+ text "!"
prompt
_TrainerDefeatedText::
- text "<PLAYER> defeated"
+ text "<PLAYER> besiegt"
line "@"
TX_RAM wTrainerName
text "!"
@@ -1100,198 +1194,209 @@ _TrainerDefeatedText::
_PlayerMonFaintedText::
TX_RAM wBattleMonNick
text ""
- line "fainted!"
+ line "wurde besiegt!"
prompt
_UseNextMonText::
- text "Use next #MON?"
+ text "Nächstes #MON"
+ line "einsetzen?"
done
_Sony1WinText::
- text "<RIVAL>: Yeah! Am"
- line "I great or what?"
+ text "<RIVAL>: Ja! Ich"
+ line "bin der Beste!"
prompt
_PlayerBlackedOutText2::
- text "<PLAYER> is out of"
- line "useable #MON!"
+ text "Alle #MON von"
+ line "<PLAYER> wurden"
+ cont "besiegt!"
- para "<PLAYER> blacked"
- line "out!"
+ para "<PLAYER> fällt"
+ line "in Ohnmacht!"
prompt
_LinkBattleLostText::
- text "<PLAYER> lost to"
- line "@"
TX_RAM wTrainerName
- text "!"
+ text " hat"
+ line "<PLAYER> besiegt!"
prompt
_TrainerAboutToUseText::
TX_RAM wTrainerName
- text " is"
- line "about to use"
- cont"@"
+ text " wird"
+ line "@"
TX_RAM wEnemyMonNick
- text "!"
+ text " in den"
+ cont "Kampf schicken!"
- para "Will <PLAYER>"
- line "change #MON?"
+ para "Möchtest Du das"
+ line "#MON wechseln?"
done
_TrainerSentOutText::
TX_RAM wTrainerName
- text " sent"
- line "out @"
+ text " setzt"
+ line "@"
TX_RAM wEnemyMonNick
- text "!"
+ text " ein!"
done
_NoWillText::
- text "There's no will"
- line "to fight!"
+ text "Das #MON"
+ line "wurde besiegt!"
prompt
_CantEscapeText::
- text "Can't escape!"
+ text "Du kannst nicht"
+ line "davonlaufen!"
prompt
_NoRunningText::
- text "No! There's no"
- line "running from a"
- cont "trainer battle!"
+ text "Man kann aus"
+ line "TRAINER-KÄMPFEN"
+ cont "nicht fliehen!"
prompt
_GotAwayText::
- text "Got away safely!"
+ text "Du bist"
+ line "entkommen!"
prompt
_ItemsCantBeUsedHereText::
- text "Items can't be"
- line "used here."
+ text "Du kannst hier"
+ line "keine Items "
+ cont "einsetzen."
prompt
_AlreadyOutText::
TX_RAM wBattleMonNick
- text " is"
- line "already out!"
+ text ""
+ line "kämpft bereits!"
prompt
_MoveNoPPText::
- text "No PP left for"
- line "this move!"
+ text "Du hast keine AP"
+ line "für diese Attacke"
+ cont "mehr übrig!"
prompt
_MoveDisabledText::
- text "The move is"
- line "disabled!"
+ text "Diese Attacke"
+ line "ist blockiert!"
prompt
_NoMovesLeftText::
TX_RAM wBattleMonNick
- text " has no"
- line "moves left!"
+ text " hat"
+ line "keine Attacken"
+ cont "mehr übrig!"
done
_MultiHitText::
- text "Hit the enemy"
+ text "Der Gegner wurde"
line "@"
TX_NUM wPlayerNumHits,1,1
- text " times!"
+ text " mal getroffen!"
prompt
_ScaredText::
TX_RAM wBattleMonNick
- text " is too"
- line "scared to move!"
+ text " kann"
+ line "sich vor Angst"
+ cont "nicht bewegen!"
prompt
_GetOutText::
- text "GHOST: Get out..."
- line "Get out..."
+ text "GEIST: Hau ab..."
+ line "Verschwinde..."
prompt
_FastAsleepText::
text "<USER>"
- line "is fast asleep!"
+ line "schläft!"
prompt
_WokeUpText::
text "<USER>"
- line "woke up!"
+ line "ist aufgewacht!"
prompt
_IsFrozenText::
text "<USER>"
- line "is frozen solid!"
+ line "ist festgefroren!"
prompt
_FullyParalyzedText::
- text "<USER>'s"
- line "fully paralyzed!"
+ text "<USER>"
+ line "ist paralysiert!"
prompt
_FlinchedText::
text "<USER>"
- line "flinched!"
+ line "ist ausgewichen!"
prompt
_MustRechargeText::
text "<USER>"
- line "must recharge!"
+ line "muß sich wieder "
+ cont "aufladen!"
prompt
_DisabledNoMoreText::
- text "<USER>'s"
- line "disabled no more!"
+ text "<USER>"
+ line "wird nicht mehr"
+ cont "blockiert!"
prompt
_IsConfusedText::
text "<USER>"
- line "is confused!"
+ line "ist verwirrt!"
prompt
_HurtItselfText::
- text "It hurt itself in"
- line "its confusion!"
+ text "Es hat sich vor"
+ line "Verwirrung selbst"
+ cont "verletzt!"
prompt
_ConfusedNoMoreText::
- text "<USER>'s"
- line "confused no more!"
+ text "<USER>"
+ line "ist nicht mehr"
+ cont "verwirrt!"
prompt
_SavingEnergyText::
text "<USER>"
- line "is saving energy!"
+ line "sammelt Kräfte!"
prompt
_UnleashedEnergyText::
text "<USER>"
- line "unleashed energy!"
+ line "erzeugt Energie!"
prompt
_ThrashingAboutText::
- text "<USER>'s"
- line "thrashing about!"
+ text "<USER>"
+ line "schlägt um sich!"
done
_AttackContinuesText::
- text "<USER>'s"
- line "attack continues!"
+ text "<USER>"
+ line "greift weiter an!"
done
_CantMoveText::
text "<USER>"
- line "can't move!"
+ line "ist gelähmt!"
prompt
_MoveIsDisabledText::
- text "<USER>'s"
+ text "<USER>s"
line "@"
TX_RAM wcd6d
- text " is"
- cont "disabled!"
+ text " ist"
+ cont "blockiert!"
prompt
_MonName1Text::
@@ -1299,18 +1404,17 @@ _MonName1Text::
_Used1Text::
text ""
- line "used @@"
+ line "ben. @@"
_Used2Text::
text ""
- line "used @@"
+ line "ben. @@"
_InsteadText::
- text "instead,"
+ text "stattdessen"
cont "@@"
-
-_CF4BText::
- TX_RAM wcf4b
+_CF50Text::
+ TX_RAM wcf50
text "@"
_ExclamationPoint1Text::
@@ -1334,166 +1438,172 @@ _ExclamationPoint5Text::
done
_AttackMissedText::
- text "<USER>'s"
- line "attack missed!"
+ text "<USER>s"
+ line "Attacke ging"
+ cont "daneben!"
prompt
_KeptGoingAndCrashedText::
text "<USER>"
- line "kept going and"
- cont "crashed!"
+ line "verfehlt das Ziel"
+ cont "und fällt hin!"
prompt
_UnaffectedText::
- text "<TARGET>'s"
- line "unaffected!"
+ text "<TARGET>"
+ line "ist unversehrt!"
prompt
_DoesntAffectMonText::
- text "It doesn't affect"
+ text "Keine Wirkung auf"
line "<TARGET>!"
prompt
_CriticalHitText::
- text "Critical hit!"
+ text "Volltreffer!"
prompt
_OHKOText::
- text "One-hit KO!"
