diff options
Diffstat (limited to 'text.asm')
-rw-r--r-- | text.asm | 2598 |
1 files changed, 1415 insertions, 1183 deletions
@@ -22,17 +22,18 @@ INCLUDE "hram.asm" SECTION "Text 1", ROMX, BANK[TEXT_1] _CardKeySuccessText1:: - text "Bingo!@@" + text "Bingo! @@" _CardKeySuccessText2:: - text "" - line "The CARD KEY" - cont "opened the door!" + text "Der" + line "TÜRÖFFNER hat die" + cont "Tür entriegelt!" done _CardKeyFailText:: - text "Darn! It needs a" - line "CARD KEY!" + text "Mist! Die Tür" + line "geht nur mit dem" + cont "TÜRÖFFNER auf!" done _TrainerNameText:: @@ -40,17 +41,19 @@ _TrainerNameText:: text ": @@" _NoNibbleText:: - text "Not even a nibble!" + text "Nicht einmal ein" + line "alter Stiefel hat" + cont "angebissen!" prompt _NothingHereText:: - text "Looks like there's" - line "nothing here." + text "Hier findet man" + line "nichts. Schade!" prompt _ItsABiteText:: - text "Oh!" - line "It's a bite!" + text "Oh! Da hat etwas" + line "angebissen!!!" prompt _ExclamationText:: @@ -58,110 +61,120 @@ _ExclamationText:: done _GroundRoseText:: - text "Ground rose up" - line "somewhere!" + text "Irgendwo hat" + line "sich der Boden" + cont "gehoben!" done _BoulderText:: - text "This requires" - line "STRENGTH to move!" + text "Du benötigst" + line "STÄRKE, um den" + cont "Fels zu bewegen!" done _MartSignText:: - text "All your item" - line "needs fulfilled!" - cont "#MON MART" + text "Wir erfüllen alle" + line "Item-Wünsche!" + + para "PKMN-SUPERMARKT" done _PokeCenterSignText:: - text "Heal Your #MON!" - line "#MON CENTER" + text "Erfrische Deine" + line "#MON! " + + para "PKMN-CENTER" done _FoundItemText:: - text "<PLAYER> found" + text "<PLAYER> findet..." line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _NoMoreRoomForItemText:: - text "No more room for" - line "items!" + text "Du kannst keine" + line "weiteren Items" + cont "tragen!" done _OaksAideHiText:: - text "Hi! Remember me?" - line "I'm PROF.OAK's" - cont "AIDE!" + text "Hallo! Erinnerst" + line "Du Dich? Ich bin" + cont "PROF. EICHS" + cont "Gehilfe!" - para "If you caught @" + para "Wenn Du" + line "mindestens @" TX_NUM hOaksAideRequirement, 1, 3 text "" - line "kinds of #MON," - cont "I'm supposed to" - cont "give you an" - cont "@" + cont "verschiedene" + cont "#MON gefangen" + cont "hast, habe ich" + cont "ein Geschenk für" + cont "Dich: @" TX_RAM wOaksAideRewardItemName - text "!" + text "" - para "So, <PLAYER>! Have" - line "you caught at" - cont "least @" + para "Also, <PLAYER>, " + line "hast Du @" TX_NUM hOaksAideRequirement, 1, 3 - text " kinds of" - cont "#MON?" + text "" + cont "unterschiedliche" + cont "#MON gefangen?" done _OaksAideUhOhText:: - text "Let's see..." - line "Uh-oh! You have" - cont "caught only @" + text "Mal schauen..." + line "Oh! Du hast erst" + cont "@" TX_NUM hOaksAideNumMonsOwned, 1, 3 - text "" - cont "kinds of #MON!" + text " verschiedene" + cont "#MON gefangen!" - para "You need @" + para "Du benötigst @" TX_NUM hOaksAideRequirement, 1, 3 - text " kinds" - line "if you want the" - cont "@" - TX_RAM wOaksAideRewardItemName - text "." + text "," + line "um das Geschenk" + cont "zu erhalten." done _OaksAideComeBackText:: - text "Oh. I see." + text "Ich habe" + line "eine gute Idee." - para "When you get @" + para "Komm wieder, wenn" + line "Du @" TX_NUM hOaksAideRequirement, 1, 3 - text "" - line "kinds, come back" - cont "for @" - TX_RAM wOaksAideRewardItemName - text "." + text " #MON" + cont "besitzt. Ich" + cont "hebe Dir Dein" + cont "Geschenk auf." done _OaksAideHereYouGoText:: - text "Great! You have" - line "caught @" + text "Super! Du hast" + line "@" TX_NUM hOaksAideNumMonsOwned, 1, 3 - text " kinds " - cont "of #MON!" - cont "Congratulations!" + text " verschiedene" + cont "#MON gefangen!" + cont "Einfach klasse!" - para "Here you go!" + para "Hier, das hast" + line "Du Dir redlich" + cont "verdient!" prompt _OaksAideGotItemText:: - text "<PLAYER> got the" + text "<PLAYER> erhält" line "@" TX_RAM wOaksAideRewardItemName text "!@@" _OaksAideNoRoomText:: - text "Oh! I see you" - line "don't have any" - cont "room for the" + text "Oh! Du hast" + line "momentan keinen" + cont "Platz für den" cont "@" TX_RAM wOaksAideRewardItemName text "." @@ -231,41 +244,43 @@ INCLUDE "text/maps/seafoam_islands_b4f.asm" _AIBattleWithdrawText:: TX_RAM wTrainerName - text " with-" - line "drew @" + text " ruft" + line "@" TX_RAM wEnemyMonNick - text "!" + text "" + cont "zurück!" prompt _AIBattleUseItemText:: TX_RAM wTrainerName text "" - line "used @" + line "gibt @" TX_RAM wcd6d text "" - cont "on @" + cont "@" TX_RAM wEnemyMonNick text "!" prompt _TradeWentToText:: - TX_RAM wcf4b - text " went" - line "to @" + TX_RAM wcf50 + text " geht" + line "zu @" TX_RAM wGrassRate text "." done _TradeForText:: - text "For <PLAYER>'s" + text "<PLAYER> tauscht" line "@" - TX_RAM wcf4b - text "," + TX_RAM wcf50 + text "" done _TradeSendsText:: + text "gegen @" TX_RAM wGrassRate - text " sends" + text "s" line "@" TX_RAM wcd6d text "." @@ -273,732 +288,807 @@ _TradeSendsText:: _TradeWavesFarewellText:: TX_RAM wGrassRate - text " waves" - line "farewell as" + text " winkt" + line "zum Abschied, als" done _TradeTransferredText:: + text "sein @" TX_RAM wcd6d - text " is" - line "transferred." + text "" + line "übertragen wird." done _TradeTakeCareText:: - text "Take good care of" - line "@" + text "Kümmere Dich gut" + line "um @" TX_RAM wcd6d text "." done _TradeWillTradeText:: TX_RAM wGrassRate - text " will" - line "trade @" + text " möchte" + line "@" TX_RAM wcd6d - text "" + text " gegen" done _TradeforText:: - text "for <PLAYER>'s" - line "@" - TX_RAM wcf4b - text "." + text "<PLAYER>s @" + TX_RAM wcf50 + text "" + line "tauschen." done _PlaySlotMachineText:: - text "A slot machine!" - line "Want to play?" + text "Ein einarmiger" + line "Bandit! Möchtest" + cont "Du spielen?" done _OutOfCoinsSlotMachineText:: - text "Darn!" - line "Ran out of coins!" + text "Mist!" + line "Ich habe keine" + cont "Münzen mehr!" done _BetHowManySlotMachineText:: - text "Bet how many" - line "coins?" + text "Wie viele Münzen" + line "möchtest Du" + cont "setzen?" done _StartSlotMachineText:: - text "Start!" + text "Auf geht","'s! " ; "{t}{'s}" instead of "{t'}{s}" done _NotEnoughCoinsSlotMachineText:: - text "Not enough" - line "coins!" + text "Du hast nicht" + line "genug Münzen!" prompt _OneMoreGoSlotMachineText:: - text "One more " - line "go?" + text "Noch eine" + line "Runde?" done _LinedUpText:: - text " lined up!" - line "Scored @" - TX_RAM wcf4b - text " coins!" + text "Super! Du hast" + line "@" + TX_RAM wcf50 + text " Münzen" + cont "gewonnen!" done _NotThisTimeText:: - text "Not this time!" + text "Vielleicht beim" + line "nächsten Mal!" prompt _YeahText:: - text "Yeah!@@" + text "Ja!!!@@" _DexSeenOwnedText:: - text "#DEX Seen:@" + text "Gesehen: @" TX_NUM wDexRatingNumMonsSeen, 1, 3 - text "" - line " Owned:@" + text " PKMN" + line "Besitz: @" TX_NUM wDexRatingNumMonsOwned, 1, 3 - db "@" + text " PKMN" + done _DexRatingText:: - text "#DEX Rating", $6d + text "" done _GymStatueText1:: TX_RAM wGymCityName text "" - line "#MON GYM" - cont "LEADER: @" + line "PKMN-ARENA" + cont "LEITUNG:" + cont "@" TX_RAM wGymLeaderName - text "" + text " " - para "WINNING TRAINERS:" + para "BISHERIGE SIEGER:" line "<RIVAL>" done _GymStatueText2:: TX_RAM wGymCityName text "" - line "#MON GYM" - cont "LEADER: @" + line "PKMN-ARENA" + cont "LEITUNG: " + cont "@" TX_RAM wGymLeaderName text "" - para "WINNING TRAINERS:" + para "BISHERIGE SIEGER:" line "<RIVAL>" cont "<PLAYER>" done _ViridianCityPokecenterGuyText:: - text "#MON CENTERs" - line "heal your tired," - cont "hurt or fainted" - cont "#MON!" + text "Im PKMN-CENTER" + line "kannst Du müde," + cont "verletzte und" + cont "besiegte #MON" + cont "heilen!" done _PewterCityPokecenterGuyText:: - text "Yawn!" + text "Gähn!" - para "When JIGGLYPUFF" - line "sings, #MON" - cont "get drowsy..." + para "Von PUMMELUFFS" + line "GESANG werden" + cont "#MON ganz" + cont "müde..." - para "...Me too..." - line "Snore..." + para "Ich auch..." + line "Schnarch..." done _CeruleanPokecenterGuyText:: - text "BILL has lots of" - line "#MON!" + text "BILL besitzt" + line "viele #MON!" - para "He collects rare" - line "ones too!" + para "Er hat einige" + line "sehr seltene in" + cont "seiner Sammlung!" done _LavenderPokecenterGuyText:: - text "CUBONEs wear" - line "skulls, right?" + text "TRAGOSSO tragen" + line "Schädelmasken!" - para "People will pay a" - line "lot for one!" + para "Man zahlt für sie" + line "eine Menge Geld!" done _MtMoonPokecenterBenchGuyText:: - text "If you have too" - line "many #MON, you" - cont "should store them" - cont "via PC!" + text "Wenn Du keine" + line "weiteren #MON" + cont "tragen kannst," + cont "solltest Du" + cont "einige via PC" + cont "ablegen!" done _RockTunnelPokecenterGuyText:: - text "I heard that" - line "GHOSTs haunt" - cont "LAVENDER TOWN!" + text "Ich habe gehört," + line "daß in LAVANDIA" + cont "böse GEISTER" + cont "spuken!" done _UnusedBenchGuyText1:: - text "I wish I could" - line "catch #MON." + text "Ich wünschte, ich" + line "könnte #MON" + cont "fangen..." done _UnusedBenchGuyText2:: - text "I'm tired from" - line "all the fun..." + text "Nach all dem Spaß" + line "bin ich nun müde." done _UnusedBenchGuyText3:: - text "SILPH's manager" - line "is hiding in the" - cont "SAFARI ZONE." + text "Der Leiter der" + line "SILPH CO." + cont "versteckt sich in" + cont "der SAFARI-ZONE." done _VermilionPokecenterGuyText:: - text "It is true that a" - line "higher level" - cont "#MON will be" - cont "more powerful..." - - para "But, all #MON" - line "will have weak" - cont "points against" - cont "specific types." - - para "So, there is no" - line "universally" - cont "strong #MON." + text "Es stimmt, daß" + line "ein #MON mit" + cont "einem hohen Level" + cont "sehr stark ist..." + + para "Allerdings haben" + line "alle #MON" + cont "Schwächen. Die" + cont "richtige Attacke" + cont "kann sie leicht" + cont "besiegen!" + + para "Daher gibt es" + line "kein Universal-" + cont "#MON." done _CeladonCityPokecenterGuyText:: - text "If I had a BIKE," - line "I would go to" - cont "CYCLING ROAD!" + text "Wenn ich ein" + line "FAHRRAD hätte," + cont "würde ich den" + cont "RADWEG benutzen!" done _FuchsiaCityPokecenterGuyText:: - text "If you're studying " - line "#MON, visit" - cont "the SAFARI ZONE." + text "Du studierst die" + line "#MON?" + cont "Dann gehe in die" + cont "SAFARI-ZONE." - para "It has all sorts" - line "of rare #MON." + para "Dort gibt es" + line "viele seltene" + cont "#MON." done _CinnabarPokecenterGuyText:: - text "#MON can still" - line "learn techniques" - cont "after canceling" - cont "evolution." + text "Brichst Du ihre" + line "Entwicklung ab," + cont "dann können Deine" + cont "#MON weitere" + cont "Attacken lernen." - para "Evolution can wait" - line "until new moves" - cont "have been learned." + para "Die weitere" + line "Entwicklung kann" + cont "warten, bis sie" + cont "neue Attacken" + cont "gelernt haben!" done _SaffronCityPokecenterGuyText1:: - text "It would be great" - line "if the ELITE FOUR" - cont "came and stomped" - cont "TEAM ROCKET!" + text "Ich wünschte, die" + line "TOP VIER kämen" + cont "und stampften das" + cont "TEAM ROCKET" + cont "in den Boden!" done _SaffronCityPokecenterGuyText2:: - text "TEAM ROCKET took" - line "off! We can go" - cont "out safely again!" - cont "That's great!" + text "Das TEAM ROCKET" + line "ist geflohen! Wir" + cont "können wieder aus" + cont "dem Haus gehen!" done _CeladonCityHotelText:: - text "My sis brought me" - line "on this vacation!" + text "Dieser Urlaub war" + line "eine Idee meiner" + cont "Schwester!" done _BookcaseText:: - text "Crammed full of" - line "#MON books!" + text "Wow! Unmengen" + line "von Büchern über" + cont "#MON!" done _NewBicycleText:: - text "A shiny new" - line "BICYCLE!" + text "Ein brandneues" + line "FAHRRAD!" done _PushStartText:: - text "Push START to" - line "open the MENU!" + text "Drücke START," + line "um das MENÜ" + cont "aufzurufen!" done _SaveOptionText:: - text "The SAVE option is" - line "on the MENU" - cont "screen." + text "Im MENÜ kannst Du" + line "unter SICHERN" + cont "Deinen Spielstand" + cont "abspeichern." done _StrengthsAndWeaknessesText:: - text "All #MON types" - line "have strong and" - cont "weak points" - cont "against others." + text "#MON besitzen" + line "unterschiedliche" + cont "Attacken, deren" + cont "Wirkung je nach" + cont "Gegner variiert." done _TimesUpText:: - text "PA: Ding-dong!" + text "DURCHSAGE: Gong!" - para "Time's up!" + para "Die Zeit ist um!" prompt _GameOverText:: - text "PA: Your SAFARI" - line "GAME is over!" + text "DURCHSAGE: Deine" + line "SAFARI-TOUR ist" + cont "vorüber!" done _CinnabarGymQuizIntroText:: - text "#MON Quiz!" + text "Willkommen beim" + line "#MON-Quiz!" - para "Get it right and" - line "the door opens to" - cont "the next room!" + para "Weißt Du die" + line "richtige Antwort," + cont "dann öffnet sich" + cont "die Tür!" - para "Get it wrong and" - line "face a trainer!" + para "Ist die Antwort" + line "falsch, dann mußt" + cont "Du kämpfen..." - para "If you want to" - line "conserve your" - cont "#MON for the" - cont "GYM LEADER..." + para "Je mehr Antworten" + line "Du weißt, desto" + cont "fitter sind Deine" + cont "#MON beim" + cont "Kampf gegen den" + cont "ARENALEITER!" - para "Then get it right!" - line "Here we go!" + para "Laß uns beginnen!" prompt _CinnabarQuizQuestionsText1:: - text "CATERPIE evolves" - line "into BUTTERFREE?" + text "Entwickelt sich" + line "RAUPY zu SMETTBO?" done _CinnabarQuizQuestionsText2:: - text "There are 9" - line "certified #MON" - cont "LEAGUE BADGEs?" + text "Gibt es neun" + line "offizielle" + cont "#MON-ORDEN?" done _CinnabarQuizQuestionsText3:: - text "POLIWAG evolves 3" - line "times?" + text "Entwickelt sich" + line "QUAPSEL dreimal?" done _CinnabarQuizQuestionsText4:: - text "Are thunder moves" - line "effective against" - cont "ground element-" - cont "type #MON?" + text "Sind DONNER-" + line "ATTACKEN gegen" + cont "BODEN-#MON" + cont "sehr effektiv?" done _CinnabarQuizQuestionsText5:: - text "#MON of the" - line "same kind and" - cont "level are not" - cont "identical?" + text "Unterscheiden" + line "sich zwei gleiche" + cont "#MON mit" + cont "gleichem Level?" done _CinnabarQuizQuestionsText6:: - text "TM28 contains" - line "TOMBSTONER?" + text "Ist TM28 die " + line "FROSCH-ATTACKE?" done _CinnabarGymQuizCorrectText:: - text "You're absolutely" - line "correct!" + text "Und die Antwort" + line "ist... RICHTIG!" - para "Go on through!@@" + para "Geh weiter!@@" _CinnabarGymQuizIncorrectText:: - text "Sorry! Bad call!" + text "FALSCH!" + line "So ein Pech!" prompt _MagazinesText:: - text "#MON magazines!" + text "#MON-" + line "Zeitschriften!" - para "#MON notebooks!" + para "#MON-" + line "Notizbücher!" - para "#MON graphs!" + para "#MON-" + line "Schaubilder!" done _BillsHouseMonitorText:: - text "TELEPORTER is" - line "displayed on the" - cont "PC monitor." + text "Auf dem PC läuft" + line "ein Programm zur" + cont "Steuerung des" + cont "TELEPORTERS." done _BillsHouseInitiatedText:: - text "<PLAYER> initiated" - line "TELEPORTER's Cell" - cont "Separator!@@" + text "<PLAYER> hat den" + line "ZELL-SEPARATOR" + cont "in Gang gesetzt!@@" _BillsHousePokemonListText1:: - text "BILL's favorite" - line "#MON list!" + text "Ein Liste von" + line "BILLS LIEBLINGS-" + cont "#MON!" prompt _BillsHousePokemonListText2:: - text "Which #MON do" - line "you want to see?" + text "Welches #MON" + line "möchtest Du" + cont "betrachten?" done _OakLabEmailText:: - text "There's an e-mail" - line "message here!" + text "Im Briefkasten" + line "ist eine E-Mail!" para "..." - para "Calling all" - line "#MON trainers!" + para "An alle" + line "#MON-TRAINER!" - para "The elite trainers" - line "of #MON LEAGUE" - cont "are ready to take" - cont "on all comers!" + para "Die TRAINER-ELITE" + line "der PKMN-LIGA" + cont "wartet auf mutige" + cont "Herausforderer!" - para "Bring your best" - line "#MON and see" - cont "how you rate as a" - cont "trainer!" + para "Bringt Eure" + line "stärksten #MON" + cont "mit und zeigt," + cont "wie gut Ihr seid!" - para "#MON LEAGUE HQ" - line "INDIGO PLATEAU" + para "PKMN-LIGA-LEITUNG" + line "INDIGO-PLATEAU" - para "PS: PROF.OAK," - line "please visit us!" + para "PS.: PROF. EICH," + line "bitte melden Sie" + cont "sich bei uns!" cont "..." done _GameCornerCoinCaseText:: - text "A COIN CASE is" - line "required!" + text "Du benötigst" + line "einen MÜNZKORB!" done _GameCornerNoCoinsText:: - text "You don't have" - line "any coins!" + text "Du hast keine" + line "Münzen!" done _GameCornerOutOfOrderText:: - text "OUT OF ORDER" - line "This is broken." + text "AUSSER BETRIEB!" done _GameCornerOutToLunchText:: - text "OUT TO LUNCH" - line "This is reserved." + text "BIN ZU TISCH!" + line "Oh, dieser Platz" + cont "ist besetzt." done _GameCornerSomeonesKeysText:: - text "Someone's keys!" - line "They'll be back." + text "Da liegt ein" + line "Schlüsselbund." + + para "Der Platz scheint" + line "besetzt zu sein." done _JustAMomentText:: - text "Just a moment." + text "Warte einen" + line "Augenblick." done TMNotebookText:: - text "It's a pamphlet" - line "on TMs." + text "Ein INFOBLATT" + line "über TM." para "..." - para "There are 50 TMs" - line "in all." + para "Es gibt" + line "insgesamt 50 TM." - para "There are also 5" - line "HMs that can be" - cont "used repeatedly." + para "Außerdem gibt es" + line "fünf VM, die" + cont "mehrfach nutzbar" + cont "sind." para "SILPH CO.@@" _TurnPageText:: - text "Turn the page?" + text "Umblättern?" done _ViridianSchoolNotebookText5:: - text "GIRL: Hey! Don't" - line "look at my notes!@@" + text "MÄDCHEN: Hey! Laß" + line "die Finger von" + cont "meinen Notizen!