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Pokémon Rote und Blaue (Deutsch)
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2012-01-11
analyze_texts to find missing texts in pokered.asm
Bryan Bishop
2012-01-11
add end address to gbz80disasm output in a comment
Bryan Bishop
2012-01-10
lowercase two-byte ops that don't have params
Bryan Bishop
2012-01-10
fix gbz80disasm for multi-byte opcode incrementation
Bryan Bishop
2012-01-10
gbz80disasm stops at all unconditional jumps unless there's a missing label
Bryan Bishop
2012-01-10
romviz - make an image to show progress
Bryan Bishop
2012-01-10
added text_pretty_printer_at to analyze_texts
Bryan Bishop
2012-01-10
RockTunnel1 texts and update gbz80disasm to not handle $8
Bryan Bishop
2012-01-10
update analyze_texts to find missing $08s
Bryan Bishop
2012-01-10
pick some reasonable defaults for gbz80disasm op codes
Bryan Bishop
2012-01-10
prefer "jp hl" over "ld pc, hl" for $E9
Bryan Bishop
2012-01-10
add GetMachineName address to gbz80disasm
Bryan Bishop
2012-01-10
call $00b5 -> call CopyData
Bryan Bishop
2012-01-10
replace call $3e6d -> call Predef
Bryan Bishop
2012-01-10
Merge.
Bryan Bishop
2012-01-10
call $2f9e -> call GetMonName
Bryan Bishop
2012-01-10
fix gbz80disasm line repetition bug
Bryan Bishop
2012-01-10
Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
implement two-byte op codes in gbz80disasm
Bryan Bishop
2012-01-10
fix gbz80disasm pretty printer for non-08 scripts
Bryan Bishop
2012-01-10
add has_outstanding_labels to gbz80disasm
Bryan Bishop
2012-01-10
replace call pointers with labels in gbz80disasm
Bryan Bishop
2012-01-10
call $3927 -> call AddPokemonToParty
Bryan Bishop
2012-01-10
fix extra whitespace from gbz80disasm
Bryan Bishop
2012-01-10
insert_asm in insert_texts for function asm
Bryan Bishop
2012-01-10
call $3c49 -> call PrintText
Bryan Bishop
2012-01-10
remove debug output from gbz80disasm
Bryan Bishop
2012-01-10
fix gbz80disasm to optionally load a module in analyze_texts
Bryan Bishop
2012-01-09
updates to asm injection code
Bryan Bishop
2012-01-09
insertion code for $08 text script asm
Bryan Bishop
2012-01-09
a simple gameboy disassembler
Bryan Bishop
2012-01-09
CELADON_HOUSE_2 -> CELADON_HOUSE
Bryan Bishop
2012-01-09
fix map naming mistakes in celadon city
Bryan Bishop
2012-01-08
insert labels for map texts pointer lists
Bryan Bishop
2012-01-08
update to the broken TX_FAR inserter
Bryan Bishop
2012-01-08
script to insert TX_FAR labels
Bryan Bishop
2012-01-07
typo fix for cinnibar -> cinnabar
Bryan Bishop
2012-01-07
text analysis and insertion code (TX_FAR targets only)
Bryan Bishop
2012-01-07
add more text bytes for abbreviations
Bryan Bishop
2012-01-07
somewhat buggy TX_FAR pretty printer
Bryan Bishop
2012-01-06
analyze_texts can handle more text commands now
Bryan Bishop
2012-01-06
starting to work with text command $01
Bryan Bishop
2012-01-06
analyze_text now works with TX_FAR
Bryan Bishop
2012-01-06
fix pointer calculation in analyze_texts
Bryan Bishop
2012-01-06
fix some python reserved names and variables
Bryan Bishop
2012-01-06
a prototype of a script to parse text scripts
Bryan Bishop
2012-01-05
a script to insert map object data into pokered.asm
Bryan Bishop
2012-01-05
insert object asm
Bryan Bishop
2012-01-05
use sprite constants in pretty printer
Bryan Bishop
2012-01-05
switch around old amber sprite constants
Bryan Bishop
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