+ text "K.O.-TREFFER!"
prompt
_LoafingAroundText::
TX_RAM wBattleMonNick
- text " is"
- line "loafing around."
+ text ""
+ line "faulenzt!"
prompt
_BeganToNapText::
TX_RAM wBattleMonNick
- text " began"
- line "to nap!"
+ text " hält"
+ line "ein Nickerchen!"
prompt
_WontObeyText::
TX_RAM wBattleMonNick
- text " won't"
- line "obey!"
+ text " will"
+ line "nicht gehorchen!"
prompt
_TurnedAwayText::
TX_RAM wBattleMonNick
- text " turned"
- line "away!"
+ text ""
+ line "wendet sich ab!"
prompt
_IgnoredOrdersText::
TX_RAM wBattleMonNick
text ""
- line "ignored orders!"
+ line "mißachtet die"
+ cont "Befehle!"
prompt
_SubstituteTookDamageText::
- text "The SUBSTITUTE"
- line "took damage for"
- cont "<TARGET>!"
+ text "Der DELEGATOR hat"
+ line "<TARGET>"
+ cont "vor Schaden"
+ cont "bewahrt!"
prompt
_SubstituteBrokeText::
- text "<TARGET>'s"
- line "SUBSTITUTE broke!"
+ text "<TARGET>s"
+ line "DELEGATOR wurde"
+ cont "zerstört!"
prompt
_BuildingRageText::
- text "<USER>'s"
- line "RAGE is building!"
+ text "<USER>"
+ line "verfällt in"
+ cont "RASEREI!"
prompt
_MirrorMoveFailedText::
- text "The MIRROR MOVE"
- next "failed!"
+ text "Der SPIEGELTRICK"
+ next "war erfolglos!"
prompt
_HitXTimesText::
- text "Hit @"
TX_NUM wEnemyNumHits, 1, 1
- text " times!"
+ text " Mal getroffen!"
prompt
_GainedText::
TX_RAM wcd6d
- text " gained"
+ text " erhält"
line "@@"
_WithExpAllText::
- text "with EXP.ALL,"
+ text "mittels EP-TEILER"
cont "@@"
_BoostedText::
- text "a boosted"
+ text "spezielle"
cont "@@"
_ExpPointsText::
TX_NUM wExpAmountGained, 2, 4
- text " EXP. Points!"
+ text " EP!"
prompt
_GrewLevelText::
TX_RAM wcd6d
- text " grew"
- line "to level @"
+ text ""
+ line "erreicht"
+ cont "Level @"
TX_NUM wCurEnemyLVL, 1, 3
text "!@@"
_WildMonAppearedText::
- text "Wild @"
+ text "Ein wildes"
+ line "@"
TX_RAM wEnemyMonNick
- text ""
- line "appeared!"
+ text "!"
prompt
_HookedMonAttackedText::
- text "The hooked"
+ text "Das gefangene"
line "@"
TX_RAM wEnemyMonNick
text ""
- cont "attacked!"
+ cont "greift an!"
prompt
_EnemyAppearedText::
TX_RAM wEnemyMonNick
text ""
- line "appeared!"
+ line "taucht auf!"
prompt
_TrainerWantsToFightText::
TX_RAM wTrainerName
- text " wants"
- line "to fight!"
+ text ""
+ line "möchte kämpfen!"
prompt
_UnveiledGhostText::
- text "SILPH SCOPE"
- line "unveiled the"
- cont "GHOST's identity!"
+ text "Das SILPH SCOPE"
+ line "hat den GEIST"
+ cont "identifiziert!"
prompt
_GhostCantBeIDdText::
- text "Darn! The GHOST"
- line "can't be ID'd!"
+ text "Mist! Dieser"
+ line "GEIST ist nicht"
+ cont "identifizierbar!"
prompt
_GoText::
- text "Go! @@"
+ text "Los! @@"
_DoItText::
- text "Do it! @@"
+ text "Los! @@"
_GetmText::
- text "Get'm! @@"
+ text "Los! @@"
_EnemysWeakText::
- text "The enemy's weak!"
- line "Get'm! @@"
+ text "Mach ihn fertig!"
+ line "Los! @@"
_PlayerMon1Text::
TX_RAM wBattleMonNick
@@ -1502,428 +1612,473 @@ _PlayerMon1Text::
_PlayerMon2Text::
TX_RAM wBattleMonNick
- text " @@"
+ text ", @@"
_EnoughText::
- text "enough!@@"
+ text "genug!@@"
_OKExclamationText::
text "OK!@@"
_GoodText::
- text "good!@@"
+ text "super!@@"
_ComeBackText::
text ""
- line "Come back!"
+ line "Komm zurück!"
done
_SuperEffectiveText::
- text "It's super"
- line "effective!"
+ text "Die Attacke ist"
+ line "sehr effektiv!"
prompt
_NotVeryEffectiveText::
- text "It's not very"
- line "effective..."
+ text "Die Attacke ist"
+ line "nicht effektiv..."
prompt
_SafariZoneEatingText::
- text "Wild @"
+ text "Das wilde"
+ line "@"
TX_RAM wEnemyMonNick
- db $0
- line "is eating!"
+ text " frißt!"
prompt
_SafariZoneAngryText::
- text "Wild @"
+ text "Das wilde"
+ line "@"
TX_RAM wEnemyMonNick
- db $0
- line "is angry!"
+ text " ist"
+ cont "wütend!"
prompt
; money related
_PickUpPayDayMoneyText::
- text "<PLAYER> picked up"
+ text "<PLAYER> sammelt"
line "¥@"
TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text "!"
+ text " auf!"
prompt
_ClearSaveDataText::
- text "Clear all saved"
- line "data?"
+ text "Alle Spielstände"
+ line "löschen?"
done
_WhichFloorText::
- text "Which floor do"
- line "you want? "
+ text "Wähle ein"
+ line "Stockwerk aus:"
done
_PartyMenuNormalText::
- text "Choose a #MON."
+ text "Wähle ein #MON"
+ line "aus!"
done
_PartyMenuItemUseText::
- text "Use item on which"
- line "#MON?"
+ text "Welches #MON"
+ line "erhält das Item?"
done
_PartyMenuBattleText::
- text "Bring out which"
- line "#MON?"
+ text "Welches #MON"
+ line "soll antreten?"
done
_PartyMenuUseTMText::
- text "Use TM on which"
- line "#MON?"
+ text "Wähle ein"
+ line "#MON aus!"
done
_PartyMenuSwapMonText::
- text "Move #MON"
- line "where?"
+ text "Mit wem soll das"
+ line "#MON tauschen?"
done
_PotionText::
TX_RAM wcd6d
- text ""
- line "recovered by @"
+ text " erhält"
+ line "@"
TX_NUM wHPBarHPDifference, 2, 3
- text "!"
+ text " Kraftpunkte!"
done
_AntidoteText::
- TX_RAM wcd6d
- text " was"
- line "cured of poison!"
+ text "Die Vergiftung"
+ line "wurde geheilt!"
done
_ParlyzHealText::
- TX_RAM wcd6d
- text "'s"
- line "rid of paralysis!"
+ text "Die Paralyse"
+ line "wurde aufgehoben!"
done
_BurnHealText::
TX_RAM wcd6d
- text "'s"
- line "burn was healed!"
+ text ""
+ line "wurde geheilt!"
done
_IceHealText::
TX_RAM wcd6d
- text " was"
- line "defrosted!"
+ text ""
+ line "wurde aufgetaut!"
done
_AwakeningText::
TX_RAM wcd6d
text ""
- line "woke up!"
+ line "ist aufgewacht!"
done
_FullHealText::
TX_RAM wcd6d
- text "'s"
- line "health returned!"