@@" _ViridianSchoolNotebookText1:: - text "Looked at the" - line "notebook!" + text "Du schaust in" + line "das Notizbuch!" - para "First page..." + para "Erste Seite..." - para "# BALLs are" - line "used to catch" - cont "#MON." + para "Zum Fangen von" + line "#MON benutzt" + cont "man #BÄLLE." - para "Up to 6 #MON" - line "can be carried." + para "Man kann bis zu" + line "sechs #MON auf" + cont "einmal tragen." - para "People who raise" - line "and make #MON" - cont "fight are called" - cont "#MON trainers." + para "#MON-TRAINER" + line "ziehen #MON" + cont "groß und" + cont "trainieren sie." prompt _ViridianSchoolNotebookText2:: - text "Second page..." + text "Zweite Seite..." - para "A healthy #MON" - line "may be hard to" - cont "catch, so weaken" - cont "it first!" + para "Ein #MON bei" + line "voller Stärke ist" + cont "schwer zu fangen!" + cont "Man sollte es" + cont "erst schwächen." - para "Poison, burns and" - line "other damage are" - cont "effective!" + para "Feuer, Gift und" + line "andere Attacken" + cont "wirken Wunder!" prompt _ViridianSchoolNotebookText3:: - text "Third page..." + text "Dritte Seite..." - para "#MON trainers" - line "seek others to" - cont "engage in #MON" - cont "fights." + para "#MON-TRAINER" + line "suchen einander" + cont "und lassen ihre" + cont "#MON kämpfen." - para "Battles are" - line "constantly fought" - cont "at #MON GYMs." + para "In den" + line "PKMN-ARENEN" + cont "finden stets" + cont "Kämpfe statt." prompt _ViridianSchoolNotebookText4:: - text "Fourth page..." + text "Vierte Seite..." - para "The goal for" - line "#MON trainers" - cont "is to beat the " - cont "top 8 #MON" - cont "GYM LEADERs." + para "Das Ziel jedes" + line "#MON-TRAINERS" + cont "ist es, die acht" + cont "Leiter der" + cont "PKMN-ARENEN" + cont "zu besiegen." - para "Do so to earn the" - line "right to face..." - - para "The ELITE FOUR of" - line "#MON LEAGUE!" + para "Nur dann darf er" + line "den TOP VIER in" + cont "der PKMN-LIGA" + cont "gegenübertreten!" prompt _EnemiesOnEverySideText:: - text "Enemies on every" - line "side!" + text "Wandle Dich" + line "abhängig vom" + cont "Gegner!" done _WhatGoesAroundComesAroundText:: - text "What goes around" - line "comes around!" + text "Wie die Saat," + line "so die Ernte!" done _FightingDojoText:: - text "FIGHTING DOJO" + text "KAMPFARENA" done _IndigoPlateauHQText:: text "INDIGO PLATEAU" - line "#MON LEAGUE HQ" + line "#MON-LIGA" + cont "HAUPTQUARTIER" done _RedBedroomSNESText:: - text "<PLAYER> is" - line "playing the SNES!" - cont "...Okay!" - cont "It's time to go!" + text "<PLAYER> spielt" + line "SUPER NINTENDO!" + cont "...OK! Die Reise" + cont "kann beginnen!" done _Route15UpstairsBinocularsText:: - text "Looked into the" - line "binoculars..." + text "Du schaust durch" + line "das Fernrohr..." - para "A large, shining" - line "bird is flying" - cont "toward the sea." + para "Ein großer Vogel" + line "fliegt anmutig" + cont "aufs Meer hinaus." done _AerodactylFossilText:: - text "AERODACTYL Fossil" - line "A primitive and" - cont "rare #MON." + text "AERODACTYL-Fossil" + line "Ein urzeitliches" + cont "und seltenes" + cont "#MON." done _KabutopsFossilText:: - text "KABUTOPS Fossil" - line "A primitive and" - cont "rare #MON." + text "KABUTOPS-Fossil" + line "Ein urzeitliches" + cont "und seltenes" + cont "#MON." done _LinkCableHelpText1:: - text "TRAINER TIPS" + text "TIPS FÜR TRAINER" - para "Using a Game Link" - line "Cable" + para "Die Benutzung des" + line "Link-Kabels" prompt _LinkCableHelpText2:: - text "Which heading do" - line "you want to read?" + text "Wähle bitte ein" + line "Themengebiet aus." done _LinkCableInfoText1:: - text "When you have" - line "linked your GAME" - cont "BOY with another" - cont "GAME BOY, talk to" - cont "the attendant on" - cont "the right in any" - cont "#MON CENTER." + text "Spricht man die" + line "Bedienung bei" + cont "der rechten Theke" + cont "im PKMN-CENTER" + cont "an, während zwei" + cont "GAME BOYS über" + cont "das Link-Kabel" + cont "verbunden sind," + cont "dann gelangt man" + cont "in den 2-Spieler-" + cont "Raum." prompt _LinkCableInfoText2:: - text "COLOSSEUM lets" - line "you play against" - cont "a friend." + text "Im KOLOSSEUM" + line "kannst Du gegen" + cont "einen Freund" + cont "antreten." prompt _LinkCableInfoText3:: - text "TRADE CENTER is" - line "used for trading" - cont "#MON." + text "Im HANDELSCENTER" + line "können #MON" + cont "getauscht werden." prompt _ViridianSchoolBlackboardText1:: - text "The blackboard" - line "describes #MON" - cont "STATUS changes" - cont "during battles." + text "Die Tafel zeigt" + line "Statuswechsel der" + cont "#MON während" + cont "des Kampfes an." prompt _ViridianSchoolBlackboardText2:: - text "Which heading do" - line "you want to read?" + text "Wähle bitte ein" + line "Themengebiet aus." done _ViridianBlackboardSleepText:: - text "A #MON can't" - line "attack if it's" - cont "asleep!" + text "Wenn ein #MON" + line "schläft, kann es" + cont "nicht angreifen!" - para "#MON will stay" - line "asleep even after" - cont "battles." + para "Ein schlafendes" + line "#MON wacht" + cont "auch nach dem" + cont "Kampf nicht auf." - para "Use AWAKENING to" - line "wake them up!" + para "Benutze" + line "AUFWECKER, damit" + cont "es aufwacht." prompt _ViridianBlackboardPoisonText:: - text "When poisoned, a" - line "#MON's health" - cont "steadily drops." + text "Ein vergiftetes" + line "#MON verliert" + cont "stetig KP." - para "Poison lingers" - line "after battles." + para "Die Wirkung des" + line "Giftes hält auch" + cont "nach einem Kampf" + cont "an." - para "Use an ANTIDOTE" - line "to cure poison!" + para "GEGENGIFT heilt" + line "Vergiftungen." prompt _ViridianBlackboardPrlzText:: - text "Paralysis could" - line "make #MON" - cont "moves misfire!" + text "Ein paralysiertes" + line "#MON" + cont "verliert an" + cont "Treffgenauigkeit!" - para "Paralysis remains" - line "after battles." + para "Die Paralyse hält" + line "auch nach einem" + cont "Kampf an." - para "Use PARLYZ HEAL" - line "for treatment!" + para "Man behandelt sie" + line "mit PARA-HEILER." prompt _ViridianBlackboardBurnText:: - text "A burn reduces" - line "power and speed." - cont "It also causes" - cont "ongoing damage." + text "Eine Verbrennung" + line "vermindert Kraft" + cont "und Stärke. Die" + cont "KP sinken stetig." - para "Burns remain" - line "after battles." + para "Verbrennungen" + line "dauern auch nach" + cont "einem Kampf an." - para "Use BURN HEAL to" - line "cure a burn!" + para "Man heilt sie mit" + line "FEUERHEILER." prompt _ViridianBlackboardFrozenText:: - text "If frozen, a" - line "#MON becomes" - cont "totally immobile!" + text "Ein eingefrorenes" + line "#MON ist" + cont "bewegungsunfähig." - para "It stays frozen" - line "even after the" - cont "battle ends." + para "Es behält auch" + line "nach dem Kampf" + cont "diesen Zustand" + cont "bei." - para "Use ICE HEAL to" - line "thaw out #MON!" + para "Nur der EISHEILER" + line "kann es wieder" + cont "auftauen!" prompt _VermilionGymTrashText:: - text "Nope, there's" - line "only trash here." + text "Hier ist nichts," + line "bloß Abfall." done _VermilionGymTrashSuccessText1:: - text "Hey! There's a" - line "switch under the" - cont "trash!" - cont "Turn it on!" + text "Hey! Hier ist ein" + line "Hebel versteckt!" + cont "Ich werde ihn" + cont "betätigen!" - para "The 1st electric" - line "lock opened!@@" + para "Das erste Schloß" + line "wurde entriegelt!@@" _VermilionGymTrashSuccessText2:: - text "Hey! There's" - line "another switch" - cont "under the trash!" - cont "Turn it on!" + text "Hier ist noch ein" + line "Hebel unter dem" + cont "Abfall versteckt!" + cont "Ich betätige ihn!" prompt _VermilionGymTrashSuccessText3:: - text "The 2nd electric" - line "lock opened!" + text "Das zweite Schloß" + line "wurde entriegelt!" - para "The motorized door" - line "opened!@@" + para "Die mechanische" + line "Tür hat sich" + cont "geöffnet!@@" _VermilionGymTrashFailText:: - text "Nope! There's" - line "only trash here." - cont "Hey! The electric" - cont "locks were reset!@@" + text "Nichts! Hier ist" + line "nur Abfall..." + cont "Hey! Das Schloß" + cont "wurde wieder" + cont "verriegelt!@@" _FoundHiddenItemText:: - text "<PLAYER> found" + text "<PLAYER> findet" line "@" TX_RAM wcd6d text "!@@" _HiddenItemBagFullText:: - text "But, <PLAYER> has" - line "no more room for" - cont "other items!" + text "Aber <PLAYER> kann" + line "keine weiteren" + cont "Items tragen!" done _FoundHiddenCoinsText:: - text "<PLAYER> found" + text "<PLAYER> findet" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN - text " coins!@@" + text " Münzen!@@" _FoundHiddenCoins2Text:: - text "<PLAYER> found" + text "<PLAYER> findet" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN - text " coins!@@" + text " Münzen!@@" _DroppedHiddenCoinsText:: text "" - para "Oops! Dropped" - line "some coins!" + + para "Ups! Ich glaube," + line "ich habe ein paar" + cont "Münzen verloren!" done _IndigoPlateauStatuesText1:: @@ -1006,92 +1096,96 @@ _IndigoPlateauStatuesText1:: prompt _IndigoPlateauStatuesText2:: - text "The ultimate goal" - line "of trainers!" - cont "#MON LEAGUE HQ" + text "Das große Ziel" + line "aller Trainer ist" + cont "die PKMN-LIGA!" done _IndigoPlateauStatuesText3:: - text "The highest" - line "#MON authority" - cont "#MON LEAGUE HQ" + text "Das PKMN-LIGA-" + line "HAUPTQUARTIER" + cont "ist die höchste" + cont "PKMN-AUTORITÄT!" done _PokemonBooksText:: - text "Crammed full of" - line "#MON books!" + text "Wow! Unmengen" + line "Bücher über" + cont "#MON!" done _DiglettSculptureText:: - text "It's a sculpture" - line "of DIGLETT." + text "Eine Plastik, die" + line "DIGDA darstellt." done _ElevatorText:: - text "This is an" - line "elevator." + text "Dies ist ein" + line "Aufzug." done _TownMapText:: - text "A TOWN MAP.