+ text " wurde"
+ line "komplett geheilt!"
done
_ReviveText::
TX_RAM wcd6d
text ""
- line "is revitalized!"
+ line "ist wieder fit!"
done
_RareCandyText::
TX_RAM wcd6d
- text " grew"
- line "to level @"
- TX_NUM wCurEnemyLVL, 1, 3
+ text ""
+ line "erreicht"
+ cont "Level @"
+ TX_NUM wCurEnemyLVL, $1,$3
text "!@@"
_TurnedOnPC1Text::
- text "<PLAYER> turned on"
- line "the PC."
+ text "<PLAYER> schaltet"
+ line "den PC ein."
prompt
_AccessedBillsPCText::
- text "Accessed BILL's"
- line "PC."
+ text "Die Verbindung zu"
+ line "BILLS PC wurde"
+ cont "hergestellt."
- para "Accessed #MON"
- line "Storage System."
+ para "Du hast Zugriff"
+ line "auf das #MON-"
+ cont "LAGERUNGS-SYSTEM."
prompt
_AccessedSomeonesPCText::
- text "Accessed someone's"
- line "PC."
+ text "Die Verbindung"
+ line "zum GAST-PC wurde"
+ cont "hergestellt."
- para "Accessed #MON"
- line "Storage System."
+ para "Du hast Zugriff"
+ line "auf das #MON-"
+ cont "LAGERUNGS-SYSTEM."
prompt
_AccessedMyPCText::
- text "Accessed my PC."
+ text "Die Verbindung zu"
+ line "Deinem PC wurde"
+ cont "hergestellt."
- para "Accessed Item"
- line "Storage System."
+ para "Du hast Zugriff"
+ line "auf das ITEM-"
+ cont "LAGERUNGS-SYSTEM."
prompt
_TurnedOnPC2Text::
- text "<PLAYER> turned on"
- line "the PC."
+ text "<PLAYER> schaltet"
+ line "den PC ein."
prompt
_WhatDoYouWantText::
- text "What do you want"
- line "to do?"
+ text "Wähle einen"
+ line "Menüpunkt aus."
done
_WhatToDepositText::
- text "What do you want"
- line "to deposit?"
+ text "Welches Item soll"
+ line "gelagert werden?"
done
_DepositHowManyText::
- text "How many?"
+ text "Anzahl?"
done
_ItemWasStoredText::
TX_RAM wcd6d
- text " was"
- line "stored via PC."
+ text ""
+ line "wurde gelagert."
prompt
_NothingToDepositText::
- text "You have nothing"
- line "to deposit."
+ text "Du hast keine"
+ line "Items, die Du"
+ cont "lagern könntest."
prompt
_NoRoomToStoreText::
- text "No room left to"
- line "store items."
+ text "Die"
+ line "Lagerkapazität"
+ cont "ist erschöpft."
prompt
_WhatToWithdrawText::
- text "What do you want"
- line "to withdraw?"
+ text "Welches Item"
+ line "möchtest Du"
+ cont "mitnehmen?"
done
_WithdrawHowManyText::
- text "How many?"
+ text "Anzahl?"
done
_WithdrewItemText::
- text "Withdrew"
- line "@"
TX_RAM wcd6d
- text "."
+ text ""
+ line "mitgenommen."
prompt
+
_NothingStoredText::
- text "There is nothing"
- line "stored."
+ text "Hier lagern keine"
+ line "Items."
prompt
+
_CantCarryMoreText::
- text "You can't carry"
- line "any more items."
+ text "Du kannst keine"
+ line "weiteren Items"
+ cont "tragen."
prompt
+
_WhatToTossText::
- text "What do you want"
- line "to toss away?"
+ text "Welches Item"
+ line "möchtest Du"
+ cont "ausmustern?"
done
+
_TossHowManyText::
- text "How many?"
+ text "Anzahl?"
done
+
_AccessedHoFPCText::
- text "Accessed #MON"
- line "LEAGUE's site."
+ text "Verbindung zur"
+ line "PKMN-LIGA-WEBSITE"
+ cont "hergestellt."
- para "Accessed the HALL"
- line "OF FAME List."
+ para "Du hast Zugriff"
+ line "auf die Datenbank"
+ cont "der RUHMESHALLE."
prompt
+
_SwitchOnText::
- text "Switch on!"
+ text "Schalte ein!"
prompt
+
_WhatText::
- text "What?"
+ text "Wähle!"
done
+
_DepositWhichMonText::
- text "Deposit which"
- line "#MON?"
+ text "Welches #MON"
+ line "lagern?"
done
_MonWasStoredText::
- TX_RAM wcf4b
- text " was"
- line "stored in Box @"
+ TX_RAM wcf50
+ text " wurde"
+ line "in Box @"
TX_RAM wBoxNumString
- text "."
+ text ""
+ cont "transferiert."
prompt
_CantDepositLastMonText::
- text "You can't deposit"
- line "the last #MON!"
+ text "Du kannst Dein"
+ line "letztes #MON"
+ cont "nicht lagern!"
prompt
+
_BoxFullText::
- text "Oops! This Box is"
- line "full of #MON."
+ text "In dieser Box ist"
+ line "kein Platz für"
+ cont "weitere #MON."
prompt
_MonIsTakenOutText::
- TX_RAM wcf4b
- text " is"
- line "taken out."
- cont "Got @"
- TX_RAM wcf4b
- text "."
+ TX_RAM wcf50
+ text " wurde"
+ line "transferiert."
+
+ para "@"
+ TX_RAM wcf50
+
+ text ""
+ line "erhalten."
prompt
_NoMonText::
- text "What? There are"
- line "no #MON here!"
+ text "Diese Box enthält"
+ line "keine #MON!"
prompt
_CantTakeMonText::
- text "You can't take"
- line "any more #MON."
+ text "Du kannst keine"
+ line "#MON mehr"
+ cont "tragen!"
- para "Deposit #MON"
- line "first."
+ para "Du mußt erst"
+ line "#MON via PC"
+ cont "lagern."
prompt
_ReleaseWhichMonText::
- text "Release which"
- line "#MON?"
+ text "Welches #MON"
+ line "soll freigelassen"
+ cont "werden?"
done
_OnceReleasedText::
- text "Once released,"
- line "@"
- TX_RAM wcf4b
- text " is"
- cont "gone forever. OK?"
+ text "Ist es erstmal"
+ line "freigelassen,"
+ cont "kommt @"
+ TX_RAM wcf50
+
+ text ""
+ cont "nicht wieder"
+ cont "zurück. OK?"
done
_MonWasReleasedText::
- TX_RAM wcf4b
- text " was"
- line "released outside."
- cont "Bye @"
+ TX_RAM wcf50
+ text " wurde"
+ line "freigelassen. Leb"
+ cont "wohl, @"
+ TX_RAM wcf50
-_CF4BExclamationText::
- TX_RAM wcf4b
+_CF50ExclamationText::
text "!"
prompt
_RequireCoinCaseText::
- text "A COIN CASE is"
- line "required!@@"
+ text "Du benötigst"
+ line "einen MÜNZKORB!@@"
_ExchangeCoinsForPrizesText::
- text "We exchange your"
- line "coins for prizes."
+ text "Wir tauschen"
+ line "Münzen gegen"
+ cont "Preise ein."
prompt
_WhichPrizeText::
- text "Which prize do"
- line "you want?"
+ text "Welcher Preis"
+ line "soll es sein?"
done
_HereYouGoText::
- text "Here you go!@@"
+ text "Hier ist Dein"
+ line "Preis!@@"
_SoYouWantPrizeText::
- text "So, you want"
+ text "Du möchtest also"
line "@"
TX_RAM wcd6d
- text "?"
+
+ text ""
+ cont "haben?"
done
_SorryNeedMoreCoinsText::
- text "Sorry, you need"
- line "more coins.@@"
+ text "Schade. Du hast"
+ line "zu wenig Münzen!@@"
_OopsYouDontHaveEnoughRoomText::
- text "Oops! You don't"
- line "have enough room.@@"
+ text "Ups! Du hast"
+ line "momentan keinen"
+ cont "Platz dafür!@@"
_OhFineThenText::
- text "Oh, fine then.@@"
+ text "Dann ist ja alles"
+ line "klar.@@"
_GetDexRatedText::
- text "Want to get your"
- line "#DEX rated?"
+ text "Soll Dein #DEX"
+ line "bewertet werden?"
done
_ClosedOaksPCText::
- text "Closed link to"
- line "PROF.OAK's PC.@@"
+ text "Die Verbindung zu"
+ line "PROF. EICHS PC"
+ cont "wurde getrennt.@@"
_AccessedOaksPCText::
- text "Accessed PROF."
- line "OAK's PC."
+ text "Die Verbindung zu"
+ line "PROF. EICHS PC"
+ cont "wurde erstellt."
- para "Accessed #DEX"
- line "Rating System."
+ para "Du hast Zugriff"
+ line "auf die #DEX-"
+ cont "BEWERTUNG."
prompt
_WhereWouldYouLikeText::
- text "Where would you"
- line "like to go?"
+ text "Wohin möchtest"
+ line "Du gehen?"
done
_PleaseWaitText::
- text "OK, please wait"
- line "just a moment."
+ text "OK. Bitte warte"
+ line "einen Augenblick!"
done
_LinkCanceledText::
- text "The link was"
- line "canceled."
+ text "Die Verbindung"
+ line "wurde getrennt."
done
INCLUDE "text/oakspeech.asm"
_DoYouWantToNicknameText::
- text "Do you want to"
- line "give a nickname"
- cont "to @"
+ text "Möchtest Du"
+ line "@"
TX_RAM wcd6d
- text "?"
+
+ text " einen"
+ cont "Spitznamen geben?"
done
_YourNameIsText::
- text "Right! So your"
- line "name is <PLAYER>!"
+ text "Richtig! Dein"
+ line "Name ist <PLAYER>!"
prompt
_HisNameIsText::
- text "That's right! I"
- line "remember now! His"
- cont "name is <RIVAL>!"
+ text "<RIVAL>! Stimmt!"
+ line "Es lag mir auf"
+ cont "der Zunge!"
prompt
_WillBeTradedText::
TX_RAM wNameOfPlayerMonToBeTraded
- text " and"
- line "@"
+ text " soll"
+ line "gegen @"
TX_RAM wcd6d
- text " will"
- cont "be traded."
+ text ""
+ cont "getauscht werden."
done
_Char00Text::
TX_NUM hSpriteIndexOrTextID,1,2
- text " ERROR."
+ text " FEHLER"
done
_Char55Text::
@@ -2002,138 +2157,141 @@ INCLUDE "text/maps/route_24_2.asm"
INCLUDE "text/maps/route_25.asm"
_FileDataDestroyedText::
- text "The file data is"
- line "destroyed!"
+ text "Die Speicherdaten"
+ line "sind defekt!"
prompt
_WouldYouLikeToSaveText::
- text "Would you like to"
- line "SAVE the game?"
+ text "Möchtest Du das"
+ line "Spiel SICHERN?"
done
_GameSavedText::
- text "<PLAYER> saved"
- line "the game!"
+ text "<PLAYER> hat das"
+ line "Spiel gesichert!"
done
_OlderFileWillBeErasedText::
- text "The older file"
- line "will be erased to"
- cont "save. Okay?"
+ text "Der bisherige"
+ line "Spielstand wird"
+ cont "überschrieben!"
+ cont "OK?"
done
_WhenYouChangeBoxText::
- text "When you change a"
- line "#MON BOX, data"
- cont "will be saved."
+ text "Vor einem Wechsel"
+ line "der #MON-BOX"
+ cont "wird das Spiel"
+ cont "gesichert!"
- para "Is that okay?"
+ para "Einverstanden?"
done
_ChooseABoxText::
- text "Choose a"
- line "<pkmn> BOX.@@"
+ text "Wähle eine"
+ line "<pkmn>-BOX!@@"
_EvolvedText::
- TX_RAM wcf4b
- text " evolved"
+ TX_RAM wcf50
+ text " wurde"
done
_IntoText::
text ""
- line "into @"
+ line "zu @"
TX_RAM wcd6d
text "!"
done
_StoppedEvolvingText::
- text "Huh? @"
- TX_RAM wcf4b
- text ""
- line "stopped evolving!"
+ text "Hmm? @"
+ TX_RAM wcf50
+ text "s"
+ line "Entwicklung ist"
+ cont "abgebrochen!"
prompt
_IsEvolvingText::
- text "What? @"
- TX_RAM wcf4b
+ text "Hey! @"
+ TX_RAM wcf50
text ""
- line "is evolving!"
+ line "entwickelt sich!"
done
_FellAsleepText::
text "<TARGET>"
- line "fell asleep!"
+ line "schläft!"
prompt
_AlreadyAsleepText::
- text "<TARGET>'s"
- line "already asleep!"
+ text "<TARGET>"
+ line "schläft bereits!"
prompt
_PoisonedText::
text "<TARGET>"
- line "was poisoned!"
+ line "wurde vergiftet!"
prompt
_BadlyPoisonedText::
- text "<TARGET>'s"
- line "badly poisoned!"
+ text "<TARGET>"
+ line "ist vergiftet!"
prompt
_BurnedText::
text "<TARGET>"
- line "was burned!"
+ line "brennt!"
prompt
_FrozenText::
text "<TARGET>"
- line "was frozen solid!"
+ line "erstarrt zu Eis!"
prompt
_FireDefrostedText::
- text "Fire defrosted"
- line "<TARGET>!"
+ text "<TARGET>"
+ line "ist aufgetaut!"
prompt
_MonsStatsRoseText::
- text "<USER>'s"
+ text "<USER>s"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "@@"
_GreatlyRoseText::
- text $4c, "greatly@@"
+ text "@@"
_RoseText::
- text " rose!"
+ text " nimmt zu!"
prompt
_MonsStatsFellText::
- text "<TARGET>'s"
+ text "<TARGET>s"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "@@"
_GreatlyFellText::
- text $4c, "greatly@@"
+ text "@@"
_FellText::
- text " fell!"
+ text " sinkt! "
prompt
_RanFromBattleText::
text "<USER>"
- line "ran from battle!"
+ line "ist geflohen!"
prompt
_RanAwayScaredText::
text "<TARGET>"
- line "ran away scared!"
+ line "läuft davon!"
prompt
_WasBlownAwayText::
text "<TARGET>"
- line "was blown away!"
+ line "wurde weggeweht!"
prompt
_ChargeMoveEffectText::
@@ -2141,181 +2299,184 @@ _ChargeMoveEffectText::
_MadeWhirlwindText::
text ""
- line "made a whirlwind!"
+ line "erz. WIRBELWIND!"
prompt
_TookInSunlightText::
text ""
- line "took in sunlight!"
+ line "badet im Licht!"
prompt
_LoweredItsHeadText::
text ""
- line "lowered its head!"
+ line "duckt sich!"
prompt
_SkyAttackGlowingText::
text ""
- line "is glowing!"
+ line "leuchtet!"
prompt
_FlewUpHighText::
text ""
- line "flew up high!"