@@" + text "Eine KARTE!@@" _PokemonStuffText:: - text "Wow! Tons of" - line "#MON stuff!" + text "Wow! Jede Menge" + line "#MON-" + cont "Gegenstände!" done _OutOfSafariBallsText:: - text "PA: Ding-dong!" + text "DURCHSAGE: Gong!" - para "You are out of" - line "SAFARI BALLs!" + para "Du hast keine" + line "SAFARIBÄLLE mehr!" prompt _WildRanText:: - text "Wild @" + text "Das wilde" + line "@" TX_RAM wEnemyMonNick - text "" - line "ran!" + text " ist" + cont "geflüchtet!" prompt _EnemyRanText:: - text "Enemy @" TX_RAM wEnemyMonNick text "" - line "ran!" + line "ist geflüchtet!" prompt _HurtByPoisonText:: - text "<USER>'s" - line "hurt by poison!" + text "Das Gift schadet" + line "<USER>!" prompt _HurtByBurnText:: - text "<USER>'s" - line "hurt by the burn!" + text "Die Verbrennung" + line "schadet" + cont "<USER>!" prompt _HurtByLeechSeedText:: - text "LEECH SEED saps" - line "<USER>!" + text "Die SCHMAROTZER-" + line "ATTACKE schadet" + cont "<USER>!" prompt _EnemyMonFaintedText:: - text "Enemy @" TX_RAM wEnemyMonNick text "" - line "fainted!" + line "wurde besiegt!" prompt _MoneyForWinningText:: - text "<PLAYER> got ¥@" - TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN - text "" - line "for winning!" + text "<PLAYER>" + line "gewinnt ¥@" + TX_BCD wAmountMoneyWon, $c3 + text "!" prompt _TrainerDefeatedText:: - text "<PLAYER> defeated" + text "<PLAYER> besiegt" line "@" TX_RAM wTrainerName text "!" @@ -1100,198 +1194,209 @@ _TrainerDefeatedText:: _PlayerMonFaintedText:: TX_RAM wBattleMonNick text "" - line "fainted!" + line "wurde besiegt!" prompt _UseNextMonText:: - text "Use next #MON?" + text "Nächstes #MON" + line "einsetzen?" done _Sony1WinText:: - text "<RIVAL>: Yeah! Am" - line "I great or what?" + text "<RIVAL>: Ja! Ich" + line "bin der Beste!" prompt _PlayerBlackedOutText2:: - text "<PLAYER> is out of" - line "useable #MON!" + text "Alle #MON von" + line "<PLAYER> wurden" + cont "besiegt!" - para "<PLAYER> blacked" - line "out!" + para "<PLAYER> fällt" + line "in Ohnmacht!" prompt _LinkBattleLostText:: - text "<PLAYER> lost to" - line "@" TX_RAM wTrainerName - text "!" + text " hat" + line "<PLAYER> besiegt!" prompt _TrainerAboutToUseText:: TX_RAM wTrainerName - text " is" - line "about to use" - cont"@" + text " wird" + line "@" TX_RAM wEnemyMonNick - text "!" + text " in den" + cont "Kampf schicken!" - para "Will <PLAYER>" - line "change #MON?" + para "Möchtest Du das" + line "#MON wechseln?" done _TrainerSentOutText:: TX_RAM wTrainerName - text " sent" - line "out @" + text " setzt" + line "@" TX_RAM wEnemyMonNick - text "!" + text " ein!" done _NoWillText:: - text "There's no will" - line "to fight!" + text "Das #MON" + line "wurde besiegt!" prompt _CantEscapeText:: - text "Can't escape!" + text "Du kannst nicht" + line "davonlaufen!" prompt _NoRunningText:: - text "No! There's no" - line "running from a" - cont "trainer battle!" + text "Man kann aus" + line "TRAINER-KÄMPFEN" + cont "nicht fliehen!" prompt _GotAwayText:: - text "Got away safely!" + text "Du bist" + line "entkommen!" prompt _ItemsCantBeUsedHereText:: - text "Items can't be" - line "used here." + text "Du kannst hier" + line "keine Items " + cont "einsetzen." prompt _AlreadyOutText:: TX_RAM wBattleMonNick - text " is" - line "already out!" + text "" + line "kämpft bereits!" prompt _MoveNoPPText:: - text "No PP left for" - line "this move!" + text "Du hast keine AP" + line "für diese Attacke" + cont "mehr übrig!" prompt _MoveDisabledText:: - text "The move is" - line "disabled!" + text "Diese Attacke" + line "ist blockiert!" prompt _NoMovesLeftText:: TX_RAM wBattleMonNick - text " has no" - line "moves left!" + text " hat" + line "keine Attacken" + cont "mehr übrig!" done _MultiHitText:: - text "Hit the enemy" + text "Der Gegner wurde" line "@" TX_NUM wPlayerNumHits,1,1 - text " times!" + text " mal getroffen!" prompt _ScaredText:: TX_RAM wBattleMonNick - text " is too" - line "scared to move!" + text " kann" + line "sich vor Angst" + cont "nicht bewegen!" prompt _GetOutText:: - text "GHOST: Get out..." - line "Get out..." + text "GEIST: Hau ab..." + line "Verschwinde..." prompt _FastAsleepText:: text "<USER>" - line "is fast asleep!" + line "schläft!" prompt _WokeUpText:: text "<USER>" - line "woke up!" + line "ist aufgewacht!" prompt _IsFrozenText:: text "<USER>" - line "is frozen solid!" + line "ist festgefroren!" prompt _FullyParalyzedText:: - text "<USER>'s" - line "fully paralyzed!" + text "<USER>" + line "ist paralysiert!" prompt _FlinchedText:: text "<USER>" - line "flinched!" + line "ist ausgewichen!" prompt _MustRechargeText:: text "<USER>" - line "must recharge!" + line "muß sich wieder " + cont "aufladen!" prompt _DisabledNoMoreText:: - text "<USER>'s" - line "disabled no more!" + text "<USER>" + line "wird nicht mehr" + cont "blockiert!" prompt _IsConfusedText:: text "<USER>" - line "is confused!" + line "ist verwirrt!" prompt _HurtItselfText:: - text "It hurt itself in" - line "its confusion!" + text "Es hat sich vor" + line "Verwirrung selbst" + cont "verletzt!" prompt _ConfusedNoMoreText:: - text "<USER>'s" - line "confused no more!" + text "<USER>" + line "ist nicht mehr" + cont "verwirrt!" prompt _SavingEnergyText:: text "<USER>" - line "is saving energy!" + line "sammelt Kräfte!" prompt _UnleashedEnergyText:: text "<USER>" - line "unleashed energy!" + line "erzeugt Energie!" prompt _ThrashingAboutText:: - text "<USER>'s" - line "thrashing about!" + text "<USER>" + line "schlägt um sich!" done _AttackContinuesText:: - text "<USER>'s" - line "attack continues!" + text "<USER>" + line "greift weiter an!" done _CantMoveText:: text "<USER>" - line "can't move!" + line "ist gelähmt!" prompt _MoveIsDisabledText:: - text "<USER>'s" + text "<USER>s" line "@" TX_RAM wcd6d - text " is" - cont "disabled!" + text " ist" + cont "blockiert!" prompt _MonName1Text:: @@ -1299,18 +1404,17 @@ _MonName1Text:: _Used1Text:: text "" - line "used @@" + line "ben. @@" _Used2Text:: text "" - line "used @@" + line "ben. @@" _InsteadText:: - text "instead," + text "stattdessen" cont "@@" - -_CF4BText:: - TX_RAM wcf4b +_CF50Text:: + TX_RAM wcf50 text "@" _ExclamationPoint1Text:: @@ -1334,166 +1438,172 @@ _ExclamationPoint5Text:: done _AttackMissedText:: - text "<USER>'s" - line "attack missed!" + text "<USER>s" + line "Attacke ging" + cont "daneben!" prompt _KeptGoingAndCrashedText:: text "<USER>" - line "kept going and" - cont "crashed!" + line "verfehlt das Ziel" + cont "und fällt hin!" prompt _UnaffectedText:: - text "<TARGET>'s" - line "unaffected!" + text "<TARGET>" + line "ist unversehrt!" prompt _DoesntAffectMonText:: - text "It doesn't affect" + text "Keine Wirkung auf" line "<TARGET>!" prompt _CriticalHitText:: - text "Critical hit!" + text "Volltreffer!" prompt _OHKOText:: - text "One-hit KO!" + text "K.O.-TREFFER!" prompt _LoafingAroundText:: TX_RAM wBattleMonNick - text " is" - line "loafing around." + text "" + line "faulenzt!" prompt _BeganToNapText:: TX_RAM wBattleMonNick - text " began" - line "to nap!" + text " hält" + line "ein Nickerchen!" prompt _WontObeyText:: TX_RAM wBattleMonNick - text " won't" - line "obey!" + text " will" + line "nicht gehorchen!" prompt _TurnedAwayText:: TX_RAM wBattleMonNick - text " turned" - line "away!" + text "" + line "wendet sich ab!" prompt _IgnoredOrdersText:: TX_RAM wBattleMonNick text "" - line "ignored orders!" + line "mißachtet die" + cont "Befehle!" prompt _SubstituteTookDamageText:: - text "The SUBSTITUTE" - line "took damage for" - cont "<TARGET>!" + text "Der DELEGATOR hat" + line "<TARGET>" + cont "vor Schaden" + cont "bewahrt!" prompt _SubstituteBrokeText:: - text "<TARGET>'s" - line "SUBSTITUTE broke!" + text "<TARGET>s" + line "DELEGATOR wurde" + cont "zerstört!" prompt _BuildingRageText:: - text "<USER>'s" - line "RAGE is building!" + text "<USER>" + line "verfällt in" + cont "RASEREI!" prompt _MirrorMoveFailedText:: - text "The MIRROR MOVE" - next "failed!" + text "Der SPIEGELTRICK" + next "war erfolglos!" prompt _HitXTimesText:: - text "Hit @" TX_NUM wEnemyNumHits, 1, 1 - text " times!" + text " Mal getroffen!" prompt _GainedText:: TX_RAM wcd6d - text " gained" + text " erhält" line "@@" _WithExpAllText:: - text "with EXP.ALL," + text "mittels EP-TEILER" cont "@@" _BoostedText:: - text "a boosted" + text "spezielle" cont "@@" _ExpPointsText:: TX_NUM wExpAmountGained, 2, 4 - text " EXP. Points!" + text " EP!" prompt _GrewLevelText:: TX_RAM wcd6d - text " grew" - line "to level @" + text "" + line "erreicht" + cont "Level @" TX_NUM wCurEnemyLVL, 1, 3 text "!@@" _WildMonAppearedText:: - text "Wild @" + text "Ein wildes" + line "@" TX_RAM wEnemyMonNick - text "" - line "appeared!" + text "!" prompt _HookedMonAttackedText:: - text "The hooked" + text "Das gefangene" line "@" TX_RAM wEnemyMonNick text "" - cont "attacked!" + cont "greift an!" prompt _EnemyAppearedText:: TX_RAM wEnemyMonNick text "" - line "appeared!" + line "taucht auf!" prompt _TrainerWantsToFightText:: TX_RAM wTrainerName - text " wants" - line "to fight!" + text "" + line "möchte kämpfen!" prompt _UnveiledGhostText:: - text "SILPH SCOPE" - line "unveiled the" - cont "GHOST's identity!" + text "Das SILPH SCOPE" + line "hat den GEIST" + cont "identifiziert!" prompt _GhostCantBeIDdText:: - text "Darn! The GHOST" - line "can't be ID'd!" + text "Mist! Dieser" + line "GEIST ist nicht" + cont "identifizierbar!" prompt _GoText:: - text "Go! @@" + text "Los! @@" _DoItText:: - text "Do it! @@" + text "Los! @@" _GetmText:: - text "Get'm! @@" + text "Los! @@" _EnemysWeakText:: - text "The enemy's weak!" - line "Get'm! @@" + text "Mach ihn fertig!" + line "Los! @@" _PlayerMon1Text:: TX_RAM wBattleMonNick @@ -1502,428 +1612,473 @@ _PlayerMon1Text:: _PlayerMon2Text:: TX_RAM wBattleMonNick - text " @@" + text ", @@" _EnoughText:: - text "enough!@@" + text "genug!@@" _OKExclamationText:: text "OK!@@" _GoodText:: - text "good!@@" + text "super!@@" _ComeBackText:: text "" - line "Come back!" + line "Komm zurück!" done _SuperEffectiveText:: - text "It's super" - line "effective!" + text "Die Attacke ist" + line "sehr effektiv!" prompt _NotVeryEffectiveText:: - text "It's not very" - line "effective..." + text "Die Attacke ist" + line "nicht effektiv..." prompt _SafariZoneEatingText:: - text "Wild @" + text "Das wilde" + line "@" TX_RAM wEnemyMonNick - db $0 - line "is eating!" + text " frißt!" prompt _SafariZoneAngryText:: - text "Wild @" + text "Das wilde" + line "@" TX_RAM wEnemyMonNick - db $0 - line "is angry!" + text " ist" + cont "wütend!" prompt ; money related _PickUpPayDayMoneyText:: - text "<PLAYER> picked up" + text "<PLAYER> sammelt" line "¥@" TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text "!" + text " auf!" prompt _ClearSaveDataText:: - text "Clear all saved" - line "data?" + text "Alle Spielstände" + line "löschen?" done _WhichFloorText:: - text "Which floor do" - line "you want? " + text "Wähle ein" + line "Stockwerk aus:" done _PartyMenuNormalText:: - text "Choose a #MON." + text "Wähle ein #MON" + line "aus!" done _PartyMenuItemUseText:: - text "Use item on which" - line "#MON?" + text "Welches #MON" + line "erhält das Item?" done _PartyMenuBattleText:: - text "Bring out which" - line "#MON?" + text "Welches #MON" + line "soll antreten?" done _PartyMenuUseTMText:: - text "Use TM on which" - line "#MON?" + text "Wähle ein" + line "#MON aus!" done _PartyMenuSwapMonText:: - text "Move #MON" - line "where?" + text "Mit wem soll das" + line "#MON tauschen?" done _PotionText:: TX_RAM wcd6d - text "" - line "recovered by @" + text " erhält" + line "@" TX_NUM wHPBarHPDifference, 2, 3 - text "!" + text " Kraftpunkte!" done _AntidoteText:: - TX_RAM wcd6d - text " was" - line "cured of poison!" + text "Die Vergiftung" + line "wurde geheilt!" done _ParlyzHealText:: - TX_RAM wcd6d - text "'s" - line "rid of paralysis!" + text "Die Paralyse" + line "wurde aufgehoben!" done _BurnHealText:: TX_RAM wcd6d - text "'s" - line "burn was healed!" + text "" + line "wurde geheilt!" done _IceHealText:: TX_RAM wcd6d - text " was" - line "defrosted!" + text "" + line "wurde aufgetaut!" done _AwakeningText:: TX_RAM wcd6d text "" - line "woke up!" + line "ist aufgewacht!" done _FullHealText:: TX_RAM wcd6d - text "'s" - line "health returned!" + text " wurde" + line "komplett geheilt!" done _ReviveText:: TX_RAM wcd6d text "" - line "is revitalized!" + line "ist wieder fit!" done _RareCandyText:: TX_RAM wcd6d - text " grew" - line "to level @" - TX_NUM wCurEnemyLVL, 1, 3 + text "" + line "erreicht" + cont "Level @" + TX_NUM wCurEnemyLVL, $1,$3 text "!@@" _TurnedOnPC1Text:: - text "<PLAYER> turned on" - line "the PC." + text "<PLAYER> schaltet" + line "den PC ein." prompt _AccessedBillsPCText:: - text "Accessed BILL's" - line "PC." + text "Die Verbindung zu" + line "BILLS PC wurde" + cont "hergestellt." - para "Accessed #MON" - line "Storage System." + para "Du hast Zugriff" + line "auf das #MON-" + cont "LAGERUNGS-SYSTEM." prompt _AccessedSomeonesPCText:: - text "Accessed someone's" - line "PC." + text "Die Verbindung" + line "zum GAST-PC wurde" + cont "hergestellt." - para "Accessed #MON" - line "Storage System." + para "Du hast Zugriff" + line "auf das #MON-" + cont "LAGERUNGS-SYSTEM." prompt _AccessedMyPCText:: - text "Accessed my PC." + text "Die Verbindung zu" + line "Deinem PC wurde" + cont "hergestellt." - para "Accessed Item" - line "Storage System." + para "Du hast Zugriff" + line "auf das ITEM-" + cont "LAGERUNGS-SYSTEM." prompt _TurnedOnPC2Text:: - text "<PLAYER> turned on" - line "the PC." + text "<PLAYER> schaltet" + line "den PC ein." prompt _WhatDoYouWantText:: - text "What do you want" - line "to do?" + text "Wähle einen" + line "Menüpunkt aus." done _WhatToDepositText:: - text "What do you want" - line "to deposit?" + text "Welches Item soll" + line "gelagert werden?" done _DepositHowManyText:: - text "How many?" + text "Anzahl?" done _ItemWasStoredText:: TX_RAM wcd6d - text " was" - line "stored via PC." + text "" + line "wurde gelagert." prompt _NothingToDepositText:: - text "You have nothing" - line "to deposit." + text "Du hast keine" + line "Items, die Du" + cont "lagern könntest." prompt _NoRoomToStoreText:: - text "No room left to" - line "store items." + text "Die" + line "Lagerkapazität" + cont "ist erschöpft." prompt _WhatToWithdrawText:: - text "What do you want" - line "to withdraw?" + text "Welches Item" + line "möchtest Du" + cont "mitnehmen?" done _WithdrawHowManyText:: - text "How many?" + text "Anzahl?" done _WithdrewItemText:: - text "Withdrew" - line "@" TX_RAM wcd6d - text "." + text "" + line "mitgenommen." prompt + _NothingStoredText:: - text "There is nothing" - line "stored." + text "Hier lagern keine" + line "Items." prompt + _CantCarryMoreText:: - text "You can't carry" - line "any more items." + text "Du kannst keine" + line "weiteren Items" + cont "tragen." prompt + _WhatToTossText:: - text "What do you want" - line "to toss away?" + text "Welches Item" + line "möchtest Du" + cont "ausmustern?" done + _TossHowManyText:: - text "How many?" + text "Anzahl?" done + _AccessedHoFPCText:: - text "Accessed #MON" - line "LEAGUE's site." + text "Verbindung zur" + line "PKMN-LIGA-WEBSITE" + cont "hergestellt." - para "Accessed the HALL" - line "OF FAME List." + para "Du hast Zugriff" + line "auf die Datenbank" + cont "der RUHMESHALLE." prompt + _SwitchOnText:: - text "Switch on!" + text "Schalte ein!" prompt + _WhatText:: - text "What?" + text "Wähle!" done + _DepositWhichMonText:: - text "Deposit which" - line "#MON?" + text "Welches #MON" + line "lagern?" done _MonWasStoredText:: - TX_RAM wcf4b - text " was" - line "stored in Box @" + TX_RAM wcf50 + text " wurde" + line "in Box @" TX_RAM wBoxNumString - text "." + text "" + cont "transferiert." prompt _CantDepositLastMonText:: - text "You can't deposit" - line "the last #MON!" + text "Du kannst Dein" + line "letztes #MON" + cont "nicht lagern!" prompt + _BoxFullText:: - text "Oops! This Box is" - line "full of #MON." + text "In dieser Box ist" + line "kein Platz für" + cont "weitere #MON." prompt _MonIsTakenOutText:: - TX_RAM wcf4b - text " is" - line "taken out." - cont "Got @" - TX_RAM wcf4b - text "." + TX_RAM wcf50 + text " wurde" + line "transferiert." + + para "@" + TX_RAM wcf50 + + text "" + line "erhalten." prompt _NoMonText:: - text "What? There are" - line "no #MON here!" + text "Diese Box enthält" + line "keine #MON!" prompt _CantTakeMonText:: - text "You can't take" - line "any more #MON." + text "Du kannst keine" + line "#MON mehr" + cont "tragen!" - para "Deposit #MON" - line "first." + para "Du mußt erst" + line "#MON via PC" + cont "lagern." prompt _ReleaseWhichMonText:: - text "Release which" - line "#MON?" + text "Welches #MON" + line "soll freigelassen" + cont "werden?" done _OnceReleasedText:: - text "Once released," - line "@" - TX_RAM wcf4b - text " is" - cont "gone forever. OK?" + text "Ist es erstmal" + line "freigelassen," + cont "kommt @" + TX_RAM wcf50 + + text "" + cont "nicht wieder" + cont "zurück. OK?" done _MonWasReleasedText:: - TX_RAM wcf4b - text " was" - line "released outside." - cont "Bye @" + TX_RAM wcf50 + text " wurde" + line "freigelassen. Leb" + cont "wohl, @" + TX_RAM wcf50 -_CF4BExclamationText:: - TX_RAM wcf4b +_CF50ExclamationText:: text "!" prompt _RequireCoinCaseText:: - text "A COIN CASE is" - line "required!@@" + text "Du benötigst" + line "einen MÜNZKORB!@@" _ExchangeCoinsForPrizesText:: - text "We exchange your" - line "coins for prizes." + text "Wir tauschen" + line "Münzen gegen" + cont "Preise ein." prompt _WhichPrizeText:: - text "Which prize do" - line "you want?" + text "Welcher Preis" + line "soll es sein?" done _HereYouGoText:: - text "Here you go!@@" + text "Hier ist Dein" + line "Preis!@@" _SoYouWantPrizeText:: - text "So, you want" + text "Du möchtest also" line "@" TX_RAM wcd6d - text "?" + + text "" + cont "haben?" done _SorryNeedMoreCoinsText:: - text "Sorry, you need" - line "more coins.@@" + text "Schade. Du hast" + line "zu wenig Münzen!@@" _OopsYouDontHaveEnoughRoomText:: - text "Oops! You don't" - line "have enough room.@@" + text "Ups! Du hast" + line "momentan keinen" + cont "Platz dafür!@@" _OhFineThenText:: - text "Oh, fine then.@@" + text "Dann ist ja alles" + line "klar.