+ line "fliegt empor!"
prompt
_DugAHoleText::
text ""
- line "dug a hole!"
+ line "gräbt sich ein!"
prompt
_BecameConfusedText::
text "<TARGET>"
- line "became confused!"
+ line "ist verwirrt!"
prompt
_MimicLearnedMoveText::
- text "<USER>"
- line "learned"
- cont "@"
+ text "<USER> hat"
+ line "@"
TX_RAM wcd6d
- text "!"
+ text ""
+ cont "gelernt!"
prompt
_MoveWasDisabledText::
- text "<TARGET>'s"
+ text "<TARGET>s"
line "@"
TX_RAM wcd6d
- text " was"
- cont "disabled!"
+ text ""
+ cont "wird blockiert!"
prompt
_NothingHappenedText::
- text "Nothing happened!"
+ text "Nichts geschieht!"
prompt
_NoEffectText::
- text "No effect!"
+ text "Es hat keine"
+ line "Wirkung!"
prompt
_ButItFailedText::
- text "But, it failed! "
+ text "Die Attacke"
+ line "schlug fehl!"
prompt
_DidntAffectText::
- text "It didn't affect"
- line "<TARGET>!"
+ text "Es hat keine"
+ line "Wirkung!"
prompt
_IsUnaffectedText::
text "<TARGET>"
- line "is unaffected!"
+ line "blieb unversehrt!"
prompt
_ParalyzedMayNotAttackText::
- text "<TARGET>'s"
- line "paralyzed! It may"
- cont "not attack!"
+ text "<TARGET>"
+ line "ist paralysiert!"
prompt
_SubstituteText::
- text "It created a"
- line "SUBSTITUTE!"
+ text "Es setzt einen"
+ line "DELEGATOR ein!"
prompt
_HasSubstituteText::
text "<USER>"
- line "has a SUBSTITUTE!"
+ line "ben. DELEGATOR!"
prompt
_TooWeakSubstituteText::
- text "Too weak to make"
- line "a SUBSTITUTE!"
+ text "Keine Energie für"
+ line "den DELEGATOR!"
prompt
_CoinsScatteredText::
- text "Coins scattered"
- line "everywhere!"
+ text "Es liegen überall"
+ line "Münzen verstreut!"
prompt
_GettingPumpedText::
- text "<USER>'s"
- line "getting pumped!"
+ text "<USER>"
+ line "pumpt sich auf!"
prompt
_WasSeededText::
text "<TARGET>"
- line "was seeded!"
+ line "wurde bepflanzt!"
prompt
_EvadedAttackText::
text "<TARGET>"
- line "evaded attack!"
+ line "ist ausgewichen!"
prompt
_HitWithRecoilText::
- text "<USER>'s"
- line "hit with recoil!"
+ text "<USER>"
+ line "wird verletzt!"
prompt
_ConvertedTypeText::
- text "Converted type to"
- line "<TARGET>'s!"
+ text "<TARGET>s"
+ line "Elem. adaptiert!"
prompt
_StatusChangesEliminatedText::
- text "All STATUS changes"
- line "are eliminated!"
+ text "Alle STATUS-"
+ line "VERÄNDERUNGEN"
+ cont "wurden entfernt!"
prompt
_StartedSleepingEffect::
text "<USER>"
- line "started sleeping!"
+ line "schläft!"
done
_FellAsleepBecameHealthyText::
text "<USER>"
- line "fell asleep and"
- cont "became healthy!"
+ line "ist eingeschlafen"
+ cont "und genesen!"
done
_RegainedHealthText::
text "<USER>"
- line "regained health!"
+ line "erholt sich!"
prompt
_TransformedText::
text "<USER>"
- line "transformed into"
- cont "@"
+ line "verwandelt sich"
+ cont "in @"
TX_RAM wcd6d
text "!"
prompt
_LightScreenProtectedText::
- text "<USER>'s"
- line "protected against"
- cont "special attacks!"
+ text "<USER>"
+ line "ist gegen "
+ cont "SPEZIAL-ATTACKEN"
+ cont "immun!"
prompt
_ReflectGainedArmorText::
text "<USER>"
- line "gained armor!"
+ line "erhält Panzer!"
prompt
_ShroudedInMistText::
- text "<USER>'s"
- line "shrouded in mist!"
+ text "<USER>"
+ line "ist eingenebelt!"
prompt
_SuckedHealthText::
- text "Sucked health from"
- line "<TARGET>!"
+ text "<TARGET>"
+ line "hat KP verloren!"
prompt
_DreamWasEatenText::
- text "<TARGET>'s"
- line "dream was eaten!"
+ text "<TARGET>s"
+ line "Traum gefressen!"
prompt
_TradeCenterText1::
@@ -2428,327 +2589,360 @@ INCLUDE "text/maps/saffron_pokecenter.asm"
INCLUDE "text/maps/mr_psychics_house.asm"
_PokemartGreetingText::
- text "Hi there!"
- next "May I help you?"
+ text "Hallo!"
+ next "Kann ich Dir"
+ cont "behilflich sein?"
done
_PokemonFaintedText::
TX_RAM wcd6d
text ""
- line "fainted!"
+ line "wurde besiegt!"
done
_PlayerBlackedOutText::
- text "<PLAYER> is out of"
- line "useable #MON!"
+ text "<PLAYER> hat keine"
+ line "einsatzbereiten"
+ cont "#MON mehr!"
- para "<PLAYER> blacked"
- line "out!"
+ para "<PLAYER> fällt"
+ line "in Ohnmacht!"
prompt
_RepelWoreOffText::
- text "REPEL's effect"
- line "wore off."
+ text "Der SCHUTZ wirkt"
+ line "nicht mehr."
done
_PokemartBuyingGreetingText::
- text "Take your time."
+ text "Schau Dich in"
+ line "Ruhe um."
done
_PokemartTellBuyPriceText::
- TX_RAM wcf4b
+ TX_RAM wcf50
text "?"
- line "That will be"
+ line "Das macht dann"
cont "¥@"
TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ". OK?"
+ text "! OK?"
done
_PokemartBoughtItemText::
- text "Here you are!"
- line "Thank you!"
+ text "Hier, bitte sehr!"
+ line "Vielen Dank!"
prompt
_PokemartNotEnoughMoneyText::
- text "You don't have"
- line "enough money."
+ text "Du hast nicht"
+ line "genug Geld."
prompt
_PokemartItemBagFullText::
- text "You can't carry"
- line "any more items."
+ text "Du kannst keine"
+ line "weiteren Items"
+ cont "mehr tragen."
prompt
_PokemonSellingGreetingText::
- text "What would you"
- line "like to sell?"
+ text "Was möchtest Du"
+ line "verkaufen?"
done
_PokemartTellSellPriceText::
- text "I can pay you"
+ text "Ich gebe Dir"
line "¥@"
TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text " for that."
+ text " dafür."
done
_PokemartItemBagEmptyText::
- text "You don't have"
- line "anything to sell."
+ text "Du hast nichts,"
+ line "was Du verkaufen"
+ cont "könntest!"
prompt
_PokemartUnsellableItemText::
- text "I can't put a"
- line "price on that."
+ text "Das kann ich"
+ line "nicht gebrauchen."
prompt
_PokemartThankYouText::
- text "Thank you!"
+ text "Vielen Dank!"
done
_PokemartAnythingElseText::
- text "Is there anything"
- line "else I can do?"
+ text "Kann ich sonst"
+ line "irgendwie helfen?"
done
_LearnedMove1Text::
TX_RAM wLearnMoveMonName
- text " learned"
+ text " lernt"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_WhichMoveToForgetText::
- text "Which move should"
- next "be forgotten?"