@@" _GetDexRatedText:: - text "Want to get your" - line "#DEX rated?" + text "Soll Dein #DEX" + line "bewertet werden?" done _ClosedOaksPCText:: - text "Closed link to" - line "PROF.OAK's PC.@@" + text "Die Verbindung zu" + line "PROF. EICHS PC" + cont "wurde getrennt.@@" _AccessedOaksPCText:: - text "Accessed PROF." - line "OAK's PC." + text "Die Verbindung zu" + line "PROF. EICHS PC" + cont "wurde erstellt." - para "Accessed #DEX" - line "Rating System." + para "Du hast Zugriff" + line "auf die #DEX-" + cont "BEWERTUNG." prompt _WhereWouldYouLikeText:: - text "Where would you" - line "like to go?" + text "Wohin möchtest" + line "Du gehen?" done _PleaseWaitText:: - text "OK, please wait" - line "just a moment." + text "OK. Bitte warte" + line "einen Augenblick!" done _LinkCanceledText:: - text "The link was" - line "canceled." + text "Die Verbindung" + line "wurde getrennt." done INCLUDE "text/oakspeech.asm" _DoYouWantToNicknameText:: - text "Do you want to" - line "give a nickname" - cont "to @" + text "Möchtest Du" + line "@" TX_RAM wcd6d - text "?" + + text " einen" + cont "Spitznamen geben?" done _YourNameIsText:: - text "Right! So your" - line "name is <PLAYER>!" + text "Richtig! Dein" + line "Name ist <PLAYER>!" prompt _HisNameIsText:: - text "That's right! I" - line "remember now! His" - cont "name is <RIVAL>!" + text "<RIVAL>! Stimmt!" + line "Es lag mir auf" + cont "der Zunge!" prompt _WillBeTradedText:: TX_RAM wNameOfPlayerMonToBeTraded - text " and" - line "@" + text " soll" + line "gegen @" TX_RAM wcd6d - text " will" - cont "be traded." + text "" + cont "getauscht werden." done _Char00Text:: TX_NUM hSpriteIndexOrTextID,1,2 - text " ERROR." + text " FEHLER" done _Char55Text:: @@ -2002,138 +2157,141 @@ INCLUDE "text/maps/route_24_2.asm" INCLUDE "text/maps/route_25.asm" _FileDataDestroyedText:: - text "The file data is" - line "destroyed!" + text "Die Speicherdaten" + line "sind defekt!" prompt _WouldYouLikeToSaveText:: - text "Would you like to" - line "SAVE the game?" + text "Möchtest Du das" + line "Spiel SICHERN?" done _GameSavedText:: - text "<PLAYER> saved" - line "the game!" + text "<PLAYER> hat das" + line "Spiel gesichert!" done _OlderFileWillBeErasedText:: - text "The older file" - line "will be erased to" - cont "save. Okay?" + text "Der bisherige" + line "Spielstand wird" + cont "überschrieben!" + cont "OK?" done _WhenYouChangeBoxText:: - text "When you change a" - line "#MON BOX, data" - cont "will be saved." + text "Vor einem Wechsel" + line "der #MON-BOX" + cont "wird das Spiel" + cont "gesichert!" - para "Is that okay?" + para "Einverstanden?" done _ChooseABoxText:: - text "Choose a" - line "<pkmn> BOX.@@" + text "Wähle eine" + line "<pkmn>-BOX!@@" _EvolvedText:: - TX_RAM wcf4b - text " evolved" + TX_RAM wcf50 + text " wurde" done _IntoText:: text "" - line "into @" + line "zu @" TX_RAM wcd6d text "!" done _StoppedEvolvingText:: - text "Huh? @" - TX_RAM wcf4b - text "" - line "stopped evolving!" + text "Hmm? @" + TX_RAM wcf50 + text "s" + line "Entwicklung ist" + cont "abgebrochen!" prompt _IsEvolvingText:: - text "What? @" - TX_RAM wcf4b + text "Hey! @" + TX_RAM wcf50 text "" - line "is evolving!" + line "entwickelt sich!" done _FellAsleepText:: text "<TARGET>" - line "fell asleep!" + line "schläft!" prompt _AlreadyAsleepText:: - text "<TARGET>'s" - line "already asleep!" + text "<TARGET>" + line "schläft bereits!" prompt _PoisonedText:: text "<TARGET>" - line "was poisoned!" + line "wurde vergiftet!" prompt _BadlyPoisonedText:: - text "<TARGET>'s" - line "badly poisoned!" + text "<TARGET>" + line "ist vergiftet!" prompt _BurnedText:: text "<TARGET>" - line "was burned!" + line "brennt!" prompt _FrozenText:: text "<TARGET>" - line "was frozen solid!" + line "erstarrt zu Eis!" prompt _FireDefrostedText:: - text "Fire defrosted" - line "<TARGET>!" + text "<TARGET>" + line "ist aufgetaut!" prompt _MonsStatsRoseText:: - text "<USER>'s" + text "<USER>s" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "@@" _GreatlyRoseText:: - text $4c, "greatly@@" + text "@@" _RoseText:: - text " rose!" + text " nimmt zu!" prompt _MonsStatsFellText:: - text "<TARGET>'s" + text "<TARGET>s" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "@@" _GreatlyFellText:: - text $4c, "greatly@@" + text "@@" _FellText:: - text " fell!" + text " sinkt! " prompt _RanFromBattleText:: text "<USER>" - line "ran from battle!" + line "ist geflohen!" prompt _RanAwayScaredText:: text "<TARGET>" - line "ran away scared!" + line "läuft davon!" prompt _WasBlownAwayText:: text "<TARGET>" - line "was blown away!" + line "wurde weggeweht!" prompt _ChargeMoveEffectText:: @@ -2141,181 +2299,184 @@ _ChargeMoveEffectText:: _MadeWhirlwindText:: text "" - line "made a whirlwind!" + line "erz. WIRBELWIND!" prompt _TookInSunlightText:: text "" - line "took in sunlight!" + line "badet im Licht!" prompt _LoweredItsHeadText:: text "" - line "lowered its head!" + line "duckt sich!" prompt _SkyAttackGlowingText:: text "" - line "is glowing!" + line "leuchtet!" prompt _FlewUpHighText:: text "" - line "flew up high!" + line "fliegt empor!" prompt _DugAHoleText:: text "" - line "dug a hole!" + line "gräbt sich ein!" prompt _BecameConfusedText:: text "<TARGET>" - line "became confused!" + line "ist verwirrt!" prompt _MimicLearnedMoveText:: - text "<USER>" - line "learned" - cont "@" + text "<USER> hat" + line "@" TX_RAM wcd6d - text "!" + text "" + cont "gelernt!" prompt _MoveWasDisabledText:: - text "<TARGET>'s" + text "<TARGET>s" line "@" TX_RAM wcd6d - text " was" - cont "disabled!" + text "" + cont "wird blockiert!" prompt _NothingHappenedText:: - text "Nothing happened!" + text "Nichts geschieht!" prompt _NoEffectText:: - text "No effect!" + text "Es hat keine" + line "Wirkung!" prompt _ButItFailedText:: - text "But, it failed! " + text "Die Attacke" + line "schlug fehl!" prompt _DidntAffectText:: - text "It didn't affect" - line "<TARGET>!" + text "Es hat keine" + line "Wirkung!" prompt _IsUnaffectedText:: text "<TARGET>" - line "is unaffected!" + line "blieb unversehrt!" prompt _ParalyzedMayNotAttackText:: - text "<TARGET>'s" - line "paralyzed! It may" - cont "not attack!" + text "<TARGET>" + line "ist paralysiert!" prompt _SubstituteText:: - text "It created a" - line "SUBSTITUTE!" + text "Es setzt einen" + line "DELEGATOR ein!" prompt _HasSubstituteText:: text "<USER>" - line "has a SUBSTITUTE!" + line "ben. DELEGATOR!" prompt _TooWeakSubstituteText:: - text "Too weak to make" - line "a SUBSTITUTE!" + text "Keine Energie für" + line "den DELEGATOR!" prompt _CoinsScatteredText:: - text "Coins scattered" - line "everywhere!" + text "Es liegen überall" + line "Münzen verstreut!" prompt _GettingPumpedText:: - text "<USER>'s" - line "getting pumped!" + text "<USER>" + line "pumpt sich auf!" prompt _WasSeededText:: text "<TARGET>" - line "was seeded!" + line "wurde bepflanzt!" prompt _EvadedAttackText:: text "<TARGET>" - line "evaded attack!" + line "ist ausgewichen!" prompt _HitWithRecoilText:: - text "<USER>'s" - line "hit with recoil!" + text "<USER>" + line "wird verletzt!" prompt _ConvertedTypeText:: - text "Converted type to" - line "<TARGET>'s!" + text "<TARGET>s" + line "Elem. adaptiert!" prompt _StatusChangesEliminatedText:: - text "All STATUS changes" - line "are eliminated!" + text "Alle STATUS-" + line "VERÄNDERUNGEN" + cont "wurden entfernt!" prompt _StartedSleepingEffect:: text "<USER>" - line "started sleeping!" + line "schläft!" done _FellAsleepBecameHealthyText:: text "<USER>" - line "fell asleep and" - cont "became healthy!" + line "ist eingeschlafen" + cont "und genesen!" done _RegainedHealthText:: text "<USER>" - line "regained health!" + line "erholt sich!" prompt _TransformedText:: text "<USER>" - line "transformed into" - cont "@" + line "verwandelt sich" + cont "in @" TX_RAM wcd6d text "!" prompt _LightScreenProtectedText:: - text "<USER>'s" - line "protected against" - cont "special attacks!" + text "<USER>" + line "ist gegen " + cont "SPEZIAL-ATTACKEN" + cont "immun!" prompt _ReflectGainedArmorText:: text "<USER>" - line "gained armor!" + line "erhält Panzer!" prompt _ShroudedInMistText:: - text "<USER>'s" - line "shrouded in mist!" + text "<USER>" + line "ist eingenebelt!" prompt _SuckedHealthText:: - text "Sucked health from" - line "<TARGET>!" + text "<TARGET>" + line "hat KP verloren!" prompt _DreamWasEatenText:: - text "<TARGET>'s" - line "dream was eaten!" + text "<TARGET>s" + line "Traum gefressen!" prompt _TradeCenterText1:: @@ -2428,327 +2589,360 @@ INCLUDE "text/maps/saffron_pokecenter.asm" INCLUDE "text/maps/mr_psychics_house.asm" _PokemartGreetingText:: - text "Hi there!" - next "May I help you?" + text "Hallo!" + next "Kann ich Dir" + cont "behilflich sein?" done _PokemonFaintedText:: TX_RAM wcd6d text "" - line "fainted!" + line "wurde besiegt!" done _PlayerBlackedOutText:: - text "<PLAYER> is out of" - line "useable #MON!" + text "<PLAYER> hat keine" + line "einsatzbereiten" + cont "#MON mehr!" - para "<PLAYER> blacked" - line "out!" + para "<PLAYER> fällt" + line "in Ohnmacht!" prompt _RepelWoreOffText:: - text "REPEL's effect" - line "wore off." + text "Der SCHUTZ wirkt" + line "nicht mehr." done _PokemartBuyingGreetingText:: - text "Take your time." + text "Schau Dich in" + line "Ruhe um." done _PokemartTellBuyPriceText:: - TX_RAM wcf4b + TX_RAM wcf50 text "?" - line "That will be" + line "Das macht dann" cont "¥@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text ". OK?" + text "! OK?" done _PokemartBoughtItemText:: - text "Here you are!" - line "Thank you!" + text "Hier, bitte sehr!" + line "Vielen Dank!" prompt _PokemartNotEnoughMoneyText:: - text "You don't have" - line "enough money." + text "Du hast nicht" + line "genug Geld." prompt _PokemartItemBagFullText:: - text "You can't carry" - line "any more items." + text "Du kannst keine" + line "weiteren Items" + cont "mehr tragen." prompt _PokemonSellingGreetingText:: - text "What would you" - line "like to sell?" + text "Was möchtest Du" + line "verkaufen?" done _PokemartTellSellPriceText:: - text "I can pay you" + text "Ich gebe Dir" line "¥@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text " for that." + text " dafür." done _PokemartItemBagEmptyText:: - text "You don't have" - line "anything to sell." + text "Du hast nichts," + line "was Du verkaufen" + cont "könntest!" prompt _PokemartUnsellableItemText:: - text "I can't put a" - line "price on that." + text "Das kann ich" + line "nicht gebrauchen." prompt _PokemartThankYouText:: - text "Thank you!" + text "Vielen Dank!" done _PokemartAnythingElseText:: - text "Is there anything" - line "else I can do?" + text "Kann ich sonst" + line "irgendwie helfen?" done _LearnedMove1Text:: TX_RAM wLearnMoveMonName - text " learned" + text " lernt" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _WhichMoveToForgetText:: - text "Which move should" - next "be forgotten?" + text "Welche Attacke" + next "soll vergessen" + cont "werden?" done _AbandonLearningText:: - text "Abandon learning" - line "@" - TX_RAM wcf4b - text "?" + TX_RAM wcf50 + text "" + line "nicht erlernen?" done _DidNotLearnText:: TX_RAM wLearnMoveMonName text "" - line "did not learn" - cont "@" - TX_RAM wcf4b - text "!" + line "hat @" + TX_RAM wcf50 + text "" + cont "nicht erlernt!" prompt _TryingToLearnText:: TX_RAM wLearnMoveMonName - text " is" - line "trying to learn" + text "" + line "versucht," cont "@" - TX_RAM wcf4b - text "!" + TX_RAM wcf50 + text " zu" + cont "erlernen!" - para "But, @" + para "Aber @" TX_RAM wLearnMoveMonName text "" - line "can't learn more" - cont "than 4 moves!" - - para "Delete an older" - line "move to make room" - cont "for @" - TX_RAM wcf4b - text "?" + line "kann nicht mehr" + cont "als vier Attacken" + cont "erlernen!" + + para "Soll eine andere" + line "Attacke zugunsten" + cont "von @" + TX_RAM wcf50 + text "" + cont "vergessen werden?" done _OneTwoAndText:: - text "1, 2 and...@@" + text "1, 2, @@" _PoofText:: - text " Poof!@@" + text "schwupp!@@" _ForgotAndText:: text "" para "@" TX_RAM wLearnMoveMonName - text " forgot" + text " hat" line "@" TX_RAM wcd6d - text "!" + text "" + cont "vergessen!" - para "And..." + para "Und..." prompt _HMCantDeleteText:: - text "HM techniques" - line "can't be deleted!" + text "VM-Attacken" + line "können nicht" + cont "gelöscht werden!" prompt _PokemonCenterWelcomeText:: - text "Welcome to our" - line "#MON CENTER!" + text "Willkommen im" + line "PKMN-CENTER!" - para "We heal your" - line "#MON back to" - cont "perfect health!" + para "Wir heilen Deine" + line "#MON und" + cont "machen sie wieder" + cont "fit!" prompt _ShallWeHealYourPokemonText:: - text "Shall we heal your" - line "#MON?" + text "Sollen wir Deine" + line "#MON heilen?" done _NeedYourPokemonText:: - text "OK. We'll need" - line "your #MON." + text "OK. Wir benötigen" + line "Deine #MON." done _PokemonFightingFitText:: - text "Thank you!" - line "Your #MON are" - cont "fighting fit!" + text "Danke! Deine" + line "#MON sind" + cont "wieder topfit!" prompt _PokemonCenterFarewellText:: - text "We hope to see" - line "you again!" + text "Komm jederzeit" + line "wieder vorbei!" done _CableClubNPCAreaReservedFor2FriendsLinkedByCableText:: - text "This area is" - line "reserved for 2" - cont "friends who are" - cont "linked by cable." + text "Dieser Bereich" + line "ist für Freunde" + cont "reserviert, die" + cont "über Game Link" + cont "Kabel miteinander" + cont "spielen!" done _CableClubNPCWelcomeText:: - text "Welcome to the" - line "Cable Club!" + text "Willkommen im" + line "KABEL-CLUB!" done _CableClubNPCPleaseApplyHereHaveToSaveText:: - text "Please apply here." + text "Bitte melde Dich" + line "hier an." - para "Before opening" - line "the link, we have" - cont "to save the game." + para "Das Spiel wird" + line "gesichert, bevor" + cont "die Verbindung" + cont "hergestellt wird!" done _CableClubNPCPleaseWaitText:: - text "Please wait.@@" + text "Bitte warten.@@" _CableClubNPCLinkClosedBecauseOfInactivityText:: - text "The link has been" - line "closed because of" - cont "inactivity." + text "Die Verbindung" + line "wurde getrennt." - para "Please contact" - line "your friend and" - cont "come again!" + para "Es erfolgte keine" + line "Bestätigung von" + cont "der Gegenseite!" + + para "Versuche es" + line "noch einmal!" done SECTION "Text 10", ROMX, BANK[TEXT_10] _CableClubNPCPleaseComeAgainText:: - text "Please come again!" + text "Komm jederzeit" + line "wieder vorbei!" done _CableClubNPCMakingPreparationsText:: - text "We're making" - line "preparations." - cont "Please wait." + text "Wir treffen" + line "gerade die" + cont "Vorbereitungen." + cont "Bitte warte!" done _UsedStrengthText:: TX_RAM wcd6d - text " used" - line "STRENGTH.@@" + text "" + line "setzt STÄRKE ein.@@" _CanMoveBouldersText:: TX_RAM wcd6d - text " can" - line "move boulders." + text " kann" + line "Felsen bewegen." prompt _CurrentTooFastText:: - text "The current is" - line "much too fast!" + text "Die Strömung" + line "ist zu stark!" prompt _CyclingIsFunText:: - text "Cycling is fun!" - line "Forget SURFing!" + text "Radfahren macht" + line "Spaß! Surfen" + cont "dagegen ist" + cont "nichts!" prompt _FlashLightsAreaText:: - text "A blinding FLASH" - line "lights the area!" + text "Ein gleißender" + line "BLITZ erhellt" + cont "das Gebiet!" prompt _WarpToLastPokemonCenterText:: - text "Warp to the last" - line "#MON CENTER." + text "In das letzte" + line "PKMN-CENTER" + cont "zurückkehren?" done _CannotUseTeleportNowText:: TX_RAM wcd6d - text " can't" - line "use TELEPORT now." + text " kann" + line "TELEPORT momentan" + cont "nicht einsetzen!" prompt _CannotFlyHereText:: TX_RAM wcd6d - text " can't" - line "FLY here." + text "" + line "kann hier nicht" + cont "FLIEGEN." prompt _NotHealthyEnoughText:: - text "Not healthy" - line "enough." + text "Nicht genug" + line "Kraftpunkte!" prompt _NewBadgeRequiredText:: - text "No! A new BADGE" - line "is required." + text "Nein! Hier" + line "benötigt man" + cont "einen neuen" + cont "ORDEN!" prompt _CannotUseItemsHereText:: - text "You can't use items" - line "here." + text "Du kannst hier" + line "keine Items" + cont "einsetzen!" prompt _CannotGetOffHereText:: - text "You can't get off" - line "here." + text "Du kannst hier" + line "nicht absteigen!" prompt _GotMonText:: - text "<PLAYER> got" + text "<PLAYER> erhält" line "@" TX_RAM wcd6d text "!@@" _SetToBoxText:: - text "There's no more" - line "room for #MON!" + text "Es ist nicht" + line "genug Platz für" + cont "das #MON!" cont "@" TX_RAM wBoxMonNicks - text " was" - cont "sent to #MON" - cont "BOX @" - TX_RAM wcf4b - text " on PC!" + text " wurde" + cont "mittels PC in" + cont "#MON-BOX @" + TX_RAM wcf50 + text "" + cont "transferiert!" done _BoxIsFullText:: - text "There's no more" - line "room for #MON!" + text "Es ist kein Platz" + line "für das #MON!" - para "The #MON BOX" - line "is full and can't" - cont "accept any more!" + para "Die #MON-BOX" + line "ist voll und kann" + cont "keine weiteren" + cont "#MON" + cont "aufnehmen!" - para "Change the BOX at" - line "a #MON CENTER!" + para "Wechsle in einem" + line "#MON-CENTER" + cont "die BOX!" done INCLUDE "text/maps/pallet_town.asm" @@ -2763,432 +2957,470 @@ INCLUDE "text/maps/cinnabar_island.asm" INCLUDE "text/maps/saffron_city.asm" _ItemUseBallText00:: - text "It dodged the" - line "thrown BALL!" + text "Es weicht dem" + line "BALL aus!" - para "This #MON" - line "can't be caught!" + para "Dieses #MON" + line "läßt sich nicht" + cont "fangen!" prompt _ItemUseBallText01:: - text "You missed the" - line "#MON!" + text "Du hast das" + line "#MON verfehlt!" prompt _ItemUseBallText02:: - text "Darn! The #MON" - line "broke free!" + text "Mist! Das #MON" + line "hat sich befreit!" prompt _ItemUseBallText03:: - text "Aww! It appeared" - line "to be caught! " + text "Fast hätte es" + line "geklappt! " prompt _ItemUseBallText04:: - text "Shoot! It was so" - line "close too!" + text "Verflixt! Es" + line "hätte beinahe" + cont "geklappt!" prompt _ItemUseBallText05:: - text "All right!" + text "Wunderbar!" line "@" TX_RAM wEnemyMonNick - text " was" - cont "caught!@@" + text " wurde" + cont "gefangen!