+ text "Welche Attacke"
+ next "soll vergessen"
+ cont "werden?"
done
_AbandonLearningText::
- text "Abandon learning"
- line "@"
- TX_RAM wcf4b
- text "?"
+ TX_RAM wcf50
+ text ""
+ line "nicht erlernen?"
done
_DidNotLearnText::
TX_RAM wLearnMoveMonName
text ""
- line "did not learn"
- cont "@"
- TX_RAM wcf4b
- text "!"
+ line "hat @"
+ TX_RAM wcf50
+ text ""
+ cont "nicht erlernt!"
prompt
_TryingToLearnText::
TX_RAM wLearnMoveMonName
- text " is"
- line "trying to learn"
+ text ""
+ line "versucht,"
cont "@"
- TX_RAM wcf4b
- text "!"
+ TX_RAM wcf50
+ text " zu"
+ cont "erlernen!"
- para "But, @"
+ para "Aber @"
TX_RAM wLearnMoveMonName
text ""
- line "can't learn more"
- cont "than 4 moves!"
-
- para "Delete an older"
- line "move to make room"
- cont "for @"
- TX_RAM wcf4b
- text "?"
+ line "kann nicht mehr"
+ cont "als vier Attacken"
+ cont "erlernen!"
+
+ para "Soll eine andere"
+ line "Attacke zugunsten"
+ cont "von @"
+ TX_RAM wcf50
+ text ""
+ cont "vergessen werden?"
done
_OneTwoAndText::
- text "1, 2 and...@@"
+ text "1, 2, @@"
_PoofText::
- text " Poof!@@"
+ text "schwupp!@@"
_ForgotAndText::
text ""
para "@"
TX_RAM wLearnMoveMonName
- text " forgot"
+ text " hat"
line "@"
TX_RAM wcd6d
- text "!"
+ text ""
+ cont "vergessen!"
- para "And..."
+ para "Und..."
prompt
_HMCantDeleteText::
- text "HM techniques"
- line "can't be deleted!"
+ text "VM-Attacken"
+ line "können nicht"
+ cont "gelöscht werden!"
prompt
_PokemonCenterWelcomeText::
- text "Welcome to our"
- line "#MON CENTER!"
+ text "Willkommen im"
+ line "PKMN-CENTER!"
- para "We heal your"
- line "#MON back to"
- cont "perfect health!"
+ para "Wir heilen Deine"
+ line "#MON und"
+ cont "machen sie wieder"
+ cont "fit!"
prompt
_ShallWeHealYourPokemonText::
- text "Shall we heal your"
- line "#MON?"
+ text "Sollen wir Deine"
+ line "#MON heilen?"
done
_NeedYourPokemonText::
- text "OK. We'll need"
- line "your #MON."
+ text "OK. Wir benötigen"
+ line "Deine #MON."
done
_PokemonFightingFitText::
- text "Thank you!"
- line "Your #MON are"
- cont "fighting fit!"
+ text "Danke! Deine"
+ line "#MON sind"
+ cont "wieder topfit!"
prompt
_PokemonCenterFarewellText::
- text "We hope to see"
- line "you again!"
+ text "Komm jederzeit"
+ line "wieder vorbei!"
done
_CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
- text "This area is"
- line "reserved for 2"
- cont "friends who are"
- cont "linked by cable."
+ text "Dieser Bereich"
+ line "ist für Freunde"
+ cont "reserviert, die"
+ cont "über Game Link"
+ cont "Kabel miteinander"
+ cont "spielen!"
done
_CableClubNPCWelcomeText::
- text "Welcome to the"
- line "Cable Club!"
+ text "Willkommen im"
+ line "KABEL-CLUB!"
done
_CableClubNPCPleaseApplyHereHaveToSaveText::
- text "Please apply here."
+ text "Bitte melde Dich"
+ line "hier an."
- para "Before opening"
- line "the link, we have"
- cont "to save the game."
+ para "Das Spiel wird"
+ line "gesichert, bevor"
+ cont "die Verbindung"
+ cont "hergestellt wird!"
done
_CableClubNPCPleaseWaitText::
- text "Please wait.@@"
+ text "Bitte warten.@@"
_CableClubNPCLinkClosedBecauseOfInactivityText::
- text "The link has been"
- line "closed because of"
- cont "inactivity."
+ text "Die Verbindung"
+ line "wurde getrennt."
- para "Please contact"
- line "your friend and"
- cont "come again!"
+ para "Es erfolgte keine"
+ line "Bestätigung von"
+ cont "der Gegenseite!"
+
+ para "Versuche es"
+ line "noch einmal!"
done
SECTION "Text 10", ROMX, BANK[TEXT_10]
_CableClubNPCPleaseComeAgainText::
- text "Please come again!"
+ text "Komm jederzeit"
+ line "wieder vorbei!"
done
_CableClubNPCMakingPreparationsText::
- text "We're making"
- line "preparations."
- cont "Please wait."
+ text "Wir treffen"
+ line "gerade die"
+ cont "Vorbereitungen."
+ cont "Bitte warte!"
done
_UsedStrengthText::
TX_RAM wcd6d
- text " used"
- line "STRENGTH.@@"
+ text ""
+ line "setzt STÄRKE ein.@@"
_CanMoveBouldersText::
TX_RAM wcd6d
- text " can"
- line "move boulders."
+ text " kann"
+ line "Felsen bewegen."
prompt
_CurrentTooFastText::
- text "The current is"
- line "much too fast!"
+ text "Die Strömung"
+ line "ist zu stark!"
prompt
_CyclingIsFunText::
- text "Cycling is fun!"
- line "Forget SURFing!"
+ text "Radfahren macht"
+ line "Spaß! Surfen"
+ cont "dagegen ist"
+ cont "nichts!"
prompt
_FlashLightsAreaText::
- text "A blinding FLASH"
- line "lights the area!"
+ text "Ein gleißender"
+ line "BLITZ erhellt"
+ cont "das Gebiet!"
prompt
_WarpToLastPokemonCenterText::
- text "Warp to the last"
- line "#MON CENTER."
+ text "In das letzte"
+ line "PKMN-CENTER"
+ cont "zurückkehren?"
done
_CannotUseTeleportNowText::
TX_RAM wcd6d
- text " can't"
- line "use TELEPORT now."
+ text " kann"
+ line "TELEPORT momentan"
+ cont "nicht einsetzen!"
prompt
_CannotFlyHereText::
TX_RAM wcd6d
- text " can't"
- line "FLY here."
+ text ""
+ line "kann hier nicht"
+ cont "FLIEGEN."
prompt
_NotHealthyEnoughText::
- text "Not healthy"
- line "enough."
+ text "Nicht genug"
+ line "Kraftpunkte!"
prompt
_NewBadgeRequiredText::
- text "No! A new BADGE"
- line "is required."
+ text "Nein! Hier"
+ line "benötigt man"
+ cont "einen neuen"
+ cont "ORDEN!"
prompt
_CannotUseItemsHereText::
- text "You can't use items"
- line "here."
+ text "Du kannst hier"
+ line "keine Items"
+ cont "einsetzen!"
prompt
_CannotGetOffHereText::
- text "You can't get off"
- line "here."
+ text "Du kannst hier"
+ line "nicht absteigen!"
prompt
_GotMonText::
- text "<PLAYER> got"
+ text "<PLAYER> erhält"
line "@"
TX_RAM wcd6d
text "!@@"
_SetToBoxText::
- text "There's no more"
- line "room for #MON!"
+ text "Es ist nicht"
+ line "genug Platz für"
+ cont "das #MON!"
cont "@"
TX_RAM wBoxMonNicks
- text " was"
- cont "sent to #MON"
- cont "BOX @"
- TX_RAM wcf4b
- text " on PC!"
+ text " wurde"
+ cont "mittels PC in"
+ cont "#MON-BOX @"
+ TX_RAM wcf50
+ text ""
+ cont "transferiert!"
done
_BoxIsFullText::
- text "There's no more"
- line "room for #MON!"
+ text "Es ist kein Platz"
+ line "für das #MON!"
- para "The #MON BOX"
- line "is full and can't"
- cont "accept any more!"
+ para "Die #MON-BOX"
+ line "ist voll und kann"
+ cont "keine weiteren"
+ cont "#MON"
+ cont "aufnehmen!"
- para "Change the BOX at"
- line "a #MON CENTER!"
+ para "Wechsle in einem"
+ line "#MON-CENTER"
+ cont "die BOX!"
done
INCLUDE "text/maps/pallet_town.asm"
@@ -2763,432 +2957,470 @@ INCLUDE "text/maps/cinnabar_island.asm"
INCLUDE "text/maps/saffron_city.asm"
_ItemUseBallText00::
- text "It dodged the"
- line "thrown BALL!"
+ text "Es weicht dem"
+ line "BALL aus!"
- para "This #MON"
- line "can't be caught!"
+ para "Dieses #MON"
+ line "läßt sich nicht"
+ cont "fangen!"
prompt
_ItemUseBallText01::
- text "You missed the"
- line "#MON!"
+ text "Du hast das"
+ line "#MON verfehlt!"
prompt
_ItemUseBallText02::
- text "Darn! The #MON"
- line "broke free!"
+ text "Mist! Das #MON"
+ line "hat sich befreit!"
prompt
_ItemUseBallText03::
- text "Aww! It appeared"
- line "to be caught! "
+ text "Fast hätte es"
+ line "geklappt! "
prompt
_ItemUseBallText04::
- text "Shoot! It was so"
- line "close too!"
+ text "Verflixt! Es"
+ line "hätte beinahe"
+ cont "geklappt!"
prompt
_ItemUseBallText05::
- text "All right!"
+ text "Wunderbar!"
line "@"
TX_RAM wEnemyMonNick
- text " was"
- cont "caught!@@"
+ text " wurde"
+ cont "gefangen!@@"
_ItemUseBallText07::
TX_RAM wBoxMonNicks
- text " was"
- line "transferred to"
- cont "BILL's PC!"
+ text " wurde"
+ line "auf BILLS PC"
+ cont "übertragen!"
prompt
_ItemUseBallText08::
TX_RAM wBoxMonNicks
- text " was"
- line "transferred to"
- cont "someone's PC!"
+ text " wurde"
+ line "auf den GAST-PC"
+ cont "übertragen!"
prompt
_ItemUseBallText06::
- text "New #DEX data"
- line "will be added for"
- cont "@"
+ text "Für @"
TX_RAM wEnemyMonNick
- text "!@@"
+ text ""
+ line "wird ein neuer"
+ cont "Eintrag im"
+ cont "#DEX angelegt!@@"
_SurfingGotOnText::
- text "<PLAYER> got on"
- line "@"
+ text "<PLAYER> steigt"
+ line "auf @"
TX_RAM wcd6d
text "!"
prompt
_SurfingNoPlaceToGetOffText::
- text "There's no place"
- line "to get off!"
+ text "Hier kann man"
+ line "nicht absteigen!"
prompt
_VitaminStatRoseText::
TX_RAM wcd6d
- text "'s"
+ text "s"
line "@"
- TX_RAM wcf4b
- text " rose."
+ TX_RAM wcf50
+ text " ist"
+ cont "gestiegen."
prompt
_VitaminNoEffectText::
- text "It won't have any"
- line "effect."
+ text "Das würde keinen"
+ line "Effekt haben."
prompt
_ThrewBaitText::
- text "<PLAYER> threw"
- line "some BAIT."
+ text "<PLAYER> wirft"
+ line "einen KÖDER aus."
done
_ThrewRockText::
- text "<PLAYER> threw a"
- line "ROCK."
+ text "<PLAYER> hat "
+ line "einen STEIN"
+ cont "geworfen."
done
_PlayedFluteNoEffectText::
- text "Played the #"
- line "FLUTE."
+ text "Die #FLÖTE"
+ line "wurde gespielt!"
- para "Now, that's a"
- line "catchy tune!"
+ para "Eine schöne"
+ line "Melodie!"
prompt
_FluteWokeUpText::
- text "All sleeping"
- line "#MON woke up."
+ text "Alle schlafenden"
+ line "#MON sind"
+ cont "aufgewacht."
prompt
_PlayedFluteHadEffectText::
- text "<PLAYER> played the"
- line "# FLUTE.@@"
+ text "<PLAYER> spielt"
+ line "die #FLÖTE.@@"
_CoinCaseNumCoinsText::
- text "Coins"
+ text "Münzen"
line "@"
TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " "
prompt
_ItemfinderFoundItemText::
- text "Yes! ITEMFINDER"
- line "indicates there's"
- cont "an item nearby."
+ text "Oh! Der DETEKTOR"
+ line "zeigt an, daß ein"
+ cont "Item in der Nähe"
+ cont "liegt!"
prompt
_ItemfinderFoundNothingText::
- text "Nope! ITEMFINDER"
- line "isn't responding."
+ text "Nichts! Der"
+ line "DETEKTOR schlägt"
+ cont "nicht an."
prompt
_RaisePPWhichTechniqueText::
- text "Raise PP of which"
- line "technique?"
+ text "Für welche"
+ line "Attacke sollen"
+ cont "die AP erhöht"
+ cont "werden?"
done
_RestorePPWhichTechniqueText::
- text "Restore PP of"
- line "which technique?"
+ text "Für welche"
+ line "Attacke sollen"
+ cont "die AP erneuert"
+ cont "werden?"
done
_PPMaxedOutText::
- TX_RAM wcf4b
- text "'s PP"
- line "is maxed out."
+ text "Die AP von"
+ line "@"
+ TX_RAM wcf50
+ text " sind"
+ cont "auf dem Maximum!"
prompt
_PPIncreasedText::
- TX_RAM wcf4b
- text "'s PP"
- line "increased."
+ text "Die AP von"
+ line "@"
+ TX_RAM wcf50
+ text ""
+ cont "sind gestiegen."
prompt
_PPRestoredText::
- text "PP was restored."
+ text "Die AP wurden"
+ line "aufgefüllt!"
prompt
_BootedUpTMText::
- text "Booted up a TM!"
+ text "TM aktiviert!"
prompt
_BootedUpHMText::
- text "Booted up an HM!"
+ text "VM aktiviert!"
prompt
_TeachMachineMoveText::
- text "It contained"
+ text "Sie enthält"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!"
- para "Teach @"
- TX_RAM wcf4b
+ para "@"
+ TX_RAM wcf50
text ""
- line "to a #MON?"
+ line "einem #MON"
+ cont "beibringen?"
done
_MonCannotLearnMachineMoveText::
- TX_RAM wcd6d
- text " is not"
- line "compatible with"
+ TX_RAM wcf50
+ text ""
+ line "paßt nicht zu"
cont "@"
- TX_RAM wcf4b
+ TX_RAM wcd6d
text "."
- para "It can't learn"
+ para "Es kann"
line "@"
- TX_RAM wcf4b
- text "."
+ TX_RAM wcf50
+ text ""
+ cont "nicht lernen."
prompt
_ItemUseNotTimeText::
- text "OAK: <PLAYER>!"
- line "This isn't the"
- cont "time to use that! "
+ text "EICH: <PLAYER>!"