@@" _ItemUseBallText07:: TX_RAM wBoxMonNicks - text " was" - line "transferred to" - cont "BILL's PC!" + text " wurde" + line "auf BILLS PC" + cont "übertragen!" prompt _ItemUseBallText08:: TX_RAM wBoxMonNicks - text " was" - line "transferred to" - cont "someone's PC!" + text " wurde" + line "auf den GAST-PC" + cont "übertragen!" prompt _ItemUseBallText06:: - text "New #DEX data" - line "will be added for" - cont "@" + text "Für @" TX_RAM wEnemyMonNick - text "!@@" + text "" + line "wird ein neuer" + cont "Eintrag im" + cont "#DEX angelegt!@@" _SurfingGotOnText:: - text "<PLAYER> got on" - line "@" + text "<PLAYER> steigt" + line "auf @" TX_RAM wcd6d text "!" prompt _SurfingNoPlaceToGetOffText:: - text "There's no place" - line "to get off!" + text "Hier kann man" + line "nicht absteigen!" prompt _VitaminStatRoseText:: TX_RAM wcd6d - text "'s" + text "s" line "@" - TX_RAM wcf4b - text " rose." + TX_RAM wcf50 + text " ist" + cont "gestiegen." prompt _VitaminNoEffectText:: - text "It won't have any" - line "effect." + text "Das würde keinen" + line "Effekt haben." prompt _ThrewBaitText:: - text "<PLAYER> threw" - line "some BAIT." + text "<PLAYER> wirft" + line "einen KÖDER aus." done _ThrewRockText:: - text "<PLAYER> threw a" - line "ROCK." + text "<PLAYER> hat " + line "einen STEIN" + cont "geworfen." done _PlayedFluteNoEffectText:: - text "Played the #" - line "FLUTE." + text "Die #FLÖTE" + line "wurde gespielt!" - para "Now, that's a" - line "catchy tune!" + para "Eine schöne" + line "Melodie!" prompt _FluteWokeUpText:: - text "All sleeping" - line "#MON woke up." + text "Alle schlafenden" + line "#MON sind" + cont "aufgewacht." prompt _PlayedFluteHadEffectText:: - text "<PLAYER> played the" - line "# FLUTE.@@" + text "<PLAYER> spielt" + line "die #FLÖTE.@@" _CoinCaseNumCoinsText:: - text "Coins" + text "Münzen" line "@" TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " " prompt _ItemfinderFoundItemText:: - text "Yes! ITEMFINDER" - line "indicates there's" - cont "an item nearby." + text "Oh! Der DETEKTOR" + line "zeigt an, daß ein" + cont "Item in der Nähe" + cont "liegt!" prompt _ItemfinderFoundNothingText:: - text "Nope! ITEMFINDER" - line "isn't responding." + text "Nichts! Der" + line "DETEKTOR schlägt" + cont "nicht an." prompt _RaisePPWhichTechniqueText:: - text "Raise PP of which" - line "technique?" + text "Für welche" + line "Attacke sollen" + cont "die AP erhöht" + cont "werden?" done _RestorePPWhichTechniqueText:: - text "Restore PP of" - line "which technique?" + text "Für welche" + line "Attacke sollen" + cont "die AP erneuert" + cont "werden?" done _PPMaxedOutText:: - TX_RAM wcf4b - text "'s PP" - line "is maxed out." + text "Die AP von" + line "@" + TX_RAM wcf50 + text " sind" + cont "auf dem Maximum!" prompt _PPIncreasedText:: - TX_RAM wcf4b - text "'s PP" - line "increased." + text "Die AP von" + line "@" + TX_RAM wcf50 + text "" + cont "sind gestiegen." prompt _PPRestoredText:: - text "PP was restored." + text "Die AP wurden" + line "aufgefüllt!" prompt _BootedUpTMText:: - text "Booted up a TM!" + text "TM aktiviert!" prompt _BootedUpHMText:: - text "Booted up an HM!" + text "VM aktiviert!" prompt _TeachMachineMoveText:: - text "It contained" + text "Sie enthält" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!" - para "Teach @" - TX_RAM wcf4b + para "@" + TX_RAM wcf50 text "" - line "to a #MON?" + line "einem #MON" + cont "beibringen?" done _MonCannotLearnMachineMoveText:: - TX_RAM wcd6d - text " is not" - line "compatible with" + TX_RAM wcf50 + text "" + line "paßt nicht zu" cont "@" - TX_RAM wcf4b + TX_RAM wcd6d text "." - para "It can't learn" + para "Es kann" line "@" - TX_RAM wcf4b - text "." + TX_RAM wcf50 + text "" + cont "nicht lernen." prompt _ItemUseNotTimeText:: - text "OAK: <PLAYER>!" - line "This isn't the" - cont "time to use that! " + text "EICH: <PLAYER>!" + line "Es ist noch nicht" + cont "an der Zeit, dies" + cont "zu benutzen!" prompt _ItemUseNotYoursToUseText:: - text "This isn't yours" - line "to use!" + text "Dies gehört Dir" + line "nicht!" prompt _ItemUseNoEffectText:: - text "It won't have any" - line "effect." + text "Das hätte keinen" + line "Effekt!" prompt _ThrowBallAtTrainerMonText1:: - text "The trainer" - line "blocked the BALL!" + text "Der Trainer hat" + line "den BALL" + cont "abgeblockt!" prompt _ThrowBallAtTrainerMonText2:: - text "Don't be a thief!" + text "Sei kein Dieb!" prompt _NoCyclingAllowedHereText:: - text "No cycling" - next "allowed here." + text "Das Radfahren ist" + next "hier verboten!" prompt _NoSurfingHereText:: - text "No SURFing on" - line "@" + text "Hier kann nicht" + line "auf @" TX_RAM wcd6d - text " here!" + text "" + cont "gesurft werden!" prompt _BoxFullCannotThrowBallText:: - text "The #MON BOX" - line "is full! Can't" - cont "use that item!" + text "Die #MON-BOX" + line "ist voll! Das" + cont "Item kann nicht" + cont "benutzt werden!" prompt SECTION "Text 11", ROMX, BANK[TEXT_11] _ItemUseText001:: - text "<PLAYER> used@@" + text "<PLAYER> setzt@@" _ItemUseText002:: - TX_RAM wcf4b - text "!" + TX_RAM wcf50 + text " ein!" done _GotOnBicycleText1:: - text "<PLAYER> got on the@@" + text "<PLAYER> steigt@@" _GotOnBicycleText2:: - TX_RAM wcf4b + text "auf das @" + TX_RAM wcf50 text "!" prompt _GotOffBicycleText1:: - text "<PLAYER> got off@@" + text "<PLAYER> steigt@@" _GotOffBicycleText2:: - text "the @" - TX_RAM wcf4b - text "." + text "vom @" + TX_RAM wcf50 + text " ab." prompt _ThrewAwayItemText:: - text "Threw away" - line "@" TX_RAM wcd6d - text "." + text "" + line "weggeworfen!" prompt _IsItOKToTossItemText:: - text "Is it OK to toss" + text "Willst Du" line "@" - TX_RAM wcf4b - text "?" + TX_RAM wcf50 + text "" + cont "wegwerfen?" prompt _TooImportantToTossText:: - text "That's too impor-" - line "tant to toss!" + text "Dieses Item ist" + line "zu wichtig! Du" + cont "kannst es nicht" + cont "wegwerfen!" prompt _AlreadyKnowsText:: TX_RAM wcd6d - text " knows" + text " kennt" line "@" - TX_RAM wcf4b - text "!" + TX_RAM wcf50 + text "" + cont "bereits!" prompt _ConnectCableText:: - text "Okay, connect the" - line "cable like so!" + text "OK, verbinde die" + line "Kabel so! " prompt _TradedForText:: - text "<PLAYER> traded" + text "<PLAYER> hat" line "@" TX_RAM wInGameTradeGiveMonName - text " for" + text " gegen" cont "@" TX_RAM wInGameTradeReceiveMonName - text "!@@" + text "" + cont "getauscht!@@" _WannaTrade1Text:: - text "I'm looking for" + text "Ich suche nach" line "@" TX_RAM wInGameTradeGiveMonName - text "! Wanna" + text "!" - para "trade one for" - line "@" + para "Tauschst Du es" + line "gegen @" TX_RAM wInGameTradeReceiveMonName - text "? " + text "?" done _NoTrade1Text:: - text "Awww!" - line "Oh well..." + text "Oje! Wenn" + line "das so ist..." done _WrongMon1Text:: - text "What? That's not" - line "@" + text "Was? Das ist aber" + line "kein @" TX_RAM wInGameTradeGiveMonName text "!" - para "If you get one," - line "come back here!" + para "Komm wieder," + line "wenn Du eins" + cont "besitzt!" done _Thanks1Text:: - text "Hey thanks!" + text "Vielen Dank!" done _AfterTrade1Text:: - text "Isn't my old" - line "@" + text "Ist @" TX_RAM wInGameTradeReceiveMonName - text " great?" + text "" + line "nicht cool?" done _WannaTrade2Text:: - text "Hello there! Do" - line "you want to trade" - - para "your @" + text "Hallo! Willst Du" + line "Dein @" TX_RAM wInGameTradeGiveMonName text "" - line "for @" + + para "nicht gegen ein" + line "@" TX_RAM wInGameTradeReceiveMonName - text "?" + text "" + para "tauschen?" done _NoTrade2Text:: - text "Well, if you" - line "don't want to..." + text "Wenn Du nicht" + line "magst, kann man" + cont "nichts machen!" done _WrongMon2Text:: - text "Hmmm? This isn't" + text "Hm? Das ist kein" line "@" TX_RAM wInGameTradeGiveMonName - text "." + text "!" - para "Think of me when" - line "you get one." + para "Denk an mich," + line "wenn Du eins" + cont "gefangen hast!" done _Thanks2Text:: - text "Thanks!" + text "Danke!" done _AfterTrade2Text:: - text "The @" + text "Der @" TX_RAM wInGameTradeGiveMonName - text " you" - line "traded to me" + text "," + line "den Du mir" - para "went and evolved!" + para "gegeben hast, hat" + line "sich entwickelt!" done _WannaTrade3Text:: - text "Hi! Do you have" + text "Besitzt Du ein" line "@" TX_RAM wInGameTradeGiveMonName text "?" - para "Want to trade it" - line "for @" + para "Willst Du es" + line "gegen @" TX_RAM wInGameTradeReceiveMonName - text "?" + text "" + + para "tauschen?" done _NoTrade3Text:: - text "That's too bad." + text "Schade!" done _WrongMon3Text:: - text "...This is no" + text "Das ist kein" line "@" TX_RAM wInGameTradeGiveMonName - text "." + text "!" - para "If you get one," - line "trade it with me!" + para "Komm wieder," + line "wenn Du eins" + cont "besitzt!" done _Thanks3Text:: - text "Thanks pal!" + text "Vielen Dank!" done _AfterTrade3Text:: - text "How is my old" + text "Wie geht es" line "@" TX_RAM wInGameTradeReceiveMonName text "?" - para "My @" + para "Mein @" TX_RAM wInGameTradeGiveMonName - text " is" - line "doing great!" + text "" + line "fühlt sich super!" done _NothingToCutText:: - text "There isn't" - line "anything to CUT!" + text "Hier kann" + line "man nichts" + cont "zerschneiden!" prompt _UsedCutText:: TX_RAM wcd6d - text " hacked" - line "away with CUT!" + text " setzt" + line "den ZERSCHNEIDER" + cont "ein!" prompt |