+ line "Es ist noch nicht"
+ cont "an der Zeit, dies"
+ cont "zu benutzen!"
prompt
_ItemUseNotYoursToUseText::
- text "This isn't yours"
- line "to use!"
+ text "Dies gehört Dir"
+ line "nicht!"
prompt
_ItemUseNoEffectText::
- text "It won't have any"
- line "effect."
+ text "Das hätte keinen"
+ line "Effekt!"
prompt
_ThrowBallAtTrainerMonText1::
- text "The trainer"
- line "blocked the BALL!"
+ text "Der Trainer hat"
+ line "den BALL"
+ cont "abgeblockt!"
prompt
_ThrowBallAtTrainerMonText2::
- text "Don't be a thief!"
+ text "Sei kein Dieb!"
prompt
_NoCyclingAllowedHereText::
- text "No cycling"
- next "allowed here."
+ text "Das Radfahren ist"
+ next "hier verboten!"
prompt
_NoSurfingHereText::
- text "No SURFing on"
- line "@"
+ text "Hier kann nicht"
+ line "auf @"
TX_RAM wcd6d
- text " here!"
+ text ""
+ cont "gesurft werden!"
prompt
_BoxFullCannotThrowBallText::
- text "The #MON BOX"
- line "is full! Can't"
- cont "use that item!"
+ text "Die #MON-BOX"
+ line "ist voll! Das"
+ cont "Item kann nicht"
+ cont "benutzt werden!"
prompt
SECTION "Text 11", ROMX, BANK[TEXT_11]
_ItemUseText001::
- text "<PLAYER> used@@"
+ text "<PLAYER> setzt@@"
_ItemUseText002::
- TX_RAM wcf4b
- text "!"
+ TX_RAM wcf50
+ text " ein!"
done
_GotOnBicycleText1::
- text "<PLAYER> got on the@@"
+ text "<PLAYER> steigt@@"
_GotOnBicycleText2::
- TX_RAM wcf4b
+ text "auf das @"
+ TX_RAM wcf50
text "!"
prompt
_GotOffBicycleText1::
- text "<PLAYER> got off@@"
+ text "<PLAYER> steigt@@"
_GotOffBicycleText2::
- text "the @"
- TX_RAM wcf4b
- text "."
+ text "vom @"
+ TX_RAM wcf50
+ text " ab."
prompt
_ThrewAwayItemText::
- text "Threw away"
- line "@"
TX_RAM wcd6d
- text "."
+ text ""
+ line "weggeworfen!"
prompt
_IsItOKToTossItemText::
- text "Is it OK to toss"
+ text "Willst Du"
line "@"
- TX_RAM wcf4b
- text "?"
+ TX_RAM wcf50
+ text ""
+ cont "wegwerfen?"
prompt
_TooImportantToTossText::
- text "That's too impor-"
- line "tant to toss!"
+ text "Dieses Item ist"
+ line "zu wichtig! Du"
+ cont "kannst es nicht"
+ cont "wegwerfen!"
prompt
_AlreadyKnowsText::
TX_RAM wcd6d
- text " knows"
+ text " kennt"
line "@"
- TX_RAM wcf4b
- text "!"
+ TX_RAM wcf50
+ text ""
+ cont "bereits!"
prompt
_ConnectCableText::
- text "Okay, connect the"
- line "cable like so!"
+ text "OK, verbinde die"
+ line "Kabel so! "
prompt
_TradedForText::
- text "<PLAYER> traded"
+ text "<PLAYER> hat"
line "@"
TX_RAM wInGameTradeGiveMonName
- text " for"
+ text " gegen"
cont "@"
TX_RAM wInGameTradeReceiveMonName
- text "!@@"
+ text ""
+ cont "getauscht!@@"
_WannaTrade1Text::
- text "I'm looking for"
+ text "Ich suche nach"
line "@"
TX_RAM wInGameTradeGiveMonName
- text "! Wanna"
+ text "!"
- para "trade one for"
- line "@"
+ para "Tauschst Du es"
+ line "gegen @"
TX_RAM wInGameTradeReceiveMonName
- text "? "
+ text "?"
done
_NoTrade1Text::
- text "Awww!"
- line "Oh well..."
+ text "Oje! Wenn"
+ line "das so ist..."
done
_WrongMon1Text::
- text "What? That's not"
- line "@"
+ text "Was? Das ist aber"
+ line "kein @"
TX_RAM wInGameTradeGiveMonName
text "!"
- para "If you get one,"
- line "come back here!"
+ para "Komm wieder,"
+ line "wenn Du eins"
+ cont "besitzt!"
done
_Thanks1Text::
- text "Hey thanks!"
+ text "Vielen Dank!"
done
_AfterTrade1Text::
- text "Isn't my old"
- line "@"
+ text "Ist @"
TX_RAM wInGameTradeReceiveMonName
- text " great?"
+ text ""
+ line "nicht cool?"
done
_WannaTrade2Text::
- text "Hello there! Do"
- line "you want to trade"
-
- para "your @"
+ text "Hallo! Willst Du"
+ line "Dein @"
TX_RAM wInGameTradeGiveMonName
text ""
- line "for @"
+
+ para "nicht gegen ein"
+ line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ""
+ para "tauschen?"
done
_NoTrade2Text::
- text "Well, if you"
- line "don't want to..."
+ text "Wenn Du nicht"
+ line "magst, kann man"
+ cont "nichts machen!"
done
_WrongMon2Text::
- text "Hmmm? This isn't"
+ text "Hm? Das ist kein"
line "@"
TX_RAM wInGameTradeGiveMonName
- text "."
+ text "!"
- para "Think of me when"
- line "you get one."
+ para "Denk an mich,"
+ line "wenn Du eins"
+ cont "gefangen hast!"
done
_Thanks2Text::
- text "Thanks!"
+ text "Danke!"
done
_AfterTrade2Text::
- text "The @"
+ text "Der @"
TX_RAM wInGameTradeGiveMonName
- text " you"
- line "traded to me"
+ text ","
+ line "den Du mir"
- para "went and evolved!"
+ para "gegeben hast, hat"
+ line "sich entwickelt!"
done
_WannaTrade3Text::
- text "Hi! Do you have"
+ text "Besitzt Du ein"
line "@"
TX_RAM wInGameTradeGiveMonName
text "?"
- para "Want to trade it"
- line "for @"
+ para "Willst Du es"
+ line "gegen @"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ""
+
+ para "tauschen?"
done
_NoTrade3Text::
- text "That's too bad."
+ text "Schade!"
done
_WrongMon3Text::
- text "...This is no"
+ text "Das ist kein"
line "@"
TX_RAM wInGameTradeGiveMonName
- text "."
+ text "!"
- para "If you get one,"
- line "trade it with me!"
+ para "Komm wieder,"
+ line "wenn Du eins"
+ cont "besitzt!"
done
_Thanks3Text::
- text "Thanks pal!"
+ text "Vielen Dank!"
done
_AfterTrade3Text::
- text "How is my old"
+ text "Wie geht es"
line "@"
TX_RAM wInGameTradeReceiveMonName
text "?"
- para "My @"
+ para "Mein @"
TX_RAM wInGameTradeGiveMonName
- text " is"
- line "doing great!"
+ text ""
+ line "fühlt sich super!"
done
_NothingToCutText::
- text "There isn't"
- line "anything to CUT!"
+ text "Hier kann"
+ line "man nichts"
+ cont "zerschneiden!"
prompt
_UsedCutText::
TX_RAM wcd6d
- text " hacked"
- line "away with CUT!"
+ text " setzt"
+ line "den ZERSCHNEIDER"
+ cont "ein!"
prompt